tools/rLuaParser/raylib-lua_test.h
int lua_GetCollisionRec(lua_State *L)
{
    Rectangle rec1 = LuaGetArgument_Rectangle(L, 1);
    Rectangle rec2 = LuaGetArgument_Rectangle(L, 2);
    Rectangle result = GetCollisionRec(rec1, rec2);
    LuaPush_Rectangle(L, result);
    return 1;
}
// Get collision rectangle for two rectangles collision
Get collision rectangle for two rectangles collision
Get collision rectangle for two rectangles collision
int lua_GetCollisionRec(lua_State *L)
{
    Rectangle rec1 = LuaGetArgument_Rectangle(L, 1);
    Rectangle rec2 = LuaGetArgument_Rectangle(L, 2);
    Rectangle result = GetCollisionRec(rec1, rec2);
    LuaPush_Rectangle(L, result);
    return 1;
}
int lua_GetCollisionRec ( lua_State * L ) { Rectangle rec1 = LuaGetArgument_Rectangle ( L , 1 ) ; Rectangle rec2 = LuaGetArgument_Rectangle ( L , 2 ) ; Rectangle result = GetCollisionRec ( rec1 , rec2 ) ; LuaPush_Rectangle ( L , result ) ; return 1 ; }
Get collision rectangle for two rectangles collision
Get collision rectangle for two rectangles collision