registers a controller as dead . it will be cleaned up at the end of the next world tick . note that a controller must shed all of its blocks before being marked as dead , or the system will complain at you . concode_field_sep HashMap<Long,Set<IMultiblockPart>> partsAwaitingChunkLoad concode_elem_sep Object orphanedPartsMutex concode_elem_sep Set<MultiblockControllerBase> deadControllers concode_elem_sep Set<IMultiblockPart> orphanedParts concode_elem_sep Set<IMultiblockPart> detachedParts concode_elem_sep Set<MultiblockControllerBase> controllers concode_elem_sep Object partsAwaitingChunkLoadMutex concode_elem_sep World worldObj concode_elem_sep Set<MultiblockControllerBase> dirtyControllers concode_field_sep void onPartRemovedFromWorld concode_elem_sep void tickStart concode_elem_sep void processMultiblockChanges concode_elem_sep void onChunkLoaded concode_elem_sep void addDirtyController concode_elem_sep void onWorldUnloaded concode_elem_sep void addOrphanedPartThreadsafe concode_elem_sep Set<MultiblockControllerBase> getControllers concode_elem_sep void onPartAdded concode_elem_sep void addAllOrphanedPartsThreadsafe concode_elem_sep String clientOrServer
void function ( MultiblockControllerBase arg0 ) { this . deadControllers . add ( arg0 ) ; }