roll.addModifier(TargetRoll.CHECK_FALSE,"Check false");
roll.addModifier(TargetRoll.CHECK_FALSE,"Check false: Not entering swamp, or jumping over the swamp");
    public PilotingRollData checkSwampMove(MoveStep step, Hex curHex,            Coords lastPos, Coords curPos) {        PilotingRollData roll = getBasePilotingRoll();        if (!lastPos.equals(curPos)            && step.getMovementType() != Entity.MOVE_JUMP            && curHex.contains(Terrain.SWAMP)) {            // non-hovers need a simple PSR            if (this.getMovementType() != MovementType.HOVER) {                // append the reason modifier                roll.append(new PilotingRollData(getId(), 0, "entering Swamp"));            // hovers don't care about swamp                } else {                roll.addModifier(TargetRoll.CHECK_FALSE,"Check false");                            }        } else {            roll.addModifier(TargetRoll.CHECK_FALSE,"Check false");        }        return roll;    }