pub fn process_input(
    input: &KeyboardInput,
    delta_time: f32,
    camera: &mut Camera,
    gamma_enabled: &mut bool,
    gamma_key_pressed: &mut bool,
) {
    match input {
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::W),
            ..
        } => camera.process_keyboard(FORWARD, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::S),
            ..
        } => camera.process_keyboard(BACKWARD, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::A),
            ..
        } => camera.process_keyboard(LEFT, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::D),
            ..
        } => camera.process_keyboard(RIGHT, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::B),
            ..
        } => {
            if !(*gamma_key_pressed) {
                *gamma_enabled = !(*gamma_enabled);
                *gamma_key_pressed = true;
                println!(
                    "{}",
                    if *gamma_enabled {
                        "Gamma Enabled"
                    } else {
                        "Gamma disabled"
                    }
                )
            }
        }
        KeyboardInput {
            state: ElementState::Released,
            virtual_keycode: Some(VirtualKeyCode::B),
            ..
        } => {
            *gamma_key_pressed = false;
        }
        _ => {}
    }
}
// NOTE: not the same version as in common.rs
not the same version as in common.rs
not the same version as in common . rs
pub fn process_input(
    input: &KeyboardInput,
    delta_time: f32,
    camera: &mut Camera,
    gamma_enabled: &mut bool,
    gamma_key_pressed: &mut bool,
) {
    match input {
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::W),
            ..
        } => camera.process_keyboard(FORWARD, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::S),
            ..
        } => camera.process_keyboard(BACKWARD, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::A),
            ..
        } => camera.process_keyboard(LEFT, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::D),
            ..
        } => camera.process_keyboard(RIGHT, delta_time),
        KeyboardInput {
            state: ElementState::Pressed,
            virtual_keycode: Some(VirtualKeyCode::B),
            ..
        } => {
            if !(*gamma_key_pressed) {
                *gamma_enabled = !(*gamma_enabled);
                *gamma_key_pressed = true;
                println!(
                    "{}",
                    if *gamma_enabled {
                        "Gamma Enabled"
                    } else {
                        "Gamma disabled"
                    }
                )
            }
        }
        KeyboardInput {
            state: ElementState::Released,
            virtual_keycode: Some(VirtualKeyCode::B),
            ..
        } => {
            *gamma_key_pressed = false;
        }
        _ => {}
    }
}
pub fn process_input ( input : & KeyboardInput , delta_time : f32 , camera : & mut Camera , gamma_enabled : & mut bool , gamma_key_pressed : & mut bool , ) { match input { KeyboardInput { state : ElementState :: Pressed , virtual_keycode : Some ( VirtualKeyCode :: W ) , .. } => camera . process_keyboard ( FORWARD , delta_time ) , KeyboardInput { state : ElementState :: Pressed , virtual_keycode : Some ( VirtualKeyCode :: S ) , .. } => camera . process_keyboard ( BACKWARD , delta_time ) , KeyboardInput { state : ElementState :: Pressed , virtual_keycode : Some ( VirtualKeyCode :: A ) , .. } => camera . process_keyboard ( LEFT , delta_time ) , KeyboardInput { state : ElementState :: Pressed , virtual_keycode : Some ( VirtualKeyCode :: D ) , .. } => camera . process_keyboard ( RIGHT , delta_time ) , KeyboardInput { state : ElementState :: Pressed , virtual_keycode : Some ( VirtualKeyCode :: B ) , .. } => { if ! ( * gamma_key_pressed ) { * gamma_enabled = ! ( * gamma_enabled ) ; * gamma_key_pressed = true ; println ! ( " " if gamma_enabled { " " } else { " " } ) } } KeyboardInput { state : ElementState :: Released , virtual_keycode : Some ( VirtualKeyCode :: B ) , .. } => { * gamma_key_pressed = false ; } _ => { } } }
NOTE: not the same version as in common.rs
NOTE : not the same version as in common . rs
input
&KeyboardInput
delta_time
f32
camera
&mut Camera
gamma_enabled
&mut bool
gamma_key_pressed
&mut bool
input
&KeyboardInput
delta_time
f32
camera
&mut Camera
gamma_enabled
&mut bool
gamma_key_pressed
&mut bool