gets the current session for this player , or null if not connected . concode_field_sep ManagedReference<? extends ClientSession> sessionRef concode_elem_sep long serialVersionUID concode_field_sep boolean disconnect concode_elem_sep void loggedIn concode_elem_sep void loggedOut concode_elem_sep void setSession concode_elem_sep void send
ClientSession function ( ) { try { return sessionRef == null ? null : sessionRef . get ( ) ; } catch ( ObjectNotFoundException loc0 ) { AppContext . getDataManager ( ) . markForUpdate ( this ) ; sessionRef = null ; return null ; } }