func (epc *EquipmentPortCreate) AddPropertyIDs(ids ...string) *EquipmentPortCreate {
	if epc.properties == nil {
		epc.properties = make(map[string]struct{})
	}
	for i := range ids {
		epc.properties[ids[i]] = struct{}{}
	}
	return epc
}
// AddPropertyIDs adds the properties edge to Property by ids.
AddPropertyIDs adds the properties edge to Property by ids.
// AddPropertyIDs adds the properties edge to Property by ids .
func (epc *EquipmentPortCreate) AddPropertyIDs(ids ...string) *EquipmentPortCreate {
	if epc.properties == nil {
		epc.properties = make(map[string]struct{})
	}
	for i := range ids {
		epc.properties[ids[i]] = struct{}{}
	}
	return epc
}
func ( epc * EquipmentPortCreate ) AddPropertyIDs ( ids ... string ) * EquipmentPortCreate { if epc . properties == nil { epc . properties = make ( map [ string ] struct { } ) } for i := range ids { epc . properties [ ids [ i ] ] = struct { } { } } return epc }
AddPropertyIDs adds the properties edge to Property by ids.
AddPropertyIDs adds the properties edge to Property by ids .