kidpawn.py
def game_over_msg(self) -> str:
        """If the game is over, returns a string why.
        If game is not over, return blank
        """
        if self.b.is_game_over():
            return f"Game over: {self.b.result()}"
        else:
            return None
If the game is over, returns a string why.
        If game is not over, return blank
        
If the game is over, returns a string why.
If game is not over, return blank
If the game is over returns a string why . If game is not over return blank
def game_over_msg(self) -> str:
        if self.b.is_game_over():
            return f"Game over: {self.b.result()}"
        else:
            return None
def game_over_msg ( self ) -> str : if self . b . is_game_over ( ) : return f"Game over: {self.b.result()}" else : return None
If the game is over, returns a string why.
If the game is over returns a string why .
"""If the game is over, returns a string why.
        If game is not over, return blank
        """
self