pgn_read/core/game.py
def ignore_reserved(self, match):
        """Ignore reserved sequence of tokens.

        Matching pairs of '<' and '>', and all text between, are ignored.

        In practice that probably means any HTML or XML markup sequences.

        Unlike the ignore_* methods in Game class, the sequence's existence
        does not cause noting detection of the sequence.

        """
        self._bishop_or_bpawn = None
Ignore reserved sequence of tokens.

        Matching pairs of '<' and '>', and all text between, are ignored.

        In practice that probably means any HTML or XML markup sequences.

        Unlike the ignore_* methods in Game class, the sequence's existence
        does not cause noting detection of the sequence.

        
Ignore reserved sequence of tokens.
Matching pairs of '<' and '>', and all text between, are ignored.

In practice that probably means any HTML or XML markup sequences.

Unlike the ignore_* methods in Game class, the sequence's existence
does not cause noting detection of the sequence.
Ignore reserved sequence of tokens . Matching pairs of ' < ' and ' > ' and all text between are ignored . In practice that probably means any HTML or XML markup sequences . Unlike the ignore_ * methods in Game class the sequence ' s existence does not cause noting detection of the sequence .
def ignore_reserved(self, match):
        self._bishop_or_bpawn = None
def ignore_reserved ( self , match ) : self . _bishop_or_bpawn = None
Ignore reserved sequence of tokens.
Ignore reserved sequence of tokens .
"""Ignore reserved sequence of tokens.

        Matching pairs of '<' and '>', and all text between, are ignored.

        In practice that probably means any HTML or XML markup sequences.

        Unlike the ignore_* methods in Game class, the sequence's existence
        does not cause noting detection of the sequence.

        """
self
match