pub fn resource_access_path(key: &ResourceKey) -> AccessPath {
        let path = AccessPath::resource_access_vec(&key.type_());
        AccessPath {
            address: key.address().to_owned(),
            path,
        }
    }
/// Convert Accesses into a byte offset which would be used by the storage layer to resolve
/// where fields are stored.
Convert Accesses into a byte offset which would be used by the storage layer to resolve
where fields are stored.
Convert Accesses into a byte offset which would be used by the storage layer to resolve where fields are stored .
pub fn resource_access_path(key: &ResourceKey) -> AccessPath {
        let path = AccessPath::resource_access_vec(&key.type_());
        AccessPath {
            address: key.address().to_owned(),
            path,
        }
    }
pub fn resource_access_path ( key : & ResourceKey ) -> AccessPath { let path = AccessPath :: resource_access_vec ( & key . type_ ( ) ) ; AccessPath { address : key . address ( ) . to_owned ( ) , path , } }
Convert Accesses into a byte offset which would be used by the storage layer to resolve
where fields are stored.
Convert Accesses into a byte offset which would be used by the storage layer to resolve where fields are stored .
key
&ResourceKey
key
&ResourceKey