func AnyJobNeedsState(jobs ...MachineJob) bool {
	for _, j := range jobs {
		if j.NeedsState() {
			return true
		}
	}
	return false
}
// AnyJobNeedsState returns true if any of the provided jobs
// require a state connection.
AnyJobNeedsState returns true if any of the provided jobs
require a state connection.
// AnyJobNeedsState returns true if any of the provided jobs // require a state connection .
func AnyJobNeedsState(jobs ...MachineJob) bool {
	for _, j := range jobs {
		if j.NeedsState() {
			return true
		}
	}
	return false
}
func AnyJobNeedsState ( jobs ... MachineJob ) bool { for _ , j := range jobs { if j . NeedsState ( ) { return true } } return false }
AnyJobNeedsState returns true if any of the provided jobs
require a state connection.
AnyJobNeedsState returns true if any of the provided jobs require a state connection .