




from manim import *




class 			a__       (					UpperCamelCase__      ):







     def 			lowerCAmelCase_				(	self )  ->    Optional[Any]:



          '''simple docstring'''



          a      =      Rectangle(height=0.5  ,		width=0.5 )
          a      =      Rectangle(height=0.4_6  ,		width=0.4_6 ).set_stroke(width=0 )
          a      =      Rectangle(height=0.2_5  ,		width=0.2_5 )

          a      =      [mem.copy() for i in range(6 )]
          a      =      [mem.copy() for i in range(6 )]
          a      =      VGroup(*A ).arrange(A  ,		buff=0 )
          a      =      VGroup(*A ).arrange(A  ,		buff=0 )
          a      =      VGroup(A  ,		A ).arrange(A  ,		buff=0 )
          a      =      Text("CPU"  ,		font_size=24 )
          a      =      Group(A  ,		A ).arrange(A  ,		buff=0.5  ,		aligned_edge=A )
          cpu.move_to([-2.5, -0.5, 0] )
          self.add(A )

          a      =      [mem.copy() for i in range(4 )]
          a      =      VGroup(*A ).arrange(A  ,		buff=0 )
          a      =      Text("GPU"  ,		font_size=24 )
          a      =      Group(A  ,		A ).arrange(A  ,		buff=0.5  ,		aligned_edge=A )
          gpu.move_to([-1, -1, 0] )
          self.add(A )

          a      =      [mem.copy() for i in range(6 )]
          a      =      VGroup(*A ).arrange(A  ,		buff=0 )

          a      =      Text("Model"  ,		font_size=24 )
          a      =      Group(A  ,		A ).arrange(A  ,		buff=0.5  ,		aligned_edge=A )
          model.move_to([3, -1.0, 0] )
          self.add(A )

          a      =      []
          a      =      []

          for i, rect in enumerate(A ):
               rect.set_stroke(A )

               a      =      Rectangle(height=0.4_6 / 4  ,		width=0.4_6 / 3 ).set_stroke(width=0.0 ).set_fill(A  ,		opacity=0.7 )

               if i == 0:
                    cpu_target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT )  ,		buff=0.0_2  ,		direction=A )
                    cpu_target.set_x(cpu_target.get_x() + 0.1 )
               elif i == 3:
                    cpu_target.next_to(model_cpu_arr[0]  ,		direction=A  ,		buff=0.0 )
               else:
                    cpu_target.next_to(model_cpu_arr[i - 1]  ,		direction=A  ,		buff=0.0 )
               self.add(A )
               model_cpu_arr.append(A )

          self.add(*A  ,		*A )

          a      =      [meta_mem.copy() for i in range(6 )]
          a      =      [meta_mem.copy() for i in range(6 )]
          a      =      VGroup(*A ).arrange(A  ,		buff=0 )
          a      =      VGroup(*A ).arrange(A  ,		buff=0 )
          a      =      VGroup(A  ,		A ).arrange(A  ,		buff=0 )
          a      =      Text("Disk"  ,		font_size=24 )
          a      =      Group(A  ,		A ).arrange(A  ,		buff=0.5  ,		aligned_edge=A )
          disk.move_to([-4.0, -1.2_5, 0] )
          self.add(A  ,		A )

          a      =      []

          for i in range(6 ):
               a      =      fill.copy().set_fill(A  ,		opacity=0.8 )
               target.move_to(disk_left_col_base[i] ).scale(0.5 )
               cpu_disk_arr.append(A )

          self.add(*A )

          a      =      Square(side_length=2.2 )
          key.move_to([-5, 2, 0] )

          a      =      MarkupText(
              F'''<b>Key:</b>\n\n<span fgcolor=\'{YELLOW}\'>●</span> Empty Model'''  ,		font_size=18  ,		)

          key_text.move_to([-5, 2.4, 0] )

          self.add(A  ,		A )

          a      =      MarkupText(
              F'''<span fgcolor=\'{BLUE}\'>●</span> Checkpoint'''  ,		font_size=18  ,		)

          blue_text.next_to(A  ,		DOWN * 2.4  ,		aligned_edge=key_text.get_left() )
          self.add(A )

          a      =      MarkupText(F'''The offloaded weights are all sent to the CPU.'''  ,		font_size=24 )
          step_a.move_to([2, 2, 0] )

          self.play(Write(A  ,		run_time=3 ) )

          for i in range(6 ):
               a      =      cpu_disk_arr[i]
               a      =      rect.copy().set_fill(A  ,		opacity=0.8 ).scale(2.0 )
               cpa.generate_target()
               cpa.target.move_to(model_base[i] )

               if i == 0:
                    rect.set_fill(A  ,		opacity=0.8 )
                    rect.generate_target()
                    rect.target.move_to(cpu_left_col_base[0] ).scale(2.0 )

                    self.remove(
                        *A  ,		*A  ,		)

               else:
                    rect.generate_target()
                    rect.target.move_to(cpu_left_col_base[i] ).scale(2.0 )
               self.play(MoveToTarget(A )  ,		MoveToTarget(A )  ,		model_base[i].animate.set_stroke(A ) )
          self.play(FadeOut(A ) )

          a      =      MarkupText(
              F'''Finally, hooks are added to each weight in the model\nto transfer the weights from CPU to GPU\n\t\tand back when needed.'''  ,		font_size=24  ,		)
          step_a.move_to([2, 2, 0] )

          self.play(Write(A  ,		run_time=3 ) )

          a      =      []
          a      =      []
          for i in range(6 ):
               a      =      Arrow(start=A  ,		end=A  ,		color=A  ,		buff=0.5 )
               a.next_to(model_base[i].get_left()  ,		A  ,		buff=0.2 )
               arrows.append(A )
               animations.append(Write(A ) )
          self.play(*A )
          self.wait()







import doctest

import projectq
from projectq.ops import H, Measure

def 					SCREAMING_SNAKE_CASE							(   __UpperCamelCase)			->     int:
     a      =      quantum_engine.allocate_qubit()
     H | qubit
     Measure | qubit
     return int(__UpperCamelCase)


if __name__ == "__main__":
   doctest.testmod()

   # initialises a new quantum backend
   lowercase__      :			Optional[int]           =					projectq.MainEngine()

   # Generate a list of 10 random numbers
   lowercase__      :			List[str]           =					[get_random_number(quantum_engine) for _ in range(10)]

   # Flushes the quantum engine from memory
   quantum_engine.flush()

   print("Random numbers", random_numbers_list)

