vendor/swftools/lib/pdf/FullBitmapOutputDev.cc
GBool FullBitmapOutputDev::beginType3Char(GfxState *state, double x, double y,
			     double dx, double dy,
			     CharCode code, Unicode *u, int uLen)
{
    msg("<debug> beginType3Char");
    return rgbdev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
}
/* TODO: these four operations below *should* do nothing, as type3
         chars are drawn using operations like fill() */
these four operations below *should* do nothing, as type3
chars are drawn using operations like fill()
these four operations below * should * do nothing as type3 chars are drawn using operations like fill ()
GBool FullBitmapOutputDev::beginType3Char(GfxState *state, double x, double y,
			     double dx, double dy,
			     CharCode code, Unicode *u, int uLen)
{
    msg("<debug> beginType3Char");
    return rgbdev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
}
GBool FullBitmapOutputDev :: beginType3Char ( GfxState * state , double x , double y , double dx , double dy , CharCode code , Unicode * u , int uLen ) { msg ( " " ) ; return rgbdev -> beginType3Char ( state , x , y , dx , dy , code , u , uLen ) ; }
TODO: these four operations below *should* do nothing, as type3
chars are drawn using operations like fill()
TODO : these four operations below * should * do nothing as type3 chars are drawn using operations like fill ()