func (etu *EquipmentTypeUpdate) RemoveEquipmentIDs(ids ...string) *EquipmentTypeUpdate {
	if etu.removedEquipment == nil {
		etu.removedEquipment = make(map[string]struct{})
	}
	for i := range ids {
		etu.removedEquipment[ids[i]] = struct{}{}
	}
	return etu
}
// RemoveEquipmentIDs removes the equipment edge to Equipment by ids.
RemoveEquipmentIDs removes the equipment edge to Equipment by ids.
// RemoveEquipmentIDs removes the equipment edge to Equipment by ids .
func (etu *EquipmentTypeUpdate) RemoveEquipmentIDs(ids ...string) *EquipmentTypeUpdate {
	if etu.removedEquipment == nil {
		etu.removedEquipment = make(map[string]struct{})
	}
	for i := range ids {
		etu.removedEquipment[ids[i]] = struct{}{}
	}
	return etu
}
func ( etu * EquipmentTypeUpdate ) RemoveEquipmentIDs ( ids ... string ) * EquipmentTypeUpdate { if etu . removedEquipment == nil { etu . removedEquipment = make ( map [ string ] struct { } ) } for i := range ids { etu . removedEquipment [ ids [ i ] ] = struct { } { } } return etu }
RemoveEquipmentIDs removes the equipment edge to Equipment by ids.
RemoveEquipmentIDs removes the equipment edge to Equipment by ids .