include/box2d/b2_math.h
void SetIdentity()
	{
		p.SetZero();
		q.SetIdentity();
	}
/// Set this to the identity transform.
Set this to the identity transform.
Set this to the identity transform .
void SetIdentity()
	{
		p.SetZero();
		q.SetIdentity();
	}
void SetIdentity ( ) { p . SetZero ( ) ; q . SetIdentity ( ) ; }
Set this to the identity transform.
Set this to the identity transform .