parentStateList = new RenderState[RenderState.RS_MAX_STATE];
    public Spatial() {        renderStateList = new RenderState[RenderState.RS_MAX_STATE];        localRotation = new Matrix3f();        worldRotation = new Matrix3f();        localTranslation = new Vector3f();        worldTranslation = new Vector3f();        localScale = 1.0f;        worldScale = 1.0f;    }