gets the root node concode_field_sep Vector3f position concode_elem_sep Quaternion rotation concode_elem_sep LinkedList<Node> children concode_elem_sep Node parent concode_elem_sep LinkedList<RenderControl> renderControls concode_field_sep void add concode_elem_sep Node getParent concode_elem_sep Quaternion getRotation concode_elem_sep LinkedList<Node> getChildrenByType concode_elem_sep void setRotation concode_elem_sep void remove concode_elem_sep void setPosition concode_elem_sep Vector3f getAbsolutePosition concode_elem_sep void addRenderControl concode_elem_sep LinkedList<Node> getChildren concode_elem_sep Vector3f getPosition concode_elem_sep Quaternion getAbsoluteRotation concode_elem_sep void render
Node function ( ) { Node loc0 = this ; while ( loc0 . parent != null ) loc0 = loc0 . parent ; return loc0 ; }