func (bl *Blinkt) ShowFinalAnim() {
	red := 255
	green := 0
	blue := 0

	bl.SetAll(red, green, blue)
	bl.Show()
	time.Sleep(80 * time.Millisecond)

	for pixel := 0; pixel < 3; pixel++ {
		mirrorPixel := 7 - pixel
		bl.SetPixel(pixel, 0, 0, 0)
		bl.SetPixel(mirrorPixel, 0, 0, 0)
		bl.Show()
		time.Sleep(80 * time.Millisecond)
	}

	for i := 10; i > 0; i-- {
		bl.SetBrightness(float64(i) * 0.05)
		bl.Show()
		time.Sleep(70 * time.Millisecond)
	}

	bl.Clear()
	bl.Show()
}
// ShowFinalAnim displays a "start" light animation
ShowFinalAnim displays a "start" light animation
// ShowFinalAnim displays a " start " light animation
func (bl *Blinkt) ShowFinalAnim() {
	red := 255
	green := 0
	blue := 0
	bl.SetAll(red, green, blue)
	bl.Show()
	time.Sleep(80 * time.Millisecond)
	for pixel := 0; pixel < 3; pixel++ {
		mirrorPixel := 7 - pixel
		bl.SetPixel(pixel, 0, 0, 0)
		bl.SetPixel(mirrorPixel, 0, 0, 0)
		bl.Show()
		time.Sleep(80 * time.Millisecond)
	}
	for i := 10; i > 0; i-- {
		bl.SetBrightness(float64(i) * 0.05)
		bl.Show()
		time.Sleep(70 * time.Millisecond)
	}
	bl.Clear()
	bl.Show()
}
func ( bl * Blinkt ) ShowFinalAnim ( ) { red := 255 green := 0 blue := 0 bl . SetAll ( red , green , blue ) bl . Show ( ) time . Sleep ( 80 * time . Millisecond ) for pixel := 0 ; pixel < 3 ; pixel ++ { mirrorPixel := 7 - pixel bl . SetPixel ( pixel , 0 , 0 , 0 ) bl . SetPixel ( mirrorPixel , 0 , 0 , 0 ) bl . Show ( ) time . Sleep ( 80 * time . Millisecond ) } for i := 10 ; i > 0 ; i -- { bl . SetBrightness ( float64 ( i ) * 0.05 ) bl . Show ( ) time . Sleep ( 70 * time . Millisecond ) } bl . Clear ( ) bl . Show ( ) }
ShowFinalAnim displays a "start" light animation
ShowFinalAnim displays a " start " light animation