checking if in the row or in the column are all x and if are than prints message that player x is winner . concode_field_sep PlaceHolder placeHolder concode_field_sep boolean isRowX concode_elem_sep boolean getRowForO concode_elem_sep boolean isAllOColumn concode_elem_sep void printTicTacToeMatrix concode_elem_sep boolean checkDiagonalsO concode_elem_sep boolean isSideDiagonalO concode_elem_sep boolean checkX concode_elem_sep String[][] playerXPlays concode_elem_sep boolean isMainDiagonalX concode_elem_sep boolean checkOutColumnForO concode_elem_sep boolean checkRowsAndColumnsO concode_elem_sep boolean isAllXColumn concode_elem_sep void printMatrix concode_elem_sep String[][] playerOPlays concode_elem_sep boolean isRowO concode_elem_sep boolean getRowForX concode_elem_sep boolean checkOutColumnForX concode_elem_sep boolean isMainDiagonalO concode_elem_sep boolean isSideDiagonalX concode_elem_sep boolean checkDiagonalsX concode_elem_sep boolean checkO
boolean function ( String [ ] [ ] arg0 ) { boolean loc0 = isRowX ( arg0 ) ; if ( loc0 == true ) { System . out . println ( "srini_string" ) ; return true ; } boolean loc1 = isAllXColumn ( arg0 ) ; if ( loc1 == true ) { System . out . println ( "srini_string" ) ; return true ; } return false ; }