Gems/EMotionFX/Code/EMotionFX/Source/MotionManager.cpp
bool MotionManager::RemoveMotionByName(const char* motionName, bool delFromMemory, bool isTool)
    {
        MCore::LockGuard lock(m_lock);
        return RemoveMotionWithoutLock(FindMotionIndexByName(motionName, isTool), delFromMemory);
    }
// find the motion based on the name and remove it
find the motion based on the name and remove it
find the motion based on the name and remove it
bool MotionManager::RemoveMotionByName(const char* motionName, bool delFromMemory, bool isTool)
    {
        MCore::LockGuard lock(m_lock);
        return RemoveMotionWithoutLock(FindMotionIndexByName(motionName, isTool), delFromMemory);
    }
bool MotionManager :: RemoveMotionByName ( const char * motionName , bool delFromMemory , bool isTool ) { MCore :: LockGuard lock ( m_lock ) ; return RemoveMotionWithoutLock ( FindMotionIndexByName ( motionName , isTool ) , delFromMemory ) ; }
find the motion based on the name and remove it
find the motion based on the name and remove it