called when the game loop has exited . concode_field_sep boolean isPaused concode_elem_sep int hiddenFPS concode_elem_sep GlfwCallbacks callbacks concode_elem_sep boolean forceExit concode_elem_sep Array<Runnable> runnables concode_elem_sep Array<LifecycleListener> lifecycleListeners concode_elem_sep ApplicationListener listener concode_elem_sep JglfwGraphics graphics concode_elem_sep boolean runOnEDT concode_elem_sep Map<String,Preferences> preferences concode_elem_sep int logLevel concode_elem_sep JglfwInput input concode_elem_sep JglfwClipboard clipboard concode_elem_sep int foregroundFPS concode_elem_sep Array<Runnable> executedRunnables concode_elem_sep String preferencesdir concode_elem_sep JglfwFiles files concode_elem_sep boolean running concode_elem_sep int backgroundFPS concode_elem_sep JglfwNet net concode_field_sep void exception concode_elem_sep void log concode_elem_sep void log concode_elem_sep Audio getAudio concode_elem_sep void removeLifecycleListener concode_elem_sep JglfwInput getInput concode_elem_sep long getJavaHeap concode_elem_sep void error concode_elem_sep void error concode_elem_sep void setBackgroundFPS concode_elem_sep void sleep concode_elem_sep ApplicationListener getApplicationListener concode_elem_sep long getNativeHeap concode_elem_sep int getLogLevel concode_elem_sep boolean executeRunnables concode_elem_sep JglfwGraphics getGraphics concode_elem_sep void render concode_elem_sep int getVersion concode_elem_sep boolean isPaused concode_elem_sep void setHiddenFPS concode_elem_sep void debug concode_elem_sep void debug concode_elem_sep boolean shouldExit concode_elem_sep void setLogLevel concode_elem_sep void start concode_elem_sep Clipboard getClipboard concode_elem_sep JglfwApplicationConfiguration createConfig concode_elem_sep void setForegroundFPS concode_elem_sep JglfwFiles getFiles concode_elem_sep GlfwCallbacks getCallbacks concode_elem_sep JglfwNet getNet concode_elem_sep void addLifecycleListener concode_elem_sep void postRunnable concode_elem_sep void exit concode_elem_sep Preferences getPreferences concode_elem_sep ApplicationType getType concode_elem_sep void initialize concode_elem_sep void frame
void function ( ) { synchronized ( lifecycleListeners ) { for ( LifecycleListener loc0 : lifecycleListeners ) { loc0 . pause ( ) ; loc0 . dispose ( ) ; } } listener . pause ( ) ; listener . dispose ( ) ; glfwTerminate ( ) ; if ( forceExit ) System . exit ( - 1 ) ; }