get the animation items currently registered for the receiver . concode_field_sep List<AnimationItem> items concode_elem_sep AnimationManager manager concode_field_sep void addItem concode_elem_sep void removeItem concode_elem_sep void animationStarted concode_elem_sep int getPreferredWidth concode_elem_sep boolean hasItems concode_elem_sep void animationFinished concode_elem_sep boolean isProcessorJob concode_elem_sep void itemsInactiveRedraw concode_elem_sep void startAnimationLoop
ProgressAnimationItem [ ] function ( ) { ProgressAnimationItem [ ] loc0 = new ProgressAnimationItem [ items . size ( ) ] ; items . toArray ( loc0 ) ; return loc0 ; }