tools/rLuaParser/raylib-lua_test.h
int lua_GetShaderLocation(lua_State *L)
{
    Shader shader = LuaGetArgument_Shader(L, 1);
    const char uniformName = LuaGetArgument_string(L, 2);
    int result = GetShaderLocation(shader, uniformName);
    LuaPush_int(L, result);
    return 1;
}
// Shader configuration functions
// Get shader uniform location
Shader configuration functions
Get shader uniform location
Shader configuration functions Get shader uniform location
int lua_GetShaderLocation(lua_State *L)
{
    Shader shader = LuaGetArgument_Shader(L, 1);
    const char uniformName = LuaGetArgument_string(L, 2);
    int result = GetShaderLocation(shader, uniformName);
    LuaPush_int(L, result);
    return 1;
}
int lua_GetShaderLocation ( lua_State * L ) { Shader shader = LuaGetArgument_Shader ( L , 1 ) ; const char uniformName = LuaGetArgument_string ( L , 2 ) ; int result = GetShaderLocation ( shader , uniformName ) ; LuaPush_int ( L , result ) ; return 1 ; }
Shader configuration functions
Get shader uniform location
Shader configuration functions Get shader uniform location