func NewKeys() Keys {
	keys := Keys{}
	keys.Pressed = make(map[int]bool)

	return keys
}
// NewKeys create a new Key
NewKeys create a new Key
// NewKeys create a new Key
func NewKeys() Keys {
	keys := Keys{}
	keys.Pressed = make(map[int]bool)
	return keys
}
func NewKeys ( ) Keys { keys := Keys { } keys . Pressed = make ( map [ int ] bool ) return keys }
NewKeys create a new Key
NewKeys create a new Key