tools/rLuaParser/raylib-lua_test.h
int lua_CheckCollisionPointRec(lua_State *L)
{
    Vector2 point = LuaGetArgument_Vector2(L, 1);
    Rectangle rec = LuaGetArgument_Rectangle(L, 2);
    bool result = CheckCollisionPointRec(point, rec);
    LuaPush_bool(L, result);
    return 1;
}
// Check if point is inside rectangle
Check if point is inside rectangle
Check if point is inside rectangle
int lua_CheckCollisionPointRec(lua_State *L)
{
    Vector2 point = LuaGetArgument_Vector2(L, 1);
    Rectangle rec = LuaGetArgument_Rectangle(L, 2);
    bool result = CheckCollisionPointRec(point, rec);
    LuaPush_bool(L, result);
    return 1;
}
int lua_CheckCollisionPointRec ( lua_State * L ) { Vector2 point = LuaGetArgument_Vector2 ( L , 1 ) ; Rectangle rec = LuaGetArgument_Rectangle ( L , 2 ) ; bool result = CheckCollisionPointRec ( point , rec ) ; LuaPush_bool ( L , result ) ; return 1 ; }
Check if point is inside rectangle
Check if point is inside rectangle