func (g Game) playerFinalBoards() map[string]board.Board {
	finalBoards := make(map[string]board.Board, len(g.players))
	for pn, p := range g.players {
		finalBoards[string(pn)] = *p.Board
	}
	return finalBoards
}
// playerFinalBoards creates a map of player boards.
playerFinalBoards creates a map of player boards.
// playerFinalBoards creates a map of player boards .
func (g Game) playerFinalBoards() map[string]board.Board {
	finalBoards := make(map[string]board.Board, len(g.players))
	for pn, p := range g.players {
		finalBoards[string(pn)] = *p.Board
	}
	return finalBoards
}
func ( g Game ) playerFinalBoards ( ) map [ string ] board . Board { finalBoards := make ( map [ string ] board . Board , len ( g . players ) ) for pn , p := range g . players { finalBoards [ string ( pn ) ] = * p . Board } return finalBoards }
playerFinalBoards creates a map of player boards.
playerFinalBoards creates a map of player boards .