return Math.max(walkMP - (int)(heat / 5), 0);
float j = walkMP; if (game != null) { j = walkMP / game.getOptions().floatOption("gravity"); j = ((Math.round(j) - j) == 0.5) ? (Math.round(j - 0.1)) : Math.round(j); } return Math.max((int)j - (int)(heat / 5), 0);
    public int getWalkMP() {        return Math.max(walkMP - (int)(heat / 5), 0);    }