fn average_tick_execution_time(&self) -> u128 {
        let mut sum = 0;

        for i in 0..self.times.len() {
            sum += self.times[i];
        }

        sum / self.times.len() as u128
    }
/// Returns the average time for a tick, or otherwise all the functions within the game loop,
/// to be executed. Sampled over the last 100 iterations. This will need at least a few
/// seconds to be accurate.
Returns the average time for a tick, or otherwise all the functions within the game loop,
to be executed. Sampled over the last 100 iterations. This will need at least a few
seconds to be accurate.
Returns the average time for a tick or otherwise all the functions within the game loop to be executed . Sampled over the last 100 iterations . This will need at least a few seconds to be accurate .
fn average_tick_execution_time(&self) -> u128 {
        let mut sum = 0;
        for i in 0..self.times.len() {
            sum += self.times[i];
        }
        sum / self.times.len() as u128
    }
fn average_tick_execution_time ( & self ) -> u128 { let mut sum = 0 ; for i in 0 .. self . times . len ( ) { sum += self . times [ i ] ; } sum / self . times . len ( ) as u128 }
Returns the average time for a tick, or otherwise all the functions within the game loop,
to be executed.
Returns the average time for a tick or otherwise all the functions within the game loop to be executed .
&self
&self