for (Enumeration i = game.getPlayers(); i.hasMoreElements();) { final Player player = (Player)i.nextElement(); player.getInitiative().clear(); }   resolveInitTies(game.getPlayersVector());
TurnOrdered.rollInitiative(game.getTeamsVector());
    private void rollInitiative() {        game.incrementRoundCount();                // roll the dice for each player        for (Enumeration i = game.getPlayers(); i.hasMoreElements();) {            final Player player = (Player)i.nextElement();            player.getInitiative().clear();        }                // roll off all ties        resolveInitTies(game.getPlayersVector());                transmitAllPlayerUpdates();    }