SoundSystem.setSampleConfig(footsteps, config);
SoundSystem.setSampleConfig(boxCenter, config);
    protected void simpleInitGame() {        display.setTitle("Test Sound Graph");        SoundSystem.init(display.getRenderer().getCamera(),                SoundSystem.OUTPUT_DEFAULT);        Vector3f max = new Vector3f(5, 5, 5);        Vector3f min = new Vector3f(-5, -5, -5);        box = new Box("Box", min, max);        box.setModelBound(new BoundingSphere());        box.updateModelBound();        box.setLocalTranslation(new Vector3f(0, 0, -50));        TextureState tst = display.getRenderer().createTextureState();        tst.setEnabled(true);        tst.setTexture(TextureManager.loadTexture(                TestSoundGraph.class.getClassLoader().getResource(                        "jmetest/data/images/Monkey.jpg"), Texture.MM_LINEAR,                Texture.FM_LINEAR));        rootNode.setRenderState(tst);        rootNode.attachChild(box);        snode = SoundSystem.createSoundNode();        try {            background = SoundSystem.create3DSample(TestSoundGraph.class.getClassLoader()                    .getResource("jmetest/data/sound/test.ogg"));            footsteps = SoundSystem.create3DSample(TestSoundGraph.class.getClassLoader()                    .getResource("jmetest/data/sound/CHAR_CRE_1.ogg"));        } catch (Exception e) {            e.printStackTrace();        }        SoundSystem.setSampleMaxAudibleDistance(footsteps, 100);        SoundSystem.setSampleMaxAudibleDistance(background, 1000);        SoundSystem.addSampleToNode(footsteps, snode);        SoundSystem.addSampleToNode(background, snode);        SoundSystem.setSamplePosition(footsteps, box.getLocalTranslation().x,                box.getLocalTranslation().y, box.getLocalTranslation().z);        SoundSystem.setSampleMinAudibleDistance(footsteps, 4);        SoundSystem.setSampleVolume(background, 0.1f);        Configuration config = new Configuration();        config.setDistortion(-10, 70, 6000, 5000, 7000);        SoundSystem.setSampleConfig(footsteps, config);    }