generate a random ascii string of a given length . concode_field_sep int FNV_offset_basis_32 concode_elem_sep ThreadLocal<Random> rng concode_elem_sep int FNV_prime_32 concode_elem_sep long FNV_offset_basis_64 concode_elem_sep Random rand concode_elem_sep long FNV_prime_64 concode_field_sep Map<String,Long[]> getGCStatst concode_elem_sep long bytesToLong concode_elem_sep byte[] doubleToBytes concode_elem_sep double getSystemLoadAverage concode_elem_sep long getGCTotalCollectionCount concode_elem_sep long getGCTotalTime concode_elem_sep int getActiveThreadCount concode_elem_sep int getUsedMemoryMegaBytes concode_elem_sep byte[] longToBytes concode_elem_sep Random random concode_elem_sep long getUsedMemoryBytes concode_elem_sep long FNVhash64 concode_elem_sep int FNVhash32 concode_elem_sep double bytesToDouble concode_elem_sep long hash
String function ( int arg0 ) { int loc0 = '~' - ' ' + 1 ; byte [ ] loc1 = new byte [ arg0 ] ; random ( ) . nextBytes ( loc1 ) ; for ( int loc2 = 0 ; loc2 < arg0 ; loc2 ++ ) { if ( loc1 [ loc2 ] < 0 ) { loc1 [ loc2 ] = ( byte ) ( ( - loc1 [ loc2 ] % loc0 ) + ' ' ) ; } else { loc1 [ loc2 ] = ( byte ) ( ( loc1 [ loc2 ] % loc0 ) + ' ' ) ; } } return new String ( loc1 ) ; }