func (o *State) AddTowns(ctx context.Context, exec boil.ContextExecutor, insert bool, related ...*Town) error {
	var err error
	for _, rel := range related {
		if insert {
			rel.StateID = o.StateID
			if err = rel.Insert(ctx, exec, boil.Infer()); err != nil {
				return errors.Wrap(err, "failed to insert into foreign table")
			}
		} else {
			updateQuery := fmt.Sprintf(
				"UPDATE \"town\" SET %s WHERE %s",
				strmangle.SetParamNames("\"", "\"", 1, []string{"state_id"}),
				strmangle.WhereClause("\"", "\"", 2, townPrimaryKeyColumns),
			)
			values := []interface{}{o.StateID, rel.TownID}

			if boil.DebugMode {
				fmt.Fprintln(boil.DebugWriter, updateQuery)
				fmt.Fprintln(boil.DebugWriter, values)
			}

			if _, err = exec.ExecContext(ctx, updateQuery, values...); err != nil {
				return errors.Wrap(err, "failed to update foreign table")
			}

			rel.StateID = o.StateID
		}
	}

	if o.R == nil {
		o.R = &stateR{
			Towns: related,
		}
	} else {
		o.R.Towns = append(o.R.Towns, related...)
	}

	for _, rel := range related {
		if rel.R == nil {
			rel.R = &townR{
				State: o,
			}
		} else {
			rel.R.State = o
		}
	}
	return nil
}
// AddTowns adds the given related objects to the existing relationships
// of the state, optionally inserting them as new records.
// Appends related to o.R.Towns.
// Sets related.R.State appropriately.
AddTowns adds the given related objects to the existing relationships
of the state, optionally inserting them as new records.
Appends related to o.R.Towns.
Sets related.R.State appropriately.
// AddTowns adds the given related objects to the existing relationships // of the state optionally inserting them as new records . // Appends related to o . R . Towns . // Sets related . R . State appropriately .
func (o *State) AddTowns(ctx context.Context, exec boil.ContextExecutor, insert bool, related ...*Town) error {
	var err error
	for _, rel := range related {
		if insert {
			rel.StateID = o.StateID
			if err = rel.Insert(ctx, exec, boil.Infer()); err != nil {
				return errors.Wrap(err, "failed to insert into foreign table")
			}
		} else {
			updateQuery := fmt.Sprintf(
				"UPDATE \"town\" SET %s WHERE %s",
				strmangle.SetParamNames("\"", "\"", 1, []string{"state_id"}),
				strmangle.WhereClause("\"", "\"", 2, townPrimaryKeyColumns),
			)
			values := []interface{}{o.StateID, rel.TownID}
			if boil.DebugMode {
				fmt.Fprintln(boil.DebugWriter, updateQuery)
				fmt.Fprintln(boil.DebugWriter, values)
			}
			if _, err = exec.ExecContext(ctx, updateQuery, values...); err != nil {
				return errors.Wrap(err, "failed to update foreign table")
			}
			rel.StateID = o.StateID
		}
	}
	if o.R == nil {
		o.R = &stateR{
			Towns: related,
		}
	} else {
		o.R.Towns = append(o.R.Towns, related...)
	}
	for _, rel := range related {
		if rel.R == nil {
			rel.R = &townR{
				State: o,
			}
		} else {
			rel.R.State = o
		}
	}
	return nil
}
func ( o * State ) AddTowns ( ctx context . Context , exec boil . ContextExecutor , insert bool , related ... * Town ) error { var err error for _ , rel := range related { if insert { rel . StateID = o . StateID if err = rel . Insert ( ctx , exec , boil . Infer ( ) ) ; err != nil { return errors . Wrap ( err , " " ) } } else { updateQuery := fmt . Sprintf ( " \" \" " , strmangle . SetParamNames ( " \" " , " \" " , 1 , [ ] string { " " } ) , strmangle . WhereClause ( " \" " , " \" " , 2 , townPrimaryKeyColumns ) , ) values := [ ] interface { } { o . StateID , rel . TownID } if boil . DebugMode { fmt . Fprintln ( boil . DebugWriter , updateQuery ) fmt . Fprintln ( boil . DebugWriter , values ) } if _ , err = exec . ExecContext ( ctx , updateQuery , values ... ) ; err != nil { return errors . Wrap ( err , " " ) } rel . StateID = o . StateID } } if o . R == nil { o . R = & stateR { Towns : related , } } else { o . R . Towns = append ( o . R . Towns , related ... ) } for _ , rel := range related { if rel . R == nil { rel . R = & townR { State : o , } } else { rel . R . State = o } } return nil }
AddTowns adds the given related objects to the existing relationships
of the state, optionally inserting them as new records.
AddTowns adds the given related objects to the existing relationships of the state optionally inserting them as new records .