beginMyTurn(); setStatusBarText("It's your turn to move.");
if ( client.canUnloadStranded() ) { unloadStranded(); } else { beginMyTurn(); }
    public void gameTurnChange(GameEvent ev) {        if (client.game.getPhase() != Game.PHASE_MOVEMENT) {            // ignore            return;        }        // else, change turn        endMyTurn();        if (client.isMyTurn()) {            beginMyTurn();            setStatusBarText("It's your turn to move.");        } else {            setStatusBarText("It's " + ev.getPlayer().getName() + "'s turn to move.");        }    }