references to a tower node or the index of waygeometry of the closest edge . if waygeometry has length l then the wayindex 0 refers to the base node , 1 to l inclusive refer to the waygeometry indices minus one and l +1 to the adjacent node . currently only initialized if returned from location2nodesntree . concode_field_sep EdgeIteratorState closestEdge concode_elem_sep double queryDistance concode_elem_sep int wayIndex concode_elem_sep GHPoint3D snappedPoint concode_elem_sep Position snappedPosition concode_elem_sep int closestNode concode_elem_sep GHPoint queryPoint concode_field_sep GHPoint3D getSnappedPoint concode_elem_sep void calcSnappedPoint concode_elem_sep void setClosestEdge concode_elem_sep boolean isValid concode_elem_sep void setWayIndex concode_elem_sep EdgeIteratorState getClosestEdge concode_elem_sep void setClosestNode concode_elem_sep void setSnappedPosition concode_elem_sep void setQueryDistance concode_elem_sep int getClosestNode concode_elem_sep Position getSnappedPosition concode_elem_sep String toString concode_elem_sep GHPoint getQueryPoint concode_elem_sep double getQueryDistance
int function ( ) { return wayIndex ; }