sanctuary.removeAllElements(); graveyard.removeAllElements(); smithereens.removeAllElements();
vOutOfGame.removeAllElements();
    public void reset() {        roundCount = 0;                entities.removeAllElements();        entityIds.clear();        sanctuary.removeAllElements();        graveyard.removeAllElements();        smithereens.removeAllElements();                resetActions();        resetCharges();        resetPSRs();                forceVictory = false;        victoryPlayerId = Player.PLAYER_NONE;        victoryTeam = Player.TEAM_NONE;    }