pub fn vertex_id(&self) -> Option<VertexID>
    {
        if let Some(ref halfedge) = self.current_info { halfedge.vertex }
        else { None }
    }
/// Returns the id of the vertex pointed to by the current half-edge or `None` if the walker has walked outside of the mesh at some point.
Returns the id of the vertex pointed to by the current half-edge or `None` if the walker has walked outside of the mesh at some point.
Returns the id of the vertex pointed to by the current half - edge or ` None ` if the walker has walked outside of the mesh at some point .
pub fn vertex_id(&self) -> Option<VertexID>
    {
        if let Some(ref halfedge) = self.current_info { halfedge.vertex }
        else { None }
    }
pub fn vertex_id ( & self ) -> Option < VertexID > { if let Some ( ref halfedge ) = self . current_info { halfedge . vertex } else { None } }
Returns the id of the vertex pointed to by the current half-edge or `None` if the walker has walked outside of the mesh at some point.
Returns the id of the vertex pointed to by the current half - edge or ` None ` if the walker has walked outside of the mesh at some point .
&self
&self