Title: Notoriety | Notoriety Wikia | Fandom
Headings: Notoriety
Notoriety
Notoriety
General Information
Developer
Game engine
Supported platforms
Genre (s)
Other Information
Gameplay
Difficulties
Customization
Masks
Skills
Assets
Game Passes
Criticism
Pre-revamp
Notoriety Revamp
Data Loss
Gun System
Public Testing Realm
Gallery
Icons
Backgrounds
Trivia
References

Content: Depending on the difficulty, their amount of health and damage they deal will also scale accordingly, along with different types of enemies. They will attempt to slow down the players or completely eliminate them by shooting at players, taking away their loot, or interfering with their current objectives. However, if the player choose to stealth the map, they could bypass the assault as long as they are not caught. During loud, if a player got shot down by police, they could be revived by a teammate, or an AI bot If the player enabled the option. Typically, when a player got shot down by the fourth time they will be sent into custody (or if the player didn’t got revived in time when they got shot down), where they would need the other players to trade in a hostage in exchange for the player in custody. If all the players got into custody, the game will end as a result of failure. During stealth, most of the enemies will be required to answer a pager upon their death. If their pager was not answered in time, or the player stopped responding in the process, the alarm will sound. The total maximum amount of pagers that players are allowed to answer is 4. If a player answers the fifth pager, the alarm will sound with the reason of “The pager operator was not convinced!”