creates a trianglemesh instance of the terrain and constructsside panels and a bottom plane to form a fully enclosed mesh volume , e.g. suitable for cnc fabrication or 3d printing . the bottom plane will be created at the given ground level can also be negative and the sides are extended downward to that level too . concode_field_sep float[] elevation concode_elem_sep int depth concode_elem_sep Vec3D[] vertices concode_elem_sep int width concode_elem_sep Vec2D scale concode_field_sep float getHeightAtPoint concode_elem_sep int getDepth concode_elem_sep Terrain updateElevation concode_elem_sep int getIndex concode_elem_sep Terrain setElevation concode_elem_sep void setScale concode_elem_sep void setScale concode_elem_sep Terrain clear concode_elem_sep float getHeightAtCell concode_elem_sep int getWidth concode_elem_sep float[] getElevation concode_elem_sep Vec2D getScale concode_elem_sep Vec3D getVertexAtCell concode_elem_sep Terrain setHeightAtCell concode_elem_sep IsectData3D intersectAtPoint
Mesh3D function ( Mesh3D arg0 , float arg1 ) { return toMesh ( arg0 , 0 , 0 , width , depth , arg1 ) ; }