m.setShininess(((Float)atts.get("alpha")).floatValue());
m.setShininess(((Float)atts.get("shiny")).floatValue());
    private MaterialState buildMaterial(HashMap atts) {        MaterialState m=renderer.getMaterialState();        m.setAlpha(((Float)atts.get("alpha")).floatValue());        m.setAmbient((ColorRGBA) atts.get("ambient"));        m.setDiffuse((ColorRGBA) atts.get("diffuse"));        m.setEmissive((ColorRGBA) atts.get("emissive"));        m.setShininess(((Float)atts.get("alpha")).floatValue());        m.setSpecular((ColorRGBA) atts.get("specular"));        m.setEnabled(true);        return m;    }