






import random
import sys

import numpy as np
from matplotlib import pyplot as plt
from matplotlib.colors import ListedColormap

UpperCAmelCase__      			=						'''Usage of script: script_name <size_of_canvas:int>'''

UpperCAmelCase__      			=						[0] * 100 + [1] * 10
random.shuffle(choice)







def     a_   (__A      )				->						list[list[bool]]:



					"""simple docstring"""
					__a					:						str      =					[[False for i in range(__A      )] for j in range(__A      )]
					return canvas







def     a_   (__A      )				->						None:



					"""simple docstring"""
					for i, row in enumerate(__A      ):
										for j, _ in enumerate(__A      ):
															__a					:						List[Any]      =					bool(random.getrandbits(1      )      )







def     a_   (__A      )				->						list[list[bool]]:



					"""simple docstring"""
					__a					:						List[str]      =					np.array(__A      )
					__a					:						Any      =					np.array(create_canvas(current_canvas.shape[0]      )      )
					for r, row in enumerate(__A      ):
										for c, pt in enumerate(__A      ):
															__a					:						Dict      =					__judge_point(
															    __A				,       current_canvas[r - 1 : r + 2, c - 1 : c + 2]      )

					__a					:						Union[str, Any]      =					next_gen_canvas
					del next_gen_canvas  # cleaning memory as we move on.
					__a					:						list[list[bool]]      =					current_canvas.tolist()
					return return_canvas







def     a_   (__A				,       __A      )				->						bool:



					"""simple docstring"""
					__a					:						Any      =					0
					__a					:						str      =					0
					# finding dead or alive neighbours count.
					for i in neighbours:
										for status in i:
															if status:
																				alive += 1
															else:
																				dead += 1

    # handling duplicate entry for focus pt.
					if pt:
										alive -= 1
					else:
										dead -= 1

					# running the rules of game here.
					__a					:						str      =					pt
					if pt:
										if alive < 2:
															__a					:						str      =					False
										elif alive == 2 or alive == 3:
															__a					:						List[str]      =					True
										elif alive > 3:
															__a					:						Optional[int]      =					False
					else:
										if alive == 3:
															__a					:						List[Any]      =					True

					return state


if __name__ == "__main__":
			if len(sys.argv) != 2:
						raise Exception(usage_doc)

			UpperCAmelCase__      			=						int(sys.argv[1])
			# main working structure of this module.
			UpperCAmelCase__      			=						create_canvas(canvas_size)
			seed(c)
			UpperCAmelCase__			,							UpperCAmelCase__      			=						plt.subplots()
			fig.show()
			UpperCAmelCase__      			=						ListedColormap(['''w''', '''k'''])
			try:
						while True:
									UpperCAmelCase__      			=						run(c)
									ax.matshow(c, cmap=cmap)
									fig.canvas.draw()
									ax.cla()
			except KeyboardInterrupt:
						# do nothing.
						pass













from abc import ABC, abstractmethod
from argparse import ArgumentParser




class 							snake_case_       (    __UpperCamelCase      ):

						"""simple docstring"""



						@staticmethod
						@abstractmethod
						def        UpperCAmelCase__					(__UpperCAmelCase:					ArgumentParser   )    ->     Tuple:




											'''simple docstring'''



											raise NotImplementedError()



						@abstractmethod
						def        UpperCAmelCase__					(self:					List[str]   )    ->     List[str]:




											'''simple docstring'''



											raise NotImplementedError()





