updates the table model data . concode_field_sep int columns concode_elem_sep int intValue concode_elem_sep int NUMBER_OF_ITEMS concode_elem_sep DataModel rowDataModel concode_elem_sep SelectItem[] columnsItems concode_elem_sep Object column concode_elem_sep Object row concode_elem_sep DataModel columnDataModel concode_elem_sep int ASCII_STARTING_POINT concode_elem_sep Map cellMap concode_elem_sep int rows concode_field_sep void setColumns concode_elem_sep void setColumnsItems concode_elem_sep DataModel getColumnDataModel concode_elem_sep String getCellValue concode_elem_sep int getRows concode_elem_sep SelectItem[] getColumnsItems concode_elem_sep int getColumns concode_elem_sep void generateDataModels concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep void calculateRows concode_elem_sep String getCharacter concode_elem_sep String getCharacter concode_elem_sep String toString concode_elem_sep DataModel getRowDataModel
void function ( ValueChangeEvent arg0 ) { if ( arg0 != null && arg0 . getNewValue ( ) != null && arg0 . getNewValue ( ) instanceof Integer ) { columns = ( ( Integer ) arg0 . getNewValue ( ) ) . intValue ( ) ; } intValue = 0 ; cellMap . clear ( ) ; generateDataModels ( ) ; }