create an attributedcharacteriterator with the current definition of the wmf font , and the input string . concode_field_sep int currentHorizAlign concode_elem_sep int NULL_BRUSH concode_elem_sep int currentVertAlign concode_elem_sep int NULL_PEN concode_elem_sep int PEN concode_elem_sep BufferedInputStream bufStream concode_elem_sep WMFRecordStore currentStore concode_elem_sep String WMF_FILE_EXTENSION concode_elem_sep int BRUSH concode_elem_sep int FONT concode_elem_sep int PALETTE concode_elem_sep WMFFont wmfFont concode_elem_sep boolean bReadingWMF concode_elem_sep int OBJ_BITMAP concode_elem_sep int OBJ_REGION concode_field_sep AttributedString getAttributedString concode_elem_sep int addObjectAt concode_elem_sep Dimension getImageDimension concode_elem_sep void setRecordStore concode_elem_sep int addObject concode_elem_sep WMFRecordStore getRecordStore concode_elem_sep BufferedImage getImage concode_elem_sep BufferedImage getImage
AttributedCharacterIterator function ( Graphics2D arg0 , String arg1 , WMFFont arg2 ) { return getAttributedString ( arg0 , arg1 , arg2 ) . getIterator ( ) ; }