func (m *GameAction) IsValid() bool {
	//validator := utils.Validator{}
	//return validator.IsJSON(m.Data)
	return true
}
// IsValid checks if message is valid
IsValid checks if message is valid
// IsValid checks if message is valid
func (m *GameAction) IsValid() bool {
	return true
}
func ( m * GameAction ) IsValid ( ) bool { return true }
IsValid checks if message is valid
IsValid checks if message is valid
//validator := utils.Validator{} //return validator.IsJSON(m.Data)