if (hex.getTerrainType() != Terrain.FOREST_HVY && hex.getTerrainType() != Terrain.FOREST_LITE) {
if (hex.levelOf(Terrain.WOODS) < 1) {
    public static boolean canMechFindClub(Game game, int entityId) {        final Entity entity = game.getEntity(entityId);        final Hex hex = game.board.getHex(entity.getPosition());                //Non bipeds can't        if ( entity.getMovementType() != Entity.MovementType.BIPED ) {            return false;        }                  // need woods for now        //TODO: building rubble, possibly missing limbs        if (hex.getTerrainType() != Terrain.FOREST_HVY && hex.getTerrainType() != Terrain.FOREST_LITE) {            return false;        }                // also, need shoulders and hands        if (!entity.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_RARM)        || !entity.hasWorkingSystem(Mech.ACTUATOR_SHOULDER, Mech.LOC_LARM)        || !entity.hasWorkingSystem(Mech.ACTUATOR_HAND, Mech.LOC_RARM)        || !entity.hasWorkingSystem(Mech.ACTUATOR_HAND, Mech.LOC_LARM)) {            return false;        }                // and last, check if you already have a club, greedy        if (clubMechHas(entity) != null) {            return false;        }                return true;    }