classes.py
def shstate(self):
 		"""Displays the enemy's state."""
 		if self.state == 'dead':
 			cprint('\nThe {} is dead. {}.'.format(self.name, sphrases["dstatements"][random.randint(0, 4)]), attrs=['bold'])
 		elif self.state == 'alive':
 			cprint('\n{}'.format(self.desc), attrs=['bold'])
 		else:
 			cprint('An error occured when trying to show this enemy\'s state.')
Displays the enemy's state.
Displays the enemy's state.
Displays the enemy ' s state .
def shstate(self):
 		if self.state == 'dead':
 			cprint('\nThe {} is dead. {}.'.format(self.name, sphrases["dstatements"][random.randint(0, 4)]), attrs=['bold'])
 		elif self.state == 'alive':
 			cprint('\n{}'.format(self.desc), attrs=['bold'])
 		else:
 			cprint('An error occured when trying to show this enemy\'s state.')
def shstate ( self ) : if self . state == 'dead' : cprint ( '\nThe {} is dead. {}.' . format ( self . name , sphrases [ "dstatements" ] [ random . randint ( 0 , 4 ) ] ) , attrs = [ 'bold' ] ) elif self . state == 'alive' : cprint ( '\n{}' . format ( self . desc ) , attrs = [ 'bold' ] ) else : cprint ( 'An error occured when trying to show this enemy\'s state.' )
Displays the enemy's state.
Displays the enemy ' s state .
"""Displays the enemy's state."""
self