logs messages and errors . all we do is store them until ` later ' . concode_field_sep Vector pendingMessages concode_elem_sep boolean transferring concode_field_sep void init concode_elem_sep boolean isLevelEnabled concode_elem_sep void transferTo
void function ( int arg0 , String arg1 , Throwable arg2 ) { if ( ! transferring ) { Object [ ] loc0 = new Object [ 3 ] ; loc0 [ 0 ] = new Integer ( arg0 ) ; loc0 [ 1 ] = arg1 ; loc0 [ 2 ] = arg2 ; pendingMessages . addElement ( loc0 ) ; } }