called after creation to determine if tick needs to be called after every frame is simulated . default returns false , subclasses must override to return true in order for tick to be called . this is an optimization to avoid needless method calls in the game loop . concode_field_sep String elementID concode_elem_sep int DEFAULT_WALL_GREEN concode_elem_sep int[] color concode_elem_sep World box2dWorld concode_elem_sep int DEFAULT_WALL_BLUE concode_elem_sep long score concode_elem_sep Map parameters concode_elem_sep int flashCounter concode_elem_sep int DEFAULT_WALL_RED concode_field_sep void flipperActivated concode_elem_sep void finishCreate concode_elem_sep void handleCollision concode_elem_sep String getElementID concode_elem_sep FieldElement createFromParameters concode_elem_sep void tick concode_elem_sep Collection<Body> getBodies concode_elem_sep void draw concode_elem_sep void flashForFrames concode_elem_sep int greenColorComponent concode_elem_sep Map getParameters concode_elem_sep int redColorComponent concode_elem_sep void initialize concode_elem_sep long getScore concode_elem_sep int blueColorComponent concode_elem_sep int colorComponent
boolean function ( ) { return false ; }