am2.setAngle(5);
am2.setAngle(25);
	protected void initGame() {		zstate = display.getRenderer().getZBufferState();		//		MaterialState ms = display.getRenderer().getMaterialState();//		ms.setEmissive(new ColorRGBA(0,0,0,1.0f));//		ms.setAmbient(new ColorRGBA(0.5f,0.5f,0.5f,1.0f));//		ms.setDiffuse(new ColorRGBA(1.0f,0.85f,0.75f,1.0f));//		ms.setSpecular(new ColorRGBA(0.8f,0.8f,0.8f,1.0f));//		ms.setShininess(1.0f);//		ms.setEnabled(true);						SpotLight am = new SpotLight();		am.setDiffuse(new ColorRGBA(0.0f, 1.0f, 0.0f, 1.0f));		am.setAmbient(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f));		am.setDirection(new Vector3f(0, 0, 0));		am.setLocation(new Vector3f(25, 10, 10));		am.setAngle(5);		SpotLight am2 = new SpotLight();		am2.setDiffuse(new ColorRGBA(1.0f, 0.0f, 0.0f, 1.0f));		am2.setAmbient(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f));		am2.setDirection(new Vector3f(0, 0, 0));		am2.setLocation(new Vector3f(-25, 10, 0));		am2.setAngle(5);		DirectionalLight dr = new DirectionalLight();		dr.setDiffuse(new ColorRGBA(0.5f, 0.0f, 1.0f, 1.0f));		dr.setAmbient(new ColorRGBA(0.25f, 0.25f, 0.25f, 1.0f));		dr.setDirection(new Vector3f(0, 0, 150));		state = display.getRenderer().getLightState();		state.setEnabled(true);		state.attach(am);		state.attach(dr);		state.attach(am2);		am.setEnabled(false);		am2.setEnabled(true);		dr.setEnabled(true);		zstate.setEnabled(true);		model = new ASEModel("Statue of Liberty");        URL data = TestAse.class.getClassLoader().getResource("jmetest/data/model/Statue.ase");        model.load(data, "jmetest/data/model/");		model.setRenderState(state);		model.setRenderState(zstate);		//model.setRenderState(ms);                model.updateGeometricState(0, true);			}