pushes a frame onto this output port . this is typically a frame instance you obtained by previously calling #fetchavailableframe int , but may come from other sources such as an input port that is attached to this output port . once you have pushed a frame to an output , you may no longer modify it as it may be shared among other filters . concode_field_sep Filter mFilter concode_elem_sep FrameQueue.Builder mQueueBuilder concode_elem_sep boolean mWaitsUntilAvailable concode_elem_sep Signature.PortInfo mInfo concode_elem_sep String mName concode_elem_sep FrameQueue mQueue concode_elem_sep InputPort mTarget concode_field_sep boolean isAvailable concode_elem_sep String getName concode_elem_sep boolean isConnected concode_elem_sep void clear concode_elem_sep Frame fetchAvailableFrame concode_elem_sep Filter getFilter concode_elem_sep boolean waitsUntilAvailable concode_elem_sep InputPort getTarget concode_elem_sep boolean isOpen concode_elem_sep void onOpen concode_elem_sep void setQueue concode_elem_sep void setWaitsUntilAvailable concode_elem_sep FrameQueue getQueue concode_elem_sep boolean conditionsMet concode_elem_sep void setTarget concode_elem_sep String toString
void function ( Frame arg0 ) { long loc0 = arg0 . getTimestamp ( ) ; if ( loc0 == Frame . TIMESTAMP_NOT_SET ) arg0 . setTimestamp ( mFilter . getCurrentTimestamp ( ) ) ; getQueue ( ) . pushFrame ( arg0 ) ; }