aieProject2D1/aieProject2D1App.cpp
void aieProject2D1App::shutdown() 
{
	// delete renderer
	delete m_2dRenderer;

	// delete gizmos
	aie::Gizmos::destroy();

	// delete scene
	delete m_pPhysicsScene;
}
//--------------------------------------------------------------------------------------
// shutdown: Called on application shutdown and does all the cleaning up (eg. Deleteing pointers.)
//--------------------------------------------------------------------------------------
Called on application shutdown and does all the cleaning up
Called on application shutdown and does all the cleaning up
void aieProject2D1App::shutdown() 
{
	delete m_2dRenderer;
	aie::Gizmos::destroy();
	delete m_pPhysicsScene;
}
void aieProject2D1App :: shutdown ( ) { delete m_2dRenderer ; aie :: Gizmos :: destroy ( ) ; delete m_pPhysicsScene ; }
shutdown: Called on application shutdown and does all the cleaning up (eg.
shutdown : Called on application shutdown and does all the cleaning up ( eg .
// delete renderer // delete gizmos // delete scene