return true if black side is controlled by a human . concode_field_sep int PLAYER_WHITE concode_elem_sep int TWO_COMPUTERS concode_elem_sep int PLAYER_BLACK concode_elem_sep int TWO_PLAYERS concode_elem_sep int ANALYSIS concode_elem_sep int modeNr concode_elem_sep int EDIT_GAME concode_field_sep boolean playerWhite concode_elem_sep int hashCode concode_elem_sep boolean analysisMode concode_elem_sep boolean clocksActive concode_elem_sep boolean equals concode_elem_sep boolean humansTurn concode_elem_sep int getModeNr
boolean function ( ) { switch ( modeNr ) { case PLAYER_BLACK : case TWO_PLAYERS : case ANALYSIS : case EDIT_GAME : return true ; default : return false ; } }