"jmetest/data/Font/font.png"),
"jmetest/data/font/font.png"),
	protected void initGame() {		tintNode = new Node("tintNode");		scene = new Node("scene");		alpha = 0.8f;		AlphaState as1 = display.getRenderer().getAlphaState();		as1.setBlendEnabled(true);		as1.setSrcFunction(AlphaState.SB_SRC_ALPHA);		as1.setDstFunction(AlphaState.DB_ONE);		as1.setTestEnabled(true);		as1.setTestFunction(AlphaState.TF_GREATER);		as1.setEnabled(true);		TextureState ts1 = display.getRenderer().getTextureState();		ts1.setEnabled(true);		ts1.setTexture(			TextureManager.loadTexture(				TestTint.class.getClassLoader().getResource(					"jmetest/data/images/Monkey.jpg"),				Texture.MM_LINEAR,				Texture.FM_LINEAR,				true));		TextureState font = display.getRenderer().getTextureState();		font.setEnabled(true);		font.setTexture(			TextureManager.loadTexture(				TestTint.class.getClassLoader().getResource(					"jmetest/data/Font/font.png"),				Texture.MM_LINEAR,				Texture.FM_LINEAR,				true));		ZBufferState zEnabled = display.getRenderer().getZBufferState();		zEnabled.setEnabled(true);		Vector3f min = new Vector3f(-0.1f, -0.1f, -0.1f);		Vector3f max = new Vector3f(0.1f, 0.1f, 0.1f);		box = new Box("Box", min.mult(5), max.mult(5));		box.setRenderState(ts1);		box.setLocalTranslation(new Vector3f(0, 0, 0));		tint = new Tint("tint", new ColorRGBA(1, 0, 0, alpha));		tint.setRenderState(as1);		instructions =			new Text("Instructions", "WASD to move, < and > to change alpha");		instructions.setRenderState(font);		instructions.setRenderState(as1);		scene.setRenderState(zEnabled);		scene.attachChild(box);		scene.attachChild(instructions);		tintNode.attachChild(tint);	}