weapon.ammoType = AmmoType.T_LRM;
weapon.ammoType = AmmoType.T_ROCKET_LAUNCHER;
    public static WeaponType createISRL20()  {     WeaponType weapon = new WeaponType();     weapon.name = "RL 20";     weapon.internalName = "RL20";     weapon.mtfName = "ISRocketLauncher20";     weapon.mepName = "ISRocketLauncher20";     weapon.tdbName = "IS RLauncher-20";     weapon.heat = 5;     weapon.damage= DAMAGE_MISSILE;     weapon.rackSize= 20;     weapon.minimumRange = WEAPON_NA;     weapon.shortRange= 3;     weapon.mediumRange= 7;     weapon.longRange = 12;     weapon.tonnage = 1.5f;     weapon.criticals = 3;     weapon.bv= 24;     weapon.ammoType = AmmoType.T_LRM;     weapon.flags |= F_ONESHOT;     weapon.toHitModifier=1;     return weapon;   }