item.drawItem (event.gc, hasFocus && i == focusIndex);
item.drawItem (event.gc, hasFocus && item == focusItem);
void onPaint (Event event) {	boolean hasFocus = isFocusControl ();	for (int i = 0; i < itemCount; i++) {		ExpandItem item = items [i];		item.drawItem (event.gc, hasFocus && i == focusIndex);	}}