tools/rLuaParser/raylib-lua_test.h
int lua_DrawCylinderWires(lua_State *L)
{
    Vector3 position = LuaGetArgument_Vector3(L, 1);
    float radiusTop = LuaGetArgument_float(L, 2);
    float radiusBottom = LuaGetArgument_float(L, 3);
    float height = LuaGetArgument_float(L, 4);
    int slices = LuaGetArgument_int(L, 5);
    Color color = LuaGetArgument_Color(L, 6);
    DrawCylinderWires(position, radiusTop, radiusBottom, height, slices, color);
    return 0;
}
// Draw a cylinder/cone wires
Draw a cylinder/cone wires
Draw a cylinder / cone wires
int lua_DrawCylinderWires(lua_State *L)
{
    Vector3 position = LuaGetArgument_Vector3(L, 1);
    float radiusTop = LuaGetArgument_float(L, 2);
    float radiusBottom = LuaGetArgument_float(L, 3);
    float height = LuaGetArgument_float(L, 4);
    int slices = LuaGetArgument_int(L, 5);
    Color color = LuaGetArgument_Color(L, 6);
    DrawCylinderWires(position, radiusTop, radiusBottom, height, slices, color);
    return 0;
}
int lua_DrawCylinderWires ( lua_State * L ) { Vector3 position = LuaGetArgument_Vector3 ( L , 1 ) ; float radiusTop = LuaGetArgument_float ( L , 2 ) ; float radiusBottom = LuaGetArgument_float ( L , 3 ) ; float height = LuaGetArgument_float ( L , 4 ) ; int slices = LuaGetArgument_int ( L , 5 ) ; Color color = LuaGetArgument_Color ( L , 6 ) ; DrawCylinderWires ( position , radiusTop , radiusBottom , height , slices , color ) ; return 0 ; }
Draw a cylinder/cone wires
Draw a cylinder / cone wires