hi_components/floating_layout/FloatingTileContent.h
void resetObject(DynamicObject* objectToClear)
	{
		jassert(objectToClear != nullptr);

		objectToClear->clear();

		for (int i = 0; i < getNumDefaultableProperties(); i++)
		{
			objectToClear->setProperty(getDefaultablePropertyId(i), getDefaultProperty(i));
		}
	}
/** Clears the given object and sets all defaultable properties to their initial values. */
Clears the given object and sets all defaultable properties to their initial values.
Clears the given object and sets all defaultable properties to their initial values .
void resetObject(DynamicObject* objectToClear)
	{
		jassert(objectToClear != nullptr);
		objectToClear->clear();
		for (int i = 0; i < getNumDefaultableProperties(); i++)
		{
			objectToClear->setProperty(getDefaultablePropertyId(i), getDefaultProperty(i));
		}
	}
void resetObject ( DynamicObject * objectToClear ) { jassert ( objectToClear != nullptr ) ; objectToClear -> clear ( ) ; for ( int i = 0 ; i < getNumDefaultableProperties ( ) ; i ++ ) { objectToClear -> setProperty ( getDefaultablePropertyId ( i ) , getDefaultProperty ( i ) ) ; } }
Clears the given object and sets all defaultable properties to their initial values.
Clears the given object and sets all defaultable properties to their initial values .