tools/rLuaParser/raylib-lua_test.h
int lua_UnloadTexture(lua_State *L)
{
    Texture2D texture = LuaGetArgument_Texture2D(L, 1);
    UnloadTexture(texture);
    return 0;
}
// Unload texture from GPU memory (VRAM)
Unload texture from GPU memory (VRAM)
Unload texture from GPU memory ( VRAM )
int lua_UnloadTexture(lua_State *L)
{
    Texture2D texture = LuaGetArgument_Texture2D(L, 1);
    UnloadTexture(texture);
    return 0;
}
int lua_UnloadTexture ( lua_State * L ) { Texture2D texture = LuaGetArgument_Texture2D ( L , 1 ) ; UnloadTexture ( texture ) ; return 0 ; }
Unload texture from GPU memory (VRAM)
Unload texture from GPU memory ( VRAM )