Tetris Source/Block.cpp
Block::Block(int xPosition, int yPosition){
	x = xPosition;
	y = yPosition;
	xLength = BLOCK_LENGTH;
	yLength = BLOCK_LENGTH;
	blockColor = DEFAULT_BLOCK_COLOR;
}
//Block constructor based on initial position

Block constructor based on initial position
Block constructor based on initial position
Block::Block(int xPosition, int yPosition){
	x = xPosition;
	y = yPosition;
	xLength = BLOCK_LENGTH;
	yLength = BLOCK_LENGTH;
	blockColor = DEFAULT_BLOCK_COLOR;
}
Block :: Block ( int xPosition , int yPosition ) { x = xPosition ; y = yPosition ; xLength = BLOCK_LENGTH ; yLength = BLOCK_LENGTH ; blockColor = DEFAULT_BLOCK_COLOR ; }
Block constructor based on initial position
Block constructor based on initial position