TrainModel tm, GameTime now) {
TrainModel tm) { ObjectKey trainKey = new ObjectKey(KEY.TRAINS, p, trainIndex); ObjectKey stationKey = getStationKey(trainKey, tm); if (stationKey != null) dopucmg.unloadTrain(trainKey, stationKey);
    private void unloadTrain(int trainIndex, FreerailsPrincipal p,	    TrainModel tm, GameTime now) {	setState(trainIndex, p, TrainModel.STATE_LOADING);    }