generates a new persistent color3 based on 3 unity-range values . concode_field_sep PlaceHolder placeHolder concode_field_sep IHDRColor4Base gen concode_elem_sep HDRColor4 clone
IHDRColor4Base function ( final float arg0 , final float arg1 , final float arg2 , final float arg3 ) { return gen ( Math . round ( arg0 * 255.0f ) , Math . round ( arg1 * 255.0f ) , Math . round ( arg2 * 255.0f ) , Math . round ( arg3 * 255.0f ) ) ; }