func (f Flags) lobbyConfig() lobby.Config {
	cfg := lobby.Config{
		Debug: f.DebugGame,
	}
	return cfg
}
// lobbyConfig creates the configuration for running and managing players of games.
lobbyConfig creates the configuration for running and managing players of games.
// lobbyConfig creates the configuration for running and managing players of games .
func (f Flags) lobbyConfig() lobby.Config {
	cfg := lobby.Config{
		Debug: f.DebugGame,
	}
	return cfg
}
func ( f Flags ) lobbyConfig ( ) lobby . Config { cfg := lobby . Config { Debug : f . DebugGame , } return cfg }
lobbyConfig creates the configuration for running and managing players of games.
lobbyConfig creates the configuration for running and managing players of games .