takes the world coordinates and puts the corresponding screen coordinates in argscreen . concode_field_sep int e_centerOfMassBit concode_elem_sep IViewportTransform viewportTransform concode_elem_sep int e_dynamicTreeBit concode_elem_sep int e_wireframeDrawingBit concode_elem_sep int e_aabbBit concode_elem_sep int e_pairBit concode_elem_sep int e_shapeBit concode_elem_sep int m_drawFlags concode_elem_sep int e_jointBit concode_field_sep void setCamera concode_elem_sep Vec2 getScreenToWorld concode_elem_sep Vec2 getScreenToWorld concode_elem_sep void appendFlags concode_elem_sep void getScreenToWorldToOut concode_elem_sep void getScreenToWorldToOut concode_elem_sep void drawPoint concode_elem_sep void drawCircle concode_elem_sep void drawCircle concode_elem_sep IViewportTransform getViewportTranform concode_elem_sep void drawSegment concode_elem_sep void drawTransform concode_elem_sep void drawString concode_elem_sep void drawString concode_elem_sep void drawParticlesWireframe concode_elem_sep void drawParticles concode_elem_sep void clearFlags concode_elem_sep void flush concode_elem_sep void setViewportTransform concode_elem_sep int getFlags concode_elem_sep void drawSolidCircle concode_elem_sep void drawPolygon concode_elem_sep Vec2 getWorldToScreen concode_elem_sep Vec2 getWorldToScreen concode_elem_sep void setFlags concode_elem_sep void drawSolidPolygon
void function ( float arg0 , float arg1 , Vec2 arg2 ) { arg2 . set ( arg0 , arg1 ) ; viewportTransform . getWorldToScreen ( arg2 , arg2 ) ; }