Gems/EMotionFX/Code/EMotionFX/Source/AnimGraphTimeCondition.cpp
void AnimGraphTimeCondition::Update(AnimGraphInstance* animGraphInstance, float timePassedInSeconds)
    {
        // add the unique data for the condition to the anim graph
        UniqueData* uniqueData = static_cast<UniqueData*>(animGraphInstance->FindOrCreateUniqueObjectData(this));

        // increase the elapsed time of the condition
        uniqueData->m_elapsedTime += timePassedInSeconds;
    }
// update the passed time of the condition
update the passed time of the condition
update the passed time of the condition
void AnimGraphTimeCondition::Update(AnimGraphInstance* animGraphInstance, float timePassedInSeconds)
    {
        UniqueData* uniqueData = static_cast<UniqueData*>(animGraphInstance->FindOrCreateUniqueObjectData(this));
        uniqueData->m_elapsedTime += timePassedInSeconds;
    }
void AnimGraphTimeCondition :: Update ( AnimGraphInstance * animGraphInstance , float timePassedInSeconds ) { UniqueData * uniqueData = static_cast < UniqueData * > ( animGraphInstance -> FindOrCreateUniqueObjectData ( this ) ) ; uniqueData -> m_elapsedTime += timePassedInSeconds ; }
update the passed time of the condition
update the passed time of the condition
// add the unique data for the condition to the anim graph // increase the elapsed time of the condition