weapon.waterExtremeRange = 4;
    public static WeaponType createCLHeavySmallLaser() {        WeaponType weapon = new WeaponType();        weapon.name = "Heavy Small Laser";        weapon.setInternalName("CLHeavySmallLaser");        weapon.addLookupName("Clan Small Heavy Laser");        weapon.heat = 3;        weapon.damage = 6;        weapon.toHitModifier = 1;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 1;        weapon.mediumRange = 2;        weapon.longRange = 3;        weapon.waterShortRange = 1;        weapon.waterMediumRange = 2;        weapon.waterLongRange = 2;        weapon.tonnage = 0.5f;        weapon.criticals = 1;        weapon.flags |= F_LASER | F_DIRECT_FIRE;        weapon.bv = 15;        return weapon;    }