if (gameKeyCode == 6) {
if (gameKeyCode == Canvas.DOWN) {
	int traverse(int gameKeyCode, int top, int bottom, boolean action)	{		Font f = Font.getDefaultFont();		if (gameKeyCode == 1) {			if (top > 0) {				return -top;			} else {				return Item.OUTOFITEM;			}		}		if (gameKeyCode == 6) {			if (getHeight() > bottom) {				return getHeight() - bottom;			} else {				return Item.OUTOFITEM;			}		}		return 0;	}