samworld.py
def tile_ref(position, tile_size):
    """Returns the column and row of the tile at the given x and y coordinates.
    position is a pair of x, y coordinates as a 2-item sequence 
    tile_size is the size of each tile as an int"""
    
    # The coordinates are divided by the tile size and rounded down to the nearest integer
    return int(math.floor(position[0] / tile_size)), int(math.floor(position[1] / tile_size))
Returns the column and row of the tile at the given x and y coordinates.
    position is a pair of x, y coordinates as a 2-item sequence 
    tile_size is the size of each tile as an int
Returns the column and row of the tile at the given x and y coordinates.
position is a pair of x, y coordinates as a 2-item sequence
tile_size is the size of each tile as an int
Returns the column and row of the tile at the given x and y coordinates . position is a pair of x y coordinates as a 2 - item sequence tile_size is the size of each tile as an int
def tile_ref(position, tile_size):
    return int(math.floor(position[0] / tile_size)), int(math.floor(position[1] / tile_size))
def tile_ref ( position , tile_size ) : return int ( math . floor ( position [ 0 ] / tile_size ) ) , int ( math . floor ( position [ 1 ] / tile_size ) )
Returns the column and row of the tile at the given x and y coordinates.
Returns the column and row of the tile at the given x and y coordinates .
"""Returns the column and row of the tile at the given x and y coordinates.
    position is a pair of x, y coordinates as a 2-item sequence 
    tile_size is the size of each tile as an int""" # The coordinates are divided by the tile size and rounded down to the nearest integer
position
tile_size