func GetServer(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *ServerState, opts ...pulumi.ResourceOption) (*Server, error) {
	var resource Server
	err := ctx.ReadResource("azure:analysisservices/server:Server", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
// GetServer gets an existing Server resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
GetServer gets an existing Server resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
// GetServer gets an existing Server resource ' s state with the given name ID and optional // state properties that are used to uniquely qualify the lookup ( nil if not required ) .
func GetServer(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *ServerState, opts ...pulumi.ResourceOption) (*Server, error) {
	var resource Server
	err := ctx.ReadResource("azure:analysisservices/server:Server", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
func GetServer ( ctx * pulumi . Context , name string , id pulumi . IDInput , state * ServerState , opts ... pulumi . ResourceOption ) ( * Server , error ) { var resource Server err := ctx . ReadResource ( " " , name , id , state , & resource , opts ... ) if err != nil { return nil , err } return & resource , nil }
GetServer gets an existing Server resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
GetServer gets an existing Server resource ' s state with the given name ID and optional state properties that are used to uniquely qualify the lookup ( nil if not required ) .