return true when the animation is not running and it has n't even been started . concode_field_sep float mOriginalFromValue concode_elem_sep int OUT concode_elem_sep int mDirection concode_elem_sep ValueAnimator mAnimator concode_elem_sep Object mTag concode_elem_sep boolean mFirstRun concode_elem_sep int STOPPED concode_elem_sep int IN concode_elem_sep long mOriginalDuration concode_elem_sep float mOriginalToValue concode_field_sep void cancel concode_elem_sep ValueAnimator getAnimator concode_elem_sep void end concode_elem_sep void setTag concode_elem_sep void animateOut concode_elem_sep Object getTag concode_elem_sep void animate concode_elem_sep void animateIn
boolean function ( ) { return mDirection == STOPPED ; }