fn initialized(&mut self) {
        let target = UpdateAgentMachineState::Initialized;
        // Allowed starting states.
        assert!(
            *self == UpdateAgentMachineState::StartState,
            "transition not allowed: {:?} to {:?}",
            self,
            target,
        );

        self.transition_to(target);
    }
/// Transition to the Initialized state.
Transition to the Initialized state.
Transition to the Initialized state .
fn initialized(&mut self) {
        let target = UpdateAgentMachineState::Initialized;
        // Allowed starting states.
        assert!(
            *self == UpdateAgentMachineState::StartState,
            "transition not allowed: {:?} to {:?}",
            self,
            target,
        );
        self.transition_to(target);
    }
fn initialized ( & mut self ) { let target = UpdateAgentMachineState :: Initialized ; // Allowed starting states. assert ! ( self UpdateAgentMachineState StartState " " self target ) ; self . transition_to ( target ) ; }
Transition to the Initialized state.
Transition to the Initialized state .
&mut self