weapon.minimumRange = WEAPON_NA; weapon.shortRange = 4; weapon.mediumRange = 8;
weapon.minimumRange = 3; weapon.shortRange = 6; weapon.mediumRange = 9;
    public static WeaponType createInfLRM() {        WeaponType weapon = new WeaponType();                weapon.name = "Infantry LRM";        weapon.internalName = weapon.name;        weapon.mepName = "IS Infantry LRM";        weapon.mtfName = "ISInfantryLRM";        weapon.heat = 0;        weapon.damage = DAMAGE_VARIABLE;        weapon.ammoType = AmmoType.T_LRM;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 4;        weapon.mediumRange = 8;        weapon.longRange = 12;        weapon.tonnage = 0.0f;        weapon.criticals = 0;        weapon.flags |= F_DIRECT_FIRE | F_INFANTRY;        weapon.bv = 4; // ???                return weapon;    }