fn handle_event(
        &mut self,
        window: &Window,
        renderer: &Arc<rend3::Renderer>,
        routines: &Arc<DefaultRoutines>,
        surface: &Arc<Surface>,
        event: Event<'_, T>,
        control_flow: impl FnOnce(winit::event_loop::ControlFlow),
    ) {
        let _ = (window, renderer, routines, surface, event, control_flow);
    }
/// RedrawRequested/RedrawEventsCleared will only be fired if the window size is non-zero. As such you should always render
/// in RedrawRequested and use MainEventsCleared for things that need to keep running when minimized.
RedrawRequested/RedrawEventsCleared will only be fired if the window size is non-zero. As such you should always render
in RedrawRequested and use MainEventsCleared for things that need to keep running when minimized.
RedrawRequested / RedrawEventsCleared will only be fired if the window size is non - zero . As such you should always render in RedrawRequested and use MainEventsCleared for things that need to keep running when minimized .
fn handle_event(
        &mut self,
        window: &Window,
        renderer: &Arc<rend3::Renderer>,
        routines: &Arc<DefaultRoutines>,
        surface: &Arc<Surface>,
        event: Event<'_, T>,
        control_flow: impl FnOnce(winit::event_loop::ControlFlow),
    ) {
        let _ = (window, renderer, routines, surface, event, control_flow);
    }
fn handle_event ( & mut self , window : & Window , renderer : & Arc < rend3 :: Renderer > , routines : & Arc < DefaultRoutines > , surface : & Arc < Surface > , event : Event < ' _ , T > , control_flow : impl FnOnce ( winit :: event_loop :: ControlFlow ) , ) { let _ = ( window , renderer , routines , surface , event , control_flow ) ; }
RedrawRequested/RedrawEventsCleared will only be fired if the window size is non-zero.
RedrawRequested / RedrawEventsCleared will only be fired if the window size is non - zero .
&mut self
window
&Window
renderer
&Arc<rend3::Renderer>
routines
&Arc<DefaultRoutines>
surface
&Arc<Surface>
event
Event<'_, T>
control_flow
impl FnOnce(winit::event_loop::ControlFlow)
&mut self
window
&Window
renderer
&Arc<rend3::Renderer>
routines
&Arc<DefaultRoutines>
surface
&Arc<Surface>
event
Event<'_, T>
control_flow
impl FnOnce(winit::event_loop::ControlFlow)