weapon.flags |= F_LASER | F_ENERGY | F_PROTOTYPE;
weapon.flags |= F_LASER | F_ENERGY | F_PROTOTYPE | F_PULSE;
    private static WeaponType createISMediumPulseLaserPrototype() {        WeaponType weapon = new WeaponType();        weapon.techLevel = TechConstants.T_IS_LEVEL_3;        weapon.name = "Medium Pulse Laser Prototype";        weapon.setInternalName("ISMediumPulseLaserPrototype");        weapon.addLookupName("IS Pulse Med Laser Prototype");        weapon.addLookupName("IS Medium Pulse Laser Prototype");        weapon.heat = 4;        weapon.damage = 6;        weapon.toHitModifier = -2;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 2;        weapon.mediumRange = 4;        weapon.longRange = 6;        weapon.extremeRange = 8;        weapon.waterShortRange = 2;        weapon.waterMediumRange = 3;        weapon.waterLongRange = 4;        weapon.waterExtremeRange = 6;        weapon.tonnage = 2.0f;        weapon.criticals = 1;        weapon.flags |= F_LASER | F_ENERGY | F_PROTOTYPE;        weapon.bv = 48;        weapon.cost = 60000;        return weapon;    }