fn reported_steady(&mut self) {
        let target = UpdateAgentMachineState::ReportedSteady;
        // Allowed starting states.
        assert!(
            *self == UpdateAgentMachineState::Initialized,
            "transition not allowed: {:?} to {:?}",
            self,
            target,
        );

        self.transition_to(target);
    }
/// Transition to the ReportedSteady state.
Transition to the ReportedSteady state.
Transition to the ReportedSteady state .
fn reported_steady(&mut self) {
        let target = UpdateAgentMachineState::ReportedSteady;
        // Allowed starting states.
        assert!(
            *self == UpdateAgentMachineState::Initialized,
            "transition not allowed: {:?} to {:?}",
            self,
            target,
        );
        self.transition_to(target);
    }
fn reported_steady ( & mut self ) { let target = UpdateAgentMachineState :: ReportedSteady ; // Allowed starting states. assert ! ( self UpdateAgentMachineState Initialized " " self target ) ; self . transition_to ( target ) ; }
Transition to the ReportedSteady state.
Transition to the ReportedSteady state .
&mut self