returns the ship , or null if there is n't one concode_field_sep long transitionTime concode_elem_sep int lives concode_elem_sep Timer refreshTimer concode_elem_sep Display display concode_elem_sep ParticipantState pstate concode_elem_sep int bulletCount concode_elem_sep Ship ship concode_field_sep void finalScreen concode_elem_sep void keyPressed concode_elem_sep void bulletDestroyed concode_elem_sep Iterator<Participant> getParticipants concode_elem_sep void placeAsteroids concode_elem_sep void initialScreen concode_elem_sep void scheduleTransition concode_elem_sep void clear concode_elem_sep void splashScreen concode_elem_sep void placeBullet concode_elem_sep void shipDestroyed concode_elem_sep void keyTyped concode_elem_sep void placeShip concode_elem_sep void actionPerformed concode_elem_sep void asteroidDestroyed concode_elem_sep void addParticipant concode_elem_sep void bulletBack concode_elem_sep void keyReleased concode_elem_sep void performTransition
Ship function ( ) { return ship ; }