hide the lane in the part view . you will need to get the partview to rebuild for this to take effect . concode_field_sep int soloMuteFlags concode_elem_sep Color color concode_elem_sep ProjectContainer project concode_elem_sep int displayY concode_elem_sep int indexInList concode_elem_sep boolean open concode_elem_sep boolean selected concode_elem_sep MetaInfo channelLabel concode_elem_sep List<Lane> children concode_elem_sep long serialVersionUID concode_elem_sep List<Part> parts concode_elem_sep String name concode_elem_sep boolean hidden concode_elem_sep int visibleID concode_elem_sep int displayH concode_elem_sep int uniqueID concode_elem_sep int height concode_field_sep void setName concode_elem_sep void setOpen concode_elem_sep String getName concode_elem_sep void setSelected concode_elem_sep int getDisplayID concode_elem_sep List<Lane> getFamilyLanes concode_elem_sep void remove concode_elem_sep void addChildLane concode_elem_sep void addChildLane concode_elem_sep void removeFromModel concode_elem_sep long rightTickForMove concode_elem_sep void removeAll concode_elem_sep int getHeight concode_elem_sep int getDisplayY concode_elem_sep Part createPart concode_elem_sep void setDisplayPos concode_elem_sep boolean isSelected concode_elem_sep long leftTickForMove concode_elem_sep void displayStructure concode_elem_sep List<Part> getParts concode_elem_sep void add concode_elem_sep int getDisplayH concode_elem_sep void addToModel concode_elem_sep void removeChildLane concode_elem_sep void attachComponents concode_elem_sep void setHeight concode_elem_sep boolean isHidden concode_elem_sep void readObject concode_elem_sep Icon getIcon concode_elem_sep List<Lane> getChildren concode_elem_sep boolean isOpen concode_elem_sep Object clone concode_elem_sep void onLoad concode_elem_sep void detachComponents concode_elem_sep ProjectContainer getProject
void function ( boolean arg0 ) { hidden = arg0 ; }