Breath gatheredAir = myAirConsumerDefinitionImpl .getMostAirFromEnvironment();  myAirProducerDefinitionImpl.pushAirToEnvironments(gatheredAir);
	private void getAndPushResources() {		float powerGathered = myPowerConsumerDefinitionImpl				.getMostResourceFromStore();		myPowerProducerDefinitionImpl.pushResourceToStore(powerGathered);		float potableWaterGathered = myPotableWaterConsumerDefinitionImpl				.getMostResourceFromStore();		myPotableWaterProducerDefinitionImpl				.pushResourceToStore(potableWaterGathered);		float greyWaterGathered = myGreyWaterConsumerDefinitionImpl				.getMostResourceFromStore();		myGreyWaterProducerDefinitionImpl				.pushResourceToStore(greyWaterGathered);		float dirtyWaterGathered = myDirtyWaterConsumerDefinitionImpl				.getMostResourceFromStore();		myDirtyWaterProducerDefinitionImpl				.pushResourceToStore(dirtyWaterGathered);		float biomassGathered = myBiomassConsumerDefinitionImpl				.getMostResourceFromStore();		myBiomassProducerDefinitionImpl.pushResourceToStore(biomassGathered);		float foodGathered = myFoodConsumerDefinitionImpl				.getMostResourceFromStore();		myFoodProducerDefinitionImpl.pushResourceToStore(foodGathered);		float dryWasteGathered = myDryWasteConsumerDefinitionImpl				.getMostResourceFromStore();		myDryWasteProducerDefinitionImpl.pushResourceToStore(dryWasteGathered);		float O2Gathered = myO2ConsumerDefinitionImpl				.getMostResourceFromStore();		myO2ProducerDefinitionImpl.pushResourceToStore(O2Gathered);		float CO2Gathered = myCO2ConsumerDefinitionImpl				.getMostResourceFromStore();		myCO2ProducerDefinitionImpl.pushResourceToStore(CO2Gathered);		float nitrogenGathered = myNitrogenConsumerDefinitionImpl				.getMostResourceFromStore();		myNitrogenProducerDefinitionImpl.pushResourceToStore(nitrogenGathered);		float H2Gathered = myH2ConsumerDefinitionImpl				.getMostResourceFromStore();		myH2ProducerDefinitionImpl.pushResourceToStore(H2Gathered);		Breath gatheredAir = myAirConsumerDefinitionImpl				.getMostAirFromEnvironment();		myAirProducerDefinitionImpl.pushAirToEnvironments(gatheredAir);	}