Gems/EMotionFX/Code/Tests/BlendTreeTransformNodeTests.cpp
TEST_F(BlendTreeTransformNodeTests, Evaluate)
    {
        Evaluate();
        ASSERT_EQ(Transform::CreateIdentity(), GetOutputTransform());
    }
// Basic test that just evaluates the node. Since the node is not doing anything,
// The pose should not be affected. 
Basic test that just evaluates the node. Since the node is not doing anything,
The pose should not be affected.
Basic test that just evaluates the node . Since the node is not doing anything The pose should not be affected .
TEST_F(BlendTreeTransformNodeTests, Evaluate)
    {
        Evaluate();
        ASSERT_EQ(Transform::CreateIdentity(), GetOutputTransform());
    }
TEST_F ( BlendTreeTransformNodeTests , Evaluate ) { Evaluate ( ) ; ASSERT_EQ ( Transform :: CreateIdentity ( ) , GetOutputTransform ( ) ) ; }
Basic test that just evaluates the node.
Basic test that just evaluates the node .