pub fn trigger_sub_loading<'a>(
        &mut self,
        progress: &mut ProgressCounter,
        system_data: &mut <T as PrefabData<'a>>::SystemData,
    ) -> Result<bool, PrefabError>
    where
        T: PrefabData<'a>,
    {
        if let Some(ref mut data) = self.data {
            data.trigger_sub_loading(progress, system_data)
        } else {
            Ok(false)
        }
    }
/// Trigger sub asset loading for the prefab entity
Trigger sub asset loading for the prefab entity
Trigger sub asset loading for the prefab entity
pub fn trigger_sub_loading<'a>(
        &mut self,
        progress: &mut ProgressCounter,
        system_data: &mut <T as PrefabData<'a>>::SystemData,
    ) -> Result<bool, PrefabError>
    where
        T: PrefabData<'a>,
    {
        if let Some(ref mut data) = self.data {
            data.trigger_sub_loading(progress, system_data)
        } else {
            Ok(false)
        }
    }
pub fn trigger_sub_loading < ' a > ( & mut self , progress : & mut ProgressCounter , system_data : & mut < T as PrefabData < ' a > > :: SystemData , ) -> Result < bool , PrefabError > where T : PrefabData < ' a > , { if let Some ( ref mut data ) = self . data { data . trigger_sub_loading ( progress , system_data ) } else { Ok ( false ) } }
Trigger sub asset loading for the prefab entity
Trigger sub asset loading for the prefab entity
&mut self
progress
&mut ProgressCounter
system_data
&mut <T as PrefabData<'a>>::SystemData
&mut self
progress
&mut ProgressCounter
system_data
&mut <T as PrefabData<'a>>::SystemData