sets the level of the game in question concode_field_sep long gameTime concode_elem_sep EventBus events concode_elem_sep List<Player> players concode_elem_sep Level level concode_elem_sep boolean start concode_elem_sep Logger logger concode_elem_sep short nextPlayerNumber concode_elem_sep EventBus temporaryEvents concode_field_sep void init concode_elem_sep String getName concode_elem_sep String getName concode_elem_sep void tickClient concode_elem_sep void tick concode_elem_sep void resetGame concode_elem_sep Entity getEntity concode_elem_sep Class<? extends Player> getPlayerClass concode_elem_sep Player getNewPlayerInstance concode_elem_sep Player getNewPlayerInstance concode_elem_sep void tickServer
void function ( Level arg0 ) { this . level = arg0 ; }