func NewServers() Servers {
	rand.Seed(time.Now().Unix())
	return &servers{
		servers: make(map[string][]*server),
	}
}
// NewServers creates a new servers manager.
NewServers creates a new servers manager.
// NewServers creates a new servers manager .
func NewServers() Servers {
	rand.Seed(time.Now().Unix())
	return &servers{
		servers: make(map[string][]*server),
	}
}
func NewServers ( ) Servers { rand . Seed ( time . Now ( ) . Unix ( ) ) return & servers { servers : make ( map [ string ] [ ] * server ) , } }
NewServers creates a new servers manager.
NewServers creates a new servers manager .