fn encode_vector3(x: &str, y: &str, z: &str) -> Vector3 {
	let vec_x: f32 = x.trim().parse().expect("Unable to cast to f32");
	let vec_y: f32 = y.trim().parse().expect("Unable to cast to f32");
	let vec_z: f32 = z.trim().parse().expect("Unable to cast to f32");

	return Vector3::new(vec_x, vec_y, vec_z);
}
/// Returns a Vector3 with the specified x, y, and z values.
///
/// # Arguments
///
/// `x` - The x value of the Vector3.
/// `y` - The y value of the Vector3.
/// `z` - The z value of the Vector3.
Returns a Vector3 with the specified x, y, and z values.
Returns a Vector3 with the specified x y and z values .
fn encode_vector3(x: &str, y: &str, z: &str) -> Vector3 {
	let vec_x: f32 = x.trim().parse().expect("Unable to cast to f32");
	let vec_y: f32 = y.trim().parse().expect("Unable to cast to f32");
	let vec_z: f32 = z.trim().parse().expect("Unable to cast to f32");
	return Vector3::new(vec_x, vec_y, vec_z);
}
fn encode_vector3 ( x : & str , y : & str , z : & str ) -> Vector3 { let vec_x : f32 = x . trim ( ) . parse ( ) . expect ( " " ) ; let vec_y : f32 = y . trim ( ) . parse ( ) . expect ( " " ) ; let vec_z : f32 = z . trim ( ) . parse ( ) . expect ( " " ) ; return Vector3 :: new ( vec_x , vec_y , vec_z ) ; }
Returns a Vector3 with the specified x, y, and z values.
Returns a Vector3 with the specified x y and z values .
x
&str
y
&str
z
&str