Source/ThunderBeast/QuakeToon/server/sv_main.c
void SV_PrepWorldFrame (void)
{
	edict_t	*ent;
	int		i;

	for (i=0 ; i<ge->num_edicts ; i++, ent++)
	{
		ent = EDICT_NUM(i);
		// events only last for a single message
		ent->s.event = 0;
	}

}
/*
================
SV_PrepWorldFrame

This has to be done before the world logic, because
player processing happens outside RunWorldFrame
================
*/
SV_PrepWorldFrame
This has to be done before the world logic, because
player processing happens outside RunWorldFrame
SV_PrepWorldFrame This has to be done before the world logic because player processing happens outside RunWorldFrame
void SV_PrepWorldFrame (void)
{
	edict_t	*ent;
	int		i;
	for (i=0 ; i<ge->num_edicts ; i++, ent++)
	{
		ent = EDICT_NUM(i);
		ent->s.event = 0;
	}
}
void SV_PrepWorldFrame ( void ) { edict_t * ent ; int i ; for ( i = 0 ; i < ge -> num_edicts ; i ++ , ent ++ ) { ent = EDICT_NUM ( i ) ; ent -> s . event = 0 ; } }
SV_PrepWorldFrame
This has to be done before the world logic, because
player processing happens outside RunWorldFrame
SV_PrepWorldFrame This has to be done before the world logic because player processing happens outside RunWorldFrame
// events only last for a single message