if (h != 0 && s != 0)
if ( s != 0)
	void findPuck()	{		float h = (control.getHue()*360.0f);		float s = (control.getSaturation());		double x =  s*Math.cos(Math.toRadians(h));		double y =  s*Math.sin(Math.toRadians(h));		if (h != 0 && s != 0)		{			puck.x1 = x*radius+radius;			puck.x2 = y*radius+radius;		}		else		{			puck.x1 = radius;			puck.x2 = radius;		}	}