pub fn end_paint(&self) -> &Self {
        let (obj_data, funcs) = self.get_backing_store_obj_funcs();
        unsafe {
            ((*funcs).end_paint)(obj_data);
        }
        self
    }
///
/// Ends painting.
///
/// You should call this function after painting with the paintDevice()
/// has ended.
///
/// **See also:** [`begin_paint()`]
/// [`paint_device()`]
Ends painting.
You should call this function after painting with the paintDevice()
has ended.


Ends painting . You should call this function after painting with the paintDevice () has ended .
pub fn end_paint(&self) -> &Self {
        let (obj_data, funcs) = self.get_backing_store_obj_funcs();
        unsafe {
            ((*funcs).end_paint)(obj_data);
        }
        self
    }
pub fn end_paint ( & self ) -> & Self { let ( obj_data , funcs ) = self . get_backing_store_obj_funcs ( ) ; unsafe { ( ( * funcs ) . end_paint ) ( obj_data ) ; } self }
Ends painting.
Ends painting .
&self
&self