pub fn load_chunk(handle: &ChunkWorkerHandle, pos: ChunkPosition) {
    // Send request to chunk worker thread
    handle
        .sender
        .send(chunkworker::Request::LoadChunk(pos))
        .unwrap();
}
/// Asynchronously loads the chunk at the given position.
/// At some point in time after this function is called,
/// the chunk will appear in the chunk map.
///
/// In the event that the requested chunk does not exist
/// in the world save, it will be generated asynchronously.
Asynchronously loads the chunk at the given position.
At some point in time after this function is called,
the chunk will appear in the chunk map.

In the event that the requested chunk does not exist
in the world save, it will be generated asynchronously.
Asynchronously loads the chunk at the given position . At some point in time after this function is called the chunk will appear in the chunk map . In the event that the requested chunk does not exist in the world save it will be generated asynchronously .
pub fn load_chunk(handle: &ChunkWorkerHandle, pos: ChunkPosition) {
    // Send request to chunk worker thread
    handle
        .sender
        .send(chunkworker::Request::LoadChunk(pos))
        .unwrap();
}
pub fn load_chunk ( handle : & ChunkWorkerHandle , pos : ChunkPosition ) { // Send request to chunk worker thread handle . sender . send ( chunkworker :: Request :: LoadChunk ( pos ) ) . unwrap ( ) ; }
Asynchronously loads the chunk at the given position.
Asynchronously loads the chunk at the given position .
handle
&ChunkWorkerHandle
pos
ChunkPosition
handle
&ChunkWorkerHandle
pos
ChunkPosition