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#include <algorithm> |
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#include <cmath> |
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#include <iostream> |
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#include <tuple> |
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#include <vector> |
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using namespace std; |
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const int SAMPLES = 500; |
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const int BOUNDS = 50; |
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int N; |
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vector<pair<double, double>> P; |
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inline double distsq(double dx, double dy) { return dx * dx + dy * dy; } |
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bool check(int x, int y, int r) { |
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double Rsq = r*r; |
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for (int i = 0; i < min(N, SAMPLES); i++) { |
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if (distsq(x - P[i].first, y - P[i].second) > Rsq) { |
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return false; |
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} |
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} |
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return true; |
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} |
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void solve() { |
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cin >> N; |
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P.resize(N); |
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for (int i = 0; i < N; i++) { |
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cin >> P[i].first >> P[i].second; |
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} |
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vector<tuple<int, int, int>> circles; |
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for (int Ax = 0; Ax <= BOUNDS; Ax++) { |
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for (int Ay = 0; Ay <= BOUNDS; Ay++) { |
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int Ar = 1; |
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while (Ar <= BOUNDS && !check(Ax, Ay, Ar)) { |
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Ar++; |
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} |
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if (Ar <= BOUNDS) { |
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circles.push_back({Ax, Ay, Ar}); |
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} |
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} |
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} |
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int bestAx = -1, bestAy = -1, bestBx = -1, bestBy = -1, bestR = -1; |
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double bestArea = 999999; |
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for (int a = 0; a < (int)circles.size(); a++) { |
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auto [Ax, Ay, R] = circles[a]; |
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for (int b = a + 1; b < (int)circles.size(); b++) { |
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auto [Bx, By, Br] = circles[b]; |
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if (R != Br) { |
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continue; |
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} |
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double dsq = distsq(Ax - Bx, Ay - By); |
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if (dsq >= 4 * R * R) { |
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continue; |
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} |
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double d = sqrt(dsq); |
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double fouradsq = sqrt((4 * R * R) - dsq); |
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double area = R * R * M_PI; |
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area -= 2 * R * R * atan2(d, fouradsq); |
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area -= 0.5 * d * fouradsq; |
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if (area < bestArea) { |
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bestArea = area; |
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bestAx = Ax; |
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bestAy = Ay; |
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bestBx = Bx; |
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bestBy = By; |
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bestR = R; |
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} |
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} |
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} |
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double Asum = 0, Bsum = 0; |
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for (auto [x, y] : P) { |
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Asum += distsq(x - bestAx, y - bestAy); |
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Bsum += distsq(x - bestBx, y - bestBy); |
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} |
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if (Bsum < Asum) { |
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swap(bestAx, bestBx); |
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swap(bestAy, bestBy); |
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} |
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cout << bestAx << " " << bestAy << " " << bestBx << " " << bestBy << " " |
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<< bestR << endl; |
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} |
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int main() { |
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ios_base::sync_with_stdio(false); |
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cin.tie(nullptr); |
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int T; |
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cin >> T; |
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for (int t = 1; t <= T; t++) { |
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cout << "Case #" << t << ": "; |
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solve(); |
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} |
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return 0; |
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} |
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