pub fn is_active(&self) -> bool {
        let (obj_data, funcs) = self.get_window_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).is_active)(obj_data);
            ret_val
        }
    }
///
/// Returns `true` if the window should appear active from a style perspective.
///
/// This is the case for the window that has input focus as well as windows
/// that are in the same parent / transient parent chain as the focus window.
///
/// To get the window that currently has focus, use QGuiApplication::focusWindow().
Returns `true` if the window should appear active from a style perspective.
This is the case for the window that has input focus as well as windows
that are in the same parent / transient parent chain as the focus window.

To get the window that currently has focus, use QGuiApplication::focusWindow().
Returns ` true ` if the window should appear active from a style perspective . This is the case for the window that has input focus as well as windows that are in the same parent / transient parent chain as the focus window . To get the window that currently has focus use QGuiApplication :: focusWindow () .
pub fn is_active(&self) -> bool {
        let (obj_data, funcs) = self.get_window_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).is_active)(obj_data);
            ret_val
        }
    }
pub fn is_active ( & self ) -> bool { let ( obj_data , funcs ) = self . get_window_obj_funcs ( ) ; unsafe { let ret_val = ( ( * funcs ) . is_active ) ( obj_data ) ; ret_val } }
Returns `true` if the window should appear active from a style perspective.
Returns ` true ` if the window should appear active from a style perspective .
&self
&self