pub fn voxel_pressed(&self, button: MouseButton) -> Option<VoxelFace> {
        if self.mouse_input.pressed(button) {
            self.voxel_face()
        } else {
            None
        }
    }
/// The voxel face currently pressed by the mouse.
The voxel face currently pressed by the mouse.
The voxel face currently pressed by the mouse .
pub fn voxel_pressed(&self, button: MouseButton) -> Option<VoxelFace> {
        if self.mouse_input.pressed(button) {
            self.voxel_face()
        } else {
            None
        }
    }
pub fn voxel_pressed ( & self , button : MouseButton ) -> Option < VoxelFace > { if self . mouse_input . pressed ( button ) { self . voxel_face ( ) } else { None } }
The voxel face currently pressed by the mouse.
The voxel face currently pressed by the mouse .
&self
button
MouseButton
&self
button
MouseButton