func (c *gameServerSets) Create(gameServerSet *v1.GameServerSet) (result *v1.GameServerSet, err error) {
	result = &v1.GameServerSet{}
	err = c.client.Post().
		Namespace(c.ns).
		Resource("gameserversets").
		Body(gameServerSet).
		Do().
		Into(result)
	return
}
// Create takes the representation of a gameServerSet and creates it.  Returns the server's representation of the gameServerSet, and an error, if there is any.
Create takes the representation of a gameServerSet and creates it.  Returns the server's representation of the gameServerSet, and an error, if there is any.
// Create takes the representation of a gameServerSet and creates it . Returns the server ' s representation of the gameServerSet and an error if there is any .
func (c *gameServerSets) Create(gameServerSet *v1.GameServerSet) (result *v1.GameServerSet, err error) {
	result = &v1.GameServerSet{}
	err = c.client.Post().
		Namespace(c.ns).
		Resource("gameserversets").
		Body(gameServerSet).
		Do().
		Into(result)
	return
}
func ( c * gameServerSets ) Create ( gameServerSet * v1 . GameServerSet ) ( result * v1 . GameServerSet , err error ) { result = & v1 . GameServerSet { } err = c . client . Post ( ) . Namespace ( c . ns ) . Resource ( " " ) . Body ( gameServerSet ) . Do ( ) . Into ( result ) return }
Create takes the representation of a gameServerSet and creates it.
Create takes the representation of a gameServerSet and creates it .