utility function to send a message to our handler . concode_field_sep int RETURN_ORIGINS concode_elem_sep String ORIGINS concode_elem_sep String TAG concode_elem_sep int GET_ALLOWED concode_elem_sep GeolocationPermissions sInstance concode_elem_sep int ALLOW concode_elem_sep int RETURN_ALLOWED concode_elem_sep int GET_ORIGINS concode_elem_sep String CALLBACK concode_elem_sep String ALLOWED concode_elem_sep String ORIGIN concode_elem_sep Vector<Message> mQueuedMessages concode_elem_sep Handler mHandler concode_elem_sep Handler mUIHandler concode_elem_sep int CLEAR concode_elem_sep int CLEAR_ALL concode_field_sep void allow concode_elem_sep void nativeClearAll concode_elem_sep void nativeClear concode_elem_sep void nativeAllow concode_elem_sep void clear concode_elem_sep void getAllowed concode_elem_sep void invoke concode_elem_sep void clearAll concode_elem_sep Set nativeGetOrigins concode_elem_sep void createUIHandler concode_elem_sep void getOrigins concode_elem_sep GeolocationPermissions getInstance concode_elem_sep void createHandler concode_elem_sep void postUIMessage concode_elem_sep boolean nativeGetAllowed
void function ( Message arg0 ) { if ( mHandler == null ) { if ( mQueuedMessages == null ) { mQueuedMessages = new Vector < Message > ( ) ; } mQueuedMessages . add ( arg0 ) ; } else { mHandler . sendMessage ( arg0 ) ; } }