materialsystem/shaderapidx9/shaderapidx8.cpp
void CShaderAPIDx8::ClearSnapshots()
{
	LOCK_SHADERAPI();
	m_TransitionTable.Reset();
	InitRenderState();
}
//-----------------------------------------------------------------------------
// Used to clear the transition table when we know it's become invalid.
//-----------------------------------------------------------------------------
Used to clear the transition table when we know it's become invalid.
Used to clear the transition table when we know it ' s become invalid .
void CShaderAPIDx8::ClearSnapshots()
{
	LOCK_SHADERAPI();
	m_TransitionTable.Reset();
	InitRenderState();
}
void CShaderAPIDx8 :: ClearSnapshots ( ) { LOCK_SHADERAPI ( ) ; m_TransitionTable . Reset ( ) ; InitRenderState ( ) ; }
Used to clear the transition table when we know it's become invalid.
Used to clear the transition table when we know it ' s become invalid .