GL11.glLight(index, GL11.GL_AMBIENT, zeroBuffer3);
GL11.glLight(index, GL11.GL_AMBIENT, zeroBuffer);
	private void setDefaultAmbient(int index, LightStateRecord record,			float... ambient) {		LightRecord lr = record.getLightRecord(index);		if (lr == null) {			lr = new LightRecord();		}		if (!isArrayEqual(lr.getAmbient(), ambient)) {			GL11.glLight(index, GL11.GL_AMBIENT, zeroBuffer3);			lr.setAmbient(ambient);			record.setLightRecord(lr, index);		}	}