UFO Shooter/OnScreenText.cpp
void ScreenText::updateSurface(void)
{
	//Do a bit of cheating, remake surface with same string.. updating it :)
	this->setText(this->text);
}
/// <summary>
/// Updates and remakes the surface after any state changes.
/// </summary>


Updates and remakes the surface after any state changes.
Updates and remakes the surface after any state changes .
void ScreenText::updateSurface(void)
{
	this->setText(this->text);
}
void ScreenText :: updateSurface ( void ) { this -> setText ( this -> text ) ; }
<summary>
Updates and remakes the surface after any state changes.
<summary > Updates and remakes the surface after any state changes .
//Do a bit of cheating, remake surface with same string.. updating it :)
