p.y = Integer.parseInt(val);
p.y = wAttrib.parseInt(val);
    vValue set(vWindow win) {	Frame f = win.getCanvas().f;	Point p = f.getLocation();	try {	    p.y = Integer.parseInt(val);	} catch (Exception e) {	    return null; /*FAIL*/	}	f.setLocation(p);	return vInteger.New(p.y);    }