begins the recording of a new gmlstroke note : you must keep track of the sessionid and use the same id to end the stroke otherwise the stroke wo n't be added to the gml . concode_field_sep float DEFAULT_MIN_POINTS_DISTANCE concode_elem_sep float minStrokeLength concode_elem_sep Vec3D normalizer concode_elem_sep Gml gml concode_elem_sep float DEFAULT_MIN_STROKE_LENGTH concode_elem_sep float minPointsDistance concode_elem_sep AABB boundingBox concode_elem_sep Logger LOGGER concode_elem_sep ConcurrentHashMap<Integer,GmlStroke> strokes concode_field_sep void setMinPointsDistance concode_elem_sep void removeLastStroke concode_elem_sep Collection<GmlStroke> getStrokes concode_elem_sep void setGml concode_elem_sep void setMinStrokeLength concode_elem_sep float getMinStrokeLength concode_elem_sep float getMinPointDistance concode_elem_sep void clear concode_elem_sep void endStrokes concode_elem_sep Vec3D getNormalizer concode_elem_sep void addPoint concode_elem_sep void addPoint concode_elem_sep void addPoint concode_elem_sep void addPoint concode_elem_sep void setClient concode_elem_sep void initGml concode_elem_sep Gml getGml concode_elem_sep void endStroke
void function ( int arg0 ) { GmlBrush loc0 = new GmlBrush ( ) ; int loc1 = 0 ; beginStroke ( arg0 , loc1 , loc0 ) ; }