fn skew(&mut self, skew: f32) -> &mut Self {
        if skew < -100.0 {
            self.add_validation_error("skew", "Must be greater than or equal to -100")
        }
        self.add_attribute("skew", AttributeText::from(skew))
    }
/// Skew factor for shape=polygon.
/// Positive values skew top of polygon to right; negative to left.
/// default: 0.0, minimum: -100.0
Skew factor for shape=polygon.
Positive values skew top of polygon to right; negative to left.
Skew factor for shape = polygon . Positive values skew top of polygon to right ; negative to left .
fn skew(&mut self, skew: f32) -> &mut Self {
        if skew < -100.0 {
            self.add_validation_error("skew", "Must be greater than or equal to -100")
        }
        self.add_attribute("skew", AttributeText::from(skew))
    }
fn skew ( & mut self , skew : f32 ) -> & mut Self { if skew < - 100.0 { self . add_validation_error ( " " , " " ) } self . add_attribute ( " " , AttributeText :: from ( skew ) ) }
Skew factor for shape=polygon.
Skew factor for shape = polygon .
&mut self
skew
f32
&mut self
skew
f32