mp/src/game/server/ai_activity.cpp
int CAI_BaseNPC::GetActivityID(const char* actName) 
{
	Assert( m_pActivitySR );
	if ( !m_pActivitySR )
		return ACT_INVALID;

	return m_pActivitySR->GetStringID(actName);
}
//-----------------------------------------------------------------------------
// Purpose: Given and activity name, return the activity ID
//-----------------------------------------------------------------------------
Given and activity name, return the activity ID
Given and activity name return the activity ID
int CAI_BaseNPC::GetActivityID(const char* actName) 
{
	Assert( m_pActivitySR );
	if ( !m_pActivitySR )
		return ACT_INVALID;
	return m_pActivitySR->GetStringID(actName);
}
int CAI_BaseNPC :: GetActivityID ( const char * actName ) { Assert ( m_pActivitySR ) ; if ( ! m_pActivitySR ) return ACT_INVALID ; return m_pActivitySR -> GetStringID ( actName ) ; }
Purpose: Given and activity name, return the activity ID
Purpose : Given and activity name return the activity ID