HexEdit/HexEditView.cpp
void CHexEditView::add_ruler_tip(CPoint pt, CString ss, COLORREF colour)
{
	// Change appearance
	ruler_tip_.SetWindowText(ss);
	ruler_tip_.SetBgCol(colour);

	// Change location and make sure it's visible
	CPoint tip_pt;
	tip_pt = pt + CSize(text_width_w_, text_height_/2);
	ClientToScreen(&tip_pt);
	ruler_tip_.Move(tip_pt, false);
	ruler_tip_.Show();
}
// Display a tip for an adjuster in the ruler

Display a tip for an adjuster in the ruler
Display a tip for an adjuster in the ruler
void CHexEditView::add_ruler_tip(CPoint pt, CString ss, COLORREF colour)
{
	ruler_tip_.SetWindowText(ss);
	ruler_tip_.SetBgCol(colour);
	CPoint tip_pt;
	tip_pt = pt + CSize(text_width_w_, text_height_/2);
	ClientToScreen(&tip_pt);
	ruler_tip_.Move(tip_pt, false);
	ruler_tip_.Show();
}
void CHexEditView :: add_ruler_tip ( CPoint pt , CString ss , COLORREF colour ) { ruler_tip_ . SetWindowText ( ss ) ; ruler_tip_ . SetBgCol ( colour ) ; CPoint tip_pt ; tip_pt = pt + CSize ( text_width_w_ , text_height_ / 2 ) ; ClientToScreen ( & tip_pt ) ; ruler_tip_ . Move ( tip_pt , false ) ; ruler_tip_ . Show ( ) ; }
Display a tip for an adjuster in the ruler
Display a tip for an adjuster in the ruler
// Change appearance
 // Change location and make sure it's visible
