pub fn end(&self) -> bool {
        let (obj_data, funcs) = self.get_paint_engine_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).end)(obj_data);
            ret_val
        }
    }
///
/// Reimplement this function to finish painting on the current paint
/// device. Return true if painting was finished successfully;
/// otherwise return false.
///
/// **See also:** [`begin()`]
/// [`is_active()`]
Reimplement this function to finish painting on the current paint
device. Return true if painting was finished successfully;
otherwise return false.


Reimplement this function to finish painting on the current paint device . Return true if painting was finished successfully ; otherwise return false .
pub fn end(&self) -> bool {
        let (obj_data, funcs) = self.get_paint_engine_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).end)(obj_data);
            ret_val
        }
    }
pub fn end ( & self ) -> bool { let ( obj_data , funcs ) = self . get_paint_engine_obj_funcs ( ) ; unsafe { let ret_val = ( ( * funcs ) . end ) ( obj_data ) ; ret_val } }
Reimplement this function to finish painting on the current paint
device.
Reimplement this function to finish painting on the current paint device .
&self
&self