called when an the contents of an inventory change , usually concode_field_sep ItemStack inventoryContents[] concode_elem_sep int slotsCount concode_elem_sep String inventoryTitle concode_elem_sep List field_20073_d concode_field_sep ItemStack decrStackSize concode_elem_sep int getInventoryStackLimit concode_elem_sep String getInvName concode_elem_sep int getSizeInventory concode_elem_sep boolean isUseableByPlayer concode_elem_sep void closeChest concode_elem_sep ItemStack getStackInSlot concode_elem_sep void openChest concode_elem_sep ItemStack getStackInSlotOnClosing concode_elem_sep void setInventorySlotContents
void function ( ) { if ( field_20073_d != null ) { for ( int loc0 = 0 ; loc0 < field_20073_d . size ( ) ; loc0 ++ ) { ( ( IInvBasic ) field_20073_d . get ( loc0 ) ) . onInventoryChanged ( this ) ; } } }