dispense the specified stack , play the dispense sound and spawn particles . concode_field_sep PlaceHolder placeHolder concode_field_sep ItemStack dispense concode_elem_sep int func_82488_a concode_elem_sep void doDispense concode_elem_sep void playDispenseSound concode_elem_sep void spawnDispenseParticles
ItemStack function ( IBlockSource arg0 , ItemStack arg1 ) { return arg1 ; }