func (fpc *FloorPlanCreate) SetLocationID(id string) *FloorPlanCreate {
	if fpc.location == nil {
		fpc.location = make(map[string]struct{})
	}
	fpc.location[id] = struct{}{}
	return fpc
}
// SetLocationID sets the location edge to Location by id.
SetLocationID sets the location edge to Location by id.
// SetLocationID sets the location edge to Location by id .
func (fpc *FloorPlanCreate) SetLocationID(id string) *FloorPlanCreate {
	if fpc.location == nil {
		fpc.location = make(map[string]struct{})
	}
	fpc.location[id] = struct{}{}
	return fpc
}
func ( fpc * FloorPlanCreate ) SetLocationID ( id string ) * FloorPlanCreate { if fpc . location == nil { fpc . location = make ( map [ string ] struct { } ) } fpc . location [ id ] = struct { } { } return fpc }
SetLocationID sets the location edge to Location by id.
SetLocationID sets the location edge to Location by id .