sources/SpriteWorld.c
void SWSetGlobalFastMovingSpritesChecks(
	SpriteWorldPtr spriteWorldP,
	int makeChecks)
{
	SW_ASSERT(spriteWorldP != NULL);
	spriteWorldP->doFastMovingSpritesChecks	= makeChecks;
}
///--------------------------------------------------------------------------------------
//	SWSetGlobalFastMovingSpritesChecks - set whether we need to check every sprite to see
// if we should deal with its oldRects and destRects separately when animating, or if
// should just use the deltaRects.  If no checking is done then deltaRects will always be
// used, except where individual sprites have overridden this setting
///--------------------------------------------------------------------------------------
set whether we need to check every sprite to see
if we should deal with its oldRects and destRects separately when animating, or if
should just use the deltaRects.  If no checking is done then deltaRects will always be
used, except where individual sprites have overridden this setting
set whether we need to check every sprite to see if we should deal with its oldRects and destRects separately when animating or if should just use the deltaRects . If no checking is done then deltaRects will always be used except where individual sprites have overridden this setting
void SWSetGlobalFastMovingSpritesChecks(
	SpriteWorldPtr spriteWorldP,
	int makeChecks)
{
	SW_ASSERT(spriteWorldP != NULL);
	spriteWorldP->doFastMovingSpritesChecks	= makeChecks;
}
void SWSetGlobalFastMovingSpritesChecks ( SpriteWorldPtr spriteWorldP , int makeChecks ) { SW_ASSERT ( spriteWorldP != NULL ) ; spriteWorldP -> doFastMovingSpritesChecks = makeChecks ; }
SWSetGlobalFastMovingSpritesChecks - set whether we need to check every sprite to see
if we should deal with its oldRects and destRects separately when animating, or if
should just use the deltaRects.
SWSetGlobalFastMovingSpritesChecks - set whether we need to check every sprite to see if we should deal with its oldRects and destRects separately when animating or if should just use the deltaRects .