if (aimingMode == AIM_MODE_TARG_COMP) {
if (aimingMode == IAimingModes.AIM_MODE_TARG_COMP) {
    private boolean[] createEnabledMask(int length) {      boolean[] mask = new boolean[length];      for (int i = 0; i < length; i++) {        mask[i] = true;      }      // Can't target legs if target  has partial cover.      if (partialCover) {        mask[Mech.LOC_RLEG] = false;        mask[Mech.LOC_LLEG] = false;      }      if (aimingMode == AIM_MODE_TARG_COMP) {        // Can't target head with Clan targeting computer.        mask[Mech.LOC_HEAD] = false;        int side = Compute.targetSideTable(ce(), target);        switch (side) {          case (ToHitData.SIDE_RIGHT) :          // Can't target left side when on the right          // with Clan targeting computer.          mask[Mech.LOC_LARM] = false;          mask[Mech.LOC_LT] = false;          mask[Mech.LOC_LLEG] = false;          break;          case (ToHitData.SIDE_LEFT) :          // Can't target right side when on the left          // with Clan targeting computer.          mask[Mech.LOC_RARM] = false;          mask[Mech.LOC_RT] = false;          mask[Mech.LOC_RLEG] = false;          break;        }      }      return mask;    }