be sure to set up all the gl buffers and other initializations here . concode_field_sep int mProgram concode_elem_sep int mVShaderHandle concode_elem_sep int mFShaderHandle concode_elem_sep String mVertexShader concode_elem_sep String mFragmentShader concode_elem_sep boolean mProgramCreated concode_elem_sep Geometry3D mGeometry concode_elem_sep Renderer mRenderer concode_field_sep void useProgram concode_elem_sep void reload concode_elem_sep int getUniformLocation concode_elem_sep void setData concode_elem_sep void setShaders concode_elem_sep int getAttribLocation concode_elem_sep void unload concode_elem_sep void destroy concode_elem_sep int loadShader concode_elem_sep void render concode_elem_sep int createProgram
void function ( boolean arg0 ) { }