darken the argb color by a percentage . concode_field_sep float KICKSTARTER_LIGHTNESS_THRESHOLD concode_field_sep boolean isDark concode_elem_sep int darkColor concode_elem_sep int lighten concode_elem_sep boolean isLight concode_elem_sep double weightedLightness concode_elem_sep int setAlpha concode_elem_sep int lightColor concode_elem_sep int darkColorId concode_elem_sep int lightColorId concode_elem_sep int foregroundColor
int function ( @ ColorInt final int arg0 , @ FloatRange ( from = 0.0 , to = 1.0 ) final float arg1 ) { final float [ ] loc0 = new float [ 3 ] ; ColorUtils . colorToHSL ( arg0 , loc0 ) ; loc0 [ 2 ] -= loc0 [ 2 ] * arg1 ; return ( arg0 & 0xFF000000 ) | ( ColorUtils . HSLToColor ( loc0 ) & 0x00FFFFFF ) ; }