like layout.removemembers but ensures a synchronous destroy of each member . concode_field_sep boolean useDefaultIds concode_elem_sep String DEFAULT_ID concode_field_sep String getSmallStackTrace concode_elem_sep T setHtmlId concode_elem_sep String getLocatableHref concode_elem_sep String getSafeId concode_elem_sep String getSafeId concode_elem_sep boolean getUseDefaultIds concode_elem_sep String getSimpleClassName concode_elem_sep void setUseDefaultIds concode_elem_sep T setID concode_elem_sep boolean isUseDefaultIds
void function ( T arg0 ) { if ( null == arg0 ) { return ; } Canvas [ ] loc0 = arg0 . getMembers ( ) ; if ( null == loc0 ) { return ; } for ( Canvas loc1 : loc0 ) { arg0 . removeMember ( loc1 ) ; loc1 . destroy ( ) ; } }