passes the encountered failure to the receiver if the attempt has failed ; otherwisedoes nothing . concode_field_sep Result<Object> FAILURE concode_elem_sep Throwable failure concode_elem_sep Result<Object> ABSENT concode_elem_sep T value concode_field_sep Result<T> ifSucceededBind concode_elem_sep Result<V> ifSucceededMergeFrom concode_elem_sep Result<T> ifSucceededSendTo concode_elem_sep Result<T> orAttemptGetFrom concode_elem_sep Result<T> attemptRecover concode_elem_sep boolean isPresent concode_elem_sep boolean isAbsent concode_elem_sep Result<U> ifSucceededMap concode_elem_sep Result<V> ifSucceededMerge concode_elem_sep Result<V> ifSucceededAttemptMergeFrom concode_elem_sep int hashCode concode_elem_sep T get concode_elem_sep T orGetFrom concode_elem_sep Result<T> absent concode_elem_sep Throwable getFailure concode_elem_sep Throwable failureOrNull concode_elem_sep Result<T> absentIfNull concode_elem_sep T orNull concode_elem_sep Result<V> ifSucceededAttemptMerge concode_elem_sep T recover concode_elem_sep boolean failed concode_elem_sep T orElse concode_elem_sep Result<T> ifSucceededBindFrom concode_elem_sep Result<T> success concode_elem_sep Result<T> failure concode_elem_sep Result<T> failure concode_elem_sep boolean equals concode_elem_sep Result<U> sameFailure concode_elem_sep String toString concode_elem_sep Result<T> present concode_elem_sep Result<U> ifSucceededAttemptMap concode_elem_sep boolean succeeded
Result < T > function ( @ NonNull final Receiver < ? super Throwable > arg0 ) { if ( failure != null ) { arg0 . accept ( failure ) ; } return this ; }