syncSlider();
	public void actionPerformed(ActionEvent e)	{                if (frameNumber <= max && frameNumber >= startMovie &&             frameNumber <= endMovie && playing)        {            renderImage(frameNumber);            switch (movieType) {                case Player.LOOP:                    handleLoop(); break;                case Player.BACKWARD:                    handleBackward(); break;                case Player.FORWARD:                    handleForward(); break;                case Player.PINGPONG:                    handlePingPong(); break;            }        }	}