item.paint( itemX, itemY, itemX, screenWidth - itemX, g );
item.paint( itemX, itemY, itemX, screenWidth, g );
	public static void paint( Graphics g, int titleHeight, int screenWidth ) {		if (!visible) {			return;		}		if ( positionSet ) {			item.paint( itemX, itemY, itemX, screenWidth - itemX, g );		} else {			item.paint( 0, titleHeight, 0, screenWidth, g );		}	}