tools/rLuaParser/raylib-lua_test.h
int lua_IsKeyPressed(lua_State *L)
{
    int key = LuaGetArgument_int(L, 1);
    bool result = IsKeyPressed(key);
    LuaPush_bool(L, result);
    return 1;
}
//------------------------------------------------------------------------------------
// Input Handling Functions (Module: core)
//------------------------------------------------------------------------------------
// Input-related functions: keyboard
// Detect if a key has been pressed once
Input Handling Functions (Module: core)
Input-related functions: keyboard
Detect if a key has been pressed once
Input Handling Functions ( Module : core ) Input - related functions : keyboard Detect if a key has been pressed once
int lua_IsKeyPressed(lua_State *L)
{
    int key = LuaGetArgument_int(L, 1);
    bool result = IsKeyPressed(key);
    LuaPush_bool(L, result);
    return 1;
}
int lua_IsKeyPressed ( lua_State * L ) { int key = LuaGetArgument_int ( L , 1 ) ; bool result = IsKeyPressed ( key ) ; LuaPush_bool ( L , result ) ; return 1 ; }
Input Handling Functions (Module: core)
Input-related functions: keyboard
Detect if a key has been pressed once
Input Handling Functions ( Module : core ) Input - related functions : keyboard Detect if a key has been pressed once