try to parse rules . concode_field_sep int m_handicap concode_elem_sep Map<StringInfo,String> m_stringInfo concode_elem_sep Map<StringInfoColor,BlackWhiteSet<String>> m_stringInfoColor concode_elem_sep TimeSettings m_timeSettings concode_elem_sep Komi m_komi concode_field_sep void set concode_elem_sep void set concode_elem_sep TimeSettings getTimeSettings concode_elem_sep boolean isEmpty concode_elem_sep void setHandicap concode_elem_sep String checkEmpty concode_elem_sep void copyFrom concode_elem_sep void setKomi concode_elem_sep int getHandicap concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep String get concode_elem_sep String get concode_elem_sep Komi getKomi concode_elem_sep void setTimeSettings concode_elem_sep String suggestGameName
ScoringMethod function ( ) { ScoringMethod loc0 = AREA ; String loc1 = get ( StringInfo . RULES ) ; if ( loc1 != null ) { loc1 = loc1 . trim ( ) . toLowerCase ( Locale . ENGLISH ) ; if ( loc1 . equals ( "srini_string" ) ) loc0 = TERRITORY ; } return loc0 ; }