if (!generatingDisplayList || (t.getLocks() & Spatial.LOCKED_TRANSFORMS) != 0) {
if (!generatingDisplayList || (t.getLocks() & SceneElement.LOCKED_TRANSFORMS) != 0) {
    protected void undoTransforms(Geometry t) {    	if (!generatingDisplayList || (t.getLocks() & Spatial.LOCKED_TRANSFORMS) != 0) {            GL11.glMatrixMode(GL11.GL_MODELVIEW);            GL11.glPopMatrix();        }    }