returns one identical server every time concode_field_sep Client singleton concode_elem_sep byte[] sendData concode_elem_sep HashMap<String,Player> players concode_elem_sep Character clientCharacter concode_elem_sep DatagramPacket sendPacket concode_elem_sep int serverPort concode_elem_sep HashMap<Integer,Boolean> keyDown concode_elem_sep DatagramSocket clientSocket concode_elem_sep HashMap<String,HashMap<String,Node>> world concode_elem_sep byte[] receiveData concode_elem_sep BufferedWriter logFile concode_elem_sep InetAddress serverIp concode_elem_sep String level concode_elem_sep String entity concode_elem_sep DatagramPacket receivePacket concode_field_sep DatagramPacket receive concode_elem_sep void init concode_elem_sep void updateKeys concode_elem_sep void update concode_elem_sep void clearPacket concode_elem_sep void draw concode_elem_sep String getEntity concode_elem_sep boolean send concode_elem_sep void initKeys concode_elem_sep void setLevel
Client function ( ) { return singleton ; }