pub fn process_input(window: &mut glfw::Window, delta_time: f32, camera: &mut Camera) {
    if window.get_key(Key::Escape) == Action::Press {
        window.set_should_close(true)
    }

    if window.get_key(Key::W) == Action::Press {
        camera.process_keyboard(FORWARD, delta_time);
    }
    if window.get_key(Key::S) == Action::Press {
        camera.process_keyboard(BACKWARD, delta_time);
    }
    if window.get_key(Key::A) == Action::Press {
        camera.process_keyboard(LEFT, delta_time);
    }
    if window.get_key(Key::D) == Action::Press {
        camera.process_keyboard(RIGHT, delta_time);
    }
}
/// Input processing function as introduced in 1.7.4 (Camera Class) and used in
/// most later tutorials
Input processing function as introduced in 1.7.4 (Camera Class) and used in
most later tutorials
Input processing function as introduced in 1 . 7 . 4 ( Camera Class ) and used in most later tutorials
pub fn process_input(window: &mut glfw::Window, delta_time: f32, camera: &mut Camera) {
    if window.get_key(Key::Escape) == Action::Press {
        window.set_should_close(true)
    }
    if window.get_key(Key::W) == Action::Press {
        camera.process_keyboard(FORWARD, delta_time);
    }
    if window.get_key(Key::S) == Action::Press {
        camera.process_keyboard(BACKWARD, delta_time);
    }
    if window.get_key(Key::A) == Action::Press {
        camera.process_keyboard(LEFT, delta_time);
    }
    if window.get_key(Key::D) == Action::Press {
        camera.process_keyboard(RIGHT, delta_time);
    }
}
pub fn process_input ( window : & mut glfw :: Window , delta_time : f32 , camera : & mut Camera ) { if window . get_key ( Key :: Escape ) == Action :: Press { window . set_should_close ( true ) } if window . get_key ( Key :: W ) == Action :: Press { camera . process_keyboard ( FORWARD , delta_time ) ; } if window . get_key ( Key :: S ) == Action :: Press { camera . process_keyboard ( BACKWARD , delta_time ) ; } if window . get_key ( Key :: A ) == Action :: Press { camera . process_keyboard ( LEFT , delta_time ) ; } if window . get_key ( Key :: D ) == Action :: Press { camera . process_keyboard ( RIGHT , delta_time ) ; } }
Input processing function as introduced in 1.7.4 (Camera Class) and used in
most later tutorials
Input processing function as introduced in 1 . 7 . 4 ( Camera Class ) and used in most later tutorials
window
&mut glfw::Window
delta_time
f32
camera
&mut Camera
window
&mut glfw::Window
delta_time
f32
camera
&mut Camera