gets the blaze crash throwable . null if blaze did not crash . concode_field_sep boolean catastrophe concode_elem_sep BuildConfigurationCollection configurations concode_elem_sep boolean stopOnFirstFailure concode_elem_sep long startTimeMillis concode_elem_sep Collection<ConfiguredTarget> testTargets concode_elem_sep Throwable crash concode_elem_sep ExitCode exitCondition concode_elem_sep Collection<ConfiguredTarget> actualTargets concode_elem_sep long stopTimeMillis concode_elem_sep Collection<ConfiguredTarget> successfulTargets concode_field_sep ExitCode getExitCondition concode_elem_sep Collection<ConfiguredTarget> getActualTargets concode_elem_sep Collection<ConfiguredTarget> getTestTargets concode_elem_sep void setExitCondition concode_elem_sep void setActualTargets concode_elem_sep void setStopOnFirstFailure concode_elem_sep void setSuccessfulTargets concode_elem_sep BuildConfigurationCollection getBuildConfigurationCollection concode_elem_sep void setTestTargets concode_elem_sep Collection<ConfiguredTarget> getSuccessfulTargets concode_elem_sep double getElapsedSeconds concode_elem_sep void setCatastrophe concode_elem_sep boolean getSuccess concode_elem_sep long getStopTime concode_elem_sep void setUnhandledThrowable concode_elem_sep void setBuildConfigurationCollection concode_elem_sep void setStopTime concode_elem_sep String toString concode_elem_sep boolean wasCatastrophe concode_elem_sep boolean skippedTargetsBecauseOfEarlierFailure
Throwable function ( ) { return crash ; }