ServerGameEngine newGame = ServerGameEngine.loadGame(file);
ServerGameEngine newGame; try { newGame = ServerGameEngine.loadGame(file); } catch (IOException e) { sendMessageToClients ("There was a problem loading the game: {0}" , new Serializable[] {e.getMessage()}); return; }
	    public void run() {		int ticksPerSec = gameEngine.getTargetTicksPerSecond();		/* open a new controller */		ServerGameEngine newGame = ServerGameEngine.loadGame(file);		transferClients(newGame);		setTargetTicksPerSecond(ticksPerSec);	    }