flashes the background of the gui -- typically indicating that some kind of error occurred . caveat : if multiple flash calls overlap , the prior one will take precedence . concode_field_sep int oldColor concode_elem_sep Game game concode_elem_sep GameTimer myTimer concode_elem_sep GameInfo myInfo concode_elem_sep String name concode_elem_sep GameMainActivity myActivity concode_elem_sep Handler myHandler concode_elem_sep boolean gameOver concode_elem_sep String[] allPlayerNames concode_elem_sep int playerNum concode_field_sep void gameSetAsGui concode_elem_sep boolean supportsGui concode_elem_sep void sendInfo concode_elem_sep int getBackgroundColor concode_elem_sep boolean requiresGui concode_elem_sep void start concode_elem_sep void run concode_elem_sep void run concode_elem_sep void receiveInfo concode_elem_sep void tick concode_elem_sep void gameIsOver concode_elem_sep void timerTicked concode_elem_sep void initAfterReady concode_elem_sep View getTopView concode_elem_sep GameTimer getTimer
void function ( int arg0 , int arg1 ) { View loc0 = this . getTopView ( ) ; if ( loc0 == null ) return ; int loc1 = getBackgroundColor ( loc0 ) ; loc0 . setBackgroundColor ( arg0 ) ; myHandler . postDelayed ( new Unflasher ( loc1 ) , arg1 ) ; }