weapon.minimumRange = 0;
weapon.minimumRange = WEAPON_NA;
    public static WeaponType createCLLongTom() {        WeaponType weapon = new WeaponType();        weapon.name = "Long Tom";        weapon.setInternalName("CLLongTom");        weapon.addLookupName("CLLongTomArtillery");        weapon.addLookupName("Clan Long Tom");        weapon.heat = 20;        weapon.damage = DAMAGE_ARTILLERY;        weapon.rackSize = 20;        weapon.ammoType = AmmoType.T_LONG_TOM;        weapon.minimumRange = 0;        weapon.shortRange = 1;  //        weapon.mediumRange = 2;        weapon.longRange = 20;        weapon.tonnage = 30f;        weapon.criticals = 30;        weapon.bv = 171;        weapon.flags |= F_ARTILLERY;        return weapon;    }