weapon.flags |= F_PROTOMECH;
    public static WeaponType createCLPROStreakSRM3() {        WeaponType weapon = new WeaponType();        weapon.name = "Streak SRM 3";        weapon.internalName = "CLPRMStreakSRM3";        weapon.mtfName = "CLPRMStreakSRM3";        weapon.mepName = "CLPRMStreakSRM3";        weapon.tdbName = "CLPRMStreakSRM3";        weapon.heat = 0;        weapon.damage = DAMAGE_MISSILE;        weapon.rackSize = 3;        weapon.ammoType = AmmoType.T_SRM_STREAK;        weapon.minimumRange = 0;        weapon.shortRange = 4;        weapon.mediumRange = 8;        weapon.longRange = 12;        weapon.tonnage = 1.5f;        weapon.criticals = 0;        weapon.bv = 59;        return weapon;    }