Gems/EMotionFX/Code/EMotionFX/Rendering/OpenGL2/Source/GLSLShader.cpp
bool GLSLShader::CheckIfIsDefined(const char* attributeName) const
    {
        // get the number of defines and iterate through them
        return AZStd::any_of(begin(m_defines), end(m_defines), [attributeName](const AZStd::string& define)
        {
            return AzFramework::StringFunc::Equal(define.c_str(), attributeName, false /* no case */);
        });
    }
// check if the given attribute string is defined in the shader
check if the given attribute string is defined in the shader
check if the given attribute string is defined in the shader
bool GLSLShader::CheckIfIsDefined(const char* attributeName) const
    {
        return AZStd::any_of(begin(m_defines), end(m_defines), [attributeName](const AZStd::string& define)
        {
            return AzFramework::StringFunc::Equal(define.c_str(), attributeName, false );
        });
    }
bool GLSLShader :: CheckIfIsDefined ( const char * attributeName ) const { return AZStd :: any_of ( begin ( m_defines ) , end ( m_defines ) , [ attributeName ] ( const AZStd :: string & define ) { return AzFramework :: StringFunc :: Equal ( define . c_str ( ) , attributeName , false ) ; } ) ; }
check if the given attribute string is defined in the shader
check if the given attribute string is defined in the shader
// get the number of defines and iterate through them /* no case */