create an instance from a resource . the correct resource for the device screen resolution will be used . concode_field_sep int sHeight concode_elem_sep String ASSET_SCHEME concode_elem_sep Integer resource concode_elem_sep String FILE_SCHEME concode_elem_sep Bitmap bitmap concode_elem_sep boolean cached concode_elem_sep boolean tile concode_elem_sep int sWidth concode_elem_sep Uri uri concode_elem_sep Rect sRegion concode_field_sep boolean getTile concode_elem_sep Integer getResource concode_elem_sep ImageSource cachedBitmap concode_elem_sep void setInvariants concode_elem_sep int getSWidth concode_elem_sep ImageSource tiling concode_elem_sep ImageSource tilingEnabled concode_elem_sep ImageSource uri concode_elem_sep ImageSource uri concode_elem_sep boolean isCached concode_elem_sep int getSHeight concode_elem_sep ImageSource tilingDisabled concode_elem_sep Bitmap getBitmap concode_elem_sep ImageSource bitmap concode_elem_sep Rect getSRegion concode_elem_sep ImageSource asset concode_elem_sep ImageSource region concode_elem_sep Uri getUri concode_elem_sep ImageSource dimensions
ImageSource function ( int arg0 ) { return new ImageSource ( arg0 ) ; }