call when the object is released after being pulled . this will begin the `` decay '' phase of the effect . after calling this method the host view should android.view.view #invalidate if this methodreturns true and thereby draw the results accordingly . concode_field_sep EdgeEffectImpl IMPL concode_elem_sep Object mEdgeEffect concode_field_sep void setSize concode_elem_sep void setSize concode_elem_sep void setSize concode_elem_sep void setSize concode_elem_sep boolean onAbsorb concode_elem_sep boolean onAbsorb concode_elem_sep boolean onAbsorb concode_elem_sep boolean onAbsorb concode_elem_sep void finish concode_elem_sep void finish concode_elem_sep void finish concode_elem_sep void finish concode_elem_sep boolean onPull concode_elem_sep boolean onPull concode_elem_sep boolean onPull concode_elem_sep boolean onPull concode_elem_sep boolean draw concode_elem_sep boolean draw concode_elem_sep boolean draw concode_elem_sep boolean draw concode_elem_sep boolean isFinished concode_elem_sep boolean isFinished concode_elem_sep boolean isFinished concode_elem_sep boolean isFinished concode_elem_sep Object newEdgeEffect concode_elem_sep Object newEdgeEffect concode_elem_sep Object newEdgeEffect
boolean function ( ) { return IMPL . onRelease ( mEdgeEffect ) ; }