ShockShapes/Geometry.cpp
int Geometry::addNormal(Vector3D n)
{
	int index = normals.size();
	normals.push_back(n);
	nbuffer_references.push_back(0);

	return index;
}
//Adds a normal to the buffer
Adds a normal to the buffer
Adds a normal to the buffer
int Geometry::addNormal(Vector3D n)
{
	int index = normals.size();
	normals.push_back(n);
	nbuffer_references.push_back(0);
	return index;
}
int Geometry :: addNormal ( Vector3D n ) { int index = normals . size ( ) ; normals . push_back ( n ) ; nbuffer_references . push_back ( 0 ) ; return index ; }
Adds a normal to the buffer
Adds a normal to the buffer