func GetFirewall(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *FirewallState, opts ...pulumi.ResourceOption) (*Firewall, error) {
	var resource Firewall
	err := ctx.ReadResource("azure:network/firewall:Firewall", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
// GetFirewall gets an existing Firewall resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
GetFirewall gets an existing Firewall resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
// GetFirewall gets an existing Firewall resource ' s state with the given name ID and optional // state properties that are used to uniquely qualify the lookup ( nil if not required ) .
func GetFirewall(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *FirewallState, opts ...pulumi.ResourceOption) (*Firewall, error) {
	var resource Firewall
	err := ctx.ReadResource("azure:network/firewall:Firewall", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
func GetFirewall ( ctx * pulumi . Context , name string , id pulumi . IDInput , state * FirewallState , opts ... pulumi . ResourceOption ) ( * Firewall , error ) { var resource Firewall err := ctx . ReadResource ( " " , name , id , state , & resource , opts ... ) if err != nil { return nil , err } return & resource , nil }
GetFirewall gets an existing Firewall resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
GetFirewall gets an existing Firewall resource ' s state with the given name ID and optional state properties that are used to uniquely qualify the lookup ( nil if not required ) .