UFO Shooter/EnemyObj.cpp
void EnemyObj::setColour(int eR, int eG, int eB)
{
	R = eR;
	G = eG;
	B = eB;

}
//set colours - changed to sprite

set colours - changed to sprite
set colours - changed to sprite
void EnemyObj::setColour(int eR, int eG, int eB)
{
	R = eR;
	G = eG;
	B = eB;
}
void EnemyObj :: setColour ( int eR , int eG , int eB ) { R = eR ; G = eG ; B = eB ; }
set colours - changed to sprite
set colours - changed to sprite