create a photon map as prescribed by the given photonstore . concode_field_sep int imageWidth concode_elem_sep AccelerationStructure intAccel concode_elem_sep Display display concode_elem_sep InstanceList infiniteInstanceList concode_elem_sep Instance bakingInstance concode_elem_sep int threads concode_elem_sep LightServer lightServer concode_elem_sep int imageHeight concode_elem_sep String acceltype concode_elem_sep boolean bakingViewDependent concode_elem_sep boolean rebuildAccel concode_elem_sep PrimitiveList bakingPrimitives concode_elem_sep InstanceList instanceList concode_elem_sep AccelerationStructure bakingAccel concode_elem_sep Camera camera concode_elem_sep boolean lowPriority concode_field_sep void setInstanceLists concode_elem_sep void setCamera concode_elem_sep void prepare concode_elem_sep void setShaderOverride concode_elem_sep int getImageWidth concode_elem_sep Camera getCamera concode_elem_sep int getImageHeight concode_elem_sep void setLightList concode_elem_sep BoundingBox getBounds concode_elem_sep ShadingState getRadiance concode_elem_sep void trace concode_elem_sep Color traceShadow concode_elem_sep void setBakingInstance concode_elem_sep void traceBake concode_elem_sep Display getDisplay concode_elem_sep int getThreads concode_elem_sep int getThreadPriority
boolean function ( PhotonStore arg0 , String arg1 , int arg2 ) { return lightServer . calculatePhotons ( arg0 , arg1 , arg2 ) ; }