pub fn add_articulation(&mut self, mut articulation: Owner<impl ArticulationBase<L, H, M>>) {
        unsafe {
            PxScene_addArticulation_mut(self.as_mut_ptr(), articulation.as_mut_ptr());
            forget(articulation);
        };
    }
/// Add an articulation to the world.
Add an articulation to the world.
Add an articulation to the world .
pub fn add_articulation(&mut self, mut articulation: Owner<impl ArticulationBase<L, H, M>>) {
        unsafe {
            PxScene_addArticulation_mut(self.as_mut_ptr(), articulation.as_mut_ptr());
            forget(articulation);
        };
    }
pub fn add_articulation ( & mut self , mut articulation : Owner < impl ArticulationBase < L , H , M > > ) { unsafe { PxScene_addArticulation_mut ( self . as_mut_ptr ( ) , articulation . as_mut_ptr ( ) ) ; forget ( articulation ) ; } ; }
Add an articulation to the world.
Add an articulation to the world .
&mut self
articulation
Owner<impl ArticulationBase<L, H, M>>