set the rmode for all the characters being in this object . rmode can have the following values : 0 - fill text . 1 - stroke text . 2 - fill , then stroke text . 3 - neither fill nor stroke text invisible . 4 - fill text and add to path for clipping . 5 - stroke text and add to path for clipping . 6 - fill , then stroke text and add to path for clipping . 7 - add text to path for clipping . concode_field_sep ArrayList<GlyphText> glyphTexts concode_elem_sep AffineTransform graphicStateTransform concode_elem_sep Rectangle2D.Float bounds concode_elem_sep boolean OPTIMIZED_DRAWING_ENABLED concode_elem_sep Color strokeColor concode_elem_sep int rmode concode_elem_sep FontFile font concode_field_sep AffineTransform getGraphicStateTransform concode_elem_sep boolean intersects concode_elem_sep GlyphText addText concode_elem_sep void paint concode_elem_sep String toString concode_elem_sep void setStrokeColor concode_elem_sep void dispose concode_elem_sep ArrayList<GlyphText> getGlyphSprites concode_elem_sep void setGraphicStateTransform concode_elem_sep Rectangle2D.Float getBounds
void function ( int arg0 ) { if ( arg0 >= 0 ) { this . rmode = arg0 ; } }