pub fn mouse_button_input_system(
    mut mouse_button_input: ResMut<Input<MouseButton>>,
    mut mouse_button_input_events: EventReader<MouseButtonInput>,
) {
    mouse_button_input.update();
    for event in mouse_button_input_events.iter() {
        match event.state {
            ElementState::Pressed => mouse_button_input.press(event.button),
            ElementState::Released => mouse_button_input.release(event.button),
        }
    }
}
/// Updates the Input<MouseButton> resource with the latest MouseButtonInput events
Updates the Input resource with the latest MouseButtonInput events
Updates the Input resource with the latest MouseButtonInput events
pub fn mouse_button_input_system(
    mut mouse_button_input: ResMut<Input<MouseButton>>,
    mut mouse_button_input_events: EventReader<MouseButtonInput>,
) {
    mouse_button_input.update();
    for event in mouse_button_input_events.iter() {
        match event.state {
            ElementState::Pressed => mouse_button_input.press(event.button),
            ElementState::Released => mouse_button_input.release(event.button),
        }
    }
}
pub fn mouse_button_input_system ( mut mouse_button_input : ResMut < Input < MouseButton > > , mut mouse_button_input_events : EventReader < MouseButtonInput > , ) { mouse_button_input . update ( ) ; for event in mouse_button_input_events . iter ( ) { match event . state { ElementState :: Pressed => mouse_button_input . press ( event . button ) , ElementState :: Released => mouse_button_input . release ( event . button ) , } } }
Updates the Input<MouseButton> resource with the latest MouseButtonInput events
Updates the Input<MouseButton > resource with the latest MouseButtonInput events
mouse_button_input
ResMut<Input<MouseButton>>
mouse_button_input_events
EventReader<MouseButtonInput>
mouse_button_input
ResMut<Input<MouseButton>>
mouse_button_input_events
EventReader<MouseButtonInput>