math3d.h
inline void m3dExtractRotationMatrix33(M3DMatrix33f dst, const M3DMatrix44f src)
	{	
	memcpy(dst, src, sizeof(float) * 3); // X column
	memcpy(dst + 3, src + 4, sizeof(float) * 3); // Y column
	memcpy(dst + 6, src + 8, sizeof(float) * 3); // Z column
	}
///////////////////////////////////////////////////////////////////////////////
// Extract a rotation matrix from a 4x4 matrix
// Extracts the rotation matrix (3x3) from a 4x4 matrix

Extract a rotation matrix from a 4x4 matrix
Extracts the rotation matrix (3x3) from a 4x4 matrix
Extract a rotation matrix from a 4x4 matrix Extracts the rotation matrix ( 3x3 ) from a 4x4 matrix
inline void m3dExtractRotationMatrix33(M3DMatrix33f dst, const M3DMatrix44f src)
	{	
	memcpy(dst, src, sizeof(float) * 3); 
	memcpy(dst + 3, src + 4, sizeof(float) * 3); 
	memcpy(dst + 6, src + 8, sizeof(float) * 3); 
	}
inline void m3dExtractRotationMatrix33 ( M3DMatrix33f dst , const M3DMatrix44f src ) { memcpy ( dst , src , sizeof ( float ) * 3 ) ; memcpy ( dst + 3 , src + 4 , sizeof ( float ) * 3 ) ; memcpy ( dst + 6 , src + 8 , sizeof ( float ) * 3 ) ; }
Extract a rotation matrix from a 4x4 matrix
Extracts the rotation matrix (3x3) from a 4x4 matrix
Extract a rotation matrix from a 4x4 matrix Extracts the rotation matrix ( 3x3 ) from a 4x4 matrix
// X column
 // Y column
 // Z column
