func (g *Game) Start() {
	m := message.Message{
		Type: message.ChangeGameStatus,
		Game: &game.Info{
			Status: game.InProgress,
		},
	}
	g.Socket.Send(m)
}
// Start triggers the game to start for everyone.
Start triggers the game to start for everyone.
// Start triggers the game to start for everyone .
func (g *Game) Start() {
	m := message.Message{
		Type: message.ChangeGameStatus,
		Game: &game.Info{
			Status: game.InProgress,
		},
	}
	g.Socket.Send(m)
}
func ( g * Game ) Start ( ) { m := message . Message { Type : message . ChangeGameStatus , Game : & game . Info { Status : game . InProgress , } , } g . Socket . Send ( m ) }
Start triggers the game to start for everyone.
Start triggers the game to start for everyone .