src/game/Tactical/Soldier_Init_List.cc
FOR_EACH_SOLDIERINITNODE(curr)
	{
		if( curr->pSoldier && !curr->pSoldier->bActive )
		{
			curr->ubSoldierID = 0;
		}
		hfile->write(&curr->ubNodeID,    1);
		hfile->write(&curr->ubSoldierID, 1);
	}
//Now, go through each node, and save just the ubSoldierID, if that soldier is alive.
Now, go through each node, and save just the ubSoldierID, if that soldier is alive.
Now go through each node and save just the ubSoldierID if that soldier is alive .
FOR_EACH_SOLDIERINITNODE(curr)
	{
		if( curr->pSoldier && !curr->pSoldier->bActive )
		{
			curr->ubSoldierID = 0;
		}
		hfile->write(&curr->ubNodeID,    1);
		hfile->write(&curr->ubSoldierID, 1);
	}
FOR_EACH_SOLDIERINITNODE ( curr ) { if ( curr -> pSoldier && ! curr -> pSoldier -> bActive ) { curr -> ubSoldierID = 0 ; } hfile -> write ( & curr -> ubNodeID , 1 ) ; hfile -> write ( & curr -> ubSoldierID , 1 ) ; }
Now, go through each node, and save just the ubSoldierID, if that soldier is alive.
Now go through each node and save just the ubSoldierID if that soldier is alive .