Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GraphicsManager.cpp
void GraphicsManager::SetupSunsetRim()
    {
        m_rimWidth       = 0.65f;
        m_rimIntensity   = 1.5f;
        m_rimColor       = MCore::RGBAColor(1.0f, 0.70f, 0.109f);
    }
// setup sunset color style rim lighting
setup sunset color style rim lighting
setup sunset color style rim lighting
void GraphicsManager::SetupSunsetRim()
    {
        m_rimWidth       = 0.65f;
        m_rimIntensity   = 1.5f;
        m_rimColor       = MCore::RGBAColor(1.0f, 0.70f, 0.109f);
    }
void GraphicsManager :: SetupSunsetRim ( ) { m_rimWidth = 0.65f ; m_rimIntensity = 1.5f ; m_rimColor = MCore :: RGBAColor ( 1.0f , 0.70f , 0.109f ) ; }
setup sunset color style rim lighting
setup sunset color style rim lighting