src/game/Tactical/Boxing.cc
void EndBoxingMatch( SOLDIERTYPE * pLoser )
{
	if (pLoser->bTeam == OUR_TEAM )
	{
		SetBoxingState( LOST_ROUND );
	}
	else
	{
		SetBoxingState( WON_ROUND );
		gfLastBoxingMatchWonByPlayer = TRUE;
		gubBoxingMatchesWon++;
	}
	TriggerNPCRecord( DARREN, 22 );
}
// in both these cases we're going to want the AI to take over and move the boxers
// out of the ring!
in both these cases we're going to want the AI to take over and move the boxers
out of the ring!
in both these cases we ' re going to want the AI to take over and move the boxers out of the ring!
void EndBoxingMatch( SOLDIERTYPE * pLoser )
{
	if (pLoser->bTeam == OUR_TEAM )
	{
		SetBoxingState( LOST_ROUND );
	}
	else
	{
		SetBoxingState( WON_ROUND );
		gfLastBoxingMatchWonByPlayer = TRUE;
		gubBoxingMatchesWon++;
	}
	TriggerNPCRecord( DARREN, 22 );
}
void EndBoxingMatch ( SOLDIERTYPE * pLoser ) { if ( pLoser -> bTeam == OUR_TEAM ) { SetBoxingState ( LOST_ROUND ) ; } else { SetBoxingState ( WON_ROUND ) ; gfLastBoxingMatchWonByPlayer = TRUE ; gubBoxingMatchesWon ++ ; } TriggerNPCRecord ( DARREN , 22 ) ; }
in both these cases we're going to want the AI to take over and move the boxers
out of the ring!
in both these cases we ' re going to want the AI to take over and move the boxers out of the ring!