pub fn accept(&self) -> &Self {
        let (obj_data, funcs) = self.get_drag_move_event_obj_funcs();
        unsafe {
            ((*funcs).accept)(obj_data);
        }
        self
    }
///
/// The same as accept(), but also notifies that future moves will
/// also be acceptable if they remain within the *rectangle*
/// given on the widget. This can improve performance, but may
/// also be ignored by the underlying system.
///
/// If the rectangle is empty, drag move events will be sent
/// continuously. This is useful if the source is scrolling in a
/// timer event.
///
/// **Overloads**
/// Calls QDropEvent::accept().
The same as accept(), but also notifies that future moves will
also be acceptable if they remain within the *rectangle
given on the widget. This can improve performance, but may
also be ignored by the underlying system.

If the rectangle is empty, drag move events will be sent
continuously. This is useful if the source is scrolling in a
timer event.


The same as accept () but also notifies that future moves will also be acceptable if they remain within the * rectangle given on the widget . This can improve performance but may also be ignored by the underlying system . If the rectangle is empty drag move events will be sent continuously . This is useful if the source is scrolling in a timer event .
pub fn accept(&self) -> &Self {
        let (obj_data, funcs) = self.get_drag_move_event_obj_funcs();
        unsafe {
            ((*funcs).accept)(obj_data);
        }
        self
    }
pub fn accept ( & self ) -> & Self { let ( obj_data , funcs ) = self . get_drag_move_event_obj_funcs ( ) ; unsafe { ( ( * funcs ) . accept ) ( obj_data ) ; } self }
The same as accept(), but also notifies that future moves will
also be acceptable if they remain within the *rectangle
given on the widget.
The same as accept () but also notifies that future moves will also be acceptable if they remain within the * rectangle given on the widget .
&self
&self