returns the offsets . this method accepts an optional array , which will be used to store the offsets if not null this avoids allocating a new array . if this array is too small to hold all the offsets , the array will be filled and the remaining factors discarded . concode_field_sep RenderingHints hints concode_elem_sep float[] offsets concode_elem_sep float[] scale concode_field_sep BufferedImage filter concode_elem_sep WritableRaster filter concode_elem_sep WritableRaster filter concode_elem_sep Point2D getPoint2D concode_elem_sep Rectangle2D getBounds2D concode_elem_sep Rectangle2D getBounds2D concode_elem_sep RenderingHints getRenderingHints concode_elem_sep BufferedImage createCompatibleDestImage concode_elem_sep WritableRaster createCompatibleDestRaster concode_elem_sep int getNumFactors concode_elem_sep float[] getScaleFactors
float [ ] function ( float [ ] arg0 ) { if ( arg0 == null ) arg0 = new float [ this . offsets . length ] ; System . arraycopy ( this . offsets , 0 , arg0 , 0 , Math . min ( this . offsets . length , arg0 . length ) ) ; return arg0 ; }