src/game/Strategic/Town_Militia.cc
static void StrategicAddMilitiaToSector(INT16 sMapX, INT16 sMapY, UINT8 ubRank, UINT8 ubHowMany)
{
	SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( sMapX, sMapY ) ] );

	pSectorInfo->ubNumberOfCivsAtLevel[ ubRank ] += ubHowMany;

	// update the screen display
	fMapPanelDirty = TRUE;
}
// add militias of a certain rank
add militias of a certain rank
add militias of a certain rank
static void StrategicAddMilitiaToSector(INT16 sMapX, INT16 sMapY, UINT8 ubRank, UINT8 ubHowMany)
{
	SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( sMapX, sMapY ) ] );
	pSectorInfo->ubNumberOfCivsAtLevel[ ubRank ] += ubHowMany;
	fMapPanelDirty = TRUE;
}
static void StrategicAddMilitiaToSector ( INT16 sMapX , INT16 sMapY , UINT8 ubRank , UINT8 ubHowMany ) { SECTORINFO * pSectorInfo = & ( SectorInfo [ SECTOR ( sMapX , sMapY ) ] ) ; pSectorInfo -> ubNumberOfCivsAtLevel [ ubRank ] += ubHowMany ; fMapPanelDirty = TRUE ; }
add militias of a certain rank
add militias of a certain rank
// update the screen display