src/player-birth.c
static void save_roller_data(birther *tosave)
{
	int i;

	/* Save the data */
	tosave->race = player->race;
	tosave->class = player->class;
	tosave->age = player->age;
	tosave->wt = player->wt_birth;
	tosave->ht = player->ht_birth;
	tosave->au = player->au_birth;

	/* Save the stats */
	for (i = 0; i < STAT_MAX; i++)
		tosave->stat[i] = player->stat_birth[i];

	tosave->history = player->history;
}
/**
 * Save the currently rolled data into the supplied 'player'.
 */
Save the currently rolled data into the supplied 'player'.
Save the currently rolled data into the supplied ' player ' .
static void save_roller_data(birther *tosave)
{
	int i;
	tosave->race = player->race;
	tosave->class = player->class;
	tosave->age = player->age;
	tosave->wt = player->wt_birth;
	tosave->ht = player->ht_birth;
	tosave->au = player->au_birth;
	for (i = 0; i < STAT_MAX; i++)
		tosave->stat[i] = player->stat_birth[i];
	tosave->history = player->history;
}
static void save_roller_data ( birther * tosave ) { int i ; tosave -> race = player -> race ; tosave -> class = player -> class ; tosave -> age = player -> age ; tosave -> wt = player -> wt_birth ; tosave -> ht = player -> ht_birth ; tosave -> au = player -> au_birth ; for ( i = 0 ; i < STAT_MAX ; i ++ ) tosave -> stat [ i ] = player -> stat_birth [ i ] ; tosave -> history = player -> history ; }
Save the currently rolled data into the supplied 'player'.
Save the currently rolled data into the supplied ' player ' .
/* Save the data */ /* Save the stats */