gets the maximum distance along the ray . may be infinite . concode_field_sep float dx concode_elem_sep float dy concode_elem_sep float tMax concode_elem_sep float dz concode_elem_sep float EPSILON concode_elem_sep float ox concode_elem_sep float oy concode_elem_sep float oz concode_elem_sep float tMin concode_field_sep void setMax concode_elem_sep Point3 getPoint concode_elem_sep Ray transform concode_elem_sep float getMin concode_elem_sep Vector3 getDirection concode_elem_sep void normalize concode_elem_sep float dot concode_elem_sep float dot concode_elem_sep boolean isInside
float function ( ) { return tMax ; }