pub fn floor(self) -> Vec4<T> {
        Vec4 {
            x: self.x.floor(),
            y: self.y.floor(),
            z: self.z.floor(),
            w: self.w.floor(),
        }
    }
/// Rounds all values of this vector down to the nearest integer multiple (Applying `floor`)
Rounds all values of this vector down to the nearest integer multiple (Applying `floor`)
Rounds all values of this vector down to the nearest integer multiple ( Applying ` floor ` )
pub fn floor(self) -> Vec4<T> {
        Vec4 {
            x: self.x.floor(),
            y: self.y.floor(),
            z: self.z.floor(),
            w: self.w.floor(),
        }
    }
pub fn floor ( self ) -> Vec4 < T > { Vec4 { x : self . x . floor ( ) , y : self . y . floor ( ) , z : self . z . floor ( ) , w : self . w . floor ( ) , } }
Rounds all values of this vector down to the nearest integer multiple (Applying `floor`)
Rounds all values of this vector down to the nearest integer multiple ( Applying ` floor ` )
self
self