cause the current thread to wait until at least the time of the next event , as near as possible , unless interrupted . concode_field_sep long period concode_elem_sep long nextFiring concode_elem_sep int SEC concode_field_sep placeholderType placeHolder
void function ( ) { long loc0 ; while ( ( loc0 = nextFiring - System . currentTimeMillis ( ) ) > 0 ) Thread . sleep ( loc0 ) ; nextFiring += period ; }