4788/src/main/cpp/Shooter.cpp
void Shooter::manualControl(double dt) {
  shooterManualSpeed = fabs(_contGroup.Get(ControlMap::shooterManualSpin)) > ControlMap::triggerDeadzone ? _contGroup.Get(ControlMap::shooterManualSpin) : 0;

  _shooterSystem.shooterGearbox.transmission->SetVoltage(shooterManualSpeed);
}
/**
  * Left trigger controls the shooter manually
  */
Left trigger controls the shooter manually
Left trigger controls the shooter manually
void Shooter::manualControl(double dt) {
  shooterManualSpeed = fabs(_contGroup.Get(ControlMap::shooterManualSpin)) > ControlMap::triggerDeadzone ? _contGroup.Get(ControlMap::shooterManualSpin) : 0;
  _shooterSystem.shooterGearbox.transmission->SetVoltage(shooterManualSpeed);
}
void Shooter :: manualControl ( double dt ) { shooterManualSpeed = fabs ( _contGroup . Get ( ControlMap :: shooterManualSpin ) ) > ControlMap :: triggerDeadzone ? _contGroup . Get ( ControlMap :: shooterManualSpin ) : 0 ; _shooterSystem . shooterGearbox . transmission -> SetVoltage ( shooterManualSpeed ) ; }
Left trigger controls the shooter manually
Left trigger controls the shooter manually