selectedWeapon = ce().getFirstWeapon(); client.mechD.wPan.selectWeapon(selectedWeapon);
client.mechD.wPan.selectWeapon(ce().getFirstWeapon());
    private void refreshAll() {        if (ce() == null) {            return;        }        client.bv.redrawEntity(ce());        client.mechD.displayEntity(ce());        client.mechD.showPanel("weapons");        selectedWeapon = ce().getFirstWeapon();        client.mechD.wPan.selectWeapon(selectedWeapon);        updateTarget();    }