transform the given graphics object so subsequent painting can be done in world coordinates . concode_field_sep Rectangle screenRegion concode_elem_sep Color borderColor concode_elem_sep int x concode_elem_sep int width concode_elem_sep int y concode_elem_sep Rectangle worldRegion concode_elem_sep boolean showBorder concode_elem_sep int height concode_field_sep void setWorldLocationY concode_elem_sep int getScreenLocationY concode_elem_sep void setBorderColor concode_elem_sep void setWorldLocationX concode_elem_sep int getScreenLocationX concode_elem_sep Color getBorderColor concode_elem_sep int getScreenWidth concode_elem_sep void setScreenWidth concode_elem_sep void moveToWorldLocation concode_elem_sep Rectangle withWidth concode_elem_sep void paintBorder concode_elem_sep int getWorldLocationY concode_elem_sep int getWorldLocationX concode_elem_sep boolean getShowBorder concode_elem_sep int getWorldWidth concode_elem_sep Rectangle getScreenRegion concode_elem_sep Rectangle getWorldRegion concode_elem_sep int getWorldHeight concode_elem_sep void setScreenLocationX concode_elem_sep void setScreenLocationY concode_elem_sep Rectangle withX concode_elem_sep Rectangle withY concode_elem_sep void setWorldWidth concode_elem_sep void showBorder concode_elem_sep Rectangle withHeight concode_elem_sep int getScreenHeight concode_elem_sep void setWorldHeight concode_elem_sep float getScaleY concode_elem_sep float getScaleX concode_elem_sep String toString concode_elem_sep String toString concode_elem_sep void setScreenHeight
void function ( Graphics2D arg0 ) { arg0 . translate ( getScreenLocationX ( ) , getScreenLocationY ( ) + getScreenHeight ( ) ) ; arg0 . scale ( getScaleX ( ) , - getScaleY ( ) ) ; arg0 . translate ( - getWorldLocationX ( ) , - getWorldLocationY ( ) ) ; }