pub fn scale_hsv(color: Color32, h: f32, s: f32, v: f32) -> Color32 {
    let mut hsv = egui::color::Hsva::from(color);
    hsv.h *= h;
    hsv.s *= s;
    hsv.v *= v;
    hsv.into()
}
/// Multiplicatively modify the hue, saturation, and lightness [0, 1] values of a color.
Multiplicatively modify the hue, saturation, and lightness [0, 1] values of a color.
Multiplicatively modify the hue saturation and lightness [ 0 1 ] values of a color .
pub fn scale_hsv(color: Color32, h: f32, s: f32, v: f32) -> Color32 {
    let mut hsv = egui::color::Hsva::from(color);
    hsv.h *= h;
    hsv.s *= s;
    hsv.v *= v;
    hsv.into()
}
pub fn scale_hsv ( color : Color32 , h : f32 , s : f32 , v : f32 ) -> Color32 { let mut hsv = egui :: color :: Hsva :: from ( color ) ; hsv . h *= h ; hsv . s *= s ; hsv . v *= v ; hsv . into ( ) }
Multiplicatively modify the hue, saturation, and lightness [0, 1] values of a color.
Multiplicatively modify the hue saturation and lightness [ 0 1 ] values of a color .
color
Color32
h
f32
s
f32
v
f32
color
Color32
h
f32
s
f32
v
f32