func (ec *EquipmentCreate) SetTypeID(id string) *EquipmentCreate {
	if ec._type == nil {
		ec._type = make(map[string]struct{})
	}
	ec._type[id] = struct{}{}
	return ec
}
// SetTypeID sets the type edge to EquipmentType by id.
SetTypeID sets the type edge to EquipmentType by id.
// SetTypeID sets the type edge to EquipmentType by id .
func (ec *EquipmentCreate) SetTypeID(id string) *EquipmentCreate {
	if ec._type == nil {
		ec._type = make(map[string]struct{})
	}
	ec._type[id] = struct{}{}
	return ec
}
func ( ec * EquipmentCreate ) SetTypeID ( id string ) * EquipmentCreate { if ec . _type == nil { ec . _type = make ( map [ string ] struct { } ) } ec . _type [ id ] = struct { } { } return ec }
SetTypeID sets the type edge to EquipmentType by id.
SetTypeID sets the type edge to EquipmentType by id .