materialsystem/shaderapidx9/shaderapidx8.cpp
void CShaderAPIDx8::EnableFastClip( bool bEnable )
{
	LOCK_SHADERAPI();
	if( m_DynamicState.m_FastClipEnabled != bEnable )
	{
		UpdateVertexShaderFogParams();

		m_DynamicState.m_FastClipEnabled = bEnable;

		m_DynamicState.m_TransformChanged[MATERIAL_PROJECTION] |= STATE_CHANGED;
	}
}
//-----------------------------------------------------------------------------
// Enables/disables fast-clip mode
//-----------------------------------------------------------------------------
Enables/disables fast-clip mode
Enables / disables fast - clip mode
void CShaderAPIDx8::EnableFastClip( bool bEnable )
{
	LOCK_SHADERAPI();
	if( m_DynamicState.m_FastClipEnabled != bEnable )
	{
		UpdateVertexShaderFogParams();
		m_DynamicState.m_FastClipEnabled = bEnable;
		m_DynamicState.m_TransformChanged[MATERIAL_PROJECTION] |= STATE_CHANGED;
	}
}
void CShaderAPIDx8 :: EnableFastClip ( bool bEnable ) { LOCK_SHADERAPI ( ) ; if ( m_DynamicState . m_FastClipEnabled != bEnable ) { UpdateVertexShaderFogParams ( ) ; m_DynamicState . m_FastClipEnabled = bEnable ; m_DynamicState . m_TransformChanged [ MATERIAL_PROJECTION ] |= STATE_CHANGED ; } }
Enables/disables fast-clip mode
Enables / disables fast - clip mode