notify all the listeners that about the event . concode_field_sep List<HitListener> hitListeners concode_elem_sep Rectangle shape concode_elem_sep long imageTiming concode_elem_sep int imageNum concode_elem_sep Velocity velocity concode_elem_sep BufferedImage image1 concode_elem_sep BufferedImage image2 concode_elem_sep int formationNum concode_field_sep void removeFromGame concode_elem_sep void addHitListener concode_elem_sep Point getLocation concode_elem_sep Velocity hit concode_elem_sep void timePassed concode_elem_sep void addToGame concode_elem_sep void removeFromSwarm concode_elem_sep Ball shoot concode_elem_sep void setNewPlace concode_elem_sep Rectangle getCollisionRectangle concode_elem_sep void drawOn concode_elem_sep void removeHitListener
void function ( Ball arg0 ) { List < HitListener > loc0 = new ArrayList < HitListener > ( this . hitListeners ) ; for ( HitListener loc1 : loc0 ) { loc1 . hitEvent ( this , arg0 ) ; } }