fn process_struct(&mut self, data: ProcessStructData) -> Result<Vec<Event>, Error> {
        log::debug!("Calling process_struct({:?})...", data);
        let ret = self.transport(&data.changes.descriptor.clone(), data.into())?;
        log::debug!("...Returned from process_struct(...)");
        Ok(ret)
    }
/// Update structures only!!! When a structure is updated, return those structures for updating elsewhere.
Update structures only!!. When a structure is updated, return those structures for updating elsewhere.
Update structures only!! . When a structure is updated return those structures for updating elsewhere .
fn process_struct(&mut self, data: ProcessStructData) -> Result<Vec<Event>, Error> {
        log::debug!("Calling process_struct({:?})...", data);
        let ret = self.transport(&data.changes.descriptor.clone(), data.into())?;
        log::debug!("...Returned from process_struct(...)");
        Ok(ret)
    }
fn process_struct ( & mut self , data : ProcessStructData ) -> Result < Vec < Event > , Error > { log :: debug ! ( " " data ) ; let ret = self . transport ( & data . changes . descriptor . clone ( ) , data . into ( ) ) ? ; log :: debug ! ( " " ) ; Ok ( ret ) }
Update structures only!!!
Update structures only!!!
&mut self
data
ProcessStructData