pub fn profile(&self) -> OpenGLContextProfile {
        let (obj_data, funcs) = self.get_surface_format_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).profile)(obj_data);
            let ret_val = { transmute::<u32, OpenGLContextProfile>(ret_val) };
            ret_val
        }
    }
///
/// Get the configured OpenGL context profile.
///
/// This setting is ignored if the requested OpenGL version is
/// less than 3.2.
Get the configured OpenGL context profile.
This setting is ignored if the requested OpenGL version is
less than 3.2.
Get the configured OpenGL context profile . This setting is ignored if the requested OpenGL version is less than 3 . 2 .
pub fn profile(&self) -> OpenGLContextProfile {
        let (obj_data, funcs) = self.get_surface_format_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).profile)(obj_data);
            let ret_val = { transmute::<u32, OpenGLContextProfile>(ret_val) };
            ret_val
        }
    }
pub fn profile ( & self ) -> OpenGLContextProfile { let ( obj_data , funcs ) = self . get_surface_format_obj_funcs ( ) ; unsafe { let ret_val = ( ( * funcs ) . profile ) ( obj_data ) ; let ret_val = { transmute :: < u32 , OpenGLContextProfile > ( ret_val ) } ; ret_val } }
Get the configured OpenGL context profile.
Get the configured OpenGL context profile .
&self
&self