mocks button press event . the behavior is equivalent to user pressing and holding the button at x , y. note : the event will be processed directly even if register input or process actions are false . concode_field_sep PlaceHolder placeHolder concode_field_sep void setRegisterInput concode_elem_sep void onExit concode_elem_sep void scanForUserActions concode_elem_sep double getMouseYWorld concode_elem_sep Point2D getMousePositionUI concode_elem_sep void onPause concode_elem_sep void onReset concode_elem_sep void onInitComplete concode_elem_sep void setProcessInput concode_elem_sep void clearAll concode_elem_sep void addAction concode_elem_sep void addAction concode_elem_sep void addAction concode_elem_sep void addAction concode_elem_sep boolean isProcessInput concode_elem_sep void addInputMapping concode_elem_sep boolean isHeld concode_elem_sep boolean isHeld concode_elem_sep Point2D getVectorToMouse concode_elem_sep double getMouseXUI concode_elem_sep void mockKeyRelease concode_elem_sep void mockKeyRelease concode_elem_sep double getMouseYUI concode_elem_sep Map<UserAction,Trigger> getBindings concode_elem_sep void mockButtonRelease concode_elem_sep void mockButtonRelease concode_elem_sep Point2D getVectorFromMouse concode_elem_sep void onResume concode_elem_sep Point2D getMousePositionWorld concode_elem_sep void onKeyEvent concode_elem_sep boolean isRegisterInput concode_elem_sep double getMouseXWorld concode_elem_sep void onMouseEvent concode_elem_sep boolean rebind concode_elem_sep boolean rebind concode_elem_sep void mockKeyPress concode_elem_sep void mockKeyPress
void function ( MouseButton arg0 , double arg1 , double arg2 ) { mockButtonPress ( arg0 , arg1 , arg2 , InputModifier . NONE ) ; }