func (ec *EquipmentCreate) SetNillableParentPositionID(id *string) *EquipmentCreate {
	if id != nil {
		ec = ec.SetParentPositionID(*id)
	}
	return ec
}
// SetNillableParentPositionID sets the parent_position edge to EquipmentPosition by id if the given value is not nil.
SetNillableParentPositionID sets the parent_position edge to EquipmentPosition by id if the given value is not nil.
// SetNillableParentPositionID sets the parent_position edge to EquipmentPosition by id if the given value is not nil .
func (ec *EquipmentCreate) SetNillableParentPositionID(id *string) *EquipmentCreate {
	if id != nil {
		ec = ec.SetParentPositionID(*id)
	}
	return ec
}
func ( ec * EquipmentCreate ) SetNillableParentPositionID ( id * string ) * EquipmentCreate { if id != nil { ec = ec . SetParentPositionID ( * id ) } return ec }
SetNillableParentPositionID sets the parent_position edge to EquipmentPosition by id if the given value is not nil.
SetNillableParentPositionID sets the parent_position edge to EquipmentPosition by id if the given value is not nil .