Rendering/vtkCamera.cxx
void vtkCamera::ComputePerspectiveTransform(double aspect,
                                            double nearz, double farz)
{
  VTK_LEGACY_REPLACED_BODY(vtkCamera::ComputePerspectiveTransform,"VTK 5.4",vtkCamera::ComputeProjectionTransform);
  this->ComputeProjectionTransform(aspect,nearz,farz);
}
//----------------------------------------------------------------------------
// Compute the projection transform matrix. This is used in converting
// between view and world coordinates.
Compute the projection transform matrix. This is used in converting
between view and world coordinates.
Compute the projection transform matrix . This is used in converting between view and world coordinates .
void vtkCamera::ComputePerspectiveTransform(double aspect,
                                            double nearz, double farz)
{
  VTK_LEGACY_REPLACED_BODY(vtkCamera::ComputePerspectiveTransform,"VTK 5.4",vtkCamera::ComputeProjectionTransform);
  this->ComputeProjectionTransform(aspect,nearz,farz);
}
void vtkCamera :: ComputePerspectiveTransform ( double aspect , double nearz , double farz ) { VTK_LEGACY_REPLACED_BODY ( vtkCamera :: ComputePerspectiveTransform , " " , vtkCamera :: ComputeProjectionTransform ) ; this -> ComputeProjectionTransform ( aspect , nearz , farz ) ; }
Compute the projection transform matrix.
Compute the projection transform matrix .