tileManager.waitForHex(game.getBoard().getHex(b.getCoords()));
IHex hex = game.getBoard().getHex(b.getCoords()); tileManager.clearHex(hex); tileManager.waitForHex(hex);
    public void boardChangedHex(BoardEvent b) {        tileManager.waitForHex(game.getBoard().getHex(b.getCoords()));        if (boardGraph != null) {            redrawAround(b.getCoords());        }    }