fn vect_a(&self) -> Vector3D {
        let x = self.cell[0][0];
        let y = self.cell[1][0];
        let z = self.cell[2][0];
        Vector3D::new(x, y, z)
    }
/// Get the first vector of the cell
Get the first vector of the cell
Get the first vector of the cell
fn vect_a(&self) -> Vector3D {
        let x = self.cell[0][0];
        let y = self.cell[1][0];
        let z = self.cell[2][0];
        Vector3D::new(x, y, z)
    }
fn vect_a ( & self ) -> Vector3D { let x = self . cell [ 0 ] [ 0 ] ; let y = self . cell [ 1 ] [ 0 ] ; let z = self . cell [ 2 ] [ 0 ] ; Vector3D :: new ( x , y , z ) }
Get the first vector of the cell
Get the first vector of the cell
&self