func GetMonitorV1(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *MonitorV1State, opts ...pulumi.ResourceOption) (*MonitorV1, error) {
	var resource MonitorV1
	err := ctx.ReadResource("openstack:loadbalancer/monitorV1:MonitorV1", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
// GetMonitorV1 gets an existing MonitorV1 resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
GetMonitorV1 gets an existing MonitorV1 resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
// GetMonitorV1 gets an existing MonitorV1 resource ' s state with the given name ID and optional // state properties that are used to uniquely qualify the lookup ( nil if not required ) .
func GetMonitorV1(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *MonitorV1State, opts ...pulumi.ResourceOption) (*MonitorV1, error) {
	var resource MonitorV1
	err := ctx.ReadResource("openstack:loadbalancer/monitorV1:MonitorV1", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
func GetMonitorV1 ( ctx * pulumi . Context , name string , id pulumi . IDInput , state * MonitorV1State , opts ... pulumi . ResourceOption ) ( * MonitorV1 , error ) { var resource MonitorV1 err := ctx . ReadResource ( " " , name , id , state , & resource , opts ... ) if err != nil { return nil , err } return & resource , nil }
GetMonitorV1 gets an existing MonitorV1 resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
GetMonitorV1 gets an existing MonitorV1 resource ' s state with the given name ID and optional state properties that are used to uniquely qualify the lookup ( nil if not required ) .