this method is called by the actor nodes to determine the success of some action . concode_field_sep HashMap<String,SensorDataSourceIF> dataProviders concode_elem_sep HashMap<String,ActorDataTargetIF> dataTargets concode_field_sep void unregisterActuatorDataTarget concode_elem_sep void addActuatorSignalStrength concode_elem_sep void registerActuatorDataTarget concode_elem_sep void unregisterSensorDataProvider concode_elem_sep Iterator<String> getActuatorDataTargetIDs concode_elem_sep boolean knowsSensorDataProvider concode_elem_sep void clear concode_elem_sep double getSensorSignalStrength concode_elem_sep Iterator<String> getSensorDataProviderIDs concode_elem_sep void registerSensorDataProvider concode_elem_sep boolean knowsActuatorDataTarget
double function ( String arg0 ) { if ( ! dataTargets . containsKey ( arg0 ) ) return 0 ; return dataTargets . get ( arg0 ) . getExecutionSuccess ( ) ; }