monitorNode.updateGeometricState(0.0f, true);
    protected void update(float interpolation) {        timer.update();        fps.print("FPS: " + (int) timer.getFrameRate() + " - " +                  display.getRenderer().getStatistics());        input.update(timer.getTimePerFrame());        scene.updateGeometricState(0.0f, true);    }