if (showBounds) Debugger.drawBounds(rootNode, r, true);
if ( showBounds ) { Debugger.drawBounds( rootNode, r, true ); }
    protected void render(float interpolation) {        Renderer r = display.getRenderer();        /** Reset display's tracking information for number of triangles/vertexes */        r.clearStatistics();        /** Clears the previously rendered information. */        r.clearBuffers();                /**         * If showing bounds, draw rootNode's bounds, and the bounds of all its         * children.         */        if (showBounds)            Debugger.drawBounds(rootNode, r, true);        if (showNormals)            Debugger.drawNormals(rootNode, r);    }