tools/rLuaParser/raylib-lua_test.h
int lua_DrawModel(lua_State *L)
{
    Model model = LuaGetArgument_Model(L, 1);
    Vector3 position = LuaGetArgument_Vector3(L, 2);
    float scale = LuaGetArgument_float(L, 3);
    Color tint = LuaGetArgument_Color(L, 4);
    DrawModel(model, position, scale, tint);
    return 0;
}
// Model drawing functions
// Draw a model (with texture if set)
Model drawing functions
Draw a model (with texture if set)
Model drawing functions Draw a model ( with texture if set )
int lua_DrawModel(lua_State *L)
{
    Model model = LuaGetArgument_Model(L, 1);
    Vector3 position = LuaGetArgument_Vector3(L, 2);
    float scale = LuaGetArgument_float(L, 3);
    Color tint = LuaGetArgument_Color(L, 4);
    DrawModel(model, position, scale, tint);
    return 0;
}
int lua_DrawModel ( lua_State * L ) { Model model = LuaGetArgument_Model ( L , 1 ) ; Vector3 position = LuaGetArgument_Vector3 ( L , 2 ) ; float scale = LuaGetArgument_float ( L , 3 ) ; Color tint = LuaGetArgument_Color ( L , 4 ) ; DrawModel ( model , position , scale , tint ) ; return 0 ; }
Model drawing functions
Draw a model (with texture if set)
Model drawing functions Draw a model ( with texture if set )