src/game/Strategic/Creature_Spreading.cc
void DeleteCreatureDirectives()
{
	if( gLair )
		DeleteDirectiveNode( &gLair );
	giLairID = 0;
}
//Recursively delete all nodes (from the top down).
Recursively delete all nodes (from the top down).
Recursively delete all nodes ( from the top down ) .
void DeleteCreatureDirectives()
{
	if( gLair )
		DeleteDirectiveNode( &gLair );
	giLairID = 0;
}
void DeleteCreatureDirectives ( ) { if ( gLair ) DeleteDirectiveNode ( & gLair ) ; giLairID = 0 ; }
Recursively delete all nodes (from the top down).
Recursively delete all nodes ( from the top down ) .