linear interpolation between p1 and p2 , at position t between t1 and t2 , where t1 is the coordinate of p1 and t2 is the coordinate of p2 . concode_field_sep float pi concode_field_sep Point2f rotate concode_elem_sep Point2f normalVector concode_elem_sep Point2f normalVector concode_elem_sep float distance concode_elem_sep int lowestPrimeNumber concode_elem_sep T max concode_elem_sep float sign concode_elem_sep float sign concode_elem_sep boolean isPointInTriangle concode_elem_sep int gcd concode_elem_sep int lcm concode_elem_sep int clampMin concode_elem_sep float clampMin concode_elem_sep double clampMin concode_elem_sep int modMin concode_elem_sep Point2f bezier concode_elem_sep int clamp concode_elem_sep float clamp concode_elem_sep double clamp concode_elem_sep boolean between concode_elem_sep boolean between concode_elem_sep Point2f[] computeRectangleFromTo concode_elem_sep Point2f normalVectorMean
float function ( float arg0 , float arg1 , float arg2 , float arg3 , float arg4 ) { return arg0 + ( arg1 - arg0 ) * ( arg4 - arg2 ) / ( arg3 - arg2 ) ; }