src/game/Tactical/Interface_Utils.cc
void UnLoadCarPortraits(void)
{
	// car protraits loaded?
	if (!giCarPortraits[0]) return;
	for (INT32 i = 0; i != NUMBER_CAR_PORTRAITS; ++i)
	{
		DeleteVideoObject(giCarPortraits[i]);
		giCarPortraits[i] = 0;
	}
}
// get rid of the images we loaded for the mapscreen car portraits
get rid of the images we loaded for the mapscreen car portraits
get rid of the images we loaded for the mapscreen car portraits
void UnLoadCarPortraits(void)
{
	if (!giCarPortraits[0]) return;
	for (INT32 i = 0; i != NUMBER_CAR_PORTRAITS; ++i)
	{
		DeleteVideoObject(giCarPortraits[i]);
		giCarPortraits[i] = 0;
	}
}
void UnLoadCarPortraits ( void ) { if ( ! giCarPortraits [ 0 ] ) return ; for ( INT32 i = 0 ; i != NUMBER_CAR_PORTRAITS ; ++ i ) { DeleteVideoObject ( giCarPortraits [ i ] ) ; giCarPortraits [ i ] = 0 ; } }
get rid of the images we loaded for the mapscreen car portraits
get rid of the images we loaded for the mapscreen car portraits
// car protraits loaded?