func (ltu *LocationTypeUpdate) AddPropertyTypeIDs(ids ...string) *LocationTypeUpdate {
	if ltu.property_types == nil {
		ltu.property_types = make(map[string]struct{})
	}
	for i := range ids {
		ltu.property_types[ids[i]] = struct{}{}
	}
	return ltu
}
// AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
// AddPropertyTypeIDs adds the property_types edge to PropertyType by ids .
func (ltu *LocationTypeUpdate) AddPropertyTypeIDs(ids ...string) *LocationTypeUpdate {
	if ltu.property_types == nil {
		ltu.property_types = make(map[string]struct{})
	}
	for i := range ids {
		ltu.property_types[ids[i]] = struct{}{}
	}
	return ltu
}
func ( ltu * LocationTypeUpdate ) AddPropertyTypeIDs ( ids ... string ) * LocationTypeUpdate { if ltu . property_types == nil { ltu . property_types = make ( map [ string ] struct { } ) } for i := range ids { ltu . property_types [ ids [ i ] ] = struct { } { } } return ltu }
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids.
AddPropertyTypeIDs adds the property_types edge to PropertyType by ids .