func (fpu *FloorPlanUpdate) SetLocationID(id string) *FloorPlanUpdate {
	if fpu.location == nil {
		fpu.location = make(map[string]struct{})
	}
	fpu.location[id] = struct{}{}
	return fpu
}
// SetLocationID sets the location edge to Location by id.
SetLocationID sets the location edge to Location by id.
// SetLocationID sets the location edge to Location by id .
func (fpu *FloorPlanUpdate) SetLocationID(id string) *FloorPlanUpdate {
	if fpu.location == nil {
		fpu.location = make(map[string]struct{})
	}
	fpu.location[id] = struct{}{}
	return fpu
}
func ( fpu * FloorPlanUpdate ) SetLocationID ( id string ) * FloorPlanUpdate { if fpu . location == nil { fpu . location = make ( map [ string ] struct { } ) } fpu . location [ id ] = struct { } { } return fpu }
SetLocationID sets the location edge to Location by id.
SetLocationID sets the location edge to Location by id .