fn distance(yeezy: usize, slim_shady : usize, billboard: &[Node]) -> f32{

	let x_distance = (billboard[yeezy].x - billboard[slim_shady].x) as f32;
	let y_distance = (billboard[yeezy].y - billboard[slim_shady].y) as f32;
	let distance = f32::sqrt(x_distance.powi(2) + y_distance.powi(2));
	distance
}
//return the distance between two nodes, indicated by index.
//No error checking. This method is only called by other methods that have error checking
return the distance between two nodes, indicated by index.
No error checking. This method is only called by other methods that have error checking
return the distance between two nodes indicated by index . No error checking . This method is only called by other methods that have error checking
fn distance(yeezy: usize, slim_shady : usize, billboard: &[Node]) -> f32{
	let x_distance = (billboard[yeezy].x - billboard[slim_shady].x) as f32;
	let y_distance = (billboard[yeezy].y - billboard[slim_shady].y) as f32;
	let distance = f32::sqrt(x_distance.powi(2) + y_distance.powi(2));
	distance
}
fn distance ( yeezy : usize , slim_shady : usize , billboard : & [ Node ] ) -> f32 { let x_distance = ( billboard [ yeezy ] . x - billboard [ slim_shady ] . x ) as f32 ; let y_distance = ( billboard [ yeezy ] . y - billboard [ slim_shady ] . y ) as f32 ; let distance = f32 :: sqrt ( x_distance . powi ( 2 ) + y_distance . powi ( 2 ) ) ; distance }
return the distance between two nodes, indicated by index.
return the distance between two nodes indicated by index .
yeezy
usize
slim_shady
usize
billboard
&[Node]
yeezy
usize
slim_shady
usize
billboard
&[Node]