src/game/Tactical/Vehicles.cc
void InitVehicles(void)
{
	INT32 cnt;
	for( cnt = 0; cnt <  MAX_VEHICLES; cnt++ )
	{
		// create mvt groups
		GROUP* const g = CreateNewVehicleGroupDepartingFromSector(1, 1);
		g->fPersistant = TRUE;
		gubVehicleMovementGroups[cnt] = g->ubGroupID;
	}
}
// Loop through and create a few soldier squad ID's for vehicles ( max # 3 )
Loop through and create a few soldier squad ID's for vehicles ( max # 3 )
Loop through and create a few soldier squad ID ' s for vehicles ( max # 3 )
void InitVehicles(void)
{
	INT32 cnt;
	for( cnt = 0; cnt <  MAX_VEHICLES; cnt++ )
	{
		GROUP* const g = CreateNewVehicleGroupDepartingFromSector(1, 1);
		g->fPersistant = TRUE;
		gubVehicleMovementGroups[cnt] = g->ubGroupID;
	}
}
void InitVehicles ( void ) { INT32 cnt ; for ( cnt = 0 ; cnt < MAX_VEHICLES ; cnt ++ ) { GROUP * const g = CreateNewVehicleGroupDepartingFromSector ( 1 , 1 ) ; g -> fPersistant = TRUE ; gubVehicleMovementGroups [ cnt ] = g -> ubGroupID ; } }
Loop through and create a few soldier squad ID's for vehicles ( max # 3 )
Loop through and create a few soldier squad ID ' s for vehicles ( max # 3 )
// create mvt groups