get the priority level to assign to multi-threaded operations . concode_field_sep int imageWidth concode_elem_sep AccelerationStructure intAccel concode_elem_sep Display display concode_elem_sep InstanceList infiniteInstanceList concode_elem_sep Instance bakingInstance concode_elem_sep int threads concode_elem_sep LightServer lightServer concode_elem_sep int imageHeight concode_elem_sep String acceltype concode_elem_sep boolean bakingViewDependent concode_elem_sep boolean rebuildAccel concode_elem_sep PrimitiveList bakingPrimitives concode_elem_sep InstanceList instanceList concode_elem_sep AccelerationStructure bakingAccel concode_elem_sep Camera camera concode_elem_sep boolean lowPriority concode_field_sep void setInstanceLists concode_elem_sep void setCamera concode_elem_sep void prepare concode_elem_sep void setShaderOverride concode_elem_sep int getImageWidth concode_elem_sep Camera getCamera concode_elem_sep int getImageHeight concode_elem_sep void setLightList concode_elem_sep BoundingBox getBounds concode_elem_sep ShadingState getRadiance concode_elem_sep boolean calculatePhotons concode_elem_sep void trace concode_elem_sep Color traceShadow concode_elem_sep void setBakingInstance concode_elem_sep void traceBake concode_elem_sep Display getDisplay concode_elem_sep int getThreads
int function ( ) { return lowPriority ? Thread . MIN_PRIORITY : Thread . NORM_PRIORITY ; }