pub fn try_context_menu(&self, underneath: glm::Vec2, camera: &Camera, _self_reference: SquidRef, color_scheme: &ColorScheme) -> Option<ContextMenu> {
        if self.is_point_over(underneath, camera) {
            Some(common_context_menu(underneath, color_scheme))
        } else {
            None
        }
    }
// Attempt to get a context menu for if a quid is underneath a point
Attempt to get a context menu for if a quid is underneath a point
Attempt to get a context menu for if a quid is underneath a point
pub fn try_context_menu(&self, underneath: glm::Vec2, camera: &Camera, _self_reference: SquidRef, color_scheme: &ColorScheme) -> Option<ContextMenu> {
        if self.is_point_over(underneath, camera) {
            Some(common_context_menu(underneath, color_scheme))
        } else {
            None
        }
    }
pub fn try_context_menu ( & self , underneath : glm :: Vec2 , camera : & Camera , _self_reference : SquidRef , color_scheme : & ColorScheme ) -> Option < ContextMenu > { if self . is_point_over ( underneath , camera ) { Some ( common_context_menu ( underneath , color_scheme ) ) } else { None } }
Attempt to get a context menu for if a quid is underneath a point
Attempt to get a context menu for if a quid is underneath a point
&self
underneath
glm::Vec2
camera
&Camera
_self_reference
SquidRef
color_scheme
&ColorScheme
&self
underneath
glm::Vec2
camera
&Camera
_self_reference
SquidRef
color_scheme
&ColorScheme