rotQuat.fromAngleAxis(angle * FastMath.DEG_TO_RAD, axis);
rotQuat.fromAngleNormalAxis(angle * FastMath.DEG_TO_RAD, axis);
        public void simpleUpdate() {            // Code for rotating the box... no surprises here.            if (tpf < 1) {                angle = angle + (tpf * 25);                if (angle > 360) {                    angle = 0;                }            }            rotQuat.fromAngleAxis(angle * FastMath.DEG_TO_RAD, axis);            box.setLocalRotation(rotQuat);            			if (startTime > System.currentTimeMillis()) {				fps++;			} else {				long timeUsed = 5000 + (startTime - System.currentTimeMillis());				startTime = System.currentTimeMillis() + 5000;				System.out.println(fps + " frames in " + (float) (timeUsed / 1000f) + " seconds = "						+ (fps / (timeUsed / 1000f))+" FPS (average)");				fps = 0;			}				        }