tools/rLuaParser/raylib-lua_test.h
int lua_LoadText(lua_State *L)
{
    const char fileName = LuaGetArgument_string(L, 1);
    char result = LoadText(fileName);
    LuaPush_char(L, result);
    return 1;
}
//------------------------------------------------------------------------------------
// Shaders System Functions (Module: rlgl)
// NOTE: This functions are useless when using OpenGL 1.1
//------------------------------------------------------------------------------------
// Shader loading/unloading functions
// Load chars array from text file
Shaders System Functions (Module: rlgl)
NOTE: This functions are useless when using OpenGL 1.1

Shader loading/unloading functions
Load chars array from text file
Shaders System Functions ( Module : rlgl ) NOTE : This functions are useless when using OpenGL 1 . 1 Shader loading / unloading functions Load chars array from text file
int lua_LoadText(lua_State *L)
{
    const char fileName = LuaGetArgument_string(L, 1);
    char result = LoadText(fileName);
    LuaPush_char(L, result);
    return 1;
}
int lua_LoadText ( lua_State * L ) { const char fileName = LuaGetArgument_string ( L , 1 ) ; char result = LoadText ( fileName ) ; LuaPush_char ( L , result ) ; return 1 ; }
Shaders System Functions (Module: rlgl)
NOTE: This functions are useless when using OpenGL 1.1
Shaders System Functions ( Module : rlgl ) NOTE : This functions are useless when using OpenGL 1 . 1