this.techType = tech;
this.techLevel = tech;
    public FlamerType (int tech) {    this.heat = 3;    this.damage = 2;    this.range = new RangeType(1,2,3);    this.criticals = 1;    this.bv = 6;    this.setModes(FLAMER_MODES);    this.techType = tech;    if (tech == TechConstants.T_IS_LEVEL_1) {        this.tonnage = 1.0f;    } else {        this.tonnage = 0.5f;            }    }