src/game/Laptop/AIMMembers.cc
static void BtnFirstContactButtonCallback(GUI_BUTTON *btn, INT32 reason)
{
	if (reason & MSYS_CALLBACK_REASON_LBUTTON_UP)
	{
		UINT8	const ubRetValue = btn->GetUserData();

		//gfStopMercFromTalking = TRUE;
		StopMercTalking();

		gfAimMemberCanMercSayOpeningQuote = FALSE;

		if (ubRetValue == 0)
		{
			if (CanMercBeHired())
			{
				gubVideoConferencingMode = AIM_VIDEO_HIRE_MERC_MODE;
			}
		}
		else
		{
			gubVideoConferencingMode = AIM_VIDEO_POPDOWN_MODE;
		}
	}
}
// we first contact merc.  We either go to hire him or cancel the call
we first contact merc.  We either go to hire him or cancel the call
we first contact merc . We either go to hire him or cancel the call
static void BtnFirstContactButtonCallback(GUI_BUTTON *btn, INT32 reason)
{
	if (reason & MSYS_CALLBACK_REASON_LBUTTON_UP)
	{
		UINT8	const ubRetValue = btn->GetUserData();
		StopMercTalking();
		gfAimMemberCanMercSayOpeningQuote = FALSE;
		if (ubRetValue == 0)
		{
			if (CanMercBeHired())
			{
				gubVideoConferencingMode = AIM_VIDEO_HIRE_MERC_MODE;
			}
		}
		else
		{
			gubVideoConferencingMode = AIM_VIDEO_POPDOWN_MODE;
		}
	}
}
static void BtnFirstContactButtonCallback ( GUI_BUTTON * btn , INT32 reason ) { if ( reason & MSYS_CALLBACK_REASON_LBUTTON_UP ) { UINT8 const ubRetValue = btn -> GetUserData ( ) ; StopMercTalking ( ) ; gfAimMemberCanMercSayOpeningQuote = FALSE ; if ( ubRetValue == 0 ) { if ( CanMercBeHired ( ) ) { gubVideoConferencingMode = AIM_VIDEO_HIRE_MERC_MODE ; } } else { gubVideoConferencingMode = AIM_VIDEO_POPDOWN_MODE ; } } }
we first contact merc.
we first contact merc .
//gfStopMercFromTalking = TRUE;