tools/rLuaParser/raylib-lua_test.h
int lua_SetShaderValuei(lua_State *L)
{
    Shader shader = LuaGetArgument_Shader(L, 1);
    int uniformLoc = LuaGetArgument_int(L, 2);
    const int value = LuaGetArgument_int(L, 3);
    int size = LuaGetArgument_int(L, 4);
    SetShaderValuei(shader, uniformLoc, value, size);
    return 0;
}
// Set shader uniform value (int)
Set shader uniform value (int)
Set shader uniform value ( int )
int lua_SetShaderValuei(lua_State *L)
{
    Shader shader = LuaGetArgument_Shader(L, 1);
    int uniformLoc = LuaGetArgument_int(L, 2);
    const int value = LuaGetArgument_int(L, 3);
    int size = LuaGetArgument_int(L, 4);
    SetShaderValuei(shader, uniformLoc, value, size);
    return 0;
}
int lua_SetShaderValuei ( lua_State * L ) { Shader shader = LuaGetArgument_Shader ( L , 1 ) ; int uniformLoc = LuaGetArgument_int ( L , 2 ) ; const int value = LuaGetArgument_int ( L , 3 ) ; int size = LuaGetArgument_int ( L , 4 ) ; SetShaderValuei ( shader , uniformLoc , value , size ) ; return 0 ; }
Set shader uniform value (int)
Set shader uniform value ( int )