get current mapposition . concode_field_sep ViewController mViewport concode_elem_sep GestureDetector mGestureDetector concode_elem_sep Animator mAnimator concode_elem_sep MapPosition mMapPosition concode_elem_sep Logger log concode_elem_sep Layers mLayers concode_elem_sep Event POSITION_EVENT concode_elem_sep MapEventLayer mEventLayer concode_elem_sep TileLayer mBaseLayer concode_elem_sep Event CLEAR_EVENT concode_elem_sep EventDispatcher<InputListener,MotionEvent> input concode_elem_sep boolean mClearMap concode_elem_sep AsyncExecutor mAsyncExecutor concode_elem_sep EventDispatcher<UpdateListener,MapPosition> events concode_elem_sep Event UPDATE_EVENT concode_field_sep void updateMap concode_elem_sep VectorTileLayer setBaseMap concode_elem_sep TileLayer setBaseMap concode_elem_sep void onMapEvent concode_elem_sep void destroy concode_elem_sep int getWidth concode_elem_sep void setMapPosition concode_elem_sep void setMapPosition concode_elem_sep boolean postDelayed concode_elem_sep void addTask concode_elem_sep void updateLayers concode_elem_sep int getHeight concode_elem_sep boolean handleGesture concode_elem_sep boolean post concode_elem_sep MapEventLayer getEventLayer concode_elem_sep void clearMap concode_elem_sep ViewController viewport concode_elem_sep void setTheme concode_elem_sep void setTheme concode_elem_sep Layers layers concode_elem_sep void onInputEvent concode_elem_sep void render concode_elem_sep Animator animator
boolean function ( MapPosition arg0 ) { return mViewport . getMapPosition ( arg0 ) ; }