func (etu *EquipmentTypeUpdate) RemovePropertyTypeIDs(ids ...string) *EquipmentTypeUpdate {
	if etu.removedPropertyTypes == nil {
		etu.removedPropertyTypes = make(map[string]struct{})
	}
	for i := range ids {
		etu.removedPropertyTypes[ids[i]] = struct{}{}
	}
	return etu
}
// RemovePropertyTypeIDs removes the property_types edge to PropertyType by ids.
RemovePropertyTypeIDs removes the property_types edge to PropertyType by ids.
// RemovePropertyTypeIDs removes the property_types edge to PropertyType by ids .
func (etu *EquipmentTypeUpdate) RemovePropertyTypeIDs(ids ...string) *EquipmentTypeUpdate {
	if etu.removedPropertyTypes == nil {
		etu.removedPropertyTypes = make(map[string]struct{})
	}
	for i := range ids {
		etu.removedPropertyTypes[ids[i]] = struct{}{}
	}
	return etu
}
func ( etu * EquipmentTypeUpdate ) RemovePropertyTypeIDs ( ids ... string ) * EquipmentTypeUpdate { if etu . removedPropertyTypes == nil { etu . removedPropertyTypes = make ( map [ string ] struct { } ) } for i := range ids { etu . removedPropertyTypes [ ids [ i ] ] = struct { } { } } return etu }
RemovePropertyTypeIDs removes the property_types edge to PropertyType by ids.
RemovePropertyTypeIDs removes the property_types edge to PropertyType by ids .