func createContainer(size int) [][]BoardElement {
	board := make([][]BoardElement, size)
	for i := 0; i < size; i++ {
		board[i] = make([]BoardElement, size)
	}
	return board
}
// createContainer returns square two diemnsional slice of size x size
createContainer returns square two diemnsional slice of size x size
// createContainer returns square two diemnsional slice of size x size
func createContainer(size int) [][]BoardElement {
	board := make([][]BoardElement, size)
	for i := 0; i < size; i++ {
		board[i] = make([]BoardElement, size)
	}
	return board
}
func createContainer ( size int ) [ ] [ ] BoardElement { board := make ( [ ] [ ] BoardElement , size ) for i := 0 ; i < size ; i ++ { board [ i ] = make ( [ ] BoardElement , size ) } return board }
createContainer returns square two diemnsional slice of size x size
createContainer returns square two diemnsional slice of size x size