Gems/SceneLoggingExample/Code/Processors/LoadingTrackingProcessor.cpp
void LoadingTrackingProcessor::Activate()
    {
        AZ::SceneAPI::Events::AssetImportRequestBus::Handler::BusConnect();
        
        // Forward the call to the LoadingComponent so that the call bindings get activated.
        AZ::SceneAPI::SceneCore::LoadingComponent::Activate();
    }
// Later in this example, we will listen to and log messages that relate to file loading. 
// Before this can happen, we must connect to the bus that sends the messages.
Later in this example, we will listen to and log messages that relate to file loading.
Before this can happen, we must connect to the bus that sends the messages.
Later in this example we will listen to and log messages that relate to file loading . Before this can happen we must connect to the bus that sends the messages .
void LoadingTrackingProcessor::Activate()
    {
        AZ::SceneAPI::Events::AssetImportRequestBus::Handler::BusConnect();
        AZ::SceneAPI::SceneCore::LoadingComponent::Activate();
    }
void LoadingTrackingProcessor :: Activate ( ) { AZ :: SceneAPI :: Events :: AssetImportRequestBus :: Handler :: BusConnect ( ) ; AZ :: SceneAPI :: SceneCore :: LoadingComponent :: Activate ( ) ; }
Later in this example, we will listen to and log messages that relate to file loading.
Later in this example we will listen to and log messages that relate to file loading .
// Forward the call to the LoadingComponent so that the call bindings get activated.