invalidates the indexbufferobject so a new opengl buffer handle is created . use this in case of a context loss . concode_field_sep boolean isDirty concode_elem_sep int usage concode_elem_sep boolean isBound concode_elem_sep int bufferHandle concode_elem_sep ShortBuffer buffer concode_elem_sep ByteBuffer byteBuffer concode_elem_sep boolean isDirect concode_elem_sep boolean empty concode_field_sep void setIndices concode_elem_sep void setIndices concode_elem_sep int getNumIndices concode_elem_sep void bind concode_elem_sep ShortBuffer getBuffer concode_elem_sep void updateIndices concode_elem_sep void unbind concode_elem_sep void dispose concode_elem_sep int getNumMaxIndices
void function ( ) { bufferHandle = Gdx . gl20 . glGenBuffer ( ) ; isDirty = true ; }