pub fn play_looped(&self, audio_source: Handle<AudioSource>) {
        self.commands.write().push_front((
            AudioCommands::Play(PlayAudioSettings {
                source: audio_source,
                looped: true,
            }),
            AudioChannel::default(),
        ));
    }
/// Play looped audio in the default channel
///
/// ```edition2018
/// # use bevy::prelude::*;
/// # use bevy_kira_audio::Audio;
///
/// fn my_system(asset_server: Res<AssetServer>, audio: Res<Audio>) {
///     audio.play_looped(asset_server.load("audio.mp3"));
/// }
/// ```
Play looped audio in the default channel
```edition2018
Play looped audio in the default channel ` ` ` edition2018
pub fn play_looped(&self, audio_source: Handle<AudioSource>) {
        self.commands.write().push_front((
            AudioCommands::Play(PlayAudioSettings {
                source: audio_source,
                looped: true,
            }),
            AudioChannel::default(),
        ));
    }
pub fn play_looped ( & self , audio_source : Handle < AudioSource > ) { self . commands . write ( ) . push_front ( ( AudioCommands :: Play ( PlayAudioSettings { source : audio_source , looped : true , } ) , AudioChannel :: default ( ) , ) ) ; }
Play looped audio in the default channel
```edition2018
Play looped audio in the default channel ` ` ` edition2018
&self
audio_source
Handle<AudioSource>
&self
audio_source
Handle<AudioSource>
use bevy::prelude::*;
None
use bevy_kira_audio::audio;
None