checks to see if it has collided with anything . concode_field_sep Rectangle collisionBox concode_elem_sep int SUMMER concode_elem_sep long serialVersionUID concode_elem_sep int x concode_elem_sep int GENERIC concode_elem_sep int y concode_elem_sep int FALL concode_elem_sep int WINTER concode_elem_sep int SPRING concode_elem_sep int gem concode_field_sep int getGem concode_elem_sep Rectangle getCollisionBox concode_elem_sep int[] getCoords
boolean function ( Object arg0 ) { SuperObject loc0 = ( SuperObject ) arg0 ; return ( collisionBox . intersects ( loc0 . getCollisionBox ( ) ) ) ; }