packs the four color components which should be in the range 0-255 into a 32-bit integer and then converts it to a float . note that no range checking is performed for higher performance . concode_field_sep float a concode_elem_sep float b concode_elem_sep Color ORANGE concode_elem_sep Color CYAN concode_elem_sep float g concode_elem_sep Color PINK concode_elem_sep Color BLACK concode_elem_sep Color GRAY concode_elem_sep Color MAGENTA concode_elem_sep float r concode_elem_sep Color BLUE concode_elem_sep Color RED concode_elem_sep Color CLEAR concode_elem_sep Color LIGHT_GRAY concode_elem_sep Color DARK_GRAY concode_elem_sep Color GREEN concode_elem_sep Color WHITE concode_elem_sep Color YELLOW concode_field_sep Color add concode_elem_sep Color sub concode_elem_sep void rgba8888ToColor concode_elem_sep Color set concode_elem_sep void set concode_elem_sep Color mul concode_elem_sep Color mul concode_elem_sep int rgb565 concode_elem_sep int rgb565 concode_elem_sep int rgba4444 concode_elem_sep int rgba4444 concode_elem_sep int rgba8888 concode_elem_sep int rgba8888 concode_elem_sep int rgb888 concode_elem_sep int rgb888 concode_elem_sep int luminanceAlpha concode_elem_sep void rgba4444ToColor concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep int alpha concode_elem_sep int toIntBits concode_elem_sep int toIntBits concode_elem_sep String toString concode_elem_sep void rgb565ToColor concode_elem_sep void clamp concode_elem_sep void rgb888ToColor
float function ( int arg0 , int arg1 , int arg2 , int arg3 ) { int loc0 = ( arg3 << 24 ) | ( arg2 << 16 ) | ( arg1 << 8 ) | arg0 ; float loc1 = NumberUtils . intToFloatColor ( loc0 ) ; return loc1 ; }