returns the ram from ale . concode_field_sep int frameskip concode_elem_sep boolean updateRam concode_elem_sep BufferedReader in concode_elem_sep ScreenMatrix screen concode_elem_sep int playerBAction concode_elem_sep boolean useRLE concode_elem_sep PrintStream out concode_elem_sep boolean terminateRequested concode_elem_sep boolean updateScreen concode_elem_sep boolean updateRLData concode_elem_sep RLData rlData concode_elem_sep boolean hasObserved concode_elem_sep ConsoleRAM ram concode_field_sep boolean wantsTerminate concode_elem_sep void setUpdateRam concode_elem_sep int byteAt concode_elem_sep void setUpdateRL concode_elem_sep void readScreenRLE concode_elem_sep void readRLData concode_elem_sep void readRam concode_elem_sep boolean observe concode_elem_sep void readScreenMatrix concode_elem_sep boolean act concode_elem_sep void setFrameSkip concode_elem_sep RLData getRLData concode_elem_sep void setUpdateScreen concode_elem_sep void initPipes concode_elem_sep int getFrameSkip concode_elem_sep void sendAction concode_elem_sep void close concode_elem_sep ScreenMatrix getScreen
ConsoleRAM function ( ) { return ram ; }