pops a element from a specific slot . concode_field_sep T[] slotTypes concode_elem_sep int[] slotOrder concode_elem_sep int[] slotPriority concode_elem_sep int[] count concode_elem_sep int skipcost concode_elem_sep ElementHolder<E>[] slots concode_elem_sep ElementHolder<E>[] tails concode_elem_sep long serialVersionUID concode_elem_sep ElementHolder<E> next concode_elem_sep int ELEMENTS_TO_LOOK_AT concode_elem_sep int CONSIDER_MAX concode_elem_sep long serialVersionUID concode_elem_sep E element concode_field_sep void add concode_elem_sep void reorderSlots concode_elem_sep void addAll concode_elem_sep void writeObject concode_elem_sep void removeFromSlot concode_elem_sep void moveItemsForPosition concode_elem_sep ElementHolder<E> findBestFit concode_elem_sep void removeOfType concode_elem_sep void removeFromPosition concode_elem_sep void readObject
E function ( T arg0 , ShortPoint2D arg1 ) { for ( int loc0 = 0 ; loc0 < slots . length ; loc0 ++ ) { if ( slotTypes [ loc0 ] . equals ( arg0 ) ) { return pop ( arg1 , loc0 ) ; } } return null ; }