pub fn send_from_client(&self, message: ProtocolMsg<Block, S>) {
		let _ = self.client_to_protocol_sender.send(message);

		let _ = self.client_to_protocol_sender.send(ProtocolMsg::Synchronize);
		let _ = self.wait_sync();
	}
/// Send message from client to protocol.
Send message from client to protocol.
Send message from client to protocol .
pub fn send_from_client(&self, message: ProtocolMsg<Block, S>) {
		let _ = self.client_to_protocol_sender.send(message);
		let _ = self.client_to_protocol_sender.send(ProtocolMsg::Synchronize);
		let _ = self.wait_sync();
	}
pub fn send_from_client ( & self , message : ProtocolMsg < Block , S > ) { let _ = self . client_to_protocol_sender . send ( message ) ; let _ = self . client_to_protocol_sender . send ( ProtocolMsg :: Synchronize ) ; let _ = self . wait_sync ( ) ; }
Send message from client to protocol.
Send message from client to protocol .
&self
message
ProtocolMsg<Block, S>
&self
message
ProtocolMsg<Block, S>