Board.cpp
void Board::init(SDL_Surface *screen) {
	this->screen = screen;
	calculate_screen_size();

	//Draw game screen
	draw_screen_title();
	draw_screen_board();
	draw_screen_scores();
}
/**
    Initialize the board (Draw everything needed)

	@return void
*/
Initialize the board (Draw everything needed)
@return void
Initialize the board ( Draw everything needed ) @return void
void Board::init(SDL_Surface *screen) {
	this->screen = screen;
	calculate_screen_size();
	draw_screen_title();
	draw_screen_board();
	draw_screen_scores();
}
void Board :: init ( SDL_Surface * screen ) { this -> screen = screen ; calculate_screen_size ( ) ; draw_screen_title ( ) ; draw_screen_board ( ) ; draw_screen_scores ( ) ; }
Initialize the board (Draw everything needed)
@return void
Initialize the board ( Draw everything needed ) @return void
//Draw game screen