returns the shaderutil singleton . concode_field_sep int STATE_START concode_elem_sep int STATE_CFG concode_elem_sep int STATE_DEF concode_elem_sep Q3ShaderUtil instance concode_elem_sep int STATE_ID concode_elem_sep Hashtable shaderDefs concode_field_sep Q3ShaderDef getShaderDef concode_elem_sep void addShaderDefs concode_elem_sep Vector tokenize
Q3ShaderUtil function ( ) { return ( instance == null ) ? ( instance = new Q3ShaderUtil ( ) ) : instance ; }