src/body/RigidBody.cpp
void RigidBody::removeCollider(Collider* collider) {

    // Remove the collision shape
    CollisionBody::removeCollider(collider);
}
// Remove a collider from the body
/// To remove a collider, you need to specify its pointer.
/**
 * @param collider The pointer of the collider you want to remove
 */
Remove a collider from the body
To remove a collider, you need to specify its pointer.

@param collider The pointer of the collider you want to remove
Remove a collider from the body To remove a collider you need to specify its pointer . @param collider The pointer of the collider you want to remove
void RigidBody::removeCollider(Collider* collider) {
    CollisionBody::removeCollider(collider);
}
void RigidBody :: removeCollider ( Collider * collider ) { CollisionBody :: removeCollider ( collider ) ; }
Remove a collider from the body
To remove a collider, you need to specify its pointer.
Remove a collider from the body To remove a collider you need to specify its pointer .
// Remove the collision shape