fn ignore_singlestep_for_event(ev: &Event) -> bool {
    match ev.event_type() {
        // These don't actually change user-visible state, so we skip them.
        EventType::EvSignal | EventType::EvSignalDelivery => true,
        _ => false,
    }
}
/// Return true if the final "event" state change doesn't really change any
/// user-visible state and is therefore not to be considered a singlestep for
/// our purposes.
Return true if the final "event" state change doesn't really change any
user-visible state and is therefore not to be considered a singlestep for
our purposes.
Return true if the final " event " state change doesn ' t really change any user - visible state and is therefore not to be considered a singlestep for our purposes .
fn ignore_singlestep_for_event(ev: &Event) -> bool {
    match ev.event_type() {
        // These don't actually change user-visible state, so we skip them.
        EventType::EvSignal | EventType::EvSignalDelivery => true,
        _ => false,
    }
}
fn ignore_singlestep_for_event ( ev : & Event ) -> bool { match ev . event_type ( ) { // These don't actually change user-visible state, so we skip them. EventType :: EvSignal | EventType :: EvSignalDelivery => true , _ => false , } }
Return true if the final "event" state change doesn't really change any
user-visible state and is therefore not to be considered a singlestep for
our purposes.
Return true if the final " event " state change doesn ' t really change any user - visible state and is therefore not to be considered a singlestep for our purposes .
ev
&Event