pub fn undefined<I: Interfaceable>(
    _m: &Machine<I>,
    _tokens: &Vec<String>,
) -> Result<Option<Action>, MaeveError> {
    return Ok(Some(Action::Undefined));
}
// Possibly move undefined definitions into the proto. That way it's a little
// more robust and game specific. Posibly add some randomness to the pick as
// well?
Possibly move undefined definitions into the proto. That way it's a little
more robust and game specific.
Possibly move undefined definitions into the proto . That way it ' s a little more robust and game specific .
pub fn undefined<I: Interfaceable>(
    _m: &Machine<I>,
    _tokens: &Vec<String>,
) -> Result<Option<Action>, MaeveError> {
    return Ok(Some(Action::Undefined));
}
pub fn undefined < I : Interfaceable > ( _m : & Machine < I > , _tokens : & Vec < String > , ) -> Result < Option < Action > , MaeveError > { return Ok ( Some ( Action :: Undefined ) ) ; }
Possibly move undefined definitions into the proto.
Possibly move undefined definitions into the proto .
_m
&Machine<I>
_tokens
&Vec<String>