pub fn create_start_entities(
        sprites: &atlas::Atlas,
        pipe_tracker: &mut PipeTracker,
    ) -> Vec<Box<PipeEntity>> {
        let pipes = create_pipes(
            sprites.create_sprite("pipe_bottom.png"),
            sprites.create_sprite("pipe_top.png"),
            pipe_tracker,
            200.0,
        );
        pipes
    }
/// The last entity *must* be the player.
The last entity *must* be the player.
The last entity * must * be the player .
pub fn create_start_entities(
        sprites: &atlas::Atlas,
        pipe_tracker: &mut PipeTracker,
    ) -> Vec<Box<PipeEntity>> {
        let pipes = create_pipes(
            sprites.create_sprite("pipe_bottom.png"),
            sprites.create_sprite("pipe_top.png"),
            pipe_tracker,
            200.0,
        );
        pipes
    }
pub fn create_start_entities ( sprites : & atlas :: Atlas , pipe_tracker : & mut PipeTracker , ) -> Vec < Box < PipeEntity > > { let pipes = create_pipes ( sprites . create_sprite ( " " ) , sprites . create_sprite ( " " ) , pipe_tracker , 200.0 , ) ; pipes }
The last entity *must* be the player.
The last entity * must * be the player .
sprites
&atlas::Atlas
pipe_tracker
&mut PipeTracker
sprites
&atlas::Atlas
pipe_tracker
&mut PipeTracker