src/gamepad.cpp
void Flush(const Sint32& pWhich)
	{
		if (pWhich <= ENUM_GAMEPAD_MAX)
		{
			if (m_arrayControllers[pWhich].controller != nullptr)
			{
				m_arrayControllers[pWhich].mControllerButtons.clear();
			}
		}
	}
//-----------------------------------------------------------------------------
// Purpose: Flush a controller's inputs.
//-----------------------------------------------------------------------------
Flush a controller's inputs.
Flush a controller ' s inputs .
void Flush(const Sint32& pWhich)
	{
		if (pWhich <= ENUM_GAMEPAD_MAX)
		{
			if (m_arrayControllers[pWhich].controller != nullptr)
			{
				m_arrayControllers[pWhich].mControllerButtons.clear();
			}
		}
	}
void Flush ( const Sint32 & pWhich ) { if ( pWhich <= ENUM_GAMEPAD_MAX ) { if ( m_arrayControllers [ pWhich ] . controller != nullptr ) { m_arrayControllers [ pWhich ] . mControllerButtons . clear ( ) ; } } }
Purpose: Flush a controller's inputs.
Purpose : Flush a controller ' s inputs .