Gems/EMotionFX/Code/EMotionFX/Source/Skeleton.cpp
Node* Skeleton::FindNodeByNameNoCase(const char* name) const
    {
        // check the names for all nodes
        const auto foundNode = AZStd::find_if(begin(m_nodes), end(m_nodes), [name](const Node* node)
        {
            return AzFramework::StringFunc::Equal(node->GetNameString(), name, false /* no case */);
        });
        return foundNode != end(m_nodes) ? *foundNode : nullptr;
    }
// search on name, non case sensitive
search on name, non case sensitive
search on name non case sensitive
Node* Skeleton::FindNodeByNameNoCase(const char* name) const
    {
        const auto foundNode = AZStd::find_if(begin(m_nodes), end(m_nodes), [name](const Node* node)
        {
            return AzFramework::StringFunc::Equal(node->GetNameString(), name, false );
        });
        return foundNode != end(m_nodes) ? *foundNode : nullptr;
    }
Node * Skeleton :: FindNodeByNameNoCase ( const char * name ) const { const auto foundNode = AZStd :: find_if ( begin ( m_nodes ) , end ( m_nodes ) , [ name ] ( const Node * node ) { return AzFramework :: StringFunc :: Equal ( node -> GetNameString ( ) , name , false ) ; } ) ; return foundNode != end ( m_nodes ) ? * foundNode : nullptr ; }
search on name, non case sensitive
search on name non case sensitive
// check the names for all nodes /* no case */