Enumeration iter = Game.this.vOutOfGame.elements();
Enumeration iter = vOutOfGame.elements();
    public int getSelectedOutOfGameEntityCount( EntitySelector selector ) {        int retVal = 0;        // If no selector was supplied, return the count of all game entities.        if ( null == selector ) {            retVal = Game.this.vOutOfGame.size();        }        // Otherwise, count the entities that meet the selection criteria.        else {            Enumeration iter = Game.this.vOutOfGame.elements();            while ( iter.hasMoreElements() ) {                if ( selector.accept((Entity) iter.nextElement()) ) {                    retVal++;                }            }        } // End use-selector        // Return the number of selected entities.        return retVal;    }