src/game/Laptop/AIMMembers.cc
static void InitVideoFace(UINT8 ubMercID)
{
	//Create the facial index
	FACETYPE& f = InitFace(ubMercID, 0, 0);
	giMercFaceIndex = &f;

	SetAutoFaceActive(guiVideoFaceBackground, FACE_AUTO_RESTORE_BUFFER, f, 0, 0);

	RenderAutoFace(f);

	gubCurrentStaticMode = VC_NO_STATIC;

	gfVideoFaceActive = TRUE;

	guiMercAttitudeTime = GetJA2Clock();
}
// InitVideoFace() is called once to initialize things
InitVideoFace() is called once to initialize things
InitVideoFace () is called once to initialize things
static void InitVideoFace(UINT8 ubMercID)
{
	FACETYPE& f = InitFace(ubMercID, 0, 0);
	giMercFaceIndex = &f;
	SetAutoFaceActive(guiVideoFaceBackground, FACE_AUTO_RESTORE_BUFFER, f, 0, 0);
	RenderAutoFace(f);
	gubCurrentStaticMode = VC_NO_STATIC;
	gfVideoFaceActive = TRUE;
	guiMercAttitudeTime = GetJA2Clock();
}
static void InitVideoFace ( UINT8 ubMercID ) { FACETYPE & f = InitFace ( ubMercID , 0 , 0 ) ; giMercFaceIndex = & f ; SetAutoFaceActive ( guiVideoFaceBackground , FACE_AUTO_RESTORE_BUFFER , f , 0 , 0 ) ; RenderAutoFace ( f ) ; gubCurrentStaticMode = VC_NO_STATIC ; gfVideoFaceActive = TRUE ; guiMercAttitudeTime = GetJA2Clock ( ) ; }
InitVideoFace() is called once to initialize things
InitVideoFace () is called once to initialize things
//Create the facial index