trees.py
def _find_name(self, point: Tuple[int, int]) -> str:
        """
        Return the name of the player at the point <point> located at in this
        tree.

        === precondition ===
        - <point> is in this tree.
        """
        if self._point == point:
            return self._name
        elif self._split_type == 'x':
            if point[0] <= self._point[0] and self._lt:
                return self._lt._find_name(point)
            else:
                if self._gt:
                    return self._gt._find_name(point)
        else:
            if point[1] <= self._point[1] and self._lt:
                return self._lt._find_name(point)
            else:
                if self._gt:
                    return self._gt._find_name(point)

        Return the name of the player at the point <point> located at in this
        tree.

        === precondition ===
        - <point> is in this tree.
        
Return the name of the player at the point  located at in this
tree.

precondition
 is in this tree.
Return the name of the player at the point located at in this tree . precondition is in this tree .
def _find_name(self, point: Tuple[int, int]) -> str:
        if self._point == point:
            return self._name
        elif self._split_type == 'x':
            if point[0] <= self._point[0] and self._lt:
                return self._lt._find_name(point)
            else:
                if self._gt:
                    return self._gt._find_name(point)
        else:
            if point[1] <= self._point[1] and self._lt:
                return self._lt._find_name(point)
            else:
                if self._gt:
                    return self._gt._find_name(point)
def _find_name ( self , point : Tuple [ int , int ] ) -> str : if self . _point == point : return self . _name elif self . _split_type == 'x' : if point [ 0 ] <= self . _point [ 0 ] and self . _lt : return self . _lt . _find_name ( point ) else : if self . _gt : return self . _gt . _find_name ( point ) else : if point [ 1 ] <= self . _point [ 1 ] and self . _lt : return self . _lt . _find_name ( point ) else : if self . _gt : return self . _gt . _find_name ( point )
Return the name of the player at the point <point> located at in this
tree.
Return the name of the player at the point <point > located at in this tree .
"""
        Return the name of the player at the point <point> located at in this
        tree.

        === precondition ===
        - <point> is in this tree.
        """
self
point
Tuple[int, int]