func (g *Game) handleGameTilesMoved(ctx context.Context, m message.Message, send messageSender) error {
	switch {
	case g.status != game.InProgress:
		return gameWarningNotInProgress
	}
	p := g.players[m.PlayerName]
	return p.Board.MoveTiles(m.Game.Board.UsedTiles)
}
// handleGameTilesMoved updates the player's board.
handleGameTilesMoved updates the player's board.
// handleGameTilesMoved updates the player ' s board .
func (g *Game) handleGameTilesMoved(ctx context.Context, m message.Message, send messageSender) error {
	switch {
	case g.status != game.InProgress:
		return gameWarningNotInProgress
	}
	p := g.players[m.PlayerName]
	return p.Board.MoveTiles(m.Game.Board.UsedTiles)
}
func ( g * Game ) handleGameTilesMoved ( ctx context . Context , m message . Message , send messageSender ) error { switch { case g . status != game . InProgress : return gameWarningNotInProgress } p := g . players [ m . PlayerName ] return p . Board . MoveTiles ( m . Game . Board . UsedTiles ) }
handleGameTilesMoved updates the player's board.
handleGameTilesMoved updates the player ' s board .