if ((s.getType() & Spatial.TRIMESH) == 0) {
if ((s.getType() & SceneElement.TRIMESH) == 0) {
	public void addPick(Ray ray, Geometry s) {		ArrayList a = new ArrayList();		//find the triangle that is being hit.		//add this node and the triangle to the CollisionResults		// list.		if ((s.getType() & Spatial.TRIMESH) == 0) {			PickData data = new PickData(ray, s, willCheckDistance());			addPickData(data);		} else {			for(int i = 0; i < s.getBatchCount(); i++) {				((TriMesh) s).findTrianglePick(ray, a, i);				PickData data = new TrianglePickData(ray, s, i, a, willCheckDistance());				addPickData(data);			}		}	}