Title: You're in the Movies - Wikipedia
Headings: You're in the Movies
You're in the Movies
Contents
Gameplay
Development
Release and promotion
Critical reception
Reception
References
External links

Content: There were two main things: the segmentation technology and the creative aspect of it--coming out with things that are fun, coming up with enough variety. We've got loads of genres in there, from horror movies to sci-fi movies. Coming up with all of those different things and coming up with the games as well, making the two things kind of intermix, so keeping an eye on that, the management of that, and making sure everything worked was a challenge. The developers first had to prove that the game all worked. They made what's called a "vertical slide" of the game, where they made one movie and they thought about all the games that would make the actions. Trowers said that they "wanted people to be able to share movies" and "give people the freedom to do what they wanted". All of the movie themes and mini-games were conceived by the creative-design team, which they decided the movie themes would have an old B-movie feel. Trowers notes the making of the mini-games to be "quite an organic process": " Sometimes we'd have a movie and we'd say OK, we want the player to do this in the scene, which is the action we want, so try to think of a game idea for this.