nDir = cDeploy.direction(pointing_to);
    protected void calculateDeployment() {        // Use the old clumping algorithm until someone puts AI in here        int entNum = game.getFirstDeployableEntityNum();                Coords cStart = getStartingCoords();        Coords cDeploy = getCoordsAround(cStart);        Coords cCenter = new Coords(game.getBoard().getWidth() / 2, game.getBoard().getHeight() / 2);        int nDir;        if (getLocalPlayer().getStartingPos() != 0) {            // face towards center if you aren't already there            nDir = cDeploy.direction(cCenter);        } else {            // otherwise, face away            nDir = cCenter.direction(cDeploy);        }        Entity ce = game.getEntity(entNum);        megamek.debug.Assert.assertTrue(!ce.isHexProhibited(game.getBoard().getHex(cDeploy)));        deploy(entNum, cDeploy, nDir);    }