} else { acutallyAdded = amountRequested; level += acutallyAdded; return acutallyAdded;
    public float add(float amountRequested) {        //idiot check        if (amountRequested <= 0)            return 0f;        float acutallyAdded = 0f;        if ((amountRequested + level) > capacity) {            //adding more than capacity            acutallyAdded = capacity - level;            level += acutallyAdded;            overflow += (amountRequested - acutallyAdded);            return acutallyAdded;        } else {            acutallyAdded = amountRequested;            level += acutallyAdded;            return acutallyAdded;        }    }