return los.blocked || los.lightWoods + ((los.heavyWoods + los.smoke) * 2) > 3;
return !los.blocked && los.lightWoods + ((los.heavyWoods + los.smoke) * 2) < 3;
    public static boolean canSee(Game game, Entity ae, Entity te)    {        LosEffects los = calculateLos(game, ae.getId(), te.getId());        return los.blocked || los.lightWoods + ((los.heavyWoods + los.smoke) * 2) > 3;    }