OpenGL-Beginner-to-Advance/src/tests/05_Advanced_Lighting/03_Shadows/02_Point_Shadows/T02_PM_01_Base.cpp
void T02_PM_01_Base::RenderScene(std::shared_ptr<Shader> shader)
	{
		glm::mat4 matrix_temp = glm::mat4(1.0f);
		RenderScene(shader, matrix_temp, matrix_temp, true);
	}
// Render scene without set again the view and proj matrices
Render scene without set again the view and proj matrices
Render scene without set again the view and proj matrices
void T02_PM_01_Base::RenderScene(std::shared_ptr<Shader> shader)
	{
		glm::mat4 matrix_temp = glm::mat4(1.0f);
		RenderScene(shader, matrix_temp, matrix_temp, true);
	}
void T02_PM_01_Base :: RenderScene ( std :: shared_ptr < Shader > shader ) { glm :: mat4 matrix_temp = glm :: mat4 ( 1.0f ) ; RenderScene ( shader , matrix_temp , matrix_temp , true ) ; }
Render scene without set again the view and proj matrices
Render scene without set again the view and proj matrices