src/player-birth.c
static void do_birth_reset(bool use_quickstart, birther *quickstart_prev)
{
	/* If there's quickstart data, we use it to set default
	   character choices. */
	if (use_quickstart && quickstart_prev)
		load_roller_data(quickstart_prev, NULL);

	player_generate(player, NULL, NULL, use_quickstart && quickstart_prev);

	player->depth = 0;

	/* Update stats with bonuses, etc. */
	get_bonuses();
}
/**
 * Reset everything back to how it would be on loading the game.
 */
Reset everything back to how it would be on loading the game.
Reset everything back to how it would be on loading the game .
static void do_birth_reset(bool use_quickstart, birther *quickstart_prev)
{
	if (use_quickstart && quickstart_prev)
		load_roller_data(quickstart_prev, NULL);
	player_generate(player, NULL, NULL, use_quickstart && quickstart_prev);
	player->depth = 0;
	get_bonuses();
}
static void do_birth_reset ( bool use_quickstart , birther * quickstart_prev ) { if ( use_quickstart && quickstart_prev ) load_roller_data ( quickstart_prev , NULL ) ; player_generate ( player , NULL , NULL , use_quickstart && quickstart_prev ) ; player -> depth = 0 ; get_bonuses ( ) ; }
Reset everything back to how it would be on loading the game.
Reset everything back to how it would be on loading the game .
/* If there's quickstart data, we use it to set default
	   character choices. */ /* Update stats with bonuses, etc. */