game/server/npc_wretch.cpp
void CWretch::BecomeTorso( const Vector &vecTorsoForce, const Vector &vecLegsForce )
{
	CapabilitiesRemove( bits_CAP_MOVE_JUMP );
	CapabilitiesRemove( bits_CAP_MOVE_CLIMB );

	ReleaseHeadcrab( EyePosition(), vecLegsForce * 0.5, true, true, true );

	BaseClass::BecomeTorso( vecTorsoForce, vecLegsForce );
}
//-----------------------------------------------------------------------------
// Purpose: Fast zombie cannot range attack when he's a torso!
//-----------------------------------------------------------------------------
Fast zombie cannot range attack when he's a torso!
Fast zombie cannot range attack when he ' s a torso!
void CWretch::BecomeTorso( const Vector &vecTorsoForce, const Vector &vecLegsForce )
{
	CapabilitiesRemove( bits_CAP_MOVE_JUMP );
	CapabilitiesRemove( bits_CAP_MOVE_CLIMB );
	ReleaseHeadcrab( EyePosition(), vecLegsForce * 0.5, true, true, true );
	BaseClass::BecomeTorso( vecTorsoForce, vecLegsForce );
}
void CWretch :: BecomeTorso ( const Vector & vecTorsoForce , const Vector & vecLegsForce ) { CapabilitiesRemove ( bits_CAP_MOVE_JUMP ) ; CapabilitiesRemove ( bits_CAP_MOVE_CLIMB ) ; ReleaseHeadcrab ( EyePosition ( ) , vecLegsForce * 0.5 , true , true , true ) ; BaseClass :: BecomeTorso ( vecTorsoForce , vecLegsForce ) ; }
Purpose: Fast zombie cannot range attack when he's a torso!
Purpose : Fast zombie cannot range attack when he ' s a torso!