pub fn jump_to_value(&mut self, value: T) {
        self.start = value.clone();
        self.end = value.clone();
        self.current = value;
        self.current_duration = self.full_duration;
    }
/// Stop the animation and sets the value.
Stop the animation and sets the value.
Stop the animation and sets the value .
pub fn jump_to_value(&mut self, value: T) {
        self.start = value.clone();
        self.end = value.clone();
        self.current = value;
        self.current_duration = self.full_duration;
    }
pub fn jump_to_value ( & mut self , value : T ) { self . start = value . clone ( ) ; self . end = value . clone ( ) ; self . current = value ; self . current_duration = self . full_duration ; }
Stop the animation and sets the value.
Stop the animation and sets the value .
&mut self
value
T