pub fn pass_action() -> PassAction {
    let mut pass_action = PassAction::load();

    pass_action.depth = DepthAttachmentAction {
        action: Action::Clear,
        value: DEFAULT_CLEAR_DEPTH,
    };

    pass_action
}
/// This pass action clears the depth buffer so that the debug visualizations
/// are drawn over everything.
This pass action clears the depth buffer so that the debug visualizations
are drawn over everything.
This pass action clears the depth buffer so that the debug visualizations are drawn over everything .
pub fn pass_action() -> PassAction {
    let mut pass_action = PassAction::load();
    pass_action.depth = DepthAttachmentAction {
        action: Action::Clear,
        value: DEFAULT_CLEAR_DEPTH,
    };
    pass_action
}
pub fn pass_action ( ) -> PassAction { let mut pass_action = PassAction :: load ( ) ; pass_action . depth = DepthAttachmentAction { action : Action :: Clear , value : DEFAULT_CLEAR_DEPTH , } ; pass_action }
This pass action clears the depth buffer so that the debug visualizations
are drawn over everything.
This pass action clears the depth buffer so that the debug visualizations are drawn over everything .