func (ec *EquipmentCreate) AddPositionIDs(ids ...string) *EquipmentCreate {
	if ec.positions == nil {
		ec.positions = make(map[string]struct{})
	}
	for i := range ids {
		ec.positions[ids[i]] = struct{}{}
	}
	return ec
}
// AddPositionIDs adds the positions edge to EquipmentPosition by ids.
AddPositionIDs adds the positions edge to EquipmentPosition by ids.
// AddPositionIDs adds the positions edge to EquipmentPosition by ids .
func (ec *EquipmentCreate) AddPositionIDs(ids ...string) *EquipmentCreate {
	if ec.positions == nil {
		ec.positions = make(map[string]struct{})
	}
	for i := range ids {
		ec.positions[ids[i]] = struct{}{}
	}
	return ec
}
func ( ec * EquipmentCreate ) AddPositionIDs ( ids ... string ) * EquipmentCreate { if ec . positions == nil { ec . positions = make ( map [ string ] struct { } ) } for i := range ids { ec . positions [ ids [ i ] ] = struct { } { } } return ec }
AddPositionIDs adds the positions edge to EquipmentPosition by ids.
AddPositionIDs adds the positions edge to EquipmentPosition by ids .