sources/airplane/Player.cpp
FOREACH(auto pair, actionProxies)
    {
      if(pair.second && isRealtimeAction(pair.first))
        commands.push(actionBinding[pair.first]);
    }
// Traverse all realtime input proxies. Because this is a networked game,
// the input isn't handled directly
Traverse all realtime input proxies. Because this is a networked game,
the input isn't handled directly
Traverse all realtime input proxies . Because this is a networked game the input isn ' t handled directly
FOREACH(auto pair, actionProxies)
    {
      if(pair.second && isRealtimeAction(pair.first))
        commands.push(actionBinding[pair.first]);
    }
FOREACH ( auto pair , actionProxies ) { if ( pair . second && isRealtimeAction ( pair . first ) ) commands . push ( actionBinding [ pair . first ] ) ; }
Traverse all realtime input proxies.
Traverse all realtime input proxies .