compute the desired magnitude of a unit vector projected to a given planet model . the unit vector is specified only by a z value . concode_field_sep double MINIMUM_RESOLUTION concode_elem_sep double MINIMUM_RESOLUTION_SQUARED concode_elem_sep double x concode_elem_sep double y concode_elem_sep double z concode_elem_sep double MINIMUM_RESOLUTION_CUBED concode_field_sep Vector rotateZY concode_elem_sep Vector rotateZY concode_elem_sep boolean isNumericallyIdentical concode_elem_sep boolean isNumericallyIdentical concode_elem_sep Vector rotateXY concode_elem_sep Vector rotateXY concode_elem_sep Vector rotateXZ concode_elem_sep Vector rotateXZ concode_elem_sep double normalDistance concode_elem_sep double normalDistance concode_elem_sep double dotProduct concode_elem_sep double dotProduct concode_elem_sep double linearDistance concode_elem_sep double linearDistance concode_elem_sep boolean isWithin concode_elem_sep Vector translate concode_elem_sep double normalDistanceSquared concode_elem_sep double normalDistanceSquared concode_elem_sep int hashCode concode_elem_sep Vector normalize concode_elem_sep boolean equals concode_elem_sep double linearDistanceSquared concode_elem_sep double linearDistanceSquared concode_elem_sep double magnitude concode_elem_sep double magnitude concode_elem_sep String toString
double function ( final PlanetModel arg0 , final double arg1 ) { return 1.0 / Math . sqrt ( ( 1.0 - arg1 * arg1 ) * arg0 . inverseAbSquared + arg1 * arg1 * arg0 . inverseCSquared ) ; }