Title: Gamasutra: Dan Adelman's Blog - On Indie Game Pricing
Headings: On Indie Game Pricing
Blogs
On Indie Game Pricing
How Pricing Should Work…Theoretically
UbiSoft: People are getting extra joy that they didn’t pay for! This will not stand!
Complications with the Theoretical World
Complication #1: Games are an experiential good
Complication #2: Self-interest vs. group-interest – the problem with price promotions
Full comic at http://theoatmeal.com/blog/apps
Complication #3: Lots of substitutes
Complication #4: Players are already trained to wait for discounts
Yes, I’m that old.
So What’s the Solution?
Obligatory
Case Study: How Does Axiom Verge stack up on these steps?

Content: V instantly with no effort, would that make the game experience worth any less? If I spent $20 million dollars producing a fart app, would that mean it’s worth paying more for? No. No, it would not. Complications with the Theoretical World
Economics can give great insights into a wide manner of business decisions precisely because it doesn’t get bogged down in the details. However, when it comes to dealing with the real world, other factors need to be taken into account. And by the way, Economics isn’t the one discipline guilty of this. Relevant XKCD: Complication #1: Games are an experiential good
One of the biggest problems is that games are in a category referred to as experiential goods, meaning that people can’t attach a value to them until they’ve experienced them.