pub fn build<Device: WGPUDevice>(
        self,
        renderer: &WGPURenderer<Device>,
    ) -> Result<WGPUSprite<Device>> {
        WGPUSprite::new_from_image(renderer, self.img, self.mag_filter, self.min_filter)
    }
/// Build the sprite for the given renderer
Build the sprite for the given renderer
Build the sprite for the given renderer
pub fn build<Device: WGPUDevice>(
        self,
        renderer: &WGPURenderer<Device>,
    ) -> Result<WGPUSprite<Device>> {
        WGPUSprite::new_from_image(renderer, self.img, self.mag_filter, self.min_filter)
    }
pub fn build < Device : WGPUDevice > ( self , renderer : & WGPURenderer < Device > , ) -> Result < WGPUSprite < Device > > { WGPUSprite :: new_from_image ( renderer , self . img , self . mag_filter , self . min_filter ) }
Build the sprite for the given renderer
Build the sprite for the given renderer
self
renderer
&WGPURenderer<Device>
self
renderer
&WGPURenderer<Device>