adds a motion pathlistener to the path concode_field_sep Spline spline concode_elem_sep List<MotionPathListener> listeners concode_elem_sep Node debugNode concode_elem_sep int prevWayPoint concode_elem_sep AssetManager assetManager concode_field_sep void attachDebugNode concode_elem_sep void disableDebugShape concode_elem_sep int getNbWayPoints concode_elem_sep boolean isCycle concode_elem_sep void addWayPoint concode_elem_sep Vector2f getWayPointIndexForDistance concode_elem_sep Geometry CreateLinearPath concode_elem_sep float interpolatePath concode_elem_sep Vector3f getWayPoint concode_elem_sep void setPathSplineType concode_elem_sep void clearWayPoints concode_elem_sep Iterator<Vector3f> iterator concode_elem_sep void enableDebugShape concode_elem_sep void setCurveTension concode_elem_sep void write concode_elem_sep void triggerWayPointReach concode_elem_sep SplineType getPathSplineType concode_elem_sep void checkWayPoint concode_elem_sep void read concode_elem_sep void removeListener concode_elem_sep Geometry CreateCatmullRomPath concode_elem_sep void removeWayPoint concode_elem_sep void removeWayPoint concode_elem_sep float getCurveTension concode_elem_sep void setCycle concode_elem_sep Spline getSpline concode_elem_sep float getLength
void function ( MotionPathListener arg0 ) { if ( listeners == null ) { listeners = new ArrayList < MotionPathListener > ( ) ; } listeners . add ( arg0 ) ; }