extracts the id of the agent the command is intended for . concode_field_sep int DRAW_ANNOTATION concode_elem_sep int DRAW_OPTION concode_elem_sep int CONTROL concode_elem_sep int DRAW_SHAPE concode_field_sep float[] readRGBA concode_elem_sep float[] readRGB concode_elem_sep float[] readFloats concode_elem_sep Float readFloat concode_elem_sep Agent readAgent concode_elem_sep String getString concode_elem_sep String getString concode_elem_sep Agent getAgent concode_elem_sep Command parse concode_elem_sep void writeFloat concode_elem_sep void execute concode_elem_sep int parseTeam concode_elem_sep float[] readCoords
int function ( byte arg0 ) { int loc0 = ByteUtil . uValue ( arg0 ) ; return loc0 / 128 == 0 ? loc0 : loc0 - 128 ; }