weapon.damage = DAMAGE_MISSILE;
weapon.damage = DAMAGE_VARIABLE;
    private static WeaponType createCLHAG20() {        WeaponType weapon = new WeaponType();        weapon.techLevel = TechConstants.T_CLAN_LEVEL_2;        weapon.name = "HAG/20";        weapon.setInternalName("CLHAG20");        weapon.addLookupName("Clan HAG/20");        weapon.heat = 4;        weapon.damage = DAMAGE_MISSILE;        weapon.rackSize = 20;        weapon.ammoType = AmmoType.T_HAG;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 8;        weapon.mediumRange = 16;        weapon.longRange = 24;        weapon.extremeRange = 32;        weapon.tonnage = 10.0f;        weapon.criticals = 6;        weapon.flags |= F_DIRECT_FIRE | F_BALLISTIC | F_MISSILE_HITS;        weapon.bv = 337;        weapon.cost = 480000;        weapon.explosive = true;        return weapon;    }