public void display()
public synchronized void display()
	public void display()	{		/* Standard GL4Java Init */		if( !glj.gljMakeCurrent() ) 		{			return;		}		compileDisplayLists();				// Clear the color and depth buffers.		gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);		gl.glMatrixMode(GL_MODELVIEW);		gl.glLoadIdentity();		// System.out.println(eyeLocation);				gl.glTranslated(model.getShiftHorizontal(), model.getShiftVertical(), 0);		glu.gluLookAt(model.getEye().getX(), model.getEye().getY(), model.getEye().getZ(), 						  0, 0, 0, 0, 0, 1);		gl.glTranslated(-0.5, -0.5, -0.5);		if ( renderMode == BlockRenderer.RENDER_WIREFRAME )		{			gl.glDisable(GL_DITHER);			gl.glDisable(GL_LIGHTING);			gl.glDisable(GL_CULL_FACE);						gl.glCallList(linesList);		}		else if ( renderMode == BlockRenderer.RENDER_SOLID )		{						gl.glEnable(GL_DITHER);			gl.glEnable(GL_LIGHTING);			gl.glEnable(GL_CULL_FACE);						gl.glCallList(quadsList);		}		gl.glCallList(selectedCallsList);		drawStats();		drawName();				// All done drawing.  Let's show it.		glj.gljSwap();		glj.gljCheckGL();		glj.gljFree();	}