main play routine . loops until end of play . concode_field_sep Room theatre concode_elem_sep Room currentRoom concode_elem_sep Parser parser concode_elem_sep Room outside concode_elem_sep int moves concode_elem_sep Room office concode_elem_sep Room pub concode_elem_sep Room lab concode_elem_sep Player player concode_field_sep void printHelp concode_elem_sep void printWelcome concode_elem_sep void move concode_elem_sep Room createRooms concode_elem_sep boolean processCommand concode_elem_sep boolean quit concode_elem_sep void turn
void function ( ) { printWelcome ( ) ; boolean loc0 = false ; while ( ! loc0 ) { Command loc1 = parser . getCommand ( ) ; loc0 = processCommand ( loc1 ) ; } System . out . println ( "srini_string" ) ; }