game/shared/econ/econ_item_schema.cpp
FOR_EACH_MAP_FAST( m_mapRecipes, i )
				{
					Assert( i != nRecipeIndex );
					Assert( m_mapRecipes[i] != recipeDef );
				}
// Sanity check in debug builds so that we know we aren't putting the same recipe in
// multiple times.
Sanity check in debug builds so that we know we aren't putting the same recipe in
multiple times.
Sanity check in debug builds so that we know we aren ' t putting the same recipe in multiple times .
FOR_EACH_MAP_FAST( m_mapRecipes, i )
				{
					Assert( i != nRecipeIndex );
					Assert( m_mapRecipes[i] != recipeDef );
				}
FOR_EACH_MAP_FAST ( m_mapRecipes , i ) { Assert ( i != nRecipeIndex ) ; Assert ( m_mapRecipes [ i ] != recipeDef ) ; }
Sanity check in debug builds so that we know we aren't putting the same recipe in
multiple times.
Sanity check in debug builds so that we know we aren ' t putting the same recipe in multiple times .