removes pointer from the touch screen at it 's current position . this method should only be called after pointerdown has been called . concode_field_sep boolean isDown concode_elem_sep List<Map<String,Object>> actionChain concode_field_sep void addAction concode_elem_sep void addAction concode_elem_sep TouchActionBuilder pointerDown concode_elem_sep TouchActionBuilder pointerDown concode_elem_sep TouchActionBuilder pointerDown concode_elem_sep TouchActionBuilder pointerCancel concode_elem_sep TouchAction build concode_elem_sep TouchActionBuilder flick concode_elem_sep Map<String,Object> getTouchParameters concode_elem_sep TouchActionBuilder pointerMove concode_elem_sep TouchActionBuilder pointerMove concode_elem_sep TouchActionBuilder pointerMove concode_elem_sep TouchActionBuilder pause concode_elem_sep TouchActionBuilder pause
TouchActionBuilder function ( ) { Preconditions . checkState ( isDown ) ; addAction ( TouchActionName . POINTER_UP ) ; return this ; }