tools/rLuaParser/raylib-lua_test.h
int lua_GenTextureIrradiance(lua_State *L)
{
    Shader shader = LuaGetArgument_Shader(L, 1);
    Texture2D cubemap = LuaGetArgument_Texture2D(L, 2);
    int size = LuaGetArgument_int(L, 3);
    Texture2D result = GenTextureIrradiance(shader, cubemap, size);
    LuaPush_Texture2D(L, result);
    return 1;
}
// Generate irradiance texture using cubemap data
Generate irradiance texture using cubemap data
Generate irradiance texture using cubemap data
int lua_GenTextureIrradiance(lua_State *L)
{
    Shader shader = LuaGetArgument_Shader(L, 1);
    Texture2D cubemap = LuaGetArgument_Texture2D(L, 2);
    int size = LuaGetArgument_int(L, 3);
    Texture2D result = GenTextureIrradiance(shader, cubemap, size);
    LuaPush_Texture2D(L, result);
    return 1;
}
int lua_GenTextureIrradiance ( lua_State * L ) { Shader shader = LuaGetArgument_Shader ( L , 1 ) ; Texture2D cubemap = LuaGetArgument_Texture2D ( L , 2 ) ; int size = LuaGetArgument_int ( L , 3 ) ; Texture2D result = GenTextureIrradiance ( shader , cubemap , size ) ; LuaPush_Texture2D ( L , result ) ; return 1 ; }
Generate irradiance texture using cubemap data
Generate irradiance texture using cubemap data