pub fn auto_repeat_delay(&self) -> i32 {
        let (obj_data, funcs) = self.get_abstract_button_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).auto_repeat_delay)(obj_data);
            ret_val
        }
    }
///
/// If [autoRepeat](autoRepeat)
/// is enabled, then autoRepeatDelay defines the initial
/// delay in milliseconds before auto-repetition kicks in.
///
/// **See also:** autoRepeat
/// autoRepeatInterval
If [autoRepeat](autoRepeat)
is enabled, then autoRepeatDelay defines the initial
delay in milliseconds before auto-repetition kicks in.

See also:** autoRepeat
autoRepeatInterval
If [ autoRepeat ] ( autoRepeat ) is enabled then autoRepeatDelay defines the initial delay in milliseconds before auto - repetition kicks in . See also : ** autoRepeat autoRepeatInterval
pub fn auto_repeat_delay(&self) -> i32 {
        let (obj_data, funcs) = self.get_abstract_button_obj_funcs();
        unsafe {
            let ret_val = ((*funcs).auto_repeat_delay)(obj_data);
            ret_val
        }
    }
pub fn auto_repeat_delay ( & self ) -> i32 { let ( obj_data , funcs ) = self . get_abstract_button_obj_funcs ( ) ; unsafe { let ret_val = ( ( * funcs ) . auto_repeat_delay ) ( obj_data ) ; ret_val } }
If [autoRepeat](autoRepeat)
is enabled, then autoRepeatDelay defines the initial
delay in milliseconds before auto-repetition kicks in.
If [ autoRepeat ] ( autoRepeat ) is enabled then autoRepeatDelay defines the initial delay in milliseconds before auto - repetition kicks in .
&self
&self