load a . obj file as a renderable mesh . concode_field_sep int COLOR_ATTRIB concode_elem_sep int normalDrawHint concode_elem_sep int NORMAL_ATTRIB concode_elem_sep int VERTEX_ATTRIB concode_elem_sep int TEXCOORD_ATTRIB concode_elem_sep int vertexDrawHint concode_elem_sep int colorDrawHint concode_elem_sep int texDrawHint concode_field_sep Mesh loadQuadMesh concode_elem_sep VAO constructVAO concode_elem_sep void checkCompleteness
VAO function ( String arg0 , boolean arg1 ) { OBJLoader loc0 = new OBJLoader ( FileIO . getBufferedReader ( "srini_string" + arg0 + "srini_string" ) , arg1 ) ; VAO loc1 = loc0 . createVAO ( ) ; return loc1 ; }