fn golden_color(index: usize) -> LinSrgb<u8> {
    Hsv::new((index * 360) as f32 / GOLDEN_RATIO, 0.68, 0.69)
        .into_rgb()
        .into_format::<u8>()
}
/// Use the golden ratio to deal out differing colors for a large number of items.
///
/// Color hues remain evently distributed across both small and large sets.
Use the golden ratio to deal out differing colors for a large number of items.
Color hues remain evently distributed across both small and large sets.
Use the golden ratio to deal out differing colors for a large number of items . Color hues remain evently distributed across both small and large sets .
fn golden_color(index: usize) -> LinSrgb<u8> {
    Hsv::new((index * 360) as f32 / GOLDEN_RATIO, 0.68, 0.69)
        .into_rgb()
        .into_format::<u8>()
}
fn golden_color ( index : usize ) -> LinSrgb < u8 > { Hsv :: new ( ( index * 360 ) as f32 / GOLDEN_RATIO , 0.68 , 0.69 ) . into_rgb ( ) . into_format :: < u8 > ( ) }
Use the golden ratio to deal out differing colors for a large number of items.
Use the golden ratio to deal out differing colors for a large number of items .
index
usize
index
usize