fn handle_event(&mut self, state: &mut EngineStateRef, event: &Event) -> EventResult {
        let _ = state;
        let _ = event;
        EventResult::Ignored
    }
/// Process a single input event.
Process a single input event.
Process a single input event .
fn handle_event(&mut self, state: &mut EngineStateRef, event: &Event) -> EventResult {
        let _ = state;
        let _ = event;
        EventResult::Ignored
    }
fn handle_event ( & mut self , state : & mut EngineStateRef , event : & Event ) -> EventResult { let _ = state ; let _ = event ; EventResult :: Ignored }
Process a single input event.
Process a single input event .
&mut self
state
&mut EngineStateRef
event
&Event
&mut self
state
&mut EngineStateRef
event
&Event