tools/rLuaParser/raylib-lua_test.h
int lua_DrawTextureEx(lua_State *L)
{
    Texture2D texture = LuaGetArgument_Texture2D(L, 1);
    Vector2 position = LuaGetArgument_Vector2(L, 2);
    float rotation = LuaGetArgument_float(L, 3);
    float scale = LuaGetArgument_float(L, 4);
    Color tint = LuaGetArgument_Color(L, 5);
    DrawTextureEx(texture, position, rotation, scale, tint);
    return 0;
}
// Draw a Texture2D with extended parameters
Draw a Texture2D with extended parameters
Draw a Texture2D with extended parameters
int lua_DrawTextureEx(lua_State *L)
{
    Texture2D texture = LuaGetArgument_Texture2D(L, 1);
    Vector2 position = LuaGetArgument_Vector2(L, 2);
    float rotation = LuaGetArgument_float(L, 3);
    float scale = LuaGetArgument_float(L, 4);
    Color tint = LuaGetArgument_Color(L, 5);
    DrawTextureEx(texture, position, rotation, scale, tint);
    return 0;
}
int lua_DrawTextureEx ( lua_State * L ) { Texture2D texture = LuaGetArgument_Texture2D ( L , 1 ) ; Vector2 position = LuaGetArgument_Vector2 ( L , 2 ) ; float rotation = LuaGetArgument_float ( L , 3 ) ; float scale = LuaGetArgument_float ( L , 4 ) ; Color tint = LuaGetArgument_Color ( L , 5 ) ; DrawTextureEx ( texture , position , rotation , scale , tint ) ; return 0 ; }
Draw a Texture2D with extended parameters
Draw a Texture2D with extended parameters