; (2) analyze the psychological effects of pay-to-win microtransactions and loot boxes on users; (3) study game development practices relating to pay-to-win microtransactions and loot boxes, including A/B testing of various pay-to-win microtransaction or loot box designs; (4) analyze the effects of pay-to-win microtransactions and loot boxes on investment and production in the digital entertainment industry; (5) document different types of pay-to-win microtransactions and loot boxes found in interactive digital entertainment products; and (6) analyze whether other forms of add-on transactions to interactive digital entertainment products, such as those altering a user’s visual representation within a product, can induce compulsive purchasing behavior by minors. (c) Use of psychological research The Commission may conduct or commission psychological research on users of interactive digital entertainment products to inform the report required under subsection (a).