attacks.addElement(new PushAttackAction(cen, ten));
attacks.addElement(new PushAttackAction(cen, ten, te().getPosition()));
    private void push() {	ToHitData toHit = Compute.toHitPush(client.game, cen, ten);	if (client.doYesNoDialog( "Push " + client.game.getEntity(ten).getDisplayName() + "?",		"To Hit: " + toHit.getValueAsString() + " (" + Compute.oddsAbove(toHit.getValue()) + "%)   (" + toHit.getDesc() + ")"	) ) {		disableButtons();		attacks.addElement(new PushAttackAction(cen, ten));		ready();	};    }