by default does nothing return false . if you handled the event , return true , otherwise return false . if you returned true none of the following overlays or the underlying mapview has the chance to handlethis event . concode_field_sep AtomicInteger sOrdinal concode_elem_sep Bitmap mBackingBitmap concode_elem_sep Matrix mBackingMatrix concode_elem_sep float SHADOW_X_SKEW concode_elem_sep boolean mEnabled concode_elem_sep Matrix mCanvasIdentityMatrix concode_elem_sep Rect mRect concode_elem_sep Canvas mBackingCanvas concode_elem_sep float SHADOW_Y_SCALE concode_elem_sep float mScale concode_elem_sep ResourceProxy mResourceProxy concode_field_sep boolean onKeyDown concode_elem_sep boolean onKeyUp concode_elem_sep boolean onTrackballEvent concode_elem_sep boolean onTouchEvent concode_elem_sep void onShowPress concode_elem_sep boolean onSingleTapUp concode_elem_sep boolean onFling concode_elem_sep boolean onSingleTapConfirmed concode_elem_sep void draw concode_elem_sep void onDetach concode_elem_sep boolean onDoubleTap concode_elem_sep boolean isDrawingShadowLayer concode_elem_sep void drawAt concode_elem_sep boolean onLongPress concode_elem_sep void setEnabled concode_elem_sep boolean onSnapToItem concode_elem_sep int getSafeMenuIdSequence concode_elem_sep boolean isEnabled concode_elem_sep boolean isHardwareAccelerated concode_elem_sep boolean onDown concode_elem_sep void onDraw concode_elem_sep boolean onDoubleTapEvent concode_elem_sep int getSafeMenuId
boolean function ( final MotionEvent arg0 , final MotionEvent arg1 , final float arg2 , final float arg3 , final MapView arg4 ) { return false ; }