return torsoJumpJets();
return applyGravityEffectsOnMP(torsoJumpJets());
    public int getJumpMPWithTerrain() {        if (getPosition() == null) {            return getJumpMP();        }                int waterLevel = game.board.getHex(getPosition()).levelOf(Terrain.WATER);        if (waterLevel <= 0) {            return getJumpMP();        } else if (waterLevel > 1) {            return 0;        } else { // waterLevel == 1            return torsoJumpJets();        }    }