src/game/Editor/Edit_Sys.cc
void PasteStructure1( UINT32 iMapIndex )
{
	pSelList = SelOStructs1;
	pNumSelList = &iNumOStructs1Selected;

	PasteStructureCommon( iMapIndex );
}
//---------------------------------------------------------------------------------------------------------------
//	PasteStructure1			(See also PasteStructure, PasteStructure2, and PasteStructureCommon)
//
//	Puts a structure (trees, trucks, etc.) into the world
//
PasteStructure1                 (See also PasteStructure, PasteStructure2, and PasteStructureCommon)
Puts a structure (trees, trucks, etc.) into the world
PasteStructure1 ( See also PasteStructure PasteStructure2 and PasteStructureCommon ) Puts a structure ( trees trucks etc . ) into the world
void PasteStructure1( UINT32 iMapIndex )
{
	pSelList = SelOStructs1;
	pNumSelList = &iNumOStructs1Selected;
	PasteStructureCommon( iMapIndex );
}
void PasteStructure1 ( UINT32 iMapIndex ) { pSelList = SelOStructs1 ; pNumSelList = & iNumOStructs1Selected ; PasteStructureCommon ( iMapIndex ) ; }
PasteStructure1                 (See also PasteStructure, PasteStructure2, and PasteStructureCommon)
Puts a structure (trees, trucks, etc.)
PasteStructure1 ( See also PasteStructure PasteStructure2 and PasteStructureCommon ) Puts a structure ( trees trucks etc . )