code/media_lib.py
def load(self):
		""" loads the frames as pygame.Surface. please use sparingly to keep RAM clear
		"""
		if not self.loaded:
			for i in self.img_path:
				self.img.append(pygame.transform.scale(pygame.image.load(i), (self.w, self.h)))
			self.n_frames = len(self.img)
			self.loaded = True
 loads the frames as pygame.Surface. please use sparingly to keep RAM clear
		
loads the frames as pygame.Surface. please use sparingly to keep RAM clear
loads the frames as pygame . Surface . please use sparingly to keep RAM clear
def load(self):
		if not self.loaded:
			for i in self.img_path:
				self.img.append(pygame.transform.scale(pygame.image.load(i), (self.w, self.h)))
			self.n_frames = len(self.img)
			self.loaded = True
def load ( self ) : if not self . loaded : for i in self . img_path : self . img . append ( pygame . transform . scale ( pygame . image . load ( i ) , ( self . w , self . h ) ) ) self . n_frames = len ( self . img ) self . loaded = True
loads the frames as pygame.Surface.
loads the frames as pygame . Surface .
""" loads the frames as pygame.Surface. please use sparingly to keep RAM clear
		"""
self