sets the players minerals . concode_field_sep int minerals concode_elem_sep Cell townHall concode_elem_sep String name concode_elem_sep int playerID concode_field_sep void setTownHall concode_elem_sep void removeMinerals concode_elem_sep String getName concode_elem_sep void read concode_elem_sep Cell getTownHall concode_elem_sep void save concode_elem_sep int getMinerals concode_elem_sep void addMinerals concode_elem_sep int getPlayerID
void function ( int arg0 ) { this . minerals = arg0 ; }