Code/Tools/SceneAPI/SceneCore/Utilities/CoordinateSystemConverter.cpp
CoordinateSystemConverter::CoordinateSystemConverter()
        : m_sourceTransform(AZ::Transform::CreateIdentity())
        , m_targetTransform(AZ::Transform::CreateIdentity())
        , m_conversionTransform(AZ::Transform::CreateIdentity())
        , m_conversionTransformInversed(AZ::Transform::CreateIdentity())
        , m_needsConversion(false)
        , m_sourceRightHanded(CheckIfIsRightHanded(m_sourceTransform))
        , m_targetRightHanded(CheckIfIsRightHanded(m_targetTransform))
    {
        m_targetBasisIndices[0] = 0;
        m_targetBasisIndices[1] = 1;
        m_targetBasisIndices[2] = 2;
    }
// Default constructor, initializes so that it basically does no conversion.
Default constructor, initializes so that it basically does no conversion.
Default constructor initializes so that it basically does no conversion .
CoordinateSystemConverter::CoordinateSystemConverter()
        : m_sourceTransform(AZ::Transform::CreateIdentity())
        , m_targetTransform(AZ::Transform::CreateIdentity())
        , m_conversionTransform(AZ::Transform::CreateIdentity())
        , m_conversionTransformInversed(AZ::Transform::CreateIdentity())
        , m_needsConversion(false)
        , m_sourceRightHanded(CheckIfIsRightHanded(m_sourceTransform))
        , m_targetRightHanded(CheckIfIsRightHanded(m_targetTransform))
    {
        m_targetBasisIndices[0] = 0;
        m_targetBasisIndices[1] = 1;
        m_targetBasisIndices[2] = 2;
    }
CoordinateSystemConverter :: CoordinateSystemConverter ( ) : m_sourceTransform ( AZ :: Transform :: CreateIdentity ( ) ) , m_targetTransform ( AZ :: Transform :: CreateIdentity ( ) ) , m_conversionTransform ( AZ :: Transform :: CreateIdentity ( ) ) , m_conversionTransformInversed ( AZ :: Transform :: CreateIdentity ( ) ) , m_needsConversion ( false ) , m_sourceRightHanded ( CheckIfIsRightHanded ( m_sourceTransform ) ) , m_targetRightHanded ( CheckIfIsRightHanded ( m_targetTransform ) ) { m_targetBasisIndices [ 0 ] = 0 ; m_targetBasisIndices [ 1 ] = 1 ; m_targetBasisIndices [ 2 ] = 2 ; }
Default constructor, initializes so that it basically does no conversion.
Default constructor initializes so that it basically does no conversion .