python_data_scien/poc1/min_porj_5(Cookie Clicker).py
def simulate_clicker(build_info, duration, strategy):
    """
    Function to run a Cookie Clicker game for the given
    duration with the given strategy.  Returns a ClickerState
    object corresponding to the final state of the game.
    """

    build_info_clone = build_info.clone()
    clickerstate_obj = ClickerState()
    while clickerstate_obj.get_time() <= duration:
        cookies = clickerstate_obj.get_cookies()
        cps = clickerstate_obj.get_cps()
        history = clickerstate_obj.get_history()
        time_left = duration - clickerstate_obj.get_time()
        item_to_purchase = strategy(cookies, cps, history, time_left, build_info_clone)
        if item_to_purchase == None:
            break
        
        elapse_time = clickerstate_obj.time_until(build_info_clone.get_cost(item_to_purchase))
        if elapse_time > time_left:
            break

        clickerstate_obj.wait(elapse_time)
        clickerstate_obj.buy_item(item_to_purchase, build_info_clone.get_cost(item_to_purchase), build_info_clone.get_cps(item_to_purchase))
        build_info_clone.update_item(item_to_purchase)

    time_left = duration - clickerstate_obj.get_time()
    if time_left > 0.0:
        clickerstate_obj.wait(time_left)
         
    return clickerstate_obj

    Function to run a Cookie Clicker game for the given
    duration with the given strategy.  Returns a ClickerState
    object corresponding to the final state of the game.
    
Function to run a Cookie Clicker game for the given
duration with the given strategy.  Returns a ClickerState
object corresponding to the final state of the game.
Function to run a Cookie Clicker game for the given duration with the given strategy . Returns a ClickerState object corresponding to the final state of the game .
def simulate_clicker(build_info, duration, strategy):
    build_info_clone = build_info.clone()
    clickerstate_obj = ClickerState()
    while clickerstate_obj.get_time() <= duration:
        cookies = clickerstate_obj.get_cookies()
        cps = clickerstate_obj.get_cps()
        history = clickerstate_obj.get_history()
        time_left = duration - clickerstate_obj.get_time()
        item_to_purchase = strategy(cookies, cps, history, time_left, build_info_clone)
        if item_to_purchase == None:
            break
        elapse_time = clickerstate_obj.time_until(build_info_clone.get_cost(item_to_purchase))
        if elapse_time > time_left:
            break
        clickerstate_obj.wait(elapse_time)
        clickerstate_obj.buy_item(item_to_purchase, build_info_clone.get_cost(item_to_purchase), build_info_clone.get_cps(item_to_purchase))
        build_info_clone.update_item(item_to_purchase)
    time_left = duration - clickerstate_obj.get_time()
    if time_left > 0.0:
        clickerstate_obj.wait(time_left)
    return clickerstate_obj
def simulate_clicker ( build_info , duration , strategy ) : build_info_clone = build_info . clone ( ) clickerstate_obj = ClickerState ( ) while clickerstate_obj . get_time ( ) <= duration : cookies = clickerstate_obj . get_cookies ( ) cps = clickerstate_obj . get_cps ( ) history = clickerstate_obj . get_history ( ) time_left = duration - clickerstate_obj . get_time ( ) item_to_purchase = strategy ( cookies , cps , history , time_left , build_info_clone ) if item_to_purchase == None : break elapse_time = clickerstate_obj . time_until ( build_info_clone . get_cost ( item_to_purchase ) ) if elapse_time > time_left : break clickerstate_obj . wait ( elapse_time ) clickerstate_obj . buy_item ( item_to_purchase , build_info_clone . get_cost ( item_to_purchase ) , build_info_clone . get_cps ( item_to_purchase ) ) build_info_clone . update_item ( item_to_purchase ) time_left = duration - clickerstate_obj . get_time ( ) if time_left > 0.0 : clickerstate_obj . wait ( time_left ) return clickerstate_obj
Function to run a Cookie Clicker game for the given
duration with the given strategy.
Function to run a Cookie Clicker game for the given duration with the given strategy .
"""
    Function to run a Cookie Clicker game for the given
    duration with the given strategy.  Returns a ClickerState
    object corresponding to the final state of the game.
    """
build_info
duration
strategy