newState);
tm.getTrainMotionModel().getTimeOfLastSync(), newState);
    private void setState(int trainIndex, FreerailsPrincipal p, int newState,	    GameTime now, TrainModel tm) {	ObjectKey key = new ObjectKey(KEY.TRAINS, p, trainIndex);	ChangeTrainStateMove m  = new ChangeTrainStateMove(world, key,		tm.getTrainMotionModel().getPathTraversedSinceLastSync(),		newState);	moveReceiver.processMove(m);    }