weapon.rackSize = 2;
weapon.rackSize = 1;
    public static WeaponType createBAInfernoSRM() {        WeaponType weapon = new WeaponType();        weapon.name = "Inferno SRM";        weapon.internalName = "BAInfernoSRM";        weapon.mepName = "BA-Inferno SRM";        weapon.mtfName = weapon.internalName;        weapon.heat = 0;        weapon.damage = DAMAGE_VARIABLE;        weapon.rackSize = 2;        weapon.ammoType = AmmoType.T_BA_INFERNO;        weapon.minimumRange = WEAPON_NA;        weapon.shortRange = 3;        weapon.mediumRange = 6;        weapon.longRange = 9;        weapon.tonnage = 0.0f;        weapon.criticals = 0;        weapon.bv = 0;        weapon.flags |= F_BATTLEARMOR;        return weapon;    }