func (bl *Blinkt) Cleanup() {
	if bl.ShowAnimOnExit {
		bl.ShowFinalAnim()
	}
	if bl.ClearOnExit {
		bl.Clear()
		bl.Show()
	}
	gpio.Cleanup()
}
// Cleanup does final cleanup of resources
Cleanup does final cleanup of resources
// Cleanup does final cleanup of resources
func (bl *Blinkt) Cleanup() {
	if bl.ShowAnimOnExit {
		bl.ShowFinalAnim()
	}
	if bl.ClearOnExit {
		bl.Clear()
		bl.Show()
	}
	gpio.Cleanup()
}
func ( bl * Blinkt ) Cleanup ( ) { if bl . ShowAnimOnExit { bl . ShowFinalAnim ( ) } if bl . ClearOnExit { bl . Clear ( ) bl . Show ( ) } gpio . Cleanup ( ) }
Cleanup does final cleanup of resources
Cleanup does final cleanup of resources