billboard.setType(BillboardNode.AXIAL);
billboard.setAlignment(BillboardNode.AXIAL);
  protected void simpleInitGame() {    display.setTitle("Billboard test");    cam.setLocation(new Vector3f(0.0f, 0.0f, 40.0f));    cam.update();    lightState.setEnabled(false); // we don't want lighting by default.    Quad q = new Quad("Quad");    q.initialize(3, 3);    TextureState ts = display.getRenderer().createTextureState();    ts.setEnabled(true);    Texture t1 = TextureManager.loadTexture(        TestBoxColor.class.getClassLoader().getResource(        "jmetest/data/images/Monkey.jpg"),        Texture.MM_LINEAR_LINEAR,        Texture.FM_LINEAR);    ts.setTexture(t1);    q.setRenderState(ts);    BillboardNode billboard = new BillboardNode("Billboard");    billboard.setType(BillboardNode.AXIAL);    billboard.attachChild(q);    rootNode.attachChild(billboard);  }