pub(crate) fn read_rse_master_effect(&self, data: &[u8], seek: &mut usize) -> RseMasterEffect {
        let mut me = RseMasterEffect::default();
        if self.version.number > (5,0,0) {
            me.volume = read_int(data, seek).to_f32().unwrap();
            read_int(data, seek); //???
            me.equalizer = self.read_rse_equalizer(data, seek, 11);
            //println!("read_rse_master_effect(): {:?}", me);
        }
        me
    }
/// Read RSE master effect. Persistence of RSE master effect was introduced in Guitar Pro 5.1. It is read as:
/// - Master volume: `int`. Values are in range from 0 to 200.
/// - 10-band equalizer. See `read_equalizer()`.
Read RSE master effect. Persistence of RSE master effect was introduced in Guitar Pro 5.1. It is read as:
Master volume: `int`. Values are in range from 0 to 200.
10-band equalizer.
Read RSE master effect . Persistence of RSE master effect was introduced in Guitar Pro 5 . 1 . It is read as : Master volume : ` int ` . Values are in range from 0 to 200 . 10 - band equalizer .
pub(crate) fn read_rse_master_effect(&self, data: &[u8], seek: &mut usize) -> RseMasterEffect {
        let mut me = RseMasterEffect::default();
        if self.version.number > (5,0,0) {
            me.volume = read_int(data, seek).to_f32().unwrap();
            read_int(data, seek); //???
            me.equalizer = self.read_rse_equalizer(data, seek, 11);
            //println!("read_rse_master_effect(): {:?}", me);
        }
        me
    }
pub ( crate ) fn read_rse_master_effect ( & self , data : & [ u8 ] , seek : & mut usize ) -> RseMasterEffect { let mut me = RseMasterEffect :: default ( ) ; if self . version . number > ( 5 , 0 , 0 ) { me . volume = read_int ( data , seek ) . to_f32 ( ) . unwrap ( ) ; read_int ( data , seek ) ; //??? me . equalizer = self . read_rse_equalizer ( data , seek , 11 ) ; //println!("read_rse_master_effect(): {:?}", me); } me }
Read RSE master effect.
Read RSE master effect .
&self
data
&[u8]
seek
&mut usize
&self
data
&[u8]
seek
&mut usize