returns the game time of the round , where the time is equal to the current turn in the round . concode_field_sep int roundNum concode_elem_sep double radarTurnRemaining concode_elem_sep double gunHeat concode_elem_sep long serialVersionUID concode_elem_sep double velocity concode_elem_sep double bodyHeading concode_elem_sep double distanceRemaining concode_elem_sep int numRounds concode_elem_sep double gunHeading concode_elem_sep double x concode_elem_sep double bodyTurnRemaining concode_elem_sep double y concode_elem_sep double radarHeading concode_elem_sep long time concode_elem_sep double gunTurnRemaining concode_elem_sep int others concode_elem_sep double energy concode_elem_sep int numSentries concode_field_sep ISerializableHelper createHiddenSerializer concode_elem_sep double getVelocity concode_elem_sep int sizeOf concode_elem_sep RobotStatus createStatus concode_elem_sep int getOthers concode_elem_sep double getEnergy concode_elem_sep int getNumRounds concode_elem_sep int getRoundNum concode_elem_sep double getGunHeat concode_elem_sep int getNumSentries concode_elem_sep Object deserialize concode_elem_sep double getTurnRemaining concode_elem_sep double getTurnRemainingRadians concode_elem_sep double getRadarTurnRemainingRadians concode_elem_sep double getHeadingRadians concode_elem_sep double getRadarHeading concode_elem_sep double getDistanceRemaining concode_elem_sep double getGunHeading concode_elem_sep void serialize concode_elem_sep double getX concode_elem_sep double getGunTurnRemainingRadians concode_elem_sep double getY concode_elem_sep double getGunTurnRemaining concode_elem_sep double getGunHeadingRadians concode_elem_sep double getHeading concode_elem_sep double getRadarTurnRemaining concode_elem_sep double getRadarHeadingRadians
long function ( ) { return time ; }