get panel coordinate from board coordinate concode_field_sep int HEIGHT concode_elem_sep int mouseX concode_elem_sep int playerX concode_elem_sep int mouseY concode_elem_sep Beast[] beasts concode_elem_sep Boolean[][] board concode_elem_sep int playerY concode_elem_sep int DEF_LEVEL_NUM concode_elem_sep int dog1y concode_elem_sep String CONF_FILE_NAME concode_elem_sep int dog1x concode_elem_sep int dog2y concode_elem_sep int DEF_SIZE_X concode_elem_sep int DEF_SIZE_Y concode_elem_sep int dog2x concode_elem_sep int WIDTH concode_elem_sep Player player concode_field_sep int getPlayerX concode_elem_sep direction getNextDir concode_elem_sep int getMouseY concode_elem_sep int getPlayerY concode_elem_sep int getMouseX concode_elem_sep int crossedYLine concode_elem_sep void newGame concode_elem_sep boolean isCross concode_elem_sep void addBeast concode_elem_sep BufferedImage getMap concode_elem_sep int getBoardCoo concode_elem_sep int crossedXLine concode_elem_sep boolean isPossibleDirection concode_elem_sep int getBoardX concode_elem_sep int getBoardY concode_elem_sep int crossedLine concode_elem_sep boolean canGo concode_elem_sep int getDog1Y concode_elem_sep int getCenterY concode_elem_sep int getCenterX concode_elem_sep int getDog2X concode_elem_sep void parseLine concode_elem_sep int getDog1X concode_elem_sep int getDog2Y
int function ( int arg0 , int arg1 ) { return ( arg0 * arg1 ) + ( arg1 / 2 ) ; }