get the amount of noise to add . concode_field_sep int color concode_elem_sep boolean monochrome concode_elem_sep Random randomNumbers concode_elem_sep int radius concode_elem_sep float shine concode_elem_sep float amount concode_field_sep Point2D getPoint2D concode_elem_sep int mod concode_elem_sep void blur concode_elem_sep int getColor concode_elem_sep RenderingHints getRenderingHints concode_elem_sep void setRGB concode_elem_sep int getRadius concode_elem_sep void setRadius concode_elem_sep BufferedImage filter concode_elem_sep BufferedImage filter concode_elem_sep int random concode_elem_sep void setColor concode_elem_sep void setMonochrome concode_elem_sep float getShine concode_elem_sep boolean getMonochrome concode_elem_sep void setShine concode_elem_sep Rectangle2D getBounds2D concode_elem_sep BufferedImage createCompatibleDestImage concode_elem_sep String toString concode_elem_sep void setAmount concode_elem_sep int clamp
float function ( ) { return amount ; }