func (ps *rateLimiter) Stats() *info.RateLimiterStats {
	ps.mu.RLock()
	stats := ps.stats
	ps.mu.RUnlock()
	return &stats
}
// Stats returns a copy of the currrent rate limiter's stats.
Stats returns a copy of the currrent rate limiter's stats.
// Stats returns a copy of the currrent rate limiter ' s stats .
func (ps *rateLimiter) Stats() *info.RateLimiterStats {
	ps.mu.RLock()
	stats := ps.stats
	ps.mu.RUnlock()
	return &stats
}
func ( ps * rateLimiter ) Stats ( ) * info . RateLimiterStats { ps . mu . RLock ( ) stats := ps . stats ps . mu . RUnlock ( ) return & stats }
Stats returns a copy of the currrent rate limiter's stats.
Stats returns a copy of the currrent rate limiter ' s stats .