set the depth for this box . concode_field_sep int type concode_elem_sep float height concode_elem_sep boolean DEBUG concode_elem_sep float shift concode_elem_sep Graphics graphics concode_elem_sep Color foreground concode_elem_sep Geom geom concode_elem_sep float width concode_elem_sep Color markForDEBUG concode_elem_sep Color background concode_elem_sep Color prevColor concode_elem_sep LinkedList<Box> children concode_elem_sep float depth concode_field_sep void add concode_elem_sep void add concode_elem_sep void negWidth concode_elem_sep float getDepth concode_elem_sep void startDraw concode_elem_sep float getWidth concode_elem_sep void draw concode_elem_sep boolean getSelectedPath concode_elem_sep void setWidth concode_elem_sep void setHeight concode_elem_sep float getShift concode_elem_sep void setShift concode_elem_sep int getLastFontId concode_elem_sep float getHeight concode_elem_sep void drawDebug concode_elem_sep void drawDebug concode_elem_sep void endDraw concode_elem_sep void getPath concode_elem_sep String toString concode_elem_sep void append
void function ( float arg0 ) { depth = arg0 ; }