intficpy/parser.py
def callVerb(self):
        """
        Gets the Thing objects (if any) referred to in the player command, then calls
        the verb function

        Returns a Boolean, True if a verb function is successfully called, False
        otherwise
        """
        if self.command.verb.hasDobj and self.command.verb.hasIobj:
            if (
                self.command.verb.dscope != "inv" or self.command.verb.iscope != "inv"
            ) and self.game.me.position != "standing":
                StandUpVerb().verbFunc(self.game)
            self.command.verb().verbFunc(
                self.game, self.command.dobj.target, self.command.iobj.target
            )
        elif self.command.verb.hasDobj:
            if (
                self.command.verb.dscope != "inv"
                and self.command.verb.dscope != "invflex"
                and self.game.me.position != "standing"
            ):
                StandUpVerb().verbFunc(self.game)
            self.command.verb().verbFunc(self.game, self.command.dobj.target)
        elif self.command.verb.hasIobj:
            if (
                self.command.verb.iscope != "inv"
                and self.command.verb.iscope != "invflex"
                and self.game.me.position != "standing"
            ):
                StandUpVerb().verbFunc(self.game)
            self.command.verb().verbFunc(self.game, self.command.iobj.target)
        else:
            self.command.verb().verbFunc(self.game)
        return True

        Gets the Thing objects (if any) referred to in the player command, then calls
        the verb function

        Returns a Boolean, True if a verb function is successfully called, False
        otherwise
        
Gets the Thing objects (if any) referred to in the player command, then calls
the verb function

Returns a Boolean, True if a verb function is successfully called, False
otherwise
Gets the Thing objects ( if any ) referred to in the player command then calls the verb function Returns a Boolean True if a verb function is successfully called False otherwise
def callVerb(self):
        if self.command.verb.hasDobj and self.command.verb.hasIobj:
            if (
                self.command.verb.dscope != "inv" or self.command.verb.iscope != "inv"
            ) and self.game.me.position != "standing":
                StandUpVerb().verbFunc(self.game)
            self.command.verb().verbFunc(
                self.game, self.command.dobj.target, self.command.iobj.target
            )
        elif self.command.verb.hasDobj:
            if (
                self.command.verb.dscope != "inv"
                and self.command.verb.dscope != "invflex"
                and self.game.me.position != "standing"
            ):
                StandUpVerb().verbFunc(self.game)
            self.command.verb().verbFunc(self.game, self.command.dobj.target)
        elif self.command.verb.hasIobj:
            if (
                self.command.verb.iscope != "inv"
                and self.command.verb.iscope != "invflex"
                and self.game.me.position != "standing"
            ):
                StandUpVerb().verbFunc(self.game)
            self.command.verb().verbFunc(self.game, self.command.iobj.target)
        else:
            self.command.verb().verbFunc(self.game)
        return True
def callVerb ( self ) : if self . command . verb . hasDobj and self . command . verb . hasIobj : if ( self . command . verb . dscope != "inv" or self . command . verb . iscope != "inv" ) and self . game . me . position != "standing" : StandUpVerb ( ) . verbFunc ( self . game ) self . command . verb ( ) . verbFunc ( self . game , self . command . dobj . target , self . command . iobj . target ) elif self . command . verb . hasDobj : if ( self . command . verb . dscope != "inv" and self . command . verb . dscope != "invflex" and self . game . me . position != "standing" ) : StandUpVerb ( ) . verbFunc ( self . game ) self . command . verb ( ) . verbFunc ( self . game , self . command . dobj . target ) elif self . command . verb . hasIobj : if ( self . command . verb . iscope != "inv" and self . command . verb . iscope != "invflex" and self . game . me . position != "standing" ) : StandUpVerb ( ) . verbFunc ( self . game ) self . command . verb ( ) . verbFunc ( self . game , self . command . iobj . target ) else : self . command . verb ( ) . verbFunc ( self . game ) return True
Gets the Thing objects (if any) referred to in the player command, then calls
the verb function
Gets the Thing objects ( if any ) referred to in the player command then calls the verb function
"""
        Gets the Thing objects (if any) referred to in the player command, then calls
        the verb function

        Returns a Boolean, True if a verb function is successfully called, False
        otherwise
        """
self