construct the item known by this uid from the objectstore assuming it is there - otherwise return null used in the recoverymanager concode_field_sep FactoryContactItem _theSingularItem concode_elem_sep ArjunaFactory _factory concode_elem_sep Uid _uid concode_elem_sep Date _aliveTime concode_elem_sep int version concode_elem_sep Date _deadTime concode_elem_sep String _pseudoTypeName concode_elem_sep Date _creationTime concode_field_sep boolean restore_state concode_elem_sep RecoveryStore getStore concode_elem_sep boolean restoreMe concode_elem_sep void markAsAlive concode_elem_sep ArjunaFactory getFactory concode_elem_sep void markAsDead concode_elem_sep Uid getUid concode_elem_sep boolean removeMe concode_elem_sep Date getDeadTime concode_elem_sep boolean createAndSave concode_elem_sep Date getCreationTime concode_elem_sep String getTypeName concode_elem_sep boolean save_state concode_elem_sep boolean saveMe concode_elem_sep Date getAliveTime
FactoryContactItem function ( Uid arg0 ) { FactoryContactItem loc0 = new FactoryContactItem ( arg0 ) ; if ( loc0 . restoreMe ( ) ) { return loc0 ; } else { return null ; } }