pub const fn default() -> BlockAttributes {
        BlockAttributes {
            display_name: Cow::Borrowed(""),
            selectable: true,
            collision: BlockCollision::Hard,
            light_emission: Rgb::ZERO,
        }
    }
/// Block attributes suitable as default values for in-game use.
///
/// This function differs from the [`Default::default`] trait implementation only
/// in that it is a `const fn`.
Block attributes suitable as default values for in-game use.
This function differs from the [`Default::default`] trait implementation only
in that it is a `const fn`.
Block attributes suitable as default values for in - game use . This function differs from the [ ` Default :: default ` ] trait implementation only in that it is a ` const fn ` .
pub const fn default() -> BlockAttributes {
        BlockAttributes {
            display_name: Cow::Borrowed(""),
            selectable: true,
            collision: BlockCollision::Hard,
            light_emission: Rgb::ZERO,
        }
    }
pub const fn default ( ) -> BlockAttributes { BlockAttributes { display_name : Cow :: Borrowed ( " " ) , selectable : true , collision : BlockCollision :: Hard , light_emission : Rgb :: ZERO , } }
Block attributes suitable as default values for in-game use.
Block attributes suitable as default values for in - game use .