sources/SpriteWorld.c
void SWSetTranslucencyAdjustments(
	SpriteWorldPtr spriteWorldP,
	int makeAdjustments)
{
	SW_ASSERT(spriteWorldP != NULL);
	spriteWorldP->makeTranslucencyAdjustments = makeAdjustments;
}
///--------------------------------------------------------------------------------------
//	SWSetTranslucencyAdjustments - set whether we need to make allowances for translucent
// or alpha masked sprites.  i.e. the entire deltaRect of each sprite will be erased
// rather than just the oldRect
///--------------------------------------------------------------------------------------
set whether we need to make allowances for translucent
or alpha masked sprites.
set whether we need to make allowances for translucent or alpha masked sprites .
void SWSetTranslucencyAdjustments(
	SpriteWorldPtr spriteWorldP,
	int makeAdjustments)
{
	SW_ASSERT(spriteWorldP != NULL);
	spriteWorldP->makeTranslucencyAdjustments = makeAdjustments;
}
void SWSetTranslucencyAdjustments ( SpriteWorldPtr spriteWorldP , int makeAdjustments ) { SW_ASSERT ( spriteWorldP != NULL ) ; spriteWorldP -> makeTranslucencyAdjustments = makeAdjustments ; }
SWSetTranslucencyAdjustments - set whether we need to make allowances for translucent
or alpha masked sprites.
SWSetTranslucencyAdjustments - set whether we need to make allowances for translucent or alpha masked sprites .