engine.py
def pause_event(self, event_id):
        """ pause user event timer from firing """
        if not event_id in self._events:
            raise ValueError('only user events can be paused')
        event = self._events[event_id]
        pygame.time.set_timer(event_id, 0)
 pause user event timer from firing 
pause user event timer from firing
pause user event timer from firing
def pause_event(self, event_id):
        if not event_id in self._events:
            raise ValueError('only user events can be paused')
        event = self._events[event_id]
        pygame.time.set_timer(event_id, 0)
def pause_event ( self , event_id ) : if not event_id in self . _events : raise ValueError ( 'only user events can be paused' ) event = self . _events [ event_id ] pygame . time . set_timer ( event_id , 0 )
pause user event timer from firing
pause user event timer from firing
""" pause user event timer from firing """
self
event_id