pub fn enable_collision(&mut self, enable: bool) {
        for shape in self.get_shapes_mut() {
            shape.set_flag(ShapeFlag::SimulationShape, enable);
        }
    }
/// Enable collisions for this link. Equivalent to setting SimulationShape to false for all attached shapes.
Enable collisions for this link. Equivalent to setting SimulationShape to false for all attached shapes.
Enable collisions for this link . Equivalent to setting SimulationShape to false for all attached shapes .
pub fn enable_collision(&mut self, enable: bool) {
        for shape in self.get_shapes_mut() {
            shape.set_flag(ShapeFlag::SimulationShape, enable);
        }
    }
pub fn enable_collision ( & mut self , enable : bool ) { for shape in self . get_shapes_mut ( ) { shape . set_flag ( ShapeFlag :: SimulationShape , enable ) ; } }
Enable collisions for this link.
Enable collisions for this link .
&mut self
enable
bool