tools/rLuaParser/raylib-lua_test.h
int lua_IsGestureDetected(lua_State *L)
{
    int gesture = LuaGetArgument_int(L, 1);
    bool result = IsGestureDetected(gesture);
    LuaPush_bool(L, result);
    return 1;
}
// Check if a gesture have been detected
Check if a gesture have been detected
Check if a gesture have been detected
int lua_IsGestureDetected(lua_State *L)
{
    int gesture = LuaGetArgument_int(L, 1);
    bool result = IsGestureDetected(gesture);
    LuaPush_bool(L, result);
    return 1;
}
int lua_IsGestureDetected ( lua_State * L ) { int gesture = LuaGetArgument_int ( L , 1 ) ; bool result = IsGestureDetected ( gesture ) ; LuaPush_bool ( L , result ) ; return 1 ; }
Check if a gesture have been detected
Check if a gesture have been detected