cb[w].setInputStart(new Float(start)); cb[w].setInputEnd(new Float(end));
    public synchronized void setChannelWindow(int w, double start, double end)    {        QuantumStrategy qs = renderer.getQuantumManager().getStrategyFor(w);        qs.setWindow(start, end);        ChannelBinding[] cb = renderer.getChannelBindings();        // FIXME cb[w].setInputWindow(start, end);    }