weapon.flags |= F_NO_FIRES;
weapon.flags |= F_NO_FIRES | F_MISSILE;
    public static WeaponType createISNarc() {        WeaponType weapon = new WeaponType();        weapon.name = "Narc";        weapon.setInternalName("ISNarcBeacon");        weapon.addLookupName("IS Narc Beacon");        weapon.addLookupName("IS Narc Missile Beacon");        weapon.heat = 0;        weapon.damage = DAMAGE_MISSILE;        weapon.rackSize = 1;        weapon.ammoType = AmmoType.T_NARC;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 3;        weapon.mediumRange = 6;        weapon.longRange = 9;        weapon.extremeRange = 12;        weapon.tonnage = 3.0f;        weapon.criticals = 2;        weapon.bv = 30;        weapon.flags |= F_NO_FIRES;        return weapon;    }