fn calculate_end(start: DateTime<FixedOffset>) -> DateTime<FixedOffset> {
        let mut rng = thread_rng();
        let hours = 24.0 + rng.gen_range(0.0, 0.25);
        let seconds = hours * 60.0 * 60.0;
        start + chrono::Duration::seconds(seconds as i64)
    }
// End in one days' time
// Add in up to 15 minutes' fuzz to prevent gaming the system
End in one days' time
Add in up to 15 minutes' fuzz to prevent gaming the system
End in one days ' time Add in up to 15 minutes ' fuzz to prevent gaming the system
fn calculate_end(start: DateTime<FixedOffset>) -> DateTime<FixedOffset> {
        let mut rng = thread_rng();
        let hours = 24.0 + rng.gen_range(0.0, 0.25);
        let seconds = hours * 60.0 * 60.0;
        start + chrono::Duration::seconds(seconds as i64)
    }
fn calculate_end ( start : DateTime < FixedOffset > ) -> DateTime < FixedOffset > { let mut rng = thread_rng ( ) ; let hours = 24.0 + rng . gen_range ( 0.0 , 0.25 ) ; let seconds = hours * 60.0 * 60.0 ; start + chrono :: Duration :: seconds ( seconds as i64 ) }
End in one days' time
Add in up to 15 minutes' fuzz to prevent gaming the system
End in one days ' time Add in up to 15 minutes ' fuzz to prevent gaming the system
start
DateTime<FixedOffset>
start
DateTime<FixedOffset>