func (epdc *EquipmentPositionDefinitionCreate) SetEquipmentTypeID(id string) *EquipmentPositionDefinitionCreate {
	if epdc.equipment_type == nil {
		epdc.equipment_type = make(map[string]struct{})
	}
	epdc.equipment_type[id] = struct{}{}
	return epdc
}
// SetEquipmentTypeID sets the equipment_type edge to EquipmentType by id.
SetEquipmentTypeID sets the equipment_type edge to EquipmentType by id.
// SetEquipmentTypeID sets the equipment_type edge to EquipmentType by id .
func (epdc *EquipmentPositionDefinitionCreate) SetEquipmentTypeID(id string) *EquipmentPositionDefinitionCreate {
	if epdc.equipment_type == nil {
		epdc.equipment_type = make(map[string]struct{})
	}
	epdc.equipment_type[id] = struct{}{}
	return epdc
}
func ( epdc * EquipmentPositionDefinitionCreate ) SetEquipmentTypeID ( id string ) * EquipmentPositionDefinitionCreate { if epdc . equipment_type == nil { epdc . equipment_type = make ( map [ string ] struct { } ) } epdc . equipment_type [ id ] = struct { } { } return epdc }
SetEquipmentTypeID sets the equipment_type edge to EquipmentType by id.
SetEquipmentTypeID sets the equipment_type edge to EquipmentType by id .