weapon.flags |= F_LASER | F_DIRECT_FIRE | F_NO_FIRES;
weapon.flags |= F_LASER | F_DIRECT_FIRE | F_NO_FIRES | F_ENERGY;
    public static WeaponType createISERSmallLaser() {        WeaponType weapon = new WeaponType();        weapon.name = "ER Small Laser";        weapon.setInternalName("ISERSmallLaser");        weapon.addLookupName("IS ER Small Laser");        weapon.heat = 2;        weapon.damage = 3;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 2;        weapon.mediumRange = 4;        weapon.longRange = 5;        weapon.extremeRange = 8;        weapon.waterShortRange = 1;        weapon.waterMediumRange = 2;        weapon.waterLongRange = 3;        weapon.waterExtremeRange = 4;        weapon.tonnage = 0.5f;        weapon.criticals = 1;        weapon.flags |= F_LASER | F_DIRECT_FIRE | F_NO_FIRES;        weapon.bv = 17;        return weapon;    }