returns the fortune enchantment modifier of the current equipped item of player . concode_field_sep EnchantmentModifierLiving enchantmentModifierLiving concode_elem_sep EnchantmentModifierDamage enchantmentModifierDamage concode_elem_sep Random enchantmentRand concode_field_sep int getLootingModifier concode_elem_sep int getEnchantmentLevel concode_elem_sep void applyEnchantmentModifierArray concode_elem_sep void applyEnchantmentModifier concode_elem_sep int getEnchantmentModifierLiving concode_elem_sep int getEnchantmentModifierDamage concode_elem_sep int getRespiration concode_elem_sep int getEfficiencyModifier concode_elem_sep boolean getAquaAffinityModifier concode_elem_sep int getUnbreakingModifier concode_elem_sep boolean getSilkTouchModifier concode_elem_sep int calcItemStackEnchantability concode_elem_sep int getMaxEnchantmentLevel concode_elem_sep List buildEnchantmentList concode_elem_sep int getFireAspectModifier concode_elem_sep int getKnockbackModifier concode_elem_sep Map mapEnchantmentData concode_elem_sep void func_48441_a
int function ( InventoryPlayer arg0 ) { return getEnchantmentLevel ( Enchantment . fortune . effectId , arg0 . getCurrentItem ( ) ) ; }