pub fn radius(mut self, radius: f32) -> Self {
    self.width = radius / 2.0;
    self.height = radius / 2.0;
    self
  }
// this is a bit of a misnomer, but since we use a distorted circle
// as the base for blobs it works as a quick way to scale
this is a bit of a misnomer, but since we use a distorted circle
as the base for blobs it works as a quick way to scale
this is a bit of a misnomer but since we use a distorted circle as the base for blobs it works as a quick way to scale
pub fn radius(mut self, radius: f32) -> Self {
    self.width = radius / 2.0;
    self.height = radius / 2.0;
    self
  }
pub fn radius ( mut self , radius : f32 ) -> Self { self . width = radius / 2.0 ; self . height = radius / 2.0 ; self }
this is a bit of a misnomer, but since we use a distorted circle
as the base for blobs it works as a quick way to scale
this is a bit of a misnomer but since we use a distorted circle as the base for blobs it works as a quick way to scale
mut self
radius
f32