pub fn transform_point(&self, x: &mut f32, y: &mut f32, z: &mut f32, w: &mut f32) {
        unsafe {
            ffi::cogl_matrix_transform_point(self.to_glib_none().0, x, y, z, w);
        }
    }
/// Transforms a point whos position is given and returned as four float
/// components.
/// ## `x`
/// The X component of your points position
/// ## `y`
/// The Y component of your points position
/// ## `z`
/// The Z component of your points position
/// ## `w`
/// The W component of your points position
Transforms a point whos position is given and returned as four float
components.
Transforms a point whos position is given and returned as four float components .
pub fn transform_point(&self, x: &mut f32, y: &mut f32, z: &mut f32, w: &mut f32) {
        unsafe {
            ffi::cogl_matrix_transform_point(self.to_glib_none().0, x, y, z, w);
        }
    }
pub fn transform_point ( & self , x : & mut f32 , y : & mut f32 , z : & mut f32 , w : & mut f32 ) { unsafe { ffi :: cogl_matrix_transform_point ( self . to_glib_none ( ) . 0 , x , y , z , w ) ; } }
Transforms a point whos position is given and returned as four float
components.
Transforms a point whos position is given and returned as four float components .
&self
x
&mut f32
y
&mut f32
z
&mut f32
w
&mut f32
&self
x
&mut f32
y
&mut f32
z
&mut f32
w
&mut f32
`x`
The X component of your points position
The X component of your points position
`y`
The Y component of your points position
The Y component of your points position
`z`
The Z component of your points position
The Z component of your points position
`w`
The W component of your points position
The W component of your points position