initialize the update for the sprite concode_field_sep int[] colors concode_elem_sep int pointer concode_elem_sep short[] memory concode_elem_sep int nextByte concode_elem_sep boolean isExpandX concode_elem_sep int lastPointer concode_elem_sep boolean isFirstYRead concode_elem_sep boolean hasPriority concode_elem_sep boolean isPainting concode_elem_sep boolean isMultiColor concode_elem_sep int lineData concode_elem_sep boolean isEnabled concode_elem_sep boolean needsCharCacheRefresh concode_elem_sep int x concode_elem_sep boolean isExpandY concode_elem_sep int y concode_elem_sep int bitRead concode_field_sep void setY concode_elem_sep void setX concode_elem_sep boolean hasPriority concode_elem_sep void setPainting concode_elem_sep boolean isMulticolor concode_elem_sep void setExpandY concode_elem_sep void setExpandX concode_elem_sep boolean isLineFinished concode_elem_sep boolean isExpandX concode_elem_sep boolean isExpandY concode_elem_sep void setMulticolor concode_elem_sep void deserialize concode_elem_sep void setDataPointer concode_elem_sep void readLineData concode_elem_sep boolean isPainting concode_elem_sep int getColor concode_elem_sep void setEnabled concode_elem_sep void serialize concode_elem_sep int getX concode_elem_sep int getY concode_elem_sep void setColor concode_elem_sep boolean isBeyondLastByte concode_elem_sep boolean isEnabled concode_elem_sep void initPainting concode_elem_sep void setPriority concode_elem_sep int getNextPixel
void function ( ) { this . nextByte = 0 ; this . isPainting = false ; this . lineData = 0 ; }