pub fn tesselate(&mut self, shape_renderer: &mut ShapeRenderer) {
        shape_renderer.set_color(self.color);
        shape_renderer.set_transform(self.transform);

        self.tessellator
            .tessellate_path(&self.path, &FillOptions::tolerance(0.01), shape_renderer)
            .unwrap();
    }
/// Render the vector shape with current transform into screen triangles
Render the vector shape with current transform into screen triangles
Render the vector shape with current transform into screen triangles
pub fn tesselate(&mut self, shape_renderer: &mut ShapeRenderer) {
        shape_renderer.set_color(self.color);
        shape_renderer.set_transform(self.transform);
        self.tessellator
            .tessellate_path(&self.path, &FillOptions::tolerance(0.01), shape_renderer)
            .unwrap();
    }
pub fn tesselate ( & mut self , shape_renderer : & mut ShapeRenderer ) { shape_renderer . set_color ( self . color ) ; shape_renderer . set_transform ( self . transform ) ; self . tessellator . tessellate_path ( & self . path , & FillOptions :: tolerance ( 0.01 ) , shape_renderer ) . unwrap ( ) ; }
Render the vector shape with current transform into screen triangles
Render the vector shape with current transform into screen triangles
&mut self
shape_renderer
&mut ShapeRenderer
&mut self
shape_renderer
&mut ShapeRenderer