int damage = (int)Math.floor(entity.getWeight() / 10.0);
int damage = (int)Math.ceil(entity.getWeight() / 10.0);
    public static int getPunchDamageFor(Entity entity, int arm) {        final int armLoc = (arm == PunchAttackAction.RIGHT)                           ? Mech.LOC_RARM : Mech.LOC_LARM;        int damage = (int)Math.floor(entity.getWeight() / 10.0);        float multiplier = 1.0f;                if (entity.getGoodCriticals(CriticalSlot.TYPE_SYSTEM,                                     Mech.ACTUATOR_UPPER_ARM, armLoc) == 0) {            multiplier /= 2.0f;        }        if (entity.getGoodCriticals(CriticalSlot.TYPE_SYSTEM,                                     Mech.ACTUATOR_LOWER_ARM, armLoc) == 0) {            multiplier /= 2.0f;        }        if (entity.getGoodCriticals(CriticalSlot.TYPE_SYSTEM,                                    Mech.ACTUATOR_SHOULDER, armLoc) == 0) {            damage = 0;        }        return (int)Math.floor(damage * multiplier);    }