pub fn new(memory: Memory) -> State {
        State {
            scalars: BTreeMap::new(),
            memory,
        }
    }
/// Create a new `State` from the given memory model.
Create a new `State` from the given memory model.
Create a new ` State ` from the given memory model .
pub fn new(memory: Memory) -> State {
        State {
            scalars: BTreeMap::new(),
            memory,
        }
    }
pub fn new ( memory : Memory ) -> State { State { scalars : BTreeMap :: new ( ) , memory , } }
Create a new `State` from the given memory model.
Create a new ` State ` from the given memory model .
memory
Memory
memory
Memory