this will be called when a mouse event occurs over one of the scene graph nodes . concode_field_sep boolean visible concode_elem_sep SquareNode[][] squareGraphs concode_elem_sep UIWLSimple ui concode_elem_sep JothUtilJme util concode_elem_sep Board board concode_elem_sep JothUtilJme.EventClassHandler eventHandler concode_field_sep void setVisible concode_elem_sep Node createSceneGraph concode_elem_sep float getHeight concode_elem_sep Square eventToSquare concode_elem_sep Class[] eventClassesToConsume concode_elem_sep SquareNode createSquareGraph concode_elem_sep void updateSquare concode_elem_sep float getWidth
void function ( Event arg0 ) { MouseButtonEvent3D loc0 = ( MouseButtonEvent3D ) arg0 ; if ( loc0 . isClicked ( ) && loc0 . getButton ( ) == MouseButtonEvent3D . ButtonId . BUTTON1 ) { MouseEvent loc1 = ( MouseEvent ) loc0 . getAwtEvent ( ) ; if ( loc1 . getModifiersEx ( ) == 0 ) { ui . squareClicked ( arg0 ) ; } } }