returns the digger y-coordinate position . concode_field_sep double tilePositionY concode_elem_sep int STARTING_X concode_elem_sep double tilePositionX concode_elem_sep Rectangle2D.Double collisionBox concode_elem_sep Level level concode_elem_sep double MOVE_SPEED concode_elem_sep int TREASURE concode_elem_sep int MAX_LIFE concode_elem_sep int life concode_elem_sep int SCALE concode_elem_sep int score concode_elem_sep boolean isGodModeEnabled concode_elem_sep MusicPlayer pointGain concode_elem_sep int TREASURE_POINT concode_elem_sep BufferedImage sprite concode_elem_sep int EMERALD_POINT concode_elem_sep int STARTING_Y concode_elem_sep int delayCounter concode_elem_sep String direction concode_field_sep void resetScore concode_elem_sep void checkScore concode_elem_sep void die concode_elem_sep void move concode_elem_sep Rectangle2D.Double getCollisionBox concode_elem_sep String getDirection concode_elem_sep boolean collideWithBarrier concode_elem_sep void resetPlayerPosition concode_elem_sep void draw concode_elem_sep void setLevel concode_elem_sep void collideWithOthers concode_elem_sep int getLife concode_elem_sep Level getLevel concode_elem_sep void setLife concode_elem_sep double getPositionX concode_elem_sep void addScore concode_elem_sep void collideWithGold concode_elem_sep void incrementDelayCounter concode_elem_sep boolean sameAsGold concode_elem_sep int getScore concode_elem_sep void toggleGodMode
double function ( ) { return this . tilePositionY ; }