case Game.PHASE_PHYSICAL :
case IGame.PHASE_PHYSICAL :
    public void setPhase(int phase) {        this.phase = phase;        // Handle phase-specific items.        switch (phase) {            case PHASE_LOUNGE :                reset();                break;            case Game.PHASE_PHYSICAL :                resetActions();                break;            case Game.PHASE_INITIATIVE :                resetActions();                resetCharges();                break;        }        processGameEvent(new GamePhaseChangeEvent(this));            }