starts a new list of primitives . the primitivetype specifies which primitives to draw . can be any of gl10.gl _ triangles , gl10.gl _ lines and so on . a maximum of 6000 vertices can be drawn at once . concode_field_sep int idxPos concode_elem_sep int maxVertices concode_elem_sep FloatBuffer normalsBuffer concode_elem_sep FloatBuffer colorsBuffer concode_elem_sep boolean hasTexCoords concode_elem_sep float[] positions concode_elem_sep float[] texCoords concode_elem_sep int idxNors concode_elem_sep float[] colors concode_elem_sep boolean hasCols concode_elem_sep int numVertices concode_elem_sep int idxCols concode_elem_sep FloatBuffer positionsBuffer concode_elem_sep FloatBuffer texCoordsBuffer concode_elem_sep boolean hasNors concode_elem_sep float[] normals concode_elem_sep int primitiveType concode_elem_sep int idxTexCoords concode_field_sep void normal concode_elem_sep int getMaxVertices concode_elem_sep void color concode_elem_sep void vertex concode_elem_sep void vertex concode_elem_sep void texCoord concode_elem_sep void end concode_elem_sep void dispose concode_elem_sep int getNumVertices
void function ( int arg0 ) { this . primitiveType = arg0 ; numVertices = 0 ; idxPos = 0 ; idxCols = 0 ; idxNors = 0 ; idxTexCoords = 0 ; hasCols = false ; hasNors = false ; hasTexCoords = false ; }