takes focus from current focused widget if any , and sets current focused widget to null . if widgets owns keyboard focus #resetfocus stage , actor should be always preferred . concode_field_sep Focusable focusedWidget concode_field_sep Focusable getFocusedWidget concode_elem_sep void switchFocus
void function ( Stage arg0 ) { if ( focusedWidget != null ) focusedWidget . focusLost ( ) ; if ( arg0 != null ) arg0 . setKeyboardFocus ( null ) ; focusedWidget = null ; }