UFO Shooter/OnScreenText.cpp
void ScreenText::setText(const std::string& text)
{
	//Set text!
	this->text = text;

	//Create text surface
	createTextSurface();
}
/// <summary>
/// Sets the text to render before render() is called. This prepares the texture to render from
/// </summary>
/// <param name="path">The text.</param>


Sets the text to render before render() is called. This prepares the texture to render from

The text.
Sets the text to render before render () is called . This prepares the texture to render from The text .
void ScreenText::setText(const std::string& text)
{
	this->text = text;
	createTextSurface();
}
void ScreenText :: setText ( const std :: string & text ) { this -> text = text ; createTextSurface ( ) ; }
<summary>
Sets the text to render before render() is called.
<summary > Sets the text to render before render () is called .
//Set text!
 //Create text surface
