func (g *Game) delete() {
	if ok := g.dom.Confirm("Are you sure? Deleting the game will kick everyone out."); !ok {
		return
	}
	m := message.Message{
		Type: message.DeleteGame,
	}
	g.Socket.Send(m)
}
// delete removes everyone from the game and deletes it.
delete removes everyone from the game and deletes it.
// delete removes everyone from the game and deletes it .
func (g *Game) delete() {
	if ok := g.dom.Confirm("Are you sure? Deleting the game will kick everyone out."); !ok {
		return
	}
	m := message.Message{
		Type: message.DeleteGame,
	}
	g.Socket.Send(m)
}
func ( g * Game ) delete ( ) { if ok := g . dom . Confirm ( " " ) ; ! ok { return } m := message . Message { Type : message . DeleteGame , } g . Socket . Send ( m ) }
delete removes everyone from the game and deletes it.
delete removes everyone from the game and deletes it .