llpc/util/llpcCacheAccessor.cpp
void CacheAccessor::resetShaderCacheTrackingData() {
  m_shaderCache = nullptr;
  m_shaderCacheEntry = nullptr;
  m_shaderCacheEntryState = ShaderEntryState::New;
}
// =====================================================================================================================
// Set to entry tracking the shader cache to indicate that it is not tracking any shader cache entry.
Set to entry tracking the shader cache to indicate that it is not tracking any shader cache entry.
Set to entry tracking the shader cache to indicate that it is not tracking any shader cache entry .
void CacheAccessor::resetShaderCacheTrackingData() {
  m_shaderCache = nullptr;
  m_shaderCacheEntry = nullptr;
  m_shaderCacheEntryState = ShaderEntryState::New;
}
void CacheAccessor :: resetShaderCacheTrackingData ( ) { m_shaderCache = nullptr ; m_shaderCacheEntry = nullptr ; m_shaderCacheEntryState = ShaderEntryState :: New ; }
Set to entry tracking the shader cache to indicate that it is not tracking any shader cache entry.
Set to entry tracking the shader cache to indicate that it is not tracking any shader cache entry .