gets the sorted list of individual node-level decisions that went into making the ultimate decision whether to allocate or move the shard . if #isdecisiontaken returns false , then invoking this method will throw an illegalstateexception . concode_field_sep List<NodeAllocationResult> nodeDecisions concode_elem_sep DiscoveryNode targetNode concode_field_sep void writeTo concode_elem_sep XContentBuilder nodeDecisionsToXContent concode_elem_sep List<NodeAllocationResult> sortNodeDecisions concode_elem_sep boolean isDecisionTaken concode_elem_sep boolean atLeastOneNodeWithYesDecision concode_elem_sep DiscoveryNode getTargetNode concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep void checkDecisionState concode_elem_sep String getExplanation concode_elem_sep XContentBuilder discoveryNodeToXContent
List < NodeAllocationResult > function ( ) { checkDecisionState ( ) ; return nodeDecisions ; }