group3.c
int g3_isCrazy(const struct connect4 *game) {
    int i;
    //Checks each column to see if there is a piece in the bottom row
    for (i = 0; i < NUM_COLS; i++) {
        if (i != 3 && game->board[0][i] != EMPTY)
            return 1;
    }
    //if there isnt, then you good fam
    return 0;
}
/* Finds out if there is pieces in anywhere other than the center */
Finds out if there is pieces in anywhere other than the center
Finds out if there is pieces in anywhere other than the center
int g3_isCrazy(const struct connect4 *game) {
    int i;
    for (i = 0; i < NUM_COLS; i++) {
        if (i != 3 && game->board[0][i] != EMPTY)
            return 1;
    }
    return 0;
}
int g3_isCrazy ( const struct connect4 * game ) { int i ; for ( i = 0 ; i < NUM_COLS ; i ++ ) { if ( i != 3 && game -> board [ 0 ] [ i ] != EMPTY ) return 1 ; } return 0 ; }
Finds out if there is pieces in anywhere other than the center
Finds out if there is pieces in anywhere other than the center
//Checks each column to see if there is a piece in the bottom row //if there isnt, then you good fam