src/game/Laptop/Florist_Order_Form.cc
void InitFloristOrderForm()
{
	gfFLoristCheckBox0Down = FALSE; // next day delviery
	gfFLoristCheckBox1Down = TRUE; // when it gets there delivery
	gfFLoristCheckBox2Down = FALSE;
	gfFLoristCheckBox3Down = FALSE;
	gfFLoristCheckBox4Down = FALSE;
	gfFLoristCheckBox5Down = FALSE;

	guiFlowerPrice = 0;

	gubCurrentlySelectedFlowerLocation = 0;
	gbCurrentlySelectedCard = -1;

	gsSentimentTextField = ST::null;
	gsNameTextField = ST::null;
}
//Initialize the Florsit Order Page (reset some variables)
Initialize the Florsit Order Page (reset some variables)
Initialize the Florsit Order Page ( reset some variables )
void InitFloristOrderForm()
{
	gfFLoristCheckBox0Down = FALSE; 
	gfFLoristCheckBox1Down = TRUE; 
	gfFLoristCheckBox2Down = FALSE;
	gfFLoristCheckBox3Down = FALSE;
	gfFLoristCheckBox4Down = FALSE;
	gfFLoristCheckBox5Down = FALSE;
	guiFlowerPrice = 0;
	gubCurrentlySelectedFlowerLocation = 0;
	gbCurrentlySelectedCard = -1;
	gsSentimentTextField = ST::null;
	gsNameTextField = ST::null;
}
void InitFloristOrderForm ( ) { gfFLoristCheckBox0Down = FALSE ; gfFLoristCheckBox1Down = TRUE ; gfFLoristCheckBox2Down = FALSE ; gfFLoristCheckBox3Down = FALSE ; gfFLoristCheckBox4Down = FALSE ; gfFLoristCheckBox5Down = FALSE ; guiFlowerPrice = 0 ; gubCurrentlySelectedFlowerLocation = 0 ; gbCurrentlySelectedCard = -1 ; gsSentimentTextField = ST :: null ; gsNameTextField = ST :: null ; }
Initialize the Florsit Order Page (reset some variables)
Initialize the Florsit Order Page ( reset some variables )
// next day delviery // when it gets there delivery