pub fn voxel_just_pressed(&self, button: MouseButton) -> Option<VoxelFace> {
        if self.mouse_input.just_pressed(button) {
            self.voxel_face()
        } else {
            None
        }
    }
/// If the mouse was just pressed, this is the voxel where it was pressed.
If the mouse was just pressed, this is the voxel where it was pressed.
If the mouse was just pressed this is the voxel where it was pressed .
pub fn voxel_just_pressed(&self, button: MouseButton) -> Option<VoxelFace> {
        if self.mouse_input.just_pressed(button) {
            self.voxel_face()
        } else {
            None
        }
    }
pub fn voxel_just_pressed ( & self , button : MouseButton ) -> Option < VoxelFace > { if self . mouse_input . just_pressed ( button ) { self . voxel_face ( ) } else { None } }
If the mouse was just pressed, this is the voxel where it was pressed.
If the mouse was just pressed this is the voxel where it was pressed .
&self
button
MouseButton
&self
button
MouseButton