closes the connection , notifying the server it should settle the channel by broadcasting the most recent payment transaction . concode_field_sep SettableFuture<PaymentChannelClientConnection> channelOpenFuture concode_elem_sep ProtobufParser<Protos.TwoWayChannelMessage> wireParser concode_elem_sep PaymentChannelClient channelClient concode_field_sep ListenableFuture<PaymentChannelClientConnection> getChannelOpenFuture concode_elem_sep void disconnectWithoutSettlement concode_elem_sep ListenableFuture<PaymentIncrementAck> incrementPayment concode_elem_sep ListenableFuture<PaymentIncrementAck> incrementPayment concode_elem_sep PaymentChannelClientState state
void function ( ) { try { channelClient . settle ( ) ; } catch ( IllegalStateException loc0 ) { } }