returns true if the edge is a border edge of the triangulation framework , false otherwise . concode_field_sep boolean border concode_elem_sep Vertex eV concode_elem_sep List<Edge> incidentEdges concode_elem_sep Vertex oV concode_elem_sep LineSegment geometry concode_elem_sep int id concode_elem_sep List<Triangle> triangles concode_field_sep void setIncidentEdges concode_elem_sep Vertex getOV concode_elem_sep boolean addTriangles concode_elem_sep int getId concode_elem_sep LineSegment getGeometry concode_elem_sep boolean removeAllIncidentEdges concode_elem_sep void setOV concode_elem_sep boolean addIncidentEdge concode_elem_sep void setGeometry concode_elem_sep boolean addIncidentEdges concode_elem_sep boolean removeTriangle concode_elem_sep boolean removeTriangles concode_elem_sep void setTriangles concode_elem_sep void setBorder concode_elem_sep void setEV concode_elem_sep void setId concode_elem_sep boolean addTriangle concode_elem_sep Vertex getEV concode_elem_sep boolean removeIncidentEdge concode_elem_sep List<Triangle> getTriangles concode_elem_sep List<Edge> getIncidentEdges
boolean function ( ) { return this . border ; }