writes the pixmap to the given file using a custom compression scheme . to be able to load the pixmap to a texture , use '' . cim '' as the file suffix ! throws a gdxruntimeexception in case the pixmap could n't be written to the file . concode_field_sep int ZLIB_BLOCK_SIZE concode_elem_sep int BUFFER_SIZE concode_elem_sep byte[] readBuffer concode_elem_sep int[] crcTable concode_elem_sep byte[] writeBuffer concode_field_sep Pixmap read concode_elem_sep byte[] createTrailerChunk concode_elem_sep void createCRCTable concode_elem_sep int calcADLER32 concode_elem_sep byte[] createHeaderChunk concode_elem_sep void writeUncompressedDeflateBlock concode_elem_sep byte[] toChunk concode_elem_sep Pixmap readCIM concode_elem_sep byte[] createDataChunk concode_elem_sep void writePNG concode_elem_sep int updateCRC concode_elem_sep void write concode_elem_sep byte[] write concode_elem_sep byte[] toZLIB
void function ( FileHandle arg0 , Pixmap arg1 ) { CIM . write ( arg0 , arg1 ) ; }