Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.cpp
void AnimGraphNodeGroup::AddNode(AnimGraphNodeId nodeId)
    {
        // add the node in case it is not in yet
        if (Contains(nodeId) == false)
        {
            m_nodeIds.push_back(nodeId);
        }
    }
// add a given node to the group (performs a realloc internally)
add a given node to the group (performs a realloc internally)
add a given node to the group ( performs a realloc internally )
void AnimGraphNodeGroup::AddNode(AnimGraphNodeId nodeId)
    {
        if (Contains(nodeId) == false)
        {
            m_nodeIds.push_back(nodeId);
        }
    }
void AnimGraphNodeGroup :: AddNode ( AnimGraphNodeId nodeId ) { if ( Contains ( nodeId ) == false ) { m_nodeIds . push_back ( nodeId ) ; } }
add a given node to the group (performs a realloc internally)
add a given node to the group ( performs a realloc internally )
// add the node in case it is not in yet