tools/rLuaParser/raylib-lua_test.h
int lua_EndShaderMode(lua_State *L)
{
    EndShaderMode();
    return 0;
}
// End custom shader drawing (use default shader)
End custom shader drawing (use default shader)
End custom shader drawing ( use default shader )
int lua_EndShaderMode(lua_State *L)
{
    EndShaderMode();
    return 0;
}
int lua_EndShaderMode ( lua_State * L ) { EndShaderMode ( ) ; return 0 ; }
End custom shader drawing (use default shader)
End custom shader drawing ( use default shader )