computes the cross product of two vectors , storing the resulting pseudovector in out . all arrays must be length 3 or more , and out is overwritten . concode_field_sep float mAngle concode_elem_sep ShortBuffer mIndexBuffer concode_elem_sep FloatBuffer mTexBuffer concode_elem_sep FloatBuffer mFVertexBuffer concode_elem_sep int VERTS concode_elem_sep float[] Z_AXIS concode_elem_sep Context mContext concode_elem_sep int mTextureID concode_elem_sep Wedge mWedge concode_elem_sep float[] mCrossProd concode_field_sep void onDrawFrame concode_elem_sep void onSensorChanged concode_elem_sep void normalize concode_elem_sep void onSurfaceChanged concode_elem_sep void draw concode_elem_sep void onAccuracyChanged concode_elem_sep float dotProduct concode_elem_sep void onSurfaceCreated
void function ( float [ ] arg0 , float [ ] arg1 , float [ ] arg2 ) { arg2 [ 0 ] = arg0 [ 1 ] * arg1 [ 2 ] - arg0 [ 2 ] * arg1 [ 1 ] ; arg2 [ 1 ] = arg0 [ 2 ] * arg1 [ 0 ] - arg0 [ 0 ] * arg1 [ 2 ] ; arg2 [ 2 ] = arg0 [ 0 ] * arg1 [ 1 ] - arg0 [ 1 ] * arg1 [ 0 ] ; }