send(createRemoveEntityPacket(entityId, Game.UNIT_NEVER_JOINED));
send(createRemoveEntityPacket(entityId, Entity.REMOVE_UNKNOWN));
    private void receiveEntityDelete(Packet c, int connIndex) {        int entityId = c.getIntValue(0);        Entity entity = game.getEntity(entityId);        if (entity != null && entity.getOwner() == getPlayer(connIndex)) {            game.removeEntity(entityId);            send(createRemoveEntityPacket(entityId, Game.UNIT_NEVER_JOINED));        } else {            // hey! that's not your entity        }    }