src/game/Tactical/Map_Information.cc
CFOR_EACH_SOLDIERINITNODE(curr)
		{
			if (!curr->pDetailedPlacement) continue;
			SOLDIERCREATE_STRUCT& dp = *curr->pDetailedPlacement;
			dp.ubScheduleID       = 0;
			dp.fUseGivenVehicle   = 0;
			dp.bUseGivenVehicleID = 0;
			dp.fHasKeys           = 0;
		}
//Bug 10) Padding on detailed placements is uninitialized.  Clear it.
Bug 10) Padding on detailed placements is uninitialized.  Clear it.
Bug 10 ) Padding on detailed placements is uninitialized . Clear it .
CFOR_EACH_SOLDIERINITNODE(curr)
		{
			if (!curr->pDetailedPlacement) continue;
			SOLDIERCREATE_STRUCT& dp = *curr->pDetailedPlacement;
			dp.ubScheduleID       = 0;
			dp.fUseGivenVehicle   = 0;
			dp.bUseGivenVehicleID = 0;
			dp.fHasKeys           = 0;
		}
CFOR_EACH_SOLDIERINITNODE ( curr ) { if ( ! curr -> pDetailedPlacement ) continue ; SOLDIERCREATE_STRUCT & dp = * curr -> pDetailedPlacement ; dp . ubScheduleID = 0 ; dp . fUseGivenVehicle = 0 ; dp . bUseGivenVehicleID = 0 ; dp . fHasKeys = 0 ; }
Bug 10) Padding on detailed placements is uninitialized.
Bug 10 ) Padding on detailed placements is uninitialized .