removes the disposed sound from the least recently played list concode_field_sep LongMap<Integer> soundIdToSource concode_elem_sep boolean noDevice concode_elem_sep long nextSoundId concode_elem_sep Array<OpenALMusic> music concode_elem_sep IntArray idleSources concode_elem_sep ObjectMap<String,Class<? extends OpenALSound>> extensionToSoundClass concode_elem_sep int deviceBufferCount concode_elem_sep IntArray allSources concode_elem_sep int deviceBufferSize concode_elem_sep int mostRecetSound concode_elem_sep IntMap<Long> sourceToSoundId concode_elem_sep OpenALSound[] recentSounds concode_elem_sep ObjectMap<String,Class<? extends OpenALMusic>> extensionToMusicClass concode_field_sep void setSoundPan concode_elem_sep OpenALSound newSound concode_elem_sep void resumeSourcesWithBuffer concode_elem_sep AudioDevice newAudioDevice concode_elem_sep void freeBuffer concode_elem_sep void setSoundLooping concode_elem_sep int obtainSource concode_elem_sep void registerMusic concode_elem_sep void retain concode_elem_sep void update concode_elem_sep void stopSourcesWithBuffer concode_elem_sep void registerSound concode_elem_sep void setSoundPitch concode_elem_sep AudioRecorder newAudioRecorder concode_elem_sep void pauseSourcesWithBuffer concode_elem_sep void stopSound concode_elem_sep void freeSource concode_elem_sep void dispose concode_elem_sep long getSoundId concode_elem_sep void pauseSound concode_elem_sep void resumeSound concode_elem_sep OpenALMusic newMusic concode_elem_sep void setSoundGain
void function ( OpenALSound arg0 ) { for ( int loc0 = 0 ; loc0 < recentSounds . length ; loc0 ++ ) { if ( recentSounds [ loc0 ] == arg0 ) recentSounds [ loc0 ] = null ; } }