set the thread pool size of the core render service . the default is 10 . this number will need to be adjusted based on the characteristics of the application . note that increasing the number of threads past a certain number based on os , jvm , etc can actually decrease performance as thread context switching becomes a burden . concode_field_sep RejectionHandler rejectionHandler concode_elem_sep RenderThreadFactory threadFactory concode_elem_sep long keepAliveTime concode_elem_sep Log log concode_elem_sep ThreadPoolExecutor renderService concode_elem_sep int corePoolSize concode_elem_sep ScheduledThreadPoolExecutor scheduledService concode_elem_sep int maxPoolSize concode_elem_sep int renderQueueCapacity concode_elem_sep int schedulePoolSize concode_field_sep void createScheduledService concode_elem_sep ScheduledThreadPoolExecutor getScheduledService concode_elem_sep void setMaxPoolSize concode_elem_sep long getKeepAliveTime concode_elem_sep int getCorePoolSize concode_elem_sep void setSchedulePoolSize concode_elem_sep void createCoreService concode_elem_sep void resetCoreService concode_elem_sep int getRenderQueueCapacity concode_elem_sep int getSchedulePoolSize concode_elem_sep int getMaxPoolSize concode_elem_sep void resetScheduledService concode_elem_sep void requestRender concode_elem_sep void dispose concode_elem_sep void setRenderQueueCapacity concode_elem_sep void setKeepAliveTime
void function ( int arg0 ) { this . corePoolSize = arg0 ; resetCoreService ( ) ; resetScheduledService ( ) ; }