src/game/Strategic/Strategic_Merc_Handler.cc
void RPCWhineAboutNoPay(SOLDIERTYPE& s)
{
	// If the soldier was removed before getting into this function, return
	if (!s.bActive) return;
	if (s.ubWhatKindOfMercAmI != MERC_TYPE__NPC) return;

	TacticalCharacterDialogue(&s, QUOTE_NOT_GETTING_PAID);
}
// ATE: Called for RPCs who should now complain about no pay
Called for RPCs who should now complain about no pay
Called for RPCs who should now complain about no pay
void RPCWhineAboutNoPay(SOLDIERTYPE& s)
{
	if (!s.bActive) return;
	if (s.ubWhatKindOfMercAmI != MERC_TYPE__NPC) return;
	TacticalCharacterDialogue(&s, QUOTE_NOT_GETTING_PAID);
}
void RPCWhineAboutNoPay ( SOLDIERTYPE & s ) { if ( ! s . bActive ) return ; if ( s . ubWhatKindOfMercAmI != MERC_TYPE__NPC ) return ; TacticalCharacterDialogue ( & s , QUOTE_NOT_GETTING_PAID ) ; }
ATE: Called for RPCs who should now complain about no pay
ATE : Called for RPCs who should now complain about no pay
// If the soldier was removed before getting into this function, return