pub fn render_extend(&self, path: &mut BezPath) {
        path.move_to(self.segments[0].p0);
        for segment in &*self.segments {
            segment.render(path);
        }
        if self.is_closed {
            path.close_path();
        }
    }
/// Render the spline, appending to the given path.
Render the spline, appending to the given path.
Render the spline appending to the given path .
pub fn render_extend(&self, path: &mut BezPath) {
        path.move_to(self.segments[0].p0);
        for segment in &*self.segments {
            segment.render(path);
        }
        if self.is_closed {
            path.close_path();
        }
    }
pub fn render_extend ( & self , path : & mut BezPath ) { path . move_to ( self . segments [ 0 ] . p0 ) ; for segment in & * self . segments { segment . render ( path ) ; } if self . is_closed { path . close_path ( ) ; } }
Render the spline, appending to the given path.
Render the spline appending to the given path .
&self
path
&mut BezPath
&self
path
&mut BezPath