src/ui/scenic/lib/gfx/tests/hittest_global_unittest.cc
escher::ray4 WorldSpaceCreateScreenPerpendicularRay(float x, float y) {
  return {
      .origin = {x, y, -1000, 1},
      .direction = {0, 0, 1000, 0},
  };
}
// Creates a hit ray in world space. This is an input hit ray after being transformed by the layer.
Creates a hit ray in world space. This is an input hit ray after being transformed by the layer.
Creates a hit ray in world space . This is an input hit ray after being transformed by the layer .
escher::ray4 WorldSpaceCreateScreenPerpendicularRay(float x, float y) {
  return {
      .origin = {x, y, -1000, 1},
      .direction = {0, 0, 1000, 0},
  };
}
escher :: ray4 WorldSpaceCreateScreenPerpendicularRay ( float x , float y ) { return { . origin = { x , y , -1000 , 1 } , . direction = { 0 , 0 , 1000 , 0 } , } ; }
Creates a hit ray in world space.
Creates a hit ray in world space .