tools/rLuaParser/raylib-lua_test.h
int lua_DrawCircle3D(lua_State *L)
{
    Vector3 center = LuaGetArgument_Vector3(L, 1);
    float radius = LuaGetArgument_float(L, 2);
    Vector3 rotationAxis = LuaGetArgument_Vector3(L, 3);
    float rotationAngle = LuaGetArgument_float(L, 4);
    Color color = LuaGetArgument_Color(L, 5);
    DrawCircle3D(center, radius, rotationAxis, rotationAngle, color);
    return 0;
}
// Draw a circle in 3D world space
Draw a circle in 3D world space
Draw a circle in 3D world space
int lua_DrawCircle3D(lua_State *L)
{
    Vector3 center = LuaGetArgument_Vector3(L, 1);
    float radius = LuaGetArgument_float(L, 2);
    Vector3 rotationAxis = LuaGetArgument_Vector3(L, 3);
    float rotationAngle = LuaGetArgument_float(L, 4);
    Color color = LuaGetArgument_Color(L, 5);
    DrawCircle3D(center, radius, rotationAxis, rotationAngle, color);
    return 0;
}
int lua_DrawCircle3D ( lua_State * L ) { Vector3 center = LuaGetArgument_Vector3 ( L , 1 ) ; float radius = LuaGetArgument_float ( L , 2 ) ; Vector3 rotationAxis = LuaGetArgument_Vector3 ( L , 3 ) ; float rotationAngle = LuaGetArgument_float ( L , 4 ) ; Color color = LuaGetArgument_Color ( L , 5 ) ; DrawCircle3D ( center , radius , rotationAxis , rotationAngle , color ) ; return 0 ; }
Draw a circle in 3D world space
Draw a circle in 3D world space