weapon.flags |= F_DIRECT_FIRE | F_INFANTRY | F_INFERNO;
weapon.flags |= F_DIRECT_FIRE | F_INFANTRY | F_INFERNO | F_MISSILE;
    public static WeaponType createInfInfernoSRM() {        WeaponType weapon = new WeaponType();        weapon.name = "Infantry Inferno SRM";        weapon.setInternalName(weapon.name);        weapon.addLookupName("InfantryInfernoSRM");        weapon.heat = 0;        weapon.damage = DAMAGE_VARIABLE;        weapon.ammoType = AmmoType.T_SRM;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 2;        weapon.mediumRange = 4;        weapon.longRange = 6;        weapon.extremeRange = 8;        weapon.tonnage = 0.0f;        weapon.criticals = 0;        weapon.flags |= F_DIRECT_FIRE | F_INFANTRY | F_INFERNO;        weapon.bv = 4; // ???        return weapon;    }