pub fn send_input_message(&self, message: &str) -> Result<(), NulError> {
        let cmessage = CString::new(message)?;
        unsafe {
            csound_sys::csoundInputMessage(self.engine.csound, cmessage.as_ptr() as *const c_char);
            Ok(())
        }
    }
/// Input a string (as if from a console), used for line events.
/// # Example
/// ```no_run
/// use csound::Csound;
///
/// let cs = Csound::new();
/// let pFields = [1.0, 1.0, 5.0];
/// while cs.perform_ksmps() == false {
///     cs.send_input_message("i 2 0 0.75  1");
/// }
/// ```
Input a string (as if from a console), used for line events.
Input a string ( as if from a console ) used for line events .
pub fn send_input_message(&self, message: &str) -> Result<(), NulError> {
        let cmessage = CString::new(message)?;
        unsafe {
            csound_sys::csoundInputMessage(self.engine.csound, cmessage.as_ptr() as *const c_char);
            Ok(())
        }
    }
pub fn send_input_message ( & self , message : & str ) -> Result < ( ) , NulError > { let cmessage = CString :: new ( message ) ? ; unsafe { csound_sys :: csoundInputMessage ( self . engine . csound , cmessage . as_ptr ( ) as * const c_char ) ; Ok ( ( ) ) } }
Input a string (as if from a console), used for line events.
Input a string ( as if from a console ) used for line events .
&self
message
&str
&self
message
&str
example
```no_run
use csound::Csound.


` ` ` no_run use csound :: Csound .