this function changes this state by rotating the vehicle according to the angle given this rotation will be done only in the horizontal plane x , y concode_field_sep Vector3Dimension pqr concode_elem_sep double pitch concode_elem_sep LocationType position concode_elem_sep double roll concode_elem_sep Vector3Dimension uvw concode_elem_sep Vector3Dimension vxyz concode_elem_sep double x concode_elem_sep long time concode_elem_sep double z concode_elem_sep double y concode_elem_sep double altitude concode_elem_sep long serialVersionUID concode_elem_sep double yaw concode_elem_sep LocationType guine concode_elem_sep long serialVersionUID concode_field_sep void setW concode_elem_sep void setV concode_elem_sep void moveForward concode_elem_sep void setR concode_elem_sep void setU concode_elem_sep long getTime concode_elem_sep Vector3Dimension getUvw concode_elem_sep double getP concode_elem_sep double getQ concode_elem_sep int compareTo concode_elem_sep double getR concode_elem_sep void setPQR concode_elem_sep void setPqr concode_elem_sep void setPosition concode_elem_sep double getU concode_elem_sep void setAltitude concode_elem_sep Vector3Dimension getPqr concode_elem_sep void setQ concode_elem_sep void addNEDOffsets concode_elem_sep void setP concode_elem_sep void moveUp concode_elem_sep Vector3Dimension getVxyz concode_elem_sep void setTime concode_elem_sep double[] getNEDPosition concode_elem_sep double getVz concode_elem_sep double getVy concode_elem_sep double getVx concode_elem_sep double getAltitude concode_elem_sep void setYaw concode_elem_sep void setRoll concode_elem_sep double getV concode_elem_sep double getYaw concode_elem_sep double getW concode_elem_sep double getPitch concode_elem_sep LocationType getPosition concode_elem_sep void setVxyz concode_elem_sep void setVxyz concode_elem_sep void setUVW concode_elem_sep void setUvw concode_elem_sep double getRoll concode_elem_sep EstimatedState toEstimatedState concode_elem_sep SystemPositionAndAttitude clone concode_elem_sep void setPitch concode_elem_sep String toString
void function ( double arg0 ) { setYaw ( getYaw ( ) + arg0 ) ; if ( getYaw ( ) >= ( Math . PI ) * 2 ) setYaw ( getYaw ( ) - Math . PI * 2 ) ; else if ( getYaw ( ) <= - Math . PI * 2 ) setYaw ( getYaw ( ) + Math . PI * 2 ) ; }