src/game/Editor/Edit_Sys.cc
void PasteStructure2( UINT32 iMapIndex )
{
	pSelList = SelOStructs2;
	pNumSelList = &iNumOStructs2Selected;

	PasteStructureCommon( iMapIndex );
}
//---------------------------------------------------------------------------------------------------------------
//	PasteStructure2			(See also PasteStructure, PasteStructure1, and PasteStructureCommon)
//
//	Puts a structure (trees, trucks, etc.) into the world
//
PasteStructure2                 (See also PasteStructure, PasteStructure1, and PasteStructureCommon)
Puts a structure (trees, trucks, etc.) into the world
PasteStructure2 ( See also PasteStructure PasteStructure1 and PasteStructureCommon ) Puts a structure ( trees trucks etc . ) into the world
void PasteStructure2( UINT32 iMapIndex )
{
	pSelList = SelOStructs2;
	pNumSelList = &iNumOStructs2Selected;
	PasteStructureCommon( iMapIndex );
}
void PasteStructure2 ( UINT32 iMapIndex ) { pSelList = SelOStructs2 ; pNumSelList = & iNumOStructs2Selected ; PasteStructureCommon ( iMapIndex ) ; }
PasteStructure2                 (See also PasteStructure, PasteStructure1, and PasteStructureCommon)
Puts a structure (trees, trucks, etc.)
PasteStructure2 ( See also PasteStructure PasteStructure1 and PasteStructureCommon ) Puts a structure ( trees trucks etc . )