returns if the ichunkprovider supports saving . concode_field_sep Set chunksToUnload concode_elem_sep Chunk defaultEmptyChunk concode_elem_sep IChunkProvider currentChunkProvider concode_elem_sep Logger logger concode_elem_sep IChunkLoader currentChunkLoader concode_elem_sep LongHashMap loadedChunkHashMap concode_elem_sep String __OBFID concode_elem_sep boolean loadChunkOnProvideRequest concode_elem_sep WorldServer worldObj concode_elem_sep List loadedChunks concode_field_sep Chunk safeLoadChunk concode_elem_sep List getPossibleCreatures concode_elem_sep void safeSaveChunk concode_elem_sep ChunkPosition func_147416_a concode_elem_sep Chunk loadChunk concode_elem_sep void unloadChunksIfNotNearSpawn concode_elem_sep boolean unloadQueuedChunks concode_elem_sep boolean saveChunks concode_elem_sep void populate concode_elem_sep Chunk provideChunk concode_elem_sep void safeSaveExtraChunkData concode_elem_sep void unloadAllChunks concode_elem_sep void saveExtraData concode_elem_sep void recreateStructures concode_elem_sep boolean chunkExists concode_elem_sep int getLoadedChunkCount concode_elem_sep String makeString
boolean function ( ) { return ! this . worldObj . levelSaving ; }