client.bv.markDeploymentHexesFor(null);
    public void gamePhaseChange(GameEvent ev) {        if (client.game.phase != Game.PHASE_DEPLOYMENT) {            if (client.isMyTurn()) {                endMyTurn();            }            client.removeGameListener(this);            client.game.board.removeBoardListener(this);            client.bv.removeKeyListener(this);            client.cb.getComponent().removeKeyListener(this);            client.mechD.removeMouseListener(this);            client.frame.removeComponentListener(this);        }    }