pub fn egui_texture_delta(&self, textures_delta: egui::TexturesDelta) {
        // Free texture_ids no longer in use:
        for _texture_id in textures_delta.free {
            unimplemented!("Freeing egui textures is not currently implemented.");
        }

        if textures_delta.set.len() > 1 {
            unimplemented!("Using multiple egui textures is not currently implemented.");
        }

        for (_texture_id, image_delta) in textures_delta.set {
            self.apply_egui_texture_delta(image_delta);
        }
    }
/// Handle egui Texture updates.
/// NOTE: I have not yet added support for multiple egui textures. As such, this is partially
/// left unimplemented.
Handle egui Texture updates.
NOTE: I have not yet added support for multiple egui textures. As such, this is partially
left unimplemented.
Handle egui Texture updates . NOTE : I have not yet added support for multiple egui textures . As such this is partially left unimplemented .
pub fn egui_texture_delta(&self, textures_delta: egui::TexturesDelta) {
        // Free texture_ids no longer in use:
        for _texture_id in textures_delta.free {
            unimplemented!("Freeing egui textures is not currently implemented.");
        }
        if textures_delta.set.len() > 1 {
            unimplemented!("Using multiple egui textures is not currently implemented.");
        }
        for (_texture_id, image_delta) in textures_delta.set {
            self.apply_egui_texture_delta(image_delta);
        }
    }
pub fn egui_texture_delta ( & self , textures_delta : egui :: TexturesDelta ) { // Free texture_ids no longer in use: for _texture_id in textures_delta . free { unimplemented ! ( " " ) ; } if textures_delta . set . len ( ) > 1 { unimplemented ! ( " " ) ; } for ( _texture_id , image_delta ) in textures_delta . set { self . apply_egui_texture_delta ( image_delta ) ; } }
Handle egui Texture updates.
Handle egui Texture updates .
&self
textures_delta
egui::TexturesDelta
&self
textures_delta
egui::TexturesDelta