Source/ThunderBeast/QuakeToon/game/g_weapon.c
void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int count, int mod)
{
	int		i;

	for (i = 0; i < count; i++)
		fire_lead (self, start, aimdir, damage, kick, TE_SHOTGUN, hspread, vspread, mod);
}
/*
=================
fire_shotgun

Shoots shotgun pellets.  Used by shotgun and super shotgun.
=================
*/
fire_shotgun
Shoots shotgun pellets.  Used by shotgun and super shotgun.
fire_shotgun Shoots shotgun pellets . Used by shotgun and super shotgun .
void fire_shotgun (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick, int hspread, int vspread, int count, int mod)
{
	int		i;
	for (i = 0; i < count; i++)
		fire_lead (self, start, aimdir, damage, kick, TE_SHOTGUN, hspread, vspread, mod);
}
void fire_shotgun ( edict_t * self , vec3_t start , vec3_t aimdir , int damage , int kick , int hspread , int vspread , int count , int mod ) { int i ; for ( i = 0 ; i < count ; i ++ ) fire_lead ( self , start , aimdir , damage , kick , TE_SHOTGUN , hspread , vspread , mod ) ; }
fire_shotgun
Shoots shotgun pellets.
fire_shotgun Shoots shotgun pellets .