src/XPMPMultiplayer.cpp
void XPMPSetPlaneVisibility(XPMPPlaneID _id, bool _bVisible)
{
    Aircraft* pAc = AcFindByID(_id);
    if (pAc)
        pAc->SetVisible(_bVisible);
}
// Show/Hide the aircraft temporarily without destroying the object
Show/Hide the aircraft temporarily without destroying the object
Show / Hide the aircraft temporarily without destroying the object
void XPMPSetPlaneVisibility(XPMPPlaneID _id, bool _bVisible)
{
    Aircraft* pAc = AcFindByID(_id);
    if (pAc)
        pAc->SetVisible(_bVisible);
}
void XPMPSetPlaneVisibility ( XPMPPlaneID _id , bool _bVisible ) { Aircraft * pAc = AcFindByID ( _id ) ; if ( pAc ) pAc -> SetVisible ( _bVisible ) ; }
Show/Hide the aircraft temporarily without destroying the object
Show / Hide the aircraft temporarily without destroying the object