src/game/Strategic/Queen_Command.cc
CFOR_EACH_ENEMY_GROUP(i)
	{
		GROUP const& g = *i;
		if (g.fVehicle)       continue;
		if (g.ubSectorX != x) continue;
		if (g.ubSectorY != y) continue;
		// XXX test for z missing?
		ENEMYGROUP& eg = *g.pEnemyGroup;
		eg.ubTroopsInBattle = 0;
		eg.ubElitesInBattle = 0;
		eg.ubAdminsInBattle = 0;
	}
// Clear enemies in battle for all mobile groups in the sector
Clear enemies in battle for all mobile groups in the sector
Clear enemies in battle for all mobile groups in the sector
CFOR_EACH_ENEMY_GROUP(i)
	{
		GROUP const& g = *i;
		if (g.fVehicle)       continue;
		if (g.ubSectorX != x) continue;
		if (g.ubSectorY != y) continue;
		ENEMYGROUP& eg = *g.pEnemyGroup;
		eg.ubTroopsInBattle = 0;
		eg.ubElitesInBattle = 0;
		eg.ubAdminsInBattle = 0;
	}
CFOR_EACH_ENEMY_GROUP ( i ) { GROUP const & g = * i ; if ( g . fVehicle ) continue ; if ( g . ubSectorX != x ) continue ; if ( g . ubSectorY != y ) continue ; ENEMYGROUP & eg = * g . pEnemyGroup ; eg . ubTroopsInBattle = 0 ; eg . ubElitesInBattle = 0 ; eg . ubAdminsInBattle = 0 ; }
Clear enemies in battle for all mobile groups in the sector
Clear enemies in battle for all mobile groups in the sector
// XXX test for z missing?