generate a unique string that will be used to reconstruct the block objet when needed . it 's structure is : fully qualified classname of block class of blockfactory class : uniqueid string concode_field_sep Map<String,Input> inputs concode_elem_sep Map<String,Output> outputs concode_elem_sep String displayName concode_elem_sep String idString concode_field_sep Map<String,Output> getOutputs concode_elem_sep void set concode_elem_sep String getDisplayName concode_elem_sep void newInput concode_elem_sep T get concode_elem_sep void newOutput concode_elem_sep Map<String,Input> getInputs concode_elem_sep void tick concode_elem_sep String getIdString concode_elem_sep void updateInputs
String function ( ) { return this . getClass ( ) . getName ( ) + "srini_string" + UUID . randomUUID ( ) . toString ( ) ; }