pub fn block_signals(&self, b: bool) -> bool {
        let (obj_data, funcs) = self.get_object_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).block_signals)(obj_data, b);
            ret_val
        }
    }
///
/// If *block* is true, signals emitted by this object are blocked
/// (i.e., emitting a signal will not invoke anything connected to it).
/// If *block* is false, no such blocking will occur.
///
/// The return value is the previous value of signalsBlocked().
///
/// Note that the destroyed() signal will be emitted even if the signals
/// for this object have been blocked.
///
/// Signals emitted while being blocked are not buffered.
///
/// **See also:** [`signals_blocked()`]
/// [`SignalBlocker`]
If *block* is true, signals emitted by this object are blocked
.
If *block* is false, no such blocking will occur.

The return value is the previous value of signalsBlocked().

Note that the destroyed() signal will be emitted even if the signals
for this object have been blocked.

Signals emitted while being blocked are not buffered.


If * block * is true signals emitted by this object are blocked . If * block * is false no such blocking will occur . The return value is the previous value of signalsBlocked () . Note that the destroyed () signal will be emitted even if the signals for this object have been blocked . Signals emitted while being blocked are not buffered .
pub fn block_signals(&self, b: bool) -> bool {
        let (obj_data, funcs) = self.get_object_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).block_signals)(obj_data, b);
            ret_val
        }
    }
pub fn block_signals ( & self , b : bool ) -> bool { let ( obj_data , funcs ) = self . get_object_obj_funcs ( ) ; unsafe { let ret_val = ( ( * funcs ) . block_signals ) ( obj_data , b ) ; ret_val } }
If *block* is true, signals emitted by this object are blocked
(i.e., emitting a signal will not invoke anything connected to it).
If * block * is true signals emitted by this object are blocked ( i . e . emitting a signal will not invoke anything connected to it ) .
&self
b
bool
&self
b
bool