agentframework.py
def move(self):
        """Move method defined for agents
        
        if the random function of the random module is less than 0.5
        the y value of the self agent will increase by 1 randomly, within the
        grid boundary, if not the y value will decrease by 1 unit
        
        the same moving condition will be followed by x
        """
        
        # Move agent randomly by 1 cell at a time within the grid boundary set
        if random.random() < 0.5:            
            self.y  = (self.y  + 1) % 100  #%100 to set up bounding effects
        else:
            self.y  = (self.y  - 1) % 100

        if random.random() < 0.5:
            self.x = (self.x + 1) % 100
        else:
            self.x = (self.x - 1) % 100
Move method defined for agents
        
        if the random function of the random module is less than 0.5
        the y value of the self agent will increase by 1 randomly, within the
        grid boundary, if not the y value will decrease by 1 unit
        
        the same moving condition will be followed by x
        
Move method defined for agents
if the random function of the random module is less than 0.5
the y value of the self agent will increase by 1 randomly, within the
grid boundary, if not the y value will decrease by 1 unit

the same moving condition will be followed by x
Move method defined for agents if the random function of the random module is less than 0 . 5 the y value of the self agent will increase by 1 randomly within the grid boundary if not the y value will decrease by 1 unit the same moving condition will be followed by x
def move(self):
        if random.random() < 0.5:            
            self.y  = (self.y  + 1) % 100  
        else:
            self.y  = (self.y  - 1) % 100
        if random.random() < 0.5:
            self.x = (self.x + 1) % 100
        else:
            self.x = (self.x - 1) % 100
def move ( self ) : if random . random ( ) < 0.5 : self . y = ( self . y + 1 ) % 100 else : self . y = ( self . y - 1 ) % 100 if random . random ( ) < 0.5 : self . x = ( self . x + 1 ) % 100 else : self . x = ( self . x - 1 ) % 100
Move method defined for agents
if the random function of the random module is less than 0.5
the y value of the self agent will increase by 1 randomly, within the
grid boundary, if not the y value will decrease by 1 unit
Move method defined for agents if the random function of the random module is less than 0 . 5 the y value of the self agent will increase by 1 randomly within the grid boundary if not the y value will decrease by 1 unit
"""Move method defined for agents
        
        if the random function of the random module is less than 0.5
        the y value of the self agent will increase by 1 randomly, within the
        grid boundary, if not the y value will decrease by 1 unit
        
        the same moving condition will be followed by x
        """ # Move agent randomly by 1 cell at a time within the grid boundary set #%100 to set up bounding effects
self