get the current orientation angle . concode_field_sep float[] locationArray concode_elem_sep float roll concode_elem_sep List<Marker> cache concode_elem_sep int orientationAngle concode_elem_sep Object zoomLevelLock concode_elem_sep Object azimuthLock concode_elem_sep Object orientationLock concode_elem_sep int zoomProgress concode_elem_sep String TAG concode_elem_sep String zoomLevel concode_elem_sep Object radiusLock concode_elem_sep ORIENTATION orientation concode_elem_sep Matrix rotationMatrix concode_elem_sep Location hardFix concode_elem_sep float radius concode_elem_sep Object rotationMatrixLock concode_elem_sep Object zoomProgressLock concode_elem_sep float azimuth concode_elem_sep AtomicBoolean dirty concode_elem_sep Comparator<Marker> comparator concode_elem_sep Location currentLocation concode_elem_sep Object orientationAngleLock concode_elem_sep Map<String,Marker> markerList concode_elem_sep Object rollLock concode_elem_sep Object currentLocationLock concode_field_sep void setRotationMatrix concode_elem_sep int compare concode_elem_sep String getZoomLevel concode_elem_sep float getAzimuth concode_elem_sep float getRadius concode_elem_sep void setRadius concode_elem_sep void onLocationChanged concode_elem_sep void setAzimuth concode_elem_sep List<Marker> getMarkers concode_elem_sep void setRoll concode_elem_sep ORIENTATION getDeviceOrientation concode_elem_sep void setDeviceOrientationAngle concode_elem_sep void setDeviceOrientation concode_elem_sep void setCurrentLocation concode_elem_sep float getRoll concode_elem_sep Matrix getRotationMatrix concode_elem_sep int getZoomProgress concode_elem_sep void setZoomProgress concode_elem_sep Location getCurrentLocation concode_elem_sep void addMarkers concode_elem_sep void setZoomLevel
int function ( ) { synchronized ( ARData . orientationAngleLock ) { return ARData . orientationAngle ; } }