set using the best available ball concode_field_sep boolean strictBallType concode_elem_sep boolean useBestPokeball concode_elem_sep Pokeball pokeBall concode_elem_sep Inventories inventories concode_elem_sep double normalizedHitPosition concode_elem_sep double spinModifier concode_elem_sep double probability concode_elem_sep boolean smartSelect concode_elem_sep int useRazzBerry concode_elem_sep double normalizedReticleSize concode_elem_sep boolean skipMasterBall concode_elem_sep boolean hitPokemon concode_field_sep CatchOptions withProbability concode_elem_sep CatchOptions setSpinModifier concode_elem_sep CatchOptions useRazzberries concode_elem_sep CatchOptions setHitPokemon concode_elem_sep CatchOptions usePokeball concode_elem_sep CatchOptions noFallback concode_elem_sep Pokeball getItemBall concode_elem_sep Pokeball getItemBall concode_elem_sep CatchOptions useSmartSelect concode_elem_sep CatchOptions setNormalizedHitPosition concode_elem_sep CatchOptions setNormalizedReticleSize concode_elem_sep CatchOptions noMasterBall
CatchOptions function ( boolean arg0 ) { this . useBestPokeball = arg0 ; return this ; }