game/server/npc_wretch.cpp
void CWretch::BeginNavJump( void )
{
	m_fIsNavJumping = true;
	m_fHitApex = false;

	ENVELOPE_CONTROLLER.SoundPlayEnvelope( m_pLayer2, SOUNDCTRL_CHANGE_VOLUME, envWretchVolumeJump, ARRAYSIZE(envWretchVolumeJump) );
}
//=========================================================
// Purpose: Do some record keeping for jumps made for 
//			navigational purposes (i.e., not attack jumps)
//=========================================================
Do some record keeping for jumps made for
navigational purposes
Do some record keeping for jumps made for navigational purposes
void CWretch::BeginNavJump( void )
{
	m_fIsNavJumping = true;
	m_fHitApex = false;
	ENVELOPE_CONTROLLER.SoundPlayEnvelope( m_pLayer2, SOUNDCTRL_CHANGE_VOLUME, envWretchVolumeJump, ARRAYSIZE(envWretchVolumeJump) );
}
void CWretch :: BeginNavJump ( void ) { m_fIsNavJumping = true ; m_fHitApex = false ; ENVELOPE_CONTROLLER . SoundPlayEnvelope ( m_pLayer2 , SOUNDCTRL_CHANGE_VOLUME , envWretchVolumeJump , ARRAYSIZE ( envWretchVolumeJump ) ) ; }
Purpose: Do some record keeping for jumps made for
navigational purposes (i.e., not attack jumps)
Purpose : Do some record keeping for jumps made for navigational purposes ( i . e . not attack jumps )