start a vertical line at a certain point . concode_field_sep float mMinY concode_elem_sep float mMaxX concode_elem_sep float mBallSpeed concode_elem_sep float mMaxY concode_elem_sep float mMinX concode_elem_sep List<BallRegion> mNewRegions concode_elem_sep BallEventCallBack mCallBack concode_elem_sep List<BallRegion> mRegions concode_elem_sep float mBallRadius concode_field_sep List<BallRegion> getRegions concode_elem_sep void onBallHitsLine concode_elem_sep void onBallHitsBall concode_elem_sep void startHorizontalLine concode_elem_sep float getPercentageFilled concode_elem_sep void setNow concode_elem_sep boolean canStartLineAt concode_elem_sep void setCallBack concode_elem_sep void reset concode_elem_sep boolean update concode_elem_sep float getArea
void function ( long arg0 , float arg1 , float arg2 ) { for ( BallRegion loc0 : mRegions ) { if ( loc0 . canStartLineAt ( arg1 , arg2 ) ) { loc0 . startVerticalLine ( arg0 , arg1 , arg2 ) ; return ; } } throw new IllegalArgumentException ( "srini_string" + arg1 + "srini_string" + arg2 + "srini_string" ) ; }