setMessage(Resources.get("Game started."));
    private void nextButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-FIRST:event_nextButtonActionPerformed	CardLayout cl = (CardLayout) jPanel1.getLayout();	LauncherPanel1 panel = (LauncherPanel1) wizardPages[0];	switch (currentPage) {	    case 0:		/* Initial game selection page */		switch (panel.getMode()) {		    case LauncherPanel1.MODE_SERVER_ONLY:		    case LauncherPanel1.MODE_SINGLE_PLAYER:		    case LauncherPanel1.MODE_START_NETWORK_GAME:			/* go to map selection screen */			cl.next(jPanel1);			currentPage++;			break;		    case LauncherPanel1.MODE_JOIN_NETWORK_GAME:			/* client display options */			nextIsStart = true;			cl.show(jPanel1, "2");			currentPage = 2;			break;		}		prevButton.setEnabled(true);		break;	    case 1:		((MapSelectionPanel)		 wizardPages[1]).submitScenarioSettings();		/* map selection page */		if (panel.getMode() == LauncherPanel1.MODE_SERVER_ONLY) {		    prevButton.setEnabled(false);		    startGame();		} else {		    nextIsStart = true;		    prevButton.setEnabled(true);		    setNextEnabled(true);		    currentPage++;		    cl.next(jPanel1);		}		break;	    case 2:		/* display mode selection */		prevButton.setEnabled(false);		((ClientOptionsJPanel) wizardPages[2])		    .setControlsEnabled(false);		startGame();		break;	    case 3:		/* Connection status screen */		prevButton.setEnabled(false);		sci.setTargetTicksPerSecond(GAME_SPEED_SLOW);		setNextEnabled(false);	}    }//GEN-LAST:event_nextButtonActionPerformed