start a routine that will take time and allow progress updates . concode_field_sep OutputProgressIndeterminateBean pbBean concode_elem_sep boolean runningTask concode_elem_sep Log log concode_elem_sep PersistentFacesState state concode_elem_sep RenderManager renderManager concode_elem_sep int percent concode_elem_sep PersistentFacesState state concode_field_sep void setRunningTask concode_elem_sep PersistentFacesState getState concode_elem_sep void renderingException concode_elem_sep void setRenderManager concode_elem_sep void setPercent concode_elem_sep boolean isRunningTask concode_elem_sep RenderManager getRenderManager concode_elem_sep int getPercent concode_elem_sep void run
void function ( ActionEvent arg0 ) { setPercent ( 1 ) ; Thread loc0 = new Thread ( new LongOperationRunner ( this , PersistentFacesState . getInstance ( ) ) ) ; loc0 . start ( ) ; }