src/game/Tactical/Merc_Hiring.cc
FOR_EACH_IN_TEAM(other, OUR_TEAM)
	{
		if (other->ubWhatKindOfMercAmI != MERC_TYPE__AIM_MERC) continue;

		// hates the merc who has arrived and is going to gripe about it!
		switch (WhichHated(other->ubProfile, s.ubProfile))
		{
			case 0:  TacticalCharacterDialogue(other, QUOTE_HATED_1_ARRIVES); break;
			case 1:  TacticalCharacterDialogue(other, QUOTE_HATED_2_ARRIVES); break;
			default: break;
		}
	}
// Check to see if anyone hates this merc and will now complain
Check to see if anyone hates this merc and will now complain
Check to see if anyone hates this merc and will now complain
FOR_EACH_IN_TEAM(other, OUR_TEAM)
	{
		if (other->ubWhatKindOfMercAmI != MERC_TYPE__AIM_MERC) continue;
		switch (WhichHated(other->ubProfile, s.ubProfile))
		{
			case 0:  TacticalCharacterDialogue(other, QUOTE_HATED_1_ARRIVES); break;
			case 1:  TacticalCharacterDialogue(other, QUOTE_HATED_2_ARRIVES); break;
			default: break;
		}
	}
FOR_EACH_IN_TEAM ( other , OUR_TEAM ) { if ( other -> ubWhatKindOfMercAmI != MERC_TYPE__AIM_MERC ) continue ; switch ( WhichHated ( other -> ubProfile , s . ubProfile ) ) { case 0 : TacticalCharacterDialogue ( other , QUOTE_HATED_1_ARRIVES ) ; break ; case 1 : TacticalCharacterDialogue ( other , QUOTE_HATED_2_ARRIVES ) ; break ; default : break ; } }
Check to see if anyone hates this merc and will now complain
Check to see if anyone hates this merc and will now complain
// hates the merc who has arrived and is going to gripe about it!