tools/rLuaParser/raylib-lua_test.h
int lua_DrawTextureRec(lua_State *L)
{
    Texture2D texture = LuaGetArgument_Texture2D(L, 1);
    Rectangle sourceRec = LuaGetArgument_Rectangle(L, 2);
    Vector2 position = LuaGetArgument_Vector2(L, 3);
    Color tint = LuaGetArgument_Color(L, 4);
    DrawTextureRec(texture, sourceRec, position, tint);
    return 0;
}
// Draw a part of a texture defined by a rectangle
Draw a part of a texture defined by a rectangle
Draw a part of a texture defined by a rectangle
int lua_DrawTextureRec(lua_State *L)
{
    Texture2D texture = LuaGetArgument_Texture2D(L, 1);
    Rectangle sourceRec = LuaGetArgument_Rectangle(L, 2);
    Vector2 position = LuaGetArgument_Vector2(L, 3);
    Color tint = LuaGetArgument_Color(L, 4);
    DrawTextureRec(texture, sourceRec, position, tint);
    return 0;
}
int lua_DrawTextureRec ( lua_State * L ) { Texture2D texture = LuaGetArgument_Texture2D ( L , 1 ) ; Rectangle sourceRec = LuaGetArgument_Rectangle ( L , 2 ) ; Vector2 position = LuaGetArgument_Vector2 ( L , 3 ) ; Color tint = LuaGetArgument_Color ( L , 4 ) ; DrawTextureRec ( texture , sourceRec , position , tint ) ; return 0 ; }
Draw a part of a texture defined by a rectangle
Draw a part of a texture defined by a rectangle