creates a new spriteanimated from the given parameters on the spritesheet . the width and height are defaulted to 1 . values for the parameters are not in pixels , rather they are in sprites the animation goes first from left to right , then goes down a row , if either are applicable . concode_field_sep int sHeight concode_elem_sep int sPixWidth concode_elem_sep BufferedImage src concode_elem_sep int sPixHeight concode_elem_sep int width concode_elem_sep int sWidth concode_elem_sep int height concode_field_sep SpriteSheet of concode_elem_sep SpriteSheet of concode_elem_sep SpriteSheet of concode_elem_sep BufferedImage getImage concode_elem_sep BufferedImage[] getImageArray concode_elem_sep Sprite getSprite concode_elem_sep Sprite getSprite
SpriteAnimated function ( int arg0 , int arg1 , int arg2 , int arg3 , int arg4 ) { return this . getAnimated ( arg0 , arg1 , arg2 , arg3 , arg4 , 1 , 1 ) ; }