dipy/viz/window.py
def camera_direction(self):
        """ Get the vector in the direction from the camera position to the
        focal point. This is usually the opposite of the ViewPlaneNormal, the
        vector perpendicular to the screen, unless the view is oblique.
        """
        return np.array(self.GetActiveCamera().GetDirectionOfProjection())
 Get the vector in the direction from the camera position to the
        focal point. This is usually the opposite of the ViewPlaneNormal, the
        vector perpendicular to the screen, unless the view is oblique.
        
Get the vector in the direction from the camera position to the
focal point. This is usually the opposite of the ViewPlaneNormal, the
vector perpendicular to the screen, unless the view is oblique.
Get the vector in the direction from the camera position to the focal point . This is usually the opposite of the ViewPlaneNormal the vector perpendicular to the screen unless the view is oblique .
def camera_direction(self):
        return np.array(self.GetActiveCamera().GetDirectionOfProjection())
def camera_direction ( self ) : return np . array ( self . GetActiveCamera ( ) . GetDirectionOfProjection ( ) )
Get the vector in the direction from the camera position to the
focal point.
Get the vector in the direction from the camera position to the focal point .
""" Get the vector in the direction from the camera position to the
        focal point. This is usually the opposite of the ViewPlaneNormal, the
        vector perpendicular to the screen, unless the view is oblique.
        """
self