resets the grid concode_field_sep double mutationVersionSwap concode_elem_sep double initialAccount concode_elem_sep int totalSavedCells concode_elem_sep int xBoundary concode_elem_sep double budget concode_elem_sep int yBoundary concode_elem_sep Random rand concode_elem_sep boolean highwayProtected concode_elem_sep double fitness concode_elem_sep int startFireX concode_elem_sep boolean fireEnclosed concode_elem_sep boolean initializeRandom concode_elem_sep int nonBurningHighwayCells concode_elem_sep int numberOfConnectedBarriers concode_elem_sep int SAVE concode_elem_sep Mode mode concode_elem_sep boolean changed concode_elem_sep int timeToEncloseFire concode_elem_sep int timeToReachHighway concode_elem_sep int startFireY concode_elem_sep double mutationRate concode_elem_sep int[] nonBurningPerLevel concode_elem_sep long seed concode_elem_sep int[][] grid concode_elem_sep double mutationVersionWiggle concode_elem_sep int x concode_elem_sep double wiggleSize concode_elem_sep int y concode_elem_sep int FREE concode_field_sep void setParameters concode_elem_sep void mutate concode_elem_sep int[][] cloneCurrentGrid concode_elem_sep double fitness concode_elem_sep void save concode_elem_sep void save concode_elem_sep void save concode_elem_sep void save concode_elem_sep Coordinate clone concode_elem_sep int wiggleOffset concode_elem_sep int compareTo concode_elem_sep boolean protect concode_elem_sep boolean spreadFire concode_elem_sep void printGrid concode_elem_sep boolean simulate
void function ( ) { for ( int loc0 = 0 ; loc0 < grid . length ; loc0 ++ ) { for ( int loc1 = 0 ; loc1 < grid [ loc0 ] . length ; loc1 ++ ) { grid [ loc0 ] [ loc1 ] = FREE ; } } }