src/game/Strategic/Strategic_Movement.cc
CFOR_EACH_PLAYER_IN_GROUP(p, g)
		{
			if (p->pSoldier->bLife == 0) continue;
			++n_groups;
			break;
		}
/* We have a group, make sure that it isn't a group containing only dead
		 * members. */
We have a group, make sure that it isn't a group containing only dead
members.
We have a group make sure that it isn ' t a group containing only dead members .
CFOR_EACH_PLAYER_IN_GROUP(p, g)
		{
			if (p->pSoldier->bLife == 0) continue;
			++n_groups;
			break;
		}
CFOR_EACH_PLAYER_IN_GROUP ( p , g ) { if ( p -> pSoldier -> bLife == 0 ) continue ; ++ n_groups ; break ; }
We have a group, make sure that it isn't a group containing only dead
 members.
We have a group make sure that it isn ' t a group containing only dead members .