weapon.flags |= F_LASER | F_ENERGY;
weapon.flags |= F_LASER | F_ENERGY | F_PULSE | F_BURST_FIRE;
    private static WeaponType createCLSmallPulseLaser() {        WeaponType weapon = new WeaponType();        weapon.techLevel = TechConstants.T_CLAN_LEVEL_2;        weapon.name = "Small Pulse Laser";        weapon.setInternalName("CLSmallPulseLaser");        weapon.addLookupName("Clan Pulse Small Laser");        weapon.addLookupName("Clan Small Pulse Laser");        weapon.heat = 2;        weapon.damage = 3;        weapon.toHitModifier = -2;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 2;        weapon.mediumRange = 4;        weapon.longRange = 6;        weapon.extremeRange = 8;        weapon.waterShortRange = 1;        weapon.waterMediumRange = 2;        weapon.waterLongRange = 4;        weapon.waterExtremeRange = 4;        weapon.tonnage = 1.0f;        weapon.criticals = 1;        weapon.flags |= F_LASER | F_ENERGY;        weapon.bv = 24;        weapon.cost = 16000;        return weapon;    }