weapon.minimumRange = 0;
weapon.minimumRange = WEAPON_NA;
    public static WeaponType createCLSniper() {        WeaponType weapon = new WeaponType();        weapon.name = "Sniper";        weapon.setInternalName("CLSniper");        weapon.addLookupName("CLSniperArtillery");        weapon.addLookupName("Clan Sniper");        weapon.heat = 10;        weapon.damage = DAMAGE_ARTILLERY;        weapon.rackSize = 10;        weapon.ammoType = AmmoType.T_SNIPER;        weapon.minimumRange = 0;        weapon.shortRange = 1;  //        weapon.mediumRange = 2;        weapon.longRange = 12;        weapon.tonnage = 20f;        weapon.criticals = 20;        weapon.bv = 86;        weapon.flags |= F_ARTILLERY;        return weapon;    }