func GetTable(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *TableState, opts ...pulumi.ResourceOption) (*Table, error) {
	var resource Table
	err := ctx.ReadResource("azure:storage/table:Table", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
// GetTable gets an existing Table resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
GetTable gets an existing Table resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
// GetTable gets an existing Table resource ' s state with the given name ID and optional // state properties that are used to uniquely qualify the lookup ( nil if not required ) .
func GetTable(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *TableState, opts ...pulumi.ResourceOption) (*Table, error) {
	var resource Table
	err := ctx.ReadResource("azure:storage/table:Table", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
func GetTable ( ctx * pulumi . Context , name string , id pulumi . IDInput , state * TableState , opts ... pulumi . ResourceOption ) ( * Table , error ) { var resource Table err := ctx . ReadResource ( " " , name , id , state , & resource , opts ... ) if err != nil { return nil , err } return & resource , nil }
GetTable gets an existing Table resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
GetTable gets an existing Table resource ' s state with the given name ID and optional state properties that are used to uniquely qualify the lookup ( nil if not required ) .