fn base(self) -> u16 {
        match self {
            TileMap::Low  => 0x1800,
            TileMap::High => 0x1c00,
        }
    }
/// Return tile map base offset in VRAM
Return tile map base offset in VRAM
Return tile map base offset in VRAM
fn base(self) -> u16 {
        match self {
            TileMap::Low  => 0x1800,
            TileMap::High => 0x1c00,
        }
    }
fn base ( self ) -> u16 { match self { TileMap :: Low => 0x1800 , TileMap :: High => 0x1c00 , } }
Return tile map base offset in VRAM
Return tile map base offset in VRAM
self
self