get the chosen campaign source files for the current game mode . concode_field_sep PersistenceManager managerInstance concode_elem_sep SystemLoader instance concode_field_sep void setChosenCampaignSourcefiles concode_elem_sep void setChosenCampaignSourcefiles concode_elem_sep PersistenceManager getInstance
List < URI > function ( ) { return instance . getChosenCampaignSourcefiles ( SettingsHandler . getGame ( ) ) ; }