pub fn flip(self) -> ConnectedChains<ChainB, ChainA> {
        ConnectedChains {
            config: self.config,
            config_path: self.config_path,
            registry: self.registry,
            handle_a: self.handle_b,
            handle_b: self.handle_a,
            node_a: self.node_b,
            node_b: self.node_a,
            client_a_to_b: self.client_b_to_a,
            client_b_to_a: self.client_a_to_b,
        }
    }
/**
       Switch the position between chain A and chain B.

       The original chain B become the new chain A, and the original chain A
       become the new chain B.
    */
Switch the position between chain A and chain B.
The original chain B become the new chain A, and the original chain A
become the new chain B.
Switch the position between chain A and chain B . The original chain B become the new chain A and the original chain A become the new chain B .
pub fn flip(self) -> ConnectedChains<ChainB, ChainA> {
        ConnectedChains {
            config: self.config,
            config_path: self.config_path,
            registry: self.registry,
            handle_a: self.handle_b,
            handle_b: self.handle_a,
            node_a: self.node_b,
            node_b: self.node_a,
            client_a_to_b: self.client_b_to_a,
            client_b_to_a: self.client_a_to_b,
        }
    }
pub fn flip ( self ) -> ConnectedChains < ChainB , ChainA > { ConnectedChains { config : self . config , config_path : self . config_path , registry : self . registry , handle_a : self . handle_b , handle_b : self . handle_a , node_a : self . node_b , node_b : self . node_a , client_a_to_b : self . client_b_to_a , client_b_to_a : self . client_a_to_b , } }
Switch the position between chain A and chain B.
Switch the position between chain A and chain B .
self
self