item.getInitiative().clear();
item.clearInitiative();
    public static void rollInitiative(Vector v)    {        // Clear all rolls	for (Enumeration i = v.elements(); i.hasMoreElements();) {	    final TurnOrdered item = (TurnOrdered)i.nextElement();	    item.getInitiative().clear();	}	rollInitAndResolveTies(v, null);        //This is the *auto-reroll* code for the Tactical Genius (lvl 3)        // pilot ability.  It is NOT CURRENTLY IMPLEMENTED.  This code may        // be incomplete/buggy/just plain wrong.        /**        if (v.firstElement() instanceof Team) {            //find highest init roll            int highestInit = 2;            for (Enumeration i = v.elements(); i.hasMoreElements();) {                final TurnOrdered item = (TurnOrdered)i.nextElement();                highestInit = Math.max(item.getInitiative().getRoll(item.getInitiative().size() - 1), highestInit);            }            System.out.println("\n\n--->HIGH INIT ROLL: " + highestInit);            //loop through teams            for (Enumeration i = v.elements(); i.hasMoreElements();) {                final TurnOrdered item = (TurnOrdered)i.nextElement();                //loop through players                for (Enumeration j = ((Team)item).getPlayers(); j.hasMoreElements();) {                    final Player player = (Player)j.nextElement();                    if (player.getGame().hasTacticalGenius(player) &&                        item.getInitiative().getRoll(item.getInitiative().size() - 1) < highestInit && v.size() < 3) {                        System.out.println("-->AUTO REROLL: " + player.getName());                        Vector rv = new Vector();                        rv.addElement(item);                        rollInitAndResolveTies(v, rv);                    }                }            }         }        */    }