returns true if the given state is currently active otherwise false . concode_field_sep SCInterfaceImpl sCInterface concode_elem_sep int nextStateIndex concode_elem_sep long erg concode_elem_sep State[] stateVector concode_field_sep void init concode_elem_sep SCInterface getSCInterface concode_elem_sep void exit concode_elem_sep void exitAction concode_elem_sep void reactMainRegion_A concode_elem_sep void runCycle concode_elem_sep void clearEvents concode_elem_sep void setErg concode_elem_sep void setErg concode_elem_sep void enter concode_elem_sep long getErg concode_elem_sep long getErg concode_elem_sep void clearOutEvents concode_elem_sep void entryAction
boolean function ( State arg0 ) { switch ( arg0 ) { case mainRegion_A : return stateVector [ 0 ] == State . mainRegion_A ; default : return false ; } }