func (epdc *EquipmentPositionDefinitionCreate) AddPositionIDs(ids ...string) *EquipmentPositionDefinitionCreate {
	if epdc.positions == nil {
		epdc.positions = make(map[string]struct{})
	}
	for i := range ids {
		epdc.positions[ids[i]] = struct{}{}
	}
	return epdc
}
// AddPositionIDs adds the positions edge to EquipmentPosition by ids.
AddPositionIDs adds the positions edge to EquipmentPosition by ids.
// AddPositionIDs adds the positions edge to EquipmentPosition by ids .
func (epdc *EquipmentPositionDefinitionCreate) AddPositionIDs(ids ...string) *EquipmentPositionDefinitionCreate {
	if epdc.positions == nil {
		epdc.positions = make(map[string]struct{})
	}
	for i := range ids {
		epdc.positions[ids[i]] = struct{}{}
	}
	return epdc
}
func ( epdc * EquipmentPositionDefinitionCreate ) AddPositionIDs ( ids ... string ) * EquipmentPositionDefinitionCreate { if epdc . positions == nil { epdc . positions = make ( map [ string ] struct { } ) } for i := range ids { epdc . positions [ ids [ i ] ] = struct { } { } } return epdc }
AddPositionIDs adds the positions edge to EquipmentPosition by ids.
AddPositionIDs adds the positions edge to EquipmentPosition by ids .