endMyTurn();
    public void gameTurnChange(GameEvent ev) {        // Are we ignoring events?        if ( this.isIgnoringEvents() ) {            return;        }                endMyTurn();        if (client.isMyTurn()) {            beginMyTurn();            setStatusBarText("It's your turn to deploy.");        } else {            setStatusBarText("It's " + ev.getPlayer().getName() +                     "'s turn to deploy.");        }    }