process a new node corresponding to a given actor in a given graph . this method should be overridden to implement specialized conversion aspects that operate at the level of individual nodes . concode_field_sep HashMap _actorMap concode_elem_sep boolean _debug concode_field_sep Object _computeNodeWeight concode_elem_sep Object _computeEdgeWeight concode_elem_sep void _transformTopology concode_elem_sep Graph convert concode_elem_sep Graph _initializeGraph concode_elem_sep void _processNewEdge
void function ( Graph arg0 , Node arg1 , Actor arg2 ) { return ; }