get the second body attached to this joint . concode_field_sep Body m_bodyA concode_elem_sep boolean m_islandFlag concode_elem_sep JointEdge m_edgeB concode_elem_sep Body m_bodyB concode_elem_sep JointEdge m_edgeA concode_elem_sep Object m_userData concode_elem_sep IWorldPool pool concode_elem_sep Joint m_prev concode_elem_sep Joint m_next concode_elem_sep JointType m_type concode_elem_sep boolean m_collideConnected concode_field_sep void solveVelocityConstraints concode_elem_sep boolean solvePositionConstraints concode_elem_sep void destructor concode_elem_sep void destroy concode_elem_sep void initVelocityConstraints concode_elem_sep Joint getNext concode_elem_sep boolean isActive concode_elem_sep void getAnchorA concode_elem_sep JointType getType concode_elem_sep void getAnchorB concode_elem_sep boolean getCollideConnected concode_elem_sep float getReactionTorque concode_elem_sep Joint create concode_elem_sep Object getUserData concode_elem_sep void getReactionForce concode_elem_sep void setUserData concode_elem_sep Body getBodyA
Body function ( ) { return m_bodyB ; }