fn update(&mut self, _context: &mut ScreenContext) {
        self.dirty = true;
        if let Some(preview) = &mut self.preview {
            preview.dirty = true;
        }
    }
/// Update the editor and the preview, this is called during debugging
Update the editor and the preview, this is called during debugging
Update the editor and the preview this is called during debugging
fn update(&mut self, _context: &mut ScreenContext) {
        self.dirty = true;
        if let Some(preview) = &mut self.preview {
            preview.dirty = true;
        }
    }
fn update ( & mut self , _context : & mut ScreenContext ) { self . dirty = true ; if let Some ( preview ) = & mut self . preview { preview . dirty = true ; } }
Update the editor and the preview, this is called during debugging
Update the editor and the preview this is called during debugging
&mut self
_context
&mut ScreenContext
&mut self
_context
&mut ScreenContext