func init() {
	if server.Assets == nil {
		fsys, err := fs.Sub(assets, "dist")
		if err != nil {
			panic(err)
		}
		server.Assets = fsys
	}
}
// init loads embedded assets unless live assets are already loaded
init loads embedded assets unless live assets are already loaded
// init loads embedded assets unless live assets are already loaded
func init() {
	if server.Assets == nil {
		fsys, err := fs.Sub(assets, "dist")
		if err != nil {
			panic(err)
		}
		server.Assets = fsys
	}
}
func init ( ) { if server . Assets == nil { fsys , err := fs . Sub ( assets , " " ) if err != nil { panic ( err ) } server . Assets = fsys } }
init loads embedded assets unless live assets are already loaded
init loads embedded assets unless live assets are already loaded