copies the given matrix into a newly allocated floatbuffer . the order of the elements is column major as used by opengl . concode_field_sep PlaceHolder placeHolder concode_field_sep Matrix4f createPerspectiveProjectionMatrix concode_elem_sep Matrix3f calcNormalMatrix concode_elem_sep Matrix4f calcModelViewMatrix concode_elem_sep Matrix4f calcViewProjectionMatrix concode_elem_sep Matrix4f createViewMatrix concode_elem_sep Matrix4f createViewMatrix concode_elem_sep Matrix4f createOrthogonalProjectionMatrix
FloatBuffer function ( Matrix4f arg0 ) { FloatBuffer loc0 = BufferUtils . createFloatBuffer ( 16 ) ; matrixToFloatBuffer ( arg0 , loc0 ) ; return loc0 ; }