extend the scroll animation . this allows a running animation to scroll further and longer , when used with #setfinalx int or #setfinaly int . concode_field_sep float mCoeffX concode_elem_sep int mFinalY concode_elem_sep int DEFAULT_DURATION concode_elem_sep Interpolator mInterpolator concode_elem_sep int mMode concode_elem_sep float mVelocity concode_elem_sep int mFinalX concode_elem_sep int mCurrY concode_elem_sep int mCurrX concode_elem_sep int FLING_MODE concode_elem_sep int mDuration concode_elem_sep int mMaxX concode_elem_sep int mMaxY concode_elem_sep float mDeceleration concode_elem_sep boolean mFinished concode_elem_sep float mDurationReciprocal concode_elem_sep long mStartTime concode_elem_sep int mMinY concode_elem_sep float mViscousFluidNormalize concode_elem_sep int SCROLL_MODE concode_elem_sep int mMinX concode_elem_sep float mCoeffY concode_elem_sep float mViscousFluidScale concode_elem_sep int mStartX concode_elem_sep float mDeltaY concode_elem_sep int mStartY concode_elem_sep float mDeltaX concode_field_sep void abortAnimation concode_elem_sep int timePassed concode_elem_sep void setInterpolator concode_elem_sep int getStartX concode_elem_sep int getStartY concode_elem_sep float viscousFluid concode_elem_sep boolean isFinished concode_elem_sep float getCurrVelocity concode_elem_sep void fling concode_elem_sep void setFinalY concode_elem_sep void forceFinished concode_elem_sep void setFinalX concode_elem_sep int getDuration concode_elem_sep int getCurrY concode_elem_sep int getCurrX concode_elem_sep int getFinalX concode_elem_sep int getFinalY concode_elem_sep void startScroll concode_elem_sep void startScroll concode_elem_sep boolean computeScrollOffset
void function ( int arg0 ) { int loc0 = timePassed ( ) ; mDuration = loc0 + arg0 ; mDurationReciprocal = 1.0f / ( float ) mDuration ; mFinished = false ; }