this.minInitialHeight = minInitialHeight; this.maxInitialHeight = maxInitialHeight; this.viscosity = viscosity; this.waveSpeed = waveSpeed; this.timeStep = timestep; this.nodeDistance = nodeDistance;
	public FluidSimHeightMap(int size, int iterations) {		if (size <= 0 || iterations <= 0) {			throw new JmeException(					"Either size of the terrain is not greater that zero, "							+ "or number of iterations is not greater that zero");		}				this.size = size;		this.iterations = iterations;		load();	}