case Game.PHASE_LOUNGE : notifyOfBot();  break;     case Game.PHASE_MOVEMENT_REPORT : case Game.PHASE_FIRING_REPORT : case Game.PHASE_END : sendReady(true); break;
case Game.PHASE_LOUNGE : notifyOfBot();  break;   case Game.PHASE_INITIATIVE : case Game.PHASE_MOVEMENT_REPORT : case Game.PHASE_FIRING_REPORT : case Game.PHASE_END : sendReady(true); break;
    protected void changePhase(int phase) {        super.changePhase(phase);        switch(phase) {        case Game.PHASE_LOUNGE :            notifyOfBot();            // let the human set the bot up            break;/*        case Game.PHASE_MOVEMENT :            curPanel = new MovementDisplay(this);            this.add(curPanel);            curPanel.requestFocus();            break;        case Game.PHASE_FIRING :            curPanel = new FiringDisplay(this);            this.add(curPanel);            curPanel.requestFocus();            break;        case Game.PHASE_PHYSICAL :            curPanel = new PhysicalDisplay(this);            this.add(curPanel);            curPanel.requestFocus();            break;*/                      // just skip over the report screens	    /* 2002-10-28 Suvarov454: workaround for the "beginning of turn" race condition.        case Game.PHASE_INITIATIVE :	    */        case Game.PHASE_MOVEMENT_REPORT :        case Game.PHASE_FIRING_REPORT :        case Game.PHASE_END :            sendReady(true);            break;        }    }