true)); sendUpdateMove(s);
true); ScheduleIterator si = new ScheduleIterator(scheduleIterator, tom); TrainModel train = (TrainModel) w.get(KEY.TRAINS, trainNumber, modelRoot.getPlayerPrincipal()); Move m = ChangeTrainMove.generateMove(trainNumber, modelRoot.getPlayerPrincipal(), train, si, (GameTime) w.get(ITEM.TIME, Player.AUTHORITATIVE)); modelRoot.getReceiver().processMove(m);
    private void priorityOrdersJButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_priorityOrdersJButtonActionPerformed        MutableSchedule s = getSchedule();        s.setPriorityOrders(new TrainOrdersModel(new ObjectKey(KEY.STATIONS,			modelRoot.getPlayerPrincipal(), 0), null, false, true,		    true));        sendUpdateMove(s);    }//GEN-LAST:event_priorityOrdersJButtonActionPerformed