src/game/Utils/Message.cc
void ClearDisplayedListOfTacticalStrings(void)
{
	for (UINT32 cnt = 0; cnt < MAX_LINE_COUNT; cnt++)
	{
		if (gpDisplayList[cnt] != NULL)
		{
			RemoveStringVideoOverlay(gpDisplayList[cnt]);
			delete gpDisplayList[cnt];
			gpDisplayList[cnt] = NULL;
		}
	}
}
// this function will go through list of display strings and clear them all out
this function will go through list of display strings and clear them all out
this function will go through list of display strings and clear them all out
void ClearDisplayedListOfTacticalStrings(void)
{
	for (UINT32 cnt = 0; cnt < MAX_LINE_COUNT; cnt++)
	{
		if (gpDisplayList[cnt] != NULL)
		{
			RemoveStringVideoOverlay(gpDisplayList[cnt]);
			delete gpDisplayList[cnt];
			gpDisplayList[cnt] = NULL;
		}
	}
}
void ClearDisplayedListOfTacticalStrings ( void ) { for ( UINT32 cnt = 0 ; cnt < MAX_LINE_COUNT ; cnt ++ ) { if ( gpDisplayList [ cnt ] != NULL ) { RemoveStringVideoOverlay ( gpDisplayList [ cnt ] ) ; delete gpDisplayList [ cnt ] ; gpDisplayList [ cnt ] = NULL ; } } }
this function will go through list of display strings and clear them all out
this function will go through list of display strings and clear them all out