this.techType = TechConstants.T_IS_LEVEL_2;
this.techLevel = TechConstants.T_IS_LEVEL_2;
    public RotaryACType( int size, Vector valid_ammo ) {    super(valid_ammo);    this.size = size;    this.setModes(RAC_MODES);    this.flags |= F_DIRECT_FIRE;    this.techType = TechConstants.T_IS_LEVEL_2;    switch(size) {    case 2:        this.tonnage = 8.0f;        this.criticals = 3;        this.bv = 118;        break;    case 5:        this.tonnage = 10.0f;        this.criticals = 6;        this.bv = 247;        break;    }    }