initial alpha data of the special danmaku concode_field_sep int DANMAKU_MEDIUM_TEXTSIZE concode_elem_sep int CURRENT_DISP_WIDTH concode_elem_sep Duration MAX_Duration_Fix_Danmaku concode_elem_sep float BILI_PLAYER_WIDTH concode_elem_sep Duration MAX_Duration_Special_Danmaku concode_elem_sep float BILI_PLAYER_HEIGHT concode_elem_sep long MAX_DANMAKU_DURATION_HIGH_DENSITY concode_elem_sep float OLD_BILI_PLAYER_WIDTH concode_elem_sep float OLD_BILI_PLAYER_HEIGHT concode_elem_sep long COMMON_DANMAKU_DURATION concode_elem_sep IDanmakus sSpecialDanmakus concode_elem_sep long MIN_DANMAKU_DURATION concode_elem_sep long MAX_DANMAKU_DURATION concode_elem_sep Duration MAX_Duration_Scroll_Danmaku concode_elem_sep int CURRENT_DISP_HEIGHT concode_elem_sep float CURRENT_DISP_SIZE_FACTOR concode_elem_sep long REAL_DANMAKU_DURATION concode_elem_sep DanmakuContext sLastConfig concode_elem_sep IDisplayer sLastDisp concode_field_sep void updateMaxDanmakuDuration concode_elem_sep boolean updateViewportState concode_elem_sep void fillLinePathData concode_elem_sep void fillTranslationData concode_elem_sep void updateSpecialDanmakusDate concode_elem_sep void notifyDispSizeChanged concode_elem_sep DanmakuFactory create concode_elem_sep void updateDurationFactor concode_elem_sep void updateSpecicalDanmakuDuration concode_elem_sep void resetDurationsData concode_elem_sep BaseDanmaku createDanmaku concode_elem_sep BaseDanmaku createDanmaku concode_elem_sep BaseDanmaku createDanmaku concode_elem_sep BaseDanmaku createDanmaku concode_elem_sep BaseDanmaku createDanmaku
void function ( BaseDanmaku arg0 , int arg1 , int arg2 , long arg3 ) { if ( arg0 . getType ( ) != BaseDanmaku . TYPE_SPECIAL ) return ; ( ( SpecialDanmaku ) arg0 ) . setAlphaData ( arg1 , arg2 , arg3 ) ; updateSpecicalDanmakuDuration ( arg0 ) ; }