pub fn trigger_sub_loading<'a>(
        &mut self,
        system_data: &mut <T as PrefabData<'a>>::SystemData,
    ) -> Result<bool, PrefabError>
    where
        T: PrefabData<'a>,
    {
        let mut ret = false;
        let mut progress = ProgressCounter::default();
        for entity in &mut self.entities {
            if entity.trigger_sub_loading(&mut progress, system_data)? {
                ret = true;
            }
        }
        self.counter = Some(progress);
        Ok(ret)
    }
/// Trigger sub asset loading for the asset
Trigger sub asset loading for the asset
Trigger sub asset loading for the asset
pub fn trigger_sub_loading<'a>(
        &mut self,
        system_data: &mut <T as PrefabData<'a>>::SystemData,
    ) -> Result<bool, PrefabError>
    where
        T: PrefabData<'a>,
    {
        let mut ret = false;
        let mut progress = ProgressCounter::default();
        for entity in &mut self.entities {
            if entity.trigger_sub_loading(&mut progress, system_data)? {
                ret = true;
            }
        }
        self.counter = Some(progress);
        Ok(ret)
    }
pub fn trigger_sub_loading < ' a > ( & mut self , system_data : & mut < T as PrefabData < ' a > > :: SystemData , ) -> Result < bool , PrefabError > where T : PrefabData < ' a > , { let mut ret = false ; let mut progress = ProgressCounter :: default ( ) ; for entity in & mut self . entities { if entity . trigger_sub_loading ( & mut progress , system_data ) ? { ret = true ; } } self . counter = Some ( progress ) ; Ok ( ret ) }
Trigger sub asset loading for the asset
Trigger sub asset loading for the asset
&mut self
system_data
&mut <T as PrefabData<'a>>::SystemData
&mut self
system_data
&mut <T as PrefabData<'a>>::SystemData