merge playerstatus properties from an existing playerstatus object into the current playerstatus object . used when assimilating cumulative updates from the quake 2 server into the gamestate . concode_field_sep String ICON_SILENCER concode_elem_sep String ICON_INVULNERABILITY concode_elem_sep int SPECTATOR concode_elem_sep String ICON_BLASTER concode_elem_sep String ICON_SHELLS concode_elem_sep int PICKUP_ICON concode_elem_sep int SELECTED_ITEM concode_elem_sep String ICON_CELLS concode_elem_sep int FRAGS concode_elem_sep String ICON_SLUGS concode_elem_sep String ICON_BULLETS concode_elem_sep String ICON_BFG concode_elem_sep String ICON_HYPERBLASTER concode_elem_sep String ICON_RAILGUN concode_elem_sep int AMMO concode_elem_sep String ICON_CHAINGUN concode_elem_sep int TIMER_ICON concode_elem_sep String ICON_JACKET_ARMOR concode_elem_sep int ARMOR concode_elem_sep String ICON_GRENADES concode_elem_sep int HEALTH_ICON concode_elem_sep String ICON_SHOTGUN concode_elem_sep int TIMER concode_elem_sep String ICON_MACHINEGUN concode_elem_sep int CONFIG_ICON_OFFSET concode_elem_sep String ICON_ENVIRONMENT_SUIT concode_elem_sep String ICON_BODY_ARMOR concode_elem_sep int LAYOUTS concode_elem_sep String ICON_COMBAT_ARMOR concode_elem_sep int SELECTED_ICON concode_elem_sep int AMMO_ICON concode_elem_sep String ICON_PACK concode_elem_sep int HEALTH concode_elem_sep String ICON_REBREATHER concode_elem_sep int CHASE concode_elem_sep int PICKUP_STRING concode_elem_sep String ICON_SUPER_SHOTGUN concode_elem_sep int FLASHES concode_elem_sep String ICON_ADRENALINE concode_elem_sep int HELPICON concode_elem_sep String ICON_QUAD_DAMAGE concode_elem_sep String ICON_HEALTH concode_elem_sep Config config concode_elem_sep String ICON_ROCKETS concode_elem_sep boolean updated concode_elem_sep int[] stats concode_elem_sep int ARMOR_ICON concode_elem_sep String ICON_POWER_SHIELD concode_elem_sep String ICON_ROCKET_LAUNCHER concode_elem_sep String ICON_GRENADE_LAUNCHER concode_field_sep String getPickupString concode_elem_sep int checkTimedBuff concode_elem_sep int getStatus concode_elem_sep String getIconConfigString concode_elem_sep void setStatus concode_elem_sep void setConfig
void function ( PlayerStatus arg0 ) { if ( stats [ PICKUP_STRING ] > 0 ) updated = true ; else if ( stats [ PICKUP_STRING ] <= 0 ) updated = false ; for ( int loc0 = 0 ; loc0 < stats . length ; loc0 ++ ) { if ( stats [ loc0 ] == Integer . MIN_VALUE ) stats [ loc0 ] = arg0 . getStatus ( loc0 ) ; } }