disableButtons(); attacks.addElement(new PushAttackAction(cen, ten)); ready();
ToHitData toHit = Compute.toHitPush(client.game, cen, ten); if (client.doYesNoDialog( "Push " + client.game.getEntity(ten).getDisplayName() + "?", "To Hit: " + toHit.getValueAsString() + " (" + Compute.oddsAbove(toHit.getValue()) + "%)   (" + toHit.getDesc() + ")" ) ) { disableButtons(); attacks.addElement(new PushAttackAction(cen, ten)); ready(); };
    private void push() {        disableButtons();        attacks.addElement(new PushAttackAction(cen, ten));        ready();    }