set the starting position for which items should animate as the first position which is n't currently visible on screen . this call is also valid when the view s have n't been drawn yet . will also call #enableanimations . concode_field_sep ListViewWrapper mListViewWrapper concode_elem_sep int mFirstAnimatedPosition concode_elem_sep int DEFAULT_ANIMATION_DURATION_MILLIS concode_elem_sep long mAnimationStartMillis concode_elem_sep int DEFAULT_ANIMATION_DELAY_MILLIS concode_elem_sep int mInitialDelayMillis concode_elem_sep int mLastAnimatedPosition concode_elem_sep SparseArray<Animator> mAnimators concode_elem_sep String SAVEDINSTANCESTATE_FIRSTANIMATEDPOSITION concode_elem_sep int mAnimationDelayMillis concode_elem_sep boolean mShouldAnimate concode_elem_sep String SAVEDINSTANCESTATE_LASTANIMATEDPOSITION concode_elem_sep int INITIAL_DELAY_MILLIS concode_elem_sep int mAnimationDurationMillis concode_elem_sep String SAVEDINSTANCESTATE_SHOULDANIMATE concode_field_sep void setInitialDelayMillis concode_elem_sep void onRestoreInstanceState concode_elem_sep void animateView concode_elem_sep void animateViewIfNecessary concode_elem_sep void enableAnimations concode_elem_sep int calculateAnimationDelay concode_elem_sep void disableAnimations concode_elem_sep void setAnimationDurationMillis concode_elem_sep void reset concode_elem_sep void setShouldAnimateFromPosition concode_elem_sep Parcelable onSaveInstanceState concode_elem_sep void setLastAnimatedPosition concode_elem_sep void setAnimationDelayMillis concode_elem_sep void cancelExistingAnimation
void function ( ) { enableAnimations ( ) ; mFirstAnimatedPosition = mListViewWrapper . getLastVisiblePosition ( ) ; mLastAnimatedPosition = mListViewWrapper . getLastVisiblePosition ( ) ; }