client.game.board.highlight(null);
    private void beginMyTurn() {        target = null;        selectEntity(client.getFirstEntityNum());        if (!client.bv.isMovingUnits()) {            client.setDisplayVisible(true);        }        // There's special processing for triggering AP Pods.        if ( client.game.getTurn() instanceof GameTurn.TriggerAPPodTurn &&             null != ce() ) {            disableButtons();            TriggerAPPodDialog dialog = new TriggerAPPodDialog                ( client.getFrame(), ce() );            dialog.show();            attacks.removeAllElements();            Enumeration actions = dialog.getActions();            while ( actions.hasMoreElements() ) {                attacks.addElement( actions.nextElement() );            }            ready();        } else {            setNextEnabled(true);            butDone.setEnabled(true);            butMore.setEnabled(true);            setFireModeEnabled(true); // Fire Mode - Setting Fire Mode to true, currently doesn't detect if weapon has a special Fire Mode or not- Rasia        client.setDisplayVisible(true);            client.game.board.select(null);            client.game.board.highlight(null);        }    }