func MagicIdentifier() []byte {
	magicOnce.Do(func() {
		b := bytes.NewBuffer(make([]byte, 0, 4))
		err := binary.Write(b, binary.LittleEndian, magicIdentifier)
		if err != nil {
			// An error here is unrecoverable
			panic(err)
		}
		magic = b.Bytes()
	})
	return magic
}
// MagicIdentifier is a function to lazily return the unique identifier of an FFXIV bundle
// headers based on a known constant.  This function will panic if something goes wrong with
// the computation
MagicIdentifier is a function to lazily return the unique identifier of an FFXIV bundle
headers based on a known constant.  This function will panic if something goes wrong with
the computation
// MagicIdentifier is a function to lazily return the unique identifier of an FFXIV bundle // headers based on a known constant . This function will panic if something goes wrong with // the computation
func MagicIdentifier() []byte {
	magicOnce.Do(func() {
		b := bytes.NewBuffer(make([]byte, 0, 4))
		err := binary.Write(b, binary.LittleEndian, magicIdentifier)
		if err != nil {
			panic(err)
		}
		magic = b.Bytes()
	})
	return magic
}
func MagicIdentifier ( ) [ ] byte { magicOnce . Do ( func ( ) { b := bytes . NewBuffer ( make ( [ ] byte , 0 , 4 ) ) err := binary . Write ( b , binary . LittleEndian , magicIdentifier ) if err != nil { panic ( err ) } magic = b . Bytes ( ) } ) return magic }
MagicIdentifier is a function to lazily return the unique identifier of an FFXIV bundle
headers based on a known constant.
MagicIdentifier is a function to lazily return the unique identifier of an FFXIV bundle headers based on a known constant .
// An error here is unrecoverable