gets the insensitive unlocalized name . this is used for the lexicon . concode_field_sep List<PotionEffect> effects concode_elem_sep int cost concode_elem_sep int color concode_elem_sep boolean canInfuseIncense concode_elem_sep String name concode_elem_sep String key concode_elem_sep boolean canInfuseBloodPendant concode_field_sep Brew setNotBloodPendantInfusable concode_elem_sep boolean canInfuseBloodPendant concode_elem_sep String getKey concode_elem_sep int getManaCost concode_elem_sep int getManaCost concode_elem_sep int getColor concode_elem_sep List<PotionEffect> getPotionEffects concode_elem_sep Brew setNotIncenseInfusable concode_elem_sep boolean canInfuseIncense
String function ( ) { return name ; }