Source/ThunderBeast/QuakeToon/qcommon/files.c
char *FS_Gamedir (void)
{
	if (*fs_gamedir)
		return fs_gamedir;
	else
		return BASEDIRNAME;
}
/*
============
FS_Gamedir

Called to find where to write a file (demos, savegames, etc)
============
*/
FS_Gamedir
Called to find where to write a file (demos, savegames, etc)
FS_Gamedir Called to find where to write a file ( demos savegames etc )
char *FS_Gamedir (void)
{
	if (*fs_gamedir)
		return fs_gamedir;
	else
		return BASEDIRNAME;
}
char * FS_Gamedir ( void ) { if ( * fs_gamedir ) return fs_gamedir ; else return BASEDIRNAME ; }
FS_Gamedir
Called to find where to write a file (demos, savegames, etc)
FS_Gamedir Called to find where to write a file ( demos savegames etc )