scene_loader.c
void SetWindSpeed(SceneData* scene_data){
	// Pick random number bewteen 0 and WIND_LEVEL_TOTAL_LEVELS
	srand(time(0)); 
  	int random_index = rand()%WIND_LEVEL_TOTAL_LEVELS;
 	
	/* Then set wind speed index 'scene_data' to chosen index 
	   of the 'WIND_SPEEDS' array element  */
	scene_data[CURRENT_SCENE].wind_speed_index = random_index;
	
	return;
}
/*  This function randomly sets wind speed. This game will have 'WIND_LEVEL_TOTAL_LEVELS' 
	levels of wind speeds. For now: <<<, <<, <, (.) , >, >>, >>> */
This function randomly sets wind speed. This game will have 'WIND_LEVEL_TOTAL_LEVELS'
levels of wind speeds.
This function randomly sets wind speed . This game will have ' WIND_LEVEL_TOTAL_LEVELS ' levels of wind speeds .
void SetWindSpeed(SceneData* scene_data){
	srand(time(0)); 
  	int random_index = rand()%WIND_LEVEL_TOTAL_LEVELS;
	scene_data[CURRENT_SCENE].wind_speed_index = random_index;
	return;
}
void SetWindSpeed ( SceneData * scene_data ) { srand ( time ( 0 ) ) ; int random_index = rand ( ) % WIND_LEVEL_TOTAL_LEVELS ; scene_data [ CURRENT_SCENE ] . wind_speed_index = random_index ; return ; }
This function randomly sets wind speed.
This function randomly sets wind speed .
// Pick random number bewteen 0 and WIND_LEVEL_TOTAL_LEVELS /* Then set wind speed index 'scene_data' to chosen index 
	   of the 'WIND_SPEEDS' array element  */