ce().setSecondaryFacing(ce().getFacing()); ce().setArmsFlipped(false);
    private void clearAttacks() {        // We may not have an entity selected yet (race condition).        if ( ce() != null ) {            Enumeration i = attacks.elements();            if ( i.hasMoreElements() ) {                while ( i.hasMoreElements() ) {                    Object o = i.nextElement();                    if (o instanceof WeaponAttackAction) {                        WeaponAttackAction waa = (WeaponAttackAction)o;                        ce().getEquipment(waa.getWeaponId()).setUsedThisRound(false);                    }                }                attacks.removeAllElements();            }            ce().setSecondaryFacing(ce().getFacing());            ce().setArmsFlipped(false);        }    }