message.append("[").append(entity.getExternalId()).append("] ");
message.append('[').append(entity.getExternalId()).append("] ");
    private void receiveEntityUpdate(Packet c, int connIndex) {        Entity entity = (Entity)c.getObject(0);        Entity oldEntity = game.getEntity(entity.getId());        if (oldEntity != null && oldEntity.getOwner() == getPlayer(connIndex)) {            game.setEntity(entity.getId(), entity);            entityUpdate(entity.getId());            // In the chat lounge, notify players of customizing of unit            if (game.getPhase() == IGame.PHASE_LOUNGE) {                StringBuffer message = new StringBuffer();                message.append( "Unit " );                if(game.getOptions().booleanOption("blind_drop")                    || game.getOptions().booleanOption("real_blind_drop")) {                    if(Entity.NONE != entity.getExternalId()) {                        message.append("[").append(entity.getExternalId()).append("] ");                    }                    message.append(entity.getId())                        .append("(")                        .append(entity.getOwner().getName())                        .append(")");                } else {                    message.append( entity.getDisplayName() );                }                message.append( " has been customized." );                sendServerChat( message.toString() );            }        } else {            // hey!        }    }