Tetris Source/TetrisInterface.cpp
void TetrisInterface::resetDelayer(){
	if (isTimeToMove()){
		delayer.setReferenceTime(delayer.getReferenceTime() + getTimeDelay());
	} else {
		delayer.setReferenceTime(GetTickCount());
	}
}
//Resets the delayer's reference time based on whether or not the last tetrimino downward 
//movement was forced(it was not time to move according to the delayer)

Resets the delayer's reference time based on whether or not the last tetrimino downward
movement was forced(it was not time to move according to the delayer)
Resets the delayer ' s reference time based on whether or not the last tetrimino downward movement was forced ( it was not time to move according to the delayer )
void TetrisInterface::resetDelayer(){
	if (isTimeToMove()){
		delayer.setReferenceTime(delayer.getReferenceTime() + getTimeDelay());
	} else {
		delayer.setReferenceTime(GetTickCount());
	}
}
void TetrisInterface :: resetDelayer ( ) { if ( isTimeToMove ( ) ) { delayer . setReferenceTime ( delayer . getReferenceTime ( ) + getTimeDelay ( ) ) ; } else { delayer . setReferenceTime ( GetTickCount ( ) ) ; } }
Resets the delayer's reference time based on whether or not the last tetrimino downward
movement was forced(it was not time to move according to the delayer)
Resets the delayer ' s reference time based on whether or not the last tetrimino downward movement was forced ( it was not time to move according to the delayer )