game/server/npc_wretch.cpp
void CWretch::StopLoopingSounds( void )
{
	if ( m_pMoanSound )
	{
		ENVELOPE_CONTROLLER.SoundDestroy( m_pMoanSound );
		m_pMoanSound = NULL;
	}

	if ( m_pLayer2 )
	{
		ENVELOPE_CONTROLLER.SoundDestroy( m_pLayer2 );
		m_pLayer2 = NULL;
	}

	BaseClass::StopLoopingSounds();
}
//-----------------------------------------------------------------------------
// Purpose: Shuts down our looping sounds.
//-----------------------------------------------------------------------------
Shuts down our looping sounds.
Shuts down our looping sounds .
void CWretch::StopLoopingSounds( void )
{
	if ( m_pMoanSound )
	{
		ENVELOPE_CONTROLLER.SoundDestroy( m_pMoanSound );
		m_pMoanSound = NULL;
	}
	if ( m_pLayer2 )
	{
		ENVELOPE_CONTROLLER.SoundDestroy( m_pLayer2 );
		m_pLayer2 = NULL;
	}
	BaseClass::StopLoopingSounds();
}
void CWretch :: StopLoopingSounds ( void ) { if ( m_pMoanSound ) { ENVELOPE_CONTROLLER . SoundDestroy ( m_pMoanSound ) ; m_pMoanSound = NULL ; } if ( m_pLayer2 ) { ENVELOPE_CONTROLLER . SoundDestroy ( m_pLayer2 ) ; m_pLayer2 = NULL ; } BaseClass :: StopLoopingSounds ( ) ; }
Purpose: Shuts down our looping sounds.
Purpose : Shuts down our looping sounds .