pub fn reset(&mut self) {
        self.update_time.reset();
        self.collision_detection_time.reset();
        self.island_construction_time.reset();
        self.solver_time.reset();
        self.ccd_time.reset();
    }
/// Resets all the counters and timers.
Resets all the counters and timers.
Resets all the counters and timers .
pub fn reset(&mut self) {
        self.update_time.reset();
        self.collision_detection_time.reset();
        self.island_construction_time.reset();
        self.solver_time.reset();
        self.ccd_time.reset();
    }
pub fn reset ( & mut self ) { self . update_time . reset ( ) ; self . collision_detection_time . reset ( ) ; self . island_construction_time . reset ( ) ; self . solver_time . reset ( ) ; self . ccd_time . reset ( ) ; }
Resets all the counters and timers.
Resets all the counters and timers .
&mut self