Source/BrickBreaker/BlockActor.cpp
void ABlockActor::BeginPlay()
{
	Super::BeginPlay();
	
}
// Called when the game starts or when spawned

Called when the game starts or when spawned
Called when the game starts or when spawned
void ABlockActor::BeginPlay()
{
	Super::BeginPlay();
}
void ABlockActor :: BeginPlay ( ) { Super :: BeginPlay ( ) ; }
Called when the game starts or when spawned
Called when the game starts or when spawned