return true if it is a humans turn to move . concode_field_sep int PLAYER_WHITE concode_elem_sep int TWO_COMPUTERS concode_elem_sep int PLAYER_BLACK concode_elem_sep int TWO_PLAYERS concode_elem_sep int ANALYSIS concode_elem_sep int modeNr concode_elem_sep int EDIT_GAME concode_field_sep boolean playerWhite concode_elem_sep boolean playerBlack concode_elem_sep int hashCode concode_elem_sep boolean analysisMode concode_elem_sep boolean clocksActive concode_elem_sep boolean equals concode_elem_sep int getModeNr
boolean function ( boolean arg0 ) { return arg0 ? playerWhite ( ) : playerBlack ( ) ; }