Gems/EMotionFX/Code/EMotionFX/Source/MotionManager.cpp
bool MotionManager::RemoveMotionSetByID(uint32 id, bool delFromMemory)
    {
        MCore::LockGuard lock(m_setLock);
        return RemoveMotionSetWithoutLock(FindMotionSetIndexByID(id), delFromMemory);
    }
// find the motion set based on the id and remove it
find the motion set based on the id and remove it
find the motion set based on the id and remove it
bool MotionManager::RemoveMotionSetByID(uint32 id, bool delFromMemory)
    {
        MCore::LockGuard lock(m_setLock);
        return RemoveMotionSetWithoutLock(FindMotionSetIndexByID(id), delFromMemory);
    }
bool MotionManager :: RemoveMotionSetByID ( uint32 id , bool delFromMemory ) { MCore :: LockGuard lock ( m_setLock ) ; return RemoveMotionSetWithoutLock ( FindMotionSetIndexByID ( id ) , delFromMemory ) ; }
find the motion set based on the id and remove it
find the motion set based on the id and remove it