the radius of the underlying shape . this can refer to different things depending on the shape implementation concode_field_sep float m_radius concode_elem_sep ShapeType m_type concode_field_sep int getChildCount concode_elem_sep void computeMass concode_elem_sep ShapeType getType concode_elem_sep Shape clone concode_elem_sep boolean testPoint concode_elem_sep boolean raycast concode_elem_sep void setRadius concode_elem_sep void computeAABB
float function ( ) { return m_radius ; }