Vector living = client.game.getPlayerEntities(client.getLocalPlayer());
Vector<Entity> living = client.game.getPlayerEntities(client.getLocalPlayer());
        public void gameEnd(GameEndEvent e) {            bv.clearMovementData();            for (Iterator i = getBots().values().iterator(); i.hasNext();) {                ((Client) i.next()).die();            }            getBots().clear();                        // Make a list of the player's living units.            Vector living = client.game.getPlayerEntities(client.getLocalPlayer());                        // Be sure to include all units that have retreated.            for (Enumeration iter = client.game.getRetreatedEntities(); iter.hasMoreElements();) {                living.addElement(iter.nextElement());            }                        // Allow players to save their living units to a file.            // Don't bother asking if none survived.            if (!living.isEmpty()                    && doYesNoDialog(Messages.getString("ClientGUI.SaveUnitsDialog.title"), //$NON-NLS-1$                            Messages.getString("ClientGUI.SaveUnitsDialog.message"))) { //$NON-NLS-1$                                // Allow the player to save the units to a file.                saveListFile(living);            } // End user-wants-a-MUL        }