lib/ruote/dashboard.rb
def replay_at_error(err)

      err = error(err) unless err.is_a?(Ruote::ProcessError)

      msg = err.msg.dup

      if tree = msg['tree']
        #
        # as soon as there is a tree, it means it's a re_apply

        re_apply(
          msg['fei'],
          'tree' => tree,
          'replay_at_error' => true,
          'workitem' => msg['workitem'])

      else

        action = msg.delete('action')

        msg['replay_at_error'] = true
          # just an indication

        @context.storage.delete(err.to_h) # remove error
        @context.storage.put_msg(action, msg) # trigger replay
      end
    end
# Replays at a given error (hopefully the cause of the error got fixed
# before replaying...)
#
Replays at a given error (hopefully the cause of the error got fixed
before replaying...)
Replays at a given error ( hopefully the cause of the error got fixed before replaying ... )
def replay_at_error(err)
      err = error(err) unless err.is_a?(Ruote::ProcessError)
      msg = err.msg.dup
      if tree = msg['tree']
         as soon as there is a tree, it means it's a re_apply
        re_apply(
          msg['fei'],
          'tree' => tree,
          'replay_at_error' => true,
          'workitem' => msg['workitem'])
      else
        action = msg.delete('action')
        msg['replay_at_error'] = true
           just an indication
        @context.storage.delete(err.to_h)  remove error
        @context.storage.put_msg(action, msg)  trigger replay
      end
    end
def replay_at_error ( err ) err = error ( err ) unless err . is_a? ( Ruote :: ProcessError ) msg = err . msg . dup if tree = msg [ 'tree' ] re_apply ( msg [ 'fei' ] , 'tree' => tree , 'replay_at_error' => true , 'workitem' => msg [ 'workitem' ] ) else action = msg . delete ( 'action' ) msg [ 'replay_at_error' ] = true @context . storage . delete ( err . to_h ) @context . storage . put_msg ( action , msg ) end end
Replays at a given error (hopefully the cause of the error got fixed
before replaying...)
Replays at a given error ( hopefully the cause of the error got fixed before replaying ... )
# # as soon as there is a tree, it means it's a re_apply # just an indication # remove error # trigger replay
err