if (bMASCWentUp) { nMASCLevel = Math.max(0, nMASCLevel - 1); bMASCWentUp = false; }
    public void newRound(int roundNumber) {        // Walk through the Mech's miscellaneous equipment before        // we apply our parent class' newRound() functionality        // because Mek Stealth is set by the Entity#newRound() method.        for (Mounted m : getMisc()) {            MiscType mtype = (MiscType) m.getType();            // Stealth can not be turned on if it's ECM is destroyed.            if (Mech.STEALTH.equals(mtype.getInternalName())                    && m.getLinked().isDestroyed()                    && m.getLinked().isBreached()) {                m.setMode("Off");            }        } // Check the next piece of equipment.        super.newRound(roundNumber);        // If MASC was used last turn, increment the counter,        // otherwise decrement.  Then, clear the counter         if (usedMASC) {            nMASCLevel++;        } else {            nMASCLevel = Math.max(0, nMASCLevel - 1);        }        // Clear the MASC flag         usedMASC = false;        setSecondaryFacing(getFacing());        // set heat sinks        sinksOn = sinksOnNextRound;        // update cockpit status        cockpitStatus = cockpitStatusNextRound;    } // End public void newRound()