start building a stage chain . concode_field_sep Stage<DATA> rootStage concode_elem_sep Inflector<DATA,RESULT> inflector concode_elem_sep ChainableStage IDENTITY concode_elem_sep Deque<Function<DATA,DATA>> transformations concode_elem_sep Function<DATA,DATA> transformation concode_elem_sep ChainableStage<DATA> lastStage concode_elem_sep Stage<DATA> nextStage concode_field_sep void addTailStage concode_elem_sep DATA process concode_elem_sep DATA process concode_elem_sep Continuation apply concode_elem_sep Stage.Continuation<DATA> apply concode_elem_sep Stage.Continuation<DATA> apply concode_elem_sep Stage<DATA> build concode_elem_sep Stage<DATA> build concode_elem_sep ChainableStage<DATA> identity concode_elem_sep Inflector<DATA,RESULT> inflector concode_elem_sep Stage.Builder<DATA> to concode_elem_sep Stage.Builder<DATA> to concode_elem_sep Stage<DATA> asStage concode_elem_sep T extractInflector concode_elem_sep Stage<DATA> convertTransformations
Stage . Builder < DATA > function ( ChainableStage < DATA > arg0 ) { return new StageChainBuilder < DATA > ( arg0 ) ; }