func GetNamedLocation(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *NamedLocationState, opts ...pulumi.ResourceOption) (*NamedLocation, error) {
	var resource NamedLocation
	err := ctx.ReadResource("azuread:index/namedLocation:NamedLocation", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
// GetNamedLocation gets an existing NamedLocation resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
GetNamedLocation gets an existing NamedLocation resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
// GetNamedLocation gets an existing NamedLocation resource ' s state with the given name ID and optional // state properties that are used to uniquely qualify the lookup ( nil if not required ) .
func GetNamedLocation(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *NamedLocationState, opts ...pulumi.ResourceOption) (*NamedLocation, error) {
	var resource NamedLocation
	err := ctx.ReadResource("azuread:index/namedLocation:NamedLocation", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
func GetNamedLocation ( ctx * pulumi . Context , name string , id pulumi . IDInput , state * NamedLocationState , opts ... pulumi . ResourceOption ) ( * NamedLocation , error ) { var resource NamedLocation err := ctx . ReadResource ( " " , name , id , state , & resource , opts ... ) if err != nil { return nil , err } return & resource , nil }
GetNamedLocation gets an existing NamedLocation resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
GetNamedLocation gets an existing NamedLocation resource ' s state with the given name ID and optional state properties that are used to uniquely qualify the lookup ( nil if not required ) .