func (_m *SceneReaderWriter) Query(options models.SceneQueryOptions) (*models.SceneQueryResult, error) {
	ret := _m.Called(options)

	var r0 *models.SceneQueryResult
	if rf, ok := ret.Get(0).(func(models.SceneQueryOptions) *models.SceneQueryResult); ok {
		r0 = rf(options)
	} else {
		if ret.Get(0) != nil {
			r0 = ret.Get(0).(*models.SceneQueryResult)
		}
	}

	var r1 error
	if rf, ok := ret.Get(1).(func(models.SceneQueryOptions) error); ok {
		r1 = rf(options)
	} else {
		r1 = ret.Error(1)
	}

	return r0, r1
}
// Query provides a mock function with given fields: options
Query provides a mock function with given fields: options
// Query provides a mock function with given fields : options
func (_m *SceneReaderWriter) Query(options models.SceneQueryOptions) (*models.SceneQueryResult, error) {
	ret := _m.Called(options)
	var r0 *models.SceneQueryResult
	if rf, ok := ret.Get(0).(func(models.SceneQueryOptions) *models.SceneQueryResult); ok {
		r0 = rf(options)
	} else {
		if ret.Get(0) != nil {
			r0 = ret.Get(0).(*models.SceneQueryResult)
		}
	}
	var r1 error
	if rf, ok := ret.Get(1).(func(models.SceneQueryOptions) error); ok {
		r1 = rf(options)
	} else {
		r1 = ret.Error(1)
	}
	return r0, r1
}
func ( _m * SceneReaderWriter ) Query ( options models . SceneQueryOptions ) ( * models . SceneQueryResult , error ) { ret := _m . Called ( options ) var r0 * models . SceneQueryResult if rf , ok := ret . Get ( 0 ) . ( func ( models . SceneQueryOptions ) * models . SceneQueryResult ) ; ok { r0 = rf ( options ) } else { if ret . Get ( 0 ) != nil { r0 = ret . Get ( 0 ) . ( * models . SceneQueryResult ) } } var r1 error if rf , ok := ret . Get ( 1 ) . ( func ( models . SceneQueryOptions ) error ) ; ok { r1 = rf ( options ) } else { r1 = ret . Error ( 1 ) } return r0 , r1 }
Query provides a mock function with given fields: options
Query provides a mock function with given fields : options