fn exited(&mut self) -> StateMachine<Self> {
        // Wait indefinitely.
        // The VMM thread will kill the entire process.
        let barrier = Barrier::new(2);
        barrier.wait();

        StateMachine::finish()
    }
// This is the main loop of the `Exited` state.
This is the main loop of the `Exited` state.
This is the main loop of the ` Exited ` state .
fn exited(&mut self) -> StateMachine<Self> {
        // Wait indefinitely.
        // The VMM thread will kill the entire process.
        let barrier = Barrier::new(2);
        barrier.wait();
        StateMachine::finish()
    }
fn exited ( & mut self ) -> StateMachine < Self > { // Wait indefinitely. // The VMM thread will kill the entire process. let barrier = Barrier :: new ( 2 ) ; barrier . wait ( ) ; StateMachine :: finish ( ) }
This is the main loop of the `Exited` state.
This is the main loop of the ` Exited ` state .
&mut self