resets the given input . concode_field_sep Map<Integer,Input> keys concode_field_sep void add concode_elem_sep boolean isPressed concode_elem_sep int getValue concode_elem_sep void keyPressed concode_elem_sep void clear concode_elem_sep void keyReleased concode_elem_sep Input remove
void function ( int arg0 ) { synchronized ( this . keys ) { if ( this . keys . containsKey ( arg0 ) ) { this . keys . get ( arg0 ) . reset ( ) ; } } }