weapon.waterShortRange = 1; weapon.waterMediumRange = 2; weapon.waterLongRange = 2;
    public static WeaponType createCLMicroPulseLaser() {        WeaponType weapon = new WeaponType();        weapon.name = "Micro Pulse Laser";        weapon.internalName = "CLMicroPulseLaser";        weapon.mepName = "N/A";        weapon.mtfName = "CLMicroPulseLaser";        weapon.tdbName = "Clan Micro Pulse Laser";        weapon.heat = 1;        weapon.damage = 3;        weapon.toHitModifier = -2;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 1;        weapon.mediumRange = 2;        weapon.longRange = 3;        weapon.tonnage = 0.5f;        weapon.criticals = 1;        weapon.flags |= F_LASER | F_DIRECT_FIRE | F_NO_FIRES;        weapon.bv = 12;        return weapon;    }