tools/rLuaParser/raylib-lua_test.h
int lua_SetCameraMoveControls(lua_State *L)
{
    int frontKey = LuaGetArgument_int(L, 1);
    int backKey = LuaGetArgument_int(L, 2);
    int rightKey = LuaGetArgument_int(L, 3);
    int leftKey = LuaGetArgument_int(L, 4);
    int upKey = LuaGetArgument_int(L, 5);
    int downKey = LuaGetArgument_int(L, 6);
    SetCameraMoveControls(frontKey, backKey, rightKey, leftKey, upKey, downKey);
    return 0;
}
// Set camera move controls (1st person and 3rd person cameras)
Set camera move controls (1st person and 3rd person cameras)
Set camera move controls ( 1st person and 3rd person cameras )
int lua_SetCameraMoveControls(lua_State *L)
{
    int frontKey = LuaGetArgument_int(L, 1);
    int backKey = LuaGetArgument_int(L, 2);
    int rightKey = LuaGetArgument_int(L, 3);
    int leftKey = LuaGetArgument_int(L, 4);
    int upKey = LuaGetArgument_int(L, 5);
    int downKey = LuaGetArgument_int(L, 6);
    SetCameraMoveControls(frontKey, backKey, rightKey, leftKey, upKey, downKey);
    return 0;
}
int lua_SetCameraMoveControls ( lua_State * L ) { int frontKey = LuaGetArgument_int ( L , 1 ) ; int backKey = LuaGetArgument_int ( L , 2 ) ; int rightKey = LuaGetArgument_int ( L , 3 ) ; int leftKey = LuaGetArgument_int ( L , 4 ) ; int upKey = LuaGetArgument_int ( L , 5 ) ; int downKey = LuaGetArgument_int ( L , 6 ) ; SetCameraMoveControls ( frontKey , backKey , rightKey , leftKey , upKey , downKey ) ; return 0 ; }
Set camera move controls (1st person and 3rd person cameras)
Set camera move controls ( 1st person and 3rd person cameras )