notifies the merchant of a possible merchantrecipe being fulfilled or not . usually , this is just a sound byte being played depending if the suggested itemstack is not null . concode_field_sep InventoryMerchant theMerchantInventory concode_elem_sep MerchantRecipeList recipeList concode_elem_sep ITextComponent name concode_elem_sep EntityPlayer customer concode_field_sep void setRecipes concode_elem_sep void setCustomer concode_elem_sep ITextComponent getDisplayName concode_elem_sep void useRecipe concode_elem_sep MerchantRecipeList getRecipes concode_elem_sep EntityPlayer getCustomer
void function ( ItemStack arg0 ) { }