function is called by batchtiledmaprenderer render , lasttiledmaprendertime is used to keep all of the tiles in lock-step animation and avoids having to call timeutils.millis in gettextureregion concode_field_sep long lastTiledMapRenderTime concode_elem_sep StaticTiledMapTile[] frameTiles concode_elem_sep int frameCount concode_elem_sep BlendMode blendMode concode_elem_sep int[] animationIntervals concode_elem_sep int loopDuration concode_elem_sep int id concode_elem_sep long initialTimeOffset concode_elem_sep MapProperties properties concode_field_sep int getCurrentFrameIndex concode_elem_sep TextureRegion getTextureRegion concode_elem_sep MapProperties getProperties concode_elem_sep int getId concode_elem_sep int[] getAnimationIntervals concode_elem_sep float getOffsetX concode_elem_sep StaticTiledMapTile[] getFrameTiles concode_elem_sep void setBlendMode concode_elem_sep void setOffsetX concode_elem_sep BlendMode getBlendMode concode_elem_sep float getOffsetY concode_elem_sep void setAnimationIntervals concode_elem_sep TiledMapTile getCurrentFrame concode_elem_sep void setOffsetY concode_elem_sep void setTextureRegion concode_elem_sep void setId
void function ( ) { lastTiledMapRenderTime = TimeUtils . millis ( ) - initialTimeOffset ; }