internal method for accessing the gui registry concode_field_sep AttributeKey<String> FML_CHANNEL concode_elem_sep AttributeKey<Boolean> FML_MARKER concode_elem_sep double range concode_elem_sep Map<ModContainer,IGuiHandler> clientGuiHandlers concode_elem_sep Map<ModContainer,NetworkModHolder> registry concode_elem_sep AttributeKey<INetHandler> NET_HANDLER concode_elem_sep byte FML_PROTOCOL concode_elem_sep AttributeKey<ModContainer> MOD_CONTAINER concode_elem_sep double x concode_elem_sep double y concode_elem_sep double z concode_elem_sep EnumMap<Side,Map<String,FMLEmbeddedChannel>> channels concode_elem_sep Map<ModContainer,IGuiHandler> serverGuiHandlers concode_elem_sep AttributeKey<Side> CHANNEL_SOURCE concode_elem_sep int dimension concode_field_sep Map<ModContainer,NetworkModHolder> registry concode_elem_sep boolean isVanillaAccepted concode_elem_sep void fireNetworkHandshake concode_elem_sep FMLEmbeddedChannel getChannel concode_elem_sep boolean hasChannel concode_elem_sep FMLEventChannel newEventDrivenChannel concode_elem_sep SimpleNetworkWrapper newSimpleChannel concode_elem_sep Set<String> channelNamesFor concode_elem_sep EnumMap<Side,FMLEmbeddedChannel> newChannel concode_elem_sep EnumMap<Side,FMLEmbeddedChannel> newChannel concode_elem_sep void registerGuiHandler concode_elem_sep Object getLocalGuiContainer concode_elem_sep void register
Container function ( ModContainer arg0 , EntityPlayerMP arg1 , int arg2 , World arg3 , int arg4 , int arg5 , int arg6 ) { IGuiHandler loc0 = serverGuiHandlers . get ( arg0 ) ; if ( loc0 != null ) { return ( Container ) loc0 . getServerGuiElement ( arg2 , arg1 , arg3 , arg4 , arg5 , arg6 ) ; } else { return null ; } }