Vector3f.h
Vector3f const GetNormalized()
	{
		float magnitude = Magnitude();
		return Vector3f(x / magnitude, y / magnitude, z / magnitude);
	}
//Gets a vector of same direction with magnitude of 1
Gets a vector of same direction with magnitude of 1
Gets a vector of same direction with magnitude of 1
Vector3f const GetNormalized()
	{
		float magnitude = Magnitude();
		return Vector3f(x / magnitude, y / magnitude, z / magnitude);
	}
Vector3f const GetNormalized ( ) { float magnitude = Magnitude ( ) ; return Vector3f ( x / magnitude , y / magnitude , z / magnitude ) ; }
Gets a vector of same direction with magnitude of 1
Gets a vector of same direction with magnitude of 1