tools/rLuaParser/raylib-lua_test.h
int lua_IsAudioBufferProcessed(lua_State *L)
{
    AudioStream stream = LuaGetArgument_AudioStream(L, 1);
    bool result = IsAudioBufferProcessed(stream);
    LuaPush_bool(L, result);
    return 1;
}
// Check if any audio stream buffers requires refill
Check if any audio stream buffers requires refill
Check if any audio stream buffers requires refill
int lua_IsAudioBufferProcessed(lua_State *L)
{
    AudioStream stream = LuaGetArgument_AudioStream(L, 1);
    bool result = IsAudioBufferProcessed(stream);
    LuaPush_bool(L, result);
    return 1;
}
int lua_IsAudioBufferProcessed ( lua_State * L ) { AudioStream stream = LuaGetArgument_AudioStream ( L , 1 ) ; bool result = IsAudioBufferProcessed ( stream ) ; LuaPush_bool ( L , result ) ; return 1 ; }
Check if any audio stream buffers requires refill
Check if any audio stream buffers requires refill