sendReady(true);
  protected void changePhase(int phase) {    super.changePhase(phase);    switch(phase) {      case Game.PHASE_LOUNGE :        initialize();        break;      case Game.PHASE_MOVEMENT :        if (game.getEntitiesOwnedBy(this.getLocalPlayer()) == 0) {          this.winner = -1;          sendChat("How about a nice game of chess?");          this.die();        }        if (!(game.getOptions().booleanOption("double_blind")) &&                game.getEntitiesOwnedBy(this.getLocalPlayer()) - game.getNoOfEntities() == 0) {          this.winner = 1;          this.die();        }        initMovement();        sendReady(true);        break;      case Game.PHASE_FIRING :        initFiring();        break;      case Game.PHASE_PHYSICAL :        break;      case Game.PHASE_FIRING_REPORT :      case Game.PHASE_END :      case Game.PHASE_MOVEMENT_REPORT :      case Game.PHASE_INITIATIVE :        break;    }  }