get player view render value . can assume two values : 1 or 2 . concode_field_sep int RDF_UNDERWATER concode_elem_sep Origin viewOffset concode_elem_sep int fov concode_elem_sep Angles viewAngles concode_elem_sep float[] blend concode_elem_sep int RDF_UVGOGGLES concode_elem_sep int RDF_NOWORLDMODEL concode_elem_sep Angles kickAngles concode_elem_sep int render concode_elem_sep int RDF_IRGOGGLES concode_field_sep Angles getKickAngles concode_elem_sep Angles getViewAngles concode_elem_sep void setKickAngles concode_elem_sep void setFOV concode_elem_sep Origin getViewOffset concode_elem_sep void setBlend concode_elem_sep float[] getBlend concode_elem_sep void setRender concode_elem_sep void setViewAngles concode_elem_sep void setViewOffset concode_elem_sep String getRenderString concode_elem_sep void merge concode_elem_sep boolean checkRender concode_elem_sep int getFOV
int function ( ) { return render ; }