pub fn fill_triangle(
        &mut self,
        x1: i32,
        y1: i32,
        x2: i32,
        y2: i32,
        x3: i32,
        y3: i32,
        character: Pixel,
    ) {
        self.screen.fill_triangle(x1, y1, x2, y2, x3, y3, character)
    }
/// Fill a triangle of the provided character using three sets of coordinates
/// see: [rustyPixelGameEngine Repository](https://github.com/mattbettcher/rustyPixelGameEngine)
///
/// usage:
/// ```
/// use console_engine::pixel;
/// // ...
/// engine.fill_triangle(8,8, 4,6, 9,2, pixel::pxl('#'));
/// ```
Fill a triangle of the provided character using three sets of coordinates
see: [rustyPixelGameEngine Repository]


Fill a triangle of the provided character using three sets of coordinates see : [ rustyPixelGameEngine Repository ]
pub fn fill_triangle(
        &mut self,
        x1: i32,
        y1: i32,
        x2: i32,
        y2: i32,
        x3: i32,
        y3: i32,
        character: Pixel,
    ) {
        self.screen.fill_triangle(x1, y1, x2, y2, x3, y3, character)
    }
pub fn fill_triangle ( & mut self , x1 : i32 , y1 : i32 , x2 : i32 , y2 : i32 , x3 : i32 , y3 : i32 , character : Pixel , ) { self . screen . fill_triangle ( x1 , y1 , x2 , y2 , x3 , y3 , character ) }
Fill a triangle of the provided character using three sets of coordinates
see: [rustyPixelGameEngine Repository](https://github.com/mattbettcher/rustyPixelGameEngine)
Fill a triangle of the provided character using three sets of coordinates see : [ rustyPixelGameEngine Repository ] ( https : // github . com / mattbettcher / rustyPixelGameEngine )
&mut self
x1
i32
y1
i32
x2
i32
y2
i32
x3
i32
y3
i32
character
Pixel
&mut self
x1
i32
y1
i32
x2
i32
y2
i32
x3
i32
y3
i32
character
Pixel