free up all audio resources used by this mediaactionsound instance . do not call any other methods on a mediaactionsound instance after calling release . concode_field_sep int FOCUS_COMPLETE concode_elem_sep int STOP_VIDEO_RECORDING concode_elem_sep SoundPool mSoundPool concode_elem_sep int mSoundIdToPlay concode_elem_sep String[] SOUND_FILES concode_elem_sep int START_VIDEO_RECORDING concode_elem_sep int SOUND_NOT_LOADED concode_elem_sep int NUM_MEDIA_SOUND_STREAMS concode_elem_sep SoundPool.OnLoadCompleteListener mLoadCompleteListener concode_elem_sep int[] mSoundIds concode_elem_sep String TAG concode_elem_sep int SHUTTER_CLICK concode_field_sep void play concode_elem_sep void onLoadComplete concode_elem_sep void load
void function ( ) { if ( mSoundPool != null ) { mSoundPool . release ( ) ; mSoundPool = null ; } }