intficpy/room.py
def onDiscover(self, game):
        """Override this to trigger custom behaviour when the player "discovers" this
        Room.

        Discovery is not triggered until the player receives the description of this
        Room with full light, i.e. by entering/looking while *either* this Room's
        `dark` attribute is set to False (default), *or* a lit LightSource is present.

        :param game: the current game
        :type game: IFPGame
        """
        pass
Override this to trigger custom behaviour when the player "discovers" this
        Room.

        Discovery is not triggered until the player receives the description of this
        Room with full light, i.e. by entering/looking while *either* this Room's
        `dark` attribute is set to False (default), *or* a lit LightSource is present.

        :param game: the current game
        :type game: IFPGame
        
Override this to trigger custom behaviour when the player "discovers" this
Room.

Discovery is not triggered until the player receives the description of this
Room with full light, i.e. by entering/looking while *either* this Room's
`dark` attribute is set to False (default), *or* a lit LightSource is present.
Override this to trigger custom behaviour when the player " discovers " this Room . Discovery is not triggered until the player receives the description of this Room with full light i . e . by entering / looking while * either * this Room ' s ` dark ` attribute is set to False ( default ) * or * a lit LightSource is present .
def onDiscover(self, game):
        pass
def onDiscover ( self , game ) : pass
Override this to trigger custom behaviour when the player "discovers" this
Room.
Override this to trigger custom behaviour when the player " discovers " this Room .
"""Override this to trigger custom behaviour when the player "discovers" this
        Room.

        Discovery is not triggered until the player receives the description of this
        Room with full light, i.e. by entering/looking while *either* this Room's
        `dark` attribute is set to False (default), *or* a lit LightSource is present.

        :param game: the current game
        :type game: IFPGame
        """
self
game
the current game
the current game