destructively normalize this counter in place . concode_field_sep Map<E,Double> entries concode_elem_sep double defaultCount concode_elem_sep double cacheTotal concode_elem_sep long serialVersionUID concode_elem_sep boolean descending concode_elem_sep boolean dirty concode_field_sep Collection<Entry<E,Double>> getEntriesSortedByDecreasingCount concode_elem_sep int compare concode_elem_sep void pruneExcept concode_elem_sep Iterable<Double> values concode_elem_sep String toStringSortedByKeys concode_elem_sep Set<Map.Entry<E,Double>> getEntrySet concode_elem_sep void scale concode_elem_sep void main concode_elem_sep double totalCount concode_elem_sep double dotProduct concode_elem_sep boolean approxEquals concode_elem_sep void put concode_elem_sep void setDirty concode_elem_sep void incrementAll concode_elem_sep void incrementAll concode_elem_sep void incrementAll concode_elem_sep Counter<E> scaledClone concode_elem_sep E argMax concode_elem_sep double min concode_elem_sep void removeKey concode_elem_sep void setMaxCount concode_elem_sep Counter<E> toLogSpace concode_elem_sep double getProbability concode_elem_sep void putAll concode_elem_sep Set<E> keySet concode_elem_sep double getCount concode_elem_sep void setCount concode_elem_sep Counter<L> absCounts concode_elem_sep Set<Entry<E,Double>> entrySet concode_elem_sep void setMinCount concode_elem_sep double max concode_elem_sep boolean containsKey concode_elem_sep double incrementCount concode_elem_sep double getDefaultCount concode_elem_sep boolean isEmpty concode_elem_sep void removeKeyFromEntries concode_elem_sep void clear concode_elem_sep E sample concode_elem_sep E sample concode_elem_sep double maxMinHelp concode_elem_sep int size concode_elem_sep void setAllCounts concode_elem_sep void prune concode_elem_sep Collection<Entry<E,Double>> getEntriesSortedByIncreasingCount concode_elem_sep void pruneKeysBelowThreshold concode_elem_sep Counter<E> difference concode_elem_sep String toString concode_elem_sep void setDefaultCount concode_elem_sep boolean isEqualTo
void function ( ) { final double loc0 = loc0 ( ) ; for ( final E loc1 : keySet ( ) ) { setCount ( loc1 , getCount ( loc1 ) / loc0 ) ; } dirty = true ; }