fn reboot_postponed(&mut self, update: Release, postponements_remaining: u8) {
        let target = UpdateAgentMachineState::UpdateStaged((update, postponements_remaining));

        self.transition_to(target);
    }
/// Transition to the UpdateStaged state, setting the number of postponements
/// remaining to postponements_remaining.
Transition to the UpdateStaged state, setting the number of postponements
remaining to postponements_remaining.
Transition to the UpdateStaged state setting the number of postponements remaining to postponements_remaining .
fn reboot_postponed(&mut self, update: Release, postponements_remaining: u8) {
        let target = UpdateAgentMachineState::UpdateStaged((update, postponements_remaining));
        self.transition_to(target);
    }
fn reboot_postponed ( & mut self , update : Release , postponements_remaining : u8 ) { let target = UpdateAgentMachineState :: UpdateStaged ( ( update , postponements_remaining ) ) ; self . transition_to ( target ) ; }
Transition to the UpdateStaged state, setting the number of postponements
remaining to postponements_remaining.
Transition to the UpdateStaged state setting the number of postponements remaining to postponements_remaining .
&mut self
update
Release
postponements_remaining
u8