aimingAt = Mech.LOC_NONE;
aimingAt = Entity.LOC_NONE;
    public void closeDialog() {      if (asd != null) {        aimingAt = Mech.LOC_NONE;        aimingMode = IAimingModes.AIM_MODE_NONE;        asd.hide();        asd = null;        updateTarget();      }    }