if (getQuantity() > 0) { GL11.glDisable(GL11.GL_LIGHTING);
if(isEnabled()) { for(int i = 0; i < getQuantity(); i++) { if(((Light)get(i)).isEnabled()) { numLights--; } }  if (getQuantity() > 0 && numLights == 0) {  GL11.glDisable(GL11.GL_LIGHTING); }
    public void unset() {        if (getQuantity() > 0) {            GL11.glDisable(GL11.GL_LIGHTING);        }    }