src/softbody2/FrameWork/DRGTexture.cpp
HRESULT CDRGTexture::Restore(LPDIRECT3DDEVICE7 pd3dDevice, DWORD dwNewStage )
{
	dwStage = dwNewStage;
	return Restore( pd3dDevice );
}
//-----------------------------------------------------------------------------
// Name: DRGTexturer:Restore(dev, stage)
// Desc: same as above, but changes the stage that the texture was originally 
// created for. This is used when falling back from a multi-texture approach
// to a multi-pass approach, or similar
//-----------------------------------------------------------------------------
Restore(dev, stage)
Desc: same as above, but changes the stage that the texture was originally
created for. This is used when falling back from a multi-texture approach
to a multi-pass approach, or similar
Restore ( dev stage ) Desc : same as above but changes the stage that the texture was originally created for . This is used when falling back from a multi - texture approach to a multi - pass approach or similar
HRESULT CDRGTexture::Restore(LPDIRECT3DDEVICE7 pd3dDevice, DWORD dwNewStage )
{
	dwStage = dwNewStage;
	return Restore( pd3dDevice );
}
HRESULT CDRGTexture :: Restore ( LPDIRECT3DDEVICE7 pd3dDevice , DWORD dwNewStage ) { dwStage = dwNewStage ; return Restore ( pd3dDevice ) ; }
Name: DRGTexturer:Restore(dev, stage)
Desc: same as above, but changes the stage that the texture was originally
created for.
Name : DRGTexturer : Restore ( dev stage ) Desc : same as above but changes the stage that the texture was originally created for .