src/game/Tactical/Rotting_Corpses.cc
CFOR_EACH_IN_TEAM(s, CIV_TEAM)
	{
		if (s->bInSector &&
			s->bLife >= OKLIFE &&
			!(s->uiStatusFlags & SOLDIER_GASSED) &&
			s->ubBodyType == CROW)
		{
			bNumCrows++;
		}
	}
// ATE: Check for multiple crows.....
// Couint how many we have now...
Check for multiple crows
Couint how many we have now
Check for multiple crows Couint how many we have now
CFOR_EACH_IN_TEAM(s, CIV_TEAM)
	{
		if (s->bInSector &&
			s->bLife >= OKLIFE &&
			!(s->uiStatusFlags & SOLDIER_GASSED) &&
			s->ubBodyType == CROW)
		{
			bNumCrows++;
		}
	}
CFOR_EACH_IN_TEAM ( s , CIV_TEAM ) { if ( s -> bInSector && s -> bLife >= OKLIFE && ! ( s -> uiStatusFlags & SOLDIER_GASSED ) && s -> ubBodyType == CROW ) { bNumCrows ++ ; } }
ATE: Check for multiple crows.....
Couint how many we have now...
ATE : Check for multiple crows ..... Couint how many we have now ...