func (ltu *LocationTypeUpdate) AddLocationIDs(ids ...string) *LocationTypeUpdate {
	if ltu.locations == nil {
		ltu.locations = make(map[string]struct{})
	}
	for i := range ids {
		ltu.locations[ids[i]] = struct{}{}
	}
	return ltu
}
// AddLocationIDs adds the locations edge to Location by ids.
AddLocationIDs adds the locations edge to Location by ids.
// AddLocationIDs adds the locations edge to Location by ids .
func (ltu *LocationTypeUpdate) AddLocationIDs(ids ...string) *LocationTypeUpdate {
	if ltu.locations == nil {
		ltu.locations = make(map[string]struct{})
	}
	for i := range ids {
		ltu.locations[ids[i]] = struct{}{}
	}
	return ltu
}
func ( ltu * LocationTypeUpdate ) AddLocationIDs ( ids ... string ) * LocationTypeUpdate { if ltu . locations == nil { ltu . locations = make ( map [ string ] struct { } ) } for i := range ids { ltu . locations [ ids [ i ] ] = struct { } { } } return ltu }
AddLocationIDs adds the locations edge to Location by ids.
AddLocationIDs adds the locations edge to Location by ids .