could be called from any thread concode_field_sep int resolutionY concode_elem_sep int resolutionX concode_elem_sep int adapter concode_elem_sep float scale concode_elem_sep int visibleX concode_elem_sep int visibleY concode_elem_sep long ptr concode_elem_sep int dpiOverride concode_elem_sep int depth concode_elem_sep int visibleWidth concode_elem_sep int x concode_elem_sep int width concode_elem_sep int visibleHeight concode_elem_sep int y concode_elem_sep List<Screen> screens concode_elem_sep EventHandler eventHandler concode_elem_sep int height concode_field_sep int getDepth concode_elem_sep int getWidth concode_elem_sep List<Screen> getScreens concode_elem_sep int getHeight concode_elem_sep int getResolutionY concode_elem_sep int getResolutionX concode_elem_sep int hashCode concode_elem_sep void initScreens concode_elem_sep int getAdapterOrdinal concode_elem_sep int getVisibleX concode_elem_sep void setAdapterOrdinal concode_elem_sep double getVideoRefreshPeriod concode_elem_sep int getVisibleHeight concode_elem_sep void notifySettingsChanged concode_elem_sep long getNativeScreen concode_elem_sep int getVisibleWidth concode_elem_sep int getX concode_elem_sep int getY concode_elem_sep float getScale concode_elem_sep boolean equals concode_elem_sep void handleSettingsChanged concode_elem_sep void dispose concode_elem_sep String toString concode_elem_sep void setEventHandler concode_elem_sep Screen getMainScreen
int function ( ) { return this . visibleY ; }