set the value of the read pointer . this can be used to return to a previous #getposition after ` reading ahead ' . concode_field_sep byte[] data concode_elem_sep int maximumHeaderLength concode_elem_sep int INTEGER_BYTES concode_elem_sep List<GVRCompressedTextureLoader> loaders concode_elem_sep int readPointer concode_elem_sep int SHORT_BYTES concode_field_sep byte read concode_elem_sep int read concode_elem_sep boolean sniff concode_elem_sep CompressedTexture CompressedTexture concode_elem_sep int readLE concode_elem_sep void skip concode_elem_sep CompressedTexture parse concode_elem_sep int getPosition concode_elem_sep List<GVRCompressedTextureLoader> getLoaders concode_elem_sep long readLong concode_elem_sep int headerLength concode_elem_sep void reset concode_elem_sep int readBE concode_elem_sep void register
void function ( int arg0 ) { readPointer = arg0 ; }