weapon.extremeRange = 26;
    public static WeaponType createISHeavyGaussRifle() {        WeaponType weapon = new WeaponType();        weapon.name = "Heavy Gauss Rifle";        weapon.setInternalName("ISHeavyGaussRifle");        weapon.addLookupName("IS Heavy Gauss Rifle");        weapon.heat = 2;        weapon.damage = DAMAGE_VARIABLE;        weapon.ammoType = AmmoType.T_GAUSS_HEAVY;        weapon.minimumRange = 4;        weapon.shortRange = 6;        weapon.mediumRange = 13;        weapon.longRange = 20;        weapon.tonnage = 18.0f;        weapon.criticals = 11;        weapon.flags |= F_DIRECT_FIRE | F_NO_FIRES;        weapon.explosive = true;        weapon.bv = 346;        return weapon;    }