dumper.c
void GsClearScreen(uchar r, uchar g, uchar b)
{
	//Set up rectangle
	GameRect.x = 0;
	GameRect.y = 0;
	GameRect.w = 320;
	GameRect.h = 240;
	GameRect.r = r;
	GameRect.g = g;
	GameRect.b = b;
	GameRect.attribute = 0;

	//Push rectangle onto a list
	GsSortRectangle(&GameRect);
}
//Clear screen with a desired color
Clear screen with a desired color
Clear screen with a desired color
void GsClearScreen(uchar r, uchar g, uchar b)
{
	GameRect.x = 0;
	GameRect.y = 0;
	GameRect.w = 320;
	GameRect.h = 240;
	GameRect.r = r;
	GameRect.g = g;
	GameRect.b = b;
	GameRect.attribute = 0;
	GsSortRectangle(&GameRect);
}
void GsClearScreen ( uchar r , uchar g , uchar b ) { GameRect . x = 0 ; GameRect . y = 0 ; GameRect . w = 320 ; GameRect . h = 240 ; GameRect . r = r ; GameRect . g = g ; GameRect . b = b ; GameRect . attribute = 0 ; GsSortRectangle ( & GameRect ) ; }
Clear screen with a desired color
Clear screen with a desired color
//Set up rectangle //Push rectangle onto a list