Skybox sb=new Skybox("skybox",200,200,200);
sb=new Skybox("skybox",200,200,200);
    protected void simpleInitGame() {        /** locate laser*/        laserURL=HelloIntersection.class.getClassLoader().getResource("jmetest/data/sound/laser.ogg");        /** init sound API acording to the rendering enviroment you're using*/        SoundAPIController.getSoundSystem(properties.getRenderer());        /** Set the 'ears' for the sound API*/        SoundAPIController.getRenderer().setCamera(cam);        /** Create laser sound*/        laserSound=new SphericalSound(laserURL);        /** Make the sound softer*/        laserSound.setGain(.5f);        laserSound.setLooping(false);        /** Create a + for the middle of the screen*/        Text cross = new Text("Crosshairs", "+");          // 8 is half the width of a font char        /** Move the + to the middle*/        cross.setLocalTranslation(new Vector3f( display.getWidth()/2f -8f,                                                display.getHeight()/2f-8f,                                                0));        fpsNode.attachChild(cross);        target=new Sphere("my sphere",15,15,1);        target.setModelBound(new BoundingSphere());        target.updateModelBound();        rootNode.attachChild(target);        /** Create a skybox to suround our world*/        Skybox sb=new Skybox("skybox",200,200,200);        URL monkeyLoc=HelloIntersection.class.getClassLoader().getResource("jmetest/data/texture/clouds.png");        TextureState ts=display.getRenderer().getTextureState();        ts.setTexture(            TextureManager.loadTexture(monkeyLoc,Texture.MM_LINEAR,Texture.FM_LINEAR,true)        );        sb.setRenderState(ts);        rootNode.attachChild(sb);        /** Set the action called "firebullet", bound to KEY_F, to performAction FireBullet*/        input.addKeyboardAction("firebullet",KeyInput.KEY_F,new FireBullet());        /** Make bullet material*/        bulletMaterial=display.getRenderer().getMaterialState();        bulletMaterial.setEmissive(ColorRGBA.green);        /** Make target material*/        MaterialState redMaterial=display.getRenderer().getMaterialState();        redMaterial.setDiffuse(ColorRGBA.red);        target.setRenderState(redMaterial);        /** Because of bounding bug...*/        rootNode.setForceView(true);    }