pub fn plane_offset(self, plane: &PlaneConfig) -> PlaneOffset {
        PlaneOffset {
            x: (self.x >> plane.xdec << BLOCK_TO_PLANE_SHIFT) as isize,
            y: (self.y >> plane.ydec << BLOCK_TO_PLANE_SHIFT) as isize,
        }
    }
/// Offset of the top-left pixel of this block.
Offset of the top-left pixel of this block.
Offset of the top - left pixel of this block .
pub fn plane_offset(self, plane: &PlaneConfig) -> PlaneOffset {
        PlaneOffset {
            x: (self.x >> plane.xdec << BLOCK_TO_PLANE_SHIFT) as isize,
            y: (self.y >> plane.ydec << BLOCK_TO_PLANE_SHIFT) as isize,
        }
    }
pub fn plane_offset ( self , plane : & PlaneConfig ) -> PlaneOffset { PlaneOffset { x : ( self . x >> plane . xdec << BLOCK_TO_PLANE_SHIFT ) as isize , y : ( self . y >> plane . ydec << BLOCK_TO_PLANE_SHIFT ) as isize , } }
Offset of the top-left pixel of this block.
Offset of the top - left pixel of this block .
self
plane
&PlaneConfig
self
plane
&PlaneConfig