src/game/Tactical/End_Game.cc
FOR_EACH_IN_TEAM(s, CREATURE_TEAM)
	{
		// Are we ALIVE.....
		if (s->bLife > 0)
		{
			// For sure for flag thet they are dead is not set
			// Check for any more badguys
			// ON THE STRAGETY LAYER KILL BAD GUYS!

			// HELLO!  THESE ARE CREATURES!  THEY CAN'T BE NEUTRAL!
			//if (!s->bNeutral && s->bSide != OUR_TEAM)
			{
				gTacticalStatus.ubAttackBusyCount++;
				EVENT_SoldierGotHit(s, 0, 10000, 0, s->bDirection, 320, NULL, FIRE_WEAPON_NO_SPECIAL, s->bAimShotLocation, NOWHERE);
			}
		}
	}
// Kill all enemies in creature team.....
Kill all enemies in creature team
Kill all enemies in creature team
FOR_EACH_IN_TEAM(s, CREATURE_TEAM)
	{
		if (s->bLife > 0)
		{
			{
				gTacticalStatus.ubAttackBusyCount++;
				EVENT_SoldierGotHit(s, 0, 10000, 0, s->bDirection, 320, NULL, FIRE_WEAPON_NO_SPECIAL, s->bAimShotLocation, NOWHERE);
			}
		}
	}
FOR_EACH_IN_TEAM ( s , CREATURE_TEAM ) { if ( s -> bLife > 0 ) { { gTacticalStatus . ubAttackBusyCount ++ ; EVENT_SoldierGotHit ( s , 0 , 10000 , 0 , s -> bDirection , 320 , NULL , FIRE_WEAPON_NO_SPECIAL , s -> bAimShotLocation , NOWHERE ) ; } } }
Kill all enemies in creature team.....
Kill all enemies in creature team .....
// Are we ALIVE..... // For sure for flag thet they are dead is not set // Check for any more badguys // ON THE STRAGETY LAYER KILL BAD GUYS! // HELLO!  THESE ARE CREATURES!  THEY CAN'T BE NEUTRAL! //if (!s->bNeutral && s->bSide != OUR_TEAM)