executes one tick on the interpreter one step concode_field_sep Actor actor concode_elem_sep Deque<Task> tasks concode_elem_sep Set<Node> startedNodes concode_elem_sep Debugger debugger concode_elem_sep Node root concode_elem_sep Task TERMINAL concode_elem_sep Map<Task,List<Task>> startedTasks concode_field_sep Task start concode_elem_sep Task start concode_elem_sep Task start concode_elem_sep Status update concode_elem_sep void stopStartedTasks concode_elem_sep void handle concode_elem_sep void started concode_elem_sep Actor actor concode_elem_sep void stop concode_elem_sep boolean beforeTick concode_elem_sep void nodeFinished concode_elem_sep void nodeUpdated concode_elem_sep void reset concode_elem_sep void afterTick concode_elem_sep boolean step concode_elem_sep void setDebugger concode_elem_sep String toString
int function ( float arg0 ) { if ( debugger == null || debugger . beforeTick ( ) ) { startedNodes . clear ( ) ; while ( step ( arg0 ) ) { continue ; } if ( debugger != null ) { debugger . afterTick ( ) ; } } return startedNodes . size ( ) ; }