weapon.flags |= F_LASER | F_BATTLEARMOR | F_DIRECT_FIRE | F_NO_FIRES;
weapon.flags |= F_LASER | F_BATTLEARMOR | F_DIRECT_FIRE | F_NO_FIRES | F_ENERGY;
    public static WeaponType createBACLERMicroLaser() {        WeaponType weapon = new WeaponType();        weapon.name = "ER Micro Laser";        weapon.setInternalName("BACLERMicroLaser");        weapon.addLookupName("BA-Clan ER Micro Laser");        weapon.heat = 0;        weapon.damage = DAMAGE_VARIABLE;        weapon.rackSize = 2;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 1;        weapon.mediumRange = 2;        weapon.longRange = 4;        weapon.extremeRange = 4; // No Extreme Range        weapon.tonnage = 0.0f;        weapon.criticals = 0;        weapon.flags |= F_LASER | F_BATTLEARMOR | F_DIRECT_FIRE | F_NO_FIRES;        weapon.bv = 0;        return weapon;    }