gets the name of the room in the given direction . direction is defined as integer , starting with 0 in the north , clockwise . concode_field_sep String imageName concode_elem_sep String roomNameWest concode_elem_sep Gold gold concode_elem_sep boolean flagKilledCreature concode_elem_sep String roomNameNorth concode_elem_sep String roomNameSouth concode_elem_sep String description concode_elem_sep String NONE concode_elem_sep String roomNameEast concode_elem_sep String ENTRY concode_elem_sep String DEFAULT_IMAGE concode_elem_sep Creature creature concode_elem_sep String name concode_elem_sep Weapon weapon concode_field_sep boolean isCreatureKilled concode_elem_sep String getCreatureName concode_elem_sep String getImageName concode_elem_sep String getCreatureSpecies concode_elem_sep String getName concode_elem_sep boolean isEntry concode_elem_sep void attackCreature concode_elem_sep int takeGold concode_elem_sep String getDescription concode_elem_sep void selectImageName concode_elem_sep void resetFlags concode_elem_sep Weapon takeWeapon concode_elem_sep void giveWeaponToPlayer concode_elem_sep String getTreasureName concode_elem_sep boolean hasGold concode_elem_sep int normalizeDirection concode_elem_sep boolean hasRoomInDirection concode_elem_sep void storeWeapon concode_elem_sep boolean hasWeapon concode_elem_sep String getCreatureDescription concode_elem_sep String getWeaponDescription concode_elem_sep String getCreatureWeaponName concode_elem_sep boolean hasCreature concode_elem_sep String getWeaponName concode_elem_sep String getItemName concode_elem_sep void storeGold concode_elem_sep String getTreasureDescription concode_elem_sep void giveGoldToPlayer concode_elem_sep void spawnCreature
String function ( int arg0 ) { switch ( arg0 ) { case 0 : return roomNameNorth ; case 1 : return roomNameEast ; case 2 : return roomNameSouth ; default : return roomNameWest ; } }