registers the target object and the native data for later disposal when the target is unreachable . . concode_field_sep LinkedList<Record> disposalQueue concode_elem_sep int SOFT concode_elem_sep int refType concode_elem_sep int PHANTOM concode_elem_sep int WEAK concode_elem_sep Disposer disposerInstance concode_elem_sep ReferenceQueue queue concode_elem_sep Hashtable records concode_field_sep void add concode_elem_sep void addToDisposalQueue concode_elem_sep Object getDisposerReferent concode_elem_sep void cleanUp concode_elem_sep void disposeUnreachables concode_elem_sep void dispose concode_elem_sep void processDisposalQueue concode_elem_sep void disposeRecord
void function ( Object arg0 , Disposer . Record arg1 ) { disposerInstance . add ( arg0 , arg1 ) ; }