pub fn origin(mut self, x: f64, y: f64, z: f64) -> Self {
        self.x = x;
        self.y = y;
        self.z = z;
        self
    }
/// Builds a `Box3D` with modified origin.
Builds a `Box3D` with modified origin.
Builds a ` Box3D ` with modified origin .
pub fn origin(mut self, x: f64, y: f64, z: f64) -> Self {
        self.x = x;
        self.y = y;
        self.z = z;
        self
    }
pub fn origin ( mut self , x : f64 , y : f64 , z : f64 ) -> Self { self . x = x ; self . y = y ; self . z = z ; self }
Builds a `Box3D` with modified origin.
Builds a ` Box3D ` with modified origin .
mut self
x
f64
y
f64
z
f64
mut self
x
f64
y
f64
z
f64