pub fn position() -> (i32, i32) {
        use winapi::um::winuser::GetCursorPos;
        use winapi::shared::windef::POINT;

        let mut p = POINT{x: 0, y: 0};
        unsafe { GetCursorPos(&mut p); }

        (p.x as i32, p.y as i32)
    }
/**
        Return the cursor position in the screen.
    */
Return the cursor position in the screen.
Return the cursor position in the screen .
pub fn position() -> (i32, i32) {
        use winapi::um::winuser::GetCursorPos;
        use winapi::shared::windef::POINT;
        let mut p = POINT{x: 0, y: 0};
        unsafe { GetCursorPos(&mut p); }
        (p.x as i32, p.y as i32)
    }
pub fn position ( ) -> ( i32 , i32 ) { use winapi :: um :: winuser :: GetCursorPos ; use winapi :: shared :: windef :: POINT ; let mut p = POINT { x : 0 , y : 0 } ; unsafe { GetCursorPos ( & mut p ) ; } ( p . x as i32 , p . y as i32 ) }
Return the cursor position in the screen.
Return the cursor position in the screen .