returns the number of animations in the scene . this method is provided for completeness reasons . it will return the same value as getanimations . size concode_field_sep List<AiCamera> m_cameras concode_elem_sep List<AiMesh> m_meshes concode_elem_sep List<AiAnimation> m_animations concode_elem_sep List<AiMaterial> m_materials concode_elem_sep List<AiLight> m_lights concode_elem_sep Object m_sceneRoot concode_field_sep List<AiMaterial> getMaterials concode_elem_sep int getNumMaterials concode_elem_sep int getNumLights concode_elem_sep int getNumCameras concode_elem_sep List<AiCamera> getCameras concode_elem_sep N getSceneRoot concode_elem_sep List<AiLight> getLights concode_elem_sep String toString concode_elem_sep int getNumMeshes concode_elem_sep List<AiAnimation> getAnimations concode_elem_sep List<AiMesh> getMeshes
int function ( ) { return m_animations . size ( ) ; }