starts a new game concode_field_sep Profiler profiler concode_elem_sep Settings settings concode_elem_sep KeyboardListener keyboardListener concode_elem_sep GUI prevGui concode_elem_sep Renderer renderer concode_elem_sep int height concode_elem_sep LLC instance concode_elem_sep Timing timing concode_elem_sep String VERSION concode_elem_sep boolean isRunning concode_elem_sep GameLoader gameLoader concode_elem_sep boolean isGamePaused concode_elem_sep int width concode_elem_sep boolean lastButtonState concode_elem_sep Input input concode_elem_sep boolean isFullscreen concode_elem_sep int mouseX concode_elem_sep SoundEngine soundEngine concode_elem_sep int mouseY concode_elem_sep Logic logic concode_elem_sep DisplayMode standartDisplayMode concode_elem_sep Camera camera concode_elem_sep GUIRenderer guiRenderer concode_field_sep void initDisplay concode_elem_sep LLC getLLC concode_elem_sep Settings getSettings concode_elem_sep void beginLoop concode_elem_sep void handleDisplayResize concode_elem_sep Camera getCamera concode_elem_sep Logic getLogic concode_elem_sep void openGameOverGUI concode_elem_sep void toggleFullscreen concode_elem_sep void togglePauseMenu concode_elem_sep void startGame concode_elem_sep void onKeyBindingUpdate concode_elem_sep void closeGame
void function ( ) { this . gameLoader = new GameLoader ( ) ; this . logic = new Logic ( gameLoader . createNewGame ( "srini_string" ) , this . input ) ; if ( this . width != 0 ) this . guiRenderer . openGUI ( new GUIIngame ( this . logic , gameLoader ) ) ; this . isGamePaused = false ; }