draw a given label at a given x , y position , expressed in pixels , with the lower-left-hand-corner of the view being 0,0 . concode_field_sep Canvas mCanvas concode_elem_sep float mTexelWidth concode_elem_sep int STATE_ADDING concode_elem_sep int mU concode_elem_sep int mV concode_elem_sep float baseline concode_elem_sep int mState concode_elem_sep ArrayList<Label> mLabels concode_elem_sep boolean mFullColor concode_elem_sep int STATE_INITIALIZED concode_elem_sep int mStrikeWidth concode_elem_sep Paint mClearPaint concode_elem_sep float width concode_elem_sep float mTexelHeight concode_elem_sep Bitmap mBitmap concode_elem_sep int STATE_DRAWING concode_elem_sep int mLineHeight concode_elem_sep int[] mCrop concode_elem_sep int mTextureID concode_elem_sep int STATE_NEW concode_elem_sep float height concode_elem_sep int mStrikeHeight concode_field_sep int add concode_elem_sep int add concode_elem_sep int add concode_elem_sep int add concode_elem_sep float getHeight concode_elem_sep float getBaseline concode_elem_sep void endDrawing concode_elem_sep void endAdding concode_elem_sep void beginAdding concode_elem_sep void checkState concode_elem_sep void initialize concode_elem_sep float getWidth concode_elem_sep void beginDrawing concode_elem_sep void shutdown
void function ( GL10 arg0 , float arg1 , float arg2 , int arg3 ) { checkState ( STATE_DRAWING , STATE_DRAWING ) ; Label loc0 = mLabels . get ( arg3 ) ; arg0 . glEnable ( GL10 . GL_TEXTURE_2D ) ; ( ( GL11 ) arg0 ) . glTexParameteriv ( GL10 . GL_TEXTURE_2D , GL11Ext . GL_TEXTURE_CROP_RECT_OES , loc0 . mCrop , 0 ) ; ( ( GL11Ext ) arg0 ) . glDrawTexiOES ( ( int ) arg1 , ( int ) arg2 , 0 , ( int ) loc0 . width , ( int ) loc0 . height ) ; }