lower = new Point3d(-1.0d, -1.0d, -1.0d); upper = new Point3d( 1.0d,  1.0d,  1.0d);
this.lower = new Point3d(lower); this.upper = new Point3d(upper);
    public BoundingBox() {	boundId = BOUNDING_BOX;	lower = new Point3d(-1.0d, -1.0d, -1.0d);	upper = new Point3d( 1.0d,  1.0d,  1.0d);	updateBoundsStates();    }