tools/rLuaParser/raylib-lua_test.h
int lua_SetSoundPitch(lua_State *L)
{
    Sound sound = LuaGetArgument_Sound(L, 1);
    float pitch = LuaGetArgument_float(L, 2);
    SetSoundPitch(sound, pitch);
    return 0;
}
// Set pitch for a sound (1.0 is base level)
Set pitch for a sound (1.0 is base level)
Set pitch for a sound ( 1 . 0 is base level )
int lua_SetSoundPitch(lua_State *L)
{
    Sound sound = LuaGetArgument_Sound(L, 1);
    float pitch = LuaGetArgument_float(L, 2);
    SetSoundPitch(sound, pitch);
    return 0;
}
int lua_SetSoundPitch ( lua_State * L ) { Sound sound = LuaGetArgument_Sound ( L , 1 ) ; float pitch = LuaGetArgument_float ( L , 2 ) ; SetSoundPitch ( sound , pitch ) ; return 0 ; }
Set pitch for a sound (1.0 is base level)
Set pitch for a sound ( 1 . 0 is base level )