Fuji/Source/Drivers/NaCl/MFDisplay_NaCl.cpp
void OpenGLContext::FlushContext()
{
	if(flush_pending())
	{
		// A flush is pending so do nothing; just drop this flush on the floor.
		return;
	}
	set_flush_pending(true);
	context_.SwapBuffers(pp::CompletionCallback(&FlushCallback, this));
}
/// Flush the contents of this context to the browser's 3D device.

Flush the contents of this context to the browser's 3D device.
Flush the contents of this context to the browser ' s 3D device .
void OpenGLContext::FlushContext()
{
	if(flush_pending())
	{
		return;
	}
	set_flush_pending(true);
	context_.SwapBuffers(pp::CompletionCallback(&FlushCallback, this));
}
void OpenGLContext :: FlushContext ( ) { if ( flush_pending ( ) ) { return ; } set_flush_pending ( true ) ; context_ . SwapBuffers ( pp :: CompletionCallback ( & FlushCallback , this ) ) ; }
Flush the contents of this context to the browser's 3D device.
Flush the contents of this context to the browser ' s 3D device .
// A flush is pending so do nothing; just drop this flush on the floor.
