fn init_simulation_objects(env: &Environment, sim_objs: &mut Vec<SimobjT>) {
    for sim_obj in sim_objs {
        sim_obj.coords_abs = env.calculate_abs_coords(sim_obj);
    }
}
/// Initialize derived information from source information for each object within the simulation.
///
/// ### Arguments
/// * 'env' - Simulation environment
/// * 'sim_objs' - Array slice of simulation objects
///
Initialize derived information from source information for each object within the simulation.
Initialize derived information from source information for each object within the simulation .
fn init_simulation_objects(env: &Environment, sim_objs: &mut Vec<SimobjT>) {
    for sim_obj in sim_objs {
        sim_obj.coords_abs = env.calculate_abs_coords(sim_obj);
    }
}
fn init_simulation_objects ( env : & Environment , sim_objs : & mut Vec < SimobjT > ) { for sim_obj in sim_objs { sim_obj . coords_abs = env . calculate_abs_coords ( sim_obj ) ; } }
Initialize derived information from source information for each object within the simulation.
Initialize derived information from source information for each object within the simulation .
env
&Environment
sim_objs
&mut Vec<SimobjT>