func (c *Client) Resolved(unit string, retry bool) error {
	p := params.Resolved{
		UnitName: unit,
		Retry:    retry,
	}
	return c.facade.FacadeCall("Resolved", p, nil)
}
// Resolved clears errors on a unit.
Resolved clears errors on a unit.
// Resolved clears errors on a unit .
func (c *Client) Resolved(unit string, retry bool) error {
	p := params.Resolved{
		UnitName: unit,
		Retry:    retry,
	}
	return c.facade.FacadeCall("Resolved", p, nil)
}
func ( c * Client ) Resolved ( unit string , retry bool ) error { p := params . Resolved { UnitName : unit , Retry : retry , } return c . facade . FacadeCall ( " " , p , nil ) }
Resolved clears errors on a unit.
Resolved clears errors on a unit .