pub fn begin_immediate_movement(&mut self, mv: Movement) -> bool {
        if self.begin_movement(mv) {
            self.next_move_time = Instant::now();
            self.check_move();
            true
        } else {
            false
        }
    }
/// This plays a move, like begin_movement. This will also speed the move
/// up slightly so the first flip will occur at once.
This plays a move, like begin_movement. This will also speed the move
up slightly so the first flip will occur at once.
This plays a move like begin_movement . This will also speed the move up slightly so the first flip will occur at once .
pub fn begin_immediate_movement(&mut self, mv: Movement) -> bool {
        if self.begin_movement(mv) {
            self.next_move_time = Instant::now();
            self.check_move();
            true
        } else {
            false
        }
    }
pub fn begin_immediate_movement ( & mut self , mv : Movement ) -> bool { if self . begin_movement ( mv ) { self . next_move_time = Instant :: now ( ) ; self . check_move ( ) ; true } else { false } }
This plays a move, like begin_movement.
This plays a move like begin_movement .
&mut self
mv
Movement
&mut self
mv
Movement