materialsystem/shaderapidx9/shaderapidx8.cpp
bool CShaderAPIDx8::IsDepthWriteEnabled( StateSnapshot_t id ) const
{
	LOCK_SHADERAPI();
	return m_TransitionTable.GetSnapshot(id).m_DepthTestState.m_ZWriteEnable;
}
//-----------------------------------------------------------------------------
// Gets at the shadow state for a particular state snapshot
//-----------------------------------------------------------------------------
Gets at the shadow state for a particular state snapshot
Gets at the shadow state for a particular state snapshot
bool CShaderAPIDx8::IsDepthWriteEnabled( StateSnapshot_t id ) const
{
	LOCK_SHADERAPI();
	return m_TransitionTable.GetSnapshot(id).m_DepthTestState.m_ZWriteEnable;
}
bool CShaderAPIDx8 :: IsDepthWriteEnabled ( StateSnapshot_t id ) const { LOCK_SHADERAPI ( ) ; return m_TransitionTable . GetSnapshot ( id ) . m_DepthTestState . m_ZWriteEnable ; }
Gets at the shadow state for a particular state snapshot
Gets at the shadow state for a particular state snapshot