return the vec3pool object for this world . concode_field_sep Chunk[][] chunkArray concode_elem_sep boolean isEmpty concode_elem_sep int chunkX concode_elem_sep String __OBFID concode_elem_sep int chunkZ concode_elem_sep World worldObj concode_field_sep Block getBlock concode_elem_sep int getHeight concode_elem_sep boolean extendedLevelsInChunkCache concode_elem_sep BiomeGenBase getBiomeGenForCoords concode_elem_sep int isBlockProvidingPowerTo concode_elem_sep TileEntity getTileEntity concode_elem_sep int getLightBrightnessForSkyBlocks concode_elem_sep boolean isAirBlock concode_elem_sep int getBlockMetadata concode_elem_sep int getSkyBlockTypeBrightness concode_elem_sep int getSpecialBlockBrightness
Vec3Pool function ( ) { return this . worldObj . getWorldVec3Pool ( ) ; }