if ((osState & COM.STATE_SYSTEM_LINKED) != 0) state |= ACC.STATE_LINKED;
	int osToState(int osState) {		int state = ACC.STATE_NORMAL;		if ((osState & COM.STATE_SYSTEM_SELECTED) != 0) state |= ACC.STATE_SELECTED;		if ((osState & COM.STATE_SYSTEM_SELECTABLE) != 0) state |= ACC.STATE_SELECTABLE;		if ((osState & COM.STATE_SYSTEM_MULTISELECTABLE) != 0) state |= ACC.STATE_MULTISELECTABLE;		if ((osState & COM.STATE_SYSTEM_FOCUSED) != 0) state |= ACC.STATE_FOCUSED;		if ((osState & COM.STATE_SYSTEM_FOCUSABLE) != 0) state |= ACC.STATE_FOCUSABLE;		if ((osState & COM.STATE_SYSTEM_PRESSED) != 0) state |= ACC.STATE_PRESSED;		if ((osState & COM.STATE_SYSTEM_CHECKED) != 0) state |= ACC.STATE_CHECKED;		if ((osState & COM.STATE_SYSTEM_EXPANDED) != 0) state |= ACC.STATE_EXPANDED;		if ((osState & COM.STATE_SYSTEM_COLLAPSED) != 0) state |= ACC.STATE_COLLAPSED;		if ((osState & COM.STATE_SYSTEM_HOTTRACKED) != 0) state |= ACC.STATE_HOTTRACKED;		if ((osState & COM.STATE_SYSTEM_BUSY) != 0) state |= ACC.STATE_BUSY;		if ((osState & COM.STATE_SYSTEM_READONLY) != 0) state |= ACC.STATE_READONLY;		if ((osState & COM.STATE_SYSTEM_INVISIBLE) != 0) state |= ACC.STATE_INVISIBLE;		if ((osState & COM.STATE_SYSTEM_OFFSCREEN) != 0) state |= ACC.STATE_OFFSCREEN;		if ((osState & COM.STATE_SYSTEM_SIZEABLE) != 0) state |= ACC.STATE_SIZEABLE;		return state;	}