materialsystem/shaderapidx9/shaderapidx8.cpp
bool CShaderAPIDx8::UsesVertexAndPixelShaders( StateSnapshot_t id ) const
{
	LOCK_SHADERAPI();
	return m_TransitionTable.GetSnapshotShader(id).m_VertexShader != INVALID_SHADER;
}
//-----------------------------------------------------------------------------
// Returns true if the state snapshot uses shaders
//-----------------------------------------------------------------------------
Returns true if the state snapshot uses shaders
Returns true if the state snapshot uses shaders
bool CShaderAPIDx8::UsesVertexAndPixelShaders( StateSnapshot_t id ) const
{
	LOCK_SHADERAPI();
	return m_TransitionTable.GetSnapshotShader(id).m_VertexShader != INVALID_SHADER;
}
bool CShaderAPIDx8 :: UsesVertexAndPixelShaders ( StateSnapshot_t id ) const { LOCK_SHADERAPI ( ) ; return m_TransitionTable . GetSnapshotShader ( id ) . m_VertexShader != INVALID_SHADER ; }
Returns true if the state snapshot uses shaders
Returns true if the state snapshot uses shaders