weapon.flags |= F_FLAMER | F_ENERGY;
weapon.flags |= F_FLAMER | F_BALLISTIC;
    public static WeaponType createCLVehicleFlamer() {        WeaponType weapon = new WeaponType();        weapon.techLevel = TechConstants.T_CLAN_LEVEL_2;        weapon.name = "Vehicle Flamer";        weapon.setInternalName("CLVehicleFlamer");        weapon.addLookupName("Clan Vehicle Flamer");        weapon.heat = 3;        weapon.damage = 2;        weapon.rackSize = 2;        weapon.ammoType = AmmoType.T_VEHICLE_FLAMER;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 1;        weapon.mediumRange = 2;        weapon.longRange = 3;        weapon.extremeRange = 4;        weapon.tonnage = 0.5f;        weapon.criticals = 1;        weapon.flags |= F_FLAMER | F_ENERGY;        weapon.bv = 5;        String[] modes = { "Damage", "Heat" };        weapon.setModes(modes);        weapon.cost = 7500;        return weapon;    }