content/browser/frame_host/frame_tree.cc
bool ResetNodesForNewProcess(RenderViewHost* render_view_host,
                             FrameTreeNode* node) {
  if (render_view_host == node->current_frame_host()->render_view_host())
    node->ResetForNewProcess();
  return true;
}
// Iterate over the FrameTree to reset any node affected by the loss of the
// given RenderViewHost's process.
Iterate over the FrameTree to reset any node affected by the loss of the
given RenderViewHost's process.
Iterate over the FrameTree to reset any node affected by the loss of the given RenderViewHost ' s process .
bool ResetNodesForNewProcess(RenderViewHost* render_view_host,
                             FrameTreeNode* node) {
  if (render_view_host == node->current_frame_host()->render_view_host())
    node->ResetForNewProcess();
  return true;
}
bool ResetNodesForNewProcess ( RenderViewHost * render_view_host , FrameTreeNode * node ) { if ( render_view_host == node -> current_frame_host ( ) -> render_view_host ( ) ) node -> ResetForNewProcess ( ) ; return true ; }
Iterate over the FrameTree to reset any node affected by the loss of the
given RenderViewHost's process.
Iterate over the FrameTree to reset any node affected by the loss of the given RenderViewHost ' s process .