returns a position this messenger currently considers noteworthy . i.e. location of latest incoming message , then that of respectively next , when repeatedly called . concode_field_sep LinkedList<IMessage> messages concode_elem_sep int focusedMessageIndex concode_elem_sep int latestTickTime concode_elem_sep IGameTimeProvider gameTimeProvider concode_field_sep void doTick concode_elem_sep boolean isNews concode_elem_sep IMessage[] getMessages concode_elem_sep boolean addMessage
ShortPoint2D function ( ) { if ( ! messages . isEmpty ( ) ) { return messages . get ( focusedMessageIndex ++ % messages . size ( ) ) . getPosition ( ) ; } return null ; }