System.out.println("unable to handle key [" + keyCode + "].");
Debug.debug("unable to handle key [" + keyCode + "].");
	protected void keyPressed(int keyCode) {		int gameAction = getGameAction(keyCode);		//#ifdef tmp.menuFullScreen			if (keyCode == FullCanvas.KEY_SOFTKEY1) {				if ( this.menuSingleCommand != null) {					callCommandListener( this.menuSingleCommand );					return;				} else {					if (!this.menuOpened) {						this.menuOpened = true;						repaint();						return;					} else {						gameAction = Canvas.FIRE;					}				}			}			if (this.menuOpened) {				if (keyCode == FullCanvas.KEY_SOFTKEY2 ) {					this.menuOpened = false;				} else  if ( gameAction == Canvas.FIRE ) {					int focusedIndex = this.menuContainer.getFocusedIndex();					Command cmd = (Command) this.menuCommands.get( focusedIndex );					this.menuOpened = false;					callCommandListener( cmd );				} else { 					this.menuContainer.handleKeyPressed(keyCode, gameAction);				}				repaint();				return;			}		//#endif		boolean processed = handleKeyPressed(keyCode, gameAction);		if (!processed) {			//TODO Screen could try to switch to the last screen when Canvas.LEFT 			// or Canvas.UP has been pressed. 			// It could use the StyleSheet.currentScreen variable			// for this purpose			//#debug			System.out.println("unable to handle key [" + keyCode + "].");		}		if (processed) {			//#if polish.useFullScreen && polish.api.nokia-ui				requestRepaint();			//#else				repaint();			//#endif		}	}