fn draw_one_frame(&mut self) -> bool {
        if let Some(next_point) = self.iter.next() {
            // log::debug(&format!("{}", next_point).into());
            self.draw_point(next_point);
            true
        } else {
            log::debug!("No more points");
            false
        }
    }
/// Draws one point of the chaos game animation.
///
/// Should always return true, unless the underlying chaos game's iterator ends for some
/// reason.
Draws one point of the chaos game animation.
Should always return true, unless the underlying chaos game's iterator ends for some
reason.
Draws one point of the chaos game animation . Should always return true unless the underlying chaos game ' s iterator ends for some reason .
fn draw_one_frame(&mut self) -> bool {
        if let Some(next_point) = self.iter.next() {
            // log::debug(&format!("{}", next_point).into());
            self.draw_point(next_point);
            true
        } else {
            log::debug!("No more points");
            false
        }
    }
fn draw_one_frame ( & mut self ) -> bool { if let Some ( next_point ) = self . iter . next ( ) { // log::debug(&format!("{}", next_point).into()); self . draw_point ( next_point ) ; true } else { log :: debug ! ( " " ) ; false } }
Draws one point of the chaos game animation.
Draws one point of the chaos game animation .
&mut self