pub fn mouse_button_input_system(
    mut state: Local<MouseButtonInputState>,
    mut mouse_button_input: ResMut<Input<MouseButton>>,
    mouse_button_input_events: Res<Events<MouseButtonInput>>,
) {
    mouse_button_input.update();
    for event in state
        .mouse_button_input_event_reader
        .iter(&mouse_button_input_events)
    {
        match event.state {
            ElementState::Pressed => mouse_button_input.press(event.button),
            ElementState::Released => mouse_button_input.release(event.button),
        }
    }
}
/// Updates the Input<MouseButton> resource with the latest MouseButtonInput events
Updates the Input resource with the latest MouseButtonInput events
Updates the Input resource with the latest MouseButtonInput events
pub fn mouse_button_input_system(
    mut state: Local<MouseButtonInputState>,
    mut mouse_button_input: ResMut<Input<MouseButton>>,
    mouse_button_input_events: Res<Events<MouseButtonInput>>,
) {
    mouse_button_input.update();
    for event in state
        .mouse_button_input_event_reader
        .iter(&mouse_button_input_events)
    {
        match event.state {
            ElementState::Pressed => mouse_button_input.press(event.button),
            ElementState::Released => mouse_button_input.release(event.button),
        }
    }
}
pub fn mouse_button_input_system ( mut state : Local < MouseButtonInputState > , mut mouse_button_input : ResMut < Input < MouseButton > > , mouse_button_input_events : Res < Events < MouseButtonInput > > , ) { mouse_button_input . update ( ) ; for event in state . mouse_button_input_event_reader . iter ( & mouse_button_input_events ) { match event . state { ElementState :: Pressed => mouse_button_input . press ( event . button ) , ElementState :: Released => mouse_button_input . release ( event . button ) , } } }
Updates the Input<MouseButton> resource with the latest MouseButtonInput events
Updates the Input<MouseButton > resource with the latest MouseButtonInput events
state
Local<MouseButtonInputState>
mouse_button_input
ResMut<Input<MouseButton>>
mouse_button_input_events
Res<Events<MouseButtonInput>>