pub fn to_bez_path(&self) -> BezPath {
        let mut ret = BezPath::new();
        for rect in self.rects() {
            // Rect ignores the tolerance.
            ret.extend(rect.path_elements(0.0));
        }
        ret
    }
/// Converts into a Bezier path. Note that this just gives the concatenation of the rectangle
/// paths, which is not the smartest possible thing. Also, it's not the right answer for an
/// even/odd fill rule.
Converts into a Bezier path. Note that this just gives the concatenation of the rectangle
paths, which is not the smartest possible thing. Also, it's not the right answer for an
even/odd fill rule.
Converts into a Bezier path . Note that this just gives the concatenation of the rectangle paths which is not the smartest possible thing . Also it ' s not the right answer for an even / odd fill rule .
pub fn to_bez_path(&self) -> BezPath {
        let mut ret = BezPath::new();
        for rect in self.rects() {
            // Rect ignores the tolerance.
            ret.extend(rect.path_elements(0.0));
        }
        ret
    }
pub fn to_bez_path ( & self ) -> BezPath { let mut ret = BezPath :: new ( ) ; for rect in self . rects ( ) { // Rect ignores the tolerance. ret . extend ( rect . path_elements ( 0.0 ) ) ; } ret }
Converts into a Bezier path.
Converts into a Bezier path .
&self
&self