entity.setCharging(false); entity.setMakingDfa(false);
entity.setDisplacementAttack(null);
    private void resetEntityRound() {        for (Enumeration e = game.getEntities(); e.hasMoreElements();) {            Entity entity = (Entity)e.nextElement();            entity.delta_distance = 0;            entity.moved = Entity.MOVE_NONE;                        entity.setCharging(false);            entity.setMakingDfa(false);            entity.setFindingClub(false);            entity.crew.setKoThisRound(false);            for (Enumeration i = entity.getWeapons(); i.hasMoreElements();) {                Mounted mounted = (Mounted)i.nextElement();                mounted.setUsedThisRound(false);            }        }    }