returns whether stencil buffer has been enabled for this render target . concode_field_sep Config mBitmapConfig concode_elem_sep int mDepthBufferHandle concode_elem_sep int mWidth concode_elem_sep int mGLType concode_elem_sep boolean mStencilBuffer concode_elem_sep int mFrameBufferHandle concode_elem_sep int mHeight concode_elem_sep int mOffsetY concode_elem_sep boolean mMipmaps concode_elem_sep int mOffsetX concode_elem_sep RenderTargetTexture mTexture concode_elem_sep WrapType mWrapType concode_elem_sep String mName concode_elem_sep boolean mFullscreen concode_elem_sep FilterType mFilterType concode_elem_sep int mStencilBufferHandle concode_field_sep boolean getFullscreen concode_elem_sep String getName concode_elem_sep int getFrameBufferHandle concode_elem_sep void setFullscreen concode_elem_sep int getWidth concode_elem_sep void setHeight concode_elem_sep int getOffsetX concode_elem_sep void setWidth concode_elem_sep void checkGLError concode_elem_sep void remove concode_elem_sep RenderTargetTexture getTexture concode_elem_sep void setOffsetX concode_elem_sep int getHeight concode_elem_sep int getOffsetY concode_elem_sep void bind concode_elem_sep void reload concode_elem_sep void unbind concode_elem_sep void setOffsetY concode_elem_sep RenderTarget clone concode_elem_sep void create concode_elem_sep void enableStencilBuffer
boolean function ( ) { return mStencilBuffer ; }