func GetSecret(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *SecretState, opts ...pulumi.ResourceOption) (*Secret, error) {
	var resource Secret
	err := ctx.ReadResource("azure:keyvault/secret:Secret", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
// GetSecret gets an existing Secret resource's state with the given name, ID, and optional
// state properties that are used to uniquely qualify the lookup (nil if not required).
GetSecret gets an existing Secret resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
// GetSecret gets an existing Secret resource ' s state with the given name ID and optional // state properties that are used to uniquely qualify the lookup ( nil if not required ) .
func GetSecret(ctx *pulumi.Context,
	name string, id pulumi.IDInput, state *SecretState, opts ...pulumi.ResourceOption) (*Secret, error) {
	var resource Secret
	err := ctx.ReadResource("azure:keyvault/secret:Secret", name, id, state, &resource, opts...)
	if err != nil {
		return nil, err
	}
	return &resource, nil
}
func GetSecret ( ctx * pulumi . Context , name string , id pulumi . IDInput , state * SecretState , opts ... pulumi . ResourceOption ) ( * Secret , error ) { var resource Secret err := ctx . ReadResource ( " " , name , id , state , & resource , opts ... ) if err != nil { return nil , err } return & resource , nil }
GetSecret gets an existing Secret resource's state with the given name, ID, and optional
state properties that are used to uniquely qualify the lookup (nil if not required).
GetSecret gets an existing Secret resource ' s state with the given name ID and optional state properties that are used to uniquely qualify the lookup ( nil if not required ) .