pub fn start_network() {
    network_state.store(NetworkState::Initializing);
    let network_factory = new_network_factory();
    let network_sender = network_factory.get_sender();
    let network_control = network_factory.start();
    let mut s = network.borrow_mut();
    s.network_control = NetworkField::Network(network_control);
    s.network_sender = NetworkField::NetworkSender(network_sender);
    network_state.store(NetworkState::Running);
}
/// Start the network. Starting does not perform any network bindings, it
/// prepares the network to accept bindings.
Start the network. Starting does not perform any network bindings, it
prepares the network to accept bindings.
Start the network . Starting does not perform any network bindings it prepares the network to accept bindings .
pub fn start_network() {
    network_state.store(NetworkState::Initializing);
    let network_factory = new_network_factory();
    let network_sender = network_factory.get_sender();
    let network_control = network_factory.start();
    let mut s = network.borrow_mut();
    s.network_control = NetworkField::Network(network_control);
    s.network_sender = NetworkField::NetworkSender(network_sender);
    network_state.store(NetworkState::Running);
}
pub fn start_network ( ) { network_state . store ( NetworkState :: Initializing ) ; let network_factory = new_network_factory ( ) ; let network_sender = network_factory . get_sender ( ) ; let network_control = network_factory . start ( ) ; let mut s = network . borrow_mut ( ) ; s . network_control = NetworkField :: Network ( network_control ) ; s . network_sender = NetworkField :: NetworkSender ( network_sender ) ; network_state . store ( NetworkState :: Running ) ; }
Start the network.
Start the network .