main.py
def wall_collisions(self):
        """
        This function updates the ball's speed in the x,y directions
        based on collisions with the wall
        """
        # update ball's speed in x,y directions based on contact with the walls or ceiling
        if self.ball_sprite.left < WALL_THICKNESS:
            self.ball_sprite.left = WALL_THICKNESS
            self.ball_sprite.change_x *= -1
        elif self.ball_sprite.right > SCREEN_WIDTH - WALL_THICKNESS:
            self.ball_sprite.right = SCREEN_WIDTH - WALL_THICKNESS
            self.ball_sprite.change_x *= -1
        if self.ball_sprite.top > SCREEN_HEIGHT - WALL_THICKNESS:
            self.ball_sprite.top = SCREEN_HEIGHT - WALL_THICKNESS
            self.ball_sprite.change_y *= -1

        This function updates the ball's speed in the x,y directions
        based on collisions with the wall
        
This function updates the ball's speed in the x,y directions
based on collisions with the wall
This function updates the ball ' s speed in the x y directions based on collisions with the wall
def wall_collisions(self):
        if self.ball_sprite.left < WALL_THICKNESS:
            self.ball_sprite.left = WALL_THICKNESS
            self.ball_sprite.change_x *= -1
        elif self.ball_sprite.right > SCREEN_WIDTH - WALL_THICKNESS:
            self.ball_sprite.right = SCREEN_WIDTH - WALL_THICKNESS
            self.ball_sprite.change_x *= -1
        if self.ball_sprite.top > SCREEN_HEIGHT - WALL_THICKNESS:
            self.ball_sprite.top = SCREEN_HEIGHT - WALL_THICKNESS
            self.ball_sprite.change_y *= -1
def wall_collisions ( self ) : if self . ball_sprite . left < WALL_THICKNESS : self . ball_sprite . left = WALL_THICKNESS self . ball_sprite . change_x *= - 1 elif self . ball_sprite . right > SCREEN_WIDTH - WALL_THICKNESS : self . ball_sprite . right = SCREEN_WIDTH - WALL_THICKNESS self . ball_sprite . change_x *= - 1 if self . ball_sprite . top > SCREEN_HEIGHT - WALL_THICKNESS : self . ball_sprite . top = SCREEN_HEIGHT - WALL_THICKNESS self . ball_sprite . change_y *= - 1
This function updates the ball's speed in the x,y directions
based on collisions with the wall
This function updates the ball ' s speed in the x y directions based on collisions with the wall
"""
        This function updates the ball's speed in the x,y directions
        based on collisions with the wall
        """ # update ball's speed in x,y directions based on contact with the walls or ceiling
self