src/game/Editor/Edit_Sys.cc
void PasteStructure( UINT32 iMapIndex )
{
	pSelList = SelOStructs;
	pNumSelList = &iNumOStructsSelected;

	PasteStructureCommon( iMapIndex );
}
//---------------------------------------------------------------------------------------------------------------
//	PasteStructure			(See also PasteStructure1, PasteStructure2, and PasteStructureCommon)
//
//	Puts a structure (trees, trucks, etc.) into the world
//
PasteStructure                  (See also PasteStructure1, PasteStructure2, and PasteStructureCommon)
Puts a structure (trees, trucks, etc.) into the world
PasteStructure ( See also PasteStructure1 PasteStructure2 and PasteStructureCommon ) Puts a structure ( trees trucks etc . ) into the world
void PasteStructure( UINT32 iMapIndex )
{
	pSelList = SelOStructs;
	pNumSelList = &iNumOStructsSelected;
	PasteStructureCommon( iMapIndex );
}
void PasteStructure ( UINT32 iMapIndex ) { pSelList = SelOStructs ; pNumSelList = & iNumOStructsSelected ; PasteStructureCommon ( iMapIndex ) ; }
PasteStructure                  (See also PasteStructure1, PasteStructure2, and PasteStructureCommon)
Puts a structure (trees, trucks, etc.)
PasteStructure ( See also PasteStructure1 PasteStructure2 and PasteStructureCommon ) Puts a structure ( trees trucks etc . )