game.cpp
void Game::wumpus_move()
{
    cout << "You missed your shoot"<<endl;
    arrows --;
    cout << "Arrows left: "<< arrows <<endl;
    int wumpus_rand = rand()%4;
    if(wumpus_rand != 4)
    {
        cout << "Wumpus awake and he is moving"<<endl;
        grid[wumpus_x][wumpus_y].set_event_type(0);
        //grid[wumpus_x][wumpus_y].set_event(0);
        pop_event(2);
        //grid[wumpus_x][wumpus_y].set_event(2);

    }
}
/*********************************************************************
** Function: wumpus_move
** Description: This funciton is wumpus move, if player
shoots a arrow and misses the wumpus has 75% to wake an move.
** Parameters: none
** Pre-Conditions:
** Post-Conditions:
*********************************************************************/
wumpus_move
Description: This funciton is wumpus move, if player
shoots a arrow and misses the wumpus has 75% to wake an move.
Parameters: none
Pre-Conditions:
Post-Conditions.
wumpus_move Description : This funciton is wumpus move if player shoots a arrow and misses the wumpus has 75% to wake an move . Parameters : none Pre - Conditions : Post - Conditions .
void Game::wumpus_move()
{
    cout << "You missed your shoot"<<endl;
    arrows --;
    cout << "Arrows left: "<< arrows <<endl;
    int wumpus_rand = rand()%4;
    if(wumpus_rand != 4)
    {
        cout << "Wumpus awake and he is moving"<<endl;
        grid[wumpus_x][wumpus_y].set_event_type(0);
        pop_event(2);
    }
}
void Game :: wumpus_move ( ) { cout << " " << endl ; arrows -- ; cout << " " << arrows << endl ; int wumpus_rand = rand ( ) % 4 ; if ( wumpus_rand != 4 ) { cout << " " << endl ; grid [ wumpus_x ] [ wumpus_y ] . set_event_type ( 0 ) ; pop_event ( 2 ) ; } }
Function: wumpus_move
Description: This funciton is wumpus move, if player
shoots a arrow and misses the wumpus has 75% to wake an move.
Function : wumpus_move Description : This funciton is wumpus move if player shoots a arrow and misses the wumpus has 75% to wake an move .
//grid[wumpus_x][wumpus_y].set_event(0); //grid[wumpus_x][wumpus_y].set_event(2);