Polygon p1 = new Polygon( ); for ( int i = 0; i < va1.length; i++ ) { p1.add( va1[i].get( 0 ), va1[i].get( 1 ) ); }
	protected boolean testIntersect( Object3D near )	{		// Vector[] va1 = getViewerVectors( );		// Vector[] va2 = near.getViewerVectors( );		//		// Polygon p1 = PolygonImpl.create( vectors2locations( va1 ) );		// Polygon p2 = PolygonImpl.create( vectors2locations( va2 ) );		// return p1.intersects( p2 );		// Temporarily disable this check, because it may cause an infinite loop		// occasionally.		return false;	}