get the object used to handle state changes and messages from web socket . concode_field_sep Logger logger concode_elem_sep WebSocket webSocket concode_elem_sep int port concode_elem_sep MinecraftSocketHandler socketHandler concode_elem_sep Gson gson concode_elem_sep String host concode_elem_sep ThingUID thingUID concode_elem_sep ServerConnection connection concode_field_sep void setWebSocket concode_elem_sep int getPort concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep void sendMessage concode_elem_sep Observable<ServerConnection> create concode_elem_sep ThingUID getThingUID concode_elem_sep void setSocketHandler concode_elem_sep String getHost
MinecraftSocketHandler function ( ) { return socketHandler ; }