vphysics_bullet/Physics_Object.cpp
void CPhysicsObject::SetLocalGravity(const btVector3 &gravityVector)
{
    //m_pObject->setFlags( BT_DISABLE_WORLD_GRAVITY );
    m_pObject->setGravity( gravityVector );
}
// FIXME: The API is confusing because we need to add the BT_DISABLE_WORLD_GRAVITY flag to the object
// by calling EnableGravity(false)
The API is confusing because we need to add the BT_DISABLE_WORLD_GRAVITY flag to the object
by calling EnableGravity(false)
The API is confusing because we need to add the BT_DISABLE_WORLD_GRAVITY flag to the object by calling EnableGravity ( false )
void CPhysicsObject::SetLocalGravity(const btVector3 &gravityVector)
{
    m_pObject->setGravity( gravityVector );
}
void CPhysicsObject :: SetLocalGravity ( const btVector3 & gravityVector ) { m_pObject -> setGravity ( gravityVector ) ; }
FIXME: The API is confusing because we need to add the BT_DISABLE_WORLD_GRAVITY flag to the object
by calling EnableGravity(false)
FIXME : The API is confusing because we need to add the BT_DISABLE_WORLD_GRAVITY flag to the object by calling EnableGravity ( false )
//m_pObject->setFlags( BT_DISABLE_WORLD_GRAVITY );