gives the distance . warning , returns direct access to internal field . concode_field_sep Distance mazedists concode_elem_sep int width concode_elem_sep int[] start concode_elem_sep Cells mazecells concode_elem_sep BSPNode rootnode concode_elem_sep int height concode_field_sep int[] getStartingPosition concode_elem_sep int getDistanceToExit concode_elem_sep void setRootnode concode_elem_sep int getWidth concode_elem_sep Cells getMazecells concode_elem_sep boolean isValidPosition concode_elem_sep void setWidth concode_elem_sep void setHeight concode_elem_sep BSPNode getRootnode concode_elem_sep int[] getDirectionToExit concode_elem_sep boolean hasWall concode_elem_sep boolean hasMaskedBitsTrue concode_elem_sep void setStartingPosition concode_elem_sep void setStartingPosition concode_elem_sep int getHeight concode_elem_sep void setMazedists concode_elem_sep void setMazecells concode_elem_sep int[] getNeighborCloserToExit
Distance function ( ) { return mazedists ; }