func (c Canvas) DesiredWidth() int {
	width := c.draw.tileLength * c.board.NumCols
	width += 2 * padding
	return width
}
// DesiredWidth is width the canvas needs to safely draw the board.  Uses the TileLength, numCols, and badding
DesiredWidth is width the canvas needs to safely draw the board.  Uses the TileLength, numCols, and badding
// DesiredWidth is width the canvas needs to safely draw the board . Uses the TileLength numCols and badding
func (c Canvas) DesiredWidth() int {
	width := c.draw.tileLength * c.board.NumCols
	width += 2 * padding
	return width
}
func ( c Canvas ) DesiredWidth ( ) int { width := c . draw . tileLength * c . board . NumCols width += 2 * padding return width }
DesiredWidth is width the canvas needs to safely draw the board.
DesiredWidth is width the canvas needs to safely draw the board .