phaseReport.append("Fire at " + fireCoords.getBoardNum() + " goes out due to lack of fuel!\n");
phaseReport.append("Fire at " ).append( fireCoords.getBoardNum() ).append( " goes out due to lack of fuel!\n");
    public void removeFire(int x, int y, Hex hex) {        Coords fireCoords = new Coords(x, y);        int windDir = game.getWindDirection();        hex.removeTerrain(Terrain.FIRE);        sendChangedHex(fireCoords);        removeSmoke(x, y, windDir);        removeSmoke(x, y, (windDir + 1) % 6);        removeSmoke(x, y, (windDir + 5) % 6);        phaseReport.append("Fire at " + fireCoords.getBoardNum() + " goes out due to lack of fuel!\n");    }