Engine/Graphics/Graphics.cpp
void SetModelMatrix ( const matrix2x3& m )
{
	modelMatrix = m;
	mvpMatrix = modelMatrix * viewMatrix * projectionMatrix;
	LoadMatrix(mvpMatrix);
}
// the state is only guaranteed after a SetModelMatrix call
the state is only guaranteed after a SetModelMatrix call
the state is only guaranteed after a SetModelMatrix call
void SetModelMatrix ( const matrix2x3& m )
{
	modelMatrix = m;
	mvpMatrix = modelMatrix * viewMatrix * projectionMatrix;
	LoadMatrix(mvpMatrix);
}
void SetModelMatrix ( const matrix2x3 & m ) { modelMatrix = m ; mvpMatrix = modelMatrix * viewMatrix * projectionMatrix ; LoadMatrix ( mvpMatrix ) ; }
the state is only guaranteed after a SetModelMatrix call
the state is only guaranteed after a SetModelMatrix call