fireScreenChanged(1);
updateDirty();
	protected void repaintScreen() {		//drawing = true;//         dirty.setBounds(tArea.getBounds());         dirtyScreen.setBounds(0,lenScreen - 1,0,0);//         if (gui.getGraphics() != null) {            // do not forget to null out gg2d before update or else there will            //    be a very hard to trace screen resize problem   //			controllersG2D = null;//            updateDirty();//         }      fireScreenChanged(1);		// restore statuses that were on the screen before resize		if (oia.getLevel() == ScreenOIA.OIA_LEVEL_INPUT_ERROR) {		   oia.setInputInhibited(ScreenOIA.INPUTINHIBITED_SYSTEM_WAIT,		         			ScreenOIA.OIA_LEVEL_INPUT_ERROR);		}		if (oia.getLevel() == ScreenOIA.OIA_LEVEL_INPUT_INHIBITED) {		   oia.setInputInhibited(ScreenOIA.INPUTINHIBITED_SYSTEM_WAIT,		         			ScreenOIA.OIA_LEVEL_INPUT_INHIBITED);		}		if (oia.isMessageWait())			oia.setMessageLightOn();	}