base/win32socketserver_unittest.cc
TEST(Win32SocketServerTest, TestWait) {
  Win32SocketServer server(NULL);
  uint32_t start = Time();
  server.Wait(1000, true);
  EXPECT_GE(TimeSince(start), 1000);
}
// Test that Win32SocketServer::Wait works as expected.
Test that Win32SocketServer::Wait works as expected.
Test that Win32SocketServer :: Wait works as expected .
TEST(Win32SocketServerTest, TestWait) {
  Win32SocketServer server(NULL);
  uint32_t start = Time();
  server.Wait(1000, true);
  EXPECT_GE(TimeSince(start), 1000);
}
TEST ( Win32SocketServerTest , TestWait ) { Win32SocketServer server ( NULL ) ; uint32_t start = Time ( ) ; server . Wait ( 1000 , true ) ; EXPECT_GE ( TimeSince ( start ) , 1000 ) ; }
Test that Win32SocketServer::Wait works as expected.
Test that Win32SocketServer :: Wait works as expected .