pub fn new_single(index: usize, entity: Entity) -> Self {
        AnimationHierarchy {
            nodes: hashmap![index => entity],
            m: marker::PhantomData,
        }
    }
/// Create a new hierarchy containing a single given entity
Create a new hierarchy containing a single given entity
Create a new hierarchy containing a single given entity
pub fn new_single(index: usize, entity: Entity) -> Self {
        AnimationHierarchy {
            nodes: hashmap![index => entity],
            m: marker::PhantomData,
        }
    }
pub fn new_single ( index : usize , entity : Entity ) -> Self { AnimationHierarchy { nodes : hashmap ! [ index entity ] , m : marker :: PhantomData , } }
Create a new hierarchy containing a single given entity
Create a new hierarchy containing a single given entity
index
usize
entity
Entity
index
usize
entity
Entity