tools/rLuaParser/raylib-lua_test.h
int lua_GetCollisionRayGround(lua_State *L)
{
    Ray ray = LuaGetArgument_Ray(L, 1);
    float groundHeight = LuaGetArgument_float(L, 2);
    RayHitInfo result = GetCollisionRayGround(ray, groundHeight);
    LuaPush_RayHitInfo(L, result);
    return 1;
}
// Get collision info between ray and ground plane (Y-normal plane)
Get collision info between ray and ground plane (Y-normal plane)
Get collision info between ray and ground plane ( Y - normal plane )
int lua_GetCollisionRayGround(lua_State *L)
{
    Ray ray = LuaGetArgument_Ray(L, 1);
    float groundHeight = LuaGetArgument_float(L, 2);
    RayHitInfo result = GetCollisionRayGround(ray, groundHeight);
    LuaPush_RayHitInfo(L, result);
    return 1;
}
int lua_GetCollisionRayGround ( lua_State * L ) { Ray ray = LuaGetArgument_Ray ( L , 1 ) ; float groundHeight = LuaGetArgument_float ( L , 2 ) ; RayHitInfo result = GetCollisionRayGround ( ray , groundHeight ) ; LuaPush_RayHitInfo ( L , result ) ; return 1 ; }
Get collision info between ray and ground plane (Y-normal plane)
Get collision info between ray and ground plane ( Y - normal plane )