return !done && (conveyance == Entity.NONE) && !isClearingMinefield();
return !done && (conveyance == Entity.NONE) && !this.unloadedThisTurn && !isClearingMinefield();
    public boolean isSelectableThisTurn(Game game) {        return !done && (conveyance == Entity.NONE) && !isClearingMinefield();        //&& isActive(game.getPhase() == Game.PHASE_DEPLOYMENT ? game.getRoundCount() : -1)     }