weapon.flags |= F_LASER | F_DIRECT_FIRE;
weapon.flags |= F_LASER | F_DIRECT_FIRE | F_ENERGY;
    public static WeaponType createCLLargePulseLaser() {        WeaponType weapon = new WeaponType();        weapon.name = "Large Pulse Laser";        weapon.setInternalName("CLLargePulseLaser");        weapon.addLookupName("Clan Pulse Large Laser");        weapon.addLookupName("Clan Large Pulse Laser");        weapon.heat = 10;        weapon.damage = 10;        weapon.toHitModifier = -2;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 6;        weapon.mediumRange = 14;        weapon.longRange = 20;        weapon.extremeRange = 28;        weapon.waterShortRange = 4;        weapon.waterMediumRange = 10;        weapon.waterLongRange = 14;        weapon.waterExtremeRange = 20;        weapon.tonnage = 6.0f;        weapon.criticals = 2;        weapon.flags |= F_LASER | F_DIRECT_FIRE;        weapon.bv = 265;        return weapon;    }