clear the given location . concode_field_sep int depth concode_elem_sep Object[][] field concode_elem_sep int width concode_elem_sep Random rand concode_field_sep List<Location> getFreeAdjacentLocations concode_elem_sep List<Location> adjacentLocations concode_elem_sep int getDepth concode_elem_sep Object getObjectAt concode_elem_sep Object getObjectAt concode_elem_sep void place concode_elem_sep void place concode_elem_sep Location randomAdjacentLocation concode_elem_sep int getWidth concode_elem_sep Location freeAdjacentLocation
void function ( Location arg0 ) { field [ arg0 . getRow ( ) ] [ arg0 . getCol ( ) ] = null ; }