src/game/TileEngine/Tactical_Placement_GUI.cc
FOR_EACH_MERC_PLACEMENT(i)
						{ //Find locations of each member of the group, but don't place them yet.  If
							//one of the mercs can't be placed, then we won't place any, and tell the user
							//the problem.  If everything's okay, we will place them all.
							MERCPLACEMENT const& m = *i;
							if (m.pSoldier->ubGroupID == gubSelectedGroupID)
							{
								m.pSoldier->usStrategicInsertionData = SearchForClosestPrimaryMapEdgepoint(sGridNo, m.ubStrategicInsertionCode);
								if (m.pSoldier->usStrategicInsertionData == NOWHERE)
								{
									fInvalidArea = TRUE;
									break;
								}
							}
						}
//We are placing a whole group.
We are placing a whole group.
We are placing a whole group .
FOR_EACH_MERC_PLACEMENT(i)
						{ 
							MERCPLACEMENT const& m = *i;
							if (m.pSoldier->ubGroupID == gubSelectedGroupID)
							{
								m.pSoldier->usStrategicInsertionData = SearchForClosestPrimaryMapEdgepoint(sGridNo, m.ubStrategicInsertionCode);
								if (m.pSoldier->usStrategicInsertionData == NOWHERE)
								{
									fInvalidArea = TRUE;
									break;
								}
							}
						}
FOR_EACH_MERC_PLACEMENT ( i ) { MERCPLACEMENT const & m = * i ; if ( m . pSoldier -> ubGroupID == gubSelectedGroupID ) { m . pSoldier -> usStrategicInsertionData = SearchForClosestPrimaryMapEdgepoint ( sGridNo , m . ubStrategicInsertionCode ) ; if ( m . pSoldier -> usStrategicInsertionData == NOWHERE ) { fInvalidArea = TRUE ; break ; } } }
We are placing a whole group.
We are placing a whole group .
//Find locations of each member of the group, but don't place them yet.  If //one of the mercs can't be placed, then we won't place any, and tell the user //the problem.  If everything's okay, we will place them all.