src/game/Tactical/Soldier_Profile.cc
FOR_EACH_MERC(i)
	{
		SOLDIERTYPE& s = **i;
		if (s.target == old_s) s.target = new_s;
	}
// Loop through all active merc slots, change any attacker's target if they
// were once on this guy.
Loop through all active merc slots, change any attacker's target if they
were once on this guy.
Loop through all active merc slots change any attacker ' s target if they were once on this guy .
FOR_EACH_MERC(i)
	{
		SOLDIERTYPE& s = **i;
		if (s.target == old_s) s.target = new_s;
	}
FOR_EACH_MERC ( i ) { SOLDIERTYPE & s = * * i ; if ( s . target == old_s ) s . target = new_s ; }
Loop through all active merc slots, change any attacker's target if they
were once on this guy.
Loop through all active merc slots change any attacker ' s target if they were once on this guy .