pub fn convert_3d_to_3d(
        &self,
        source_point3d: &Float3,
        source_camera: CalibrationType,
        target_camera: CalibrationType,
    ) -> Result<Float3, Error> {
        let mut target_point3d = Float3::default();
        Error::from_k4a_result_t(unsafe {
            (self.api.funcs.k4a_calibration_3d_to_3d)(
                &self.calibration,
                &source_point3d.value,
                source_camera.into(),
                target_camera.into(),
                &mut target_point3d.value,
            )
        })
        .to_result(target_point3d)
    }
/// Transform a 3d point of a source coordinate system into a 3d point of the target coordinate system.
Transform a 3d point of a source coordinate system into a 3d point of the target coordinate system.
Transform a 3d point of a source coordinate system into a 3d point of the target coordinate system .
pub fn convert_3d_to_3d(
        &self,
        source_point3d: &Float3,
        source_camera: CalibrationType,
        target_camera: CalibrationType,
    ) -> Result<Float3, Error> {
        let mut target_point3d = Float3::default();
        Error::from_k4a_result_t(unsafe {
            (self.api.funcs.k4a_calibration_3d_to_3d)(
                &self.calibration,
                &source_point3d.value,
                source_camera.into(),
                target_camera.into(),
                &mut target_point3d.value,
            )
        })
        .to_result(target_point3d)
    }
pub fn convert_3d_to_3d ( & self , source_point3d : & Float3 , source_camera : CalibrationType , target_camera : CalibrationType , ) -> Result < Float3 , Error > { let mut target_point3d = Float3 :: default ( ) ; Error :: from_k4a_result_t ( unsafe { ( self . api . funcs . k4a_calibration_3d_to_3d ) ( & self . calibration , & source_point3d . value , source_camera . into ( ) , target_camera . into ( ) , & mut target_point3d . value , ) } ) . to_result ( target_point3d ) }
Transform a 3d point of a source coordinate system into a 3d point of the target coordinate system.
Transform a 3d point of a source coordinate system into a 3d point of the target coordinate system .
&self
source_point3d
&Float3
source_camera
CalibrationType
target_camera
CalibrationType
&self
source_point3d
&Float3
source_camera
CalibrationType
target_camera
CalibrationType