direction = Canvas.DOWN;
direction = Canvas.UP;
	protected void focusItem( int index, Item item  ) {		int direction = 0;		if (this.focusedIndex < index ) {			direction = Canvas.UP;		} else if (this.focusedIndex == index ) {			direction = 0;		} else {			direction = Canvas.DOWN;		}		this.focusedIndex = index;		this.focusedItem = item;		this.parentContainer.focus(index, item, direction );	}