src/game/Strategic/Map_Screen_Interface_TownMine_Info.cc
static void AddTextToBlankSectorBox(PopUpBox* const box)
{
	UINT16 usSectorValue = 0;

	// get the sector value
	usSectorValue = SECTOR( bCurrentTownMineSectorX, bCurrentTownMineSectorY );

	ST::string title = GetSectorLandTypeString(usSectorValue, 0, true);

	AddMonoString(box, title);

	// blank line
	AddMonoString(box, ST::null);

	AddSectorToBox(box);
}
// add text to non-town/non-mine the other boxes
add text to non-town/non-mine the other boxes
add text to non - town / non - mine the other boxes
static void AddTextToBlankSectorBox(PopUpBox* const box)
{
	UINT16 usSectorValue = 0;
	usSectorValue = SECTOR( bCurrentTownMineSectorX, bCurrentTownMineSectorY );
	ST::string title = GetSectorLandTypeString(usSectorValue, 0, true);
	AddMonoString(box, title);
	AddMonoString(box, ST::null);
	AddSectorToBox(box);
}
static void AddTextToBlankSectorBox ( PopUpBox * const box ) { UINT16 usSectorValue = 0 ; usSectorValue = SECTOR ( bCurrentTownMineSectorX , bCurrentTownMineSectorY ) ; ST :: string title = GetSectorLandTypeString ( usSectorValue , 0 , true ) ; AddMonoString ( box , title ) ; AddMonoString ( box , ST :: null ) ; AddSectorToBox ( box ) ; }
add text to non-town/non-mine the other boxes
add text to non - town / non - mine the other boxes
// get the sector value // blank line