sources/SpriteWorld.c
void SWSetMinimumFrameRate(
	SpriteWorldPtr spriteWorldP,
	long minimumFrameRate)
{
	if (minimumFrameRate > 0)
		spriteWorldP->minimumFrameRate = 1000000/minimumFrameRate;
	else
		spriteWorldP->minimumFrameRate = 0xFFFFFFFF;
}
///--------------------------------------------------------------------------------------
// SWSetMinimumFrameRate - for use with time-based animations.
// You can pass 0 to have no limit, but this is NOT recommended.
// The default value is 1. We advise a higher minimum, such as 10fps or 20fps.
///--------------------------------------------------------------------------------------
for use with time-based animations.
You can pass 0 to have no limit, but this is NOT recommended.
The default value is 1. We advise a higher minimum, such as 10fps or 20fps.
for use with time - based animations . You can pass 0 to have no limit but this is NOT recommended . The default value is 1 . We advise a higher minimum such as 10fps or 20fps .
void SWSetMinimumFrameRate(
	SpriteWorldPtr spriteWorldP,
	long minimumFrameRate)
{
	if (minimumFrameRate > 0)
		spriteWorldP->minimumFrameRate = 1000000/minimumFrameRate;
	else
		spriteWorldP->minimumFrameRate = 0xFFFFFFFF;
}
void SWSetMinimumFrameRate ( SpriteWorldPtr spriteWorldP , long minimumFrameRate ) { if ( minimumFrameRate > 0 ) spriteWorldP -> minimumFrameRate = 1000000 / minimumFrameRate ; else spriteWorldP -> minimumFrameRate = 0xFFFFFFFF ; }
SWSetMinimumFrameRate - for use with time-based animations.
SWSetMinimumFrameRate - for use with time - based animations .