return p1.intersects( p2 );
return !p1.intersects( p2 );
	protected boolean testIntersect( Object3D near )	{		Vector[] va1 = getViewerVectors( );		Vector[] va2 = near.getViewerVectors( );		Polygon p1 = PolygonImpl.create( vectors2locations( va1 ) );		Polygon p2 = PolygonImpl.create( vectors2locations( va2 ) );		return p1.intersects( p2 );	}