func (s *Socket) handleInfo(m message.Message) {
	s.game.UpdateInfo(m)
	if len(m.Info) > 0 {
		s.log.Info(m.Info)
	}
}
// handleInfo contains the logic for handling messages with types Info and GameJoin.
handleInfo contains the logic for handling messages with types Info and GameJoin.
// handleInfo contains the logic for handling messages with types Info and GameJoin .
func (s *Socket) handleInfo(m message.Message) {
	s.game.UpdateInfo(m)
	if len(m.Info) > 0 {
		s.log.Info(m.Info)
	}
}
func ( s * Socket ) handleInfo ( m message . Message ) { s . game . UpdateInfo ( m ) if len ( m . Info ) > 0 { s . log . Info ( m . Info ) } }
handleInfo contains the logic for handling messages with types Info and GameJoin.
handleInfo contains the logic for handling messages with types Info and GameJoin .