pub fn execute(&self, frustum: &Frustum, result: &mut Vec<bool>) {
        for i in 0 .. self.objects.len() {
            let o = &self.objects[i];
            result[i] = frustum.sphere_intersecting(&o.x, &o.y, &o.z, &o.r);
        }
    }
/// Query if a list of objects are in the frustum
///
Query if a list of objects are in the frustum
Query if a list of objects are in the frustum
pub fn execute(&self, frustum: &Frustum, result: &mut Vec<bool>) {
        for i in 0 .. self.objects.len() {
            let o = &self.objects[i];
            result[i] = frustum.sphere_intersecting(&o.x, &o.y, &o.z, &o.r);
        }
    }
pub fn execute ( & self , frustum : & Frustum , result : & mut Vec < bool > ) { for i in 0 .. self . objects . len ( ) { let o = & self . objects [ i ] ; result [ i ] = frustum . sphere_intersecting ( & o . x , & o . y , & o . z , & o . r ) ; } }
Query if a list of objects are in the frustum
Query if a list of objects are in the frustum
&self
frustum
&Frustum
result
&mut Vec<bool>
&self
frustum
&Frustum
result
&mut Vec<bool>