func (c *CreateNode) CreateUnless(predicate string, object interface{}) {
	c.condition = predicateCondition{
		Predicate: predicate,
		Object:    object,
	}
}
// CreateUnless is a means to conditionally create the node. Create unless [predicate=object] for uids of the same type is true.
CreateUnless is a means to conditionally create the node. Create unless [predicate=object] for uids of the same type is true.
// CreateUnless is a means to conditionally create the node . Create unless [ predicate = object ] for uids of the same type is true .
func (c *CreateNode) CreateUnless(predicate string, object interface{}) {
	c.condition = predicateCondition{
		Predicate: predicate,
		Object:    object,
	}
}
func ( c * CreateNode ) CreateUnless ( predicate string , object interface { } ) { c . condition = predicateCondition { Predicate : predicate , Object : object , } }
CreateUnless is a means to conditionally create the node.
CreateUnless is a means to conditionally create the node .