pManager.clearAll();
rootNode.setRenderQueueMode(Renderer.QUEUE_OPAQUE);
    protected void simpleInitGame() {        display.setTitle("jME - Shadow Volume Test : X - enable/disable shadows");        setupCharacter();        setupTerrain();        setupChaseCamera();        setupInput();        setupOccluders();                pManager.clearAll();                /** Assign key X to action "toggle_shadows". */        KeyBindingManager.getKeyBindingManager().set("toggle_shadows",                KeyInput.KEY_X);         sPass = new ShadowedRenderPass();        sPass.add(rootNode);        sPass.addOccluder(m_character);        sPass.addOccluder(occluders);        sPass.setRenderShadows(true);        pManager.add(sPass);                RenderPass rPass = new RenderPass();        rPass.add(fpsNode);        pManager.add(rPass);    }