set the agent 's current conception of the world state . concode_field_sep Set<Rule> rules concode_elem_sep Action action concode_elem_sep Model model concode_elem_sep DynamicState state concode_field_sep DynamicState updateState concode_elem_sep void init concode_elem_sep Rule ruleMatch concode_elem_sep Action ruleAction concode_elem_sep void setModel concode_elem_sep void setRules concode_elem_sep Action execute
void function ( DynamicState arg0 ) { this . state = arg0 ; }