pub fn connecting_edge(&self, vertex_id1: VertexID, vertex_id2: VertexID) -> Option<HalfEdgeID>
    {
        for halfedge_id in self.vertex_halfedge_iter(vertex_id1) {
            if self.walker_from_halfedge(halfedge_id).vertex_id().unwrap() == vertex_id2 {
                return Some(halfedge_id)
            }
        }
        None
    }
///
/// Returns the connecting edge between the two vertices or `None` if no edge is found.
///
/// **Note:** This method assumes that the mesh is properly connected.
/// See [vertex_halfedge_iter](#method.vertex_halfedge_iter) for more information.
///
Returns the connecting edge between the two vertices or `None` if no edge is found.
Note:** This method assumes that the mesh is properly connected.
Returns the connecting edge between the two vertices or ` None ` if no edge is found . Note : ** This method assumes that the mesh is properly connected .
pub fn connecting_edge(&self, vertex_id1: VertexID, vertex_id2: VertexID) -> Option<HalfEdgeID>
    {
        for halfedge_id in self.vertex_halfedge_iter(vertex_id1) {
            if self.walker_from_halfedge(halfedge_id).vertex_id().unwrap() == vertex_id2 {
                return Some(halfedge_id)
            }
        }
        None
    }
pub fn connecting_edge ( & self , vertex_id1 : VertexID , vertex_id2 : VertexID ) -> Option < HalfEdgeID > { for halfedge_id in self . vertex_halfedge_iter ( vertex_id1 ) { if self . walker_from_halfedge ( halfedge_id ) . vertex_id ( ) . unwrap ( ) == vertex_id2 { return Some ( halfedge_id ) } } None }
Returns the connecting edge between the two vertices or `None` if no edge is found.
Returns the connecting edge between the two vertices or ` None ` if no edge is found .
&self
vertex_id1
VertexID
vertex_id2
VertexID
&self
vertex_id1
VertexID
vertex_id2
VertexID