Hybrid/vtkCubeAxesActor.cxx
void vtkCubeAxesActor::GetBounds(double bounds[6])
{
  for (int i=0; i< 6; i++)
    {
    bounds[i] = this->Bounds[i];
    }
}
// *************************************************************************
// Compute the bounds
//
// Modifications:
//   Kathleen Bonnell, Fri Jul 25 14:37:32 PDT 2003
//   Removed support for Prop and Input.
// *************************************************************************
Compute the bounds
Modifications:
Kathleen Bonnell, Fri Jul 25 14:37:32 PDT 2003
Removed support for Prop and Input.
Compute the bounds Modifications : Kathleen Bonnell Fri Jul 25 14 : 37 : 32 PDT 2003 Removed support for Prop and Input .
void vtkCubeAxesActor::GetBounds(double bounds[6])
{
  for (int i=0; i< 6; i++)
    {
    bounds[i] = this->Bounds[i];
    }
}
void vtkCubeAxesActor :: GetBounds ( double bounds [ 6 ] ) { for ( int i = 0 ; i < 6 ; i ++ ) { bounds [ i ] = this -> Bounds [ i ] ; } }
Compute the bounds
Modifications:
Kathleen Bonnell, Fri Jul 25 14:37:32 PDT 2003
Removed support for Prop and Input.
Compute the bounds Modifications : Kathleen Bonnell Fri Jul 25 14 : 37 : 32 PDT 2003 Removed support for Prop and Input .