setNeedsRefresh(true);
    public void setAttributePointer(String var, int size, boolean normalized,             int stride, FloatBuffer data) {        ShaderAttribute object = getShaderAttribute(var, ShaderAttribute.SU_POINTER_FLOAT);        object.size = size;        object.normalized = normalized;        object.stride = stride;        object.data = data;        object.bufferType = ShaderAttribute.SB_FLOAT;        if (object.attributeID == -1)            attribs.add(object);    }