func (g *Game) handleBoardRefresh(ctx context.Context, m message.Message, send messageSender) error {
	m2, err := g.resizeBoard(m)
	if err != nil {
		return err
	}
	send(*m2)
	return nil
}
// handleBoardRefresh sends the player's board back to the player.
handleBoardRefresh sends the player's board back to the player.
// handleBoardRefresh sends the player ' s board back to the player .
func (g *Game) handleBoardRefresh(ctx context.Context, m message.Message, send messageSender) error {
	m2, err := g.resizeBoard(m)
	if err != nil {
		return err
	}
	send(*m2)
	return nil
}
func ( g * Game ) handleBoardRefresh ( ctx context . Context , m message . Message , send messageSender ) error { m2 , err := g . resizeBoard ( m ) if err != nil { return err } send ( * m2 ) return nil }
handleBoardRefresh sends the player's board back to the player.
handleBoardRefresh sends the player ' s board back to the player .