game/shared/econ/econ_item_schema.cpp
FOR_EACH_MAP( m_mapSoundMaterials, i )
	{
		nIndex--;
		if ( nIndex < 0 )
		{
			return m_mapSoundMaterials[i].GetID();
		}
	}
// This makes for a slow iteration pattern. Only used by the item editor currently, should make it a UtlVector/UtlMap pair if it's too slow.
This makes for a slow iteration pattern. Only used by the item editor currently, should make it a UtlVector/UtlMap pair if it's too slow.
This makes for a slow iteration pattern . Only used by the item editor currently should make it a UtlVector / UtlMap pair if it ' s too slow .
FOR_EACH_MAP( m_mapSoundMaterials, i )
	{
		nIndex--;
		if ( nIndex < 0 )
		{
			return m_mapSoundMaterials[i].GetID();
		}
	}
FOR_EACH_MAP ( m_mapSoundMaterials , i ) { nIndex -- ; if ( nIndex < 0 ) { return m_mapSoundMaterials [ i ] . GetID ( ) ; } }
This makes for a slow iteration pattern.
This makes for a slow iteration pattern .