start scrolling by providing a starting point and the distance to travel . concode_field_sep long mDuration concode_elem_sep float mDeltaAngle concode_elem_sep boolean mFinished concode_elem_sep float mCoeffVelocity concode_elem_sep long mStartTime concode_elem_sep int DEFAULT_DURATION concode_elem_sep int mMode concode_elem_sep int SCROLL_MODE concode_elem_sep float mDeceleration concode_elem_sep float mVelocity concode_elem_sep float mStartAngle concode_elem_sep float mCurrAngle concode_elem_sep int FLING_MODE concode_field_sep void abortAnimation concode_elem_sep void forceFinished concode_elem_sep int timePassed concode_elem_sep void extendDuration concode_elem_sep long getDuration concode_elem_sep float getStartAngle concode_elem_sep boolean computeAngleOffset concode_elem_sep boolean isFinished concode_elem_sep float getCurrVelocity concode_elem_sep void fling concode_elem_sep float getCurrAngle
void function ( float arg0 , float arg1 , int arg2 ) { mMode = SCROLL_MODE ; mFinished = false ; mDuration = arg2 ; mStartTime = AnimationUtils . currentAnimationTimeMillis ( ) ; mStartAngle = arg0 ; mDeltaAngle = arg1 ; }