if ((lockedMode & LOCKED_BOUNDS) != 0) return;
if ((lockedMode & SceneElement.LOCKED_BOUNDS) != 0) return;
    public void updateWorldBound() {        if ((lockedMode & LOCKED_BOUNDS) != 0) return;        boolean foundFirstBound = false;        for (int i = 0, cSize = getBatchCount(); i < cSize; i++) {            GeomBatch child =  getBatch(i);            if (child != null) {                if (foundFirstBound) {                    // merge current world bound with child world bound                    worldBound.mergeLocal(child.getWorldBound());                } else {                    // set world bound to first non-null child world bound                    if (child.getWorldBound() != null) {                        worldBound = (BoundingVolume) child.getWorldBound()                                .clone(worldBound);                        foundFirstBound = true;                    }                }            }        }    }