fn connector_is_source(&self, connector: BehaviorNodeConnector) -> bool {
        if connector == BehaviorNodeConnector::Right || connector == BehaviorNodeConnector::Bottom || connector == BehaviorNodeConnector::Success || connector == BehaviorNodeConnector::Fail || connector == BehaviorNodeConnector::Bottom1 || connector == BehaviorNodeConnector::Bottom2 || connector == BehaviorNodeConnector::Bottom3 || connector == BehaviorNodeConnector::Bottom4 {
            return true;
        }
        false
    }
/// Returns true if the node connector is a source connector (Right or Bottom)
Returns true if the node connector is a source connector (Right or Bottom)
Returns true if the node connector is a source connector ( Right or Bottom )
fn connector_is_source(&self, connector: BehaviorNodeConnector) -> bool {
        if connector == BehaviorNodeConnector::Right || connector == BehaviorNodeConnector::Bottom || connector == BehaviorNodeConnector::Success || connector == BehaviorNodeConnector::Fail || connector == BehaviorNodeConnector::Bottom1 || connector == BehaviorNodeConnector::Bottom2 || connector == BehaviorNodeConnector::Bottom3 || connector == BehaviorNodeConnector::Bottom4 {
            return true;
        }
        false
    }
fn connector_is_source ( & self , connector : BehaviorNodeConnector ) -> bool { if connector == BehaviorNodeConnector :: Right || connector == BehaviorNodeConnector :: Bottom || connector == BehaviorNodeConnector :: Success || connector == BehaviorNodeConnector :: Fail || connector == BehaviorNodeConnector :: Bottom1 || connector == BehaviorNodeConnector :: Bottom2 || connector == BehaviorNodeConnector :: Bottom3 || connector == BehaviorNodeConnector :: Bottom4 { return true ; } false }
Returns true if the node connector is a source connector (Right or Bottom)
Returns true if the node connector is a source connector ( Right or Bottom )
&self
connector
BehaviorNodeConnector
&self
connector
BehaviorNodeConnector