pub fn process<F>(
        &mut self,
        f: F,
        frame_number: u64,
        pool: &ThreadPool,
        strategy: Option<&HotReloadStrategy>,
    ) where
        F: FnMut(A::Data) -> Result<ProcessingState<A>>,
    {
        self.process_custom_drop(f, |_| {}, frame_number, pool, strategy);
    }
/// Process finished asset data and maintain the storage.
Process finished asset data and maintain the storage.
Process finished asset data and maintain the storage .
pub fn process<F>(
        &mut self,
        f: F,
        frame_number: u64,
        pool: &ThreadPool,
        strategy: Option<&HotReloadStrategy>,
    ) where
        F: FnMut(A::Data) -> Result<ProcessingState<A>>,
    {
        self.process_custom_drop(f, |_| {}, frame_number, pool, strategy);
    }
pub fn process < F > ( & mut self , f : F , frame_number : u64 , pool : & ThreadPool , strategy : Option < & HotReloadStrategy > , ) where F : FnMut ( A :: Data ) -> Result < ProcessingState < A > > , { self . process_custom_drop ( f , | _ | { } , frame_number , pool , strategy ) ; }
Process finished asset data and maintain the storage.
Process finished asset data and maintain the storage .
&mut self
f
F
frame_number
u64
pool
&ThreadPool
strategy
Option<&HotReloadStrategy>
&mut self
f
F
frame_number
u64
pool
&ThreadPool
strategy
Option<&HotReloadStrategy>