calc a plane from a triangle edge an a normal . concode_field_sep float PARALELENORMALS concode_elem_sep float PLANEDIREPSILON concode_field_sep void closest_point_on_segment concode_elem_sep int line_plane_collision concode_elem_sep float CLAMP concode_elem_sep void segment_collision
void function ( Vector3f arg0 , Vector3f arg1 , Vector3f arg2 , Vector4f arg3 ) { Vector3f loc0 = Stack . alloc ( Vector3f . class ) ; loc0 . sub ( arg1 , arg0 ) ; loc0 . cross ( loc0 , arg2 ) ; loc0 . normalize ( ) ; arg3 . set ( loc0 ) ; arg3 . w = arg1 . dot ( loc0 ) ; }