vPhaseReport.addAll(
addReport(
    public void doSetLocationsExposure(Entity entity, IHex hex, boolean isJump, int elevation) {        if ( hex.terrainLevel(Terrains.WATER) > 0                && !isJump                && elevation < 0) {            if (entity instanceof Mech                    && !entity.isProne()                    && hex.terrainLevel(Terrains.WATER) == 1) {                for (int loop = 0; loop < entity.locations(); loop++) {                    if (game.getOptions().booleanOption("vacuum"))                        entity.setLocationStatus(loop, ILocationExposureStatus.VACUUM);                    else entity.setLocationStatus(loop, ILocationExposureStatus.NORMAL);                }                entity.setLocationStatus(Mech.LOC_RLEG, ILocationExposureStatus.WET);                entity.setLocationStatus(Mech.LOC_LLEG, ILocationExposureStatus.WET);                vPhaseReport.addAll(                                      breachCheck(entity, Mech.LOC_RLEG, hex));                vPhaseReport.addAll(                                      breachCheck(entity, Mech.LOC_LLEG, hex));                if (entity instanceof QuadMech) {                    entity.setLocationStatus(Mech.LOC_RARM, ILocationExposureStatus.WET);                    entity.setLocationStatus(Mech.LOC_LARM, ILocationExposureStatus.WET);                    vPhaseReport.addAll(                               breachCheck(entity, Mech.LOC_RARM, hex));                    vPhaseReport.addAll(                               breachCheck(entity, Mech.LOC_LARM, hex));                }            } else {                for (int loop = 0; loop < entity.locations(); loop++) {                    entity.setLocationStatus(loop, ILocationExposureStatus.WET);                    vPhaseReport.addAll( breachCheck(entity, loop, hex));                }            }        } else {            for (int loop = 0; loop < entity.locations(); loop++) {                if (game.getOptions().booleanOption("vacuum"))                    entity.setLocationStatus(loop, ILocationExposureStatus.VACUUM);                else entity.setLocationStatus(loop, ILocationExposureStatus.NORMAL);            }        }    }