src/game/Tactical/Soldier_Init_List.cc
CFOR_EACH_SOLDIERINITNODE(i)
		{
			BASIC_SOLDIERCREATE_STRUCT& bp = *i->pBasicPlacement;
			if (bp.bTeam != CIV_TEAM || i->pDetailedPlacement) continue;
			bp.ubSoldierClass = SOLDIER_CLASS_MINER;
			bp.bBodyType      = BODY_RANDOM;
		}
// Convert all civilians to miners which use uniforms and more masculine
// body types.
Convert all civilians to miners which use uniforms and more masculine
body types.
Convert all civilians to miners which use uniforms and more masculine body types .
CFOR_EACH_SOLDIERINITNODE(i)
		{
			BASIC_SOLDIERCREATE_STRUCT& bp = *i->pBasicPlacement;
			if (bp.bTeam != CIV_TEAM || i->pDetailedPlacement) continue;
			bp.ubSoldierClass = SOLDIER_CLASS_MINER;
			bp.bBodyType      = BODY_RANDOM;
		}
CFOR_EACH_SOLDIERINITNODE ( i ) { BASIC_SOLDIERCREATE_STRUCT & bp = * i -> pBasicPlacement ; if ( bp . bTeam != CIV_TEAM || i -> pDetailedPlacement ) continue ; bp . ubSoldierClass = SOLDIER_CLASS_MINER ; bp . bBodyType = BODY_RANDOM ; }
Convert all civilians to miners which use uniforms and more masculine
body types.
Convert all civilians to miners which use uniforms and more masculine body types .