source/client/ClientState.py
def reset(self):
        """Clear out round specific state to prepare for next round to start"""
        self.hand_list = []
        self.hand_cards = []
        #   If self.rules.Shared_Board is False (HandAndFoot)
        #   self.played_cards is dictionary of cards played by this client.
        #   If self.rules.Shared_Board is True (Liverpool)
        #   it is a dictionary containing cards played by all players, hence it is derived from
        #   data: visible_scards.

        self.played_cards = {}
        self.went_out = False
        self.discard_info = [None, 0]
Clear out round specific state to prepare for next round to start
Clear out round specific state to prepare for next round to start
Clear out round specific state to prepare for next round to start
def reset(self):
        self.hand_list = []
        self.hand_cards = []
        self.played_cards = {}
        self.went_out = False
        self.discard_info = [None, 0]
def reset ( self ) : self . hand_list = [ ] self . hand_cards = [ ] self . played_cards = { } self . went_out = False self . discard_info = [ None , 0 ]
Clear out round specific state to prepare for next round to start
Clear out round specific state to prepare for next round to start
"""Clear out round specific state to prepare for next round to start""" #   If self.rules.Shared_Board is False (HandAndFoot) #   self.played_cards is dictionary of cards played by this client. #   If self.rules.Shared_Board is True (Liverpool) #   it is a dictionary containing cards played by all players, hence it is derived from #   data: visible_scards.
self