fn determine_thermal_state(thermal_load: ThermalLoad, trip_points: &Vec<ThermalLoad>) -> u32 {
        for (i, trip_point) in trip_points.iter().enumerate() {
            if thermal_load < *trip_point {
                return i as u32;
            }
        }
        trip_points.len() as u32
    }
/// Given a thermal load and vector of trip points, determine the appropriate thermal
/// state. A thermal state is defined by the range between [previous_point - next_point), and
/// is bounded on the ends by 0 and MAX_THERMAL_LOAD. Therefore, the determined state will be
/// in the range [0 - len(trip_points)], a total of len(trip_points) + 1 possible states.
Given a thermal load and vector of trip points, determine the appropriate thermal
state. A thermal state is defined by the range between [previous_point - next_point), and
is bounded on the ends by 0 and MAX_THERMAL_LOAD. Therefore, the determined state will be
in the range [0 - len(trip_points)], a total of len(trip_points) + 1 possible states.
Given a thermal load and vector of trip points determine the appropriate thermal state . A thermal state is defined by the range between [ previous_point - next_point ) and is bounded on the ends by 0 and MAX_THERMAL_LOAD . Therefore the determined state will be in the range [ 0 - len ( trip_points ) ] a total of len ( trip_points ) + 1 possible states .
fn determine_thermal_state(thermal_load: ThermalLoad, trip_points: &Vec<ThermalLoad>) -> u32 {
        for (i, trip_point) in trip_points.iter().enumerate() {
            if thermal_load < *trip_point {
                return i as u32;
            }
        }
        trip_points.len() as u32
    }
fn determine_thermal_state ( thermal_load : ThermalLoad , trip_points : & Vec < ThermalLoad > ) -> u32 { for ( i , trip_point ) in trip_points . iter ( ) . enumerate ( ) { if thermal_load < * trip_point { return i as u32 ; } } trip_points . len ( ) as u32 }
Given a thermal load and vector of trip points, determine the appropriate thermal
state.
Given a thermal load and vector of trip points determine the appropriate thermal state .
thermal_load
ThermalLoad
trip_points
&Vec<ThermalLoad>
thermal_load
ThermalLoad
trip_points
&Vec<ThermalLoad>