multiply a 4d vector by this matrix . note : src and dest must be different vectors . concode_field_sep float[] data concode_field_sep void set concode_elem_sep void set concode_elem_sep Mat4f mul concode_elem_sep void mul concode_elem_sep void setScale concode_elem_sep void getRotation concode_elem_sep void setTranslation concode_elem_sep void setRotation concode_elem_sep void setRotation concode_elem_sep void xformPt concode_elem_sep void getColumnMajorData concode_elem_sep Matf toMatf concode_elem_sep float get concode_elem_sep void xformDir concode_elem_sep String toString concode_elem_sep void transpose concode_elem_sep void invertRigid concode_elem_sep void makeIdent
void function ( Vec4f arg0 , Vec4f arg1 ) { for ( int loc0 = 0 ; loc0 < 4 ; loc0 ++ ) { float loc1 = 0.0f ; for ( int loc2 = 0 ; loc2 < 4 ; loc2 ++ ) { loc1 += get ( loc0 , loc2 ) * arg0 . get ( loc2 ) ; } arg1 . set ( loc0 , loc1 ) ; } }