pub(super) fn handle_connection_succeeded(&self, conn: ConnectionSucceeded) {
        let _ = self
            .sender
            .send(PoolManagementRequest::HandleConnectionSucceeded(conn));
    }
/// Notify the pool that establishing a connection succeeded.
Notify the pool that establishing a connection succeeded.
Notify the pool that establishing a connection succeeded .
pub(super) fn handle_connection_succeeded(&self, conn: ConnectionSucceeded) {
        let _ = self
            .sender
            .send(PoolManagementRequest::HandleConnectionSucceeded(conn));
    }
pub ( super ) fn handle_connection_succeeded ( & self , conn : ConnectionSucceeded ) { let _ = self . sender . send ( PoolManagementRequest :: HandleConnectionSucceeded ( conn ) ) ; }
Notify the pool that establishing a connection succeeded.
Notify the pool that establishing a connection succeeded .
&self
conn
ConnectionSucceeded
&self
conn
ConnectionSucceeded