sp/src/game/server/insolence/weapon_binoculars.cpp
CWeaponBinoculars::~CWeaponBinoculars( void )
{
	CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
	controller.SoundDestroy( m_pSoundStatic );
	controller.SoundDestroy( m_pSoundSignal );
}
//-----------------------------------------------------------------------------
// Purpose: Destructor - Free the sound resources we allocate in Spawn()
//-----------------------------------------------------------------------------
Free the sound resources we allocate in Spawn()
Free the sound resources we allocate in Spawn ()
CWeaponBinoculars::~CWeaponBinoculars( void )
{
	CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
	controller.SoundDestroy( m_pSoundStatic );
	controller.SoundDestroy( m_pSoundSignal );
}
CWeaponBinoculars :: ~ CWeaponBinoculars ( void ) { CSoundEnvelopeController & controller = CSoundEnvelopeController :: GetController ( ) ; controller . SoundDestroy ( m_pSoundStatic ) ; controller . SoundDestroy ( m_pSoundSignal ) ; }
Purpose: Destructor - Free the sound resources we allocate in Spawn()
Purpose : Destructor - Free the sound resources we allocate in Spawn ()