retrieves the volume level using a floating point scale with values between 0.0 and 1.0 . 0.0 is silence ; 1.0 is the loudest useful level that is supported . concode_field_sep Player p concode_elem_sep int STARTED concode_elem_sep int REALIZED concode_elem_sep int STOPPED concode_elem_sep int CLOSED concode_elem_sep int state concode_elem_sep VolumeControl vc concode_elem_sep int UNKNOWN concode_field_sep void play concode_elem_sep void stop concode_elem_sep RasterImage getFrame concode_elem_sep void setVolume concode_elem_sep void close
float function ( ) { int loc0 = vc . getLevel ( ) ; float loc1 = ( ( float ) loc0 ) / 100.0f ; return loc1 ; }