fn angle_with<T: Entity>(&self, target: &T) -> f64 {
        let Position(x1, y1) = self.position();
        let Position(x2, y2) = target.position();

        (f64::atan2(y2-y1, x2-x1).to_degrees() + 360.0) % 360.0
    }
/// Calculates the angle between this object and the target in degrees.
Calculates the angle between this object and the target in degrees.
Calculates the angle between this object and the target in degrees .
fn angle_with<T: Entity>(&self, target: &T) -> f64 {
        let Position(x1, y1) = self.position();
        let Position(x2, y2) = target.position();
        (f64::atan2(y2-y1, x2-x1).to_degrees() + 360.0) % 360.0
    }
fn angle_with < T : Entity > ( & self , target : & T ) -> f64 { let Position ( x1 , y1 ) = self . position ( ) ; let Position ( x2 , y2 ) = target . position ( ) ; ( f64 :: atan2 ( y2 - y1 , x2 - x1 ) . to_degrees ( ) + 360.0 ) % 360.0 }
Calculates the angle between this object and the target in degrees.
Calculates the angle between this object and the target in degrees .
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