rotates the renderer clockwise by 90 degrees a given number of times . concode_field_sep String UNIFORM_TEXTURE0 concode_elem_sep boolean sizeChanged concode_elem_sep String ATTRIBUTE_TEXCOORD concode_elem_sep String UNIFORM_TEXTUREBASE concode_elem_sep float green concode_elem_sep FloatBuffer renderVertices concode_elem_sep int texCoordHandle concode_elem_sep int texture_in concode_elem_sep int curRotation concode_elem_sep float red concode_elem_sep int programHandle concode_elem_sep FloatBuffer[] textureVertices concode_elem_sep int positionHandle concode_elem_sep boolean customSizeSet concode_elem_sep float blue concode_elem_sep int vertexShaderHandle concode_elem_sep String ATTRIBUTE_POSITION concode_elem_sep float alpha concode_elem_sep int width concode_elem_sep boolean initialized concode_elem_sep int textureHandle concode_elem_sep int fragmentShaderHandle concode_elem_sep String VARYING_TEXCOORD concode_elem_sep int height concode_field_sep void rotateCounterClockwise90Degrees concode_elem_sep void setBackgroundColour concode_elem_sep void setRenderVertices concode_elem_sep void bindShaderAttributes concode_elem_sep int getWidth concode_elem_sep float getBackgroundRed concode_elem_sep String getVertexShader concode_elem_sep String getFragmentShader concode_elem_sep int getHeight concode_elem_sep void setBackgroundRed concode_elem_sep void handleSizeChange concode_elem_sep void drawFrame concode_elem_sep void setBackgroundGreen concode_elem_sep void setBackgroundAlpha concode_elem_sep void onDrawFrame concode_elem_sep void initWithGLContext concode_elem_sep float getBackgroundAlpha concode_elem_sep void setRenderSize concode_elem_sep void initShaderHandles concode_elem_sep void destroy concode_elem_sep float getBackgroundGreen concode_elem_sep void setWidth concode_elem_sep void setHeight concode_elem_sep void reInitialize concode_elem_sep void passShaderValues concode_elem_sep void setBackgroundBlue concode_elem_sep float getBackgroundBlue
void function ( int arg0 ) { curRotation += arg0 ; curRotation = curRotation % 4 ; if ( arg0 % 2 == 1 ) { int loc0 = width ; width = height ; height = loc0 ; } }