switches the option if duplicate tile images using the same images for a tile more than once should be avoided . it will still happen , but not so often any more . concode_field_sep LinkedList<WeightingStrategy> strategies_ concode_elem_sep HashMap<String,Integer> file2occurence concode_elem_sep LinkedList<EngineObserver> observer_ concode_elem_sep WeightingDataFactory weightingDataFactory_ concode_elem_sep boolean outweightImageReuse concode_field_sep void removeStrategy concode_elem_sep float getWeighting concode_elem_sep List<WeightingStrategy> getStrategies concode_elem_sep void addObserver concode_elem_sep BufferedImage findBestMatch concode_elem_sep List<EngineObserver> getObservers concode_elem_sep void removeObserver concode_elem_sep void addStrategy concode_elem_sep void reset concode_elem_sep float getWeightedRelevancy
void function ( boolean arg0 ) { outweightImageReuse = arg0 ; }