func (c *gameServerSets) GetScale(gameServerSetName string, options metav1.GetOptions) (result *v1beta1.Scale, err error) {
	result = &v1beta1.Scale{}
	err = c.client.Get().
		Namespace(c.ns).
		Resource("gameserversets").
		Name(gameServerSetName).
		SubResource("scale").
		VersionedParams(&options, scheme.ParameterCodec).
		Do().
		Into(result)
	return
}
// GetScale takes name of the gameServerSet, and returns the corresponding v1beta1.Scale object, and an error if there is any.
GetScale takes name of the gameServerSet, and returns the corresponding v1beta1.Scale object, and an error if there is any.
// GetScale takes name of the gameServerSet and returns the corresponding v1beta1 . Scale object and an error if there is any .
func (c *gameServerSets) GetScale(gameServerSetName string, options metav1.GetOptions) (result *v1beta1.Scale, err error) {
	result = &v1beta1.Scale{}
	err = c.client.Get().
		Namespace(c.ns).
		Resource("gameserversets").
		Name(gameServerSetName).
		SubResource("scale").
		VersionedParams(&options, scheme.ParameterCodec).
		Do().
		Into(result)
	return
}
func ( c * gameServerSets ) GetScale ( gameServerSetName string , options metav1 . GetOptions ) ( result * v1beta1 . Scale , err error ) { result = & v1beta1 . Scale { } err = c . client . Get ( ) . Namespace ( c . ns ) . Resource ( " " ) . Name ( gameServerSetName ) . SubResource ( " " ) . VersionedParams ( & options , scheme . ParameterCodec ) . Do ( ) . Into ( result ) return }
GetScale takes name of the gameServerSet, and returns the corresponding v1beta1.Scale object, and an error if there is any.
GetScale takes name of the gameServerSet and returns the corresponding v1beta1 . Scale object and an error if there is any .