pub fn bind(&self) {
        unsafe {
            gl::BindFramebuffer(gl::FRAMEBUFFER, self.framebuffer);
        }
    }
/// Binds this framebuffer. Subsequent draw operations will modify this framebuffer
/// rather than the backbuffer. Note that you probably want to modify the viewport
/// to fit this framebuffers size.
Binds this framebuffer. Subsequent draw operations will modify this framebuffer
rather than the backbuffer. Note that you probably want to modify the viewport
to fit this framebuffers size.
Binds this framebuffer . Subsequent draw operations will modify this framebuffer rather than the backbuffer . Note that you probably want to modify the viewport to fit this framebuffers size .
pub fn bind(&self) {
        unsafe {
            gl::BindFramebuffer(gl::FRAMEBUFFER, self.framebuffer);
        }
    }
pub fn bind ( & self ) { unsafe { gl :: BindFramebuffer ( gl :: FRAMEBUFFER , self . framebuffer ) ; } }
Binds this framebuffer.
Binds this framebuffer .
&self
&self