func (c *Camera) Location() *time.Location {
	if tz := latlong.LookupZoneName(c.Latitude, c.Longitude); tz != "" {
		if loc, err := time.LoadLocation(tz); err == nil {
			return loc
		}
	}
	return nil
}
// Location returns a time.Location for the camera, according to its Latitude & Longitude.
Location returns a time.Location for the camera, according to its Latitude & Longitude.
// Location returns a time . Location for the camera according to its Latitude & Longitude .
func (c *Camera) Location() *time.Location {
	if tz := latlong.LookupZoneName(c.Latitude, c.Longitude); tz != "" {
		if loc, err := time.LoadLocation(tz); err == nil {
			return loc
		}
	}
	return nil
}
func ( c * Camera ) Location ( ) * time . Location { if tz := latlong . LookupZoneName ( c . Latitude , c . Longitude ) ; tz != " " { if loc , err := time . LoadLocation ( tz ) ; err == nil { return loc } } return nil }
Location returns a time.Location for the camera, according to its Latitude & Longitude.
Location returns a time . Location for the camera according to its Latitude & Longitude .