src/game/Tactical/Map_Information.cc
CFOR_EACH_SOLDIERINITNODE(curr)
			{
				if( curr->pBasicPlacement->bTeam == CIV_TEAM && !curr->pDetailedPlacement )
				{
					curr->pBasicPlacement->ubSoldierClass = SOLDIER_CLASS_MINER;
					curr->pBasicPlacement->bBodyType      = BODY_RANDOM;
				}
			}
//convert all civilians to miners which use uniforms and more masculine body types.
convert all civilians to miners which use uniforms and more masculine body types.
convert all civilians to miners which use uniforms and more masculine body types .
CFOR_EACH_SOLDIERINITNODE(curr)
			{
				if( curr->pBasicPlacement->bTeam == CIV_TEAM && !curr->pDetailedPlacement )
				{
					curr->pBasicPlacement->ubSoldierClass = SOLDIER_CLASS_MINER;
					curr->pBasicPlacement->bBodyType      = BODY_RANDOM;
				}
			}
CFOR_EACH_SOLDIERINITNODE ( curr ) { if ( curr -> pBasicPlacement -> bTeam == CIV_TEAM && ! curr -> pDetailedPlacement ) { curr -> pBasicPlacement -> ubSoldierClass = SOLDIER_CLASS_MINER ; curr -> pBasicPlacement -> bBodyType = BODY_RANDOM ; } }
convert all civilians to miners which use uniforms and more masculine body types.
convert all civilians to miners which use uniforms and more masculine body types .