fn compile(program: &str, attributes: &Vec<&str>, shader_type: GlShaderType, defines: &Vec<&str>) -> Shader {
        let program = format!("{}\n\n{}\n{}\n", 
            "#version 330 core",
            defines.iter().map(|defn| format!("#define {}\n", defn)).collect::<Vec<_>>().join(""),
            program);

        Shader::compile(&program, shader_type, attributes.iter().map(|s| *s))
    }
///
/// Compiles a shader program with a set of defines
///
Compiles a shader program with a set of defines
Compiles a shader program with a set of defines
fn compile(program: &str, attributes: &Vec<&str>, shader_type: GlShaderType, defines: &Vec<&str>) -> Shader {
        let program = format!("{}\n\n{}\n{}\n", 
            "#version 330 core",
            defines.iter().map(|defn| format!("#define {}\n", defn)).collect::<Vec<_>>().join(""),
            program);
        Shader::compile(&program, shader_type, attributes.iter().map(|s| *s))
    }
fn compile ( program : & str , attributes : & Vec < & str > , shader_type : GlShaderType , defines : & Vec < & str > ) -> Shader { let program = format ! ( " \n \n \n \n " " " defines iter ( ) map ( defn format ( " \n " defn ) ) collect Vec ( ) join ( " " ) program ) ; Shader :: compile ( & program , shader_type , attributes . iter ( ) . map ( | s | * s ) ) }
Compiles a shader program with a set of defines
Compiles a shader program with a set of defines
program
&str
attributes
&Vec<&str>
shader_type
GlShaderType
defines
&Vec<&str>