this.techType = TechConstants.T_IS_LEVEL_2;
this.techLevel = TechConstants.T_IS_LEVEL_2;
    public ArmorPiercingACAmmoType(int size) {        super(size);        this.techType = TechConstants.T_IS_LEVEL_2;                // AP rounds have half the ammo per ton        this.shots = this.shots / 2;    }