pub fn min_dims(mut self, min_width: f64, min_height: f64) -> Self {
        assert!(self.min_dims.0 <= self.max_dims.0 && self.min_dims.1 <= self.max_dims.1);
        self.min_dims = (min_width, min_height);
        self
    }
/// Specifies the minimum dimensions in "app pixels" (default is 0).
///
/// Even if you want height to be fixed, it is good practice to design the app so that
/// min_height is slightly less than max_height.
/// Under normal circumstances, the app dimensions will not fall below these minimum
/// dimensions, but there are some extreme cases in which it could.
/// App dimensions will never fall below 1.
Specifies the minimum dimensions in "app pixels" (default is 0).
Even if you want height to be fixed, it is good practice to design the app so that
min_height is slightly less than max_height.
Under normal circumstances, the app dimensions will not fall below these minimum
dimensions, but there are some extreme cases in which it could.
App dimensions will never fall below 1.
Specifies the minimum dimensions in " app pixels " ( default is 0 ) . Even if you want height to be fixed it is good practice to design the app so that min_height is slightly less than max_height . Under normal circumstances the app dimensions will not fall below these minimum dimensions but there are some extreme cases in which it could . App dimensions will never fall below 1 .
pub fn min_dims(mut self, min_width: f64, min_height: f64) -> Self {
        assert!(self.min_dims.0 <= self.max_dims.0 && self.min_dims.1 <= self.max_dims.1);
        self.min_dims = (min_width, min_height);
        self
    }
pub fn min_dims ( mut self , min_width : f64 , min_height : f64 ) -> Self { assert ! ( self min_dims 0 self max_dims 0 self min_dims 1 self max_dims 1 ) ; self . min_dims = ( min_width , min_height ) ; self }
Specifies the minimum dimensions in "app pixels" (default is 0).
Specifies the minimum dimensions in " app pixels " ( default is 0 ) .
mut self
min_width
f64
min_height
f64
mut self
min_width
f64
min_height
f64