Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphNodeGroup.cpp
bool AnimGraphNodeGroup::Contains(AnimGraphNodeId nodeId) const
    {
        const AZ::u64 convertedId = nodeId;
        return AZStd::find(m_nodeIds.begin(), m_nodeIds.end(), convertedId) != m_nodeIds.end();
    }
// check if the given node id
check if the given node id
check if the given node id
bool AnimGraphNodeGroup::Contains(AnimGraphNodeId nodeId) const
    {
        const AZ::u64 convertedId = nodeId;
        return AZStd::find(m_nodeIds.begin(), m_nodeIds.end(), convertedId) != m_nodeIds.end();
    }
bool AnimGraphNodeGroup :: Contains ( AnimGraphNodeId nodeId ) const { const AZ :: u64 convertedId = nodeId ; return AZStd :: find ( m_nodeIds . begin ( ) , m_nodeIds . end ( ) , convertedId ) != m_nodeIds . end ( ) ; }
check if the given node id
check if the given node id