screens/game_screen.py
def update_timer(self):
        """ Update timer, calculates the seconds passed and added it onto the time hud text. """
        if pygame.time.get_ticks() >= self.time_seconds:
            self.gamemode.time -= 1
            self.time_seconds = pygame.time.get_ticks() + 1000
 Update timer, calculates the seconds passed and added it onto the time hud text. 
Update timer, calculates the seconds passed and added it onto the time hud text.
Update timer calculates the seconds passed and added it onto the time hud text .
def update_timer(self):
        if pygame.time.get_ticks() >= self.time_seconds:
            self.gamemode.time -= 1
            self.time_seconds = pygame.time.get_ticks() + 1000
def update_timer ( self ) : if pygame . time . get_ticks ( ) >= self . time_seconds : self . gamemode . time -= 1 self . time_seconds = pygame . time . get_ticks ( ) + 1000
Update timer, calculates the seconds passed and added it onto the time hud text.
Update timer calculates the seconds passed and added it onto the time hud text .
""" Update timer, calculates the seconds passed and added it onto the time hud text. """
self