func (bl *Blinkt) ShowInitialAnim() {
	red := 0
	green := 255
	blue := 0

	bl.Clear()
	bl.SetPixel(3, red, green, blue)
	bl.SetPixel(4, red, green, blue)
	for i := 1; i <= 10; i++ {
		bl.SetBrightness(float64(i) * 0.05)
		bl.Show()
		time.Sleep(70 * time.Millisecond)
	}

	for pixel := 2; pixel >= 0; pixel-- {
		mirrorPixel := 7 - pixel
		bl.SetPixel(pixel, red, green, blue)
		bl.SetPixel(mirrorPixel, red, green, blue)
		bl.Show()
		time.Sleep(80 * time.Millisecond)
	}

	bl.Clear()
	bl.Show()
}
// ShowInitialAnim displays a "start" light animation
ShowInitialAnim displays a "start" light animation
// ShowInitialAnim displays a " start " light animation
func (bl *Blinkt) ShowInitialAnim() {
	red := 0
	green := 255
	blue := 0
	bl.Clear()
	bl.SetPixel(3, red, green, blue)
	bl.SetPixel(4, red, green, blue)
	for i := 1; i <= 10; i++ {
		bl.SetBrightness(float64(i) * 0.05)
		bl.Show()
		time.Sleep(70 * time.Millisecond)
	}
	for pixel := 2; pixel >= 0; pixel-- {
		mirrorPixel := 7 - pixel
		bl.SetPixel(pixel, red, green, blue)
		bl.SetPixel(mirrorPixel, red, green, blue)
		bl.Show()
		time.Sleep(80 * time.Millisecond)
	}
	bl.Clear()
	bl.Show()
}
func ( bl * Blinkt ) ShowInitialAnim ( ) { red := 0 green := 255 blue := 0 bl . Clear ( ) bl . SetPixel ( 3 , red , green , blue ) bl . SetPixel ( 4 , red , green , blue ) for i := 1 ; i <= 10 ; i ++ { bl . SetBrightness ( float64 ( i ) * 0.05 ) bl . Show ( ) time . Sleep ( 70 * time . Millisecond ) } for pixel := 2 ; pixel >= 0 ; pixel -- { mirrorPixel := 7 - pixel bl . SetPixel ( pixel , red , green , blue ) bl . SetPixel ( mirrorPixel , red , green , blue ) bl . Show ( ) time . Sleep ( 80 * time . Millisecond ) } bl . Clear ( ) bl . Show ( ) }
ShowInitialAnim displays a "start" light animation
ShowInitialAnim displays a " start " light animation