pub fn secret_ids(&self) -> Option<&[P]> {
        match *self {
            State::Signups(_) => None,
            State::Night(ref night) => Some(night.secret_ids()),
            State::Day(ref day) => Some(day.secret_ids()),
            State::Complete(_) => None
        }
    }
/// If the game is ongoing, returns the player list, sorted by secret player ID.
If the game is ongoing, returns the player list, sorted by secret player ID.
If the game is ongoing returns the player list sorted by secret player ID .
pub fn secret_ids(&self) -> Option<&[P]> {
        match *self {
            State::Signups(_) => None,
            State::Night(ref night) => Some(night.secret_ids()),
            State::Day(ref day) => Some(day.secret_ids()),
            State::Complete(_) => None
        }
    }
pub fn secret_ids ( & self ) -> Option < & [ P ] > { match * self { State :: Signups ( _ ) => None , State :: Night ( ref night ) => Some ( night . secret_ids ( ) ) , State :: Day ( ref day ) => Some ( day . secret_ids ( ) ) , State :: Complete ( _ ) => None } }
If the game is ongoing, returns the player list, sorted by secret player ID.
If the game is ongoing returns the player list sorted by secret player ID .
&self
&self