mp/src/game/shared/sdk/sdk_shareddefs.cpp
const char *WeaponIDToAlias( SDKWeaponID id )
{
	if ( (id >= WEAPON_MAX) || (id < 0) )
		return NULL;

	return s_WeaponAliasInfo[id];
}
//--------------------------------------------------------------------------------------------------------
//
// Given a weapon ID, return its alias
//
Given a weapon ID, return its alias
Given a weapon ID return its alias
const char *WeaponIDToAlias( SDKWeaponID id )
{
	if ( (id >= WEAPON_MAX) || (id < 0) )
		return NULL;
	return s_WeaponAliasInfo[id];
}
const char * WeaponIDToAlias ( SDKWeaponID id ) { if ( ( id >= WEAPON_MAX ) || ( id < 0 ) ) return NULL ; return s_WeaponAliasInfo [ id ] ; }
Given a weapon ID, return its alias
Given a weapon ID return its alias