fn end(&mut self) {
        let target = UpdateAgentMachineState::EndState;

        self.transition_to(target);
    }
/// Transition to the End state.
Transition to the End state.
Transition to the End state .
fn end(&mut self) {
        let target = UpdateAgentMachineState::EndState;
        self.transition_to(target);
    }
fn end ( & mut self ) { let target = UpdateAgentMachineState :: EndState ; self . transition_to ( target ) ; }
Transition to the End state.
Transition to the End state .
&mut self