pub fn back_solar_irradiance(&self, scene: &Scene, factory: &DCFactory) -> Matrix {
        let back_rays = self.back_rays();
        let dc = factory.calc_dc(&back_rays, scene);
        let dc = colour_matrix_to_radiance(&dc);
        average_matrix(&dc)
    }
/// Calculates the Daylight Coefficient matrix for the back of a `SolarSurface`
Calculates the Daylight Coefficient matrix for the back of a `SolarSurface`
Calculates the Daylight Coefficient matrix for the back of a ` SolarSurface `
pub fn back_solar_irradiance(&self, scene: &Scene, factory: &DCFactory) -> Matrix {
        let back_rays = self.back_rays();
        let dc = factory.calc_dc(&back_rays, scene);
        let dc = colour_matrix_to_radiance(&dc);
        average_matrix(&dc)
    }
pub fn back_solar_irradiance ( & self , scene : & Scene , factory : & DCFactory ) -> Matrix { let back_rays = self . back_rays ( ) ; let dc = factory . calc_dc ( & back_rays , scene ) ; let dc = colour_matrix_to_radiance ( & dc ) ; average_matrix ( & dc ) }
Calculates the Daylight Coefficient matrix for the back of a `SolarSurface`
Calculates the Daylight Coefficient matrix for the back of a ` SolarSurface `
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scene
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factory
&DCFactory
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scene
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factory
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