Plugins/LeapMotion/Source/LeapMotion/Private/LeapInterfaceUtility.cpp
bool UtilityPointerIsValid(void* Pointer)
{
#if PLATFORM_32BITS
	return (Pointer != nullptr && Pointer != (void*)0xdddddddd);
#else
	return (Pointer != nullptr && Pointer != (void*)0xdddddddddddddddd);
#endif
}
//Utility function to handle uncaught GC pointer releases (which will typically pass null checks)
//This is hacky, but guarantees certain GC releases will be caught, make a pull request if you know a better way to handle these cases
Utility function to handle uncaught GC pointer releases (which will typically pass null checks)
This is hacky, but guarantees certain GC releases will be caught, make a pull request if you know a better way to handle these cases
Utility function to handle uncaught GC pointer releases ( which will typically pass null checks ) This is hacky but guarantees certain GC releases will be caught make a pull request if you know a better way to handle these cases
bool UtilityPointerIsValid(void* Pointer)
{
#if PLATFORM_32BITS
	return (Pointer != nullptr && Pointer != (void*)0xdddddddd);
#else
	return (Pointer != nullptr && Pointer != (void*)0xdddddddddddddddd);
#endif
}
bool UtilityPointerIsValid ( void * Pointer ) { #if PLATFORM_32BITS return ( Pointer != nullptr && Pointer != ( void * ) 0xdddddddd ) ; #else return ( Pointer != nullptr && Pointer != ( void * ) 0xdddddddddddddddd ) ; #endif }
Utility function to handle uncaught GC pointer releases (which will typically pass null checks)
This is hacky, but guarantees certain GC releases will be caught, make a pull request if you know a better way to handle these cases
Utility function to handle uncaught GC pointer releases ( which will typically pass null checks ) This is hacky but guarantees certain GC releases will be caught make a pull request if you know a better way to handle these cases