fn add_client_sync_before_event(&mut self, id: Id) -> Arc<Barrier> {
        let (client_behavior, barrier) = ClientSyncBehavior::new(id);
        self.clients.push(client_behavior);
        barrier
    }
/// Adds a client sync behavior, specified for the client to connect to the server just before
/// `id` is emitted.
Adds a client sync behavior, specified for the client to connect to the server just before
`id` is emitted.
Adds a client sync behavior specified for the client to connect to the server just before ` id ` is emitted .
fn add_client_sync_before_event(&mut self, id: Id) -> Arc<Barrier> {
        let (client_behavior, barrier) = ClientSyncBehavior::new(id);
        self.clients.push(client_behavior);
        barrier
    }
fn add_client_sync_before_event ( & mut self , id : Id ) -> Arc < Barrier > { let ( client_behavior , barrier ) = ClientSyncBehavior :: new ( id ) ; self . clients . push ( client_behavior ) ; barrier }
Adds a client sync behavior, specified for the client to connect to the server just before
`id` is emitted.
Adds a client sync behavior specified for the client to connect to the server just before ` id ` is emitted .
&mut self
id
Id
&mut self
id
Id