vPhaseReport.addElement(r);
addReport(r);
    private boolean doSkillCheckInPlace(Entity entity, PilotingRollData roll) {        if (roll.getValue() == TargetRoll.AUTOMATIC_SUCCESS) {            return true;        }        // non-mechs should never get here        if (! (entity instanceof Mech) || entity.isProne()) {            return true;        }        // okay, print the info        Report r = new Report(2180);        r.subject = entity.getId();        r.addDesc(entity);        r.add(roll.getLastPlainDesc(), true);        vPhaseReport.addElement(r);        // roll        final int diceRoll = Compute.d6(2);        r = new Report(2185);        r.subject = entity.getId();        r.add(roll.getValueAsString());        r.add(roll.getDesc());        r.add(diceRoll);        boolean suc;        if (diceRoll < roll.getValue()) {            r.choose(false);            vPhaseReport.addElement(r);            doEntityFall(entity, roll);            suc = false;        } else {            r.choose(true);            vPhaseReport.addElement(r);            suc = true;        }        return suc;    }