fn decode_font_draw_text(chr: char, font_id: DecodeFontId, string: DecodeString, mut coords: String) -> Result<(DecoderState, Option<Draw>), DecoderError> {
        use PartialResult::*;

        match (font_id, string.ready(), coords.len()) {
            (MatchMore(font_id), _, _)      => Ok((DecoderState::FontDrawText(Self::decode_font_id(chr, font_id)?, string, coords), None)),
            (FullMatch(font_id), false, _)  => Ok((DecoderState::FontDrawText(FullMatch(font_id), string.decode(chr)?, coords), None)),

            (FullMatch(font_id), true, 0)   |
            (FullMatch(font_id), true, 1)   |
            (FullMatch(font_id), true, 2)   |
            (FullMatch(font_id), true, 3)   |
            (FullMatch(font_id), true, 4)   |
            (FullMatch(font_id), true, 5)   |
            (FullMatch(font_id), true, 6)   |
            (FullMatch(font_id), true, 7)   |
            (FullMatch(font_id), true, 8)   |
            (FullMatch(font_id), true, 9)   |
            (FullMatch(font_id), true, 10)  => { coords.push(chr); Ok((DecoderState::FontDrawText(FullMatch(font_id), string, coords), None)) },
            
            (FullMatch(font_id), true, _)   => {
                coords.push(chr);

                let mut coords  = coords.chars();
                let x           = Self::decode_f32(&mut coords)?;
                let y           = Self::decode_f32(&mut coords)?;

                Ok((DecoderState::None, Some(Draw::DrawText(font_id, string.to_string()?, x, y))))
            }
        }
    }
///
/// Decodes the DrawText command (which is one of the more complicated ones, with a font ID, a string and a set of coordinates
/// to deal with)
///
Decodes the DrawText command (which is one of the more complicated ones, with a font ID, a string and a set of coordinates
to deal with)
Decodes the DrawText command ( which is one of the more complicated ones with a font ID a string and a set of coordinates to deal with )
fn decode_font_draw_text(chr: char, font_id: DecodeFontId, string: DecodeString, mut coords: String) -> Result<(DecoderState, Option<Draw>), DecoderError> {
        use PartialResult::*;
        match (font_id, string.ready(), coords.len()) {
            (MatchMore(font_id), _, _)      => Ok((DecoderState::FontDrawText(Self::decode_font_id(chr, font_id)?, string, coords), None)),
            (FullMatch(font_id), false, _)  => Ok((DecoderState::FontDrawText(FullMatch(font_id), string.decode(chr)?, coords), None)),
            (FullMatch(font_id), true, 0)   |
            (FullMatch(font_id), true, 1)   |
            (FullMatch(font_id), true, 2)   |
            (FullMatch(font_id), true, 3)   |
            (FullMatch(font_id), true, 4)   |
            (FullMatch(font_id), true, 5)   |
            (FullMatch(font_id), true, 6)   |
            (FullMatch(font_id), true, 7)   |
            (FullMatch(font_id), true, 8)   |
            (FullMatch(font_id), true, 9)   |
            (FullMatch(font_id), true, 10)  => { coords.push(chr); Ok((DecoderState::FontDrawText(FullMatch(font_id), string, coords), None)) },
            (FullMatch(font_id), true, _)   => {
                coords.push(chr);
                let mut coords  = coords.chars();
                let x           = Self::decode_f32(&mut coords)?;
                let y           = Self::decode_f32(&mut coords)?;
                Ok((DecoderState::None, Some(Draw::DrawText(font_id, string.to_string()?, x, y))))
            }
        }
    }
fn decode_font_draw_text ( chr : char , font_id : DecodeFontId , string : DecodeString , mut coords : String ) -> Result < ( DecoderState , Option < Draw > ) , DecoderError > { use PartialResult :: * ; match ( font_id , string . ready ( ) , coords . len ( ) ) { ( MatchMore ( font_id ) , _ , _ ) => Ok ( ( DecoderState :: FontDrawText ( Self :: decode_font_id ( chr , font_id ) ? , string , coords ) , None ) ) , ( FullMatch ( font_id ) , false , _ ) => Ok ( ( DecoderState :: FontDrawText ( FullMatch ( font_id ) , string . decode ( chr ) ? , coords ) , None ) ) , ( FullMatch ( font_id ) , true , 0 ) | ( FullMatch ( font_id ) , true , 1 ) | ( FullMatch ( font_id ) , true , 2 ) | ( FullMatch ( font_id ) , true , 3 ) | ( FullMatch ( font_id ) , true , 4 ) | ( FullMatch ( font_id ) , true , 5 ) | ( FullMatch ( font_id ) , true , 6 ) | ( FullMatch ( font_id ) , true , 7 ) | ( FullMatch ( font_id ) , true , 8 ) | ( FullMatch ( font_id ) , true , 9 ) | ( FullMatch ( font_id ) , true , 10 ) => { coords . push ( chr ) ; Ok ( ( DecoderState :: FontDrawText ( FullMatch ( font_id ) , string , coords ) , None ) ) } , ( FullMatch ( font_id ) , true , _ ) => { coords . push ( chr ) ; let mut coords = coords . chars ( ) ; let x = Self :: decode_f32 ( & mut coords ) ? ; let y = Self :: decode_f32 ( & mut coords ) ? ; Ok ( ( DecoderState :: None , Some ( Draw :: DrawText ( font_id , string . to_string ( ) ? , x , y ) ) ) ) } } }
Decodes the DrawText command (which is one of the more complicated ones, with a font ID, a string and a set of coordinates
to deal with)
Decodes the DrawText command ( which is one of the more complicated ones with a font ID a string and a set of coordinates to deal with )
chr
char
font_id
DecodeFontId
string
DecodeString
coords
String