this.infernos.newRound();
    public void newRound()    {        unloadedThisTurn = false;        ready = this.isActive();        delta_distance = 0;        mpUsed = 0;        moved = Entity.MOVE_NONE;        setArmsFlipped(false);        setDisplacementAttack(null);        setFindingClub(false);        setUnjammingRAC(false);        crew.setKoThisRound(false);        m_lNarcedBy |= m_lPendingNarc;        for (Enumeration i = getEquipment(); i.hasMoreElements();) {            ((Mounted)i.nextElement()).newRound();        }    }