ShockShapes/Geometry.cpp
int Geometry::addVertex(Vector3D v)
{
	int index = vertices.size();
	vertices.push_back(v);
	vbuffer_references.push_back(0);

	return index;
}
//Add a vertex to the buffer
Add a vertex to the buffer
Add a vertex to the buffer
int Geometry::addVertex(Vector3D v)
{
	int index = vertices.size();
	vertices.push_back(v);
	vbuffer_references.push_back(0);
	return index;
}
int Geometry :: addVertex ( Vector3D v ) { int index = vertices . size ( ) ; vertices . push_back ( v ) ; vbuffer_references . push_back ( 0 ) ; return index ; }
Add a vertex to the buffer
Add a vertex to the buffer