tools/rLuaParser/raylib-lua_test.h
int lua_LoadTexture(lua_State *L)
{
    const char fileName = LuaGetArgument_string(L, 1);
    Texture2D result = LoadTexture(fileName);
    LuaPush_Texture2D(L, result);
    return 1;
}
// Load texture from file into GPU memory (VRAM)
Load texture from file into GPU memory (VRAM)
Load texture from file into GPU memory ( VRAM )
int lua_LoadTexture(lua_State *L)
{
    const char fileName = LuaGetArgument_string(L, 1);
    Texture2D result = LoadTexture(fileName);
    LuaPush_Texture2D(L, result);
    return 1;
}
int lua_LoadTexture ( lua_State * L ) { const char fileName = LuaGetArgument_string ( L , 1 ) ; Texture2D result = LoadTexture ( fileName ) ; LuaPush_Texture2D ( L , result ) ; return 1 ; }
Load texture from file into GPU memory (VRAM)
Load texture from file into GPU memory ( VRAM )