Tetris Source/Block.cpp
void Block::draw(){
	/*setcolor(blockColor);
	setfillstyle(SOLID_FILL, blockColor);
	int vertices[4 * 2] = { x, y, x + xLength, y, x + xLength, y + yLength, x, y + yLength };
	fillpoly(4, vertices);
	setcolor(WHITE);
	setfillstyle(SOLID_FILL, WHITE);
	rectangle(x, y, x + xLength, y + yLength);*/
}
//Draws the Block instance as a square polygon, using winbgim

Draws the Block instance as a square polygon, using winbgim
Draws the Block instance as a square polygon using winbgim
void Block::draw(){
}
void Block :: draw ( ) { }
Draws the Block instance as a square polygon, using winbgim
Draws the Block instance as a square polygon using winbgim
/*setcolor(blockColor);
	setfillstyle(SOLID_FILL, blockColor);
	int vertices[4 * 2] = { x, y, x + xLength, y, x + xLength, y + yLength, x, y + yLength };
	fillpoly(4, vertices);
	setcolor(WHITE);
	setfillstyle(SOLID_FILL, WHITE);
	rectangle(x, y, x + xLength, y + yLength);*/