tools/rLuaParser/raylib-lua_test.h
int lua_LoadShader(lua_State *L)
{
    const char vsFileName = LuaGetArgument_string(L, 1);
    const char fsFileName = LuaGetArgument_string(L, 2);
    Shader result = LoadShader(vsFileName, fsFileName);
    LuaPush_Shader(L, result);
    return 1;
}
// Load shader from files and bind default locations
Load shader from files and bind default locations
Load shader from files and bind default locations
int lua_LoadShader(lua_State *L)
{
    const char vsFileName = LuaGetArgument_string(L, 1);
    const char fsFileName = LuaGetArgument_string(L, 2);
    Shader result = LoadShader(vsFileName, fsFileName);
    LuaPush_Shader(L, result);
    return 1;
}
int lua_LoadShader ( lua_State * L ) { const char vsFileName = LuaGetArgument_string ( L , 1 ) ; const char fsFileName = LuaGetArgument_string ( L , 2 ) ; Shader result = LoadShader ( vsFileName , fsFileName ) ; LuaPush_Shader ( L , result ) ; return 1 ; }
Load shader from files and bind default locations
Load shader from files and bind default locations