Gems/EMotionFX/Code/EMotionFX/Source/MotionManager.cpp
bool MotionManager::RemoveMotionByID(uint32 id, bool delFromMemory)
    {
        MCore::LockGuard lock(m_lock);
        return RemoveMotionWithoutLock(FindMotionIndexByID(id), delFromMemory);
    }
// find the motion based on the id and remove it
find the motion based on the id and remove it
find the motion based on the id and remove it
bool MotionManager::RemoveMotionByID(uint32 id, bool delFromMemory)
    {
        MCore::LockGuard lock(m_lock);
        return RemoveMotionWithoutLock(FindMotionIndexByID(id), delFromMemory);
    }
bool MotionManager :: RemoveMotionByID ( uint32 id , bool delFromMemory ) { MCore :: LockGuard lock ( m_lock ) ; return RemoveMotionWithoutLock ( FindMotionIndexByID ( id ) , delFromMemory ) ; }
find the motion based on the id and remove it
find the motion based on the id and remove it