processes the element by adding it or the different parts to a elementlistener . concode_field_sep int currentColumn concode_elem_sep int NULL concode_elem_sep int CELL concode_elem_sep int horizontalAlignment concode_elem_sep Object[] cells concode_elem_sep boolean[] reserved concode_elem_sep int columns concode_elem_sep int TABLE concode_field_sep int getElementID concode_elem_sep Object getCell concode_elem_sep boolean isContent concode_elem_sep boolean isNestable concode_elem_sep boolean isReserved concode_elem_sep boolean isEmpty concode_elem_sep ArrayList getChunks concode_elem_sep int type concode_elem_sep int getObjectID concode_elem_sep int getColumns concode_elem_sep int getHorizontalAlignment concode_elem_sep boolean reserve concode_elem_sep boolean reserve concode_elem_sep int addElement concode_elem_sep int addElement concode_elem_sep void setElement concode_elem_sep void deleteColumn concode_elem_sep void setHorizontalAlignment
boolean function ( ElementListener arg0 ) { try { return arg0 . add ( this ) ; } catch ( DocumentException loc0 ) { return false ; } }