func (c *Canvas) SetTileLength(tileLength int) {
	c.draw.tileLength = tileLength
	parentDivOffsetWidth := c.ParentDivOffsetWidth()
	c.UpdateSize(parentDivOffsetWidth)
}
// SetTileLength sets the drawing size of the tiles length/height.
SetTileLength sets the drawing size of the tiles length/height.
// SetTileLength sets the drawing size of the tiles length / height .
func (c *Canvas) SetTileLength(tileLength int) {
	c.draw.tileLength = tileLength
	parentDivOffsetWidth := c.ParentDivOffsetWidth()
	c.UpdateSize(parentDivOffsetWidth)
}
func ( c * Canvas ) SetTileLength ( tileLength int ) { c . draw . tileLength = tileLength parentDivOffsetWidth := c . ParentDivOffsetWidth ( ) c . UpdateSize ( parentDivOffsetWidth ) }
SetTileLength sets the drawing size of the tiles length/height.
SetTileLength sets the drawing size of the tiles length / height .