break; case Terrain.FOREST_HVY :
} else if (hex.levelOf(Terrain.WOODS) > 1) {
    public static ToHitData getTargetTerrainModifier(Game game, int entityId) {        final Entity target = game.getEntity(entityId);        final Hex hex = game.board.getHex(target.getPosition());                // you don't get terrain modifiers in midair        if (target.isMakingDfa()) {            return new ToHitData();        }                ToHitData toHit = new ToHitData();        switch (hex.getTerrainType()) {        case Terrain.WATER :            toHit.addModifier(-1, "target in water");            break;        case Terrain.FOREST_LITE :            toHit.addModifier(1, "target in light woods");            break;        case Terrain.FOREST_HVY :            toHit.addModifier(2, "target in heavy woods");            break;        default:            // no modifier            break;        }                return toHit;    }