if (!up || pause)
if (!isUp() || pause)
	public void keyPressed(KeyEvent e) {		int kc = e.getKeyCode();		if (kc == KeyEvent.VK_N) {			newGame();			return;		}		if (kc == KeyEvent.VK_P) {			flipPause();			return;		}		if (!up || pause)			return;		switch (e.getKeyCode()) {		case KeyEvent.VK_UP:			rot(1);			break;		case KeyEvent.VK_LEFT:			trans(-1);			break;		case KeyEvent.VK_DOWN:			rot(3);			break;		case KeyEvent.VK_RIGHT:			trans(1);			break;		case KeyEvent.VK_SPACE:			fall();			break;		case KeyEvent.VK_N:			newGame();			break;		case KeyEvent.VK_P:			flipPause();			break;		default:			return;		}		repaint();	}