this.entityUpdate( unit.getId() );
entityUpdate( unit.getId() );
    private void loadUnit( Entity loader, Entity unit ) {        // Remove the *last* friendly turn (removing the *first* penalizes        // the opponent too much, and re-calculating moves is too hard).        game.removeTurnFor(unit);        send(createTurnVectorPacket());        // Load the unit.        loader.load( unit );        // The loaded unit is being carried by the loader.        unit.setTransportId( loader.getId() );        // Remove the loaded unit from the screen.        unit.setPosition( null );        // Update the loaded unit.        this.entityUpdate( unit.getId() );    }