pub fn close(&self) -> bool {
        let (obj_data, funcs) = self.get_window_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).close)(obj_data);
            ret_val
        }
    }
///
/// Close the window.
///
/// This closes the window, effectively calling destroy(), and potentially
/// quitting the application. Returns `true` on success, false if it has a parent
/// window (in which case the top level window should be closed instead).
///
/// **See also:** [`destroy()`]
/// [`GuiApplication::quit_on_last_window_closed`]
Close the window.
This closes the window, effectively calling destroy(), and potentially
quitting the application. Returns `true` on success, false if it has a parent
window (in which case the top level window should be closed instead).


Close the window . This closes the window effectively calling destroy () and potentially quitting the application . Returns ` true ` on success false if it has a parent window ( in which case the top level window should be closed instead ) .
pub fn close(&self) -> bool {
        let (obj_data, funcs) = self.get_window_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).close)(obj_data);
            ret_val
        }
    }
pub fn close ( & self ) -> bool { let ( obj_data , funcs ) = self . get_window_obj_funcs ( ) ; unsafe { let ret_val = ( ( * funcs ) . close ) ( obj_data ) ; ret_val } }
Close the window.
Close the window .
&self
&self