pub fn start(&self) {
        if self.handle.blank() { panic!("{}", NOT_BOUND); }
        let (_, id) = self.handle.timer().expect(BAD_HANDLE);
        AnimationThread::reset_timer(id);
    }
/**
        Start the selected timer. If the timer is already running this resets it.
        This resets the life time and tick count if relevant.
    */
Start the selected timer. If the timer is already running this resets it.
This resets the life time and tick count if relevant.
Start the selected timer . If the timer is already running this resets it . This resets the life time and tick count if relevant .
pub fn start(&self) {
        if self.handle.blank() { panic!("{}", NOT_BOUND); }
        let (_, id) = self.handle.timer().expect(BAD_HANDLE);
        AnimationThread::reset_timer(id);
    }
pub fn start ( & self ) { if self . handle . blank ( ) { panic ! ( " " NOT_BOUND ) ; } let ( _ , id ) = self . handle . timer ( ) . expect ( BAD_HANDLE ) ; AnimationThread :: reset_timer ( id ) ; }
Start the selected timer.
Start the selected timer .
&self