vPhaseReport.addElement(r); vPhaseReport.addAll(
addReport(r); addReport(
    private void checkForVacuumDeath() {        Report r;        for (Enumeration i = game.getEntities(); i.hasMoreElements();) {            final Entity entity = (Entity)i.nextElement();            if (null == entity.getPosition() || entity.isOffBoard()) {                // If it's not on the board - aboard something else, for example...                continue;            }            if (entity.doomedInVacuum()) {                r = new Report(6015);                r.subject = entity.getId();                r.addDesc(entity);                vPhaseReport.addElement(r);                vPhaseReport.addAll(                                      destroyEntity(entity, "being in a vacuum where it can't survive", true, true));            }        }    }