case Game.PHASE_PHYSICAL :
case IGame.PHASE_PHYSICAL :
    private boolean isEligibleFor(Entity entity, int phase) {        // only deploy in deployment phase        if ((phase == Game.PHASE_DEPLOYMENT) == entity.isDeployed()) {            return false;        }        switch (phase) {            case Game.PHASE_MOVEMENT :                return isEligibleForMovement(entity);            case Game.PHASE_FIRING :                return isEligibleForFiring(entity);            case Game.PHASE_PHYSICAL :                return entity.isEligibleForPhysical();            case Game.PHASE_TARGETING :                return isEligibleForTargetingPhase(entity);            case Game.PHASE_OFFBOARD :                return isEligibleForOffboard(entity);            default:                return true;        }    }