Hybrid/vtkCubeAxesActor.cxx
void vtkCubeAxesActor::ReleaseGraphicsResources(vtkWindow *win)
{
  for (int i = 0; i < 4; i++)
    {
    this->XAxes[i]->ReleaseGraphicsResources(win);
    this->YAxes[i]->ReleaseGraphicsResources(win);
    this->ZAxes[i]->ReleaseGraphicsResources(win);
    }
}
// Release any graphics resources that are being consumed by this actor.
// The parameter window could be used to determine which graphic
// resources to release.
Release any graphics resources that are being consumed by this actor.
The parameter window could be used to determine which graphic
resources to release.
Release any graphics resources that are being consumed by this actor . The parameter window could be used to determine which graphic resources to release .
void vtkCubeAxesActor::ReleaseGraphicsResources(vtkWindow *win)
{
  for (int i = 0; i < 4; i++)
    {
    this->XAxes[i]->ReleaseGraphicsResources(win);
    this->YAxes[i]->ReleaseGraphicsResources(win);
    this->ZAxes[i]->ReleaseGraphicsResources(win);
    }
}
void vtkCubeAxesActor :: ReleaseGraphicsResources ( vtkWindow * win ) { for ( int i = 0 ; i < 4 ; i ++ ) { this -> XAxes [ i ] -> ReleaseGraphicsResources ( win ) ; this -> YAxes [ i ] -> ReleaseGraphicsResources ( win ) ; this -> ZAxes [ i ] -> ReleaseGraphicsResources ( win ) ; } }
Release any graphics resources that are being consumed by this actor.
Release any graphics resources that are being consumed by this actor .