compare tiles . if the number is the same , return true . else return false . concode_field_sep float effect_hue concode_elem_sep String path concode_elem_sep boolean effects_enabled concode_elem_sep float effect_zoom concode_elem_sep int zoomHeight concode_elem_sep float effect_bScale concode_elem_sep float effect_rScale concode_elem_sep int imageWidth concode_elem_sep int number concode_elem_sep String name concode_elem_sep String info concode_elem_sep float effect_sat concode_elem_sep float effect_gScale concode_elem_sep Image image concode_elem_sep BufferedImage effectImage concode_elem_sep String type concode_elem_sep int imageHeight concode_elem_sep int zoomWidth concode_field_sep int getNumber concode_elem_sep boolean areEqual concode_elem_sep String getName concode_elem_sep void adjustRGBHS concode_elem_sep String getImageLocation concode_elem_sep String getInfo concode_elem_sep String getType concode_elem_sep void initEffectImage concode_elem_sep String getPath concode_elem_sep Image getImage concode_elem_sep void render
boolean function ( Tile arg0 ) { if ( arg0 == null ) { return false ; } if ( this . number == arg0 . number ) { return true ; } else { return false ; } }