pub(crate) fn events<'ctxt, I>(self, ctxt: DrawingContext<'ctxt, S>, events: I) -> Path<S>
    where
        S: BaseFloat,
        I: IntoIterator<Item = PathEvent>,
        for<'a> PathGeometryBuilder<'a, 'ctxt, S>: GeometryBuilder<T::VertexInput>,
    {
        let DrawingContext {
            mesh,
            fill_tessellator,
            ..
        } = ctxt;
        let color = Cell::new(None);
        let stroke = &mut StrokeTessellator::default();
        let tessellators = Tessellators {
            fill: fill_tessellator,
            stroke,
        };
        let mut tessellator = T::tessellator(tessellators);
        let mut builder = mesh.builder();
        let res = self.opts.tessellate(
            &mut tessellator,
            events,
            &mut PathGeometryBuilder {
                builder: &mut builder,
                color: &color,
            },
        );
        if let Err(err) = res {
            eprintln!("failed to tessellate path: {:?}", err);
        }
        Path::new(
            self.position,
            self.orientation,
            self.color,
            builder.vertex_data_ranges(),
            builder.index_range(),
            builder.min_index(),
        )
    }
/// Submit the path events to be tessellated.
Submit the path events to be tessellated.
Submit the path events to be tessellated .
pub(crate) fn events<'ctxt, I>(self, ctxt: DrawingContext<'ctxt, S>, events: I) -> Path<S>
    where
        S: BaseFloat,
        I: IntoIterator<Item = PathEvent>,
        for<'a> PathGeometryBuilder<'a, 'ctxt, S>: GeometryBuilder<T::VertexInput>,
    {
        let DrawingContext {
            mesh,
            fill_tessellator,
            ..
        } = ctxt;
        let color = Cell::new(None);
        let stroke = &mut StrokeTessellator::default();
        let tessellators = Tessellators {
            fill: fill_tessellator,
            stroke,
        };
        let mut tessellator = T::tessellator(tessellators);
        let mut builder = mesh.builder();
        let res = self.opts.tessellate(
            &mut tessellator,
            events,
            &mut PathGeometryBuilder {
                builder: &mut builder,
                color: &color,
            },
        );
        if let Err(err) = res {
            eprintln!("failed to tessellate path: {:?}", err);
        }
        Path::new(
            self.position,
            self.orientation,
            self.color,
            builder.vertex_data_ranges(),
            builder.index_range(),
            builder.min_index(),
        )
    }
pub ( crate ) fn events < ' ctxt , I > ( self , ctxt : DrawingContext < ' ctxt , S > , events : I ) -> Path < S > where S : BaseFloat , I : IntoIterator < Item = PathEvent > , for < ' a > PathGeometryBuilder < ' a , ' ctxt , S > : GeometryBuilder < T :: VertexInput > , { let DrawingContext { mesh , fill_tessellator , .. } = ctxt ; let color = Cell :: new ( None ) ; let stroke = & mut StrokeTessellator :: default ( ) ; let tessellators = Tessellators { fill : fill_tessellator , stroke , } ; let mut tessellator = T :: tessellator ( tessellators ) ; let mut builder = mesh . builder ( ) ; let res = self . opts . tessellate ( & mut tessellator , events , & mut PathGeometryBuilder { builder : & mut builder , color : & color , } , ) ; if let Err ( err ) = res { eprintln ! ( " " err ) ; } Path :: new ( self . position , self . orientation , self . color , builder . vertex_data_ranges ( ) , builder . index_range ( ) , builder . min_index ( ) , ) }
Submit the path events to be tessellated.
Submit the path events to be tessellated .
self
ctxt
DrawingContext<'ctxt, S>
events
I
self
ctxt
DrawingContext<'ctxt, S>
events
I