enqueue(vInteger.New(e.getKeyCode()), e);
enqueue(vInteger.New(e.getKeyCode()), xloc, yloc, e);
public void keyReleased(KeyEvent e)	{    char c = e.getKeyChar();    if (c == '\n' && ! e.isControlDown()) {	c = '\r';				// v9 compatibility    }    if (c != KeyEvent.CHAR_UNDEFINED) {	enqueue(vString.New((char)c), e);    } else if (e.isActionKey()) {	enqueue(vInteger.New(e.getKeyCode()), e);    }}