client.game.getPhase() != Game.PHASE_DEPLOY_MINEFIELDS ) {
client.game.getPhase() != IGame.PHASE_DEPLOY_MINEFIELDS ) {
    public void gamePhaseChange(GameTurnChangeEvent e) {        // Are we ignoring events?        if ( this.isIgnoringEvents() ) {            return;        }        if ( client.isMyTurn() &&             client.game.getPhase() != Game.PHASE_DEPLOY_MINEFIELDS ) {            endMyTurn();        }        if (client.game.getPhase() == Game.PHASE_DEPLOY_MINEFIELDS) {            setStatusBarText(Messages.getString("DeployMinefieldDisplay.waitingForDeploymentPhase")); //$NON-NLS-1$        }    }