func GetFloatingIpAssociate(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *FloatingIpAssociateState, opts ...pulumi.ResourceOption) (*FloatingIpAssociate, error) {
	var resource FloatingIpAssociate
	err := ctx.ReadResource("openstack:networking/floatingIpAssociate:FloatingIpAssociate", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
// GetFloatingIpAssociate gets an existing FloatingIpAssociate resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
GetFloatingIpAssociate gets an existing FloatingIpAssociate resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
// GetFloatingIpAssociate gets an existing FloatingIpAssociate resource ' s state with the given name ID and optional // state properties that are used to uniquely qualify the lookup ( nil if not required ) .
func GetFloatingIpAssociate(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *FloatingIpAssociateState, opts ...pulumi.ResourceOption) (*FloatingIpAssociate, error) {
	var resource FloatingIpAssociate
	err := ctx.ReadResource("openstack:networking/floatingIpAssociate:FloatingIpAssociate", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
func GetFloatingIpAssociate ( ctx * pulumi . Context , name string , id pulumi . IDInput , state * FloatingIpAssociateState , opts ... pulumi . ResourceOption ) ( * FloatingIpAssociate , error ) { var resource FloatingIpAssociate err := ctx . ReadResource ( " " , name , id , state , & resource , opts ... ) if err != nil { return nil , err } return & resource , nil }
GetFloatingIpAssociate gets an existing FloatingIpAssociate resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
GetFloatingIpAssociate gets an existing FloatingIpAssociate resource ' s state with the given name ID and optional state properties that are used to uniquely qualify the lookup ( nil if not required ) .