sources/SpriteWorld.c
void SWSetCleanUpSpriteWorld(
	SpriteWorldPtr spriteWorldP)
{
	gSWCleanUpSpriteWorldP = spriteWorldP;
}
///--------------------------------------------------------------------------------------
//	SWSetCleanUpSpriteWorld - call this if you want FatalError() or SWAssertFail() to call
//	SWSyncSpriteWorldToVBL with a value of false for your SpriteWorld before it calls
//	ExitToShell. You pass a pointer to the SpriteWorld you want to be "cleaned up".
///--------------------------------------------------------------------------------------
call this if you want FatalError() or SWAssertFail() to call
SWSyncSpriteWorldToVBL with a value of false for your SpriteWorld before it calls
ExitToShell. You pass a pointer to the SpriteWorld you want to be "cleaned up".
call this if you want FatalError () or SWAssertFail () to call SWSyncSpriteWorldToVBL with a value of false for your SpriteWorld before it calls ExitToShell . You pass a pointer to the SpriteWorld you want to be " cleaned up " .
void SWSetCleanUpSpriteWorld(
	SpriteWorldPtr spriteWorldP)
{
	gSWCleanUpSpriteWorldP = spriteWorldP;
}
void SWSetCleanUpSpriteWorld ( SpriteWorldPtr spriteWorldP ) { gSWCleanUpSpriteWorldP = spriteWorldP ; }
SWSetCleanUpSpriteWorld - call this if you want FatalError() or SWAssertFail() to call
SWSyncSpriteWorldToVBL with a value of false for your SpriteWorld before it calls
ExitToShell.
SWSetCleanUpSpriteWorld - call this if you want FatalError () or SWAssertFail () to call SWSyncSpriteWorldToVBL with a value of false for your SpriteWorld before it calls ExitToShell .