return all possible priorities as an array of level objects in descending order . concode_field_sep Priority FATAL concode_elem_sep int level concode_elem_sep Priority DEBUG concode_elem_sep Priority WARN concode_elem_sep int syslogEquivalent concode_elem_sep int WARN_INT concode_elem_sep int OFF_INT concode_elem_sep int INFO_INT concode_elem_sep Priority ERROR concode_elem_sep int DEBUG_INT concode_elem_sep String levelStr concode_elem_sep Priority INFO concode_elem_sep int FATAL_INT concode_elem_sep int ALL_INT concode_elem_sep int ERROR_INT concode_field_sep boolean isGreaterOrEqual concode_elem_sep int toInt concode_elem_sep int getSyslogEquivalent concode_elem_sep boolean equals concode_elem_sep Priority toPriority concode_elem_sep Priority toPriority concode_elem_sep Priority toPriority concode_elem_sep Priority toPriority concode_elem_sep String toString
Priority [ ] function ( ) { return new Priority [ ] { Priority . FATAL , Priority . ERROR , Level . WARN , Priority . INFO , Priority . DEBUG } ; }