client.mechD.displayMech(client.game, ce());
client.mechD.displayMech(ce());
    private void refreshAll() {        client.bv.redrawEntity(ce());        client.mechD.displayMech(client.game, ce());        client.mechD.showPanel("weapons");        selectedWeapon = ce().getFirstWeapon();        client.mechD.wPan.selectWeapon(selectedWeapon);        updateTarget();    }