private Vector getArtilleryAttacksAtLocation(Coords c) { Vector v = new Vector();
private Vector<ArtilleryAttackAction> getArtilleryAttacksAtLocation(Coords c) { Vector<ArtilleryAttackAction> v = new Vector<ArtilleryAttackAction>();
    private Vector getArtilleryAttacksAtLocation(Coords c) {        Vector v = new Vector();        for(Enumeration attacks=game.getArtilleryAttacks();attacks.hasMoreElements();) {            ArtilleryAttackAction a = (ArtilleryAttackAction)attacks.nextElement();            if(a.getWR().waa.getTarget(game).getPosition().equals(c)) {                v.addElement(a);            }        }        return v;    }