"import javax.microedition.lcdui.Screen;",
	public ImportConverter() {		// init import statements to translate from the J2ME- to the polish-GUI:		HashMap toPolish = new HashMap();		toPolish.put( "javax.microedition.lcdui.Choice", "de.enough.polish.ui.Choice");		toPolish.put( "javax.microedition.lcdui.ChoiceGroup", "de.enough.polish.ui.ChoiceGroup");		toPolish.put( "javax.microedition.lcdui.CustomItem", "de.enough.polish.ui.CustomItem");		toPolish.put( "javax.microedition.lcdui.DateField", "de.enough.polish.ui.DateField");		toPolish.put( "javax.microedition.lcdui.Form", "de.enough.polish.ui.Form");		toPolish.put( "javax.microedition.lcdui.Gauge", "de.enough.polish.ui.Gauge");		toPolish.put( "javax.microedition.lcdui.ImageItem", "de.enough.polish.ui.ImageItem");		toPolish.put( "javax.microedition.lcdui.Item", "de.enough.polish.ui.Item");		toPolish.put( "javax.microedition.lcdui.ItemCommandListener", "de.enough.polish.ui.ItemCommandListener");		toPolish.put( "javax.microedition.lcdui.ItemStateListener", "de.enough.polish.ui.ItemStateListener");		toPolish.put( "javax.microedition.lcdui.List", "de.enough.polish.ui.List");		toPolish.put( "javax.microedition.lcdui.Spacer", "de.enough.polish.ui.Spacer");		toPolish.put( "javax.microedition.lcdui.StringItem", "de.enough.polish.ui.StringItem");		toPolish.put( "javax.microedition.lcdui.TextBox", "de.enough.polish.ui.TextBox");		toPolish.put( "javax.microedition.lcdui.TextField", "de.enough.polish.ui.TextField");		toPolish.put( "javax.microedition.lcdui.Ticker", "de.enough.polish.ui.Ticker");		this.midp2ToPolish = toPolish;				toPolish = new HashMap( toPolish );		toPolish.put( "javax.microedition.lcdui.game.GameCanvas", "de.enough.polish.ui.game.GameCanvas");		toPolish.put( "javax.microedition.lcdui.game.Layer", "de.enough.polish.ui.game.Layer");		toPolish.put( "javax.microedition.lcdui.game.LayerManager", "de.enough.polish.ui.game.LayerManager");		toPolish.put( "javax.microedition.lcdui.game.Sprite", "de.enough.polish.ui.game.Sprite");		toPolish.put( "javax.microedition.lcdui.game.TiledLayer", "de.enough.polish.ui.game.TiledLayer");		toPolish.put( "javax.microedition.lcdui.game.*", "de.enough.polish.ui.game.*");		this.midp1ToPolish = toPolish;				// that was peanuts now the tricky part comes:		// when javax.microedition.lcdui.* is imported, there are still		// some base classes which cannot be implemented by the polish framework,		// these have to be inserted as well:		this.completeLcdUiReplacement = new String[]{				"import javax.microedition.lcdui.CommandListener;",				"import javax.microedition.lcdui.Alert;",				"import javax.microedition.lcdui.AlertType;",				"import javax.microedition.lcdui.Canvas;",				"import javax.microedition.lcdui.Command;",				"import javax.microedition.lcdui.Display;",				"import javax.microedition.lcdui.Displayable;",				"import javax.microedition.lcdui.Font;",				"import javax.microedition.lcdui.Graphics;",				"import javax.microedition.lcdui.Image;",				"import javax.microedition.lcdui.Screen;",				"import de.enough.polish.ui.*;"		};				// init import statements to translate from the polish- to the J2ME-GUI:		HashMap toJavax = new HashMap();		toJavax.put( "de.enough.polish.ui.*", "javax.microedition.lcdui.*" );		// add all javaxToPolish-elements switched over: 		Set set = toPolish.keySet();		for (Iterator iter = set.iterator(); iter.hasNext();) {			String key = (String) iter.next();			toJavax.put( toPolish.get(key), key );		}		this.polishToMidp1 = toJavax;	}