sets the node 's parent to the given node concode_field_sep Node<Node<SubNodeType>> parent concode_elem_sep int mutationType concode_elem_sep List<SubNodeType> children concode_elem_sep String mutationDescriptions[][] concode_field_sep Node<?> mutate concode_elem_sep Node<?> getParent concode_elem_sep String prettyPrint concode_elem_sep boolean set concode_elem_sep boolean deleteChild concode_elem_sep boolean deleteChild concode_elem_sep void replaceChild concode_elem_sep Node<?> randomChild concode_elem_sep boolean hasChildren concode_elem_sep String mutationDescription concode_elem_sep int size concode_elem_sep void setMutationType concode_elem_sep LinkedList<Node<?>> buildList concode_elem_sep boolean swapChildren concode_elem_sep Node<?>[] toArray concode_elem_sep int numChildren concode_elem_sep Object clone concode_elem_sep StringBuffer toString concode_elem_sep String toString concode_elem_sep Node<?> copy concode_elem_sep boolean randomize concode_elem_sep void addChild concode_elem_sep boolean hasParent
void function ( Node < Node < SubNodeType >> arg0 ) { parent = arg0 ; }