tools/rLuaParser/raylib-lua_test.h
int lua_GetGamepadAxisMovement(lua_State *L)
{
    int gamepad = LuaGetArgument_int(L, 1);
    int axis = LuaGetArgument_int(L, 2);
    float result = GetGamepadAxisMovement(gamepad, axis);
    LuaPush_float(L, result);
    return 1;
}
// Return axis movement value for a gamepad axis
Return axis movement value for a gamepad axis
Return axis movement value for a gamepad axis
int lua_GetGamepadAxisMovement(lua_State *L)
{
    int gamepad = LuaGetArgument_int(L, 1);
    int axis = LuaGetArgument_int(L, 2);
    float result = GetGamepadAxisMovement(gamepad, axis);
    LuaPush_float(L, result);
    return 1;
}
int lua_GetGamepadAxisMovement ( lua_State * L ) { int gamepad = LuaGetArgument_int ( L , 1 ) ; int axis = LuaGetArgument_int ( L , 2 ) ; float result = GetGamepadAxisMovement ( gamepad , axis ) ; LuaPush_float ( L , result ) ; return 1 ; }
Return axis movement value for a gamepad axis
Return axis movement value for a gamepad axis