fn encode_basis(x: Vector3, y: Vector3, z: Vector3) -> Basis {
	return Basis {
		elements: [x, y, z],
	};
}
/// Returns a 3x3 matrix used consisting of Vector3 values for x, y, and z.
///
/// # Arguments
///
/// `x` - The Vector3 that defines the x column.
/// `y` - The Vector3 that defines the y column.
/// `z` - The Vector3 that defines the z column.
Returns a 3x3 matrix used consisting of Vector3 values for x, y, and z.
Returns a 3x3 matrix used consisting of Vector3 values for x y and z .
fn encode_basis(x: Vector3, y: Vector3, z: Vector3) -> Basis {
	return Basis {
		elements: [x, y, z],
	};
}
fn encode_basis ( x : Vector3 , y : Vector3 , z : Vector3 ) -> Basis { return Basis { elements : [ x , y , z ] , } ; }
Returns a 3x3 matrix used consisting of Vector3 values for x, y, and z.
Returns a 3x3 matrix used consisting of Vector3 values for x y and z .
x
Vector3
y
Vector3
z
Vector3