intficpy/room.py
def updateDiscovered(self, game):
        """Check if the player has discovered this Room before. If not, carry out any
        behaviour that the creator has specified should occur on this Room's discovery,
        and mark this Room as discovered.

        :param game: the current game
        :type game: IFPGame
        """
        if not self.discovered:
            self.onDiscover(game)
            self.discovered = True
Check if the player has discovered this Room before. If not, carry out any
        behaviour that the creator has specified should occur on this Room's discovery,
        and mark this Room as discovered.

        :param game: the current game
        :type game: IFPGame
        
Check if the player has discovered this Room before. If not, carry out any
behaviour that the creator has specified should occur on this Room's discovery,
and mark this Room as discovered.
Check if the player has discovered this Room before . If not carry out any behaviour that the creator has specified should occur on this Room ' s discovery and mark this Room as discovered .
def updateDiscovered(self, game):
        if not self.discovered:
            self.onDiscover(game)
            self.discovered = True
def updateDiscovered ( self , game ) : if not self . discovered : self . onDiscover ( game ) self . discovered = True
Check if the player has discovered this Room before.
Check if the player has discovered this Room before .
"""Check if the player has discovered this Room before. If not, carry out any
        behaviour that the creator has specified should occur on this Room's discovery,
        and mark this Room as discovered.

        :param game: the current game
        :type game: IFPGame
        """
self
game
the current game
the current game