game/server/shit/npc_alien_trooper.cpp
int CSTrooper :: ISoundMask ( void )
{
	return	bits_SOUND_WORLD	|
			bits_SOUND_COMBAT	|
			bits_SOUND_PLAYER	|
			bits_SOUND_DANGER;
}
//=========================================================
// ISoundMask - Overidden for human grunts because they 
// hear the DANGER sound that is made by hand grenades and
// other dangerous items.
//=========================================================
Overidden for human grunts because they
hear the DANGER sound that is made by hand grenades and
other dangerous items.
Overidden for human grunts because they hear the DANGER sound that is made by hand grenades and other dangerous items .
int CSTrooper :: ISoundMask ( void )
{
	return	bits_SOUND_WORLD	|
			bits_SOUND_COMBAT	|
			bits_SOUND_PLAYER	|
			bits_SOUND_DANGER;
}
int CSTrooper :: ISoundMask ( void ) { return bits_SOUND_WORLD | bits_SOUND_COMBAT | bits_SOUND_PLAYER | bits_SOUND_DANGER ; }
ISoundMask - Overidden for human grunts because they
hear the DANGER sound that is made by hand grenades and
other dangerous items.
ISoundMask - Overidden for human grunts because they hear the DANGER sound that is made by hand grenades and other dangerous items .