ShaderUniform object = new ShaderUniform(var, ShaderUniform.SU_INT);
ShaderUniform object = getShaderUniform(var, ShaderUniform.SU_INT);
    public void setUniform(String var, int value) {        ShaderUniform object = new ShaderUniform(var, ShaderUniform.SU_INT);        object.vint = new int[1];        object.vint[0] = value;        uniforms.add(object);    }