Title: Ender’s Game Chapters 11 and 12 Summary and Analysis | GradeSaver
Headings: Ender's Game Summary and Analysis of Chapters 11 and 12
Ender's Game
by Orson Scott Card
Ender's Game Summary and Analysis of Chapters 11 and 12

Content: Chapter 12
The opening conversation is between Colonel Graff and a head of the I.F. military police, General Pace. Pace is worried about how Graff is dealing with the situation between Ender and some of his antagonists led by Bonzo Madrid. Ender cannot be hurt so badly that he cannot command. But Graff emphasizes that Ender can never believe that the teachers will help him out. At practice, Bean tries out a thin wire that allows him to change direction in midair in a surprising way. On their way back to the barracks after the long practice, Ender notices a large number of older boys, mainly from hostile armies, hanging out in the corridors. Petra warns him that Bonzo and others are planning on trying to kill him, but Ender is already aware of the danger. Dink also warns him never to be alone. Thus both of his old friends show their concern. Ender's toon leaders guard him that day, and at night, Ender dreams that Stilson and his buddies tie him up and beat him badly.