games.py
def check_for_winner(self) -> Optional[str]:
        """ Return the name of the player that have won the game, or None if no
        player has won yet.
        Return the name of the player with the most points.
        if there are multiple players tied for most points, return None.

        >>> e_tag = EliminationTag(5, QuadTree((250, 250)), 5, 8)
        >>> e_tag.handle_collision('p0', 'p1')
        >>> e_tag.handle_collision('p0', 'p2')
        >>> e_tag.handle_collision('p3', 'p4')
        >>> e_tag.check_for_winner()
        'p0'
        """
        point = 0
        winner = []
        for player in self._players:
            point1 = self._players[player].get_points()
            if point1 > point:
                winner = [player]
                point = point1
            elif point1 == point:
                winner.append(player)
        if len(winner) == 1:
            return winner[0]
 Return the name of the player that have won the game, or None if no
        player has won yet.
        Return the name of the player with the most points.
        if there are multiple players tied for most points, return None.

        >>> e_tag = EliminationTag(5, QuadTree((250, 250)), 5, 8)
        >>> e_tag.handle_collision('p0', 'p1')
        >>> e_tag.handle_collision('p0', 'p2')
        >>> e_tag.handle_collision('p3', 'p4')
        >>> e_tag.check_for_winner()
        'p0'
        
Return the name of the player that have won the game, or None if no
player has won yet.
Return the name of the player with the most points.
if there are multiple players tied for most points, return None.


Return the name of the player that have won the game or None if no player has won yet . Return the name of the player with the most points . if there are multiple players tied for most points return None .
def check_for_winner(self) -> Optional[str]:
        point = 0
        winner = []
        for player in self._players:
            point1 = self._players[player].get_points()
            if point1 > point:
                winner = [player]
                point = point1
            elif point1 == point:
                winner.append(player)
        if len(winner) == 1:
            return winner[0]
def check_for_winner ( self ) -> Optional [ str ] : point = 0 winner = [ ] for player in self . _players : point1 = self . _players [ player ] . get_points ( ) if point1 > point : winner = [ player ] point = point1 elif point1 == point : winner . append ( player ) if len ( winner ) == 1 : return winner [ 0 ]
Return the name of the player that have won the game, or None if no
player has won yet.
Return the name of the player that have won the game or None if no player has won yet .
""" Return the name of the player that have won the game, or None if no
        player has won yet.
        Return the name of the player with the most points.
        if there are multiple players tied for most points, return None.

        >>> e_tag = EliminationTag(5, QuadTree((250, 250)), 5, 8)
        >>> e_tag.handle_collision('p0', 'p1')
        >>> e_tag.handle_collision('p0', 'p2')
        >>> e_tag.handle_collision('p3', 'p4')
        >>> e_tag.check_for_winner()
        'p0'
        """
self