pub fn pnt3_inside_bnd3(p: &Point3f, b: &Bounds3f) -> bool {
    p.x >= b.p_min.x
        && p.x <= b.p_max.x
        && p.y >= b.p_min.y
        && p.y <= b.p_max.y
        && p.z >= b.p_min.z
        && p.z <= b.p_max.z
}
/// Determine if a given point is inside the bounding box.
Determine if a given point is inside the bounding box.
Determine if a given point is inside the bounding box .
pub fn pnt3_inside_bnd3(p: &Point3f, b: &Bounds3f) -> bool {
    p.x >= b.p_min.x
        && p.x <= b.p_max.x
        && p.y >= b.p_min.y
        && p.y <= b.p_max.y
        && p.z >= b.p_min.z
        && p.z <= b.p_max.z
}
pub fn pnt3_inside_bnd3 ( p : & Point3f , b : & Bounds3f ) -> bool { p . x >= b . p_min . x && p . x <= b . p_max . x && p . y >= b . p_min . y && p . y <= b . p_max . y && p . z >= b . p_min . z && p . z <= b . p_max . z }
Determine if a given point is inside the bounding box.
Determine if a given point is inside the bounding box .
p
&Point3f
b
&Bounds3f