pub fn normalized(
		self,
	) -> Vector2<<T as Div<<<<T as Mul>::Output as Add>::Output as Sqrt>::Output>>::Output>
	where
		Self: Clone + PartialEq + Default,
		T: Mul + Div<<<<T as Mul>::Output as Add>::Output as Sqrt>::Output>,
		<T as Mul>::Output: Add,
		<<T as Mul>::Output as Add>::Output: Sqrt,
		<<<T as Mul>::Output as Add>::Output as Sqrt>::Output: Clone + NotVec,
		<T as Div<<<<T as Mul>::Output as Add>::Output as Sqrt>::Output>>::Output: Default,
	{
		// Avoid returning NaN when using floating point operands
		// and self == (0.0, 0.0)
		if self == Self::default() {
			Default::default()
		} else {
			self.clone() / self.length()
		}
	}
/// Return a vector pointing in the same direction as this one
/// but with a magniture of 1.
///
/// ## Note
/// When used with units this will always return a dimensionless vector.
Return a vector pointing in the same direction as this one
but with a magniture of 1.
Return a vector pointing in the same direction as this one but with a magniture of 1 .
pub fn normalized(
		self,
	) -> Vector2<<T as Div<<<<T as Mul>::Output as Add>::Output as Sqrt>::Output>>::Output>
	where
		Self: Clone + PartialEq + Default,
		T: Mul + Div<<<<T as Mul>::Output as Add>::Output as Sqrt>::Output>,
		<T as Mul>::Output: Add,
		<<T as Mul>::Output as Add>::Output: Sqrt,
		<<<T as Mul>::Output as Add>::Output as Sqrt>::Output: Clone + NotVec,
		<T as Div<<<<T as Mul>::Output as Add>::Output as Sqrt>::Output>>::Output: Default,
	{
		// Avoid returning NaN when using floating point operands
		// and self == (0.0, 0.0)
		if self == Self::default() {
			Default::default()
		} else {
			self.clone() / self.length()
		}
	}
pub fn normalized ( self , ) -> Vector2 < < T as Div < < < < T as Mul > :: Output as Add > :: Output as Sqrt > :: Output > > :: Output > where Self : Clone + PartialEq + Default , T : Mul + Div < < < < T as Mul > :: Output as Add > :: Output as Sqrt > :: Output > , < T as Mul > :: Output : Add , < < T as Mul > :: Output as Add > :: Output : Sqrt , < < < T as Mul > :: Output as Add > :: Output as Sqrt > :: Output : Clone + NotVec , < T as Div < < < < T as Mul > :: Output as Add > :: Output as Sqrt > :: Output > > :: Output : Default , { // Avoid returning NaN when using floating point operands // and self == (0.0, 0.0) if self == Self :: default ( ) { Default :: default ( ) } else { self . clone ( ) / self . length ( ) } }
Return a vector pointing in the same direction as this one
but with a magniture of 1.
Return a vector pointing in the same direction as this one but with a magniture of 1 .
self
self
note
When used with units this will always return a dimensionless vector.
When used with units this will always return a dimensionless vector .