game/server/npc_wretch.cpp
bool CWretch::CreateBehaviors( void )
{
	AddBehavior( &m_PassengerBehavior );

	return BaseClass::CreateBehaviors();
}
//-----------------------------------------------------------------------------
// Purpose: Add the passenger behavior to our repertoire
//-----------------------------------------------------------------------------
Add the passenger behavior to our repertoire
Add the passenger behavior to our repertoire
bool CWretch::CreateBehaviors( void )
{
	AddBehavior( &m_PassengerBehavior );
	return BaseClass::CreateBehaviors();
}
bool CWretch :: CreateBehaviors ( void ) { AddBehavior ( & m_PassengerBehavior ) ; return BaseClass :: CreateBehaviors ( ) ; }
Purpose: Add the passenger behavior to our repertoire
Purpose : Add the passenger behavior to our repertoire