async fn tick_report_steady(&self, state: &mut UpdateAgentMachineState) {
        trace!("trying to report steady state");

        let is_steady = self.strategy.report_steady().await;
        if is_steady {
            log::info!("reached steady state, periodically polling for updates");
            utils::update_unit_status("periodically polling for updates");
            state.reported_steady();
        }
    }
/// Try to report steady state.
Try to report steady state.
Try to report steady state .
async fn tick_report_steady(&self, state: &mut UpdateAgentMachineState) {
        trace!("trying to report steady state");
        let is_steady = self.strategy.report_steady().await;
        if is_steady {
            log::info!("reached steady state, periodically polling for updates");
            utils::update_unit_status("periodically polling for updates");
            state.reported_steady();
        }
    }
async fn tick_report_steady ( & self , state : & mut UpdateAgentMachineState ) { trace ! ( " " ) ; let is_steady = self . strategy . report_steady ( ) . await ; if is_steady { log :: info ! ( " " ) ; utils :: update_unit_status ( " " ) ; state . reported_steady ( ) ; } }
Try to report steady state.
Try to report steady state .
&self
state
&mut UpdateAgentMachineState