int waterLevel = game.board.getHex(getPosition()).terrainLevel(Terrains.WATER);
int waterLevel = game.getBoard().getHex(getPosition()).terrainLevel(Terrains.WATER);
    public int getJumpMPWithTerrain() {        if (getPosition() == null) {            return getJumpMP();        }        int waterLevel = game.board.getHex(getPosition()).terrainLevel(Terrains.WATER);        if (waterLevel <= 0) {            return getJumpMP();        } else  {            return 0;        }    }