.append( "/" )
.append( '/' )
    private String getDetailedVictoryReport() {        StringBuffer sb = new StringBuffer();        Vector vAllUnits = new Vector();        for (Enumeration i = game.getEntities(); i.hasMoreElements();) {            vAllUnits.addElement(i.nextElement());        }        for ( Enumeration i = game.getRetreatedEntities();              i.hasMoreElements(); ) {            vAllUnits.addElement(i.nextElement());        }        for ( Enumeration i = game.getGraveyardEntities();              i.hasMoreElements(); ) {            vAllUnits.addElement(i.nextElement());        }        for (Enumeration i = game.getPlayers(); i.hasMoreElements();) {            // Record the player.            Player p = (Player)i.nextElement();            sb.append("++++++++++ " )                .append( p.getName() )                .append( " ++++++++++");            sb.append( CommonConstants.NL );            // Record the player's alive, retreated, or salvageable units.            for (int x = 0; x < vAllUnits.size(); x++) {                Entity e = (Entity)vAllUnits.elementAt(x);                if (e.getOwner() == p) {                    sb.append(UnitStatusFormatter.format(e));                }            }            // Record the player's devastated units.            Enumeration devastated = game.getDevastatedEntities();            if ( devastated.hasMoreElements() ) {                sb.append("=============================================================");                sb.append( CommonConstants.NL );                sb.append("The following utterly destroyed units are not available for salvage:");                sb.append( CommonConstants.NL );                while ( devastated.hasMoreElements() ) {                    Entity e = (Entity) devastated.nextElement();                    if (e.getOwner() == p) {                        sb.append( e.getShortName() )                            .append( ", Pilot: " )                            .append( e.getCrew().getName() )                            .append( " (" )                            .append( e.getCrew().getGunnery() )                            .append( "/" )                            .append( e.getCrew().getPiloting() )                            .append( ")" );                        sb.append( CommonConstants.NL );                    }                } // Handle the next unsalvageable unit for the player                sb.append("=============================================================");                sb.append( CommonConstants.NL );            }        } // Handle the next player        return sb.toString();    }