find the next intersectionmanager that the vehicle will need to interact with , in this lane . concode_field_sep Set<Lane> currentlyOccupiedLanes concode_elem_sep SpawnPoint spawnPoint concode_elem_sep Lane currentLane concode_elem_sep Road destination concode_elem_sep double MAX_INTERVAL_DISPLAY_DIST concode_field_sep void act concode_elem_sep Road getDestination concode_elem_sep double distanceFromPrevIntersection concode_elem_sep VehicleDriverView getVehicle concode_elem_sep Lane getCurrentLane concode_elem_sep Set<Lane> getCurrentlyOccupiedLanes concode_elem_sep double distanceToNextIntersection concode_elem_sep void addCurrentlyOccupiedLane concode_elem_sep void setSpawnPoint concode_elem_sep SpawnPoint getSpawnPoint concode_elem_sep void setDestination concode_elem_sep void setCurrentLane
IntersectionManager function ( ) { return getCurrentLane ( ) . getLaneIM ( ) . nextIntersectionManager ( getVehicle ( ) . gaugePosition ( ) ) ; }