weapon.flags |= F_LASER | F_ENERGY;
weapon.flags |= F_LASER | F_ENERGY | F_PULSE;
    private static WeaponType createISLargePulseLaser() {        WeaponType weapon = new WeaponType();        weapon.techLevel = TechConstants.T_IS_LEVEL_2;        weapon.name = "Large Pulse Laser";        weapon.setInternalName("ISLargePulseLaser");        weapon.addLookupName("IS Pulse Large Laser");        weapon.addLookupName("IS Large Pulse Laser");        weapon.heat = 10;        weapon.damage = 9;        weapon.toHitModifier = -2;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 3;        weapon.mediumRange = 7;        weapon.longRange = 10;        weapon.extremeRange = 14;        weapon.waterShortRange = 2;        weapon.waterMediumRange = 5;        weapon.waterLongRange = 7;        weapon.waterExtremeRange = 10;        weapon.tonnage = 7.0f;        weapon.criticals = 2;        weapon.flags |= F_LASER | F_ENERGY;        weapon.bv = 119;        weapon.cost = 175000;        return weapon;    }