func New() Game {
	var g Game
	// randomSource := rand.NewSource(time.Now().UnixNano())
	randomSource := rand.NewSource(1)
	g.randomGenerator = rand.New(randomSource)
	g.Board = createContainer(10)
	g.assignRandomBlocks()
	return g
}
// New Game is used to initialize Game struct: 10x10 board and three randomly
// assigned blocks
New Game is used to initialize Game struct: 10x10 board and three randomly
assigned blocks
// New Game is used to initialize Game struct : 10x10 board and three randomly // assigned blocks
func New() Game {
	var g Game
	randomSource := rand.NewSource(1)
	g.randomGenerator = rand.New(randomSource)
	g.Board = createContainer(10)
	g.assignRandomBlocks()
	return g
}
func New ( ) Game { var g Game randomSource := rand . NewSource ( 1 ) g . randomGenerator = rand . New ( randomSource ) g . Board = createContainer ( 10 ) g . assignRandomBlocks ( ) return g }
New Game is used to initialize Game struct: 10x10 board and three randomly
assigned blocks
New Game is used to initialize Game struct : 10x10 board and three randomly assigned blocks
// randomSource := rand.NewSource(time.Now().UnixNano())