pub fn start<F>(threads: usize, factory: F) -> Addr<A>
    where
        F: Fn() -> A + Send + Sync + 'static,
    {
        let factory = Arc::new(factory);
        let (sender, receiver) = cb_channel::unbounded();
        let (tx, rx) = channel::channel(0);

        for _ in 0..threads {
            let f = Arc::clone(&factory);
            let sys = System::current();
            let actor_queue = receiver.clone();
            let inner_rx = rx.sender_producer();

            thread::spawn(move || {
                System::set_current(sys);
                SyncContext::new(f, actor_queue, inner_rx).run();
            });
        }

        System::current().arbiter().spawn(Self {
            queue: Some(sender),
            msgs: rx,
        });

        Addr::new(tx)
    }
/// Start a new `SyncArbiter` with specified number of worker threads.
/// Returns a single address of the started actor. A single address is
/// used to communicate to the actor(s), and messages are handled by
/// the next available Actor in the `SyncArbiter`.
Start a new `SyncArbiter` with specified number of worker threads.
Returns a single address of the started actor. A single address is
used to communicate to the actor(s), and messages are handled by
the next available Actor in the `SyncArbiter`.
Start a new ` SyncArbiter ` with specified number of worker threads . Returns a single address of the started actor . A single address is used to communicate to the actor ( s ) and messages are handled by the next available Actor in the ` SyncArbiter ` .
pub fn start<F>(threads: usize, factory: F) -> Addr<A>
    where
        F: Fn() -> A + Send + Sync + 'static,
    {
        let factory = Arc::new(factory);
        let (sender, receiver) = cb_channel::unbounded();
        let (tx, rx) = channel::channel(0);
        for _ in 0..threads {
            let f = Arc::clone(&factory);
            let sys = System::current();
            let actor_queue = receiver.clone();
            let inner_rx = rx.sender_producer();
            thread::spawn(move || {
                System::set_current(sys);
                SyncContext::new(f, actor_queue, inner_rx).run();
            });
        }
        System::current().arbiter().spawn(Self {
            queue: Some(sender),
            msgs: rx,
        });
        Addr::new(tx)
    }
pub fn start < F > ( threads : usize , factory : F ) -> Addr < A > where F : Fn ( ) -> A + Send + Sync + ' static , { let factory = Arc :: new ( factory ) ; let ( sender , receiver ) = cb_channel :: unbounded ( ) ; let ( tx , rx ) = channel :: channel ( 0 ) ; for _ in 0 .. threads { let f = Arc :: clone ( & factory ) ; let sys = System :: current ( ) ; let actor_queue = receiver . clone ( ) ; let inner_rx = rx . sender_producer ( ) ; thread :: spawn ( move | | { System :: set_current ( sys ) ; SyncContext :: new ( f , actor_queue , inner_rx ) . run ( ) ; } ) ; } System :: current ( ) . arbiter ( ) . spawn ( Self { queue : Some ( sender ) , msgs : rx , } ) ; Addr :: new ( tx ) }
Start a new `SyncArbiter` with specified number of worker threads.
Start a new ` SyncArbiter ` with specified number of worker threads .
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