func Uint32(value *structpb.Value) uint32 {
	nv, ok := value.Kind.(*structpb.Value_NumberValue)
	if !ok {
		return 0
	}
	return uint32(nv.NumberValue)
}
// Uint32 returns value as an uint32. If value is not a
// NumberValue, returns 0
Uint32 returns value as an uint32. If value is not a
NumberValue, returns 0
// Uint32 returns value as an uint32 . If value is not a // NumberValue returns 0
func Uint32(value *structpb.Value) uint32 {
	nv, ok := value.Kind.(*structpb.Value_NumberValue)
	if !ok {
		return 0
	}
	return uint32(nv.NumberValue)
}
func Uint32 ( value * structpb . Value ) uint32 { nv , ok := value . Kind . ( * structpb . Value_NumberValue ) if ! ok { return 0 } return uint32 ( nv . NumberValue ) }
Uint32 returns value as an uint32.
Uint32 returns value as an uint32 .