Rendering/vtkCamera.cxx
void vtkCamera::SetViewShear(double dxdz, double dydz, double center)
{
  if(dxdz   != this->ViewShear[0] ||
     dydz   != this->ViewShear[1] ||
     center != this->ViewShear[2])
    {
    this->Modified();
    this->ViewingRaysModified();

    this->ViewShear[0] = dxdz;
    this->ViewShear[1] = dydz;
    this->ViewShear[2] = center;

    this->ComputeViewPlaneNormal();
    }
}
//----------------------------------------------------------------------------
// Set the shear transform of the viewing frustum.  Parameters are
// dx/dz, dy/dz, and center.  center is a factor that describes where
// to shear around. The distance dshear from the camera where
// no shear occurs is given by (dshear = center * FocalDistance).
//
Set the shear transform of the viewing frustum.  Parameters are
dx/dz, dy/dz, and center.  center is a factor that describes where
to shear around. The distance dshear from the camera where
no shear occurs is given by (dshear = center * FocalDistance).
Set the shear transform of the viewing frustum . Parameters are dx / dz dy / dz and center . center is a factor that describes where to shear around . The distance dshear from the camera where no shear occurs is given by ( dshear = center * FocalDistance ) .
void vtkCamera::SetViewShear(double dxdz, double dydz, double center)
{
  if(dxdz   != this->ViewShear[0] ||
     dydz   != this->ViewShear[1] ||
     center != this->ViewShear[2])
    {
    this->Modified();
    this->ViewingRaysModified();
    this->ViewShear[0] = dxdz;
    this->ViewShear[1] = dydz;
    this->ViewShear[2] = center;
    this->ComputeViewPlaneNormal();
    }
}
void vtkCamera :: SetViewShear ( double dxdz , double dydz , double center ) { if ( dxdz != this -> ViewShear [ 0 ] || dydz != this -> ViewShear [ 1 ] || center != this -> ViewShear [ 2 ] ) { this -> Modified ( ) ; this -> ViewingRaysModified ( ) ; this -> ViewShear [ 0 ] = dxdz ; this -> ViewShear [ 1 ] = dydz ; this -> ViewShear [ 2 ] = center ; this -> ComputeViewPlaneNormal ( ) ; } }
Set the shear transform of the viewing frustum.
Set the shear transform of the viewing frustum .