fn build(&self) -> Schedule {

        let schedule = Schedule::builder()
            .add_system(print_time_system())
            .add_system(integrate_dynamics_system::<DoublePendulumComponent>()) // can add any dynamics type here
            .add_system(update_result_system())
            .add_system(print_state_system())
            .add_system(increment_time_system())
            .build();

        schedule

    }
/// Define systems to be run per loop iteration and return a Schedule to execute
Define systems to be run per loop iteration and return a Schedule to execute
Define systems to be run per loop iteration and return a Schedule to execute
fn build(&self) -> Schedule {
        let schedule = Schedule::builder()
            .add_system(print_time_system())
            .add_system(integrate_dynamics_system::<DoublePendulumComponent>()) // can add any dynamics type here
            .add_system(update_result_system())
            .add_system(print_state_system())
            .add_system(increment_time_system())
            .build();
        schedule
    }
fn build ( & self ) -> Schedule { let schedule = Schedule :: builder ( ) . add_system ( print_time_system ( ) ) . add_system ( integrate_dynamics_system :: < DoublePendulumComponent > ( ) ) // can add any dynamics type here . add_system ( update_result_system ( ) ) . add_system ( print_state_system ( ) ) . add_system ( increment_time_system ( ) ) . build ( ) ; schedule }
Define systems to be run per loop iteration and return a Schedule to execute
Define systems to be run per loop iteration and return a Schedule to execute
&self
&self