tools/rLuaParser/raylib-lua_test.h
int lua_CheckCollisionBoxes(lua_State *L)
{
    BoundingBox box1 = LuaGetArgument_BoundingBox(L, 1);
    BoundingBox box2 = LuaGetArgument_BoundingBox(L, 2);
    bool result = CheckCollisionBoxes(box1, box2);
    LuaPush_bool(L, result);
    return 1;
}
// Detect collision between two bounding boxes
Detect collision between two bounding boxes
Detect collision between two bounding boxes
int lua_CheckCollisionBoxes(lua_State *L)
{
    BoundingBox box1 = LuaGetArgument_BoundingBox(L, 1);
    BoundingBox box2 = LuaGetArgument_BoundingBox(L, 2);
    bool result = CheckCollisionBoxes(box1, box2);
    LuaPush_bool(L, result);
    return 1;
}
int lua_CheckCollisionBoxes ( lua_State * L ) { BoundingBox box1 = LuaGetArgument_BoundingBox ( L , 1 ) ; BoundingBox box2 = LuaGetArgument_BoundingBox ( L , 2 ) ; bool result = CheckCollisionBoxes ( box1 , box2 ) ; LuaPush_bool ( L , result ) ; return 1 ; }
Detect collision between two bounding boxes
Detect collision between two bounding boxes