pub fn offset(self, by: Vec2<f32>) -> Region {
        Region {
            min: self.min + by,
            max: self.max + by,
        }
    }
/// Creates a new region with all corners offset by the given amount
Creates a new region with all corners offset by the given amount
Creates a new region with all corners offset by the given amount
pub fn offset(self, by: Vec2<f32>) -> Region {
        Region {
            min: self.min + by,
            max: self.max + by,
        }
    }
pub fn offset ( self , by : Vec2 < f32 > ) -> Region { Region { min : self . min + by , max : self . max + by , } }
Creates a new region with all corners offset by the given amount
Creates a new region with all corners offset by the given amount
self
by
Vec2<f32>
self
by
Vec2<f32>