materialsystem/shaderapidx9/shaderapidx8.cpp
void CShaderAPIDx8::SetFullScreenTextureHandle( ShaderAPITextureHandle_t h )
{
	LOCK_SHADERAPI();
	m_hFullScreenTexture = h;
}
//-----------------------------------------------------------------------------
// Lets the shader know about the full-screen texture so it can 
//-----------------------------------------------------------------------------
Lets the shader know about the full-screen texture so it can
Lets the shader know about the full - screen texture so it can
void CShaderAPIDx8::SetFullScreenTextureHandle( ShaderAPITextureHandle_t h )
{
	LOCK_SHADERAPI();
	m_hFullScreenTexture = h;
}
void CShaderAPIDx8 :: SetFullScreenTextureHandle ( ShaderAPITextureHandle_t h ) { LOCK_SHADERAPI ( ) ; m_hFullScreenTexture = h ; }
Lets the shader know about the full-screen texture so it can
Lets the shader know about the full - screen texture so it can