source/server/GameServer.py
def checkReady(self):
        """Confirm if all players are ready to move on to next round"""
        if self.in_round:
            return False
        player_states = [p.ready for p in self.players]
        if False not in player_states:
            self.nextRound()
            self.Send_broadcast({"action":"clearReady"})
Confirm if all players are ready to move on to next round
Confirm if all players are ready to move on to next round
Confirm if all players are ready to move on to next round
def checkReady(self):
        if self.in_round:
            return False
        player_states = [p.ready for p in self.players]
        if False not in player_states:
            self.nextRound()
            self.Send_broadcast({"action":"clearReady"})
def checkReady ( self ) : if self . in_round : return False player_states = [ p . ready for p in self . players ] if False not in player_states : self . nextRound ( ) self . Send_broadcast ( { "action" : "clearReady" } )
Confirm if all players are ready to move on to next round
Confirm if all players are ready to move on to next round
"""Confirm if all players are ready to move on to next round"""
self