public void deleteVBO(Buffer buffer) {   }  public void deleteVBO(int vboid) {   }  public void clearVBOCache() {   }  public Integer removeFromVBOCache(Buffer buffer) {  return null; }
    public Renderer getRenderer() {        return new Renderer() {            public void setCamera(Camera camera) {            }            public Camera createCamera(int width, int height) {                return null;            }            public AlphaState createAlphaState() {                return new AlphaState() {                    private static final long serialVersionUID = 1L;                    public void apply() {                    }                };            }            public void flush() {            }            public AttributeState createAttributeState() {                return new AttributeState() {                    private static final long serialVersionUID = 1L;                    public void apply() {                    }                };            }            public CullState createCullState() {                return new CullState() {                    private static final long serialVersionUID = 1L;                    public void apply() {                    }                };            }            public DitherState createDitherState() {                return new DitherState() {                    private static final long serialVersionUID = 1L;                    public void apply() {                    }                };            }            public FogState createFogState() {                return new FogState() {                    private static final long serialVersionUID = 1L;                    public void apply() {                    }                };            }            public LightState createLightState() {                return new LightState() {                    private static final long serialVersionUID = 1L;                    public void apply() {                    }                };            }            public MaterialState createMaterialState() {                return new MaterialState() {                    private static final long serialVersionUID = 1L;                    public void apply() {                    }                };            }            public ShadeState createShadeState() {                return new ShadeState() {                    private static final long serialVersionUID = 1L;                    public void apply() {                    }                };            }            class TextureStateN extends TextureState {                private static final long serialVersionUID = 1L;                TextureStateN() {                    numTexUnits = 1;                    texture = new ArrayList();                }                public void load(int unit) {                }                public void delete(int unit) {                }                public void deleteAll() {                }                public void apply() {                }            }            public TextureState createTextureState() {                return new TextureStateN();            }            public WireframeState createWireframeState() {                return new WireframeState() {                    private static final long serialVersionUID = 1L;                    public void apply() {                    }                };            }            public ZBufferState createZBufferState() {                return new ZBufferState() {                    private static final long serialVersionUID = 1L;                    public void apply() {                    }                };            }            public VertexProgramState createVertexProgramState() {                return new VertexProgramState() {                    private static final long serialVersionUID = 1L;                    public boolean isSupported() {                        return false;                    }                    public void load(URL file) {                    }                    public void apply() {                    }                };            }            public FragmentProgramState createFragmentProgramState() {                return new FragmentProgramState() {                    private static final long serialVersionUID = 1L;                    public boolean isSupported() {                        return false;                    }                    public void load(URL file) {                    }                    public void apply() {                    }                };            }            public GLSLShaderObjectsState createGLSLShaderObjectsState() {                return new GLSLShaderObjectsState() {                    private static final long serialVersionUID = 1L;                    public boolean isSupported() {                        return false;                    }                    public void load(URL vert, URL frag) {                    }                    public void apply() {                    }                    public void relinkProgram() {                    }                };            }            public StencilState createStencilState() {                return new StencilState() {                    private static final long serialVersionUID = 1L;                    public void apply() {                    }                };            }            public ClipState createClipState() {                return new ClipState() {                    private static final long serialVersionUID = 1L;                    public void apply() {                    }                };            }            public ColorMaskState createColorMaskState() {                return new ColorMaskState() {                    private static final long serialVersionUID = 1L;                    public void apply() {                    }                };            }            public void enableStatistics(boolean value) {            }            public void clearStatistics() {            }            public String getStatistics() {                return null;            }            public StringBuffer getStatistics(StringBuffer a) {                return null;            }            public void setBackgroundColor(ColorRGBA c) {            }            public ColorRGBA getBackgroundColor() {                return null;            }            public void clearZBuffer() {            }            public void clearColorBuffer() {            }            public void clearStencilBuffer() {            }            public void clearBuffers() {            }            public void clearStrictBuffers() {            }            public void displayBackBuffer() {            }            public void setOrtho() {            }            public void setOrthoCenter() {            }            public void unsetOrtho() {            }            public boolean takeScreenShot(String filename) {                return false;            }            public void grabScreenContents(IntBuffer buff, int x, int y, int w,                    int h) {            }            public void draw(Spatial s) {            }            public void draw(Point p) {            }            public void draw(Line l) {            }            public void draw(Curve c) {            }            public void draw(Text t) {            }            public void draw(TriMesh t) {            }            public void draw(CompositeMesh t) {            }            public RenderQueue getQueue() {                return null;            }            public boolean isProcessingQueue() {                return false;            }            public boolean checkAndAdd(Spatial s) {                return false;            }            public boolean supportsVBO() {                return false;            }            public boolean isHeadless() {                return false;            }            public void setHeadless(boolean headless) {            }            public int getWidth() {                return -1;            }            public int getHeight() {                return -1;            }            public void reinit(int width, int height) {            }            public int createDisplayList(Geometry g) {                return -1;            }            public void releaseDisplayList(int listId) {            }            public void setPolygonOffset(float factor, float offset) {            }            public void clearPolygonOffset() {            }        };    }