int roll = Compute.d6(2);
    private void resolvePushAttack(PushAttackAction paa, int lastEntityId) {        final Entity ae = game.getEntity(paa.getEntityId());        // PLEASE NOTE: buildings are *never* the target of a "push".        final Entity te = game.getEntity(paa.getTargetId());        if (lastEntityId != paa.getEntityId()) {            phaseReport.append("\nPhysical attacks for " ).append( ae.getDisplayName() ).append( "\n");        }        phaseReport.append("    Pushing " ).append( te.getDisplayName());//        // should we even bother?//        if (te.isDestroyed() || te.isDoomed() || te.crew.isDead()) {//            phaseReport.append(" but the target is already destroyed!\n");//            return;//        }        // compute to-hit        ToHitData toHit = Compute.toHitPush(game, paa);        if (toHit.getValue() == ToHitData.IMPOSSIBLE) {            phaseReport.append(", but the push is impossible (" ).append( toHit.getDesc() ).append( ")\n");            return;        }        phaseReport.append("; needs " ).append( toHit.getValue() ).append( ", ");        // roll        int roll = Compute.d6(2);        phaseReport.append("rolls " ).append( roll ).append( " : ");        // do we hit?        if (roll < toHit.getValue()) {            phaseReport.append("misses.\n");            return;        }        // we hit...        int direction = ae.getFacing();        Coords src = te.getPosition();        Coords dest = src.translated(direction);        PilotingRollData pushPRD = new PilotingRollData(te.getId(), getKickPushPSRMod(ae, te, 0), "was pushed");        pushPRD.setCumulative(false); // see Bug# 811987 for more info        if (Compute.isValidDisplacement(game, te.getId(), te.getPosition(), direction)) {            phaseReport.append("succeeds: target is pushed into hex "            ).append( dest.getBoardNum()            ).append( "\n");            doEntityDisplacement(te, src, dest, pushPRD);            // if push actually moved the target, attacker follows thru            if (!te.getPosition().equals(src)) {                ae.setPosition(src);            }        } else {            if (game.getOptions().booleanOption("push_off_board") && !game.board.contains(dest)) {                game.removeEntity(te.getId(),                                  Entity.REMOVE_PUSHED);                send(createRemoveEntityPacket(te.getId(),                                              Entity.REMOVE_PUSHED));                phaseReport.append("\n*** " ).append( te.getDisplayName() ).append( " has been forced from the field. ***\n");                // TODO: remove passengers and swarmers.                ae.setPosition(src);            } else {                phaseReport.append("succeeds, but target can't be moved.\n");                game.addPSR(pushPRD);            }        }        phaseReport.append("\n");    }