


from manim import *


class 					lowerCAmelCase_ (       lowercase__):




      def  _snake_case					(	self						:   List[str]						)      ->List[str]:






         """simple docstring"""






         a__ :str						  =    Rectangle(height=0.5   ,     width=0.5						)
         a__ :Union[str, Any]						  =    Rectangle(height=0.46   ,     width=0.46						).set_stroke(width=0						)

         a__ :Any						  =    [mem.copy() for i in range(6						)]
         a__ :List[Any]						  =    [mem.copy() for i in range(6						)]
         a__ :List[Any]						  =    VGroup(*__lowerCamelCase						).arrange(__lowerCamelCase   ,     buff=0						)
         a__ :Optional[int]						  =    VGroup(*__lowerCamelCase						).arrange(__lowerCamelCase   ,     buff=0						)
         a__ :Tuple						  =    VGroup(__lowerCamelCase   ,     __lowerCamelCase						).arrange(__lowerCamelCase   ,     buff=0						)
         a__ :Optional[int]						  =    Text("CPU"   ,     font_size=24						)
         a__ :List[Any]						  =    Group(__lowerCamelCase   ,     __lowerCamelCase						).arrange(__lowerCamelCase   ,     buff=0.5   ,     aligned_edge=__lowerCamelCase						)
         cpu.move_to([-2.5, -0.5, 0]						)
         self.add(__lowerCamelCase						)

         a__ :List[Any]						  =    [mem.copy() for i in range(1						)]
         a__ :Any						  =    VGroup(*__lowerCamelCase						).arrange(__lowerCamelCase   ,     buff=0						)
         a__ :int						  =    Text("GPU"   ,     font_size=24						)
         a__ :Union[str, Any]						  =    Group(__lowerCamelCase   ,     __lowerCamelCase						).arrange(__lowerCamelCase   ,     buff=0.5   ,     aligned_edge=__lowerCamelCase						)
         gpu.align_to(__lowerCamelCase   ,     __lowerCamelCase						)
         gpu.set_x(gpu.get_x() - 1						)

         self.add(__lowerCamelCase						)

         a__ :List[Any]						  =    [mem.copy() for i in range(6						)]
         a__ :List[Any]						  =    VGroup(*__lowerCamelCase						).arrange(__lowerCamelCase   ,     buff=0						)

         a__ :int						  =    Text("Model"   ,     font_size=24						)
         a__ :Optional[Any]						  =    Group(__lowerCamelCase   ,     __lowerCamelCase						).arrange(__lowerCamelCase   ,     buff=0.5   ,     aligned_edge=__lowerCamelCase						)
         model.move_to([3, -1.0, 0]						)

         self.play(
             Create(__lowerCamelCase   ,     run_time=1						)   ,     Create(__lowerCamelCase   ,     run_time=1						)   ,     Create(__lowerCamelCase   ,     run_time=1						)   ,     )

         a__ :Union[str, Any]						  =    MarkupText(
             F'''First, an empty model skeleton is loaded\ninto <span fgcolor=\'{YELLOW}\'>memory</span> without using much RAM.'''   ,     font_size=24   ,     )

         a__ :Union[str, Any]						  =    Square(side_length=2.2						)
         key.move_to([-5, 2, 0]						)

         a__ :Tuple						  =    MarkupText(
             F'''<b>Key:</b>\n\n<span fgcolor=\'{YELLOW}\'>●</span> Empty Model'''   ,     font_size=18   ,     )

         key_text.move_to([-5, 2.4, 0]						)

         step_a.move_to([2, 2, 0]						)
         self.play(Write(__lowerCamelCase   ,     run_time=2.5						)   ,     Write(__lowerCamelCase						)   ,     Write(__lowerCamelCase						)						)

         self.add(__lowerCamelCase						)

         a__ :List[str]						  =    []
         a__ :List[str]						  =    []
         a__ :List[Any]						  =    []
         for i, rect in enumerate(__lowerCamelCase						):
            a__ :Dict						  =    Rectangle(height=0.46   ,     width=0.46						).set_stroke(width=0.0						).set_fill(__lowerCamelCase   ,     opacity=0.7						)
            cpu_target.move_to(__lowerCamelCase						)
            cpu_target.generate_target()
            a__ :Any						  =    0.46 / 4
            a__ :str						  =    0.46 / 3

            if i == 0:
               cpu_target.target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT						)   ,     buff=0.02   ,     direction=__lowerCamelCase						)
               cpu_target.target.set_x(cpu_target.target.get_x() + 0.1						)
            elif i == 3:
               cpu_target.target.next_to(cpu_targs[0].target   ,     direction=__lowerCamelCase   ,     buff=0.0						)
            else:
               cpu_target.target.next_to(cpu_targs[i - 1].target   ,     direction=__lowerCamelCase   ,     buff=0.0						)
            cpu_targs.append(__lowerCamelCase						)

            first_animations.append(rect.animate(run_time=0.5						).set_stroke(__lowerCamelCase						)						)
            second_animations.append(MoveToTarget(__lowerCamelCase   ,     run_time=1.5						)						)

         self.play(*__lowerCamelCase						)
         self.play(*__lowerCamelCase						)

         self.wait()






def 				lowerCamelCase__	(      a	:   int	,  a	:   int				)    ->	Any:





			"""simple docstring"""
			# "extended trapezoidal rule"
			# int(f) = dx/2 * (f1 + 2f2 + ... + fn)
			a__ :Optional[int]						  =    (boundary[1] - boundary[0]) / steps
			a__ :str						  =    boundary[0]
			a__ :Optional[int]						  =    boundary[1]
			a__ :str						  =    make_points(a	,  a	,  a				)
			a__ :Any						  =    0.0
			y += (h / 2.0) * f(a				)
			for i in x_i:
						# print(i)
						y += h * f(a				)
			y += (h / 2.0) * f(a				)
			return y


def 				lowerCamelCase__	(      a	:   Any	,  a	:   str	,  a	:   Dict				)    ->	int:





			"""simple docstring"""
			a__ :Union[str, Any]						  =    a + h
			while x < (b - h):
						yield x
						a__ :str						  =    x + h


def 				lowerCamelCase__	(      a	:   Optional[int]				)    ->	List[Any]:  # enter your function here





			"""simple docstring"""
			a__ :Tuple						  =    (x - 0) * (x - 0)
			return y


def 				lowerCamelCase__	(      )    ->	List[str]:





			"""simple docstring"""
			a__ :Optional[Any]						  =    0.0  # Lower bound of integration
			a__ :Optional[Any]						  =    1.0  # Upper bound of integration
			a__ :List[str]						  =    1_0.0  # define number of steps or resolution
			a__ :int						  =    [a, b]  # define boundary of integration
			a__ :str						  =    method_a(a	,  a				)
			print(F'''y = {y}'''				)


if __name__ == "__main__":
		main()


