weapon.waterShortRange = 1; weapon.waterMediumRange = 2; weapon.waterLongRange = 4;
    public static WeaponType createCLERSmallLaser() {        WeaponType weapon = new WeaponType();        weapon.name = "ER Small Laser";        weapon.internalName = "CLERSmallLaser";        weapon.mepName = "Clan ER Small Laser";        weapon.mtfName = "CLERSmallLaser";        weapon.tdbName = "Clan ER Small Laser";        weapon.heat = 2;        weapon.damage = 5;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 2;        weapon.mediumRange = 4;        weapon.longRange = 6;        weapon.tonnage = 0.5f;        weapon.criticals = 1;        weapon.flags |= F_LASER | F_DIRECT_FIRE | F_NO_FIRES;        weapon.bv = 31;        return weapon;    }