if (getPlayer(nextTurn.getPlayerNum()).isGhost()) { sendGhostSkipMessage();
else if ( null == game.getFirstEntity() && null != player && game.getPhase() != Game.PHASE_DEPLOY_MINEFIELDS ) { sendTurnErrorSkipMessage( player );
    private void changeToNextTurn() {        // if there aren't any more turns, end the phase        if (!game.hasMoreTurns()) {            endCurrentPhase();            return;        }                // okay, well next turn then!        GameTurn nextTurn = game.changeToNextTurn();        send(createTurnIndexPacket());                if (game.getFirstEntity() == null && game.getPhase() != Game.PHASE_DEPLOY_MINEFIELDS) {            sendTurnErrorSkipMessage();        }        if (getPlayer(nextTurn.getPlayerNum()).isGhost()) {            sendGhostSkipMessage();        }    }