weapon.flags |= F_LASER | F_DIRECT_FIRE;
weapon.flags |= F_LASER | F_DIRECT_FIRE | F_ENERGY;
    public static WeaponType createCLHeavyLargeLaser() {        WeaponType weapon = new WeaponType();        weapon.name = "Heavy Large Laser";        weapon.setInternalName("CLHeavyLargeLaser");        weapon.addLookupName("Clan Large Heavy Laser");        weapon.heat = 18;        weapon.damage = 16;        weapon.toHitModifier = 1;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 5;        weapon.mediumRange = 10;        weapon.longRange = 15;        weapon.extremeRange = 20;        weapon.waterShortRange = 3;        weapon.waterMediumRange = 6;        weapon.waterLongRange = 9;        weapon.waterExtremeRange = 12;        weapon.tonnage = 4.0f;        weapon.criticals = 3;        weapon.flags |= F_LASER | F_DIRECT_FIRE;        weapon.bv = 243;        return weapon;    }