pub fn side_points(&self) -> [Vec3; 6] {
		let center = self.center();

		[
			Vec3::new(self.min.x, center.y, center.z),
			Vec3::new(center.x, self.min.y, center.z),
			Vec3::new(center.x, center.y, self.min.z),
			Vec3::new(self.max.x, center.y, center.z),
			Vec3::new(center.x, self.max.y, center.z),
			Vec3::new(center.x, center.y, self.max.z),
		]
	}
/// Get all 6 sides of the `BBox` as points.
Get all 6 sides of the `BBox` as points.
Get all 6 sides of the ` BBox ` as points .
pub fn side_points(&self) -> [Vec3; 6] {
		let center = self.center();
		[
			Vec3::new(self.min.x, center.y, center.z),
			Vec3::new(center.x, self.min.y, center.z),
			Vec3::new(center.x, center.y, self.min.z),
			Vec3::new(self.max.x, center.y, center.z),
			Vec3::new(center.x, self.max.y, center.z),
			Vec3::new(center.x, center.y, self.max.z),
		]
	}
pub fn side_points ( & self ) -> [ Vec3 ; 6 ] { let center = self . center ( ) ; [ Vec3 :: new ( self . min . x , center . y , center . z ) , Vec3 :: new ( center . x , self . min . y , center . z ) , Vec3 :: new ( center . x , center . y , self . min . z ) , Vec3 :: new ( self . max . x , center . y , center . z ) , Vec3 :: new ( center . x , self . max . y , center . z ) , Vec3 :: new ( center . x , center . y , self . max . z ) , ] }
Get all 6 sides of the `BBox` as points.
Get all 6 sides of the ` BBox ` as points .
&self