if ((lockedMode & LOCKED_BOUNDS) == 0) {
if ((lockedMode & SceneElement.LOCKED_BOUNDS) == 0) {
    public void updateGeometricState(float time, boolean initiator) {        updateWorldData(time);        if ((lockedMode & LOCKED_BOUNDS) == 0) {            updateWorldBound();            if (initiator) {                propagateBoundToRoot();            }        }    }