game.py
def possible_draw_by_50_move_rule(self):
        """Return True if and only if 50 moves have been made by each player
        without capturing or pushing a pawn."""
        FEN_fields = self.FEN_string.split(" ")
        if len(FEN_fields) <= 4:
            return False
        else:
            return int(FEN_fields[4]) >= 100
Return True if and only if 50 moves have been made by each player
        without capturing or pushing a pawn.
Return True if and only if 50 moves have been made by each player
without capturing or pushing a pawn.
Return True if and only if 50 moves have been made by each player without capturing or pushing a pawn .
def possible_draw_by_50_move_rule(self):
        FEN_fields = self.FEN_string.split(" ")
        if len(FEN_fields) <= 4:
            return False
        else:
            return int(FEN_fields[4]) >= 100
def possible_draw_by_50_move_rule ( self ) : FEN_fields = self . FEN_string . split ( " " ) if len ( FEN_fields ) <= 4 : return False else : return int ( FEN_fields [ 4 ] ) >= 100
Return True if and only if 50 moves have been made by each player
without capturing or pushing a pawn.
Return True if and only if 50 moves have been made by each player without capturing or pushing a pawn .
"""Return True if and only if 50 moves have been made by each player
        without capturing or pushing a pawn."""
self