pub fn add_constraint(&self, constraint: RendererConstraint) {
        unsafe {
            ffi::cogl_renderer_add_constraint(self.to_glib_none().0, constraint.to_glib());
        }
    }
/// This adds a renderer selection `constraint`.
///
/// Applications should ideally minimize how many of these constraints they
/// depend on to ensure maximum portability.
/// ## `constraint`
/// A `RendererConstraint` to add
This adds a renderer selection `constraint`.
Applications should ideally minimize how many of these constraints they
depend on to ensure maximum portability.
This adds a renderer selection ` constraint ` . Applications should ideally minimize how many of these constraints they depend on to ensure maximum portability .
pub fn add_constraint(&self, constraint: RendererConstraint) {
        unsafe {
            ffi::cogl_renderer_add_constraint(self.to_glib_none().0, constraint.to_glib());
        }
    }
pub fn add_constraint ( & self , constraint : RendererConstraint ) { unsafe { ffi :: cogl_renderer_add_constraint ( self . to_glib_none ( ) . 0 , constraint . to_glib ( ) ) ; } }
This adds a renderer selection `constraint`.
This adds a renderer selection ` constraint ` .
&self
constraint
RendererConstraint
&self
constraint
RendererConstraint
`constraint`
A `RendererConstraint` to add
A ` RendererConstraint ` to add