this.techType = TechConstants.T_IS_LEVEL_2;
this.techLevel = TechConstants.T_IS_LEVEL_2;
    public MRMissileType( int size, Vector valid_ammo ) {        super(size, valid_ammo);    // IS ONLY    this.techType = TechConstants.T_IS_LEVEL_2;    switch(size) {    case 10:        this.tonnage = 3.0f;        this.criticals = 2;        this.bv = 56;        break;    case 20:        this.tonnage = 7.0f;        this.criticals = 3;        this.bv = 112;        break;    case 30:        this.tonnage = 10.0f;        this.criticals = 5;        this.bv = 168;        break;    case 40:        this.tonnage = 12.0f;        this.criticals = 7;        this.bv = 224;        break;    }    }