func (ec *EquipmentCreate) AddPropertyIDs(ids ...string) *EquipmentCreate {
	if ec.properties == nil {
		ec.properties = make(map[string]struct{})
	}
	for i := range ids {
		ec.properties[ids[i]] = struct{}{}
	}
	return ec
}
// AddPropertyIDs adds the properties edge to Property by ids.
AddPropertyIDs adds the properties edge to Property by ids.
// AddPropertyIDs adds the properties edge to Property by ids .
func (ec *EquipmentCreate) AddPropertyIDs(ids ...string) *EquipmentCreate {
	if ec.properties == nil {
		ec.properties = make(map[string]struct{})
	}
	for i := range ids {
		ec.properties[ids[i]] = struct{}{}
	}
	return ec
}
func ( ec * EquipmentCreate ) AddPropertyIDs ( ids ... string ) * EquipmentCreate { if ec . properties == nil { ec . properties = make ( map [ string ] struct { } ) } for i := range ids { ec . properties [ ids [ i ] ] = struct { } { } } return ec }
AddPropertyIDs adds the properties edge to Property by ids.
AddPropertyIDs adds the properties edge to Property by ids .