weapon.mepName = "IS Infantry Laser"; weapon.mtfName = "ISInfantryLaser"; weapon.tdbName = "IS Infantry Laser";
weapon.mepName = "Infantry Laser"; weapon.mtfName = "InfantryLaser"; weapon.tdbName = "Infantry Laser";
    public static WeaponType createInfLaser() {        WeaponType weapon = new WeaponType();        weapon.name = "Infantry Laser";        weapon.internalName = weapon.name;        weapon.mepName = "IS Infantry Laser";        weapon.mtfName = "ISInfantryLaser";        weapon.tdbName = "IS Infantry Laser";        weapon.heat = 0;        weapon.damage = DAMAGE_VARIABLE;        weapon.ammoType = AmmoType.T_NA;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 1;        weapon.mediumRange = 2;        weapon.longRange = 3;        weapon.tonnage = 0.0f;        weapon.criticals = 0;        weapon.flags |= F_LASER | F_DIRECT_FIRE | F_INFANTRY | F_NO_FIRES;        weapon.bv = 4; // ???        return weapon;    }