materialsystem/cmaterialsystem.cpp
void CMaterialSystem::AddEndFrameCleanupFunc( EndFrameCleanupFunc_t func )
{
	// Shouldn't have two copies in our list
	Assert( m_EndFrameCleanupFunc.Find( func ) == -1 );
	m_EndFrameCleanupFunc.AddToTail( func );
}
//-----------------------------------------------------------------------------
// Installs a function to be called when we need to release vertex buffers
//-----------------------------------------------------------------------------
Installs a function to be called when we need to release vertex buffers
Installs a function to be called when we need to release vertex buffers
void CMaterialSystem::AddEndFrameCleanupFunc( EndFrameCleanupFunc_t func )
{
	Assert( m_EndFrameCleanupFunc.Find( func ) == -1 );
	m_EndFrameCleanupFunc.AddToTail( func );
}
void CMaterialSystem :: AddEndFrameCleanupFunc ( EndFrameCleanupFunc_t func ) { Assert ( m_EndFrameCleanupFunc . Find ( func ) == -1 ) ; m_EndFrameCleanupFunc . AddToTail ( func ) ; }
Installs a function to be called when we need to release vertex buffers
Installs a function to be called when we need to release vertex buffers
// Shouldn't have two copies in our list