sets the color used by the renderer to generate shadows . consecutive calls to #createshadow will all use this coloruntil it is set again . if the color provided is null , the previous color will be retained . concode_field_sep int size concode_elem_sep float opacity concode_elem_sep Color color concode_field_sep float getOpacity concode_elem_sep int getSize concode_elem_sep void setSize concode_elem_sep BufferedImage createShadow concode_elem_sep void setPixels concode_elem_sep int[] getPixels concode_elem_sep Color getColor concode_elem_sep void setOpacity
void function ( final Color arg0 ) { if ( arg0 != null ) { Color loc0 = this . color ; this . color = arg0 ; } }