same as #obtain , but sets the values of the target , what , and obj members . concode_field_sep Message next concode_elem_sep boolean dispatching concode_elem_sep Creator<Message> CREATOR concode_elem_sep Bundle data concode_elem_sep Object mPoolSync concode_elem_sep int MAX_POOL_SIZE concode_elem_sep long when concode_elem_sep Handler target concode_elem_sep Message mPool concode_elem_sep int arg2 concode_elem_sep int what concode_elem_sep int arg1 concode_elem_sep Object obj concode_elem_sep Object replyTo concode_elem_sep int mPoolSize concode_elem_sep Runnable callback concode_field_sep void setData concode_elem_sep Message[] newArray concode_elem_sep Message createFromParcel concode_elem_sep void readFromParcel concode_elem_sep Runnable getCallback concode_elem_sep int describeContents concode_elem_sep void copyFrom concode_elem_sep Handler getTarget concode_elem_sep Bundle peekData concode_elem_sep long getWhen concode_elem_sep void recycle concode_elem_sep void clearForRecycle concode_elem_sep void setTarget concode_elem_sep String toString concode_elem_sep String toString concode_elem_sep void writeToParcel concode_elem_sep Bundle getData concode_elem_sep void sendToTarget
Message function ( Handler arg0 , int arg3 , Object arg4 ) { Message loc0 = obtain ( ) ; loc0 . target = arg0 ; loc0 . arg3 = arg3 ; loc0 . arg4 = arg4 ; return loc0 ; }