gets the name of the player that holds this card . concode_field_sep AnimationFlags animationFlags concode_elem_sep String backImg concode_elem_sep boolean moveable concode_elem_sep String frontImg concode_elem_sep String carrier concode_elem_sep Point scale concode_elem_sep int id concode_elem_sep Shape shape concode_elem_sep Point prevCoord concode_field_sep void onClick concode_elem_sep void invalidMove concode_elem_sep Shape getShape concode_elem_sep int getId concode_elem_sep void onRelease concode_elem_sep void setLocation concode_elem_sep int sensitivityRadius concode_elem_sep boolean isCarried concode_elem_sep void saveOldCoord concode_elem_sep void setCarried concode_elem_sep boolean isContain concode_elem_sep void onOtherDrag concode_elem_sep void onOtherClick concode_elem_sep void setAngle concode_elem_sep void onOtherRelease concode_elem_sep void onDrag concode_elem_sep void draw concode_elem_sep AnimationFlags getAnimationFlags concode_elem_sep void clearAnimation concode_elem_sep boolean isIntersect concode_elem_sep boolean isMoveable concode_elem_sep float getX concode_elem_sep void setMoveable concode_elem_sep float getY concode_elem_sep Point getScale concode_elem_sep boolean isInHand concode_elem_sep float getAngle concode_elem_sep boolean equals concode_elem_sep Point getCoord concode_elem_sep void setCarrier concode_elem_sep void moveTo
String function ( ) { return carrier ; }