src/game/TileEngine/Tile_Animation.cc
void DeleteAniTiles( )
{
	ANITILE *pAniNode			= NULL;
	ANITILE *pNode				= NULL;

	// LOOP THROUGH EACH NODE
	// And call delete function...
	pAniNode = pAniTileHead;

	while( pAniNode != NULL )
	{
		pNode = pAniNode;
		pAniNode = pAniNode->pNext;

		DeleteAniTile( pNode );
	}
}
// Loop throug all ani tiles and remove...
Loop throug all ani tiles and remove
Loop throug all ani tiles and remove
void DeleteAniTiles( )
{
	ANITILE *pAniNode			= NULL;
	ANITILE *pNode				= NULL;
	pAniNode = pAniTileHead;
	while( pAniNode != NULL )
	{
		pNode = pAniNode;
		pAniNode = pAniNode->pNext;
		DeleteAniTile( pNode );
	}
}
void DeleteAniTiles ( ) { ANITILE * pAniNode = NULL ; ANITILE * pNode = NULL ; pAniNode = pAniTileHead ; while ( pAniNode != NULL ) { pNode = pAniNode ; pAniNode = pAniNode -> pNext ; DeleteAniTile ( pNode ) ; } }
Loop throug all ani tiles and remove...
Loop throug all ani tiles and remove ...
// LOOP THROUGH EACH NODE // And call delete function...