Source/ThirdParty/ANGLE/src/compiler/ShaderLang.cpp
int ShInitialize()
{
    if (!InitProcess())
        return 0;

    return 1;
}
//
// Driver must call this first, once, before doing any other
// compiler operations.
//
Driver must call this first, once, before doing any other
compiler operations.
Driver must call this first once before doing any other compiler operations .
int ShInitialize()
{
    if (!InitProcess())
        return 0;
    return 1;
}
int ShInitialize ( ) { if ( ! InitProcess ( ) ) return 0 ; return 1 ; }
Driver must call this first, once, before doing any other
compiler operations.
Driver must call this first once before doing any other compiler operations .