src/game/TileEngine/SaveLoadMap.cc
static std::unique_ptr<AutoSGPFile> OpenMapModificationTempFile(INT16 const sSectorX, INT16 const sSectorY, INT8 const bSectorZ)
{
	SetSectorFlag(sSectorX, sSectorY, bSectorZ, SF_MAP_MODIFICATIONS_TEMP_FILE_EXISTS);

	return std::make_unique<AutoSGPFile>(GCM->tempFiles()->openForAppend(GetMapTempFileName(SF_MAP_MODIFICATIONS_TEMP_FILE_EXISTS, sSectorX, sSectorY, bSectorZ)));
}
// Opens the map modification temp file (m_*) of the given sector for append, and marks it in the sector flag.
Opens the map modification temp file (m_*) of the given sector for append, and marks it in the sector flag.
Opens the map modification temp file ( m_ * ) of the given sector for append and marks it in the sector flag .
static std::unique_ptr<AutoSGPFile> OpenMapModificationTempFile(INT16 const sSectorX, INT16 const sSectorY, INT8 const bSectorZ)
{
	SetSectorFlag(sSectorX, sSectorY, bSectorZ, SF_MAP_MODIFICATIONS_TEMP_FILE_EXISTS);
	return std::make_unique<AutoSGPFile>(GCM->tempFiles()->openForAppend(GetMapTempFileName(SF_MAP_MODIFICATIONS_TEMP_FILE_EXISTS, sSectorX, sSectorY, bSectorZ)));
}
static std :: unique_ptr < AutoSGPFile > OpenMapModificationTempFile ( INT16 const sSectorX , INT16 const sSectorY , INT8 const bSectorZ ) { SetSectorFlag ( sSectorX , sSectorY , bSectorZ , SF_MAP_MODIFICATIONS_TEMP_FILE_EXISTS ) ; return std :: make_unique < AutoSGPFile > ( GCM -> tempFiles ( ) -> openForAppend ( GetMapTempFileName ( SF_MAP_MODIFICATIONS_TEMP_FILE_EXISTS , sSectorX , sSectorY , bSectorZ ) ) ) ; }
Opens the map modification temp file (m_*) of the given sector for append, and marks it in the sector flag.
Opens the map modification temp file ( m_ * ) of the given sector for append and marks it in the sector flag .