fn deselect(
    materials: &mut Assets<ColorMaterial>,
    mat_handle: Handle<ColorMaterial>,
    cont: &Contributor,
    trans: &mut Transform,
) -> Option<()> {
    let mat = materials.get_mut(mat_handle)?;
    mat.color = COL_DESELECTED * cont.color;

    trans.translation.z = 0.0;

    Some(())
}
/// Change the modulate color to the "deselected" colour and push
/// the object to the back.
Change the modulate color to the "deselected" colour and push
the object to the back.
Change the modulate color to the " deselected " colour and push the object to the back .
fn deselect(
    materials: &mut Assets<ColorMaterial>,
    mat_handle: Handle<ColorMaterial>,
    cont: &Contributor,
    trans: &mut Transform,
) -> Option<()> {
    let mat = materials.get_mut(mat_handle)?;
    mat.color = COL_DESELECTED * cont.color;
    trans.translation.z = 0.0;
    Some(())
}
fn deselect ( materials : & mut Assets < ColorMaterial > , mat_handle : Handle < ColorMaterial > , cont : & Contributor , trans : & mut Transform , ) -> Option < ( ) > { let mat = materials . get_mut ( mat_handle ) ? ; mat . color = COL_DESELECTED * cont . color ; trans . translation . z = 0.0 ; Some ( ( ) ) }
Change the modulate color to the "deselected" colour and push
the object to the back.
Change the modulate color to the " deselected " colour and push the object to the back .
materials
&mut Assets<ColorMaterial>
mat_handle
Handle<ColorMaterial>
cont
&Contributor
trans
&mut Transform
materials
&mut Assets<ColorMaterial>
mat_handle
Handle<ColorMaterial>
cont
&Contributor
trans
&mut Transform