client.setDisplayVisible(true); }  selectEntity(client.getFirstEntityNum());
client.setDisplayVisible(true); }
    private void beginMyTurn() {        target = null;        setNextEnabled(true);        butDone.setEnabled(true);        butMore.setEnabled(true);        setFireModeEnabled(true); // Fire Mode - Setting Fire Mode to true, currently doesn't detect if weapon has a special Fire Mode or not- Rasia        client.setDisplayVisible(true);        client.game.board.select(null);        client.game.board.highlight(null);        if (!client.bv.isMovingUnits()) {	        client.setDisplayVisible(true);	    }        selectEntity(client.getFirstEntityNum());    }