Engine/src/Player.cpp
void Player::NextInput()
{
    srand(time(NULL));
    activeInput = rand() % iconNames.size();

    chordTimer->Reset();
}
// Used within Player class to re-random the next input, reset chordTimer, and grab the next chord.
//Called when player inputs correctly or when timing window has passed while holding shift.
Used within Player class to re-random the next input, reset chordTimer, and grab the next chord.
Called when player inputs correctly or when timing window has passed while holding shift.
Used within Player class to re - random the next input reset chordTimer and grab the next chord . Called when player inputs correctly or when timing window has passed while holding shift .
void Player::NextInput()
{
    srand(time(NULL));
    activeInput = rand() % iconNames.size();
    chordTimer->Reset();
}
void Player :: NextInput ( ) { srand ( time ( NULL ) ) ; activeInput = rand ( ) % iconNames . size ( ) ; chordTimer -> Reset ( ) ; }
Used within Player class to re-random the next input, reset chordTimer, and grab the next chord.
Used within Player class to re - random the next input reset chordTimer and grab the next chord .