src/game/Strategic/Queen_Command.cc
FOR_EACH_ENEMY_GROUP(g)
		{
			if (g == bg)                               continue;
			if (g->fVehicle)                           continue;
			if (g->ubSectorX != bg->ubSectorX)         continue;
			if (g->ubSectorY != bg->ubSectorY)         continue;
			if (g->pEnemyGroup->ubAdminsInBattle != 0) continue;
			if (g->pEnemyGroup->ubTroopsInBattle != 0) continue;
			if (g->pEnemyGroup->ubElitesInBattle != 0) continue;
			HandleArrivalOfReinforcements(g);
		}
/* It is possible that other enemy groups have also arrived. Add them in the
		 * same manner. */
It is possible that other enemy groups have also arrived. Add them in the
same manner.
It is possible that other enemy groups have also arrived . Add them in the same manner .
FOR_EACH_ENEMY_GROUP(g)
		{
			if (g == bg)                               continue;
			if (g->fVehicle)                           continue;
			if (g->ubSectorX != bg->ubSectorX)         continue;
			if (g->ubSectorY != bg->ubSectorY)         continue;
			if (g->pEnemyGroup->ubAdminsInBattle != 0) continue;
			if (g->pEnemyGroup->ubTroopsInBattle != 0) continue;
			if (g->pEnemyGroup->ubElitesInBattle != 0) continue;
			HandleArrivalOfReinforcements(g);
		}
FOR_EACH_ENEMY_GROUP ( g ) { if ( g == bg ) continue ; if ( g -> fVehicle ) continue ; if ( g -> ubSectorX != bg -> ubSectorX ) continue ; if ( g -> ubSectorY != bg -> ubSectorY ) continue ; if ( g -> pEnemyGroup -> ubAdminsInBattle != 0 ) continue ; if ( g -> pEnemyGroup -> ubTroopsInBattle != 0 ) continue ; if ( g -> pEnemyGroup -> ubElitesInBattle != 0 ) continue ; HandleArrivalOfReinforcements ( g ) ; }
It is possible that other enemy groups have also arrived.
It is possible that other enemy groups have also arrived .