if ( Game.PHASE_PHYSICAL == client.game.getPhase()
if ( IGame.PHASE_PHYSICAL == client.game.getPhase()
    private void endMyTurn() {        // end my turn, then.        Entity next = client.game.getNextEntity( client.game.getTurnIndex() );        if ( Game.PHASE_PHYSICAL == client.game.getPhase()             && null != next             && null != ce()             && next.getOwnerId() != ce().getOwnerId() ) {            clientgui.setDisplayVisible(false);        };        cen = Entity.NONE;        target(null);        clientgui.getBoardView().select(null);        clientgui.getBoardView().highlight(null);        clientgui.getBoardView().cursor(null);        clientgui.bv.clearMovementData();        disableButtons();    }