pub fn spawn(self) -> Pingserver {
        // get message senders for each component
        let admin_message_sender = self.admin.message_sender();
        let server_message_sender = self.server.message_sender();
        let worker_message_sender = self.worker.message_sender();

        // temporary bindings to prevent borrow-checker issues
        let mut admin = self.admin;
        let mut server = self.server;
        let mut worker = self.worker;

        // spawn a thread for each component
        let admin_thread = std::thread::spawn(move || admin.run());
        let worker_thread = std::thread::spawn(move || worker.run());
        let server_thread = std::thread::spawn(move || server.run());

        // return a `Pingserver`
        Pingserver {
            admin_thread,
            admin_message_sender,
            server_thread,
            server_message_sender,
            worker_thread,
            worker_message_sender,
        }
    }
/// Converts the `PingserverBuilder` to a running `Pingserver` by spawning
/// the threads for each component. Returns a `Pingserver` which may be used
/// to block until the threads have exited or trigger a shutdown.
Converts the `PingserverBuilder` to a running `Pingserver` by spawning
the threads for each component. Returns a `Pingserver` which may be used
to block until the threads have exited or trigger a shutdown.
Converts the ` PingserverBuilder ` to a running ` Pingserver ` by spawning the threads for each component . Returns a ` Pingserver ` which may be used to block until the threads have exited or trigger a shutdown .
pub fn spawn(self) -> Pingserver {
        // get message senders for each component
        let admin_message_sender = self.admin.message_sender();
        let server_message_sender = self.server.message_sender();
        let worker_message_sender = self.worker.message_sender();
        // temporary bindings to prevent borrow-checker issues
        let mut admin = self.admin;
        let mut server = self.server;
        let mut worker = self.worker;
        // spawn a thread for each component
        let admin_thread = std::thread::spawn(move || admin.run());
        let worker_thread = std::thread::spawn(move || worker.run());
        let server_thread = std::thread::spawn(move || server.run());
        // return a `Pingserver`
        Pingserver {
            admin_thread,
            admin_message_sender,
            server_thread,
            server_message_sender,
            worker_thread,
            worker_message_sender,
        }
    }
pub fn spawn ( self ) -> Pingserver { // get message senders for each component let admin_message_sender = self . admin . message_sender ( ) ; let server_message_sender = self . server . message_sender ( ) ; let worker_message_sender = self . worker . message_sender ( ) ; // temporary bindings to prevent borrow-checker issues let mut admin = self . admin ; let mut server = self . server ; let mut worker = self . worker ; // spawn a thread for each component let admin_thread = std :: thread :: spawn ( move | | admin . run ( ) ) ; let worker_thread = std :: thread :: spawn ( move | | worker . run ( ) ) ; let server_thread = std :: thread :: spawn ( move | | server . run ( ) ) ; // return a `Pingserver` Pingserver { admin_thread , admin_message_sender , server_thread , server_message_sender , worker_thread , worker_message_sender , } }
Converts the `PingserverBuilder` to a running `Pingserver` by spawning
the threads for each component.
Converts the ` PingserverBuilder ` to a running ` Pingserver ` by spawning the threads for each component .
self
self