GL11.glLight(index, GL11.GL_DIFFUSE, zeroBuffer3);
GL11.glLight(index, GL11.GL_DIFFUSE, zeroBuffer);
	private void setDefaultDiffuse(int index, LightStateRecord record,			float... diffuse) {		LightRecord lr = record.getLightRecord(index);		if (lr == null) {			lr = new LightRecord();		}		if (!isArrayEqual(lr.getDiffuse(), diffuse)) {			GL11.glLight(index, GL11.GL_DIFFUSE, zeroBuffer3);			lr.setDiffuse(diffuse);			record.setLightRecord(lr, index);		}	}