tictactoe.py
def minimax(board):
    """
    Returns the optimal action for the current player on the board.
    """

    # Check if terminal board
    if terminal(board):
        return None

    # Check whose turn it is
    turn = player(board)

    if turn == X:
        # Keep track of score and move
        best_move = {}
        # Loop through moves
        for moves in actions(board):
            # Store the score and action
            move = min_value(result(board, moves))
            best_move[move] = moves

            # If already found optimum move
            if max(best_move) == 1:
                return best_move[max(best_move)]

        return best_move[max(best_move)]

    else:
        # Keep track of score and move
        best_move = {}
        # Loop through moves
        for moves in actions(board):
            # Store the score and action
            move = max_value(result(board, moves))
            best_move[move] = moves

            # If already found optimum move
            if min(best_move) == -1:
                return best_move[min(best_move)]

        return best_move[min(best_move)]

    Returns the optimal action for the current player on the board.
    
Returns the optimal action for the current player on the board.
Returns the optimal action for the current player on the board .
def minimax(board):
    if terminal(board):
        return None
    turn = player(board)
    if turn == X:
        best_move = {}
        for moves in actions(board):
            move = min_value(result(board, moves))
            best_move[move] = moves
            if max(best_move) == 1:
                return best_move[max(best_move)]
        return best_move[max(best_move)]
    else:
        best_move = {}
        for moves in actions(board):
            move = max_value(result(board, moves))
            best_move[move] = moves
            if min(best_move) == -1:
                return best_move[min(best_move)]
        return best_move[min(best_move)]
def minimax ( board ) : if terminal ( board ) : return None turn = player ( board ) if turn == X : best_move = { } for moves in actions ( board ) : move = min_value ( result ( board , moves ) ) best_move [ move ] = moves if max ( best_move ) == 1 : return best_move [ max ( best_move ) ] return best_move [ max ( best_move ) ] else : best_move = { } for moves in actions ( board ) : move = max_value ( result ( board , moves ) ) best_move [ move ] = moves if min ( best_move ) == - 1 : return best_move [ min ( best_move ) ] return best_move [ min ( best_move ) ]
Returns the optimal action for the current player on the board.
Returns the optimal action for the current player on the board .
"""
    Returns the optimal action for the current player on the board.
    """ # Check if terminal board # Check whose turn it is # Keep track of score and move # Loop through moves # Store the score and action # If already found optimum move # Keep track of score and move # Loop through moves # Store the score and action # If already found optimum move
board