func (pc *ProjectCreate) AddPropertyIDs(ids ...string) *ProjectCreate {
	if pc.properties == nil {
		pc.properties = make(map[string]struct{})
	}
	for i := range ids {
		pc.properties[ids[i]] = struct{}{}
	}
	return pc
}
// AddPropertyIDs adds the properties edge to Property by ids.
AddPropertyIDs adds the properties edge to Property by ids.
// AddPropertyIDs adds the properties edge to Property by ids .
func (pc *ProjectCreate) AddPropertyIDs(ids ...string) *ProjectCreate {
	if pc.properties == nil {
		pc.properties = make(map[string]struct{})
	}
	for i := range ids {
		pc.properties[ids[i]] = struct{}{}
	}
	return pc
}
func ( pc * ProjectCreate ) AddPropertyIDs ( ids ... string ) * ProjectCreate { if pc . properties == nil { pc . properties = make ( map [ string ] struct { } ) } for i := range ids { pc . properties [ ids [ i ] ] = struct { } { } } return pc }
AddPropertyIDs adds the properties edge to Property by ids.
AddPropertyIDs adds the properties edge to Property by ids .