when a message is received , do the basic processing needed to determine if it is a response to a message . if it is a response , notify the relevant listeners . if not , forward it on to the handlemessage method . concode_field_sep WonderlandSession session concode_elem_sep Map<MessageID,ResponseListener> responseListeners concode_elem_sep Status status concode_field_sep void disconnect concode_elem_sep ResponseMessage sendAndWait concode_elem_sep void handleMessage concode_elem_sep Status getStatus concode_elem_sep void setStatus concode_elem_sep void connected concode_elem_sep void disconnected concode_elem_sep void addResponseListener concode_elem_sep boolean notifyResponseListener concode_elem_sep String toString concode_elem_sep WonderlandSession getSession concode_elem_sep void send concode_elem_sep void send concode_elem_sep void connect concode_elem_sep void connect
void function ( Message arg0 ) { if ( arg0 instanceof ResponseMessage && notifyResponseListener ( ( ResponseMessage ) arg0 ) ) { return ; } handleMessage ( arg0 ) ; }