gets the corresponding tile . concode_field_sep Node node concode_elem_sep EscapeNode parent concode_elem_sep int depth concode_elem_sep int stepCost concode_elem_sep int heuristic concode_field_sep EscapeNode getParent concode_elem_sep int getDepth concode_elem_sep int getHeuristic concode_elem_sep long getId concode_elem_sep void setStepCost concode_elem_sep int compareTo concode_elem_sep void setHeuristic concode_elem_sep Edge getEdge concode_elem_sep Set<EscapeNode> getNeighbours concode_elem_sep int getStepCost concode_elem_sep Set<Edge> getExits concode_elem_sep String toString concode_elem_sep Node getNode concode_elem_sep int setParent concode_elem_sep void setDepth
Tile function ( ) { return node . getTile ( ) ; }