src/photobundle.cc
inline ScenePoint(const Vec3& X, uint32_t f_id)
      : _X(X), _X_original(X)
  {
    _f.reserve(8);
    _f.push_back(f_id);
  }
/**
   * Create a scene point with position 'X' and reference frame number 'f_id'
   *
   * We also store the original point for later comparision
   */
Create a scene point with position 'X' and reference frame number 'f_id'
We also store the original point for later comparision
Create a scene point with position ' X ' and reference frame number ' f_id ' We also store the original point for later comparision
inline ScenePoint(const Vec3& X, uint32_t f_id)
      : _X(X), _X_original(X)
  {
    _f.reserve(8);
    _f.push_back(f_id);
  }
inline ScenePoint ( const Vec3 & X , uint32_t f_id ) : _X ( X ) , _X_original ( X ) { _f . reserve ( 8 ) ; _f . push_back ( f_id ) ; }
Create a scene point with position 'X' and reference frame number 'f_id'
 We also store the original point for later comparision
Create a scene point with position ' X ' and reference frame number ' f_id ' We also store the original point for later comparision