src/XPMPMultiplayer.cpp
void XPMPDestroyPlane(XPMPPlaneID _id)
{
    Aircraft* pAc = AcFindByID(_id);
    if (pAc)
        delete pAc;
}
// Destroy a plane by just deleting the object, the destructor takes care of the rest
Destroy a plane by just deleting the object, the destructor takes care of the rest
Destroy a plane by just deleting the object the destructor takes care of the rest
void XPMPDestroyPlane(XPMPPlaneID _id)
{
    Aircraft* pAc = AcFindByID(_id);
    if (pAc)
        delete pAc;
}
void XPMPDestroyPlane ( XPMPPlaneID _id ) { Aircraft * pAc = AcFindByID ( _id ) ; if ( pAc ) delete pAc ; }
Destroy a plane by just deleting the object, the destructor takes care of the rest
Destroy a plane by just deleting the object the destructor takes care of the rest