this assumes that the projection matrix has already been set . concode_field_sep ShapeRenderer renderer concode_elem_sep Vector2 t concode_elem_sep boolean drawBodies concode_elem_sep boolean drawAABBs concode_elem_sep boolean drawContacts concode_elem_sep Vector2 axis concode_elem_sep Color VELOCITY_COLOR concode_elem_sep boolean drawJoints concode_elem_sep Vector2 lv concode_elem_sep boolean drawVelocities concode_elem_sep Color SHAPE_NOT_ACTIVE concode_elem_sep Array<Joint> joints concode_elem_sep Vector2 lower concode_elem_sep Vector2 upper concode_elem_sep Color SHAPE_AWAKE concode_elem_sep Color SHAPE_STATIC concode_elem_sep Color AABB_COLOR concode_elem_sep Vector2[] vertices concode_elem_sep Vector2 v concode_elem_sep Color SHAPE_NOT_AWAKE concode_elem_sep Array<Body> bodies concode_elem_sep boolean drawInactiveBodies concode_elem_sep Color SHAPE_KINEMATIC concode_elem_sep Color JOINT_COLOR concode_elem_sep Vector2 f concode_field_sep boolean isDrawContacts concode_elem_sep void drawAABB concode_elem_sep void drawSegment concode_elem_sep void setDrawAABBs concode_elem_sep boolean isDrawJoints concode_elem_sep boolean isDrawVelocities concode_elem_sep void setDrawContacts concode_elem_sep void drawSolidCircle concode_elem_sep void renderBodies concode_elem_sep void drawSolidPolygon concode_elem_sep Color getColorByBody concode_elem_sep Vector2 getAxis concode_elem_sep void setAxis concode_elem_sep void drawShape concode_elem_sep void setDrawInactiveBodies concode_elem_sep void drawContact concode_elem_sep void drawJoint concode_elem_sep void setDrawJoints concode_elem_sep void setDrawVelocities concode_elem_sep void setDrawBodies concode_elem_sep boolean isDrawBodies concode_elem_sep boolean isDrawInactiveBodies concode_elem_sep void dispose concode_elem_sep boolean isDrawAABBs concode_elem_sep void renderBody
void function ( World arg0 , Matrix4 arg1 ) { renderer . setProjectionMatrix ( arg1 ) ; renderBodies ( arg0 ) ; }