pub fn mut_system(&mut self) -> &mut super::object::system::System {
        if let ::std::option::Option::Some(Object_oneof_value::system(_)) = self.value {
        } else {
            self.value = ::std::option::Option::Some(Object_oneof_value::system(super::object::system::System::new()));
        }
        match self.value {
            ::std::option::Option::Some(Object_oneof_value::system(ref mut v)) => v,
            _ => panic!(),
        }
    }
// Mutable pointer to the field.
Mutable pointer to the field.
Mutable pointer to the field .
pub fn mut_system(&mut self) -> &mut super::object::system::System {
        if let ::std::option::Option::Some(Object_oneof_value::system(_)) = self.value {
        } else {
            self.value = ::std::option::Option::Some(Object_oneof_value::system(super::object::system::System::new()));
        }
        match self.value {
            ::std::option::Option::Some(Object_oneof_value::system(ref mut v)) => v,
            _ => panic!(),
        }
    }
pub fn mut_system ( & mut self ) -> & mut super :: object :: system :: System { if let :: std :: option :: Option :: Some ( Object_oneof_value :: system ( _ ) ) = self . value { } else { self . value = :: std :: option :: Option :: Some ( Object_oneof_value :: system ( super :: object :: system :: System :: new ( ) ) ) ; } match self . value { :: std :: option :: Option :: Some ( Object_oneof_value :: system ( ref mut v ) ) => v , _ => panic ! ( ) , } }
Mutable pointer to the field.
Mutable pointer to the field .
&mut self
&mut self