JmeBinaryReader jbr=new JmeBinaryReader();
    protected void simpleInitGame() {        Md2ToJme converter=new Md2ToJme();        ByteArrayOutputStream BO=new ByteArrayOutputStream();        URL textu=TestMd2JmeWrite.class.getClassLoader().getResource("jmetest/data/model/drfreak.jpg");        URL freak=TestMd2JmeWrite.class.getClassLoader().getResource("jmetest/data/model/drfreak.md2");        Node freakmd2=null;        try {            long time = System.currentTimeMillis();            converter.convert(freak.openStream(),BO);            System.out.println("Time to convert from md2 to .jme:"+ ( System.currentTimeMillis()-time));        } catch (IOException e) {            System.out.println("damn exceptions:" + e.getMessage());        }        JmeBinaryReader jbr=new JmeBinaryReader();        try {            long time=System.currentTimeMillis();            freakmd2=jbr.loadBinaryFormat(new ByteArrayInputStream(BO.toByteArray()));            System.out.println("Time to convert from .jme to SceneGraph:"+ ( System.currentTimeMillis()-time));        } catch (IOException e) {            System.out.println("damn exceptions:" + e.getMessage());        }        TextureState ts = display.getRenderer().createTextureState();        ts.setEnabled(true);        ts.setTexture(        TextureManager.loadTexture(            textu,            Texture.MM_LINEAR,            Texture.FM_LINEAR));        freakmd2.setRenderState(ts);        freakmd2.setLocalTranslation(new Vector3f(0,0,-20));        freakmd2.setLocalScale(.5f);        kc=(KeyframeController) freakmd2.getChild(0).getController(0);        kc.setSpeed(10);        // Note: W S A D Left Down Up Right F12 ESC T L B C Already used        KeyBindingManager.getKeyBindingManager().set("start_run",KeyInput.KEY_R);        KeyBindingManager.getKeyBindingManager().set("start_hit",KeyInput.KEY_H);        KeyBindingManager.getKeyBindingManager().set("toggle_wrap",KeyInput.KEY_Z);        KeyBindingManager.getKeyBindingManager().set("start_end",KeyInput.KEY_E);        KeyBindingManager.getKeyBindingManager().set("start_smoothbegin",KeyInput.KEY_B);        KeyBindingManager.getKeyBindingManager().set("start_smoothdeath",KeyInput.KEY_Q);        rootNode.attachChild(freakmd2);     }