add a midievent to the track - note that you should normally use multievents instead of midievents concode_field_sep int midiChannel concode_elem_sep FrinikaSequence sequence concode_elem_sep Vector<MidiMessage> controllerStateMessages concode_elem_sep HashMap<Integer,SortedMap<Long,Integer>> controllerMap concode_elem_sep int CHANNEL_FROM_EVENT concode_elem_sep HashMap<Long,Vector<MidiEvent>> tickMap concode_elem_sep Track track concode_elem_sep SortedMap<Long,MidiMessage> tempoMap concode_elem_sep MidiDevice midiDevice concode_field_sep void setSequence concode_elem_sep void attachToSequence concode_elem_sep EditHistoryContainer getEditHistoryContainer concode_elem_sep Vector<MidiEvent> getEventsForTick concode_elem_sep MidiDevice getMidiDevice concode_elem_sep void clear concode_elem_sep void addToControllerMap concode_elem_sep boolean remove concode_elem_sep void removeFromControllerMap concode_elem_sep void detachFromSequence concode_elem_sep int size concode_elem_sep void setMidiChannel concode_elem_sep void setMidiDevice concode_elem_sep long lastTickUsed concode_elem_sep MidiEvent get concode_elem_sep void addEventToTickMap concode_elem_sep int getMidiChannel concode_elem_sep FrinikaSequence getSequence concode_elem_sep Vector<MidiMessage> getControllerStateAtTick
boolean function ( MidiEvent arg0 ) { if ( track . add ( arg0 ) ) { addEventToTickMap ( arg0 ) ; return true ; } else return false ; }