pub fn spawn(self) -> Process {
        let mut thread_wakers = vec![self.listener.waker()];
        thread_wakers.extend_from_slice(&self.workers.wakers());

        // channel for the parent `Process` to send `Signal`s to the admin thread
        let (signal_tx, signal_rx) = bounded(QUEUE_CAPACITY);

        // queues for the `Admin` to send `Signal`s to all sibling threads
        let (mut signal_queue_tx, mut signal_queue_rx) =
            Queues::new(vec![self.admin.waker()], thread_wakers, QUEUE_CAPACITY);

        // queues for the `Listener` to send `Session`s to the worker threads
        let (mut session_queue_tx, session_queue_rx) = Queues::new(
            vec![self.listener.waker()],
            self.workers.worker_wakers(),
            QUEUE_CAPACITY,
        );

        let mut admin = self.admin.build(signal_queue_tx.remove(0), signal_rx);
        let mut listener = self
            .listener
            .build(signal_queue_rx.remove(0), session_queue_tx.remove(0));
        let workers = self.workers.build(signal_queue_rx, session_queue_rx);

        let admin = std::thread::Builder::new()
            .name(format!("{}_admin", THREAD_PREFIX))
            .spawn(move || admin.run())
            .unwrap();

        let workers = workers.spawn();

        let listener = std::thread::Builder::new()
            .name(format!("{}_listener", THREAD_PREFIX))
            .spawn(move || listener.run())
            .unwrap();

        Process {
            admin,
            listener,
            workers,
            signal_tx,
        }
    }
/// Convert the `ProcessBuilder` to a running `Process` by spawning the
/// threads for each component. Returns a `Process` which serves as a
/// control handle for the threads.
Convert the `ProcessBuilder` to a running `Process` by spawning the
threads for each component. Returns a `Process` which serves as a
control handle for the threads.
Convert the ` ProcessBuilder ` to a running ` Process ` by spawning the threads for each component . Returns a ` Process ` which serves as a control handle for the threads .
pub fn spawn(self) -> Process {
        let mut thread_wakers = vec![self.listener.waker()];
        thread_wakers.extend_from_slice(&self.workers.wakers());
        // channel for the parent `Process` to send `Signal`s to the admin thread
        let (signal_tx, signal_rx) = bounded(QUEUE_CAPACITY);
        // queues for the `Admin` to send `Signal`s to all sibling threads
        let (mut signal_queue_tx, mut signal_queue_rx) =
            Queues::new(vec![self.admin.waker()], thread_wakers, QUEUE_CAPACITY);
        // queues for the `Listener` to send `Session`s to the worker threads
        let (mut session_queue_tx, session_queue_rx) = Queues::new(
            vec![self.listener.waker()],
            self.workers.worker_wakers(),
            QUEUE_CAPACITY,
        );
        let mut admin = self.admin.build(signal_queue_tx.remove(0), signal_rx);
        let mut listener = self
            .listener
            .build(signal_queue_rx.remove(0), session_queue_tx.remove(0));
        let workers = self.workers.build(signal_queue_rx, session_queue_rx);
        let admin = std::thread::Builder::new()
            .name(format!("{}_admin", THREAD_PREFIX))
            .spawn(move || admin.run())
            .unwrap();
        let workers = workers.spawn();
        let listener = std::thread::Builder::new()
            .name(format!("{}_listener", THREAD_PREFIX))
            .spawn(move || listener.run())
            .unwrap();
        Process {
            admin,
            listener,
            workers,
            signal_tx,
        }
    }
pub fn spawn ( self ) -> Process { let mut thread_wakers = vec ! [ self listener waker ( ) ] ; thread_wakers . extend_from_slice ( & self . workers . wakers ( ) ) ; // channel for the parent `Process` to send `Signal`s to the admin thread let ( signal_tx , signal_rx ) = bounded ( QUEUE_CAPACITY ) ; // queues for the `Admin` to send `Signal`s to all sibling threads let ( mut signal_queue_tx , mut signal_queue_rx ) = Queues :: new ( vec ! [ self admin waker ( ) ] , thread_wakers , QUEUE_CAPACITY ) ; // queues for the `Listener` to send `Session`s to the worker threads let ( mut session_queue_tx , session_queue_rx ) = Queues :: new ( vec ! [ self listener waker ( ) ] , self . workers . worker_wakers ( ) , QUEUE_CAPACITY , ) ; let mut admin = self . admin . build ( signal_queue_tx . remove ( 0 ) , signal_rx ) ; let mut listener = self . listener . build ( signal_queue_rx . remove ( 0 ) , session_queue_tx . remove ( 0 ) ) ; let workers = self . workers . build ( signal_queue_rx , session_queue_rx ) ; let admin = std :: thread :: Builder :: new ( ) . name ( format ! ( " " THREAD_PREFIX ) ) . spawn ( move | | admin . run ( ) ) . unwrap ( ) ; let workers = workers . spawn ( ) ; let listener = std :: thread :: Builder :: new ( ) . name ( format ! ( " " THREAD_PREFIX ) ) . spawn ( move | | listener . run ( ) ) . unwrap ( ) ; Process { admin , listener , workers , signal_tx , } }
Convert the `ProcessBuilder` to a running `Process` by spawning the
threads for each component.
Convert the ` ProcessBuilder ` to a running ` Process ` by spawning the threads for each component .
self
self