if ((s.getType() & SceneElement.TRIMESH) == 0) {
if ((s.getType() & SceneElement.TRIANGLEBATCH) == 0) {
	public void addPick(Ray ray, GeomBatch s) {		ArrayList<Integer> a = new ArrayList<Integer>();		//find the triangle that is being hit.		//add this node and the triangle to the CollisionResults		// list.		if ((s.getType() & SceneElement.TRIMESH) == 0) {			PickData data = new PickData(ray, s, willCheckDistance());			addPickData(data);		} else {			((TriangleBatch) s).findTrianglePick(ray, a);			PickData data = new TrianglePickData(ray, s, a, willCheckDistance());			addPickData(data);		}	}