drop items at player 's location . concode_field_sep PlaceHolder placeHolder concode_field_sep void swap concode_elem_sep void movePlayerInventoryToContainer concode_elem_sep boolean isEmpty concode_elem_sep boolean moveInventoryToInventory concode_elem_sep HashMap<Integer,ItemStack> addItemToInventory concode_elem_sep boolean moveItemToHand concode_elem_sep int inventoryHasItem concode_elem_sep void recQuickSort concode_elem_sep ItemStack extractItemsMatchingHeldItemFromPlayer concode_elem_sep int partition concode_elem_sep ItemStack[] stackItems concode_elem_sep boolean playerHasEmptyHand concode_elem_sep boolean playerArmorIsEmpty concode_elem_sep void updateInventory concode_elem_sep void subtractAmountFromPlayerInvSlot concode_elem_sep void moveContainerInventoryToPlayer concode_elem_sep boolean playerInvIsEmpty concode_elem_sep ItemStack[] sortItemStack concode_elem_sep ItemStack[] sortItemStack concode_elem_sep boolean handItemToPlayer
void function ( HashMap < Integer , ItemStack > arg0 , Player arg1 ) { if ( ! arg0 . isEmpty ( ) ) { for ( Entry < Integer , ItemStack > loc0 : arg0 . entrySet ( ) ) { arg1 . getWorld ( ) . dropItemNaturally ( arg1 . getLocation ( ) , loc0 . getValue ( ) ) ; } } }