func NewMap(precision int32) *Map {
	return &Map{
		s: make(map[string]*rldata),
		p: time.Duration(precision) * time.Second,
	}
}
// NewMap creates and initializes a new Map. The precision determines
// how often the map is scanned for expired keys, in seconds.
NewMap creates and initializes a new Map. The precision determines
how often the map is scanned for expired keys, in seconds.
// NewMap creates and initializes a new Map . The precision determines // how often the map is scanned for expired keys in seconds .
func NewMap(precision int32) *Map {
	return &Map{
		s: make(map[string]*rldata),
		p: time.Duration(precision) * time.Second,
	}
}
func NewMap ( precision int32 ) * Map { return & Map { s : make ( map [ string ] * rldata ) , p : time . Duration ( precision ) * time . Second , } }
NewMap creates and initializes a new Map.
NewMap creates and initializes a new Map .