src/input_sdl.cpp
void Gamepad::AdvanceFrame() {
  for (size_t i = 0; i < button_list_.size(); i++) {
    button_list_[i].AdvanceFrame();
  }
}
// Reset the per-frame input on all our sub-elements
Reset the per-frame input on all our sub-elements
Reset the per - frame input on all our sub - elements
void Gamepad::AdvanceFrame() {
  for (size_t i = 0; i < button_list_.size(); i++) {
    button_list_[i].AdvanceFrame();
  }
}
void Gamepad :: AdvanceFrame ( ) { for ( size_t i = 0 ; i < button_list_ . size ( ) ; i ++ ) { button_list_ [ i ] . AdvanceFrame ( ) ; } }
Reset the per-frame input on all our sub-elements
Reset the per - frame input on all our sub - elements