pManager.updatePasses(tpf); }
pManager.updatePasses(tpf); } }
    protected final void update(float interpolation) {        super.update(interpolation);        /** Call simpleUpdate in any derived classes of SimpleGame. */        simpleUpdate();        /** Update controllers/render states/transforms/bounds for rootNode. */        rootNode.updateGeometricState(tpf, true);        fpsNode.updateGeometricState(tpf, true);        pManager.updatePasses(tpf);    }