func (etuo *EquipmentTypeUpdateOne) AddEquipmentIDs(ids ...string) *EquipmentTypeUpdateOne {
	if etuo.equipment == nil {
		etuo.equipment = make(map[string]struct{})
	}
	for i := range ids {
		etuo.equipment[ids[i]] = struct{}{}
	}
	return etuo
}
// AddEquipmentIDs adds the equipment edge to Equipment by ids.
AddEquipmentIDs adds the equipment edge to Equipment by ids.
// AddEquipmentIDs adds the equipment edge to Equipment by ids .
func (etuo *EquipmentTypeUpdateOne) AddEquipmentIDs(ids ...string) *EquipmentTypeUpdateOne {
	if etuo.equipment == nil {
		etuo.equipment = make(map[string]struct{})
	}
	for i := range ids {
		etuo.equipment[ids[i]] = struct{}{}
	}
	return etuo
}
func ( etuo * EquipmentTypeUpdateOne ) AddEquipmentIDs ( ids ... string ) * EquipmentTypeUpdateOne { if etuo . equipment == nil { etuo . equipment = make ( map [ string ] struct { } ) } for i := range ids { etuo . equipment [ ids [ i ] ] = struct { } { } } return etuo }
AddEquipmentIDs adds the equipment edge to Equipment by ids.
AddEquipmentIDs adds the equipment edge to Equipment by ids .