func (rcv *DynamicLimitsState) Vel() float64 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		return rcv._tab.GetFloat64(o + rcv._tab.Pos)
	}
	return 0.0
}
/// velocity limit (must be greater than zero)

velocity limit (must be greater than zero)
/// velocity limit ( must be greater than zero )
func (rcv *DynamicLimitsState) Vel() float64 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		return rcv._tab.GetFloat64(o + rcv._tab.Pos)
	}
	return 0.0
}
func ( rcv * DynamicLimitsState ) Vel ( ) float64 { o := flatbuffers . UOffsetT ( rcv . _tab . Offset ( 4 ) ) if o != 0 { return rcv . _tab . GetFloat64 ( o + rcv . _tab . Pos ) } return 0.0 }
velocity limit (must be greater than zero)
velocity limit ( must be greater than zero )