Gems/EMotionFX/Code/EMotionFX/Source/Actor.cpp
void Actor::SetMeshDeformerStack(size_t lodLevel, size_t nodeIndex, MeshDeformerStack* stack)
    {
        AZStd::vector<LODLevel>& lodLevels = m_meshLodData.m_lodLevels;
        lodLevels[lodLevel].m_nodeInfos[nodeIndex].m_stack = stack;
    }
// set the mesh deformer stack for a given node in a given LOD
set the mesh deformer stack for a given node in a given LOD
set the mesh deformer stack for a given node in a given LOD
void Actor::SetMeshDeformerStack(size_t lodLevel, size_t nodeIndex, MeshDeformerStack* stack)
    {
        AZStd::vector<LODLevel>& lodLevels = m_meshLodData.m_lodLevels;
        lodLevels[lodLevel].m_nodeInfos[nodeIndex].m_stack = stack;
    }
void Actor :: SetMeshDeformerStack ( size_t lodLevel , size_t nodeIndex , MeshDeformerStack * stack ) { AZStd :: vector < LODLevel > & lodLevels = m_meshLodData . m_lodLevels ; lodLevels [ lodLevel ] . m_nodeInfos [ nodeIndex ] . m_stack = stack ; }
set the mesh deformer stack for a given node in a given LOD
set the mesh deformer stack for a given node in a given LOD