weapon.flags |= F_PLASMA_MFUK | F_DIRECT_FIRE | F_ENERGY;
weapon.flags |= F_PLASMA_MFUK | F_DIRECT_FIRE | F_ENERGY | F_BURST_FIRE;
    private static WeaponType createCLPlasmaRifle() {        WeaponType weapon = new WeaponType();        weapon.techLevel = TechConstants.T_CLAN_LEVEL_3;        weapon.name = "Plasma Rifle";        weapon.setInternalName(weapon.name);        weapon.addLookupName("Clan Plasma Rifle");        weapon.addLookupName("CL Plasma Rifle");        weapon.addLookupName("CLPlasmaRifle");        weapon.addLookupName("MFUKCLPlasmaRifle");        weapon.heat = 15;        weapon.damage = 10;        weapon.rackSize = 1;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = 2;        weapon.shortRange = 6;        weapon.mediumRange = 14;        weapon.longRange = 22;        weapon.extremeRange = 28;        weapon.waterShortRange = 4;        weapon.waterMediumRange = 10;        weapon.waterLongRange = 15;        weapon.waterExtremeRange = 20;        weapon.tonnage = 6.0f;        weapon.criticals = 2;        weapon.flags |= F_PLASMA_MFUK | F_DIRECT_FIRE | F_ENERGY;        weapon.bv = 195;        weapon.cost = 300000;        return weapon;    }