fn stroke(&mut self, path: path::Path, stroke_options: StrokeSettings, scale_factor: f64, entity: LayerEntityRef) -> (LayerEntityRef, RenderEntity) {
        let geometry = self.stroke_geometry(path, stroke_options, scale_factor);

        (entity, RenderEntity::VertexBuffer(geometry, VertexBufferIntent::Draw))
    }
///
/// Strokes a path and returns the resulting render entity
///
Strokes a path and returns the resulting render entity
Strokes a path and returns the resulting render entity
fn stroke(&mut self, path: path::Path, stroke_options: StrokeSettings, scale_factor: f64, entity: LayerEntityRef) -> (LayerEntityRef, RenderEntity) {
        let geometry = self.stroke_geometry(path, stroke_options, scale_factor);
        (entity, RenderEntity::VertexBuffer(geometry, VertexBufferIntent::Draw))
    }
fn stroke ( & mut self , path : path :: Path , stroke_options : StrokeSettings , scale_factor : f64 , entity : LayerEntityRef ) -> ( LayerEntityRef , RenderEntity ) { let geometry = self . stroke_geometry ( path , stroke_options , scale_factor ) ; ( entity , RenderEntity :: VertexBuffer ( geometry , VertexBufferIntent :: Draw ) ) }
Strokes a path and returns the resulting render entity
Strokes a path and returns the resulting render entity
&mut self
path
path::Path
stroke_options
StrokeSettings
scale_factor
f64
entity
LayerEntityRef