Servers/Filters/vtkScatterPlotPainter.cxx
void vtkScatterPlotPainter::RenderInternal(vtkRenderer *ren, vtkActor *actor, 
                                   unsigned long typeflags, 
                                   bool forceCompileOnly)
{
  this->Timer->StartTimer();
  if(this->GlyphMode & vtkScatterPlotMapper::UseGlyph)
    {
    this->RenderGlyphs(ren, actor, typeflags, forceCompileOnly);
    }
  else
    {
    this->RenderPoints(ren, actor, typeflags, forceCompileOnly);
    }
  this->Timer->StopTimer();
  this->TimeToDraw = this->Timer->GetElapsedTime();
}
// ---------------------------------------------------------------------------
// Description:
// Method initiates the mapping process. Generally sent by the actor 
// as each frame is rendered.
Method initiates the mapping process. Generally sent by the actor
as each frame is rendered.
Method initiates the mapping process . Generally sent by the actor as each frame is rendered .
void vtkScatterPlotPainter::RenderInternal(vtkRenderer *ren, vtkActor *actor, 
                                   unsigned long typeflags, 
                                   bool forceCompileOnly)
{
  this->Timer->StartTimer();
  if(this->GlyphMode & vtkScatterPlotMapper::UseGlyph)
    {
    this->RenderGlyphs(ren, actor, typeflags, forceCompileOnly);
    }
  else
    {
    this->RenderPoints(ren, actor, typeflags, forceCompileOnly);
    }
  this->Timer->StopTimer();
  this->TimeToDraw = this->Timer->GetElapsedTime();
}
void vtkScatterPlotPainter :: RenderInternal ( vtkRenderer * ren , vtkActor * actor , unsigned long typeflags , bool forceCompileOnly ) { this -> Timer -> StartTimer ( ) ; if ( this -> GlyphMode & vtkScatterPlotMapper :: UseGlyph ) { this -> RenderGlyphs ( ren , actor , typeflags , forceCompileOnly ) ; } else { this -> RenderPoints ( ren , actor , typeflags , forceCompileOnly ) ; } this -> Timer -> StopTimer ( ) ; this -> TimeToDraw = this -> Timer -> GetElapsedTime ( ) ; }
Description:
Method initiates the mapping process.
Description : Method initiates the mapping process .