record player jump concode_field_sep String DATA_URL concode_elem_sep ArrayList<Data> allData concode_elem_sep boolean obstacleCollision concode_elem_sep boolean newWave concode_elem_sep boolean rewarded concode_elem_sep int gameNumber concode_elem_sep float SCALE concode_elem_sep boolean jumped concode_elem_sep String id concode_elem_sep Data currentData concode_field_sep void newRound concode_elem_sep void sendData concode_elem_sep void createData concode_elem_sep void setUp concode_elem_sep void reset concode_elem_sep void resetBooleans concode_elem_sep void hasCollided concode_elem_sep void createdWave
void function ( float arg0 , int arg1 ) { jumped = true ; createData ( arg0 , null , arg1 ) ; }