Tetris Source/TetrisInterface.cpp
void TetrisInterface::clear(){
	score = 0;
	linesCleared = 0;
	level = 1;
	playing = true;
	blockOverlay.clear();
	delayer.setReferenceTime(GetTickCount());
	timer.setReferenceTime(GetTickCount());
}
//Resets the calling instance's members

Resets the calling instance's members
Resets the calling instance ' s members
void TetrisInterface::clear(){
	score = 0;
	linesCleared = 0;
	level = 1;
	playing = true;
	blockOverlay.clear();
	delayer.setReferenceTime(GetTickCount());
	timer.setReferenceTime(GetTickCount());
}
void TetrisInterface :: clear ( ) { score = 0 ; linesCleared = 0 ; level = 1 ; playing = true ; blockOverlay . clear ( ) ; delayer . setReferenceTime ( GetTickCount ( ) ) ; timer . setReferenceTime ( GetTickCount ( ) ) ; }
Resets the calling instance's members
Resets the calling instance ' s members