is the agent past the goal marker ? concode_field_sep int lastAction concode_elem_sep Point2D agentPosition concode_elem_sep Random randomNoiseGenerator concode_elem_sep Vector<Puddle> thePuddles concode_elem_sep double goalSize concode_elem_sep Rectangle2D worldRect concode_elem_sep double transitionNoise concode_elem_sep Random randomStateGenerator concode_elem_sep boolean randomStarts concode_elem_sep double rewardPerStep concode_elem_sep double agentSpeed concode_elem_sep Point2D defaultInitPosition concode_elem_sep double rewardAtGoal concode_elem_sep Rectangle2D goalRect concode_field_sep List<Puddle> getPuddles concode_elem_sep Point2D getPosition concode_elem_sep double getReward concode_elem_sep double getPuddleReward concode_elem_sep Point2D getDefaultPosition concode_elem_sep void addPuddle concode_elem_sep void reset concode_elem_sep void update concode_elem_sep int getLastAction concode_elem_sep Observation makeObservation concode_elem_sep void clearPuddles
boolean function ( ) { return goalRect . contains ( agentPosition ) ; }