src/game/Strategic/Strategic_Movement.cc
FOR_EACH_GROUP(curr)
			{
				if (gubNumGroupsArrivedSimultaneously == 0) break;
				if( curr->uiFlags & GROUPFLAG_GROUP_ARRIVED_SIMULTANEOUSLY )
				{
					curr->uiFlags &= ~GROUPFLAG_GROUP_ARRIVED_SIMULTANEOUSLY;
					gubNumGroupsArrivedSimultaneously--;
				}
			}
//Because this is a battle case, clear all the group flags
Because this is a battle case, clear all the group flags
Because this is a battle case clear all the group flags
FOR_EACH_GROUP(curr)
			{
				if (gubNumGroupsArrivedSimultaneously == 0) break;
				if( curr->uiFlags & GROUPFLAG_GROUP_ARRIVED_SIMULTANEOUSLY )
				{
					curr->uiFlags &= ~GROUPFLAG_GROUP_ARRIVED_SIMULTANEOUSLY;
					gubNumGroupsArrivedSimultaneously--;
				}
			}
FOR_EACH_GROUP ( curr ) { if ( gubNumGroupsArrivedSimultaneously == 0 ) break ; if ( curr -> uiFlags & GROUPFLAG_GROUP_ARRIVED_SIMULTANEOUSLY ) { curr -> uiFlags &= ~ GROUPFLAG_GROUP_ARRIVED_SIMULTANEOUSLY ; gubNumGroupsArrivedSimultaneously -- ; } }
Because this is a battle case, clear all the group flags
Because this is a battle case clear all the group flags