src/GLX/libglxcurrent.h
static inline const __GLXdispatchTableStatic *__glXGetCurrentDispatch(void)
{
    __GLXThreadState *threadState = __glXGetCurrentThreadState();
    if (likely(threadState)) {
        return &threadState->currentVendor->staticDispatch;
    } else {
        return __glXDispatchNoopPtr;
    }
}
/*!
 * This gets the current GLX static dispatch table, which is stored in the
 * thread state.
 */
This gets the current GLX static dispatch table, which is stored in the
thread state.
This gets the current GLX static dispatch table which is stored in the thread state .
static inline const __GLXdispatchTableStatic *__glXGetCurrentDispatch(void)
{
    __GLXThreadState *threadState = __glXGetCurrentThreadState();
    if (likely(threadState)) {
        return &threadState->currentVendor->staticDispatch;
    } else {
        return __glXDispatchNoopPtr;
    }
}
static inline const __GLXdispatchTableStatic * __glXGetCurrentDispatch ( void ) { __GLXThreadState * threadState = __glXGetCurrentThreadState ( ) ; if ( likely ( threadState ) ) { return & threadState -> currentVendor -> staticDispatch ; } else { return __glXDispatchNoopPtr ; } }
This gets the current GLX static dispatch table, which is stored in the
 thread state.
This gets the current GLX static dispatch table which is stored in the thread state .