return game.getFirstEntity() == null || getPlayer(game.getTurn().getPlayerNum()).isGhost();
Player player = getPlayer( game.getTurn().getPlayerNum() ); return ( null == player || player.isGhost() || game.getFirstEntity() == null );
    public boolean isTurnSkippable() {        return game.getFirstEntity() == null             || getPlayer(game.getTurn().getPlayerNum()).isGhost();    }