Source/HobbitMage/MagicBeing.cpp
void AMagicBeing::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
	Super::SetupPlayerInputComponent(PlayerInputComponent);

}
// Called to bind functionality to input
Called to bind functionality to input
Called to bind functionality to input
void AMagicBeing::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
	Super::SetupPlayerInputComponent(PlayerInputComponent);
}
void AMagicBeing :: SetupPlayerInputComponent ( UInputComponent * PlayerInputComponent ) { Super :: SetupPlayerInputComponent ( PlayerInputComponent ) ; }
Called to bind functionality to input
Called to bind functionality to input