math3d.h
inline void m3dInjectRotationMatrix44(M3DMatrix44f dst, const M3DMatrix33f src)
	{
	memcpy(dst, src, sizeof(float) * 4);
	memcpy(dst + 4, src + 4, sizeof(float) * 4);
	memcpy(dst + 8, src + 8, sizeof(float) * 4);
	}
// Inject Rotation (3x3) into a full 4x4 matrix...

Inject Rotation (3x3) into a full 4x4 matrix
Inject Rotation ( 3x3 ) into a full 4x4 matrix
inline void m3dInjectRotationMatrix44(M3DMatrix44f dst, const M3DMatrix33f src)
	{
	memcpy(dst, src, sizeof(float) * 4);
	memcpy(dst + 4, src + 4, sizeof(float) * 4);
	memcpy(dst + 8, src + 8, sizeof(float) * 4);
	}
inline void m3dInjectRotationMatrix44 ( M3DMatrix44f dst , const M3DMatrix33f src ) { memcpy ( dst , src , sizeof ( float ) * 4 ) ; memcpy ( dst + 4 , src + 4 , sizeof ( float ) * 4 ) ; memcpy ( dst + 8 , src + 8 , sizeof ( float ) * 4 ) ; }
Inject Rotation (3x3) into a full 4x4 matrix...
Inject Rotation ( 3x3 ) into a full 4x4 matrix ...