mark a board as deferred loading - its world was n't available so we 'll record the board file name for later . concode_field_sep List<Cuboid> flightRegions concode_elem_sep BoardViewManager instance concode_elem_sep PersistableLocation globalTeleportOutDest concode_elem_sep Map<String,BoardView> chessBoards concode_elem_sep Map<String,Set<File>> deferred concode_field_sep BoardViewManager getManager concode_elem_sep Cuboid getFlightRegion concode_elem_sep BoardView onChessBoard concode_elem_sep void deleteBoardView concode_elem_sep boolean boardViewExists concode_elem_sep BoardView getBoardView concode_elem_sep Collection<BoardView> listBoardViews concode_elem_sep void loadDeferred concode_elem_sep void setGlobalTeleportOutDest concode_elem_sep void unloadBoardsForWorld concode_elem_sep Collection<BoardView> listBoardViewsSorted concode_elem_sep BoardView aboveChessBoard concode_elem_sep void unregisterBoardView concode_elem_sep void teleportOut concode_elem_sep BoardView createBoard concode_elem_sep BoardView partOfChessBoard concode_elem_sep BoardView partOfChessBoard concode_elem_sep void recalculateFlightRegions concode_elem_sep Object clone concode_elem_sep BoardView getFreeBoard concode_elem_sep BoardView findBoardForGame concode_elem_sep Location getGlobalTeleportOutDest concode_elem_sep BoardView getBoardViewForChunk concode_elem_sep void registerView
void function ( String arg0 , File arg1 ) { if ( ! deferred . containsKey ( arg0 ) ) { deferred . put ( arg0 , new HashSet < File > ( ) ) ; } deferred . get ( arg0 ) . add ( arg1 ) ; }