draws a line between the given coordinates using the currently set color . concode_field_sep Blending blending concode_elem_sep Gdx2DPixmap pixmap concode_elem_sep boolean disposed concode_elem_sep int color concode_field_sep int getGLFormat concode_elem_sep int toGlType concode_elem_sep void drawPixmap concode_elem_sep void drawPixmap concode_elem_sep void drawPixmap concode_elem_sep void drawPixel concode_elem_sep void drawPixel concode_elem_sep int getWidth concode_elem_sep void setBlending concode_elem_sep int toGdx2DPixmapFormat concode_elem_sep int getHeight concode_elem_sep Format fromGdx2DPixmapFormat concode_elem_sep void drawRectangle concode_elem_sep ByteBuffer getPixels concode_elem_sep Format getFormat concode_elem_sep int toGlFormat concode_elem_sep Blending getBlending concode_elem_sep int getGLType concode_elem_sep void drawCircle concode_elem_sep int getPixel concode_elem_sep int getGLInternalFormat concode_elem_sep void fill concode_elem_sep void setFilter concode_elem_sep void setColor concode_elem_sep void setColor concode_elem_sep void setColor concode_elem_sep void fillCircle concode_elem_sep void dispose concode_elem_sep void fillTriangle concode_elem_sep void fillRectangle
void function ( int arg0 , int arg1 , int arg2 , int arg3 ) { pixmap . drawLine ( arg0 , arg1 , arg2 , arg3 , color ) ; }