fetch a random card name from the given pool . this forces one evaluation of the cards generator . concode_field_sep ArrayList<String> choices concode_field_sep ArrayList<String> generateCards concode_elem_sep ArrayList<String> generateCards concode_elem_sep ArrayList<String> getQuestStarterDeck
String function ( Generator < Card > arg0 ) { Card loc0 = null ; try { loc0 = GeneratorFunctions . selectRandom ( arg0 ) ; } catch ( NoSuchElementException loc1 ) { ; } if ( loc0 == null ) { return null ; } return loc0 . getName ( ) ; }