checks if the vec is inbounds . concode_field_sep BoundingBox boundingBox concode_elem_sep Map<VectorInt3,IColorRGB> voxelColors concode_elem_sep Vector voxelDimensions concode_elem_sep VectorInt3 resolution concode_elem_sep Vector locationLowerLeft concode_elem_sep VoxelType[] voxelArray concode_field_sep VoxelType getVoxelAt concode_elem_sep boolean setVoxelColor concode_elem_sep Vector getVoxelLocation concode_elem_sep void clearVoxelColor concode_elem_sep boolean setVoxelAt concode_elem_sep int getNumberOfVoxelWithColor concode_elem_sep IColorRGB getVoxelColor concode_elem_sep Vector getLocationLowerLeft concode_elem_sep BoundingBox getBoundingBox concode_elem_sep Vector getVoxelDimensions concode_elem_sep void setVoxelCloud concode_elem_sep Vector getDimensions concode_elem_sep VectorInt3 getResolutions concode_elem_sep void clearVoxelColors
boolean function ( VectorInt3 arg0 ) { if ( arg0 . getX ( ) < 0 || arg0 . getX ( ) >= resolution . getX ( ) ) return false ; if ( arg0 . getY ( ) < 0 || arg0 . getY ( ) >= resolution . getY ( ) ) return false ; if ( arg0 . getZ ( ) < 0 || arg0 . getZ ( ) >= resolution . getZ ( ) ) return false ; return true ; }