iterator for iterating over the collision results . concode_field_sep ArrayList<CollisionResult> results concode_elem_sep boolean sorted concode_field_sep int size concode_elem_sep CollisionResult getCollisionDirect concode_elem_sep CollisionResult getFarthestCollision concode_elem_sep void clear concode_elem_sep CollisionResult getClosestCollision concode_elem_sep void addCollision concode_elem_sep String toString concode_elem_sep CollisionResult getCollision
Iterator < CollisionResult > function ( ) { if ( ! sorted ) { Collections . sort ( results ) ; sorted = true ; } return results . iterator ( ) ; }