float j;
    public int getJumpMP() {        float j;        if ( this.isBurdened() ) {            return 0;        }        if (game != null) {            j = jumpMP / game.getOptions().floatOption("gravity");            j = ((Math.round(j) - j) == 0.5) ? (Math.round(j - 0.1)) : Math.round(j);            return (int)j;            } else return jumpMP;    }