applyStates();
	public void draw(Renderer r) {		applyStates();		if (!r.isProcessingQueue()) {			if (r.checkAndAdd(this))				return;		}		target.setLocalTranslation(worldTranslation);		target.setLocalRotation(worldRotation);		target.setLocalScale(worldScale);        target.setDefaultColor(getDefaultColor());		r.draw(target);	}