func (c *gameServerSets) List(opts metav1.ListOptions) (result *v1.GameServerSetList, err error) {
	var timeout time.Duration
	if opts.TimeoutSeconds != nil {
		timeout = time.Duration(*opts.TimeoutSeconds) * time.Second
	}
	result = &v1.GameServerSetList{}
	err = c.client.Get().
		Namespace(c.ns).
		Resource("gameserversets").
		VersionedParams(&opts, scheme.ParameterCodec).
		Timeout(timeout).
		Do().
		Into(result)
	return
}
// List takes label and field selectors, and returns the list of GameServerSets that match those selectors.
List takes label and field selectors, and returns the list of GameServerSets that match those selectors.
// List takes label and field selectors and returns the list of GameServerSets that match those selectors .
func (c *gameServerSets) List(opts metav1.ListOptions) (result *v1.GameServerSetList, err error) {
	var timeout time.Duration
	if opts.TimeoutSeconds != nil {
		timeout = time.Duration(*opts.TimeoutSeconds) * time.Second
	}
	result = &v1.GameServerSetList{}
	err = c.client.Get().
		Namespace(c.ns).
		Resource("gameserversets").
		VersionedParams(&opts, scheme.ParameterCodec).
		Timeout(timeout).
		Do().
		Into(result)
	return
}
func ( c * gameServerSets ) List ( opts metav1 . ListOptions ) ( result * v1 . GameServerSetList , err error ) { var timeout time . Duration if opts . TimeoutSeconds != nil { timeout = time . Duration ( * opts . TimeoutSeconds ) * time . Second } result = & v1 . GameServerSetList { } err = c . client . Get ( ) . Namespace ( c . ns ) . Resource ( " " ) . VersionedParams ( & opts , scheme . ParameterCodec ) . Timeout ( timeout ) . Do ( ) . Into ( result ) return }
List takes label and field selectors, and returns the list of GameServerSets that match those selectors.
List takes label and field selectors and returns the list of GameServerSets that match those selectors .