SmoothDriving/main.c
bool CurrentlyMoving()
{
	float speed = GetSpeed(locationBuffer.prevLocations[0], locationBuffer.prevLocations[1]);
	return (speed > 4.8);
}
/**
    The CurrentlyMoving() function returns true if speed > ~10 mph, and false otherwise.
 */
The CurrentlyMoving() function returns true if speed > ~10 mph, and false otherwise.
The CurrentlyMoving () function returns true if speed > ~10 mph and false otherwise .
bool CurrentlyMoving()
{
	float speed = GetSpeed(locationBuffer.prevLocations[0], locationBuffer.prevLocations[1]);
	return (speed > 4.8);
}
bool CurrentlyMoving ( ) { float speed = GetSpeed ( locationBuffer . prevLocations [ 0 ] , locationBuffer . prevLocations [ 1 ] ) ; return ( speed > 4.8 ) ; }
The CurrentlyMoving() function returns true if speed > ~10 mph, and false otherwise.
The CurrentlyMoving () function returns true if speed > ~10 mph and false otherwise .