pub fn new_empty(texture: Handle<Image>, dimensions: Vec2) -> Self {
        Self {
            texture,
            size: dimensions,
            texture_handles: None,
            textures: Vec::new(),
        }
    }
/// Create a new `TextureAtlas` that has a texture, but does not have
/// any individual sprites specified
Create a new `TextureAtlas` that has a texture, but does not have
any individual sprites specified
Create a new ` TextureAtlas ` that has a texture but does not have any individual sprites specified
pub fn new_empty(texture: Handle<Image>, dimensions: Vec2) -> Self {
        Self {
            texture,
            size: dimensions,
            texture_handles: None,
            textures: Vec::new(),
        }
    }
pub fn new_empty ( texture : Handle < Image > , dimensions : Vec2 ) -> Self { Self { texture , size : dimensions , texture_handles : None , textures : Vec :: new ( ) , } }
Create a new `TextureAtlas` that has a texture, but does not have
any individual sprites specified
Create a new ` TextureAtlas ` that has a texture but does not have any individual sprites specified
texture
Handle<Image>
dimensions
Vec2
texture
Handle<Image>
dimensions
Vec2