test all units that is n't cruiser or sub against subs should n't be able to attack when sub is submerged concode_field_sep Battleship battleship concode_elem_sep Bomber bomber concode_elem_sep Rocket rocket concode_elem_sep MDTank mdTank concode_elem_sep TCopter tCopter concode_elem_sep Infantry infantry concode_elem_sep Lander lander concode_elem_sep Mech mech concode_elem_sep Cruiser cruiser concode_elem_sep AAir a_air concode_elem_sep APC apc concode_elem_sep BCopter bCopter concode_elem_sep Fighter fighter concode_elem_sep Recon recon concode_elem_sep Neotank neotank concode_elem_sep Tank tank concode_elem_sep Missiles missiles concode_elem_sep Artillery artillery concode_field_sep void testMechVsUnit concode_elem_sep void init concode_elem_sep void testUnitVsUnit concode_elem_sep void testRocketVsUnit concode_elem_sep void testGroundIndirectUnitVsUnit concode_elem_sep void testAirIndirectUnitVsUnit concode_elem_sep void testMissilesVsUnit concode_elem_sep void testTankTypeUnitVsUnit concode_elem_sep void testFighterVsUnit concode_elem_sep void testMachineGunVsUnit concode_elem_sep void testXvsY concode_elem_sep void testBattleshipVsUnit concode_elem_sep void testInfantryVsUnit concode_elem_sep void testMDtankVsUnit concode_elem_sep void testCruiserVsUnit concode_elem_sep void testReconVsUnit concode_elem_sep void testAAirVsUnit concode_elem_sep void testCruiserOrSubVsSub concode_elem_sep void testTankVsUnit concode_elem_sep void testNeotankVsUnit concode_elem_sep void testArtilleryVsUnit
void function ( Unit arg0 , boolean arg1 ) { }