bloomRenderPass.add(rootNode);
bloomRenderPass.setUseCurrentScene(true);
	protected void simpleInitGame() {		//Setup camera		cam.setFrustumPerspective(55.0f, (float) display.getWidth() / (float) display.getHeight(), 1, 5000);		//Setup lights		PointLight light = new PointLight();		light.setDiffuse(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));		light.setAmbient(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f));		light.setLocation(new Vector3f(0, 30, 0));		light.setEnabled(true);		lightState.attach(light);		//Add dummy objects to rootNode		rootNode.attachChild(createObjects());				try {            MaxToJme C1=new MaxToJme();            ByteArrayOutputStream BO=new ByteArrayOutputStream();            URL maxFile=TestMaxJmeWrite.class.getClassLoader().getResource("jmetest/data/model/Character.3DS");            C1.convert(new BufferedInputStream(maxFile.openStream()),BO);            Node r = (Node)BinaryImporter.getInstance().load(new ByteArrayInputStream(BO.toByteArray()));            r.setLocalScale(.1f);            if (r.getChild(0).getControllers().size()!=0)                r.getChild(0).getController(0).setSpeed(20);            Quaternion temp=new Quaternion();            temp.fromAngleAxis(FastMath.PI/2,new Vector3f(-1,0,0));            r.setLocalRotation(temp);            r.setLocalTranslation(new Vector3f(0,3,0));            rootNode.attachChild(r);        } catch (IOException e) {            e.printStackTrace();        }		//Setup renderpasses		RenderPass rootPass = new RenderPass();		rootPass.add(rootNode);		pManager.add(rootPass);		bloomRenderPass = new BloomRenderPass(cam, 4);		               if(!bloomRenderPass.isSupported()) {           Text t = new Text("Text", "GLSL Not supported on this computer.");           t.setRenderQueueMode(Renderer.QUEUE_ORTHO);           t.setLightCombineMode(LightState.OFF);           t.setLocalTranslation(new Vector3f(0,20,0));           fpsNode.attachChild(t);       } else {           bloomRenderPass.add(rootNode);           pManager.add(bloomRenderPass);       }		RenderPass fpsPass = new RenderPass();		fpsPass.add(fpsNode);		pManager.add(fpsPass);		//Initialize keybindings		KeyBindingManager.getKeyBindingManager().set("1", KeyInput.KEY_1);		KeyBindingManager.getKeyBindingManager().set("2", KeyInput.KEY_2);		KeyBindingManager.getKeyBindingManager().set("3", KeyInput.KEY_3);		KeyBindingManager.getKeyBindingManager().set("4", KeyInput.KEY_4);		KeyBindingManager.getKeyBindingManager().set("5", KeyInput.KEY_5);		KeyBindingManager.getKeyBindingManager().set("6", KeyInput.KEY_6);		KeyBindingManager.getKeyBindingManager().set("7", KeyInput.KEY_7);		KeyBindingManager.getKeyBindingManager().set("8", KeyInput.KEY_8);		KeyBindingManager.getKeyBindingManager().set("9", KeyInput.KEY_9);		KeyBindingManager.getKeyBindingManager().set("0", KeyInput.KEY_0);		KeyBindingManager.getKeyBindingManager().set("shot", KeyInput.KEY_F4);    }