pub fn opacity(&self) -> f32 {
        let (obj_data, funcs) = self.get_paint_engine_state_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).opacity)(obj_data);
            ret_val
        }
    }
///
/// Returns the opacity in the current paint engine state.
Returns the opacity in the current paint engine state.
Returns the opacity in the current paint engine state .
pub fn opacity(&self) -> f32 {
        let (obj_data, funcs) = self.get_paint_engine_state_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).opacity)(obj_data);
            ret_val
        }
    }
pub fn opacity ( & self ) -> f32 { let ( obj_data , funcs ) = self . get_paint_engine_state_obj_funcs ( ) ; unsafe { let ret_val = ( ( * funcs ) . opacity ) ( obj_data ) ; ret_val } }
Returns the opacity in the current paint engine state.
Returns the opacity in the current paint engine state .
&self
&self