if (forceCull) {
if (cullMode == CULL_ALWAYS) {
    public void onDraw(Renderer r) {        if (forceCull) {            return;        }        Camera camera = r.getCamera();        int state = camera.getPlaneState();        // check to see if we can cull this node        frustrumIntersects = (parent != null ? parent.frustrumIntersects                : Camera.INTERSECTS_FRUSTUM);        if (!forceView && frustrumIntersects == Camera.INTERSECTS_FRUSTUM) {            frustrumIntersects = camera.contains(worldBound);        }        if (forceView || frustrumIntersects != Camera.OUTSIDE_FRUSTUM) {            draw(r);        }        camera.setPlaneState(state);    }