if (IGame.PHASE_FIRING == client.game.getPhase() && null != next && null != ce()
if (client.game.getPhase() == IGame.PHASE_FIRING && next != null && ce() != null
    private void endMyTurn() {        // end my turn, then.        Entity next = client.game.getNextEntity(client.game.getTurnIndex());        if (IGame.PHASE_FIRING == client.game.getPhase()                && null != next                && null != ce()                && next.getOwnerId() != ce().getOwnerId()) {            clientgui.setDisplayVisible(false);        }        cen = Entity.NONE;        target(null);        clientgui.getBoardView().select(null);        clientgui.getBoardView().highlight(null);        clientgui.getBoardView().cursor(null);        clientgui.bv.clearMovementData();        disableButtons();        clearVisibleTargets();    }