causes all enqueued tasks to be discarded , and pause state to be reset concode_field_sep Looper realObject concode_elem_sep Looper mainLooper concode_elem_sep Map<Thread,Looper> loopingLoopers concode_elem_sep boolean quit concode_field_sep boolean hasQuit concode_elem_sep void pauseMainLooper concode_elem_sep void removeSyncBarrier concode_elem_sep void runToEndOfTasks concode_elem_sep void pauseLooper concode_elem_sep void idleConstantly concode_elem_sep void unPauseMainLooper concode_elem_sep void unPauseLooper concode_elem_sep boolean setPaused concode_elem_sep void runToNextTask concode_elem_sep void runMainLooperOneTask concode_elem_sep void quitUnchecked concode_elem_sep void resetThreadLoopers concode_elem_sep void __constructor__ concode_elem_sep void resetScheduler concode_elem_sep boolean post concode_elem_sep Looper getLooperForThread concode_elem_sep void loop concode_elem_sep Scheduler getScheduler concode_elem_sep Looper getMainLooper concode_elem_sep void unPause concode_elem_sep boolean isPaused concode_elem_sep void runUiThreadTasks concode_elem_sep int postSyncBarrier concode_elem_sep void idle concode_elem_sep void idle concode_elem_sep void doLoop concode_elem_sep void idleMainLooperConstantly concode_elem_sep void pause concode_elem_sep Looper myLooper concode_elem_sep boolean postAtFrontOfQueue concode_elem_sep void runUiThreadTasksIncludingDelayedTasks concode_elem_sep void runOneTask concode_elem_sep void runMainLooperToNextTask concode_elem_sep void runPaused concode_elem_sep void quit concode_elem_sep ShadowLooper getShadowMainLooper concode_elem_sep void idleMainLooper concode_elem_sep void idleMainLooper
void function ( ) { shadowOf ( realObject . getQueue ( ) ) . reset ( ) ; resetScheduler ( ) ; quit = false ; }