materialsystem/cmaterialsystem.cpp
void CMaterialSystem::HandleDeviceLost()
{
	if ( IsGameConsole() )
		return;

	g_pShaderAPI->HandleDeviceLost();
}
//-----------------------------------------------------------------------------
// For dealing with device lost in cases where SwapBuffers isn't called all the time (Hammer)
//-----------------------------------------------------------------------------
For dealing with device lost in cases where SwapBuffers isn't called all the time (Hammer)
For dealing with device lost in cases where SwapBuffers isn ' t called all the time ( Hammer )
void CMaterialSystem::HandleDeviceLost()
{
	if ( IsGameConsole() )
		return;
	g_pShaderAPI->HandleDeviceLost();
}
void CMaterialSystem :: HandleDeviceLost ( ) { if ( IsGameConsole ( ) ) return ; g_pShaderAPI -> HandleDeviceLost ( ) ; }
For dealing with device lost in cases where SwapBuffers isn't called all the time (Hammer)
For dealing with device lost in cases where SwapBuffers isn ' t called all the time ( Hammer )