checks cross count according to path rule to define is it point inside shape or not . concode_field_sep int WIND_EVEN_ODD concode_elem_sep int BUFFER_SIZE concode_elem_sep byte[] types concode_elem_sep int pointIndex concode_elem_sep int typeIndex concode_elem_sep int WIND_NON_ZERO concode_elem_sep int rule concode_elem_sep float[] points concode_elem_sep GeneralPath p concode_elem_sep int pointSize concode_elem_sep int typeSize concode_elem_sep AffineTransform t concode_elem_sep int pointShift[] concode_elem_sep int BUFFER_CAPACITY concode_field_sep void next concode_elem_sep boolean intersects concode_elem_sep boolean intersects concode_elem_sep void closePath concode_elem_sep void curveTo concode_elem_sep Point2D getCurrentPoint concode_elem_sep void setWindingRule concode_elem_sep void lineTo concode_elem_sep Shape createTransformedShape concode_elem_sep boolean isDone concode_elem_sep Rectangle getBounds concode_elem_sep void checkBuf concode_elem_sep void transform concode_elem_sep boolean contains concode_elem_sep boolean contains concode_elem_sep boolean contains concode_elem_sep boolean contains concode_elem_sep void quadTo concode_elem_sep PathIterator getPathIterator concode_elem_sep PathIterator getPathIterator concode_elem_sep int getWindingRule concode_elem_sep int getWindingRule concode_elem_sep Rectangle2D getBounds2D concode_elem_sep Object clone concode_elem_sep void reset concode_elem_sep int currentSegment concode_elem_sep int currentSegment concode_elem_sep void append concode_elem_sep void append concode_elem_sep void moveTo
boolean function ( int arg0 ) { if ( rule == WIND_NON_ZERO ) { return Crossing . isInsideNonZero ( arg0 ) ; } return Crossing . isInsideEvenOdd ( arg0 ) ; }