engine.py
def check(self):
        """Return True if the king of the player in turn is in check and
        False if not.
        """
        nullmove = Move()
        self.make_move(nullmove)
        result = abs(minimax(self, 1)) > 500
        self.undo_move(nullmove)
        return result
Return True if the king of the player in turn is in check and
        False if not.
        
Return True if the king of the player in turn is in check and
False if not.
Return True if the king of the player in turn is in check and False if not .
def check(self):
        nullmove = Move()
        self.make_move(nullmove)
        result = abs(minimax(self, 1)) > 500
        self.undo_move(nullmove)
        return result
def check ( self ) : nullmove = Move ( ) self . make_move ( nullmove ) result = abs ( minimax ( self , 1 ) ) > 500 self . undo_move ( nullmove ) return result
Return True if the king of the player in turn is in check and
False if not.
Return True if the king of the player in turn is in check and False if not .
"""Return True if the king of the player in turn is in check and
        False if not.
        """
self