if (arc == Compute.ARC_360) { for (int i = FIRST_ARC; i <= LAST_ARC; i++) damages[i][r] += ed; }
    private void addDamage(int arc, boolean secondary, int r, double ed) {        this.damages[firingArcToHitArc(arc)][r] += ed;        if (arc != Compute.ARC_REAR && arc != Compute.ARC_360) {            damages[ToHitData.SIDE_FRONT][r] += ed;            if (secondary) {                damages[TT][r] += ed;            }        }        if (arc == Compute.ARC_360) {            for (int i = FIRST_ARC; i <= LAST_ARC; i++)                damages[i][r] += ed;        }    }