how many mappings . concode_field_sep Entry next concode_elem_sep Entry[] entries concode_elem_sep CharBlockArray labelRepository concode_elem_sep float loadFactor concode_elem_sep int size concode_elem_sep int offset concode_elem_sep Entry[] ents concode_elem_sep int index concode_elem_sep int threshold concode_elem_sep int hash concode_elem_sep int capacity concode_elem_sep int cid concode_field_sep Entry next concode_elem_sep int getMemoryUsage concode_elem_sep int addLabel concode_elem_sep void grow concode_elem_sep int indexFor concode_elem_sep void addEntry concode_elem_sep int get concode_elem_sep Iterator<CollisionMap.Entry> entryIterator concode_elem_sep boolean hasNext concode_elem_sep void addLabelOffset concode_elem_sep void remove concode_elem_sep int capacity
int function ( ) { return this . size ; }