TestRenParticleGUI.manager.getEmissionDirection().y = (float) val *
TestRenParticleGUI.manager.getEmissionDirection().z = (float) val *
      public void stateChanged(ChangeEvent e) {        int val = emitYSlider.getValue();        if (TestRenParticleGUI.manager != null) {          TestRenParticleGUI.manager.getEmissionDirection().y = (float) val *              .1f;          TestRenParticleGUI.manager.updateRotationMatrix();        }        regenCode();      }