pub fn is_safe (tile_type : TileType) -> bool {
		match tile_type {
			TileType::Wall => false,
			TileType::HiveWall => false,
			TileType::Fire => false,
			TileType::DeepLava | TileType::ShallowLava => false,
			TileType::Empty => false,
			_ => true,
		}
	}
/// Returns true if the given tile type is safe for spawning the player and for pathing
Returns true if the given tile type is safe for spawning the player and for pathing
Returns true if the given tile type is safe for spawning the player and for pathing
pub fn is_safe (tile_type : TileType) -> bool {
		match tile_type {
			TileType::Wall => false,
			TileType::HiveWall => false,
			TileType::Fire => false,
			TileType::DeepLava | TileType::ShallowLava => false,
			TileType::Empty => false,
			_ => true,
		}
	}
pub fn is_safe ( tile_type : TileType ) -> bool { match tile_type { TileType :: Wall => false , TileType :: HiveWall => false , TileType :: Fire => false , TileType :: DeepLava | TileType :: ShallowLava => false , TileType :: Empty => false , _ => true , } }
Returns true if the given tile type is safe for spawning the player and for pathing
Returns true if the given tile type is safe for spawning the player and for pathing
tile_type
TileType
tile_type
TileType