func GetEventhubDataConnection(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *EventhubDataConnectionState, opts ...pulumi.ResourceOption) (*EventhubDataConnection, error) {
	var resource EventhubDataConnection
	err := ctx.ReadResource("azure:kusto/eventhubDataConnection:EventhubDataConnection", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
// GetEventhubDataConnection gets an existing EventhubDataConnection resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
GetEventhubDataConnection gets an existing EventhubDataConnection resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
// GetEventhubDataConnection gets an existing EventhubDataConnection resource ' s state with the given name ID and optional // state properties that are used to uniquely qualify the lookup ( nil if not required ) .
func GetEventhubDataConnection(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *EventhubDataConnectionState, opts ...pulumi.ResourceOption) (*EventhubDataConnection, error) {
	var resource EventhubDataConnection
	err := ctx.ReadResource("azure:kusto/eventhubDataConnection:EventhubDataConnection", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
func GetEventhubDataConnection ( ctx * pulumi . Context , name string , id pulumi . IDInput , state * EventhubDataConnectionState , opts ... pulumi . ResourceOption ) ( * EventhubDataConnection , error ) { var resource EventhubDataConnection err := ctx . ReadResource ( " " , name , id , state , & resource , opts ... ) if err != nil { return nil , err } return & resource , nil }
GetEventhubDataConnection gets an existing EventhubDataConnection resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
GetEventhubDataConnection gets an existing EventhubDataConnection resource ' s state with the given name ID and optional state properties that are used to uniquely qualify the lookup ( nil if not required ) .