src/game/Strategic/Strategic_Movement.cc
CFOR_EACH_PLAYER_IN_GROUP(p, g)
	{
		// Save the ubProfile ID for this node
		const UINT32 uiProfileID = p->pSoldier->ubProfile;
		f->write(&uiProfileID, sizeof(UINT32));
	}
// Loop through and save only the players profile id
Loop through and save only the players profile id
Loop through and save only the players profile id
CFOR_EACH_PLAYER_IN_GROUP(p, g)
	{
		const UINT32 uiProfileID = p->pSoldier->ubProfile;
		f->write(&uiProfileID, sizeof(UINT32));
	}
CFOR_EACH_PLAYER_IN_GROUP ( p , g ) { const UINT32 uiProfileID = p -> pSoldier -> ubProfile ; f -> write ( & uiProfileID , sizeof ( UINT32 ) ) ; }
Loop through and save only the players profile id
Loop through and save only the players profile id
// Save the ubProfile ID for this node