this method checks , if walker has any more sequences left in queue concode_field_sep Logger logger concode_elem_sep WalkDirection walkDirection concode_elem_sep WalkDirection walkDirection concode_elem_sep long seed concode_elem_sep NoEdgeHandling noEdgeHandling concode_elem_sep int walkLength concode_elem_sep IGraph<T,?> sourceGraph concode_elem_sep NoEdgeHandling noEdgeHandling concode_elem_sep double alpha concode_elem_sep AtomicInteger position concode_elem_sep Random rng concode_elem_sep int[] order concode_elem_sep long seed concode_field_sep Sequence<T> next concode_elem_sep Builder<T> setWalkLength concode_elem_sep RandomWalker<T> build concode_elem_sep void reset concode_elem_sep Builder<T> setWalkDirection concode_elem_sep Builder<T> setSeed concode_elem_sep Builder<T> setRestartProbability concode_elem_sep Builder<T> setNoEdgeHandling
boolean function ( ) { return position . get ( ) < sourceGraph . numVertices ( ) ; }