materialsystem/shaderapidx9/shaderapidx8.cpp
void CShaderAPIDx8::MarkAllUserClipPlanesDirty()
{
	m_DynamicState.m_UserClipPlaneChanged |= ( 1 << g_pHardwareConfig->MaxUserClipPlanes() ) - 1;
	m_DynamicState.m_bFastClipPlaneChanged = true;
}
//-----------------------------------------------------------------------------
// Mark all user clip planes as being dirty
//-----------------------------------------------------------------------------
Mark all user clip planes as being dirty
Mark all user clip planes as being dirty
void CShaderAPIDx8::MarkAllUserClipPlanesDirty()
{
	m_DynamicState.m_UserClipPlaneChanged |= ( 1 << g_pHardwareConfig->MaxUserClipPlanes() ) - 1;
	m_DynamicState.m_bFastClipPlaneChanged = true;
}
void CShaderAPIDx8 :: MarkAllUserClipPlanesDirty ( ) { m_DynamicState . m_UserClipPlaneChanged |= ( 1 << g_pHardwareConfig -> MaxUserClipPlanes ( ) ) - 1 ; m_DynamicState . m_bFastClipPlaneChanged = true ; }
Mark all user clip planes as being dirty
Mark all user clip planes as being dirty