mesh_pipeline/mesh_pipeline.cpp
static const char* GetMeshOrNodeName(const FbxMesh* mesh) {
  const char* const mesh_name = mesh->GetName();
  if (mesh_name && mesh_name[0]) return mesh_name;
  const FbxNode* const node = mesh->GetNode();
  return node ? node->GetName() : nullptr;
}
// Utility function to get the name of a mesh, or the name of the node that owns
// it if the mesh attribute is unnamed (which it commonly is).
Utility function to get the name of a mesh, or the name of the node that owns
it if the mesh attribute is unnamed (which it commonly is).
Utility function to get the name of a mesh or the name of the node that owns it if the mesh attribute is unnamed ( which it commonly is ) .
static const char* GetMeshOrNodeName(const FbxMesh* mesh) {
  const char* const mesh_name = mesh->GetName();
  if (mesh_name && mesh_name[0]) return mesh_name;
  const FbxNode* const node = mesh->GetNode();
  return node ? node->GetName() : nullptr;
}
static const char * GetMeshOrNodeName ( const FbxMesh * mesh ) { const char * const mesh_name = mesh -> GetName ( ) ; if ( mesh_name && mesh_name [ 0 ] ) return mesh_name ; const FbxNode * const node = mesh -> GetNode ( ) ; return node ? node -> GetName ( ) : nullptr ; }
Utility function to get the name of a mesh, or the name of the node that owns
it if the mesh attribute is unnamed (which it commonly is).
Utility function to get the name of a mesh or the name of the node that owns it if the mesh attribute is unnamed ( which it commonly is ) .