arranges the blocks without any constraints . this puts all blocks into a single row . concode_field_sep long serialVersionUID concode_field_sep void add concode_elem_sep Size2D arrangeFF concode_elem_sep Size2D arrangeRR concode_elem_sep Size2D arrange concode_elem_sep Size2D arrangeFR concode_elem_sep Size2D arrangeRN concode_elem_sep boolean equals concode_elem_sep void clear concode_elem_sep Size2D arrangeFN concode_elem_sep Size2D arrangeNF concode_elem_sep Size2D arrangeRF
Size2D function ( BlockContainer arg0 , Graphics2D arg1 ) { List loc0 = arg0 . getBlocks ( ) ; Block loc1 = ( Block ) loc0 . get ( 0 ) ; Size2D loc2 = loc1 . arrange ( arg1 , RectangleConstraint . NONE ) ; loc1 . setBounds ( new Rectangle2D . Double ( 0.0 , 0.0 , loc2 . width , loc2 . height ) ) ; return new Size2D ( loc2 . width , loc2 . height ) ; }