UICharacter uichar = _fonts.createCharacter( name + Integer.toString( c),
UICharacter uichar = _fonts.createCharacter( getName() + Integer.toString( c),
    public void setText( String text) {                _text = text;                this.detachAllChildren();        if( _targwidth == 0) {            _width = (int) (( _text.length() * ( _texSizeX * _xtrimFactor)) + _texSizeX / 2);        } else {            _width = _targwidth;        }                _height = (int) ( _texSizeY);                setup();                this.setLocalScale( 1.0f);                for( int c = 0; c < _text.length(); c++) {                        int xloc = (int) (_x + ( c * ( _texSizeX * _xtrimFactor)));            int yloc = (int) (_y + ( _texSizeY * _ytrimFactor));                        //System.out.println( xloc);                        UICharacter uichar = _fonts.createCharacter( name + Integer.toString( c),                    _text.charAt(c),                    _fontName,                    xloc,                    yloc,                    (int) _texSizeX,                    (int) _texSizeY,                    1.0f,                    _scheme);                        if( ( xloc + _texSizeX) > (_width + _x) ) {                break;            }                        this.attachChild( uichar);        }        this.updateGeometricState(0.0f, true);        this.updateRenderState();    }