ce().setSelected(true);
ce.setSelected(true);
    public void selectEntity(int en) {        // hmm, sometimes this gets called when there's no ready entities?        if (client.game.getEntity(en) == null) {            System.err.println("MovementDisplay: tried to select non-existant entity: " + en);            return;        }        // okay...        if (ce() != null) {        	ce().setSelected(false);        }        this.cen = en;        ce().setSelected(true);        clearAllMoves();	    updateButtons();        // Update the menu bar.        clientgui.getMenuBar().setEntity( ce() );                client.game.board.highlight(ce().getPosition());        client.game.board.select(null);        client.game.board.cursor(null);        clientgui.mechD.displayEntity(ce());        clientgui.mechD.showPanel("movement");        if (!clientgui.bv.isMovingUnits()) {	        clientgui.bv.centerOnHex(ce().getPosition());	    }    }