pub async fn reload_resources(&self) {
        crate::core::futures::join!(
            self.reload_textures(),
            self.reload_models(),
            self.reload_sound_buffers()
        );
    }
/// Reloads all loaded resources. Normally it should never be called, because it is **very** heavy
/// method! This method is asynchronous, it uses all available CPU power to reload resources as
/// fast as possible.
Reloads all loaded resources. Normally it should never be called, because it is **very** heavy
method. This method is asynchronous, it uses all available CPU power to reload resources as
fast as possible.
Reloads all loaded resources . Normally it should never be called because it is ** very ** heavy method . This method is asynchronous it uses all available CPU power to reload resources as fast as possible .
pub async fn reload_resources(&self) {
        crate::core::futures::join!(
            self.reload_textures(),
            self.reload_models(),
            self.reload_sound_buffers()
        );
    }
pub async fn reload_resources ( & self ) { crate :: core :: futures :: join ! ( self reload_textures ( ) self reload_models ( ) self reload_sound_buffers ( ) ) ; }
Reloads all loaded resources.
Reloads all loaded resources .
&self