if (i == 0 && !zb) out = "Null"; else out = enemies[i - offset].toString();
out = enemies[i].toString();
            public Object getElementAt(int i)            {                String out;                try                {                    if (i == 0 && !zb)                        out = "Null";                    else                        out = enemies[i - offset].toString();                }                catch (NullPointerException e)                {                    out = "Null";                }                catch (ArrayIndexOutOfBoundsException e)                {                    return getElementAt(0);                }                return HackModule.getNumberedString(out, i);            }