push(new Item("F", new Float(((Float)it2.getConstant()).floatValue() * ((Float)it.getConstant()).floatValue())));
push(new Item("F", ((Float) it2.getConstant()) * ((Float) it.getConstant())));
	private void pushByFloatMath(int seen, Item it, Item it2) {		if ((it.getConstant() != null) && it2.getConstant() != null) {			if (seen == FADD)				push(new Item("F", new Float(((Float)it2.getConstant()).floatValue() + ((Float)it.getConstant()).floatValue())));			else if (seen == FSUB)				push(new Item("F", new Float(((Float)it2.getConstant()).floatValue() - ((Float)it.getConstant()).floatValue())));			else if (seen == FMUL)				push(new Item("F", new Float(((Float)it2.getConstant()).floatValue() * ((Float)it.getConstant()).floatValue())));			else if (seen == FDIV)				push(new Item("F", new Float(((Float)it2.getConstant()).floatValue() / ((Float)it.getConstant()).floatValue())));		} else {			push(new Item("F"));		}	}