func (s *Socket) handleGameLeave(m message.Message) {
	s.game.Leave()
	if len(m.Info) > 0 {
		s.log.Info(m.Info)
	}
}
// handleGameLeave leaves the game and logs any info text from the message.
handleGameLeave leaves the game and logs any info text from the message.
// handleGameLeave leaves the game and logs any info text from the message .
func (s *Socket) handleGameLeave(m message.Message) {
	s.game.Leave()
	if len(m.Info) > 0 {
		s.log.Info(m.Info)
	}
}
func ( s * Socket ) handleGameLeave ( m message . Message ) { s . game . Leave ( ) if len ( m . Info ) > 0 { s . log . Info ( m . Info ) } }
handleGameLeave leaves the game and logs any info text from the message.
handleGameLeave leaves the game and logs any info text from the message .