pub fn should_break_for_loop(&self) -> bool {
        match self.current_frame().for_loop {
            Some(ref for_loop) => for_loop.state == ForLoopState::Break,
            None => false,
        }
    }
/// True if should break loop, applicable to `break` only
True if should break loop, applicable to `break` only
True if should break loop applicable to ` break ` only
pub fn should_break_for_loop(&self) -> bool {
        match self.current_frame().for_loop {
            Some(ref for_loop) => for_loop.state == ForLoopState::Break,
            None => false,
        }
    }
pub fn should_break_for_loop ( & self ) -> bool { match self . current_frame ( ) . for_loop { Some ( ref for_loop ) => for_loop . state == ForLoopState :: Break , None => false , } }
True if should break loop, applicable to `break` only
True if should break loop applicable to ` break ` only
&self
&self