add a conversation to the npcs set . concode_field_sep String defaultCon concode_elem_sep String name concode_elem_sep String description concode_elem_sep boolean isTalkable concode_elem_sep boolean isAttackable concode_elem_sep HashMap<String,Conversation> cons concode_field_sep boolean canAttack concode_elem_sep String getName concode_elem_sep NPC read concode_elem_sep void readChild concode_elem_sep boolean canTalk concode_elem_sep String getDescription concode_elem_sep String doTalk
void function ( final String arg0 , final Conversation arg1 ) { cons . put ( arg0 , arg1 ) ; }