write an array of samples between -1.0 and +1.0 to standard audio . if a sample is outside the range , it will be clipped . concode_field_sep int BITS_PER_SAMPLE concode_elem_sep int SAMPLE_BUFFER_SIZE concode_elem_sep SourceDataLine line concode_elem_sep int BYTES_PER_SAMPLE concode_elem_sep double MAX_16_BIT concode_elem_sep int SAMPLE_RATE concode_elem_sep int bufferSize concode_elem_sep byte[] buffer concode_field_sep void init concode_elem_sep double[] note concode_elem_sep double[] read concode_elem_sep void loop concode_elem_sep void save concode_elem_sep void main concode_elem_sep byte[] readByte concode_elem_sep void close
void function ( double [ ] arg0 ) { for ( int loc0 = 0 ; loc0 < arg0 . length ; loc0 ++ ) { play ( arg0 [ loc0 ] ) ; } }