addOption(adv,"edge", 0);   addOption(adv, "edge_when_headhit", false); addOption(adv, "edge_when_tac", false); addOption(adv, "edge_when_ko", false); addOption(adv, "edge_when_explosion", false);
    public void initialize() {        OptionGroup adv = addGroup("adv", LVL3_ADVANTAGES); //$NON-NLS-1$        addOption(adv,"dodge_maneuver", false); //$NON-NLS-1$        addOption(adv,"maneuvering_ace", false); //$NON-NLS-1$        addOption(adv,"melee_specialist", false); //$NON-NLS-1$        addOption(adv,"pain_resistance", false); //$NON-NLS-1$        addOption(adv,"tactical_genius", false); //$NON-NLS-1$        addOption(adv,"weapon_specialist", new Vector()); //$NON-NLS-1$        addOption(adv,"gunnery_laser", false); //$NON-NLS-1$        addOption(adv,"gunnery_missile", false); //$NON-NLS-1$        addOption(adv,"gunnery_ballistic", false); //$NON-NLS-1$        addOption(adv,"iron_man", false); //$NON-NLS-1$        addOption(adv,"ei_implant", false); //$NON-NLS-1$    }