&& choiceGroup.select() && super.listener != null) {
&& choiceGroup.select() && super.listener != null && choiceGroup.choiceType == Choice.IMPLICIT) {
  void keyPressed(int keyCode)  {    if(Display.getGameAction(keyCode) == Canvas.FIRE         && choiceGroup.select() && super.listener != null) {      super.listener.commandAction(SELECT_COMMAND, this);    } else {      super.keyPressed(keyCode);    }  }