func NewServer() *Server {
	return &Server{
		clients: make(map[*Socket]bool),
		engine:  nil,
	}
}
// NewServer returns a a new empty Server instance. The operator is deployed
// according to the given configuration. There are currently 4 different choices of
// configurations:
// - NewConfiguration() new configuration
NewServer returns a a new empty Server instance. The operator is deployed
according to the given configuration. There are currently 4 different choices of
configurations:
- NewConfiguration() new configuration
// NewServer returns a a new empty Server instance . The operator is deployed // according to the given configuration . There are currently 4 different choices of // configurations : // - NewConfiguration () new configuration
func NewServer() *Server {
	return &Server{
		clients: make(map[*Socket]bool),
		engine:  nil,
	}
}
func NewServer ( ) * Server { return & Server { clients : make ( map [ * Socket ] bool ) , engine : nil , } }
NewServer returns a a new empty Server instance.
NewServer returns a a new empty Server instance .