pt = new Point2D.Float((float)xMax, (float)((yMin + yMax) / 2)); mMoveTos.add(pt);
	public void ellipseTo(double xMin, double yMin, double xMax, double yMax)	{		Point2D pt;		pt = new Point2D.Float((float)xMax, (float)((yMin + yMax) / 2));		mMoveTos.add(pt);		/*		 * Create elliptical shape and add it to path.		 */		Ellipse2D.Double ellipse = new Ellipse2D.Double(xMin, yMin,			xMax - xMin, yMax - yMin);		mPath.append(ellipse, false);		mNLineTos++;	}