similar to getmessagehandlers , but for command handlers instead of integers it uses the class of the command as a key concode_field_sep boolean m_isStatus concode_elem_sep HandlerEntry m_defaultMsgHandler concode_elem_sep HandlerEntry m_dispatcher concode_elem_sep HashMap<Integer,HandlerEntry> m_messageHandlers concode_elem_sep String m_timeout concode_elem_sep HashMap<Class<? extends Command>,HandlerEntry> m_commandHandlers concode_elem_sep HandlerEntry m_defaultCmdHandler concode_elem_sep String m_name concode_elem_sep HandlerEntry m_pollHandler concode_field_sep void setName concode_elem_sep HandlerEntry getDefaultMessageHandler concode_elem_sep void addCommandHandler concode_elem_sep String getName concode_elem_sep void setDefaultMessageHandler concode_elem_sep HandlerEntry getDispatcher concode_elem_sep boolean isStatusFeature concode_elem_sep void setStatusFeature concode_elem_sep void setPollHandler concode_elem_sep HandlerEntry getPollHandler concode_elem_sep void setMessageDispatcher concode_elem_sep HandlerEntry getDefaultCommandHandler concode_elem_sep void addMessageHandler concode_elem_sep void setTimeout concode_elem_sep void setDefaultCommandHandler concode_elem_sep DeviceFeature build concode_elem_sep String getTimeout concode_elem_sep String toString concode_elem_sep HashMap<Integer,HandlerEntry> getMessageHandlers
HashMap < Class < ? extends Command > , HandlerEntry > function ( ) { return m_commandHandlers ; }