manager.setFrequency(1.0f);
manager.setSpeed(1.0f);
  protected void initGame() {    root = new Node("Scene graph root");    root.setForceView(true);    main = new Node("Main node");    main.setForceView(true);    AlphaState as1 = display.getRenderer().getAlphaState();    as1.setBlendEnabled(true);    as1.setSrcFunction(AlphaState.SB_SRC_ALPHA);    as1.setDstFunction(AlphaState.DB_ONE);    as1.setTestEnabled(true);    as1.setTestFunction(AlphaState.TF_GREATER);    as1.setEnabled(true);    TextureState ts = display.getRenderer().getTextureState();    ts.setTexture(        TextureManager.loadTexture(        TestRenParticleGUI.class.getClassLoader().getResource(        "jmetest/data/texture/flaresmall.jpg"),        Texture.MM_LINEAR,        Texture.FM_LINEAR,        true));    ts.setEnabled(true);    TextureState font = display.getRenderer().getTextureState();    font.setTexture(        TextureManager.loadTexture(        TestRenParticleGUI.class.getClassLoader().getResource(        "jmetest/data/font/font.png"),        Texture.MM_LINEAR,        Texture.FM_LINEAR,        true));    font.setEnabled(true);    fps = new Text("FPS label", "");    fps.setRenderState(font);    fps.setRenderState(as1);    fps.setForceView(true);    fpsNode = new Node("FPS node");    fpsNode.attachChild(fps);    fpsNode.setForceView(true);    manager = new RenParticleManager(300, display.getRenderer().getCamera());    manager.setGravityForce(new Vector3f(0.0f, -0.0040f, 0.0f));    manager.setEmissionDirection(new Vector3f(0.0f, 1.0f, 0.0f));    manager.setEmissionMaximumAngle(0.2268928f);    manager.setFrequency(1.0f);    manager.setParticlesMinimumLifeTime(2000.0f);    manager.setStartSize(10.0f);    manager.setEndSize(10.0f);    manager.setStartColor(new ColorRGBA(0.0f, 0.0625f, 1.0f, 1.0f));    manager.setEndColor(new ColorRGBA(0.0f, 0.0625f, 1.0f, 0.0f));    manager.setRandomMod(1.0f);    manager.warmUp(1000);    root.setRenderState(ts);    main.setRenderState(as1);    manager.getParticles().addController(manager);    root.attachChild(manager.getParticles());    main.attachChild(root);    root.updateGeometricState(0.0f, true);    fpsNode.updateGeometricState(0.0f, true);    frame = new GUIFrame(input);    controlFrame.updateFromManager();  }