angle = (angles.y * FastMath.RAD_TO_DEG);
angle = (angles.y * FastMath.DEG_TO_RAD);
	public void angleRotation(Vector3f angles) {		float angle;		float sr, sp, sy, cr, cp, cy;		angle = (angles.z * FastMath.RAD_TO_DEG);		sy = FastMath.sin(angle);		cy = FastMath.cos(angle);		angle = (angles.y * FastMath.RAD_TO_DEG);		sp = FastMath.sin(angle);		cp = FastMath.cos(angle);		angle = (angles.x * FastMath.RAD_TO_DEG);		sr = FastMath.sin(angle);		cr = FastMath.cos(angle);		// matrix = (Z * Y) * X		matrix[0][0] = cp * cy;		matrix[1][0] = cp * sy;		matrix[2][0] = -sp;		matrix[0][1] = sr * sp * cy + cr * -sy;		matrix[1][1] = sr * sp * sy + cr * cy;		matrix[2][1] = sr * cp;		matrix[0][2] = (cr * sp * cy + -sr * -sy);		matrix[1][2] = (cr * sp * sy + -sr * cy);		matrix[2][2] = cr * cp;		matrix[0][3] = 0.0f;		matrix[1][3] = 0.0f;		matrix[2][3] = 0.0f;	}