returns the stack in the given slot . concode_field_sep ILockableContainer lowerChest concode_elem_sep String name concode_elem_sep ILockableContainer upperChest concode_field_sep ItemStack decrStackSize concode_elem_sep void openInventory concode_elem_sep void setField concode_elem_sep void setLockCode concode_elem_sep String getName concode_elem_sep void markDirty concode_elem_sep boolean isUsableByPlayer concode_elem_sep Container createContainer concode_elem_sep int getField concode_elem_sep void clear concode_elem_sep void setInventorySlotContents concode_elem_sep void closeInventory concode_elem_sep LockCode getLockCode concode_elem_sep int getInventoryStackLimit concode_elem_sep boolean isPartOfLargeChest concode_elem_sep int getSizeInventory concode_elem_sep boolean func_191420_l concode_elem_sep ITextComponent getDisplayName concode_elem_sep boolean isLocked concode_elem_sep boolean hasCustomName concode_elem_sep ItemStack removeStackFromSlot concode_elem_sep int getFieldCount concode_elem_sep boolean isItemValidForSlot concode_elem_sep String getGuiID
ItemStack function ( int arg0 ) { return arg0 >= this . upperChest . getSizeInventory ( ) ? this . lowerChest . getStackInSlot ( arg0 - this . upperChest . getSizeInventory ( ) ) : this . upperChest . getStackInSlot ( arg0 ) ; }