pub fn content_orientation(&self) -> ScreenOrientation {
        let (obj_data, funcs) = self.get_window_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).content_orientation)(obj_data);
            let ret_val = ScreenOrientation::from_bits_truncate(ret_val);
            ret_val
        }
    }
///
/// This is a hint to the window manager in case it needs to display
/// additional content like popups, dialogs, status bars, or similar
/// in relation to the window.
///
/// The recommended orientation is QScreen::orientation() but
/// an application doesn't have to support all possible orientations,
/// and thus can opt to ignore the current screen orientation.
///
/// The difference between the window and the content orientation
/// determines how much to rotate the content by. QScreen::angleBetween(),
/// QScreen::transformBetween(), and QScreen::mapBetween() can be used
/// to compute the necessary transform.
///
/// The default value is Qt::PrimaryOrientation
This is a hint to the window manager in case it needs to display
additional content like popups, dialogs, status bars, or similar
in relation to the window.

The recommended orientation is QScreen::orientation() but
an application doesn't have to support all possible orientations,
and thus can opt to ignore the current screen orientation.

The difference between the window and the content orientation
determines how much to rotate the content by.

The default value is Qt::PrimaryOrientation
This is a hint to the window manager in case it needs to display additional content like popups dialogs status bars or similar in relation to the window . The recommended orientation is QScreen :: orientation () but an application doesn ' t have to support all possible orientations and thus can opt to ignore the current screen orientation . The difference between the window and the content orientation determines how much to rotate the content by . The default value is Qt :: PrimaryOrientation
pub fn content_orientation(&self) -> ScreenOrientation {
        let (obj_data, funcs) = self.get_window_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).content_orientation)(obj_data);
            let ret_val = ScreenOrientation::from_bits_truncate(ret_val);
            ret_val
        }
    }
pub fn content_orientation ( & self ) -> ScreenOrientation { let ( obj_data , funcs ) = self . get_window_obj_funcs ( ) ; unsafe { let ret_val = ( ( * funcs ) . content_orientation ) ( obj_data ) ; let ret_val = ScreenOrientation :: from_bits_truncate ( ret_val ) ; ret_val } }
This is a hint to the window manager in case it needs to display
additional content like popups, dialogs, status bars, or similar
in relation to the window.
This is a hint to the window manager in case it needs to display additional content like popups dialogs status bars or similar in relation to the window .
&self
&self