get the current timestamp of the game . the timestamp corresponds to the amount of simulated time that has elapsed , in seconds . concode_field_sep ImmutableBase[] bases concode_elem_sep ImmutableMine[] mines concode_elem_sep ImmutableShip[] ships concode_elem_sep int stepcount concode_elem_sep ImmutableObstacle[] obstacles concode_elem_sep ImmutableFlag[] flags concode_elem_sep float width concode_elem_sep ImmutableEMP[] EMPs concode_elem_sep ImmutableBeacon[] beacons concode_elem_sep ImmutableBullet[] bullets concode_elem_sep float height concode_elem_sep float timestamp concode_field_sep ImmutableBullet[] getBullets concode_elem_sep float getStepCount concode_elem_sep ImmutableShip[] getShips concode_elem_sep float getHeight concode_elem_sep ImmutableMine[] getMines concode_elem_sep Vector2D findShortestDistance concode_elem_sep ImmutableBeacon[] getBeacons concode_elem_sep float getWidth concode_elem_sep ImmutableFlag[] getFlags concode_elem_sep ImmutableBase[] getBases concode_elem_sep ImmutableObstacle[] getObstacles concode_elem_sep ImmutableEMP[] getEMPs
float function ( ) { return timestamp ; }