tools/rLuaParser/raylib-lua_test.h
int lua_SetVrDistortionShader(lua_State *L)
{
    Shader shader = LuaGetArgument_Shader(L, 1);
    SetVrDistortionShader(shader);
    return 0;
}
// Set VR distortion shader for stereoscopic rendering
Set VR distortion shader for stereoscopic rendering
Set VR distortion shader for stereoscopic rendering
int lua_SetVrDistortionShader(lua_State *L)
{
    Shader shader = LuaGetArgument_Shader(L, 1);
    SetVrDistortionShader(shader);
    return 0;
}
int lua_SetVrDistortionShader ( lua_State * L ) { Shader shader = LuaGetArgument_Shader ( L , 1 ) ; SetVrDistortionShader ( shader ) ; return 0 ; }
Set VR distortion shader for stereoscopic rendering
Set VR distortion shader for stereoscopic rendering