the first initilazation of the manager concode_field_sep SelectOperationType selectOperationType concode_elem_sep SelectFunction currentSelectFunction concode_elem_sep GameGUIManager gameGUIManager concode_elem_sep ArrayList<SpatialEntity> currentSelection concode_elem_sep StageManager stageManager concode_elem_sep AssetManager assetManager concode_elem_sep boolean trackHover concode_elem_sep InputManager inputManager concode_elem_sep EntitySelectCondition entitySelectCondition concode_elem_sep boolean enable concode_elem_sep EntityManager entityManager concode_elem_sep ArrayList<SelectListener> listeners concode_elem_sep CollisionResults currentHoverResults concode_elem_sep CollisionResults currentResults concode_elem_sep Logger logger concode_elem_sep WorldManager worldManager concode_elem_sep HoverFunction hoverFunction concode_field_sep void processHoverFunction concode_elem_sep SelectFunction getCurrentSelectFunction concode_elem_sep ArrayList<SelectListener> getListeners concode_elem_sep CollisionResults getCurrentHoverResults concode_elem_sep CollisionResults getCurrentResults concode_elem_sep EntityManager getEntityManager concode_elem_sep void setHoverFunction concode_elem_sep CollisionResults doShoot concode_elem_sep boolean isEnable concode_elem_sep StageManager getStageManager concode_elem_sep SpatialEntityControl findSpatialEntityControl concode_elem_sep void setSelectOperationType concode_elem_sep void setSelectFunction concode_elem_sep HoverFunction getHoverFunction concode_elem_sep void setRootNode concode_elem_sep GameGUIManager getGameGUIManager concode_elem_sep SelectOperationType getSelectOperationType concode_elem_sep void deselectAll concode_elem_sep void setEnable concode_elem_sep void mouseMove concode_elem_sep void setEntitySelectCondition concode_elem_sep void setTrackHover concode_elem_sep void mouseButton concode_elem_sep void funcDeselectAll concode_elem_sep ArrayList<SpatialEntity> getCurrentSelection concode_elem_sep ArrayList<T> getCurrentSelection concode_elem_sep boolean isTrackHover concode_elem_sep void registerSelectListener concode_elem_sep void setupInputListener concode_elem_sep EntitySelectCondition getEntitySelectCondition concode_elem_sep void processSelectFunction
void function ( ) { this . entityManager = this . stageManager . getEntityManager ( ) ; this . worldManager = this . stageManager . getWorldManager ( ) ; this . assetManager = this . worldManager . getAssetManager ( ) ; entitySelectCondition = new EmptyEntitySelectCondition ( ) ; }