if (e.getMovePath() != null) { addMovingUnit(e.getEntity(),e.getMovePath());
java.util.Vector mp = e.getMovePath(); if (mp != null && mp.size() > 0 && GUIPreferences.getInstance().getShowMoveStep()) { addMovingUnit(e.getEntity(), mp);
        public void gameEntityChange(GameEntityChangeEvent e) {            if (e.getMovePath() != null) {                addMovingUnit(e.getEntity(),e.getMovePath());            }else {                redrawEntity(e.getEntity());            }        }