null != ce()) {
ce() != null) {
    private void beginMyTurn() {        target = null;        selectEntity(client.getFirstEntityNum());        if (!clientgui.bv.isMovingUnits()) {            clientgui.setDisplayVisible(true);        }        // There's special processing for triggering AP Pods.        if (client.game.getTurn() instanceof GameTurn.TriggerAPPodTurn &&                null != ce()) {            disableButtons();            TriggerAPPodDialog dialog = new TriggerAPPodDialog                    (clientgui.getFrame(), ce());            dialog.setVisible(true);            attacks.removeAllElements();            Enumeration actions = dialog.getActions();            while (actions.hasMoreElements()) {                attacks.addElement(actions.nextElement());            }            ready();        } else {            setNextEnabled(true);            butDone.setEnabled(true);            butMore.setEnabled(true);            setFireModeEnabled(true); // Fire Mode - Setting Fire Mode to true, currently doesn't detect if weapon has a special Fire Mode or not- Rasia        client.setDisplayVisible(true);            clientgui.getBoardView().select(null);        }    }