src/appleseed/renderer/kernel/lighting/lighttracing/lighttracingsamplegenerator.cpp
PathVisitor(
                const Parameters&           params,
                const Scene&                scene,
                const Frame&                frame,
                const ShadingContext&       shading_context,
                SamplingContext&            sampling_context,
                SampleVector&               samples,
                const Spectrum&             initial_flux)
              : m_params(params)
              , m_camera(*scene.get_camera())
              , m_frame(frame)
              , m_lighting_conditions(frame.get_lighting_conditions())
              , m_shading_context(shading_context)
              , m_sampling_context(sampling_context)
              , m_samples(samples)
              , m_sample_count(0)
              , m_initial_flux(initial_flux)
            {
            }
// the number of samples added to m_samples
the number of samples added to m_samples
the number of samples added to m_samples
PathVisitor(
                const Parameters&           params,
                const Scene&                scene,
                const Frame&                frame,
                const ShadingContext&       shading_context,
                SamplingContext&            sampling_context,
                SampleVector&               samples,
                const Spectrum&             initial_flux)
              : m_params(params)
              , m_camera(*scene.get_camera())
              , m_frame(frame)
              , m_lighting_conditions(frame.get_lighting_conditions())
              , m_shading_context(shading_context)
              , m_sampling_context(sampling_context)
              , m_samples(samples)
              , m_sample_count(0)
              , m_initial_flux(initial_flux)
            {
            }
PathVisitor ( const Parameters & params , const Scene & scene , const Frame & frame , const ShadingContext & shading_context , SamplingContext & sampling_context , SampleVector & samples , const Spectrum & initial_flux ) : m_params ( params ) , m_camera ( * scene . get_camera ( ) ) , m_frame ( frame ) , m_lighting_conditions ( frame . get_lighting_conditions ( ) ) , m_shading_context ( shading_context ) , m_sampling_context ( sampling_context ) , m_samples ( samples ) , m_sample_count ( 0 ) , m_initial_flux ( initial_flux ) { }
the number of samples added to m_samples
the number of samples added to m_samples