src/game/Strategic/Creature_Spreading.cc
CFOR_EACH_IN_TEAM(pSoldier, OUR_TEAM)
		{
			if (pSoldier->bLife    != 0 &&
					pSoldier->sSectorX == sSectorX &&
					pSoldier->sSectorY == sSectorY &&
					pSoldier->bSectorZ == bSectorZ &&
					!pSoldier->fBetweenSectors )
			{
				return TRUE;
			}
		}
//Loop through all the creature directives (mine sectors that are infectible) and
//see if players are there.
Loop through all the creature directives (mine sectors that are infectible) and
see if players are there.
Loop through all the creature directives ( mine sectors that are infectible ) and see if players are there .
CFOR_EACH_IN_TEAM(pSoldier, OUR_TEAM)
		{
			if (pSoldier->bLife    != 0 &&
					pSoldier->sSectorX == sSectorX &&
					pSoldier->sSectorY == sSectorY &&
					pSoldier->bSectorZ == bSectorZ &&
					!pSoldier->fBetweenSectors )
			{
				return TRUE;
			}
		}
CFOR_EACH_IN_TEAM ( pSoldier , OUR_TEAM ) { if ( pSoldier -> bLife != 0 && pSoldier -> sSectorX == sSectorX && pSoldier -> sSectorY == sSectorY && pSoldier -> bSectorZ == bSectorZ && ! pSoldier -> fBetweenSectors ) { return TRUE ; } }
Loop through all the creature directives (mine sectors that are infectible) and
see if players are there.
Loop through all the creature directives ( mine sectors that are infectible ) and see if players are there .