func (c *Component) Progress(progress uint64) {
	atomic.StoreUint64(c.progress, progress)
	total := atomic.LoadUint64(c.total)
	if atomic.LoadInt32(c.ready) == 1 && progress > total {
		fmt.Fprintf(os.Stderr, "Progress(): progress (%d) > total (%d)\n", progress, total)
	}
	c.status.update()
}
// Progress sets the progress.
Progress sets the progress.
// Progress sets the progress .
func (c *Component) Progress(progress uint64) {
	atomic.StoreUint64(c.progress, progress)
	total := atomic.LoadUint64(c.total)
	if atomic.LoadInt32(c.ready) == 1 && progress > total {
		fmt.Fprintf(os.Stderr, "Progress(): progress (%d) > total (%d)\n", progress, total)
	}
	c.status.update()
}
func ( c * Component ) Progress ( progress uint64 ) { atomic . StoreUint64 ( c . progress , progress ) total := atomic . LoadUint64 ( c . total ) if atomic . LoadInt32 ( c . ready ) == 1 && progress > total { fmt . Fprintf ( os . Stderr , " \n " , progress , total ) } c . status . update ( ) }
Progress sets the progress.
Progress sets the progress .