scenes that are not defined with layout resources or hierarchies , or which need to perform additional steps after those hierarchies are changed to , should set an enter action , and possibly an exit action as well . an enter action will cause scene to call back into application code to do anything else the application needs after transitions have captured pre-change values and after any other scene changes have been applied , such as the layout if any being added to the view hierarchy . after this method is called , transitions will be played . concode_field_sep ViewGroup mLayout concode_elem_sep Runnable mExitAction concode_elem_sep int mLayoutId concode_elem_sep ViewGroup mSceneRoot concode_elem_sep Runnable mEnterAction concode_elem_sep Context mContext concode_field_sep void exit concode_elem_sep void setExitAction concode_elem_sep Scene getSceneForLayout concode_elem_sep boolean isCreatedFromLayoutResource concode_elem_sep Scene getCurrentScene concode_elem_sep ViewGroup getSceneRoot concode_elem_sep void enter concode_elem_sep void setCurrentScene
void function ( Runnable arg0 ) { mEnterAction = arg0 ; }