func GetServerGroup(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *ServerGroupState, opts ...pulumi.ResourceOption) (*ServerGroup, error) {
	var resource ServerGroup
	err := ctx.ReadResource("openstack:compute/serverGroup:ServerGroup", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
// GetServerGroup gets an existing ServerGroup resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
GetServerGroup gets an existing ServerGroup resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
// GetServerGroup gets an existing ServerGroup resource ' s state with the given name ID and optional // state properties that are used to uniquely qualify the lookup ( nil if not required ) .
func GetServerGroup(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *ServerGroupState, opts ...pulumi.ResourceOption) (*ServerGroup, error) {
	var resource ServerGroup
	err := ctx.ReadResource("openstack:compute/serverGroup:ServerGroup", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
func GetServerGroup ( ctx * pulumi . Context , name string , id pulumi . IDInput , state * ServerGroupState , opts ... pulumi . ResourceOption ) ( * ServerGroup , error ) { var resource ServerGroup err := ctx . ReadResource ( " " , name , id , state , & resource , opts ... ) if err != nil { return nil , err } return & resource , nil }
GetServerGroup gets an existing ServerGroup resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
GetServerGroup gets an existing ServerGroup resource ' s state with the given name ID and optional state properties that are used to uniquely qualify the lookup ( nil if not required ) .