tools/rLuaParser/raylib-lua_test.h
int lua_GetCollisionRayModel(lua_State *L)
{
    Ray ray = LuaGetArgument_Ray(L, 1);
    Model model = LuaGetArgument_Model(L, 2);
    RayHitInfo result = GetCollisionRayModel(ray, model);
    LuaPush_RayHitInfo(L, result);
    return 1;
}
// Get collision info between ray and model
Get collision info between ray and model
Get collision info between ray and model
int lua_GetCollisionRayModel(lua_State *L)
{
    Ray ray = LuaGetArgument_Ray(L, 1);
    Model model = LuaGetArgument_Model(L, 2);
    RayHitInfo result = GetCollisionRayModel(ray, model);
    LuaPush_RayHitInfo(L, result);
    return 1;
}
int lua_GetCollisionRayModel ( lua_State * L ) { Ray ray = LuaGetArgument_Ray ( L , 1 ) ; Model model = LuaGetArgument_Model ( L , 2 ) ; RayHitInfo result = GetCollisionRayModel ( ray , model ) ; LuaPush_RayHitInfo ( L , result ) ; return 1 ; }
Get collision info between ray and model
Get collision info between ray and model