tools/rLuaParser/raylib-lua_test.h
int lua_UnloadRenderTexture(lua_State *L)
{
    RenderTexture2D target = LuaGetArgument_RenderTexture2D(L, 1);
    UnloadRenderTexture(target);
    return 0;
}
// Unload render texture from GPU memory (VRAM)
Unload render texture from GPU memory (VRAM)
Unload render texture from GPU memory ( VRAM )
int lua_UnloadRenderTexture(lua_State *L)
{
    RenderTexture2D target = LuaGetArgument_RenderTexture2D(L, 1);
    UnloadRenderTexture(target);
    return 0;
}
int lua_UnloadRenderTexture ( lua_State * L ) { RenderTexture2D target = LuaGetArgument_RenderTexture2D ( L , 1 ) ; UnloadRenderTexture ( target ) ; return 0 ; }
Unload render texture from GPU memory (VRAM)
Unload render texture from GPU memory ( VRAM )