engine/Py3D.py
def projection(self) -> Matrix:
        """Compute the projection Matrix corresponding to the current camera position
        and orientation.
        Returns:
            Matrix - the projection matrix
        """
        matrix = Matrix()
        matrix.val = [
            [aspect * self.tangent, 0.0, 0.0, 0.0],
            [0.0, self.tangent, 0.0, 0.0],
            [0.0, 0.0, self.far / (self.far - self.near), 1],
            [0.0, 0.0, (-self.far * self.near) / (self.far - self.near), 0.0],
        ]
        return matrix
Compute the projection Matrix corresponding to the current camera position
        and orientation.
        Returns:
            Matrix - the projection matrix
        
Compute the projection Matrix corresponding to the current camera position
and orientation.
Compute the projection Matrix corresponding to the current camera position and orientation .
def projection(self) -> Matrix:
        matrix = Matrix()
        matrix.val = [
            [aspect * self.tangent, 0.0, 0.0, 0.0],
            [0.0, self.tangent, 0.0, 0.0],
            [0.0, 0.0, self.far / (self.far - self.near), 1],
            [0.0, 0.0, (-self.far * self.near) / (self.far - self.near), 0.0],
        ]
        return matrix
def projection ( self ) -> Matrix : matrix = Matrix ( ) matrix . val = [ [ aspect * self . tangent , 0.0 , 0.0 , 0.0 ] , [ 0.0 , self . tangent , 0.0 , 0.0 ] , [ 0.0 , 0.0 , self . far / ( self . far - self . near ) , 1 ] , [ 0.0 , 0.0 , ( - self . far * self . near ) / ( self . far - self . near ) , 0.0 ] , ] return matrix
Compute the projection Matrix corresponding to the current camera position
and orientation.
Compute the projection Matrix corresponding to the current camera position and orientation .
"""Compute the projection Matrix corresponding to the current camera position
        and orientation.
        Returns:
            Matrix - the projection matrix
        """
the projection matrix
the projection matrix
self