pub fn progress(&self) -> Progress {
        let total = self.total.load(MemOrdering::Acquire);
        let done = self.done.load(MemOrdering::Acquire);

        Progress { done, total }
    }
/// Get the latest overall progress information
///
/// This is the combined total of all systems.
///
/// To get correct information, make sure that you call this function only after
/// all your systems that track progress finished
Get the latest overall progress information
This is the combined total of all systems.

To get correct information, make sure that you call this function only after
all your systems that track progress finished
Get the latest overall progress information This is the combined total of all systems . To get correct information make sure that you call this function only after all your systems that track progress finished
pub fn progress(&self) -> Progress {
        let total = self.total.load(MemOrdering::Acquire);
        let done = self.done.load(MemOrdering::Acquire);
        Progress { done, total }
    }
pub fn progress ( & self ) -> Progress { let total = self . total . load ( MemOrdering :: Acquire ) ; let done = self . done . load ( MemOrdering :: Acquire ) ; Progress { done , total } }
Get the latest overall progress information
This is the combined total of all systems.
Get the latest overall progress information This is the combined total of all systems .
&self
&self