set the timer that should be used to query the time based uniformbinding s for material world parameters . concode_field_sep Vector3f camDir concode_elem_sep Matrix4f viewProjMatrix concode_elem_sep Matrix4f worldViewMatrix concode_elem_sep Matrix3f normalMatrix concode_elem_sep int viewHeight concode_elem_sep Matrix4f worldMatrixInv concode_elem_sep Timer timer concode_elem_sep Matrix3f normalMatrixInv concode_elem_sep Vector3f camLoc concode_elem_sep float far concode_elem_sep Matrix4f viewMatrix concode_elem_sep float near concode_elem_sep Vector2f resolutionInv concode_elem_sep Matrix4f worldViewProjMatrix concode_elem_sep Matrix4f viewMatrixInv concode_elem_sep Matrix4f worldViewMatrixInv concode_elem_sep Vector4f viewPort concode_elem_sep Matrix3f worldMatrixInvTrsp concode_elem_sep int viewX concode_elem_sep int viewY concode_elem_sep Vector2f nearFar concode_elem_sep Vector2f resolution concode_elem_sep int viewWidth concode_elem_sep Matrix4f projMatrixInv concode_elem_sep Float tpf concode_elem_sep Vector3f camUp concode_elem_sep Matrix4f tempMatrix concode_elem_sep Matrix4f viewProjMatrixInv concode_elem_sep Matrix4f worldViewProjMatrixInv concode_elem_sep Vector3f camLeft concode_elem_sep Matrix4f projMatrix concode_elem_sep Float time concode_elem_sep Matrix4f worldMatrix concode_field_sep void setViewPort concode_elem_sep void setCamera concode_elem_sep void updateUniformBindings concode_elem_sep void newFrame concode_elem_sep void setWorldMatrix
void function ( com . jme3 . system . Timer arg0 ) { this . timer = arg0 ; }