UFO Shooter/OnScreenText.cpp
void ScreenText::setColor(unsigned char r, unsigned char g, unsigned char b)
{
	//Make a new colour
	SDL_Color color = { r, g, b };

	//Call other overloaded setColor function
	this->setColor(color);
}
/// <summary>
/// Sets the colour of the text to rendered.
/// </summary>
/// <param name="r">The r component [0, 255].</param>
/// <param name="g">The g component [0, 255].</param>
/// <param name="b">The b component [0, 255].</param>


Sets the colour of the text to rendered.
Sets the colour of the text to rendered .
void ScreenText::setColor(unsigned char r, unsigned char g, unsigned char b)
{
	SDL_Color color = { r, g, b };
	this->setColor(color);
}
void ScreenText :: setColor ( unsigned char r , unsigned char g , unsigned char b ) { SDL_Color color = { r , g , b } ; this -> setColor ( color ) ; }
<summary>
Sets the colour of the text to rendered.
<summary > Sets the colour of the text to rendered .
//Make a new colour
 //Call other overloaded setColor function
