set the name of the associated blueprint . ' concode_field_sep BlueprintEntity blueprint concode_elem_sep String blueprintName concode_elem_sep String settingData concode_elem_sep long id concode_elem_sep String settingName concode_field_sep String getBlueprintName concode_elem_sep String getSettingData concode_elem_sep void setSettingData concode_elem_sep BlueprintEntity getBlueprintEntity concode_elem_sep void setSettingName concode_elem_sep void setBlueprintEntity concode_elem_sep String getSettingName
void function ( String arg0 ) { this . blueprintName = arg0 ; }