tools/rLuaParser/raylib-lua_test.h
int lua_DrawPoly(lua_State *L)
{
    Vector2 center = LuaGetArgument_Vector2(L, 1);
    int sides = LuaGetArgument_int(L, 2);
    float radius = LuaGetArgument_float(L, 3);
    float rotation = LuaGetArgument_float(L, 4);
    Color color = LuaGetArgument_Color(L, 5);
    DrawPoly(center, sides, radius, rotation, color);
    return 0;
}
// Draw a regular polygon (Vector version)
Draw a regular polygon (Vector version)
Draw a regular polygon ( Vector version )
int lua_DrawPoly(lua_State *L)
{
    Vector2 center = LuaGetArgument_Vector2(L, 1);
    int sides = LuaGetArgument_int(L, 2);
    float radius = LuaGetArgument_float(L, 3);
    float rotation = LuaGetArgument_float(L, 4);
    Color color = LuaGetArgument_Color(L, 5);
    DrawPoly(center, sides, radius, rotation, color);
    return 0;
}
int lua_DrawPoly ( lua_State * L ) { Vector2 center = LuaGetArgument_Vector2 ( L , 1 ) ; int sides = LuaGetArgument_int ( L , 2 ) ; float radius = LuaGetArgument_float ( L , 3 ) ; float rotation = LuaGetArgument_float ( L , 4 ) ; Color color = LuaGetArgument_Color ( L , 5 ) ; DrawPoly ( center , sides , radius , rotation , color ) ; return 0 ; }
Draw a regular polygon (Vector version)
Draw a regular polygon ( Vector version )