Rendering/vtkCamera.cxx
vtkMatrix4x4 *vtkCamera::GetProjectionTransformMatrix(double aspect,
                                                      double nearz,
                                                      double farz)
{
  this->ComputeProjectionTransform(aspect, nearz, farz);

// return the transform
  return this->ProjectionTransform->GetMatrix();
}
//----------------------------------------------------------------------------
// Return the projection transform matrix. See ComputeProjectionTransform.
Return the projection transform matrix.
Return the projection transform matrix .
vtkMatrix4x4 *vtkCamera::GetProjectionTransformMatrix(double aspect,
                                                      double nearz,
                                                      double farz)
{
  this->ComputeProjectionTransform(aspect, nearz, farz);
  return this->ProjectionTransform->GetMatrix();
}
vtkMatrix4x4 * vtkCamera :: GetProjectionTransformMatrix ( double aspect , double nearz , double farz ) { this -> ComputeProjectionTransform ( aspect , nearz , farz ) ; return this -> ProjectionTransform -> GetMatrix ( ) ; }
Return the projection transform matrix.
Return the projection transform matrix .
// return the transform