pub fn build_input_scheduler() -> Schedule {
    Schedule::builder()
        .add_system(player_input::player_input_system())
        .flush()
        .add_system(map_render::map_render_system())
        .add_system(entity_render::entity_render_system())
        .add_system(hud::hud_system())
        .add_system(tooltips::tooltips_system())
        .build()
}
/// Display the map and entities while awaiting player input
Display the map and entities while awaiting player input
Display the map and entities while awaiting player input
pub fn build_input_scheduler() -> Schedule {
    Schedule::builder()
        .add_system(player_input::player_input_system())
        .flush()
        .add_system(map_render::map_render_system())
        .add_system(entity_render::entity_render_system())
        .add_system(hud::hud_system())
        .add_system(tooltips::tooltips_system())
        .build()
}
pub fn build_input_scheduler ( ) -> Schedule { Schedule :: builder ( ) . add_system ( player_input :: player_input_system ( ) ) . flush ( ) . add_system ( map_render :: map_render_system ( ) ) . add_system ( entity_render :: entity_render_system ( ) ) . add_system ( hud :: hud_system ( ) ) . add_system ( tooltips :: tooltips_system ( ) ) . build ( ) }
Display the map and entities while awaiting player input
Display the map and entities while awaiting player input