GameOfLife/Main.cpp
void lineInit(sf::Image & image) {
	for (uint16_t x = 500; x < 510; ++x) {
		image.setPixel(x, 400, sf::Color::White );		
	}
}
// Initializes the image with a row of 10 live cells in the center. For testing purposes.
Initializes the image with a row of 10 live cells in the center. For testing purposes.
Initializes the image with a row of 10 live cells in the center . For testing purposes .
void lineInit(sf::Image & image) {
	for (uint16_t x = 500; x < 510; ++x) {
		image.setPixel(x, 400, sf::Color::White );		
	}
}
void lineInit ( sf :: Image & image ) { for ( uint16_t x = 500 ; x < 510 ; ++ x ) { image . setPixel ( x , 400 , sf :: Color :: White ) ; } }
Initializes the image with a row of 10 live cells in the center.
Initializes the image with a row of 10 live cells in the center .