sets the wait strategy used to decide . the default strategy is to not sleep at all between attempts . concode_field_sep Predicate<Throwable> delegate concode_elem_sep StopStrategy stopStrategy concode_elem_sep Class<? extends Throwable> exceptionClass concode_elem_sep AttemptTimeLimiter<V> attemptTimeLimiter concode_elem_sep WaitStrategy waitStrategy concode_elem_sep Predicate<Attempt<V>> rejectionPredicate concode_field_sep RetryerBuilder<V> retryIfRuntimeException concode_elem_sep RetryerBuilder<V> retryIfResult concode_elem_sep Retryer<V> build concode_elem_sep boolean apply concode_elem_sep boolean apply concode_elem_sep boolean apply concode_elem_sep RetryerBuilder<V> withWaitStrategy concode_elem_sep RetryerBuilder<V> withAttemptTimeLimiter concode_elem_sep RetryerBuilder<V> retryIfException concode_elem_sep RetryerBuilder<V> retryIfException concode_elem_sep RetryerBuilder<V> newBuilder concode_elem_sep RetryerBuilder<V> retryIfExceptionOfType
RetryerBuilder < V > function ( StopStrategy arg0 ) { Preconditions . checkNotNull ( arg0 , "srini_string" ) ; Preconditions . checkState ( this . stopStrategy == null , "srini_string" , this . stopStrategy ) ; this . stopStrategy = arg0 ; return this ; }