src/game/Laptop/AIMMembers.cc
static BOOLEAN InitVideoFaceTalking(UINT8 ubMercID, UINT16 usQuoteNum)
{
	//Starts the merc talking
	CharacterDialogue(ubMercID, usQuoteNum, giMercFaceIndex, DIALOGUE_CONTACTPAGE_UI, FALSE);

	//Enables it so if a player clicks, he will shutup the merc
	gSelectedShutUpMercRegion.Enable();

	gfIsShutUpMouseRegionActive = TRUE;
	gfMercIsTalking = TRUE;
	guiTimeThatMercStartedTalking	= GetJA2Clock();
	return(TRUE);
}
// InitVideoFaceTalking() is called to start a merc speaking a particular message
InitVideoFaceTalking() is called to start a merc speaking a particular message
InitVideoFaceTalking () is called to start a merc speaking a particular message
static BOOLEAN InitVideoFaceTalking(UINT8 ubMercID, UINT16 usQuoteNum)
{
	CharacterDialogue(ubMercID, usQuoteNum, giMercFaceIndex, DIALOGUE_CONTACTPAGE_UI, FALSE);
	gSelectedShutUpMercRegion.Enable();
	gfIsShutUpMouseRegionActive = TRUE;
	gfMercIsTalking = TRUE;
	guiTimeThatMercStartedTalking	= GetJA2Clock();
	return(TRUE);
}
static BOOLEAN InitVideoFaceTalking ( UINT8 ubMercID , UINT16 usQuoteNum ) { CharacterDialogue ( ubMercID , usQuoteNum , giMercFaceIndex , DIALOGUE_CONTACTPAGE_UI , FALSE ) ; gSelectedShutUpMercRegion . Enable ( ) ; gfIsShutUpMouseRegionActive = TRUE ; gfMercIsTalking = TRUE ; guiTimeThatMercStartedTalking = GetJA2Clock ( ) ; return ( TRUE ) ; }
InitVideoFaceTalking() is called to start a merc speaking a particular message
InitVideoFaceTalking () is called to start a merc speaking a particular message
//Starts the merc talking //Enables it so if a player clicks, he will shutup the merc