pub fn voxel_just_released(&self, button: MouseButton) -> Option<VoxelFace> {
        if self.mouse_input.just_released(button) {
            self.voxel_face()
        } else {
            None
        }
    }
/// If the mouse was just released, this is the voxel where it was released.
If the mouse was just released, this is the voxel where it was released.
If the mouse was just released this is the voxel where it was released .
pub fn voxel_just_released(&self, button: MouseButton) -> Option<VoxelFace> {
        if self.mouse_input.just_released(button) {
            self.voxel_face()
        } else {
            None
        }
    }
pub fn voxel_just_released ( & self , button : MouseButton ) -> Option < VoxelFace > { if self . mouse_input . just_released ( button ) { self . voxel_face ( ) } else { None } }
If the mouse was just released, this is the voxel where it was released.
If the mouse was just released this is the voxel where it was released .
&self
button
MouseButton
&self
button
MouseButton