libqtile/layout/tree.py
def button_press(self, x, y):
        """Returns self or sibling which got the click"""
        # if we store the locations of each child, it would be possible to do
        # this without having to traverse the tree...
        if not (self._children_top <= y < self._children_bot):
            return
        for i in self.children:
            res = i.button_press(x, y)
            if res is not None:
                return res
Returns self or sibling which got the click
Returns self or sibling which got the click
Returns self or sibling which got the click
def button_press(self, x, y):
        if not (self._children_top <= y < self._children_bot):
            return
        for i in self.children:
            res = i.button_press(x, y)
            if res is not None:
                return res
def button_press ( self , x , y ) : if not ( self . _children_top <= y < self . _children_bot ) : return for i in self . children : res = i . button_press ( x , y ) if res is not None : return res
Returns self or sibling which got the click
Returns self or sibling which got the click
"""Returns self or sibling which got the click""" # if we store the locations of each child, it would be possible to do # this without having to traverse the tree...
self
x
y