System.out.println("item " + this + ": handling keyPressed for keyCode=" + keyCode + ", gameAction=" + gameAction);
	protected boolean handleKeyPressed( int keyCode, int gameAction ) {		if ((gameAction == Canvas.FIRE) 				&& (this.defaultCommand != null)				&& (this.itemCommandListener != null)) {			this.itemCommandListener.commandAction(this.defaultCommand, this);			return true;		}		return false;	}