plight/source/sound/sound_manager.cpp
void
    SoundManager::queueNextBuffer(SoundData& rSoundData)
    {
        queueBuffer(rSoundData, rSoundData.m_soundBufferIO.readNextBuffer());
    }
/*
        Load the next data chunk into a buffer and queue it
    */
Load the next data chunk into a buffer and queue it
Load the next data chunk into a buffer and queue it
void
    SoundManager::queueNextBuffer(SoundData& rSoundData)
    {
        queueBuffer(rSoundData, rSoundData.m_soundBufferIO.readNextBuffer());
    }
void SoundManager :: queueNextBuffer ( SoundData & rSoundData ) { queueBuffer ( rSoundData , rSoundData . m_soundBufferIO . readNextBuffer ( ) ) ; }
Load the next data chunk into a buffer and queue it
Load the next data chunk into a buffer and queue it