weapon.flags |= F_DIRECT_FIRE | F_NO_FIRES | F_BALLISTIC | F_SINGLE_TARGET;
weapon.flags |= F_DIRECT_FIRE | F_NO_FIRES | F_BALLISTIC | F_BURST_FIRE;
    private static WeaponType createCLMagshotGR() {        WeaponType weapon = new WeaponType();        weapon.techLevel = TechConstants.T_CLAN_LEVEL_3;        weapon.name = "Magshot";        weapon.setInternalName("CLMagshotGR");        weapon.addLookupName("Clan Magshot Gauss Rifle");        weapon.heat = 1;        weapon.damage = 2;        weapon.ammoType = AmmoType.T_MAGSHOT;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 3;        weapon.mediumRange = 6;        weapon.longRange = 9;        weapon.extremeRange = 12;        weapon.tonnage = 0.5f;        weapon.explosive = true;        weapon.criticals = 2;        weapon.bv = 15;        weapon.cost = 8500;        weapon.flags |= F_DIRECT_FIRE | F_NO_FIRES | F_BALLISTIC | F_SINGLE_TARGET;        return weapon;    }