allows external classes to specify a new keylistener to use concode_field_sep Font consoleFont concode_elem_sep int ydim concode_elem_sep SwingConsoleFrame targetFrame concode_elem_sep int ypos concode_elem_sep Position caretPosition concode_elem_sep int xpos concode_elem_sep Properties configuration concode_elem_sep CSIColor[][] colorsBuffer concode_elem_sep StrokeInformer aStrokeInformer concode_elem_sep HashMap<CSIColor,Color> colorMap concode_elem_sep CSIColor[][] backcolorsBuffer concode_elem_sep CSIColor[][] colors concode_elem_sep CSIColor[][] backcolors concode_elem_sep int xdim concode_elem_sep FontMetrics fMetric concode_elem_sep char[][] charsBuffer concode_elem_sep char[][] chars concode_elem_sep CSIColor backColor concode_elem_sep CSIColor frontColor concode_field_sep void locate concode_elem_sep void safeprint concode_elem_sep void run concode_elem_sep void saveBuffer concode_elem_sep void componentResized concode_elem_sep void waitKeys concode_elem_sep boolean isInsideBounds concode_elem_sep boolean isInsideBounds concode_elem_sep int defineFontSize concode_elem_sep void componentMoved concode_elem_sep int peekColor concode_elem_sep CharKey inkey concode_elem_sep void componentHidden concode_elem_sep void waitKey concode_elem_sep void restore concode_elem_sep char peekChar concode_elem_sep void refresh concode_elem_sep void refresh concode_elem_sep int getColor concode_elem_sep void printTransparent concode_elem_sep void cls concode_elem_sep void componentShown concode_elem_sep void flushColorTable concode_elem_sep void setAutoRefresh concode_elem_sep String loadFont concode_elem_sep String input concode_elem_sep String input concode_elem_sep void print concode_elem_sep void print concode_elem_sep void print concode_elem_sep void print concode_elem_sep void print concode_elem_sep void print concode_elem_sep void print concode_elem_sep CSIColor peekCSIColor concode_elem_sep void locateCaret concode_elem_sep Color colorPreProcess concode_elem_sep void flash
void function ( KeyListener arg0 ) { targetFrame . addKeyListener ( arg0 ) ; }