return ((rangeToX < rangeToY) ? -1 : 1);
return rangeToX < rangeToY ? -1 : 1;
    private void cacheVisibleTargets() {        clearVisibleTargets();        Vector vec = client.game.getValidTargets(ce());        Comparator sortComp = new Comparator() {            public int compare(Object x, Object y) {                Entity entX = (Entity) x;                Entity entY = (Entity) y;                int rangeToX = ce().getPosition().distance(entX.getPosition());                int rangeToY = ce().getPosition().distance(entY.getPosition());                if (rangeToX == rangeToY) return ((entX.getId() < entY.getId()) ? -1 : 1);                return ((rangeToX < rangeToY) ? -1 : 1);            }        };        TreeSet tree = new TreeSet(sortComp);        visibleTargets = new Entity[vec.size()];        for (int i = 0; i < vec.size(); i++) {            tree.add(vec.elementAt(i));        }        Iterator it = tree.iterator();        int count = 0;        while (it.hasNext()) {            visibleTargets[count++] = (Entity) it.next();        }        setNextTargetEnabled(visibleTargets.length > 0);    }