sets the slots and the order they will be drawn . concode_field_sep SkeletonData data concode_elem_sep Color color concode_elem_sep Skin skin concode_elem_sep Array<Array<Bone>> boneCache concode_elem_sep Array<Slot> slots concode_elem_sep Array<Bone> bones concode_elem_sep Array<Slot> drawOrder concode_elem_sep Array<IkConstraint> ikConstraints concode_elem_sep float x concode_elem_sep float y concode_elem_sep float time concode_elem_sep boolean flipX concode_elem_sep boolean flipY concode_field_sep void setY concode_elem_sep void setX concode_elem_sep float getTime concode_elem_sep void updateCache concode_elem_sep void updateWorldTransform concode_elem_sep void setBonesToSetupPose concode_elem_sep int findSlotIndex concode_elem_sep void update concode_elem_sep void setPosition concode_elem_sep Array<Bone> getBones concode_elem_sep Slot findSlot concode_elem_sep Array<Slot> getSlots concode_elem_sep Bone getRootBone concode_elem_sep SkeletonData getData concode_elem_sep void setTime concode_elem_sep Bone findBone concode_elem_sep Attachment getAttachment concode_elem_sep Attachment getAttachment concode_elem_sep void setFlip concode_elem_sep Color getColor concode_elem_sep void setSkin concode_elem_sep void setSkin concode_elem_sep void setFlipY concode_elem_sep void setFlipX concode_elem_sep float getX concode_elem_sep float getY concode_elem_sep void setToSetupPose concode_elem_sep void setSlotsToSetupPose concode_elem_sep Skin getSkin concode_elem_sep IkConstraint findIkConstraint concode_elem_sep boolean getFlipX concode_elem_sep int findBoneIndex concode_elem_sep void setAttachment concode_elem_sep String toString concode_elem_sep boolean getFlipY concode_elem_sep Array<IkConstraint> getIkConstraints concode_elem_sep Array<Slot> getDrawOrder
void function ( Array < Slot > arg0 ) { this . drawOrder = arg0 ; }