return isEligibleForPhysical(entity, phase);
if (entity instanceof Mech) { return isEligibleForPhysical(entity, phase); } else { return false; }
    private boolean isEligibleFor(Entity entity, int phase) {        switch (phase) {        case Game.PHASE_FIRING :            return isEligibleForFiring(entity, phase);        case Game.PHASE_PHYSICAL :            return isEligibleForPhysical(entity, phase);        default:            return true;        }    }