return hex.floor();
return hex.floor() + elevation;
    public int elevationOccupied(IHex hex) {        if (((movementMode == IEntityMovementMode.HOVER)                ||  (movementMode == IEntityMovementMode.NAVAL)                ||  (movementMode == IEntityMovementMode.HYDROFOIL))                && hex.containsTerrain(Terrains.WATER)) {            return hex.surface();        } else {            return hex.floor();        }    }