logger.debug("cleanup stick=" + stick + ", lag=" + lag + ", minPointNb=" + minPointNb + ", lineSection=" + lineSection + ", sct=" + sct
logger.debug("sct=" + sct
    private static void cleanupSection (Stick stick,                                        List<GlyphSection> borders,                                        List<GlyphSection> patches,                                        GlyphLag lag,                                        Picture picture,                                        int minPointNb,                                        StickSection lineSection,                                        StickSection sct,                                        int direction,                                        boolean borderEnabled)    {        if (logger.isDebugEnabled()) {            logger.debug("cleanup stick=" + stick                         + ", lag=" + lag                         + ", minPointNb=" + minPointNb                         + ", lineSection=" + lineSection                         + ", sct=" + sct                         + ", direction=" + direction                         + ", borderEnabled=" + borderEnabled);        }        // We are interested in non-stick vertices, and also in failed        // sticks        if (sct.isMember()) {            if (!(sct.getGlyph().getResult() instanceof FailureResult)) {                return;            }        }        // Is this sct just a border of the line ?        if (borderEnabled) {            if (sct.getRunNb() == 1) { // Too restrictive ??? TBD                double adj = (direction > 0)                             ? sct.getFirstAdjacency()                             : sct.getLastAdjacency();                if (adj <= constants.maxBorderAdjacency.getValue()) {                    // No concrete crossing object, let's aggregate this                    // section to the line border.                    sct.setParams(SectionRole.BORDER, 0, 0);                    borders.add(sct);                    return;                }            }        }        // This sct is actually crossing, we extend it        patchSection(stick, patches, lag, minPointNb, lineSection, sct, direction);    }