func (rs *reserveState) size(depth uint8, t tier) int64 {
	size := exp2(depth - rs.Radius - 1)
	switch t {
	case inner:
		return size
	case outer:
		return 2 * size
	default:
		// case is unreserved
		return 0
	}
}
// size returns the number of chunks the local node is responsible
// to store in its reserve.
size returns the number of chunks the local node is responsible
to store in its reserve.
// size returns the number of chunks the local node is responsible // to store in its reserve .
func (rs *reserveState) size(depth uint8, t tier) int64 {
	size := exp2(depth - rs.Radius - 1)
	switch t {
	case inner:
		return size
	case outer:
		return 2 * size
	default:
		return 0
	}
}
func ( rs * reserveState ) size ( depth uint8 , t tier ) int64 { size := exp2 ( depth - rs . Radius - 1 ) switch t { case inner : return size case outer : return 2 * size default : return 0 } }
size returns the number of chunks the local node is responsible
to store in its reserve.
size returns the number of chunks the local node is responsible to store in its reserve .
// case is unreserved