returns the battlefield height . concode_field_sep int sentryBorderSize concode_elem_sep int numRounds concode_elem_sep int battlefieldWidth concode_elem_sep int battlefieldHeight concode_elem_sep boolean hideEnemyNames concode_elem_sep long serialVersionUID concode_elem_sep long inactivityTime concode_elem_sep double gunCoolingRate concode_field_sep double getGunCoolingRate concode_elem_sep int getBattlefieldWidth concode_elem_sep int getNumRounds concode_elem_sep int getSentryBorderSize concode_elem_sep long getInactivityTime concode_elem_sep IHiddenRulesHelper createHiddenHelper concode_elem_sep BattleRules createRules concode_elem_sep boolean getHideEnemyNames
int function ( ) { return battlefieldHeight ; }