weapon.flags |= F_LASER | F_ENERGY;
weapon.flags |= F_LASER | F_ENERGY | F_PULSE;
    private static WeaponType createISLargeXPulseLaser() {        WeaponType weapon = new WeaponType();        weapon.techLevel = TechConstants.T_IS_LEVEL_3;        weapon.name = "Large X-Pulse Laser";        weapon.setInternalName("ISLargeXPulseLaser");        weapon.addLookupName("IS X-Pulse Large Laser");        weapon.addLookupName("IS Large X-Pulse Laser");        weapon.heat = 14;        weapon.damage = 9;        weapon.toHitModifier = -2;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 5;        weapon.mediumRange = 10;        weapon.longRange = 15;        weapon.extremeRange = 20;        weapon.waterShortRange = 2;        weapon.waterMediumRange = 5;        weapon.waterLongRange = 7;        weapon.waterExtremeRange = 10;        weapon.tonnage = 7.0f;        weapon.criticals = 2;        weapon.flags |= F_LASER | F_ENERGY;        weapon.bv = 178;        weapon.cost = 275000;        return weapon;    }