System.err.println(sb);
    private void receiveEntityAdd(Packet c, int connIndex) {        final Entity entity = (Entity)c.getObject(0);        //Verify the entity's design        if (Server.entityVerifier == null)            Server.entityVerifier = new EntityVerifier(new File(VERIFIER_CONFIG_FILENAME));        // we can only test meks and vehicles right now        if (entity instanceof Mech || entity instanceof Tank) {            TestEntity testEntity = null;            entity.restore();            if (entity instanceof Mech)                testEntity = new TestMech((Mech)entity, Server.entityVerifier.mechOption, null);            else                testEntity = new TestTank((Tank)entity, Server.entityVerifier.tankOption, null);            if (testEntity.correctEntity(new StringBuffer())) {                entity.setDesignValid(true);            } else {                if (game.getOptions().booleanOption("allow_illegal_units")) {                    entity.setDesignValid(false);                } else {                    Player cheater = game.getPlayer( connIndex );                    sendServerChat("Player " + cheater.getName() + " attempted to add an illegal unit design (" + entity.getShortName() + "), the unit was rejected.");                    return;                }            }        }        // If we're adding a Protomech, calculate it's unit number.        if ( entity instanceof Protomech ) {            // How many Protomechs does the player already have?            int numPlayerProtos = game.getSelectedEntityCount                ( new EntitySelector() {                        private final int ownerId = entity.getOwnerId();                        public boolean accept( Entity entity ) {                            if ( entity instanceof Protomech &&                                 ownerId == entity.getOwnerId() )                                return true;                            return false;                        }                    } );            // According to page 54 of the BMRr, Protomechs must be            // deployed in full Points of five, unless circumstances have            // reduced the number to less that that.            entity.setUnitNumber( (char) (numPlayerProtos / 5) );        } // End added-Protomech        // Only assign an entity ID when the client hasn't.        if ( Entity.NONE == entity.getId() ) {            entity.setId(getFreeEntityId());        }        game.addEntity(entity.getId(), entity);        send(createAddEntityPacket(entity.getId()));    }