lib/Vector3.cpp
void Vector3::getValues(FLOAT_TYPE& X, FLOAT_TYPE& Y, FLOAT_TYPE &Z) const {
  X = _v[0];
  Y = _v[1];
  Z = _v[2];
}
/*!
  Recover the vector components and put them into \a X, \a Y and \a Z.
*/
Recover the vector components and put them into \a X, \a Y and \a Z.
Recover the vector components and put them into \ a X \ a Y and \ a Z .
void Vector3::getValues(FLOAT_TYPE& X, FLOAT_TYPE& Y, FLOAT_TYPE &Z) const {
  X = _v[0];
  Y = _v[1];
  Z = _v[2];
}
void Vector3 :: getValues ( FLOAT_TYPE & X , FLOAT_TYPE & Y , FLOAT_TYPE & Z ) const { X = _v [ 0 ] ; Y = _v [ 1 ] ; Z = _v [ 2 ] ; }
Recover the vector components and put them into \a X, \a Y and \a Z.
Recover the vector components and put them into \ a X \ a Y and \ a Z .