Source/ThunderBeast/QuakeToonProto1/client/cl_parse.c
void CL_ParseClientinfo (int player)
{
	char			*s;
	clientinfo_t	*ci;

	s = cl.configstrings[player+CS_PLAYERSKINS];

	ci = &cl.clientinfo[player];

	CL_LoadClientinfo (ci, s);
}
/*
================
CL_ParseClientinfo

Load the skin, icon, and model for a client
================
*/
CL_ParseClientinfo
Load the skin, icon, and model for a client
CL_ParseClientinfo Load the skin icon and model for a client
void CL_ParseClientinfo (int player)
{
	char			*s;
	clientinfo_t	*ci;
	s = cl.configstrings[player+CS_PLAYERSKINS];
	ci = &cl.clientinfo[player];
	CL_LoadClientinfo (ci, s);
}
void CL_ParseClientinfo ( int player ) { char * s ; clientinfo_t * ci ; s = cl . configstrings [ player + CS_PLAYERSKINS ] ; ci = & cl . clientinfo [ player ] ; CL_LoadClientinfo ( ci , s ) ; }
CL_ParseClientinfo
Load the skin, icon, and model for a client
CL_ParseClientinfo Load the skin icon and model for a client