log.log(Level.WARNING,"DispatchEvent: Se resive un evento RoomEvent");
log.log(Level.WARNING,"DispatchEvent: Se recive un evento RoomEvent");
	public void dispatchEvent(RoomEvent event)	{			log.log(Level.WARNING,"DispatchEvent: Se resive un evento RoomEvent");		switch(event.getType())		{			case RoomEvent.TYPE_CHAT_REQUESTED:chatRequested(event);break;			case RoomEvent.TYPE_CHAT_SENT:chatSend(event);break;			case RoomEvent.TYPE_CREATE_TABLE_REQUESTED:createTableRequest(event);break;			case RoomEvent.TYPE_LOGIN_COMPLETED:loginCompleted(event);break;			case RoomEvent.TYPE_LOGIN_FAILED:loginFailed(event);break;			case RoomEvent.TYPE_LOGIN_REQUESTED: loginRequested(event);break;			case RoomEvent.TYPE_PLAYER_JOINED:playerJoined(event);break;			case RoomEvent.TYPE_PLAYER_KICKED:break;			case RoomEvent.TYPE_PLAYER_LEFT: playerLeft(event);break;			case RoomEvent.TYPE_TABLE_CREATED: tableCreated(event);break;			case RoomEvent.TYPE_TABLE_CREATED_SERVER:break;			case RoomEvent.TYPE_TABLE_JOIN_REQUESTED:tableJoinRequested(event);break;			case RoomEvent.TYPE_TABLE_JOINED:tableJoined(event);break;					}	}