weapon.rackSize = 0;
weapon.rackSize = 1;
    public static WeaponType createBAIncendiaryNeedler() {        WeaponType weapon = new WeaponType();        weapon.techLevel = TechConstants.T_IS_LEVEL_2;        weapon.name = "Firedrake Needler";        weapon.setInternalName(weapon.name);        weapon.addLookupName("BA-Firedrake Incendiary Needler");        weapon.heat = 0;        weapon.damage = DAMAGE_VARIABLE;        weapon.rackSize = 0;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 1;        weapon.mediumRange = 2;        weapon.longRange = 3;        weapon.extremeRange = 4;        weapon.tonnage = 0.0f;        weapon.criticals = 0;        weapon.flags |= F_INCENDIARY_NEEDLES | F_BATTLEARMOR | F_DIRECT_FIRE;        weapon.bv = 0;        return weapon;    }