this method does an actual decode . it takes the decoded bytes and writes them to the outputstream . the integer l tells the method how many bytes are required . this is always < = bytesperatom . concode_field_sep PlaceHolder placeHolder concode_field_sep void decodeBufferPrefix concode_elem_sep ByteBuffer decodeBufferToByteBuffer concode_elem_sep ByteBuffer decodeBufferToByteBuffer concode_elem_sep void decodeBuffer concode_elem_sep byte decodeBuffer concode_elem_sep byte decodeBuffer concode_elem_sep void decodeBufferSuffix concode_elem_sep int readFully concode_elem_sep int bytesPerLine concode_elem_sep int bytesPerAtom concode_elem_sep int decodeLinePrefix concode_elem_sep void decodeLineSuffix
void function ( PushbackInputStream arg0 , OutputStream arg1 , int arg2 ) { throw new CEStreamExhausted ( ) ; }