src/game/JA2_Splash.cc
void InitJA2SplashScreen(void)
{
	InitializeJA2Clock();

	if(isEnglishVersion())
	{
		ClearMainMenu();
	}
	else
	{
		const char* const ImageFile = GetMLGFilename(MLG_SPLASH);
		BltVideoSurfaceOnceWithStretch(FRAME_BUFFER, ImageFile);
	}

	InvalidateScreen();
	RefreshScreen();

	guiSplashStartTime = GetJA2Clock();
}
//Simply create videosurface, load image, and draw it to the screen.
Simply create videosurface, load image, and draw it to the screen.
Simply create videosurface load image and draw it to the screen .
void InitJA2SplashScreen(void)
{
	InitializeJA2Clock();
	if(isEnglishVersion())
	{
		ClearMainMenu();
	}
	else
	{
		const char* const ImageFile = GetMLGFilename(MLG_SPLASH);
		BltVideoSurfaceOnceWithStretch(FRAME_BUFFER, ImageFile);
	}
	InvalidateScreen();
	RefreshScreen();
	guiSplashStartTime = GetJA2Clock();
}
void InitJA2SplashScreen ( void ) { InitializeJA2Clock ( ) ; if ( isEnglishVersion ( ) ) { ClearMainMenu ( ) ; } else { const char * const ImageFile = GetMLGFilename ( MLG_SPLASH ) ; BltVideoSurfaceOnceWithStretch ( FRAME_BUFFER , ImageFile ) ; } InvalidateScreen ( ) ; RefreshScreen ( ) ; guiSplashStartTime = GetJA2Clock ( ) ; }
Simply create videosurface, load image, and draw it to the screen.
Simply create videosurface load image and draw it to the screen .