this.techType = tech;
this.techLevel = tech;
    public LRMissileType( int tech, int size, Vector valid_ammo ) {        super(size, valid_ammo);    this.techType = tech;        if(tech == TechConstants.T_IS_LEVEL_1) {        switch(size) {        case 5:        this.tonnage = 2.0f;        this.criticals = 1;        this.bv = 45;        break;        case 10:        this.tonnage = 5.0f;        this.criticals = 2;        this.bv = 90;        break;        case 15:        this.tonnage = 7.0f;        this.criticals = 3;        this.bv = 126;        break;        case 20:        this.tonnage = 10.0f;        this.criticals = 5;        this.bv = 181;        break;        }    } else {        // CLAN        switch(size) {        case 5:        this.tonnage = 1.0f;        this.criticals = 1;        this.bv = 55;        break;        case 10:        this.tonnage = 2.5f;        this.criticals = 1;        this.bv = 109;        break;        case 15:        this.tonnage = 3.5f;        this.criticals = 2;        this.bv = 164;        break;        case 20:        this.tonnage = 5.0f;        this.criticals = 4;        this.bv = 220;        break;        }           }    }