func GetGuildEmoji(client httd.Getter, guildID, emojiID Snowflake) (ret *Emoji, err error) {
	_, body, err := client.Get(&httd.Request{
		Ratelimiter: ratelimitGuild(guildID),
		Endpoint:    endpoint.GuildEmoji(guildID, emojiID),
	})
	if err != nil {
		return
	}

	err = unmarshal(body, &ret)
	return
}
// GetGuildEmoji [GET]      Returns an emoji object for the given guild and emoji IDs.
// Endpoint                 /guilds/{guild.id}/emojis/{emoji.id}
// Rate limiter [MAJOR]     /guilds/{guild.id} // TODO: no idea if this is correct
// Discord documentation    https://discordapp.com/developers/docs/resources/emoji#get-guild-emoji
// Reviewed                 2018-06-10
// Comment                  -
GetGuildEmoji [GET]      Returns an emoji object for the given guild and emoji IDs.
// GetGuildEmoji [ GET ] Returns an emoji object for the given guild and emoji IDs . // Endpoint / guilds / { guild . id } / emojis / { emoji . id } // Rate limiter [ MAJOR ] / guilds / { guild . id } // TODO : no idea if this is correct // Discord documentation https : // discordapp . com / developers / docs / resources / emoji#get - guild - emoji // Reviewed 2018 - 06 - 10 // Comment -
func GetGuildEmoji(client httd.Getter, guildID, emojiID Snowflake) (ret *Emoji, err error) {
	_, body, err := client.Get(&httd.Request{
		Ratelimiter: ratelimitGuild(guildID),
		Endpoint:    endpoint.GuildEmoji(guildID, emojiID),
	})
	if err != nil {
		return
	}
	err = unmarshal(body, &ret)
	return
}
func GetGuildEmoji ( client httd . Getter , guildID , emojiID Snowflake ) ( ret * Emoji , err error ) { _ , body , err := client . Get ( & httd . Request { Ratelimiter : ratelimitGuild ( guildID ) , Endpoint : endpoint . GuildEmoji ( guildID , emojiID ) , } ) if err != nil { return } err = unmarshal ( body , & ret ) return }
GetGuildEmoji [GET]      Returns an emoji object for the given guild and emoji IDs.
GetGuildEmoji [ GET ] Returns an emoji object for the given guild and emoji IDs .