set x , y , and z coordinates . concode_field_sep float[] array concode_elem_sep float x concode_elem_sep float y concode_elem_sep float z concode_field_sep void add concode_elem_sep void add concode_elem_sep PVector add concode_elem_sep PVector add concode_elem_sep void sub concode_elem_sep void sub concode_elem_sep PVector sub concode_elem_sep PVector sub concode_elem_sep void mult concode_elem_sep PVector mult concode_elem_sep PVector mult concode_elem_sep void mult concode_elem_sep PVector mult concode_elem_sep PVector mult concode_elem_sep float dot concode_elem_sep float dot concode_elem_sep float dot concode_elem_sep PVector cross concode_elem_sep PVector cross concode_elem_sep PVector cross concode_elem_sep float dist concode_elem_sep float dist concode_elem_sep void div concode_elem_sep PVector div concode_elem_sep PVector div concode_elem_sep void div concode_elem_sep PVector div concode_elem_sep PVector div concode_elem_sep float angleBetween concode_elem_sep float mag concode_elem_sep float heading2D concode_elem_sep float[] array concode_elem_sep PVector get concode_elem_sep float[] get concode_elem_sep void normalize concode_elem_sep PVector normalize concode_elem_sep void limit concode_elem_sep String toString
void function ( float arg0 , float arg1 , float arg2 ) { this . x = arg0 ; this . y = arg1 ; this . z = arg2 ; }