the squared radius of the miniball . this is equivalent to radius radius . precondition : ! isempty concode_field_sep double[] centerToPoint concode_elem_sep double[] center concode_elem_sep double distToAff concode_elem_sep int dim concode_elem_sep double squaredRadius concode_elem_sep double distToAffSquare concode_elem_sep PointSet S concode_elem_sep int size concode_elem_sep int stopper concode_elem_sep int iteration concode_elem_sep double[] lambdas concode_elem_sep double[] centerToAff concode_elem_sep double radius concode_elem_sep double Eps concode_elem_sep Subspan support concode_field_sep double[] center concode_elem_sep boolean isEmpty concode_elem_sep void compute concode_elem_sep boolean successfulDrop concode_elem_sep int size concode_elem_sep double sqr concode_elem_sep void updateRadius concode_elem_sep Subspan initBall concode_elem_sep Quality verify concode_elem_sep void computeDistToAff concode_elem_sep String toString concode_elem_sep double radius concode_elem_sep List<Integer> support concode_elem_sep double findStopFraction
double function ( ) { return squaredRadius ; }