Source/TacticalVRCore/Private/Components/TVRHoverInputVolume.cpp
UTVRHoverInputVolume::UTVRHoverInputVolume(): Super()
{
	// Set this component to be initialized when the game starts, and to be ticked every frame.  You can turn these features
	// off to improve performance if you don't need them.
	PrimaryComponentTick.bCanEverTick = true;
	PrimaryComponentTick.bStartWithTickEnabled = false;
	SetGenerateOverlapEvents(true);
	SetCollisionProfileName(COLLISION_INTERACT_VOLUME);
	SetAutoActivate(true);
	InputBreakOffDistance = 10.f;
}
// Sets default values for this component's properties
Sets default values for this component's properties
Sets default values for this component ' s properties
UTVRHoverInputVolume::UTVRHoverInputVolume(): Super()
{
	PrimaryComponentTick.bCanEverTick = true;
	PrimaryComponentTick.bStartWithTickEnabled = false;
	SetGenerateOverlapEvents(true);
	SetCollisionProfileName(COLLISION_INTERACT_VOLUME);
	SetAutoActivate(true);
	InputBreakOffDistance = 10.f;
}
UTVRHoverInputVolume :: UTVRHoverInputVolume ( ) : Super ( ) { PrimaryComponentTick . bCanEverTick = true ; PrimaryComponentTick . bStartWithTickEnabled = false ; SetGenerateOverlapEvents ( true ) ; SetCollisionProfileName ( COLLISION_INTERACT_VOLUME ) ; SetAutoActivate ( true ) ; InputBreakOffDistance = 10.f ; }
Sets default values for this component's properties
Sets default values for this component ' s properties
// Set this component to be initialized when the game starts, and to be ticked every frame.  You can turn these features // off to improve performance if you don't need them.