func (f Flags) gameRunnerConfig(timeFunc func() int64) gameController.RunnerConfig {
	gameCfg := f.gameConfig(timeFunc)
	cfg := gameController.RunnerConfig{
		Debug:      f.DebugGame,
		MaxGames:   4,
		GameConfig: gameCfg,
	}
	return cfg
}
// gameRunnerConfig creates the configuration for running and managing games.
gameRunnerConfig creates the configuration for running and managing games.
// gameRunnerConfig creates the configuration for running and managing games .
func (f Flags) gameRunnerConfig(timeFunc func() int64) gameController.RunnerConfig {
	gameCfg := f.gameConfig(timeFunc)
	cfg := gameController.RunnerConfig{
		Debug:      f.DebugGame,
		MaxGames:   4,
		GameConfig: gameCfg,
	}
	return cfg
}
func ( f Flags ) gameRunnerConfig ( timeFunc func ( ) int64 ) gameController . RunnerConfig { gameCfg := f . gameConfig ( timeFunc ) cfg := gameController . RunnerConfig { Debug : f . DebugGame , MaxGames : 4 , GameConfig : gameCfg , } return cfg }
gameRunnerConfig creates the configuration for running and managing games.
gameRunnerConfig creates the configuration for running and managing games .