func (c *gameServerSets) Update(gameServerSet *v1.GameServerSet) (result *v1.GameServerSet, err error) {
	result = &v1.GameServerSet{}
	err = c.client.Put().
		Namespace(c.ns).
		Resource("gameserversets").
		Name(gameServerSet.Name).
		Body(gameServerSet).
		Do().
		Into(result)
	return
}
// Update takes the representation of a gameServerSet and updates it. Returns the server's representation of the gameServerSet, and an error, if there is any.
Update takes the representation of a gameServerSet and updates it. Returns the server's representation of the gameServerSet, and an error, if there is any.
// Update takes the representation of a gameServerSet and updates it . Returns the server ' s representation of the gameServerSet and an error if there is any .
func (c *gameServerSets) Update(gameServerSet *v1.GameServerSet) (result *v1.GameServerSet, err error) {
	result = &v1.GameServerSet{}
	err = c.client.Put().
		Namespace(c.ns).
		Resource("gameserversets").
		Name(gameServerSet.Name).
		Body(gameServerSet).
		Do().
		Into(result)
	return
}
func ( c * gameServerSets ) Update ( gameServerSet * v1 . GameServerSet ) ( result * v1 . GameServerSet , err error ) { result = & v1 . GameServerSet { } err = c . client . Put ( ) . Namespace ( c . ns ) . Resource ( " " ) . Name ( gameServerSet . Name ) . Body ( gameServerSet ) . Do ( ) . Into ( result ) return }
Update takes the representation of a gameServerSet and updates it.
Update takes the representation of a gameServerSet and updates it .