public void addPilotingModifierForTerrain(PilotingRollData roll, MoveStep step) { if(step.getElevation() > 0) return; addPilotingModifierForTerrain(roll, step.getPosition());
public void addPilotingModifierForTerrain(PilotingRollData roll, Coords c) { if(c==null || roll==null) return; IHex hex = game.getBoard().getHex(c); int modifier = hex.terrainPilotingModifier(); if(modifier != 0) { roll.addModifier(modifier, "difficult terrain"); }
    public void addPilotingModifierForTerrain(PilotingRollData roll, MoveStep step) {        if(step.getElevation() > 0) return;        addPilotingModifierForTerrain(roll, step.getPosition());    }