IHex hex = game.board.getHex(coords);
IHex hex = game.getBoard().getHex(coords);
    public void burnDownWoods(Coords coords) {        IHex hex = game.board.getHex(coords);        int roll = Compute.d6(2);        if(roll >= 11) {            if(hex.terrainLevel(Terrains.WOODS) > 1) {                hex.removeTerrain(Terrains.WOODS);                hex.addTerrain(Terrains.getTerrainFactory().createTerrain(Terrains.WOODS, 1));                phaseReport.append( "Heavy woods at ")                           .append( coords.getBoardNum() )                           .append( " burns down to Light Woods!\n" );            }            else if(hex.terrainLevel(Terrains.WOODS) == 1) {                hex.removeTerrain(Terrains.WOODS);                hex.addTerrain(Terrains.getTerrainFactory().createTerrain(Terrains.ROUGH, 1));                phaseReport.append( "Light woods at ")                           .append( coords.getBoardNum() )                           .append( " burns down to Rough and goes out!!\n" );            }            sendChangedHex(coords);        }    }