sets the current screen . screen #hide is called on any old screen , and screen #show is called on the newscreen , if any . concode_field_sep Screen screen concode_field_sep void resume concode_elem_sep void resize concode_elem_sep void dispose concode_elem_sep void render concode_elem_sep void pause concode_elem_sep Screen getScreen
void function ( Screen arg0 ) { if ( this . screen != null ) this . screen . hide ( ) ; this . screen = arg0 ; if ( this . screen != null ) { this . screen . show ( ) ; this . screen . resize ( Gdx . graphics . getWidth ( ) , Gdx . graphics . getHeight ( ) ) ; } }