check if a location is any part of any board including the frame & enclosure . concode_field_sep List<Cuboid> flightRegions concode_elem_sep BoardViewManager instance concode_elem_sep PersistableLocation globalTeleportOutDest concode_elem_sep Map<String,BoardView> chessBoards concode_elem_sep Map<String,Set<File>> deferred concode_field_sep BoardViewManager getManager concode_elem_sep Cuboid getFlightRegion concode_elem_sep BoardView onChessBoard concode_elem_sep void deleteBoardView concode_elem_sep boolean boardViewExists concode_elem_sep BoardView getBoardView concode_elem_sep Collection<BoardView> listBoardViews concode_elem_sep void loadDeferred concode_elem_sep void setGlobalTeleportOutDest concode_elem_sep void unloadBoardsForWorld concode_elem_sep Collection<BoardView> listBoardViewsSorted concode_elem_sep BoardView aboveChessBoard concode_elem_sep void unregisterBoardView concode_elem_sep void teleportOut concode_elem_sep BoardView createBoard concode_elem_sep void recalculateFlightRegions concode_elem_sep Object clone concode_elem_sep BoardView getFreeBoard concode_elem_sep BoardView findBoardForGame concode_elem_sep Location getGlobalTeleportOutDest concode_elem_sep void deferLoading concode_elem_sep BoardView getBoardViewForChunk concode_elem_sep void registerView
BoardView function ( Location arg0 , int arg1 ) { for ( BoardView loc0 : listBoardViews ( ) ) { if ( loc0 . isPartOfBoard ( arg0 , arg1 ) ) { return loc0 ; } } return null ; }