func (c *Context) GetAttachedShaders(program js.Value) []js.Value {
	objs := c.Call("getAttachedShaders", program)
	shaders := make([]js.Value, objs.Length())
	for i := 0; i < objs.Length(); i++ {
		shaders[i] = objs.Index(i)
	}
	return shaders
}
// Returns a slice of WebGLShaders bound to a WebGLProgram.
Returns a slice of WebGLShaders bound to a WebGLProgram.
// Returns a slice of WebGLShaders bound to a WebGLProgram .
func (c *Context) GetAttachedShaders(program js.Value) []js.Value {
	objs := c.Call("getAttachedShaders", program)
	shaders := make([]js.Value, objs.Length())
	for i := 0; i < objs.Length(); i++ {
		shaders[i] = objs.Index(i)
	}
	return shaders
}
func ( c * Context ) GetAttachedShaders ( program js . Value ) [ ] js . Value { objs := c . Call ( " " , program ) shaders := make ( [ ] js . Value , objs . Length ( ) ) for i := 0 ; i < objs . Length ( ) ; i ++ { shaders [ i ] = objs . Index ( i ) } return shaders }
Returns a slice of WebGLShaders bound to a WebGLProgram.
Returns a slice of WebGLShaders bound to a WebGLProgram .