the prime responsibility of the renderhub is to perform a render call on the submitted renderable . each call to this method is submitted and , if not already in the queue , placed on the queue to be rendered . the thread pool is created here if does not yet exist using whatever configuration values have been set . concode_field_sep RejectionHandler rejectionHandler concode_elem_sep RenderThreadFactory threadFactory concode_elem_sep int corePoolSize concode_elem_sep int renderQueueCapacity concode_elem_sep Log log concode_elem_sep ThreadPoolExecutor renderService concode_elem_sep ScheduledThreadPoolExecutor scheduledService concode_elem_sep int maxPoolSize concode_elem_sep long keepAliveTime concode_elem_sep int schedulePoolSize concode_field_sep void createScheduledService concode_elem_sep ScheduledThreadPoolExecutor getScheduledService concode_elem_sep void setMaxPoolSize concode_elem_sep long getKeepAliveTime concode_elem_sep int getCorePoolSize concode_elem_sep void setSchedulePoolSize concode_elem_sep void createCoreService concode_elem_sep int getRenderQueueCapacity concode_elem_sep int getSchedulePoolSize concode_elem_sep int getMaxPoolSize concode_elem_sep void dispose concode_elem_sep void setRenderQueueCapacity concode_elem_sep void setCorePoolSize concode_elem_sep void setKeepAliveTime
void function ( Renderable arg0 ) { if ( renderService == null ) { createCoreService ( ) ; } renderService . execute ( new RunnableRender ( arg0 ) ) ; }