saves the passed in world info . concode_field_sep String __OBFID concode_field_sep IChunkLoader getChunkLoader concode_elem_sep void flush concode_elem_sep WorldInfo loadWorldInfo concode_elem_sep void saveWorldInfoWithPlayer concode_elem_sep File getWorldDirectory concode_elem_sep File getMapFileFromName concode_elem_sep IPlayerFileData getSaveHandler concode_elem_sep String getWorldDirectoryName concode_elem_sep void checkSessionLock
void function ( WorldInfo arg0 ) { }