pub fn add_articulation_link(&mut self, mut actor: Owner<ArticulationLink<L, H, M>>) {
        unsafe {
            PxScene_addActor_mut(self.as_mut_ptr(), actor.as_mut_ptr(), null());
            forget(actor);
        }
    }
/// Add an articulation link to the world.
Add an articulation link to the world.
Add an articulation link to the world .
pub fn add_articulation_link(&mut self, mut actor: Owner<ArticulationLink<L, H, M>>) {
        unsafe {
            PxScene_addActor_mut(self.as_mut_ptr(), actor.as_mut_ptr(), null());
            forget(actor);
        }
    }
pub fn add_articulation_link ( & mut self , mut actor : Owner < ArticulationLink < L , H , M > > ) { unsafe { PxScene_addActor_mut ( self . as_mut_ptr ( ) , actor . as_mut_ptr ( ) , null ( ) ) ; forget ( actor ) ; } }
Add an articulation link to the world.
Add an articulation link to the world .
&mut self
actor
Owner<ArticulationLink<L, H, M>>