if (client.game.getPhase() == Game.PHASE_DEPLOYMENT) {
if (client.game.getPhase() == IGame.PHASE_DEPLOYMENT) {
    public void gamePhaseChange(GamePhaseChangeEvent e) {        DeploymentDisplay.this.clientgui.bv.markDeploymentHexesFor(null);        // Are we ignoring events?        if ( this.isIgnoringEvents() ) {            return;        }        if (client.game.getPhase() == Game.PHASE_DEPLOYMENT) {            setStatusBarText(Messages.getString("DeploymentDisplay.waitingForDeploymentPhase")); //$NON-NLS-1$        }    }