public void addMovingUnit(Entity entity, java.util.Vector movePath) {
private void addMovingUnit(Entity entity, Vector movePath) {
    public void addMovingUnit(Entity entity, java.util.Vector movePath) {        if (!movePath.isEmpty()) {            Object[] o = new Object[2];            o[0] = entity;            o[1] = movePath;            movingUnits.addElement(o);            GhostEntitySprite ghostSprite = new GhostEntitySprite(entity);            ghostEntitySprites.addElement(ghostSprite);            // Center on the starting hex of the moving unit.            UnitLocation loc = ((UnitLocation) movePath.elementAt(0));            centerOnHex(loc.getCoords());        }    }