equals method that checks if the other object matches in dimensions and content . concode_field_sep MazePanel.GWColor col concode_elem_sep boolean partition concode_elem_sep int dx concode_elem_sep int dy concode_elem_sep int[] neededValues concode_elem_sep int x concode_elem_sep int y concode_elem_sep int dist concode_elem_sep boolean seen concode_field_sep int getDistance concode_elem_sep void updatePartitionIfBorderCase concode_elem_sep int getExtensionX concode_elem_sep void storeSeg concode_elem_sep boolean isSeen concode_elem_sep boolean setPartition concode_elem_sep void setSeen concode_elem_sep int hashCode concode_elem_sep boolean isPartition concode_elem_sep int getExtensionY concode_elem_sep void initColorValues concode_elem_sep int getStartPositionX concode_elem_sep int getEndPositionX concode_elem_sep int getEndPositionY concode_elem_sep int getStartPositionY concode_elem_sep int getDir
boolean function ( Object arg0 ) { if ( this == arg0 ) return true ; if ( null == arg0 ) return false ; if ( getClass ( ) != arg0 . getClass ( ) ) return false ; final Seg loc0 = ( Seg ) arg0 ; if ( ( x != loc0 . x ) || ( dx != loc0 . dx ) || ( y != loc0 . y ) || ( dy != loc0 . dy ) ) return false ; return true ; }