func (i Info) isInGame(playerName string) bool {
	for _, n := range i.Players {
		if n == playerName {
			return true
		}
	}
	return false
}
// isInGame determines if a player with the specified game is in the players slice.
isInGame determines if a player with the specified game is in the players slice.
// isInGame determines if a player with the specified game is in the players slice .
func (i Info) isInGame(playerName string) bool {
	for _, n := range i.Players {
		if n == playerName {
			return true
		}
	}
	return false
}
func ( i Info ) isInGame ( playerName string ) bool { for _ , n := range i . Players { if n == playerName { return true } } return false }
isInGame determines if a player with the specified game is in the players slice.
isInGame determines if a player with the specified game is in the players slice .