offsets the current bounding box by the specified amount . concode_field_sep double minY concode_elem_sep double minX concode_elem_sep double maxZ concode_elem_sep double maxY concode_elem_sep double maxX concode_elem_sep double minZ concode_field_sep Vec3d collideWithXPlane concode_elem_sep Vec3d getCenter concode_elem_sep boolean intersects concode_elem_sep boolean intersects concode_elem_sep boolean hasNaN concode_elem_sep boolean intersectsWithYZ concode_elem_sep double calculateXOffset concode_elem_sep double calculateZOffset concode_elem_sep int hashCode concode_elem_sep AxisAlignedBB expandXyz concode_elem_sep boolean isClosest concode_elem_sep Vec3d collideWithYPlane concode_elem_sep boolean isVecInside concode_elem_sep AxisAlignedBB addCoord concode_elem_sep boolean intersectsWithXZ concode_elem_sep RayTraceResult calculateIntercept concode_elem_sep boolean intersectsWith concode_elem_sep boolean intersectsWithXY concode_elem_sep AxisAlignedBB contract concode_elem_sep AxisAlignedBB union concode_elem_sep double calculateYOffset concode_elem_sep double getAverageEdgeLength concode_elem_sep AxisAlignedBB expand concode_elem_sep Vec3d collideWithZPlane concode_elem_sep boolean equals concode_elem_sep AxisAlignedBB setMaxY concode_elem_sep String toString
AxisAlignedBB function ( double arg0 , double arg1 , double arg2 ) { return new AxisAlignedBB ( this . minX + arg0 , this . minY + arg1 , this . minZ + arg2 , this . maxX + arg0 , this . maxY + arg1 , this . maxZ + arg2 ) ; }