Texture t=new Texture(); t.setImageLocation("file:/"+tc.texName); t.setWrap(Texture.WM_WRAP_S_WRAP_T); float vScale = tc.vScale; float uScale = tc.uScale; if ( uScale == 0 ) { uScale = 1; } if ( vScale == 0 ) { vScale = 1; } t.setScale( new Vector3f( uScale, vScale, 1 ) ); myTexState.setTexture(t, 1); myTexState.setEnabled(true);
    private void readTextureMapTwo(ChunkHeader i) throws IOException {        TextureChunk tc=new TextureChunk(myIn,i);        // TexureMap 2 ignored    }