func (g *Game) snagTile() {
	m := message.Message{
		Type: message.SnagGameTile,
	}
	g.Socket.Send(m)
}
// snagTile asks the game to give everone a new tile.
snagTile asks the game to give everone a new tile.
// snagTile asks the game to give everone a new tile .
func (g *Game) snagTile() {
	m := message.Message{
		Type: message.SnagGameTile,
	}
	g.Socket.Send(m)
}
func ( g * Game ) snagTile ( ) { m := message . Message { Type : message . SnagGameTile , } g . Socket . Send ( m ) }
snagTile asks the game to give everone a new tile.
snagTile asks the game to give everone a new tile .