game/shared/econ/econ_item_schema.cpp
bool CEconItemSchema::BInitRevolvingLootLists( KeyValues *pKVLootLists, CUtlVector<CUtlString> *pVecErrors )
{
	FOR_EACH_SUBKEY( pKVLootLists, pKVList )
	{
		int iListIdx = atoi( pKVList->GetName() );
		const char* strListName = pKVList->GetString();
		m_mapRevolvingLootLists.Insert( iListIdx, strListName );
	}

	return SCHEMA_INIT_SUCCESS();
}
//-----------------------------------------------------------------------------
// Purpose:	Initializes the revolving loot lists section of the schema
//-----------------------------------------------------------------------------
Initializes the revolving loot lists section of the schema
Initializes the revolving loot lists section of the schema
bool CEconItemSchema::BInitRevolvingLootLists( KeyValues *pKVLootLists, CUtlVector<CUtlString> *pVecErrors )
{
	FOR_EACH_SUBKEY( pKVLootLists, pKVList )
	{
		int iListIdx = atoi( pKVList->GetName() );
		const char* strListName = pKVList->GetString();
		m_mapRevolvingLootLists.Insert( iListIdx, strListName );
	}
	return SCHEMA_INIT_SUCCESS();
}
bool CEconItemSchema :: BInitRevolvingLootLists ( KeyValues * pKVLootLists , CUtlVector < CUtlString > * pVecErrors ) { FOR_EACH_SUBKEY ( pKVLootLists , pKVList ) { int iListIdx = atoi ( pKVList -> GetName ( ) ) ; const char * strListName = pKVList -> GetString ( ) ; m_mapRevolvingLootLists . Insert ( iListIdx , strListName ) ; } return SCHEMA_INIT_SUCCESS ( ) ; }
Purpose:       Initializes the revolving loot lists section of the schema
Purpose : Initializes the revolving loot lists section of the schema