adds a new object to be sorted . concode_field_sep Comparator<T> comparator concode_elem_sep List<T> addBuffer concode_elem_sep int MAX_MEMORY_SORT_COUNT concode_elem_sep ObjectSerializationFactory serializationFactory concode_elem_sep int MAX_MERGE_SOURCE_COUNT concode_elem_sep int MAX_MEMORY_SORT_DEPTH concode_elem_sep boolean useCompression concode_elem_sep ChunkedObjectStore<T> chunkedEntityStore concode_field_sep void flushAddBuffer concode_elem_sep void release concode_elem_sep ReleasableIterator<T> iteratePersisted concode_elem_sep ReleasableIterator<T> iterate concode_elem_sep ReleasableIterator<T> iterate
void function ( T arg0 ) { addBuffer . add ( arg0 ) ; if ( addBuffer . size ( ) >= MAX_MEMORY_SORT_COUNT ) { flushAddBuffer ( ) ; } }