calculate the euclidean distance between two points considering a point as a vector object concode_field_sep float[] array concode_elem_sep float x concode_elem_sep float y concode_elem_sep float z concode_field_sep void add concode_elem_sep void add concode_elem_sep PVector add concode_elem_sep PVector add concode_elem_sep void sub concode_elem_sep void sub concode_elem_sep PVector sub concode_elem_sep PVector sub concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void mult concode_elem_sep PVector mult concode_elem_sep PVector mult concode_elem_sep void mult concode_elem_sep PVector mult concode_elem_sep PVector mult concode_elem_sep float dot concode_elem_sep float dot concode_elem_sep float dot concode_elem_sep PVector cross concode_elem_sep PVector cross concode_elem_sep PVector cross concode_elem_sep void div concode_elem_sep PVector div concode_elem_sep PVector div concode_elem_sep void div concode_elem_sep PVector div concode_elem_sep PVector div concode_elem_sep float angleBetween concode_elem_sep float mag concode_elem_sep float heading2D concode_elem_sep float[] array concode_elem_sep PVector get concode_elem_sep float[] get concode_elem_sep void normalize concode_elem_sep PVector normalize concode_elem_sep void limit concode_elem_sep String toString
float function ( PVector arg0 ) { float loc0 = x - arg0 . x ; float loc1 = y - arg0 . y ; float loc2 = z - arg0 . z ; return ( float ) Math . sqrt ( loc0 * loc0 + loc1 * loc1 + loc2 * loc2 ) ; }