src/game/Tactical/Tactical_Turns.cc
FOR_EACH_MERC(i)
		{
			SOLDIERTYPE& s = **i;
			if (s.bTeam == OUR_TEAM) continue;

			// Handle everything from getting breath back, to bleeding, etc.
			EVENT_BeginMercTurn(s);

			HandlePlayerServices(s);
		}
// We're looping through only mercs in tactical engine, ignoring our mercs
// because they were done earlier
We're looping through only mercs in tactical engine, ignoring our mercs
because they were done earlier
We ' re looping through only mercs in tactical engine ignoring our mercs because they were done earlier
FOR_EACH_MERC(i)
		{
			SOLDIERTYPE& s = **i;
			if (s.bTeam == OUR_TEAM) continue;
			EVENT_BeginMercTurn(s);
			HandlePlayerServices(s);
		}
FOR_EACH_MERC ( i ) { SOLDIERTYPE & s = * * i ; if ( s . bTeam == OUR_TEAM ) continue ; EVENT_BeginMercTurn ( s ) ; HandlePlayerServices ( s ) ; }
We're looping through only mercs in tactical engine, ignoring our mercs
because they were done earlier
We ' re looping through only mercs in tactical engine ignoring our mercs because they were done earlier
// Handle everything from getting breath back, to bleeding, etc.