pub fn unlocked(&self) -> bool {
        match self.unlocked {
            Some(is_unlocked) => is_unlocked,
            None => true,
        }
    }
/// Whether or not the achievement is unlocked.
Whether or not the achievement is unlocked.
Whether or not the achievement is unlocked .
pub fn unlocked(&self) -> bool {
        match self.unlocked {
            Some(is_unlocked) => is_unlocked,
            None => true,
        }
    }
pub fn unlocked ( & self ) -> bool { match self . unlocked { Some ( is_unlocked ) => is_unlocked , None => true , } }
Whether or not the achievement is unlocked.
Whether or not the achievement is unlocked .
&self