sets the light color . concode_field_sep boolean frustumCheckNeeded concode_elem_sep boolean enabled concode_elem_sep boolean intersectsFrustum concode_elem_sep String name concode_elem_sep int typeId concode_elem_sep float lastDistance concode_elem_sep ColorRGBA color concode_field_sep void setName concode_elem_sep String getName concode_elem_sep void read concode_elem_sep boolean intersectsSphere concode_elem_sep ColorRGBA getColor concode_elem_sep void setIntersectsFrustum concode_elem_sep int getId concode_elem_sep boolean isIntersectsFrustum concode_elem_sep boolean isFrustumCheckNeeded concode_elem_sep void computeLastDistance concode_elem_sep void setEnabled concode_elem_sep boolean intersectsFrustum concode_elem_sep Type getType concode_elem_sep boolean isEnabled concode_elem_sep void setFrustumCheckNeeded concode_elem_sep Light clone concode_elem_sep boolean intersectsBox concode_elem_sep void write
void function ( ColorRGBA arg0 ) { this . color . set ( arg0 ) ; }