return this.getWalkMP();
float j; if (game != null) { j = getOriginalWalkMP() / game.getOptions().floatOption("gravity"); j = ((Math.round(j) - j) == 0.5) ? (Math.round(j - 0.1)) : Math.round(j); return Math.max((int)j, 0); } else return this.getWalkMP();
    public int getRunMP() {        return this.getWalkMP();    }