fn send_update_message(
        &mut self,
        svc_table: ServiceTable,
        event_loop: &mut EventLoop<Self>) {
        let control_msg = control::create_update_message(self.msg_id, 
            svc_table);
            
        self.msg_id = self.msg_id.wrapping_add(1);
        
        log_debug!(self.logger, "sending an UPDATE message...");
        
        self.send_control_message(control_msg, event_loop);
    }
/// Send an update message (if needed) and schedule the next update event.
Send an update message (if needed) and schedule the next update event.
Send an update message ( if needed ) and schedule the next update event .
fn send_update_message(
        &mut self,
        svc_table: ServiceTable,
        event_loop: &mut EventLoop<Self>) {
        let control_msg = control::create_update_message(self.msg_id, 
            svc_table);
        self.msg_id = self.msg_id.wrapping_add(1);
        log_debug!(self.logger, "sending an UPDATE message...");
        self.send_control_message(control_msg, event_loop);
    }
fn send_update_message ( & mut self , svc_table : ServiceTable , event_loop : & mut EventLoop < Self > ) { let control_msg = control :: create_update_message ( self . msg_id , svc_table ) ; self . msg_id = self . msg_id . wrapping_add ( 1 ) ; log_debug ! ( self logger " " ) ; self . send_control_message ( control_msg , event_loop ) ; }
Send an update message (if needed) and schedule the next update event.
Send an update message ( if needed ) and schedule the next update event .
&mut self
svc_table
ServiceTable
event_loop
&mut EventLoop<Self>
&mut self
svc_table
ServiceTable
event_loop
&mut EventLoop<Self>