cocos2d/external/android-specific/tremolo/Tremolo/framing.c
int ogg_sync_reset(ogg_sync_state *oy){

  ogg_buffer_release(oy->fifo_tail);
  oy->fifo_tail=0;
  oy->fifo_head=0;
  oy->fifo_fill=0;

  oy->unsynced=0;
  oy->headerbytes=0;
  oy->bodybytes=0;
  return OGG_SUCCESS;
}
/* clear things to an initial state.  Good to call, eg, before seeking */
clear things to an initial state.  Good to call, eg, before seeking
clear things to an initial state . Good to call eg before seeking
int ogg_sync_reset(ogg_sync_state *oy){
  ogg_buffer_release(oy->fifo_tail);
  oy->fifo_tail=0;
  oy->fifo_head=0;
  oy->fifo_fill=0;
  oy->unsynced=0;
  oy->headerbytes=0;
  oy->bodybytes=0;
  return OGG_SUCCESS;
}
int ogg_sync_reset ( ogg_sync_state * oy ) { ogg_buffer_release ( oy -> fifo_tail ) ; oy -> fifo_tail = 0 ; oy -> fifo_head = 0 ; oy -> fifo_fill = 0 ; oy -> unsynced = 0 ; oy -> headerbytes = 0 ; oy -> bodybytes = 0 ; return OGG_SUCCESS ; }
clear things to an initial state.
clear things to an initial state .