tools/rLuaParser/raylib-lua_test.h
int lua_UnloadShader(lua_State *L)
{
    Shader shader = LuaGetArgument_Shader(L, 1);
    UnloadShader(shader);
    return 0;
}
// Unload shader from GPU memory (VRAM)
Unload shader from GPU memory (VRAM)
Unload shader from GPU memory ( VRAM )
int lua_UnloadShader(lua_State *L)
{
    Shader shader = LuaGetArgument_Shader(L, 1);
    UnloadShader(shader);
    return 0;
}
int lua_UnloadShader ( lua_State * L ) { Shader shader = LuaGetArgument_Shader ( L , 1 ) ; UnloadShader ( shader ) ; return 0 ; }
Unload shader from GPU memory (VRAM)
Unload shader from GPU memory ( VRAM )