set the scripts to be loaded by the script engine library or user provided . since resourceloaderpath default value is `` classpath : '' , you can load easilyany script available on the classpath . for example , in order to use a javascript library available as a webjars dependency and a custom `` render.js '' file , you should call configurer.setscripts '' / meta-inf/resources/webjars / library/version/library . js '' , `` com/myproject/script / render.js '' ; . concode_field_sep Charset charset concode_elem_sep Boolean sharedEngine concode_elem_sep String renderFunction concode_elem_sep ScriptEngine engine concode_elem_sep String renderObject concode_elem_sep String engineName concode_elem_sep String[] scripts concode_elem_sep String contentType concode_elem_sep String resourceLoaderPath concode_field_sep void setEngine concode_elem_sep void setCharset concode_elem_sep void setSharedEngine concode_elem_sep void setRenderObject concode_elem_sep Charset getCharset concode_elem_sep String getRenderFunction concode_elem_sep String getEngineName concode_elem_sep String[] getScripts concode_elem_sep Boolean isSharedEngine concode_elem_sep ScriptEngine getEngine concode_elem_sep void setEngineName concode_elem_sep String getContentType concode_elem_sep void setResourceLoaderPath concode_elem_sep String getResourceLoaderPath concode_elem_sep void setRenderFunction concode_elem_sep void setContentType concode_elem_sep String getRenderObject
void function ( String ... arg0 ) { this . scripts = arg0 ; }