pub fn new_many(nodes: FnvHashMap<usize, Entity>) -> Self {
        AnimationHierarchy {
            nodes,
            m: marker::PhantomData,
        }
    }
/// Create a new hierarchy with the given entity map
Create a new hierarchy with the given entity map
Create a new hierarchy with the given entity map
pub fn new_many(nodes: FnvHashMap<usize, Entity>) -> Self {
        AnimationHierarchy {
            nodes,
            m: marker::PhantomData,
        }
    }
pub fn new_many ( nodes : FnvHashMap < usize , Entity > ) -> Self { AnimationHierarchy { nodes , m : marker :: PhantomData , } }
Create a new hierarchy with the given entity map
Create a new hierarchy with the given entity map
nodes
FnvHashMap<usize, Entity>
nodes
FnvHashMap<usize, Entity>