calls a global pause of pdxupdater and pdxrenderer2d . this could case flickering because the frame buffer does n't get cleared anymore and no draw calls are made . concode_field_sep PdxRenderer2D renderer2D concode_elem_sep PdxMusic music concode_elem_sep PdxTextures textures concode_elem_sep PdxSounds sounds concode_elem_sep PdxInputs inputs concode_elem_sep PdxGameStates gameStates concode_elem_sep PdxUpdater updater concode_field_sep void callDispose concode_elem_sep void callCreate concode_elem_sep void callGlobalStart concode_elem_sep void callResize concode_elem_sep void callRender2D concode_elem_sep void callGlobalResume concode_elem_sep void initRenderer2D concode_elem_sep void callUpdate
void function ( ) { updater . pause ( ) ; renderer2D . pause ( ) ; }