pub fn gamepad_connection_system(
    mut gamepads: ResMut<Gamepads>,
    mut gamepad_event: EventReader<GamepadEvent>,
) {
    for event in gamepad_event.iter() {
        match &event {
            GamepadEvent(gamepad, GamepadEventType::Connected) => {
                gamepads.register(*gamepad);
                info!("{:?} Connected", gamepad);
            }
            GamepadEvent(gamepad, GamepadEventType::Disconnected) => {
                gamepads.deregister(gamepad);
                info!("{:?} Disconnected", gamepad);
            }
            _ => (),
        }
    }
}
/// Monitors gamepad connection and disconnection events, updating the [GamepadLobby] resource accordingly
///
/// By default, runs during `CoreStage::PreUpdate` when added via [InputPlugin].
Monitors gamepad connection and disconnection events, updating the [GamepadLobby] resource accordingly
By default, runs during `CoreStage::PreUpdate` when added via [InputPlugin].
Monitors gamepad connection and disconnection events updating the [ GamepadLobby ] resource accordingly By default runs during ` CoreStage :: PreUpdate ` when added via [ InputPlugin ] .
pub fn gamepad_connection_system(
    mut gamepads: ResMut<Gamepads>,
    mut gamepad_event: EventReader<GamepadEvent>,
) {
    for event in gamepad_event.iter() {
        match &event {
            GamepadEvent(gamepad, GamepadEventType::Connected) => {
                gamepads.register(*gamepad);
                info!("{:?} Connected", gamepad);
            }
            GamepadEvent(gamepad, GamepadEventType::Disconnected) => {
                gamepads.deregister(gamepad);
                info!("{:?} Disconnected", gamepad);
            }
            _ => (),
        }
    }
}
pub fn gamepad_connection_system ( mut gamepads : ResMut < Gamepads > , mut gamepad_event : EventReader < GamepadEvent > , ) { for event in gamepad_event . iter ( ) { match & event { GamepadEvent ( gamepad , GamepadEventType :: Connected ) => { gamepads . register ( * gamepad ) ; info ! ( " " gamepad ) ; } GamepadEvent ( gamepad , GamepadEventType :: Disconnected ) => { gamepads . deregister ( gamepad ) ; info ! ( " " gamepad ) ; } _ => ( ) , } } }
Monitors gamepad connection and disconnection events, updating the [GamepadLobby] resource accordingly
By default, runs during `CoreStage::PreUpdate` when added via [InputPlugin].
Monitors gamepad connection and disconnection events updating the [ GamepadLobby ] resource accordingly By default runs during ` CoreStage :: PreUpdate ` when added via [ InputPlugin ] .
gamepads
ResMut<Gamepads>
gamepad_event
EventReader<GamepadEvent>
gamepads
ResMut<Gamepads>
gamepad_event
EventReader<GamepadEvent>