validates an opengl program . should only be called when developing the application . concode_field_sep String TAG concode_field_sep int compileFragmentShader concode_elem_sep int buildProgram concode_elem_sep int compileVertexShader concode_elem_sep int compileShader concode_elem_sep int linkProgram
boolean function ( int arg0 ) { glValidateProgram ( arg0 ) ; final int [ ] loc0 = new int [ 1 ] ; glGetProgramiv ( arg0 , GL_VALIDATE_STATUS , loc0 , 0 ) ; return loc0 [ 0 ] != 0 ; }