pub fn finish_animation(&mut self) {
		let Stage(stage) = self;
		stage.retain(|_, instance| {
			instance.finish_animation();
			!instance.tbk
		})
	}
/// Finishes any animations that are currently on the instances.
Finishes any animations that are currently on the instances.
Finishes any animations that are currently on the instances .
pub fn finish_animation(&mut self) {
		let Stage(stage) = self;
		stage.retain(|_, instance| {
			instance.finish_animation();
			!instance.tbk
		})
	}
pub fn finish_animation ( & mut self ) { let Stage ( stage ) = self ; stage . retain ( | _ , instance | { instance . finish_animation ( ) ; ! instance . tbk } ) }
Finishes any animations that are currently on the instances.
Finishes any animations that are currently on the instances .
&mut self
&mut self