box.setModelBound( new OrientedBoundingBox() );
box.setModelBound( new BoundingBox() );
    private void create3DStuff() {        // Normal Scene setup stuff...        final Vector3f axis = new Vector3f( 1, 1, 0.5f ).normalizeLocal();        final Box box = new Box( "Box", new Vector3f( -5, -5, -5 ), new Vector3f( 5, 5, 5 ) );        box.setModelBound( new OrientedBoundingBox() );        box.updateModelBound();        box.setLocalTranslation( new Vector3f( 0, 0, -10 ) );        box.setRandomColors();        box.setLightCombineMode( LightState.OFF );        TextureState ts = display.getRenderer().createTextureState();        ts.setEnabled( true );        ts.setTexture( TextureManager.loadTexture( TestJMEDesktop.class                .getClassLoader().getResource(                "jmetest/data/images/Monkey.jpg" ),                Texture.MM_LINEAR, Texture.FM_LINEAR ) );        box.setRenderState( ts );        //let the box rotate        box.addController( new Controller() {            private static final long serialVersionUID = 1L;            public void update( float time ) {                box.getLocalRotation().fromAngleNormalAxis( timer.getTimeInSeconds(), axis );            }        } );        rootNode.attachChild( box );    }