draws a rectangle onto a given spritebatch . concode_field_sep float __a concode_elem_sep float __r concode_elem_sep float __b concode_elem_sep float __g concode_elem_sep int __xOffset concode_elem_sep ShapeRenderer __shapeRenderer concode_elem_sep Settings __settings concode_elem_sep int __yOffset concode_field_sep void Line concode_elem_sep void init concode_elem_sep void Circle concode_elem_sep void setColor concode_elem_sep void setOffset concode_elem_sep void reset concode_elem_sep void setSettingsService
void function ( int arg0 , int arg1 , int arg2 , int arg3 , SpriteBatch arg4 ) { init ( arg4 ) ; __shapeRenderer . rect ( arg0 + __xOffset , arg1 + __yOffset , arg2 , arg3 ) ; reset ( arg4 ) ; }