clean up the state of a broadcast previously initiated by calling #beginbroadcast . this must always be called when you are done with a broadcast . concode_field_sep HashMap<IBinder,Callback> mCallbacks concode_elem_sep IInterface[] mActiveBroadcast concode_elem_sep boolean mKilled concode_elem_sep E mCallback concode_field_sep void binderDied concode_elem_sep void onCallbackDied concode_elem_sep boolean unregister concode_elem_sep int beginBroadcast concode_elem_sep void kill concode_elem_sep E getBroadcastItem concode_elem_sep boolean register
void function ( ) { IInterface [ ] loc0 = mActiveBroadcast ; if ( loc0 != null ) { final int loc1 = loc0 . length ; for ( int loc2 = 0 ; loc2 < loc1 ; loc2 ++ ) { loc0 [ loc2 ] = null ; } } }