Engine/src/freetype.cpp
inline void pop_projection_matrix() {
	glPushAttrib(GL_TRANSFORM_BIT);
	glMatrixMode(GL_PROJECTION);
	glPopMatrix();
	glPopAttrib();
}
/// Pops the projection matrix without changing the current
/// MatrixMode.
Pops the projection matrix without changing the current
MatrixMode.
Pops the projection matrix without changing the current MatrixMode .
inline void pop_projection_matrix() {
	glPushAttrib(GL_TRANSFORM_BIT);
	glMatrixMode(GL_PROJECTION);
	glPopMatrix();
	glPopAttrib();
}
inline void pop_projection_matrix ( ) { glPushAttrib ( GL_TRANSFORM_BIT ) ; glMatrixMode ( GL_PROJECTION ) ; glPopMatrix ( ) ; glPopAttrib ( ) ; }
Pops the projection matrix without changing the current
MatrixMode.
Pops the projection matrix without changing the current MatrixMode .