tools/rLuaParser/raylib-lua_test.h
int lua_UpdateSound(lua_State *L)
{
    Sound sound = LuaGetArgument_Sound(L, 1);
    const void data = LuaGetArgument_void(L, 2);
    int samplesCount = LuaGetArgument_int(L, 3);
    UpdateSound(sound, data, samplesCount);
    return 0;
}
// Update sound buffer with new data
Update sound buffer with new data
Update sound buffer with new data
int lua_UpdateSound(lua_State *L)
{
    Sound sound = LuaGetArgument_Sound(L, 1);
    const void data = LuaGetArgument_void(L, 2);
    int samplesCount = LuaGetArgument_int(L, 3);
    UpdateSound(sound, data, samplesCount);
    return 0;
}
int lua_UpdateSound ( lua_State * L ) { Sound sound = LuaGetArgument_Sound ( L , 1 ) ; const void data = LuaGetArgument_void ( L , 2 ) ; int samplesCount = LuaGetArgument_int ( L , 3 ) ; UpdateSound ( sound , data , samplesCount ) ; return 0 ; }
Update sound buffer with new data
Update sound buffer with new data