resetArtilleryAttacks();
    public void reset() {        roundCount = 0;        entities.removeAllElements();        entityIds.clear();        vOutOfGame.removeAllElements();        resetActions();        resetCharges();        resetPSRs();        removeMinefields();        removeArtyAutoHitHexes();        forceVictory = false;        victoryPlayerId = Player.PLAYER_NONE;        victoryTeam = Player.TEAM_NONE;    }