sets the minimum amount of time the queue will execute tasks per frame . if this is set , executemultiple is automatically set to true and the execute loop will execute as many tasks as it can before the execution window threshold is passed . any remaining tasks will be executed in the following frame . concode_field_sep ConcurrentLinkedQueue<GameTask<?>> _queue concode_elem_sep AtomicBoolean _executeMultiple concode_elem_sep List<ExecutionExceptionListener> _executionExceptionListeners concode_elem_sep long _executionTime concode_elem_sep String RENDER concode_elem_sep String UPDATE concode_field_sep void executionException concode_elem_sep Future<V> enqueue concode_elem_sep void enqueue concode_elem_sep void enqueueAll concode_elem_sep boolean removeExecutionExceptionListener concode_elem_sep int size concode_elem_sep boolean isExecuteAll concode_elem_sep void setExecuteMultiple concode_elem_sep void clear concode_elem_sep long getExecutionTime concode_elem_sep void addExecutionExceptionListener concode_elem_sep void execute concode_elem_sep void execute
void function ( final int arg0 ) { _executionTime = arg0 ; _executeMultiple . set ( true ) ; }