zeigt wieder die spielfeldscene an . concode_field_sep int HAELFTE concode_elem_sep Scene spielfeldScene concode_elem_sep int GRID_HORIZONTAL_GAP concode_elem_sep ImageView[][] hintergrundView concode_elem_sep int VIERTEL_DREHUNG concode_elem_sep MenuBar menuBar concode_elem_sep HBox hbox concode_elem_sep Label levelLabel concode_elem_sep MenuItem charStats concode_elem_sep BorderPane root concode_elem_sep int AUSSCHNITT_BREITE concode_elem_sep MenuItem kampf concode_elem_sep MenuItem speichern concode_elem_sep Menu menu1 concode_elem_sep MenuItem beenden concode_elem_sep SpielSteuerung controller concode_elem_sep VBox vbox concode_elem_sep int GRID_VERTIKAL_GAP concode_elem_sep MenuItem laden concode_elem_sep ImageView[][] avatarView concode_elem_sep ProgressBar epBar concode_elem_sep MenuItem inventar concode_elem_sep ImageView[][] vordergrundView concode_elem_sep Label statusLabel concode_elem_sep int FENSTER_BREITE concode_elem_sep MenuItem monster concode_elem_sep Stage primaryStage concode_elem_sep int FENSTER_HOEHE concode_elem_sep String TITLE concode_elem_sep GridPane grid concode_elem_sep int AUSSCHNITT_HOEHE concode_field_sep MenuItem getInventar concode_elem_sep MenuItem getSpeichern concode_elem_sep MenuItem getChar concode_elem_sep MenuItem getMonster concode_elem_sep MenuItem getBeenden concode_elem_sep void update concode_elem_sep void blackScreen concode_elem_sep void initGrid concode_elem_sep int ausschnittAnfang concode_elem_sep MenuItem getKampfTest concode_elem_sep Stage getPrimaryStage concode_elem_sep MenuItem getLaden
void function ( Stage arg0 ) { this . primaryStage = arg0 ; this . primaryStage . setTitle ( TITLE ) ; this . primaryStage . setScene ( this . spielfeldScene ) ; this . primaryStage . show ( ) ; }