func (_m *SceneMarkerReaderWriter) Wall(q *string) ([]*models.SceneMarker, error) {
	ret := _m.Called(q)

	var r0 []*models.SceneMarker
	if rf, ok := ret.Get(0).(func(*string) []*models.SceneMarker); ok {
		r0 = rf(q)
	} else {
		if ret.Get(0) != nil {
			r0 = ret.Get(0).([]*models.SceneMarker)
		}
	}

	var r1 error
	if rf, ok := ret.Get(1).(func(*string) error); ok {
		r1 = rf(q)
	} else {
		r1 = ret.Error(1)
	}

	return r0, r1
}
// Wall provides a mock function with given fields: q
Wall provides a mock function with given fields: q
// Wall provides a mock function with given fields : q
func (_m *SceneMarkerReaderWriter) Wall(q *string) ([]*models.SceneMarker, error) {
	ret := _m.Called(q)
	var r0 []*models.SceneMarker
	if rf, ok := ret.Get(0).(func(*string) []*models.SceneMarker); ok {
		r0 = rf(q)
	} else {
		if ret.Get(0) != nil {
			r0 = ret.Get(0).([]*models.SceneMarker)
		}
	}
	var r1 error
	if rf, ok := ret.Get(1).(func(*string) error); ok {
		r1 = rf(q)
	} else {
		r1 = ret.Error(1)
	}
	return r0, r1
}
func ( _m * SceneMarkerReaderWriter ) Wall ( q * string ) ( [ ] * models . SceneMarker , error ) { ret := _m . Called ( q ) var r0 [ ] * models . SceneMarker if rf , ok := ret . Get ( 0 ) . ( func ( * string ) [ ] * models . SceneMarker ) ; ok { r0 = rf ( q ) } else { if ret . Get ( 0 ) != nil { r0 = ret . Get ( 0 ) . ( [ ] * models . SceneMarker ) } } var r1 error if rf , ok := ret . Get ( 1 ) . ( func ( * string ) error ) ; ok { r1 = rf ( q ) } else { r1 = ret . Error ( 1 ) } return r0 , r1 }
Wall provides a mock function with given fields: q
Wall provides a mock function with given fields : q