"jmetest/data/images/Monkey.tga"), Texture.MM_LINEAR_LINEAR,
"jmetest/data/images/Monkey.jpg"), Texture.MM_LINEAR,
    private void setupCharacter() {        PQTorus b = new PQTorus("torus - target", 2, 3, 2.0f, 1.0f, 64, 12);        b.setModelBound(new BoundingBox());        b.updateModelBound();        b.setVBOInfo(new VBOInfo(true));        m_character = new Node("char node");        rootNode.attachChild(m_character);        m_character.attachChild(b);        m_character.updateWorldBound(); // We do this to allow the camera setup access to the world bound in our setup code.        TextureState ts = display.getRenderer().createTextureState();        ts.setEnabled(true);        ts.setTexture(            TextureManager.loadTexture(            TestShadowPass.class.getClassLoader().getResource(            "jmetest/data/images/Monkey.tga"),            Texture.MM_LINEAR_LINEAR,            Texture.FM_LINEAR));        m_character.setRenderState(ts);    }