pub fn render_texture(&self) -> &metal::Texture {
        match self {
            RenderTarget::Texture { texture, width: _, height: _ }                      => texture,
            RenderTarget::Multisampled { samples, resolved: _, width: _, height: _ }    => samples
        }
    }
///
/// Returns the texture that is used as the render target
///
Returns the texture that is used as the render target
Returns the texture that is used as the render target
pub fn render_texture(&self) -> &metal::Texture {
        match self {
            RenderTarget::Texture { texture, width: _, height: _ }                      => texture,
            RenderTarget::Multisampled { samples, resolved: _, width: _, height: _ }    => samples
        }
    }
pub fn render_texture ( & self ) -> & metal :: Texture { match self { RenderTarget :: Texture { texture , width : _ , height : _ } => texture , RenderTarget :: Multisampled { samples , resolved : _ , width : _ , height : _ } => samples } }
Returns the texture that is used as the render target
Returns the texture that is used as the render target
&self