materialsystem/shaderapidx9/shaderapidx8.cpp
void CShaderAPIDx8::BindVertexBuffer( int streamID, IVertexBuffer *pVertexBuffer, int nOffsetInBytes, int nFirstVertex, int nVertexCount, VertexFormat_t fmt, int nRepetitions )
{
	LOCK_SHADERAPI();
	MeshMgr()->BindVertexBuffer( streamID, pVertexBuffer, nOffsetInBytes, nFirstVertex, nVertexCount, fmt, nRepetitions );
}
// ------------ New Vertex/Index Buffer interface ----------------------------
New Vertex/Index Buffer interface
New Vertex / Index Buffer interface
void CShaderAPIDx8::BindVertexBuffer( int streamID, IVertexBuffer *pVertexBuffer, int nOffsetInBytes, int nFirstVertex, int nVertexCount, VertexFormat_t fmt, int nRepetitions )
{
	LOCK_SHADERAPI();
	MeshMgr()->BindVertexBuffer( streamID, pVertexBuffer, nOffsetInBytes, nFirstVertex, nVertexCount, fmt, nRepetitions );
}
void CShaderAPIDx8 :: BindVertexBuffer ( int streamID , IVertexBuffer * pVertexBuffer , int nOffsetInBytes , int nFirstVertex , int nVertexCount , VertexFormat_t fmt , int nRepetitions ) { LOCK_SHADERAPI ( ) ; MeshMgr ( ) -> BindVertexBuffer ( streamID , pVertexBuffer , nOffsetInBytes , nFirstVertex , nVertexCount , fmt , nRepetitions ) ; }
New Vertex/Index Buffer interface
New Vertex / Index Buffer interface