if the handles are not visible , sets their visibility to view.visible and begins fading them in . concode_field_sep View mParent concode_elem_sep int TEXT_DIRECTION_RTL concode_elem_sep boolean mAllowAutomaticShowing concode_elem_sep HandleView mStartHandle concode_elem_sep int TEXT_DIRECTION_LTR concode_elem_sep HandleView mEndHandle concode_elem_sep int mFixedHandleX concode_elem_sep int mFixedHandleY concode_elem_sep int TEXT_DIRECTION_DEFAULT concode_elem_sep boolean mIsShowing concode_field_sep void showHandles concode_elem_sep void selectBetweenCoordinates concode_elem_sep void setStartHandlePosition concode_elem_sep void setEndHandlePosition concode_elem_sep void updatePosition concode_elem_sep boolean isSelectionStartDragged concode_elem_sep void cancelFadeOutAnimation concode_elem_sep void onSelectionChanged concode_elem_sep void beforeStartUpdatingPosition concode_elem_sep void createHandlesIfNeeded concode_elem_sep boolean isDragging concode_elem_sep void onDetached concode_elem_sep void showHandlesIfNeeded concode_elem_sep boolean isShowing concode_elem_sep void hide concode_elem_sep void setHandleVisibility concode_elem_sep HandleView getStartHandleViewForTest concode_elem_sep void onTouchModeChanged concode_elem_sep HandleView getEndHandleViewForTest concode_elem_sep void hideAndDisallowAutomaticShowing concode_elem_sep void allowAutomaticShowing
void function ( ) { mStartHandle . beginFadeIn ( ) ; mEndHandle . beginFadeIn ( ) ; }