roundReport.append("\nPilot of " + e.getDisplayName() + " \"" + e.crew.getName() + "\" needs a " + rollTarget + " to regain conciousness.  Rolls " + roll + " : ");
roundReport.append("\nPilot of " ).append( e.getDisplayName() ).append( " \"" ).append( e.crew.getName() ).append( "\" needs a " ).append( rollTarget ).append( " to regain conciousness.  Rolls " ).append( roll ).append( " : ");
    private void resolveCrewWakeUp() {        boolean anyRolls = false;        for (Enumeration i = game.getEntities(); i.hasMoreElements();) {            final Entity e = (Entity)i.nextElement();                        // only unconscious pilots of mechs can roll to wake up            if (!e.isTargetable() || !e.crew.isUnconcious() ||            e.crew.isKoThisRound() || !(e instanceof Mech)) {                continue;            }            anyRolls = true;            int roll = Compute.d6(2);	    int rollTarget = Compute.getConciousnessNumber( e.crew.getHits() );            roundReport.append("\nPilot of " + e.getDisplayName()			       + " \"" + e.crew.getName()			       + "\" needs a " + rollTarget			       + " to regain conciousness.  Rolls " + roll			       + " : ");	    if (roll >= rollTarget) {                roundReport.append("successful!");                e.crew.setUnconcious(false);            } else {                roundReport.append("fails.");            }        }        if (anyRolls) {            roundReport.append("\n");        }    }