pub fn vertex_input_state<'s, 'p>(&'s mut self,
            vertex_input_state: &'p ::PipelineVertexInputStateCreateInfo)
            -> &'s mut GraphicsPipelineBuilder<'b>
            where 'p: 'b {
        self.create_info.set_vertex_input_state(vertex_input_state);
        self
    }
/// Specifies the vertex input state details.
Specifies the vertex input state details.
Specifies the vertex input state details .
pub fn vertex_input_state<'s, 'p>(&'s mut self,
            vertex_input_state: &'p ::PipelineVertexInputStateCreateInfo)
            -> &'s mut GraphicsPipelineBuilder<'b>
            where 'p: 'b {
        self.create_info.set_vertex_input_state(vertex_input_state);
        self
    }
pub fn vertex_input_state < ' s , ' p > ( & ' s mut self , vertex_input_state : & ' p :: PipelineVertexInputStateCreateInfo ) -> & ' s mut GraphicsPipelineBuilder < ' b > where ' p : ' b { self . create_info . set_vertex_input_state ( vertex_input_state ) ; self }
Specifies the vertex input state details.
Specifies the vertex input state details .
&'s mut self
vertex_input_state
&'p ::PipelineVertexInputStateCreateInfo
&'s mut self
vertex_input_state
&'p ::PipelineVertexInputStateCreateInfo