sets opengl lighting for rendering blocks as items inside gui screens such as containers . concode_field_sep Vec3d LIGHT0_POS concode_elem_sep FloatBuffer COLOR_BUFFER concode_elem_sep Vec3d LIGHT1_POS concode_field_sep void enableStandardItemLighting concode_elem_sep FloatBuffer setColorBuffer concode_elem_sep FloatBuffer setColorBuffer concode_elem_sep void disableStandardItemLighting
void function ( ) { GlStateManager . pushMatrix ( ) ; GlStateManager . rotate ( - 30.0F , 0.0F , 1.0F , 0.0F ) ; GlStateManager . rotate ( 165.0F , 1.0F , 0.0F , 0.0F ) ; enableStandardItemLighting ( ) ; GlStateManager . popMatrix ( ) ; }