game.getPhase() != Game.PHASE_LOUNGE);
game.getPhase() != IGame.PHASE_LOUNGE);
    public void checkForObservers() {        for (Enumeration e = game.getPlayers(); e.hasMoreElements(); ) {            Player p = (Player)e.nextElement();            p.setObserver(game.getEntitiesOwnedBy(p) < 1 &&                          game.getPhase() != Game.PHASE_LOUNGE);        }    }