Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GraphicsManager.cpp
void GraphicsManager::SetupBlueRim()
    {
        m_rimWidth       = 0.65f;
        m_rimIntensity   = 1.5f;
        m_rimColor       = MCore::RGBAColor(81.0f / 255.0f, 160.0f / 255.0f, 1.0f);
    }
// setup blue color style rim lighting
setup blue color style rim lighting
setup blue color style rim lighting
void GraphicsManager::SetupBlueRim()
    {
        m_rimWidth       = 0.65f;
        m_rimIntensity   = 1.5f;
        m_rimColor       = MCore::RGBAColor(81.0f / 255.0f, 160.0f / 255.0f, 1.0f);
    }
void GraphicsManager :: SetupBlueRim ( ) { m_rimWidth = 0.65f ; m_rimIntensity = 1.5f ; m_rimColor = MCore :: RGBAColor ( 81.0f / 255.0f , 160.0f / 255.0f , 1.0f ) ; }
setup blue color style rim lighting
setup blue color style rim lighting