return whether or not there are any resources in the collection . concode_field_sep Map<Location,Resource> locationToResourceMap concode_elem_sep List<Resource> resourceList concode_field_sep Iterator<Resource> resourceIterator concode_elem_sep void addPreexistingResource concode_elem_sep Resource getCreatedResource concode_elem_sep void addCreatedResource
boolean function ( ) { return resourceList . isEmpty ( ) ; }