sources/SpriteWorld.c
void SWResetMovementTimer(
	SpriteWorldPtr spriteWorldP)
{
	//Microseconds( &spriteWorldP->lastMicrosecondsB );
}
///--------------------------------------------------------------------------------------
//	SWResetMovementTimer - when doing time-based animation, call this function after pausing
//  the animation (such as when the user pauses, or when moving between levels) so that
//  sprites don't "jump" forward the next time they are animated.
///--------------------------------------------------------------------------------------
when doing time-based animation, call this function after pausing
the animation (such as when the user pauses, or when moving between levels) so that
sprites don't "jump" forward the next time they are animated.
when doing time - based animation call this function after pausing the animation ( such as when the user pauses or when moving between levels ) so that sprites don ' t " jump " forward the next time they are animated .
void SWResetMovementTimer(
	SpriteWorldPtr spriteWorldP)
{
}
void SWResetMovementTimer ( SpriteWorldPtr spriteWorldP ) { }
SWResetMovementTimer - when doing time-based animation, call this function after pausing
the animation (such as when the user pauses, or when moving between levels) so that
sprites don't "jump" forward the next time they are animated.
SWResetMovementTimer - when doing time - based animation call this function after pausing the animation ( such as when the user pauses or when moving between levels ) so that sprites don ' t " jump " forward the next time they are animated .
//Microseconds( &spriteWorldP->lastMicrosecondsB );