pub fn tessellation_state<'s, 'p>(&'s mut self,
            tessellation_state: &'p ::PipelineTessellationStateCreateInfo)
            -> &'s mut GraphicsPipelineBuilder<'b>
            where 'p: 'b {
        self.create_info.set_tessellation_state(tessellation_state);
        self
    }
/// Specifies the tessellation state and is ignored if the pipeline does
/// not include a tessellation control shader stage and tessellation
/// evaluation shader stage.
Specifies the tessellation state and is ignored if the pipeline does
not include a tessellation control shader stage and tessellation
evaluation shader stage.
Specifies the tessellation state and is ignored if the pipeline does not include a tessellation control shader stage and tessellation evaluation shader stage .
pub fn tessellation_state<'s, 'p>(&'s mut self,
            tessellation_state: &'p ::PipelineTessellationStateCreateInfo)
            -> &'s mut GraphicsPipelineBuilder<'b>
            where 'p: 'b {
        self.create_info.set_tessellation_state(tessellation_state);
        self
    }
pub fn tessellation_state < ' s , ' p > ( & ' s mut self , tessellation_state : & ' p :: PipelineTessellationStateCreateInfo ) -> & ' s mut GraphicsPipelineBuilder < ' b > where ' p : ' b { self . create_info . set_tessellation_state ( tessellation_state ) ; self }
Specifies the tessellation state and is ignored if the pipeline does
not include a tessellation control shader stage and tessellation
evaluation shader stage.
Specifies the tessellation state and is ignored if the pipeline does not include a tessellation control shader stage and tessellation evaluation shader stage .
&'s mut self
tessellation_state
&'p ::PipelineTessellationStateCreateInfo
&'s mut self
tessellation_state
&'p ::PipelineTessellationStateCreateInfo