return 0;
double retVal = 0;   retVal += 500000;   retVal += 75000;   retVal += 2000*weight;   retVal += 2000*weight;   retVal += 400*weight;    retVal += 2*180*weight;   retVal += 540*weight;   if (getEngine() != null) retVal += (5000*weight*getEngine().getRating())/75;   retVal += weight*getJumpMP()*getJumpMP()*200;        retVal += getTotalArmor()*625;      retVal *= (double)(1+(double)(weight/100.0));  return retVal;
	public double getCost() {		// FIXME		// There should be an implementation here!		return 0;	}