Code/Editor/GameResourcesExporter.cpp
void CGameResourcesExporter::GetFilesFromObjects()
{
    CUsedResources rs;
    GetIEditor()->GetObjectManager()->GatherUsedResources(rs);

    AZStd::copy(rs.files.begin(), rs.files.end(), AZStd::back_inserter(m_files));
}
//////////////////////////////////////////////////////////////////////////
//
// Go through all editor objects and gathers files from thier properties.
//
//////////////////////////////////////////////////////////////////////////
Go through all editor objects and gathers files from thier properties.
Go through all editor objects and gathers files from thier properties .
void CGameResourcesExporter::GetFilesFromObjects()
{
    CUsedResources rs;
    GetIEditor()->GetObjectManager()->GatherUsedResources(rs);
    AZStd::copy(rs.files.begin(), rs.files.end(), AZStd::back_inserter(m_files));
}
void CGameResourcesExporter :: GetFilesFromObjects ( ) { CUsedResources rs ; GetIEditor ( ) -> GetObjectManager ( ) -> GatherUsedResources ( rs ) ; AZStd :: copy ( rs . files . begin ( ) , rs . files . end ( ) , AZStd :: back_inserter ( m_files ) ) ; }
Go through all editor objects and gathers files from thier properties.
Go through all editor objects and gathers files from thier properties .