tools/rLuaParser/raylib-lua_test.h
int lua_GetGamepadButtonPressed(lua_State *L)
{
    int result = GetGamepadButtonPressed();
    LuaPush_int(L, result);
    return 1;
}
// Get the last gamepad button pressed
Get the last gamepad button pressed
Get the last gamepad button pressed
int lua_GetGamepadButtonPressed(lua_State *L)
{
    int result = GetGamepadButtonPressed();
    LuaPush_int(L, result);
    return 1;
}
int lua_GetGamepadButtonPressed ( lua_State * L ) { int result = GetGamepadButtonPressed ( ) ; LuaPush_int ( L , result ) ; return 1 ; }
Get the last gamepad button pressed
Get the last gamepad button pressed