Vector graveyard = new Vector();  for (Enumeration i = vOutOfGame.elements(); i.hasMoreElements();) { Entity entity = (Entity)i.nextElement(); if (entity.getRemovalCondition() == Entity.REMOVE_SALVAGEABLE) { graveyard.addElement(entity); } }
    public Enumeration getGraveyardEntities() {        return graveyard.elements();    }