func (k *Keys) IsDown(key int) bool {
	stat, exists := k.Pressed[key]

	return exists && stat
}
// IsDown verify if the given key is pressed
IsDown verify if the given key is pressed
// IsDown verify if the given key is pressed
func (k *Keys) IsDown(key int) bool {
	stat, exists := k.Pressed[key]
	return exists && stat
}
func ( k * Keys ) IsDown ( key int ) bool { stat , exists := k . Pressed [ key ] return exists && stat }
IsDown verify if the given key is pressed
IsDown verify if the given key is pressed