the next time this schedule is going to fire . if null , it wo n't fire again . usually , when a next fire time is null , this entity is going to be deleted shortly . concode_field_sep String QUERY_GET_SCHEDULE_RESOURCE_ADMIN concode_elem_sep String jobName concode_elem_sep String QUERY_GET_SCHEDULE_RESOURCE concode_elem_sep String QUERY_FIND_BY_JOB_ID concode_elem_sep Long nextFireTime concode_elem_sep long serialVersionUID concode_elem_sep int id concode_elem_sep String jobGroup concode_elem_sep String QUERY_GET_SCHEDULE_GROUP concode_elem_sep String QUERY_GET_SCHEDULE_GROUP_ADMIN concode_field_sep void setJobName concode_elem_sep JobId getJobId concode_elem_sep int hashCode concode_elem_sep String getJobName concode_elem_sep boolean equals concode_elem_sep int getId concode_elem_sep String toString concode_elem_sep String getJobGroup concode_elem_sep void setJobGroup
Long function ( ) { return this . nextFireTime ; }