returns the number of slots in the inventory . concode_field_sep String __OBFID concode_elem_sep ItemStack[] stackResult concode_field_sep ItemStack decrStackSize concode_elem_sep String getInventoryName concode_elem_sep void openInventory concode_elem_sep int getInventoryStackLimit concode_elem_sep void onInventoryChanged concode_elem_sep boolean isUseableByPlayer concode_elem_sep boolean isInventoryNameLocalized concode_elem_sep ItemStack getStackInSlot concode_elem_sep void setInventorySlotContents concode_elem_sep ItemStack getStackInSlotOnClosing concode_elem_sep void closeInventory concode_elem_sep boolean isItemValidForSlot
int function ( ) { return 1 ; }