weapon.extremeRange = 15;
weapon.extremeRange = 20;
    public static WeaponType createISTAG() {        WeaponType weapon = new WeaponType();                weapon.techLevel = TechConstants.T_IS_LEVEL_2;        weapon.name = "IS TAG";        weapon.setInternalName("ISTAG");        weapon.addLookupName("IS TAG");        weapon.tonnage = 1;        weapon.criticals = 1;        weapon.hittable = true;        weapon.spreadable = false;        weapon.flags |= F_TAG | F_NO_FIRES;        weapon.heat = 0;        weapon.damage = 0;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 5;        weapon.mediumRange = 10;        weapon.longRange = 15;        weapon.extremeRange = 15;        weapon.bv = 0;        weapon.cost = 50000;        return weapon;    }