packages/pyglGA/ECSS/Entity.py
def print(self):
        """
        Print out contents of Entity for Debug purposes only
        """
        #print out name, type, id of this Entity and its components
        
        print(f" _______________________________________________________________ ")
        #create a local iterator of Entity's children
        debugIterator = iter(self._children)
        #call print() on all children (Concrete Components or Entities) while there are more children to traverse
        done_traversing = False
        while not done_traversing:
            try:
                comp = next(debugIterator)
            except StopIteration:
                done_traversing = True
            else:
                print(comp) #calls the component's __str__()
                comp.print()

        Print out contents of Entity for Debug purposes only
        
Print out contents of Entity for Debug purposes only
Print out contents of Entity for Debug purposes only
def print(self):
        print(f" _______________________________________________________________ ")
        debugIterator = iter(self._children)
        done_traversing = False
        while not done_traversing:
            try:
                comp = next(debugIterator)
            except StopIteration:
                done_traversing = True
            else:
                print(comp) 
                comp.print()
def print ( self ) : print ( f" _______________________________________________________________ " ) debugIterator = iter ( self . _children ) done_traversing = False while not done_traversing : try : comp = next ( debugIterator ) except StopIteration : done_traversing = True else : print ( comp ) comp . print ( )
Print out contents of Entity for Debug purposes only
Print out contents of Entity for Debug purposes only
"""
        Print out contents of Entity for Debug purposes only
        """ #print out name, type, id of this Entity and its components #create a local iterator of Entity's children #call print() on all children (Concrete Components or Entities) while there are more children to traverse #calls the component's __str__()
self