Source/ThunderBeast/QuakeToonProto1/ref_gl/gl_rmain.c
qboolean R_CullBox (vec3_t mins, vec3_t maxs)
{
	int		i;

	if (r_nocull->value)
		return false;

	for (i=0 ; i<4 ; i++)
		if ( BOX_ON_PLANE_SIDE(mins, maxs, &frustum[i]) == 2)
			return true;
	return false;
}
/*
=================
R_CullBox

Returns true if the box is completely outside the frustom
=================
*/
R_CullBox
Returns true if the box is completely outside the frustom
R_CullBox Returns true if the box is completely outside the frustom
qboolean R_CullBox (vec3_t mins, vec3_t maxs)
{
	int		i;
	if (r_nocull->value)
		return false;
	for (i=0 ; i<4 ; i++)
		if ( BOX_ON_PLANE_SIDE(mins, maxs, &frustum[i]) == 2)
			return true;
	return false;
}
qboolean R_CullBox ( vec3_t mins , vec3_t maxs ) { int i ; if ( r_nocull -> value ) return false ; for ( i = 0 ; i < 4 ; i ++ ) if ( BOX_ON_PLANE_SIDE ( mins , maxs , & frustum [ i ] ) == 2 ) return true ; return false ; }
R_CullBox
Returns true if the box is completely outside the frustom
R_CullBox Returns true if the box is completely outside the frustom