this will set the bbox bounding box for this shading . concode_field_sep PDFunction function concode_elem_sep PDColorSpace colorSpace concode_elem_sep int SHADING_TYPE6 concode_elem_sep int SHADING_TYPE7 concode_elem_sep int SHADING_TYPE4 concode_elem_sep int SHADING_TYPE5 concode_elem_sep COSDictionary dictionary concode_elem_sep PDRectangle bBox concode_elem_sep int SHADING_TYPE2 concode_elem_sep COSArray background concode_elem_sep int SHADING_TYPE3 concode_elem_sep int SHADING_TYPE1 concode_elem_sep PDFunction[] functionArray concode_field_sep PDRectangle getBBox concode_elem_sep PDFunction getFunction concode_elem_sep float[] evalFunction concode_elem_sep float[] evalFunction concode_elem_sep void setShadingType concode_elem_sep int getShadingType concode_elem_sep void setBackground concode_elem_sep String getType concode_elem_sep void setFunction concode_elem_sep void setFunction concode_elem_sep PDShading create concode_elem_sep PDFunction[] getFunctionsArray concode_elem_sep void setAntiAlias concode_elem_sep COSBase getCOSObject concode_elem_sep boolean getAntiAlias concode_elem_sep COSDictionary getCOSDictionary concode_elem_sep COSArray getBackground concode_elem_sep void setColorSpace
void function ( PDRectangle arg0 ) { bBox = arg0 ; if ( bBox == null ) { dictionary . removeItem ( COSName . BBOX ) ; } else { dictionary . setItem ( COSName . BBOX , bBox . getCOSArray ( ) ) ; } }