intficpy/room.py
def arriveFunc(self, game):
        """Override this to trigger custom behaviour when the player enters this room
        or looks around, *before* the room description is printed.

        This will *not* trigger unless a LightSource is present if the Room is set
        to `dark=True`.

        :param game: the current game
        :type game: IFPGame
        """
        pass
Override this to trigger custom behaviour when the player enters this room
        or looks around, *before* the room description is printed.

        This will *not* trigger unless a LightSource is present if the Room is set
        to `dark=True`.

        :param game: the current game
        :type game: IFPGame
        
Override this to trigger custom behaviour when the player enters this room
or looks around, *before* the room description is printed.

This will *not* trigger unless a LightSource is present if the Room is set
to `dark=True`.
Override this to trigger custom behaviour when the player enters this room or looks around * before * the room description is printed . This will * not * trigger unless a LightSource is present if the Room is set to ` dark = True ` .
def arriveFunc(self, game):
        pass
def arriveFunc ( self , game ) : pass
Override this to trigger custom behaviour when the player enters this room
or looks around, *before* the room description is printed.
Override this to trigger custom behaviour when the player enters this room or looks around * before * the room description is printed .
"""Override this to trigger custom behaviour when the player enters this room
        or looks around, *before* the room description is printed.

        This will *not* trigger unless a LightSource is present if the Room is set
        to `dark=True`.

        :param game: the current game
        :type game: IFPGame
        """
self
game
the current game
the current game