src/sys/spawnsys.c
void sys_spawn_update() { 
   if (spawn_countdown > 0) {
      --spawn_countdown;
   } else {
      check_keys();
   }
}
//--------------------------------------------------------------------------------
// update() : Updates the entity spawner system
//
update() : Updates the entity spawner system
update () : Updates the entity spawner system
void sys_spawn_update() { 
   if (spawn_countdown > 0) {
      --spawn_countdown;
   } else {
      check_keys();
   }
}
void sys_spawn_update ( ) { if ( spawn_countdown > 0 ) { -- spawn_countdown ; } else { check_keys ( ) ; } }
update() : Updates the entity spawner system
update () : Updates the entity spawner system