fn emit_byte(&mut self, byte: u8) {
        // should also emit the byte's location in source?
        let chunk = &mut self.frame[self.frame_count].function.chunk;
        chunk.code.push(byte);
    }
/// Write a unsigned byte to the current `[Chunk]` being compiled.
Write a unsigned byte to the current `[Chunk]` being compiled.
Write a unsigned byte to the current ` [ Chunk ] ` being compiled .
fn emit_byte(&mut self, byte: u8) {
        // should also emit the byte's location in source?
        let chunk = &mut self.frame[self.frame_count].function.chunk;
        chunk.code.push(byte);
    }
fn emit_byte ( & mut self , byte : u8 ) { // should also emit the byte's location in source? let chunk = & mut self . frame [ self . frame_count ] . function . chunk ; chunk . code . push ( byte ) ; }
Write a unsigned byte to the current `[Chunk]` being compiled.
Write a unsigned byte to the current ` [ Chunk ] ` being compiled .
&mut self
byte
u8