pub fn stages<'s, 'p>(&'s mut self,
            stages: &'p [::PipelineShaderStageCreateInfo])
            -> &'s mut GraphicsPipelineBuilder<'b>
            where 'p: 'b {
        // self.create_info.stageCount(stages.len() as u32);
        self.create_info.set_stages(stages);
        self
    }
/// Specifies the number of entries in the pStages array. `stages` is a
/// list of  structures describing the set of the shader stages to be
/// included in the graphics pipeline.
Specifies the number of entries in the pStages array. `stages` is a
list of  structures describing the set of the shader stages to be
included in the graphics pipeline.
Specifies the number of entries in the pStages array . ` stages ` is a list of structures describing the set of the shader stages to be included in the graphics pipeline .
pub fn stages<'s, 'p>(&'s mut self,
            stages: &'p [::PipelineShaderStageCreateInfo])
            -> &'s mut GraphicsPipelineBuilder<'b>
            where 'p: 'b {
        // self.create_info.stageCount(stages.len() as u32);
        self.create_info.set_stages(stages);
        self
    }
pub fn stages < ' s , ' p > ( & ' s mut self , stages : & ' p [ :: PipelineShaderStageCreateInfo ] ) -> & ' s mut GraphicsPipelineBuilder < ' b > where ' p : ' b { // self.create_info.stageCount(stages.len() as u32); self . create_info . set_stages ( stages ) ; self }
Specifies the number of entries in the pStages array.
Specifies the number of entries in the pStages array .
&'s mut self
stages
&'p [::PipelineShaderStageCreateInfo]
&'s mut self
stages
&'p [::PipelineShaderStageCreateInfo]