if ( this.isIgnoringEvents() ) { return; }
    public void gameTurnChange(GameEvent ev) {        if(client.game.getPhase() == Game.PHASE_FIRING) {            endMyTurn();                        if(client.isMyTurn()) {                beginMyTurn();                setStatusBarText("It's your turn to fire.");            } else {                setStatusBarText("It's " + ev.getPlayer().getName() + "'s turn to fire.");            }        }    }