pub fn raise_window(&mut self, window: &Window, activate: bool) {
        if self.windows.shift_remove(window) {
            self.insert_window(window, activate);
        }
    }
/// Moves an already mapped [`Window`] to top of the stack
///
/// This function does nothing for unmapped windows.
///
/// If activate is true it will set the new windows state
/// to be activate and removes that state from every
/// other mapped window.
Moves an already mapped [`Window`] to top of the stack
This function does nothing for unmapped windows.

If activate is true it will set the new windows state
to be activate and removes that state from every
other mapped window.
Moves an already mapped [ ` Window ` ] to top of the stack This function does nothing for unmapped windows . If activate is true it will set the new windows state to be activate and removes that state from every other mapped window .
pub fn raise_window(&mut self, window: &Window, activate: bool) {
        if self.windows.shift_remove(window) {
            self.insert_window(window, activate);
        }
    }
pub fn raise_window ( & mut self , window : & Window , activate : bool ) { if self . windows . shift_remove ( window ) { self . insert_window ( window , activate ) ; } }
Moves an already mapped [`Window`] to top of the stack
This function does nothing for unmapped windows.
Moves an already mapped [ ` Window ` ] to top of the stack This function does nothing for unmapped windows .
&mut self
window
&Window
activate
bool
&mut self
window
&Window
activate
bool