pub fn clip_operation(&self) -> ClipOperation {
        let (obj_data, funcs) = self.get_paint_engine_state_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).clip_operation)(obj_data);
            let ret_val = { transmute::<u32, ClipOperation>(ret_val) };
            ret_val
        }
    }
///
/// Returns the clip operation in the current paint engine
/// state.
///
/// This variable should only be used when the state() returns a
/// combination which includes either the QPaintEngine::DirtyClipPath
/// or the QPaintEngine::DirtyClipRegion flag.
///
/// **See also:** state()
/// QPaintEngine::updateState()
Returns the clip operation in the current paint engine
state.

This variable should only be used when the state() returns a
combination which includes either the QPaintEngine::DirtyClipPath
or the QPaintEngine::DirtyClipRegion flag.

See also:** state()
QPaintEngine::updateState()
Returns the clip operation in the current paint engine state . This variable should only be used when the state () returns a combination which includes either the QPaintEngine :: DirtyClipPath or the QPaintEngine :: DirtyClipRegion flag . See also : ** state () QPaintEngine :: updateState ()
pub fn clip_operation(&self) -> ClipOperation {
        let (obj_data, funcs) = self.get_paint_engine_state_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).clip_operation)(obj_data);
            let ret_val = { transmute::<u32, ClipOperation>(ret_val) };
            ret_val
        }
    }
pub fn clip_operation ( & self ) -> ClipOperation { let ( obj_data , funcs ) = self . get_paint_engine_state_obj_funcs ( ) ; unsafe { let ret_val = ( ( * funcs ) . clip_operation ) ( obj_data ) ; let ret_val = { transmute :: < u32 , ClipOperation > ( ret_val ) } ; ret_val } }
Returns the clip operation in the current paint engine
state.
Returns the clip operation in the current paint engine state .
&self
&self