func IsAccepting() bool {
	accept_mut.RLock()
	a := accepting
	accept_mut.RUnlock()
	return a
}
// IsAccepting returns the value of server accepting state that can be set when bbpd should
// stop accepting connections.
IsAccepting returns the value of server accepting state that can be set when bbpd should
stop accepting connections.
// IsAccepting returns the value of server accepting state that can be set when bbpd should // stop accepting connections .
func IsAccepting() bool {
	accept_mut.RLock()
	a := accepting
	accept_mut.RUnlock()
	return a
}
func IsAccepting ( ) bool { accept_mut . RLock ( ) a := accepting accept_mut . RUnlock ( ) return a }
IsAccepting returns the value of server accepting state that can be set when bbpd should
stop accepting connections.
IsAccepting returns the value of server accepting state that can be set when bbpd should stop accepting connections .