calculate the fill rate in % . 0 means empty , 100 means full . concode_field_sep long next concode_elem_sep int pageCount concode_elem_sep int FOOTER_LENGTH concode_elem_sep long metaRootPos concode_elem_sep int pageCountLive concode_elem_sep int collectPriority concode_elem_sep long version concode_elem_sep int MAX_ID concode_elem_sep int MAX_HEADER_LENGTH concode_elem_sep int len concode_elem_sep long maxLenLive concode_elem_sep long block concode_elem_sep long unused concode_elem_sep int mapId concode_elem_sep int id concode_elem_sep long time concode_elem_sep long maxLen concode_field_sep byte[] getFooterBytes concode_elem_sep void writeChunkHeader concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep Chunk readChunkHeader concode_elem_sep String getMetaKey concode_elem_sep String toString concode_elem_sep Chunk fromString concode_elem_sep String asString
int function ( ) { if ( maxLenLive <= 0 ) { return 0 ; } else if ( maxLenLive == maxLen ) { return 100 ; } return 1 + ( int ) ( 98 * maxLenLive / maxLen ) ; }