pathTraversedSinceLastSync = new TrainPath(new Point[0]); pathToDestination = new TrainPath(new Point[0]);
pathTraversedSinceLastSync = null; pathToDestination = null;
    TrainMotionModel() {	pathTraversedSinceLastSync = new TrainPath(new Point[0]);	pathToDestination = new TrainPath(new Point[0]);	speed = 0;	isBlocked = true;    }