pub fn score_winner_gets_empties(self, player: Player) -> i8 {
        if player == self.active_player {
            self.board.score_winner_gets_empties()
        } else {
            self.board.pass().score_winner_gets_empties()
        }
    }
/// Score the board for `player` as as the piece count difference
/// where empty spaces are scored for the winner.
Score the board for `player` as as the piece count difference
where empty spaces are scored for the winner.
Score the board for ` player ` as as the piece count difference where empty spaces are scored for the winner .
pub fn score_winner_gets_empties(self, player: Player) -> i8 {
        if player == self.active_player {
            self.board.score_winner_gets_empties()
        } else {
            self.board.pass().score_winner_gets_empties()
        }
    }
pub fn score_winner_gets_empties ( self , player : Player ) -> i8 { if player == self . active_player { self . board . score_winner_gets_empties ( ) } else { self . board . pass ( ) . score_winner_gets_empties ( ) } }
Score the board for `player` as as the piece count difference
where empty spaces are scored for the winner.
Score the board for ` player ` as as the piece count difference where empty spaces are scored for the winner .
self
player
Player
self
player
Player