scene_loader.c
void ExplodeEndAnimation(SceneData* scene_data){
	
	// Deal damage
	printf("Dealing damage!\n");
	ProjectileDoDamage(scene_data);
	
	// Turn off animation sequence
	scene_data[SCENE_GAME_MAP].animating = false;
	
	return;
}
/*  This function takes care of finalizing the explosion. Calls function for
    dealing area damage  'ProjectileDoDamage' and sets explosion picture for a few
    frames.  */
This function takes care of finalizing the explosion. Calls function for
dealing area damage  'ProjectileDoDamage' and sets explosion picture for a few
frames.
This function takes care of finalizing the explosion . Calls function for dealing area damage ' ProjectileDoDamage ' and sets explosion picture for a few frames .
void ExplodeEndAnimation(SceneData* scene_data){
	printf("Dealing damage!\n");
	ProjectileDoDamage(scene_data);
	scene_data[SCENE_GAME_MAP].animating = false;
	return;
}
void ExplodeEndAnimation ( SceneData * scene_data ) { printf ( " \n " ) ; ProjectileDoDamage ( scene_data ) ; scene_data [ SCENE_GAME_MAP ] . animating = false ; return ; }
This function takes care of finalizing the explosion.
This function takes care of finalizing the explosion .
// Deal damage // Turn off animation sequence