connect the socket to this address . concode_field_sep USOutputStream os concode_elem_sep USInputStream is concode_elem_sep int pid concode_elem_sep boolean blocking concode_elem_sep boolean passcred concode_elem_sep int gid concode_elem_sep int uid concode_elem_sep boolean connected concode_elem_sep boolean closed concode_elem_sep UnixSocketAddress address concode_elem_sep int sock concode_field_sep void setBlocking concode_elem_sep int native_getGID concode_elem_sep byte recvCredentialByte concode_elem_sep boolean isInputShutdown concode_elem_sep void setPassCred concode_elem_sep boolean isConnected concode_elem_sep int native_getPID concode_elem_sep void native_set_pass_cred concode_elem_sep boolean getBlocking concode_elem_sep void sendCredentialByte concode_elem_sep byte native_recv_creds concode_elem_sep UnixSocketAddress getAddress concode_elem_sep boolean isOutputShutdown concode_elem_sep void close concode_elem_sep int native_connect concode_elem_sep void native_send_creds concode_elem_sep void native_close concode_elem_sep void setSoTimeout concode_elem_sep InputStream getInputStream concode_elem_sep int getPeerGID concode_elem_sep void shutdownOutput concode_elem_sep void shutdownInput concode_elem_sep boolean isClosed concode_elem_sep int native_getUID concode_elem_sep int getPeerPID concode_elem_sep boolean getPassCred concode_elem_sep void finalize concode_elem_sep OutputStream getOutputStream concode_elem_sep int getPeerUID
void function ( UnixSocketAddress arg0 ) { if ( connected ) close ( ) ; this . sock = native_connect ( arg0 . path , arg0 . abs ) ; this . os = new USOutputStream ( this . sock , this ) ; this . is = new USInputStream ( this . sock , this ) ; this . address = arg0 ; this . connected = true ; this . closed = false ; this . is . setBlocking ( blocking ) ; }