IrrlichtBulletIntegration/InputEventHandler.cpp
bool InputEventHandler::IsKeyDown(EKEY_CODE keyCode)const
{
	bool ret = KeyIsDown[keyCode];

	return ret;
}
// This is used to check whether a key is being held down
This is used to check whether a key is being held down
This is used to check whether a key is being held down
bool InputEventHandler::IsKeyDown(EKEY_CODE keyCode)const
{
	bool ret = KeyIsDown[keyCode];
	return ret;
}
bool InputEventHandler :: IsKeyDown ( EKEY_CODE keyCode ) const { bool ret = KeyIsDown [ keyCode ] ; return ret ; }
This is used to check whether a key is being held down
This is used to check whether a key is being held down