func (e *EncryptedAuctionOrder) Deserialize(raw []byte) (err error) {
	var b *bytes.Buffer
	b = bytes.NewBuffer(raw)

	// register the rsw puzzle and hashtimelock puzzle
	gob.Register(new(rsw.PuzzleRSW))

	// register the hashtimelock (puzzle and timelock are same thing)
	gob.Register(new(hashtimelock.HashTimelock))

	// register the puzzle interface
	gob.RegisterName("puzzle", new(crypto.Puzzle))

	// register the encrypted auction order interface with gob
	gob.RegisterName("order", new(EncryptedAuctionOrder))

	// create a new decoder writing to the buffer
	dec := gob.NewDecoder(b)

	// decode the encrypted auction order in the buffer
	if err = dec.Decode(e); err != nil {
		err = fmt.Errorf("Error decoding encrypted auction order: %s", err)
		return
	}

	return
}
// Deserialize deserializes the raw bytes into the encrypted auction order receiver
Deserialize deserializes the raw bytes into the encrypted auction order receiver
// Deserialize deserializes the raw bytes into the encrypted auction order receiver
func (e *EncryptedAuctionOrder) Deserialize(raw []byte) (err error) {
	var b *bytes.Buffer
	b = bytes.NewBuffer(raw)
	gob.Register(new(rsw.PuzzleRSW))
	gob.Register(new(hashtimelock.HashTimelock))
	gob.RegisterName("puzzle", new(crypto.Puzzle))
	gob.RegisterName("order", new(EncryptedAuctionOrder))
	dec := gob.NewDecoder(b)
	if err = dec.Decode(e); err != nil {
		err = fmt.Errorf("Error decoding encrypted auction order: %s", err)
		return
	}
	return
}
func ( e * EncryptedAuctionOrder ) Deserialize ( raw [ ] byte ) ( err error ) { var b * bytes . Buffer b = bytes . NewBuffer ( raw ) gob . Register ( new ( rsw . PuzzleRSW ) ) gob . Register ( new ( hashtimelock . HashTimelock ) ) gob . RegisterName ( " " , new ( crypto . Puzzle ) ) gob . RegisterName ( " " , new ( EncryptedAuctionOrder ) ) dec := gob . NewDecoder ( b ) if err = dec . Decode ( e ) ; err != nil { err = fmt . Errorf ( " " , err ) return } return }
Deserialize deserializes the raw bytes into the encrypted auction order receiver
Deserialize deserializes the raw bytes into the encrypted auction order receiver
// register the rsw puzzle and hashtimelock puzzle // register the hashtimelock (puzzle and timelock are same thing) // register the puzzle interface // register the encrypted auction order interface with gob // create a new decoder writing to the buffer // decode the encrypted auction order in the buffer