fn draw(&self, pxs: &PixelScreen) {
        if self.value < 0 {
            self.bad_pso.bind(pxs);
        } else {
            self.pso.bind(pxs);
        }
        pxs.draw_text(&self.label_buf, self.pos);
    }
/// Draw score to screen with the correct PSO depending on its score value.
Draw score to screen with the correct PSO depending on its score value.
Draw score to screen with the correct PSO depending on its score value .
fn draw(&self, pxs: &PixelScreen) {
        if self.value < 0 {
            self.bad_pso.bind(pxs);
        } else {
            self.pso.bind(pxs);
        }
        pxs.draw_text(&self.label_buf, self.pos);
    }
fn draw ( & self , pxs : & PixelScreen ) { if self . value < 0 { self . bad_pso . bind ( pxs ) ; } else { self . pso . bind ( pxs ) ; } pxs . draw_text ( & self . label_buf , self . pos ) ; }
Draw score to screen with the correct PSO depending on its score value.
Draw score to screen with the correct PSO depending on its score value .
&self
pxs
&PixelScreen
&self
pxs
&PixelScreen