FIXTURE1_BEFORE_MOVE1, 0);
FIXTURE1_BEFORE_MOVE1, 0, 0, now);
    protected void setUp() {        w = new WorldImpl(1, 1);	w.add(KEY.PLAYERS, testPlayer, Player.AUTHORITATIVE);        TrainModel train1 = new TrainModel(0, new int[] {},                FIXTURE1_BEFORE_MOVE1, 0);        w.add(KEY.TRAINS, train1, testPlayer.getPrincipal());    }