engine.py
def possible_moves(self, game_state, from_position):
        """Return all moves that this piece can make if it's located at from_position."""
        return (Rook.possible_moves(self, game_state, from_position)[0] +
                Bishop.possible_moves(self, game_state, from_position)[0],
                Rook.possible_moves(self, game_state, from_position)[1] +
                Bishop.possible_moves(self, game_state, from_position)[1])
Return all moves that this piece can make if it's located at from_position.
Return all moves that this piece can make if it's located at from_position.
Return all moves that this piece can make if it ' s located at from_position .
def possible_moves(self, game_state, from_position):
        return (Rook.possible_moves(self, game_state, from_position)[0] +
                Bishop.possible_moves(self, game_state, from_position)[0],
                Rook.possible_moves(self, game_state, from_position)[1] +
                Bishop.possible_moves(self, game_state, from_position)[1])
def possible_moves ( self , game_state , from_position ) : return ( Rook . possible_moves ( self , game_state , from_position ) [ 0 ] + Bishop . possible_moves ( self , game_state , from_position ) [ 0 ] , Rook . possible_moves ( self , game_state , from_position ) [ 1 ] + Bishop . possible_moves ( self , game_state , from_position ) [ 1 ] )
Return all moves that this piece can make if it's located at from_position.
Return all moves that this piece can make if it ' s located at from_position .
"""Return all moves that this piece can make if it's located at from_position."""
self
game_state
from_position