pub fn new() -> Self {
        Self {
            scene_manager: SceneManager::new(SkiaAllocator),
            background: Pixmap::new(1, 1).unwrap(),
            min_y: f32::INFINITY,
            max_y: f32::NEG_INFINITY,
        }
    }
/// Creates a new software renderer.
Creates a new software renderer.
Creates a new software renderer .
pub fn new() -> Self {
        Self {
            scene_manager: SceneManager::new(SkiaAllocator),
            background: Pixmap::new(1, 1).unwrap(),
            min_y: f32::INFINITY,
            max_y: f32::NEG_INFINITY,
        }
    }
pub fn new ( ) -> Self { Self { scene_manager : SceneManager :: new ( SkiaAllocator ) , background : Pixmap :: new ( 1 , 1 ) . unwrap ( ) , min_y : f32 :: INFINITY , max_y : f32 :: NEG_INFINITY , } }
Creates a new software renderer.
Creates a new software renderer .