pub fn bind_scroll_to_axis(
        mut self,
        scroll_axis: ScrollAxis,
        axis: Axes,
        direction: AxisDirection,
    ) -> Self {
        self.bindings.insert(
            InputType::MouseScroll(scroll_axis),
            InputEffect::Axis(axis, direction),
        );
        self
    }
/// Adds a mouse scroll wheel binding connecting the given mouse scroll wheel axis to the given
/// logical axis.
Adds a mouse scroll wheel binding connecting the given mouse scroll wheel axis to the given
logical axis.
Adds a mouse scroll wheel binding connecting the given mouse scroll wheel axis to the given logical axis .
pub fn bind_scroll_to_axis(
        mut self,
        scroll_axis: ScrollAxis,
        axis: Axes,
        direction: AxisDirection,
    ) -> Self {
        self.bindings.insert(
            InputType::MouseScroll(scroll_axis),
            InputEffect::Axis(axis, direction),
        );
        self
    }
pub fn bind_scroll_to_axis ( mut self , scroll_axis : ScrollAxis , axis : Axes , direction : AxisDirection , ) -> Self { self . bindings . insert ( InputType :: MouseScroll ( scroll_axis ) , InputEffect :: Axis ( axis , direction ) , ) ; self }
Adds a mouse scroll wheel binding connecting the given mouse scroll wheel axis to the given
logical axis.
Adds a mouse scroll wheel binding connecting the given mouse scroll wheel axis to the given logical axis .
mut self
scroll_axis
ScrollAxis
axis
Axes
direction
AxisDirection
mut self
scroll_axis
ScrollAxis
axis
Axes
direction
AxisDirection