tool/vfx/vfxSection.cpp
SectionType Section::GetSectionType(
    const char* pSectionName)   // [in] Section name
{
    SectionType type = SectionTypeUnset;
    auto it = m_sectionInfo.find(pSectionName);
    if (it != m_sectionInfo.end())
    {
        type = it->second.type;
    }
    return type;
}
// =====================================================================================================================
// Gets section type according to section name
Gets section type according to section name
Gets section type according to section name
SectionType Section::GetSectionType(
    const char* pSectionName)   
{
    SectionType type = SectionTypeUnset;
    auto it = m_sectionInfo.find(pSectionName);
    if (it != m_sectionInfo.end())
    {
        type = it->second.type;
    }
    return type;
}
SectionType Section :: GetSectionType ( const char * pSectionName ) { SectionType type = SectionTypeUnset ; auto it = m_sectionInfo . find ( pSectionName ) ; if ( it != m_sectionInfo . end ( ) ) { type = it -> second . type ; } return type ; }
Gets section type according to section name
Gets section type according to section name
// [in] Section name