weapon.extremeRange = 2;
    public static WeaponType createInfFlamer() {        WeaponType weapon = new WeaponType();        weapon.name = "Infantry Flamer";        weapon.setInternalName(weapon.name);        weapon.addLookupName("InfantryFlamer");        weapon.heat = 0;        weapon.damage = DAMAGE_VARIABLE;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 1;        weapon.mediumRange = 2;        weapon.longRange = 2; // No long range.        weapon.tonnage = 0.0f;        weapon.criticals = 0;        weapon.flags |= F_FLAMER | F_DIRECT_FIRE | F_INFANTRY;        // In www.classicbattletech.com/PDF/AskPMForumArchiveandFAQ.pdf,        // pg. 23, Randall Bills says "No" to flamer-equipped infantry        // doing heat instead of damage.        return weapon;    }