packages/pyglGA/GUI/Viewer.py
def apply2SDLWindow(self, sdlWindow, event = None):
        """method for  behavioral or logic computation 
        when visits Components. 
        
        In this case update GL State from SDLWindow

        :param sdlWindow: [description]
        :type sdlWindow: [type]
        :param event: [description], defaults to None
        :type event: [type], optional
        """
        if event.name == "OnUpdateWireframe":
            print(f"RenderGLStateSystem():apply2SDLWindow() actuator system for: {event}")
            sdlWindow._wireframeMode = event.value
method for  behavioral or logic computation 
        when visits Components. 
        
        In this case update GL State from SDLWindow

        :param sdlWindow: [description]
        :type sdlWindow: [type]
        :param event: [description], defaults to None
        :type event: [type], optional
        
method for  behavioral or logic computation
when visits Components.

In this case update GL State from SDLWindow
method for behavioral or logic computation when visits Components . In this case update GL State from SDLWindow
def apply2SDLWindow(self, sdlWindow, event = None):
        if event.name == "OnUpdateWireframe":
            print(f"RenderGLStateSystem():apply2SDLWindow() actuator system for: {event}")
            sdlWindow._wireframeMode = event.value
def apply2SDLWindow ( self , sdlWindow , event = None ) : if event . name == "OnUpdateWireframe" : print ( f"RenderGLStateSystem():apply2SDLWindow() actuator system for: {event}" ) sdlWindow . _wireframeMode = event . value
method for  behavioral or logic computation
when visits Components.
method for behavioral or logic computation when visits Components .
"""method for  behavioral or logic computation 
        when visits Components. 
        
        In this case update GL State from SDLWindow

        :param sdlWindow: [description]
        :type sdlWindow: [type]
        :param event: [description], defaults to None
        :type event: [type], optional
        """
self
sdlWindow
None
event
[description], defaults to None
[ description ] defaults to None
None