tools/rLuaParser/raylib-lua_test.h
int lua_LoadShaderCode(lua_State *L)
{
    char vsCode = LuaGetArgument_char(L, 1);
    char fsCode = LuaGetArgument_char(L, 2);
    Shader result = LoadShaderCode(vsCode, fsCode);
    LuaPush_Shader(L, result);
    return 1;
}
// Load shader from code strings and bind default locations
Load shader from code strings and bind default locations
Load shader from code strings and bind default locations
int lua_LoadShaderCode(lua_State *L)
{
    char vsCode = LuaGetArgument_char(L, 1);
    char fsCode = LuaGetArgument_char(L, 2);
    Shader result = LoadShaderCode(vsCode, fsCode);
    LuaPush_Shader(L, result);
    return 1;
}
int lua_LoadShaderCode ( lua_State * L ) { char vsCode = LuaGetArgument_char ( L , 1 ) ; char fsCode = LuaGetArgument_char ( L , 2 ) ; Shader result = LoadShaderCode ( vsCode , fsCode ) ; LuaPush_Shader ( L , result ) ; return 1 ; }
Load shader from code strings and bind default locations
Load shader from code strings and bind default locations