scene.updateWorldData(timer.getTimePerFrame()); System.out.println("Scene bound: " + scene.getWorldBound()); System.out.println("Model bound: " + model.getWorldBound());
scene.updateGeometricState(timer.getTimePerFrame(), true);
    protected void update(float interpolation) {    	timer.update();        input.update(timer.getTimePerFrame() * 100);        //System.out.println(timer.getFrameRate());        scene.updateWorldData(timer.getTimePerFrame());        System.out.println("Scene bound: " + scene.getWorldBound());        System.out.println("Model bound: " + model.getWorldBound());    }