sendMessageToClients("Server is starting a new map: {0}", new Serializable[]{map});
    public void newGame(String map) {	final String mapName = map;	Thread t = new Thread() {	    public void run() {		int ticksPerSec = gameEngine.getTargetTicksPerSecond();		ServerGameEngine newGame = new ServerGameEngine(mapName,			FreerailsProgressMonitor.NULL_INSTANCE);		transferClients(newGame);		setTargetTicksPerSecond(ticksPerSec);	    }	};	t.start();    }