import random
import sys

import numpy as np
from matplotlib import pyplot as plt
from matplotlib.colors import ListedColormap

A     :  Optional[Any]					     =       "Usage of script: script_name <size_of_canvas:int>"

A     :  Optional[Any]					     =       [0] * 1_00 + [1] * 10
random.shuffle(choice)


def      a__ (		__UpperCamelCase				):
						SCREAMING_SNAKE_CASE_          =  [[False for i in range(__UpperCamelCase				)] for j in range(__UpperCamelCase				)]
						return canvas


def      a__ (		__UpperCamelCase				):
						for i, row in enumerate(__UpperCamelCase				):
												for j, _ in enumerate(__UpperCamelCase				):
																		SCREAMING_SNAKE_CASE_          =  bool(random.getrandbits(1				)				)


def      a__ (		__UpperCamelCase				):
						SCREAMING_SNAKE_CASE_          =  np.array(__UpperCamelCase				)
						SCREAMING_SNAKE_CASE_          =  np.array(create_canvas(current_canvas.shape[0]				)				)
						for r, row in enumerate(__UpperCamelCase				):
												for c, pt in enumerate(__UpperCamelCase				):
																		SCREAMING_SNAKE_CASE_          =  __judge_point(
																		    __UpperCamelCase     ,      current_canvas[r - 1 : r + 2, c - 1 : c + 2]				)

						SCREAMING_SNAKE_CASE_          =  next_gen_canvas
						del next_gen_canvas  # cleaning memory as we move on.
						SCREAMING_SNAKE_CASE_          =  current_canvas.tolist()
						return return_canvas


def      a__ (		__UpperCamelCase     ,      __UpperCamelCase				):
						SCREAMING_SNAKE_CASE_          =  0
						SCREAMING_SNAKE_CASE_          =  0
						# finding dead or alive neighbours count.
						for i in neighbours:
												for status in i:
																		if status:
																								alive += 1
																		else:
																								dead += 1

    # handling duplicate entry for focus pt.
						if pt:
												alive -= 1
						else:
												dead -= 1

						# running the rules of game here.
						SCREAMING_SNAKE_CASE_          =  pt
						if pt:
												if alive < 2:
																		SCREAMING_SNAKE_CASE_          =  False
												elif alive == 2 or alive == 3:
																		SCREAMING_SNAKE_CASE_          =  True
												elif alive > 3:
																		SCREAMING_SNAKE_CASE_          =  False
						else:
												if alive == 3:
																		SCREAMING_SNAKE_CASE_          =  True

						return state


if __name__ == "__main__":
						if len(sys.argv) != 2:
												raise Exception(usage_doc)

						A     :  List[Any]					     =       int(sys.argv[1])
						# main working structure of this module.
						A     :  int					     =       create_canvas(canvas_size)
						seed(c)
						A     :  Optional[Any]					     =       plt.subplots()
						fig.show()
						A     :  str					     =       ListedColormap(["w", "k"])
						try:
												while True:
																		A     :  List[str]					     =       run(c)
																		ax.matshow(c, cmap=cmap)
																		fig.canvas.draw()
																		ax.cla()
						except KeyboardInterrupt:
												# do nothing.
												pass



from typing import TYPE_CHECKING

from ...utils import OptionalDependencyNotAvailable, _LazyModule, is_sentencepiece_available


A     :  Dict					     =       {}

try:
      if not is_sentencepiece_available():
            raise OptionalDependencyNotAvailable()
except OptionalDependencyNotAvailable:
      pass
else:
      A     :  Optional[Any]					     =       ["BartphoTokenizer"]

if TYPE_CHECKING:
      try:
            if not is_sentencepiece_available():
                  raise OptionalDependencyNotAvailable()
      except OptionalDependencyNotAvailable:
            pass
      else:
            from .tokenization_bartpho import BartphoTokenizer

else:
      import sys

      A     :  Optional[int]					     =       _LazyModule(__name__, globals()["__file__"], _import_structure, module_spec=__spec__)


