} else if (entity.moved == IEntityMovementType.MOVE_RUN || entity.moved == IEntityMovementType.MOVE_SKID) {
} else if (entity.moved == IEntityMovementType.MOVE_RUN || entity.moved == IEntityMovementType.MOVE_VTOL_RUN || entity.moved == IEntityMovementType.MOVE_SKID) {
    public void addMovementHeat() {        for (Enumeration i = game.getEntities(); i.hasMoreElements();) {            Entity entity = (Entity)i.nextElement();            // build up heat from movement            if (entity.moved == IEntityMovementType.MOVE_WALK) {                entity.heatBuildup += 1;            } else if (entity.moved == IEntityMovementType.MOVE_RUN || entity.moved == IEntityMovementType.MOVE_SKID) {                entity.heatBuildup += 2;            } else if (entity.moved == IEntityMovementType.MOVE_JUMP) {                entity.heatBuildup += Math.max(3, entity.delta_distance);            }        }    }