tools/rLuaParser/raylib-lua_test.h
int lua_DrawFPS(lua_State *L)
{
    int posX = LuaGetArgument_int(L, 1);
    int posY = LuaGetArgument_int(L, 2);
    DrawFPS(posX, posY);
    return 0;
}
// Text drawing functions
// Shows current FPS
Text drawing functions
Shows current FPS
Text drawing functions Shows current FPS
int lua_DrawFPS(lua_State *L)
{
    int posX = LuaGetArgument_int(L, 1);
    int posY = LuaGetArgument_int(L, 2);
    DrawFPS(posX, posY);
    return 0;
}
int lua_DrawFPS ( lua_State * L ) { int posX = LuaGetArgument_int ( L , 1 ) ; int posY = LuaGetArgument_int ( L , 2 ) ; DrawFPS ( posX , posY ) ; return 0 ; }
Text drawing functions
Shows current FPS
Text drawing functions Shows current FPS