src/game/Tactical/TeamTurns.cc
FOR_EACH_IN_TEAM(s, OUR_TEAM)
	{
		if (OkControllableMerc(s) &&
			s->fCloseCall &&
			s->bNumHitsThisTurn == 0 &&
			!(s->usQuoteSaidExtFlags & SOLDIER_QUOTE_SAID_EXT_CLOSE_CALL) &&
			Random(3) == 0)
		{
			// say close call quote!
			TacticalCharacterDialogue(s, QUOTE_CLOSE_CALL);
			s->usQuoteSaidExtFlags |= SOLDIER_QUOTE_SAID_EXT_CLOSE_CALL;
		}
		s->fCloseCall = FALSE;
	}
// report any close call quotes for us here
report any close call quotes for us here
report any close call quotes for us here
FOR_EACH_IN_TEAM(s, OUR_TEAM)
	{
		if (OkControllableMerc(s) &&
			s->fCloseCall &&
			s->bNumHitsThisTurn == 0 &&
			!(s->usQuoteSaidExtFlags & SOLDIER_QUOTE_SAID_EXT_CLOSE_CALL) &&
			Random(3) == 0)
		{
			TacticalCharacterDialogue(s, QUOTE_CLOSE_CALL);
			s->usQuoteSaidExtFlags |= SOLDIER_QUOTE_SAID_EXT_CLOSE_CALL;
		}
		s->fCloseCall = FALSE;
	}
FOR_EACH_IN_TEAM ( s , OUR_TEAM ) { if ( OkControllableMerc ( s ) && s -> fCloseCall && s -> bNumHitsThisTurn == 0 && ! ( s -> usQuoteSaidExtFlags & SOLDIER_QUOTE_SAID_EXT_CLOSE_CALL ) && Random ( 3 ) == 0 ) { TacticalCharacterDialogue ( s , QUOTE_CLOSE_CALL ) ; s -> usQuoteSaidExtFlags |= SOLDIER_QUOTE_SAID_EXT_CLOSE_CALL ; } s -> fCloseCall = FALSE ; }
report any close call quotes for us here
report any close call quotes for us here
// say close call quote!