materialsystem/shaderapidx9/shaderapidx8.cpp
void CShaderAPIDx8::GetMaxToRender( IMesh *pMesh, bool bMaxUntilFlush, int *pMaxVerts, int *pMaxIndices )
{
	LOCK_SHADERAPI();
	MeshMgr()->GetMaxToRender( pMesh, bMaxUntilFlush, pMaxVerts, pMaxIndices );
}
//-----------------------------------------------------------------------------
// Returns the number of vertices we can render using the dynamic mesh
//-----------------------------------------------------------------------------
Returns the number of vertices we can render using the dynamic mesh
Returns the number of vertices we can render using the dynamic mesh
void CShaderAPIDx8::GetMaxToRender( IMesh *pMesh, bool bMaxUntilFlush, int *pMaxVerts, int *pMaxIndices )
{
	LOCK_SHADERAPI();
	MeshMgr()->GetMaxToRender( pMesh, bMaxUntilFlush, pMaxVerts, pMaxIndices );
}
void CShaderAPIDx8 :: GetMaxToRender ( IMesh * pMesh , bool bMaxUntilFlush , int * pMaxVerts , int * pMaxIndices ) { LOCK_SHADERAPI ( ) ; MeshMgr ( ) -> GetMaxToRender ( pMesh , bMaxUntilFlush , pMaxVerts , pMaxIndices ) ; }
Returns the number of vertices we can render using the dynamic mesh
Returns the number of vertices we can render using the dynamic mesh