return rollHitLocation(table, side, LOC_NONE, FiringDisplay.AIM_MODE_NONE);
return rollHitLocation(table, side, LOC_NONE, IAimingModes.AIM_MODE_NONE);
    public HitData rollHitLocation(int table, int side) {    	return rollHitLocation(table, side, LOC_NONE, FiringDisplay.AIM_MODE_NONE);    }