return new PilotingRollData(getId(), TargetRoll.CHECK_FALSE,"Check false");
return new PilotingRollData(getId(), TargetRoll.CHECK_FALSE,"Check false: No swarmers attached");
    public PilotingRollData checkDislodgeSwarmers() {        // If we're not being swarmed, return CHECK_FALSE        if (Entity.NONE == getSwarmAttackerId()) {            return new PilotingRollData(getId(), TargetRoll.CHECK_FALSE,"Check false");        }        // append the reason modifier        PilotingRollData roll = getBasePilotingRoll();        roll.append(new PilotingRollData(getId(), 0, "attempting to dislodge swarmers by dropping prone"));        return roll;    }