globally turns on debug flags on all display objects . concode_field_sep boolean GL_STENCIL8_SUPPORTED concode_elem_sep boolean GL_DEPTH24_SUPPORTED concode_elem_sep int DEBUG_FLAG_GLOBAL_BOUNDS concode_elem_sep int DEBUG_FLAGS concode_elem_sep boolean GL_VBO_SUPPORTED concode_elem_sep String TAG concode_elem_sep Adapter ADAPTER concode_elem_sep float GL_PERSPECTIVE_FOVY concode_elem_sep boolean AUTO_UPDATE_BOUNDS concode_elem_sep boolean GL_NPOT_TEXTURE_SUPPORTED concode_elem_sep int GL_MAX_MODELVIEW_STACK_DEPTH concode_elem_sep GLColor DEBUG_GLOBAL_BOUNDS_COLOR concode_elem_sep String VERSION concode_elem_sep String GL_EXTENSIONS concode_elem_sep GLColor DEBUG_WIREFRAME_COLOR concode_elem_sep int DEBUG_FLAG_WIREFRAME concode_elem_sep float[] DEBUG_VERTICES concode_elem_sep boolean GL_FBO_SUPPORTED concode_elem_sep int GL_MAX_TEXTURE_SIZE concode_elem_sep VertexBuffer DEBUG_VERTEX_BUFFER concode_elem_sep int GL_MAX_PROJECTION_STACK_DEPTH concode_field_sep void initGLProperties concode_elem_sep void drawDebugVertices concode_elem_sep void setAutoUpdateBounds concode_elem_sep void drawDebugRect
void function ( final int arg0 ) { DEBUG_FLAGS = arg0 ; }