writes a client_respawn to a file . concode_field_sep ClientPersistentState coop_respawn concode_elem_sep int score concode_elem_sep float cmd_angles[] concode_elem_sep boolean spectator concode_elem_sep int enterframe concode_field_sep void set concode_elem_sep void read concode_elem_sep void clear
void function ( QuakeFile arg0 ) { coop_respawn . write ( arg0 ) ; arg0 . writeInt ( enterframe ) ; arg0 . writeInt ( score ) ; arg0 . writeFloat ( cmd_angles [ 0 ] ) ; arg0 . writeFloat ( cmd_angles [ 1 ] ) ; arg0 . writeFloat ( cmd_angles [ 2 ] ) ; arg0 . writeInt ( spectator ? 1 : 0 ) ; }