weapon.flags |= F_BALLISTIC;
weapon.flags |= F_BALLISTIC | F_MG;
    public static WeaponType createCLMG() {        WeaponType weapon = new WeaponType();        weapon.name = "Machine Gun";        weapon.setInternalName("CLMG");        weapon.addLookupName("Clan Machine Gun");        weapon.heat = 0;        weapon.damage = 2;        weapon.rackSize = 2;        weapon.ammoType = AmmoType.T_MG;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 1;        weapon.mediumRange = 2;        weapon.longRange = 3;        weapon.extremeRange = 4;        weapon.tonnage = 0.25f;        weapon.criticals = 1;        weapon.bv = 5;        weapon.flags |= F_BALLISTIC;        return weapon;    }