true for hitting entities far away . concode_field_sep Minecraft mc concode_elem_sep boolean isInTestMode concode_field_sep void setPartialTime concode_elem_sep void interactWithEntity concode_elem_sep EntityPlayer createPlayer concode_elem_sep void onStoppedUsingItem concode_elem_sep float getBlockReachDistance concode_elem_sep void onPlayerDamageBlock concode_elem_sep void func_20086_a concode_elem_sep void onWorldChange concode_elem_sep boolean onPlayerRightClick concode_elem_sep void resetBlockRemoving concode_elem_sep void func_6473_b concode_elem_sep void func_35639_a concode_elem_sep void sendSlotPacket concode_elem_sep boolean sendUseItem concode_elem_sep ItemStack windowClick concode_elem_sep void func_40593_a concode_elem_sep void clickBlock concode_elem_sep boolean shouldDrawHUD concode_elem_sep void flipPlayer concode_elem_sep boolean isInCreativeMode concode_elem_sep boolean isNotCreative concode_elem_sep boolean onPlayerDestroyBlock concode_elem_sep void attackEntity concode_elem_sep boolean func_35643_e concode_elem_sep boolean func_35642_f concode_elem_sep void updateController
boolean function ( ) { return false ; }