fires a suspend event for this element with the given detail . concode_field_sep boolean suspended concode_elem_sep EventDispatcher eventDispatcher concode_elem_sep ILaunch launch concode_elem_sep IProgressMonitor monitor concode_elem_sep EngineThread thread concode_elem_sep boolean terminated concode_elem_sep IDebugTarget target concode_field_sep void disconnect concode_elem_sep boolean supportsStorageRetrieval concode_elem_sep String getName concode_elem_sep boolean isTerminated concode_elem_sep void fireEvent concode_elem_sep boolean canTerminate concode_elem_sep IDebugTarget getDebugTarget concode_elem_sep boolean hasThreads concode_elem_sep void breakpointChanged concode_elem_sep boolean isDisconnected concode_elem_sep void fireResumeEvent concode_elem_sep Group createControlGroup concode_elem_sep ILaunch getLaunch concode_elem_sep String getControllerName concode_elem_sep IMemoryBlock getMemoryBlock concode_elem_sep Object getAdapter concode_elem_sep void resume concode_elem_sep void suspend concode_elem_sep IProcess getProcess concode_elem_sep boolean isSuspended concode_elem_sep boolean canDisconnect concode_elem_sep void receiveEvent concode_elem_sep boolean canSuspend concode_elem_sep void breakpointAdded concode_elem_sep String getModelIdentifier concode_elem_sep void removeEventListener concode_elem_sep boolean canResume concode_elem_sep void breakpointRemoved concode_elem_sep void terminate concode_elem_sep boolean supportsBreakpoint concode_elem_sep IThread[] getThreads concode_elem_sep void addEventListener
void function ( final int arg0 ) { fireEvent ( new DebugEvent ( this , DebugEvent . SUSPEND , arg0 ) ) ; }