set the y-range for this screen part concode_field_sep double[] yRange concode_elem_sep double[] xRange concode_elem_sep Vector<Drawable> drawables concode_field_sep double[] getxRange concode_elem_sep void addDrawable concode_elem_sep double[] getyRange concode_elem_sep void setxRange concode_elem_sep Vector<Drawable> getDrawables
void function ( double [ ] arg0 ) { this . yRange = arg0 ; }