async fn connectivity_changed<F>(
        &self,
        timeout: std::time::Duration,
        condition: F,
    ) -> Result<NetworkManagerState, CaptivePortalError>
    where
        F: Fn(NetworkManagerState) -> bool,
    {
        use super::networkmanager::NetworkManagerStateChanged as StateChanged;

        let mut state = self.state().await?;
        if state == NetworkManagerState::ConnectedLimited {
            state = self.test_internet_connectivity(timeout).await;
        }
        if condition(state) {
            return Ok(state);
        }

        let mut stream =
            SignalStream::<PropertiesPropertiesChanged>::prop_new(&NM_PATH.to_owned().into(), self.conn.clone())
                .await?;
        while let Ok(state_change) = stream.next().timeout(timeout).await {
            if let Some((value, _path)) = state_change {
                if let Some(value) = value.changed_properties.get("State") {
                    if let Some(state_str) = value.as_str() {
                        state = NetworkManagerState::from(state_str);
                        if state == NetworkManagerState::ConnectedLimited {
                            state = self.test_internet_connectivity(timeout).await;
                        }
                        if condition(state) {
                            return Ok(state);
                        }
                    }
                }
            }
        }

        if condition(state) {
            Ok(state)
        } else {
            Err(CaptivePortalError::NotRequiredConnectivity(state))
        }
    }
/// Waits up to "timeout" for the network backend to report the condition given in "condition".
Waits up to "timeout" for the network backend to report the condition given in "condition".
Waits up to " timeout " for the network backend to report the condition given in " condition " .
async fn connectivity_changed<F>(
        &self,
        timeout: std::time::Duration,
        condition: F,
    ) -> Result<NetworkManagerState, CaptivePortalError>
    where
        F: Fn(NetworkManagerState) -> bool,
    {
        use super::networkmanager::NetworkManagerStateChanged as StateChanged;
        let mut state = self.state().await?;
        if state == NetworkManagerState::ConnectedLimited {
            state = self.test_internet_connectivity(timeout).await;
        }
        if condition(state) {
            return Ok(state);
        }
        let mut stream =
            SignalStream::<PropertiesPropertiesChanged>::prop_new(&NM_PATH.to_owned().into(), self.conn.clone())
                .await?;
        while let Ok(state_change) = stream.next().timeout(timeout).await {
            if let Some((value, _path)) = state_change {
                if let Some(value) = value.changed_properties.get("State") {
                    if let Some(state_str) = value.as_str() {
                        state = NetworkManagerState::from(state_str);
                        if state == NetworkManagerState::ConnectedLimited {
                            state = self.test_internet_connectivity(timeout).await;
                        }
                        if condition(state) {
                            return Ok(state);
                        }
                    }
                }
            }
        }
        if condition(state) {
            Ok(state)
        } else {
            Err(CaptivePortalError::NotRequiredConnectivity(state))
        }
    }
async fn connectivity_changed < F > ( & self , timeout : std :: time :: Duration , condition : F , ) -> Result < NetworkManagerState , CaptivePortalError > where F : Fn ( NetworkManagerState ) -> bool , { use super :: networkmanager :: NetworkManagerStateChanged as StateChanged ; let mut state = self . state ( ) . await ? ; if state == NetworkManagerState :: ConnectedLimited { state = self . test_internet_connectivity ( timeout ) . await ; } if condition ( state ) { return Ok ( state ) ; } let mut stream = SignalStream :: < PropertiesPropertiesChanged > :: prop_new ( & NM_PATH . to_owned ( ) . into ( ) , self . conn . clone ( ) ) . await ? ; while let Ok ( state_change ) = stream . next ( ) . timeout ( timeout ) . await { if let Some ( ( value , _path ) ) = state_change { if let Some ( value ) = value . changed_properties . get ( " " ) { if let Some ( state_str ) = value . as_str ( ) { state = NetworkManagerState :: from ( state_str ) ; if state == NetworkManagerState :: ConnectedLimited { state = self . test_internet_connectivity ( timeout ) . await ; } if condition ( state ) { return Ok ( state ) ; } } } } } if condition ( state ) { Ok ( state ) } else { Err ( CaptivePortalError :: NotRequiredConnectivity ( state ) ) } }
Waits up to "timeout" for the network backend to report the condition given in "condition".
Waits up to " timeout " for the network backend to report the condition given in " condition " .
&self
timeout
std::time::Duration
condition
F
&self
timeout
std::time::Duration
condition
F