returns true if the given state is currently active otherwise false . concode_field_sep boolean e concode_elem_sep SCInterfaceImpl sCInterface concode_elem_sep long i concode_elem_sep int nextStateIndex concode_elem_sep State[] stateVector concode_field_sep void init concode_elem_sep SCInterface getSCInterface concode_elem_sep long getI concode_elem_sep long getI concode_elem_sep void exitAction concode_elem_sep void runCycle concode_elem_sep void raiseE concode_elem_sep void raiseE concode_elem_sep void reactMain_region_A concode_elem_sep void exit concode_elem_sep void setI concode_elem_sep void setI concode_elem_sep void clearEvents concode_elem_sep void clearEvents concode_elem_sep void enter concode_elem_sep void clearOutEvents concode_elem_sep void entryAction
boolean function ( State arg0 ) { switch ( arg0 ) { case main_region_A : return stateVector [ 0 ] == State . main_region_A ; default : return false ; } }