makes a glyph vector for a character . concode_field_sep List<Glyph> outputView concode_elem_sep List<Glyph> output concode_elem_sep FontRenderContext fontRenderContext concode_elem_sep RenderDelegate renderDelegate concode_elem_sep char[] characters concode_elem_sep Font font concode_elem_sep Map<String,GlyphVector> glyphVectors concode_field_sep Rectangle2D addPaddingTo concode_elem_sep void addToOutput concode_elem_sep void measure concode_elem_sep Rectangle2D addMarginTo concode_elem_sep void clearOutput concode_elem_sep Rectangle2D findBounds concode_elem_sep Font getFont concode_elem_sep float findAdvance concode_elem_sep boolean hasComplexCharacters concode_elem_sep boolean isComplex concode_elem_sep List<Glyph> getOutput
GlyphVector function ( final char arg0 ) { characters [ 0 ] = arg0 ; return font . createGlyphVector ( fontRenderContext , characters ) ; }