gets the floatbuffer for the normals . concode_field_sep Shader shader concode_elem_sep String TAG concode_elem_sep GeometryData geometryData concode_elem_sep FloatBuffer normalsBuffer concode_elem_sep IntBuffer colorsBuffer concode_elem_sep ShortBuffer indexBuffer concode_elem_sep IntBuffer textureBuffer concode_elem_sep float[] modelView concode_elem_sep IntBuffer verticesBuffer concode_elem_sep boolean colorBufferDirty concode_elem_sep float[] modelViewProjection concode_elem_sep boolean isInstanced concode_field_sep IntBuffer getVerticesBuffer concode_elem_sep void setIsInstanced concode_elem_sep IntBuffer getTextureBuffer concode_elem_sep boolean isColorBufferDirty concode_elem_sep void setGeometryData concode_elem_sep boolean draw concode_elem_sep boolean isInstanced concode_elem_sep void setColorBufferDirty concode_elem_sep ShortBuffer getIndexBuffer concode_elem_sep IntBuffer getColorsBuffer concode_elem_sep GeometryData getGeometryData
FloatBuffer function ( ) { if ( normalsBuffer == null ) { normalsBuffer = CGUtils . createFloatBuffer ( geometryData . getNormalsArray ( ) ) ; } return normalsBuffer ; }