checks to see if a stage has been passed , and displays a message if so . artificially times the message duration through an integer in ship class concode_field_sep BufferedImage[] gunSetIcons concode_elem_sep BufferedImage[] redBulletExplosion concode_elem_sep Queue<BufferedImage> dblBuffer concode_elem_sep ReentrantReadWriteLock lck concode_elem_sep BufferedImage[] explosion concode_elem_sep BufferedImage hpBar concode_elem_sep Graphics2D g concode_elem_sep BufferedImage infoScreen concode_elem_sep BufferedImage EMP concode_elem_sep BufferedImage deadScreen concode_elem_sep BufferedImage gHP concode_elem_sep BufferedImage[] blueBulletExplosion concode_elem_sep BufferedImage bronze concode_elem_sep BufferedImage gold concode_elem_sep boolean isDeadScreen concode_elem_sep BufferedImage silv concode_elem_sep BufferedImage oHP concode_elem_sep BufferedImage background concode_elem_sep BufferedImage background2 concode_elem_sep BufferedImage mstr concode_elem_sep BufferedImage[] greenBulletExplosion concode_elem_sep BufferedImage rHP concode_elem_sep BufferedImage diam concode_elem_sep BufferedImage[] buffIcons concode_field_sep void init concode_elem_sep void drawBullets concode_elem_sep void run concode_elem_sep void draw concode_elem_sep void drawEnemies concode_elem_sep void drawGunSet concode_elem_sep void runExplosions concode_elem_sep void checkBreach concode_elem_sep void drawBackground concode_elem_sep void drawShip concode_elem_sep void drawBuffs concode_elem_sep void drawHealth concode_elem_sep void showBasics
void function ( Graphics2D arg0 ) { if ( Main . update . ship . getnStage ( ) > 0 ) { arg0 . setColor ( Color . WHITE ) ; arg0 . setFont ( new Font ( "srini_string" , Font . BOLD , 34 ) ) ; arg0 . drawString ( "srini_string" , 245 , 100 ) ; Main . update . ship . setnStage ( Main . update . ship . getnStage ( ) - 1 ) ; } }