src/game/GameScreen.cc
void MainGameScreenShutdown(void)
{
	ShutdownZBuffer(gpZBuffer);
	RemoveVideoOverlay(g_fps_overlay);
	RemoveVideoOverlay(g_counter_period_overlay);
	ShutdownBackgroundRects();
}
// The ShutdownGame function will free up/undo all things that were started in InitializeGame()
// It will also be responsible to making sure that all Gaming Engine tasks exit properly
The ShutdownGame function will free up/undo all things that were started in InitializeGame()
It will also be responsible to making sure that all Gaming Engine tasks exit properly
The ShutdownGame function will free up / undo all things that were started in InitializeGame () It will also be responsible to making sure that all Gaming Engine tasks exit properly
void MainGameScreenShutdown(void)
{
	ShutdownZBuffer(gpZBuffer);
	RemoveVideoOverlay(g_fps_overlay);
	RemoveVideoOverlay(g_counter_period_overlay);
	ShutdownBackgroundRects();
}
void MainGameScreenShutdown ( void ) { ShutdownZBuffer ( gpZBuffer ) ; RemoveVideoOverlay ( g_fps_overlay ) ; RemoveVideoOverlay ( g_counter_period_overlay ) ; ShutdownBackgroundRects ( ) ; }
The ShutdownGame function will free up/undo all things that were started in InitializeGame()
It will also be responsible to making sure that all Gaming Engine tasks exit properly
The ShutdownGame function will free up / undo all things that were started in InitializeGame () It will also be responsible to making sure that all Gaming Engine tasks exit properly