materialsystem/shaderapidx9/shaderapidx8.cpp
void CShaderAPIDx8::FlushHiStencil()
{
	LOCK_SHADERAPI();
	Dx9Device()->FlushHiZStencil( D3DFHZS_SYNCHRONOUS );
}
// Flush Hi-Stencil changes to Hierarchical Z/Stencil tile memory. Introduces about 2000 cycle stall on GPU.
// There's an asynchronous flush, but it's less robust, so we'll take the stall for now.
Flush Hi-Stencil changes to Hierarchical Z/Stencil tile memory. Introduces about 2000 cycle stall on GPU.
There's an asynchronous flush, but it's less robust, so we'll take the stall for now.
Flush Hi - Stencil changes to Hierarchical Z / Stencil tile memory . Introduces about 2000 cycle stall on GPU . There ' s an asynchronous flush but it ' s less robust so we ' ll take the stall for now .
void CShaderAPIDx8::FlushHiStencil()
{
	LOCK_SHADERAPI();
	Dx9Device()->FlushHiZStencil( D3DFHZS_SYNCHRONOUS );
}
void CShaderAPIDx8 :: FlushHiStencil ( ) { LOCK_SHADERAPI ( ) ; Dx9Device ( ) -> FlushHiZStencil ( D3DFHZS_SYNCHRONOUS ) ; }
Flush Hi-Stencil changes to Hierarchical Z/Stencil tile memory.
Flush Hi - Stencil changes to Hierarchical Z / Stencil tile memory .