initializes the stateholder by creating a new executor pool . concode_field_sep ExecutorService reloadExecutorPool concode_elem_sep HomematicContext context concode_elem_sep Map<HomematicBindingConfig,HmValueItem> datapoints concode_elem_sep Map<HomematicBindingConfig,HmValueItem> variables concode_elem_sep Logger logger concode_elem_sep boolean datapointReloadInProgress concode_elem_sep Map<HomematicBindingConfig,Object> refreshCache concode_field_sep HmValueItem getState concode_elem_sep void loadDatapoints concode_elem_sep void reloadRssi concode_elem_sep boolean hasChanged concode_elem_sep void updateRssiInfo concode_elem_sep void publish concode_elem_sep void destroy concode_elem_sep void addToRefreshCache concode_elem_sep void reloadDatapoints concode_elem_sep void reloadVariables concode_elem_sep boolean isDatapointReloadInProgress concode_elem_sep void loadVariables
void function ( ) { reloadExecutorPool = Executors . newCachedThreadPool ( ) ; }