tools/rLuaParser/raylib-lua_test.h
int lua_LoadMaterialDefault(lua_State *L)
{
    Material result = LoadMaterialDefault();
    LuaPush_Material(L, result);
    return 1;
}
// Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
Load default material ( Supports : DIFFUSE SPECULAR NORMAL maps )
int lua_LoadMaterialDefault(lua_State *L)
{
    Material result = LoadMaterialDefault();
    LuaPush_Material(L, result);
    return 1;
}
int lua_LoadMaterialDefault ( lua_State * L ) { Material result = LoadMaterialDefault ( ) ; LuaPush_Material ( L , result ) ; return 1 ; }
Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
Load default material ( Supports : DIFFUSE SPECULAR NORMAL maps )