choose an item according to priority distribution and take it out of the bag concode_field_sep float RELATIVE_THRESHOLD concode_elem_sep AtomicInteger forgettingRate concode_elem_sep BagObserver<E> bagObserver concode_field_sep void play concode_elem_sep void reprocess concode_elem_sep E pickOut concode_elem_sep Collection<E> values concode_elem_sep void clear concode_elem_sep float getMass concode_elem_sep void addBagObserver concode_elem_sep E processNext concode_elem_sep void printAll concode_elem_sep float getAveragePriority concode_elem_sep boolean contains concode_elem_sep Iterator<E> iterator concode_elem_sep int size concode_elem_sep int forgetRate concode_elem_sep void stop concode_elem_sep E removeKey concode_elem_sep boolean putIn concode_elem_sep boolean putIn concode_elem_sep boolean putBack concode_elem_sep boolean putBack concode_elem_sep E get concode_elem_sep Set<CharSequence> keySet concode_elem_sep int getCapacity
E function ( ) { return takeOut ( true ) ; }