weapon.addLookupName("ISLRT10");
    public static WeaponType createLRT10() {        WeaponType weapon = new WeaponType();        weapon.techLevel = TechConstants.T_IS_LEVEL_1;        weapon.name = "LRT 10";        weapon.setInternalName(weapon.name);        weapon.addLookupName("IS LRT-10");        weapon.addLookupName("ISLRTorpedo10");        weapon.addLookupName("IS LRT 10");        weapon.heat = 4;        weapon.damage = DAMAGE_MISSILE;        weapon.rackSize = 10;        weapon.ammoType = AmmoType.T_LRM_TORPEDO;        weapon.minimumRange = 6;        weapon.shortRange = 0;        weapon.mediumRange = 0;        weapon.longRange = 0;        weapon.extremeRange = 0;        weapon.waterShortRange = 7;        weapon.waterMediumRange = 14;        weapon.waterLongRange = 21;        weapon.waterExtremeRange = 28;        weapon.tonnage = 5.0f;        weapon.criticals = 2;        weapon.bv = 90;        weapon.setModes(new String[] {"", "Indirect"});        weapon.flags |= F_MISSILE;        weapon.cost = 100000;        return weapon;    }