engine/host.cpp
bool Host_AllowQueuedMaterialSystem( bool bAllow )
{
#if !defined( DEDICATED )
	g_bAllowThreadedSound = bAllow;
	// NOTE: Moved this to materialsystem for integrating with other mqm changes
	return g_pMaterialSystem->AllowThreading( bAllow, g_nMaterialSystemThread );
#endif
	//lwss fix- THIS DID NOT RETURN A VALUE ON DEDICATED BUILDS, MESSING UP THE STACK AND CAUSING ME MUCH GRIEF!
	return false;
}
//-----------------------------------------------------------------------------
// Centralize access to enabling QMS.
//-----------------------------------------------------------------------------
Centralize access to enabling QMS.
Centralize access to enabling QMS .
bool Host_AllowQueuedMaterialSystem( bool bAllow )
{
#if !defined( DEDICATED )
	g_bAllowThreadedSound = bAllow;
	return g_pMaterialSystem->AllowThreading( bAllow, g_nMaterialSystemThread );
#endif
	return false;
}
bool Host_AllowQueuedMaterialSystem ( bool bAllow ) { #if ! defined ( DEDICATED ) g_bAllowThreadedSound = bAllow ; return g_pMaterialSystem -> AllowThreading ( bAllow , g_nMaterialSystemThread ) ; #endif return false ; }
Centralize access to enabling QMS.
Centralize access to enabling QMS .
// NOTE: Moved this to materialsystem for integrating with other mqm changes //lwss fix- THIS DID NOT RETURN A VALUE ON DEDICATED BUILDS, MESSING UP THE STACK AND CAUSING ME MUCH GRIEF!