pub fn new() -> Self {
        Self {
            server_state: ServerState {
                physics_state: PhysicsState::default(),
                server_time: Instant::now(),
                input: Default::default(),
            },
        }
    }
/// Create a new simulation with no connected players starting at the current time
Create a new simulation with no connected players starting at the current time
Create a new simulation with no connected players starting at the current time
pub fn new() -> Self {
        Self {
            server_state: ServerState {
                physics_state: PhysicsState::default(),
                server_time: Instant::now(),
                input: Default::default(),
            },
        }
    }
pub fn new ( ) -> Self { Self { server_state : ServerState { physics_state : PhysicsState :: default ( ) , server_time : Instant :: now ( ) , input : Default :: default ( ) , } , } }
Create a new simulation with no connected players starting at the current time
Create a new simulation with no connected players starting at the current time