creates an unpopulated scenario . the configuration passed into this method is a used to determine which containers are required , depending on the options set in the scenario config group , and b wrapped in the scenario user code surrenders the config to the scenario . the config should not be externally changed afterwards . concode_field_sep PlaceHolder placeHolder concode_field_sep Scenario loadScenario concode_elem_sep void loadScenario
Scenario function ( final Config arg0 ) { if ( arg0 == null ) { throw new NullPointerException ( "srini_string" ) ; } return new ScenarioImplPops ( arg0 ) ; }