func (ec *EquipmentCreate) SetNillableFutureState(s *string) *EquipmentCreate {
	if s != nil {
		ec.SetFutureState(*s)
	}
	return ec
}
// SetNillableFutureState sets the future_state field if the given value is not nil.
SetNillableFutureState sets the future_state field if the given value is not nil.
// SetNillableFutureState sets the future_state field if the given value is not nil .
func (ec *EquipmentCreate) SetNillableFutureState(s *string) *EquipmentCreate {
	if s != nil {
		ec.SetFutureState(*s)
	}
	return ec
}
func ( ec * EquipmentCreate ) SetNillableFutureState ( s * string ) * EquipmentCreate { if s != nil { ec . SetFutureState ( * s ) } return ec }
SetNillableFutureState sets the future_state field if the given value is not nil.
SetNillableFutureState sets the future_state field if the given value is not nil .