src/game/Strategic/Strategic_Movement.cc
BOOLEAN AddWaypointIDToPGroup( GROUP *pGroup, UINT8 ubSectorID )
{
	UINT8 ubSectorX, ubSectorY;
	ubSectorX = SECTORX( ubSectorID );
	ubSectorY = SECTORY( ubSectorID );
	return AddWaypointToPGroup( pGroup, ubSectorX, ubSectorY );
}
// NOTE: This does NOT expect a strategic sector ID
This does NOT expect a strategic sector ID
This does NOT expect a strategic sector ID
BOOLEAN AddWaypointIDToPGroup( GROUP *pGroup, UINT8 ubSectorID )
{
	UINT8 ubSectorX, ubSectorY;
	ubSectorX = SECTORX( ubSectorID );
	ubSectorY = SECTORY( ubSectorID );
	return AddWaypointToPGroup( pGroup, ubSectorX, ubSectorY );
}
BOOLEAN AddWaypointIDToPGroup ( GROUP * pGroup , UINT8 ubSectorID ) { UINT8 ubSectorX , ubSectorY ; ubSectorX = SECTORX ( ubSectorID ) ; ubSectorY = SECTORY ( ubSectorID ) ; return AddWaypointToPGroup ( pGroup , ubSectorX , ubSectorY ) ; }
NOTE: This does NOT expect a strategic sector ID
NOTE : This does NOT expect a strategic sector ID