whether the animation would be finished if played without looping playmode #normal , given the state time . concode_field_sep float animationDuration concode_elem_sep int lastFrameNumber concode_elem_sep PlayMode playMode concode_elem_sep float frameDuration concode_elem_sep TextureRegion[] keyFrames concode_elem_sep float lastStateTime concode_field_sep float getFrameDuration concode_elem_sep void setPlayMode concode_elem_sep TextureRegion getKeyFrame concode_elem_sep TextureRegion getKeyFrame concode_elem_sep int getKeyFrameIndex concode_elem_sep TextureRegion[] getKeyFrames concode_elem_sep void setFrameDuration concode_elem_sep float getAnimationDuration concode_elem_sep PlayMode getPlayMode
boolean function ( float arg0 ) { int loc0 = ( int ) ( arg0 / frameDuration ) ; return keyFrames . length - 1 < loc0 ; }