getter for the relative position of the screen concode_field_sep Texture play concode_elem_sep Game game concode_elem_sep int screenWidth concode_elem_sep Rectangle[] rectangles concode_elem_sep int screenHeight concode_elem_sep Rectangle back concode_elem_sep int yPos concode_elem_sep int xPos concode_elem_sep Texture robotIcon concode_elem_sep Animator trapDraw concode_elem_sep Rectangle advance concode_elem_sep boolean select concode_elem_sep Texture gold concode_elem_sep Texture exit concode_elem_sep Music music concode_elem_sep MyGame myGame concode_elem_sep Texture grid concode_elem_sep int xTouch concode_elem_sep int yTouch concode_elem_sep Map map concode_elem_sep BitmapFont font concode_field_sep void resume concode_elem_sep void touchDragged concode_elem_sep void hide concode_elem_sep void touchDown concode_elem_sep void touchUp concode_elem_sep void show concode_elem_sep void resize concode_elem_sep void dispose concode_elem_sep void setVolume concode_elem_sep Vector2 getRelativePosition concode_elem_sep void render concode_elem_sep void pause
Vector2 function ( int arg0 , int arg1 ) { return new Vector2 ( myGame . w * arg0 / screenWidth , myGame . h - myGame . h * arg1 / screenHeight ) ; }