enable/disable this contact . this can be used inside the pre-solve contact listener . the contact is only disabled for the current time step or sub-step in continuous collisions . concode_field_sep World world concode_elem_sep WorldManifold worldManifold concode_elem_sep float[] tmp concode_elem_sep long addr concode_field_sep Fixture getFixtureB concode_elem_sep boolean jniIsTouching concode_elem_sep Fixture getFixtureA concode_elem_sep long jniGetFixtureA concode_elem_sep long jniGetFixtureB concode_elem_sep boolean isTouching concode_elem_sep void jniSetEnabled concode_elem_sep boolean isEnabled concode_elem_sep boolean jniIsEnabled concode_elem_sep WorldManifold GetWorldManifold concode_elem_sep int jniGetWorldManifold
void function ( boolean arg0 ) { jniSetEnabled ( addr , arg0 ) ; }