tools/rLuaParser/raylib-lua_test.h
int lua_GetGamepadAxisCount(lua_State *L)
{
    int gamepad = LuaGetArgument_int(L, 1);
    int result = GetGamepadAxisCount(gamepad);
    LuaPush_int(L, result);
    return 1;
}
// Return gamepad axis count for a gamepad
Return gamepad axis count for a gamepad
Return gamepad axis count for a gamepad
int lua_GetGamepadAxisCount(lua_State *L)
{
    int gamepad = LuaGetArgument_int(L, 1);
    int result = GetGamepadAxisCount(gamepad);
    LuaPush_int(L, result);
    return 1;
}
int lua_GetGamepadAxisCount ( lua_State * L ) { int gamepad = LuaGetArgument_int ( L , 1 ) ; int result = GetGamepadAxisCount ( gamepad ) ; LuaPush_int ( L , result ) ; return 1 ; }
Return gamepad axis count for a gamepad
Return gamepad axis count for a gamepad