MapGame.py
def scan_sector(self, sector)->Sector:
        '''
        Return Sector() information (e.g. LRS) for a specific AREA.
        Return empty Sector() upon error.
        '''
        area = self.get_area(sector)
        if area:
            return Sector.from_area(area)
        return Sector()

        Return Sector() information (e.g. LRS) for a specific AREA.
        Return empty Sector() upon error.
        
Return Sector() information  for a specific AREA.
Return empty Sector() upon error.
Return Sector () information for a specific AREA . Return empty Sector () upon error .
def scan_sector(self, sector)->Sector:
        area = self.get_area(sector)
        if area:
            return Sector.from_area(area)
        return Sector()
def scan_sector ( self , sector ) -> Sector : area = self . get_area ( sector ) if area : return Sector . from_area ( area ) return Sector ( )
Return Sector() information (e.g.
Return Sector () information ( e . g .
'''
        Return Sector() information (e.g. LRS) for a specific AREA.
        Return empty Sector() upon error.
        '''
self
sector