turns on/off color the lod bitmap textures based on their distance from view . this feature is useful since it helps visualize the lod being used while viewing the scene . concode_field_sep int mTextureResource2 concode_elem_sep NativeRenderer mNativeRenderer concode_elem_sep boolean mUseHardwareMips concode_elem_sep Object mCameraLock concode_elem_sep int FILTER_BILINEAR concode_elem_sep int FILTER_NEAREST_NEIGHBOR concode_elem_sep Vector3 mLookAtPosition concode_elem_sep boolean mUseHardwareBuffers concode_elem_sep boolean mCameraDirty concode_elem_sep LandTileMap mTiles concode_elem_sep Context mContext concode_elem_sep BitmapFactory.Options sBitmapOptions concode_elem_sep int mTextureFilter concode_elem_sep int[] mTextureNameWorkspace concode_elem_sep Vector3 mCameraPosition concode_elem_sep boolean mUseTextureLods concode_elem_sep int FILTER_TRILINEAR concode_elem_sep int mTextureResource concode_elem_sep int mMaxTextureSize concode_elem_sep boolean mColorTextureLods concode_elem_sep int mTextureId2 concode_field_sep void onDrawFrame concode_elem_sep void addHardwareMipmap concode_elem_sep int loadBitmapIntoOpenGL concode_elem_sep void setTextureFilter concode_elem_sep void setUseHardwareBuffers concode_elem_sep void onSurfaceCreated concode_elem_sep int loadBitmap concode_elem_sep int[] loadBitmap concode_elem_sep void setCameraLookAtPosition concode_elem_sep void setCameraPosition concode_elem_sep void onSurfaceChanged concode_elem_sep void setMaxTextureSize concode_elem_sep void setUseTextureLods concode_elem_sep void setTiles concode_elem_sep void setNativeRenderer
void function ( boolean arg0 ) { this . mColorTextureLods = arg0 ; }