roll.addModifier(TargetRoll.CHECK_FALSE,"Check false");
roll.addModifier(TargetRoll.CHECK_FALSE,"Check false: Entity is not entering rubble");
    public PilotingRollData checkRubbleMove(MoveStep step, Hex curHex,                                            Coords lastPos, Coords curPos) {        PilotingRollData roll = getBasePilotingRoll();        if (!lastPos.equals(curPos)            && step.getMovementType() != Entity.MOVE_JUMP            && curHex.levelOf(Terrain.RUBBLE) > 0            && this instanceof Mech) {            // append the reason modifier            roll.append(new PilotingRollData(getId(), 0, "entering Rubble"));        } else {            roll.addModifier(TargetRoll.CHECK_FALSE,"Check false");        }        return roll;    }