if ((isTransformable) && ((lockedMode & LOCKED_TRANSFORMS) == 0)) {
if (((lockedMode & SceneElement.LOCKED_TRANSFORMS) == 0)) {
    public void updateWorldVectors() {        if ((isTransformable) && ((lockedMode & LOCKED_TRANSFORMS) == 0)) {            updateWorldScale();            updateWorldRotation();            updateWorldTranslation();        }    }