run the supplied callable on the main thread , wrapping any exceptions in a runtimeexception . the method will block until the callable completes . concode_field_sep Object sLock concode_elem_sep boolean sWillOverride concode_elem_sep Handler sUiThreadHandler concode_field_sep void runOnUiThreadBlocking concode_elem_sep T runOnUiThreadBlocking concode_elem_sep void postOnUiThreadDelayed concode_elem_sep void setUiThread concode_elem_sep FutureTask<T> runOnUiThread concode_elem_sep FutureTask<T> runOnUiThread concode_elem_sep void runOnUiThread concode_elem_sep void setThreadPriorityAudio concode_elem_sep Handler getUiThreadHandler concode_elem_sep void assertOnUiThread concode_elem_sep FutureTask<T> postOnUiThread concode_elem_sep void postOnUiThread concode_elem_sep boolean isThreadPriorityAudio concode_elem_sep Looper getUiThreadLooper concode_elem_sep void setWillOverrideUiThread concode_elem_sep boolean runningOnUiThread
T function ( Callable < T > arg0 ) { try { return runOnUiThreadBlocking ( arg0 ) ; } catch ( ExecutionException loc0 ) { throw new RuntimeException ( "srini_string" , loc0 ) ; } }