create a new texture from a drawable asynchronously concode_field_sep ArrayList<Texture> mTextures concode_elem_sep GL10 mGL concode_elem_sep int mExpirationCheckInterval concode_elem_sep int DEFAULT_EXPIRATION_CHECK_INTERVAL concode_elem_sep String TAG concode_elem_sep Resources mResources concode_elem_sep AssetManager mAssets concode_elem_sep GLState mGLState concode_elem_sep int mExpirationCheckElapsedTime concode_elem_sep Scene mScene concode_field_sep boolean addTexture concode_elem_sep URLCacheTexture createURLCacheTexture concode_elem_sep URLCacheTexture createURLCacheTexture concode_elem_sep void unloadAllTextures concode_elem_sep AssetTexture createAssetTexture concode_elem_sep AssetTexture createAssetTexture concode_elem_sep void removeTexture concode_elem_sep void update concode_elem_sep FileTexture createFileTexture concode_elem_sep FileTexture createFileTexture concode_elem_sep int getNumTextures concode_elem_sep GLState getGLState concode_elem_sep void reload concode_elem_sep URLTexture createURLTexture concode_elem_sep URLTexture createURLTexture concode_elem_sep void removeAllTextures concode_elem_sep int getExpirationCheckInterval concode_elem_sep Resources getResources concode_elem_sep Scene getScene concode_elem_sep void setExpirationCheckInterval concode_elem_sep BufferTexture createBufferTexture concode_elem_sep Texture createDynamicTexture concode_elem_sep void reloadAllTextures concode_elem_sep AssetManager getAssets concode_elem_sep TextTexture createTextTexture
DrawableTexture function ( final int arg0 , final TextureOptions arg1 , final boolean arg2 ) { Log . v ( TAG , String . format ( "srini_string" , arg0 , arg1 , arg2 ) ) ; final DrawableTexture loc0 = new DrawableTexture ( mGLState , getResources ( ) , arg0 , arg1 , arg2 ) ; addTexture ( loc0 ) ; return loc0 ; }