static method to get the arena of the player concode_field_sep ArrayList<Arena> ArenaList concode_elem_sep ArrayList<Map> Maps concode_elem_sep Team winner concode_elem_sep ArrayList<Integer> countdowns concode_elem_sep Location lobby concode_elem_sep Map currentMap concode_elem_sep Team SPECTATOR_TEAM concode_elem_sep String name concode_elem_sep ArrayList<Team> Teams concode_elem_sep ArrayList<String> preGameNotes concode_elem_sep ArrayList<UUID> Spectators concode_elem_sep int id concode_elem_sep ArenaState gameState concode_elem_sep ArrayList<UUID> Players concode_elem_sep String desc concode_elem_sep GameRunnable gameRunnable concode_field_sep Map getCurrentMap concode_elem_sep void startMessage concode_elem_sep String getName concode_elem_sep Location getSpawn concode_elem_sep boolean isInArena concode_elem_sep boolean isInGame concode_elem_sep void start concode_elem_sep void broadcastMessage concode_elem_sep int getId concode_elem_sep void checkStart concode_elem_sep void removePlayer concode_elem_sep void s concode_elem_sep void stopMessage concode_elem_sep ArenaState getState concode_elem_sep void addPlayer concode_elem_sep void stop concode_elem_sep Team getTeam concode_elem_sep Team getTeam concode_elem_sep Game getGame concode_elem_sep void teleportPlayers concode_elem_sep Map getRandomMap concode_elem_sep void countDown concode_elem_sep ArrayList<UUID> getPlayers concode_elem_sep void setRunnable concode_elem_sep void giveRandomTeam
Arena function ( Player arg0 ) { if ( Game . isInGame ( arg0 ) ) for ( Arena loc0 : Game . getGame ( arg0 ) . getArenas ( ) ) if ( loc0 . getPlayers ( ) . contains ( arg0 . getUniqueId ( ) ) ) return loc0 ; return null ; }