arranges the blocks with the overall width and height to fit within specified ranges . concode_field_sep long serialVersionUID concode_field_sep void add concode_elem_sep Size2D arrangeFF concode_elem_sep Size2D arrangeNN concode_elem_sep Size2D arrange concode_elem_sep Size2D arrangeFR concode_elem_sep Size2D arrangeRN concode_elem_sep boolean equals concode_elem_sep void clear concode_elem_sep Size2D arrangeFN concode_elem_sep Size2D arrangeNF concode_elem_sep Size2D arrangeRF
Size2D function ( BlockContainer arg0 , Graphics2D arg1 , RectangleConstraint arg2 ) { Size2D loc0 = arrangeNN ( arg0 , arg1 ) ; if ( arg2 . getWidthRange ( ) . contains ( loc0 . width ) ) { return loc0 ; } else { RectangleConstraint loc1 = arg2 . toFixedWidth ( arg2 . getWidthRange ( ) . getUpperBound ( ) ) ; return arrangeFR ( arg0 , arg1 , loc1 ) ; } }