check there are enough points to fill concode_field_sep SGL GL concode_elem_sep LineStripRenderer LSR concode_field_sep void textureFit concode_elem_sep void textureFit concode_elem_sep void texture concode_elem_sep void texture concode_elem_sep void texture concode_elem_sep void texture concode_elem_sep void draw concode_elem_sep void draw concode_elem_sep void fill concode_elem_sep void fill concode_elem_sep void fill concode_elem_sep float[] preRenderPoint
boolean function ( Shape arg0 ) { if ( arg0 . getTriangles ( ) == null ) { return false ; } return arg0 . getTriangles ( ) . getTriangleCount ( ) != 0 ; }