func HasTranscode(scene *models.Scene, fileNamingAlgo models.HashAlgorithm) bool {
	if scene == nil {
		return false
	}

	sceneHash := scene.GetHash(fileNamingAlgo)
	if sceneHash == "" {
		return false
	}

	transcodePath := instance.Paths.Scene.GetTranscodePath(sceneHash)
	ret, _ := fsutil.FileExists(transcodePath)
	return ret
}
// HasTranscode returns true if a transcoded video exists for the provided
// scene. It will check using the OSHash of the scene first, then fall back
// to the checksum.
HasTranscode returns true if a transcoded video exists for the provided
scene. It will check using the OSHash of the scene first, then fall back
to the checksum.
// HasTranscode returns true if a transcoded video exists for the provided // scene . It will check using the OSHash of the scene first then fall back // to the checksum .
func HasTranscode(scene *models.Scene, fileNamingAlgo models.HashAlgorithm) bool {
	if scene == nil {
		return false
	}
	sceneHash := scene.GetHash(fileNamingAlgo)
	if sceneHash == "" {
		return false
	}
	transcodePath := instance.Paths.Scene.GetTranscodePath(sceneHash)
	ret, _ := fsutil.FileExists(transcodePath)
	return ret
}
func HasTranscode ( scene * models . Scene , fileNamingAlgo models . HashAlgorithm ) bool { if scene == nil { return false } sceneHash := scene . GetHash ( fileNamingAlgo ) if sceneHash == " " { return false } transcodePath := instance . Paths . Scene . GetTranscodePath ( sceneHash ) ret , _ := fsutil . FileExists ( transcodePath ) return ret }
HasTranscode returns true if a transcoded video exists for the provided
scene.
HasTranscode returns true if a transcoded video exists for the provided scene .