Title: Ender's Game — "Ender's Game" Series - Plugged In
Headings: Ender’s Game — “Ender’s Game” Series
Ender’s Game — “Ender’s Game” Series
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Content: On his last day of Command School, Ender fights one last battle to determine whether he graduates. When the program starts, there is a planet in the simulation, and the enemy outnumbers Ender’s ships 1,000 to one. Frustrated that he is given an impossible scenario that will result in him failing the test and afraid that everything he has gone through has been for nothing, Ender decides to break the rules of combat. After briefly battling the Bugger ships, Ender orders his fleet to get close to the planet’s atmosphere and aim their main weapon, the Molecular Detachment Device, at the planet. Ender does this knowing that destroying the planet is against the rules of engagement and hopes he will get kicked out of Command School so he can return home. In the simulation, the device destroys the planet, most of the enemy ships protecting it and some of Ender’s fleet that were within range of the explosion. After the battle, Ender is confused because there is a celebration in the room, and no one is angry with him for his actions. Only then does Rackham tell Ender that the simulations in Command School were actual battles with the Buggers, and that he just led Earth’s fleet to victory against the Bugger army. Realizing he caused the destruction of a planet, the genocide of an entire species and the death of numerous pilots in Earth’s fleet, Ender becomes despondent and falls into a deep, depressive sleep. Now that the Buggers have been destroyed, a league war, instigated by years of political essays by Locke and Demosthenes, breaks out on Earth and at command headquarters on Eros.