func GetProperty(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *PropertyState, opts ...pulumi.ResourceOption) (*Property, error) {
	var resource Property
	err := ctx.ReadResource("azure:apimanagement/property:Property", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
// GetProperty gets an existing Property resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
GetProperty gets an existing Property resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
// GetProperty gets an existing Property resource ' s state with the given name ID and optional // state properties that are used to uniquely qualify the lookup ( nil if not required ) .
func GetProperty(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *PropertyState, opts ...pulumi.ResourceOption) (*Property, error) {
	var resource Property
	err := ctx.ReadResource("azure:apimanagement/property:Property", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
func GetProperty ( ctx * pulumi . Context , name string , id pulumi . IDInput , state * PropertyState , opts ... pulumi . ResourceOption ) ( * Property , error ) { var resource Property err := ctx . ReadResource ( " " , name , id , state , & resource , opts ... ) if err != nil { return nil , err } return & resource , nil }
GetProperty gets an existing Property resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
GetProperty gets an existing Property resource ' s state with the given name ID and optional state properties that are used to uniquely qualify the lookup ( nil if not required ) .