pub async fn run<E, J: IntoJob<C, E>>(&mut self, job: J) -> Result<(), Error<E>> {
        let mut plan = Plan::new(job)?;
        let mut pool = FuturesUnordered::new();

        loop {
            // Add jobs to the pool, stopping either when the pool is full or there are no more jobs
            // ready to be executed.
            while pool.len() < self.max_jobs {
                if let Some((job, idx)) = plan.next_job() {
                    let ctx = (self.ctx_factory)();
                    pool.push(async move {
                        let res = job(ctx).await;
                        (idx, res)
                    })
                } else {
                    break;
                }
            }

            if pool.len() == 0 {
                // No jobs ready to execute and no jobs pending. Either we've finished everything or
                // there was some failure. Either way, we aren't going to get any farther.
                break;
            }

            if let Some((idx, res)) = pool.next().await {
                plan.mark_complete(idx, res);
            } else {
                panic!("job pool unexpectedly empty");
            }
        }

        let mut errs = vec![];
        for job in plan.jobs {
            if let State::Failed(err) = job.state {
                errs.push(err);
            }
        }

        if errs.len() > 0 {
            Err(Error::Failed(errs))
        } else {
            Ok(())
        }
    }
/// Executes `job` and its dependencies.
Executes `job` and its dependencies.
Executes ` job ` and its dependencies .
pub async fn run<E, J: IntoJob<C, E>>(&mut self, job: J) -> Result<(), Error<E>> {
        let mut plan = Plan::new(job)?;
        let mut pool = FuturesUnordered::new();
        loop {
            // Add jobs to the pool, stopping either when the pool is full or there are no more jobs
            // ready to be executed.
            while pool.len() < self.max_jobs {
                if let Some((job, idx)) = plan.next_job() {
                    let ctx = (self.ctx_factory)();
                    pool.push(async move {
                        let res = job(ctx).await;
                        (idx, res)
                    })
                } else {
                    break;
                }
            }
            if pool.len() == 0 {
                // No jobs ready to execute and no jobs pending. Either we've finished everything or
                // there was some failure. Either way, we aren't going to get any farther.
                break;
            }
            if let Some((idx, res)) = pool.next().await {
                plan.mark_complete(idx, res);
            } else {
                panic!("job pool unexpectedly empty");
            }
        }
        let mut errs = vec![];
        for job in plan.jobs {
            if let State::Failed(err) = job.state {
                errs.push(err);
            }
        }
        if errs.len() > 0 {
            Err(Error::Failed(errs))
        } else {
            Ok(())
        }
    }
pub async fn run < E , J : IntoJob < C , E > > ( & mut self , job : J ) -> Result < ( ) , Error < E > > { let mut plan = Plan :: new ( job ) ? ; let mut pool = FuturesUnordered :: new ( ) ; loop { // Add jobs to the pool, stopping either when the pool is full or there are no more jobs // ready to be executed. while pool . len ( ) < self . max_jobs { if let Some ( ( job , idx ) ) = plan . next_job ( ) { let ctx = ( self . ctx_factory ) ( ) ; pool . push ( async move { let res = job ( ctx ) . await ; ( idx , res ) } ) } else { break ; } } if pool . len ( ) == 0 { // No jobs ready to execute and no jobs pending. Either we've finished everything or // there was some failure. Either way, we aren't going to get any farther. break ; } if let Some ( ( idx , res ) ) = pool . next ( ) . await { plan . mark_complete ( idx , res ) ; } else { panic ! ( " " ) ; } } let mut errs = vec ! [ ] ; for job in plan . jobs { if let State :: Failed ( err ) = job . state { errs . push ( err ) ; } } if errs . len ( ) > 0 { Err ( Error :: Failed ( errs ) ) } else { Ok ( ( ) ) } }
Executes `job` and its dependencies.
Executes ` job ` and its dependencies .
&mut self
job
J