pub fn add_tag_float(&mut self, key: &str, val: f32) {
        let mut value = Tile_Value::new();
        value.set_float_value(val);
        self.add_tag(key, value);
    }
/// Add a tag of float type.
Add a tag of float type.
Add a tag of float type .
pub fn add_tag_float(&mut self, key: &str, val: f32) {
        let mut value = Tile_Value::new();
        value.set_float_value(val);
        self.add_tag(key, value);
    }
pub fn add_tag_float ( & mut self , key : & str , val : f32 ) { let mut value = Tile_Value :: new ( ) ; value . set_float_value ( val ) ; self . add_tag ( key , value ) ; }
Add a tag of float type.
Add a tag of float type .
&mut self
key
&str
val
f32