setter for hull plating . concode_field_sep float shieldStrength concode_elem_sep Random random concode_elem_sep UnitEnum unit concode_elem_sep float hullPlating concode_elem_sep float attackStrength concode_field_sep float getShieldStrength concode_elem_sep void setShieldStrength concode_elem_sep void renewShield concode_elem_sep void setAttackStrength concode_elem_sep boolean probability concode_elem_sep boolean isDestroyed concode_elem_sep float getHullPlating concode_elem_sep float getAttackStrength concode_elem_sep BattleUnit clone concode_elem_sep String toString concode_elem_sep UnitEnum getUnit concode_elem_sep boolean fight
void function ( float arg0 ) { this . hullPlating = arg0 ; }