widget will fill y axis . often used with expansion or fixed width setting . concode_field_sep Padding padding concode_elem_sep Actor widget concode_elem_sep int minHeight concode_elem_sep int width concode_elem_sep CellWidget<?> EMPTY concode_elem_sep int minWidth concode_elem_sep int minWidth concode_elem_sep boolean expandX concode_elem_sep boolean expandY concode_elem_sep int height concode_elem_sep int IGNORED_SIZE concode_elem_sep int minHeight concode_elem_sep boolean useSpacing concode_elem_sep boolean fillY concode_elem_sep int width concode_elem_sep boolean fillX concode_elem_sep Alignment alignment concode_elem_sep int height concode_field_sep CellWidgetBuilder<Widget> padding concode_elem_sep CellWidgetBuilder<Widget> using concode_elem_sep CellWidgetBuilder<Widget> widget concode_elem_sep Widget getWidget concode_elem_sep void applyFillingData concode_elem_sep Cell<?> buildCell concode_elem_sep Cell<?> buildCell concode_elem_sep CellWidgetBuilder<Widget> minWidth concode_elem_sep CellWidgetBuilder<Widget> expandX concode_elem_sep CellWidgetBuilder<Widget> align concode_elem_sep CellWidgetBuilder<Widget> expandY concode_elem_sep CellWidget<?> empty concode_elem_sep CellWidgetBuilder<Widget> minHeight concode_elem_sep CellWidgetBuilder<Widget> useSpacing concode_elem_sep void applyPadding concode_elem_sep CellWidgetBuilder<Widget> of concode_elem_sep void applySizeData concode_elem_sep CellWidgetBuilder<Actor> builder concode_elem_sep CellWidgetBuilder<Widget> width concode_elem_sep CellWidgetBuilder<Widget> fillX concode_elem_sep CellWidget<Widget> wrap concode_elem_sep CellWidget<?>[] wrap concode_elem_sep CellWidget<Widget> wrap concode_elem_sep CellWidgetBuilder<Widget> height
CellWidgetBuilder < Widget > function ( ) { fillY = true ; return this ; }