onut/include/Pool.h
void clear()
        {
            memset(m_pMemory, 0, TmemorySize);
            m_currentObjIndex = 0;
            m_allocCount = 0;
        }
/**
        Dealloc everything.
        Resets the pool, kills all objects initialized with it. Destructors won't be called!
        */
Dealloc everything.
Resets the pool, kills all objects initialized with it. Destructors won't be called!
Dealloc everything . Resets the pool kills all objects initialized with it . Destructors won ' t be called!
void clear()
        {
            memset(m_pMemory, 0, TmemorySize);
            m_currentObjIndex = 0;
            m_allocCount = 0;
        }
void clear ( ) { memset ( m_pMemory , 0 , TmemorySize ) ; m_currentObjIndex = 0 ; m_allocCount = 0 ; }
Dealloc everything.
Dealloc everything .