entity.restore(); entity.setOwner(getPlayer(connIndex));
    private void receiveEntityUpdate(Packet c, int connIndex) {        Entity entity = (Entity)c.getObject(0);        Entity oldEntity = game.getEntity(entity.getId());        if (oldEntity != null && oldEntity.getOwner() == getPlayer(connIndex)) {            entity.restore();            entity.setOwner(getPlayer(connIndex));            game.setEntity(entity.getId(), entity);                        send(createEntitiesPacket());        } else {            // hey!        }    }