tells the protocol implementation class that we are ready to rock and roll , socket is assumed to be connected . concode_field_sep int state concode_elem_sep int STATE_OPEN concode_elem_sep int STATE_CLOSED concode_elem_sep HashMap eventData concode_elem_sep long idleTime concode_elem_sep int DCC_CHAT concode_elem_sep int DCC_TIMEOUT concode_elem_sep String nickname concode_elem_sep long startTime concode_elem_sep int DCC_SEND concode_elem_sep Socket socket concode_elem_sep int STATE_WAIT concode_elem_sep ProtocolDispatcher dispatcher concode_elem_sep int DCC_RECEIVE concode_field_sep int getLocalPort concode_elem_sep int getTypeOfDCC concode_elem_sep String getRemoteAddress concode_elem_sep boolean isConnected concode_elem_sep void run concode_elem_sep void setDCCSocket concode_elem_sep long getIdleTime concode_elem_sep int getState concode_elem_sep int getPort concode_elem_sep void fireError concode_elem_sep String getNickname concode_elem_sep long getStartTime concode_elem_sep void close concode_elem_sep long getTotalTime
void function ( ChatFramework arg0 ) { dispatcher = arg0 . getProtocolDispatcher ( ) ; }