int tElev = game.board.getHex(displacementAttack.getTargetPos()).floor();
int tElev = game.getBoard().getHex(displacementAttack.getTargetPos()).floor();
    public int getElevation() {        int cElev = super.getElevation();        if (!isMakingDfa()) {            return cElev;        }        // otherwise, we are one elevation above our hex or the target's hex,        // whichever is higher        int tElev = game.board.getHex(displacementAttack.getTargetPos()).floor();        return Math.max(cElev, tElev) + 1;    }