initialize an abstract rable from a list of sources , and possibly a bounds . this can be called long after the object is constructed to reset the state of the renderable . concode_field_sep Map props concode_elem_sep Vector srcs concode_elem_sep long stamp concode_field_sep Object getProperty concode_elem_sep boolean isDynamic concode_elem_sep Shape getDependencyRegion concode_elem_sep void touch concode_elem_sep Vector getSources concode_elem_sep float getWidth concode_elem_sep float getHeight concode_elem_sep long getTimeStamp concode_elem_sep RenderedImage createScaledRendering concode_elem_sep Rectangle2D getBounds2D concode_elem_sep String[] getPropertyNames concode_elem_sep RenderedImage createDefaultRendering concode_elem_sep Shape getDirtyRegion concode_elem_sep float getMinX concode_elem_sep float getMinY
void function ( List arg0 , Map arg1 ) { init ( arg0 ) ; if ( arg1 != null ) this . props . putAll ( arg1 ) ; }