loadedL = new Label("Hexes Loaded:", Label.LEFT); loadedList = new List(10); loadedList.addItemListener(this); refreshTerrainList(); loadHexesB = new Button("Load More Hexes..."); loadHexesB.setActionCommand("hexes_load"); loadHexesB.addActionListener(this); clearUnusedB = new Button("Clear Unused Hexes"); clearUnusedB.setActionCommand("hexes_clear"); clearUnusedB.addActionListener(this);
texTerrainLevel = new TextField("0", 1);
    public BoardEditor(Frame frame, Board board, BoardView1 bv) {        this.frame = frame;        this.board = board;        this.bv = bv;                board.newData(0, 0, new Hex[0]);                frame.setTitle("MegaMek Editor : Unnamed");                nameL = new Label("Name (no tile selected)", Label.CENTER);        typeL = new Label("Type (no tile selected)", Label.CENTER);        hexC = new HexCanvas();        elevL = new Label("Elevation:", Label.RIGHT);        elevC = new Choice();        for(int i = 9; i > -6; i--) {            elevC.add("" + i);        }        elevC.select("0");        elevC.addItemListener(this);                loadedL = new Label("Hexes Loaded:", Label.LEFT);        loadedList = new List(10);        loadedList.addItemListener(this);        refreshTerrainList();        loadHexesB = new Button("Load More Hexes...");        loadHexesB.setActionCommand("hexes_load");        loadHexesB.addActionListener(this);        clearUnusedB = new Button("Clear Unused Hexes");        clearUnusedB.setActionCommand("hexes_clear");        clearUnusedB.addActionListener(this);                boardL = new Label("Board:", Label.LEFT);        boardNewB = new Button("New...");        boardNewB.setActionCommand("board_new");        boardNewB.addActionListener(this);        boardLoadB = new Button("Load...");        boardLoadB.setActionCommand("board_load");        boardLoadB.addActionListener(this);        boardSaveB = new Button("Save");        boardSaveB.setActionCommand("board_save");        boardSaveB.addActionListener(this);        boardSaveAsB = new Button("Save As...");        boardSaveAsB.setActionCommand("board_saveas");        boardSaveAsB.addActionListener(this);                blankL = new Label("", Label.CENTER);                GridBagLayout gridbag = new GridBagLayout();        GridBagConstraints c = new GridBagConstraints();        setLayout(gridbag);                c.fill = GridBagConstraints.HORIZONTAL;        c.weightx = 0.0;    c.weighty = 0.0;        c.insets = new Insets(4, 4, 1, 1);                c.gridwidth = GridBagConstraints.REMAINDER;         addBag(nameL, gridbag, c);        addBag(hexC, gridbag, c);        addBag(typeL, gridbag, c);        c.gridwidth = 1;         addBag(elevL, gridbag, c);        c.gridwidth = GridBagConstraints.REMAINDER;         addBag(elevC, gridbag, c);                addBag(loadedL, gridbag, c);        addBag(loadedList, gridbag, c);        addBag(loadHexesB, gridbag, c);        addBag(clearUnusedB, gridbag, c);            c.weightx = 1.0;    c.weighty = 1.0;        addBag(blankL, gridbag, c);                c.weightx = 0.0;    c.weighty = 0.0;        addBag(boardL, gridbag, c);        c.gridwidth = 1;         addBag(boardNewB, gridbag, c);        c.gridwidth = GridBagConstraints.REMAINDER;         addBag(boardLoadB, gridbag, c);        c.gridwidth = 1;         addBag(boardSaveB, gridbag, c);        c.gridwidth = GridBagConstraints.REMAINDER;         addBag(boardSaveAsB, gridbag, c);    }