return null;
if (gameAction == Canvas.DOWN) { return getNextFocusableItem( this.parentContainer.getItems(), true, 1, true); } else if (gameAction == Canvas.UP) { return getNextFocusableItem( this.parentContainer.getItems(), false, 1, true); } else { return null; }
	protected Item getNextItem(int keyCode, int gameAction) {		// TODO enough implement getNextItem		return null;	}