pub fn new(is_set: bool) -> GenericManualResetEvent<MutexType> {
        GenericManualResetEvent {
            inner: Mutex::<MutexType, EventState>::new(EventState::new(is_set)),
        }
    }
/// Creates a new ManualResetEvent in the given state
Creates a new ManualResetEvent in the given state
Creates a new ManualResetEvent in the given state
pub fn new(is_set: bool) -> GenericManualResetEvent<MutexType> {
        GenericManualResetEvent {
            inner: Mutex::<MutexType, EventState>::new(EventState::new(is_set)),
        }
    }
pub fn new ( is_set : bool ) -> GenericManualResetEvent < MutexType > { GenericManualResetEvent { inner : Mutex :: < MutexType , EventState > :: new ( EventState :: new ( is_set ) ) , } }
Creates a new ManualResetEvent in the given state
Creates a new ManualResetEvent in the given state
is_set
bool
is_set
bool