pub fn cursor_system(
    mut state: Local<CursorMovementState>,
    mut cursor_axis: ResMut<Axis<Cursor>>,
    cursor_movement_events: Res<Events<CursorMoved>>,
) {
    for event in state
        .cursor_movement_event_reader
        .iter(&cursor_movement_events)
    {
        cursor_axis.add(event.id, event.position);
    }
}
/// Updates the Axis<Cursor::Horizontal(WindowId)> and Axis<Cursor::Vertical(WindowId)> with data
/// Is platform independent, always returns correct possition
/// Unless cursor is outside of that `Window` then it is the last position within
Updates the Axis and Axis with data
Is platform independent, always returns correct possition
Unless cursor is outside of that `Window` then it is the last position within
Updates the Axis and Axis with data Is platform independent always returns correct possition Unless cursor is outside of that ` Window ` then it is the last position within
pub fn cursor_system(
    mut state: Local<CursorMovementState>,
    mut cursor_axis: ResMut<Axis<Cursor>>,
    cursor_movement_events: Res<Events<CursorMoved>>,
) {
    for event in state
        .cursor_movement_event_reader
        .iter(&cursor_movement_events)
    {
        cursor_axis.add(event.id, event.position);
    }
}
pub fn cursor_system ( mut state : Local < CursorMovementState > , mut cursor_axis : ResMut < Axis < Cursor > > , cursor_movement_events : Res < Events < CursorMoved > > , ) { for event in state . cursor_movement_event_reader . iter ( & cursor_movement_events ) { cursor_axis . add ( event . id , event . position ) ; } }
Updates the Axis<Cursor::Horizontal(WindowId)> and Axis<Cursor::Vertical(WindowId)> with data
Is platform independent, always returns correct possition
Unless cursor is outside of that `Window` then it is the last position within
Updates the Axis<Cursor :: Horizontal ( WindowId ) > and Axis<Cursor :: Vertical ( WindowId ) > with data Is platform independent always returns correct possition Unless cursor is outside of that ` Window ` then it is the last position within
state
Local<CursorMovementState>
cursor_axis
ResMut<Axis<Cursor>>
cursor_movement_events
Res<Events<CursorMoved>>