indicates if the remote player is ready to play concode_field_sep boolean readyToPlay concode_elem_sep int CARDS_IN_HAND concode_elem_sep String nickName concode_elem_sep String ipAddress concode_elem_sep int posInGroup concode_elem_sep PrintWriter outStream concode_elem_sep int portNumber concode_elem_sep Card[] hand concode_elem_sep int currScore concode_field_sep int getPortNumber concode_elem_sep void addToCurrScore concode_elem_sep Card[] getHand concode_elem_sep String getNickName concode_elem_sep void sendMessage concode_elem_sep void setReadyToPlay concode_elem_sep boolean matches concode_elem_sep int getPosInGroup concode_elem_sep int getCurrScore concode_elem_sep String getIPAddress concode_elem_sep void setCard concode_elem_sep String toString concode_elem_sep void setHand concode_elem_sep Card getCard concode_elem_sep void setPosInGroup
boolean function ( ) { return this . readyToPlay ; }