EquipmentType.addType(createCLMediumShield()); EquipmentType.addType(createCLSmallShield()); EquipmentType.addType(createCLLargeShield()); EquipmentType.addType(createCLClaw()); EquipmentType.addType(createISUMU()); EquipmentType.addType(createCLUMU());
    public static void initializeTypes() {        // all tech level 1 stuff        EquipmentType.addType(createHeatSink());        EquipmentType.addType(createJumpJet());        EquipmentType.addType(createTreeClub());        EquipmentType.addType(createGirderClub());        EquipmentType.addType(createLimbClub());        EquipmentType.addType(createHatchet());        EquipmentType.addType(createVacuumProtection());        EquipmentType.addType(createStandard());                // Start of Level2 stuff        EquipmentType.addType(createISDoubleHeatSink());        EquipmentType.addType(createCLDoubleHeatSink());        EquipmentType.addType(createISCASE());        EquipmentType.addType(createCLCASE());        EquipmentType.addType(createISMASC());        EquipmentType.addType(createCLMASC());        EquipmentType.addType(createTSM());        EquipmentType.addType(createC3S());        EquipmentType.addType(createC3I());        EquipmentType.addType(createISArtemis());        EquipmentType.addType(createCLArtemis());        EquipmentType.addType(createGECM());        EquipmentType.addType(createCLECM());        EquipmentType.addType(createISTargComp());        EquipmentType.addType(createCLTargComp());        EquipmentType.addType(createMekStealth());        EquipmentType.addType(createFerroFibrous());        EquipmentType.addType(createEndoSteel());        EquipmentType.addType(createBeagleActiveProbe());        EquipmentType.addType(createBloodhoundActiveProbe());        EquipmentType.addType(createTHBBloodhoundActiveProbe());        EquipmentType.addType(createCLActiveProbe());        EquipmentType.addType(createCLLightActiveProbe());        EquipmentType.addType(createISAPPod());        EquipmentType.addType(createCLAPPod());        EquipmentType.addType(createSword());        // Start of level 3 stuff        EquipmentType.addType(createImprovedJumpJet());        EquipmentType.addType(createCLImprovedJumpJet());        EquipmentType.addType(createJumpBooster());        EquipmentType.addType(createFerroFibrousPrototype());        EquipmentType.addType(createLightFerroFibrous());        EquipmentType.addType(createHeavyFerroFibrous());        EquipmentType.addType(createHardened());        EquipmentType.addType(createEndoSteelPrototype());        EquipmentType.addType(createReinforcedStructure());        EquipmentType.addType(createCompositeStructure());        EquipmentType.addType(createIS1CompactHeatSink());        EquipmentType.addType(createIS2CompactHeatSinks());        EquipmentType.addType(createCLLaserHeatSink());        EquipmentType.addType(createISAngelECM());        EquipmentType.addType(createISTHBAngelECM());        EquipmentType.addType(createCLAngelECM());        EquipmentType.addType(createWatchdogECM());        EquipmentType.addType(createTHBMace());        EquipmentType.addType(createMace());        EquipmentType.addType(createDualSaw());        EquipmentType.addType(createChainsaw());        EquipmentType.addType(createBackhoe());        EquipmentType.addType(createPileDriver());        EquipmentType.addType(createArmoredCowl());        EquipmentType.addType(createNullSignatureSystem());        EquipmentType.addType(createLightMinesweeper());        EquipmentType.addType(createBridgeKit());        EquipmentType.addType(createVibroShovel());        EquipmentType.addType(createDemolitionCharge());        EquipmentType.addType(createSuperCharger());        EquipmentType.addType(createMediumShield());        EquipmentType.addType(createSmallShield());        EquipmentType.addType(createLargeShield());        EquipmentType.addType(createClaw());        EquipmentType.addType(createCLHarJel());        EquipmentType.addType(createISHarJel());                // Start BattleArmor equipment        EquipmentType.addType(createBABoardingClaw());        EquipmentType.addType(createBAAssaultClaws());        EquipmentType.addType(createBAFireResistantArmor());        EquipmentType.addType(createBasicStealth());        EquipmentType.addType(createStandardStealth());        EquipmentType.addType(createImprovedStealth());        EquipmentType.addType(createMine());        EquipmentType.addType(createMinesweeper());        EquipmentType.addType(createBAMagneticClamp());        EquipmentType.addType(createSingleHexECM());        EquipmentType.addType(createMimeticCamo());        EquipmentType.addType(createSimpleCamo());        EquipmentType.addType(createParafoil());        EquipmentType.addType(createBASearchlight());    }