set the text id this tile entity is saved to disk with . if this is not set , then load and save of the `` id '' tag must be performed manually . concode_field_sep String saveId concode_elem_sep GlowBlock block concode_field_sep Block getBlock concode_elem_sep void saveNbt concode_elem_sep GlowBlockState getState concode_elem_sep void updateInRange concode_elem_sep void destroy concode_elem_sep void update concode_elem_sep void loadNbt
void function ( String arg0 ) { if ( this . saveId != null ) { throw new IllegalStateException ( "srini_string" ) ; } this . saveId = arg0 ; }