this.techType = TechConstants.T_IS_LEVEL_2;
this.techLevel = TechConstants.T_IS_LEVEL_2;
    public RACAmmoType(int size) {    this.techType = TechConstants.T_IS_LEVEL_2;    this.rackSize = size;    this.damagePerShot = this.rackSize;    switch(size) {    case 2:        this.heat = 1;        this.range = new RangeType(6, 12, 18);        this.shots = 45;        this.bv = 15;        break;    case 5:         this.heat = 1;        this.range = new RangeType(5, 10, 15);        this.shots = 20;        this.bv = 31;        break;    }        }