


def   _lowercase(					__a				:						int     ):
							if not isinstance(__a    ,     __a     ):
														a__      =f"""Input value of [number={number}] must be an integer"""
														raise TypeError(__a     )
							if number < 0:
														return False
							a__      =number * number
							while number > 0:
														if number % 10 != number_square % 10:
																					return False
														number //= 10
														number_square //= 10
							return True


if __name__ == "__main__":
	import doctest

	doctest.testmod()





from manim import *




class       lowercase_					(lowercase__   ):





				def 						__UpperCamelCase    (				self)  -> List[Any]:
											a__      =Rectangle(height=0.5       ,  width=0.5)
											a__      =Rectangle(height=0.46       ,  width=0.46).set_stroke(width=0)

											a__      =[mem.copy() for i in range(6)]
											a__      =[mem.copy() for i in range(6)]
											a__      =VGroup(*lowercase_).arrange(lowercase_       ,  buff=0)
											a__      =VGroup(*lowercase_).arrange(lowercase_       ,  buff=0)
											a__      =VGroup(lowercase_       ,  lowercase_).arrange(lowercase_       ,  buff=0)
											a__      =Text('CPU'       ,  font_size=24)
											a__      =Group(lowercase_       ,  lowercase_).arrange(lowercase_       ,  buff=0.5       ,  aligned_edge=lowercase_)
											cpu.move_to([-2.5, -0.5, 0])
											self.add(lowercase_)

											a__      =[mem.copy() for i in range(4)]
											a__      =VGroup(*lowercase_).arrange(lowercase_       ,  buff=0)
											a__      =Text('GPU'       ,  font_size=24)
											a__      =Group(lowercase_       ,  lowercase_).arrange(lowercase_       ,  buff=0.5       ,  aligned_edge=lowercase_)
											gpu.move_to([-1, -1, 0])
											self.add(lowercase_)

											a__      =[mem.copy() for i in range(6)]
											a__      =VGroup(*lowercase_).arrange(lowercase_       ,  buff=0)

											a__      =Text('Model'       ,  font_size=24)
											a__      =Group(lowercase_       ,  lowercase_).arrange(lowercase_       ,  buff=0.5       ,  aligned_edge=lowercase_)
											model.move_to([3, -1.0, 0])
											self.add(lowercase_)

											a__      =[]
											for i, rect in enumerate(lowercase_):
																		rect.set_stroke(lowercase_)
																		# target = fill.copy().set_fill(YELLOW, opacity=0.7)
																		# target.move_to(rect)
																		# self.add(target)

																		a__      =Rectangle(height=0.46 / 4       ,  width=0.46 / 3).set_stroke(width=0.0).set_fill(lowercase_       ,  opacity=0.7)

																		if i == 0:
																									cpu_target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT)       ,  buff=0.02       ,  direction=lowercase_)
																									cpu_target.set_x(cpu_target.get_x() + 0.1)
																		elif i == 3:
																									cpu_target.next_to(cpu_targs[0]       ,  direction=lowercase_       ,  buff=0.0)
																		else:
																									cpu_target.next_to(cpu_targs[i - 1]       ,  direction=lowercase_       ,  buff=0.0)
																		self.add(lowercase_)
																		cpu_targs.append(lowercase_)

											a__      =[mem.copy() for i in range(6)]
											a__      =VGroup(*lowercase_).arrange(lowercase_       ,  buff=0)

											a__      =Text('Loaded Checkpoint'       ,  font_size=24)
											a__      =Group(lowercase_       ,  lowercase_).arrange(lowercase_       ,  aligned_edge=lowercase_       ,  buff=0.4)
											checkpoint.move_to([3, 0.5, 0])

											a__      =Square(side_length=2.2)
											key.move_to([-5, 2, 0])

											a__      =MarkupText(
											    F"""<b>Key:</b>\n\n<span fgcolor='{YELLOW}'>●</span> Empty Model"""       ,  font_size=18       ,  )

											key_text.move_to([-5, 2.4, 0])

											self.add(lowercase_       ,  lowercase_)

											a__      =MarkupText(
											    F"""<span fgcolor='{BLUE}'>●</span> Checkpoint"""       ,  font_size=18       ,  )

											blue_text.next_to(lowercase_       ,  DOWN * 2.4       ,  aligned_edge=key_text.get_left())

											a__      =MarkupText(
											    F"""Next, a <i><span fgcolor=\"{BLUE}\">second</span></i> model is loaded into memory,\nwith the weights of a <span fgcolor=\"{BLUE}\">single shard</span>."""       ,  font_size=24       ,  )
											step_a.move_to([2, 2, 0])
											self.play(Write(lowercase_)       ,  Write(lowercase_))

											self.play(Write(lowercase_       ,  run_time=1)       ,  Create(lowercase_       ,  run_time=1))

											a__      =[]
											a__      =[]
											for i, rect in enumerate(lowercase_):
																		a__      =fill.copy().set_fill(lowercase_       ,  opacity=0.7)
																		target.move_to(lowercase_)
																		first_animations.append(GrowFromCenter(lowercase_       ,  run_time=1))

																		a__      =target.copy()
																		cpu_target.generate_target()
																		if i < 5:
																									cpu_target.target.move_to(cpu_left_col_base[i + 1])
																		else:
																									cpu_target.target.move_to(cpu_right_col_base[i - 5])
																		second_animations.append(MoveToTarget(lowercase_       ,  run_time=1.5))

											self.play(*lowercase_)
											self.play(*lowercase_)
											self.wait()

