pub fn send_command_queue(&self, commands: &[Command]) {
        for command in commands {
            let encoded = command.encode();
            stdout().write(encoded.as_bytes()).unwrap();
        }
        println!()
    }
/// Send all commands to the game
Send all commands to the game
Send all commands to the game
pub fn send_command_queue(&self, commands: &[Command]) {
        for command in commands {
            let encoded = command.encode();
            stdout().write(encoded.as_bytes()).unwrap();
        }
        println!()
    }
pub fn send_command_queue ( & self , commands : & [ Command ] ) { for command in commands { let encoded = command . encode ( ) ; stdout ( ) . write ( encoded . as_bytes ( ) ) . unwrap ( ) ; } println ! ( ) }
Send all commands to the game
Send all commands to the game
&self
commands
&[Command]
&self
commands
&[Command]