game/server/npc_wretch.cpp
bool CWretch::CanEnterVehicle( CPropJeepEpisodic *pVehicle )
{
	if ( pVehicle == NULL )
		return false;

	return pVehicle->NPC_CanEnterVehicle( this, false );
}
//-----------------------------------------------------------------------------
// Purpose: 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
Output : Returns true on success, false on failure.
Output : Returns true on success false on failure .
bool CWretch::CanEnterVehicle( CPropJeepEpisodic *pVehicle )
{
	if ( pVehicle == NULL )
		return false;
	return pVehicle->NPC_CanEnterVehicle( this, false );
}
bool CWretch :: CanEnterVehicle ( CPropJeepEpisodic * pVehicle ) { if ( pVehicle == NULL ) return false ; return pVehicle -> NPC_CanEnterVehicle ( this , false ) ; }
Purpose:
Output : Returns true on success, false on failure.
Purpose : Output : Returns true on success false on failure .