pub fn lazy_send_packet_to_player<P>(&self, player: Entity, packet: P)
    where
        P: Packet + 'static,
    {
        self.queue.push(BroadcastRequest {
            condition: BroadcastCondition::ToPlayer(player),
            packet: Box::new(packet),
            neq: None, // No effect
        });
    }
/// Lazily sends a packet to a player.
Lazily sends a packet to a player.
Lazily sends a packet to a player .
pub fn lazy_send_packet_to_player<P>(&self, player: Entity, packet: P)
    where
        P: Packet + 'static,
    {
        self.queue.push(BroadcastRequest {
            condition: BroadcastCondition::ToPlayer(player),
            packet: Box::new(packet),
            neq: None, // No effect
        });
    }
pub fn lazy_send_packet_to_player < P > ( & self , player : Entity , packet : P ) where P : Packet + ' static , { self . queue . push ( BroadcastRequest { condition : BroadcastCondition :: ToPlayer ( player ) , packet : Box :: new ( packet ) , neq : None , // No effect } ) ; }
Lazily sends a packet to a player.
Lazily sends a packet to a player .
&self
player
Entity
packet
P
&self
player
Entity
packet
P