sets the target object whose property will be animated by this animation . not all subclasses operate on target objects for example , valueanimator , but this method is on the superclass for the convenience of dealing generically with those subclasses that do handle targets . concode_field_sep ArrayList<AnimatorListener> mListeners concode_field_sep void cancel concode_elem_sep Animator setDuration concode_elem_sep ArrayList<AnimatorListener> getListeners concode_elem_sep void setInterpolator concode_elem_sep void removeAllListeners concode_elem_sep void setupEndValues concode_elem_sep void start concode_elem_sep void setupStartValues concode_elem_sep boolean isStarted concode_elem_sep void removeListener concode_elem_sep void onAnimationEnd concode_elem_sep long getStartDelay concode_elem_sep long getDuration concode_elem_sep boolean isRunning concode_elem_sep Animator clone concode_elem_sep void onAnimationCancel concode_elem_sep void onAnimationRepeat concode_elem_sep void end concode_elem_sep void setStartDelay concode_elem_sep void addListener concode_elem_sep void onAnimationStart
void function ( Object arg0 ) { }