returns information about the continuation of the animation . concode_field_sep biuoop.KeyboardSensor keyboard concode_elem_sep Counter numberOfSpaceships concode_elem_sep Counter enemyCounter concode_elem_sep LevelInformation level concode_elem_sep ArrayList<Ball> balls concode_elem_sep long lastBonusTime concode_elem_sep Enemy bonusEnemy concode_elem_sep SpriteCollection sprites concode_elem_sep boolean running concode_elem_sep GameEnvironment environment concode_elem_sep Swarm swarm concode_elem_sep AnimationRunner runner concode_elem_sep Counter scoreCounter concode_elem_sep Counter numberOfLives concode_field_sep void removeSprite concode_elem_sep void playOneTurn concode_elem_sep void addCollidable concode_elem_sep void addSprite concode_elem_sep void removeCollidable concode_elem_sep void createBorder concode_elem_sep void initialize concode_elem_sep void doOneFrame concode_elem_sep void createBonusShip
boolean function ( ) { return ! this . running ; }