Gems/SceneLoggingExample/Code/Processors/LoadingTrackingProcessor.cpp
void LoadingTrackingProcessor::Deactivate()
    {
        AZ::SceneAPI::SceneCore::LoadingComponent::Deactivate();

        // Forward the call to the LoadingComponent so that the call bindings get deactivated.
        AZ::SceneAPI::Events::CallProcessorBus::Handler::BusDisconnect();

        AZ::SceneAPI::Events::AssetImportRequestBus::Handler::BusDisconnect();
    }
// Disconnect from the bus upon deactivation.
Disconnect from the bus upon deactivation.
Disconnect from the bus upon deactivation .
void LoadingTrackingProcessor::Deactivate()
    {
        AZ::SceneAPI::SceneCore::LoadingComponent::Deactivate();
        AZ::SceneAPI::Events::CallProcessorBus::Handler::BusDisconnect();
        AZ::SceneAPI::Events::AssetImportRequestBus::Handler::BusDisconnect();
    }
void LoadingTrackingProcessor :: Deactivate ( ) { AZ :: SceneAPI :: SceneCore :: LoadingComponent :: Deactivate ( ) ; AZ :: SceneAPI :: Events :: CallProcessorBus :: Handler :: BusDisconnect ( ) ; AZ :: SceneAPI :: Events :: AssetImportRequestBus :: Handler :: BusDisconnect ( ) ; }
Disconnect from the bus upon deactivation.
Disconnect from the bus upon deactivation .
// Forward the call to the LoadingComponent so that the call bindings get deactivated.