Gems/SceneLoggingExample/Code/Processors/LoadingTrackingProcessor.cpp
AZ::SceneAPI::Events::ProcessingResult LoadingTrackingProcessor::PrepareForAssetLoading(AZ::SceneAPI::Containers::Scene& /*scene*/,
        RequestingApplication /*requester*/)
    {
        AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow, "Preparing to load a scene.");
        // This function doesn't contribute anything to the loading, so let the SceneAPI know that it can ignore its contributions.
        return AZ::SceneAPI::Events::ProcessingResult::Ignored;
    }
// Loading starts by announcing that loading will begin shortly. This provides an opportunity to prepare 
// caches or to take any additional steps that are required before loading.
Loading starts by announcing that loading will begin shortly. This provides an opportunity to prepare
caches or to take any additional steps that are required before loading.
Loading starts by announcing that loading will begin shortly . This provides an opportunity to prepare caches or to take any additional steps that are required before loading .
AZ::SceneAPI::Events::ProcessingResult LoadingTrackingProcessor::PrepareForAssetLoading(AZ::SceneAPI::Containers::Scene& ,
        RequestingApplication )
    {
        AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow, "Preparing to load a scene.");
        return AZ::SceneAPI::Events::ProcessingResult::Ignored;
    }
AZ :: SceneAPI :: Events :: ProcessingResult LoadingTrackingProcessor :: PrepareForAssetLoading ( AZ :: SceneAPI :: Containers :: Scene & , RequestingApplication ) { AZ_TracePrintf ( AZ :: SceneAPI :: Utilities :: LogWindow , " " ) ; return AZ :: SceneAPI :: Events :: ProcessingResult :: Ignored ; }
Loading starts by announcing that loading will begin shortly.
Loading starts by announcing that loading will begin shortly .
/*scene*/ /*requester*/ // This function doesn't contribute anything to the loading, so let the SceneAPI know that it can ignore its contributions.