pub fn on_join(
    core: &Core,
    mut player: &mut (dyn Player),
    world: &mut WriteGuard<String, World>,
) -> bool {
    let mut surpress = false;

    // TODO: More methods to prevent/check joining.

    surpress
}
/// Called before player joins a world. Surpressing the event here prevents joining.
Called before player joins a world. Surpressing the event here prevents joining.
Called before player joins a world . Surpressing the event here prevents joining .
pub fn on_join(
    core: &Core,
    mut player: &mut (dyn Player),
    world: &mut WriteGuard<String, World>,
) -> bool {
    let mut surpress = false;
    // TODO: More methods to prevent/check joining.
    surpress
}
pub fn on_join ( core : & Core , mut player : & mut ( dyn Player ) , world : & mut WriteGuard < String , World > , ) -> bool { let mut surpress = false ; // TODO: More methods to prevent/check joining. surpress }
Called before player joins a world.
Called before player joins a world .
core
&Core
player
&mut (dyn Player)
world
&mut WriteGuard<String, World>
core
&Core
player
&mut (dyn Player)
world
&mut WriteGuard<String, World>