protected void changePhase(int phase) {
public void changePhase(int phase) {
    protected void changePhase(int phase) {        game.setPhase(phase);        // Handle phase-specific items.        switch (phase) {        case IGame.PHASE_STARTING_SCENARIO :            sendDone(true);            break;        case IGame.PHASE_EXCHANGE :            sendDone(true);            break;        case IGame.PHASE_DEPLOYMENT :            memDump("entering deployment phase"); //$NON-NLS-1$            break;        case IGame.PHASE_TARGETING :            memDump("entering targeting phase"); //$NON-NLS-1$            break;        case IGame.PHASE_MOVEMENT :            memDump("entering movement phase"); //$NON-NLS-1$            break;        case IGame.PHASE_OFFBOARD :            memDump("entering offboard phase"); //$NON-NLS-1$            break;        case IGame.PHASE_FIRING :            memDump("entering firing phase"); //$NON-NLS-1$            break;        case IGame.PHASE_PHYSICAL :            memDump("entering physical phase"); //$NON-NLS-1$            break;        }    }