sets the winding rule used to construct the path . concode_field_sep ExtendedGeneralPath path concode_elem_sep float currentX concode_elem_sep float yCenter concode_elem_sep int windingRule concode_elem_sep float currentY concode_elem_sep float xCenter concode_field_sep Shape createShape concode_elem_sep void curvetoCubicRel concode_elem_sep void curvetoQuadraticAbs concode_elem_sep void closePath concode_elem_sep Shape getShape concode_elem_sep void linetoHorizontalAbs concode_elem_sep void curvetoCubicAbs concode_elem_sep void curvetoQuadraticRel concode_elem_sep void linetoVerticalAbs concode_elem_sep void endPath concode_elem_sep void linetoHorizontalRel concode_elem_sep void movetoAbs concode_elem_sep void curvetoQuadraticSmoothRel concode_elem_sep void linetoAbs concode_elem_sep void curvetoCubicSmoothRel concode_elem_sep void startPath concode_elem_sep void linetoVerticalRel concode_elem_sep int getWindingRule concode_elem_sep void curvetoQuadraticSmoothAbs concode_elem_sep void movetoRel concode_elem_sep void arcAbs concode_elem_sep void curvetoCubicSmoothAbs concode_elem_sep void arcRel concode_elem_sep void linetoRel
void function ( int arg0 ) { windingRule = arg0 ; }