pub fn with_frame<R: Into<f64>>(s_rate: R, len: usize, frame: F) -> Self {
        let s_rate = s_rate.into();
        let frames = vec![frame; len].into();
        Audio { s_rate, frames }
    }
/// Construct an `Audio` buffer with all audio frames set to one value.
Construct an `Audio` buffer with all audio frames set to one value.
Construct an ` Audio ` buffer with all audio frames set to one value .
pub fn with_frame<R: Into<f64>>(s_rate: R, len: usize, frame: F) -> Self {
        let s_rate = s_rate.into();
        let frames = vec![frame; len].into();
        Audio { s_rate, frames }
    }
pub fn with_frame < R : Into < f64 > > ( s_rate : R , len : usize , frame : F ) -> Self { let s_rate = s_rate . into ( ) ; let frames = vec ! [ frame len ] . into ( ) ; Audio { s_rate , frames } }
Construct an `Audio` buffer with all audio frames set to one value.
Construct an ` Audio ` buffer with all audio frames set to one value .
s_rate
R
len
usize
frame
F
s_rate
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len
usize
frame
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