game/server/shit/npc_alien_trooper.cpp
int CSTrooper :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType )
{
	Forget( bits_MEMORY_INCOVER );

	return CSquadMonster :: TakeDamage ( pevInflictor, pevAttacker, flDamage, bitsDamageType );
}
//=========================================================
// TakeDamage - overridden for the grunt because the grunt
// needs to forget that he is in cover if he's hurt. (Obviously
// not in a safe place anymore).
//=========================================================
overridden for the grunt because the grunt
needs to forget that he is in cover if he's hurt. (Obviously
not in a safe place anymore).
overridden for the grunt because the grunt needs to forget that he is in cover if he ' s hurt . ( Obviously not in a safe place anymore ) .
int CSTrooper :: TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType )
{
	Forget( bits_MEMORY_INCOVER );
	return CSquadMonster :: TakeDamage ( pevInflictor, pevAttacker, flDamage, bitsDamageType );
}
int CSTrooper :: TakeDamage ( entvars_t * pevInflictor , entvars_t * pevAttacker , float flDamage , int bitsDamageType ) { Forget ( bits_MEMORY_INCOVER ) ; return CSquadMonster :: TakeDamage ( pevInflictor , pevAttacker , flDamage , bitsDamageType ) ; }
TakeDamage - overridden for the grunt because the grunt
needs to forget that he is in cover if he's hurt.
TakeDamage - overridden for the grunt because the grunt needs to forget that he is in cover if he ' s hurt .