create the initial symbol table . this can be overridden to enter keywords , for example . the default implementation does nothing . concode_field_sep int state concode_elem_sep HashMap<Symbol,Symbol> symbolTable concode_elem_sep boolean scanning concode_elem_sep int gap concode_elem_sep int start concode_elem_sep int textLength concode_elem_sep int end concode_elem_sep Token[] tokens concode_elem_sep Symbol symbol concode_elem_sep char[] buffer concode_elem_sep int position concode_elem_sep int endgap concode_field_sep Symbol lookup concode_elem_sep void print concode_elem_sep int read concode_elem_sep void checkCapacity concode_elem_sep int size concode_elem_sep int find concode_elem_sep Token getToken concode_elem_sep int change concode_elem_sep int scan concode_elem_sep void moveGap concode_elem_sep int position
void function ( ) { }