func (c *Canvas) drawUnusedTiles(fromSelection bool) {
	for i, id := range c.board.UnusedTileIDs {
		x := c.draw.unusedMin.x + i*c.draw.tileLength
		y := c.draw.unusedMin.y
		t := c.board.UnusedTiles[id]
		c.drawTile(x, y, t, fromSelection)
	}
}
// drawUsedTiles pants the unused tiles.
drawUsedTiles pants the unused tiles.
// drawUsedTiles pants the unused tiles .
func (c *Canvas) drawUnusedTiles(fromSelection bool) {
	for i, id := range c.board.UnusedTileIDs {
		x := c.draw.unusedMin.x + i*c.draw.tileLength
		y := c.draw.unusedMin.y
		t := c.board.UnusedTiles[id]
		c.drawTile(x, y, t, fromSelection)
	}
}
func ( c * Canvas ) drawUnusedTiles ( fromSelection bool ) { for i , id := range c . board . UnusedTileIDs { x := c . draw . unusedMin . x + i * c . draw . tileLength y := c . draw . unusedMin . y t := c . board . UnusedTiles [ id ] c . drawTile ( x , y , t , fromSelection ) } }
drawUsedTiles pants the unused tiles.
drawUsedTiles pants the unused tiles .