List of stereoscopic video games
Introduction This is a '''list of stereoscopic video games'''. The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, 3DGM, and more. Title Platforms First release date Description ''SubRoc-3D'' Arcade 1982 Uses a special eyepiece, a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor. The game's active shutter 3D system jointly developed by Sega with Matsushita (now Panasonic). Vectrex 3D Imager peripheral Vectrex 1984 A proprietary disk-rotating glasses system ''Battle Bird'' Arcade 1986 Developed by Irem and released in January 1986.It used Irem's 3D Vision system, which displayed stereoscopic 3D color graphics using a complex 3D system consisting of a dual-monitor setup, a half-silvered mirror, and a viewer with a polarizing filter for each eye. ''3-D Thunder Ceptor II'' Arcade 1986 Developed by Namco, the stereoscopic 3-D image is generated using LCD shutter glasses, which is enhanced by a fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3-D images coming near the player. It was one of several stereoscopic 3-D arcade games at the time, along with titles from rival companies Irem, Sega and Taito. ''Hover Force'' Intellivision 1986 Programmed with ChromaDepth 3-D technology and shown publicly by Mattel Electronics as ''Hover Force 3-D'' at 1984 January CES. Released in 1987 by INTV Corporation; 3-D glasses not included. The various SegaScope 3D games SMS 1987–1989 A proprietary LCD Shutter Glasses system, not compatible with Modern 3D TV systems. ''Continental Circus'' Arcade 1987 Active shutter 3D glasses ''Maze Hunter 3-D'' SMS 1987 LCD Shutter Glasses  (SegaScope 3D) ''Missile Defense 3-D'' SMS 1987 LCD Shutter Glasses  (SegaScope 3D) ''Zaxxon 3-D'' SMS 1987 LCD Shutter Glasses  (SegaScope 3D) ''3-D WorldRunner'' NES, FDS 1987 Anaglyph mode ''Rad Racer'' (''Highway Star'' in Japan) NES 1987 LCD Shutter Glasses (Famicom 3D System), Anaglyph mode (USA) ''JJ'' NES Japan 1987 LCD Shutter Glasses (Famicom 3D System) ''Falsion'' NES FDS Japan 1987 LCD Shutter Glasses (Famicom 3D System) ''Attack Animal Gakuen'' NES Japan 1987 LCD Shutter Glasses (Famicom 3D System) ''Blade Eagle 3-D'' SMS 1988 LCD Shutter Glasses  (SegaScope 3D) ''Space Harrier 3-D'' SMS 1988 LCD Shutter Glasses  (SegaScope 3D) ''Famicom Grand Prix II: 3D Hot Rally'' NES FDS Japan 1988 LCD Shutter Glasses (Famicom 3D System) ''Wanderer 3D'' Amiga, Atari ST, Sinclair QL 1988 Anaglyph mode ''SpaceSpuds'' Amiga 1988 Anaglyph mode ''Poseidon Wars 3-D'' SMS 1989 LCD Shutter Glasses  (SegaScope 3D) ''Cosmic Epsilon'' NES Japan 1989 LCD Shutter Glasses (Famicom 3D System) ''Beyond the Black Hole'' MS-DOS, Commodore 64, Commodore 128 1989 The various Sega VR games Arcade, Mega Drive, Saturn 1991-1995 Head-mounted display The various Virtuality games Arcade 1991-1996 Head-mounted display ''Orb-3D'' NES 1991 Pulfrich effect ''Doom'' PC 1993 Unofficial support via the GZDoom engine: Anaglyph mode, Side-by-Side, Top-Bottom, Interleaved, Checkerboard ''Magic Carpet'' MS-DOS 1994 Anaglyph mode, Autostereogram mode, Forte VFX1 Nintendo Virtual Boy Nintendo Virtual Boy 1995 The first home game system designed around 3-D, which was produced from dual images inside a viewer that displayed red monochrome images. ''Descent'' MS-DOS 1995 Anaglyph mode, Head-mounted display (support for VFX-1 Head Mounted Display and CyberMaxx HMD) ''Contra: Legacy of War'' PlayStation 1996 Anaglyph mode ''Duke Nukem 3D'' MS-DOS 1996 Anaglyph mode, limited support for LCD shutter glasses (only the CrystalEyes VR model from Stereographics is supported) ''Quake'' PC 1996 Anaglyph mode supported by the ''Quakespasm'' source port (set r_stereo 1). ''Heart of Darkness'' PlayStation, Windows 1998 Anaglyph used for a few cut-scenes in the game; main gameplay is normal 2D ''Serious Sam'' Windows 2001 Anaglyph ''The Elder Scrolls III: Morrowind'' PC 2002 Inofficial Side-by-Side 3D when using the OpenMW engine and  setting some environment variables. ''Downtown Run'' PlayStation 2, Windows, GameCube 2003 Anaglyph mode ''Nanosaur 2: Hatchling'' Mac (3D), Windows 2004 Anaglyph mode ''Trigger Rally'' PC 2004 Anaglyph mode, Quad buffer ''OpenArena'' PC 2005 Anaglyph mode via ioquake3 engine (set r_anaglyphMode 1). ''Sly 3: Honor Among Thieves'' PlayStation 2 (3D) 2005 Anaglyph mode (certain sections only) ''TrackMania Nations''/''United Forever'' Windows 2006 Anaglyph mode, game update adds modes for line-interleaved stereoscopic displays and a side-by-side AVI video recording mode ''CubiCute - The 3D Game'' Online mini game (3D) 2008 Anaglyph ''Skate 2'' , Xbox 360 2009 Anaglyph ''Shaun White Skateboarding'' , Xbox 360 2010 Side-by-Side-Mode which most 3D TVs can project as 3D ''Minecraft'' Java platform, Java applet 2009 Anaglyph mode (Only available pre-version 1.13) ''Diorama'' iPhone, iOS 2009 Anaglyph mode ''G-Force'' Xbox 360,  2009 Anaglyph mode ''Invincible Tiger: The Legend of Han Tao'' Xbox 360,  2009 Anaglyph mode, some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors  ''Cloudy with a Chance of Meatballs'' Windows, Xbox 360, , Wii, Nintendo DS, PlayStation Portable 2009 Anaglyph mode, adventure game ''Toy Story Mania!'' Wii 2009 Anaglyph mode ''James Cameron's Avatar: The Game'' Windows, PS3, Xbox 360 2009 Windows : Nvidia 3D Vision, Dual-projectors, iZ3D Monitor, some manual modes compatible with 3D via HDMI standard PS3 and Xbox 360 : Some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors. ''Trine'' Windows, MacOS, Linux 2009 Windows : Nvidia 3D Vision, iZ3D drivers ''MotorStorm: 3D Rift'' PS3 2010  3D via HDMI standard ''Minetest'' PC 2010  Anaglyph, Side-by-Side, interlaced, Top-Bottom ''Top Spin 4'' PS3 2010  3D via HDMI standard, 3D not in XBox 360 Version ''Pro Evolution Soccer 2013'' PS3 2012  3D via HDMI standard, 3D not in XBox 360 Version ''Virtua Tennis 4'' PS3 2012  3D via HDMI standard, 3D not in XBox 360 Version ''Wipeout HD'' PS3 2010 3D via HDMI standard, No 3D in Wipeout HD fury! ''Super Stardust HD'' PS3 2010 3D via HDMI standard ''The Adventures of Tintin: The Secret of the Unicorn'' PS3 2011 3D via HDMI standard ''Pain'' PS3 2010 3D via HDMI standard ''Call of Duty: Black Ops'' PS3, Windows, Xbox 360 2010 Windows : Nvidia 3D VisionPS3 and Xbox 360 : 3D via HDMI standard ''Call of Duty: Black Ops II'' Xbox 360 2012 Anaglyph mode (Red/Cyan) ''The Sly Collection'' PS3 2010 3D via HDMI standard  ''Prince of Persia Trilogy'' PS3 2010 3D via HDMI standard ''Gran Turismo 5'' PS3 2010 3D via HDMI standard ''Attack of the Movies 3D'' Wii, Xbox 360 2010 Anaglyph mode ''Batman Arkham Asylum: Game of the Year: 3D Edition'' PS3, Xbox 360 2010 TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology., NVIDIA 3DVision ''Enslaved: Odyssey to the West''DLC ''Pigsy's Perfect 10'' PS3, Xbox 360 2010 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology. The various Nintendo 3DS games Nintendo 3DS 2011-20,2022 Parallax barrier autostereoscopic display ''Hedgewars'' Windows, Linux, OS X Since 2011 side-by-side Anaglyph mode Wiggle ''Dynasty Warriors 7'' PS3, Xbox 360 2011 3D via HDMI standard ''Thor: God of Thunder'' PS3, Xbox 360 2011 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology ''Green Lantern: Rise of the Manhunters'' PS3, Xbox 360 2011 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology ''Captain America: Super Soldier'' PS3, Xbox 360 2011 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology ''Gears of War 3'' Xbox 360 2011 3D via HDMI standard for 3D HDTV. 3D delivered by TriOviz for Games Technology. ''Batman: Arkham City'' PS3, Xbox 360 2011 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology., NVIDIA 3DVision ''Assassin's Creed: Revelations'' PS3, Xbox 360 2011 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology. ''Crysis 2'' Windows, PS3, Xbox 360 2011 Windows : Nvidia 3D Vision, AMD HD3D, Dual-projectors, iZ3D monitor, Anaglyph mode, manual modes for 3D via HDMI standardPS3 and Xbox 360 : 3D via HDMI standard ''The Ico & Shadow of the Colossus Collection'' PS3 2011 3D via HDMI standard ''Tom Clancy's Splinter Cell Trilogy'' PS3 2011 3D via HDMI standard ''MotorStorm: Apocalypse'' PS3 2011 3D via HDMI standard ''SOCOM 4'' PS3 2011 3D via HDMI standard ''Killzone 3'' PS3 2011 3D via HDMI standard ''Uncharted 3: Drake's Deception'' PS3 2011 3D via HDMI standard ''Battlefield 3'' Windows 2011 Nvidia 3D Vision, AMD HD3D ''Sonic Generations'' PS3, Xbox 360, Windows 2011 3D via HDMI standard ''Minesweeper 3D: The New Generation'' Windows 2011 Anaglyph mode ''Halo: Combat Evolved Anniversary'' Xbox 360 2011 3D via HDMI standard ''De Blob 2'' Xbox 360, PS3 2011 3D via HDMI standard ''3D-struction'' Xbox 360 2011 3D via HDMI standard for 3D HDTV, Anaglyph Mode, Cross-Eyed Autostereoscopic ''Deus Ex: Human Revolution'' Windows, PS3, Xbox 360, Mac OS X 2011 Windows: AMD HD3D, NVIDIA 3DVision ''Assassin's Creed III'' Xbox 360, PS3, Wii U 2012 TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D via HDMI standard on PS3 ''Dirt: Showdown'' Windows 2012 Test Drive Unlimited 2 (stereoscopic DLC)Xbox 360, PS3, Windows2011Xbox 360 and PS3: Only with DLC, 3D via HDMI standard, Windows: NVIDIA 3DVision ''Silent Hill: Downpour'' PS3 2012 3D via HDMI standard ''Max Payne 3'' Windows, Xbox 360, PS3 2012 NVIDIA 3DVision ''Sleeping Dogs'' Windows, Xbox 360, PS3 2012 NVIDIA 3DVision ''Doom 3 BFG Edition'' Linux, Windows, PS3, Xbox 360 2012 side-by-side, interleaved, NVIDIA 3DVision ''Hitman: Absolution'' Windows, PS3 2012native AMD HD3D support ''Crysis 3'' Windows, PS3, Xbox 360 2013side-by-side, interlaced, NVIDIA 3DVision ''Tomb Raider'' Windows, PS3, Xbox 360 2013 native AMD HD3D support, NVIDIA 3DVision''Trine 2''Linux, Windows, MacOS, PS3, PS4, Xbox 360, Wii U2013side-by-side, top-bottom, line-interlace, DLP-checkerboard, NVIDIA 3DVision, AMDHD3D, iZ3D ''Daylight'' Windows, PS4 2014 ''The Pinball Arcade'' PS3 2014 Patch for stereoscopic 3D support released for  in 2014 ''Elite Dangerous'' Windows, OS X, Xbox One 2015side-by-side, Anaglyph mode ''Xonotic'' Linux, Windows, Mac 2015 Anaglyph mode, LCD Shutter Glasses, side-by-side, Head-mounted display, polarized stereo LCDs, if supported by drivers. As of version 0.8.0, the stereoscopic settings were missing in the menu, but could be set by changing variables "r_stereo_*" and "vid_stereobuffer" with in-game console. ''Rise of the Tomb Raider'' Windows 2016  Starting with patch 1.0.629.3: side-by-side (for 3D TVs), NVIDIA 3DVision, or AMD HD3D (On Steam version), Windows DXGI 1.2 Stereo 3D (On Windows Store version) ''4D Toys'' Windows, iOS 2017 virtual reality headset ''Gridfighter 3D'' DOS, Linux, OS X 2017 side-by-side, head-mounted display (supports Forte VFX-1 and Oculus Rift DK1 natively, and compatible headsets via in-game geometry adjustments) ''Shadow of the Tomb Raider'' Windows 2018 side-by-side (for 3D TVs), NVIDIA 3DVision ''Half-Life: Alyx'' Windows. Linux 2020 virtual reality headset''Gran Turismo 6''PS320133D via HDMI Standard
See also *List of Nvidia 3D Vision Ready games*List of Nintendo 3DS games*List of 3D  games*List of PlayStation 4 games with 3D support*List of Wii U games*List of Xbox 360 games with 3D support*3D film*Vectrex*Disney Digital 3-D*Dolby 3D*Nintendo 3DS*RealD Cinema*Stereoscopy*TDVision*Virtual Boy*Jaguar VR
References