tools/rLuaParser/raylib-lua_test.h
int lua_LoadModel(lua_State *L)
{
    const char fileName = LuaGetArgument_string(L, 1);
    Model result = LoadModel(fileName);
    LuaPush_Model(L, result);
    return 1;
}
//DrawTorus(), DrawTeapot() could be useful?
//------------------------------------------------------------------------------------
// Model 3d Loading and Drawing Functions (Module: models)
//------------------------------------------------------------------------------------
// Model loading/unloading functions
// Load model from files (mesh and material)


Model loading/unloading functions
Load model from files (mesh and material)
Model loading / unloading functions Load model from files ( mesh and material )
int lua_LoadModel(lua_State *L)
{
    const char fileName = LuaGetArgument_string(L, 1);
    Model result = LoadModel(fileName);
    LuaPush_Model(L, result);
    return 1;
}
int lua_LoadModel ( lua_State * L ) { const char fileName = LuaGetArgument_string ( L , 1 ) ; Model result = LoadModel ( fileName ) ; LuaPush_Model ( L , result ) ; return 1 ; }
DrawTorus(), DrawTeapot() could be useful?
DrawTorus () DrawTeapot () could be useful?