tools/rLuaParser/raylib-lua_test.h
int lua_LoadRenderTexture(lua_State *L)
{
    int width = LuaGetArgument_int(L, 1);
    int height = LuaGetArgument_int(L, 2);
    RenderTexture2D result = LoadRenderTexture(width, height);
    LuaPush_RenderTexture2D(L, result);
    return 1;
}
// Load texture for rendering (framebuffer)
Load texture for rendering (framebuffer)
Load texture for rendering ( framebuffer )
int lua_LoadRenderTexture(lua_State *L)
{
    int width = LuaGetArgument_int(L, 1);
    int height = LuaGetArgument_int(L, 2);
    RenderTexture2D result = LoadRenderTexture(width, height);
    LuaPush_RenderTexture2D(L, result);
    return 1;
}
int lua_LoadRenderTexture ( lua_State * L ) { int width = LuaGetArgument_int ( L , 1 ) ; int height = LuaGetArgument_int ( L , 2 ) ; RenderTexture2D result = LoadRenderTexture ( width , height ) ; LuaPush_RenderTexture2D ( L , result ) ; return 1 ; }
Load texture for rendering (framebuffer)
Load texture for rendering ( framebuffer )