pub fn reset_btns(device: VJDevice) {
        // return bool is not needed, internal implementation only return
        // false when providing a wrong device number, which is impossible
        // because we provide it by a controlled enum
        unsafe { ResetButtons(device) };
    }
/**
        Resets all buttons to a released state in the specified device.
    */
Resets all buttons to a released state in the specified device.
Resets all buttons to a released state in the specified device .
pub fn reset_btns(device: VJDevice) {
        // return bool is not needed, internal implementation only return
        // false when providing a wrong device number, which is impossible
        // because we provide it by a controlled enum
        unsafe { ResetButtons(device) };
    }
pub fn reset_btns ( device : VJDevice ) { // return bool is not needed, internal implementation only return // false when providing a wrong device number, which is impossible // because we provide it by a controlled enum unsafe { ResetButtons ( device ) } ; }
Resets all buttons to a released state in the specified device.
Resets all buttons to a released state in the specified device .
device
VJDevice
device
VJDevice