returns whether the point is in the frustum . concode_field_sep Vector3[] clipSpacePlanePoints concode_elem_sep Plane[] planes concode_elem_sep float[] clipSpacePlanePointsArray concode_elem_sep float[] planePointsArray concode_elem_sep Vector3 tmpV concode_elem_sep Vector3[] planePoints concode_field_sep boolean sphereInFrustum concode_elem_sep boolean sphereInFrustum concode_elem_sep boolean boundsInFrustum concode_elem_sep boolean boundsInFrustum concode_elem_sep boolean boundsInFrustum concode_elem_sep boolean sphereInFrustumWithoutNearFar concode_elem_sep boolean sphereInFrustumWithoutNearFar concode_elem_sep void update
boolean function ( Vector3 arg0 ) { for ( int loc0 = 0 ; loc0 < planes . length ; loc0 ++ ) { PlaneSide loc1 = planes [ loc0 ] . testPoint ( arg0 ) ; if ( loc1 == PlaneSide . Back ) return false ; } return true ; }