disableButtons();
    private void punch() {        final ToHitData leftArm = Compute.toHitPunch(client.game, cen, ten, PunchAttackAction.LEFT);        final ToHitData rightArm = Compute.toHitPunch(client.game, cen, ten, PunchAttackAction.RIGHT);        if (leftArm.getValue() != ToHitData.IMPOSSIBLE             && rightArm.getValue() != ToHitData.IMPOSSIBLE) {            attacks.addElement(new PunchAttackAction(cen, ten, PunchAttackAction.BOTH));        } else if (leftArm.getValue() < rightArm.getValue()) {            attacks.addElement(new PunchAttackAction(cen, ten, PunchAttackAction.LEFT));        } else {            attacks.addElement(new PunchAttackAction(cen, ten, PunchAttackAction.RIGHT));        }        ready();    }