pub fn needs_removal(&self) -> bool {
        if self.pos_y + self.kind.bounds().1 > 60 {
            true
        } else {
            false
        }
    }
/// Checks, if this enemy has to be removed, because it touches the bottom of the screen.
Checks, if this enemy has to be removed, because it touches the bottom of the screen.
Checks if this enemy has to be removed because it touches the bottom of the screen .
pub fn needs_removal(&self) -> bool {
        if self.pos_y + self.kind.bounds().1 > 60 {
            true
        } else {
            false
        }
    }
pub fn needs_removal ( & self ) -> bool { if self . pos_y + self . kind . bounds ( ) . 1 > 60 { true } else { false } }
Checks, if this enemy has to be removed, because it touches the bottom of the screen.
Checks if this enemy has to be removed because it touches the bottom of the screen .
&self
&self