src/game/Strategic/StrategicMap.cc
FOR_EACH_IN_TEAM(s, OUR_TEAM)
		{
			// If we are controllable
			if (OkControllableMerc(s) && s->bAssignment == CurrentSquad())
			{
				pValidSoldier = s;
				//This now gets handled by strategic movement.  It is possible that the
				//group won't move instantaneously.
				//s->sSectorX = sNewX;
				//s->sSectorY = sNewY;

				ubDirection = GetInsertionDataFromAdjacentMoveDirection( ubTacticalDirection, sAdditionalData );
				break;
			}
		}
// TODO: Check flags to see if we can jump!
// Move controllable mercs!
Check flags to see if we can jump.
Move controllable mercs!
Check flags to see if we can jump . Move controllable mercs!
FOR_EACH_IN_TEAM(s, OUR_TEAM)
		{
			if (OkControllableMerc(s) && s->bAssignment == CurrentSquad())
			{
				pValidSoldier = s;
				ubDirection = GetInsertionDataFromAdjacentMoveDirection( ubTacticalDirection, sAdditionalData );
				break;
			}
		}
FOR_EACH_IN_TEAM ( s , OUR_TEAM ) { if ( OkControllableMerc ( s ) && s -> bAssignment == CurrentSquad ( ) ) { pValidSoldier = s ; ubDirection = GetInsertionDataFromAdjacentMoveDirection ( ubTacticalDirection , sAdditionalData ) ; break ; } }
TODO: Check flags to see if we can jump!
TODO : Check flags to see if we can jump!
// If we are controllable //This now gets handled by strategic movement.  It is possible that the //group won't move instantaneously. //s->sSectorX = sNewX; //s->sSectorY = sNewY;