evolve4src/src/evolve_simulator/player.cpp
PLAYER *Player_Get(UNIVERSE *u)
{
	ASSERT( u != NULL );

	return u->player;
}
/*
 * Return player object.
 * Returns NULL is no player is set.
 */
Return player object.
Returns NULL is no player is set.
Return player object . Returns NULL is no player is set .
PLAYER *Player_Get(UNIVERSE *u)
{
	ASSERT( u != NULL );
	return u->player;
}
PLAYER * Player_Get ( UNIVERSE * u ) { ASSERT ( u != NULL ) ; return u -> player ; }
Return player object.
Return player object .