remove chara concode_field_sep boolean sortf concode_elem_sep int COL_CHARA2 concode_elem_sep int T_FREE concode_elem_sep Point ps concode_elem_sep int T_PASTE concode_elem_sep int OFFSET_ITEM concode_elem_sep MapWorks mw concode_elem_sep List<Body> equips concode_elem_sep int T_ERASE concode_elem_sep int T_STORE concode_elem_sep Equip equip concode_elem_sep int OFFSET_SOUL concode_elem_sep int COL_CHARA1 concode_elem_sep Point end concode_elem_sep int OFFSET_CLASS concode_elem_sep int OFFSET_ARMOR concode_elem_sep int T_NONE concode_elem_sep int OFFSET_WEPON concode_elem_sep UnitMap map concode_elem_sep PanelManager pm concode_elem_sep Body[] items concode_elem_sep Body ba concode_field_sep void backChara concode_elem_sep void setSource concode_elem_sep boolean levelCheck concode_elem_sep void removeDust concode_elem_sep void moveChara concode_elem_sep void pickChara concode_elem_sep void removeChara2 concode_elem_sep void changeChara concode_elem_sep void changeSortChara concode_elem_sep Body charaCheck concode_elem_sep void help concode_elem_sep void putChara concode_elem_sep void alarm concode_elem_sep void removeCancel concode_elem_sep Body[] pickSortItems concode_elem_sep void putSortItems concode_elem_sep void sortItem concode_elem_sep void repaint concode_elem_sep void setEquip concode_elem_sep void putChara2 concode_elem_sep boolean equipCheck
void function ( int arg0 , int arg1 ) { Body loc0 = equip . search ( arg0 , arg1 ) ; if ( loc0 == null ) return ; if ( loc0 . getColor ( ) == GameColor . BLUE ) { items = pickSortItems ( arg0 , arg1 ) ; return ; } end = new Point ( arg0 , arg1 ) ; map . setData ( Page . P10 , arg0 , arg1 , T_ERASE ) ; map . setData ( Page . P30 , arg0 , arg1 , 4 ) ; map . setData ( Page . P40 , arg0 , arg1 , 0 ) ; mw . ppaint ( arg0 , arg1 ) ; }