this.techType = tech;
this.techLevel = tech;
    public SRMissileType( int tech, int size, Vector valid_ammo ) {        super(size, valid_ammo);    this.techType = tech;        if (tech == TechConstants.T_IS_LEVEL_1 ) {        switch(size) {        case 2:        this.tonnage = 1.0f;        this.criticals = 1;        this.bv = 21;        break;        case 4:        this.tonnage = 2.0f;        this.criticals = 1;        this.bv = 39;        break;        case 6:        this.tonnage = 3.0f;        this.criticals = 2;        this.bv = 59;        break;        }    } else { // CLAN         switch (size) {        case 2:         this.tonnage = 0.5f;        this.criticals = 1;        this.bv = 21;        break;        case 4:        this.tonnage = 1.0f;        this.criticals = 1;        this.bv = 39;        break;        case 6:        this.tonnage = 1.5f;        this.criticals = 1;        this.bv = 59;        break;        }    }    }