func (l *Lobby) RemoveUser(username string) {
	sm := message.Socket{
		Type:       message.PlayerRemove,
		PlayerName: player.Name(username),
	}
	l.socketMessages <- sm
}
// RemoveUser removes all sockets for the user from the lobby.
RemoveUser removes all sockets for the user from the lobby.
// RemoveUser removes all sockets for the user from the lobby .
func (l *Lobby) RemoveUser(username string) {
	sm := message.Socket{
		Type:       message.PlayerRemove,
		PlayerName: player.Name(username),
	}
	l.socketMessages <- sm
}
func ( l * Lobby ) RemoveUser ( username string ) { sm := message . Socket { Type : message . PlayerRemove , PlayerName : player . Name ( username ) , } l . socketMessages <- sm }
RemoveUser removes all sockets for the user from the lobby.
RemoveUser removes all sockets for the user from the lobby .