src/sysdep/windows/d3d-primitive.c
void d3d_primitive_cleanup(void)
{
    if (single_quad_index_buffer) {
        ID3D11Buffer_Release(single_quad_index_buffer);
        single_quad_index_buffer = NULL;
    }
}
/*************************************************************************/
/******** Internal interface routines (private to Direct3D code) *********/
/*************************************************************************/
Internal interface routines (private to Direct3D code)
Internal interface routines ( private to Direct3D code )
void d3d_primitive_cleanup(void)
{
    if (single_quad_index_buffer) {
        ID3D11Buffer_Release(single_quad_index_buffer);
        single_quad_index_buffer = NULL;
    }
}
void d3d_primitive_cleanup ( void ) { if ( single_quad_index_buffer ) { ID3D11Buffer_Release ( single_quad_index_buffer ) ; single_quad_index_buffer = NULL ; } }
Internal interface routines (private to Direct3D code)
Internal interface routines ( private to Direct3D code )