pub fn reset(&mut self) {
        for layer in 0..LAYER_COUNT {
            self.layers[layer].vertices.clear();
            self.layers[layer].state_changes.clear();
        }

        self.changed = true;
        self.working_clip_stack.clear();
    }
/// Removes all vertices and state commands in this group.
Removes all vertices and state commands in this group.
Removes all vertices and state commands in this group .
pub fn reset(&mut self) {
        for layer in 0..LAYER_COUNT {
            self.layers[layer].vertices.clear();
            self.layers[layer].state_changes.clear();
        }
        self.changed = true;
        self.working_clip_stack.clear();
    }
pub fn reset ( & mut self ) { for layer in 0 .. LAYER_COUNT { self . layers [ layer ] . vertices . clear ( ) ; self . layers [ layer ] . state_changes . clear ( ) ; } self . changed = true ; self . working_clip_stack . clear ( ) ; }
Removes all vertices and state commands in this group.
Removes all vertices and state commands in this group .
&mut self
&mut self