func (d *Deck) updateWidgets() {
	for _, w := range d.Widgets {
		w.Update(&dev)
	}
}
// updateWidgets updates/repaints all the widgets.
updateWidgets updates/repaints all the widgets.
// updateWidgets updates / repaints all the widgets .
func (d *Deck) updateWidgets() {
	for _, w := range d.Widgets {
		w.Update(&dev)
	}
}
func ( d * Deck ) updateWidgets ( ) { for _ , w := range d . Widgets { w . Update ( & dev ) } }
updateWidgets updates/repaints all the widgets.
updateWidgets updates / repaints all the widgets .