fn create_file(filename: &PathBuf, content: String) -> Result<(), Error> {
    // write_all requires bytes. Convert content to bytes.
    let bytes_content = content.as_bytes();
    // Convert the filename to a (temporary) string
    let string_filename = filename.display().to_string();
    // Then convert that into a path
    let path_filename = Path::new(&string_filename);
    // Then create the file object using that path
    let mut file_object = File::create(path_filename)?;
    // And then write everything to the file
    file_object.write_all(bytes_content)?;
    return Ok(());
}
// Create a file named with the variable `filename`, populated with content of the variable `content`.
Create a file named with the variable `filename`, populated with content of the variable `content`.
Create a file named with the variable ` filename ` populated with content of the variable ` content ` .
fn create_file(filename: &PathBuf, content: String) -> Result<(), Error> {
    // write_all requires bytes. Convert content to bytes.
    let bytes_content = content.as_bytes();
    // Convert the filename to a (temporary) string
    let string_filename = filename.display().to_string();
    // Then convert that into a path
    let path_filename = Path::new(&string_filename);
    // Then create the file object using that path
    let mut file_object = File::create(path_filename)?;
    // And then write everything to the file
    file_object.write_all(bytes_content)?;
    return Ok(());
}
fn create_file ( filename : & PathBuf , content : String ) -> Result < ( ) , Error > { // write_all requires bytes. Convert content to bytes. let bytes_content = content . as_bytes ( ) ; // Convert the filename to a (temporary) string let string_filename = filename . display ( ) . to_string ( ) ; // Then convert that into a path let path_filename = Path :: new ( & string_filename ) ; // Then create the file object using that path let mut file_object = File :: create ( path_filename ) ? ; // And then write everything to the file file_object . write_all ( bytes_content ) ? ; return Ok ( ( ) ) ; }
Create a file named with the variable `filename`, populated with content of the variable `content`.
Create a file named with the variable ` filename ` populated with content of the variable ` content ` .
filename
&PathBuf
content
String
filename
&PathBuf
content
String