weapon.flags |= F_LASER | F_MISSILE_HITS | F_NO_FIRES| F_ENERGY;
weapon.flags |= F_LASER | F_MISSILE_HITS | F_NO_FIRES| F_ENERGY | F_PULSE;
    private static WeaponType createTwinSmallPulseLaser() {        WeaponType weapon = new WeaponType();        weapon.techLevel = TechConstants.T_IS_LEVEL_2;        weapon.name = "Twin Small Pulse Lasers";        weapon.setInternalName("TwinSmallPulseLaser");        weapon.addLookupName("Twin Small Pulse Lasers");        weapon.heat = 0;        weapon.damage = DAMAGE_VARIABLE;        weapon.rackSize = 2;        weapon.toHitModifier = -2;        weapon.ammoType = AmmoType.T_BA_SMALL_LASER;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 1;        weapon.mediumRange = 2;        weapon.longRange = 3;        weapon.extremeRange = 4;        weapon.tonnage = 0.0f;        weapon.criticals = 0;        weapon.flags |= F_LASER | F_MISSILE_HITS | F_NO_FIRES| F_ENERGY;        weapon.bv = 0;        return weapon;    }