src/sys/spawnsys.c
void sys_spawn_init() { 
   s_player = man_entity_create(&tmpl_player);
   selected = GUI_MaxV;
   maxV     = FIXI16(1.0);
   color    = 2;
   decP     = 0;
   spawn_enemy();
   draw_gui();
}
//--------------------------------------------------------------------------------
// init() : Initializes the entity spawner
//
init() : Initializes the entity spawner
init () : Initializes the entity spawner
void sys_spawn_init() { 
   s_player = man_entity_create(&tmpl_player);
   selected = GUI_MaxV;
   maxV     = FIXI16(1.0);
   color    = 2;
   decP     = 0;
   spawn_enemy();
   draw_gui();
}
void sys_spawn_init ( ) { s_player = man_entity_create ( & tmpl_player ) ; selected = GUI_MaxV ; maxV = FIXI16 ( 1.0 ) ; color = 2 ; decP = 0 ; spawn_enemy ( ) ; draw_gui ( ) ; }
init() : Initializes the entity spawner
init () : Initializes the entity spawner