starts if the splash screen is available . concode_field_sep Color TEXT_FOREGROUND concode_elem_sep Color TEXT_BACKGROUND concode_elem_sep Graphics2D g concode_elem_sep Color PROGRESS_FOREGROUND concode_elem_sep BundleContext bundleContext concode_elem_sep int progress concode_elem_sep SplashScreen splash concode_field_sep void stop concode_elem_sep void serviceChanged
void function ( BundleContext arg0 ) { this . bundleContext = arg0 ; splash = SplashScreen . getSplashScreen ( ) ; if ( splash == null ) return ; g = splash . createGraphics ( ) ; if ( g == null ) return ; arg0 . addServiceListener ( this ) ; }