if(bound != null) { bound.transform(worldRotation, worldTranslation, worldScale, worldBound);
if(bound != null) { worldBound = bound.transform(worldRotation, worldTranslation, worldScale);
    public void updateWorldBound() {        if(bound != null) {           bound.transform(worldRotation, worldTranslation, worldScale, worldBound);        }      } 