pub fn distances_to_point_index(
        &self,
        i: PointIndex,
        indexes: &[PointIndex],
    ) -> PointCloudResult<Vec<f32>> {
        self.distances_to_point(self.get_point(i)?,indexes)
    }
/// The main distance function. This paralizes if there are more than 100 points.
The main distance function. This paralizes if there are more than 100 points.
The main distance function . This paralizes if there are more than 100 points .
pub fn distances_to_point_index(
        &self,
        i: PointIndex,
        indexes: &[PointIndex],
    ) -> PointCloudResult<Vec<f32>> {
        self.distances_to_point(self.get_point(i)?,indexes)
    }
pub fn distances_to_point_index ( & self , i : PointIndex , indexes : & [ PointIndex ] , ) -> PointCloudResult < Vec < f32 > > { self . distances_to_point ( self . get_point ( i ) ? , indexes ) }
The main distance function.
The main distance function .
&self
i
PointIndex
indexes
&[PointIndex]
&self
i
PointIndex
indexes
&[PointIndex]