checkVibrabombs(entity, dest);
checkVibrabombs(entity, dest, true);
    private void doEntityDisplacementMinefieldCheck(Entity entity, Coords src, Coords dest) {    	if (game.containsMinefield(dest)) {    		Enumeration minefields = game.getMinefields(dest).elements();    		while (minefields.hasMoreElements()) {    			Minefield mf = (Minefield) minefields.nextElement();	    		enterMinefield(entity, mf, src, dest, false);	    	}    	}    	checkVibrabombs(entity, dest);    }