pub fn register_renderpass_to_phase_per_frame<T: RenderPhase>(
        &self,
        renderpass: &ResourceArc<RenderPassResource>,
    ) {
        self.register_renderpass_to_phase_index_per_frame(renderpass, T::render_phase_index())
    }
// Register a renderpass as being part of a particular phase. This will a pipeline is created
// for all appropriate renderpass/material pass pairs.
Register a renderpass as being part of a particular phase. This will a pipeline is created
for all appropriate renderpass/material pass pairs.
Register a renderpass as being part of a particular phase . This will a pipeline is created for all appropriate renderpass / material pass pairs .
pub fn register_renderpass_to_phase_per_frame<T: RenderPhase>(
        &self,
        renderpass: &ResourceArc<RenderPassResource>,
    ) {
        self.register_renderpass_to_phase_index_per_frame(renderpass, T::render_phase_index())
    }
pub fn register_renderpass_to_phase_per_frame < T : RenderPhase > ( & self , renderpass : & ResourceArc < RenderPassResource > , ) { self . register_renderpass_to_phase_index_per_frame ( renderpass , T :: render_phase_index ( ) ) }
Register a renderpass as being part of a particular phase.
Register a renderpass as being part of a particular phase .
&self
renderpass
&ResourceArc<RenderPassResource>
&self
renderpass
&ResourceArc<RenderPassResource>