vPhaseReport.addElement(r);
addReport(r);
    public void addSmoke(int x, int y, int windDir) {        Coords smokeCoords = new Coords(Coords.xInDir(x, y, windDir), Coords.yInDir(x, y, windDir));        IHex nextHex = game.getBoard().getHex(smokeCoords);        if (nextHex != null && !(nextHex.containsTerrain(Terrains.SMOKE))) {            nextHex.addTerrain(Terrains.getTerrainFactory().createTerrain(Terrains.SMOKE, 1));            sendChangedHex(smokeCoords);            Report r = new Report(5175, Report.PUBLIC);            r.add(smokeCoords.getBoardNum());            vPhaseReport.addElement(r);        }    }