pub fn select(
    language_loader: &dyn LanguageLoader,
    i18n_assets: &dyn I18nAssets,
    requested_languages: &[unic_langid::LanguageIdentifier],
) -> Result<Vec<unic_langid::LanguageIdentifier>, I18nEmbedError> {
    debug!(
        "Selecting translations for domain \"{0}\"",
        language_loader.domain()
    );

    let available_languages: Vec<unic_langid::LanguageIdentifier> =
        language_loader.available_languages(i18n_assets)?;
    let default_language: &unic_langid::LanguageIdentifier = language_loader.fallback_language();

    let supported_languages = negotiate_languages(
        requested_languages,
        &available_languages,
        Some(default_language),
        NegotiationStrategy::Filtering,
    );

    debug!("Requested Languages: {:?}", requested_languages);
    debug!("Available Languages: {:?}", available_languages);
    debug!("Supported Languages: {:?}", supported_languages);

    if !supported_languages.is_empty() {
        language_loader.load_languages(i18n_assets, supported_languages.as_slice())?;
    }

    Ok(supported_languages.into_iter().cloned().collect())
}
/// Select the most suitable available language in order of preference
/// by `requested_languages`, and load it using the provided
/// [LanguageLoader] from the languages available in [I18nAssets].
/// Returns the available languages that were negotiated as being the
/// most suitable to be selected, and were loaded by
/// [LanguageLoader::load_languages()]. If there were no available
/// languages, then no languages will be loaded and the returned
/// `Vec` will be empty.
Select the most suitable available language in order of preference
by `requested_languages`, and load it using the provided
[LanguageLoader] from the languages available in [I18nAssets].
Returns the available languages that were negotiated as being the
most suitable to be selected, and were loaded by
[LanguageLoader::load_languages()]. If there were no available
languages, then no languages will be loaded and the returned
`Vec` will be empty.
Select the most suitable available language in order of preference by ` requested_languages ` and load it using the provided [ LanguageLoader ] from the languages available in [ I18nAssets ] . Returns the available languages that were negotiated as being the most suitable to be selected and were loaded by [ LanguageLoader :: load_languages () ] . If there were no available languages then no languages will be loaded and the returned ` Vec ` will be empty .
pub fn select(
    language_loader: &dyn LanguageLoader,
    i18n_assets: &dyn I18nAssets,
    requested_languages: &[unic_langid::LanguageIdentifier],
) -> Result<Vec<unic_langid::LanguageIdentifier>, I18nEmbedError> {
    debug!(
        "Selecting translations for domain \"{0}\"",
        language_loader.domain()
    );
    let available_languages: Vec<unic_langid::LanguageIdentifier> =
        language_loader.available_languages(i18n_assets)?;
    let default_language: &unic_langid::LanguageIdentifier = language_loader.fallback_language();
    let supported_languages = negotiate_languages(
        requested_languages,
        &available_languages,
        Some(default_language),
        NegotiationStrategy::Filtering,
    );
    debug!("Requested Languages: {:?}", requested_languages);
    debug!("Available Languages: {:?}", available_languages);
    debug!("Supported Languages: {:?}", supported_languages);
    if !supported_languages.is_empty() {
        language_loader.load_languages(i18n_assets, supported_languages.as_slice())?;
    }
    Ok(supported_languages.into_iter().cloned().collect())
}
pub fn select ( language_loader : & dyn LanguageLoader , i18n_assets : & dyn I18nAssets , requested_languages : & [ unic_langid :: LanguageIdentifier ] , ) -> Result < Vec < unic_langid :: LanguageIdentifier > , I18nEmbedError > { debug ! ( " \" \" " language_loader domain ( ) ) ; let available_languages : Vec < unic_langid :: LanguageIdentifier > = language_loader . available_languages ( i18n_assets ) ? ; let default_language : & unic_langid :: LanguageIdentifier = language_loader . fallback_language ( ) ; let supported_languages = negotiate_languages ( requested_languages , & available_languages , Some ( default_language ) , NegotiationStrategy :: Filtering , ) ; debug ! ( " " requested_languages ) ; debug ! ( " " available_languages ) ; debug ! ( " " supported_languages ) ; if ! supported_languages . is_empty ( ) { language_loader . load_languages ( i18n_assets , supported_languages . as_slice ( ) ) ? ; } Ok ( supported_languages . into_iter ( ) . cloned ( ) . collect ( ) ) }
Select the most suitable available language in order of preference
by `requested_languages`, and load it using the provided
[LanguageLoader] from the languages available in [I18nAssets].
Select the most suitable available language in order of preference by ` requested_languages ` and load it using the provided [ LanguageLoader ] from the languages available in [ I18nAssets ] .
language_loader
&dyn LanguageLoader
i18n_assets
&dyn I18nAssets
requested_languages
&[unic_langid::LanguageIdentifier]
language_loader
&dyn LanguageLoader
i18n_assets
&dyn I18nAssets
requested_languages
&[unic_langid::LanguageIdentifier]