checks if experiment is worth to store it 's proposed experiment 's value can be positive concode_field_sep int success concode_elem_sep ImmutableList<PrimitiveInteraction> experiment concode_elem_sep int match concode_elem_sep double proclivity concode_elem_sep int valence concode_elem_sep boolean changed concode_elem_sep int tried concode_elem_sep String key concode_field_sep int getTried concode_elem_sep String getKey concode_elem_sep void countValence concode_elem_sep int getValence concode_elem_sep String getAfterMatchedString concode_elem_sep int getMatch concode_elem_sep void countProclivity concode_elem_sep boolean isPrimitiveInteraction concode_elem_sep void clearChanged concode_elem_sep ImmutableList<PrimitiveInteraction> getMatchedList concode_elem_sep ImmutableList<PrimitiveInteraction> getAfterMatchedList concode_elem_sep int getSuccess concode_elem_sep double getProclivity concode_elem_sep void updateTried concode_elem_sep boolean isChanged concode_elem_sep int hashCode concode_elem_sep String getUpToMatchedString concode_elem_sep boolean equals concode_elem_sep void setProclivity concode_elem_sep String toString concode_elem_sep void setMatch concode_elem_sep void setChanged
boolean function ( Experiment arg0 ) { int loc0 = arg0 . experiment . size ( ) / 2 ; if ( loc0 < 1 ) { return false ; } Experiment loc1 = new Experiment ( arg0 . experiment , loc0 ) ; return loc1 . valence >= 0 ; }