func NewRandomMapName() string {
	allowedCharacters := []rune("abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789")
	allowedCharactersLen := len(allowedCharacters)
	nameLength := 15
	b := make([]rune, nameLength)
	for i := range b {
		b[i] = allowedCharacters[rand.Intn(allowedCharactersLen)]
	}
	return string(b)
}
// NewRandomMapName - Returns a new map name randomly generated
Returns a new map name randomly generated
// NewRandomMapName - Returns a new map name randomly generated
func NewRandomMapName() string {
	allowedCharacters := []rune("abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789")
	allowedCharactersLen := len(allowedCharacters)
	nameLength := 15
	b := make([]rune, nameLength)
	for i := range b {
		b[i] = allowedCharacters[rand.Intn(allowedCharactersLen)]
	}
	return string(b)
}
func NewRandomMapName ( ) string { allowedCharacters := [ ] rune ( " " ) allowedCharactersLen := len ( allowedCharacters ) nameLength := 15 b := make ( [ ] rune , nameLength ) for i := range b { b [ i ] = allowedCharacters [ rand . Intn ( allowedCharactersLen ) ] } return string ( b ) }
Returns a new map name randomly generated
Returns a new map name randomly generated