called by the renderer when it creates a new framebuffer concode_field_sep IntMap<Void> fbosUsed concode_elem_sep int numFboSwitches concode_elem_sep int numTriangles concode_elem_sep int memoryTextures concode_elem_sep int numObjects concode_elem_sep int memoryShaders concode_elem_sep int lastShader concode_elem_sep int numVertices concode_elem_sep IntMap<Void> texturesUsed concode_elem_sep boolean enabled concode_elem_sep int numUniformsSet concode_elem_sep int numShaderSwitches concode_elem_sep IntMap<Void> shadersUsed concode_elem_sep int memoryFrameBuffers concode_elem_sep int numTextureBinds concode_field_sep void onDeleteFrameBuffer concode_elem_sep void onMeshDrawn concode_elem_sep void onMeshDrawn concode_elem_sep void onUniformSet concode_elem_sep void clearMemory concode_elem_sep void onShaderUse concode_elem_sep void onDeleteTexture concode_elem_sep void onTextureUse concode_elem_sep void onDeleteShader concode_elem_sep void clearFrame concode_elem_sep void onNewShader concode_elem_sep void setEnabled concode_elem_sep String[] getLabels concode_elem_sep void onFrameBufferUse concode_elem_sep void onNewTexture concode_elem_sep boolean isEnabled concode_elem_sep void getData
void function ( ) { if ( ! enabled ) return ; memoryFrameBuffers ++ ; }