imports an android asset file via assimp . concode_field_sep int NATIVE_FLOAT_SIZE concode_elem_sep AiWrapperProvider<?,?,?,?,?> BUILTIN concode_elem_sep AiWrapperProvider<?,?,?,?,?> s_wrapperProvider concode_elem_sep int NATIVE_AIVEKTORKEY_SIZE concode_elem_sep int NATIVE_INT_SIZE concode_elem_sep int NATIVE_UINT_SIZE concode_elem_sep int NATIVE_LONG_SIZE concode_elem_sep int NATIVE_AIVEKTOR3D_SIZE concode_elem_sep int NATIVE_AIQUATKEY_SIZE concode_elem_sep int NATIVE_DOUBLE_SIZE concode_field_sep String getErrorString concode_elem_sep Object wrapVec3 concode_elem_sep AiScene importFileEx concode_elem_sep AiScene importFileEx concode_elem_sep AiScene aiImportAssetFile concode_elem_sep AiScene importFile concode_elem_sep AiScene importFile concode_elem_sep int getintsize concode_elem_sep int getQKeysize concode_elem_sep int getdoublesize concode_elem_sep AiWrapperProvider<?,?,?,?,?> getWrapperProvider concode_elem_sep int getVKeysize concode_elem_sep Object wrapMatrix concode_elem_sep int getuintsize concode_elem_sep Object wrapSceneNode concode_elem_sep int getV3Dsize concode_elem_sep Object wrapColor3 concode_elem_sep int getfloatsize concode_elem_sep Object wrapColor4 concode_elem_sep void setWrapperProvider concode_elem_sep int getlongsize concode_elem_sep AiScene aiImportFile concode_elem_sep AiScene aiImportFileEx
AiScene function ( String arg0 , Set < AiPostProcessSteps > arg1 , AssetManager arg2 ) { return aiImportAssetFile ( arg0 , AiPostProcessSteps . toRawValue ( arg1 ) , arg2 ) ; }