renvoie une position en hauteur du monde et les mob tombe du haut pour pop . concode_field_sep EnemyPopConstants enemyPopConstants concode_field_sep Vector2 getFlyPosition concode_elem_sep Vector2 getPlayerPopPosition concode_elem_sep Vector2 getObjectPosition concode_elem_sep Vector2 getBigBlockPosition concode_elem_sep Vector2 getGroundBlockPosition concode_elem_sep Vector2 getSmallBlocksPosition concode_elem_sep EnemyPopConstants getInstance concode_elem_sep Vector2 getAllBlockPosition concode_elem_sep Vector2 getPopablePosition concode_elem_sep Vector2 getFallOrPopablePosition
Vector2 function ( ) { ArrayList < Block > loc0 = new ArrayList < Block > ( ) ; loc0 . addAll ( BlockController . fictivesBlock ) ; return loc0 . get ( new Random ( ) . nextInt ( loc0 . size ( ) ) ) . getPopPosition ( ) ; }