returns true if too much time is spent since some runnable is submitted into the queueuntil they get executed . concode_field_sep Runnable item concode_elem_sep boolean queued concode_elem_sep ExecutorService executors concode_elem_sep Map<Runnable,QueueEntry> entries concode_elem_sep Set<QueueEntry> inProgress concode_elem_sep long submissionTime concode_field_sep void setExecutors concode_elem_sep void submit concode_elem_sep void run concode_elem_sep ExecutorService getExecutors concode_elem_sep void execute concode_elem_sep Set<Runnable> getInProgress
boolean function ( long arg0 ) { long loc0 = System . currentTimeMillis ( ) ; for ( QueueEntry loc1 : entries . values ( ) ) if ( loc0 - loc1 . submissionTime > arg0 ) return true ; return false ; }