return 0;
float inset; switch (size) { case View.TOP: inset = topInset; break; case View.BOTTOM: inset = bottomInset; break; case View.LEFT: inset = leftInset; break; case View.RIGHT: inset = rightInset; break; default: inset = 0.0F; } return inset;
    public float getInset(int size, View v)    {      // FIXME: Not implemented.      return 0;           }