fn is_faulty(&self, state: &State<C>) -> bool {
        state
            .panorama()
            .get(self.vidx)
            .map_or(false, |obs| obs.is_faulty())
    }
/// Checks if validator knows it's faulty.
Checks if validator knows it's faulty.
Checks if validator knows it ' s faulty .
fn is_faulty(&self, state: &State<C>) -> bool {
        state
            .panorama()
            .get(self.vidx)
            .map_or(false, |obs| obs.is_faulty())
    }
fn is_faulty ( & self , state : & State < C > ) -> bool { state . panorama ( ) . get ( self . vidx ) . map_or ( false , | obs | obs . is_faulty ( ) ) }
Checks if validator knows it's faulty.
Checks if validator knows it ' s faulty .
&self
state
&State<C>
&self
state
&State<C>