pub fn build(&self) -> Collider {
        let (co_changes, co_pos, co_bf_data, co_shape, co_type, co_material, co_flags, co_mprops) =
            self.components();
        Collider {
            co_shape,
            co_mprops,
            co_material,
            co_parent: None,
            co_changes,
            co_pos,
            co_bf_data,
            co_flags,
            co_type,
            user_data: self.user_data,
        }
    }
/// Builds a new collider attached to the given rigid-body.
Builds a new collider attached to the given rigid-body.
Builds a new collider attached to the given rigid - body .
pub fn build(&self) -> Collider {
        let (co_changes, co_pos, co_bf_data, co_shape, co_type, co_material, co_flags, co_mprops) =
            self.components();
        Collider {
            co_shape,
            co_mprops,
            co_material,
            co_parent: None,
            co_changes,
            co_pos,
            co_bf_data,
            co_flags,
            co_type,
            user_data: self.user_data,
        }
    }
pub fn build ( & self ) -> Collider { let ( co_changes , co_pos , co_bf_data , co_shape , co_type , co_material , co_flags , co_mprops ) = self . components ( ) ; Collider { co_shape , co_mprops , co_material , co_parent : None , co_changes , co_pos , co_bf_data , co_flags , co_type , user_data : self . user_data , } }
Builds a new collider attached to the given rigid-body.
Builds a new collider attached to the given rigid - body .
&self