if ((scene.getType() & Spatial.NODE) != 0) {
if ((scene.getType() & SceneElement.NODE) != 0) {
    public void findCollisions(Spatial scene, CollisionResults results) {        if (this == scene || !isCollidable || !scene.isCollidable()) {            return;        }        if (getWorldBound().intersects(scene.getWorldBound())) {            if ((scene.getType() & Spatial.NODE) != 0) {                Node parent = (Node) scene;                for (int i = 0; i < parent.getQuantity(); i++) {                    findCollisions(parent.getChild(i), results);                }            } else {                results.addCollision(this, (Geometry) scene);            }        }    }