setForceView(true);
setCullMode(Spatial.CULL_NEVER);
    public Mouse(String name) {        super(name, 32, 32);        setForceView(true);        setRenderQueueMode(Renderer.QUEUE_ORTHO);        setZOrder(Integer.MIN_VALUE);        setLightCombineMode(LightState.OFF);        setTextureCombineMode(TextureState.REPLACE);    }