main.py
def onResize(self, w: int, h: int) -> None:
        ''' when OpenGL window is resized. '''
        glViewport(0, 0, w, h)
        self.width = w
        self.height = h
        self.projection.aspect = w / h
        self.projection.update_matrix()
 when OpenGL window is resized. 
when OpenGL window is resized.
when OpenGL window is resized .
def onResize(self, w: int, h: int) -> None:
        glViewport(0, 0, w, h)
        self.width = w
        self.height = h
        self.projection.aspect = w / h
        self.projection.update_matrix()
def onResize ( self , w : int , h : int ) -> None : glViewport ( 0 , 0 , w , h ) self . width = w self . height = h self . projection . aspect = w / h self . projection . update_matrix ( )
when OpenGL window is resized.
when OpenGL window is resized .
''' when OpenGL window is resized. '''
self
w
int
h
int