client.getMenuBar().setEntity( null );
    private void ready() {        // stop further input (hopefully)        disableButtons();        // remove temporary attacks from game & board        removeTempAttacks();                // send out attacks        client.sendAttackData(cen, attacks);                // clear queue        attacks.removeAllElements();                // close aimed shot display, if any        ash.closeDialog();        ash.lockLocation(false);    }