compute a normalized unit vector based on the current vector . concode_field_sep double MINIMUM_RESOLUTION concode_elem_sep double MINIMUM_RESOLUTION_SQUARED concode_elem_sep double x concode_elem_sep double y concode_elem_sep double z concode_elem_sep double MINIMUM_RESOLUTION_CUBED concode_field_sep Vector rotateZY concode_elem_sep Vector rotateZY concode_elem_sep double computeDesiredEllipsoidMagnitude concode_elem_sep double computeDesiredEllipsoidMagnitude concode_elem_sep Vector rotateXY concode_elem_sep Vector rotateXY concode_elem_sep Vector rotateXZ concode_elem_sep Vector rotateXZ concode_elem_sep double normalDistance concode_elem_sep double normalDistance concode_elem_sep double dotProduct concode_elem_sep double dotProduct concode_elem_sep double linearDistance concode_elem_sep double linearDistance concode_elem_sep boolean isWithin concode_elem_sep Vector translate concode_elem_sep double normalDistanceSquared concode_elem_sep double normalDistanceSquared concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep double linearDistanceSquared concode_elem_sep double linearDistanceSquared concode_elem_sep double magnitude concode_elem_sep double magnitude concode_elem_sep String toString
Vector function ( ) { double loc0 = magnitude ( ) ; if ( loc0 < MINIMUM_RESOLUTION ) return null ; double loc1 = 1.0 / loc0 ; return new Vector ( x * loc1 , y * loc1 , z * loc1 ) ; }