return true if this event corresponds with a start event . concode_field_sep FiringEventType AFTER_POSTFIRE concode_elem_sep Director _director concode_elem_sep String _name concode_elem_sep FiringEventType AFTER_PREFIRE concode_elem_sep FiringEventType BEFORE_RW_FIRE concode_elem_sep FiringEventType _type concode_elem_sep int _multiplicity concode_elem_sep FiringEventType BEFORE_POSTFIRE concode_elem_sep Actor _actor concode_elem_sep FiringEventType AFTER_FIRE concode_elem_sep FiringEventType BEFORE_FIRE concode_elem_sep FiringEventType BEFORE_PREFIRE concode_elem_sep boolean _isStart concode_elem_sep FiringEventType AFTER_RW_FIRE concode_elem_sep FiringEventType BEFORE_ITERATE concode_elem_sep FiringEventType AFTER_ITERATE concode_field_sep String getName concode_elem_sep FiringEventType getType concode_elem_sep Director getDirector concode_elem_sep NamedObj getSource concode_elem_sep String toString concode_elem_sep String toString concode_elem_sep Actor getActor concode_elem_sep String getTypeName
boolean function ( ) { return _isStart ; }