print info for debug concode_field_sep boolean willJudge concode_elem_sep CardStack cardStack concode_elem_sep int playersNum concode_elem_sep int loyalNum concode_elem_sep boolean willDeal concode_elem_sep ArrayList<Player> playerList concode_elem_sep GameState gameState concode_elem_sep boolean willLead concode_elem_sep int kingNum concode_elem_sep int cheatNum concode_elem_sep int rebelNum concode_field_sep void dealCards concode_elem_sep void assignGroup concode_elem_sep void d concode_elem_sep void start concode_elem_sep void broadcastGameState concode_elem_sep void setPlayersNum concode_elem_sep void run concode_elem_sep void sort concode_elem_sep GameState minifyGameState concode_elem_sep Role userChooseRole concode_elem_sep Player findPlayerByState concode_elem_sep void endRound concode_elem_sep void leadCards concode_elem_sep void setGroupDiv concode_elem_sep void selectRole concode_elem_sep boolean end concode_elem_sep void judge concode_elem_sep boolean canAct concode_elem_sep Player selectKing
void function ( ) { d ( "srini_string" ) ; for ( Player loc0 : playerList ) { d ( loc0 . name ( ) + "srini_string" + loc0 . roleName ( ) + "srini_string" + loc0 . groupName ( ) + "srini_string" + loc0 . currentCardsNum ( ) + "srini_string" + "srini_string" + loc0 . currentBlood ( ) + "srini_string" + loc0 . maxBlood ( ) ) ; } }