func (u *UpdateSet) IsEmpty() bool {
	withoutID := u.Partial
	withoutID.ID = 0

	return withoutID == models.ScenePartial{} &&
		u.PerformerIDs == nil &&
		u.TagIDs == nil &&
		u.StashIDs == nil &&
		u.CoverImage == nil
}
// IsEmpty returns true if there is nothing to update.
IsEmpty returns true if there is nothing to update.
// IsEmpty returns true if there is nothing to update .
func (u *UpdateSet) IsEmpty() bool {
	withoutID := u.Partial
	withoutID.ID = 0
	return withoutID == models.ScenePartial{} &&
		u.PerformerIDs == nil &&
		u.TagIDs == nil &&
		u.StashIDs == nil &&
		u.CoverImage == nil
}
func ( u * UpdateSet ) IsEmpty ( ) bool { withoutID := u . Partial withoutID . ID = 0 return withoutID == models . ScenePartial { } && u . PerformerIDs == nil && u . TagIDs == nil && u . StashIDs == nil && u . CoverImage == nil }
IsEmpty returns true if there is nothing to update.
IsEmpty returns true if there is nothing to update .