draws the sprites . concode_field_sep BitmapFactory.Options sBitmapOptions concode_elem_sep boolean mUseVerts concode_elem_sep int[] mTextureNameWorkspace concode_elem_sep int[] mCropWorkspace concode_elem_sep boolean mUseHardwareBuffers concode_elem_sep GLSprite[] mSprites concode_elem_sep Context mContext concode_field_sep void sizeChanged concode_elem_sep int[] getConfigSpec concode_elem_sep int loadBitmap concode_elem_sep void setVertMode concode_elem_sep void setSprites concode_elem_sep void surfaceCreated concode_elem_sep void shutdown
void function ( GL10 arg0 ) { if ( mSprites != null ) { arg0 . glMatrixMode ( GL10 . GL_MODELVIEW ) ; if ( mUseVerts ) { Grid . beginDrawing ( arg0 , true , false ) ; } for ( int loc0 = 0 ; loc0 < mSprites . length ; loc0 ++ ) { mSprites [ loc0 ] . draw ( arg0 ) ; } if ( mUseVerts ) { Grid . endDrawing ( arg0 ) ; } } }