func (etu *EquipmentTypeUpdate) AddPropertyTypeIDs(ids ...string) *EquipmentTypeUpdate {
	if etu.property_types == nil {
		etu.property_types = make(map[string]struct{})
	}
	for i := range ids {
		etu.property_types[ids[i]] = struct{}{}
	}
	return etu
}
// AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
// AddPropertyTypeIDs adds the property_types edge to PropertyType by ids .
func (etu *EquipmentTypeUpdate) AddPropertyTypeIDs(ids ...string) *EquipmentTypeUpdate {
	if etu.property_types == nil {
		etu.property_types = make(map[string]struct{})
	}
	for i := range ids {
		etu.property_types[ids[i]] = struct{}{}
	}
	return etu
}
func ( etu * EquipmentTypeUpdate ) AddPropertyTypeIDs ( ids ... string ) * EquipmentTypeUpdate { if etu . property_types == nil { etu . property_types = make ( map [ string ] struct { } ) } for i := range ids { etu . property_types [ ids [ i ] ] = struct { } { } } return etu }
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids .