fn eq(&self, other: &Self) -> bool {
            self.component_name == other.component_name
                && self.component_id == other.component_id
                && self.realm_path == other.realm_path
        }
/// Check ComponentEventData for equality.
///
/// We implement this manually so that we can avoid requiring equality comparison on
/// `component_data_map`.
Check ComponentEventData for equality.
We implement this manually so that we can avoid requiring equality comparison on
`component_data_map`.
Check ComponentEventData for equality . We implement this manually so that we can avoid requiring equality comparison on ` component_data_map ` .
fn eq(&self, other: &Self) -> bool {
            self.component_name == other.component_name
                && self.component_id == other.component_id
                && self.realm_path == other.realm_path
        }
fn eq ( & self , other : & Self ) -> bool { self . component_name == other . component_name && self . component_id == other . component_id && self . realm_path == other . realm_path }
Check ComponentEventData for equality.
Check ComponentEventData for equality .
&self
other
&Self
&self
other
&Self