func (_m *SceneReaderWriter) UpdateFull(updatedScene models.Scene) (*models.Scene, error) {
	ret := _m.Called(updatedScene)

	var r0 *models.Scene
	if rf, ok := ret.Get(0).(func(models.Scene) *models.Scene); ok {
		r0 = rf(updatedScene)
	} else {
		if ret.Get(0) != nil {
			r0 = ret.Get(0).(*models.Scene)
		}
	}

	var r1 error
	if rf, ok := ret.Get(1).(func(models.Scene) error); ok {
		r1 = rf(updatedScene)
	} else {
		r1 = ret.Error(1)
	}

	return r0, r1
}
// UpdateFull provides a mock function with given fields: updatedScene
UpdateFull provides a mock function with given fields: updatedScene
// UpdateFull provides a mock function with given fields : updatedScene
func (_m *SceneReaderWriter) UpdateFull(updatedScene models.Scene) (*models.Scene, error) {
	ret := _m.Called(updatedScene)
	var r0 *models.Scene
	if rf, ok := ret.Get(0).(func(models.Scene) *models.Scene); ok {
		r0 = rf(updatedScene)
	} else {
		if ret.Get(0) != nil {
			r0 = ret.Get(0).(*models.Scene)
		}
	}
	var r1 error
	if rf, ok := ret.Get(1).(func(models.Scene) error); ok {
		r1 = rf(updatedScene)
	} else {
		r1 = ret.Error(1)
	}
	return r0, r1
}
func ( _m * SceneReaderWriter ) UpdateFull ( updatedScene models . Scene ) ( * models . Scene , error ) { ret := _m . Called ( updatedScene ) var r0 * models . Scene if rf , ok := ret . Get ( 0 ) . ( func ( models . Scene ) * models . Scene ) ; ok { r0 = rf ( updatedScene ) } else { if ret . Get ( 0 ) != nil { r0 = ret . Get ( 0 ) . ( * models . Scene ) } } var r1 error if rf , ok := ret . Get ( 1 ) . ( func ( models . Scene ) error ) ; ok { r1 = rf ( updatedScene ) } else { r1 = ret . Error ( 1 ) } return r0 , r1 }
UpdateFull provides a mock function with given fields: updatedScene
UpdateFull provides a mock function with given fields : updatedScene