src/game/Tactical/Keys.cc
FOR_EACH_DOOR(d)
	{
		d.bPerceivedLocked  = DOOR_PERCEIVED_UNKNOWN;
		d.bPerceivedTrapped = DOOR_PERCEIVED_UNKNOWN;
	}
// OK, reset perceived values to nothing...
OK, reset perceived values to nothing
OK reset perceived values to nothing
FOR_EACH_DOOR(d)
	{
		d.bPerceivedLocked  = DOOR_PERCEIVED_UNKNOWN;
		d.bPerceivedTrapped = DOOR_PERCEIVED_UNKNOWN;
	}
FOR_EACH_DOOR ( d ) { d . bPerceivedLocked = DOOR_PERCEIVED_UNKNOWN ; d . bPerceivedTrapped = DOOR_PERCEIVED_UNKNOWN ; }
OK, reset perceived values to nothing...
OK reset perceived values to nothing ...