func NewServer(mechanism zmtp.SecurityMechanism) Server {
	return &ServerSocket{
		Socket: NewSocket(true, zmtp.ServerSocketType, nil, mechanism),
	}
}
// NewServer accepts a zmtp.SecurityMechanism and returns
// a ServerSocket as a gomq.Server interface.
NewServer accepts a zmtp.SecurityMechanism and returns
a ServerSocket as a gomq.Server interface.
// NewServer accepts a zmtp . SecurityMechanism and returns // a ServerSocket as a gomq . Server interface .
func NewServer(mechanism zmtp.SecurityMechanism) Server {
	return &ServerSocket{
		Socket: NewSocket(true, zmtp.ServerSocketType, nil, mechanism),
	}
}
func NewServer ( mechanism zmtp . SecurityMechanism ) Server { return & ServerSocket { Socket : NewSocket ( true , zmtp . ServerSocketType , nil , mechanism ) , } }
NewServer accepts a zmtp.SecurityMechanism and returns
a ServerSocket as a gomq.Server interface.
NewServer accepts a zmtp . SecurityMechanism and returns a ServerSocket as a gomq . Server interface .