WGL.wglMakeCurrent (hDC, glHandle);
WGL.wglMakeCurrent (hDC, context);
public void setCurrent () {	checkWidget ();	if (WGL.wglGetCurrentContext () == handle) return;	int hDC = OS.GetDC (handle);	WGL.wglMakeCurrent (hDC, glHandle);	OS.ReleaseDC (handle, hDC);}