if (ra.renderAtom.localeVwcBounds.intersect(cv.viewFrustum)) {
if (!VirtualUniverse.mc.viewFrustumCulling || ra.renderAtom.localeVwcBounds.intersect(cv.viewFrustum)) {
    public boolean render(RenderMolecule rm, Canvas3D cv, int pass, 			  RenderAtomListInfo ra, int dirtyBits) {	        GeometryArrayRetained geo = (GeometryArrayRetained)ra.geometry();        geo.setVertexFormat((rm.useAlpha && ((geo.vertexFormat & 					      GeometryArray.COLOR) != 0)), 			    rm.textureBin.attributeBin.ignoreVertexColors, cv.ctx);		if (rm.doInfinite) {	    cv.updateState(pass, dirtyBits);	    while (ra != null) {		renderGeo(ra, rm, pass, cv);		ra = ra.next;	    }	    return true;	}	boolean isVisible = false; // True if any of the RAs is visible.	while (ra != null) {	    if (cv.ra == ra.renderAtom) {		if (cv.raIsVisible) {		    cv.updateState(pass, dirtyBits);		    renderGeo(ra, rm, pass, cv);		    isVisible = true;		}	    }	    else {		if (ra.renderAtom.localeVwcBounds.intersect(cv.viewFrustum)) {		    cv.updateState(pass, dirtyBits);		    cv.raIsVisible = true;		    renderGeo(ra, rm, pass, cv);		    isVisible = true;		}		else {		    cv.raIsVisible = false;		}		cv.ra = ra.renderAtom;	    }	    	    ra = ra.next;	}        geo.disableGlobalAlpha(cv.ctx, 			       (rm.useAlpha && ((geo.vertexFormat & 						 GeometryArray.COLOR) != 0)), 			       rm.textureBin.attributeBin.ignoreVertexColors);	return isVisible;    }