pub fn remove(&mut self, id: I) {
        if let Some(index) = self.animations.iter().position(|a| a.0 == id) {
            self.animations.remove(index);
        }
    }
/// Remove animation from set
///
/// This should be used with care, as this will leave all linked samplers in place. If in
/// doubt, use `abort()` instead.
Remove animation from set
This should be used with care, as this will leave all linked samplers in place. If in
doubt, use `abort()` instead.
Remove animation from set This should be used with care as this will leave all linked samplers in place . If in doubt use ` abort () ` instead .
pub fn remove(&mut self, id: I) {
        if let Some(index) = self.animations.iter().position(|a| a.0 == id) {
            self.animations.remove(index);
        }
    }
pub fn remove ( & mut self , id : I ) { if let Some ( index ) = self . animations . iter ( ) . position ( | a | a . 0 == id ) { self . animations . remove ( index ) ; } }
Remove animation from set
This should be used with care, as this will leave all linked samplers in place.
Remove animation from set This should be used with care as this will leave all linked samplers in place .
&mut self
id
I
&mut self
id
I