makes the given state a final state concode_field_sep Map<Integer,State> states concode_elem_sep int stateNum concode_elem_sep boolean finalState concode_elem_sep Map<Character,Integer> transitions concode_field_sep boolean returnFinal concode_elem_sep void reset concode_elem_sep void addRangeTransitions concode_elem_sep Map<Character,Integer> returnTransitions concode_elem_sep Integer nextState concode_elem_sep void addTransition concode_elem_sep void addTransition concode_elem_sep void makeFinal concode_elem_sep boolean accept
void function ( int arg0 ) { states . get ( arg0 ) . makeFinal ( ) ; }