returns true if automation is allowed to insert the given stack ignoring stack size into the given slot . concode_field_sep int inventoryWidth concode_elem_sep ItemStack[] stackList concode_elem_sep Container eventHandler concode_field_sep ItemStack decrStackSize concode_elem_sep String getInventoryName concode_elem_sep void openInventory concode_elem_sep void markDirty concode_elem_sep ItemStack getStackInRowAndColumn concode_elem_sep ItemStack getStackInSlot concode_elem_sep void setInventorySlotContents concode_elem_sep void closeInventory concode_elem_sep int getInventoryStackLimit concode_elem_sep int getSizeInventory concode_elem_sep boolean hasCustomInventoryName concode_elem_sep boolean isUseableByPlayer concode_elem_sep ItemStack getStackInSlotOnClosing
boolean function ( int arg0 , ItemStack arg1 ) { return true ; }