final int roll = Compute.toHitWeapon(game, attack).getValue();
final int roll = Compute.toHitWeapon(game, attack, attacks).getValue();
        public void addWeapon(WeaponAttackAction attack) {            final Entity entity = game.getEntity(attack.getEntityId());            final Weapon weapon = entity.getWeapon(attack.getWeaponId()).getType();            final int roll = Compute.toHitWeapon(game, attack).getValue();            weaponDescs.addElement(weapon.getName() + "; needs " + roll);        }