return Math.max(walkMP - i, 0);
j = getOriginalWalkMP() / game.getOptions().floatOption("gravity"); j = ((Math.round(j) - j) == 0.5) ? (Math.round(j - 0.1)) : Math.round(j); return Math.max((int)j - i, 0);
    public int getWalkMP() {        int i;        if (game != null) {            i = game.getTemperatureDifference();            return Math.max(walkMP - i, 0);            }        else return walkMP;    }