src/socp/shooting.cpp
void shooting::Move(real const& ti, model::mstate const& Xi, real const& tf, model::mstate & Xf) const {

	// Compute trajectory from t0 to tf
	Xf = myModel.ComputeTraj(ti, Xi, tf, 0);

}
// Function to move the model from ti to tf
Function to move the model from ti to tf
Function to move the model from ti to tf
void shooting::Move(real const& ti, model::mstate const& Xi, real const& tf, model::mstate & Xf) const {
	Xf = myModel.ComputeTraj(ti, Xi, tf, 0);
}
void shooting :: Move ( real const & ti , model :: mstate const & Xi , real const & tf , model :: mstate & Xf ) const { Xf = myModel . ComputeTraj ( ti , Xi , tf , 0 ) ; }
Function to move the model from ti to tf
Function to move the model from ti to tf
// Compute trajectory from t0 to tf