boardSize = new Dimension(game.board.width * 63 + 21, game.board.height * 72 + 36);
updateBoardSize();
    public void boardNewBoard(BoardEvent b) {        boardSize = new Dimension(game.board.width * 63 + 21,                                  game.board.height * 72 + 36);        backGraph = null;        backImage = null;        backSize = null;        boardImage = null;        boardGraph = null;        tileManager.reset();    }