ARBVertexBufferObject.glBindBufferARB( ARBVertexBufferObject.GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
    protected void postdrawGeometry(Geometry t) {        VBOInfo vbo = t != null ? t.getVBOInfo() : null;        if (vbo != null && capabilities.GL_ARB_vertex_buffer_object) {            ARBVertexBufferObject.glBindBufferARB(                    ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, 0);        }        if (!generatingDisplayList || (t.getLocks() & Spatial.LOCKED_TRANSFORMS) != 0) {            GL11.glMatrixMode(GL11.GL_MODELVIEW);            GL11.glPopMatrix();        }    }