fn from_f64(value: f64) -> Self {
        let mut ret = Self::default();
        for chan in ret.channels_mut() {
            *chan = Self::Chan::from_f64(value);
        }
        ret
    }
/// Make an audio frame with all channels set from a floating point value.
Make an audio frame with all channels set from a floating point value.
Make an audio frame with all channels set from a floating point value .
fn from_f64(value: f64) -> Self {
        let mut ret = Self::default();
        for chan in ret.channels_mut() {
            *chan = Self::Chan::from_f64(value);
        }
        ret
    }
fn from_f64 ( value : f64 ) -> Self { let mut ret = Self :: default ( ) ; for chan in ret . channels_mut ( ) { * chan = Self :: Chan :: from_f64 ( value ) ; } ret }
Make an audio frame with all channels set from a floating point value.
Make an audio frame with all channels set from a floating point value .
value
f64
value
f64