func (pc *ProjectCreate) SetLocationID(id string) *ProjectCreate {
	if pc.location == nil {
		pc.location = make(map[string]struct{})
	}
	pc.location[id] = struct{}{}
	return pc
}
// SetLocationID sets the location edge to Location by id.
SetLocationID sets the location edge to Location by id.
// SetLocationID sets the location edge to Location by id .
func (pc *ProjectCreate) SetLocationID(id string) *ProjectCreate {
	if pc.location == nil {
		pc.location = make(map[string]struct{})
	}
	pc.location[id] = struct{}{}
	return pc
}
func ( pc * ProjectCreate ) SetLocationID ( id string ) * ProjectCreate { if pc . location == nil { pc . location = make ( map [ string ] struct { } ) } pc . location [ id ] = struct { } { } return pc }
SetLocationID sets the location edge to Location by id.
SetLocationID sets the location edge to Location by id .