wordshooter.cpp
void Timer(int m) {

	glutPostRedisplay();
	glutTimerFunc(1000.0/FPS, Timer, 0);
}
/*
* This function is called after every 1000.0/FPS milliseconds
* (FPS is defined on in the beginning).
* You can use this function to animate objects and control the
* speed of different moving objects by varying the constant FPS.
*
* */
This function is called after every 1000.0/FPS milliseconds
(FPS is defined on in the beginning).
You can use this function to animate objects and control the
speed of different moving objects by varying the constant FPS.
This function is called after every 1000 . 0 / FPS milliseconds ( FPS is defined on in the beginning ) . You can use this function to animate objects and control the speed of different moving objects by varying the constant FPS .
void Timer(int m) {
	glutPostRedisplay();
	glutTimerFunc(1000.0/FPS, Timer, 0);
}
void Timer ( int m ) { glutPostRedisplay ( ) ; glutTimerFunc ( 1000.0 / FPS , Timer , 0 ) ; }
This function is called after every 1000.0/FPS milliseconds
(FPS is defined on in the beginning).
This function is called after every 1000 . 0 / FPS milliseconds ( FPS is defined on in the beginning ) .