check if an alert has been raised and throw an if it has . concode_field_sep boolean alerted concode_elem_sep RingBufferProducer sequenceProducer concode_elem_sep Sequence cursorSequence concode_elem_sep WaitStrategy waitStrategy concode_field_sep long getCursor concode_elem_sep long getAsLong concode_elem_sep void alert concode_elem_sep void clearAlert concode_elem_sep void run concode_elem_sep boolean isAlerted concode_elem_sep long waitFor concode_elem_sep long waitFor concode_elem_sep void signal
void function ( ) { if ( alerted ) { throw RingBuffer . AlertException . INSTANCE ; } }