pub fn write_index_to_tree(missing_ok: bool) -> Result<String, String> {
    let (header, items) = parse_index()?;

    debug_assert_eq!(header.num_files as usize, items.len());

    let mut tree_content = Vec::<u8>::new();

    for file in items.iter() {
        // Check that object exists in object database
        let object_path = object_util::get_object_path(&file.object_hash);
        let exists = Path::new(&object_path).exists();

        if !exists && !missing_ok {
            //TODO: more generic error
            let error = format!(
                "invalid object {} {} for {}\nfatal: write-tree: error building trees",
                file.permissions, file.object_hash, file.filename
            );
            return Err(error);
        }

        // permissions, space, the filename, null byte, the hex hash (20 bytes)
        // Write as bytes so the hash isn't mangled
        tree_content.append(&mut "100".as_bytes().to_vec());
        tree_content.append(&mut file.permissions.as_bytes().to_vec());
        tree_content.push(32u8); // space is 32 in ascii
        tree_content.append(&mut file.filename.as_bytes().to_vec());
        tree_content.push(0);
        tree_content.append(&mut hash_to_vec(&file.object_hash));
    }

    // A tree is a zlib compressed file of a header and a list of file information
    // An object header is the type of object, a space, the size of the contents in bytes, then a null byte
    // File information is the permissions, space, the filename, null byte, the hex hash (20 bytes)

    let tree_header = format!("tree {}\0", tree_content.len());
    let mut store = Vec::from(tree_header.as_bytes());
    store.append(&mut tree_content);
    let hash = Sha1::from(&store).hexdigest();

    let store_buf = store.into_boxed_slice();

    object_util::write_object_file(&hash, &store_buf);

    Ok(hash)
}
/// Parses the index file and writes it to the store as a tree object
///
/// Returns the hash of the resulting object
Parses the index file and writes it to the store as a tree object
Returns the hash of the resulting object
Parses the index file and writes it to the store as a tree object Returns the hash of the resulting object
pub fn write_index_to_tree(missing_ok: bool) -> Result<String, String> {
    let (header, items) = parse_index()?;
    debug_assert_eq!(header.num_files as usize, items.len());
    let mut tree_content = Vec::<u8>::new();
    for file in items.iter() {
        // Check that object exists in object database
        let object_path = object_util::get_object_path(&file.object_hash);
        let exists = Path::new(&object_path).exists();
        if !exists && !missing_ok {
            //TODO: more generic error
            let error = format!(
                "invalid object {} {} for {}\nfatal: write-tree: error building trees",
                file.permissions, file.object_hash, file.filename
            );
            return Err(error);
        }
        // permissions, space, the filename, null byte, the hex hash (20 bytes)
        // Write as bytes so the hash isn't mangled
        tree_content.append(&mut "100".as_bytes().to_vec());
        tree_content.append(&mut file.permissions.as_bytes().to_vec());
        tree_content.push(32u8); // space is 32 in ascii
        tree_content.append(&mut file.filename.as_bytes().to_vec());
        tree_content.push(0);
        tree_content.append(&mut hash_to_vec(&file.object_hash));
    }
    // A tree is a zlib compressed file of a header and a list of file information
    // An object header is the type of object, a space, the size of the contents in bytes, then a null byte
    // File information is the permissions, space, the filename, null byte, the hex hash (20 bytes)
    let tree_header = format!("tree {}\0", tree_content.len());
    let mut store = Vec::from(tree_header.as_bytes());
    store.append(&mut tree_content);
    let hash = Sha1::from(&store).hexdigest();
    let store_buf = store.into_boxed_slice();
    object_util::write_object_file(&hash, &store_buf);
    Ok(hash)
}
pub fn write_index_to_tree ( missing_ok : bool ) -> Result < String , String > { let ( header , items ) = parse_index ( ) ? ; debug_assert_eq ! ( header num_files as usize items len ( ) ) ; let mut tree_content = Vec :: < u8 > :: new ( ) ; for file in items . iter ( ) { // Check that object exists in object database let object_path = object_util :: get_object_path ( & file . object_hash ) ; let exists = Path :: new ( & object_path ) . exists ( ) ; if ! exists && ! missing_ok { //TODO: more generic error let error = format ! ( " \n " file permissions file object_hash file filename ) ; return Err ( error ) ; } // permissions, space, the filename, null byte, the hex hash (20 bytes) // Write as bytes so the hash isn't mangled tree_content . append ( & mut " " . as_bytes ( ) . to_vec ( ) ) ; tree_content . append ( & mut file . permissions . as_bytes ( ) . to_vec ( ) ) ; tree_content . push ( 32u8 ) ; // space is 32 in ascii tree_content . append ( & mut file . filename . as_bytes ( ) . to_vec ( ) ) ; tree_content . push ( 0 ) ; tree_content . append ( & mut hash_to_vec ( & file . object_hash ) ) ; } // A tree is a zlib compressed file of a header and a list of file information // An object header is the type of object, a space, the size of the contents in bytes, then a null byte // File information is the permissions, space, the filename, null byte, the hex hash (20 bytes) let tree_header = format ! ( " \0 " tree_content len ( ) ) ; let mut store = Vec :: from ( tree_header . as_bytes ( ) ) ; store . append ( & mut tree_content ) ; let hash = Sha1 :: from ( & store ) . hexdigest ( ) ; let store_buf = store . into_boxed_slice ( ) ; object_util :: write_object_file ( & hash , & store_buf ) ; Ok ( hash ) }
Parses the index file and writes it to the store as a tree object
Returns the hash of the resulting object
Parses the index file and writes it to the store as a tree object Returns the hash of the resulting object
missing_ok
bool
missing_ok
bool