pub fn create(&self) -> &Self {
        let (obj_data, funcs) = self.get_window_obj_funcs();
        unsafe {
            ((*funcs).create)(obj_data);
        }
        self
    }
///
/// Allocates the platform resources associated with the window.
///
/// It is at this point that the surface format set using setFormat() gets resolved
/// into an actual native surface. However, the window remains hidden until setVisible() is called.
///
/// Note that it is not usually necessary to call this function directly, as it will be implicitly
/// called by show(), setVisible(), and other functions that require access to the platform
/// resources.
///
/// Call destroy() to free the platform resources if necessary.
///
/// **See also:** [`destroy()`]
Allocates the platform resources associated with the window.
It is at this point that the surface format set using setFormat() gets resolved
into an actual native surface. However, the window remains hidden until setVisible() is called.

Note that it is not usually necessary to call this function directly, as it will be implicitly
called by show(), setVisible(), and other functions that require access to the platform
resources.

Call destroy() to free the platform resources if necessary.


Allocates the platform resources associated with the window . It is at this point that the surface format set using setFormat () gets resolved into an actual native surface . However the window remains hidden until setVisible () is called . Note that it is not usually necessary to call this function directly as it will be implicitly called by show () setVisible () and other functions that require access to the platform resources . Call destroy () to free the platform resources if necessary .
pub fn create(&self) -> &Self {
        let (obj_data, funcs) = self.get_window_obj_funcs();
        unsafe {
            ((*funcs).create)(obj_data);
        }
        self
    }
pub fn create ( & self ) -> & Self { let ( obj_data , funcs ) = self . get_window_obj_funcs ( ) ; unsafe { ( ( * funcs ) . create ) ( obj_data ) ; } self }
Allocates the platform resources associated with the window.
Allocates the platform resources associated with the window .
&self
&self