sp/src/game/server/hl2/weapon_frag.cpp
bool CWeaponFrag::Holster( CBaseCombatWeapon *pSwitchingTo )
{
	m_bRedraw = false;

	return BaseClass::Holster( pSwitchingTo );
}
//-----------------------------------------------------------------------------
// Purpose: 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
Output : Returns true on success, false on failure.
Output : Returns true on success false on failure .
bool CWeaponFrag::Holster( CBaseCombatWeapon *pSwitchingTo )
{
	m_bRedraw = false;
	return BaseClass::Holster( pSwitchingTo );
}
bool CWeaponFrag :: Holster ( CBaseCombatWeapon * pSwitchingTo ) { m_bRedraw = false ; return BaseClass :: Holster ( pSwitchingTo ) ; }
Purpose:
Output : Returns true on success, false on failure.
Purpose : Output : Returns true on success false on failure .