fn update_staged(&mut self, update: Release) {
        let target = UpdateAgentMachineState::UpdateStaged((update, MAX_FINALIZE_POSTPONEMENTS));

        self.transition_to(target);
    }
/// Transition to the UpdateStaged state, setting the number of postponements
/// remaining to `MAX_FINALIZE_POSTPONEMENTS`.
Transition to the UpdateStaged state, setting the number of postponements
remaining to `MAX_FINALIZE_POSTPONEMENTS`.
Transition to the UpdateStaged state setting the number of postponements remaining to ` MAX_FINALIZE_POSTPONEMENTS ` .
fn update_staged(&mut self, update: Release) {
        let target = UpdateAgentMachineState::UpdateStaged((update, MAX_FINALIZE_POSTPONEMENTS));
        self.transition_to(target);
    }
fn update_staged ( & mut self , update : Release ) { let target = UpdateAgentMachineState :: UpdateStaged ( ( update , MAX_FINALIZE_POSTPONEMENTS ) ) ; self . transition_to ( target ) ; }
Transition to the UpdateStaged state, setting the number of postponements
remaining to `MAX_FINALIZE_POSTPONEMENTS`.
Transition to the UpdateStaged state setting the number of postponements remaining to ` MAX_FINALIZE_POSTPONEMENTS ` .
&mut self
update
Release