damage concode_field_sep DataPanelPainter pp concode_elem_sep int HEIGHT concode_elem_sep ImageManager im concode_elem_sep EXPBar expb concode_elem_sep Statics statics concode_elem_sep boolean left concode_elem_sep int width concode_elem_sep GameColor bgcolor concode_elem_sep SleepManager sm concode_elem_sep HPBar hpb concode_elem_sep PaintComponent panel concode_elem_sep int WIDTH concode_elem_sep int height concode_field_sep void damage concode_elem_sep void setHPBar concode_elem_sep void displayCamp concode_elem_sep void displayAttack concode_elem_sep void displayWazaList concode_elem_sep void paint concode_elem_sep void displayPlace concode_elem_sep void displayStatus concode_elem_sep void henka concode_elem_sep void setEXPBar concode_elem_sep void displayItem concode_elem_sep void setVisible concode_elem_sep void drawText concode_elem_sep void display concode_elem_sep boolean clear concode_elem_sep void displayTypeList concode_elem_sep void drawLine concode_elem_sep void drawLine concode_elem_sep void displayData concode_elem_sep void displayAnalyze concode_elem_sep void drawMain concode_elem_sep void displaySummon concode_elem_sep void drawHp concode_elem_sep void displayScore1 concode_elem_sep void setLocate concode_elem_sep void displayScore2 concode_elem_sep void displayCounter concode_elem_sep void drawExp concode_elem_sep void displayWaza concode_elem_sep void repaint concode_elem_sep void displayNext
void function ( Body arg0 , int arg1 ) { hpb . setMin ( arg0 . getHp ( ) - arg1 , true ) ; panel . repaint ( 50 , 50 , 96 , 12 ) ; }