disableButtons(); Mounted club = Compute.clubMechHas(ce()); attacks.addElement(new ClubAttackAction(cen, ten, club)); ready();
Mounted club = Compute.clubMechHas(ce()); ToHitData toHit = Compute.toHitClub(client.game, new ClubAttackAction(cen, ten, club)); if (client.doYesNoDialog( "Club " + client.game.getEntity(ten).getDisplayName() + "?", "To Hit: " + toHit.getValueAsString() + " (" + Compute.oddsAbove(toHit.getValue()) + "%)   (" + toHit.getDesc() + ")" + "\nDamage: "+Compute.getClubDamageFor(ce(),club)+toHit.getTableDesc() ) ) { disableButtons(); attacks.addElement(new ClubAttackAction(cen, ten, club)); ready(); };
    private void club() {        disableButtons();        Mounted club = Compute.clubMechHas(ce());        attacks.addElement(new ClubAttackAction(cen, ten, club));        ready();    }