protected boolean testIntersect( Object3D near )
protected boolean testIntersect( Object3D near, Engine3D engine )
	protected boolean testIntersect( Object3D near )	{		Vector[] va1 = getViewerVectors( );		Vector[] va2 = near.getViewerVectors( );		Polygon p1 = new Polygon( );		for ( int i = 0; i < va1.length; i++ )		{			p1.add( va1[i].get( 0 ), va1[i].get( 1 ) );		}		Polygon p2 = new Polygon( );		for ( int i = 0; i < va2.length; i++ )		{			p2.add( va2[i].get( 0 ), va2[i].get( 1 ) );		}		return p1.intersects( p2 );	}