weapon.flags |= F_FLAMER | F_BALLISTIC;
weapon.flags |= F_FLAMER | F_BALLISTIC | F_BURST_FIRE;
    private static WeaponType createISHeavyFlamer() {        WeaponType weapon = new WeaponType();        weapon.techLevel = TechConstants.T_IS_LEVEL_3;        weapon.name = "Heavy Flamer";        weapon.setInternalName(weapon.name);        weapon.addLookupName("IS Heavy Flamer");        weapon.addLookupName("ISHeavyFlamer");        weapon.heat = 5;        weapon.damage = 4;        weapon.rackSize = 2;        weapon.ammoType = AmmoType.T_HEAVY_FLAMER;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 2;        weapon.mediumRange = 4;        weapon.longRange = 6;        weapon.extremeRange = 8;        weapon.tonnage = 1.0f;        weapon.criticals = 1;        weapon.flags |= F_FLAMER | F_BALLISTIC;        weapon.bv = 20;        String[] modes = {"Damage", "Heat", "Cool"};        weapon.setModes(modes);        weapon.cost = 20000;        return weapon;    }