if (client.game.getPhase() ==  Game.PHASE_PHYSICAL) {
if (client.game.getPhase() ==  IGame.PHASE_PHYSICAL) {
    public void gamePhaseChange(GamePhaseChangeEvent e) {        // Are we ignoring events?        if ( this.isIgnoringEvents() ) {            return;        }        if (client.isMyTurn() && client.game.getPhase() != Game.PHASE_PHYSICAL) {            endMyTurn();        }        // if we're ending the firing phase, unregister stuff.        if (client.game.getPhase() ==  Game.PHASE_PHYSICAL) {            setStatusBarText(Messages.getString("PhysicalDisplay.waitingForPhysicalAttackPhase")); //$NON-NLS-1$        }    }