func (s *Socket) handlePlayerRemove(m message.Message) {
	s.Close()
	if len(m.Info) > 0 {
		s.log.Info(m.Info)
	}
}
// handlePlayerRemove closes the socket and logs any info text from the message.
handlePlayerRemove closes the socket and logs any info text from the message.
// handlePlayerRemove closes the socket and logs any info text from the message .
func (s *Socket) handlePlayerRemove(m message.Message) {
	s.Close()
	if len(m.Info) > 0 {
		s.log.Info(m.Info)
	}
}
func ( s * Socket ) handlePlayerRemove ( m message . Message ) { s . Close ( ) if len ( m . Info ) > 0 { s . log . Info ( m . Info ) } }
handlePlayerRemove closes the socket and logs any info text from the message.
handlePlayerRemove closes the socket and logs any info text from the message .