return matter concode_field_sep PlaceHolder placeHolder concode_field_sep int getBuildingHP concode_elem_sep int getFloors concode_elem_sep int getApartmentsPerFloor concode_elem_sep double[] randomTask concode_elem_sep double[] randomTask concode_elem_sep double[] randomTask concode_elem_sep int getTemperature concode_elem_sep int getGroundArea concode_elem_sep int getSuccess
int function ( int arg0 ) { if ( arg0 < 0 ) return Matter . randomMatter ( ) . getValue ( ) ; return arg0 ; }