get the current projection matrix . has the side-effect of setting current matrix mode to gl_projection concode_field_sep MatrixGrabber mGrabber concode_elem_sep boolean mMVPComputed concode_elem_sep float[] mMVP concode_elem_sep float[] mV concode_elem_sep int mX concode_elem_sep int mViewWidth concode_elem_sep int mY concode_elem_sep int mViewHeight concode_field_sep void project concode_elem_sep void getCurrentModelView concode_elem_sep void setCurrentView
void function ( GL10 arg0 ) { mGrabber . getCurrentProjection ( arg0 ) ; mMVPComputed = false ; }