m_chType.addItem(Messages.getString("MechSelectorDialog.MixedISLevel2")); m_chType.addItem(Messages.getString("MechSelectorDialog.MixedClanLevel2"));
    private void populateChoices() {        /* If you change any of the strings below, be sure to check         * the filterMechs method below as some strings may need to         * be changed there as well.         */        m_chWeightClass.addItem(Messages.getString("MechSelectorDialog.Light")); //$NON-NLS-1$        m_chWeightClass.addItem(Messages.getString("MechSelectorDialog.Medium")); //$NON-NLS-1$        m_chWeightClass.addItem(Messages.getString("MechSelectorDialog.Heavy")); //$NON-NLS-1$        m_chWeightClass.addItem(Messages.getString("MechSelectorDialog.Assault")); //$NON-NLS-1$        m_chWeightClass.addItem(Messages.getString("MechSelectorDialog.All")); //$NON-NLS-1$        m_chWeightClass.select(0);        m_chType.addItem(Messages.getString("MechSelectorDialog.ISLevel1")); //$NON-NLS-1$        m_chType.addItem(Messages.getString("MechSelectorDialog.ISLevel2")); //$NON-NLS-1$        m_chType.addItem(Messages.getString("MechSelectorDialog.ISAll")); //$NON-NLS-1$        m_chType.addItem(Messages.getString("MechSelectorDialog.ClanLevel2")); //$NON-NLS-1$        m_chType.addItem(Messages.getString("MechSelectorDialog.ISAndClan")); //$NON-NLS-1$        m_chType.addItem(Messages.getString("MechSelectorDialog.MixedISLevel2")); //$NON-NLS-1$        m_chType.addItem(Messages.getString("MechSelectorDialog.MixedClanLevel2")); //$NON-NLS-1$        // More than 8 items causes the drop down to sprout a vertical        //  scroll bar.  I guess we'll sacrifice this next one to stay        //  under the limit.  Stupid AWT Choice class!        //        m_chType.addItem("Mixed All");        m_chType.addItem(Messages.getString("MechSelectorDialog.All")); //$NON-NLS-1$        m_chType.select(0);        m_chUnitType.addItem(Messages.getString("MechSelectorDialog.Mek")); //$NON-NLS-1$        m_chUnitType.addItem(Messages.getString("MechSelectorDialog.Tank")); //$NON-NLS-1$        m_chUnitType.addItem(Messages.getString("MechSelectorDialog.Infantry")); //$NON-NLS-1$        m_chUnitType.addItem(Messages.getString("MechSelectorDialog.Protomek")); //$NON-NLS-1$        m_chUnitType.addItem(Messages.getString("MechSelectorDialog.All")); //$NON-NLS-1$        m_chUnitType.select(0);    }