game/client/clientmode_shared.cpp
int ClientModeShared::HandleSpectatorKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
{
	/* Removed for partner depot */
	return 1;
}
//-----------------------------------------------------------------------------
// Purpose: See if spectator input occurred. Return 0 if the key is swallowed.
//-----------------------------------------------------------------------------
See if spectator input occurred. Return 0 if the key is swallowed.
See if spectator input occurred . Return 0 if the key is swallowed .
int ClientModeShared::HandleSpectatorKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
{
	return 1;
}
int ClientModeShared :: HandleSpectatorKeyInput ( int down , ButtonCode_t keynum , const char * pszCurrentBinding ) { return 1 ; }
Purpose: See if spectator input occurred.
Purpose : See if spectator input occurred .
/* Removed for partner depot */