tools/rLuaParser/raylib-lua_test.h
int lua_CheckCollisionCircleRec(lua_State *L)
{
    Vector2 center = LuaGetArgument_Vector2(L, 1);
    float radius = LuaGetArgument_float(L, 2);
    Rectangle rec = LuaGetArgument_Rectangle(L, 3);
    bool result = CheckCollisionCircleRec(center, radius, rec);
    LuaPush_bool(L, result);
    return 1;
}
// Check collision between circle and rectangle
Check collision between circle and rectangle
Check collision between circle and rectangle
int lua_CheckCollisionCircleRec(lua_State *L)
{
    Vector2 center = LuaGetArgument_Vector2(L, 1);
    float radius = LuaGetArgument_float(L, 2);
    Rectangle rec = LuaGetArgument_Rectangle(L, 3);
    bool result = CheckCollisionCircleRec(center, radius, rec);
    LuaPush_bool(L, result);
    return 1;
}
int lua_CheckCollisionCircleRec ( lua_State * L ) { Vector2 center = LuaGetArgument_Vector2 ( L , 1 ) ; float radius = LuaGetArgument_float ( L , 2 ) ; Rectangle rec = LuaGetArgument_Rectangle ( L , 3 ) ; bool result = CheckCollisionCircleRec ( center , radius , rec ) ; LuaPush_bool ( L , result ) ; return 1 ; }
Check collision between circle and rectangle
Check collision between circle and rectangle