src/game/Utils/Animated_ProgressBar.cc
void RemoveProgressBar( UINT8 ubID )
{
	Assert( ubID < MAX_PROGRESSBARS );
	if( pBar[ubID] )
	{
		delete pBar[ubID];
		pBar[ubID] = NULL;
		return;
	}
}
//When finished, the progress bar needs to be removed.
When finished, the progress bar needs to be removed.
When finished the progress bar needs to be removed .
void RemoveProgressBar( UINT8 ubID )
{
	Assert( ubID < MAX_PROGRESSBARS );
	if( pBar[ubID] )
	{
		delete pBar[ubID];
		pBar[ubID] = NULL;
		return;
	}
}
void RemoveProgressBar ( UINT8 ubID ) { Assert ( ubID < MAX_PROGRESSBARS ) ; if ( pBar [ ubID ] ) { delete pBar [ ubID ] ; pBar [ ubID ] = NULL ; return ; } }
When finished, the progress bar needs to be removed.
When finished the progress bar needs to be removed .