if ( this.isIgnoringEvents() ) { return; }
    public void gameTurnChange(GameEvent ev) {        if (client.game.getPhase() == Game.PHASE_PHYSICAL) {            endMyTurn();            if (client.isMyTurn()) {                beginMyTurn();                setStatusBarText("It's your turn to declare physical attacks.");            } else {                setStatusBarText("It's " + ev.getPlayer().getName() + "'s turn to declare physical attacks.");            }        } else {            System.err.println("PhysicalDisplay: got turnchange event when it's not the physical attacks phase");        }    }