Gems/EMotionFX/Code/EMotionFX/Source/Importer/Importer.cpp
void Importer::ResetSharedData(AZStd::vector<SharedData*>& sharedData)
    {
        for (SharedData* data : sharedData)
        {
            data->Reset();
            data->Destroy();
        }
        sharedData.clear();
    }
// reset shared objects so that the importer is ready for use again
reset shared objects so that the importer is ready for use again
reset shared objects so that the importer is ready for use again
void Importer::ResetSharedData(AZStd::vector<SharedData*>& sharedData)
    {
        for (SharedData* data : sharedData)
        {
            data->Reset();
            data->Destroy();
        }
        sharedData.clear();
    }
void Importer :: ResetSharedData ( AZStd :: vector < SharedData * > & sharedData ) { for ( SharedData * data : sharedData ) { data -> Reset ( ) ; data -> Destroy ( ) ; } sharedData . clear ( ) ; }
reset shared objects so that the importer is ready for use again
reset shared objects so that the importer is ready for use again