TowerDefense/Source/TowerDefense/TowerDefensePlayerPawn.cpp
void ATowerDefensePlayerPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
	Super::SetupPlayerInputComponent(PlayerInputComponent);

	
}
// Called to bind functionality to input
Called to bind functionality to input
Called to bind functionality to input
void ATowerDefensePlayerPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
	Super::SetupPlayerInputComponent(PlayerInputComponent);
}
void ATowerDefensePlayerPawn :: SetupPlayerInputComponent ( UInputComponent * PlayerInputComponent ) { Super :: SetupPlayerInputComponent ( PlayerInputComponent ) ; }
Called to bind functionality to input
Called to bind functionality to input