set the world spacing scale of our grid . also useful for converting between world coordinates and grid location . concode_field_sep Direction _stepDirection concode_elem_sep Vector3 _rayLocation concode_elem_sep double _totalTravel concode_elem_sep int[] _gridLocation concode_elem_sep Vector3 _gridSpacing concode_elem_sep Vector3 _gridOrigin concode_elem_sep Ray3 _walkRay concode_field_sep void next concode_elem_sep double getTotalTraveled concode_elem_sep void setGridOrigin concode_elem_sep Vector3 getGridOrigin concode_elem_sep boolean isRayPerpendicularToGrid concode_elem_sep Vector3 getGridSpacing concode_elem_sep int[] getGridLocation concode_elem_sep Vector2 get2DPoint concode_elem_sep Direction getLastStepDirection concode_elem_sep void startWalk concode_elem_sep Vector3 get3DPoint
void function ( final Vector3 arg0 ) { _gridSpacing . set ( arg0 ) ; }