func isBlockEmpty(block [][]BoardElement) bool {
	for x := 0; x < len(block); x++ {
		for y := 0; y < len(block); y++ {
			if block[x][y] != None {
				return false
			}
		}
	}
	return true
}
// isBlockEmpty checks if all fields of the block are None
isBlockEmpty checks if all fields of the block are None
// isBlockEmpty checks if all fields of the block are None
func isBlockEmpty(block [][]BoardElement) bool {
	for x := 0; x < len(block); x++ {
		for y := 0; y < len(block); y++ {
			if block[x][y] != None {
				return false
			}
		}
	}
	return true
}
func isBlockEmpty ( block [ ] [ ] BoardElement ) bool { for x := 0 ; x < len ( block ) ; x ++ { for y := 0 ; y < len ( block ) ; y ++ { if block [ x ] [ y ] != None { return false } } } return true }
isBlockEmpty checks if all fields of the block are None
isBlockEmpty checks if all fields of the block are None