boolean result = hasTriangleCollision(toCheck, x, y); if (result) return true;
b = toCheck.getBatch(y); if (b == null || !b.isEnabled()) continue; if (hasTriangleCollision(toCheck, x, y)) return true;
    public boolean hasTriangleCollision(TriMesh toCheck) {        for (int x = 0; x < getBatchCount(); x++) {            for (int y = 0; y < toCheck.getBatchCount(); y++) {                boolean result = hasTriangleCollision(toCheck, x, y);                if (result) return true;            }        }        return false;    }