src/game/Strategic/Quests.cc
void SetFactTrue(Fact const usFact)
{
	// This function is here just for control flow purposes (debug breakpoints)
	// and code is more readable that way

	// must intercept when Jake is first trigered to start selling fuel
	if (usFact == FACT_ESTONI_REFUELLING_POSSIBLE && !CheckFact(usFact, 0))
	{
		// give him some gas...
		GuaranteeAtLeastXItemsOfIndex( ARMS_DEALER_JAKE, GAS_CAN, ( UINT8 ) ( 4 + Random( 3 ) ) );
	}

	gubFact[usFact] = TRUE;
}
// this has to be updated when we figure out how many facts we have
this has to be updated when we figure out how many facts we have
this has to be updated when we figure out how many facts we have
void SetFactTrue(Fact const usFact)
{
	if (usFact == FACT_ESTONI_REFUELLING_POSSIBLE && !CheckFact(usFact, 0))
	{
		GuaranteeAtLeastXItemsOfIndex( ARMS_DEALER_JAKE, GAS_CAN, ( UINT8 ) ( 4 + Random( 3 ) ) );
	}
	gubFact[usFact] = TRUE;
}
void SetFactTrue ( Fact const usFact ) { if ( usFact == FACT_ESTONI_REFUELLING_POSSIBLE && ! CheckFact ( usFact , 0 ) ) { GuaranteeAtLeastXItemsOfIndex ( ARMS_DEALER_JAKE , GAS_CAN , ( UINT8 ) ( 4 + Random ( 3 ) ) ) ; } gubFact [ usFact ] = TRUE ; }
this has to be updated when we figure out how many facts we have
this has to be updated when we figure out how many facts we have
// This function is here just for control flow purposes (debug breakpoints) // and code is more readable that way // must intercept when Jake is first trigered to start selling fuel // give him some gas...