doNuclearExplosion(100000, 505, 396, 0, vDesc);
doNuclearExplosion(position, 100000, 505, 396, 5, vDesc); break;
    public void doNuclearExplosion(int nukeType, Vector vDesc) {        switch (nukeType) {            case 0:            case 1:                doNuclearExplosion(100, 5, 40, 0, vDesc);            case 2:                doNuclearExplosion(1000, 23, 86, 0, vDesc);            case 3:                doNuclearExplosion(10000, 109, 184, 0, vDesc);            case 4:                doNuclearExplosion(100000, 505, 396, 0, vDesc);            default:                // This isn't a valid nuke type by HS:3070 rules.                // And since that's our only current source...                return;        }    }