func (pc *ProjectCreate) SetTypeID(id string) *ProjectCreate {
	if pc._type == nil {
		pc._type = make(map[string]struct{})
	}
	pc._type[id] = struct{}{}
	return pc
}
// SetTypeID sets the type edge to ProjectType by id.
SetTypeID sets the type edge to ProjectType by id.
// SetTypeID sets the type edge to ProjectType by id .
func (pc *ProjectCreate) SetTypeID(id string) *ProjectCreate {
	if pc._type == nil {
		pc._type = make(map[string]struct{})
	}
	pc._type[id] = struct{}{}
	return pc
}
func ( pc * ProjectCreate ) SetTypeID ( id string ) * ProjectCreate { if pc . _type == nil { pc . _type = make ( map [ string ] struct { } ) } pc . _type [ id ] = struct { } { } return pc }
SetTypeID sets the type edge to ProjectType by id.
SetTypeID sets the type edge to ProjectType by id .