tools/rLuaParser/raylib-lua_test.h
int lua_IsSoundPlaying(lua_State *L)
{
    Sound sound = LuaGetArgument_Sound(L, 1);
    bool result = IsSoundPlaying(sound);
    LuaPush_bool(L, result);
    return 1;
}
// Check if a sound is currently playing
Check if a sound is currently playing
Check if a sound is currently playing
int lua_IsSoundPlaying(lua_State *L)
{
    Sound sound = LuaGetArgument_Sound(L, 1);
    bool result = IsSoundPlaying(sound);
    LuaPush_bool(L, result);
    return 1;
}
int lua_IsSoundPlaying ( lua_State * L ) { Sound sound = LuaGetArgument_Sound ( L , 1 ) ; bool result = IsSoundPlaying ( sound ) ; LuaPush_bool ( L , result ) ; return 1 ; }
Check if a sound is currently playing
Check if a sound is currently playing