returns the flag specifying if the enemy names must be hidden from events sent to robots . concode_field_sep int sentryBorderSize concode_elem_sep int numRounds concode_elem_sep int battlefieldWidth concode_elem_sep int battlefieldHeight concode_elem_sep boolean hideEnemyNames concode_elem_sep RobotSetup[] initialSetups concode_elem_sep long serialVersionUID concode_elem_sep long inactivityTime concode_elem_sep RobotSpecification[] robots concode_elem_sep double gunCoolingRate concode_field_sep double getGunCoolingRate concode_elem_sep int getNumRounds concode_elem_sep int getSentryBorderSize concode_elem_sep RobotSpecification[] getRobots concode_elem_sep long getInactivityTime concode_elem_sep BattlefieldSpecification getBattlefield concode_elem_sep RobotSetup[] getInitialSetups
boolean function ( ) { return hideEnemyNames ; }