pub fn render<Actions: IntoIterator<Item=RenderAction>>(&mut self, actions: Actions, target_drawable: &metal::Drawable, target_texture: &metal::Texture) {
        // Perform the rendering
        let command_buffer = self.render_to_buffer(actions, target_texture);

        // Present the result
        command_buffer.present_drawable(target_drawable);
        command_buffer.commit();
    }
///
/// Performs rendering of the specified actions to this device target
///
Performs rendering of the specified actions to this device target
Performs rendering of the specified actions to this device target
pub fn render<Actions: IntoIterator<Item=RenderAction>>(&mut self, actions: Actions, target_drawable: &metal::Drawable, target_texture: &metal::Texture) {
        // Perform the rendering
        let command_buffer = self.render_to_buffer(actions, target_texture);
        // Present the result
        command_buffer.present_drawable(target_drawable);
        command_buffer.commit();
    }
pub fn render < Actions : IntoIterator < Item = RenderAction > > ( & mut self , actions : Actions , target_drawable : & metal :: Drawable , target_texture : & metal :: Texture ) { // Perform the rendering let command_buffer = self . render_to_buffer ( actions , target_texture ) ; // Present the result command_buffer . present_drawable ( target_drawable ) ; command_buffer . commit ( ) ; }
Performs rendering of the specified actions to this device target
Performs rendering of the specified actions to this device target
&mut self
actions
Actions
target_drawable
&metal::Drawable
target_texture
&metal::Texture