checks if is no fill . concode_field_sep MTColor fillColor concode_elem_sep short lineStipplePattern concode_elem_sep GLMaterial material concode_elem_sep boolean drawSmooth concode_elem_sep boolean noStroke concode_elem_sep boolean noFill concode_elem_sep int fillDrawMode concode_elem_sep float strokeWeight concode_elem_sep MTColor strokeColor concode_field_sep float getStrokeAlpha concode_elem_sep float getFillRed concode_elem_sep void setFillRed concode_elem_sep void setFillAlpha concode_elem_sep void setMaterial concode_elem_sep int getFillDrawMode concode_elem_sep float getStrokeGreen concode_elem_sep short getLineStipple concode_elem_sep void setFillGreen concode_elem_sep void setFillDrawMode concode_elem_sep void setNoFill concode_elem_sep void setStrokeColor concode_elem_sep void setStrokeColor concode_elem_sep float getFillGreen concode_elem_sep boolean isDrawSmooth concode_elem_sep void setStrokeWeight concode_elem_sep void setLineStipple concode_elem_sep boolean isNoStroke concode_elem_sep void setStrokeGreen concode_elem_sep float getFillAlpha concode_elem_sep void setDrawSmooth concode_elem_sep void setFillBlue concode_elem_sep float getStrokeWeight concode_elem_sep float getFillBlue concode_elem_sep void setFillColor concode_elem_sep void setFillColor concode_elem_sep void setStrokeBlue concode_elem_sep GLMaterial getMaterial concode_elem_sep void setStrokeAlpha concode_elem_sep float getStrokeRed concode_elem_sep MTColor getFillColor concode_elem_sep float getStrokeBlue concode_elem_sep void setNoStroke concode_elem_sep MTColor getStrokeColor concode_elem_sep void setStrokeRed
boolean function ( ) { return noFill ; }