fn px_list(&self) -> &'static [(u32, u32)] {
        match self {
            Star => &[(0, 0), (2, 0), (1, 1), (0, 2), (2, 2)],
            Thin => &[(0, 0), (0, 1)],
            Arrow => &[(0, 0), (2, 0), (1, 1)],
        }
    }
/// Returns a list of virtual to be drawn pixels for each variant of enemy.
Returns a list of virtual to be drawn pixels for each variant of enemy.
Returns a list of virtual to be drawn pixels for each variant of enemy .
fn px_list(&self) -> &'static [(u32, u32)] {
        match self {
            Star => &[(0, 0), (2, 0), (1, 1), (0, 2), (2, 2)],
            Thin => &[(0, 0), (0, 1)],
            Arrow => &[(0, 0), (2, 0), (1, 1)],
        }
    }
fn px_list ( & self ) -> & ' static [ ( u32 , u32 ) ] { match self { Star => & [ ( 0 , 0 ) , ( 2 , 0 ) , ( 1 , 1 ) , ( 0 , 2 ) , ( 2 , 2 ) ] , Thin => & [ ( 0 , 0 ) , ( 0 , 1 ) ] , Arrow => & [ ( 0 , 0 ) , ( 2 , 0 ) , ( 1 , 1 ) ] , } }
Returns a list of virtual to be drawn pixels for each variant of enemy.
Returns a list of virtual to be drawn pixels for each variant of enemy .
&self
&self