this method resets the properties to a state where no properties are given . concode_field_sep Ordering ordering concode_elem_sep PartitioningProperty partitioning concode_elem_sep Set<FieldSet> uniqueFieldCombinations concode_elem_sep FieldList partitioningFields concode_field_sep void setAnyPartitioning concode_elem_sep boolean isFullyReplicated concode_elem_sep void clearUniqueFieldCombinations concode_elem_sep Ordering getPartitioningOrdering concode_elem_sep void setFullyReplicated concode_elem_sep Set<FieldSet> getUniqueFieldCombination concode_elem_sep void setHashPartitioned concode_elem_sep boolean matchesOrderedPartitioning concode_elem_sep void setRandomDistribution concode_elem_sep void addUniqueFieldCombination concode_elem_sep boolean isPartitionedOnFields concode_elem_sep boolean isTrivial concode_elem_sep void parameterizeChannel concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep GlobalProperties clone concode_elem_sep GlobalProperties filterByNodesConstantSet concode_elem_sep PartitioningProperty getPartitioning concode_elem_sep String toString concode_elem_sep void setRangePartitioned concode_elem_sep FieldList getPartitioningFields concode_elem_sep GlobalProperties combine
void function ( ) { this . partitioning = PartitioningProperty . RANDOM ; this . ordering = null ; this . partitioningFields = null ; }