src/LLP/network.cpp
bool NetworkShutdown()
    {

    #ifdef WIN32
        /* Clean up Windows Sockets */
        int32_t ret = WSACleanup();

        if(ret != NO_ERROR)
        {
            debug::error("Windows socket cleanup failed (WSACleanup returned error ", ret, ") ");
            return false;
        }

    #endif

        debug::log(2, FUNCTION, "Network resource cleanup complete");

        return true;
    }
/* Perform any necessary processing to shutdown and release underlying network resources.*/
Perform any necessary processing to shutdown and release underlying network resources.
Perform any necessary processing to shutdown and release underlying network resources .
bool NetworkShutdown()
    {
    #ifdef WIN32
        int32_t ret = WSACleanup();
        if(ret != NO_ERROR)
        {
            debug::error("Windows socket cleanup failed (WSACleanup returned error ", ret, ") ");
            return false;
        }
    #endif
        debug::log(2, FUNCTION, "Network resource cleanup complete");
        return true;
    }
bool NetworkShutdown ( ) { #ifdef WIN32 int32_t ret = WSACleanup ( ) ; if ( ret != NO_ERROR ) { debug :: error ( " " , ret , " " ) ; return false ; } #endif debug :: log ( 2 , FUNCTION , " " ) ; return true ; }
Perform any necessary processing to shutdown and release underlying network resources.
Perform any necessary processing to shutdown and release underlying network resources .
/* Clean up Windows Sockets */