src/sys/prerendersys.c
static void prerender_entity(Entity_t * const e) {
   u8 const x = FIX2U8(e->x);
   u8 const y = FIX2U8(e->y);
   e->perase = e->pdraw;
   e->pdraw  = cpct_getScreenPtr(CPCT_VMEM_START, x, y);
}
//--------------------------------------------------------------------------------
// prerender_entity() : Calculations for one entity previous to render
//
prerender_entity() : Calculations for one entity previous to render
prerender_entity () : Calculations for one entity previous to render
static void prerender_entity(Entity_t * const e) {
   u8 const x = FIX2U8(e->x);
   u8 const y = FIX2U8(e->y);
   e->perase = e->pdraw;
   e->pdraw  = cpct_getScreenPtr(CPCT_VMEM_START, x, y);
}
static void prerender_entity ( Entity_t * const e ) { u8 const x = FIX2U8 ( e -> x ) ; u8 const y = FIX2U8 ( e -> y ) ; e -> perase = e -> pdraw ; e -> pdraw = cpct_getScreenPtr ( CPCT_VMEM_START , x , y ) ; }
prerender_entity() : Calculations for one entity previous to render
prerender_entity () : Calculations for one entity previous to render