modifies the current matrix by post-multiplying it with a rotation matrix of given angle concode_field_sep float[] mMat concode_field_sep void set concode_elem_sep void load concode_elem_sep void loadScale concode_elem_sep float get concode_elem_sep void loadMultiply concode_elem_sep float[] getArray concode_elem_sep void loadIdentity concode_elem_sep void loadRotate concode_elem_sep void scale concode_elem_sep void transpose concode_elem_sep void multiply
void function ( float arg0 ) { Matrix2f loc0 = new Matrix2f ( ) ; loc0 . loadRotate ( arg0 ) ; multiply ( loc0 ) ; }