fn chain<B>(self, other: B) -> Chain<Self, B, V>
    where
        Self: Sized,
        B: Animation<V>,
    {
        Chain::new(self, other)
    }
/// Appends another animation after this animation.
///
/// If the other animation is also a `BoundedAnimation`, then the resulting
/// animation is a `BoundedAnimation`.
Appends another animation after this animation.
If the other animation is also a `BoundedAnimation`, then the resulting
animation is a `BoundedAnimation`.
Appends another animation after this animation . If the other animation is also a ` BoundedAnimation ` then the resulting animation is a ` BoundedAnimation ` .
fn chain<B>(self, other: B) -> Chain<Self, B, V>
    where
        Self: Sized,
        B: Animation<V>,
    {
        Chain::new(self, other)
    }
fn chain < B > ( self , other : B ) -> Chain < Self , B , V > where Self : Sized , B : Animation < V > , { Chain :: new ( self , other ) }
Appends another animation after this animation.
Appends another animation after this animation .
self
other
B
self
other
B