&& Entity.NONE!=cen && client.game.getNextEntity(client.game.getTurnIndex()).getOwnerId() != ce().getOwnerId()) {
&& null != next && null != ce() && next.getOwnerId() != ce().getOwnerId() ) {
    private void endMyTurn() {        // end my turn, then.        disableButtons();        if ( Game.PHASE_MOVEMENT == client.game.getPhase()            && Entity.NONE!=cen            && client.game.getNextEntity(client.game.getTurnIndex()).getOwnerId() != ce().getOwnerId()) {            client.setDisplayVisible(false);        };        cen = Entity.NONE;        client.game.board.select(null);        client.game.board.highlight(null);        client.game.board.cursor(null);        client.bv.clearMovementData();    }