Vector2f.h
Vector2f const GetNormalized()
	{
		float magnitude = Magnitude();
		if (magnitude > 0.0f)
			return Vector2f(x / magnitude, y / magnitude);
		return Vector2f();
	}
//Gets a vector of same direction with magnitude of 1
Gets a vector of same direction with magnitude of 1
Gets a vector of same direction with magnitude of 1
Vector2f const GetNormalized()
	{
		float magnitude = Magnitude();
		if (magnitude > 0.0f)
			return Vector2f(x / magnitude, y / magnitude);
		return Vector2f();
	}
Vector2f const GetNormalized ( ) { float magnitude = Magnitude ( ) ; if ( magnitude > 0.0f ) return Vector2f ( x / magnitude , y / magnitude ) ; return Vector2f ( ) ; }
Gets a vector of same direction with magnitude of 1
Gets a vector of same direction with magnitude of 1