pub fn gl_get_drawable_size(&self) -> (i32, i32) {
    let mut w = 0;
    let mut h = 0;
    unsafe { SDL_GL_GetDrawableSize(self.ptr, &mut w, &mut h) };
    (w, h)
  }
/// Obtains the size of the drawable space in the window.
///
/// This gives you a number of "physical pixels", so it might be different
/// from the "logical pixels" value you get when you call
/// [size](Window::size). This is primarily for use with
/// [glViewport](https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glViewport.xhtml)
Obtains the size of the drawable space in the window.
This gives you a number of "physical pixels", so it might be different
from the "logical pixels" value you get when you call
[size](Window::size). This is primarily for use with
[glViewport]
Obtains the size of the drawable space in the window . This gives you a number of " physical pixels " so it might be different from the " logical pixels " value you get when you call [ size ] ( Window :: size ) . This is primarily for use with [ glViewport ]
pub fn gl_get_drawable_size(&self) -> (i32, i32) {
    let mut w = 0;
    let mut h = 0;
    unsafe { SDL_GL_GetDrawableSize(self.ptr, &mut w, &mut h) };
    (w, h)
  }
pub fn gl_get_drawable_size ( & self ) -> ( i32 , i32 ) { let mut w = 0 ; let mut h = 0 ; unsafe { SDL_GL_GetDrawableSize ( self . ptr , & mut w , & mut h ) } ; ( w , h ) }
Obtains the size of the drawable space in the window.
Obtains the size of the drawable space in the window .
&self
&self