gets the nbttagcompound in an itemstack . tries to init it previously in case there is n't one present concode_field_sep PlaceHolder placeHolder concode_field_sep NBTTagCompound getCompound concode_elem_sep void setFloat concode_elem_sep void setByte concode_elem_sep byte getByte concode_elem_sep boolean verifyExistance concode_elem_sep short getShort concode_elem_sep void injectNBT concode_elem_sep double getDouble concode_elem_sep void setShort concode_elem_sep float getFloat concode_elem_sep String getString concode_elem_sep void setInt concode_elem_sep void initNBT concode_elem_sep void setDouble concode_elem_sep long getLong concode_elem_sep int getInt concode_elem_sep void setLong concode_elem_sep void setString concode_elem_sep void setCompound concode_elem_sep boolean detectNBT concode_elem_sep boolean getBoolean concode_elem_sep void setBoolean
NBTTagCompound function ( ItemStack arg0 ) { initNBT ( arg0 ) ; return arg0 . getTagCompound ( ) ; }