pub fn new(http_client: HttpClient, username: String, token: String) -> Client {
        Client {
            http_client,
            username,
            token,
        }
    }
/// Create a new game with a reqwest client that has the Authorization header set
///
/// # Arguments
///
/// * `username` - A string containing the username of the current player
/// * `token` - A string containing the access token for the username provided
Create a new game with a reqwest client that has the Authorization header set
Create a new game with a reqwest client that has the Authorization header set
pub fn new(http_client: HttpClient, username: String, token: String) -> Client {
        Client {
            http_client,
            username,
            token,
        }
    }
pub fn new ( http_client : HttpClient , username : String , token : String ) -> Client { Client { http_client , username , token , } }
Create a new game with a reqwest client that has the Authorization header set
Create a new game with a reqwest client that has the Authorization header set
http_client
HttpClient
username
String
token
String
http_client
HttpClient
username
String
token
String