fn handle_events(&mut self) -> bool {
        match self.next_render_event.take() {
            Some(RenderEvent::Closed) => true,
            Some(RenderEvent::Configure { width, height }) => {
                self.dimensions = (width, height);
                self.draw();
                false
            }
            None => self.should_exit,
        }
    }
/// Handles any events that have occurred since the last call, redrawing if needed.
/// Returns true if the surface should be dropped.
Handles any events that have occurred since the last call, redrawing if needed.
Returns true if the surface should be dropped.
Handles any events that have occurred since the last call redrawing if needed . Returns true if the surface should be dropped .
fn handle_events(&mut self) -> bool {
        match self.next_render_event.take() {
            Some(RenderEvent::Closed) => true,
            Some(RenderEvent::Configure { width, height }) => {
                self.dimensions = (width, height);
                self.draw();
                false
            }
            None => self.should_exit,
        }
    }
fn handle_events ( & mut self ) -> bool { match self . next_render_event . take ( ) { Some ( RenderEvent :: Closed ) => true , Some ( RenderEvent :: Configure { width , height } ) => { self . dimensions = ( width , height ) ; self . draw ( ) ; false } None => self . should_exit , } }
Handles any events that have occurred since the last call, redrawing if needed.
Handles any events that have occurred since the last call redrawing if needed .
&mut self