call this when you no longer need to render movie frames , for example when playback stops . concode_field_sep double lastFrameTime concode_elem_sep int encodedWidth concode_elem_sep Map<Screen,TextureMapEntry> textures concode_elem_sep Map<Object,PrismMediaFrameHandler> handlers concode_elem_sep RenderJob releaseRenderJob concode_elem_sep PixelFormat videoFormat concode_elem_sep Texture texture concode_elem_sep boolean registeredWithFactory concode_elem_sep int encodedHeight concode_elem_sep VideoDataBuffer master concode_field_sep void updateTexture concode_elem_sep void releaseData concode_elem_sep int getEncodedWidth concode_elem_sep MediaFrame convertToFormat concode_elem_sep void factoryReset concode_elem_sep ByteBuffer getBufferForPlane concode_elem_sep void holdFrame concode_elem_sep int getWidth concode_elem_sep int[] planeStrides concode_elem_sep PrismMediaFrameHandler getHandler concode_elem_sep int strideForPlane concode_elem_sep Texture getTexture concode_elem_sep int planeCount concode_elem_sep int getEncodedHeight concode_elem_sep int getHeight concode_elem_sep void factoryReleased concode_elem_sep PixelFormat getPixelFormat concode_elem_sep void releaseFrame
void function ( ) { Toolkit loc0 = Toolkit . getToolkit ( ) ; loc0 . addRenderJob ( releaseRenderJob ) ; }