allocates a new direct float buffer . concode_field_sep int CMP_GE concode_elem_sep int BARRIER_SYNC_SIZE concode_elem_sep int SYNC_VALUE concode_elem_sep int CMP_LE concode_elem_sep int CMP_NE concode_elem_sep int CMP_GT concode_elem_sep int CMP_EQ concode_elem_sep int COLLECT_SYNC_SIZE concode_elem_sep int REDUCE_SYNC_SIZE concode_elem_sep int REDUCE_MIN_WRKDATA_SIZE concode_elem_sep int CMP_LT concode_elem_sep ByteOrder nativeOrder concode_elem_sep int BCAST_SYNC_SIZE concode_field_sep void startPEs concode_elem_sep void init concode_elem_sep int getNumPEs concode_elem_sep void barrierAll concode_elem_sep IntBuffer newIntBuffer concode_elem_sep ShortBuffer newShortBuffer concode_elem_sep DoubleBuffer newDoubleBuffer concode_elem_sep boolean isPEAccessible concode_elem_sep void barrier concode_elem_sep void barrier concode_elem_sep LongBuffer newLongBuffer concode_elem_sep int getMyPE concode_elem_sep ByteBuffer slice concode_elem_sep ByteBuffer slice concode_elem_sep ShortBuffer slice concode_elem_sep ShortBuffer slice concode_elem_sep IntBuffer slice concode_elem_sep IntBuffer slice concode_elem_sep LongBuffer slice concode_elem_sep LongBuffer slice concode_elem_sep FloatBuffer slice concode_elem_sep FloatBuffer slice concode_elem_sep DoubleBuffer slice concode_elem_sep DoubleBuffer slice concode_elem_sep ByteBuffer slice concode_elem_sep ByteBuffer slice concode_elem_sep ShortBuffer slice concode_elem_sep ShortBuffer slice concode_elem_sep IntBuffer slice concode_elem_sep IntBuffer slice concode_elem_sep LongBuffer slice concode_elem_sep LongBuffer slice concode_elem_sep FloatBuffer slice concode_elem_sep FloatBuffer slice concode_elem_sep DoubleBuffer slice concode_elem_sep DoubleBuffer slice concode_elem_sep void quiet concode_elem_sep boolean isPEAccessible_jni concode_elem_sep void fence concode_elem_sep ByteBuffer newByteBuffer
FloatBuffer function ( int arg0 ) { assert arg0 <= Integer . MAX_VALUE / 4 ; ByteBuffer loc0 = ByteBuffer . allocateDirect ( arg0 * 4 ) ; loc0 . order ( nativeOrder ) ; return loc0 . asFloatBuffer ( ) ; }