gets the chunk provider , if the target world matches the world this chunk provider was bound to . concode_field_sep IChunkProvider chunkGenerator concode_elem_sep World world concode_field_sep String getWorldName concode_elem_sep void populate concode_elem_sep GenerationPopulator of concode_elem_sep void placeChunkInBuffer
IChunkProvider function ( World arg0 ) { if ( ! this . world . equals ( arg0 ) ) { throw new IllegalArgumentException ( "srini_string" + getWorldName ( this . world ) + "srini_string" + getWorldName ( arg0 ) ) ; } return this . chunkGenerator ; }