tools/rLuaParser/raylib-lua_test.h
int lua_IsGamepadButtonReleased(lua_State *L)
{
    int gamepad = LuaGetArgument_int(L, 1);
    int button = LuaGetArgument_int(L, 2);
    bool result = IsGamepadButtonReleased(gamepad, button);
    LuaPush_bool(L, result);
    return 1;
}
// Detect if a gamepad button has been released once
Detect if a gamepad button has been released once
Detect if a gamepad button has been released once
int lua_IsGamepadButtonReleased(lua_State *L)
{
    int gamepad = LuaGetArgument_int(L, 1);
    int button = LuaGetArgument_int(L, 2);
    bool result = IsGamepadButtonReleased(gamepad, button);
    LuaPush_bool(L, result);
    return 1;
}
int lua_IsGamepadButtonReleased ( lua_State * L ) { int gamepad = LuaGetArgument_int ( L , 1 ) ; int button = LuaGetArgument_int ( L , 2 ) ; bool result = IsGamepadButtonReleased ( gamepad , button ) ; LuaPush_bool ( L , result ) ; return 1 ; }
Detect if a gamepad button has been released once
Detect if a gamepad button has been released once