remove old replaced triangles . concode_field_sep ITriangleMesh mesh concode_field_sep Map<Integer,List<Edge>> createVertexEdgesMapping concode_elem_sep void subdivide concode_elem_sep List<Edge> createEdges concode_elem_sep void computeUpdatedVertexPositionsOldPoints concode_elem_sep List<Vector> computeUpdatedVertexPositions concode_elem_sep void computeUpdatedVertexPositionsNewPoints concode_elem_sep Map<Integer,List<Integer>> createEdgeTrianglesMapping concode_elem_sep void setNewVertexPositions concode_elem_sep void createNewTriangles concode_elem_sep int getEdge
void function ( ) { int loc0 = mesh . getNumberOfTriangles ( ) / 5 ; for ( int loc1 = 0 ; loc1 < loc0 ; loc1 ++ ) { mesh . removeTriangle ( 0 ) ; } Logger . getInstance ( ) . debug ( "srini_string" + mesh . getNumberOfTriangles ( ) + "srini_string" ) ; }