weapon.flags |= F_LASER | F_NO_FIRES | F_ENERGY;
weapon.flags |= F_LASER | F_NO_FIRES | F_ENERGY | F_PULSE | F_BURST_FIRE;
    private static WeaponType createCLMicroPulseLaser() {        WeaponType weapon = new WeaponType();        weapon.techLevel = TechConstants.T_CLAN_LEVEL_2;        weapon.name = "Micro Pulse Laser";        weapon.setInternalName("CLMicroPulseLaser");        weapon.addLookupName("Clan Micro Pulse Laser");        weapon.heat = 1;        weapon.damage = 3;        weapon.toHitModifier = -2;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 1;        weapon.mediumRange = 2;        weapon.longRange = 3;        weapon.extremeRange = 4;        weapon.waterShortRange = 1;        weapon.waterMediumRange = 2;        weapon.waterLongRange = 2;        weapon.waterExtremeRange = 4;        weapon.tonnage = 0.5f;        weapon.criticals = 1;        weapon.flags |= F_LASER | F_NO_FIRES | F_ENERGY;        weapon.bv = 12;        weapon.cost = 12500;        return weapon;    }