set the contact filtering data . this will not update contacts until the next time step when either parent body is active and awake . concode_field_sep Object userData concode_elem_sep short[] tmp concode_elem_sep Shape shape concode_elem_sep Filter filter concode_elem_sep Body body concode_elem_sep long addr concode_field_sep float getRestitution concode_elem_sep float jniGetRestitution concode_elem_sep Shape getShape concode_elem_sep boolean testPoint concode_elem_sep boolean testPoint concode_elem_sep boolean jniTestPoint concode_elem_sep void jniSetRestitution concode_elem_sep void jniSetFilterData concode_elem_sep boolean jniIsSensor concode_elem_sep void jniSetFriction concode_elem_sep void setFriction concode_elem_sep float jniGetFriction concode_elem_sep float getFriction concode_elem_sep Filter getFilterData concode_elem_sep int jniGetType concode_elem_sep Body getBody concode_elem_sep void jniSetSensor concode_elem_sep boolean isSensor concode_elem_sep void jniSetDensity concode_elem_sep float getDensity concode_elem_sep void setDensity concode_elem_sep void setSensor concode_elem_sep void setRestitution concode_elem_sep Type getType concode_elem_sep void jniGetFilterData concode_elem_sep float jniGetDensity concode_elem_sep Object getUserData concode_elem_sep void setUserData concode_elem_sep long jniGetShape
void function ( Filter arg0 ) { jniSetFilterData ( addr , arg0 . categoryBits , arg0 . maskBits , arg0 . groupIndex ) ; }