fn run<T>(
        &mut self,
        task: Task<T>,
        window: &mut graphics::Window,
    ) -> Result<T> {
        task.run_with_window(window, |progress, window| {
            self.draw(progress, &mut window.frame());
            window.swap_buffers();
        })
    }
/// Runs the [`LoadingScreen`] with a task and obtain its result.
///
/// By default, it runs the task and refreshes the window when there is
/// progress.
///
/// [`LoadingScreen`]: trait.LoadingScreen.html
Runs the [`LoadingScreen`] with a task and obtain its result.
By default, it runs the task and refreshes the window when there is
progress.


Runs the [ ` LoadingScreen ` ] with a task and obtain its result . By default it runs the task and refreshes the window when there is progress .
fn run<T>(
        &mut self,
        task: Task<T>,
        window: &mut graphics::Window,
    ) -> Result<T> {
        task.run_with_window(window, |progress, window| {
            self.draw(progress, &mut window.frame());
            window.swap_buffers();
        })
    }
fn run < T > ( & mut self , task : Task < T > , window : & mut graphics :: Window , ) -> Result < T > { task . run_with_window ( window , | progress , window | { self . draw ( progress , & mut window . frame ( ) ) ; window . swap_buffers ( ) ; } ) }
Runs the [`LoadingScreen`] with a task and obtain its result.
Runs the [ ` LoadingScreen ` ] with a task and obtain its result .
&mut self
task
Task<T>
window
&mut graphics::Window
&mut self
task
Task<T>
window
&mut graphics::Window