pub fn next_event_tick(&mut self, _ctx: &UI) -> bool {
        let result = unsafe { ui_sys::uiMainStep(true as c_int) == 1 };
        if let Some(ref mut c) = self.callback {
            c();
        }
        result
    }
/// Hands control to the event loop until the next UI event occurs.
/// The `on_tick` callback is executed after the UI step.
///
/// Returns `true` if the application should continue running, and `false`
/// if it should quit.
Hands control to the event loop until the next UI event occurs.
The `on_tick` callback is executed after the UI step.

Returns `true` if the application should continue running, and `false`
if it should quit.
Hands control to the event loop until the next UI event occurs . The ` on_tick ` callback is executed after the UI step . Returns ` true ` if the application should continue running and ` false ` if it should quit .
pub fn next_event_tick(&mut self, _ctx: &UI) -> bool {
        let result = unsafe { ui_sys::uiMainStep(true as c_int) == 1 };
        if let Some(ref mut c) = self.callback {
            c();
        }
        result
    }
pub fn next_event_tick ( & mut self , _ctx : & UI ) -> bool { let result = unsafe { ui_sys :: uiMainStep ( true as c_int ) == 1 } ; if let Some ( ref mut c ) = self . callback { c ( ) ; } result }
Hands control to the event loop until the next UI event occurs.
Hands control to the event loop until the next UI event occurs .
&mut self
_ctx
&UI
&mut self
_ctx
&UI