
'''simple docstring'''



from typing import TYPE_CHECKING

from ...utils import OptionalDependencyNotAvailable, _LazyModule, is_tokenizers_available, is_torch_available


_lowercase          =						{
    """configuration_nezha""": ["""NEZHA_PRETRAINED_CONFIG_ARCHIVE_MAP""", """NezhaConfig"""],
}

try:
						if not is_torch_available():
												raise OptionalDependencyNotAvailable()
except OptionalDependencyNotAvailable:
						pass
else:
						_lowercase          =						[
						    """NEZHA_PRETRAINED_MODEL_ARCHIVE_LIST""",
						    """NezhaForNextSentencePrediction""",
						    """NezhaForMaskedLM""",
						    """NezhaForPreTraining""",
						    """NezhaForMultipleChoice""",
						    """NezhaForQuestionAnswering""",
						    """NezhaForSequenceClassification""",
						    """NezhaForTokenClassification""",
						    """NezhaModel""",
						    """NezhaPreTrainedModel""",
						]


if TYPE_CHECKING:
						from .configuration_nezha import NEZHA_PRETRAINED_CONFIG_ARCHIVE_MAP, NezhaConfig

						try:
												if not is_torch_available():
																		raise OptionalDependencyNotAvailable()
						except OptionalDependencyNotAvailable:
												pass
						else:
												from .modeling_nezha import (
												    NEZHA_PRETRAINED_MODEL_ARCHIVE_LIST,
												    NezhaForMaskedLM,
												    NezhaForMultipleChoice,
												    NezhaForNextSentencePrediction,
												    NezhaForPreTraining,
												    NezhaForQuestionAnswering,
												    NezhaForSequenceClassification,
												    NezhaForTokenClassification,
												    NezhaModel,
												    NezhaPreTrainedModel,
												)


else:
						import sys

						_lowercase          =						_LazyModule(__name__, globals()["""__file__"""], _import_structure, module_spec=__spec__)


'''simple docstring'''



from manim import *




class     UpperCAmelCase_	(						_SCREAMING_SNAKE_CASE					):






						'''simple docstring'''






						def    _lowercase      (   self ):

												"""simple docstring"""



												_lowerCAmelCase    		=					Rectangle(height=0.5       ,  width=0.5 )
												_lowerCAmelCase    		=					Rectangle(height=0.46       ,  width=0.46 ).set_stroke(width=0 )

												_lowerCAmelCase    		=					[mem.copy() for i in range(6 )]
												_lowerCAmelCase    		=					[mem.copy() for i in range(6 )]
												_lowerCAmelCase    		=					VGroup(*_lowercase ).arrange(_lowercase       ,  buff=0 )
												_lowerCAmelCase    		=					VGroup(*_lowercase ).arrange(_lowercase       ,  buff=0 )
												_lowerCAmelCase    		=					VGroup(_lowercase       ,  _lowercase ).arrange(_lowercase       ,  buff=0 )
												_lowerCAmelCase    		=					Text("""CPU"""       ,  font_size=24 )
												_lowerCAmelCase    		=					Group(_lowercase       ,  _lowercase ).arrange(_lowercase       ,  buff=0.5       ,  aligned_edge=_lowercase )
												cpu.move_to([-2.5, -0.5, 0] )
												self.add(_lowercase )

												_lowerCAmelCase    		=					[mem.copy() for i in range(1 )]
												_lowerCAmelCase    		=					VGroup(*_lowercase ).arrange(_lowercase       ,  buff=0 )
												_lowerCAmelCase    		=					Text("""GPU"""       ,  font_size=24 )
												_lowerCAmelCase    		=					Group(_lowercase       ,  _lowercase ).arrange(_lowercase       ,  buff=0.5       ,  aligned_edge=_lowercase )
												gpu.align_to(_lowercase       ,  _lowercase )
												gpu.set_x(gpu.get_x() - 1 )

												self.add(_lowercase )

												_lowerCAmelCase    		=					[mem.copy() for i in range(6 )]
												_lowerCAmelCase    		=					VGroup(*_lowercase ).arrange(_lowercase       ,  buff=0 )

												_lowerCAmelCase    		=					Text("""Model"""       ,  font_size=24 )
												_lowerCAmelCase    		=					Group(_lowercase       ,  _lowercase ).arrange(_lowercase       ,  buff=0.5       ,  aligned_edge=_lowercase )
												model.move_to([3, -1.0, 0] )

												self.play(
												    Create(_lowercase       ,  run_time=1 )       ,  Create(_lowercase       ,  run_time=1 )       ,  Create(_lowercase       ,  run_time=1 )       ,  )

												_lowerCAmelCase    		=					MarkupText(
												    F'First, an empty model skeleton is loaded\ninto <span fgcolor=\'{YELLOW}\'>memory</span> without using much RAM.'       ,  font_size=24       ,  )

												_lowerCAmelCase    		=					Square(side_length=2.2 )
												key.move_to([-5, 2, 0] )

												_lowerCAmelCase    		=					MarkupText(
												    F'<b>Key:</b>\n\n<span fgcolor=\'{YELLOW}\'>●</span> Empty Model'       ,  font_size=18       ,  )

												key_text.move_to([-5, 2.4, 0] )

												step_a.move_to([2, 2, 0] )
												self.play(Write(_lowercase       ,  run_time=2.5 )       ,  Write(_lowercase )       ,  Write(_lowercase ) )

												self.add(_lowercase )

												_lowerCAmelCase    		=					[]
												_lowerCAmelCase    		=					[]
												_lowerCAmelCase    		=					[]
												for i, rect in enumerate(_lowercase ):
																		_lowerCAmelCase    		=					Rectangle(height=0.46       ,  width=0.46 ).set_stroke(width=0.0 ).set_fill(_lowercase       ,  opacity=0.7 )
																		cpu_target.move_to(_lowercase )
																		cpu_target.generate_target()
																		_lowerCAmelCase    		=					0.46 / 4
																		_lowerCAmelCase    		=					0.46 / 3

																		if i == 0:
																								cpu_target.target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT )       ,  buff=0.02       ,  direction=_lowercase )
																								cpu_target.target.set_x(cpu_target.target.get_x() + 0.1 )
																		elif i == 3:
																								cpu_target.target.next_to(cpu_targs[0].target       ,  direction=_lowercase       ,  buff=0.0 )
																		else:
																								cpu_target.target.next_to(cpu_targs[i - 1].target       ,  direction=_lowercase       ,  buff=0.0 )
																		cpu_targs.append(_lowercase )

																		first_animations.append(rect.animate(run_time=0.5 ).set_stroke(_lowercase ) )
																		second_animations.append(MoveToTarget(_lowercase       ,  run_time=1.5 ) )

												self.play(*_lowercase )
												self.play(*_lowercase )

												self.wait()
