func NewUnitTag(unitName string) UnitTag {
	tag, ok := tagFromUnitName(unitName)
	if !ok {
		panic(fmt.Sprintf("%q is not a valid unit name", unitName))
	}
	return tag
}
// NewUnitTag returns the tag for the unit with the given name.
// It will panic if the given unit name is not valid.
NewUnitTag returns the tag for the unit with the given name.
It will panic if the given unit name is not valid.
// NewUnitTag returns the tag for the unit with the given name . // It will panic if the given unit name is not valid .
func NewUnitTag(unitName string) UnitTag {
	tag, ok := tagFromUnitName(unitName)
	if !ok {
		panic(fmt.Sprintf("%q is not a valid unit name", unitName))
	}
	return tag
}
func NewUnitTag ( unitName string ) UnitTag { tag , ok := tagFromUnitName ( unitName ) if ! ok { panic ( fmt . Sprintf ( " " , unitName ) ) } return tag }
NewUnitTag returns the tag for the unit with the given name.
NewUnitTag returns the tag for the unit with the given name .