func (ltuo *LocationTypeUpdateOne) AddPropertyTypeIDs(ids ...string) *LocationTypeUpdateOne {
	if ltuo.property_types == nil {
		ltuo.property_types = make(map[string]struct{})
	}
	for i := range ids {
		ltuo.property_types[ids[i]] = struct{}{}
	}
	return ltuo
}
// AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
// AddPropertyTypeIDs adds the property_types edge to PropertyType by ids .
func (ltuo *LocationTypeUpdateOne) AddPropertyTypeIDs(ids ...string) *LocationTypeUpdateOne {
	if ltuo.property_types == nil {
		ltuo.property_types = make(map[string]struct{})
	}
	for i := range ids {
		ltuo.property_types[ids[i]] = struct{}{}
	}
	return ltuo
}
func ( ltuo * LocationTypeUpdateOne ) AddPropertyTypeIDs ( ids ... string ) * LocationTypeUpdateOne { if ltuo . property_types == nil { ltuo . property_types = make ( map [ string ] struct { } ) } for i := range ids { ltuo . property_types [ ids [ i ] ] = struct { } { } } return ltuo }
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids .