game/server/shit/npc_alien_trooper.cpp
void CSTrooper :: CheckAmmo ( void )
{
	if ( m_cAmmoLoaded <= 0 )
	{
		SetConditions(bits_COND_NO_AMMO_LOADED);
	}
}
//=========================================================
// CheckAmmo - overridden for the grunt because he actually
// uses ammo! (base class doesn't)
//=========================================================
overridden for the grunt because he actually
uses ammo. (base class doesn't)
overridden for the grunt because he actually uses ammo . ( base class doesn ' t )
void CSTrooper :: CheckAmmo ( void )
{
	if ( m_cAmmoLoaded <= 0 )
	{
		SetConditions(bits_COND_NO_AMMO_LOADED);
	}
}
void CSTrooper :: CheckAmmo ( void ) { if ( m_cAmmoLoaded <= 0 ) { SetConditions ( bits_COND_NO_AMMO_LOADED ) ; } }
CheckAmmo - overridden for the grunt because he actually
uses ammo!
CheckAmmo - overridden for the grunt because he actually uses ammo!