tools/rLuaParser/raylib-lua_test.h
int lua_ImageDrawTextEx(lua_State *L)
{
    Image dst = LuaGetArgument_Image(L, 1);
    Vector2 position = LuaGetArgument_Vector2(L, 2);
    Font font = LuaGetArgument_Font(L, 3);
    const char text = LuaGetArgument_string(L, 4);
    float fontSize = LuaGetArgument_float(L, 5);
    float spacing = LuaGetArgument_float(L, 6);
    Color color = LuaGetArgument_Color(L, 7);
    ImageDrawTextEx(dst, position, font, text, fontSize, spacing, color);
    return 0;
}
// Draw text (custom sprite font) within an image (destination)
Draw text (custom sprite font) within an image (destination)
Draw text ( custom sprite font ) within an image ( destination )
int lua_ImageDrawTextEx(lua_State *L)
{
    Image dst = LuaGetArgument_Image(L, 1);
    Vector2 position = LuaGetArgument_Vector2(L, 2);
    Font font = LuaGetArgument_Font(L, 3);
    const char text = LuaGetArgument_string(L, 4);
    float fontSize = LuaGetArgument_float(L, 5);
    float spacing = LuaGetArgument_float(L, 6);
    Color color = LuaGetArgument_Color(L, 7);
    ImageDrawTextEx(dst, position, font, text, fontSize, spacing, color);
    return 0;
}
int lua_ImageDrawTextEx ( lua_State * L ) { Image dst = LuaGetArgument_Image ( L , 1 ) ; Vector2 position = LuaGetArgument_Vector2 ( L , 2 ) ; Font font = LuaGetArgument_Font ( L , 3 ) ; const char text = LuaGetArgument_string ( L , 4 ) ; float fontSize = LuaGetArgument_float ( L , 5 ) ; float spacing = LuaGetArgument_float ( L , 6 ) ; Color color = LuaGetArgument_Color ( L , 7 ) ; ImageDrawTextEx ( dst , position , font , text , fontSize , spacing , color ) ; return 0 ; }
Draw text (custom sprite font) within an image (destination)
Draw text ( custom sprite font ) within an image ( destination )