check if a region state is one of offline states that ca n't transition to pending_close / closing unassign/offline concode_field_sep long stamp concode_elem_sep ServerName serverName concode_elem_sep State state concode_elem_sep HRegionInfo hri concode_field_sep boolean isOpeningOrOpenedOnServer concode_elem_sep boolean isOpened concode_elem_sep boolean isMergingNewOnServer concode_elem_sep boolean isReadyToOnline concode_elem_sep boolean isSplittingOrOpenedOnServer concode_elem_sep boolean isMerged concode_elem_sep ClusterStatusProtos.RegionState.State convert concode_elem_sep State convert concode_elem_sep ClusterStatusProtos.RegionState convert concode_elem_sep RegionState convert concode_elem_sep boolean isMergingNewOrOfflineOnServer concode_elem_sep boolean isSplittingOnServer concode_elem_sep ServerName getServerName concode_elem_sep boolean isSplittingNew concode_elem_sep boolean isMergingNewOrOpenedOnServer concode_elem_sep int hashCode concode_elem_sep boolean isSplitting concode_elem_sep boolean isOpenedOnServer concode_elem_sep boolean isSplit concode_elem_sep boolean isOnServer concode_elem_sep boolean isSplittingOrSplitOnServer concode_elem_sep boolean isMerging concode_elem_sep boolean isFailedClose concode_elem_sep long getStamp concode_elem_sep boolean isOpening concode_elem_sep boolean isFailedOpen concode_elem_sep String toDescriptiveString concode_elem_sep boolean isClosingOrClosedOnServer concode_elem_sep boolean isReadyToOffline concode_elem_sep boolean isSplittingNewOnServer concode_elem_sep State getState concode_elem_sep boolean isClosed concode_elem_sep boolean isOpeningOrFailedOpenOnServer concode_elem_sep HRegionInfo getRegion concode_elem_sep boolean isMergingNew concode_elem_sep boolean isMergingOnServer concode_elem_sep boolean equals concode_elem_sep boolean isOffline concode_elem_sep String toString concode_elem_sep boolean isClosing
boolean function ( ) { return isUnassignable ( state ) ; }