update the notion of ` now ' in milliseconds . this can be usefull when unpausing for instance . concode_field_sep float mMinY concode_elem_sep float mMaxX concode_elem_sep float mBallSpeed concode_elem_sep float mMaxY concode_elem_sep float mMinX concode_elem_sep List<BallRegion> mNewRegions concode_elem_sep BallEventCallBack mCallBack concode_elem_sep List<BallRegion> mRegions concode_elem_sep float mBallRadius concode_field_sep List<BallRegion> getRegions concode_elem_sep void startVerticalLine concode_elem_sep void onBallHitsLine concode_elem_sep void onBallHitsBall concode_elem_sep void startHorizontalLine concode_elem_sep float getPercentageFilled concode_elem_sep boolean canStartLineAt concode_elem_sep void setCallBack concode_elem_sep void reset concode_elem_sep boolean update concode_elem_sep float getArea
void function ( long arg0 ) { for ( int loc0 = 0 ; loc0 < mRegions . size ( ) ; loc0 ++ ) { final BallRegion loc1 = mRegions . get ( loc0 ) ; loc1 . setNow ( arg0 ) ; } }