if (y < this.yTopPos || y > this.yBottomPos || x < this.xLeftPos || x > this.xRightPos ) {
if (y < 0 || y > this.itemHeight || x < this.xLeftPos || x > this.xRightPos ) {
	protected boolean handlePointerPressed( int x, int y ) {		if (y < this.yTopPos || y > this.yBottomPos || x < this.xLeftPos || x > this.xRightPos ) {			return false;		}		return handleKeyPressed( -1, Canvas.FIRE );	}