func (rs *reserveState) radius(t tier) uint8 {
	switch t {
	case unreserved:
		return swarm.MaxPO
	case inner:
		return rs.Radius
	default:
		// outer
		return rs.Radius - 1
	}
}
// radius returns the reserve radius of a batch given the depth (radius of responsibility)
// based on the tier it falls in
radius returns the reserve radius of a batch given the depth (radius of responsibility)
based on the tier it falls in
// radius returns the reserve radius of a batch given the depth ( radius of responsibility ) // based on the tier it falls in
func (rs *reserveState) radius(t tier) uint8 {
	switch t {
	case unreserved:
		return swarm.MaxPO
	case inner:
		return rs.Radius
	default:
		return rs.Radius - 1
	}
}
func ( rs * reserveState ) radius ( t tier ) uint8 { switch t { case unreserved : return swarm . MaxPO case inner : return rs . Radius default : return rs . Radius - 1 } }
radius returns the reserve radius of a batch given the depth (radius of responsibility)
based on the tier it falls in
radius returns the reserve radius of a batch given the depth ( radius of responsibility ) based on the tier it falls in
// outer