testbed/src/Scene.cpp
void Scene::setScenePosition(const openglframework::Vector3& position, float sceneRadius) {

    // Set the position and radius of the scene
    mCenterScene = position;
    mCamera.setSceneRadius(sceneRadius);

    // Reset the camera position and zoom in order to view all the scene
    resetCameraToViewAll();
}
// Set the scene position (where the camera needs to look at)
Set the scene position (where the camera needs to look at)
Set the scene position ( where the camera needs to look at )
void Scene::setScenePosition(const openglframework::Vector3& position, float sceneRadius) {
    mCenterScene = position;
    mCamera.setSceneRadius(sceneRadius);
    resetCameraToViewAll();
}
void Scene :: setScenePosition ( const openglframework :: Vector3 & position , float sceneRadius ) { mCenterScene = position ; mCamera . setSceneRadius ( sceneRadius ) ; resetCameraToViewAll ( ) ; }
Set the scene position (where the camera needs to look at)
Set the scene position ( where the camera needs to look at )
// Set the position and radius of the scene // Reset the camera position and zoom in order to view all the scene