returns the direction of the light . the direction is relative to the transformation of the scene graph node corresponding to the light . the direction is undefined for point lights . the vector may be normalized , but it need n't . . this method is part of the wrapped api see aiwrapperprovider for details on wrappers . the built in behavior is to return an aivector . concode_field_sep float m_attenuationQuadratic concode_elem_sep String m_name concode_elem_sep Object m_ambient concode_elem_sep float m_outerCone concode_elem_sep float m_innerCone concode_elem_sep Object m_position concode_elem_sep float m_attenuationLinear concode_elem_sep float m_attenuationConstant concode_elem_sep Object m_specular concode_elem_sep Object m_direction concode_elem_sep Object m_diffuse concode_elem_sep AiLightType m_type concode_field_sep String getName concode_elem_sep V3 getPosition concode_elem_sep C getColorAmbient concode_elem_sep float getAngleInnerCone concode_elem_sep AiLightType getType concode_elem_sep float getAngleOuterCone concode_elem_sep float getAttenuationLinear concode_elem_sep C getColorDiffuse concode_elem_sep float getAttenuationQuadratic concode_elem_sep C getColorSpecular concode_elem_sep float getAttenuationConstant
V3 function ( AiWrapperProvider < V3 , M4 , C , N , Q > arg0 ) { return ( V3 ) m_direction ; }