func New(seed uint64) *WyRand {
	return &WyRand{
		state: seed,
	}
}
// New returns a new WyRand seeded with the given value.
New returns a new WyRand seeded with the given value.
// New returns a new WyRand seeded with the given value .
func New(seed uint64) *WyRand {
	return &WyRand{
		state: seed,
	}
}
func New ( seed uint64 ) * WyRand { return & WyRand { state : seed , } }
New returns a new WyRand seeded with the given value.
New returns a new WyRand seeded with the given value .