force spill during building . for testing . concode_field_sep MemoryMode mode concode_elem_sep TaskMemoryManager taskMemoryManager concode_elem_sep long pageSize concode_elem_sep long used concode_field_sep long getUsed concode_elem_sep LongArray allocateArray concode_elem_sep MemoryBlock allocatePage concode_elem_sep void freePage concode_elem_sep long acquireMemory concode_elem_sep MemoryMode getMode concode_elem_sep void freeMemory concode_elem_sep void freeArray
void function ( ) { spill ( Long . MAX_VALUE , this ) ; }