src/game/TileEngine/Render_Dirty.cc
static void GDirty(INT16 x, INT16 y, const ST::utf32_buffer& codepoints)
{
	UINT16 const length = StringPixLength(codepoints, FontDefault);
	if (length > 0)
	{
		UINT16 const height = GetFontHeight(FontDefault);
		RegisterBackgroundRectSingleFilled(x, y, length, height);
	}
}
/* Dirties a single-frame rect exactly the size needed to save the background
	* for a given call to gprintf. Note that this must be called before the
	* backgrounds are saved, and before the actual call to gprintf that writes to
	* the video buffer. */
Dirties a single-frame rect exactly the size needed to save the background
for a given call to gprintf. Note that this must be called before the
backgrounds are saved, and before the actual call to gprintf that writes to
the video buffer.
Dirties a single - frame rect exactly the size needed to save the background for a given call to gprintf . Note that this must be called before the backgrounds are saved and before the actual call to gprintf that writes to the video buffer .
static void GDirty(INT16 x, INT16 y, const ST::utf32_buffer& codepoints)
{
	UINT16 const length = StringPixLength(codepoints, FontDefault);
	if (length > 0)
	{
		UINT16 const height = GetFontHeight(FontDefault);
		RegisterBackgroundRectSingleFilled(x, y, length, height);
	}
}
static void GDirty ( INT16 x , INT16 y , const ST :: utf32_buffer & codepoints ) { UINT16 const length = StringPixLength ( codepoints , FontDefault ) ; if ( length > 0 ) { UINT16 const height = GetFontHeight ( FontDefault ) ; RegisterBackgroundRectSingleFilled ( x , y , length , height ) ; } }
Dirties a single-frame rect exactly the size needed to save the background
 for a given call to gprintf.
Dirties a single - frame rect exactly the size needed to save the background for a given call to gprintf .