checks whether the level has the same intvalue as one of the pre-defined levels . if so , the pre-defined level object is returned . since the resource bundle name is not taken into consideration , it is possible to resolve level objects that have been de-serialized by another implementation , even if the other implementation uses a different resource bundle for localizing the names of pre-defined levels . concode_field_sep Level WARNING concode_elem_sep long serialVersionUID concode_elem_sep Level OFF concode_elem_sep Level FINER concode_elem_sep Level SEVERE concode_elem_sep Level FINE concode_elem_sep Level ALL concode_elem_sep String resourceBundleName concode_elem_sep Level CONFIG concode_elem_sep String name concode_elem_sep Level FINEST concode_elem_sep int value concode_elem_sep Level INFO concode_elem_sep Level[] knownLevels concode_field_sep String getName concode_elem_sep String getLocalizedName concode_elem_sep int intValue concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep String toString concode_elem_sep boolean isStandardLevel concode_elem_sep String getResourceBundleName concode_elem_sep Level parse
Object function ( ) { for ( int loc0 = 0 ; loc0 < knownLevels . length ; loc0 ++ ) if ( value == knownLevels [ loc0 ] . intValue ( ) ) return knownLevels [ loc0 ] ; return this ; }