func (c *gameServerSets) UpdateStatus(gameServerSet *v1.GameServerSet) (result *v1.GameServerSet, err error) {
	result = &v1.GameServerSet{}
	err = c.client.Put().
		Namespace(c.ns).
		Resource("gameserversets").
		Name(gameServerSet.Name).
		SubResource("status").
		Body(gameServerSet).
		Do().
		Into(result)
	return
}
// UpdateStatus was generated because the type contains a Status member.
// Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().
UpdateStatus was generated because the type contains a Status member.
Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().
// UpdateStatus was generated because the type contains a Status member . // Add a + genclient : noStatus comment above the type to avoid generating UpdateStatus () .
func (c *gameServerSets) UpdateStatus(gameServerSet *v1.GameServerSet) (result *v1.GameServerSet, err error) {
	result = &v1.GameServerSet{}
	err = c.client.Put().
		Namespace(c.ns).
		Resource("gameserversets").
		Name(gameServerSet.Name).
		SubResource("status").
		Body(gameServerSet).
		Do().
		Into(result)
	return
}
func ( c * gameServerSets ) UpdateStatus ( gameServerSet * v1 . GameServerSet ) ( result * v1 . GameServerSet , err error ) { result = & v1 . GameServerSet { } err = c . client . Put ( ) . Namespace ( c . ns ) . Resource ( " " ) . Name ( gameServerSet . Name ) . SubResource ( " " ) . Body ( gameServerSet ) . Do ( ) . Into ( result ) return }
UpdateStatus was generated because the type contains a Status member.
UpdateStatus was generated because the type contains a Status member .