Title: Ender's Game — "Ender's Game" Series - Plugged In
Headings: Ender’s Game — “Ender’s Game” Series
Ender’s Game — “Ender’s Game” Series
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Content: He works with them in the simulator and never sees them in person. The isolation and grueling training takes its toll on Ender, who starts having dreams of Buggers cutting his body open and viewing his memories like holographs. Sleeping, waking, days, nights and battles start blending together for him, and he thinks he is going crazy. Ender stops eating. Even though he passes out in the training room, he gets no rest and is still forced to fight one simulated battle after another. On his last day of Command School, Ender fights one last battle to determine whether he graduates. When the program starts, there is a planet in the simulation, and the enemy outnumbers Ender’s ships 1,000 to one. Frustrated that he is given an impossible scenario that will result in him failing the test and afraid that everything he has gone through has been for nothing, Ender decides to break the rules of combat. After briefly battling the Bugger ships, Ender orders his fleet to get close to the planet’s atmosphere and aim their main weapon, the Molecular Detachment Device, at the planet. Ender does this knowing that destroying the planet is against the rules of engagement and hopes he will get kicked out of Command School so he can return home.