this is the handler that the forcedeviceremote instance will call to deliver scp change messages . this method is not intended to be called by user code . concode_field_sep Vector errorUpdates concode_elem_sep int errorBufferMode concode_elem_sep int forceBufferMode concode_elem_sep int LAST_UPDATE concode_elem_sep int scpBufferMode concode_elem_sep Vector forceUpdates concode_elem_sep Vector scpUpdates concode_elem_sep int ALL_UPDATES concode_field_sep void setModeLastForceUpdate concode_elem_sep void setModeLastForceErrorUpdate concode_elem_sep Vector getSCPUpdate concode_elem_sep Vector getForceErrorUpdate concode_elem_sep void forceError concode_elem_sep int getModeSCPUpdate concode_elem_sep ForceDeviceRemote.ForceChange getLastForceUpdate concode_elem_sep void setModeAllForceErrorUpdates concode_elem_sep Vector getForceUpdate concode_elem_sep void forceUpdate concode_elem_sep void setModeLastSCPUpdate concode_elem_sep ForceDeviceRemote.SCPChange getLastSCPUpdate concode_elem_sep void setModeAllForceUpdates concode_elem_sep ForceDeviceRemote.ForceError getLastErrorUpdate concode_elem_sep void setModeAllSCPUpdates concode_elem_sep int getModeForceUpdate concode_elem_sep int getModeForceErrorUpdate
void function ( ForceDeviceRemote . SCPChange arg0 , ForceDeviceRemote arg1 ) { if ( scpBufferMode == LAST_UPDATE ) { scpUpdates . removeAllElements ( ) ; } scpUpdates . addElement ( arg0 ) ; }