sets the corner radius to be applied when drawing the bitmap . concode_field_sep Shader mShader concode_elem_sep float mCornerRadius concode_elem_sep RectF mDstRectF concode_field_sep float getCornerRadius concode_elem_sep void onBoundsChange concode_elem_sep void onDraw
void function ( @ FloatRange ( from = 0 ) float arg0 ) { arg0 = Math . max ( 0 , arg0 ) ; if ( arg0 == mCornerRadius ) { return ; } mCornerRadius = arg0 ; mShader = null ; }