setter for property ligatures . concode_field_sep float[] vv concode_elem_sep float wx concode_elem_sep float w0y concode_elem_sep BoundingBox boundingBox concode_elem_sep float wy concode_elem_sep List<Ligature> ligatures concode_elem_sep float[] w concode_elem_sep String name concode_elem_sep float[] w0 concode_elem_sep float[] w1 concode_elem_sep int characterCode concode_elem_sep float w0x concode_elem_sep float w1y concode_elem_sep float w1x concode_field_sep void setName concode_elem_sep void setW concode_elem_sep float getW0x concode_elem_sep float getW0y concode_elem_sep String getName concode_elem_sep float getWy concode_elem_sep void setVv concode_elem_sep void setBoundingBox concode_elem_sep void setCharacterCode concode_elem_sep float[] getW1 concode_elem_sep float getWx concode_elem_sep BoundingBox getBoundingBox concode_elem_sep float[] getW0 concode_elem_sep void setW1 concode_elem_sep void setW1x concode_elem_sep void setW0 concode_elem_sep void setW1y concode_elem_sep float getW1x concode_elem_sep void setWy concode_elem_sep float getW1y concode_elem_sep int getCharacterCode concode_elem_sep void addLigature concode_elem_sep void setWx concode_elem_sep float[] getVv concode_elem_sep float[] getW concode_elem_sep List<Ligature> getLigatures concode_elem_sep void setW0y concode_elem_sep void setW0x
void function ( List < Ligature > arg0 ) { this . ligatures = arg0 ; }