returns the number of bone animation channels . each channel affects a single node . this method will return the same value as getchannels . size concode_field_sep double m_ticksPerSecond concode_elem_sep String m_name concode_elem_sep double m_duration concode_elem_sep List<AiNodeAnim> m_nodeAnims concode_field_sep String getName concode_elem_sep double getDuration concode_elem_sep List<AiNodeAnim> getChannels concode_elem_sep List<AiMeshAnim> getMeshChannels concode_elem_sep double getTicksPerSecond concode_elem_sep int getNumMeshChannels
int function ( ) { return m_nodeAnims . size ( ) ; }