getter fuer das spielfeld . concode_field_sep boolean difficulty concode_elem_sep int pullPerformed concode_elem_sep boolean isRunning concode_elem_sep String winner concode_elem_sep int ELEVEN concode_elem_sep Field field concode_elem_sep int activePlayer concode_elem_sep int countKi concode_elem_sep ArrayList<Holder> player concode_elem_sep Stack stack concode_elem_sep int movePerformed concode_field_sep void checkWinner concode_elem_sep ArrayList<Holder> getPlayer concode_elem_sep boolean checkForAllIn concode_elem_sep boolean move concode_elem_sep void nextPlayer concode_elem_sep void gameInit concode_elem_sep boolean checkElevenOnHand concode_elem_sep boolean checkMove concode_elem_sep boolean checkAllIn concode_elem_sep boolean checkForPossibleMove concode_elem_sep void startRound concode_elem_sep void allIn concode_elem_sep void exit concode_elem_sep boolean pull concode_elem_sep void gameStart concode_elem_sep boolean isRunning concode_elem_sep boolean checkAllInLow concode_elem_sep String getWinner concode_elem_sep Stack getStack concode_elem_sep boolean checkAllInHigh concode_elem_sep void cardInit concode_elem_sep boolean setMove
Field function ( ) { return field ; }