}
     protected void processGameEvent(GameEvent ge) {        super.processGameEvent(ge);                switch(ge.getType()) {            case GameEvent.GAME_PLAYER_CHAT :                break;            case GameEvent.GAME_PLAYER_STATUSCHANGE :                break;            case GameEvent.GAME_PHASE_CHANGE :                break;            case GameEvent.GAME_TURN_CHANGE :                if (isMyTurn()) {                    calculateMyTurn();                    }                break;            case GameEvent.GAME_NEW_ENTITIES :                break;            case GameEvent.GAME_NEW_SETTINGS :                break;            }        }