sets the y coordinate . concode_field_sep int x concode_elem_sep int y concode_elem_sep int z concode_elem_sep int lastZ concode_elem_sep int lastY concode_elem_sep int lastX concode_field_sep void setX concode_elem_sep Position modifyZ concode_elem_sep boolean isConnectable concode_elem_sep boolean inPestControlBoat concode_elem_sep void setLastZ concode_elem_sep void setLastY concode_elem_sep boolean nextToWildy concode_elem_sep void setLastX concode_elem_sep void setZ concode_elem_sep boolean withinDistance concode_elem_sep int getRegionId concode_elem_sep Position transform concode_elem_sep boolean multiZone concode_elem_sep boolean isViewableFrom concode_elem_sep void move concode_elem_sep int getRegionY concode_elem_sep int getRegionX concode_elem_sep boolean isInMultiWild concode_elem_sep int getLocalY concode_elem_sep int getLocalY concode_elem_sep int getLocalX concode_elem_sep int getLocalX concode_elem_sep void setAs concode_elem_sep int getLastY concode_elem_sep int getLastX concode_elem_sep int getX concode_elem_sep boolean Area concode_elem_sep int getY concode_elem_sep int getLastZ concode_elem_sep int getZ concode_elem_sep boolean equals concode_elem_sep Position getActualLocation concode_elem_sep boolean inPestControlGame concode_elem_sep Position clone concode_elem_sep String toString concode_elem_sep Position modifyY concode_elem_sep Position modifyX concode_elem_sep boolean isPerpendicularTo
void function ( int arg0 ) { this . y = arg0 ; }