func (random RandomProvider) NextRange(min float32, max float32) float32 {
	if max < min {
		panic("min must be less than max")
	}
	return min + ((max - min) * random.randomGenerator.Float32())
}
// NextRange return pseudo random number between min and max (exclusive)
NextRange return pseudo random number between min and max (exclusive)
// NextRange return pseudo random number between min and max ( exclusive )
func (random RandomProvider) NextRange(min float32, max float32) float32 {
	if max < min {
		panic("min must be less than max")
	}
	return min + ((max - min) * random.randomGenerator.Float32())
}
func ( random RandomProvider ) NextRange ( min float32 , max float32 ) float32 { if max < min { panic ( " " ) } return min + ( ( max - min ) * random . randomGenerator . Float32 ( ) ) }
NextRange return pseudo random number between min and max (exclusive)
NextRange return pseudo random number between min and max ( exclusive )