vPhaseReport.addElement(r);
addReport(r);
    public void removeFire(int x, int y, IHex hex) {        Coords fireCoords = new Coords(x, y);        hex.removeTerrain(Terrains.FIRE);        sendChangedHex(fireCoords);        if (!game.getOptions().booleanOption("maxtech_fire")) {            // only remove the 3 smoke hexes if under L2 rules!            int windDir = game.getWindDirection();            removeSmoke(x, y, windDir);            removeSmoke(x, y, (windDir + 1) % 6);            removeSmoke(x, y, (windDir + 5) % 6);        }        //fire goes out due to lack of fuel        Report r = new Report(5170, Report.PUBLIC);        r.add(fireCoords.getBoardNum());        vPhaseReport.addElement(r);    }