entity.setSecondaryFacing(tta.getFacing());
if ( entity.canChangeSecondaryFacing() ) { entity.setSecondaryFacing(tta.getFacing()); }
    private void resolveAllButWeaponAttacks() {        roundReport.append("\nWeapon Attack Phase\n-------------------\n");        Vector clearAttempts = new Vector();        // loop thru actions and handle everything we expect except attacks        for (Enumeration i = game.getActions(); i.hasMoreElements();) {            EntityAction ea = (EntityAction)i.nextElement();            Entity entity = game.getEntity(ea.getEntityId());            if (ea instanceof TorsoTwistAction) {                TorsoTwistAction tta = (TorsoTwistAction)ea;                entity.setSecondaryFacing(tta.getFacing());            }            else if (ea instanceof FlipArmsAction) {                FlipArmsAction faa = (FlipArmsAction)ea;                entity.setArmsFlipped(faa.getIsFlipped());            }            else if (ea instanceof FindClubAction) {                resolveFindClub(entity);            }			else if (ea instanceof UnjamAction) {				resolveUnjam(entity);			}			else if (ea instanceof ClearMinefieldAction) {				clearAttempts.addElement(entity);			}        }        resolveClearMinefieldAttempts(clearAttempts);    }