adds an action to the simulation queue , to be triggered at the specified time . concode_field_sep long start concode_elem_sep boolean busy concode_elem_sep TimeService instance concode_elem_sep long HOUR concode_elem_sep Logger log concode_elem_sep long modulo concode_elem_sep long DAY concode_elem_sep Instant currentTime concode_elem_sep Instant atTime concode_elem_sep int index concode_elem_sep long SECOND concode_elem_sep long MINUTE concode_elem_sep DateTime currentDateTime concode_elem_sep long rate concode_elem_sep TimedAction action concode_elem_sep int id concode_elem_sep TreeSet<SimulationAction> actions concode_elem_sep long WEEK concode_elem_sep long base concode_field_sep void init concode_elem_sep long getStart concode_elem_sep long getOffset concode_elem_sep void runActions concode_elem_sep void updateTime concode_elem_sep Instant getBaseInstant concode_elem_sep int compareTo concode_elem_sep int getHourOfDay concode_elem_sep void setRate concode_elem_sep long getModulo concode_elem_sep void setModulo concode_elem_sep Instant truncateInstant concode_elem_sep void setClockParameters concode_elem_sep void setClockParameters concode_elem_sep void setClockParameters concode_elem_sep DateTime getCurrentDateTime concode_elem_sep long getRate concode_elem_sep void setCurrentTime concode_elem_sep void setCurrentTime concode_elem_sep void setCurrentTime concode_elem_sep void setStart concode_elem_sep long getBase concode_elem_sep TimeService getInstance concode_elem_sep void setBase concode_elem_sep Instant getCurrentTime
void function ( Instant arg0 , TimedAction arg1 ) { if ( actions == null ) actions = new TreeSet < SimulationAction > ( ) ; actions . add ( new SimulationAction ( arg0 , arg1 ) ) ; }