this.vOutOfGame = newOutOfGame;
    public void setOutOfGameEntitiesVector(Vector vOutOfGame) {        if ( null == vOutOfGame ) {            throw new IllegalArgumentException                ( "New out-of-game list is null." );        }        this.vOutOfGame = vOutOfGame;        // Add these entities to the game.        for (Enumeration i = vOutOfGame.elements(); i.hasMoreElements();) {            final Entity entity = (Entity)i.nextElement();            entity.setGame(this);        }        processGameEvent(new GameEntityNewOffboardEvent(this));    }