}
    public void selectEntity(int en) {    if (client.game.getEntity(en) != null) {          this.cen = en;          target(Entity.NONE);          client.game.board.highlight(ce().getPosition());          client.game.board.select(null);          client.game.board.cursor(null);                client.mechD.displayMech(ce());          client.mechD.showPanel("weapons");      selectedWeapon = ce().getFirstWeapon();      client.mechD.wPan.selectWeapon(selectedWeapon);                client.bv.centerOnHex(ce().getPosition());    } else {      System.err.println("FiringDisplay: tried to select non-existant entity: " + en);      System.err.println("FiringDisplay: sending ready signal...");          client.sendReady(true);    }    }