func GetSqlPool(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *SqlPoolState, opts ...pulumi.ResourceOption) (*SqlPool, error) {
	var resource SqlPool
	err := ctx.ReadResource("azure:synapse/sqlPool:SqlPool", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
// GetSqlPool gets an existing SqlPool resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
GetSqlPool gets an existing SqlPool resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
// GetSqlPool gets an existing SqlPool resource ' s state with the given name ID and optional // state properties that are used to uniquely qualify the lookup ( nil if not required ) .
func GetSqlPool(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *SqlPoolState, opts ...pulumi.ResourceOption) (*SqlPool, error) {
	var resource SqlPool
	err := ctx.ReadResource("azure:synapse/sqlPool:SqlPool", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
func GetSqlPool ( ctx * pulumi . Context , name string , id pulumi . IDInput , state * SqlPoolState , opts ... pulumi . ResourceOption ) ( * SqlPool , error ) { var resource SqlPool err := ctx . ReadResource ( " " , name , id , state , & resource , opts ... ) if err != nil { return nil , err } return & resource , nil }
GetSqlPool gets an existing SqlPool resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
GetSqlPool gets an existing SqlPool resource ' s state with the given name ID and optional state properties that are used to uniquely qualify the lookup ( nil if not required ) .