g.drawImage(img, insets().left+1, insets().top+1, null);
if (img != null) { g.drawImage(img, insets().left+1, insets().top+1, null); }
	public void paint(Graphics g) {		// simply copy the off screen buffer to the window		g.drawImage(img, insets().left+1, insets().top+1, null);	}