terrainTypes.add(new Integer(i));
terrainTypes.add(new TerrainTypeElement(i, a, b, c));
    public void handle_TerrainType(final Attributes meta) throws SAXException {	int n = world.size(KEY.TERRAIN_TYPES, Player.AUTHORITATIVE);	String type = meta.getValue("terrainType");	for (int i = 0; i < n; i++) {	    if (((TerrainType) world.get(KEY.TERRAIN_TYPES, i,			    Player.AUTHORITATIVE)).getTerrainTypeName().		    equals(type)) {		terrainTypes.add(new Integer(i));		break;	    }	}    }