src/taesooLib/PhysicsLib/CollisionDetector/CdScene.cpp
int CdCheckPair::collide(int* num, collision_data** cPair, int flag)
{
    int ret = collide(num, flag);
    *cPair = CdWrapper::getCollisionData(); // get collision information
    return ret;
}
// delete cPair when it becomes needless
delete cPair when it becomes needless
delete cPair when it becomes needless
int CdCheckPair::collide(int* num, collision_data** cPair, int flag)
{
    int ret = collide(num, flag);
    *cPair = CdWrapper::getCollisionData(); 
    return ret;
}
int CdCheckPair :: collide ( int * num , collision_data * * cPair , int flag ) { int ret = collide ( num , flag ) ; * cPair = CdWrapper :: getCollisionData ( ) ; return ret ; }
delete cPair when it becomes needless
delete cPair when it becomes needless
// get collision information