scene.setWorldBound(new BoundingBox());
    protected void initGame() {        text = new Text("Text Label","Collision: No");        text.setLocalTranslation(new Vector3f(1, 60, 0));        TextureState textImage = display.getRenderer().getTextureState();        textImage.setEnabled(true);        textImage.setTexture(            TextureManager.loadTexture(                TestCollision.class.getClassLoader().getResource("jmetest/data/font/font.png"),                Texture.MM_LINEAR,                Texture.FM_LINEAR,                true));        text.setRenderState(textImage);        AlphaState as1 = display.getRenderer().getAlphaState();        as1.setBlendEnabled(true);        as1.setSrcFunction(AlphaState.SB_SRC_ALPHA);        as1.setDstFunction(AlphaState.DB_ONE);        as1.setTestEnabled(true);        as1.setTestFunction(AlphaState.TF_GREATER);        as1.setEnabled(true);        text.setRenderState(as1);        scene = new Node("3D Scene Root");        root = new Node("Scene Root");        root.attachChild(text);        Vector3f max = new Vector3f(5, 5, 5);        Vector3f min = new Vector3f(-5, -5, -5);        t = new Box("Box 1", min, max);        t.setModelBound(new BoundingBox());        t.updateModelBound();        t.setLocalTranslation(new Vector3f(0, 30, 0));        t2 = new Box("Box 2", min, max);        t2.setModelBound(new BoundingBox());        t2.updateModelBound();        t2.setLocalTranslation(new Vector3f(30, 0, 0));        scene.attachChild(t);        scene.attachChild(t2);        root.attachChild(scene);        ZBufferState buf = display.getRenderer().getZBufferState();        buf.setEnabled(true);        buf.setFunction(ZBufferState.CF_LEQUAL);        DirectionalLight am = new DirectionalLight();        am.setDiffuse(new ColorRGBA(0.0f, 1.0f, 0.0f, 1.0f));        am.setAmbient(new ColorRGBA(0.5f, 0.5f, 0.5f, 1.0f));        am.setDirection(new Vector3f(0, 0, 75));        scene.setRenderState(buf);        scene.setWorldBound(new BoundingBox());        cam.update();        TextureState ts = display.getRenderer().getTextureState();        ts.setEnabled(true);        ts.setTexture(            TextureManager.loadTexture(                TestCollision.class.getClassLoader().getResource("jmetest/data/images/Monkey.jpg"),                Texture.MM_LINEAR,                Texture.FM_LINEAR,                true));        scene.setRenderState(ts);        root.attachChild(text);        scene.updateGeometricState(0.0f, true);    }