send(createPlayerUpdatePacket(player.getId()));
if ( null != player ) { send(createPlayerUpdatePacket(player.getId())); }
    private void transmitAllPlayerUpdates() {        for (Enumeration i = game.getPlayers(); i.hasMoreElements();) {            final Player player = (Player)i.nextElement();                        send(createPlayerUpdatePacket(player.getId()));        }    }