materialsystem/cmaterialsystem.cpp
ITexture *CMaterialSystem::CreateGamerpicTexture(
	const char			*pTextureName,
	const char			*pTextureGroupName,
	int					nFlags )
{
	return CreateProceduralTexture( pTextureName, pTextureGroupName, g_GamerpicSize, g_GamerpicSize, g_GamerpicFormat, nFlags );
}
//-----------------------------------------------------------------------------
// Create a texture for displaying gamerpics.
// This function allocates the texture in the correct gamerpic format, but it does not fill in the gamerpic data.
//-----------------------------------------------------------------------------
Create a texture for displaying gamerpics.
This function allocates the texture in the correct gamerpic format, but it does not fill in the gamerpic data.
Create a texture for displaying gamerpics . This function allocates the texture in the correct gamerpic format but it does not fill in the gamerpic data .
ITexture *CMaterialSystem::CreateGamerpicTexture(
	const char			*pTextureName,
	const char			*pTextureGroupName,
	int					nFlags )
{
	return CreateProceduralTexture( pTextureName, pTextureGroupName, g_GamerpicSize, g_GamerpicSize, g_GamerpicFormat, nFlags );
}
ITexture * CMaterialSystem :: CreateGamerpicTexture ( const char * pTextureName , const char * pTextureGroupName , int nFlags ) { return CreateProceduralTexture ( pTextureName , pTextureGroupName , g_GamerpicSize , g_GamerpicSize , g_GamerpicFormat , nFlags ) ; }
Create a texture for displaying gamerpics.
Create a texture for displaying gamerpics .