tools/rLuaParser/raylib-lua_test.h
int lua_IsAudioStreamPlaying(lua_State *L)
{
    AudioStream stream = LuaGetArgument_AudioStream(L, 1);
    bool result = IsAudioStreamPlaying(stream);
    LuaPush_bool(L, result);
    return 1;
}
// Check if audio stream is playing
Check if audio stream is playing
Check if audio stream is playing
int lua_IsAudioStreamPlaying(lua_State *L)
{
    AudioStream stream = LuaGetArgument_AudioStream(L, 1);
    bool result = IsAudioStreamPlaying(stream);
    LuaPush_bool(L, result);
    return 1;
}
int lua_IsAudioStreamPlaying ( lua_State * L ) { AudioStream stream = LuaGetArgument_AudioStream ( L , 1 ) ; bool result = IsAudioStreamPlaying ( stream ) ; LuaPush_bool ( L , result ) ; return 1 ; }
Check if audio stream is playing
Check if audio stream is playing