weapon.addLookupName("ISLRT20");
    public static WeaponType createLRT20() {        WeaponType weapon = new WeaponType();        weapon.techLevel = TechConstants.T_IS_LEVEL_1;        weapon.name = "LRT 20";        weapon.setInternalName(weapon.name);        weapon.addLookupName("IS LRT-20");        weapon.addLookupName("ISLRTorpedo20");        weapon.addLookupName("IS LRT 20");        weapon.heat = 6;        weapon.damage = DAMAGE_MISSILE;        weapon.rackSize = 20;        weapon.ammoType = AmmoType.T_LRM_TORPEDO;        weapon.minimumRange = 6;        weapon.shortRange = 0;        weapon.mediumRange = 0;        weapon.longRange = 0;        weapon.extremeRange = 0;        weapon.waterShortRange = 7;        weapon.waterMediumRange = 14;        weapon.waterLongRange = 21;        weapon.waterExtremeRange = 28;        weapon.tonnage = 10.0f;        weapon.criticals = 5;        weapon.bv = 181;        weapon.setModes(new String[] {"", "Indirect"});        weapon.flags |= F_MISSILE;        weapon.cost = 250000;        return weapon;    }