clean up all the filters supplied , calling each one 's destroy method in turn , but in reverse order . concode_field_sep FilterChain originalChain concode_elem_sep List<? extends Filter> filters concode_elem_sep List<? extends Filter> additionalFilters concode_elem_sep int currentPosition concode_field_sep void init concode_elem_sep void doFilter concode_elem_sep void doFilter concode_elem_sep void setFilters
void function ( ) { for ( int loc0 = this . filters . size ( ) ; loc0 -- > 0 ; ) { Filter loc1 = this . filters . get ( loc0 ) ; loc1 . destroy ( ) ; } }