game.removeEntity(entityId); send(createRemoveEntityPacket(entityId, Entity.REMOVE_UNKNOWN));
game.removeEntity(entityId, Entity.REMOVE_NEVER_JOINED); send(createRemoveEntityPacket(entityId, Entity.REMOVE_NEVER_JOINED));
    private void receiveEntityDelete(Packet c, int connIndex) {        int entityId = c.getIntValue(0);        Entity entity = game.getEntity(entityId);        if (entity != null && entity.getOwner() == getPlayer(connIndex)) {            game.removeEntity(entityId);            send(createRemoveEntityPacket(entityId, Entity.REMOVE_UNKNOWN));        } else {            // hey! that's not your entity        }    }