EquipmentType.addType( createBASearchlight() );
    public static void initializeTypes() {        // all tech level 1 stuff        EquipmentType.addType(createHeatSink());        EquipmentType.addType(createJumpJet());        EquipmentType.addType(createTreeClub());        EquipmentType.addType(createGirderClub());        EquipmentType.addType(createLimbClub());        EquipmentType.addType(createHatchet());                // Start of Level2 stuff        EquipmentType.addType(createDoubleHeatSink());        EquipmentType.addType(createISDoubleHeatSink());        EquipmentType.addType(createCLDoubleHeatSink());        EquipmentType.addType(createISCASE());        EquipmentType.addType(createCLCASE());        EquipmentType.addType(createISMASC());        EquipmentType.addType(createCLMASC());        EquipmentType.addType(createTSM());        EquipmentType.addType(createC3S());        EquipmentType.addType(createC3M());        EquipmentType.addType(createC3I());        EquipmentType.addType(createISArtemis());        EquipmentType.addType(createCLArtemis());        EquipmentType.addType(createGECM());        EquipmentType.addType(createCLECM());        EquipmentType.addType(createISTargComp());        EquipmentType.addType(createCLTargComp());        EquipmentType.addType(createMekStealth());        EquipmentType.addType(createFerroFibrous());        EquipmentType.addType(createEndoSteel());        EquipmentType.addType(createISEndoSteel());        EquipmentType.addType(createBeagleActiveProbe());        EquipmentType.addType(createCLActiveProbe());        EquipmentType.addType(createCLLightActiveProbe());        EquipmentType.addType(createISTAG());        EquipmentType.addType(createISLightTAG());        EquipmentType.addType(createCLTAG());        EquipmentType.addType(createCLLightTAG());        EquipmentType.addType(createISAPPod());        EquipmentType.addType(createCLAPPod());        // Start BattleArmor equipment        EquipmentType.addType( createBABoardingClaw() );        EquipmentType.addType( createBAAssaultClaws() );        EquipmentType.addType( createBAFireResistantArmor() );        EquipmentType.addType( createBasicStealth() );        EquipmentType.addType( createStandardStealth() );        EquipmentType.addType( createImprovedStealth() );        EquipmentType.addType( createMine() );        EquipmentType.addType( createMinesweeper() );        EquipmentType.addType( createBAMagneticClamp() );        EquipmentType.addType( createSingleHexECM() );        EquipmentType.addType( createMimeticCamo() );        EquipmentType.addType( createParafoil() );    }