func (etu *EquipmentTypeUpdate) AddEquipmentIDs(ids ...string) *EquipmentTypeUpdate {
	if etu.equipment == nil {
		etu.equipment = make(map[string]struct{})
	}
	for i := range ids {
		etu.equipment[ids[i]] = struct{}{}
	}
	return etu
}
// AddEquipmentIDs adds the equipment edge to Equipment by ids.
AddEquipmentIDs adds the equipment edge to Equipment by ids.
// AddEquipmentIDs adds the equipment edge to Equipment by ids .
func (etu *EquipmentTypeUpdate) AddEquipmentIDs(ids ...string) *EquipmentTypeUpdate {
	if etu.equipment == nil {
		etu.equipment = make(map[string]struct{})
	}
	for i := range ids {
		etu.equipment[ids[i]] = struct{}{}
	}
	return etu
}
func ( etu * EquipmentTypeUpdate ) AddEquipmentIDs ( ids ... string ) * EquipmentTypeUpdate { if etu . equipment == nil { etu . equipment = make ( map [ string ] struct { } ) } for i := range ids { etu . equipment [ ids [ i ] ] = struct { } { } } return etu }
AddEquipmentIDs adds the equipment edge to Equipment by ids.
AddEquipmentIDs adds the equipment edge to Equipment by ids .