get the fingerprint of the name of the element . this is similar to the namecode , except that it does not contain any information about the prefix : so two elements with the same fingerprint have the same name , excluding prefix . this method can be used after the #start_element , #end_element , #processing_instruction , #attribute , or #namespace events.if called at other times , the result is undefined and may result in an illegalstateexception . if called when the current node is an unnamed namespace node a node representing the default namespace the returned value is -1 . concode_field_sep int currentEvent concode_elem_sep PipelineConfiguration pipe concode_elem_sep PullProvider base concode_field_sep int next concode_elem_sep CharSequence getStringValue concode_elem_sep AttributeCollection getAttributes concode_elem_sep int getTypeAnnotation concode_elem_sep int getNameCode concode_elem_sep AtomicValue getAtomicValue concode_elem_sep SourceLocator getSourceLocator concode_elem_sep void setPipelineConfiguration concode_elem_sep NamePool getNamePool concode_elem_sep PullProvider getUnderlyingProvider concode_elem_sep int current concode_elem_sep List getUnparsedEntities concode_elem_sep NamespaceDeclarations getNamespaceDeclarations concode_elem_sep PipelineConfiguration getPipelineConfiguration concode_elem_sep int skipToMatchingEnd concode_elem_sep void close
int function ( ) { return base . getFingerprint ( ) ; }