weapon.mepName = weapon.internalName;
weapon.mepName = "IS Narc Beacon";
    public static WeaponType createISNarc() {        WeaponType weapon = new WeaponType();                weapon.name = "Narc";        weapon.internalName = "ISNarcBeacon";        weapon.mepName = weapon.internalName; // ?        weapon.mtfName = weapon.internalName;        weapon.heat = 0;        weapon.rackSize = 1;         weapon.ammoType = AmmoType.T_NARC;        weapon.minimumRange = 0;        weapon.shortRange = 3;        weapon.mediumRange = 6;        weapon.longRange = 9;        weapon.tonnage = 3.0f;        weapon.criticals = 2;        weapon.bv = 30;        weapon.flags |= F_NO_FIRES;                return weapon;    }