currentObject.getVertexBuffer(0).position(index*3); currentObject.getVertexBuffer(0).put(x).put(y).put(z);
currentObject.tm.getVertexBuffer(0).position(index*3); currentObject.tm.getVertexBuffer(0).put(x).put(y).put(z);
        private void readVertex(ASEObject currentObject) {            int index = 0;            // Read past the vertex index            index = Integer.parseInt(tokenizer.nextToken());            float x = Float.parseFloat(tokenizer.nextToken());            float z =-Float.parseFloat(tokenizer.nextToken());            float y = Float.parseFloat(tokenizer.nextToken());            currentObject.getVertexBuffer(0).position(index*3);            currentObject.getVertexBuffer(0).put(x).put(y).put(z);        }