fn clear_color(&self, _visuals: &egui::Visuals) -> egui::Rgba {
        // NOTE: a bright gray makes the shadows of the windows look weird.
        // We use a bit of transparency so that if the user switches on the
        // `transparent()` option they get immediate results.
        egui::Color32::from_rgba_unmultiplied(12, 12, 12, 180).into()

        // _visuals.window_fill() would also be a natural choice
    }
/// Background color for the app, e.g. what is sent to `gl.clearColor`.
/// This is the background of your windows if you don't set a central panel.
Background color for the app, e.g. what is sent to `gl.clearColor`.
This is the background of your windows if you don't set a central panel.
Background color for the app e . g . what is sent to ` gl . clearColor ` . This is the background of your windows if you don ' t set a central panel .
fn clear_color(&self, _visuals: &egui::Visuals) -> egui::Rgba {
        // NOTE: a bright gray makes the shadows of the windows look weird.
        // We use a bit of transparency so that if the user switches on the
        // `transparent()` option they get immediate results.
        egui::Color32::from_rgba_unmultiplied(12, 12, 12, 180).into()
        // _visuals.window_fill() would also be a natural choice
    }
fn clear_color ( & self , _visuals : & egui :: Visuals ) -> egui :: Rgba { // NOTE: a bright gray makes the shadows of the windows look weird. // We use a bit of transparency so that if the user switches on the // `transparent()` option they get immediate results. egui :: Color32 :: from_rgba_unmultiplied ( 12 , 12 , 12 , 180 ) . into ( ) // _visuals.window_fill() would also be a natural choice }
Background color for the app, e.g.
Background color for the app e . g .
&self
_visuals
&egui::Visuals
&self
_visuals
&egui::Visuals