pub fn add_system_readonly(
        &mut self,
        name: &'static str,
        system: impl SystemReadOnly + 'static,
    ) -> &mut Self {
        self.systems
            .readonly
            .push(SystemReadOnlyHandle::new(name, Box::new(system)));

        self
    }
// Adds a system to the world with read-only access to both the world and its parent struct.
// Systems run once per server tick and run in the order they were added.
Adds a system to the world with read-only access to both the world and its parent struct.
Systems run once per server tick and run in the order they were added.
Adds a system to the world with read - only access to both the world and its parent struct . Systems run once per server tick and run in the order they were added .
pub fn add_system_readonly(
        &mut self,
        name: &'static str,
        system: impl SystemReadOnly + 'static,
    ) -> &mut Self {
        self.systems
            .readonly
            .push(SystemReadOnlyHandle::new(name, Box::new(system)));
        self
    }
pub fn add_system_readonly ( & mut self , name : & ' static str , system : impl SystemReadOnly + ' static , ) -> & mut Self { self . systems . readonly . push ( SystemReadOnlyHandle :: new ( name , Box :: new ( system ) ) ) ; self }
Adds a system to the world with read-only access to both the world and its parent struct.
Adds a system to the world with read - only access to both the world and its parent struct .
&mut self
name
&'static str
system
impl SystemReadOnly + 'static
&mut self
name
&'static str
system
impl SystemReadOnly + 'static