returns whether this animator has been started and not yet ended . this state is a superset of the state of #isrunning , because an animator with a nonzero #getstartdelay startdelay will return true for #isstarted during thedelay phase , whereas #isrunning will return true only after the delay phaseis complete . concode_field_sep ArrayList<AnimatorListener> mListeners concode_field_sep void cancel concode_elem_sep Animator setDuration concode_elem_sep ArrayList<AnimatorListener> getListeners concode_elem_sep void setInterpolator concode_elem_sep void removeAllListeners concode_elem_sep void setupEndValues concode_elem_sep void start concode_elem_sep void setupStartValues concode_elem_sep void removeListener concode_elem_sep void onAnimationEnd concode_elem_sep long getStartDelay concode_elem_sep long getDuration concode_elem_sep boolean isRunning concode_elem_sep Animator clone concode_elem_sep void onAnimationCancel concode_elem_sep void setTarget concode_elem_sep void onAnimationRepeat concode_elem_sep void end concode_elem_sep void setStartDelay concode_elem_sep void addListener concode_elem_sep void onAnimationStart
boolean function ( ) { return isRunning ( ) ; }