returns true if automation is allowed to insert the given stack ignoring stack size into the given slot . for guis use slot.isitemvalid concode_field_sep MerchantRecipe currentRecipe concode_elem_sep EntityPlayer thePlayer concode_elem_sep int currentRecipeIndex concode_elem_sep NonNullList<ItemStack> theInventory concode_elem_sep IMerchant theMerchant concode_field_sep ItemStack decrStackSize concode_elem_sep void openInventory concode_elem_sep void setField concode_elem_sep String getName concode_elem_sep void markDirty concode_elem_sep boolean isUsableByPlayer concode_elem_sep int getField concode_elem_sep void clear concode_elem_sep boolean inventoryResetNeededOnSlotChange concode_elem_sep void setCurrentRecipeIndex concode_elem_sep ItemStack getStackInSlot concode_elem_sep void setInventorySlotContents concode_elem_sep void closeInventory concode_elem_sep void resetRecipeAndSlots concode_elem_sep int getInventoryStackLimit concode_elem_sep int getSizeInventory concode_elem_sep boolean func_191420_l concode_elem_sep ITextComponent getDisplayName concode_elem_sep MerchantRecipe getCurrentRecipe concode_elem_sep boolean hasCustomName concode_elem_sep ItemStack removeStackFromSlot concode_elem_sep int getFieldCount
boolean function ( int arg0 , ItemStack arg1 ) { return true ; }