vphysics_bullet/Physics_VehicleController.cpp
void CPhysicsVehicleController::SetWheelForce(int wheelIndex, float force) {
	if (wheelIndex >= m_iWheelCount || wheelIndex < 0) {
		Assert(0);
		return;
	}

	// convert from kg*in/s to kg*m/s
	force *= METERS_PER_INCH;
	//m_pVehicle->applyEngineForce(force, wheelIndex);
}
// Bullet appears to take force in newtons. Correct this if it's wrong.
Bullet appears to take force in newtons. Correct this if it's wrong.
Bullet appears to take force in newtons . Correct this if it ' s wrong .
void CPhysicsVehicleController::SetWheelForce(int wheelIndex, float force) {
	if (wheelIndex >= m_iWheelCount || wheelIndex < 0) {
		Assert(0);
		return;
	}
	force *= METERS_PER_INCH;
}
void CPhysicsVehicleController :: SetWheelForce ( int wheelIndex , float force ) { if ( wheelIndex >= m_iWheelCount || wheelIndex < 0 ) { Assert ( 0 ) ; return ; } force *= METERS_PER_INCH ; }
Bullet appears to take force in newtons.
Bullet appears to take force in newtons .
// convert from kg*in/s to kg*m/s //m_pVehicle->applyEngineForce(force, wheelIndex);