






from random import randint, random



def 			_SCREAMING_SNAKE_CASE						( __lowercase   :			int			,				__lowercase   :			int			,				__lowercase   :			int			,				__lowercase   :			bool = False			,				__lowercase   :			bool = False			,				__lowercase   :			int = 5			,				)						->      list:





    """simple docstring"""

    __A         =	[[-1] * number_of_cells]  # Create a highway without any car
    __A         =	0
    __A         =	max(__lowercase			,				0    )
    while i < number_of_cells:
        __A         =	(
            randint(0			,				__lowercase    ) if random_speed else initial_speed
        )  # Place the cars
        i += (
            randint(1			,				max_speed * 2    ) if random_frequency else frequency
        )  # Arbitrary number, may need tuning
    return highway



def 			_SCREAMING_SNAKE_CASE						( __lowercase   :			list			,				__lowercase   :			int    )						->      int:





    """simple docstring"""

    __A         =	0
    __A         =	highway_now[car_index + 1 :]
    for cell in range(len(__lowercase    )    ):  # May need a better name for this
        if cells[cell] != -1:  # If the cell is not empty then
            return distance  # we have the distance we wanted
        distance += 1
    # Here if the car is near the end of the highway
    return distance + get_distance(__lowercase			,				-1    )



def 			_SCREAMING_SNAKE_CASE						( __lowercase   :			list			,				__lowercase   :			float			,				__lowercase   :			int    )						->      list:





    """simple docstring"""

    __A         =	len(__lowercase    )
    # Beforce calculations, the highway is empty
    __A         =	[-1] * number_of_cells

    for car_index in range(__lowercase    ):
        if highway_now[car_index] != -1:
            # Add 1 to the current speed of the car and cap the speed
            __A         =	min(highway_now[car_index] + 1			,				__lowercase    )
            # Number of empty cell before the next car
            __A         =	get_distance(__lowercase			,				__lowercase    ) - 1
            # We can't have the car causing an accident
            __A         =	min(next_highway[car_index]			,				__lowercase    )
            if random() < probability:
                # Randomly, a driver will slow down
                __A         =	max(next_highway[car_index] - 1			,				0    )
    return next_highway



def 			_SCREAMING_SNAKE_CASE						( __lowercase   :			list			,				__lowercase   :			int			,				__lowercase   :			float			,				__lowercase   :			int    )						->      list:





    """simple docstring"""

    __A         =	len(highway[0]    )

    for i in range(__lowercase    ):
        __A         =	update(highway[i]			,				__lowercase			,				__lowercase    )
        __A         =	[-1] * number_of_cells

        for car_index in range(__lowercase    ):
            __A         =	next_speeds_calculated[car_index]
            if speed != -1:
                # Change the position based on the speed (with % to create the loop)
                __A         =	(car_index + speed) % number_of_cells
                # Commit the change of position
                __A         =	speed
        highway.append(__lowercase    )

    return highway


if __name__ == "__main__":
  import doctest

  doctest.testmod()












from collections.abc import Sequence



def 			_SCREAMING_SNAKE_CASE						( __lowercase   :			Sequence[float]			,				__lowercase   :			float    )						->      float:





    """simple docstring"""

    return sum(c * (x**i) for i, c in enumerate(__lowercase    )    )



def 			_SCREAMING_SNAKE_CASE						( __lowercase   :			Sequence[float]			,				__lowercase   :			float    )						->      float:





    """simple docstring"""

    __A         =	0.0
    for coeff in reversed(__lowercase    ):
        __A         =	result * x + coeff
    return result


if __name__ == "__main__":
  __a      :       Dict				  =   (0.0, 0.0, 5.0, 9.3, 7.0)
  __a      :       Optional[Any]				  =   1_0.0
  print(evaluate_poly(poly, x))
  print(horner(poly, x))




