tools/rLuaParser/raylib-lua_test.h
int lua_CheckCollisionBoxSphere(lua_State *L)
{
    BoundingBox box = LuaGetArgument_BoundingBox(L, 1);
    Vector3 centerSphere = LuaGetArgument_Vector3(L, 2);
    float radiusSphere = LuaGetArgument_float(L, 3);
    bool result = CheckCollisionBoxSphere(box, centerSphere, radiusSphere);
    LuaPush_bool(L, result);
    return 1;
}
// Detect collision between box and sphere
Detect collision between box and sphere
Detect collision between box and sphere
int lua_CheckCollisionBoxSphere(lua_State *L)
{
    BoundingBox box = LuaGetArgument_BoundingBox(L, 1);
    Vector3 centerSphere = LuaGetArgument_Vector3(L, 2);
    float radiusSphere = LuaGetArgument_float(L, 3);
    bool result = CheckCollisionBoxSphere(box, centerSphere, radiusSphere);
    LuaPush_bool(L, result);
    return 1;
}
int lua_CheckCollisionBoxSphere ( lua_State * L ) { BoundingBox box = LuaGetArgument_BoundingBox ( L , 1 ) ; Vector3 centerSphere = LuaGetArgument_Vector3 ( L , 2 ) ; float radiusSphere = LuaGetArgument_float ( L , 3 ) ; bool result = CheckCollisionBoxSphere ( box , centerSphere , radiusSphere ) ; LuaPush_bool ( L , result ) ; return 1 ; }
Detect collision between box and sphere
Detect collision between box and sphere