weapon.ammoType = AmmoType.T_LRM;
weapon.ammoType = AmmoType.T_ROCKET_LAUNCHER;
    public static WeaponType createISRL10()  {      WeaponType weapon = new WeaponType();      weapon.name = "RL 10";      weapon.internalName = "RL10";      weapon.mtfName = "ISRocketLauncher10";      weapon.tdbName = "IS RLauncher-10";      weapon.mepName = "ISRocketLauncher10";      weapon.heat = 3;      weapon.damage= DAMAGE_MISSILE;      weapon.rackSize= 10;      weapon.minimumRange = WEAPON_NA;      weapon.shortRange= 5;      weapon.mediumRange= 11;      weapon.longRange = 18;      weapon.tonnage = .5f;      weapon.criticals = 1;      weapon.bv= 18;      weapon.ammoType = AmmoType.T_LRM;      weapon.flags |= F_ONESHOT;      weapon.toHitModifier=1;      return weapon;    }