gets the width xy global . concode_field_sep Vector3D centerPointLocal concode_elem_sep Vector3D rectNormal concode_elem_sep MTComponent peerComponent concode_elem_sep float IN_PLANE_TOLERANCE concode_elem_sep boolean centerWorldDirty concode_elem_sep Vector3D[] boundingPointsLocal concode_elem_sep boolean worldVecsDirty concode_elem_sep Vector3D[] worldVecs concode_elem_sep Vector3D centerPointWorld concode_field_sep Vector3D getCenterPointGlobal concode_elem_sep Vector3D getHeightXYVectLocal concode_elem_sep boolean intersects concode_elem_sep Vector3D[] getVectorsRelativeToParent concode_elem_sep float getWidthXY concode_elem_sep Vector3D getIntersectionLocal concode_elem_sep float getHeightXYLocal concode_elem_sep void drawBounds concode_elem_sep float getHeightXY concode_elem_sep Vector3D getCenterPointLocal concode_elem_sep Vector3D[] getVectorsLocal concode_elem_sep void setGlobalBoundsChanged concode_elem_sep Vector3D calcCenterPointLocal concode_elem_sep Vector3D getWidthXYVectLocal concode_elem_sep float getHeightXYRelativeToParent concode_elem_sep float getWidthXYRealtiveToParent concode_elem_sep Vector3D getNormalLocal concode_elem_sep boolean containsPointLocal concode_elem_sep boolean isContainedInFrustum concode_elem_sep Vector3D[] getVectorsGlobal concode_elem_sep float getHeightXYGlobal concode_elem_sep float getWidthXYLocal concode_elem_sep Vector3D[] getBoundingRectVertices
float function ( ) { Vector3D loc0 = this . getWidthXYVectLocal ( ) ; Matrix loc1 = new Matrix ( this . peerComponent . getGlobalMatrix ( ) ) ; loc1 . removeTranslationFromMatrix ( ) ; loc0 . transform ( loc1 ) ; return loc0 . length ( ) ; }