sp/src/game/shared/hl2/basehlcombatweapon_shared.cpp
bool CBaseHLCombatWeapon::Lower( void )
{
	//Don't bother if we don't have the animation
	if ( SelectWeightedSequence( ACT_VM_IDLE_LOWERED ) == ACTIVITY_NOT_AVAILABLE )
		return false;

	m_bLowered = true;
	return true;
}
//-----------------------------------------------------------------------------
// Purpose: Drops the weapon into a lowered pose
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
Drops the weapon into a lowered pose
Output : Returns true on success, false on failure.
Drops the weapon into a lowered pose Output : Returns true on success false on failure .
bool CBaseHLCombatWeapon::Lower( void )
{
	if ( SelectWeightedSequence( ACT_VM_IDLE_LOWERED ) == ACTIVITY_NOT_AVAILABLE )
		return false;
	m_bLowered = true;
	return true;
}
bool CBaseHLCombatWeapon :: Lower ( void ) { if ( SelectWeightedSequence ( ACT_VM_IDLE_LOWERED ) == ACTIVITY_NOT_AVAILABLE ) return false ; m_bLowered = true ; return true ; }
Purpose: Drops the weapon into a lowered pose
Output : Returns true on success, false on failure.
Purpose : Drops the weapon into a lowered pose Output : Returns true on success false on failure .
//Don't bother if we don't have the animation