check if path is composed from a single tile . at this moment first tile is popped to 'til eheadingto ' . concode_field_sep TilesEventsHandler tilesEventsHandler concode_elem_sep float tweenSpeed concode_elem_sep TilePath path concode_elem_sep TilePathGuideHelper helper concode_elem_sep WorldObject wanderer concode_elem_sep GuideStage_e guideStage concode_elem_sep TilePathsMaster master concode_field_sep void setTweenSpeedLow concode_elem_sep OrderOperationHandler handleCollision concode_elem_sep OrderOperationHandler stageCenter concode_elem_sep void setTweenSpeedVeryLow concode_elem_sep void shiftStage concode_elem_sep void onEvent concode_elem_sep void start concode_elem_sep void startTweener concode_elem_sep void setTweenSpeedHigh concode_elem_sep OrderOperationHandler stageBorder concode_elem_sep void handleSingleTile concode_elem_sep void nextStage
boolean function ( ) { return ( path . isEmpty ( ) ) ; }