sources/SpriteWorld.c
void SWSetSpriteWorldPseudoFPS(
	SpriteWorldPtr spriteWorldP,
	short framesPerSec)
{
	SW_ASSERT(spriteWorldP != 0);

	spriteWorldP->pseudoFPS = framesPerSec;
}
///--------------------------------------------------------------------------------------
//	SWSetSpriteWorldPseudoFPS - similar to maxFPS, but used for time-based animations.
///--------------------------------------------------------------------------------------
similar to maxFPS, but used for time-based animations.
similar to maxFPS but used for time - based animations .
void SWSetSpriteWorldPseudoFPS(
	SpriteWorldPtr spriteWorldP,
	short framesPerSec)
{
	SW_ASSERT(spriteWorldP != 0);
	spriteWorldP->pseudoFPS = framesPerSec;
}
void SWSetSpriteWorldPseudoFPS ( SpriteWorldPtr spriteWorldP , short framesPerSec ) { SW_ASSERT ( spriteWorldP != 0 ) ; spriteWorldP -> pseudoFPS = framesPerSec ; }
SWSetSpriteWorldPseudoFPS - similar to maxFPS, but used for time-based animations.
SWSetSpriteWorldPseudoFPS - similar to maxFPS but used for time - based animations .