pub fn on_joined(core: &Core, player: &mut (dyn Player)) -> bool {
    let mut surpress = false;

    join_welcome(core, player, &mut surpress);

    surpress
}
// Called after player joined the server.
Called after player joined the server.
Called after player joined the server .
pub fn on_joined(core: &Core, player: &mut (dyn Player)) -> bool {
    let mut surpress = false;
    join_welcome(core, player, &mut surpress);
    surpress
}
pub fn on_joined ( core : & Core , player : & mut ( dyn Player ) ) -> bool { let mut surpress = false ; join_welcome ( core , player , & mut surpress ) ; surpress }
Called after player joined the server.
Called after player joined the server .
core
&Core
player
&mut (dyn Player)
core
&Core
player
&mut (dyn Player)