compares in reverse order i.e. higher matchpercent is ranked lower in queue concode_field_sep float audioMostSimilarFramePosition concode_elem_sep float audioMostSimilarTimePosition concode_elem_sep Scene targetScene concode_elem_sep double matchPercent concode_elem_sep int bestMatchedFrameIdx concode_elem_sep float audioScore concode_elem_sep float audioSimilarity concode_elem_sep int numFramesMatched concode_elem_sep Scene clip concode_field_sep Scene getTargetScene concode_elem_sep double getMatchPercent concode_elem_sep void setAudioSimilarity concode_elem_sep void setMatchPercent concode_elem_sep int compare concode_elem_sep void setAudioMostSimilarTimePosition concode_elem_sep float getAudioMostSimilarFramePosition concode_elem_sep void setBestMatchedFrameIdx concode_elem_sep void setNumFramesMatched concode_elem_sep void setAudioMostSimilarFramePosition concode_elem_sep void setAudioScore concode_elem_sep void setTargetScene concode_elem_sep Scene getClip concode_elem_sep int getNumFramesMatched concode_elem_sep float getAudioMostSimilarTimePosition concode_elem_sep void setClip concode_elem_sep float getAudioScore concode_elem_sep float getAudioSimilarity concode_elem_sep int getBestMatchedFrameIdx
int function ( SCResultType arg0 ) { if ( this . matchPercent < arg0 . matchPercent ) return 1 ; if ( this . matchPercent > arg0 . matchPercent ) return - 1 ; return 0 ; }