public static ToHitData toHit(IGame game, int attackerId, Targetable target, int weaponId) { return WeaponAttackAction.toHit(game, attackerId, target, weaponId, Mech.LOC_NONE, IAimingModes.AIM_MODE_NONE, false, false, null); }
public ToHitData toHit(IGame game) { return WeaponAttackAction.toHit(game, getEntityId(), game.getTarget(getTargetType(), getTargetId()), getWeaponId(), getAimedLocation(), getAimingMode(), nemesisConfused, swarmingMissiles, game.getEntity(oldTargetId)); }
    public static ToHitData toHit(IGame game, int attackerId, Targetable target, int weaponId) {        return WeaponAttackAction.toHit(game, attackerId, target, weaponId, Mech.LOC_NONE, IAimingModes.AIM_MODE_NONE, false, false, null);      }