public final void set(Transform3D t1){ mat[0] = t1.mat[0]; mat[1] = t1.mat[1]; mat[2] = t1.mat[2]; mat[3] = t1.mat[3]; mat[4] = t1.mat[4]; mat[5] = t1.mat[5]; mat[6] = t1.mat[6]; mat[7] = t1.mat[7]; mat[8] = t1.mat[8]; mat[9] = t1.mat[9]; mat[10] = t1.mat[10]; mat[11] = t1.mat[11]; mat[12] = t1.mat[12]; mat[13] = t1.mat[13]; mat[14] = t1.mat[14]; mat[15] = t1.mat[15]; type = t1.type;
public final void set(Quat4f q1) {
    public final void set(Transform3D t1){	mat[0] = t1.mat[0];	mat[1] = t1.mat[1];	mat[2] = t1.mat[2];	mat[3] = t1.mat[3];	mat[4] = t1.mat[4];	mat[5] = t1.mat[5];	mat[6] = t1.mat[6];	mat[7] = t1.mat[7];	mat[8] = t1.mat[8];	mat[9] = t1.mat[9];	mat[10] = t1.mat[10];	mat[11] = t1.mat[11];	mat[12] = t1.mat[12];	mat[13] = t1.mat[13];	mat[14] = t1.mat[14];	mat[15] = t1.mat[15];	type = t1.type;	// don't copy rot[] and scales[]	dirtyBits = t1.dirtyBits | ROTATION_BIT | SCALE_BIT;        autoNormalize = t1.autoNormalize;    }