sets the decimation distance used to determine whether vertices of the input geometry are considered to be duplicate and thus removed . the distance is axis distance , not euclidean distance . the distance is specified in the input geometry coordinate system not the transformed output coordinate system . when rendering to a screen image , a suitably small distance should be used to avoid obvious rendering defects . a distance equivalent to the equivalent of 1.5 pixels or less is recommended and perhaps even smaller to avoid any chance of visible artifacts . the default distance is 0.0 , which disables decimation . concode_field_sep PointTransformation pointTransformer concode_elem_sep PointTransformation DEFAULT_POINT_TRANSFORMATION concode_elem_sep PointShapeFactory DEFAULT_POINT_FACTORY concode_elem_sep PointShapeFactory pointFactory concode_elem_sep boolean doRemoveDuplicatePoints concode_elem_sep double decimationDistance concode_elem_sep Point2D transPoint concode_field_sep void appendRing concode_elem_sep Point2D transformPoint concode_elem_sep Point2D transformPoint concode_elem_sep Shape toShape concode_elem_sep Shape toShape concode_elem_sep Shape toShape concode_elem_sep GeneralPath toShape concode_elem_sep GeneralPath toShape concode_elem_sep Shape toShape concode_elem_sep void setRemoveDuplicatePoints
void function ( double arg0 ) { this . decimationDistance = arg0 ; }