lumaplay.cpp
void seekToTime(float time)
{
    global::state.decoder.seekToTime(time);
    global::state.frameNr = time*(global::state.duration-global::state.frameDuration)
                                /global::state.frameDuration + 1;
    global::state.seek = true;
    resetGuiTime();
    glutPostRedisplay();
}
// Seeking to a time in the video sequence
Seeking to a time in the video sequence
Seeking to a time in the video sequence
void seekToTime(float time)
{
    global::state.decoder.seekToTime(time);
    global::state.frameNr = time*(global::state.duration-global::state.frameDuration)
                                /global::state.frameDuration + 1;
    global::state.seek = true;
    resetGuiTime();
    glutPostRedisplay();
}
void seekToTime ( float time ) { global :: state . decoder . seekToTime ( time ) ; global :: state . frameNr = time * ( global :: state . duration - global :: state . frameDuration ) / global :: state . frameDuration + 1 ; global :: state . seek = true ; resetGuiTime ( ) ; glutPostRedisplay ( ) ; }
Seeking to a time in the video sequence
Seeking to a time in the video sequence