terrainTypes.add(new Integer(i));
terrainTypes.add(new TerrainTypeElement(i, 0, 1, 0));
    public void handle_AllTerrainTypes(final Attributes meta) throws	SAXException {	    int n = world.size(KEY.TERRAIN_TYPES, Player.AUTHORITATIVE);	    for (int i = 0; i < n; i++) {		terrainTypes.add(new Integer(i));	    }	}