pub fn new<Data: 'static>(handle: LoopHandle<Data>) -> Display {
        Display {
            inner: DisplayInner::new(handle),
        }
    }
/// Create a new display
///
/// This method provides you a `Display` and inserts it into an existing
/// `calloop::EventLoop`.
///
/// Note that at this point, your server is not yet ready to receive connections,
/// your need to add listening sockets using the `add_socket*` methods.
Create a new display
This method provides you a `Display` and inserts it into an existing
`calloop::EventLoop`.

Note that at this point, your server is not yet ready to receive connections,
your need to add listening sockets using the `add_socket*` methods.
Create a new display This method provides you a ` Display ` and inserts it into an existing ` calloop :: EventLoop ` . Note that at this point your server is not yet ready to receive connections your need to add listening sockets using the ` add_socket * ` methods .
pub fn new<Data: 'static>(handle: LoopHandle<Data>) -> Display {
        Display {
            inner: DisplayInner::new(handle),
        }
    }
pub fn new < Data : ' static > ( handle : LoopHandle < Data > ) -> Display { Display { inner : DisplayInner :: new ( handle ) , } }
Create a new display
This method provides you a `Display` and inserts it into an existing
`calloop::EventLoop`.
Create a new display This method provides you a ` Display ` and inserts it into an existing ` calloop :: EventLoop ` .
handle
LoopHandle<Data>
handle
LoopHandle<Data>