tools/rLuaParser/raylib-lua_test.h
int lua_CheckCollisionRayBox(lua_State *L)
{
    Ray ray = LuaGetArgument_Ray(L, 1);
    BoundingBox box = LuaGetArgument_BoundingBox(L, 2);
    bool result = CheckCollisionRayBox(ray, box);
    LuaPush_bool(L, result);
    return 1;
}
// Detect collision between ray and box
Detect collision between ray and box
Detect collision between ray and box
int lua_CheckCollisionRayBox(lua_State *L)
{
    Ray ray = LuaGetArgument_Ray(L, 1);
    BoundingBox box = LuaGetArgument_BoundingBox(L, 2);
    bool result = CheckCollisionRayBox(ray, box);
    LuaPush_bool(L, result);
    return 1;
}
int lua_CheckCollisionRayBox ( lua_State * L ) { Ray ray = LuaGetArgument_Ray ( L , 1 ) ; BoundingBox box = LuaGetArgument_BoundingBox ( L , 2 ) ; bool result = CheckCollisionRayBox ( ray , box ) ; LuaPush_bool ( L , result ) ; return 1 ; }
Detect collision between ray and box
Detect collision between ray and box