fn init(handle: godot::init::InitHandle) {
    handle.add_class::<HelloWorld>();
    handle.add_class::<Paddle>();
    handle.add_class::<Ball>();
}
// Function that registers all exposed classes to Godot
Function that registers all exposed classes to Godot
Function that registers all exposed classes to Godot
fn init(handle: godot::init::InitHandle) {
    handle.add_class::<HelloWorld>();
    handle.add_class::<Paddle>();
    handle.add_class::<Ball>();
}
fn init ( handle : godot :: init :: InitHandle ) { handle . add_class :: < HelloWorld > ( ) ; handle . add_class :: < Paddle > ( ) ; handle . add_class :: < Ball > ( ) ; }
Function that registers all exposed classes to Godot
Function that registers all exposed classes to Godot
handle
godot::init::InitHandle
handle
godot::init::InitHandle