weapon.flags |= F_DIRECT_FIRE | F_NO_FIRES;
weapon.flags |= F_DIRECT_FIRE | F_NO_FIRES | F_BALLISTIC;
    public static WeaponType createISLightGaussRifle() {        WeaponType weapon = new WeaponType();        weapon.name = "Light Gauss Rifle";        weapon.setInternalName("ISLightGaussRifle");        weapon.addLookupName("IS Light Gauss Rifle");        weapon.heat = 1;        weapon.damage = 8;        weapon.ammoType = AmmoType.T_GAUSS_LIGHT;        weapon.minimumRange = 3;        weapon.shortRange = 8;        weapon.mediumRange = 17;        weapon.longRange = 25;        weapon.extremeRange = 34;        weapon.tonnage = 12.0f;        weapon.criticals = 5;        weapon.flags |= F_DIRECT_FIRE | F_NO_FIRES;        weapon.explosive = true;        weapon.bv = 159;        return weapon;    }