try and process as many messages as possible . spend up to max time doing so . if there are none to process , wait only as long as min . return true if there are more callbacks that could be processed , false otherwise concode_field_sep CallbackModel callbackModel concode_elem_sep LRCState state concode_elem_sep LRC lrc concode_elem_sep FederateAmbassador fedamb concode_field_sep FederateAmbassador getFederateAmbassador concode_elem_sep void checkTimeConstrained concode_elem_sep void setFederateAmbassador concode_elem_sep void checkTimeRegulation concode_elem_sep void processMessage concode_elem_sep HLAVersion getHlaVersion concode_elem_sep void checkConnected concode_elem_sep void checkSave concode_elem_sep ObjectModel getFOM concode_elem_sep void checkAdvancing concode_elem_sep CallbackModel getCallbackModel concode_elem_sep void checkRestore concode_elem_sep void checkAccess concode_elem_sep void reinitializeLrc concode_elem_sep LRC getLrc concode_elem_sep Logger getLrcLogger concode_elem_sep boolean evokeSingle concode_elem_sep LRCState getState concode_elem_sep void checkSyncAnnounced concode_elem_sep void checkJoined concode_elem_sep void checkValidTime concode_elem_sep void setCallbackModel
boolean function ( double arg0 , double arg1 ) { try { return this . lrc . tick ( arg0 , arg1 ) ; } catch ( JConcurrentAccessAttempted loc0 ) { throw new CallNotAllowedFromWithinCallback ( loc0 . getMessage ( ) , loc0 ) ; } catch ( Exception loc0 ) { throw new RTIinternalError ( loc0 . getMessage ( ) , loc0 ) ; } }