src/game/Tactical/Handle_Doors.cc
FOR_EACH_IN_TEAM(pGoon, CIV_TEAM)
		{
			if (pGoon->ubCivilianGroup == KINGPIN_CIV_GROUP &&
				pGoon->bInSector &&
				pGoon->bLife >= OKLIFE &&
				pGoon->bOppList[pSoldier->ubID] == SEEN_CURRENTLY)
			{
				MakeCivHostile( pGoon, 2 );
				if ( ! (gTacticalStatus.uiFlags & INCOMBAT) )
				{
					EnterCombatMode( pGoon->bTeam );
				}
			}
		}
// see if a kingpin goon can see us
see if a kingpin goon can see us
see if a kingpin goon can see us
FOR_EACH_IN_TEAM(pGoon, CIV_TEAM)
		{
			if (pGoon->ubCivilianGroup == KINGPIN_CIV_GROUP &&
				pGoon->bInSector &&
				pGoon->bLife >= OKLIFE &&
				pGoon->bOppList[pSoldier->ubID] == SEEN_CURRENTLY)
			{
				MakeCivHostile( pGoon, 2 );
				if ( ! (gTacticalStatus.uiFlags & INCOMBAT) )
				{
					EnterCombatMode( pGoon->bTeam );
				}
			}
		}
FOR_EACH_IN_TEAM ( pGoon , CIV_TEAM ) { if ( pGoon -> ubCivilianGroup == KINGPIN_CIV_GROUP && pGoon -> bInSector && pGoon -> bLife >= OKLIFE && pGoon -> bOppList [ pSoldier -> ubID ] == SEEN_CURRENTLY ) { MakeCivHostile ( pGoon , 2 ) ; if ( ! ( gTacticalStatus . uiFlags & INCOMBAT ) ) { EnterCombatMode ( pGoon -> bTeam ) ; } } }
see if a kingpin goon can see us
see if a kingpin goon can see us