record the current modelview and projection matrix state . has the side effect of setting the current matrix state to gl_modelview concode_field_sep float[] mModelView concode_elem_sep float[] mProjection concode_field_sep void getMatrix concode_elem_sep void getCurrentProjection concode_elem_sep void getCurrentModelView
void function ( GL10 arg0 ) { getCurrentProjection ( arg0 ) ; getCurrentModelView ( arg0 ) ; }