refreshAttacks();
        public void gamePhaseChange(GamePhaseChangeEvent e) {            switch (e.getNewPhase()) {            case IGame.PHASE_MOVEMENT :            case IGame.PHASE_FIRING :            case IGame.PHASE_PHYSICAL :                refreshAttacks();                break;            case IGame.PHASE_INITIATIVE :                clearAllAttacks();                break;                            case IGame.PHASE_END:            case IGame.PHASE_VICTORY:                    clearSprites();                            }        }