sets the display surface while in a transaction . concode_field_sep Rect mCurrentDisplayRect concode_elem_sep Rect mCurrentLayerStackRect concode_elem_sep DisplayAdapter mDisplayAdapter concode_elem_sep int mCurrentLayerStack concode_elem_sep Surface mCurrentSurface concode_elem_sep IBinder mDisplayToken concode_elem_sep int mCurrentOrientation concode_field_sep void unblankLocked concode_elem_sep void setProjectionInTransactionLocked concode_elem_sep void populateViewportLocked concode_elem_sep void dumpLocked concode_elem_sep void blankLocked concode_elem_sep IBinder getDisplayTokenLocked concode_elem_sep void performTraversalInTransactionLocked concode_elem_sep String getNameLocked concode_elem_sep void applyPendingDisplayDeviceInfoChangesLocked concode_elem_sep void setLayerStackInTransactionLocked concode_elem_sep DisplayAdapter getAdapterLocked concode_elem_sep DisplayDeviceInfo getDisplayDeviceInfoLocked
void function ( Surface arg0 ) { if ( mCurrentSurface != arg0 ) { mCurrentSurface = arg0 ; SurfaceControl . setDisplaySurface ( mDisplayToken , arg0 ) ; } }