doEntityFall(entity, roll.getValue());
doEntityFall(entity, roll);
    private void doSkillCheckInPlace(Entity entity, PilotingRollData reason) {        final PilotingRollData roll = Compute.getBasePilotingRoll(game, entity.getId());        // append the reason modifier        roll.addModifier(reason.getValue(), reason.getDesc());        // okay, print the info        phaseReport.append("\n" + entity.getDisplayName()                   + " must make a piloting skill check (" + reason.getDesc() + ")"                   + ".\n");        // roll        final int diceRoll = Compute.d6(2);        phaseReport.append("Needs " + roll.getValue()                   + " (" + roll.getDesc() + ")"                   + ", rolls " + diceRoll + " : ");        if (diceRoll < roll.getValue()) {            phaseReport.append("falls.\n");            doEntityFall(entity, roll.getValue());        } else {            phaseReport.append("succeeds.\n");        }    }