private void unfocus(boolean clip) {
private void unfocus(boolean doClip) {
	private void unfocus(boolean clip) {				if (! fIsFocused) {			if (clip) {				// restore clipping and origin of port				OS.SetClip(fSaveClip);				OS.SetOrigin((short)0, (short)0);			}		}				// restore globals		OS.SetGWorld(fSavePort[0], fSaveGWorld[0]);	}