public TargetRoll getModifiersFor(Game game, Entity en, Targetable targ) {
public TargetRoll getModifiersFor(IGame game, Entity en, Targetable targ) {
    public TargetRoll getModifiersFor(Game game, Entity en, Targetable targ) {/* TODO: implement me.    TargetRoll tr = super.getModifiersFor(loc,en,targ);    // Need the targets movement.  If movement modifer is +2 or better,    // add a -2 from precise ammo.  If it's +1, return a -1 modifier    ToHitData thTemp = Compute.getTargetMovementModifier(game,                                  target.getTargetId());    int nAdjust = Math.min(2, thTemp.getValue());        if (nAdjust > 0) {        tr.addModifier(-nAdjust,"Precision Ammo");    }    return super_tr;*/        return null;    }