pub fn new(size: usize) -> MarchingCubes {
        MarchingCubes {
            size,
            layers: [vec![0f32; size * size], vec![0f32; size * size]],
        }
    }
/// Create a new MarchingCubes with the given chunk size.
///
/// For a given `size`, this will evaluate chunks of `size^3` voxels.
Create a new MarchingCubes with the given chunk size.
For a given `size`, this will evaluate chunks of `size^3` voxels.
Create a new MarchingCubes with the given chunk size . For a given ` size ` this will evaluate chunks of ` size^3 ` voxels .
pub fn new(size: usize) -> MarchingCubes {
        MarchingCubes {
            size,
            layers: [vec![0f32; size * size], vec![0f32; size * size]],
        }
    }
pub fn new ( size : usize ) -> MarchingCubes { MarchingCubes { size , layers : [ vec ! [ 0f32 size size ] , vec ! [ 0f32 size size ] ] , } }
Create a new MarchingCubes with the given chunk size.
Create a new MarchingCubes with the given chunk size .
size
usize