launcher/launcher.cpp
const char *CSourceAppSystemGroup::DetermineDefaultMod()
{
	if ( !m_bEditMode )
	{   		 
		return CommandLine()->ParmValue( "-game", DEFAULT_HL2_GAMEDIR );
	}
	return g_pHammer->GetDefaultMod();
}
//-----------------------------------------------------------------------------
// Determines the initial mod to use at load time.
// We eventually (hopefully) will be able to switch mods at runtime
// because the engine/hammer integration really wants this feature.
//-----------------------------------------------------------------------------
Determines the initial mod to use at load time.
We eventually (hopefully) will be able to switch mods at runtime
because the engine/hammer integration really wants this feature.
Determines the initial mod to use at load time . We eventually ( hopefully ) will be able to switch mods at runtime because the engine / hammer integration really wants this feature .
const char *CSourceAppSystemGroup::DetermineDefaultMod()
{
	if ( !m_bEditMode )
	{   		 
		return CommandLine()->ParmValue( "-game", DEFAULT_HL2_GAMEDIR );
	}
	return g_pHammer->GetDefaultMod();
}
const char * CSourceAppSystemGroup :: DetermineDefaultMod ( ) { if ( ! m_bEditMode ) { return CommandLine ( ) -> ParmValue ( " " , DEFAULT_HL2_GAMEDIR ) ; } return g_pHammer -> GetDefaultMod ( ) ; }
Determines the initial mod to use at load time.
Determines the initial mod to use at load time .