src/game/Strategic/Strategic_Movement.cc
static void SetGroupNextSectorValue(INT16 const x, INT16 const y, GROUP& g)
{
	RemoveGroupWaypoints(g);
	// Set sector x and y to passed values
	g.ubNextX         = x;
	g.ubNextY         = y;
	g.fBetweenSectors = FALSE;
	// Set next sectors same as current
	g.ubOriginalSector = SECTOR(g.ubSectorX, g.ubSectorY);
}
// Set groups next sector x,y value, used ONLY for teleporting groups
Set groups next sector x,y value, used ONLY for teleporting groups
Set groups next sector x y value used ONLY for teleporting groups
static void SetGroupNextSectorValue(INT16 const x, INT16 const y, GROUP& g)
{
	RemoveGroupWaypoints(g);
	g.ubNextX         = x;
	g.ubNextY         = y;
	g.fBetweenSectors = FALSE;
	g.ubOriginalSector = SECTOR(g.ubSectorX, g.ubSectorY);
}
static void SetGroupNextSectorValue ( INT16 const x , INT16 const y , GROUP & g ) { RemoveGroupWaypoints ( g ) ; g . ubNextX = x ; g . ubNextY = y ; g . fBetweenSectors = FALSE ; g . ubOriginalSector = SECTOR ( g . ubSectorX , g . ubSectorY ) ; }
Set groups next sector x,y value, used ONLY for teleporting groups
Set groups next sector x y value used ONLY for teleporting groups
// Set sector x and y to passed values // Set next sectors same as current