UFO Shooter/PlayerObj.cpp
void PlayerObj::WindowSize(int HT, int WH)
{
	//Window size
	Height = HT;
	Width = WH;
}
//keeps player in the play area

keeps player in the play area
keeps player in the play area
void PlayerObj::WindowSize(int HT, int WH)
{
	Height = HT;
	Width = WH;
}
void PlayerObj :: WindowSize ( int HT , int WH ) { Height = HT ; Width = WH ; }
keeps player in the play area
keeps player in the play area
//Window size
