computes the matrix corresponding to the current transformation and copies it to the supplied matrix object . concode_field_sep int native_instance concode_field_sep void rotate concode_elem_sep void restore concode_elem_sep void nativeGetMatrix concode_elem_sep void save concode_elem_sep void nativeApplyToCanvas concode_elem_sep void translate concode_elem_sep float dotWithNormal concode_elem_sep void setLocation concode_elem_sep void applyToCanvas concode_elem_sep void finalize concode_elem_sep void rotateX concode_elem_sep void nativeConstructor concode_elem_sep void rotateY concode_elem_sep void nativeDestructor concode_elem_sep void rotateZ
void function ( Matrix arg0 ) { nativeGetMatrix ( arg0 . native_instance ) ; }