pub fn encode_resolve_render_pass<'a>(encoder: &mut wgpu::CommandEncoder, buffers: WindowBuffers) {
    let _rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
        color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
            attachment: buffers.multisampled_texture_buffer,
            resolve_target: Some(buffers.texture_buffer),
            ops: wgpu::Operations {
                load: wgpu::LoadOp::Load,
                store: true
            },
        }],
        depth_stencil_attachment: None,
    });
}
/// Encode a render pass to resolve the multisampled frame buffer to the window frame buffer
Encode a render pass to resolve the multisampled frame buffer to the window frame buffer
Encode a render pass to resolve the multisampled frame buffer to the window frame buffer
pub fn encode_resolve_render_pass<'a>(encoder: &mut wgpu::CommandEncoder, buffers: WindowBuffers) {
    let _rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
        color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
            attachment: buffers.multisampled_texture_buffer,
            resolve_target: Some(buffers.texture_buffer),
            ops: wgpu::Operations {
                load: wgpu::LoadOp::Load,
                store: true
            },
        }],
        depth_stencil_attachment: None,
    });
}
pub fn encode_resolve_render_pass < ' a > ( encoder : & mut wgpu :: CommandEncoder , buffers : WindowBuffers ) { let _rpass = encoder . begin_render_pass ( & wgpu :: RenderPassDescriptor { color_attachments : & [ wgpu :: RenderPassColorAttachmentDescriptor { attachment : buffers . multisampled_texture_buffer , resolve_target : Some ( buffers . texture_buffer ) , ops : wgpu :: Operations { load : wgpu :: LoadOp :: Load , store : true } , } ] , depth_stencil_attachment : None , } ) ; }
Encode a render pass to resolve the multisampled frame buffer to the window frame buffer
Encode a render pass to resolve the multisampled frame buffer to the window frame buffer
encoder
&mut wgpu::CommandEncoder
buffers
WindowBuffers
encoder
&mut wgpu::CommandEncoder
buffers
WindowBuffers