if (client.game.getPhase() != Game.PHASE_DEPLOYMENT) { die();
if ( this.isIgnoringEvents() ) { return; }  if (client.game.getPhase() == Game.PHASE_DEPLOYMENT) { setStatusBarText("Waiting to begin Deployment phase..."); beginMyTurn();
    public void gamePhaseChange(GameEvent ev) {        if (client.game.getPhase() != Game.PHASE_DEPLOYMENT) {            die();        }    }