src/game/Strategic/Campaign_Init.cc
void BuildUndergroundSectorInfoList()
{
	TrashUndergroundSectorInfo();

	for (auto ugInfo : GCM->getUndergroundSectors())
	{
		AddUndergroundNode(ugInfo, gGameOptions.ubDifficultyLevel);
	}
}
//Defines the sectors that can be occupied by enemies, creatures, etc.  It also
//contains the network of cave connections critical for strategic creature spreading, as we can't
//know how the levels connect without loading the maps.
Defines the sectors that can be occupied by enemies, creatures, etc.  It also
contains the network of cave connections critical for strategic creature spreading, as we can't
know how the levels connect without loading the maps.
Defines the sectors that can be occupied by enemies creatures etc . It also contains the network of cave connections critical for strategic creature spreading as we can ' t know how the levels connect without loading the maps .
void BuildUndergroundSectorInfoList()
{
	TrashUndergroundSectorInfo();
	for (auto ugInfo : GCM->getUndergroundSectors())
	{
		AddUndergroundNode(ugInfo, gGameOptions.ubDifficultyLevel);
	}
}
void BuildUndergroundSectorInfoList ( ) { TrashUndergroundSectorInfo ( ) ; for ( auto ugInfo : GCM -> getUndergroundSectors ( ) ) { AddUndergroundNode ( ugInfo , gGameOptions . ubDifficultyLevel ) ; } }
Defines the sectors that can be occupied by enemies, creatures, etc.
Defines the sectors that can be occupied by enemies creatures etc .