set this memmusic 's position to the loop position . concode_field_sep MusicReference reference concode_elem_sep double volume concode_elem_sep byte[] left concode_elem_sep boolean loop concode_elem_sep Mixer mixer concode_elem_sep boolean playing concode_elem_sep byte[] right concode_elem_sep int position concode_elem_sep double pan concode_elem_sep int loopPosition concode_field_sep void play concode_elem_sep void play concode_elem_sep void play concode_elem_sep void setPosition concode_elem_sep double getVolume concode_elem_sep double getVolume concode_elem_sep boolean loop concode_elem_sep void setLoopPositionBySeconds concode_elem_sep void unload concode_elem_sep boolean getLoop concode_elem_sep double getLoopPositionBySeconds concode_elem_sep void setPan concode_elem_sep void setPan concode_elem_sep boolean getPlaying concode_elem_sep long bytesAvailable concode_elem_sep void resume concode_elem_sep long getLoopPosition concode_elem_sep int getLoopPositionByFrame concode_elem_sep void setLoopPosition concode_elem_sep void setLoop concode_elem_sep void setLoop concode_elem_sep void setVolume concode_elem_sep void setVolume concode_elem_sep boolean done concode_elem_sep boolean done concode_elem_sep void pause concode_elem_sep double getPan concode_elem_sep double getPan concode_elem_sep void skipBytes concode_elem_sep void setLoopPositionByFrame concode_elem_sep long getPosition concode_elem_sep void stop concode_elem_sep void rewind concode_elem_sep void nextTwoBytes concode_elem_sep boolean playing concode_elem_sep void dispose concode_elem_sep void setPlaying
void function ( ) { long loc0 = this . reference . getLoopPosition ( ) ; this . reference . setPosition ( loc0 ) ; }