Gems/EMotionFX/Code/EMotionFX/Source/NodeMap.cpp
void NodeMap::RemoveEntryByNameID(uint32 firstNameID)
    {
        const size_t entryIndex = FindEntryIndexByNameID(firstNameID);
        if (entryIndex == InvalidIndex)
        {
            return;
        }

        m_entries.erase(AZStd::next(begin(m_entries), entryIndex));
    }
// remove a given entry by its name ID
remove a given entry by its name ID
remove a given entry by its name ID
void NodeMap::RemoveEntryByNameID(uint32 firstNameID)
    {
        const size_t entryIndex = FindEntryIndexByNameID(firstNameID);
        if (entryIndex == InvalidIndex)
        {
            return;
        }
        m_entries.erase(AZStd::next(begin(m_entries), entryIndex));
    }
void NodeMap :: RemoveEntryByNameID ( uint32 firstNameID ) { const size_t entryIndex = FindEntryIndexByNameID ( firstNameID ) ; if ( entryIndex == InvalidIndex ) { return ; } m_entries . erase ( AZStd :: next ( begin ( m_entries ) , entryIndex ) ) ; }
remove a given entry by its name ID
remove a given entry by its name ID