engine.py
def computer_move_UCI(FEN_string):
    """Return a move that is computed by the engine. The move is returned in the UCI format.
    """
    game_state = GameState(FEN_string)
    move = computer_move(game_state)
    return move.UCI_move_format_string()
Return a move that is computed by the engine. The move is returned in the UCI format.
    
Return a move that is computed by the engine. The move is returned in the UCI format.
Return a move that is computed by the engine . The move is returned in the UCI format .
def computer_move_UCI(FEN_string):
    game_state = GameState(FEN_string)
    move = computer_move(game_state)
    return move.UCI_move_format_string()
def computer_move_UCI ( FEN_string ) : game_state = GameState ( FEN_string ) move = computer_move ( game_state ) return move . UCI_move_format_string ( )
Return a move that is computed by the engine.
Return a move that is computed by the engine .
"""Return a move that is computed by the engine. The move is returned in the UCI format.
    """
FEN_string