gets the gl . concode_field_sep float[] ctm concode_elem_sep int OPENGL_MATRIX_MODE concode_elem_sep int PROCESSING_MATRIX_MODE concode_elem_sep GL10 gl concode_elem_sep int RENDERER_STATE concode_elem_sep int QuickSortCUTOFF concode_field_sep void endGL concode_elem_sep void applyMatrix concode_elem_sep void insertionSort concode_elem_sep GL10 beginGL concode_elem_sep float turnAngle concode_elem_sep void quicksort concode_elem_sep void quicksort concode_elem_sep void swapReferences
GL10 function ( ) { return gl ; }