make a random string - prevents replay attack concode_field_sep String oauth_signature concode_elem_sep int OBTAIN_USER_AUTHORIZATION concode_elem_sep int resultOfRequest concode_elem_sep int requesting concode_elem_sep boolean debug concode_elem_sep String oauth_consumer_key concode_elem_sep int SUCCESS concode_elem_sep String oauth_token_secret concode_elem_sep String oauth_signature_method concode_elem_sep int oauth_timestamp concode_elem_sep String oauth_callback concode_elem_sep String oauth_token concode_elem_sep String oauth_version concode_elem_sep int REQUEST_REQUEST_TOKEN concode_elem_sep String oauth_nounce concode_elem_sep int ERROR concode_elem_sep String realm concode_elem_sep int ERROR_NOUSERMATCH concode_elem_sep int debugIndex concode_field_sep void setRequest concode_elem_sep String encode concode_elem_sep void debug concode_elem_sep void setResult concode_elem_sep void setAccessToken concode_elem_sep String getSignatureBaseString concode_elem_sep void sign concode_elem_sep String getConcatConsumerSecretAndTokenSecret concode_elem_sep String getAccessToken_secret concode_elem_sep int getTimeStamped concode_elem_sep void setDebug concode_elem_sep String encodeChar concode_elem_sep String getResultMessage concode_elem_sep int getTimeStamp concode_elem_sep String getAccessToken_key concode_elem_sep void setConsumerKey concode_elem_sep int getResult concode_elem_sep String getConsumerKey concode_elem_sep boolean verify concode_elem_sep int getRequesting
String function ( ) { int loc0 = 30 ; String loc1 = "srini_string" ; String loc2 = "srini_string" ; for ( int loc3 = 0 ; loc3 < loc0 ; loc3 ++ ) { int loc4 = ( int ) Math . floor ( Math . random ( ) * loc1 . length ( ) ) ; loc2 += loc1 . substring ( loc4 , loc4 + 1 ) ; } return loc2 ; }