is this contact touching concode_field_sep ContactEdge m_nodeB concode_elem_sep Fixture m_fixtureB concode_elem_sep float m_toiCount concode_elem_sep Fixture m_fixtureA concode_elem_sep int m_flags concode_elem_sep TLManifold tloldManifold concode_elem_sep IWorldPool pool concode_elem_sep Contact m_prev concode_elem_sep Contact m_next concode_elem_sep int ISLAND_FLAG concode_elem_sep Manifold m_manifold concode_elem_sep ContactEdge m_nodeA concode_elem_sep int FILTER_FLAG concode_elem_sep int BULLET_HIT_FLAG concode_elem_sep int TOUCHING_FLAG concode_elem_sep int ENABLED_FLAG concode_field_sep Fixture getFixtureB concode_elem_sep void init concode_elem_sep void setEnabled concode_elem_sep Fixture getFixtureA concode_elem_sep Manifold getManifold concode_elem_sep boolean isEnabled concode_elem_sep void flagForFiltering concode_elem_sep void update concode_elem_sep Contact getNext concode_elem_sep void getWorldManifold concode_elem_sep void evaluate
boolean function ( ) { return ( m_flags & TOUCHING_FLAG ) == TOUCHING_FLAG ; }