func (ltc *LocationTypeCreate) AddPropertyTypeIDs(ids ...string) *LocationTypeCreate {
	if ltc.property_types == nil {
		ltc.property_types = make(map[string]struct{})
	}
	for i := range ids {
		ltc.property_types[ids[i]] = struct{}{}
	}
	return ltc
}
// AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
// AddPropertyTypeIDs adds the property_types edge to PropertyType by ids .
func (ltc *LocationTypeCreate) AddPropertyTypeIDs(ids ...string) *LocationTypeCreate {
	if ltc.property_types == nil {
		ltc.property_types = make(map[string]struct{})
	}
	for i := range ids {
		ltc.property_types[ids[i]] = struct{}{}
	}
	return ltc
}
func ( ltc * LocationTypeCreate ) AddPropertyTypeIDs ( ids ... string ) * LocationTypeCreate { if ltc . property_types == nil { ltc . property_types = make ( map [ string ] struct { } ) } for i := range ids { ltc . property_types [ ids [ i ] ] = struct { } { } } return ltc }
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids .