emissive = (ColorRGBA) defaultEmissive.clone(); ambient = (ColorRGBA) defaultAmbient.clone(); diffuse = (ColorRGBA) defaultDiffuse.clone(); specular = (ColorRGBA) defaultSpecular.clone();
emissive = defaultEmissive.clone(); ambient = defaultAmbient.clone(); diffuse = defaultDiffuse.clone(); specular = defaultSpecular.clone();
    public MaterialState() {        emissive = (ColorRGBA) defaultEmissive.clone();        ambient = (ColorRGBA) defaultAmbient.clone();        diffuse = (ColorRGBA) defaultDiffuse.clone();        specular = (ColorRGBA) defaultSpecular.clone();        shininess = defaultShininess;        colorMaterial = defaultColorMaterial;        materialFace = defaultMaterialFace;    }