register a poselistener on this skeletonpose . concode_field_sep Transform[] _globalTransforms concode_elem_sep Transform[] _localTransforms concode_elem_sep List<PoseListener> _poseListeners concode_elem_sep Skeleton _skeleton concode_elem_sep Matrix4[] _matrixPalette concode_field_sep void removePoseListener concode_elem_sep SkeletonPose makeCopy concode_elem_sep Matrix4[] getMatrixPalette concode_elem_sep void firePoseUpdated concode_elem_sep void read concode_elem_sep Class<? extends SkeletonPose> getClassTag concode_elem_sep Transform[] getGlobalJointTransforms concode_elem_sep Transform[] getLocalJointTransforms concode_elem_sep Skeleton getSkeleton concode_elem_sep void updateTransforms concode_elem_sep void setToBindPose concode_elem_sep void write concode_elem_sep void clearListeners concode_elem_sep SkeletonPose initSavable
void function ( final PoseListener arg0 ) { _poseListeners . add ( arg0 ) ; }