pub fn default_layout() -> Self {
        Self {
            components: vec![
                title::Component::new().into(),
                splits::Component::new().into(),
                timer::Component::new().into(),
                previous_segment::Component::new().into(),
            ],
            settings: GeneralSettings::default(),
        }
    }
/// Creates a new default layout that contains a default set of components
/// in order to provide a good default layout for runners. Which components
/// are provided by this and how they are configured may change in the
/// future.
Creates a new default layout that contains a default set of components
in order to provide a good default layout for runners. Which components
are provided by this and how they are configured may change in the
future.
Creates a new default layout that contains a default set of components in order to provide a good default layout for runners . Which components are provided by this and how they are configured may change in the future .
pub fn default_layout() -> Self {
        Self {
            components: vec![
                title::Component::new().into(),
                splits::Component::new().into(),
                timer::Component::new().into(),
                previous_segment::Component::new().into(),
            ],
            settings: GeneralSettings::default(),
        }
    }
pub fn default_layout ( ) -> Self { Self { components : vec ! [ title Component new ( ) into ( ) splits Component new ( ) into ( ) timer Component new ( ) into ( ) previous_segment Component new ( ) into ( ) ] , settings : GeneralSettings :: default ( ) , } }
Creates a new default layout that contains a default set of components
in order to provide a good default layout for runners.
Creates a new default layout that contains a default set of components in order to provide a good default layout for runners .