pub fn translate(translation: Vector) -> Transformation {
        Transformation(Matrix3::new_translation(&Vector::new(
            translation.x,
            translation.y,
        )))
    }
/// Creates a translate transformation.
///
/// You can use this to pan your camera, for example.
Creates a translate transformation.
You can use this to pan your camera, for example.
Creates a translate transformation . You can use this to pan your camera for example .
pub fn translate(translation: Vector) -> Transformation {
        Transformation(Matrix3::new_translation(&Vector::new(
            translation.x,
            translation.y,
        )))
    }
pub fn translate ( translation : Vector ) -> Transformation { Transformation ( Matrix3 :: new_translation ( & Vector :: new ( translation . x , translation . y , ) ) ) }
Creates a translate transformation.
Creates a translate transformation .
translation
Vector
translation
Vector