weapon.rackSize = 4;
weapon.rackSize = 3;
    private static WeaponType createBASRM3() {        WeaponType weapon = new WeaponType();        weapon.techLevel = TechConstants.T_IS_LEVEL_2;        weapon.name = "SRM 3";        weapon.setInternalName("BA-SRM3");        weapon.addLookupName("BASRM3");        weapon.addLookupName("BASRM-3");        weapon.heat = 0;        weapon.damage = DAMAGE_MISSILE;        weapon.rackSize = 4;        weapon.ammoType = AmmoType.T_SRM;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 3;        weapon.mediumRange = 6;        weapon.longRange = 9;        weapon.extremeRange = 12;        weapon.tonnage = 0.0f;        weapon.criticals = 0;        weapon.flags |= F_MISSILE;        return weapon;    }