fn scale_only(&self) -> Self {
        let mut t = self.clone();
        t.set_rotation_identity();
        t.set_translation_identity();
        t
    }
//CSS requires the full 4x4 or 6-element 2d matrix, so we return the whole thing
//but set the rotation and translation to identity
CSS requires the full 4x4 or 6-element 2d matrix, so we return the whole thing
but set the rotation and translation to identity
CSS requires the full 4x4 or 6 - element 2d matrix so we return the whole thing but set the rotation and translation to identity
fn scale_only(&self) -> Self {
        let mut t = self.clone();
        t.set_rotation_identity();
        t.set_translation_identity();
        t
    }
fn scale_only ( & self ) -> Self { let mut t = self . clone ( ) ; t . set_rotation_identity ( ) ; t . set_translation_identity ( ) ; t }
CSS requires the full 4x4 or 6-element 2d matrix, so we return the whole thing
but set the rotation and translation to identity
CSS requires the full 4x4 or 6 - element 2d matrix so we return the whole thing but set the rotation and translation to identity
&self
&self