pub fn should_break_body(&self) -> bool {
        match self.current_frame().for_loop {
            Some(ref for_loop) => {
                for_loop.state == ForLoopState::Break || for_loop.state == ForLoopState::Continue
            }
            None => false,
        }
    }
/// True if should break body, applicable to `break` and `continue`
True if should break body, applicable to `break` and `continue`
True if should break body applicable to ` break ` and ` continue `
pub fn should_break_body(&self) -> bool {
        match self.current_frame().for_loop {
            Some(ref for_loop) => {
                for_loop.state == ForLoopState::Break || for_loop.state == ForLoopState::Continue
            }
            None => false,
        }
    }
pub fn should_break_body ( & self ) -> bool { match self . current_frame ( ) . for_loop { Some ( ref for_loop ) => { for_loop . state == ForLoopState :: Break || for_loop . state == ForLoopState :: Continue } None => false , } }
True if should break body, applicable to `break` and `continue`
True if should break body applicable to ` break ` and ` continue `
&self
&self