fn debug_error_check(state: SwChangeState) -> bool {
        match state {
            SwChangeState::GError(_)                => panic!("GError"),
            SwChangeState::InvalidAdjecency         => panic!("InvalidAdjecency"),
            _                                       => true
        }
    }
/// sanity check performed in debug mode
sanity check performed in debug mode
sanity check performed in debug mode
fn debug_error_check(state: SwChangeState) -> bool {
        match state {
            SwChangeState::GError(_)                => panic!("GError"),
            SwChangeState::InvalidAdjecency         => panic!("InvalidAdjecency"),
            _                                       => true
        }
    }
fn debug_error_check ( state : SwChangeState ) -> bool { match state { SwChangeState :: GError ( _ ) => panic ! ( " " ) , SwChangeState :: InvalidAdjecency => panic ! ( " " ) , _ => true } }
sanity check performed in debug mode
sanity check performed in debug mode
state
SwChangeState
state
SwChangeState