int entNum = game.getFirstEntityNum(getLocalPlayer());
int entNum = game.getFirstEntityNum();
     private void calculateDeployment() {        // Use the old clumping algorithm until someone puts AI in here        int entNum = game.getFirstEntityNum(getLocalPlayer());        Coords cStart = getStartingCoords(getLocalPlayer().getStartingPos());        Coords cDeploy = getCoordsAround(cStart);                Coords cCenter = new Coords(game.board.width / 2, game.board.height / 2);        int nDir;        if (getLocalPlayer().getStartingPos() != 0) {            // face towards center if you aren't already there            nDir = cDeploy.direction(cCenter);        } else {            // otherwise, face away            nDir = cCenter.direction(cDeploy);        }                deploy(entNum, cDeploy, nDir);     }