next;
continue;
    public Enumeration getValidRanges(AspectValue lowerbound, AspectValue upperbound) {      double minx = lowerbound.getValue();      double maxx = upperbound.getValue();      Vector all = getAllValidValues(WORST);      Vector clipped = new Vector();      boolean filling = false;      int sz = all.size();      for (int i = 0; i < sz; i++) {        DPair dp = (DPair) all.elementAt(i);        double x0 = dp.x0;        double y0 = getScore(x0); // nasty        double x1 = dp.x1;        double y1 = getScore(x1); // evil        if (x0 >= maxx)          break;                // seg is past range: stop        if (x1 <= minx)         // seg is before range: skip ahead          next;        // cut by range start?        if (x0 < minx) {          x0 = minx;          x0 = getScore(x0);    //  horribly inefficient        }        // cut by range end?        if (x1 > maxx) {          x1 = maxx;          y1 = getScore(x1);    // noxious        }                // add a valid range to clipped vector        clipped.addElement(new AspectScoreRange(new AspectScorePoint(x0, y0, aspectType),                                                new AspectScorePoint(x1, y1, aspectType)));      }      return clipped.elements();    }