fn move_to_frame_base(&mut self) -> Result<()> {
        let up_offset = self.draw_state.anchor.ln + self.draw_state.cursor.ln;
        self.write.queue(MoveUp(Self::usize_to_u16(up_offset)))?;
        self.write.queue(MoveToColumn(0))?;
        Ok(())
    }
// Move to the base of the frame (not the anchor).
Move to the base of the frame (not the anchor).
Move to the base of the frame ( not the anchor ) .
fn move_to_frame_base(&mut self) -> Result<()> {
        let up_offset = self.draw_state.anchor.ln + self.draw_state.cursor.ln;
        self.write.queue(MoveUp(Self::usize_to_u16(up_offset)))?;
        self.write.queue(MoveToColumn(0))?;
        Ok(())
    }
fn move_to_frame_base ( & mut self ) -> Result < ( ) > { let up_offset = self . draw_state . anchor . ln + self . draw_state . cursor . ln ; self . write . queue ( MoveUp ( Self :: usize_to_u16 ( up_offset ) ) ) ? ; self . write . queue ( MoveToColumn ( 0 ) ) ? ; Ok ( ( ) ) }
Move to the base of the frame (not the anchor).
Move to the base of the frame ( not the anchor ) .
&mut self
&mut self