create a new teamtag concode_field_sep ProgramPersistence programPersistence concode_elem_sep ClientPersistence clientPersistence concode_elem_sep EncounterPersistence encounterPersistence concode_elem_sep PatientSelfRegConfigurationPersistence patientSelfRegConfigurationPersistence concode_elem_sep UserClientTeamRolePersistence userClientTeamRolePersistence concode_elem_sep TeamPersistence teamPersistence concode_elem_sep TeamTagPersistence teamTagPersistence concode_elem_sep UserClientRolePersistence userClientRolePersistence concode_elem_sep SchedulePersistence schedulePersistence concode_elem_sep TagPersistence tagPersistence concode_elem_sep ProviderPersistence providerPersistence concode_elem_sep UserClientPersistence userClientPersistence concode_elem_sep PatientPersistence patientPersistence concode_elem_sep GroupPersistence groupPersistence concode_elem_sep LocationPersistence locationPersistence concode_elem_sep UserAdminPersistence userAdminPersistence concode_field_sep Team makeNewRandomTeam concode_elem_sep PatientSelfRegConfig makeNewRandomPatientSelfRegConfig concode_elem_sep Group makeNewRandomGroup concode_elem_sep ScheduledProgram makeNewRandomScheduledProgram concode_elem_sep void login concode_elem_sep Location makeNewRandomLocation concode_elem_sep void logout concode_elem_sep UserClientRole makeNewRandomUserClientRole concode_elem_sep UserAdmin makeNewRandomUserAdmin concode_elem_sep Patient makeNewRandomPatient concode_elem_sep List<Tag> makeNewRandomTags concode_elem_sep UserClientTeamRole makeNewRandomUserClientTeamRole concode_elem_sep Encounter makeNewRandomEncounter concode_elem_sep Client makeNewRandomClient concode_elem_sep Provider makeNewRandomProvider concode_elem_sep UserClient makeNewRandomUserClient
TeamTag function ( Team arg0 , Tag arg1 ) { TeamTag loc0 = new TeamTag ( arg0 , arg1 ) ; return teamTagPersistence . saveTeamTag ( loc0 ) ; }