func (c *gameServerSets) DeleteCollection(options *metav1.DeleteOptions, listOptions metav1.ListOptions) error {
	var timeout time.Duration
	if listOptions.TimeoutSeconds != nil {
		timeout = time.Duration(*listOptions.TimeoutSeconds) * time.Second
	}
	return c.client.Delete().
		Namespace(c.ns).
		Resource("gameserversets").
		VersionedParams(&listOptions, scheme.ParameterCodec).
		Timeout(timeout).
		Body(options).
		Do().
		Error()
}
// DeleteCollection deletes a collection of objects.
DeleteCollection deletes a collection of objects.
// DeleteCollection deletes a collection of objects .
func (c *gameServerSets) DeleteCollection(options *metav1.DeleteOptions, listOptions metav1.ListOptions) error {
	var timeout time.Duration
	if listOptions.TimeoutSeconds != nil {
		timeout = time.Duration(*listOptions.TimeoutSeconds) * time.Second
	}
	return c.client.Delete().
		Namespace(c.ns).
		Resource("gameserversets").
		VersionedParams(&listOptions, scheme.ParameterCodec).
		Timeout(timeout).
		Body(options).
		Do().
		Error()
}
func ( c * gameServerSets ) DeleteCollection ( options * metav1 . DeleteOptions , listOptions metav1 . ListOptions ) error { var timeout time . Duration if listOptions . TimeoutSeconds != nil { timeout = time . Duration ( * listOptions . TimeoutSeconds ) * time . Second } return c . client . Delete ( ) . Namespace ( c . ns ) . Resource ( " " ) . VersionedParams ( & listOptions , scheme . ParameterCodec ) . Timeout ( timeout ) . Body ( options ) . Do ( ) . Error ( ) }
DeleteCollection deletes a collection of objects.
DeleteCollection deletes a collection of objects .