initializeInternal(IArmorState.ARMOR_NA, LOC_NORTH); initializeInternal(IArmorState.ARMOR_NA, LOC_EAST); initializeInternal(IArmorState.ARMOR_NA, LOC_WEST);
    public GunEmplacement() {        // set defaults as specified in BMRr        initConstructionFactor(40);        setHeight(2);        // not actually specfied defaults, but hey, it seems reasonable        setTurret(false);        initTurretArmor(0);    }