pub fn new(name: Name, abs: BigInt, rel: Option<(BigInt, usize)>) -> PhysicalUnit {
        PhysicalUnit {
            name: name,
            abs: abs,
            rel: rel,
        }
    }
/// Create a new unit for a physical type.
Create a new unit for a physical type.
Create a new unit for a physical type .
pub fn new(name: Name, abs: BigInt, rel: Option<(BigInt, usize)>) -> PhysicalUnit {
        PhysicalUnit {
            name: name,
            abs: abs,
            rel: rel,
        }
    }
pub fn new ( name : Name , abs : BigInt , rel : Option < ( BigInt , usize ) > ) -> PhysicalUnit { PhysicalUnit { name : name , abs : abs , rel : rel , } }
Create a new unit for a physical type.
Create a new unit for a physical type .
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