rotates the direction and up vector of this camera by the given angle around the given axis . the direction and up vector will not be orthogonalized . concode_field_sep Matrix4 invProjectionView concode_elem_sep Vector3 right concode_elem_sep Matrix4 combined concode_elem_sep Matrix4 view concode_elem_sep Vector3 position concode_elem_sep float near concode_elem_sep float far concode_elem_sep float viewportHeight concode_elem_sep Vector3 direction concode_elem_sep Vector3 tmpVec concode_elem_sep Frustum frustum concode_elem_sep Matrix4 tmpMat concode_elem_sep float viewportWidth concode_elem_sep Ray ray concode_elem_sep Matrix4 projection concode_elem_sep Vector3 up concode_field_sep void apply concode_elem_sep void rotateAround concode_elem_sep void normalizeUp concode_elem_sep void unproject concode_elem_sep void unproject concode_elem_sep void update concode_elem_sep void update concode_elem_sep void lookAt concode_elem_sep void project concode_elem_sep void project concode_elem_sep Ray getPickRay concode_elem_sep Ray getPickRay concode_elem_sep void translate concode_elem_sep void translate
void function ( float arg0 , float arg1 , float arg2 , float arg3 ) { rotate ( tmpVec . set ( arg1 , arg2 , arg3 ) , arg0 ) ; }