pub fn child<W: Into<ControlHandle>>(mut self, col: u32, row: u32, c: W) -> GridLayoutBuilder {
        let h = c.into().hwnd().expect("Child must be HWND");
        self.layout.children.push(GridLayoutItem {
            control: h,
            col,
            row,
            col_span: 1,
            row_span: 1,
        });

        self
    }
/// Add a children to the layout at the position `col` and `row`.
/// This is a shortcut over `child_item` for item with default span.
/// The handle must be a window object otherwise the function will panic
Add a children to the layout at the position `col` and `row`.
This is a shortcut over `child_item` for item with default span.
The handle must be a window object otherwise the function will panic
Add a children to the layout at the position ` col ` and ` row ` . This is a shortcut over ` child_item ` for item with default span . The handle must be a window object otherwise the function will panic
pub fn child<W: Into<ControlHandle>>(mut self, col: u32, row: u32, c: W) -> GridLayoutBuilder {
        let h = c.into().hwnd().expect("Child must be HWND");
        self.layout.children.push(GridLayoutItem {
            control: h,
            col,
            row,
            col_span: 1,
            row_span: 1,
        });
        self
    }
pub fn child < W : Into < ControlHandle > > ( mut self , col : u32 , row : u32 , c : W ) -> GridLayoutBuilder { let h = c . into ( ) . hwnd ( ) . expect ( " " ) ; self . layout . children . push ( GridLayoutItem { control : h , col , row , col_span : 1 , row_span : 1 , } ) ; self }
Add a children to the layout at the position `col` and `row`.
Add a children to the layout at the position ` col ` and ` row ` .
mut self
col
u32
row
u32
c
W