kidpawn.py
def pick_move(b:Board, verbose:bool=False) -> Move:
    """Enumerate all valid moves, and pick the one most advantageous to the current player
    """
    best_score = None
    best_moves = None
    def is_better(reference_score, new_score) -> bool:
        if reference_score is None:
            return True
        if b.turn == chess.WHITE:
            return new_score > reference_score
        else:
            return reference_score > new_score
    for move in b.legal_moves:
        score = score_move(b, move)
        if verbose:
            print(f"{move} gives {score}.")
        if is_better(best_score, score):
            best_score = score
            best_moves = [move]
        elif score == best_score:
            best_moves.append(move)

    if verbose:
        print(f"\nBest moves are {best_moves} scoring {best_score}")
    return random.choice(best_moves)
Enumerate all valid moves, and pick the one most advantageous to the current player
    
Enumerate all valid moves, and pick the one most advantageous to the current player
Enumerate all valid moves and pick the one most advantageous to the current player
def pick_move(b:Board, verbose:bool=False) -> Move:
    best_score = None
    best_moves = None
    def is_better(reference_score, new_score) -> bool:
        if reference_score is None:
            return True
        if b.turn == chess.WHITE:
            return new_score > reference_score
        else:
            return reference_score > new_score
    for move in b.legal_moves:
        score = score_move(b, move)
        if verbose:
            print(f"{move} gives {score}.")
        if is_better(best_score, score):
            best_score = score
            best_moves = [move]
        elif score == best_score:
            best_moves.append(move)
    if verbose:
        print(f"\nBest moves are {best_moves} scoring {best_score}")
    return random.choice(best_moves)
def pick_move ( b : Board , verbose : bool = False ) -> Move : best_score = None best_moves = None def is_better ( reference_score , new_score ) -> bool : if reference_score is None : return True if b . turn == chess . WHITE : return new_score > reference_score else : return reference_score > new_score for move in b . legal_moves : score = score_move ( b , move ) if verbose : print ( f"{move} gives {score}." ) if is_better ( best_score , score ) : best_score = score best_moves = [ move ] elif score == best_score : best_moves . append ( move ) if verbose : print ( f"\nBest moves are {best_moves} scoring {best_score}" ) return random . choice ( best_moves )
Enumerate all valid moves, and pick the one most advantageous to the current player
Enumerate all valid moves and pick the one most advantageous to the current player
"""Enumerate all valid moves, and pick the one most advantageous to the current player
    """
b
Board
verbose
bool