creates and adds a new savedata object to the save data list concode_field_sep ObjectMap<String,SaveData> uniqueData concode_elem_sep IntArray assets concode_elem_sep String filename concode_elem_sep Array<SaveData> data concode_elem_sep T resource concode_elem_sep int loadIndex concode_elem_sep Array<AssetData> sharedAssets concode_elem_sep ResourceData resources concode_elem_sep Class<T> type concode_elem_sep int currentLoadIndex concode_field_sep void saveAsset concode_elem_sep void read concode_elem_sep void read concode_elem_sep void read concode_elem_sep void load concode_elem_sep K load concode_elem_sep SaveData getSaveData concode_elem_sep SaveData getSaveData concode_elem_sep Array<AssetDescriptor> getAssetDescriptors concode_elem_sep AssetDescriptor loadAsset concode_elem_sep void save concode_elem_sep void save concode_elem_sep void write concode_elem_sep void write concode_elem_sep void write concode_elem_sep Array<AssetData> getAssets concode_elem_sep int getAssetData
SaveData function ( ) { SaveData loc0 = new SaveData ( this ) ; data . add ( loc0 ) ; return loc0 ; }