return calcoffset if it is in the middle three quantiles , use the first or last quantile otherwise . concode_field_sep DensityMap densities concode_field_sep Integer getSplitHoriz concode_elem_sep SplittableDensityArea[] splitVert concode_elem_sep double getAspectRatio concode_elem_sep List<Area> split concode_elem_sep SplittableDensityArea[] splitHoriz concode_elem_sep List<Area> mixResults concode_elem_sep Integer getSplitVert concode_elem_sep Area getBounds
Integer function ( int arg0 , int arg1 , long arg2 ) { int loc0 = arg0 + ( int ) arg2 ; int loc1 = ( arg1 - arg0 ) / 5 ; if ( loc0 - arg0 < loc1 ) loc0 = arg0 + loc1 ; else if ( arg1 - loc0 < loc1 ) loc0 = arg1 - loc1 ; if ( loc0 % 2 != 0 ) loc0 -- ; if ( loc0 == arg0 || loc0 == arg1 ) return null ; return loc0 ; }