re-enables lighting and disables blending . concode_field_sep EntityItem entityItem concode_elem_sep Vector3[] vectors concode_elem_sep RenderItem uniformRenderItem concode_field_sep void renderFluidGauge concode_elem_sep boolean shouldBob concode_elem_sep void renderFluidQuad concode_elem_sep void renderFluidQuad concode_elem_sep void translateToWorldCoords concode_elem_sep double fluidDensityToAlpha concode_elem_sep IIcon prepareFluidRender concode_elem_sep void renderFluidCuboid concode_elem_sep void renderFluidCuboid concode_elem_sep void drawCuboidOutline concode_elem_sep void renderBlockOverlaySide concode_elem_sep boolean shouldRenderFluid concode_elem_sep void renderItemUniform concode_elem_sep void renderItemUniform
void function ( ) { GL11 . glEnable ( GL11 . GL_LIGHTING ) ; GL11 . glDisable ( GL11 . GL_BLEND ) ; }