if (client.isMyTurn()) { endMyTurn(); } client.bv.markDeploymentHexesFor(null); client.removeGameListener(this); client.game.board.removeBoardListener(this); client.bv.removeKeyListener(this); client.cb.getComponent().removeKeyListener(this);
die();
    public void gamePhaseChange(GameEvent ev) {        if (client.game.getPhase() != Game.PHASE_DEPLOYMENT) {            if (client.isMyTurn()) {                endMyTurn();            }            client.bv.markDeploymentHexesFor(null);            client.removeGameListener(this);            client.game.board.removeBoardListener(this);            client.bv.removeKeyListener(this);            client.cb.getComponent().removeKeyListener(this);        }    }