mod/maxgui.mod/fltkmaxgui.mod/src/fl_rect.cxx
Fl_Region XRectangleRegion(int x, int y, int w, int h) {
  XRectangle R;
  clip_to_short(x, y, w, h);
  R.x = x; R.y = y; R.width = w; R.height = h;
  Fl_Region r = XCreateRegion();
  XUnionRectWithRegion(&R, r, r);
  return r;
}
// Missing X call: (is this the fastest way to init a 1-rectangle region?)
// MSWindows equivalent exists, implemented inline in win32.H
Missing X call: (is this the fastest way to init a 1-rectangle region?)
MSWindows equivalent exists, implemented inline in win32.H
Missing X call : ( is this the fastest way to init a 1 - rectangle region? ) MSWindows equivalent exists implemented inline in win32 . H
Fl_Region XRectangleRegion(int x, int y, int w, int h) {
  XRectangle R;
  clip_to_short(x, y, w, h);
  R.x = x; R.y = y; R.width = w; R.height = h;
  Fl_Region r = XCreateRegion();
  XUnionRectWithRegion(&R, r, r);
  return r;
}
Fl_Region XRectangleRegion ( int x , int y , int w , int h ) { XRectangle R ; clip_to_short ( x , y , w , h ) ; R . x = x ; R . y = y ; R . width = w ; R . height = h ; Fl_Region r = XCreateRegion ( ) ; XUnionRectWithRegion ( & R , r , r ) ; return r ; }
Missing X call: (is this the fastest way to init a 1-rectangle region?)
Missing X call : ( is this the fastest way to init a 1 - rectangle region? )