adds the specified block to the current list of blocks . concode_field_sep int NO_OBSERVE concode_elem_sep boolean randomAccess concode_elem_sep int observe concode_elem_sep int contentFormat concode_elem_sep int currentNum concode_elem_sep boolean complete concode_elem_sep Message first concode_elem_sep int currentSzx concode_elem_sep ArrayList<byte[]> blocks concode_field_sep void setCurrentSzx concode_elem_sep int getObserve concode_elem_sep List<byte[]> getBlocks concode_elem_sep void setObserve concode_elem_sep int getContentFormat concode_elem_sep void setComplete concode_elem_sep void setCurrentNum concode_elem_sep boolean isRandomAccess concode_elem_sep void setFirst concode_elem_sep Message getFirst concode_elem_sep int getCurrentSzx concode_elem_sep void setRandomAccess concode_elem_sep String toString concode_elem_sep int getCurrentNum concode_elem_sep int getBlockCount concode_elem_sep boolean isComplete
void function ( byte [ ] arg0 ) { blocks . add ( arg0 ) ; }