tools/rLuaParser/raylib-lua_test.h
int lua_UpdateTexture(lua_State *L)
{
    Texture2D texture = LuaGetArgument_Texture2D(L, 1);
    const void pixels = LuaGetArgument_void(L, 2);
    UpdateTexture(texture, pixels);
    return 0;
}
// Update GPU texture with new data
Update GPU texture with new data
Update GPU texture with new data
int lua_UpdateTexture(lua_State *L)
{
    Texture2D texture = LuaGetArgument_Texture2D(L, 1);
    const void pixels = LuaGetArgument_void(L, 2);
    UpdateTexture(texture, pixels);
    return 0;
}
int lua_UpdateTexture ( lua_State * L ) { Texture2D texture = LuaGetArgument_Texture2D ( L , 1 ) ; const void pixels = LuaGetArgument_void ( L , 2 ) ; UpdateTexture ( texture , pixels ) ; return 0 ; }
Update GPU texture with new data
Update GPU texture with new data