ShockShapes/Geometry.cpp
void Geometry::filter()
{
	int num_filters = filters.size();
	for(int i = 0; i < num_filters; i++)
		filters[i]->run(this);
}
//Apply each filter to the object in order
Apply each filter to the object in order
Apply each filter to the object in order
void Geometry::filter()
{
	int num_filters = filters.size();
	for(int i = 0; i < num_filters; i++)
		filters[i]->run(this);
}
void Geometry :: filter ( ) { int num_filters = filters . size ( ) ; for ( int i = 0 ; i < num_filters ; i ++ ) filters [ i ] -> run ( this ) ; }
Apply each filter to the object in order
Apply each filter to the object in order