gets the positionx . concode_field_sep boolean mTouchable concode_elem_sep Color mHolePolyColor concode_elem_sep VertexBufferObjectManager mVertexBuffObjManager concode_elem_sep Boolean bChange concode_elem_sep Vector<Polygon> mCurrPolygons concode_elem_sep FixtureDef FIXTURE_DEF concode_elem_sep Engine mEngine concode_elem_sep PhysicsWorld mPhysicsWorld concode_elem_sep float mPositionY concode_elem_sep Color mFillColor concode_elem_sep Poly mBasePoly concode_elem_sep float mPositionX concode_elem_sep float mLineWidth concode_elem_sep int mTouchRadius concode_elem_sep Color mLineColor concode_elem_sep Vector<Body> mCurrPolygonBodies concode_elem_sep Scene mScene concode_field_sep void setTouchable concode_elem_sep void setTouchRadius concode_elem_sep void detachAllPolygonsInScene concode_elem_sep void touch concode_elem_sep Color getLineColor concode_elem_sep void setLineColor concode_elem_sep void Update concode_elem_sep boolean touchable concode_elem_sep void setLineWidth concode_elem_sep void setPosition concode_elem_sep void addPoint concode_elem_sep void setFillColor concode_elem_sep float getY concode_elem_sep void attachToScene concode_elem_sep float getLineWidth concode_elem_sep Poly createTouchPoly concode_elem_sep Color getFillColor concode_elem_sep void difference concode_elem_sep void generateBodies concode_elem_sep int getTouchRadius concode_elem_sep void attachPolygonToScene concode_elem_sep void attachAllPolygonsToScene
float function ( ) { return mPositionX ; }