pub fn decode(polyline: &str, precision: u32) -> Vec<Point> {

    let mut group = String::new();
    let mut coordinates: Vec<f64> = Vec::new();

    for letter in polyline.chars() {
        group += letter.to_string().as_str();

        if (letter as i32 - 63) & 0x20 == 0 {
            coordinates.push(decode_element(group.as_str(), precision));
            group = String::new();
        }
    }

    let mut points: Vec<Point> = Vec::new();
    let mut i = 1;
    while i < coordinates.len() {
        points.push(Point{
            latitude: round(coordinates[i-1], precision),
            longitude: round(coordinates[i], precision)
        });
        i += 2;
    }

    let mut latitude: f64 = 0.0;
    let mut longitude: f64 = 0.0;
    for e in points.iter_mut() {
        e.latitude = round(latitude+e.latitude, precision);
        e.longitude = round(longitude+e.longitude, precision);
        latitude = e.latitude;
        longitude = e.longitude;
    }

    return points;
}
/// Decodes coordinates from the "Encoded Polyline Algorithm Format".
///
/// More info: [https://developers.google.com/maps/documentation/utilities/polylinealgorithm](https://developers.google.com/maps/documentation/utilities/polylinealgorithm)
///
/// `polyline`: polyline string in "Encoded Polyline Algorithm Format"
///
/// `precision`: Usually 5 or 6; Google's original algorithm uses 5 digits of decimal precision,
/// which is accurate to about a meter. A precision of 6 gives you an accuracy of about 10cm.
///
/// More info: [https://mapzen.com/blog/polyline-precision/](https://mapzen.com/blog/polyline-precision/)
Decodes coordinates from the "Encoded Polyline Algorithm Format".

`polyline`: polyline string in "Encoded Polyline Algorithm Format"

`precision`: Usually 5 or 6; Google's original algorithm uses 5 digits of decimal precision,
which is accurate to about a meter. A precision of 6 gives you an accuracy of about 10cm.


Decodes coordinates from the " Encoded Polyline Algorithm Format " . ` polyline ` : polyline string in " Encoded Polyline Algorithm Format " ` precision ` : Usually 5 or 6 ; Google ' s original algorithm uses 5 digits of decimal precision which is accurate to about a meter . A precision of 6 gives you an accuracy of about 10cm .
pub fn decode(polyline: &str, precision: u32) -> Vec<Point> {
    let mut group = String::new();
    let mut coordinates: Vec<f64> = Vec::new();
    for letter in polyline.chars() {
        group += letter.to_string().as_str();
        if (letter as i32 - 63) & 0x20 == 0 {
            coordinates.push(decode_element(group.as_str(), precision));
            group = String::new();
        }
    }
    let mut points: Vec<Point> = Vec::new();
    let mut i = 1;
    while i < coordinates.len() {
        points.push(Point{
            latitude: round(coordinates[i-1], precision),
            longitude: round(coordinates[i], precision)
        });
        i += 2;
    }
    let mut latitude: f64 = 0.0;
    let mut longitude: f64 = 0.0;
    for e in points.iter_mut() {
        e.latitude = round(latitude+e.latitude, precision);
        e.longitude = round(longitude+e.longitude, precision);
        latitude = e.latitude;
        longitude = e.longitude;
    }
    return points;
}
pub fn decode ( polyline : & str , precision : u32 ) -> Vec < Point > { let mut group = String :: new ( ) ; let mut coordinates : Vec < f64 > = Vec :: new ( ) ; for letter in polyline . chars ( ) { group += letter . to_string ( ) . as_str ( ) ; if ( letter as i32 - 63 ) & 0x20 == 0 { coordinates . push ( decode_element ( group . as_str ( ) , precision ) ) ; group = String :: new ( ) ; } } let mut points : Vec < Point > = Vec :: new ( ) ; let mut i = 1 ; while i < coordinates . len ( ) { points . push ( Point { latitude : round ( coordinates [ i - 1 ] , precision ) , longitude : round ( coordinates [ i ] , precision ) } ) ; i += 2 ; } let mut latitude : f64 = 0.0 ; let mut longitude : f64 = 0.0 ; for e in points . iter_mut ( ) { e . latitude = round ( latitude + e . latitude , precision ) ; e . longitude = round ( longitude + e . longitude , precision ) ; latitude = e . latitude ; longitude = e . longitude ; } return points ; }
Decodes coordinates from the "Encoded Polyline Algorithm Format".
Decodes coordinates from the " Encoded Polyline Algorithm Format " .
polyline
&str
precision
u32
polyline
&str
precision
u32