simulation.py
def worldFloor(self): # {{{0
    """
    Returns a vector at the center of the world's floor (determined by the
    walls being centered about the origin)
    """
    return V3(0, 0, -self._ws + self._wt)

    Returns a vector at the center of the world's floor (determined by the
    walls being centered about the origin)
    
Returns a vector at the center of the world's floor (determined by the
walls being centered about the origin)
Returns a vector at the center of the world ' s floor ( determined by the walls being centered about the origin )
def worldFloor(self): 
    return V3(0, 0, -self._ws + self._wt)
def worldFloor ( self ) : return V3 ( 0 , 0 , - self . _ws + self . _wt )
Returns a vector at the center of the world's floor (determined by the
walls being centered about the origin)
Returns a vector at the center of the world ' s floor ( determined by the walls being centered about the origin )
# {{{0 """
    Returns a vector at the center of the world's floor (determined by the
    walls being centered about the origin)
    """
self