src/ofxFXObject.cpp
void ofxFXObject::setTexture(ofBaseDraws& tex, int _texNum){ 
    if ((_texNum < nTextures) && ( _texNum >= 0)){
        textures[_texNum].begin(); 
        ofClear(0,0);
        ofSetColor(255);
        tex.draw(0,0); 
        textures[_texNum].end();
    }
}
// A simplified way of filling the insides texture
A simplified way of filling the insides texture
A simplified way of filling the insides texture
void ofxFXObject::setTexture(ofBaseDraws& tex, int _texNum){ 
    if ((_texNum < nTextures) && ( _texNum >= 0)){
        textures[_texNum].begin(); 
        ofClear(0,0);
        ofSetColor(255);
        tex.draw(0,0); 
        textures[_texNum].end();
    }
}
void ofxFXObject :: setTexture ( ofBaseDraws & tex , int _texNum ) { if ( ( _texNum < nTextures ) && ( _texNum >= 0 ) ) { textures [ _texNum ] . begin ( ) ; ofClear ( 0 , 0 ) ; ofSetColor ( 255 ) ; tex . draw ( 0 , 0 ) ; textures [ _texNum ] . end ( ) ; } }
A simplified way of filling the insides texture
A simplified way of filling the insides texture