fuehrt die bewegung in map aus und wird von den ismethoden rekursive aufgerufen . concode_field_sep int xStart concode_elem_sep int xGoal concode_elem_sep int yStart concode_elem_sep int[][] priority concode_elem_sep int yGoal concode_elem_sep char[][] map concode_field_sep boolean isOne concode_elem_sep void initPriority concode_elem_sep void getStart concode_elem_sep void getGoal concode_elem_sep String searchPath concode_elem_sep void setMap concode_elem_sep boolean isZero concode_elem_sep String toString concode_elem_sep boolean isGoal
void function ( int arg0 , int arg1 ) { boolean loc0 = false ; this . priority [ arg0 ] [ arg1 ] = 1 ; loc0 = isGoal ( arg0 , arg1 , loc0 ) ; loc0 = isZero ( arg0 , arg1 , loc0 ) ; loc0 = isOne ( arg0 , arg1 , loc0 ) ; }