updates the state of the image e.g. locked . concode_field_sep LauncherDataChangedCallback mLauncherCallback concode_elem_sep int mState concode_elem_sep int STATE_READY concode_elem_sep SantaContext mContext concode_elem_sep int mCardDrawable concode_elem_sep int STATE_HIDDEN concode_elem_sep View mLockedView concode_elem_sep View mClickTarget concode_elem_sep int STATE_LOCKED concode_elem_sep String mContentDescription concode_elem_sep int STATE_FINISHED concode_elem_sep int STATE_DISABLED concode_elem_sep String TAG concode_field_sep View getClickTarget concode_elem_sep void applyState concode_elem_sep String getContentDescription concode_elem_sep boolean handleVoiceAction concode_elem_sep boolean clickIfMatchesDescription concode_elem_sep void setLockedView concode_elem_sep void notify concode_elem_sep void notify concode_elem_sep int getState concode_elem_sep String getVerb concode_elem_sep int getCardResource concode_elem_sep void setContext concode_elem_sep void attachToView concode_elem_sep void initialise concode_elem_sep boolean isTV concode_elem_sep boolean isGame
void function ( int arg0 ) { if ( mState != arg0 ) { mState = arg0 ; applyState ( ) ; mLauncherCallback . refreshData ( ) ; } }