pub fn process_input(input: &KeyboardInput, delta_time: f32, camera: &mut Camera) {
    match input {
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::W),
            ..
        } => camera.process_keyboard(FORWARD, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::S),
            ..
        } => camera.process_keyboard(BACKWARD, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::A),
            ..
        } => camera.process_keyboard(LEFT, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::D),
            ..
        } => camera.process_keyboard(RIGHT, delta_time),
        _ => {}
    }
}
/// Input processing function as introduced in 1.7.4 (Camera Class) and used in
/// most later tutorials
Input processing function as introduced in 1.7.4 (Camera Class) and used in
most later tutorials
Input processing function as introduced in 1 . 7 . 4 ( Camera Class ) and used in most later tutorials
pub fn process_input(input: &KeyboardInput, delta_time: f32, camera: &mut Camera) {
    match input {
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::W),
            ..
        } => camera.process_keyboard(FORWARD, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::S),
            ..
        } => camera.process_keyboard(BACKWARD, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::A),
            ..
        } => camera.process_keyboard(LEFT, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::D),
            ..
        } => camera.process_keyboard(RIGHT, delta_time),
        _ => {}
    }
}
pub fn process_input ( input : & KeyboardInput , delta_time : f32 , camera : & mut Camera ) { match input { KeyboardInput { state : ElementState :: Pressed , virtual_keycode : Some ( VirtualKeyCode :: W ) , .. } => camera . process_keyboard ( FORWARD , delta_time ) , KeyboardInput { state : ElementState :: Pressed , virtual_keycode : Some ( VirtualKeyCode :: S ) , .. } => camera . process_keyboard ( BACKWARD , delta_time ) , KeyboardInput { state : ElementState :: Pressed , virtual_keycode : Some ( VirtualKeyCode :: A ) , .. } => camera . process_keyboard ( LEFT , delta_time ) , KeyboardInput { state : ElementState :: Pressed , virtual_keycode : Some ( VirtualKeyCode :: D ) , .. } => camera . process_keyboard ( RIGHT , delta_time ) , _ => { } } }
Input processing function as introduced in 1.7.4 (Camera Class) and used in
most later tutorials
Input processing function as introduced in 1 . 7 . 4 ( Camera Class ) and used in most later tutorials
input
&KeyboardInput
delta_time
f32
camera
&mut Camera
input
&KeyboardInput
delta_time
f32
camera
&mut Camera