func IsCPU(player chess.Color, config Config) bool {
	if (player == chess.Black && config.BlackPiece == "cpu") ||
		(player == chess.White && config.WhitePiece == "cpu") {
		return true
	}
	return false
}
// IsCPU returns a bool indicating whether the specified player is the CPU
IsCPU returns a bool indicating whether the specified player is the CPU
// IsCPU returns a bool indicating whether the specified player is the CPU
func IsCPU(player chess.Color, config Config) bool {
	if (player == chess.Black && config.BlackPiece == "cpu") ||
		(player == chess.White && config.WhitePiece == "cpu") {
		return true
	}
	return false
}
func IsCPU ( player chess . Color , config Config ) bool { if ( player == chess . Black && config . BlackPiece == " " ) || ( player == chess . White && config . WhitePiece == " " ) { return true } return false }
IsCPU returns a bool indicating whether the specified player is the CPU
IsCPU returns a bool indicating whether the specified player is the CPU