validates the state of the level when it is started then stopped . concode_field_sep Board board concode_elem_sep CollisionMap collisions concode_elem_sep Level level concode_elem_sep NPC ghost concode_elem_sep Square square1 concode_elem_sep Square square2 concode_field_sep void stop concode_elem_sep void registerSecondPlayer concode_elem_sep void registerThirdPlayer concode_elem_sep void start concode_elem_sep void registerPlayer concode_elem_sep void registerPlayerTwice concode_elem_sep void setUp concode_elem_sep void noStart
void function ( ) { level . start ( ) ; level . stop ( ) ; assertFalse ( level . isInProgress ( ) ) ; }