set the current shadow ray . the ray 's direction is used as the sample 's orientation . concode_field_sep Color lspec concode_elem_sep LightSample next concode_elem_sep Color ldiff concode_elem_sep Ray shadowRay concode_field_sep void traceShadow concode_elem_sep Color getSpecularRadiance concode_elem_sep boolean isValid concode_elem_sep float dot concode_elem_sep Color getDiffuseRadiance concode_elem_sep void setRadiance concode_elem_sep Ray getShadowRay
void function ( Ray arg0 ) { this . shadowRay = arg0 ; }