loadedList.removeAll(); for (int i = 0; i < board.terrains.length; i++) { Terrain terrain = board.terrains[i]; loadedList.add(terrain.getName());
lisTerrain.removeAll(); for (int i = 0; i < Terrain.SIZE; i++) { Terrain terrain = curHex.getTerrain(i); if (terrain != null) { lisTerrain.add(terrain.toString()); }
    public void refreshTerrainList() {        loadedList.removeAll();    for (int i = 0; i < board.terrains.length; i++) {            Terrain terrain = board.terrains[i];            loadedList.add(terrain.getName());        }        selectCurrentHex();    }