map one color onto another from a limited palette . concode_field_sep long _totalGreen concode_elem_sep int _pixels concode_elem_sep int _color concode_elem_sep int _TRANSPARENCY_MASK concode_elem_sep OctreeQuantizer _tree concode_elem_sep int _BYTE_MASK concode_elem_sep long _totalBlue concode_elem_sep OctreeNode[] _leaf concode_elem_sep long _totalRed concode_elem_sep int _children concode_elem_sep boolean _colorSet concode_elem_sep int _RGB_MASK concode_elem_sep int _level concode_elem_sep int _maxLevel concode_elem_sep OctreeNode _next concode_field_sep void _computeColor concode_elem_sep OctreeQuantizer _getTree concode_elem_sep int _setColorVals concode_elem_sep int _getChildren concode_elem_sep void addColor concode_elem_sep OctreeNode _getNext concode_elem_sep int _getLevel concode_elem_sep void _setChildren concode_elem_sep void _setNext concode_elem_sep void _setMaxLevel concode_elem_sep void _incChildren
int function ( int arg0 ) { if ( _colorSet ) { return ( arg0 & _TRANSPARENCY_MASK ) | ( _color & _RGB_MASK ) ; } int loc0 = _setColorVals ( arg0 , false ) ; if ( _leaf [ loc0 ] == null ) return arg0 ; return _leaf [ loc0 ] . mapColor ( arg0 ) ; }