Gems/EMotionFX/Code/EMotionFX/Source/Actor.cpp
void Actor::SetMesh(size_t lodLevel, size_t nodeIndex, Mesh* mesh)
    {
        AZStd::vector<LODLevel>& lodLevels = m_meshLodData.m_lodLevels;
        lodLevels[lodLevel].m_nodeInfos[nodeIndex].m_mesh = mesh;
    }
// set the mesh for a given node in a given LOD
set the mesh for a given node in a given LOD
set the mesh for a given node in a given LOD
void Actor::SetMesh(size_t lodLevel, size_t nodeIndex, Mesh* mesh)
    {
        AZStd::vector<LODLevel>& lodLevels = m_meshLodData.m_lodLevels;
        lodLevels[lodLevel].m_nodeInfos[nodeIndex].m_mesh = mesh;
    }
void Actor :: SetMesh ( size_t lodLevel , size_t nodeIndex , Mesh * mesh ) { AZStd :: vector < LODLevel > & lodLevels = m_meshLodData . m_lodLevels ; lodLevels [ lodLevel ] . m_nodeInfos [ nodeIndex ] . m_mesh = mesh ; }
set the mesh for a given node in a given LOD
set the mesh for a given node in a given LOD