simulate receiving the current packet from the given sender . concode_field_sep PacketContainer handle concode_field_sep PacketContainer getHandle concode_elem_sep void sendPacket concode_elem_sep void recievePacket
void function ( Player arg0 ) { try { ProtocolLibrary . getProtocolManager ( ) . recieveClientPacket ( arg0 , getHandle ( ) ) ; } catch ( Exception loc0 ) { throw new RuntimeException ( "srini_string" , loc0 ) ; } }