by default does nothing return false . if you handled the event , return true , otherwise return false . if you returned true none of the following overlaysor the underlying mapview has the chance to handle this event . concode_field_sep AtomicInteger sOrdinal concode_elem_sep float SHADOW_X_SKEW concode_elem_sep boolean mEnabled concode_elem_sep Rect mRect concode_elem_sep float SHADOW_Y_SCALE concode_field_sep boolean onKeyDown concode_elem_sep boolean onKeyUp concode_elem_sep boolean onTrackballEvent concode_elem_sep boolean onTouchEvent concode_elem_sep void onShowPress concode_elem_sep boolean onSingleTapUp concode_elem_sep boolean onFling concode_elem_sep boolean onSingleTapConfirmed concode_elem_sep void draw concode_elem_sep void onDetach concode_elem_sep void drawAt concode_elem_sep boolean onLongPress concode_elem_sep void setEnabled concode_elem_sep boolean onSnapToItem concode_elem_sep int getSafeMenuIdSequence concode_elem_sep boolean onScroll concode_elem_sep boolean isEnabled concode_elem_sep boolean onDown concode_elem_sep boolean onDoubleTapEvent concode_elem_sep int getSafeMenuId
boolean function ( final MotionEvent arg0 , final MapView arg1 ) { return false ; }