sp/src/game/shared/hl2/basehlcombatweapon_shared.cpp
bool CBaseHLCombatWeapon::Holster( CBaseCombatWeapon *pSwitchingTo )
{
	if ( BaseClass::Holster( pSwitchingTo ) )
	{
		m_flHolsterTime = gpGlobals->curtime;
		return true;
	}

	return false;
}
//-----------------------------------------------------------------------------
// Purpose: 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
Output : Returns true on success, false on failure.
Output : Returns true on success false on failure .
bool CBaseHLCombatWeapon::Holster( CBaseCombatWeapon *pSwitchingTo )
{
	if ( BaseClass::Holster( pSwitchingTo ) )
	{
		m_flHolsterTime = gpGlobals->curtime;
		return true;
	}
	return false;
}
bool CBaseHLCombatWeapon :: Holster ( CBaseCombatWeapon * pSwitchingTo ) { if ( BaseClass :: Holster ( pSwitchingTo ) ) { m_flHolsterTime = gpGlobals -> curtime ; return true ; } return false ; }
Purpose:
Output : Returns true on success, false on failure.
Purpose : Output : Returns true on success false on failure .