pub fn on_joined(
    core: &Core,
    player: &mut (dyn Player),
    mut world: WriteGuard<String, World>,
) -> bool {
    let mut surpress = false;

    notify_join_world(core, player, &mut world, &mut surpress);

    surpress
}
/// Called after player has joined a world.
Called after player has joined a world.
Called after player has joined a world .
pub fn on_joined(
    core: &Core,
    player: &mut (dyn Player),
    mut world: WriteGuard<String, World>,
) -> bool {
    let mut surpress = false;
    notify_join_world(core, player, &mut world, &mut surpress);
    surpress
}
pub fn on_joined ( core : & Core , player : & mut ( dyn Player ) , mut world : WriteGuard < String , World > , ) -> bool { let mut surpress = false ; notify_join_world ( core , player , & mut world , & mut surpress ) ; surpress }
Called after player has joined a world.
Called after player has joined a world .
core
&Core
player
&mut (dyn Player)
world
WriteGuard<String, World>
core
&Core
player
&mut (dyn Player)
world
WriteGuard<String, World>