returns the alignment along the y axis . this specifies how the component would like to be aligned relative to other components . the value should be a number between 0 and 1 where 0 represents alignment along the origin , 1 is aligned the furthest away from the origin , 0.5 is centered , etc. . concode_field_sep Map<Object,ZoneSector> sectors concode_elem_sep List<AbstractCard> EMPTY_LIST concode_elem_sep int vgap concode_elem_sep long serialVersionUID concode_elem_sep int hgap concode_field_sep Dimension preferredLayoutSize concode_elem_sep void removeLayoutComponent concode_elem_sep int getHgap concode_elem_sep int getVgap concode_elem_sep void invalidateLayout concode_elem_sep void setVgap concode_elem_sep List<AbstractCard> getCards concode_elem_sep float getLayoutAlignmentX concode_elem_sep Dimension minimumLayoutSize concode_elem_sep Dimension maximumLayoutSize concode_elem_sep void layoutContainer concode_elem_sep void addLayoutComponent concode_elem_sep void addLayoutComponent concode_elem_sep String toString concode_elem_sep void setHgap
float function ( Container arg0 ) { return 0.5f ; }