dispose of the quadtree by removing all nodes and stored ids concode_field_sep int SE concode_elem_sep QuadTree parent concode_elem_sep int eid concode_elem_sep ObjectPool<QuadTree> qtPool concode_elem_sep int OUTSIDE concode_elem_sep int NE concode_elem_sep ObjectPool<Container> cPool concode_elem_sep Bag<Container> idToContainer concode_elem_sep int SW concode_elem_sep int depth concode_elem_sep QuadTree[] nodes concode_elem_sep Container bounds concode_elem_sep float x concode_elem_sep float width concode_elem_sep int MAX_DEPTH concode_elem_sep float y concode_elem_sep int NW concode_elem_sep Bag<Container> containers concode_elem_sep int MAX_IN_BUCKET concode_elem_sep float height concode_field_sep QuadTree init concode_elem_sep Container set concode_elem_sep Container set concode_elem_sep QuadTree[] getNodes concode_elem_sep void insert concode_elem_sep void insert concode_elem_sep void update concode_elem_sep float getWidth concode_elem_sep IntBag getExact concode_elem_sep IntBag getExact concode_elem_sep void remove concode_elem_sep Container getBounds concode_elem_sep boolean contains concode_elem_sep boolean contains concode_elem_sep boolean contains concode_elem_sep float getX concode_elem_sep float getHeight concode_elem_sep float getY concode_elem_sep IntBag get concode_elem_sep IntBag get concode_elem_sep boolean overlaps concode_elem_sep void reset concode_elem_sep void reset concode_elem_sep String toString concode_elem_sep int indexOf
void function ( ) { reset ( ) ; }