vycisti high score concode_field_sep int highScore concode_elem_sep boolean paused concode_elem_sep String SCORE_FILENAME concode_elem_sep int speedMultiplier concode_elem_sep GameState state concode_elem_sep long TICK_INTERVAL concode_elem_sep boolean forceNew concode_elem_sep double SPEED_PRESCALER concode_elem_sep LinkedList<Integer> eventQueue concode_field_sep boolean isPaused concode_elem_sep float getTickInterval concode_elem_sep void forceNew concode_elem_sep IPiece getNextPiece concode_elem_sep void resetState concode_elem_sep int[][] getGameMatrix concode_elem_sep int getHighScore concode_elem_sep void tick concode_elem_sep boolean hasState concode_elem_sep void writeHighScore concode_elem_sep boolean isForced concode_elem_sep int getLevel concode_elem_sep void resetMultiplier concode_elem_sep void doEvent concode_elem_sep void sendEvent concode_elem_sep boolean isOver concode_elem_sep void forceCaught concode_elem_sep int getScore
void function ( ) { highScore = 0 ; File loc0 = new File ( SCORE_FILENAME ) ; if ( loc0 . exists ( ) ) { loc0 . delete ( ) ; } }