src/socialnetworkinterface.cpp
SocialNetworkInterface::SocialNetworkInterface(QObject *parent)
    : QObject(parent), d_ptr(new SocialNetworkInterfacePrivate(this))
{
    Q_D(SocialNetworkInterface);
    d->networkAccessManager = new QNetworkAccessManager(this);
}
/*!
    \qmlproperty bool SocialNetwork::initialized

    Holds if the \c SocialNetwork is initialized. The initialization process is
    (currently) the process to initialize a QML component.

    A non-initialized \c SocialNetwork will refuse all tasks that are sent
    to it. You should wait for the \c SocialNetwork to be initialized before
    performing other actions.
*/
\qmlproperty bool SocialNetwork::initialized
Holds if the \c SocialNetwork is initialized. The initialization process is
(currently) the process to initialize a QML component.

A non-initialized \c SocialNetwork will refuse all tasks that are sent
to it. You should wait for the \c SocialNetwork to be initialized before
performing other actions.
\ qmlproperty bool SocialNetwork :: initialized Holds if the \ c SocialNetwork is initialized . The initialization process is ( currently ) the process to initialize a QML component . A non - initialized \ c SocialNetwork will refuse all tasks that are sent to it . You should wait for the \ c SocialNetwork to be initialized before performing other actions .
SocialNetworkInterface::SocialNetworkInterface(QObject *parent)
    : QObject(parent), d_ptr(new SocialNetworkInterfacePrivate(this))
{
    Q_D(SocialNetworkInterface);
    d->networkAccessManager = new QNetworkAccessManager(this);
}
SocialNetworkInterface :: SocialNetworkInterface ( QObject * parent ) : QObject ( parent ) , d_ptr ( new SocialNetworkInterfacePrivate ( this ) ) { Q_D ( SocialNetworkInterface ) ; d -> networkAccessManager = new QNetworkAccessManager ( this ) ; }
\qmlproperty bool SocialNetwork::initialized
Holds if the \c SocialNetwork is initialized.
\ qmlproperty bool SocialNetwork :: initialized Holds if the \ c SocialNetwork is initialized .