gets the dim . concode_field_sep Arena backup concode_elem_sep HashMap<String,CleanerMaster> cleaners concode_elem_sep String arenaID concode_elem_sep CoordVector dim concode_elem_sep ArrayList<CoordVector> patchesCoords concode_elem_sep int sCounter concode_elem_sep int dCounter concode_elem_sep String mapFilePath concode_elem_sep int tickCounter concode_elem_sep int kCounter concode_elem_sep ArrayList<Field> fields concode_elem_sep int rCounter concode_elem_sep AtomicInteger idCounter concode_elem_sep HashMap<String,Robi> gamers concode_field_sep void initPatchCoords concode_elem_sep ArrayList<CoordVector> getPatchesCoords concode_elem_sep void setDim concode_elem_sep Arena restart concode_elem_sep void generateFields concode_elem_sep void setFields concode_elem_sep void tick concode_elem_sep void Initialize concode_elem_sep ArrayList<Robi> getGamers concode_elem_sep void createFields concode_elem_sep void setNeighbourhood concode_elem_sep ArrayList<Field> getFields concode_elem_sep void addRobot concode_elem_sep ArrayList<Robot> getRobots concode_elem_sep void killRobot concode_elem_sep void killRobot concode_elem_sep String createID concode_elem_sep void registerPatchCoord concode_elem_sep Field getFieldById concode_elem_sep void finishGame concode_elem_sep void setMapFilePath concode_elem_sep String getMapFilePath
CoordVector function ( ) { return dim ; }