tools/rLuaParser/raylib-lua_test.h
int lua_DrawBillboardRec(lua_State *L)
{
    Camera camera = LuaGetArgument_Camera(L, 1);
    Texture2D texture = LuaGetArgument_Texture2D(L, 2);
    Rectangle sourceRec = LuaGetArgument_Rectangle(L, 3);
    Vector3 center = LuaGetArgument_Vector3(L, 4);
    float size = LuaGetArgument_float(L, 5);
    Color tint = LuaGetArgument_Color(L, 6);
    DrawBillboardRec(camera, texture, sourceRec, center, size, tint);
    return 0;
}
// Draw a billboard texture defined by sourceRec
Draw a billboard texture defined by sourceRec
Draw a billboard texture defined by sourceRec
int lua_DrawBillboardRec(lua_State *L)
{
    Camera camera = LuaGetArgument_Camera(L, 1);
    Texture2D texture = LuaGetArgument_Texture2D(L, 2);
    Rectangle sourceRec = LuaGetArgument_Rectangle(L, 3);
    Vector3 center = LuaGetArgument_Vector3(L, 4);
    float size = LuaGetArgument_float(L, 5);
    Color tint = LuaGetArgument_Color(L, 6);
    DrawBillboardRec(camera, texture, sourceRec, center, size, tint);
    return 0;
}
int lua_DrawBillboardRec ( lua_State * L ) { Camera camera = LuaGetArgument_Camera ( L , 1 ) ; Texture2D texture = LuaGetArgument_Texture2D ( L , 2 ) ; Rectangle sourceRec = LuaGetArgument_Rectangle ( L , 3 ) ; Vector3 center = LuaGetArgument_Vector3 ( L , 4 ) ; float size = LuaGetArgument_float ( L , 5 ) ; Color tint = LuaGetArgument_Color ( L , 6 ) ; DrawBillboardRec ( camera , texture , sourceRec , center , size , tint ) ; return 0 ; }
Draw a billboard texture defined by sourceRec
Draw a billboard texture defined by sourceRec