src/game/Tactical/World_Items.cc
FOR_EACH_WORLD_BOMB(wb)
	{
		if (wb.iItemIndex != iItemIndex) continue;

		wb.fExists = FALSE;
		return;
	}
// Find the world bomb which corresponds with a particular world item, then
// remove the world bomb from the table.
Find the world bomb which corresponds with a particular world item, then
remove the world bomb from the table.
Find the world bomb which corresponds with a particular world item then remove the world bomb from the table .
FOR_EACH_WORLD_BOMB(wb)
	{
		if (wb.iItemIndex != iItemIndex) continue;
		wb.fExists = FALSE;
		return;
	}
FOR_EACH_WORLD_BOMB ( wb ) { if ( wb . iItemIndex != iItemIndex ) continue ; wb . fExists = FALSE ; return ; }
Find the world bomb which corresponds with a particular world item, then
remove the world bomb from the table.
Find the world bomb which corresponds with a particular world item then remove the world bomb from the table .