creates a new spriteanimated from the given parameters on the spritesheet . the width and height are defaulted to 1 , and begins at the upper-left corner of 0 , 0 and extends through the entire spritesheet . the animation goes first from left to right , then goes down a row , if either are applicable . concode_field_sep int sHeight concode_elem_sep int sPixWidth concode_elem_sep BufferedImage src concode_elem_sep int sPixHeight concode_elem_sep int width concode_elem_sep int sWidth concode_elem_sep int height concode_field_sep SpriteSheet of concode_elem_sep SpriteSheet of concode_elem_sep SpriteSheet of concode_elem_sep BufferedImage getImage concode_elem_sep BufferedImage[] getImageArray concode_elem_sep Sprite getSprite concode_elem_sep Sprite getSprite
SpriteAnimated function ( int arg0 ) { return this . getAnimated ( arg0 , this . sWidth , this . sHeight ) ; }