adds values to this vector and returns result - alters this vector . concode_field_sep float x concode_elem_sep float y concode_elem_sep long serialVersionUID concode_field_sep Vector2 mulLocal concode_elem_sep Vector2 sub concode_elem_sep void absToOut concode_elem_sep Vector2 mul concode_elem_sep void crossToOutUnsafe concode_elem_sep void crossToOutUnsafe concode_elem_sep float dot concode_elem_sep void crossToOut concode_elem_sep void crossToOut concode_elem_sep void absLocal concode_elem_sep Vector2 min concode_elem_sep int hashCode concode_elem_sep float normalize concode_elem_sep Vector2 add concode_elem_sep Vector2 negateLocal concode_elem_sep Vector2 set concode_elem_sep Vector2 set concode_elem_sep float lengthSquared concode_elem_sep Vector2 max concode_elem_sep boolean isValid concode_elem_sep float length concode_elem_sep float cross concode_elem_sep Vector2 cross concode_elem_sep Vector2 cross concode_elem_sep void negateToOut concode_elem_sep Vector2 abs concode_elem_sep Vector2 abs concode_elem_sep Vector2 subLocal concode_elem_sep Vector2 negate concode_elem_sep void minToOut concode_elem_sep boolean equals concode_elem_sep Vector2 clone concode_elem_sep void setZero concode_elem_sep String toString concode_elem_sep void maxToOut concode_elem_sep Vector2 skew concode_elem_sep void skew
Vector2 function ( float arg0 , float arg1 ) { this . x += arg0 ; this . y += arg1 ; return this ; }