get the internal set of objectives corresponding to a given criteria . concode_field_sep GlowServer server concode_elem_sep HashMap<String,Set<GlowScore>> scoreMap concode_elem_sep EnumMap<DisplaySlot,GlowObjective> displaySlots concode_elem_sep HashMap<String,GlowObjective> objectives concode_elem_sep HashMap<OfflinePlayer,GlowTeam> playerTeamMap concode_elem_sep HashMap<String,Set<GlowObjective>> criteriaMap concode_elem_sep HashSet<GlowPlayer> players concode_elem_sep HashMap<String,GlowTeam> teams concode_field_sep void broadcast concode_elem_sep Set<GlowScore> getScoresForName concode_elem_sep void subscribe concode_elem_sep void removeObjective concode_elem_sep Objective registerNewObjective concode_elem_sep Objective getObjective concode_elem_sep Objective getObjective concode_elem_sep Set<Score> getScores concode_elem_sep Set<Score> getScores concode_elem_sep Set<Team> getTeams concode_elem_sep void setPlayerTeam concode_elem_sep Set<Objective> getObjectives concode_elem_sep void resetScores concode_elem_sep void resetScores concode_elem_sep void setDisplaySlot concode_elem_sep void clearSlot concode_elem_sep void unsubscribe concode_elem_sep Set<String> getEntries concode_elem_sep Team getTeam concode_elem_sep Team getPlayerTeam concode_elem_sep void removeTeam concode_elem_sep Set<Objective> getObjectivesByCriteria concode_elem_sep Team registerNewTeam concode_elem_sep Set<OfflinePlayer> getPlayers
Set < GlowObjective > function ( String arg0 ) { Set < GlowObjective > loc0 = criteriaMap . get ( arg0 ) ; if ( loc0 == null ) { loc0 = new HashSet < > ( ) ; criteriaMap . put ( arg0 , loc0 ) ; } return loc0 ; }