sets the texture used by the particle . concode_field_sep AxisAlignedBB boundingBox concode_elem_sep int particleTextureIndexY concode_elem_sep float particleAngle concode_elem_sep double interpPosY concode_elem_sep int particleTextureIndexX concode_elem_sep float particleScale concode_elem_sep double interpPosX concode_elem_sep double interpPosZ concode_elem_sep float particleRed concode_elem_sep TextureAtlasSprite particleTexture concode_elem_sep double prevPosY concode_elem_sep Random rand concode_elem_sep float particleAlpha concode_elem_sep double prevPosZ concode_elem_sep float particleGravity concode_elem_sep float particleTextureJitterY concode_elem_sep float particleTextureJitterX concode_elem_sep double prevPosX concode_elem_sep float height concode_elem_sep float prevParticleAngle concode_elem_sep double motionZ concode_elem_sep float particleGreen concode_elem_sep AxisAlignedBB EMPTY_AABB concode_elem_sep double motionY concode_elem_sep double motionX concode_elem_sep boolean canCollide concode_elem_sep Vec3d cameraViewDir concode_elem_sep int particleMaxAge concode_elem_sep World worldObj concode_elem_sep double posX concode_elem_sep double posY concode_elem_sep double posZ concode_elem_sep float particleBlue concode_elem_sep float width concode_elem_sep int particleAge concode_elem_sep boolean isExpired concode_elem_sep boolean isCollided concode_field_sep void moveEntity concode_elem_sep Particle multiplyVelocity concode_elem_sep void setEntityBoundingBox concode_elem_sep float getGreenColorF concode_elem_sep void setMaxAge concode_elem_sep void resetPositionToBB concode_elem_sep float getBlueColorF concode_elem_sep void nextTextureIndexX concode_elem_sep void setParticleTextureIndex concode_elem_sep void setPosition concode_elem_sep float getRedColorF concode_elem_sep boolean isAlive concode_elem_sep void setAlphaF concode_elem_sep void setSize concode_elem_sep int getBrightnessForRender concode_elem_sep Particle multipleParticleScaleBy concode_elem_sep void setExpired concode_elem_sep void renderParticle concode_elem_sep boolean isTransparent concode_elem_sep int getFXLayer concode_elem_sep String toString concode_elem_sep void onUpdate concode_elem_sep void setRBGColorF concode_elem_sep AxisAlignedBB getEntityBoundingBox
void function ( TextureAtlasSprite arg0 ) { int loc0 = this . getFXLayer ( ) ; if ( loc0 == 1 ) { this . particleTexture = arg0 ; } else { throw new RuntimeException ( "srini_string" ) ; } }