if(client.game.getPhase() == Game.PHASE_FIRING) {
if(client.game.getPhase() == IGame.PHASE_FIRING) {
    public void gameTurnChange(GameTurnChangeEvent e) {        // Are we ignoring events?        if ( this.isIgnoringEvents() ) {            return;        }        if(client.game.getPhase() == Game.PHASE_FIRING) {            endMyTurn();                        if(client.isMyTurn()) {                beginMyTurn();                setStatusBarText(Messages.getString("FiringDisplay.its_your_turn")); //$NON-NLS-1$            } else {                                setStatusBarText(Messages.getString("FiringDisplay.its_others_turn", new Object[]{e.getPlayer().getName()})); //$NON-NLS-1$            }        }    }