gets the byte array that backs the memory segment and this random access view . since different regions of the backing array are used by different segments , the logical positions in this view do not correspond to the indexes in the backing array and need to be translated via the #translateoffset int method . concode_field_sep byte[] memory concode_elem_sep ByteBuffer wrapper concode_field_sep double getDouble concode_elem_sep void putDouble concode_elem_sep int translateOffset concode_elem_sep float getFloat concode_elem_sep void putLong concode_elem_sep void put concode_elem_sep void put concode_elem_sep void put concode_elem_sep void put concode_elem_sep boolean isFreed concode_elem_sep byte get concode_elem_sep void get concode_elem_sep void get concode_elem_sep void get concode_elem_sep boolean getBoolean concode_elem_sep void putShort concode_elem_sep void putBoolean concode_elem_sep void putIntLittleEndian concode_elem_sep void putLongBigEndian concode_elem_sep short getShort concode_elem_sep int getIntLittleEndian concode_elem_sep void putInt concode_elem_sep void putChar concode_elem_sep long getLongLittleEndian concode_elem_sep long getLong concode_elem_sep char getChar concode_elem_sep int getInt concode_elem_sep void putFloat concode_elem_sep long getLongBigEndian concode_elem_sep int size concode_elem_sep void putLongLittleEndian concode_elem_sep void putIntBigEndian concode_elem_sep int getIntBigEndian concode_elem_sep ByteBuffer wrap
byte [ ] function ( ) { return this . memory ; }