return whether a component is in the currently active stages . concode_field_sep Iterator<Iterator<RocketComponent>> iterators concode_elem_sep int modID concode_elem_sep Rocket rocket concode_elem_sep Iterator<RocketComponent> current concode_elem_sep int boundsModID concode_elem_sep double cachedLength concode_elem_sep Iterator<RocketComponent> iterator concode_elem_sep BitSet stages concode_elem_sep String flightConfigurationId concode_elem_sep int refLengthModID concode_elem_sep ArrayList<Coordinate> cachedBounds concode_elem_sep double cachedRefLength concode_elem_sep List<EventListener> listenerList concode_elem_sep MotorMount next concode_field_sep RocketComponent next concode_elem_sep MotorMount next concode_elem_sep double getReferenceArea concode_elem_sep void setToStage concode_elem_sep String getFlightConfigurationID concode_elem_sep void release concode_elem_sep void fireChangeEvent concode_elem_sep boolean isHead concode_elem_sep void addChangeListener concode_elem_sep Collection<Coordinate> getBounds concode_elem_sep void remove concode_elem_sep void remove concode_elem_sep int[] getActiveStages concode_elem_sep Iterator<RocketComponent> iterator concode_elem_sep int getStageCount concode_elem_sep int getActiveStageCount concode_elem_sep Iterator<MotorMount> motorIterator concode_elem_sep boolean hasMotors concode_elem_sep void setFlightConfigurationID concode_elem_sep Rocket getRocket concode_elem_sep void setOnlyStage concode_elem_sep double getReferenceLength concode_elem_sep boolean hasNext concode_elem_sep boolean hasNext concode_elem_sep void getNext concode_elem_sep void getNextIterator concode_elem_sep void componentChanged concode_elem_sep void removeChangeListener concode_elem_sep boolean isStageActive concode_elem_sep void setAllStages concode_elem_sep int getModID concode_elem_sep Configuration clone concode_elem_sep double getLength
boolean function ( final RocketComponent arg0 ) { int loc0 = arg0 . getStageNumber ( ) ; return isStageActive ( loc0 ) ; }