creates the context used to paint the texture . concode_field_sep BufferedImage texture concode_elem_sep Rectangle2D anchor concode_field_sep Rectangle2D getAnchorRect concode_elem_sep BufferedImage getImage concode_elem_sep int getTransparency
PaintContext function ( ColorModel arg0 , Rectangle arg1 , Rectangle2D arg2 , AffineTransform arg3 , RenderingHints arg4 ) { return new TexturePaintContext ( this , arg1 , arg2 , arg3 ) ; }