waku concode_field_sep int P_STAGE concode_elem_sep int wx concode_elem_sep int P_WAKU concode_elem_sep UnitWorks uw concode_elem_sep int wy concode_elem_sep ImageManager imageManager concode_elem_sep UnitMap stageMap concode_elem_sep List<StageData> stageList concode_elem_sep int UNIT_WIDTH concode_elem_sep StageData selectedStage concode_elem_sep int P_STATUS concode_elem_sep int wys concode_elem_sep int wxs concode_elem_sep int UNIT_HEIGHT concode_elem_sep PaintComponent panel concode_field_sep void setVisible concode_elem_sep void cancel concode_elem_sep boolean isFinalStage concode_elem_sep void updateStageStatus concode_elem_sep void mouseExited concode_elem_sep void paint concode_elem_sep void rightReleased concode_elem_sep void leftReleased concode_elem_sep Point getWaku concode_elem_sep void rightPressed concode_elem_sep void accept concode_elem_sep void wakuPaint concode_elem_sep void leftDragged concode_elem_sep void rightDragged concode_elem_sep void mouseEntered concode_elem_sep void openStage concode_elem_sep void openStage concode_elem_sep void leftPressed concode_elem_sep void mouseMoved
void function ( int arg0 , int arg1 ) { this . wx = arg0 ; this . wy = arg1 ; }