tests whether the triangle formed by this vertex and two other vertices is in ccw orientation . concode_field_sep Coordinate p concode_elem_sep int BEHIND concode_elem_sep int DESTINATION concode_elem_sep int ORIGIN concode_elem_sep int LEFT concode_elem_sep int RIGHT concode_elem_sep int BEYOND concode_elem_sep int BETWEEN concode_field_sep int classify concode_elem_sep double crossProduct concode_elem_sep Vertex sub concode_elem_sep double distance concode_elem_sep double dot concode_elem_sep double magn concode_elem_sep Vertex sum concode_elem_sep double interpolateZ concode_elem_sep double interpolateZ concode_elem_sep void setZ concode_elem_sep boolean isInCircle concode_elem_sep Vertex times concode_elem_sep Vertex circleCenter concode_elem_sep boolean rightOf concode_elem_sep Vertex midPoint concode_elem_sep Vertex cross concode_elem_sep HCoordinate bisector concode_elem_sep double getX concode_elem_sep Coordinate getCoordinate concode_elem_sep double circumRadiusRatio concode_elem_sep double getY concode_elem_sep double getZ concode_elem_sep boolean leftOf concode_elem_sep boolean equals concode_elem_sep boolean equals concode_elem_sep String toString concode_elem_sep double interpolateZValue
boolean function ( Vertex arg0 , Vertex arg1 ) { return ( arg0 . p . x - p . x ) * ( arg1 . p . y - p . y ) - ( arg0 . p . y - p . y ) * ( arg1 . p . x - p . x ) > 0 ; }