this.techType = TechConstants.T_IS_LEVEL_1;
this.techLevel = TechConstants.T_IS_LEVEL_1;
    public ACAmmoType(int size) {    this.techType = TechConstants.T_IS_LEVEL_1;    this.rackSize = size;    this.damagePerShot = this.rackSize;    switch(size) {    case 2:        this.heat = 1;        this.range = new RangeType(4, 8, 16, 24);        this.shots = 45;        this.bv = 5;        break;    case 5:         this.heat = 1;        this.range = new RangeType(3, 6, 12, 18);        this.shots = 20;        this.bv = 9;        break;    case 10:        this.heat = 3;        this.range = new RangeType(5, 10, 15);        this.shots = 10;        this.bv = 15;        break;    case 20:        this.heat = 7;        this.range = new RangeType(3, 6, 9);        this.shots = 5;        this.bv = 20;        break;    }        }