Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLActor.cpp
EMotionFX::Mesh::EMeshType GLActor::ClassifyMeshType(EMotionFX::Node* node, EMotionFX::Mesh* mesh, size_t lodLevel)
    {
        MCORE_ASSERT(node && mesh);
        return mesh->ClassifyMeshType(lodLevel, m_actor, node->GetNodeIndex(), !m_enableGpuSkinning, 4, 200);
    }
// customize the classify mesh type function
customize the classify mesh type function
customize the classify mesh type function
EMotionFX::Mesh::EMeshType GLActor::ClassifyMeshType(EMotionFX::Node* node, EMotionFX::Mesh* mesh, size_t lodLevel)
    {
        MCORE_ASSERT(node && mesh);
        return mesh->ClassifyMeshType(lodLevel, m_actor, node->GetNodeIndex(), !m_enableGpuSkinning, 4, 200);
    }
EMotionFX :: Mesh :: EMeshType GLActor :: ClassifyMeshType ( EMotionFX :: Node * node , EMotionFX :: Mesh * mesh , size_t lodLevel ) { MCORE_ASSERT ( node && mesh ) ; return mesh -> ClassifyMeshType ( lodLevel , m_actor , node -> GetNodeIndex ( ) , ! m_enableGpuSkinning , 4 , 200 ) ; }
customize the classify mesh type function
customize the classify mesh type function