g.setFont( this.defaultFont  );
g.setFont( DEFAULT_FONT  );
	protected void paintContent(int x, int y, int leftBorder, int rightBorder,			Graphics g) 	{		int clipX = g.getClipX();		int clipY = g.getClipY();		this.clipWidth = g.getClipWidth();		this.clipHeight = g.getClipHeight();		// set the clip-area, so that the implementation cannot paint over the content area:		g.setClip( x, y, this.contentWidth, this.contentHeight );		// translate the graphics origin:		g.translate( x, y );				// set default graphics-values:		g.setColor( 0 );		g.setStrokeStyle( Graphics.SOLID );		g.setFont( this.defaultFont  );		// now let the implementation paint the actual content:		this.paint(g, this.contentWidth, this.contentHeight );				// retranslate the graphics-origin:		g.translate( -x, -y );		// reset the clip:		g.setClip( clipX, clipY, this.clipWidth, this.clipHeight );	}