the hit location , as an x , y , z array . concode_field_sep GVRSceneObject sceneObject concode_elem_sep ReentrantLock sFindObjectsLock concode_elem_sep String TAG concode_elem_sep float[] hitLocation concode_field_sep GVREyePointeeHolder[] pickScene concode_elem_sep GVREyePointeeHolder[] pickScene concode_elem_sep long[] pickScene concode_elem_sep float pickSceneObject concode_elem_sep float pickSceneObject concode_elem_sep GVRSceneObject getHitObject concode_elem_sep List<GVRPickedObject> findObjects concode_elem_sep List<GVRPickedObject> findObjects concode_elem_sep float getHitX concode_elem_sep float getHitY concode_elem_sep float getHitZ
float [ ] function ( ) { return Arrays . copyOf ( hitLocation , hitLocation . length ) ; }