sets board to new int array new pieces played concode_field_sep String hashString concode_elem_sep int BOARD_SIZE_Y concode_elem_sep int BOARD_SIZE_X concode_elem_sep int SCORING_Y concode_elem_sep int SCORING_Z concode_elem_sep int[][] board concode_elem_sep int SCORING_X concode_field_sep boolean hasAvailableMoves concode_elem_sep int getPlayerScore concode_elem_sep int getNextRow concode_elem_sep int hashCode concode_elem_sep int getBoardLength concode_elem_sep boolean equals concode_elem_sep boolean makeMove concode_elem_sep Board clone concode_elem_sep List<List<Integer>> getStateArrayListCopy concode_elem_sep String toString concode_elem_sep int[][] getStateArrayCopy
void function ( int [ ] [ ] arg0 ) { this . board = arg0 ; }