gets the delay before firing the ability effect . concode_field_sep int fireDelay concode_elem_sep int BOW concode_elem_sep int clientId concode_elem_sep Item ammo concode_elem_sep int CROSSBOW concode_elem_sep int STAFF concode_elem_sep SkillRequirement requirement concode_elem_sep AbilityType type concode_elem_sep int THROWN concode_elem_sep int nextUsage concode_elem_sep int scriptId concode_elem_sep Random RANDOM concode_elem_sep int rechargeTicks concode_elem_sep CombatStyle style concode_elem_sep AbilityEvent event concode_field_sep AbilityEvent getEvent concode_elem_sep int getClientId concode_elem_sep void startAttack concode_elem_sep int getMaximumDamage concode_elem_sep boolean inRange concode_elem_sep CombatStyle getStyle concode_elem_sep CombatStyle getStyle concode_elem_sep void defend concode_elem_sep int getNextUsage concode_elem_sep Animation getAnimation concode_elem_sep boolean fire concode_elem_sep boolean override concode_elem_sep double getHitAccuracy concode_elem_sep int getRechargeDuration concode_elem_sep boolean hasWeapon concode_elem_sep void destroy concode_elem_sep Ability newInstance concode_elem_sep void setEvent concode_elem_sep void bleed concode_elem_sep void setNextUsage concode_elem_sep SkillRequirement getRequirement concode_elem_sep int getScriptId concode_elem_sep AbilityType getType concode_elem_sep boolean meetsRequirements concode_elem_sep Item getWeapon concode_elem_sep Item getRangeAmmunition concode_elem_sep int getMaximumAccuracy concode_elem_sep boolean register concode_elem_sep int getMaximumDefence
int function ( ) { return fireDelay ; }