src/game/TileEngine/SaveLoadMap.cc
static void AddOpenableStructStatusToMapTempFile(UINT32 uiMapIndex, BOOLEAN fOpened, AutoSGPFile& hFile)
{
	MODIFY_MAP Map;

	Map = MODIFY_MAP{};

	Map.usGridNo = (UINT16)uiMapIndex;
	Map.usImageType = fOpened;

	Map.ubType = SLM_OPENABLE_STRUCT;

	SaveModifiedMapStructToMapTempFile(&Map, hFile);
}
// Appends the status of openable struct status to the map modification temp file (m_*)
Appends the status of openable struct status to the map modification temp file (m_*)
Appends the status of openable struct status to the map modification temp file ( m_ * )
static void AddOpenableStructStatusToMapTempFile(UINT32 uiMapIndex, BOOLEAN fOpened, AutoSGPFile& hFile)
{
	MODIFY_MAP Map;
	Map = MODIFY_MAP{};
	Map.usGridNo = (UINT16)uiMapIndex;
	Map.usImageType = fOpened;
	Map.ubType = SLM_OPENABLE_STRUCT;
	SaveModifiedMapStructToMapTempFile(&Map, hFile);
}
static void AddOpenableStructStatusToMapTempFile ( UINT32 uiMapIndex , BOOLEAN fOpened , AutoSGPFile & hFile ) { MODIFY_MAP Map ; Map = MODIFY_MAP { } ; Map . usGridNo = ( UINT16 ) uiMapIndex ; Map . usImageType = fOpened ; Map . ubType = SLM_OPENABLE_STRUCT ; SaveModifiedMapStructToMapTempFile ( & Map , hFile ) ; }
Appends the status of openable struct status to the map modification temp file (m_*)
Appends the status of openable struct status to the map modification temp file ( m_ * )