pub fn bind(&self) -> crate::Binding<'_> {
        crate::Binding {
            gpu: self.gpu,
            visibility: crate::Binding::DEFAULT_VISIBILITY,
            ty: wgpu::BindingType::Texture {
                sample_type: wgpu::TextureSampleType::Float { filterable: true },
                view_dimension: wgpu::TextureViewDimension::D2,
                multisampled: false,
            },
            resource: wgpu::BindingResource::TextureView(self),
        }
    }
/// Bind the texture view to the given bind group.
/// This assumes the texture view is a filterable float format with dimension 2
Bind the texture view to the given bind group.
This assumes the texture view is a filterable float format with dimension 2
Bind the texture view to the given bind group . This assumes the texture view is a filterable float format with dimension 2
pub fn bind(&self) -> crate::Binding<'_> {
        crate::Binding {
            gpu: self.gpu,
            visibility: crate::Binding::DEFAULT_VISIBILITY,
            ty: wgpu::BindingType::Texture {
                sample_type: wgpu::TextureSampleType::Float { filterable: true },
                view_dimension: wgpu::TextureViewDimension::D2,
                multisampled: false,
            },
            resource: wgpu::BindingResource::TextureView(self),
        }
    }
pub fn bind ( & self ) -> crate :: Binding < ' _ > { crate :: Binding { gpu : self . gpu , visibility : crate :: Binding :: DEFAULT_VISIBILITY , ty : wgpu :: BindingType :: Texture { sample_type : wgpu :: TextureSampleType :: Float { filterable : true } , view_dimension : wgpu :: TextureViewDimension :: D2 , multisampled : false , } , resource : wgpu :: BindingResource :: TextureView ( self ) , } }
Bind the texture view to the given bind group.
Bind the texture view to the given bind group .
&self
&self