if ( client.game.getTurn() instanceof GameTurn.TriggerAPPodTurn && null != ce() ) { disableButtons(); TriggerAPPodDialog dialog = new TriggerAPPodDialog ( client.getFrame(), ce() ); dialog.show(); attacks.removeAllElements(); Enumeration actions = dialog.getActions(); while ( actions.hasMoreElements() ) { attacks.addElement( actions.nextElement() ); } ready(); } else { setNextEnabled(true); butDone.setEnabled(true); butMore.setEnabled(true); setFireModeEnabled(true); client.game.board.select(null); client.game.board.highlight(null); }
    private void beginMyTurn() {        target = null;        selectEntity(client.getFirstEntityNum());        setNextEnabled(true);        butDone.setEnabled(true);        butMore.setEnabled(true);        setFireModeEnabled(true); // Fire Mode - Setting Fire Mode to true, currently doesn't detect if weapon has a special Fire Mode or not- Rasia        client.setDisplayVisible(true);        client.game.board.select(null);        client.game.board.highlight(null);        if (!client.bv.isMovingUnits()) {            client.setDisplayVisible(true);        }    }