game/server/npc_wretch.cpp
bool CWretch::IsInAVehicle( void )
{
	// Must be active and getting in/out of vehicle
	if ( m_PassengerBehavior.IsEnabled() && m_PassengerBehavior.GetPassengerState() != PASSENGER_STATE_OUTSIDE )
		return true;

	return false;
}
//-----------------------------------------------------------------------------
// Purpose: Determine whether we're in a vehicle or not
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
Determine whether we're in a vehicle or not
Output : Returns true on success, false on failure.
Determine whether we ' re in a vehicle or not Output : Returns true on success false on failure .
bool CWretch::IsInAVehicle( void )
{
	if ( m_PassengerBehavior.IsEnabled() && m_PassengerBehavior.GetPassengerState() != PASSENGER_STATE_OUTSIDE )
		return true;
	return false;
}
bool CWretch :: IsInAVehicle ( void ) { if ( m_PassengerBehavior . IsEnabled ( ) && m_PassengerBehavior . GetPassengerState ( ) != PASSENGER_STATE_OUTSIDE ) return true ; return false ; }
Purpose: Determine whether we're in a vehicle or not
Output : Returns true on success, false on failure.
Purpose : Determine whether we ' re in a vehicle or not Output : Returns true on success false on failure .
// Must be active and getting in/out of vehicle