pub fn force_it_lcd(&mut self, set: bool) {
        match set {
            true  => self.lcd_it_status = LcdItStatus::Triggered,
            false => self.ack_it_lcd(),
        }
    }
/// Force Lcd interrupt state. As with all the rest of the Lcd
/// interrupt state machine, I'm not sure if that's right.
Force Lcd interrupt state. As with all the rest of the Lcd
interrupt state machine, I'm not sure if that's right.
Force Lcd interrupt state . As with all the rest of the Lcd interrupt state machine I ' m not sure if that ' s right .
pub fn force_it_lcd(&mut self, set: bool) {
        match set {
            true  => self.lcd_it_status = LcdItStatus::Triggered,
            false => self.ack_it_lcd(),
        }
    }
pub fn force_it_lcd ( & mut self , set : bool ) { match set { true => self . lcd_it_status = LcdItStatus :: Triggered , false => self . ack_it_lcd ( ) , } }
Force Lcd interrupt state.
Force Lcd interrupt state .
&mut self
set
bool
&mut self
set
bool