must be called one time per frame before any particle effect drawing operation will occur . concode_field_sep Array<ParticleBatch<?>> batches concode_elem_sep Array<ParticleEffect> effects concode_elem_sep ParticleSystem instance concode_field_sep void add concode_elem_sep void add concode_elem_sep void removeAll concode_elem_sep Array<ParticleBatch<?>> getBatches concode_elem_sep ParticleSystem get concode_elem_sep void update concode_elem_sep void updateAndDraw concode_elem_sep void end concode_elem_sep void getRenderables concode_elem_sep void draw concode_elem_sep void remove
void function ( ) { for ( ParticleBatch < ? > loc0 : batches ) loc0 . begin ( ) ; }