butFire = new Button("Fire");
butFire = new Button(Messages.getString("TargetingPhaseDisplay.Fire"));
    public TargetingPhaseDisplay(ClientGUI clientgui, boolean offboard) {        this.clientgui = clientgui;        this.client = clientgui.getClient();        this.phase = offboard?Game.PHASE_OFFBOARD:Game.PHASE_TARGETING;        shiftheld = false;        // fire        attacks = new Vector();        setupStatusBar("Waiting to begin Targeting phase...");        butFire = new Button("Fire");        butFire.addActionListener(this);        butFire.setActionCommand(FIRE_FIRE);        butFire.setEnabled(false);        butSkip = new Button("Skip");        butSkip.addActionListener(this);        butSkip.setActionCommand(FIRE_SKIP);        butSkip.setEnabled(false);        butTwist = new Button("Twist");        butTwist.addActionListener(this);        butTwist.setActionCommand(FIRE_TWIST);        butTwist.setEnabled(false);        butFlipArms = new Button("Flip Arms");        butFlipArms.addActionListener(this);        butFlipArms.setActionCommand(FIRE_FLIP_ARMS);        butFlipArms.setEnabled(false);        butSpace = new Button(".");        butSpace.setEnabled(false);        butDone = new Button("Done");        butDone.addActionListener(this);        butDone.setEnabled(false);        butNext = new Button(" Next Unit ");        butNext.addActionListener(this);        butNext.setActionCommand(FIRE_NEXT);        butNext.setEnabled(false);        // layout button grid        panButtons = new Panel();        buttonLayout = 0;        setupButtonPanel();        // layout screen        GridBagLayout gridbag = new GridBagLayout();        GridBagConstraints c = new GridBagConstraints();        setLayout(gridbag);        c.fill = GridBagConstraints.BOTH;        c.weightx = 1.0;    c.weighty = 1.0;        c.insets = new Insets(1, 1, 1, 1);//         c.gridwidth = GridBagConstraints.REMAINDER;//         addBag(clientgui.bv, gridbag, c);//         c.weightx = 1.0;    c.weighty = 0;//         c.gridwidth = 1;//         addBag(client.cb.getComponent(), gridbag, c);        c.gridwidth = GridBagConstraints.REMAINDER;        c.weightx = 0.0;    c.weighty = 0.0;        addBag(panButtons, gridbag, c);        c.weightx = 1.0;    c.weighty = 0.0;        c.gridwidth = GridBagConstraints.REMAINDER;        addBag(panStatus, gridbag, c);    }