Board.cpp
void Board::draw_screen_scores(){
	SDL_Rect sdl_scores = {(PUYO_WIDTH * cols + MARGIN), PUYO_HEIGHT + MARGIN, (PUYO_WIDTH * 3), (PUYO_HEIGHT * rows)};
	SDL_FillRect(this->screen , &sdl_scores , Color::GRAY);

	TTF_Font* font = TTF_OpenFont("arial.ttf", 21);
	SDL_Color foregroundColor = { 255, 255, 255 }; 
    SDL_Color backgroundColor = { 51, 51, 51 };
	SDL_Rect textLocation = { (PUYO_WIDTH * cols + PUYO_WIDTH), PUYO_HEIGHT + MARGIN, 0, 0 }; 
	SDL_Surface* textSurface = TTF_RenderText_Shaded(font, "SCORE", foregroundColor, backgroundColor);
	SDL_BlitSurface(textSurface, NULL, screen, &textLocation);

	refresh_score(score);
}
/**
    Draw the score section

	@return void
*/
Draw the score section
@return void
Draw the score section @return void
void Board::draw_screen_scores(){
	SDL_Rect sdl_scores = {(PUYO_WIDTH * cols + MARGIN), PUYO_HEIGHT + MARGIN, (PUYO_WIDTH * 3), (PUYO_HEIGHT * rows)};
	SDL_FillRect(this->screen , &sdl_scores , Color::GRAY);
	TTF_Font* font = TTF_OpenFont("arial.ttf", 21);
	SDL_Color foregroundColor = { 255, 255, 255 }; 
    SDL_Color backgroundColor = { 51, 51, 51 };
	SDL_Rect textLocation = { (PUYO_WIDTH * cols + PUYO_WIDTH), PUYO_HEIGHT + MARGIN, 0, 0 }; 
	SDL_Surface* textSurface = TTF_RenderText_Shaded(font, "SCORE", foregroundColor, backgroundColor);
	SDL_BlitSurface(textSurface, NULL, screen, &textLocation);
	refresh_score(score);
}
void Board :: draw_screen_scores ( ) { SDL_Rect sdl_scores = { ( PUYO_WIDTH * cols + MARGIN ) , PUYO_HEIGHT + MARGIN , ( PUYO_WIDTH * 3 ) , ( PUYO_HEIGHT * rows ) } ; SDL_FillRect ( this -> screen , & sdl_scores , Color :: GRAY ) ; TTF_Font * font = TTF_OpenFont ( " " , 21 ) ; SDL_Color foregroundColor = { 255 , 255 , 255 } ; SDL_Color backgroundColor = { 51 , 51 , 51 } ; SDL_Rect textLocation = { ( PUYO_WIDTH * cols + PUYO_WIDTH ) , PUYO_HEIGHT + MARGIN , 0 , 0 } ; SDL_Surface * textSurface = TTF_RenderText_Shaded ( font , " " , foregroundColor , backgroundColor ) ; SDL_BlitSurface ( textSurface , NULL , screen , & textLocation ) ; refresh_score ( score ) ; }
Draw the score section
@return void
Draw the score section @return void