"jmetest/data/texture/star2.png"),
"jmetest/data/texture/flaresmall.jpg"),
  protected void initGame() {    root = new Node("Scene graph root");    root.setForceView(true);    main = new Node("Main node");    main.setForceView(true);    AlphaState as1 = display.getRenderer().getAlphaState();    as1.setBlendEnabled(true);    as1.setSrcFunction(AlphaState.SB_SRC_ALPHA);    as1.setDstFunction(AlphaState.DB_ONE);    as1.setTestEnabled(true);    as1.setTestFunction(AlphaState.TF_GREATER);    as1.setEnabled(true);    TextureState ts = display.getRenderer().getTextureState();    ts.setTexture(        TextureManager.loadTexture(        TestParticleSystem.class.getClassLoader().getResource(        "jmetest/data/texture/star2.png"),        Texture.MM_LINEAR,        Texture.FM_LINEAR,        true));    ts.setEnabled(true);    TextureState font = display.getRenderer().getTextureState();    font.setTexture(        TextureManager.loadTexture(        TestParticleSystem.class.getClassLoader().getResource(        "jmetest/data/font/font.png"),        Texture.MM_LINEAR,        Texture.FM_LINEAR,        true));    font.setEnabled(true);    fps = new Text("FPS label", "");    fps.setRenderState(font);    fps.setRenderState(as1);    fps.setForceView(true);    fpsNode = new Node("FPS node");    fpsNode.attachChild(fps);    fpsNode.setForceView(true);    Node worldToParticle = new Node("Particle World");    worldToParticle.setRenderState(ts);    worldToParticle.setRenderState(as1);    ps = new ParticleSystem("Particle System", worldToParticle, 300);    ps.setStartColor(        new ColorRGBA(1f, 0f, 0f, 1f));    ps.setEndColor(new ColorRGBA(0f, 1f, 0f, 0f));    ps.setSize(5, 1);    ps.setGravity(new Vector3f(0, 0, 0));    ps.setSpeed(1f);    ps.setFriction(1f);    ps.setFade(0.05f);    ps.setStartPosition(new Vector3f( -50, 0, 0));    ps.setSpeed(10);    pc = new ParticleController(ps);    pc.setRepeatType(Controller.RT_WRAP);    ps.addController(pc);    root.attachChild(ps);    root.attachChild(worldToParticle);    main.attachChild(root);    root.updateGeometricState(0.0f, true);    fpsNode.updateGeometricState(0.0f, true);  }