pub fn init(&mut self, x_1: f32, y_1: f32, x_2: f32, y_2: f32) -> Option<ActorBox> {
        unsafe {
            from_glib_none(ffi::clutter_actor_box_init(
                self.to_glib_none_mut().0,
                x_1,
                y_1,
                x_2,
                y_2,
            ))
        }
    }
/// Initializes `self` with the given coordinates.
/// ## `x_1`
/// X coordinate of the top left point
/// ## `y_1`
/// Y coordinate of the top left point
/// ## `x_2`
/// X coordinate of the bottom right point
/// ## `y_2`
/// Y coordinate of the bottom right point
///
/// # Returns
///
/// the initialized `ActorBox`
Initializes `self` with the given coordinates.
Initializes ` self ` with the given coordinates .
pub fn init(&mut self, x_1: f32, y_1: f32, x_2: f32, y_2: f32) -> Option<ActorBox> {
        unsafe {
            from_glib_none(ffi::clutter_actor_box_init(
                self.to_glib_none_mut().0,
                x_1,
                y_1,
                x_2,
                y_2,
            ))
        }
    }
pub fn init ( & mut self , x_1 : f32 , y_1 : f32 , x_2 : f32 , y_2 : f32 ) -> Option < ActorBox > { unsafe { from_glib_none ( ffi :: clutter_actor_box_init ( self . to_glib_none_mut ( ) . 0 , x_1 , y_1 , x_2 , y_2 , ) ) } }
Initializes `self` with the given coordinates.
Initializes ` self ` with the given coordinates .
the initialized `ActorBox`
the initialized ` ActorBox `
&mut self
x_1
f32
y_1
f32
x_2
f32
y_2
f32
`x_1`
X coordinate of the top left point
X coordinate of the top left point
`y_1`
Y coordinate of the top left point
Y coordinate of the top left point
`x_2`
X coordinate of the bottom right point
X coordinate of the bottom right point
`y_2`
Y coordinate of the bottom right point
Y coordinate of the bottom right point