&& getTargetMovementModifier(game, target.getId()).getValue() > 0) {
&& getAttackerMovementModifier(game, attacker.getId()).getValue() > 0) {
    public static void modifyPhysicalBTHForAdvantages(Entity attacker,            Entity target, ToHitData toHit, IGame game) {        if (attacker.getCrew().getOptions().booleanOption("melee_specialist")                && attacker instanceof Mech                && getTargetMovementModifier(game, target.getId()).getValue() > 0) {            toHit.addModifier(-1, "melee specialist");        }        // Mek targets that are dodging are harder to hit.        if (target != null                && target instanceof Mech                && target.getCrew().getOptions()                        .booleanOption("dodge_maneuver") && (target.dodging )) {            toHit.addModifier(2, "target is dodging");        }    }