fn render<ActionIter: IntoIterator<Item=RenderAction>>(&mut self, actions: ActionIter) {
        let buffer          = self.renderer.render_to_buffer(actions, self.render_target.render_texture());

        let blit_encoder    = buffer.new_blit_command_encoder();
        blit_encoder.synchronize_resource(self.render_target.render_texture());
        blit_encoder.end_encoding();

        buffer.commit();
        buffer.wait_until_completed();
    }
///
/// Sends render actions to this offscreen render target
///
Sends render actions to this offscreen render target
Sends render actions to this offscreen render target
fn render<ActionIter: IntoIterator<Item=RenderAction>>(&mut self, actions: ActionIter) {
        let buffer          = self.renderer.render_to_buffer(actions, self.render_target.render_texture());
        let blit_encoder    = buffer.new_blit_command_encoder();
        blit_encoder.synchronize_resource(self.render_target.render_texture());
        blit_encoder.end_encoding();
        buffer.commit();
        buffer.wait_until_completed();
    }
fn render < ActionIter : IntoIterator < Item = RenderAction > > ( & mut self , actions : ActionIter ) { let buffer = self . renderer . render_to_buffer ( actions , self . render_target . render_texture ( ) ) ; let blit_encoder = buffer . new_blit_command_encoder ( ) ; blit_encoder . synchronize_resource ( self . render_target . render_texture ( ) ) ; blit_encoder . end_encoding ( ) ; buffer . commit ( ) ; buffer . wait_until_completed ( ) ; }
Sends render actions to this offscreen render target
Sends render actions to this offscreen render target
&mut self
actions
ActionIter