trans = new Tile[widthInTiles][heightInTiles];
trans = new Tile[widthInTiles+1][heightInTiles+1];
	public void rotate(int angle) {		Tile [][] trans;				if(angle == ROTATE_90 || angle == ROTATE_270) {			trans = new Tile[widthInTiles][heightInTiles];		} else {			trans = new Tile[heightInTiles][widthInTiles];		}						//TODO: write the rest of this	}