func GetGetSystemTopic(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *GetSystemTopicState, opts ...pulumi.ResourceOption) (*GetSystemTopic, error) {
	var resource GetSystemTopic
	err := ctx.ReadResource("azure:eventgrid/getSystemTopic:getSystemTopic", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
// GetGetSystemTopic gets an existing GetSystemTopic resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
GetGetSystemTopic gets an existing GetSystemTopic resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
// GetGetSystemTopic gets an existing GetSystemTopic resource ' s state with the given name ID and optional // state properties that are used to uniquely qualify the lookup ( nil if not required ) .
func GetGetSystemTopic(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *GetSystemTopicState, opts ...pulumi.ResourceOption) (*GetSystemTopic, error) {
	var resource GetSystemTopic
	err := ctx.ReadResource("azure:eventgrid/getSystemTopic:getSystemTopic", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
func GetGetSystemTopic ( ctx * pulumi . Context , name string , id pulumi . IDInput , state * GetSystemTopicState , opts ... pulumi . ResourceOption ) ( * GetSystemTopic , error ) { var resource GetSystemTopic err := ctx . ReadResource ( " " , name , id , state , & resource , opts ... ) if err != nil { return nil , err } return & resource , nil }
GetGetSystemTopic gets an existing GetSystemTopic resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
GetGetSystemTopic gets an existing GetSystemTopic resource ' s state with the given name ID and optional state properties that are used to uniquely qualify the lookup ( nil if not required ) .