_hitArea = new UIActiveArea(_x, _y, (int) (_width * _xscale), (int) (_height * _yscale), _inputHandler);
    public void setScale(float xscale, float yscale) {        _xscale = xscale;        _yscale = yscale;        getLocalScale().x = _xscale;        getLocalScale().y = _yscale;        setLocalTranslation(new Vector3f(_x + _width>>1, _y + _height>>1, 0.0f));    }