fn invalid() -> State {
        State {
            next: vec![].into_boxed_slice(),
            insts: vec![].into_boxed_slice(),
            flags: StateFlags::default(),
        }
    }
/// Return an invalid state. This is only used to "pad" the state cache so
/// that the special sentinel values (STATE_UNKNOWN and STATE_DEAD) are
/// never used.
Return an invalid state. This is only used to "pad" the state cache so
that the special sentinel values (STATE_UNKNOWN and STATE_DEAD) are
never used.
Return an invalid state . This is only used to " pad " the state cache so that the special sentinel values ( STATE_UNKNOWN and STATE_DEAD ) are never used .
fn invalid() -> State {
        State {
            next: vec![].into_boxed_slice(),
            insts: vec![].into_boxed_slice(),
            flags: StateFlags::default(),
        }
    }
fn invalid ( ) -> State { State { next : vec ! [ ] . into_boxed_slice ( ) , insts : vec ! [ ] . into_boxed_slice ( ) , flags : StateFlags :: default ( ) , } }
Return an invalid state.
Return an invalid state .