func (c *gameServerSets) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1.GameServerSet, err error) {
	result = &v1.GameServerSet{}
	err = c.client.Patch(pt).
		Namespace(c.ns).
		Resource("gameserversets").
		SubResource(subresources...).
		Name(name).
		Body(data).
		Do().
		Into(result)
	return
}
// Patch applies the patch and returns the patched gameServerSet.
Patch applies the patch and returns the patched gameServerSet.
// Patch applies the patch and returns the patched gameServerSet .
func (c *gameServerSets) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1.GameServerSet, err error) {
	result = &v1.GameServerSet{}
	err = c.client.Patch(pt).
		Namespace(c.ns).
		Resource("gameserversets").
		SubResource(subresources...).
		Name(name).
		Body(data).
		Do().
		Into(result)
	return
}
func ( c * gameServerSets ) Patch ( name string , pt types . PatchType , data [ ] byte , subresources ... string ) ( result * v1 . GameServerSet , err error ) { result = & v1 . GameServerSet { } err = c . client . Patch ( pt ) . Namespace ( c . ns ) . Resource ( " " ) . SubResource ( subresources ... ) . Name ( name ) . Body ( data ) . Do ( ) . Into ( result ) return }
Patch applies the patch and returns the patched gameServerSet.
Patch applies the patch and returns the patched gameServerSet .