src/RTL/Component/Include/IFXTransform.h
const F32* GetMatrixDataConst(void)
	{
		// read implied, so make sure it's valid
		UpdateMatrix();
		return m_matrix.RawConst();
	}
/** Returns the matrix in F32* form. */
Returns the matrix in F32* form.
Returns the matrix in F32 * form .
const F32* GetMatrixDataConst(void)
	{
		UpdateMatrix();
		return m_matrix.RawConst();
	}
const F32 * GetMatrixDataConst ( void ) { UpdateMatrix ( ) ; return m_matrix . RawConst ( ) ; }
Returns the matrix in F32* form.
Returns the matrix in F32 * form .
// read implied, so make sure it's valid