func (etuo *EquipmentTypeUpdateOne) AddPropertyTypeIDs(ids ...string) *EquipmentTypeUpdateOne {
	if etuo.property_types == nil {
		etuo.property_types = make(map[string]struct{})
	}
	for i := range ids {
		etuo.property_types[ids[i]] = struct{}{}
	}
	return etuo
}
// AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
// AddPropertyTypeIDs adds the property_types edge to PropertyType by ids .
func (etuo *EquipmentTypeUpdateOne) AddPropertyTypeIDs(ids ...string) *EquipmentTypeUpdateOne {
	if etuo.property_types == nil {
		etuo.property_types = make(map[string]struct{})
	}
	for i := range ids {
		etuo.property_types[ids[i]] = struct{}{}
	}
	return etuo
}
func ( etuo * EquipmentTypeUpdateOne ) AddPropertyTypeIDs ( ids ... string ) * EquipmentTypeUpdateOne { if etuo . property_types == nil { etuo . property_types = make ( map [ string ] struct { } ) } for i := range ids { etuo . property_types [ ids [ i ] ] = struct { } { } } return etuo }
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids .