this.triggeredTime = wait + System.currentTimeMillis();
this.triggeredTime = wait + J3dClock.currentTimeMillis();
    void addBehaviorCondition(BehaviorStructure bs) {	this.triggeredTime = wait + System.currentTimeMillis();	behav.wakeupArray[BehaviorRetained.WAKEUP_TIME_INDEX]++;	behav.wakeupMask |= BehaviorRetained.WAKEUP_TIME;	VirtualUniverse.mc.timerThread.add(this);    }