pub fn separate(
        state_sets: &[StateMap<EventId>],
    ) -> (StateMap<EventId>, StateMap<Vec<EventId>>) {
        use itertools::Itertools;

        info!("separating {} sets of events into conflicted/unconflicted", state_sets.len());

        let mut unconflicted_state = StateMap::new();
        let mut conflicted_state = StateMap::new();

        for key in state_sets.iter().flat_map(|map| map.keys()).unique() {
            let mut event_ids =
                state_sets.iter().map(|state_set| state_set.get(key)).unique().collect::<Vec<_>>();

            if event_ids.len() == 1 {
                let id = event_ids.remove(0).expect("unconflicting `EventId` is not None");
                unconflicted_state.insert(key.clone(), id.clone());
            } else {
                conflicted_state.insert(
                    key.clone(),
                    event_ids.into_iter().flatten().cloned().collect::<Vec<_>>(),
                );
            }
        }

        (unconflicted_state, conflicted_state)
    }
/// Split the events that have no conflicts from those that are conflicting.
/// The return tuple looks like `(unconflicted, conflicted)`.
///
/// State is determined to be conflicting if for the given key (EventType, StateKey) there
/// is not exactly one eventId. This includes missing events, if one state_set includes an event
/// that none of the other have this is a conflicting event.
Split the events that have no conflicts from those that are conflicting.
The return tuple looks like `(unconflicted, conflicted)`.

State is determined to be conflicting if for the given key (EventType, StateKey) there
is not exactly one eventId. This includes missing events, if one state_set includes an event
that none of the other have this is a conflicting event.
Split the events that have no conflicts from those that are conflicting . The return tuple looks like ` ( unconflicted conflicted ) ` . State is determined to be conflicting if for the given key ( EventType StateKey ) there is not exactly one eventId . This includes missing events if one state_set includes an event that none of the other have this is a conflicting event .
pub fn separate(
        state_sets: &[StateMap<EventId>],
    ) -> (StateMap<EventId>, StateMap<Vec<EventId>>) {
        use itertools::Itertools;
        info!("separating {} sets of events into conflicted/unconflicted", state_sets.len());
        let mut unconflicted_state = StateMap::new();
        let mut conflicted_state = StateMap::new();
        for key in state_sets.iter().flat_map(|map| map.keys()).unique() {
            let mut event_ids =
                state_sets.iter().map(|state_set| state_set.get(key)).unique().collect::<Vec<_>>();
            if event_ids.len() == 1 {
                let id = event_ids.remove(0).expect("unconflicting `EventId` is not None");
                unconflicted_state.insert(key.clone(), id.clone());
            } else {
                conflicted_state.insert(
                    key.clone(),
                    event_ids.into_iter().flatten().cloned().collect::<Vec<_>>(),
                );
            }
        }
        (unconflicted_state, conflicted_state)
    }
pub fn separate ( state_sets : & [ StateMap < EventId > ] , ) -> ( StateMap < EventId > , StateMap < Vec < EventId > > ) { use itertools :: Itertools ; info ! ( " " state_sets len ( ) ) ; let mut unconflicted_state = StateMap :: new ( ) ; let mut conflicted_state = StateMap :: new ( ) ; for key in state_sets . iter ( ) . flat_map ( | map | map . keys ( ) ) . unique ( ) { let mut event_ids = state_sets . iter ( ) . map ( | state_set | state_set . get ( key ) ) . unique ( ) . collect :: < Vec < _ > > ( ) ; if event_ids . len ( ) == 1 { let id = event_ids . remove ( 0 ) . expect ( " " ) ; unconflicted_state . insert ( key . clone ( ) , id . clone ( ) ) ; } else { conflicted_state . insert ( key . clone ( ) , event_ids . into_iter ( ) . flatten ( ) . cloned ( ) . collect :: < Vec < _ > > ( ) , ) ; } } ( unconflicted_state , conflicted_state ) }
Split the events that have no conflicts from those that are conflicting.
Split the events that have no conflicts from those that are conflicting .
state_sets
&[StateMap<EventId>]