func (any *Any) IsUint32() bool {
	if any == nil {
		return false
	}
	_, ok := any.Value.(*Any_Uint32Value)
	return ok
}
// IsUint32 returns true if it is a uint32
IsUint32 returns true if it is a uint32
// IsUint32 returns true if it is a uint32
func (any *Any) IsUint32() bool {
	if any == nil {
		return false
	}
	_, ok := any.Value.(*Any_Uint32Value)
	return ok
}
func ( any * Any ) IsUint32 ( ) bool { if any == nil { return false } _ , ok := any . Value . ( * Any_Uint32Value ) return ok }
IsUint32 returns true if it is a uint32
IsUint32 returns true if it is a uint32