this.techType = tech;
this.techLevel = tech;
    public VehicleFlamerType(int tech, Vector valid_ammo ) {        super(valid_ammo);    this.techType = tech;    this.heat = 3;    this.damage = 2;        String[] modes = { "Damage", "Heat" };    this.setModes(modes);    this.range = new RangeType(1, 2, 3);    this.tonnage = 0.5f;    this.criticals = 1;    this.bv = 5;    }