tools/rLuaParser/raylib-lua_test.h
int lua_GetWorldToScreen(lua_State *L)
{
    Vector3 position = LuaGetArgument_Vector3(L, 1);
    Camera camera = LuaGetArgument_Camera(L, 2);
    Vector2 result = GetWorldToScreen(position, camera);
    LuaPush_Vector2(L, result);
    return 1;
}
// Returns the screen space position for a 3d world space position
Returns the screen space position for a 3d world space position
Returns the screen space position for a 3d world space position
int lua_GetWorldToScreen(lua_State *L)
{
    Vector3 position = LuaGetArgument_Vector3(L, 1);
    Camera camera = LuaGetArgument_Camera(L, 2);
    Vector2 result = GetWorldToScreen(position, camera);
    LuaPush_Vector2(L, result);
    return 1;
}
int lua_GetWorldToScreen ( lua_State * L ) { Vector3 position = LuaGetArgument_Vector3 ( L , 1 ) ; Camera camera = LuaGetArgument_Camera ( L , 2 ) ; Vector2 result = GetWorldToScreen ( position , camera ) ; LuaPush_Vector2 ( L , result ) ; return 1 ; }
Returns the screen space position for a 3d world space position
Returns the screen space position for a 3d world space position