src/game/Editor/Editor_Taskbar_Utils.cc
void MPrintEditor(INT16 x, INT16 y, const ST::string& str)
{
	UINT16 uiStringLength, uiStringHeight;

	uiStringLength = StringPixLength( str, FontDefault );
	uiStringHeight = GetFontHeight( FontDefault );

	ClearTaskbarRegion( x, y, (INT16)(x+uiStringLength), (INT16)(y+uiStringHeight) );
	MPrint(x, TASKBAR_Y + y, str);
}
//A specialized mprint function that'll restore the editor panel underneath the
//string before rendering the string.  This is obviously only useful for drawing text
//in the editor taskbar.
A specialized mprint function that'll restore the editor panel underneath the
string before rendering the string.  This is obviously only useful for drawing text
in the editor taskbar.
A specialized mprint function that ' ll restore the editor panel underneath the string before rendering the string . This is obviously only useful for drawing text in the editor taskbar .
void MPrintEditor(INT16 x, INT16 y, const ST::string& str)
{
	UINT16 uiStringLength, uiStringHeight;
	uiStringLength = StringPixLength( str, FontDefault );
	uiStringHeight = GetFontHeight( FontDefault );
	ClearTaskbarRegion( x, y, (INT16)(x+uiStringLength), (INT16)(y+uiStringHeight) );
	MPrint(x, TASKBAR_Y + y, str);
}
void MPrintEditor ( INT16 x , INT16 y , const ST :: string & str ) { UINT16 uiStringLength , uiStringHeight ; uiStringLength = StringPixLength ( str , FontDefault ) ; uiStringHeight = GetFontHeight ( FontDefault ) ; ClearTaskbarRegion ( x , y , ( INT16 ) ( x + uiStringLength ) , ( INT16 ) ( y + uiStringHeight ) ) ; MPrint ( x , TASKBAR_Y + y , str ) ; }
A specialized mprint function that'll restore the editor panel underneath the
string before rendering the string.
A specialized mprint function that ' ll restore the editor panel underneath the string before rendering the string .