this.vPhaseReport = vPhaseReport; game = server.getGame(); resolveFire(); this.vPhaseReport = null;
if(game.getOptions().booleanOption("fire")) { this.vPhaseReport = vPhaseReport; game = server.getGame(); resolveFire(); this.vPhaseReport = null; }
    void DoEndPhaseChanges(Vector<Report> vPhaseReport) {        this.vPhaseReport = vPhaseReport;        game = server.getGame();        resolveFire();        this.vPhaseReport = null;    }