gets the line of sight component of the pointing . warning : creates a copy - if you can reuse your own geocentriccoordinates object it might be more efficient to use #getlineofsightx etc. . concode_field_sep GeocentricCoordinates perpendicular concode_elem_sep GeocentricCoordinates lineOfSight concode_field_sep LatLong getLocation concode_elem_sep Date getTime concode_elem_sep long getTimeMillis concode_elem_sep void setFieldOfView concode_elem_sep float getLineOfSightZ concode_elem_sep GeocentricCoordinates getEast concode_elem_sep float getLineOfSightX concode_elem_sep float getLineOfSightY concode_elem_sep void setPointing concode_elem_sep GeocentricCoordinates getNorth concode_elem_sep void setAutoUpdatePointing concode_elem_sep void setLocation concode_elem_sep float getFieldOfView concode_elem_sep GeocentricCoordinates getZenith concode_elem_sep void setPhoneSensorValues concode_elem_sep void setClock concode_elem_sep Vector3 getPhoneAcceleration concode_elem_sep GeocentricCoordinates getNadir concode_elem_sep GeocentricCoordinates getWest concode_elem_sep void updatePerpendicular concode_elem_sep Pointing getPointing concode_elem_sep void updateLineOfSight concode_elem_sep GeocentricCoordinates getSouth concode_elem_sep void setMagneticDeclinationCalculator concode_elem_sep float getPerpendicularZ concode_elem_sep float getPerpendicularY concode_elem_sep float getPerpendicularX concode_elem_sep GeocentricCoordinates getPerpendicular
GeocentricCoordinates function ( ) { return lineOfSight . copy ( ) ; }