called after the main game logic update , once a frame/full update cycle concode_field_sep PlaceHolder placeHolder concode_field_sep String getName concode_elem_sep void postInitialise concode_elem_sep void preInitialise concode_elem_sep void initialise concode_elem_sep void preUpdate concode_elem_sep void preShutdown concode_elem_sep void shutdown concode_elem_sep void registerCoreAssetTypes concode_elem_sep void registerSystems
void function ( GameState arg0 , float arg1 ) { }