mutator method for setting the game state to gamestate.win concode_field_sep int gameWidth concode_elem_sep boolean paused concode_elem_sep TreeMap<String,SpriteType> spriteTypes concode_elem_sep int gameHeight concode_elem_sep int lastMouseX concode_elem_sep boolean debugTextRenderingActive concode_elem_sep int debugTextX concode_elem_sep int lastMouseY concode_elem_sep int debugTextY concode_elem_sep MiniGameState gameState concode_elem_sep Vector<String> debugText concode_field_sep int getDebugTextY concode_elem_sep void endGameAsLoss concode_elem_sep int getDebugTextX concode_elem_sep void deactivateDebugTextRendering concode_elem_sep boolean inProgress concode_elem_sep void updateAll concode_elem_sep void setLastMouseX concode_elem_sep void incDebugText concode_elem_sep void setLastMouseY concode_elem_sep boolean isDebugTextRenderingActive concode_elem_sep void checkMousePressOnSprites concode_elem_sep boolean lost concode_elem_sep boolean won concode_elem_sep SpriteType getSpriteType concode_elem_sep int getGameWidth concode_elem_sep int getLastMouseY concode_elem_sep void addSpriteType concode_elem_sep void activateDebugTextRendering concode_elem_sep void updateDebugText concode_elem_sep int getGameHeight concode_elem_sep boolean isPaused concode_elem_sep int getLastMouseX concode_elem_sep void pause concode_elem_sep void setGameDimensions concode_elem_sep Vector<String> getDebugText concode_elem_sep MiniGameState getGameState concode_elem_sep void setGameState concode_elem_sep void reset concode_elem_sep void checkMouseDragOnSprites concode_elem_sep void unpause concode_elem_sep void beginGame
void function ( ) { gameState = MiniGameState . WIN ; }