src/game/Editor/Cursor_Modes.cc
BOOLEAN PerformDensityTest()
{
	if( Random(100) < gusSelectionDensity )
		return TRUE;
	return FALSE;
}
//Based on the density level setting and the selection type, this test will
//randomly choose TRUE or FALSE to reflect the *odds*.
Based on the density level setting and the selection type, this test will
randomly choose TRUE or FALSE to reflect the *odds*.
Based on the density level setting and the selection type this test will randomly choose TRUE or FALSE to reflect the * odds * .
BOOLEAN PerformDensityTest()
{
	if( Random(100) < gusSelectionDensity )
		return TRUE;
	return FALSE;
}
BOOLEAN PerformDensityTest ( ) { if ( Random ( 100 ) < gusSelectionDensity ) return TRUE ; return FALSE ; }
Based on the density level setting and the selection type, this test will
randomly choose TRUE or FALSE to reflect the *odds*.
Based on the density level setting and the selection type this test will randomly choose TRUE or FALSE to reflect the * odds * .