intficpy/parser.py
def invRangeCheck(self, thing):
        """
        Check if the Thing is in the Player contains
        Takes arguments self.game.me, pointing to the Player, and thing, a Thing
        Returns True if within range, False otherwise
        """
        if thing.ix in self.game.me.contains:
            if thing not in self.game.me.contains[thing.ix]:
                pass
            else:
                return True
        if thing.ix in self.game.me.sub_contains:
            if thing not in self.game.me.sub_contains[thing.ix]:
                return False
            else:
                return True
        return False

        Check if the Thing is in the Player contains
        Takes arguments self.game.me, pointing to the Player, and thing, a Thing
        Returns True if within range, False otherwise
        
Check if the Thing is in the Player contains
Takes arguments self.game.me, pointing to the Player, and thing, a Thing
Returns True if within range, False otherwise
Check if the Thing is in the Player contains Takes arguments self . game . me pointing to the Player and thing a Thing Returns True if within range False otherwise
def invRangeCheck(self, thing):
        if thing.ix in self.game.me.contains:
            if thing not in self.game.me.contains[thing.ix]:
                pass
            else:
                return True
        if thing.ix in self.game.me.sub_contains:
            if thing not in self.game.me.sub_contains[thing.ix]:
                return False
            else:
                return True
        return False
def invRangeCheck ( self , thing ) : if thing . ix in self . game . me . contains : if thing not in self . game . me . contains [ thing . ix ] : pass else : return True if thing . ix in self . game . me . sub_contains : if thing not in self . game . me . sub_contains [ thing . ix ] : return False else : return True return False
Check if the Thing is in the Player contains
Takes arguments self.game.me, pointing to the Player, and thing, a Thing
Returns True if within range, False otherwise
Check if the Thing is in the Player contains Takes arguments self . game . me pointing to the Player and thing a Thing Returns True if within range False otherwise
"""
        Check if the Thing is in the Player contains
        Takes arguments self.game.me, pointing to the Player, and thing, a Thing
        Returns True if within range, False otherwise
        """
self
thing