initCreditsChars();
    public static void initBigArrays()    {        if (!bigArraysInited)        {            readArray(DEFAULT_BASE_DIR,"soundeffectslisting.txt", true, soundEffects);            //readArray(DEFAULT_BASE_DIR,"psiNames.txt", false, psiNames);            //readArray(DEFAULT_BASE_DIR,"insideSprites.txt", false,            // battleSpriteNames);            readArray(DEFAULT_BASE_DIR,"musiclisting.txt", true, musicNames);            //readEffects(null);            bigArraysInited = true;        }    }