the method returns the radius for the required bezier triple . concode_field_sep int X_VALUE concode_elem_sep float[] radiuses concode_elem_sep int Z_VALUE concode_elem_sep float[][][] bezierPoints concode_elem_sep int Y_VALUE concode_elem_sep int type concode_elem_sep int dimension concode_field_sep int getType concode_elem_sep List<Vector3f> getControlPoints concode_elem_sep String toString concode_elem_sep float evaluate concode_elem_sep int getLastFrame concode_elem_sep String toStringBezTriple
float function ( int arg0 ) { return radiuses [ arg0 ] ; }