lockedLoc = Mech.LOC_NONE;
lockedLoc = Entity.LOC_NONE;
    public void lockLocation(boolean lock) {      if (lock) {        lockedTarget = target;        lockedLoc = aimingAt;        setEnableAll(false);        lockedLocation = true;      } else {        lockedTarget = null;        lockedLoc = Mech.LOC_NONE;        lockedLocation = false;        setEnableAll(true);      }    }