gets the current combat style . concode_field_sep int lastFaceEntity concode_elem_sep GlowColor glowColor concode_elem_sep long serialVersionUID concode_elem_sep Graphics graphics concode_elem_sep boolean running concode_elem_sep Skills skills concode_elem_sep int hitpoints concode_elem_sep Graphics graphics1 concode_elem_sep Graphics graphics2 concode_elem_sep Location lastLoadedLocation concode_elem_sep CopyOnWriteArrayList<Integer> mapRegionsIds concode_elem_sep int lock concode_elem_sep Graphics graphics3 concode_elem_sep int direction concode_elem_sep Location nextLocation concode_elem_sep int maxHitpoints concode_elem_sep ImpactHandler impactHandler concode_elem_sep int nextRunDirection concode_elem_sep boolean teleporting concode_elem_sep Location lastLocation concode_elem_sep int index concode_elem_sep List<Bar> cachedBars concode_elem_sep boolean finished concode_elem_sep int lastRegionId concode_elem_sep List<Hit> cachedHits concode_elem_sep Animation animation concode_elem_sep CombatSchedule combatSchedule concode_elem_sep boolean firstStep concode_elem_sep Location faceLocation concode_elem_sep int size concode_elem_sep int nextWalkDirection concode_elem_sep Attributes attributes concode_elem_sep Location location concode_elem_sep int faceEntity concode_elem_sep Animator animator concode_elem_sep Properties properties concode_elem_sep ConcurrentLinkedQueue<Object[]> walkSteps concode_field_sep Location getCenterLocation concode_elem_sep Location getLocation concode_elem_sep int getIndex concode_elem_sep void setGlowColor concode_elem_sep Animation getCombatAnimation concode_elem_sep boolean hasWalkSteps concode_elem_sep void setProperties concode_elem_sep void processDeath concode_elem_sep void loadMapRegions concode_elem_sep boolean isDead concode_elem_sep void setFaceLocation concode_elem_sep boolean needMasksUpdate concode_elem_sep boolean isLocked concode_elem_sep void resetWalkSteps concode_elem_sep void lock concode_elem_sep void lock concode_elem_sep void finish concode_elem_sep boolean needMapUpdate concode_elem_sep int getLastRegionId concode_elem_sep GlowColor getGlowColor concode_elem_sep void setGraphics concode_elem_sep void setImpactHandler concode_elem_sep void setFinished concode_elem_sep void setFaceEntity concode_elem_sep Attributes getAttributes concode_elem_sep void unlock concode_elem_sep Location getNextLocation concode_elem_sep Properties getProperties concode_elem_sep boolean isTeleporting concode_elem_sep Animator getAnimator concode_elem_sep void initEntity concode_elem_sep int getMaxHitpoints concode_elem_sep boolean isFinished concode_elem_sep void setNextLocation concode_elem_sep void setAnimation concode_elem_sep Object[] getNextWalkStep concode_elem_sep void setIndex concode_elem_sep boolean isFirstStep concode_elem_sep void reset concode_elem_sep CopyOnWriteArrayList<Integer> getMapRegionsIds concode_elem_sep int getNextRunDirection concode_elem_sep int getDirection concode_elem_sep int getFaceEntity concode_elem_sep ImpactHandler getImpactHandler concode_elem_sep void setRunning concode_elem_sep Graphics getGraphics3 concode_elem_sep Skills getSkills concode_elem_sep Graphics getGraphics1 concode_elem_sep CombatSchedule getCombatSchedule concode_elem_sep int getClientIndex concode_elem_sep Graphics getGraphics2 concode_elem_sep void setSize concode_elem_sep List<Bar> getCachedBars concode_elem_sep boolean addWalkSteps concode_elem_sep void setLocation concode_elem_sep boolean isRunning concode_elem_sep int getHitpoints concode_elem_sep Animation getAnimation concode_elem_sep void removeHitpoints concode_elem_sep List<Hit> getCachedHits concode_elem_sep Location getLastLocation concode_elem_sep void appendHit concode_elem_sep void appendBar concode_elem_sep void heal concode_elem_sep void processMovement concode_elem_sep int getRenderAnim concode_elem_sep boolean addWalkStep concode_elem_sep Location getFaceLocation concode_elem_sep void setSkills concode_elem_sep Graphics getGraphics concode_elem_sep void setHitpoints concode_elem_sep void setDirection concode_elem_sep int getLastFaceEntity concode_elem_sep void process concode_elem_sep int getNextWalkDirection concode_elem_sep void resetUpdate concode_elem_sep Location getLastLoadedLocation concode_elem_sep int[] getLastWalkTile concode_elem_sep void setLastRegionId concode_elem_sep int getSize concode_elem_sep void setFirstStep concode_elem_sep void resetFaceEntity concode_elem_sep void setMaxHitpoints concode_elem_sep void setLastFaceEntity
CombatStyle function ( boolean arg0 ) { return CombatStyle . MELEE ; }