func (wotu *WorkOrderTypeUpdate) AddPropertyTypeIDs(ids ...string) *WorkOrderTypeUpdate {
	if wotu.property_types == nil {
		wotu.property_types = make(map[string]struct{})
	}
	for i := range ids {
		wotu.property_types[ids[i]] = struct{}{}
	}
	return wotu
}
// AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
// AddPropertyTypeIDs adds the property_types edge to PropertyType by ids .
func (wotu *WorkOrderTypeUpdate) AddPropertyTypeIDs(ids ...string) *WorkOrderTypeUpdate {
	if wotu.property_types == nil {
		wotu.property_types = make(map[string]struct{})
	}
	for i := range ids {
		wotu.property_types[ids[i]] = struct{}{}
	}
	return wotu
}
func ( wotu * WorkOrderTypeUpdate ) AddPropertyTypeIDs ( ids ... string ) * WorkOrderTypeUpdate { if wotu . property_types == nil { wotu . property_types = make ( map [ string ] struct { } ) } for i := range ids { wotu . property_types [ ids [ i ] ] = struct { } { } } return wotu }
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids .