tools/rLuaParser/raylib-lua_test.h
int lua_IsGamepadName(lua_State *L)
{
    int gamepad = LuaGetArgument_int(L, 1);
    const char name = LuaGetArgument_string(L, 2);
    bool result = IsGamepadName(gamepad, name);
    LuaPush_bool(L, result);
    return 1;
}
// WARNING: Check gamepad name (if available)
Check gamepad name (if available)
Check gamepad name ( if available )
int lua_IsGamepadName(lua_State *L)
{
    int gamepad = LuaGetArgument_int(L, 1);
    const char name = LuaGetArgument_string(L, 2);
    bool result = IsGamepadName(gamepad, name);
    LuaPush_bool(L, result);
    return 1;
}
int lua_IsGamepadName ( lua_State * L ) { int gamepad = LuaGetArgument_int ( L , 1 ) ; const char name = LuaGetArgument_string ( L , 2 ) ; bool result = IsGamepadName ( gamepad , name ) ; LuaPush_bool ( L , result ) ; return 1 ; }
WARNING: Check gamepad name (if available)
WARNING : Check gamepad name ( if available )