takes the world coordinate argworld and returns the screen coordinates . concode_field_sep int e_centerOfMassBit concode_elem_sep IViewportTransform viewportTransform concode_elem_sep int e_dynamicTreeBit concode_elem_sep int e_wireframeDrawingBit concode_elem_sep int e_aabbBit concode_elem_sep int e_pairBit concode_elem_sep int e_shapeBit concode_elem_sep int m_drawFlags concode_elem_sep int e_jointBit concode_field_sep void setCamera concode_elem_sep Vec2 getScreenToWorld concode_elem_sep Vec2 getScreenToWorld concode_elem_sep void appendFlags concode_elem_sep void getScreenToWorldToOut concode_elem_sep void getScreenToWorldToOut concode_elem_sep void drawPoint concode_elem_sep void drawCircle concode_elem_sep void drawCircle concode_elem_sep IViewportTransform getViewportTranform concode_elem_sep void getWorldToScreenToOut concode_elem_sep void getWorldToScreenToOut concode_elem_sep void drawSegment concode_elem_sep void drawTransform concode_elem_sep void drawString concode_elem_sep void drawString concode_elem_sep void drawParticlesWireframe concode_elem_sep void drawParticles concode_elem_sep void clearFlags concode_elem_sep void flush concode_elem_sep void setViewportTransform concode_elem_sep int getFlags concode_elem_sep void drawSolidCircle concode_elem_sep void drawPolygon concode_elem_sep void setFlags concode_elem_sep void drawSolidPolygon
Vec2 function ( Vec2 arg0 ) { Vec2 loc0 = new Vec2 ( ) ; viewportTransform . getWorldToScreen ( arg0 , loc0 ) ; return loc0 ; }