Report.addNewline(vPhaseReport);
addNewLines();
    private void resolveCrewDamage() {        boolean anyRolls = false;        for (Enumeration i = game.getEntities(); i.hasMoreElements();) {            final Entity e = (Entity)i.nextElement();            if (resolveCrewDamage(e, anyRolls)) {                anyRolls = true;            }        }        if (anyRolls) {            Report.addNewline(vPhaseReport);        }    }