if (client.game.getPhase() == Game.PHASE_LOUNGE) {
if (client.game.getPhase() == IGame.PHASE_LOUNGE) {
    public void gamePhaseChange(GamePhaseChangeEvent e) {        // Are we ignoring events?        if (this.isIgnoringEvents()) {            return;        }        if (client.game.getPhase() == Game.PHASE_LOUNGE) {            refreshDoneButton();            refreshGameSettings();            refreshPlayerInfo();            refreshTeams();            refreshCamos();            refreshMinefield();            refreshEntities();            refreshBVs();            refreshStarts();            refreshBoardSettings();        }    }