func (g *Game) updatePlayers(m message.Message) {
	if len(m.Game.Players) == 0 {
		return
	}
	players := strings.Join(m.Game.Players, ",")
	g.dom.SetValue(".game>.info .players", players)
}
// updatePlayers sets the players list display from the message.
updatePlayers sets the players list display from the message.
// updatePlayers sets the players list display from the message .
func (g *Game) updatePlayers(m message.Message) {
	if len(m.Game.Players) == 0 {
		return
	}
	players := strings.Join(m.Game.Players, ",")
	g.dom.SetValue(".game>.info .players", players)
}
func ( g * Game ) updatePlayers ( m message . Message ) { if len ( m . Game . Players ) == 0 { return } players := strings . Join ( m . Game . Players , " " ) g . dom . SetValue ( " " , players ) }
updatePlayers sets the players list display from the message.
updatePlayers sets the players list display from the message .