addOption(level3,"supress_all_double_blind_messages", false);
    public void initialize() {        OptionGroup base = addGroup("base"); //$NON-NLS-1$        addOption(base,"friendly_fire", false); //$NON-NLS-1$        addOption(base,"skip_ineligable_movement", false); //$NON-NLS-1$        addOption(base,"skip_ineligable_firing", false); //$NON-NLS-1$        addOption(base,"skip_ineligable_physical", true); //$NON-NLS-1$        addOption(base,"push_off_board", true); //$NON-NLS-1$        addOption(base,"check_victory", true); //$NON-NLS-1$        addOption(base,"rng_type", 1); //$NON-NLS-1$        addOption(base,"team_initiative", true);  //$NON-NLS-1$        addOption(base,"is_eq_limits", true);  //$NON-NLS-1$        addOption(base,"autosave_msg", true);  //$NON-NLS-1$        addOption(base,"paranoid_autosave", false);  //$NON-NLS-1$        addOption(base,"maps_include_subdir", false); //$NON-NLS-1$        addOption(base,"exclusive_db_deployment", true); //$NON-NLS-1$        addOption(base,"deep_deployment", false); //$NON-NLS-1$        addOption(base,"restrict_game_commands", false); //$NON-NLS-1$                OptionGroup level2 = addGroup("level2"); //$NON-NLS-1$        addOption(level2,"flamer_heat", true); //$NON-NLS-1$        addOption(level2,"fire", true); //$NON-NLS-1$        addOption(level2,"indirect_fire", true); //$NON-NLS-1$        addOption(level2,"minefields", true); //$NON-NLS-1$        addOption(level2,"temperature", 25); //$NON-NLS-1$        addOption(level2,"gravity", (float)1.0); //$NON-NLS-1$        addOption(level2,"vacuum", false); //$NON-NLS-1$        addOption(level2,"night_battle", false); //$NON-NLS-1$        addOption(level2,"assault_drop", false); //$NON-NLS-1$        OptionGroup level3 = addGroup("level3"); //$NON-NLS-1$        addOption(level3,"allow_level_3_units", false);        addOption(level3,"allow_level_3_ammo", false);        addOption(level3,"double_blind", false); //$NON-NLS-1$        addOption(level3,"dusk", false); //$NON-NLS-1$        addOption(level3,"team_vision", true); //$NON-NLS-1$        addOption(level3,"floating_crits", false); //$NON-NLS-1$        addOption(level3,"engine_explosions", false); //$NON-NLS-1$        addOption(level3,"pilot_advantages", false); //$NON-NLS-1$        addOption(level3,"maxtech_physical_BTH", false); //$NON-NLS-1$        addOption(level3,"maxtech_physical_psr", false); //$NON-NLS-1$        addOption(level3,"maxtech_round_damage", false); //$NON-NLS-1$        addOption(level3,"maxtech_prone_fire", false); //$NON-NLS-1$        addOption(level3,"maxtech_target_modifiers", false); //$NON-NLS-1$        addOption(level3,"maxtech_leg_damage", false); //$NON-NLS-1$        addOption(level3,"maxtech_fire", false); //$NON-NLS-1$        addOption(level3,"maxtech_range", false); //$NON-NLS-1$        addOption(level3,"maxtech_LOS1", false); //$NON-NLS-1$        addOption(level3,"maxtech_altdmg", false); //$NON-NLS-1$        addOption(level3,"maxtech_mslhitpen", false); //$NON-NLS-1$        addOption(level3,"maxtech_ppc_inhibitors", false); //$NON-NLS-1$        addOption(level3,"maxtech_charge_damage", false); //$NON-NLS-1$        addOption(level3,"maxtech_glancing_blows", false); //$NON-NLS-1$        addOption(level3,"maxtech_burst", false); //$NON-NLS-1$        addOption(level3,"maxtech_heat", false); //$NON-NLS-1$        addOption(level3,"maxtech_mulekicks", false); //$NON-NLS-1$        addOption(level3,"maxtech_partial_cover", false); //$NON-NLS-1$        addOption(level3,"allow_level_3_targsys", false); //$NON-NLS-1$         addOption(level3,"quad_hit_location", false); //$NON-NLS-1$        addOption(level3,"hull_down", false); //$NON-NLS-1$        addOption(level3,"vehicle_fires", false); //$NON-NLS-1$        addOption(level3,"paratroopers", false); //$NON-NLS-1$        addOption(level3,"ba_criticals", false); //$NON-NLS-1$        addOption(level3,"maxtech_mechanized_ba", false); //$NON-NLS-1$        OptionGroup ruleBreakers = addGroup("ruleBreakers"); //$NON-NLS-1$        addOption(ruleBreakers,"no_tac", false); //$NON-NLS-1$        addOption(ruleBreakers,"no_immobile_vehicles", false); //$NON-NLS-1$        addOption(ruleBreakers,"vehicles_can_eject", false); //$NON-NLS-1$        addOption(ruleBreakers,"inf_move_even", false); //$NON-NLS-1$        addOption(ruleBreakers,"inf_deploy_even", false); //$NON-NLS-1$        addOption(ruleBreakers,"inf_move_later", false); //$NON-NLS-1$        addOption(ruleBreakers,"inf_move_multi", false); //$NON-NLS-1$        addOption(ruleBreakers,"protos_move_even", false); //$NON-NLS-1$        addOption(ruleBreakers,"protos_deploy_even", false); //$NON-NLS-1$        addOption(ruleBreakers,"protos_move_later", false); //$NON-NLS-1$        addOption(ruleBreakers,"protos_move_multi", false); //$NON-NLS-1$        addOption(ruleBreakers,"inf_proto_move_multi", 3); //$NON-NLS-1$        addOption(ruleBreakers,"blind_drop", false); //$NON-NLS-1$        addOption(ruleBreakers,"real_blind_drop", false); //$NON-NLS-1$        addOption(ruleBreakers,"visibility", 999); //$NON-NLS-1$        addOption(ruleBreakers,"clan_ignore_eq_limits", false); //$NON-NLS-1$        addOption(ruleBreakers,"no_clan_physical", false); //$NON-NLS-1$        addOption(ruleBreakers,"no_hover_charge", false); //$NON-NLS-1$        addOption(ruleBreakers,"woods_burn_down", false); //$NON-NLS-1$        addOption(ruleBreakers,"vehicles_safe_from_infernos", false); //$NON-NLS-1$        addOption(ruleBreakers,"protos_safe_from_infernos", false); //$NON-NLS-1$        addOption(ruleBreakers,"lobby_ammo_dump", false); //$NON-NLS-1$        addOption(ruleBreakers,"set_arty_player_homeedge", false); //$NON-NLS-1$        addOption(ruleBreakers,"no_premove_vibra", false); //$NON-NLS-1$        addOption(ruleBreakers,"auto_spot", false); //$NON-NLS-1$        addOption(ruleBreakers,"margin_scatter_distance", false); //$NON-NLS-1$        addOption(ruleBreakers,"allow_illegal_units", false); //$NON-NLS-1$        addOption(ruleBreakers,"ejected_pilots_flee", false); //$NON-NLS-1$        addOption(ruleBreakers,"a4homing_target_area", false); //$NON-NLS-1$        addOption(ruleBreakers,"all_have_ei_cockpit", false); //$NON-NLS-1$        addOption(ruleBreakers,"canon_only",false); //$NON-NLS-1$        addOption(ruleBreakers,"indirect_always_possible",false); //$NON-NLS-1$        addOption(ruleBreakers,"quad_hit_location_plus", false); //$NON-NLS-1$        addOption(ruleBreakers,"armed_mechwarriors", false); //$NON-NLS-1$        addOption(ruleBreakers,"auto_abandon_unit", false); //$NON-NLS-1$    }