IHex hex = game.board.getHex(coords);
IHex hex = game.getBoard().getHex(coords);
    void checkForWashedInfernos(Entity entity, Coords coords) {        IHex hex = game.board.getHex(coords);        int waterLevel = hex.terrainLevel(Terrains.WATER);        // Mech on fire with infernos can wash them off.        if (!(entity instanceof Mech) || !entity.infernos.isStillBurning()) {            return;        }        // Check if entering depth 2 water or prone in depth 1.        if (waterLevel > entity.getHeight() ) {            washInferno(entity, coords);        }    }