final IHex curHex = game.board.getHex(entity.getPosition());
final IHex curHex = game.getBoard().getHex(entity.getPosition());
    public void checkForFlamingDeath() {        for (Enumeration i = game.getEntities(); i.hasMoreElements();) {            final Entity entity = (Entity)i.nextElement();            if ( null == entity.getPosition() ||                 entity instanceof Mech ||                 entity.isDoomed() ||                 entity.isDestroyed() ||                 entity.isOffBoard()) {                continue;            }            final IHex curHex = game.board.getHex(entity.getPosition());            if (curHex.containsTerrain(Terrains.FIRE)) {                doFlamingDeath(entity);            }        }    }