java.util.Vector mp = e.getMovePath();
Vector mp = e.getMovePath(); updateEcmList();
        public void gameEntityChange(GameEntityChangeEvent e) {            java.util.Vector mp = e.getMovePath();            if (mp != null && mp.size() > 0 && GUIPreferences.getInstance().getShowMoveStep()) {                addMovingUnit(e.getEntity(), mp);            }else {                updateEcmList();                redrawEntity(e.getEntity());            }        }