game/server/shit/npc_alien_trooper.cpp
Vector CSTrooper :: GetGunPosition( )
{
	if (m_fStanding )
	{
		return pev->origin + Vector( 0, 0, 60 );
	}
	else
	{
		return pev->origin + Vector( 0, 0, 48 );
	}
}
//=========================================================
// GetGunPosition	return the end of the barrel
//=========================================================
GetGunPosition return the end of the barrel
GetGunPosition return the end of the barrel
Vector CSTrooper :: GetGunPosition( )
{
	if (m_fStanding )
	{
		return pev->origin + Vector( 0, 0, 60 );
	}
	else
	{
		return pev->origin + Vector( 0, 0, 48 );
	}
}
Vector CSTrooper :: GetGunPosition ( ) { if ( m_fStanding ) { return pev -> origin + Vector ( 0 , 0 , 60 ) ; } else { return pev -> origin + Vector ( 0 , 0 , 48 ) ; } }
GetGunPosition return the end of the barrel
GetGunPosition return the end of the barrel