tools/rLuaParser/raylib-lua_test.h
int lua_IsGamepadAvailable(lua_State *L)
{
    int gamepad = LuaGetArgument_int(L, 1);
    bool result = IsGamepadAvailable(gamepad);
    LuaPush_bool(L, result);
    return 1;
}
// Input-related functions: gamepads
// Detect if a gamepad is available
Input-related functions: gamepads
Detect if a gamepad is available
Input - related functions : gamepads Detect if a gamepad is available
int lua_IsGamepadAvailable(lua_State *L)
{
    int gamepad = LuaGetArgument_int(L, 1);
    bool result = IsGamepadAvailable(gamepad);
    LuaPush_bool(L, result);
    return 1;
}
int lua_IsGamepadAvailable ( lua_State * L ) { int gamepad = LuaGetArgument_int ( L , 1 ) ; bool result = IsGamepadAvailable ( gamepad ) ; LuaPush_bool ( L , result ) ; return 1 ; }
Input-related functions: gamepads
Detect if a gamepad is available
Input - related functions : gamepads Detect if a gamepad is available