push(new Item("F", ((Float) it2.getConstant()) / ((Float) it.getConstant())));
result =new Item("F", ((Float) it2.getConstant()) / ((Float) it.getConstant())); else result =new Item("F");
	private void pushByFloatMath(int seen, Item it, Item it2) {		if ((it.getConstant() != null) && it2.getConstant() != null) {			if (seen == FADD)				push(new Item("F", ((Float) it2.getConstant()) + ((Float) it.getConstant())));			else if (seen == FSUB)				push(new Item("F", ((Float) it2.getConstant()) - ((Float) it.getConstant())));			else if (seen == FMUL)				push(new Item("F", ((Float) it2.getConstant()) * ((Float) it.getConstant())));			else if (seen == FDIV)				push(new Item("F", ((Float) it2.getConstant()) / ((Float) it.getConstant())));		} else {			push(new Item("F"));		}	}