src/game/Strategic/Strategic_Movement.cc
CFOR_EACH_PLAYER_IN_GROUP(p, g)
		{
			SOLDIERTYPE const* const s = p->pSoldier;
			if (s->bLife == 0)                      continue;
			// Robots count as mercs here, because they can fight, but vehicles don't
			if (s->uiStatusFlags & SOLDIER_VEHICLE) continue;
			n_mercs++;
		}
/* We have a group, make sure that it isn't a group containing only dead
		 * members. */
We have a group, make sure that it isn't a group containing only dead
members.
We have a group make sure that it isn ' t a group containing only dead members .
CFOR_EACH_PLAYER_IN_GROUP(p, g)
		{
			SOLDIERTYPE const* const s = p->pSoldier;
			if (s->bLife == 0)                      continue;
			if (s->uiStatusFlags & SOLDIER_VEHICLE) continue;
			n_mercs++;
		}
CFOR_EACH_PLAYER_IN_GROUP ( p , g ) { SOLDIERTYPE const * const s = p -> pSoldier ; if ( s -> bLife == 0 ) continue ; if ( s -> uiStatusFlags & SOLDIER_VEHICLE ) continue ; n_mercs ++ ; }
We have a group, make sure that it isn't a group containing only dead
 members.
We have a group make sure that it isn ' t a group containing only dead members .
// Robots count as mercs here, because they can fight, but vehicles don't