Source/ThunderBeast/QuakeToon/server/sv_main.c
void SV_GiveMsec (void)
{
	int			i;
	client_t	*cl;

	if (sv.framenum & 15)
		return;

	for (i=0 ; i<maxclients->value ; i++)
	{
		cl = &svs.clients[i];
		if (cl->state == cs_free )
			continue;
		
		cl->commandMsec = 1800;		// 1600 + some slop
	}
}
/*
===================
SV_GiveMsec

Every few frames, gives all clients an allotment of milliseconds
for their command moves.  If they exceed it, assume cheating.
===================
*/
SV_GiveMsec
Every few frames, gives all clients an allotment of milliseconds
for their command moves.  If they exceed it, assume cheating.
SV_GiveMsec Every few frames gives all clients an allotment of milliseconds for their command moves . If they exceed it assume cheating .
void SV_GiveMsec (void)
{
	int			i;
	client_t	*cl;
	if (sv.framenum & 15)
		return;
	for (i=0 ; i<maxclients->value ; i++)
	{
		cl = &svs.clients[i];
		if (cl->state == cs_free )
			continue;
		cl->commandMsec = 1800;		
	}
}
void SV_GiveMsec ( void ) { int i ; client_t * cl ; if ( sv . framenum & 15 ) return ; for ( i = 0 ; i < maxclients -> value ; i ++ ) { cl = & svs . clients [ i ] ; if ( cl -> state == cs_free ) continue ; cl -> commandMsec = 1800 ; } }
SV_GiveMsec
Every few frames, gives all clients an allotment of milliseconds
for their command moves.
SV_GiveMsec Every few frames gives all clients an allotment of milliseconds for their command moves .
// 1600 + some slop