public TargetRoll getModifiersFor(Game game, Entity en, Targetable targ) { TargetRoll tr = super.getModifiersFor(game,en,targ);   tr.addModifier(-1,"cluster ammo"); return tr;
public TargetRoll getModifiersFor(IGame game, Entity en, Targetable targ) { TargetRoll tr = super.getModifiersFor(game,en,targ);   tr.addModifier(-1,"cluster ammo"); return tr;
    public TargetRoll getModifiersFor(Game game, Entity en, Targetable targ) {    TargetRoll tr = super.getModifiersFor(game,en,targ);    // For example, if target is VTOL, we could change this modifier    // easily, by checking the target entity type    tr.addModifier(-1,"cluster ammo");    return tr;    }