tools/rLuaParser/raylib-lua_test.h
int lua_DrawModelWires(lua_State *L)
{
    Model model = LuaGetArgument_Model(L, 1);
    Vector3 position = LuaGetArgument_Vector3(L, 2);
    float scale = LuaGetArgument_float(L, 3);
    Color tint = LuaGetArgument_Color(L, 4);
    DrawModelWires(model, position, scale, tint);
    return 0;
}
// Draw a model wires (with texture if set)
Draw a model wires (with texture if set)
Draw a model wires ( with texture if set )
int lua_DrawModelWires(lua_State *L)
{
    Model model = LuaGetArgument_Model(L, 1);
    Vector3 position = LuaGetArgument_Vector3(L, 2);
    float scale = LuaGetArgument_float(L, 3);
    Color tint = LuaGetArgument_Color(L, 4);
    DrawModelWires(model, position, scale, tint);
    return 0;
}
int lua_DrawModelWires ( lua_State * L ) { Model model = LuaGetArgument_Model ( L , 1 ) ; Vector3 position = LuaGetArgument_Vector3 ( L , 2 ) ; float scale = LuaGetArgument_float ( L , 3 ) ; Color tint = LuaGetArgument_Color ( L , 4 ) ; DrawModelWires ( model , position , scale , tint ) ; return 0 ; }
Draw a model wires (with texture if set)
Draw a model wires ( with texture if set )