paintDoubleBuffered(g);
paintDoubleBuffered(r);
  void paintImmediately2(Rectangle r)  {    RepaintManager rm = RepaintManager.currentManager(this);    Graphics g = getGraphics();    g.setClip(r.x, r.y, r.width, r.height);    if (rm.isDoubleBufferingEnabled() && isDoubleBuffered())      paintDoubleBuffered(g);    else      paintSimple(g);    g.dispose();  }