Gems/EMotionFX/Code/EMotionFX/Source/Actor.cpp
NodeGroup* Actor::FindNodeGroupByNameNoCase(const char* groupName) const
    {
        const auto found = AZStd::find_if(begin(m_nodeGroups), end(m_nodeGroups), [groupName](const NodeGroup* nodeGroup)
        {
            return AzFramework::StringFunc::Equal(nodeGroup->GetNameString(), groupName, false /* no case */);
        });
        return found != end(m_nodeGroups) ? *found : nullptr;
    }
// find a group by its name, but without case sensitivity
find a group by its name, but without case sensitivity
find a group by its name but without case sensitivity
NodeGroup* Actor::FindNodeGroupByNameNoCase(const char* groupName) const
    {
        const auto found = AZStd::find_if(begin(m_nodeGroups), end(m_nodeGroups), [groupName](const NodeGroup* nodeGroup)
        {
            return AzFramework::StringFunc::Equal(nodeGroup->GetNameString(), groupName, false );
        });
        return found != end(m_nodeGroups) ? *found : nullptr;
    }
NodeGroup * Actor :: FindNodeGroupByNameNoCase ( const char * groupName ) const { const auto found = AZStd :: find_if ( begin ( m_nodeGroups ) , end ( m_nodeGroups ) , [ groupName ] ( const NodeGroup * nodeGroup ) { return AzFramework :: StringFunc :: Equal ( nodeGroup -> GetNameString ( ) , groupName , false ) ; } ) ; return found != end ( m_nodeGroups ) ? * found : nullptr ; }
find a group by its name, but without case sensitivity
find a group by its name but without case sensitivity
/* no case */