this is the percentage of badness which is acceptable ... example : a should be 0.20 20 % bad than b before b is choosen rathar than a. concode_field_sep long serialVersionUID concode_elem_sep Map<HClientPool,Double> scores concode_elem_sep List<LatencyAwareHClientPool> allPools concode_elem_sep int UPDATE_INTERVAL concode_elem_sep int RESET_INTERVAL concode_elem_sep Logger log concode_elem_sep ScheduledExecutorService tasks concode_elem_sep double DYNAMIC_BADNESS_THRESHOLD concode_field_sep void filter concode_elem_sep void add concode_elem_sep int getUpdateInterval concode_elem_sep int compare concode_elem_sep double getBadnessThreshold concode_elem_sep void setResetInterval concode_elem_sep HClientPool getPool concode_elem_sep HClientPool createConnection concode_elem_sep void setUpdateInterval concode_elem_sep void updateScores concode_elem_sep int getResetInterval
void function ( double arg0 ) { DYNAMIC_BADNESS_THRESHOLD = arg0 ; }