entity.setCharging(false);
    private void resetEntityRound() {        for (Enumeration e = game.getEntities(); e.hasMoreElements();) {            Entity entity = (Entity)e.nextElement();            entity.delta_distance = 0;            entity.moved = Entity.MOVE_NONE;            entity.crew.setKoThisRound(false);            for (Enumeration i = entity.weapons.elements(); i.hasMoreElements();) {                MountedWeapon w = (MountedWeapon)i.nextElement();                w.setFiredThisRound(false);            }        }    }