





from __future__ import annotations

from PIL import Image

# Define glider example
SCREAMING_SNAKE_CASE__							:      str         =    [
    [0, 1, 0, 0, 0, 0, 0, 0],
    [0, 0, 1, 0, 0, 0, 0, 0],
    [1, 1, 1, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0],
]

# Define blinker example
SCREAMING_SNAKE_CASE__							:      List[Any]         =    [[0, 1, 0], [0, 1, 0], [0, 1, 0]]






def    _A	(   lowerCamelCase ):
   a__						:    Optional[int]   		=	[]
   for i in range(len(lowerCamelCase ) ):
      a__						:    Any   		=	[]
      for j in range(len(cells[i] ) ):
         # Get the number of live neighbours
         a__						:    Dict   		=	0
         if i > 0 and j > 0:
            neighbour_count += cells[i - 1][j - 1]
         if i > 0:
            neighbour_count += cells[i - 1][j]
         if i > 0 and j < len(cells[i] ) - 1:
            neighbour_count += cells[i - 1][j + 1]
         if j > 0:
            neighbour_count += cells[i][j - 1]
         if j < len(cells[i] ) - 1:
            neighbour_count += cells[i][j + 1]
         if i < len(lowerCamelCase ) - 1 and j > 0:
            neighbour_count += cells[i + 1][j - 1]
         if i < len(lowerCamelCase ) - 1:
            neighbour_count += cells[i + 1][j]
         if i < len(lowerCamelCase ) - 1 and j < len(cells[i] ) - 1:
            neighbour_count += cells[i + 1][j + 1]

         # Rules of the game of life (excerpt from Wikipedia):
         # 1. Any live cell with two or three live neighbours survives.
         # 2. Any dead cell with three live neighbours becomes a live cell.
         # 3. All other live cells die in the next generation.
         #    Similarly, all other dead cells stay dead.
         a__						:    Optional[int]   		=	cells[i][j] == 1
         if (
             (alive and 2 <= neighbour_count <= 3)
             or not alive
             and neighbour_count == 3
         ):
            next_generation_row.append(1 )
         else:
            next_generation_row.append(0 )

      next_generation.append(lowerCamelCase )
   return next_generation






def    _A	(   lowerCamelCase				,			lowerCamelCase ):
   a__						:    int   		=	[]
   for _ in range(lowerCamelCase ):
      # Create output image
      a__						:    str   		=	Image.new("RGB"				,			(len(cells[0] ), len(lowerCamelCase )) )
      a__						:    List[Any]   		=	img.load()

      # Save cells to image
      for x in range(len(lowerCamelCase ) ):
         for y in range(len(cells[0] ) ):
            a__						:    str   		=	255 - cells[y][x] * 255
            a__						:    int   		=	(colour, colour, colour)

        # Save image
      images.append(lowerCamelCase )
      a__						:    List[str]   		=	new_generation(lowerCamelCase )
   return images


if __name__ == "__main__":
  SCREAMING_SNAKE_CASE__							:      List[str]         =    generate_images(GLIDER, 1_6)
  images[0].save("""out.gif""", save_all=True, append_images=images[1:])








from packaging import version

from .import_utils import is_accelerate_available


if is_accelerate_available():
  import accelerate






def    _A	(   lowerCamelCase ):
   if not is_accelerate_available():
      return method
   a__						:    List[Any]   		=	version.parse(accelerate.__version__ ).base_version
   if version.parse(lowerCamelCase ) < version.parse("0.17.0" ):
      return method

   def wrapper(self				,			*lowerCamelCase				,			**lowerCamelCase ):
      if hasattr(self				,			"_hf_hook" ) and hasattr(self._hf_hook				,			"pre_forward" ):
         self._hf_hook.pre_forward(self )
      return method(self				,			*lowerCamelCase				,			**lowerCamelCase )

   return wrapper

