checks whether the given menucomponent is visible vertically assuming the horizontal size ofthe menuoverlay is infinite concode_field_sep MenuComponent[][] comps concode_elem_sep int clearRGB concode_elem_sep int offY concode_elem_sep int y concode_elem_sep boolean renderGameUnder concode_elem_sep InputHandler input concode_elem_sep int x concode_elem_sep int y1 concode_elem_sep Client client concode_elem_sep int x1 concode_elem_sep int y2 concode_elem_sep int x2 concode_elem_sep Menu parent concode_elem_sep int offX concode_elem_sep MenuComponent selected concode_field_sep void init concode_elem_sep void tickMenu concode_elem_sep void setRegion concode_elem_sep boolean componentExists concode_elem_sep boolean componentEntirelyVisible concode_elem_sep void tick concode_elem_sep boolean componentVisibleHorizontal concode_elem_sep void renderMenu concode_elem_sep void render concode_elem_sep boolean rendersGame
boolean function ( MenuComponent arg0 ) { boolean loc0 = arg0 . y - this . offY + 16 >= this . y1 ; boolean loc1 = arg0 . y - this . offY <= this . y2 ; return loc0 && loc1 ; }