fn decode_texture_fill_transparency(chr: char, texture_id: TextureId, param: String) -> Result<(DecoderState, Option<Draw>), DecoderError> {
        let mut param = param;
        param.push(chr);

        // 1 f32 for the alpha
        if param.len() < 6 {
            return Ok((DecoderState::TextureOpFillTransparency(texture_id, param), None));
        }

        // Decode
        let mut chars   = param.chars();
        let alpha       = Self::decode_f32(&mut chars)?;

        Ok((DecoderState::None, Some(Draw::Texture(texture_id, TextureOp::FillTransparency(alpha)))))
    }
///
/// Decodes a texture 'set fill transparency'
///
Decodes a texture 'set fill transparency'
Decodes a texture ' set fill transparency '
fn decode_texture_fill_transparency(chr: char, texture_id: TextureId, param: String) -> Result<(DecoderState, Option<Draw>), DecoderError> {
        let mut param = param;
        param.push(chr);
        // 1 f32 for the alpha
        if param.len() < 6 {
            return Ok((DecoderState::TextureOpFillTransparency(texture_id, param), None));
        }
        // Decode
        let mut chars   = param.chars();
        let alpha       = Self::decode_f32(&mut chars)?;
        Ok((DecoderState::None, Some(Draw::Texture(texture_id, TextureOp::FillTransparency(alpha)))))
    }
fn decode_texture_fill_transparency ( chr : char , texture_id : TextureId , param : String ) -> Result < ( DecoderState , Option < Draw > ) , DecoderError > { let mut param = param ; param . push ( chr ) ; // 1 f32 for the alpha if param . len ( ) < 6 { return Ok ( ( DecoderState :: TextureOpFillTransparency ( texture_id , param ) , None ) ) ; } // Decode let mut chars = param . chars ( ) ; let alpha = Self :: decode_f32 ( & mut chars ) ? ; Ok ( ( DecoderState :: None , Some ( Draw :: Texture ( texture_id , TextureOp :: FillTransparency ( alpha ) ) ) ) ) }
Decodes a texture 'set fill transparency'
Decodes a texture ' set fill transparency '
chr
char
texture_id
TextureId
param
String