get the percentage of random agents . concode_field_sep int agentsNumber concode_elem_sep int memorySize concode_elem_sep int overcrowdingThreshold concode_elem_sep int strategiesNumber concode_elem_sep int percentSmart concode_elem_sep int percentRand concode_elem_sep String agentType concode_elem_sep int percentAvg concode_elem_sep int runTicks concode_field_sep String getAgentType concode_elem_sep int getPercentSmart concode_elem_sep int getOvercrowdingThreshold concode_elem_sep int getAgentsNumber concode_elem_sep int getMemorySize concode_elem_sep void reinit concode_elem_sep int getPercentAvg concode_elem_sep int getStrategiesNumber concode_elem_sep int getRunTicks
int function ( ) { assert ( percentRand >= 0 && percentRand <= 100 ) ; return percentRand ; }