pub fn remove_player(&mut self, index: usize) -> bool {
        if self.players.len() == 0 {
            return false;
        }
        self.players.remove(index);
        true
    }
/// Remove a player from the game
Remove a player from the game
Remove a player from the game
pub fn remove_player(&mut self, index: usize) -> bool {
        if self.players.len() == 0 {
            return false;
        }
        self.players.remove(index);
        true
    }
pub fn remove_player ( & mut self , index : usize ) -> bool { if self . players . len ( ) == 0 { return false ; } self . players . remove ( index ) ; true }
Remove a player from the game
Remove a player from the game
&mut self
index
usize
&mut self
index
usize