if ( game.board.contains(coords) ) {
if ( game.getBoard().contains(coords) ) {
    private void deliverFASCAMMinefield( Coords coords, int playerId) {        // Only if this is on the board...        if ( game.board.contains(coords) ) {            Minefield minefield = null;            Enumeration minefields = game.getMinefields(coords).elements();            // Check if there already are Thunder minefields in the hex.            while (minefields.hasMoreElements()) {                Minefield mf = (Minefield) minefields.nextElement();                if (mf.getType() == Minefield.TYPE_THUNDER) {                    minefield = mf;                    break;                }            }            // Did we find a Thunder minefield in the hex?            // N.B. damage of FASCAM minefields is 30            if (minefield == null) minefield = Minefield.createThunderMF( coords, playerId, 30 );            removeMinefield(minefield);            minefield.setDamage(30);            game.addMinefield(minefield);            revealMinefield(minefield);        } // End coords-on-board    }