find all of the solutions that start with the given prefix . the printer is given each solution as it is found . concode_field_sep String CLASS concode_elem_sep String DEPTH concode_elem_sep boolean[][] shape concode_elem_sep int[] twoRotations concode_elem_sep DancingLinks.SolutionAcceptor<ColumnName> printer concode_elem_sep String HEIGHT concode_elem_sep int[] oneRotation concode_elem_sep DancingLinks<ColumnName> dancer concode_elem_sep boolean flippable concode_elem_sep String name concode_elem_sep int x concode_elem_sep int width concode_elem_sep int y concode_elem_sep String WIDTH concode_elem_sep int[] fourRotations concode_elem_sep int[] rotations concode_elem_sep List<Piece> pieces concode_elem_sep int height concode_field_sep String getName concode_elem_sep void generateRows concode_elem_sep void setPrinter concode_elem_sep SolutionCategory getCategory concode_elem_sep int[] getRotations concode_elem_sep boolean[][] getShape concode_elem_sep boolean isSide concode_elem_sep void main concode_elem_sep String stringifySolution concode_elem_sep boolean getFlippable concode_elem_sep void solution concode_elem_sep void initializePieces concode_elem_sep int doFlip concode_elem_sep void initialize concode_elem_sep List<int[]> getSplits
int function ( int [ ] arg0 ) { return dancer . solve ( arg0 , printer ) ; }