func (any *Any) IsFloat32() bool {
	if any == nil {
		return false
	}
	_, ok := any.Value.(*Any_FloatValue)
	return ok
}
// IsFloat32 returns true if it is a float32
IsFloat32 returns true if it is a float32
// IsFloat32 returns true if it is a float32
func (any *Any) IsFloat32() bool {
	if any == nil {
		return false
	}
	_, ok := any.Value.(*Any_FloatValue)
	return ok
}
func ( any * Any ) IsFloat32 ( ) bool { if any == nil { return false } _ , ok := any . Value . ( * Any_FloatValue ) return ok }
IsFloat32 returns true if it is a float32
IsFloat32 returns true if it is a float32