async fn finish_scenario_execution(&self, request: Request<ScenarioExecutionEndingRequest>) -> Result<Response<ExecutionStatusResponse>, Status> {
        Ok(Response::new(ExecutionStatusResponse{
            execution_result: None
        }))
    }
// ScenarioExecutionEnding is a RPC to tell runner to execute Scenario level hooks.
//
// Accepts a ScenarioExecutionEndingRequest message and returns a ExecutionStatusResponse message
ScenarioExecutionEnding is a RPC to tell runner to execute Scenario level hooks.
Accepts a ScenarioExecutionEndingRequest message and returns a ExecutionStatusResponse message
ScenarioExecutionEnding is a RPC to tell runner to execute Scenario level hooks . Accepts a ScenarioExecutionEndingRequest message and returns a ExecutionStatusResponse message
async fn finish_scenario_execution(&self, request: Request<ScenarioExecutionEndingRequest>) -> Result<Response<ExecutionStatusResponse>, Status> {
        Ok(Response::new(ExecutionStatusResponse{
            execution_result: None
        }))
    }
async fn finish_scenario_execution ( & self , request : Request < ScenarioExecutionEndingRequest > ) -> Result < Response < ExecutionStatusResponse > , Status > { Ok ( Response :: new ( ExecutionStatusResponse { execution_result : None } ) ) }
ScenarioExecutionEnding is a RPC to tell runner to execute Scenario level hooks.
ScenarioExecutionEnding is a RPC to tell runner to execute Scenario level hooks .
&self
request
Request<ScenarioExecutionEndingRequest>
&self
request
Request<ScenarioExecutionEndingRequest>