draws the preview using the graphics canvas . concode_field_sep boolean cloned concode_elem_sep int count concode_elem_sep mxGraphComponent graphComponent concode_elem_sep float opacity concode_elem_sep List<mxCellState> cellStates concode_elem_sep Map<mxCellState,mxPoint> deltas concode_field_sep void restoreState concode_elem_sep void restore concode_elem_sep mxPoint moveState concode_elem_sep mxPoint moveState concode_elem_sep boolean isEmpty concode_elem_sep mxRectangle show concode_elem_sep void paint concode_elem_sep void setCloned concode_elem_sep Map<mxCellState,mxPoint> getDeltas concode_elem_sep void translateState concode_elem_sep mxRectangle revalidateState concode_elem_sep float getOpacity concode_elem_sep boolean isCloned concode_elem_sep void addEdges concode_elem_sep void paintPreview concode_elem_sep float getOpacityForCell concode_elem_sep int getCount concode_elem_sep List<mxCellState> snapshot concode_elem_sep void setOpacity
void function ( mxGraphics2DCanvas arg0 , mxCellState arg1 ) { graphComponent . getGraph ( ) . drawState ( arg0 , arg1 , arg1 . getCell ( ) != graphComponent . getCellEditor ( ) . getEditingCell ( ) ) ; }