pub fn update_state(&mut self, state: &mut State, timer: &Timer) {
        let run = timer.run();

        let finished_runs = if self.settings.show_finished_runs_count {
            let mut count = timer
                .run()
                .attempt_history()
                .iter()
                .filter(|a| a.time().real_time.is_some())
                .count() as u32;

            if timer.current_phase() == TimerPhase::Ended {
                count += 1;
            }

            Some(count)
        } else {
            None
        };

        let attempts = if self.settings.show_attempt_count {
            Some(run.attempt_count())
        } else {
            None
        };

        let game_icon = Some(run.game_icon()).filter(|_| self.settings.display_game_icon);
        let icon_change = self.icon_id.update_with(game_icon).map(Into::into);

        let is_centered = match self.settings.text_alignment {
            Alignment::Center => true,
            Alignment::Left => false,
            Alignment::Auto => game_icon.map_or(true, Image::is_empty),
        };

        let game_name = if self.settings.show_game_name {
            run.game_name()
        } else {
            ""
        };

        let mut full_category_name = SmallString::<[u8; 1024]>::new();
        let _ = write!(
            full_category_name,
            "{}",
            run.extended_category_name(
                self.settings.show_region,
                self.settings.show_platform,
                self.settings.show_variables,
            ),
        );

        let full_category_name = if self.settings.show_category_name {
            &full_category_name
        } else {
            ""
        };

        match (!game_name.is_empty(), !full_category_name.is_empty()) {
            (true, true) => {
                if self.settings.display_as_single_line {
                    let unchanged = catch! {
                        let mut rem = &**state.line1.last()?;

                        if let Some(rest) = rem.strip_prefix(game_name) {
                            rem = rest;
                        } else {
                            return None;
                        }

                        if !game_name.is_empty() && !full_category_name.is_empty() {
                            if let Some(rest) = rem.strip_prefix(" - ") {
                                rem = rest;
                            } else {
                                return None;
                            }
                        }

                        if rem != full_category_name {
                            return None;
                        }
                    };
                    if unchanged.is_none() {
                        let abbrevs = &mut state.line1;
                        abbrevs.clear();

                        let mut abbrev = String::new();
                        let game_abbrevs = abbreviate_title(game_name);
                        let category_abbrevs = abbreviate_category(full_category_name);

                        if !full_category_name.is_empty() {
                            for game_abbrev in game_abbrevs.iter() {
                                abbrev.clear();
                                abbrev.push_str(game_abbrev);
                                if !game_abbrev.is_empty() {
                                    abbrev.push_str(" - ");
                                }
                                abbrev.push_str(&full_category_name);
                                abbrevs.push(abbrev.as_str().into());
                            }
                        }
                        // This assumes the last element is the unabbreviated value, which
                        // can only be the case if the `game_abbrevs` also has the
                        // unabbreviated game name as its last element.
                        let swap_index = abbrevs.len().checked_sub(1);

                        if let Some(shortest_game_name) =
                            game_abbrevs.iter().min_by_key(|a| a.len())
                        {
                            abbrev.clear();
                            abbrev.push_str(shortest_game_name);
                            let game_len = abbrev.len();
                            for category_abbrev in category_abbrevs.iter() {
                                if !shortest_game_name.is_empty() && !category_abbrev.is_empty() {
                                    abbrev.push_str(" - ");
                                }
                                abbrev.push_str(&*category_abbrev);
                                abbrevs.push(abbrev.as_str().into());
                                abbrev.drain(game_len..);
                            }
                        }

                        // We want to ensure the "unabbreviated value" is at the end. This
                        // is something we guarantee at least at the moment.
                        if let Some(swap_index) = swap_index {
                            let last_element_idx = abbrevs.len() - 1;
                            abbrevs.swap(swap_index, last_element_idx);
                        }
                    }
                    state.line2.clear();
                } else {
                    if state.line1.last().map_or(true, |g| game_name != &**g) {
                        state.line1.clear();
                        state.line1.extend(abbreviate_title(game_name));
                    }
                    if state
                        .line2
                        .last()
                        .map_or(true, |c| full_category_name != &**c)
                    {
                        state.line2.clear();
                        state.line2.extend(abbreviate_category(full_category_name));
                    }
                }
            }
            (true, false) => {
                if state.line1.last().map_or(true, |g| game_name != &**g) {
                    state.line1.clear();
                    state.line1.extend(abbreviate_title(game_name));
                }
                state.line2.clear();
            }
            (false, true) => {
                if state
                    .line1
                    .last()
                    .map_or(true, |c| full_category_name != &**c)
                {
                    state.line1.clear();
                    state.line1.extend(abbreviate_category(full_category_name));
                }
                state.line2.clear();
            }
            (false, false) => {
                state.line1.clear();
                state.line1.push("Untitled".into());
                state.line2.clear();
            }
        }

        state.background = self.settings.background;
        state.text_color = self.settings.text_color;
        state.icon_change = icon_change;
        state.finished_runs = finished_runs;
        state.attempts = attempts;
        state.is_centered = is_centered;
    }
/// Updates the component's state based on the timer provided.
Updates the component's state based on the timer provided.
Updates the component ' s state based on the timer provided .
pub fn update_state(&mut self, state: &mut State, timer: &Timer) {
        let run = timer.run();
        let finished_runs = if self.settings.show_finished_runs_count {
            let mut count = timer
                .run()
                .attempt_history()
                .iter()
                .filter(|a| a.time().real_time.is_some())
                .count() as u32;
            if timer.current_phase() == TimerPhase::Ended {
                count += 1;
            }
            Some(count)
        } else {
            None
        };
        let attempts = if self.settings.show_attempt_count {
            Some(run.attempt_count())
        } else {
            None
        };
        let game_icon = Some(run.game_icon()).filter(|_| self.settings.display_game_icon);
        let icon_change = self.icon_id.update_with(game_icon).map(Into::into);
        let is_centered = match self.settings.text_alignment {
            Alignment::Center => true,
            Alignment::Left => false,
            Alignment::Auto => game_icon.map_or(true, Image::is_empty),
        };
        let game_name = if self.settings.show_game_name {
            run.game_name()
        } else {
            ""
        };
        let mut full_category_name = SmallString::<[u8; 1024]>::new();
        let _ = write!(
            full_category_name,
            "{}",
            run.extended_category_name(
                self.settings.show_region,
                self.settings.show_platform,
                self.settings.show_variables,
            ),
        );
        let full_category_name = if self.settings.show_category_name {
            &full_category_name
        } else {
            ""
        };
        match (!game_name.is_empty(), !full_category_name.is_empty()) {
            (true, true) => {
                if self.settings.display_as_single_line {
                    let unchanged = catch! {
                        let mut rem = &**state.line1.last()?;
                        if let Some(rest) = rem.strip_prefix(game_name) {
                            rem = rest;
                        } else {
                            return None;
                        }
                        if !game_name.is_empty() && !full_category_name.is_empty() {
                            if let Some(rest) = rem.strip_prefix(" - ") {
                                rem = rest;
                            } else {
                                return None;
                            }
                        }
                        if rem != full_category_name {
                            return None;
                        }
                    };
                    if unchanged.is_none() {
                        let abbrevs = &mut state.line1;
                        abbrevs.clear();
                        let mut abbrev = String::new();
                        let game_abbrevs = abbreviate_title(game_name);
                        let category_abbrevs = abbreviate_category(full_category_name);
                        if !full_category_name.is_empty() {
                            for game_abbrev in game_abbrevs.iter() {
                                abbrev.clear();
                                abbrev.push_str(game_abbrev);
                                if !game_abbrev.is_empty() {
                                    abbrev.push_str(" - ");
                                }
                                abbrev.push_str(&full_category_name);
                                abbrevs.push(abbrev.as_str().into());
                            }
                        }
                        // This assumes the last element is the unabbreviated value, which
                        // can only be the case if the `game_abbrevs` also has the
                        // unabbreviated game name as its last element.
                        let swap_index = abbrevs.len().checked_sub(1);
                        if let Some(shortest_game_name) =
                            game_abbrevs.iter().min_by_key(|a| a.len())
                        {
                            abbrev.clear();
                            abbrev.push_str(shortest_game_name);
                            let game_len = abbrev.len();
                            for category_abbrev in category_abbrevs.iter() {
                                if !shortest_game_name.is_empty() && !category_abbrev.is_empty() {
                                    abbrev.push_str(" - ");
                                }
                                abbrev.push_str(&*category_abbrev);
                                abbrevs.push(abbrev.as_str().into());
                                abbrev.drain(game_len..);
                            }
                        }
                        // We want to ensure the "unabbreviated value" is at the end. This
                        // is something we guarantee at least at the moment.
                        if let Some(swap_index) = swap_index {
                            let last_element_idx = abbrevs.len() - 1;
                            abbrevs.swap(swap_index, last_element_idx);
                        }
                    }
                    state.line2.clear();
                } else {
                    if state.line1.last().map_or(true, |g| game_name != &**g) {
                        state.line1.clear();
                        state.line1.extend(abbreviate_title(game_name));
                    }
                    if state
                        .line2
                        .last()
                        .map_or(true, |c| full_category_name != &**c)
                    {
                        state.line2.clear();
                        state.line2.extend(abbreviate_category(full_category_name));
                    }
                }
            }
            (true, false) => {
                if state.line1.last().map_or(true, |g| game_name != &**g) {
                    state.line1.clear();
                    state.line1.extend(abbreviate_title(game_name));
                }
                state.line2.clear();
            }
            (false, true) => {
                if state
                    .line1
                    .last()
                    .map_or(true, |c| full_category_name != &**c)
                {
                    state.line1.clear();
                    state.line1.extend(abbreviate_category(full_category_name));
                }
                state.line2.clear();
            }
            (false, false) => {
                state.line1.clear();
                state.line1.push("Untitled".into());
                state.line2.clear();
            }
        }
        state.background = self.settings.background;
        state.text_color = self.settings.text_color;
        state.icon_change = icon_change;
        state.finished_runs = finished_runs;
        state.attempts = attempts;
        state.is_centered = is_centered;
    }
pub fn update_state ( & mut self , state : & mut State , timer : & Timer ) { let run = timer . run ( ) ; let finished_runs = if self . settings . show_finished_runs_count { let mut count = timer . run ( ) . attempt_history ( ) . iter ( ) . filter ( | a | a . time ( ) . real_time . is_some ( ) ) . count ( ) as u32 ; if timer . current_phase ( ) == TimerPhase :: Ended { count += 1 ; } Some ( count ) } else { None } ; let attempts = if self . settings . show_attempt_count { Some ( run . attempt_count ( ) ) } else { None } ; let game_icon = Some ( run . game_icon ( ) ) . filter ( | _ | self . settings . display_game_icon ) ; let icon_change = self . icon_id . update_with ( game_icon ) . map ( Into :: into ) ; let is_centered = match self . settings . text_alignment { Alignment :: Center => true , Alignment :: Left => false , Alignment :: Auto => game_icon . map_or ( true , Image :: is_empty ) , } ; let game_name = if self . settings . show_game_name { run . game_name ( ) } else { " " } ; let mut full_category_name = SmallString :: < [ u8 ; 1024 ] > :: new ( ) ; let _ = write ! ( full_category_name " " run extended_category_name ( self settings show_region self settings show_platform self settings show_variables ) ) ; let full_category_name = if self . settings . show_category_name { & full_category_name } else { " " } ; match ( ! game_name . is_empty ( ) , ! full_category_name . is_empty ( ) ) { ( true , true ) => { if self . settings . display_as_single_line { let unchanged = catch ! { let mut rem state line1 last ( ) if let Some ( rest ) rem strip_prefix ( game_name ) { rem rest } else { return None } if game_name is_empty ( ) full_category_name is_empty ( ) { if let Some ( rest ) rem strip_prefix ( " " ) { rem rest } else { return None } } if rem full_category_name { return None } } ; if unchanged . is_none ( ) { let abbrevs = & mut state . line1 ; abbrevs . clear ( ) ; let mut abbrev = String :: new ( ) ; let game_abbrevs = abbreviate_title ( game_name ) ; let category_abbrevs = abbreviate_category ( full_category_name ) ; if ! full_category_name . is_empty ( ) { for game_abbrev in game_abbrevs . iter ( ) { abbrev . clear ( ) ; abbrev . push_str ( game_abbrev ) ; if ! game_abbrev . is_empty ( ) { abbrev . push_str ( " " ) ; } abbrev . push_str ( & full_category_name ) ; abbrevs . push ( abbrev . as_str ( ) . into ( ) ) ; } } // This assumes the last element is the unabbreviated value, which // can only be the case if the `game_abbrevs` also has the // unabbreviated game name as its last element. let swap_index = abbrevs . len ( ) . checked_sub ( 1 ) ; if let Some ( shortest_game_name ) = game_abbrevs . iter ( ) . min_by_key ( | a | a . len ( ) ) { abbrev . clear ( ) ; abbrev . push_str ( shortest_game_name ) ; let game_len = abbrev . len ( ) ; for category_abbrev in category_abbrevs . iter ( ) { if ! shortest_game_name . is_empty ( ) && ! category_abbrev . is_empty ( ) { abbrev . push_str ( " " ) ; } abbrev . push_str ( & * category_abbrev ) ; abbrevs . push ( abbrev . as_str ( ) . into ( ) ) ; abbrev . drain ( game_len .. ) ; } } // We want to ensure the "unabbreviated value" is at the end. This // is something we guarantee at least at the moment. if let Some ( swap_index ) = swap_index { let last_element_idx = abbrevs . len ( ) - 1 ; abbrevs . swap ( swap_index , last_element_idx ) ; } } state . line2 . clear ( ) ; } else { if state . line1 . last ( ) . map_or ( true , | g | game_name != & * * g ) { state . line1 . clear ( ) ; state . line1 . extend ( abbreviate_title ( game_name ) ) ; } if state . line2 . last ( ) . map_or ( true , | c | full_category_name != & * * c ) { state . line2 . clear ( ) ; state . line2 . extend ( abbreviate_category ( full_category_name ) ) ; } } } ( true , false ) => { if state . line1 . last ( ) . map_or ( true , | g | game_name != & * * g ) { state . line1 . clear ( ) ; state . line1 . extend ( abbreviate_title ( game_name ) ) ; } state . line2 . clear ( ) ; } ( false , true ) => { if state . line1 . last ( ) . map_or ( true , | c | full_category_name != & * * c ) { state . line1 . clear ( ) ; state . line1 . extend ( abbreviate_category ( full_category_name ) ) ; } state . line2 . clear ( ) ; } ( false , false ) => { state . line1 . clear ( ) ; state . line1 . push ( " " . into ( ) ) ; state . line2 . clear ( ) ; } } state . background = self . settings . background ; state . text_color = self . settings . text_color ; state . icon_change = icon_change ; state . finished_runs = finished_runs ; state . attempts = attempts ; state . is_centered = is_centered ; }
Updates the component's state based on the timer provided.
Updates the component ' s state based on the timer provided .
&mut self
state
&mut State
timer
&Timer
&mut self
state
&mut State
timer
&Timer