return MP;
return result;
    protected int applyGravityEffectsOnMP (int MP) {        if (game != null) {            float modMP = MP / game.getOptions().floatOption("gravity");            modMP = ((Math.round (modMP) - modMP) < (0.5+0.000001)) ? (Math.round(modMP - 0.000001 * 2.0)) : Math.round(modMP);            return Math.max ((int)modMP, 0);        }        return MP;     }