((LocalConnection)c).setWorld(gameEngine.getWorld());
    synchronized void addConnection(ConnectionToServer c) {        c.addConnectionListener(this);        c.addMoveReceiver(gameEngine.getMoveExecuter());        connections.add(c);        moveChainFork.add(c);        if (c instanceof InetConnection) {            tableModel.addRow(c,                ((InetConnection)c).getRemoteAddress().toString());        } else if (c instanceof LocalConnection) {            ((LocalConnection)c).setWorld(gameEngine.getWorld());            tableModel.addRow(c, "Local connection");        }    }