TowerDefense/Source/TowerDefense/TowerDefensePlayerController.cpp
void ATowerDefensePlayerController::RightMouseUp()
{
	bShowMouseCursor = true;
	bRightMouseDown = false;
	UWidgetBlueprintLibrary::SetInputMode_GameAndUIEx(this);
}
// Execute when the right mouse button is released
Execute when the right mouse button is released
Execute when the right mouse button is released
void ATowerDefensePlayerController::RightMouseUp()
{
	bShowMouseCursor = true;
	bRightMouseDown = false;
	UWidgetBlueprintLibrary::SetInputMode_GameAndUIEx(this);
}
void ATowerDefensePlayerController :: RightMouseUp ( ) { bShowMouseCursor = true ; bRightMouseDown = false ; UWidgetBlueprintLibrary :: SetInputMode_GameAndUIEx ( this ) ; }
Execute when the right mouse button is released
Execute when the right mouse button is released