game.board.addInfernoTo( coords, InfernoTracker.STANDARD_ROUND, 1 );
game.getBoard().addInfernoTo( coords, InfernoTracker.STANDARD_ROUND, 1 );
    void washInferno(Entity entity, Coords coords) {        game.board.addInfernoTo( coords, InfernoTracker.STANDARD_ROUND, 1 );        entity.infernos.clear();        // Start a fire in the hex?        IHex hex = game.board.getHex(coords);        phaseReport.append( " Inferno removed from " )            .append( entity.getDisplayName() );        if ( hex.containsTerrain(Terrains.FIRE) ) {            phaseReport.append( ".\n" );        } else {            phaseReport.append( " and fire started in hex!\n" );            hex.addTerrain(Terrains.getTerrainFactory().createTerrain(Terrains.FIRE, 1));        }        sendChangedHex(coords);    }