tools/rLuaParser/raylib-lua_test.h
int lua_IsAudioDeviceReady(lua_State *L)
{
    bool result = IsAudioDeviceReady();
    LuaPush_bool(L, result);
    return 1;
}
// Check if audio device has been initialized successfully
Check if audio device has been initialized successfully
Check if audio device has been initialized successfully
int lua_IsAudioDeviceReady(lua_State *L)
{
    bool result = IsAudioDeviceReady();
    LuaPush_bool(L, result);
    return 1;
}
int lua_IsAudioDeviceReady ( lua_State * L ) { bool result = IsAudioDeviceReady ( ) ; LuaPush_bool ( L , result ) ; return 1 ; }
Check if audio device has been initialized successfully
Check if audio device has been initialized successfully