event.bullet = bullet; event.bulletIndex = bulletIndex;
void paintObject(GC gc, int x, int y, int ascent, int descent, StyleRange style) {	if (isListening(PaintObject)) {		StyledTextEvent event = new StyledTextEvent (content) ;		event.gc = gc;		event.x = x;		event.y = y;		event.ascent = ascent;		event.descent = descent;		event.style = style;//		event.bullet = bullet;				notifyListeners(PaintObject, event);	}}