pub fn isdistpos_point(&self, p: Vec3) -> bool {
		(self.facing.x * (p.x - (self.facing.x * self.offset)))
			+ (self.facing.y * (p.y - (self.facing.y * self.offset)))
			+ (self.facing.z * (p.z - (self.facing.z * self.offset)))
			 >= 0.0
	}
/// Returns true if distance from Plane to point is positive.
Returns true if distance from Plane to point is positive.
Returns true if distance from Plane to point is positive .
pub fn isdistpos_point(&self, p: Vec3) -> bool {
		(self.facing.x * (p.x - (self.facing.x * self.offset)))
			+ (self.facing.y * (p.y - (self.facing.y * self.offset)))
			+ (self.facing.z * (p.z - (self.facing.z * self.offset)))
			 >= 0.0
	}
pub fn isdistpos_point ( & self , p : Vec3 ) -> bool { ( self . facing . x * ( p . x - ( self . facing . x * self . offset ) ) ) + ( self . facing . y * ( p . y - ( self . facing . y * self . offset ) ) ) + ( self . facing . z * ( p . z - ( self . facing . z * self . offset ) ) ) >= 0.0 }
Returns true if distance from Plane to point is positive.
Returns true if distance from Plane to point is positive .
&self
p
Vec3