pub fn len(&self) -> u32 {
        use winapi::um::winuser::EM_LINELENGTH;
        let handle = check_hwnd(&self.handle, NOT_BOUND, BAD_HANDLE);
        wh::send_message(handle, EM_LINELENGTH as u32, 0, 0) as u32
    }
/// Return the length of the user input in the control. This is better than `input.text().len()` as it
/// does not allocate a string in memory
Return the length of the user input in the control. This is better than `input.text().len()` as it
does not allocate a string in memory
Return the length of the user input in the control . This is better than ` input . text () . len () ` as it does not allocate a string in memory
pub fn len(&self) -> u32 {
        use winapi::um::winuser::EM_LINELENGTH;
        let handle = check_hwnd(&self.handle, NOT_BOUND, BAD_HANDLE);
        wh::send_message(handle, EM_LINELENGTH as u32, 0, 0) as u32
    }
pub fn len ( & self ) -> u32 { use winapi :: um :: winuser :: EM_LINELENGTH ; let handle = check_hwnd ( & self . handle , NOT_BOUND , BAD_HANDLE ) ; wh :: send_message ( handle , EM_LINELENGTH as u32 , 0 , 0 ) as u32 }
Return the length of the user input in the control.
Return the length of the user input in the control .
&self