tools/rLuaParser/raylib-lua_test.h
int lua_DrawTextureV(lua_State *L)
{
    Texture2D texture = LuaGetArgument_Texture2D(L, 1);
    Vector2 position = LuaGetArgument_Vector2(L, 2);
    Color tint = LuaGetArgument_Color(L, 3);
    DrawTextureV(texture, position, tint);
    return 0;
}
// Draw a Texture2D with position defined as Vector2
Draw a Texture2D with position defined as Vector2
Draw a Texture2D with position defined as Vector2
int lua_DrawTextureV(lua_State *L)
{
    Texture2D texture = LuaGetArgument_Texture2D(L, 1);
    Vector2 position = LuaGetArgument_Vector2(L, 2);
    Color tint = LuaGetArgument_Color(L, 3);
    DrawTextureV(texture, position, tint);
    return 0;
}
int lua_DrawTextureV ( lua_State * L ) { Texture2D texture = LuaGetArgument_Texture2D ( L , 1 ) ; Vector2 position = LuaGetArgument_Vector2 ( L , 2 ) ; Color tint = LuaGetArgument_Color ( L , 3 ) ; DrawTextureV ( texture , position , tint ) ; return 0 ; }
Draw a Texture2D with position defined as Vector2
Draw a Texture2D with position defined as Vector2