adds the edge in head . concode_field_sep LinkedList<E> edges concode_elem_sep Map<V,V> successors concode_elem_sep long serialVersionUID concode_elem_sep LinkedList<V> vertices concode_elem_sep Map<VertexPair<V>,E> indexedEdges concode_elem_sep V source concode_elem_sep Map<E,VertexPair<V>> indexedVertices concode_elem_sep V target concode_field_sep boolean containsVertex concode_elem_sep boolean containsEdge concode_elem_sep Iterable<V> getConnectedVertices concode_elem_sep void addConnection concode_elem_sep E getEdge concode_elem_sep V getTarget concode_elem_sep int getSize concode_elem_sep void addConnectionInTail concode_elem_sep V getSource concode_elem_sep int hashCode concode_elem_sep int getOrder concode_elem_sep boolean equals concode_elem_sep Iterable<V> getVertices concode_elem_sep VertexPair<V> getVertices concode_elem_sep int getDegree concode_elem_sep String toString concode_elem_sep Iterable<E> getEdges
void function ( V arg0 , E arg1 , V arg2 ) { if ( target . equals ( arg2 ) ) { vertices . addFirst ( arg2 ) ; } vertices . addFirst ( arg0 ) ; edges . addFirst ( arg1 ) ; addConnection ( arg0 , arg1 , arg2 ) ; }