func (_m *SceneMarkerReaderWriter) Update(updatedSceneMarker models.SceneMarker) (*models.SceneMarker, error) {
	ret := _m.Called(updatedSceneMarker)

	var r0 *models.SceneMarker
	if rf, ok := ret.Get(0).(func(models.SceneMarker) *models.SceneMarker); ok {
		r0 = rf(updatedSceneMarker)
	} else {
		if ret.Get(0) != nil {
			r0 = ret.Get(0).(*models.SceneMarker)
		}
	}

	var r1 error
	if rf, ok := ret.Get(1).(func(models.SceneMarker) error); ok {
		r1 = rf(updatedSceneMarker)
	} else {
		r1 = ret.Error(1)
	}

	return r0, r1
}
// Update provides a mock function with given fields: updatedSceneMarker
Update provides a mock function with given fields: updatedSceneMarker
// Update provides a mock function with given fields : updatedSceneMarker
func (_m *SceneMarkerReaderWriter) Update(updatedSceneMarker models.SceneMarker) (*models.SceneMarker, error) {
	ret := _m.Called(updatedSceneMarker)
	var r0 *models.SceneMarker
	if rf, ok := ret.Get(0).(func(models.SceneMarker) *models.SceneMarker); ok {
		r0 = rf(updatedSceneMarker)
	} else {
		if ret.Get(0) != nil {
			r0 = ret.Get(0).(*models.SceneMarker)
		}
	}
	var r1 error
	if rf, ok := ret.Get(1).(func(models.SceneMarker) error); ok {
		r1 = rf(updatedSceneMarker)
	} else {
		r1 = ret.Error(1)
	}
	return r0, r1
}
func ( _m * SceneMarkerReaderWriter ) Update ( updatedSceneMarker models . SceneMarker ) ( * models . SceneMarker , error ) { ret := _m . Called ( updatedSceneMarker ) var r0 * models . SceneMarker if rf , ok := ret . Get ( 0 ) . ( func ( models . SceneMarker ) * models . SceneMarker ) ; ok { r0 = rf ( updatedSceneMarker ) } else { if ret . Get ( 0 ) != nil { r0 = ret . Get ( 0 ) . ( * models . SceneMarker ) } } var r1 error if rf , ok := ret . Get ( 1 ) . ( func ( models . SceneMarker ) error ) ; ok { r1 = rf ( updatedSceneMarker ) } else { r1 = ret . Error ( 1 ) } return r0 , r1 }
Update provides a mock function with given fields: updatedSceneMarker
Update provides a mock function with given fields : updatedSceneMarker