game.py
def add_button(self, name, text, size, handler):
        """
        Creates and return a new button and bind the onclick event with the given handler

        <string> name
        <string> text
        <tuple> size
        <callable> handler
        """
        # create a new button
        button = Button(text, size, self.x, self.y + self.gutter_size, handler)
        # append to dictionary
        self.buttons[name] = button
        return button

        Creates and return a new button and bind the onclick event with the given handler

        <string> name
        <string> text
        <tuple> size
        <callable> handler
        
Creates and return a new button and bind the onclick event with the given handler
 name
 text
 size
 handler
Creates and return a new button and bind the onclick event with the given handler name text size handler
def add_button(self, name, text, size, handler):
        button = Button(text, size, self.x, self.y + self.gutter_size, handler)
        self.buttons[name] = button
        return button
def add_button ( self , name , text , size , handler ) : button = Button ( text , size , self . x , self . y + self . gutter_size , handler ) self . buttons [ name ] = button return button
Creates and return a new button and bind the onclick event with the given handler
<string> name
<string> text
<tuple> size
<callable> handler
Creates and return a new button and bind the onclick event with the given handler <string > name <string > text <tuple > size <callable > handler
"""
        Creates and return a new button and bind the onclick event with the given handler

        <string> name
        <string> text
        <tuple> size
        <callable> handler
        """ # create a new button # append to dictionary
self
name
text
size
handler