pub fn planes(&self) -> AudioPlanes<S> {
        // Fill the audio planes structure with references to the written portion of each audio
        // plane.
        let mut planes = AudioPlanes::new();

        for channel in self.buf.chunks_exact(self.n_capacity) {
            planes.planes.push(&channel[..self.n_frames]);
        }

        planes
    }
/// Gets immutable references to all audio planes (channels) within the audio buffer.
///
/// Note: This is not a cheap operation. It is advisable that this call is only used when
/// operating on batches of frames. Generally speaking, it is almost always better to use
/// `chan()` to selectively choose the plane to read.
Gets immutable references to all audio planes (channels) within the audio buffer.
Note: This is not a cheap operation. It is advisable that this call is only used when
operating on batches of frames. Generally speaking, it is almost always better to use
`chan()` to selectively choose the plane to read.
Gets immutable references to all audio planes ( channels ) within the audio buffer . Note : This is not a cheap operation . It is advisable that this call is only used when operating on batches of frames . Generally speaking it is almost always better to use ` chan () ` to selectively choose the plane to read .
pub fn planes(&self) -> AudioPlanes<S> {
        // Fill the audio planes structure with references to the written portion of each audio
        // plane.
        let mut planes = AudioPlanes::new();
        for channel in self.buf.chunks_exact(self.n_capacity) {
            planes.planes.push(&channel[..self.n_frames]);
        }
        planes
    }
pub fn planes ( & self ) -> AudioPlanes < S > { // Fill the audio planes structure with references to the written portion of each audio // plane. let mut planes = AudioPlanes :: new ( ) ; for channel in self . buf . chunks_exact ( self . n_capacity ) { planes . planes . push ( & channel [ .. self . n_frames ] ) ; } planes }
Gets immutable references to all audio planes (channels) within the audio buffer.
Gets immutable references to all audio planes ( channels ) within the audio buffer .
&self
&self