if (client.game.getPhase() !=  Game.PHASE_MOVEMENT) { client.removeGameListener(this); client.game.board.removeBoardListener(this); client.bv.removeKeyListener(this); client.cb.getComponent().removeKeyListener(this);
if (client.game.getPhase() ==  Game.PHASE_MOVEMENT) { setStatusBarText("Waiting to begin Movement phase...");
    public void gamePhaseChange(GameEvent ev) {        if (client.isMyTurn() && client.game.getPhase() != Game.PHASE_MOVEMENT) {            endMyTurn();        }        if (client.game.getPhase() !=  Game.PHASE_MOVEMENT) {            client.removeGameListener(this);            client.game.board.removeBoardListener(this);            client.bv.removeKeyListener(this);            client.cb.getComponent().removeKeyListener(this);        }    }