game/shared/econ/econ_item_schema.cpp
FOR_EACH_MAP_FAST( m_mapStickerKits, i )
	{
		CStickerKit * pStickerKit = m_mapStickerKits.Element( i );
		if ( !pStickerKit->m_nPlayerID ) continue;
		SCHEMA_INIT_CHECK(
			( m_mapProPlayersByAccountID.Find( pStickerKit->m_nPlayerID ) != m_mapProPlayersByAccountID.InvalidIndex() ),
			CFmtStr( "Pro-player sticker %d reference player %u which doesn't have a matching pro-player entry", pStickerKit->nID, pStickerKit->m_nPlayerID ) );
	}
// confirm that all stickers that reference players have valid link
confirm that all stickers that reference players have valid link
confirm that all stickers that reference players have valid link
FOR_EACH_MAP_FAST( m_mapStickerKits, i )
	{
		CStickerKit * pStickerKit = m_mapStickerKits.Element( i );
		if ( !pStickerKit->m_nPlayerID ) continue;
		SCHEMA_INIT_CHECK(
			( m_mapProPlayersByAccountID.Find( pStickerKit->m_nPlayerID ) != m_mapProPlayersByAccountID.InvalidIndex() ),
			CFmtStr( "Pro-player sticker %d reference player %u which doesn't have a matching pro-player entry", pStickerKit->nID, pStickerKit->m_nPlayerID ) );
	}
FOR_EACH_MAP_FAST ( m_mapStickerKits , i ) { CStickerKit * pStickerKit = m_mapStickerKits . Element ( i ) ; if ( ! pStickerKit -> m_nPlayerID ) continue ; SCHEMA_INIT_CHECK ( ( m_mapProPlayersByAccountID . Find ( pStickerKit -> m_nPlayerID ) != m_mapProPlayersByAccountID . InvalidIndex ( ) ) , CFmtStr ( " " , pStickerKit -> nID , pStickerKit -> m_nPlayerID ) ) ; }
confirm that all stickers that reference players have valid link
confirm that all stickers that reference players have valid link