intficpy/parser.py
def wearRangeCheck(self, thing):
        """
        Check if the Thing is being worn
        Takes arguments self.game.me, pointing to the Player, and thing, a Thing
        Returns True if within range, False otherwise
        """
        if thing.ix not in self.game.me.wearing:
            return False
        elif thing not in self.game.me.wearing[thing.ix]:
            return False
        else:
            return True

        Check if the Thing is being worn
        Takes arguments self.game.me, pointing to the Player, and thing, a Thing
        Returns True if within range, False otherwise
        
Check if the Thing is being worn
Takes arguments self.game.me, pointing to the Player, and thing, a Thing
Returns True if within range, False otherwise
Check if the Thing is being worn Takes arguments self . game . me pointing to the Player and thing a Thing Returns True if within range False otherwise
def wearRangeCheck(self, thing):
        if thing.ix not in self.game.me.wearing:
            return False
        elif thing not in self.game.me.wearing[thing.ix]:
            return False
        else:
            return True
def wearRangeCheck ( self , thing ) : if thing . ix not in self . game . me . wearing : return False elif thing not in self . game . me . wearing [ thing . ix ] : return False else : return True
Check if the Thing is being worn
Takes arguments self.game.me, pointing to the Player, and thing, a Thing
Returns True if within range, False otherwise
Check if the Thing is being worn Takes arguments self . game . me pointing to the Player and thing a Thing Returns True if within range False otherwise
"""
        Check if the Thing is being worn
        Takes arguments self.game.me, pointing to the Player, and thing, a Thing
        Returns True if within range, False otherwise
        """
self
thing