src/game/Strategic/Strategic_Town_Loyalty.cc
void IncrementTownLoyaltyEverywhere( UINT32 uiLoyaltyIncrease )
{
	INT8 bTownId;

	for( bTownId = FIRST_TOWN; bTownId < NUM_TOWNS; bTownId++ )
	{
		IncrementTownLoyalty( bTownId, uiLoyaltyIncrease );
	}
}
// this applies the SAME change to every town equally, regardless of distance from the event
this applies the SAME change to every town equally, regardless of distance from the event
this applies the SAME change to every town equally regardless of distance from the event
void IncrementTownLoyaltyEverywhere( UINT32 uiLoyaltyIncrease )
{
	INT8 bTownId;
	for( bTownId = FIRST_TOWN; bTownId < NUM_TOWNS; bTownId++ )
	{
		IncrementTownLoyalty( bTownId, uiLoyaltyIncrease );
	}
}
void IncrementTownLoyaltyEverywhere ( UINT32 uiLoyaltyIncrease ) { INT8 bTownId ; for ( bTownId = FIRST_TOWN ; bTownId < NUM_TOWNS ; bTownId ++ ) { IncrementTownLoyalty ( bTownId , uiLoyaltyIncrease ) ; } }
this applies the SAME change to every town equally, regardless of distance from the event
this applies the SAME change to every town equally regardless of distance from the event