turn counter clockwise . concode_field_sep boolean lock concode_elem_sep Intelligence ia concode_elem_sep Tank tankPhy concode_field_sep void moveForward concode_elem_sep int radar concode_elem_sep void unlock concode_elem_sep void doNothing concode_elem_sep void bePrepared concode_elem_sep boolean isLocked concode_elem_sep void moveBackward concode_elem_sep Physique.type typeOfForwardObstacle concode_elem_sep void turnClockwise concode_elem_sep void lock concode_elem_sep void shoot concode_elem_sep int distanceOfForwardObstacle
void function ( int arg0 ) { while ( MainWindow . getInterface ( ) . stoped == 1 || MainWindow . getInterface ( ) . stoped == 2 ) try { Thread . sleep ( 100 ) ; } catch ( InterruptedException loc0 ) { loc0 . printStackTrace ( ) ; } ia . setAction ( Action . turnCounterClockwise ) ; ia . getScript ( ) . setCurrentLine ( arg0 ) ; bePrepared ( ) ; }