weapon.techLevel = TechConstants.T_IS_LEVEL_3;
weapon.techLevel = TechConstants.T_IS_LEVEL_2;
    private static WeaponType createISSNPPC() {        WeaponType weapon = new WeaponType();        weapon.techLevel = TechConstants.T_IS_LEVEL_3;        weapon.name = "Snub Nosed Particle Projection Cannon";        weapon.setInternalName("ISSNPPC");        weapon.addLookupName("ISSnubNosedPPC");        weapon.heat = 10;        weapon.damage = DAMAGE_VARIABLE;        weapon.rackSize = 10;        weapon.ammoType = AmmoType.T_NA;        weapon.shortRange = 9;        weapon.mediumRange = 13;        weapon.longRange = 15;        weapon.extremeRange = 26;        weapon.waterShortRange = 6;        weapon.waterMediumRange = 8;        weapon.waterLongRange = 9;        weapon.waterExtremeRange = 16;        weapon.tonnage = 6.0f;        weapon.criticals = 2;        weapon.flags |= F_PPC | F_DIRECT_FIRE | F_ENERGY | F_SINGLE_TARGET;        // Warning: this BV is unofficial.        //FIXME        weapon.bv = 176;        weapon.cost = 0;        return weapon;    }