gets the game state . concode_field_sep ArrayList<GameState> myGameStatesArray concode_elem_sep HashMap<String,GameState> myGameStatesHash concode_elem_sep String myCurrentGameState concode_elem_sep Game myGame concode_elem_sep boolean myIsTransitioning concode_elem_sep Transition myTransition concode_elem_sep UnchartedTerritory myUnchartedTerritory concode_field_sep void add concode_elem_sep void add concode_elem_sep void setIsTransitioning concode_elem_sep GameState getCurrentGameState concode_elem_sep void setGameState concode_elem_sep void setGameState concode_elem_sep boolean isTransitioning concode_elem_sep IterableProtector<GameState> getStates concode_elem_sep void remove concode_elem_sep void remove
String function ( ) { return myCurrentGameState ; }