gets the center of the box , computed as min + max / 2 . concode_field_sep Vector3 maximum concode_elem_sep Vector3 minimum concode_field_sep void include concode_elem_sep void include concode_elem_sep void include concode_elem_sep boolean intersects concode_elem_sep boolean isEmpty concode_elem_sep Vector3 getExtents concode_elem_sep Vector3 getMaximum concode_elem_sep float getVolume concode_elem_sep boolean contains concode_elem_sep boolean contains concode_elem_sep Vector3 getCorner concode_elem_sep void enlargeUlps concode_elem_sep Vector3 getMinimum concode_elem_sep String toString concode_elem_sep float getBound concode_elem_sep float getArea
Vector3 function ( ) { return Vector3 . mid ( minimum , maximum , new Vector3 ( ) ) ; }