Gems/EMotionFX/Code/EMotionFX/Source/MotionManager.cpp
bool MotionManager::RemoveMotionSetByName(const char* motionName, bool delFromMemory, bool isTool)
    {
        MCore::LockGuard lock(m_setLock);
        return RemoveMotionSetWithoutLock(FindMotionSetIndexByName(motionName, isTool), delFromMemory);
    }
// find the motion set based on the name and remove it
find the motion set based on the name and remove it
find the motion set based on the name and remove it
bool MotionManager::RemoveMotionSetByName(const char* motionName, bool delFromMemory, bool isTool)
    {
        MCore::LockGuard lock(m_setLock);
        return RemoveMotionSetWithoutLock(FindMotionSetIndexByName(motionName, isTool), delFromMemory);
    }
bool MotionManager :: RemoveMotionSetByName ( const char * motionName , bool delFromMemory , bool isTool ) { MCore :: LockGuard lock ( m_setLock ) ; return RemoveMotionSetWithoutLock ( FindMotionSetIndexByName ( motionName , isTool ) , delFromMemory ) ; }
find the motion set based on the name and remove it
find the motion set based on the name and remove it