weapon.tdbName = "Clan Heavy Small Laser";
weapon.tdbName = "Clan Small Heavy Laser";
    public static WeaponType createCLHeavySmallLaser() {        WeaponType weapon = new WeaponType();        weapon.name = "Heavy Small Laser";        weapon.internalName = "CLHeavySmallLaser";        weapon.mepName = "N/A";        weapon.mtfName = "CLHeavySmallLaser";        weapon.tdbName = "Clan Heavy Small Laser";        weapon.heat = 3;        weapon.damage = 6;        weapon.toHitModifier = 1;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 1;        weapon.mediumRange = 2;        weapon.longRange = 3;        weapon.tonnage = 0.5f;        weapon.criticals = 1;        weapon.flags |= F_LASER | F_DIRECT_FIRE;        weapon.bv = 15;        return weapon;    }