computes a hash code ignoring the directionality of the line . concode_field_sep Vec3D a concode_elem_sep Vec3D b concode_elem_sep Line3D line concode_elem_sep Type type concode_elem_sep float[] coeff concode_field_sep Vec3D getNormal concode_elem_sep LineIntersection closestLineTo concode_elem_sep Line3D set concode_elem_sep Line3D set concode_elem_sep Vec3D getDirection concode_elem_sep int hashCodeWithDirection concode_elem_sep Line3D getLine concode_elem_sep Line3D scaleLength concode_elem_sep float getLengthSquared concode_elem_sep List<Vec3D> splitIntoSegments concode_elem_sep List<Vec3D> splitIntoSegments concode_elem_sep float[] getCoefficients concode_elem_sep AABB getBounds concode_elem_sep Ray3D toRay3D concode_elem_sep Vec3D closestPointTo concode_elem_sep Type getType concode_elem_sep Vec3D getMidPoint concode_elem_sep Line3D offsetAndGrowBy concode_elem_sep boolean equals concode_elem_sep boolean hasEndPoint concode_elem_sep float getLength concode_elem_sep float getLength concode_elem_sep String toString concode_elem_sep String toString concode_elem_sep Line3D copy concode_elem_sep boolean isIntersectionInside
int function ( ) { return a . hashCode ( ) + b . hashCode ( ) ; }