pub fn min_world_position(&self, transform: &GlobalTransform) -> Vec3 {
        let min_cell = match self.centered {
            true => -self.tile_count.as_ivec2() / 2,
            false => IVec2::ZERO,
        };
        self.tile_to_world_unchecked(transform, min_cell)
    }
/// Retrieve the bottom left corner of the grid in world space.
Retrieve the bottom left corner of the grid in world space.
Retrieve the bottom left corner of the grid in world space .
pub fn min_world_position(&self, transform: &GlobalTransform) -> Vec3 {
        let min_cell = match self.centered {
            true => -self.tile_count.as_ivec2() / 2,
            false => IVec2::ZERO,
        };
        self.tile_to_world_unchecked(transform, min_cell)
    }
pub fn min_world_position ( & self , transform : & GlobalTransform ) -> Vec3 { let min_cell = match self . centered { true => - self . tile_count . as_ivec2 ( ) / 2 , false => IVec2 :: ZERO , } ; self . tile_to_world_unchecked ( transform , min_cell ) }
Retrieve the bottom left corner of the grid in world space.
Retrieve the bottom left corner of the grid in world space .
&self
transform
&GlobalTransform
&self
transform
&GlobalTransform