game/server/npc_wretch.cpp
void CWretch::IdleSound( void )
{
	EmitSound( "NPC_Wretch.Idle" );
	MakeAISpookySound( 360.0f );
}
//-----------------------------------------------------------------------------
// Purpose: Play a random idle sound.
//-----------------------------------------------------------------------------
Play a random idle sound.
Play a random idle sound .
void CWretch::IdleSound( void )
{
	EmitSound( "NPC_Wretch.Idle" );
	MakeAISpookySound( 360.0f );
}
void CWretch :: IdleSound ( void ) { EmitSound ( " " ) ; MakeAISpookySound ( 360.0f ) ; }
Purpose: Play a random idle sound.
Purpose : Play a random idle sound .