materialsystem/shaderapidx9/shaderapidx8.cpp
void CShaderAPIDx8::CommitPerPassStateChanges( StateSnapshot_t id )
{
	CommitPerPassVertexShaderTransforms();
	CommitPerPassFogMode( true );
	CommitPerPassXboxFixups();
	CallCommitFuncs( COMMIT_PER_PASS, false );
}
//-----------------------------------------------------------------------------
// These states can change between each pass
//-----------------------------------------------------------------------------
These states can change between each pass
These states can change between each pass
void CShaderAPIDx8::CommitPerPassStateChanges( StateSnapshot_t id )
{
	CommitPerPassVertexShaderTransforms();
	CommitPerPassFogMode( true );
	CommitPerPassXboxFixups();
	CallCommitFuncs( COMMIT_PER_PASS, false );
}
void CShaderAPIDx8 :: CommitPerPassStateChanges ( StateSnapshot_t id ) { CommitPerPassVertexShaderTransforms ( ) ; CommitPerPassFogMode ( true ) ; CommitPerPassXboxFixups ( ) ; CallCommitFuncs ( COMMIT_PER_PASS , false ) ; }
These states can change between each pass
These states can change between each pass