pohne kostickou relativne oproti xy concode_field_sep IPiece currentPiece concode_elem_sep int level concode_elem_sep int[][] gameMatrix concode_elem_sep Random generator concode_elem_sep int MATRIX_HEIGHT concode_elem_sep int piece_y concode_elem_sep int piece_x concode_elem_sep boolean gameOver concode_elem_sep int score concode_elem_sep int MATRIX_WIDTH concode_elem_sep long serialVersionUID concode_elem_sep IPiece nextPiece concode_field_sep IPiece getNextPiece concode_elem_sep void gravityTick concode_elem_sep void stickCurrentPiece concode_elem_sep void tick concode_elem_sep int getLevel concode_elem_sep void doEvent concode_elem_sep int[][] getMatrix concode_elem_sep boolean tryMovePiece concode_elem_sep void addScore concode_elem_sep boolean hasPiece concode_elem_sep boolean isOver concode_elem_sep void removeFullLines concode_elem_sep void setInitialPiecePosition concode_elem_sep int getScore concode_elem_sep IPiece randomPiece
boolean function ( int arg0 , int arg1 ) { if ( tryMovePiece ( arg0 , arg1 ) ) { piece_x += arg0 ; piece_y += arg1 ; return true ; } return false ; }