create a relative square for the provided user and coordinates . concode_field_sep PlaceHolder placeHolder concode_field_sep Square absolute concode_elem_sep int x concode_elem_sep int y concode_elem_sep Square relative
Square function ( Player arg0 , int arg1 , int arg2 ) { return arg0 . isPlayerRed ( ) ? new PlayerRedRelativeSquare ( arg1 , arg2 ) : new PlayerBlueRelativeSquare ( arg1 , arg2 ) ; }