get the current locale for the given command sender . concode_field_sep Map<String,Configuration> playerLocales concode_elem_sep File languageDirectory concode_elem_sep I18N instance concode_elem_sep String FALLBACK_LOCALE concode_elem_sep String defaultLocale concode_elem_sep String LOCALE_NAME concode_elem_sep String DEFAULT_LANG_DIR concode_elem_sep Map<String,Configuration> catalogs concode_field_sep I18N init concode_elem_sep I18N init concode_elem_sep Configuration getMessageCatalog concode_elem_sep Configuration getMessageCatalog concode_elem_sep String get concode_elem_sep String get concode_elem_sep I18N clone concode_elem_sep void setDefaultLocale concode_elem_sep I18N getInstance concode_elem_sep File locateMessageFile concode_elem_sep Configuration loadCatalog concode_elem_sep String getDefaultLocale concode_elem_sep void setLocale
String function ( CommandSender arg0 ) { return playerLocales . containsKey ( arg0 . getName ( ) ) ? playerLocales . get ( arg0 . getName ( ) ) . getString ( LOCALE_NAME ) : defaultLocale ; }