pub fn clear_depth_stencil<V: Into<f32>>(&self, enc: &mut Encoder, value: V) {
        if let Some(ref buf) = self.depth_buf {
            let val = value.into();
            enc.clear_depth(&buf.as_output, val);
            enc.clear_stencil(&buf.as_output, val as u8);
        }
    }
/// Clears the depth stencil buffer to the given value.
Clears the depth stencil buffer to the given value.
Clears the depth stencil buffer to the given value .
pub fn clear_depth_stencil<V: Into<f32>>(&self, enc: &mut Encoder, value: V) {
        if let Some(ref buf) = self.depth_buf {
            let val = value.into();
            enc.clear_depth(&buf.as_output, val);
            enc.clear_stencil(&buf.as_output, val as u8);
        }
    }
pub fn clear_depth_stencil < V : Into < f32 > > ( & self , enc : & mut Encoder , value : V ) { if let Some ( ref buf ) = self . depth_buf { let val = value . into ( ) ; enc . clear_depth ( & buf . as_output , val ) ; enc . clear_stencil ( & buf . as_output , val as u8 ) ; } }
Clears the depth stencil buffer to the given value.
Clears the depth stencil buffer to the given value .
&self
enc
&mut Encoder
value
V
&self
enc
&mut Encoder
value
V