fn no_new_update(&mut self) {
        let target = UpdateAgentMachineState::NoNewUpdate;
        // Allowed starting states.
        assert!(
            *self == UpdateAgentMachineState::ReportedSteady
                || *self == UpdateAgentMachineState::NoNewUpdate,
            "transition not allowed: {:?} to {:?}",
            self,
            target
        );

        self.transition_to(UpdateAgentMachineState::NoNewUpdate);
    }
/// Transition to the NoNewUpdate state.
Transition to the NoNewUpdate state.
Transition to the NoNewUpdate state .
fn no_new_update(&mut self) {
        let target = UpdateAgentMachineState::NoNewUpdate;
        // Allowed starting states.
        assert!(
            *self == UpdateAgentMachineState::ReportedSteady
                || *self == UpdateAgentMachineState::NoNewUpdate,
            "transition not allowed: {:?} to {:?}",
            self,
            target
        );
        self.transition_to(UpdateAgentMachineState::NoNewUpdate);
    }
fn no_new_update ( & mut self ) { let target = UpdateAgentMachineState :: NoNewUpdate ; // Allowed starting states. assert ! ( self UpdateAgentMachineState ReportedSteady self UpdateAgentMachineState NoNewUpdate " " self target ) ; self . transition_to ( UpdateAgentMachineState :: NoNewUpdate ) ; }
Transition to the NoNewUpdate state.
Transition to the NoNewUpdate state .
&mut self