src/game/Tactical/Map_Information.cc
CFOR_EACH_SOLDIERINITNODE(curr)
		{
			if( curr->pDetailedPlacement )
			{
				curr->pBasicPlacement->fPriorityExistance = TRUE;
			}
		}
//Bug 9)  Priority placements have been dropped in favor of splitting it into two categories.
//				The first is Detailed placements, and the second is priority existance.  So, all
//				current detailed placements will also have priority existance.
Bug 9)  Priority placements have been dropped in favor of splitting it into two categories.
The first is Detailed placements, and the second is priority existance.  So, all
current detailed placements will also have priority existance.
Bug 9 ) Priority placements have been dropped in favor of splitting it into two categories . The first is Detailed placements and the second is priority existance . So all current detailed placements will also have priority existance .
CFOR_EACH_SOLDIERINITNODE(curr)
		{
			if( curr->pDetailedPlacement )
			{
				curr->pBasicPlacement->fPriorityExistance = TRUE;
			}
		}
CFOR_EACH_SOLDIERINITNODE ( curr ) { if ( curr -> pDetailedPlacement ) { curr -> pBasicPlacement -> fPriorityExistance = TRUE ; } }
Bug 9)  Priority placements have been dropped in favor of splitting it into two categories.
Bug 9 ) Priority placements have been dropped in favor of splitting it into two categories .