pub fn bind_to_texture(&self,
                           native_context: &NativeCompositingGraphicsContext,
                           texture: &Texture,
                           size: Size2D<isize>) {
        native_surface_method!(self bind_to_texture (native_context, texture, size))
    }
/// Binds the surface to a GPU texture. Compositing task only.
Binds the surface to a GPU texture. Compositing task only.
Binds the surface to a GPU texture . Compositing task only .
pub fn bind_to_texture(&self,
                           native_context: &NativeCompositingGraphicsContext,
                           texture: &Texture,
                           size: Size2D<isize>) {
        native_surface_method!(self bind_to_texture (native_context, texture, size))
    }
pub fn bind_to_texture ( & self , native_context : & NativeCompositingGraphicsContext , texture : & Texture , size : Size2D < isize > ) { native_surface_method ! ( self bind_to_texture ( native_context texture size ) ) }
Binds the surface to a GPU texture.
Binds the surface to a GPU texture .
&self
native_context
&NativeCompositingGraphicsContext
texture
&Texture
size
Size2D<isize>
&self
native_context
&NativeCompositingGraphicsContext
texture
&Texture
size
Size2D<isize>