checks if the player has the given amount of fractional xp . concode_field_sep String playerName concode_elem_sep int hardMaxLevel concode_elem_sep int xpTotalToReachLevel[] concode_elem_sep WeakReference<Player> player concode_field_sep double getCurrentFractionalXP concode_elem_sep void changeExp concode_elem_sep void changeExp concode_elem_sep int getLevelForExp concode_elem_sep int getHardMaxLevel concode_elem_sep Player getPlayer concode_elem_sep int getXpForLevel concode_elem_sep int calculateLevelForExp concode_elem_sep void setHardMaxLevel concode_elem_sep void initLookupTables concode_elem_sep int getXpNeededToLevelUp concode_elem_sep void setExp concode_elem_sep void setExp concode_elem_sep void setExp concode_elem_sep int getCurrentExp
boolean function ( double arg0 ) { return getCurrentFractionalXP ( ) >= arg0 ; }