game/server/shit/npc_alien_trooper.cpp
int CSTrooper::IRelationship ( CBaseEntity *pTarget )
{
	if ( FClassnameIs( pTarget->pev, "monster_alien_grunt" ) || ( FClassnameIs( pTarget->pev,  "monster_gargantua" ) ) || ( FClassnameIs( pTarget->pev,  "monster_gargantua_friend" ) ) || ( FClassnameIs( pTarget->pev,  "monster_babygarg" ) ) || ( FClassnameIs( pTarget->pev,  "monster_babygarg_friend" ) ) )
	{
		return R_NM;
	}

	return CSquadMonster::IRelationship( pTarget );
}
//=========================================================
// IRelationship - overridden because Alien Troopers are 
// Human Trooper's nemesis.
//=========================================================
overridden because Alien Troopers are
Human Trooper's nemesis.
overridden because Alien Troopers are Human Trooper ' s nemesis .
int CSTrooper::IRelationship ( CBaseEntity *pTarget )
{
	if ( FClassnameIs( pTarget->pev, "monster_alien_grunt" ) || ( FClassnameIs( pTarget->pev,  "monster_gargantua" ) ) || ( FClassnameIs( pTarget->pev,  "monster_gargantua_friend" ) ) || ( FClassnameIs( pTarget->pev,  "monster_babygarg" ) ) || ( FClassnameIs( pTarget->pev,  "monster_babygarg_friend" ) ) )
	{
		return R_NM;
	}
	return CSquadMonster::IRelationship( pTarget );
}
int CSTrooper :: IRelationship ( CBaseEntity * pTarget ) { if ( FClassnameIs ( pTarget -> pev , " " ) || ( FClassnameIs ( pTarget -> pev , " " ) ) || ( FClassnameIs ( pTarget -> pev , " " ) ) || ( FClassnameIs ( pTarget -> pev , " " ) ) || ( FClassnameIs ( pTarget -> pev , " " ) ) ) { return R_NM ; } return CSquadMonster :: IRelationship ( pTarget ) ; }
IRelationship - overridden because Alien Troopers are
Human Trooper's nemesis.
IRelationship - overridden because Alien Troopers are Human Trooper ' s nemesis .