Rendering/vtkCamera.cxx
vtkPerspectiveTransform *vtkCamera::GetProjectionTransformObject(double aspect,
                                                                 double nearz,
                                                                 double farz)
{
  this->ComputeProjectionTransform(aspect, nearz, farz);

// return the transform
  return this->ProjectionTransform;
}
//----------------------------------------------------------------------------
// Return the projection transform object. See ComputeProjectionTransform.
Return the projection transform object.
Return the projection transform object .
vtkPerspectiveTransform *vtkCamera::GetProjectionTransformObject(double aspect,
                                                                 double nearz,
                                                                 double farz)
{
  this->ComputeProjectionTransform(aspect, nearz, farz);
  return this->ProjectionTransform;
}
vtkPerspectiveTransform * vtkCamera :: GetProjectionTransformObject ( double aspect , double nearz , double farz ) { this -> ComputeProjectionTransform ( aspect , nearz , farz ) ; return this -> ProjectionTransform ; }
Return the projection transform object.
Return the projection transform object .
// return the transform