load . concode_field_sep Sound soundCrankyLaugh concode_elem_sep TextureRegion btnPause_Region concode_elem_sep Sound soundCrankyCry concode_elem_sep TiledTextureRegion crankyWait_Region concode_elem_sep TiledTextureRegion crankyHaveWater_Region concode_elem_sep Sound soundWaterDrop concode_elem_sep BitmapTextureAtlas wallTextureAtlas concode_elem_sep Sound soundDucky concode_elem_sep BitmapTextureAtlas btnRePlayTextureAtlas concode_elem_sep TextureRegion rock_Region concode_elem_sep BitmapTextureAtlas waterTextureAtlas concode_elem_sep Sound soundGameWin concode_elem_sep ArrayList<TextureRegion> listduckywater_region concode_elem_sep BitmapTextureAtlas crankyHaveWaterTextureAtlas concode_elem_sep Music music concode_elem_sep TextureRegion wall_Region concode_elem_sep TextureRegion water_Region concode_elem_sep TextureRegion btnRePlay_Region concode_elem_sep BitmapTextureAtlas crankyWaitTextureAtlas concode_elem_sep ResourcesManager resourceManager concode_elem_sep ArrayList<BitmapTextureAtlas> listduckywaterTextureAtlas concode_elem_sep BitmapTextureAtlas rockTextureAtlas concode_elem_sep BitmapTextureAtlas btnPauseTextureAtlas concode_field_sep void loadGraphic concode_elem_sep void unload concode_elem_sep void loadAudio
void function ( ) { loadGraphic ( ) ; loadAudio ( ) ; }