number of active instances in the fleet that are not currently hosting a game session . concode_field_sep Integer tERMINATING concode_elem_sep Integer pENDING concode_elem_sep Integer iDLE concode_elem_sep Integer mINIMUM concode_elem_sep Integer dESIRED concode_elem_sep Integer aCTIVE concode_elem_sep Integer mAXIMUM concode_field_sep EC2InstanceCounts withTERMINATING concode_elem_sep void setACTIVE concode_elem_sep EC2InstanceCounts withMINIMUM concode_elem_sep Integer getACTIVE concode_elem_sep void setMINIMUM concode_elem_sep Integer getDESIRED concode_elem_sep EC2InstanceCounts withMAXIMUM concode_elem_sep Integer getIDLE concode_elem_sep Integer getMINIMUM concode_elem_sep EC2InstanceCounts withACTIVE concode_elem_sep Integer getTERMINATING concode_elem_sep Integer getPENDING concode_elem_sep EC2InstanceCounts withDESIRED concode_elem_sep EC2InstanceCounts withIDLE concode_elem_sep Integer getMAXIMUM concode_elem_sep void setMAXIMUM concode_elem_sep void setTERMINATING concode_elem_sep int hashCode concode_elem_sep EC2InstanceCounts withPENDING concode_elem_sep void setPENDING concode_elem_sep boolean equals concode_elem_sep void setDESIRED concode_elem_sep EC2InstanceCounts clone concode_elem_sep String toString
void function ( Integer arg0 ) { this . iDLE = arg0 ; }