if ((state & ACC.STATE_LINKED) != 0) osState |= COM.STATE_SYSTEM_LINKED;
	int stateToOs(int state) {		int osState = 0;		if ((state & ACC.STATE_SELECTED) != 0) osState |= COM.STATE_SYSTEM_SELECTED;		if ((state & ACC.STATE_SELECTABLE) != 0) osState |= COM.STATE_SYSTEM_SELECTABLE;		if ((state & ACC.STATE_MULTISELECTABLE) != 0) osState |= COM.STATE_SYSTEM_MULTISELECTABLE;		if ((state & ACC.STATE_FOCUSED) != 0) osState |= COM.STATE_SYSTEM_FOCUSED;		if ((state & ACC.STATE_FOCUSABLE) != 0) osState |= COM.STATE_SYSTEM_FOCUSABLE;		if ((state & ACC.STATE_PRESSED) != 0) osState |= COM.STATE_SYSTEM_PRESSED;		if ((state & ACC.STATE_CHECKED) != 0) osState |= COM.STATE_SYSTEM_CHECKED;		if ((state & ACC.STATE_EXPANDED) != 0) osState |= COM.STATE_SYSTEM_EXPANDED;		if ((state & ACC.STATE_COLLAPSED) != 0) osState |= COM.STATE_SYSTEM_COLLAPSED;		if ((state & ACC.STATE_HOTTRACKED) != 0) osState |= COM.STATE_SYSTEM_HOTTRACKED;		if ((state & ACC.STATE_BUSY) != 0) osState |= COM.STATE_SYSTEM_BUSY;		if ((state & ACC.STATE_READONLY) != 0) osState |= COM.STATE_SYSTEM_READONLY;		if ((state & ACC.STATE_INVISIBLE) != 0) osState |= COM.STATE_SYSTEM_INVISIBLE;		if ((state & ACC.STATE_OFFSCREEN) != 0) osState |= COM.STATE_SYSTEM_OFFSCREEN;		if ((state & ACC.STATE_SIZEABLE) != 0) osState |= COM.STATE_SYSTEM_SIZEABLE;		return osState;	}