look at something concode_field_sep PlaceHolder placeHolder concode_field_sep void help concode_elem_sep void printWin concode_elem_sep void use concode_elem_sep void attack concode_elem_sep void get concode_elem_sep void pun concode_elem_sep Room go concode_elem_sep void printPoints concode_elem_sep void main concode_elem_sep void talk concode_elem_sep void inventory concode_elem_sep void waitTurn
void function ( Inventory arg0 , Room arg1 , String arg2 ) { if ( arg2 . equals ( "srini_string" ) ) { arg1 . enterRoom ( ) ; } else { arg1 . look ( arg2 ) ; arg0 . look ( arg2 ) ; } }