weapon.explosive = true;
    public static WeaponType createISLAC10() {        WeaponType weapon = new WeaponType();            weapon.techLevel = TechConstants.T_IS_LEVEL_3;        weapon.name = "Light Auto Cannon/10";        weapon.setInternalName(weapon.name);        weapon.addLookupName("IS Light AutoCannon/10");        weapon.addLookupName("ISLAC10");        weapon.addLookupName("IS Light Autocannon/10");        weapon.heat = 3;        weapon.damage = 10;        weapon.rackSize = 10;        weapon.ammoType = AmmoType.T_LAC;        weapon.shortRange = 3;        weapon.mediumRange = 6;        weapon.longRange = 9;        weapon.extremeRange = 12;        weapon.tonnage = 8.0f;        weapon.criticals = 4;        weapon.flags |= F_DIRECT_FIRE | F_BALLISTIC;        weapon.bv = 74;        weapon.cost = 225000;            return weapon;    }