async fn start_scenario_execution(&self, request: Request<ScenarioExecutionStartingRequest>) -> Result<Response<ExecutionStatusResponse>, Status> {
        Ok(Response::new(ExecutionStatusResponse{
            execution_result: None
        }))
    }
// ScenarioExecutionStarting is a RPC to tell runner to execute scenario level hooks.
//
// Accepts a ScenarioExecutionStartingRequest message and returns a ExecutionStatusResponse message
ScenarioExecutionStarting is a RPC to tell runner to execute scenario level hooks.
Accepts a ScenarioExecutionStartingRequest message and returns a ExecutionStatusResponse message
ScenarioExecutionStarting is a RPC to tell runner to execute scenario level hooks . Accepts a ScenarioExecutionStartingRequest message and returns a ExecutionStatusResponse message
async fn start_scenario_execution(&self, request: Request<ScenarioExecutionStartingRequest>) -> Result<Response<ExecutionStatusResponse>, Status> {
        Ok(Response::new(ExecutionStatusResponse{
            execution_result: None
        }))
    }
async fn start_scenario_execution ( & self , request : Request < ScenarioExecutionStartingRequest > ) -> Result < Response < ExecutionStatusResponse > , Status > { Ok ( Response :: new ( ExecutionStatusResponse { execution_result : None } ) ) }
ScenarioExecutionStarting is a RPC to tell runner to execute scenario level hooks.
ScenarioExecutionStarting is a RPC to tell runner to execute scenario level hooks .
&self
request
Request<ScenarioExecutionStartingRequest>
&self
request
Request<ScenarioExecutionStartingRequest>