tools/rLuaParser/raylib-lua_test.h
int lua_SetShaderValueMatrix(lua_State *L)
{
    Shader shader = LuaGetArgument_Shader(L, 1);
    int uniformLoc = LuaGetArgument_int(L, 2);
    Matrix mat = LuaGetArgument_Matrix(L, 3);
    SetShaderValueMatrix(shader, uniformLoc, mat);
    return 0;
}
// Set shader uniform value (matrix 4x4)
Set shader uniform value (matrix 4x4)
Set shader uniform value ( matrix 4x4 )
int lua_SetShaderValueMatrix(lua_State *L)
{
    Shader shader = LuaGetArgument_Shader(L, 1);
    int uniformLoc = LuaGetArgument_int(L, 2);
    Matrix mat = LuaGetArgument_Matrix(L, 3);
    SetShaderValueMatrix(shader, uniformLoc, mat);
    return 0;
}
int lua_SetShaderValueMatrix ( lua_State * L ) { Shader shader = LuaGetArgument_Shader ( L , 1 ) ; int uniformLoc = LuaGetArgument_int ( L , 2 ) ; Matrix mat = LuaGetArgument_Matrix ( L , 3 ) ; SetShaderValueMatrix ( shader , uniformLoc , mat ) ; return 0 ; }
Set shader uniform value (matrix 4x4)
Set shader uniform value ( matrix 4x4 )