fn deploy_failed(&mut self, update: Release, fail_count: u8) {
        let target = UpdateAgentMachineState::UpdateAvailable((update, fail_count));

        self.transition_to(target);
    }
/// Transition to the UpdateAvailable state after a deploy failure.
Transition to the UpdateAvailable state after a deploy failure.
Transition to the UpdateAvailable state after a deploy failure .
fn deploy_failed(&mut self, update: Release, fail_count: u8) {
        let target = UpdateAgentMachineState::UpdateAvailable((update, fail_count));
        self.transition_to(target);
    }
fn deploy_failed ( & mut self , update : Release , fail_count : u8 ) { let target = UpdateAgentMachineState :: UpdateAvailable ( ( update , fail_count ) ) ; self . transition_to ( target ) ; }
Transition to the UpdateAvailable state after a deploy failure.
Transition to the UpdateAvailable state after a deploy failure .
&mut self
update
Release
fail_count
u8