weapon.flags |= F_MISSILE;
    public static WeaponType createISMRM40() {        WeaponType weapon = new WeaponType();        weapon.name = "MRM 40";        weapon.setInternalName(weapon.name);        weapon.addLookupName("MRM-40");        weapon.addLookupName("ISMRM40");        weapon.addLookupName("IS MRM 40");        weapon.heat = 12;        weapon.damage = DAMAGE_MISSILE;        weapon.toHitModifier = 1;        weapon.rackSize = 40;        weapon.ammoType = AmmoType.T_MRM;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 3;        weapon.mediumRange = 8;        weapon.longRange = 15;        weapon.extremeRange = 16;        weapon.tonnage = 12.0f;        weapon.criticals = 7;        weapon.bv = 224;        return weapon;    }