Tetris Source/Block.cpp
Block::Block(int xPosition, int yPosition, sf::Color color){
	x = xPosition;
	y = yPosition;
	xLength = BLOCK_LENGTH;
	yLength = BLOCK_LENGTH;
	blockColor = color;
}
//Block constructor based on initial position and color

Block constructor based on initial position and color
Block constructor based on initial position and color
Block::Block(int xPosition, int yPosition, sf::Color color){
	x = xPosition;
	y = yPosition;
	xLength = BLOCK_LENGTH;
	yLength = BLOCK_LENGTH;
	blockColor = color;
}
Block :: Block ( int xPosition , int yPosition , sf :: Color color ) { x = xPosition ; y = yPosition ; xLength = BLOCK_LENGTH ; yLength = BLOCK_LENGTH ; blockColor = color ; }
Block constructor based on initial position and color
Block constructor based on initial position and color