Gems/EMotionFX/Code/MCore/Source/PlaneEq.cpp
bool PlaneEq::Clip(AZStd::vector<AZ::Vector3>& points) const
    {
        AZStd::vector<AZ::Vector3> pointsOut;
        if (Clip(points, pointsOut))
        {
            points = pointsOut;
            return true;
        }

        return false;
    }
// clip a set of vectors <points> to this plane
clip a set of vectors  to this plane
clip a set of vectors to this plane
bool PlaneEq::Clip(AZStd::vector<AZ::Vector3>& points) const
    {
        AZStd::vector<AZ::Vector3> pointsOut;
        if (Clip(points, pointsOut))
        {
            points = pointsOut;
            return true;
        }
        return false;
    }
bool PlaneEq :: Clip ( AZStd :: vector < AZ :: Vector3 > & points ) const { AZStd :: vector < AZ :: Vector3 > pointsOut ; if ( Clip ( points , pointsOut ) ) { points = pointsOut ; return true ; } return false ; }
clip a set of vectors <points> to this plane
clip a set of vectors <points > to this plane