tests/TessellatingPathRendererTests.cpp
static SkPath create_path_29() {
    SkPath path;
    path.moveTo(10, 0);
    path.lineTo(0, 0);
    path.quadTo(10, 0, 0, 8315084722602508288);
    return path;
}
// A quad which generates a huge number of points (>2B) when uniformly
// linearized. This should not hang or OOM.
A quad which generates a huge number of points (>2B) when uniformly
linearized. This should not hang or OOM.
A quad which generates a huge number of points ( > 2B ) when uniformly linearized . This should not hang or OOM .
static SkPath create_path_29() {
    SkPath path;
    path.moveTo(10, 0);
    path.lineTo(0, 0);
    path.quadTo(10, 0, 0, 8315084722602508288);
    return path;
}
static SkPath create_path_29 ( ) { SkPath path ; path . moveTo ( 10 , 0 ) ; path . lineTo ( 0 , 0 ) ; path . quadTo ( 10 , 0 , 0 , 8315084722602508288 ) ; return path ; }
A quad which generates a huge number of points (>2B) when uniformly
linearized.
A quad which generates a huge number of points ( > 2B ) when uniformly linearized .