s.add(_semiRandomLayout);
s.add(semiRandomLayout);
	private void initStandardLayouts() {		ForceSimulator _fsim;		ForceDirectedLayout _flayout;		RandomLayout _randomLayout;		SemiRandomLayout _semiRandomLayout;		ActionList s, r, f;				GraphFilter graphFilter = new GraphFilter();		RepaintAction repaintAction = new RepaintAction();				// Colorizer Activity		ActionList colors = new ActionList(_registry, -1, 20);		colors.add(_colorizer);		colors.add(_legendColorizer);		_director.add(ACT_COLORIZER, colors);						// Semi-Random Layout		_semiRandomLayout = new SemiRandomLayout(_ctl);		s = new ActionList(_registry);		s.add(graphFilter);		//s.add(_colorizer);		//s.add(_legendColorizer);		s.add(repaintAction);		s.add(_semiRandomLayout);		_director.add(ACT_SEMIRANDOM, s);				// init random layout		_randomLayout = new RandomLayout();		r = new ActionList(_registry);		r.add(graphFilter);		//r.add(_colorizer);		//r.add(_legendColorizer);		r.add(repaintAction);		r.add(_randomLayout);		_director.add(ACT_RANDOM, r);				// init fd layout		_fsim = new ForceSimulator();		_fsim.addForce(new NBodyForce(-0.4f, -1f, 0.9f));		_fsim.addForce(new SpringForce(4E-5f, 75f));		_fsim.addForce(new DragForce(-0.005f));		_flayout = new ForceDirectedLayout(_fsim, false, false);				f = new ActionList(_registry, -1, 20);		f.add(graphFilter);		//f.add(_colorizer);		//f.add(_legendColorizer);		f.add(repaintAction);		f.add(_flayout);		_director.add(ACT_FORCEDIRECTED, f);	}