func (ec *EquipmentCreate) AddServiceIDs(ids ...string) *EquipmentCreate {
	if ec.service == nil {
		ec.service = make(map[string]struct{})
	}
	for i := range ids {
		ec.service[ids[i]] = struct{}{}
	}
	return ec
}
// AddServiceIDs adds the service edge to Service by ids.
AddServiceIDs adds the service edge to Service by ids.
// AddServiceIDs adds the service edge to Service by ids .
func (ec *EquipmentCreate) AddServiceIDs(ids ...string) *EquipmentCreate {
	if ec.service == nil {
		ec.service = make(map[string]struct{})
	}
	for i := range ids {
		ec.service[ids[i]] = struct{}{}
	}
	return ec
}
func ( ec * EquipmentCreate ) AddServiceIDs ( ids ... string ) * EquipmentCreate { if ec . service == nil { ec . service = make ( map [ string ] struct { } ) } for i := range ids { ec . service [ ids [ i ] ] = struct { } { } } return ec }
AddServiceIDs adds the service edge to Service by ids.
AddServiceIDs adds the service edge to Service by ids .