if ( original == null ) { return; }  this.va = new Vector[original.va.length]; for ( int i = 0; i < original.va.length; i++ ) { this.va[i] = new Vector( original.va[i] ); } center = original.center; normal = original.normal; zMax = original.zMax; zMin = original.zMin; yMax = original.yMax; yMin = original.yMin; xMax = original.xMax; xMin = original.xMin;
va = new Vector[points];
	public Object3D( Object3D original )	{		if ( original == null )		{			return;		}		this.va = new Vector[original.va.length];		for ( int i = 0; i < original.va.length; i++ )		{			this.va[i] = new Vector( original.va[i] );		}		center = original.center;		normal = original.normal;		zMax = original.zMax;		zMin = original.zMin;		yMax = original.yMax;		yMin = original.yMin;		xMax = original.xMax;		xMin = original.xMin;	}