returns the weapon the answerer may have answered with . concode_field_sep Weapon weapon concode_elem_sep Player answerer concode_elem_sep Suspect suspect concode_elem_sep Room room concode_field_sep Card getAnsweringCard concode_elem_sep Player getAnswerer concode_elem_sep Room getRoom concode_elem_sep Suspect getSuspect concode_elem_sep void presentNewFact concode_elem_sep boolean isAnswerKnown
Weapon function ( ) { return weapon ; }