clearVisibleTargets();
    private void endMyTurn() {        // end my turn, then.        cen = Entity.NONE;        ten = Entity.NONE;        target(Entity.NONE);        client.game.board.select(null);        client.game.board.highlight(null);        client.game.board.cursor(null);        client.mechW.setVisible(false);        client.bv.clearMovementData();        disableButtons();    }