packages/pyglGA/ext/Scene.py
def render(self, running:bool = True) ->bool :
        """call the render() of all systems attached to this Scene based on the Visitor pattern
        """
        self._gContext.display()
        still_runnning = self._gContext.event_input_process(running)
        
        return still_runnning
call the render() of all systems attached to this Scene based on the Visitor pattern
        
call the render() of all systems attached to this Scene based on the Visitor pattern
call the render () of all systems attached to this Scene based on the Visitor pattern
def render(self, running:bool = True) ->bool :
        self._gContext.display()
        still_runnning = self._gContext.event_input_process(running)
        return still_runnning
def render ( self , running : bool = True ) -> bool : self . _gContext . display ( ) still_runnning = self . _gContext . event_input_process ( running ) return still_runnning
call the render() of all systems attached to this Scene based on the Visitor pattern
call the render () of all systems attached to this Scene based on the Visitor pattern
"""call the render() of all systems attached to this Scene based on the Visitor pattern
        """
self
running
bool