SourceX/storm/storm_net.cpp
int SNetInitializeProvider(Uint32 provider, struct GameData *gameData)
{
	dvlnet_inst = net::abstract_net::make_net(provider);
	return mainmenu_select_hero_dialog(gameData);
}
/**
 * @brief Called by engine for single, called by ui for multi
 * @param provider BNET, IPXN, MODM, SCBL or UDPN
 */
@brief Called by engine for single, called by ui for multi
@param provider BNET, IPXN, MODM, SCBL or UDPN
@brief Called by engine for single called by ui for multi @param provider BNET IPXN MODM SCBL or UDPN
int SNetInitializeProvider(Uint32 provider, struct GameData *gameData)
{
	dvlnet_inst = net::abstract_net::make_net(provider);
	return mainmenu_select_hero_dialog(gameData);
}
int SNetInitializeProvider ( Uint32 provider , struct GameData * gameData ) { dvlnet_inst = net :: abstract_net :: make_net ( provider ) ; return mainmenu_select_hero_dialog ( gameData ) ; }
@brief Called by engine for single, called by ui for multi
 @param provider BNET, IPXN, MODM, SCBL or UDPN
@brief Called by engine for single called by ui for multi @param provider BNET IPXN MODM SCBL or UDPN