passes the loot drop event to the modifier list concode_field_sep float actualHealth concode_elem_sep EntityLivingBase attackTarget concode_elem_sep boolean healthHacked concode_elem_sep MobModifier nextMod concode_elem_sep String bufferedEntityName concode_elem_sep String modName concode_elem_sep float actualMaxHealth concode_elem_sep String[] bufferedNames concode_elem_sep int bufferedSize concode_field_sep boolean containsModifierClass concode_elem_sep EntityLivingBase getMobTarget concode_elem_sep int getModSize concode_elem_sep void onSpawningComplete concode_elem_sep float getActualHealth concode_elem_sep String getLinkedModNameUntranslated concode_elem_sep float onAttack concode_elem_sep float onHurt concode_elem_sep Class<?>[] getModsNotToMixWith concode_elem_sep float getActualMaxHealth concode_elem_sep void setActualHealth concode_elem_sep String[] getDisplayNames concode_elem_sep String getLinkedModName concode_elem_sep String getEntityDisplayName concode_elem_sep boolean onDeath concode_elem_sep boolean onFall concode_elem_sep String[] getModNameSuffix concode_elem_sep void onSetAttackTarget concode_elem_sep String[] getModNamePrefix concode_elem_sep Class<?>[] getBlackListMobClasses concode_elem_sep void increaseHealthForMob concode_elem_sep void onJump concode_elem_sep boolean equals concode_elem_sep boolean onUpdate concode_elem_sep void setHealthAlreadyHacked
void function ( EntityLivingBase arg0 , DamageSource arg1 , ArrayList < EntityItem > arg2 , int arg3 , boolean arg4 , int arg5 ) { if ( arg4 ) { InfernalMobsCore . instance ( ) . dropLootForEnt ( arg0 , this ) ; } }