if (p.getStartingPos() != 0) { client.bv.markDeploymentHexesFor(p); client.bv.repaint(100); }
client.bv.markDeploymentHexesFor(p); client.bv.repaint(100);
    private void beginMyTurn() {        client.setDisplayVisible(true);        selectEntity(client.getFirstDeployableEntityNum());        setNextEnabled(true);        Player p = client.getLocalPlayer();        // mark deployment hexes if not 'All'        if (p.getStartingPos() != 0) {            client.bv.markDeploymentHexesFor(p);            client.bv.repaint(100);        }    }