returns whether the plane is facing the direction vector . think of the direction vector as the direction a camera looks in . this method will return true if the front side of the plane determined by its normal faces the camera . concode_field_sep float d concode_elem_sep long serialVersionUID concode_elem_sep Vector3 normal concode_field_sep Vector3 getNormal concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep void set concode_elem_sep float distance concode_elem_sep String toString concode_elem_sep PlaneSide testPoint concode_elem_sep PlaneSide testPoint concode_elem_sep float getD
boolean function ( Vector3 arg0 ) { float loc0 = normal . loc0 ( arg0 ) ; return loc0 <= 0 ; }