user hook for rendering at the game level after the current state and/or transition have been rendered concode_field_sep GameContainer container concode_elem_sep HashMap states concode_elem_sep GameState nextState concode_elem_sep Transition enterTransition concode_elem_sep GameState currentState concode_elem_sep String title concode_elem_sep Transition leaveTransition concode_field_sep boolean closeRequested concode_elem_sep void mouseDragged concode_elem_sep void controllerDownReleased concode_elem_sep void update concode_elem_sep void preRenderState concode_elem_sep void mousePressed concode_elem_sep void mouseReleased concode_elem_sep void controllerRightPressed concode_elem_sep String getTitle concode_elem_sep void enterState concode_elem_sep void enterState concode_elem_sep int getStateCount concode_elem_sep GameState getCurrentState concode_elem_sep void keyReleased concode_elem_sep void mouseMoved concode_elem_sep void addState concode_elem_sep void render concode_elem_sep void postUpdateState concode_elem_sep void inputStarted concode_elem_sep void init concode_elem_sep void keyPressed concode_elem_sep GameContainer getContainer concode_elem_sep void inputEnded concode_elem_sep int getCurrentStateID concode_elem_sep void preUpdateState concode_elem_sep boolean isAcceptingInput concode_elem_sep void controllerRightReleased concode_elem_sep void setInput concode_elem_sep GameState getState concode_elem_sep boolean transitioning concode_elem_sep void controllerLeftReleased concode_elem_sep void controllerUpPressed concode_elem_sep void mouseWheelMoved concode_elem_sep void mouseClicked concode_elem_sep void controllerUpReleased concode_elem_sep void initStatesList concode_elem_sep void controllerButtonPressed concode_elem_sep void controllerDownPressed concode_elem_sep void controllerButtonReleased concode_elem_sep void controllerLeftPressed
void function ( GameContainer arg0 , Graphics arg1 ) { }