notifyOfBot();
    protected void changePhase(int phase) {        super.changePhase(phase);        switch(phase) {        case Game.PHASE_LOUNGE :            // let the human set the bot up            break;/*        case Game.PHASE_MOVEMENT :            curPanel = new MovementDisplay(this);            this.add(curPanel);            curPanel.requestFocus();            break;        case Game.PHASE_FIRING :            curPanel = new FiringDisplay(this);            this.add(curPanel);            curPanel.requestFocus();            break;        case Game.PHASE_PHYSICAL :            curPanel = new PhysicalDisplay(this);            this.add(curPanel);            curPanel.requestFocus();            break;*/                      // just skip over the report screens        case Game.PHASE_INITIATIVE :        case Game.PHASE_MOVEMENT_REPORT :        case Game.PHASE_FIRING_REPORT :        case Game.PHASE_END :            sendReady(true);            break;        }    }