Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/Plugins/StandardPlugins/Source/MorphTargetsWindow/MorphTargetsWindowPlugin.cpp
void MorphTargetsWindowPlugin::ReInit(bool forceReInit)
    {
        const CommandSystem::SelectionList& selection = GetCommandManager()->GetCurrentSelection();
        EMotionFX::ActorInstance* actorInstance = selection.GetSingleActorInstance();
        ReInit(actorInstance, forceReInit);
    }
// reinit the morph target dialog, e.g. if selection changes
reinit the morph target dialog, e.g. if selection changes
reinit the morph target dialog e . g . if selection changes
void MorphTargetsWindowPlugin::ReInit(bool forceReInit)
    {
        const CommandSystem::SelectionList& selection = GetCommandManager()->GetCurrentSelection();
        EMotionFX::ActorInstance* actorInstance = selection.GetSingleActorInstance();
        ReInit(actorInstance, forceReInit);
    }
void MorphTargetsWindowPlugin :: ReInit ( bool forceReInit ) { const CommandSystem :: SelectionList & selection = GetCommandManager ( ) -> GetCurrentSelection ( ) ; EMotionFX :: ActorInstance * actorInstance = selection . GetSingleActorInstance ( ) ; ReInit ( actorInstance , forceReInit ) ; }
reinit the morph target dialog, e.g.
reinit the morph target dialog e . g .