disposes of this sound and frees all resources is uses . the audio object can not be used anymore after this is done . concode_field_sep AudioThread soundThread concode_field_sep void play concode_elem_sep void setSpeed concode_elem_sep boolean isPlaying concode_elem_sep void stop concode_elem_sep AudioFormat getSoundFormat concode_elem_sep void setLoop concode_elem_sep String toString concode_elem_sep void setVolume concode_elem_sep void pause concode_elem_sep void setPanning
void function ( ) { soundThread . dispose ( ) ; }