pub fn step_simulation<BC: BlockContainer>(&mut self, time: Instant, world: &BC) {
        self.server_state.physics_state.step_simulation(
            &self.server_state.input,
            time - self.server_state.server_time,
            world,
        );
        self.server_state.server_time = time;
    }
/// Step the simulation according to the current input and time
Step the simulation according to the current input and time
Step the simulation according to the current input and time
pub fn step_simulation<BC: BlockContainer>(&mut self, time: Instant, world: &BC) {
        self.server_state.physics_state.step_simulation(
            &self.server_state.input,
            time - self.server_state.server_time,
            world,
        );
        self.server_state.server_time = time;
    }
pub fn step_simulation < BC : BlockContainer > ( & mut self , time : Instant , world : & BC ) { self . server_state . physics_state . step_simulation ( & self . server_state . input , time - self . server_state . server_time , world , ) ; self . server_state . server_time = time ; }
Step the simulation according to the current input and time
Step the simulation according to the current input and time
&mut self
time
Instant
world
&BC
&mut self
time
Instant
world
&BC