else if ( entity instanceof GunEmplacement ) { classCode = GameTurn.CLASS_GUN_EMPLACEMENT; }
    public static int getClassCode( Entity entity ) {        int classCode = 0;        if ( entity instanceof Infantry ) {            classCode = GameTurn.CLASS_INFANTRY;        }        else if ( entity instanceof Protomech ) {            classCode = GameTurn.CLASS_PROTOMECH;        }        else if ( entity instanceof Tank ) {            classCode = GameTurn.CLASS_TANK;        }        else if ( entity instanceof Mech ) {            classCode = GameTurn.CLASS_MECH;        }        return classCode;    }