pub fn push(inputset: &mut Vec<Point2D>, point: (f64, f64)) -> &Vec<Point2D> {
    let point = Point2D::new(point.0, point.1);
    inputset.push(point);
    inputset
}
///Converts any raw point tuple to Point2D type
/// and pushes it to the inputset
Converts any raw point tuple to Point2D type
and pushes it to the inputset
Converts any raw point tuple to Point2D type and pushes it to the inputset
pub fn push(inputset: &mut Vec<Point2D>, point: (f64, f64)) -> &Vec<Point2D> {
    let point = Point2D::new(point.0, point.1);
    inputset.push(point);
    inputset
}
pub fn push ( inputset : & mut Vec < Point2D > , point : ( f64 , f64 ) ) -> & Vec < Point2D > { let point = Point2D :: new ( point . 0 , point . 1 ) ; inputset . push ( point ) ; inputset }
Converts any raw point tuple to Point2D type
and pushes it to the inputset
Converts any raw point tuple to Point2D type and pushes it to the inputset
inputset
&mut Vec<Point2D>
point
(f64, f64)
inputset
&mut Vec<Point2D>
point
(f64, f64)