m_terrainColors[0] = Color.orange.darker(); m_terrainColors[Terrain.WOODS] = Color.green; m_terrainColors[Terrain.ROUGH] = Color.yellow; m_terrainColors[Terrain.RUBBLE] = Color.orange.darker().darker(); m_terrainColors[Terrain.WATER] = Color.blue; m_terrainColors[Terrain.PAVEMENT] = Color.gray; m_terrainColors[Terrain.ROAD] = Color.orange;
m_terrainColors[0] = new Color(218,215,170); m_terrainColors[Terrain.WOODS] = new Color(180,230,130); m_terrainColors[Terrain.ROUGH] = new Color(215,181,0); m_terrainColors[Terrain.RUBBLE] = new Color(200,200,200); m_terrainColors[Terrain.WATER] = new Color(200,247,253); m_terrainColors[Terrain.PAVEMENT] = new Color(204,204,204); m_terrainColors[Terrain.ROAD] = new Color(71,79,107);
    private void initializeColors() {        m_terrainColors[0] = Color.orange.darker();        m_terrainColors[Terrain.WOODS] = Color.green;        m_terrainColors[Terrain.ROUGH] = Color.yellow;        m_terrainColors[Terrain.RUBBLE] = Color.orange.darker().darker();        m_terrainColors[Terrain.WATER] = Color.blue;        m_terrainColors[Terrain.PAVEMENT] = Color.gray;        m_terrainColors[Terrain.ROAD] = Color.orange;        m_terrainColors[Terrain.FIRE] = Color.red;        m_terrainColors[Terrain.SMOKE] = Color.darkGray;        m_terrainColors[Terrain.SWAMP] = Color.green.darker();        m_terrainColors[Terrain.BUILDING] = Color.white;        m_terrainColors[Terrain.BRIDGE] = Color.darkGray;            }