apply a gravity constant to an object . concode_field_sep int AXIS_PULL_BEFORE concode_elem_sep int AXIS_CLIP concode_elem_sep int DISPLAY_CLIP_HORIZONTAL concode_elem_sep int FILL concode_elem_sep int CLIP_HORIZONTAL concode_elem_sep int RIGHT concode_elem_sep int CENTER concode_elem_sep int DISPLAY_CLIP_VERTICAL concode_elem_sep int FILL_HORIZONTAL concode_elem_sep int CENTER_VERTICAL concode_elem_sep int CENTER_HORIZONTAL concode_elem_sep int HORIZONTAL_GRAVITY_MASK concode_elem_sep int LEFT concode_elem_sep int CLIP_VERTICAL concode_elem_sep int FILL_VERTICAL concode_elem_sep int NO_GRAVITY concode_elem_sep int AXIS_X_SHIFT concode_elem_sep int AXIS_SPECIFIED concode_elem_sep int BOTTOM concode_elem_sep int AXIS_PULL_AFTER concode_elem_sep int TOP concode_elem_sep int VERTICAL_GRAVITY_MASK concode_elem_sep int AXIS_Y_SHIFT concode_field_sep boolean isVertical concode_elem_sep void applyDisplay concode_elem_sep boolean isHorizontal
void function ( int arg0 , int arg1 , int arg2 , Rect arg3 , Rect arg4 ) { apply ( arg0 , arg1 , arg2 , arg3 , 0 , 0 , arg4 ) ; }