Board.cpp
void Board::moving_blocks_falling(){
	for(int x = 0; x < cols; x++){
		for(int y=rows - 1; y >= 0; y--){
			if (!board[x][y].falling){
				continue;
			}
		}
	}
}
/**
    The method was the first I wrote to make falling the pieces (Not used anymore)
	
	@deprecated This method is not used anymore, I keep it until I make a review in the code if is needed or not

	@return void
*/
The method was the first I wrote to make falling the pieces (Not used anymore)
@deprecated This method is not used anymore, I keep it until I make a review in the code if is needed or not

@return void
The method was the first I wrote to make falling the pieces ( Not used anymore ) @deprecated This method is not used anymore I keep it until I make a review in the code if is needed or not @return void
void Board::moving_blocks_falling(){
	for(int x = 0; x < cols; x++){
		for(int y=rows - 1; y >= 0; y--){
			if (!board[x][y].falling){
				continue;
			}
		}
	}
}
void Board :: moving_blocks_falling ( ) { for ( int x = 0 ; x < cols ; x ++ ) { for ( int y = rows - 1 ; y >= 0 ; y -- ) { if ( ! board [ x ] [ y ] . falling ) { continue ; } } } }
The method was the first I wrote to make falling the pieces (Not used anymore)
@deprecated This method is not used anymore, I keep it until I make a review in the code if is needed or not
The method was the first I wrote to make falling the pieces ( Not used anymore ) @deprecated This method is not used anymore I keep it until I make a review in the code if is needed or not