pub fn remove_articulation(
        &mut self,
        articulation: &mut impl ArticulationBase<L, H, M>,
        wake_touching: bool,
    ) {
        unsafe {
            PxScene_removeArticulation_mut(
                self.as_mut_ptr(),
                articulation.as_mut_ptr(),
                wake_touching,
            );
        }
    }
/// Remove an articulation from the world
Remove an articulation from the world
Remove an articulation from the world
pub fn remove_articulation(
        &mut self,
        articulation: &mut impl ArticulationBase<L, H, M>,
        wake_touching: bool,
    ) {
        unsafe {
            PxScene_removeArticulation_mut(
                self.as_mut_ptr(),
                articulation.as_mut_ptr(),
                wake_touching,
            );
        }
    }
pub fn remove_articulation ( & mut self , articulation : & mut impl ArticulationBase < L , H , M > , wake_touching : bool , ) { unsafe { PxScene_removeArticulation_mut ( self . as_mut_ptr ( ) , articulation . as_mut_ptr ( ) , wake_touching , ) ; } }
Remove an articulation from the world
Remove an articulation from the world
&mut self
articulation
&mut impl ArticulationBase<L, H, M>
wake_touching
bool