overloads glcreateshaderprogramvext . concode_field_sep int GL_ACTIVE_PROGRAM_EXT concode_elem_sep int GL_PROGRAM_SEPARABLE_EXT concode_elem_sep int GL_PROGRAM_PIPELINE_BINDING_EXT concode_elem_sep int GL_FRAGMENT_SHADER_BIT_EXT concode_elem_sep int GL_VERTEX_SHADER_BIT_EXT concode_elem_sep int GL_ALL_SHADER_BITS_EXT concode_field_sep void nglGenProgramPipelinesEXT concode_elem_sep void nglProgramUniform3fEXT concode_elem_sep void nglValidateProgramPipelineEXT concode_elem_sep void glProgramUniform1EXT concode_elem_sep void glProgramUniform1EXT concode_elem_sep void nglProgramUniformMatrix3fvEXT concode_elem_sep void nglProgramUniform1ivEXT concode_elem_sep void nglProgramUniform3fvEXT concode_elem_sep void glProgramUniform4fEXT concode_elem_sep void nglProgramUniform4fEXT concode_elem_sep void glProgramUniformMatrix4EXT concode_elem_sep void glGetProgramPipelineEXT concode_elem_sep void nglBindProgramPipelineEXT concode_elem_sep void nglActiveShaderProgramEXT concode_elem_sep void nglProgramUniform1fEXT concode_elem_sep void glUseProgramStagesEXT concode_elem_sep void nglProgramUniform4fvEXT concode_elem_sep void nglProgramUniform1fvEXT concode_elem_sep void glProgramUniform4EXT concode_elem_sep void glProgramUniform4EXT concode_elem_sep void nglProgramUniform2ivEXT concode_elem_sep int nglCreateShaderProgramvEXT concode_elem_sep void nglProgramUniform2fEXT concode_elem_sep int nglCreateShaderProgramvEXT3 concode_elem_sep void nglProgramParameteriEXT concode_elem_sep void nglGetProgramPipelineInfoLogEXT concode_elem_sep boolean nglIsProgramPipelineEXT concode_elem_sep void glProgramUniform4iEXT concode_elem_sep void nglProgramUniformMatrix2fvEXT concode_elem_sep void glGenProgramPipelinesEXT concode_elem_sep int glGenProgramPipelinesEXT concode_elem_sep void glProgramUniformMatrix3EXT concode_elem_sep int nglCreateShaderProgramvEXT2 concode_elem_sep void glProgramUniform1fEXT concode_elem_sep void nglUseProgramStagesEXT concode_elem_sep void glProgramUniform3iEXT concode_elem_sep void glBindProgramPipelineEXT concode_elem_sep void glProgramUniform3EXT concode_elem_sep void glProgramUniform3EXT concode_elem_sep void nglProgramUniform1iEXT concode_elem_sep void glProgramUniform2iEXT concode_elem_sep void nglProgramUniform4ivEXT concode_elem_sep void glActiveShaderProgramEXT concode_elem_sep void glGetProgramPipelineInfoLogEXT concode_elem_sep String glGetProgramPipelineInfoLogEXT concode_elem_sep void initNativeStubs concode_elem_sep void nglProgramUniform2iEXT concode_elem_sep void glProgramUniformMatrix2EXT concode_elem_sep void nglDeleteProgramPipelinesEXT concode_elem_sep void glDeleteProgramPipelinesEXT concode_elem_sep void glDeleteProgramPipelinesEXT concode_elem_sep void nglProgramUniform3iEXT concode_elem_sep void glValidateProgramPipelineEXT concode_elem_sep void glProgramUniform1iEXT concode_elem_sep void nglGetProgramPipelineivEXT concode_elem_sep void nglProgramUniformMatrix4fvEXT concode_elem_sep void glProgramUniform3fEXT concode_elem_sep void glProgramUniform2EXT concode_elem_sep void glProgramUniform2EXT concode_elem_sep void glProgramParameteriEXT concode_elem_sep boolean glIsProgramPipelineEXT concode_elem_sep int glGetProgramPipelineiEXT concode_elem_sep void nglProgramUniform3ivEXT concode_elem_sep void glProgramUniform2fEXT concode_elem_sep void nglProgramUniform2fvEXT concode_elem_sep void nglProgramUniform4iEXT
int function ( int arg0 , CharSequence arg1 ) { int loc0 = nglCreateShaderProgramvEXT ( arg0 , 1 , APIUtil . getBufferNT ( arg1 ) ) ; return loc0 ; }