async fn handle_message(msg: messages::Commands<'_>) {
    use messages::Commands::*;
    // All sorts of messages
    match msg {
        // This is the one users send to channels
        Privmsg(msg) => println!("[{}] {}: {}", msg.channel(), msg.name(), msg.data()),

        // This one is special, if twitch adds any new message
        // types, this will catch it until future releases of
        // this crate add them.
        Raw(_) => {}

        // These happen when you initially connect
        IrcReady(_) => {}
        Ready(_) => {}
        Cap(_) => {}

        // and a bunch of other messages you may be interested in
        ClearChat(_) => {}
        ClearMsg(_) => {}
        GlobalUserState(_) => {}
        HostTarget(_) => {}
        Join(_) => {}
        Notice(_) => {}
        Part(_) => {}
        Ping(_) => {}
        Pong(_) => {}
        Reconnect(_) => {}
        RoomState(_) => {}
        UserNotice(_) => {}
        UserState(_) => {}
        Whisper(_) => {}

        _ => {}
    }
}
// you can generally ignore the lifetime for these types.
you can generally ignore the lifetime for these types.
you can generally ignore the lifetime for these types .
async fn handle_message(msg: messages::Commands<'_>) {
    use messages::Commands::*;
    // All sorts of messages
    match msg {
        // This is the one users send to channels
        Privmsg(msg) => println!("[{}] {}: {}", msg.channel(), msg.name(), msg.data()),
        // This one is special, if twitch adds any new message
        // types, this will catch it until future releases of
        // this crate add them.
        Raw(_) => {}
        // These happen when you initially connect
        IrcReady(_) => {}
        Ready(_) => {}
        Cap(_) => {}
        // and a bunch of other messages you may be interested in
        ClearChat(_) => {}
        ClearMsg(_) => {}
        GlobalUserState(_) => {}
        HostTarget(_) => {}
        Join(_) => {}
        Notice(_) => {}
        Part(_) => {}
        Ping(_) => {}
        Pong(_) => {}
        Reconnect(_) => {}
        RoomState(_) => {}
        UserNotice(_) => {}
        UserState(_) => {}
        Whisper(_) => {}
        _ => {}
    }
}
async fn handle_message ( msg : messages :: Commands < ' _ > ) { use messages :: Commands :: * ; // All sorts of messages match msg { // This is the one users send to channels Privmsg ( msg ) => println ! ( " " msg channel ( ) msg name ( ) msg data ( ) ) , // This one is special, if twitch adds any new message // types, this will catch it until future releases of // this crate add them. Raw ( _ ) => { } // These happen when you initially connect IrcReady ( _ ) => { } Ready ( _ ) => { } Cap ( _ ) => { } // and a bunch of other messages you may be interested in ClearChat ( _ ) => { } ClearMsg ( _ ) => { } GlobalUserState ( _ ) => { } HostTarget ( _ ) => { } Join ( _ ) => { } Notice ( _ ) => { } Part ( _ ) => { } Ping ( _ ) => { } Pong ( _ ) => { } Reconnect ( _ ) => { } RoomState ( _ ) => { } UserNotice ( _ ) => { } UserState ( _ ) => { } Whisper ( _ ) => { } _ => { } } }
you can generally ignore the lifetime for these types.
you can generally ignore the lifetime for these types .
msg
messages::Commands<'_>
msg
messages::Commands<'_>