func New(dom DOM, log Log, game Game) *Lobby {
	l := Lobby{
		dom:  dom,
		log:  log,
		game: game,
	}
	return &l
}
// New creates a lobby for games.
New creates a lobby for games.
// New creates a lobby for games .
func New(dom DOM, log Log, game Game) *Lobby {
	l := Lobby{
		dom:  dom,
		log:  log,
		game: game,
	}
	return &l
}
func New ( dom DOM , log Log , game Game ) * Lobby { l := Lobby { dom : dom , log : log , game : game , } return & l }
New creates a lobby for games.
New creates a lobby for games .