tools/rLuaParser/raylib-lua_test.h
int lua_CheckCollisionPointCircle(lua_State *L)
{
    Vector2 point = LuaGetArgument_Vector2(L, 1);
    Vector2 center = LuaGetArgument_Vector2(L, 2);
    float radius = LuaGetArgument_float(L, 3);
    bool result = CheckCollisionPointCircle(point, center, radius);
    LuaPush_bool(L, result);
    return 1;
}
// Check if point is inside circle
Check if point is inside circle
Check if point is inside circle
int lua_CheckCollisionPointCircle(lua_State *L)
{
    Vector2 point = LuaGetArgument_Vector2(L, 1);
    Vector2 center = LuaGetArgument_Vector2(L, 2);
    float radius = LuaGetArgument_float(L, 3);
    bool result = CheckCollisionPointCircle(point, center, radius);
    LuaPush_bool(L, result);
    return 1;
}
int lua_CheckCollisionPointCircle ( lua_State * L ) { Vector2 point = LuaGetArgument_Vector2 ( L , 1 ) ; Vector2 center = LuaGetArgument_Vector2 ( L , 2 ) ; float radius = LuaGetArgument_float ( L , 3 ) ; bool result = CheckCollisionPointCircle ( point , center , radius ) ; LuaPush_bool ( L , result ) ; return 1 ; }
Check if point is inside circle
Check if point is inside circle