weapon.extremeRange = 14;
    public static WeaponType createISThumper() {        WeaponType weapon = new WeaponType();        weapon.name = "Thumper";        weapon.setInternalName("ISThumper");        weapon.addLookupName("ISThumperArtillery");        weapon.addLookupName("IS Thumper");        weapon.heat = 5;        weapon.damage = DAMAGE_ARTILLERY;        weapon.rackSize = 5;        weapon.ammoType = AmmoType.T_THUMPER;        weapon.minimumRange = 0;        weapon.shortRange = 1;        weapon.mediumRange = 2;        weapon.longRange = 14;        weapon.tonnage = 15f;        weapon.criticals = 15;        weapon.bv = 40;        weapon.flags |= F_ARTILLERY;        return weapon;    }