pub fn push_child(
        mut self,
        depth: usize,
        name: &BStr,
        offset: Vector3<f32>,
        channels: &[ChannelType],
    ) -> Self {
        let parent = self.joints.len() - 1;
        self.push_child_with_parent(depth, name, offset, channels, parent)
    }
/// Push a `Joint`, setting the parent to be the previous joint.
Push a `Joint`, setting the parent to be the previous joint.
Push a ` Joint ` setting the parent to be the previous joint .
pub fn push_child(
        mut self,
        depth: usize,
        name: &BStr,
        offset: Vector3<f32>,
        channels: &[ChannelType],
    ) -> Self {
        let parent = self.joints.len() - 1;
        self.push_child_with_parent(depth, name, offset, channels, parent)
    }
pub fn push_child ( mut self , depth : usize , name : & BStr , offset : Vector3 < f32 > , channels : & [ ChannelType ] , ) -> Self { let parent = self . joints . len ( ) - 1 ; self . push_child_with_parent ( depth , name , offset , channels , parent ) }
Push a `Joint`, setting the parent to be the previous joint.
Push a ` Joint ` setting the parent to be the previous joint .
mut self
depth
usize
name
&BStr
offset
Vector3<f32>
channels
&[ChannelType]
mut self
depth
usize
name
&BStr
offset
Vector3<f32>
channels
&[ChannelType]