this.currentItem.select( true );
((ChoiceGroup) this.parentContainer).setSelectedIndex( this.currentItemIndex, true );
	protected Item getNextItem(int keyCode, int gameAction) {		Item[] items = this.parentContainer.getItems();		//ChoiceItem currentItem = (ChoiceItem) items[ this.currentItemIndex ];		if ( gameAction == Canvas.LEFT && this.currentItemIndex > 0 ) {			this.currentItem.select( false );			this.currentItemIndex--;			this.currentItem = (ChoiceItem) items[ this.currentItemIndex ];			this.currentItem.select( true );			return this.currentItem;		} else if ( gameAction == Canvas.RIGHT && this.currentItemIndex < items.length - 1 ) {			this.currentItem.select( false );			this.currentItemIndex++;			this.currentItem = (ChoiceItem) items[ this.currentItemIndex ];			this.currentItem.select( true );			return this.currentItem;		}		// in all other cases there is no next item:		return null;	}