fn screen_size_in_points(&self) -> [f32; 2] {
        [
            self.size_in_pixels[0] as f32 / self.pixels_per_point,
            self.size_in_pixels[1] as f32 / self.pixels_per_point,
        ]
    }
/// size in "logical" points
size in "logical" points
size in " logical " points
fn screen_size_in_points(&self) -> [f32; 2] {
        [
            self.size_in_pixels[0] as f32 / self.pixels_per_point,
            self.size_in_pixels[1] as f32 / self.pixels_per_point,
        ]
    }
fn screen_size_in_points ( & self ) -> [ f32 ; 2 ] { [ self . size_in_pixels [ 0 ] as f32 / self . pixels_per_point , self . size_in_pixels [ 1 ] as f32 / self . pixels_per_point , ] }
size in "logical" points
size in " logical " points
&self
&self