func (o JobInputAssetPtrOutput) Name() pulumi.StringPtrOutput {
	return o.ApplyT(func(v *JobInputAsset) *string {
		if v == nil {
			return nil
		}
		return &v.Name
	}).(pulumi.StringPtrOutput)
}
// The name of the input Asset. Changing this forces a new Media Job to be created.
The name of the input Asset. Changing this forces a new Media Job to be created.
// The name of the input Asset . Changing this forces a new Media Job to be created .
func (o JobInputAssetPtrOutput) Name() pulumi.StringPtrOutput {
	return o.ApplyT(func(v *JobInputAsset) *string {
		if v == nil {
			return nil
		}
		return &v.Name
	}).(pulumi.StringPtrOutput)
}
func ( o JobInputAssetPtrOutput ) Name ( ) pulumi . StringPtrOutput { return o . ApplyT ( func ( v * JobInputAsset ) * string { if v == nil { return nil } return & v . Name } ) . ( pulumi . StringPtrOutput ) }
The name of the input Asset.
The name of the input Asset .