sets the angle of attack . it calculates values also for the methods #getsinaoa and #getsincaoa . fires change event if it 's different from previous value concode_field_sep double theta concode_elem_sep double beta concode_elem_sep double refLength concode_elem_sep double yawRate concode_elem_sep Coordinate pitchCenter concode_elem_sep double rollRate concode_elem_sep int modIDadd concode_elem_sep AtmosphericConditions atmosphericConditions concode_elem_sep double aoa concode_elem_sep double sinAOA concode_elem_sep int modID concode_elem_sep double sincAOA concode_elem_sep double refArea concode_elem_sep double mach concode_elem_sep double pitchRate concode_elem_sep EventObject event concode_elem_sep List<EventListener> listenerList concode_field_sep double getVelocity concode_elem_sep Coordinate getPitchCenter concode_elem_sep void setAtmosphericConditions concode_elem_sep void fireChangeEvent concode_elem_sep void setPitchRate concode_elem_sep void addChangeListener concode_elem_sep double getRefLength concode_elem_sep double getSincAOA concode_elem_sep void setReference concode_elem_sep double getPitchRate concode_elem_sep int hashCode concode_elem_sep void setRefLength concode_elem_sep void setVelocity concode_elem_sep double getTheta concode_elem_sep double getBeta concode_elem_sep AtmosphericConditions getAtmosphericConditions concode_elem_sep double getYawRate concode_elem_sep double getRefArea concode_elem_sep void setTheta concode_elem_sep double getRollRate concode_elem_sep void setRefArea concode_elem_sep void setYawRate concode_elem_sep void setPitchCenter concode_elem_sep double getMach concode_elem_sep void setRollRate concode_elem_sep void removeChangeListener concode_elem_sep double getAOA concode_elem_sep void setMach concode_elem_sep int getModID concode_elem_sep boolean equals concode_elem_sep FlightConditions clone concode_elem_sep String toString concode_elem_sep double getSinAOA
void function ( double arg0 ) { arg0 = MathUtil . clamp ( arg0 , 0 , Math . PI ) ; if ( MathUtil . equals ( this . aoa , arg0 ) ) return ; this . aoa = arg0 ; if ( arg0 < 0.001 ) { this . sinAOA = arg0 ; this . sincAOA = 1.0 ; } else { this . sinAOA = Math . sin ( arg0 ) ; this . sincAOA = sinAOA / arg0 ; } fireChangeEvent ( ) ; }