model = new MilkshapeASCIIModel("data/model/msascii/run.txt");
model = new MilkshapeASCIIModel("Milkshape Model","data/model/msascii/run.txt");
    protected void initGame() {    	ZBufferState zstate = display.getRenderer().getZBufferState();    	zstate.setEnabled(true);    	scene = new Node("Milkshape Model");    	scene.setRenderState(zstate);    	model = new MilkshapeASCIIModel("data/model/msascii/run.txt");    	model.getAnimationController().setFrequency(10.0f);    	model.getAnimationController().setRepeatType(Controller.RT_CYCLE);        scene.attachChild(model);		SpotLight am = new SpotLight();		am.setDiffuse(new ColorRGBA(0.0f, 1.0f, 0.0f, 1.0f));		am.setAmbient(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f));		am.setDirection(new Vector3f(0, 0, 0));		am.setLocation(new Vector3f(25, 10, 0));		am.setAngle(15);		SpotLight am2 = new SpotLight();		am2.setDiffuse(new ColorRGBA(1.0f, 0.0f, 0.0f, 1.0f));		am2.setAmbient(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f));		am2.setDirection(new Vector3f(0, 0, 0));		am2.setLocation(new Vector3f(-25, 10, 0));		am2.setAngle(15);		DirectionalLight dr = new DirectionalLight();		dr.setDiffuse(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));		dr.setAmbient(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f));		dr.setDirection(new Vector3f(0, 0 , -150));		LightState state = display.getRenderer().getLightState();		state.setEnabled(true);		state.attach(am);		state.attach(dr);		state.attach(am2);		am.setEnabled(true);		am2.setEnabled(true);		dr.setEnabled(true);		scene.setRenderState(state);        cam.update();        scene.updateGeometricState(0,true);    }