vendor/swftools/lib/pdf/BitmapOutputDev.cc
GBool BitmapOutputDev::beginType3Char(GfxState *state, double x, double y,
			     double dx, double dy,
			     CharCode code, Unicode *u, int uLen)
{
    msg("<debug> beginType3Char");
    /* call gfxdev so that it can generate "invisible" characters
       on top of the actual graphic content, for text extraction */
    return gfxdev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
}
/* TODO: these four operations below *should* do nothing, as type3
         chars are drawn using operations like fill() */
these four operations below *should* do nothing, as type3
chars are drawn using operations like fill()
these four operations below * should * do nothing as type3 chars are drawn using operations like fill ()
GBool BitmapOutputDev::beginType3Char(GfxState *state, double x, double y,
			     double dx, double dy,
			     CharCode code, Unicode *u, int uLen)
{
    msg("<debug> beginType3Char");
    return gfxdev->beginType3Char(state, x, y, dx, dy, code, u, uLen);
}
GBool BitmapOutputDev :: beginType3Char ( GfxState * state , double x , double y , double dx , double dy , CharCode code , Unicode * u , int uLen ) { msg ( " " ) ; return gfxdev -> beginType3Char ( state , x , y , dx , dy , code , u , uLen ) ; }
TODO: these four operations below *should* do nothing, as type3
chars are drawn using operations like fill()
TODO : these four operations below * should * do nothing as type3 chars are drawn using operations like fill ()
/* call gfxdev so that it can generate "invisible" characters
       on top of the actual graphic content, for text extraction */