src/game/Editor/Edit_Sys.cc
void PasteTexture( UINT32 iMapIndex )
{
	ChooseWeightedTerrainTile(); //Kris
	PasteTextureCommon( iMapIndex );
}
//---------------------------------------------------------------------------------------------------------------
//	PasteTexture
//
//	Puts a ground texture in the world. Ground textures are then "smoothed" in order to blend the edges with one
//	another. The current drawing brush also affects this function.
//
PasteTexture
Puts a ground texture in the world. Ground textures are then "smoothed" in order to blend the edges with one
another. The current drawing brush also affects this function.
PasteTexture Puts a ground texture in the world . Ground textures are then " smoothed " in order to blend the edges with one another . The current drawing brush also affects this function .
void PasteTexture( UINT32 iMapIndex )
{
	ChooseWeightedTerrainTile(); 
	PasteTextureCommon( iMapIndex );
}
void PasteTexture ( UINT32 iMapIndex ) { ChooseWeightedTerrainTile ( ) ; PasteTextureCommon ( iMapIndex ) ; }
PasteTexture
Puts a ground texture in the world.
PasteTexture Puts a ground texture in the world .
//Kris