if (DEBUG) Debug.output("OMRasterObject.render(): need to regenerate or not visible!");
if (DEBUG) { Debug.output("OMRasterObject.render(): need to regenerate or not visible!"); }
    public void render(Graphics g) {        if (getNeedToRegenerate() || getNeedToReposition() || !isVisible()) {            if (DEBUG) Debug.output("OMRasterObject.render(): need to regenerate or not visible!");            return;        }        //copy the graphic, so our transform doesn't cascade to others...        g = g.create();        // Just a little check to find out if someone is rushing        // things.  If a Image isn't fully loaded, the getWidth will        // return -1.  This is just a courtesy notification in case        // someone isn't seeing their image, and don't know why.        if (colorModel == COLORMODEL_IMAGEICON && (getWidth() == -1)) {            Debug.error("OMRasterObject.render: Attempting to draw a Image that is not ready! Image probably wasn't available.");        }        if (g instanceof Graphics2D && rotationAngle != DEFAULT_ROTATIONANGLE) {            //rotate about our image center point            rotate((Graphics2D)g);        }        if (bitmap != null) {            if (isSelected() ||                 Debug.debugging("rasterobjects")) {                super.render(g);            }            if (DEBUG) {                Debug.output("OMRasterObject.render() | drawing " +                              width + "x" + height + " image at " +                              point1.x + ", " + point1.y);            }            if (g instanceof Graphics2D && bitmap instanceof RenderedImage) {                // Affine translation for placement...                ((Graphics2D)g).drawRenderedImage((BufferedImage)bitmap,                         new AffineTransform(1f, 0f, 0f, 1f, point1.x, point1.y));                // Undo the affine translation for future graphics??                ((Graphics2D)g).translate(-point1.x, -point1.y);            } else {                g.drawImage(bitmap, point1.x, point1.y, this);            }        } else {            if (DEBUG) Debug.output("OMRasterObject.render: ignoring null bitmap");        }    }