sets the number of fires to attempt to spawn per chunk , must be greater than zero . concode_field_sep PlaceHolder placeHolder concode_field_sep void setHeightRange concode_elem_sep VariableAmount getAttemptsPerChunk concode_elem_sep PopulatorObject getObject concode_elem_sep void setObject concode_elem_sep VariableAmount getHeightRange concode_elem_sep double getSpawnChance concode_elem_sep Builder spawnChance concode_elem_sep void setSpawnChance concode_elem_sep Builder perChunk concode_elem_sep Builder perChunk concode_elem_sep RandomObject build concode_elem_sep Builder builder concode_elem_sep Builder height concode_elem_sep Builder object
void function ( int arg0 ) { setAttemptsPerChunk ( VariableAmount . fixed ( arg0 ) ) ; }