this.techType = tech;
this.techLevel = tech;
    public UACAmmoType(int size, int tech) {        this.techType = tech;        this.rackSize = size;        this.damagePerShot = this.rackSize;                if ( tech == TechConstants.T_IS_LEVEL_2) {            switch(size) {            case 2:                this.heat = 1;                this.range = new RangeType(3, 8, 17, 25);                this.shots = 45;                this.bv = 7;                break;            case 5:                 this.heat = 1;                this.range = new RangeType(2, 6, 13, 20);                this.shots = 20;                this.bv = 14;                break;            case 10:                this.heat = 4;                this.range = new RangeType(6, 12, 18);                this.shots = 10;                this.bv = 29;                break;            case 20:                this.heat = 8;                this.range = new RangeType(3, 7, 10);                this.shots = 5;                this.bv = 32;                break;            }        } else {            // CLAN            switch(size) {            case 2:                this.heat = 1;                this.range = new RangeType(2, 9, 18, 27);                this.shots = 45;                this.bv = 6;                break;            case 5:                 this.heat = 1;                this.range = new RangeType(7, 14, 21);                this.shots = 20;                this.bv = 15;                break;            case 10:                this.heat = 3;                this.range = new RangeType(6, 12, 18);                this.shots = 10;                this.bv = 26;                break;            case 20:                this.heat = 7;                this.range = new RangeType(4, 8, 12);                this.shots = 5;                this.bv = 35;                break;            }        }    }