pub fn send_to_player<I>(&self, player: Entity, msg: I)
	where
		I: Into<ServerPacket>,
	{
		self.conns.send_to_player(player, msg)
	}
/// Send a packet to the primary connection of a player.
Send a packet to the primary connection of a player.
Send a packet to the primary connection of a player .
pub fn send_to_player<I>(&self, player: Entity, msg: I)
	where
		I: Into<ServerPacket>,
	{
		self.conns.send_to_player(player, msg)
	}
pub fn send_to_player < I > ( & self , player : Entity , msg : I ) where I : Into < ServerPacket > , { self . conns . send_to_player ( player , msg ) }
Send a packet to the primary connection of a player.
Send a packet to the primary connection of a player .
&self
player
Entity
msg
I
&self
player
Entity
msg
I