if ( Game.PHASE_MOVEMENT == client.game.getPhase()
if ( IGame.PHASE_MOVEMENT == client.game.getPhase()
    private synchronized void endMyTurn() {        final Entity ce = ce();                        // end my turn, then.        disableButtons();        Entity next = client.game.getNextEntity( client.game.getTurnIndex() );        if ( Game.PHASE_MOVEMENT == client.game.getPhase()             && null != next             && null != ce             && next.getOwnerId() != ce.getOwnerId() ) {            clientgui.setDisplayVisible(false);        }        cen = Entity.NONE;        clientgui.getBoardView().select(null);        clientgui.getBoardView().highlight(null);        clientgui.getBoardView().cursor(null);        clientgui.bv.clearMovementData();    }