func (c *gameServerSets) Get(name string, options metav1.GetOptions) (result *v1.GameServerSet, err error) {
	result = &v1.GameServerSet{}
	err = c.client.Get().
		Namespace(c.ns).
		Resource("gameserversets").
		Name(name).
		VersionedParams(&options, scheme.ParameterCodec).
		Do().
		Into(result)
	return
}
// Get takes name of the gameServerSet, and returns the corresponding gameServerSet object, and an error if there is any.
Get takes name of the gameServerSet, and returns the corresponding gameServerSet object, and an error if there is any.
// Get takes name of the gameServerSet and returns the corresponding gameServerSet object and an error if there is any .
func (c *gameServerSets) Get(name string, options metav1.GetOptions) (result *v1.GameServerSet, err error) {
	result = &v1.GameServerSet{}
	err = c.client.Get().
		Namespace(c.ns).
		Resource("gameserversets").
		Name(name).
		VersionedParams(&options, scheme.ParameterCodec).
		Do().
		Into(result)
	return
}
func ( c * gameServerSets ) Get ( name string , options metav1 . GetOptions ) ( result * v1 . GameServerSet , err error ) { result = & v1 . GameServerSet { } err = c . client . Get ( ) . Namespace ( c . ns ) . Resource ( " " ) . Name ( name ) . VersionedParams ( & options , scheme . ParameterCodec ) . Do ( ) . Into ( result ) return }
Get takes name of the gameServerSet, and returns the corresponding gameServerSet object, and an error if there is any.
Get takes name of the gameServerSet and returns the corresponding gameServerSet object and an error if there is any .