util/llpcPipelineShaders.cpp
Function* PipelineShaders::GetEntryPoint(
    ShaderStage shaderStage     // Shader stage
    ) const
{
    LLPC_ASSERT((uint32_t)shaderStage < ShaderStageCountInternal);
    return m_entryPoints[shaderStage];
}
// =====================================================================================================================
// Get the shader for a particular API shader stage, or nullptr if none
Get the shader for a particular API shader stage, or nullptr if none
Get the shader for a particular API shader stage or nullptr if none
Function* PipelineShaders::GetEntryPoint(
    ShaderStage shaderStage     
    ) const
{
    LLPC_ASSERT((uint32_t)shaderStage < ShaderStageCountInternal);
    return m_entryPoints[shaderStage];
}
Function * PipelineShaders :: GetEntryPoint ( ShaderStage shaderStage ) const { LLPC_ASSERT ( ( uint32_t ) shaderStage < ShaderStageCountInternal ) ; return m_entryPoints [ shaderStage ] ; }
Get the shader for a particular API shader stage, or nullptr if none
Get the shader for a particular API shader stage or nullptr if none
// Shader stage