pub fn face_positions(&self, face_id: FaceID) -> (Vec3, Vec3, Vec3)
    {
        let vertices = self.ordered_face_vertices(face_id);
        (self.vertex_position(vertices.0), self.vertex_position(vertices.1), self.vertex_position(vertices.2))
    }
/// Returns the positions of the face vertices.
Returns the positions of the face vertices.
Returns the positions of the face vertices .
pub fn face_positions(&self, face_id: FaceID) -> (Vec3, Vec3, Vec3)
    {
        let vertices = self.ordered_face_vertices(face_id);
        (self.vertex_position(vertices.0), self.vertex_position(vertices.1), self.vertex_position(vertices.2))
    }
pub fn face_positions ( & self , face_id : FaceID ) -> ( Vec3 , Vec3 , Vec3 ) { let vertices = self . ordered_face_vertices ( face_id ) ; ( self . vertex_position ( vertices . 0 ) , self . vertex_position ( vertices . 1 ) , self . vertex_position ( vertices . 2 ) ) }
Returns the positions of the face vertices.
Returns the positions of the face vertices .
&self
face_id
FaceID
&self
face_id
FaceID