pub fn flush(&mut self) {
        let context = get_context();

        context
            .draw_context
            .perform_render_passes(&mut self.quad_context);
    }
/// Draw all the batched stuff and reset the internal state cache
/// May be helpful for combining macroquad's drawing with raw miniquad/opengl calls
Draw all the batched stuff and reset the internal state cache
May be helpful for combining macroquad's drawing with raw miniquad/opengl calls
Draw all the batched stuff and reset the internal state cache May be helpful for combining macroquad ' s drawing with raw miniquad / opengl calls
pub fn flush(&mut self) {
        let context = get_context();
        context
            .draw_context
            .perform_render_passes(&mut self.quad_context);
    }
pub fn flush ( & mut self ) { let context = get_context ( ) ; context . draw_context . perform_render_passes ( & mut self . quad_context ) ; }
Draw all the batched stuff and reset the internal state cache
May be helpful for combining macroquad's drawing with raw miniquad/opengl calls
Draw all the batched stuff and reset the internal state cache May be helpful for combining macroquad ' s drawing with raw miniquad / opengl calls
&mut self
&mut self