hexTileset.assignMatch(hex, comp); hexTileset.trackHexImages(hex, tracker);
loadHexImage(hex);
    public void loadNeededImages(Game game) {        loaded = false;                // pre-match all hexes with images, load hex images        for (int y = 0; y < game.board.height; y++) {            for (int x = 0; x < game.board.width; x++) {                Hex hex = game.board.getHex(x, y);                hexTileset.assignMatch(hex, comp);                hexTileset.trackHexImages(hex, tracker);            }        }                // load all mech images        for (java.util.Enumeration i = game.getEntities(); i.hasMoreElements();) {            loadImage((Entity)i.nextElement());        }                started = true;    }