pub fn resolve_keycode(
        &self,
        keycode: impl Into<Key>,
        state: bool,
    ) -> Option<InputEvent<Axes, Buttons>> {
        self.resolve_button_input(&InputType::KeyCode(keycode.into()), state)
    }
/// Takes a physical keycode input and turns it into a logical input type (keycode ->
/// axis/button).
Takes a physical keycode input and turns it into a logical input type (keycode ->
axis/button).
Takes a physical keycode input and turns it into a logical input type ( keycode - > axis / button ) .
pub fn resolve_keycode(
        &self,
        keycode: impl Into<Key>,
        state: bool,
    ) -> Option<InputEvent<Axes, Buttons>> {
        self.resolve_button_input(&InputType::KeyCode(keycode.into()), state)
    }
pub fn resolve_keycode ( & self , keycode : impl Into < Key > , state : bool , ) -> Option < InputEvent < Axes , Buttons > > { self . resolve_button_input ( & InputType :: KeyCode ( keycode . into ( ) ) , state ) }
Takes a physical keycode input and turns it into a logical input type (keycode ->
axis/button).
Takes a physical keycode input and turns it into a logical input type ( keycode - > axis / button ) .
&self
keycode
impl Into<Key>
state
bool
&self
keycode
impl Into<Key>
state
bool