vPhaseReport.addElement(r); vPhaseReport.addAll( destroyEntity(swarmer, "a watery grave", false));
addReport(r); addReport( destroyEntity(swarmer, "a watery grave", false));
    private void drownSwarmer(Entity entity, Coords pos) {        // Any swarming infantry will be destroyed.        final int swarmerId = entity.getSwarmAttackerId();        if ( Entity.NONE != swarmerId ) {            final Entity swarmer = game.getEntity( swarmerId );            // Only *platoons* drown while swarming.            if (!(swarmer instanceof BattleArmor)) {                swarmer.setSwarmTargetId( Entity.NONE );                entity.setSwarmAttackerId( Entity.NONE );                swarmer.setPosition( pos );                Report r = new Report(2165);                r.subject = entity.getId();                r.indent();                r.add(entity.getShortName(), true);                vPhaseReport.addElement(r);                vPhaseReport.addAll( destroyEntity(swarmer, "a watery grave", false));                entityUpdate( swarmerId );            }        }    }