Code/Editor/EditorFramework/Assets/AssetDocument.h
void SetFileHashAndVersion(ezUInt64 hash, ezUInt16 v)
    {
      m_uiHash = hash;
      m_uiVersion = v;
    }
/// \brief Sets the asset file hash

\brief Sets the asset file hash
\ brief Sets the asset file hash
void SetFileHashAndVersion(ezUInt64 hash, ezUInt16 v)
    {
      m_uiHash = hash;
      m_uiVersion = v;
    }
void SetFileHashAndVersion ( ezUInt64 hash , ezUInt16 v ) { m_uiHash = hash ; m_uiVersion = v ; }
\brief Sets the asset file hash
\ brief Sets the asset file hash