pub fn battle_royale<G, S1, S2>(s1: &mut S1, s2: &mut S2) -> interface::Winner
    where G: interface::Game,
          G::S: Default,
          S1: interface::Strategy<G>,
          S2: interface::Strategy<G>
{
    let mut state = G::S::default();
    let mut strategies: Vec<(interface::Player, &mut interface::Strategy<G>)> = vec![
            (interface::Player::Computer, s1),
            (interface::Player::Opponent, s2),
        ];
    let mut s = 0;
    while G::get_winner(&state).is_none() {
        let (p, ref mut strategy) = strategies[s];
        match strategy.choose_move(&mut state, p) {
            Some(m) => m.apply(&mut state),
            None => break,
        }
        s = 1 - s;
    }
    G::get_winner(&state).unwrap()
}
/// Play a complete, new game with players using the two provided strategies.
///
/// The first strategy will be `Player::Computer`, the other `Player::Opponent`.
/// Returns result of the game.
Play a complete, new game with players using the two provided strategies.
The first strategy will be `Player::Computer`, the other `Player::Opponent`.
Returns result of the game.
Play a complete new game with players using the two provided strategies . The first strategy will be ` Player :: Computer ` the other ` Player :: Opponent ` . Returns result of the game .
pub fn battle_royale<G, S1, S2>(s1: &mut S1, s2: &mut S2) -> interface::Winner
    where G: interface::Game,
          G::S: Default,
          S1: interface::Strategy<G>,
          S2: interface::Strategy<G>
{
    let mut state = G::S::default();
    let mut strategies: Vec<(interface::Player, &mut interface::Strategy<G>)> = vec![
            (interface::Player::Computer, s1),
            (interface::Player::Opponent, s2),
        ];
    let mut s = 0;
    while G::get_winner(&state).is_none() {
        let (p, ref mut strategy) = strategies[s];
        match strategy.choose_move(&mut state, p) {
            Some(m) => m.apply(&mut state),
            None => break,
        }
        s = 1 - s;
    }
    G::get_winner(&state).unwrap()
}
pub fn battle_royale < G , S1 , S2 > ( s1 : & mut S1 , s2 : & mut S2 ) -> interface :: Winner where G : interface :: Game , G :: S : Default , S1 : interface :: Strategy < G > , S2 : interface :: Strategy < G > { let mut state = G :: S :: default ( ) ; let mut strategies : Vec < ( interface :: Player , & mut interface :: Strategy < G > ) > = vec ! [ ( interface Player Computer s1 ) ( interface Player Opponent s2 ) ] ; let mut s = 0 ; while G :: get_winner ( & state ) . is_none ( ) { let ( p , ref mut strategy ) = strategies [ s ] ; match strategy . choose_move ( & mut state , p ) { Some ( m ) => m . apply ( & mut state ) , None => break , } s = 1 - s ; } G :: get_winner ( & state ) . unwrap ( ) }
Play a complete, new game with players using the two provided strategies.
Play a complete new game with players using the two provided strategies .
s1
&mut S1
s2
&mut S2