this.techType = tech;
this.techLevel = tech;
    public LBXACAmmoType(int tech, int size) {    this.techType = tech;    this.rackSize = size;    this.damagePerShot = this.rackSize;        if ( tech == TechConstants.T_IS_LEVEL_2) {        switch(size) {        case 2:        this.heat = 1;        this.range = new RangeType(4, 9, 18, 27);        this.shots = 45;        this.bv = 5;        break;        case 5:         this.heat = 1;        this.range = new RangeType(3, 7, 14, 21);        this.shots = 20;        this.bv = 10;        break;        case 10:        this.heat = 2;        this.range = new RangeType(6, 12, 18);        this.shots = 10;        this.bv = 19;        break;        case 20:        this.heat = 6;        this.range = new RangeType(4, 8, 12);        this.shots = 5;        this.bv = 27;        break;        }    } else {        // CLAN        switch(size) {        case 2:        this.heat = 1;        this.range = new RangeType(4, 10, 20, 30);        this.shots = 45;        this.bv = 6;        break;        case 5:         this.heat = 1;        this.range = new RangeType(3, 8, 15, 24);        this.shots = 20;        this.bv = 12;        break;        case 10:        this.heat = 2;        this.range = new RangeType(6, 12, 18);        this.shots = 10;        this.bv = 19;        break;        case 20:        this.heat = 6;        this.range = new RangeType(4, 8, 12);        this.shots = 5;        this.bv = 33;        break;        }    }    }