sp/src/game/server/insolence/weapon_gauss.cpp
bool CWeaponGaussGun::Holster( CBaseCombatWeapon *pSwitchingTo )
{
	StopChargeSound();
	m_bCharging = false;
	m_bChargeIndicated = false;

	return BaseClass::Holster( pSwitchingTo );
}
//-----------------------------------------------------------------------------
// Purpose: 
// Input  : *pSwitchingTo - 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
Input  : *pSwitchingTo
Output : Returns true on success, false on failure.
Input : * pSwitchingTo Output : Returns true on success false on failure .
bool CWeaponGaussGun::Holster( CBaseCombatWeapon *pSwitchingTo )
{
	StopChargeSound();
	m_bCharging = false;
	m_bChargeIndicated = false;
	return BaseClass::Holster( pSwitchingTo );
}
bool CWeaponGaussGun :: Holster ( CBaseCombatWeapon * pSwitchingTo ) { StopChargeSound ( ) ; m_bCharging = false ; m_bChargeIndicated = false ; return BaseClass :: Holster ( pSwitchingTo ) ; }
Purpose:
Input  : *pSwitchingTo 
Output : Returns true on success, false on failure.
Purpose : Input : * pSwitchingTo Output : Returns true on success false on failure .