tool/vfx/vfxSection.cpp
bool SectionShader::IsShaderSourceSection()
{
    bool ret = false;
    switch (m_shaderType)
    {
    case Glsl:
    case SpirvAsm:
        ret = true;
        break;
    default:
        ret = false;
        break;
    }
    return ret;
}
// =====================================================================================================================
// Returns true if this section contains shader source
Returns true if this section contains shader source
Returns true if this section contains shader source
bool SectionShader::IsShaderSourceSection()
{
    bool ret = false;
    switch (m_shaderType)
    {
    case Glsl:
    case SpirvAsm:
        ret = true;
        break;
    default:
        ret = false;
        break;
    }
    return ret;
}
bool SectionShader :: IsShaderSourceSection ( ) { bool ret = false ; switch ( m_shaderType ) { case Glsl : case SpirvAsm : ret = true ; break ; default : ret = false ; break ; } return ret ; }
Returns true if this section contains shader source
Returns true if this section contains shader source