func (c *Canvas) drawUsedTiles(fromSelection bool) {
	for xCol, yUsedTileLocs := range c.board.UsedTileLocs {
		for yRow, t := range yUsedTileLocs {
			x := c.draw.usedMin.x + int(xCol)*c.draw.tileLength
			y := c.draw.usedMin.y + int(yRow)*c.draw.tileLength
			c.drawTile(x, y, t, fromSelection)
		}
	}
}
// drawUsedTiles pants the used tiles.
drawUsedTiles pants the used tiles.
// drawUsedTiles pants the used tiles .
func (c *Canvas) drawUsedTiles(fromSelection bool) {
	for xCol, yUsedTileLocs := range c.board.UsedTileLocs {
		for yRow, t := range yUsedTileLocs {
			x := c.draw.usedMin.x + int(xCol)*c.draw.tileLength
			y := c.draw.usedMin.y + int(yRow)*c.draw.tileLength
			c.drawTile(x, y, t, fromSelection)
		}
	}
}
func ( c * Canvas ) drawUsedTiles ( fromSelection bool ) { for xCol , yUsedTileLocs := range c . board . UsedTileLocs { for yRow , t := range yUsedTileLocs { x := c . draw . usedMin . x + int ( xCol ) * c . draw . tileLength y := c . draw . usedMin . y + int ( yRow ) * c . draw . tileLength c . drawTile ( x , y , t , fromSelection ) } } }
drawUsedTiles pants the used tiles.
drawUsedTiles pants the used tiles .