public void resolveAttack(Game game, WeaponResult wr, UsesAmmoType weap, UsesAmmoState weap_state) {  HitData hd = resolveACAttack(game,wr,weap, weap_state);
public void resolveAttack(IGame game, WeaponResult wr, UsesAmmoType weap, UsesAmmoState weap_state) {  HitData hd = resolveACAttack(game,wr,weap, weap_state);
    public void resolveAttack(Game game,                   WeaponResult wr,                   UsesAmmoType weap,                   UsesAmmoState weap_state) {    HitData hd = resolveACAttack(game,wr,weap, weap_state);        // Actually add a critical if there is armor left in the location hit???//  ##########    }