func GetEndpointV3(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *EndpointV3State, opts ...pulumi.ResourceOption) (*EndpointV3, error) {
	var resource EndpointV3
	err := ctx.ReadResource("openstack:identity/endpointV3:EndpointV3", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
// GetEndpointV3 gets an existing EndpointV3 resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
GetEndpointV3 gets an existing EndpointV3 resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
// GetEndpointV3 gets an existing EndpointV3 resource ' s state with the given name ID and optional // state properties that are used to uniquely qualify the lookup ( nil if not required ) .
func GetEndpointV3(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *EndpointV3State, opts ...pulumi.ResourceOption) (*EndpointV3, error) {
	var resource EndpointV3
	err := ctx.ReadResource("openstack:identity/endpointV3:EndpointV3", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
func GetEndpointV3 ( ctx * pulumi . Context , name string , id pulumi . IDInput , state * EndpointV3State , opts ... pulumi . ResourceOption ) ( * EndpointV3 , error ) { var resource EndpointV3 err := ctx . ReadResource ( " " , name , id , state , & resource , opts ... ) if err != nil { return nil , err } return & resource , nil }
GetEndpointV3 gets an existing EndpointV3 resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
GetEndpointV3 gets an existing EndpointV3 resource ' s state with the given name ID and optional state properties that are used to uniquely qualify the lookup ( nil if not required ) .