answers true if the current state is in the given states . concode_field_sep Thread fCurrentThread concode_elem_sep Timeout fCurrentTimeoutState concode_elem_sep int IDLE concode_elem_sep Display fDisplay concode_elem_sep Object fMutex concode_elem_sep boolean fTimeoutState concode_elem_sep long fNextTimeout concode_elem_sep boolean fKeepRunningOnTimeout concode_elem_sep int fState concode_elem_sep int RUNNING concode_elem_sep int STOPPED concode_field_sep Timeout restart concode_elem_sep Timeout start concode_elem_sep void hold concode_elem_sep boolean tryTransition concode_elem_sep void setNextTimeout concode_elem_sep void stop concode_elem_sep boolean hasTimedOut concode_elem_sep String name concode_elem_sep void checkedTransition concode_elem_sep void startThread concode_elem_sep void assertStates concode_elem_sep void setTimedOut concode_elem_sep void unhold
boolean function ( int arg0 ) { return ( arg0 & fState ) == fState ; }