src/game/Strategic/StrategicMap.cc
FOR_EACH(SectorDescriptionInfo const, i, sector_description)
	{
		if (x != i->x || y != i->y) continue;

		// If we're not scifi, skip some
		if (i == &sector_description[3] && !gGameOptions.fSciFi) continue;

		SetSectorFlag(x, y, z, SF_HAVE_USED_GUIDE_QUOTE);

		ts.fCountingDownForGuideDescription = TRUE;
		ts.bGuideDescriptionCountDown       = 4 + Random(5); // 4 to 8 tactical turns
		ts.ubGuideDescriptionToUse          = i->quote;
		ts.bGuideDescriptionSectorX         = x;
		ts.bGuideDescriptionSectorY         = y;

		// Handle guide description (will be needed if a SAM one)
		HandleRPCDescription();
		break;
	}
// Check if we are in a good sector
Check if we are in a good sector
Check if we are in a good sector
FOR_EACH(SectorDescriptionInfo const, i, sector_description)
	{
		if (x != i->x || y != i->y) continue;
		if (i == &sector_description[3] && !gGameOptions.fSciFi) continue;
		SetSectorFlag(x, y, z, SF_HAVE_USED_GUIDE_QUOTE);
		ts.fCountingDownForGuideDescription = TRUE;
		ts.bGuideDescriptionCountDown       = 4 + Random(5); 
		ts.ubGuideDescriptionToUse          = i->quote;
		ts.bGuideDescriptionSectorX         = x;
		ts.bGuideDescriptionSectorY         = y;
		HandleRPCDescription();
		break;
	}
FOR_EACH ( SectorDescriptionInfo const , i , sector_description ) { if ( x != i -> x || y != i -> y ) continue ; if ( i == & sector_description [ 3 ] && ! gGameOptions . fSciFi ) continue ; SetSectorFlag ( x , y , z , SF_HAVE_USED_GUIDE_QUOTE ) ; ts . fCountingDownForGuideDescription = TRUE ; ts . bGuideDescriptionCountDown = 4 + Random ( 5 ) ; ts . ubGuideDescriptionToUse = i -> quote ; ts . bGuideDescriptionSectorX = x ; ts . bGuideDescriptionSectorY = y ; HandleRPCDescription ( ) ; break ; }
Check if we are in a good sector
Check if we are in a good sector
// If we're not scifi, skip some // 4 to 8 tactical turns // Handle guide description (will be needed if a SAM one)