roundReport.append("\n");
roundReport.append("\n\n"); roundReport.append("  Wind direction is "+game.getStringWindDirection()+"\n");
    private void writeInitiativeReport() {        // write to report        if (game.hasDeployed()) {            roundReport.append("\nInitiative Phase for Round #").append(roundCounter);        }        else {            roundReport.append("\nInitiative Phase for Deployment");        }        roundReport.append("\n------------------------------\n");        for (Enumeration i = game.getPlayers(); i.hasMoreElements();) {            final Player player = (Player)i.nextElement();            roundReport.append(player.getName() + " rolls a ");            for (int j = 0; j < player.getInitiative().size(); j++) {                if (j != 0) {                    roundReport.append(" / ");                }                roundReport.append(player.getInitiative().getRoll(j));            }            roundReport.append(".\n");        }        roundReport.append("\nThe turn order is:\n  ");        boolean firstTurn = true;        for (Enumeration i = turns.elements(); i.hasMoreElements();) {            GameTurn turn = (GameTurn)i.nextElement();            roundReport.append((firstTurn ? "" : ", ") + getPlayer(turn.getPlayerNum()).getName());            firstTurn = false;        }        roundReport.append("\n");                // reset turn index        turnIndex = 0;    }