tools/rLuaParser/raylib-lua_test.h
int lua_IsKeyUp(lua_State *L)
{
    int key = LuaGetArgument_int(L, 1);
    bool result = IsKeyUp(key);
    LuaPush_bool(L, result);
    return 1;
}
// Detect if a key is NOT being pressed
Detect if a key is NOT being pressed
Detect if a key is NOT being pressed
int lua_IsKeyUp(lua_State *L)
{
    int key = LuaGetArgument_int(L, 1);
    bool result = IsKeyUp(key);
    LuaPush_bool(L, result);
    return 1;
}
int lua_IsKeyUp ( lua_State * L ) { int key = LuaGetArgument_int ( L , 1 ) ; bool result = IsKeyUp ( key ) ; LuaPush_bool ( L , result ) ; return 1 ; }
Detect if a key is NOT being pressed
Detect if a key is NOT being pressed