if(troopers.locations() > tloc && troopers.getInternal(tloc) > 0) result = true;
    public final boolean isWeaponBlockedAt( int loc, boolean isRear ) {        // Assume that the weapon is not blocked.        boolean result = false;        // The weapon can only be blocked if we are carrying troopers.        if ( null != this.troopers ) {            // See if that location is blocked.            // Stop after the first match.            int[] locs = this.getBlockedLocs( isRear );            for ( int loop = 0; !result && loop < locs.length; loop++ ) {                result = ( loc == locs[loop] );            }        } // End carrying-troopers        // Return our result.        return result;    }