pub fn new(input_processor: &InputProcessor, paused: ListenableSource<bool>) -> Self {
        let mut universe = Universe::new();
        let hud_blocks = HudBlocks::new(&mut universe, 16);
        let hud_layout = HudLayout::default();
        let hud_space = hud_layout.new_space(&mut universe, &hud_blocks);

        let todo = Rc::new(RefCell::new(VuiTodo::default()));
        input_processor.mouselook_mode().listen(TodoListener {
            target: Rc::downgrade(&todo),
            handler: |todo| todo.crosshair = true,
        });

        Self {
            universe,
            current_space: hud_space.clone(),
            hud_blocks,
            hud_space,
            hud_layout,
            aspect_ratio: 4. / 3., // arbitrary placeholder assumption

            tooltip_age: None,

            todo,

            mouselook_mode: input_processor.mouselook_mode(),
            paused,
        }
    }
/// `input_processor` is the `InputProcessor` whose state may be reflected on the HUD.
/// TODO: Reduce coupling, perhaps by passing in a separate struct with just the listenable
/// elements.
`input_processor` is the `InputProcessor` whose state may be reflected on the HUD.
TODO: Reduce coupling, perhaps by passing in a separate struct with just the listenable
elements.
` input_processor ` is the ` InputProcessor ` whose state may be reflected on the HUD . TODO : Reduce coupling perhaps by passing in a separate struct with just the listenable elements .
pub fn new(input_processor: &InputProcessor, paused: ListenableSource<bool>) -> Self {
        let mut universe = Universe::new();
        let hud_blocks = HudBlocks::new(&mut universe, 16);
        let hud_layout = HudLayout::default();
        let hud_space = hud_layout.new_space(&mut universe, &hud_blocks);
        let todo = Rc::new(RefCell::new(VuiTodo::default()));
        input_processor.mouselook_mode().listen(TodoListener {
            target: Rc::downgrade(&todo),
            handler: |todo| todo.crosshair = true,
        });
        Self {
            universe,
            current_space: hud_space.clone(),
            hud_blocks,
            hud_space,
            hud_layout,
            aspect_ratio: 4. / 3., // arbitrary placeholder assumption
            tooltip_age: None,
            todo,
            mouselook_mode: input_processor.mouselook_mode(),
            paused,
        }
    }
pub fn new ( input_processor : & InputProcessor , paused : ListenableSource < bool > ) -> Self { let mut universe = Universe :: new ( ) ; let hud_blocks = HudBlocks :: new ( & mut universe , 16 ) ; let hud_layout = HudLayout :: default ( ) ; let hud_space = hud_layout . new_space ( & mut universe , & hud_blocks ) ; let todo = Rc :: new ( RefCell :: new ( VuiTodo :: default ( ) ) ) ; input_processor . mouselook_mode ( ) . listen ( TodoListener { target : Rc :: downgrade ( & todo ) , handler : | todo | todo . crosshair = true , } ) ; Self { universe , current_space : hud_space . clone ( ) , hud_blocks , hud_space , hud_layout , aspect_ratio : 4. / 3. , // arbitrary placeholder assumption tooltip_age : None , todo , mouselook_mode : input_processor . mouselook_mode ( ) , paused , } }
`input_processor` is the `InputProcessor` whose state may be reflected on the HUD.
` input_processor ` is the ` InputProcessor ` whose state may be reflected on the HUD .
input_processor
&InputProcessor
paused
ListenableSource<bool>