tools/rLuaParser/raylib-lua_test.h
int lua_LoadFontData(lua_State *L)
{
    const char fileName = LuaGetArgument_string(L, 1);
    int fontSize = LuaGetArgument_int(L, 2);
    int fontChars = LuaGetArgument_int(L, 3);
    int charsCount = LuaGetArgument_int(L, 4);
    bool sdf = LuaGetArgument_bool(L, 5);
    CharInfo result = LoadFontData(fileName, fontSize, fontChars, charsCount, sdf);
    LuaPush_CharInfo(L, result);
    return 1;
}
// Load font data for further use
Load font data for further use
Load font data for further use
int lua_LoadFontData(lua_State *L)
{
    const char fileName = LuaGetArgument_string(L, 1);
    int fontSize = LuaGetArgument_int(L, 2);
    int fontChars = LuaGetArgument_int(L, 3);
    int charsCount = LuaGetArgument_int(L, 4);
    bool sdf = LuaGetArgument_bool(L, 5);
    CharInfo result = LoadFontData(fileName, fontSize, fontChars, charsCount, sdf);
    LuaPush_CharInfo(L, result);
    return 1;
}
int lua_LoadFontData ( lua_State * L ) { const char fileName = LuaGetArgument_string ( L , 1 ) ; int fontSize = LuaGetArgument_int ( L , 2 ) ; int fontChars = LuaGetArgument_int ( L , 3 ) ; int charsCount = LuaGetArgument_int ( L , 4 ) ; bool sdf = LuaGetArgument_bool ( L , 5 ) ; CharInfo result = LoadFontData ( fileName , fontSize , fontChars , charsCount , sdf ) ; LuaPush_CharInfo ( L , result ) ; return 1 ; }
Load font data for further use
Load font data for further use