weapon.extremeRange = 20;
    public static WeaponType createISLongTom() {        WeaponType weapon = new WeaponType();        weapon.name = "Long Tom";        weapon.setInternalName("ISLongTom");        weapon.addLookupName("ISLongTomArtillery");        weapon.addLookupName("IS Long Tom");        weapon.heat = 20;        weapon.damage = DAMAGE_ARTILLERY;        weapon.rackSize = 20;        weapon.ammoType = AmmoType.T_LONG_TOM;        weapon.minimumRange = 0;        weapon.shortRange = 1;        weapon.mediumRange = 2;        weapon.longRange = 20;        weapon.tonnage = 30f;        weapon.criticals = 30;        weapon.bv = 171;        weapon.flags |= F_ARTILLERY;        return weapon;    }