returns the agent 's id number with the first agent on a team having id 1 concode_field_sep boolean selected concode_elem_sep Matrix headTransform concode_elem_sep Vec3f headDirection concode_elem_sep Vec3f torsoDirection concode_elem_sep BoundingBox bounds concode_elem_sep List<ChangeListener> listeners concode_elem_sep List<StaticMeshNode> meshNodes concode_elem_sep Team team concode_elem_sep int id concode_elem_sep Vec3f headCenter concode_elem_sep AgentAnnotation annotation concode_elem_sep ContentManager content concode_field_sep void renderSelected concode_elem_sep Vec3f getHeadCenter concode_elem_sep void setAnnotation concode_elem_sep void setSelected concode_elem_sep void update concode_elem_sep Vec3f getTorsoDirection concode_elem_sep BoundingBox getBoundingBox concode_elem_sep void transformChanged concode_elem_sep void addChangeListener concode_elem_sep Matrix getHeadTransform concode_elem_sep void removeChangeListener concode_elem_sep Vec3f getHeadDirection concode_elem_sep Vec3f getPosition concode_elem_sep AgentAnnotation getAnnotation concode_elem_sep Team getTeam concode_elem_sep boolean isSelected concode_elem_sep String getShortName
int function ( ) { return id ; }