func (c *Canvas) SetGameStatus(s game.Status) {
	c.gameStatus = s
	c.selection.setMoveState(none)
	c.selection.tiles = make(map[tile.ID]tileSelection)
}
// SetGameStatus sets the gameStatus for the canvas.  The canvas is redrawn afterwards to clean up drawing artifacts
SetGameStatus sets the gameStatus for the canvas.  The canvas is redrawn afterwards to clean up drawing artifacts
// SetGameStatus sets the gameStatus for the canvas . The canvas is redrawn afterwards to clean up drawing artifacts
func (c *Canvas) SetGameStatus(s game.Status) {
	c.gameStatus = s
	c.selection.setMoveState(none)
	c.selection.tiles = make(map[tile.ID]tileSelection)
}
func ( c * Canvas ) SetGameStatus ( s game . Status ) { c . gameStatus = s c . selection . setMoveState ( none ) c . selection . tiles = make ( map [ tile . ID ] tileSelection ) }
SetGameStatus sets the gameStatus for the canvas.
SetGameStatus sets the gameStatus for the canvas .