pub fn add_child_tree(
        &mut self,
        otn: Arc<Mutex<ObjectTreeNode>>,
    ) -> Option<Arc<Mutex<ObjectTreeNode>>> {
        let name = otn.lock().get_name();
        if let Some(i) = self.children.iter().position(|child| child.lock().get_name() == name) {
            self.children.push(otn);
            Some(self.children.swap_remove(i))
        } else {
            self.children.push(otn);
            None
        }
    }
/// Adds a child tree to this node. The child will be a static node with the given name and no
/// properties or metrics. If a child with the given name already exists, it will be removed
/// from the tree and returned. Note that this ignores dynamic children.
Adds a child tree to this node. The child will be a static node with the given name and no
properties or metrics. If a child with the given name already exists, it will be removed
from the tree and returned. Note that this ignores dynamic children.
Adds a child tree to this node . The child will be a static node with the given name and no properties or metrics . If a child with the given name already exists it will be removed from the tree and returned . Note that this ignores dynamic children .
pub fn add_child_tree(
        &mut self,
        otn: Arc<Mutex<ObjectTreeNode>>,
    ) -> Option<Arc<Mutex<ObjectTreeNode>>> {
        let name = otn.lock().get_name();
        if let Some(i) = self.children.iter().position(|child| child.lock().get_name() == name) {
            self.children.push(otn);
            Some(self.children.swap_remove(i))
        } else {
            self.children.push(otn);
            None
        }
    }
pub fn add_child_tree ( & mut self , otn : Arc < Mutex < ObjectTreeNode > > , ) -> Option < Arc < Mutex < ObjectTreeNode > > > { let name = otn . lock ( ) . get_name ( ) ; if let Some ( i ) = self . children . iter ( ) . position ( | child | child . lock ( ) . get_name ( ) == name ) { self . children . push ( otn ) ; Some ( self . children . swap_remove ( i ) ) } else { self . children . push ( otn ) ; None } }
Adds a child tree to this node.
Adds a child tree to this node .
&mut self
otn
Arc<Mutex<ObjectTreeNode>>
&mut self
otn
Arc<Mutex<ObjectTreeNode>>