Gems/EMotionFX/Code/EMotionFX/Source/Node.cpp
Node* Node::GetParentNode() const
    {
        if (m_parentIndex != InvalidIndex)
        {
            return m_skeleton->GetNode(m_parentIndex);
        }

        return nullptr;
    }
// get the parent node, or nullptr when it doesn't exist
get the parent node, or nullptr when it doesn't exist
get the parent node or nullptr when it doesn ' t exist
Node* Node::GetParentNode() const
    {
        if (m_parentIndex != InvalidIndex)
        {
            return m_skeleton->GetNode(m_parentIndex);
        }
        return nullptr;
    }
Node * Node :: GetParentNode ( ) const { if ( m_parentIndex != InvalidIndex ) { return m_skeleton -> GetNode ( m_parentIndex ) ; } return nullptr ; }
get the parent node, or nullptr when it doesn't exist
get the parent node or nullptr when it doesn ' t exist