tools/rLuaParser/raylib-lua_test.h
int lua_GetMouseRay(lua_State *L)
{
    Vector2 mousePosition = LuaGetArgument_Vector2(L, 1);
    Camera camera = LuaGetArgument_Camera(L, 2);
    Ray result = GetMouseRay(mousePosition, camera);
    LuaPush_Ray(L, result);
    return 1;
}
// Screen-space-related functions
// Returns a ray trace from mouse position
Screen-space-related functions
Returns a ray trace from mouse position
Screen - space - related functions Returns a ray trace from mouse position
int lua_GetMouseRay(lua_State *L)
{
    Vector2 mousePosition = LuaGetArgument_Vector2(L, 1);
    Camera camera = LuaGetArgument_Camera(L, 2);
    Ray result = GetMouseRay(mousePosition, camera);
    LuaPush_Ray(L, result);
    return 1;
}
int lua_GetMouseRay ( lua_State * L ) { Vector2 mousePosition = LuaGetArgument_Vector2 ( L , 1 ) ; Camera camera = LuaGetArgument_Camera ( L , 2 ) ; Ray result = GetMouseRay ( mousePosition , camera ) ; LuaPush_Ray ( L , result ) ; return 1 ; }
Screen-space-related functions
Returns a ray trace from mouse position
Screen - space - related functions Returns a ray trace from mouse position