sonic_lite.c
void sonicInit(void) {
  sonicStream.speed = 1.0;
  sonicStream.volume = 1.0f;
  sonicStream.numInputSamples = 0;;
  sonicStream.numOutputSamples = 0;
  sonicStream.remainingInputToCopy = 0;
  sonicStream.prevPeriod = 0;
  sonicStream.prevMinDiff = 0;
}
/* Create a sonic stream.  Return NULL only if we are out of memory and cannot
   allocate the stream. */
Create a sonic stream.  Return NULL only if we are out of memory and cannot
allocate the stream.
Create a sonic stream . Return NULL only if we are out of memory and cannot allocate the stream .
void sonicInit(void) {
  sonicStream.speed = 1.0;
  sonicStream.volume = 1.0f;
  sonicStream.numInputSamples = 0;;
  sonicStream.numOutputSamples = 0;
  sonicStream.remainingInputToCopy = 0;
  sonicStream.prevPeriod = 0;
  sonicStream.prevMinDiff = 0;
}
void sonicInit ( void ) { sonicStream . speed = 1.0 ; sonicStream . volume = 1.0f ; sonicStream . numInputSamples = 0 ; ; sonicStream . numOutputSamples = 0 ; sonicStream . remainingInputToCopy = 0 ; sonicStream . prevPeriod = 0 ; sonicStream . prevMinDiff = 0 ; }
Create a sonic stream.
Create a sonic stream .