pub fn reset(&mut self) {
        self.registers.reset();
        //self.ime = true;
        self.halt = false;
    }
/// Set the registers and memory up as if the DMG boot rom had just finished loading and handed
/// execution to the game.
Set the registers and memory up as if the DMG boot rom had just finished loading and handed
execution to the game.
Set the registers and memory up as if the DMG boot rom had just finished loading and handed execution to the game .
pub fn reset(&mut self) {
        self.registers.reset();
        //self.ime = true;
        self.halt = false;
    }
pub fn reset ( & mut self ) { self . registers . reset ( ) ; //self.ime = true; self . halt = false ; }
Set the registers and memory up as if the DMG boot rom had just finished loading and handed
execution to the game.
Set the registers and memory up as if the DMG boot rom had just finished loading and handed execution to the game .
&mut self
&mut self