fn socket_ready<T: Handler>(
        &mut self, 
        event_loop: &mut EventLoop<T>, 
        event_set: EventSet) -> Result<Option<usize>> {
        let read = try_arr!(self.check_read_event(event_loop, event_set));
        
        try_arr!(self.check_write_event(event_loop, event_set));
        
        if event_set.is_error() {
            let err = self.get_socket_error()
                .ok_or(ArrowError::other("socket error expected"));
            Err(try_arr!(err))
        } else if event_set.is_hup() && read == 0 {
            Ok(None)
        } else {
            Ok(Some(self.input_buffer.buffered()))
        }
    }
/// Process a given set of socket events and return size of the input 
/// buffer or None in case the connection has been closed.
Process a given set of socket events and return size of the input
buffer or None in case the connection has been closed.
Process a given set of socket events and return size of the input buffer or None in case the connection has been closed .
fn socket_ready<T: Handler>(
        &mut self, 
        event_loop: &mut EventLoop<T>, 
        event_set: EventSet) -> Result<Option<usize>> {
        let read = try_arr!(self.check_read_event(event_loop, event_set));
        try_arr!(self.check_write_event(event_loop, event_set));
        if event_set.is_error() {
            let err = self.get_socket_error()
                .ok_or(ArrowError::other("socket error expected"));
            Err(try_arr!(err))
        } else if event_set.is_hup() && read == 0 {
            Ok(None)
        } else {
            Ok(Some(self.input_buffer.buffered()))
        }
    }
fn socket_ready < T : Handler > ( & mut self , event_loop : & mut EventLoop < T > , event_set : EventSet ) -> Result < Option < usize > > { let read = try_arr ! ( self check_read_event ( event_loop event_set ) ) ; try_arr ! ( self check_write_event ( event_loop event_set ) ) ; if event_set . is_error ( ) { let err = self . get_socket_error ( ) . ok_or ( ArrowError :: other ( " " ) ) ; Err ( try_arr ! ( err ) ) } else if event_set . is_hup ( ) && read == 0 { Ok ( None ) } else { Ok ( Some ( self . input_buffer . buffered ( ) ) ) } }
Process a given set of socket events and return size of the input
buffer or None in case the connection has been closed.
Process a given set of socket events and return size of the input buffer or None in case the connection has been closed .
&mut self
event_loop
&mut EventLoop<T>
event_set
EventSet
&mut self
event_loop
&mut EventLoop<T>
event_set
EventSet