may draw over already added itextureatlassource magic_constant . concode_field_sep ArrayList<TextureAtlasSourceWithWithLocationCallback<T>> mTextureAtlasSourcesToPlace concode_elem_sep T mTextureAtlasSource concode_elem_sep Callback<T> mCallback concode_elem_sep A mTextureAtlas concode_field_sep boolean isLoadedToHardware concode_elem_sep boolean isUpdateOnHardwareNeeded concode_elem_sep void clearTextureAtlasSources concode_elem_sep int getWidth concode_elem_sep void setUpdateOnHardwareNeeded concode_elem_sep void addTextureAtlasSource concode_elem_sep void addTextureAtlasSource concode_elem_sep Callback<T> getCallback concode_elem_sep void removeTextureAtlasSource concode_elem_sep void removeTextureAtlasSource concode_elem_sep int getHeight concode_elem_sep boolean hasTextureStateListener concode_elem_sep int getHardwareTextureID concode_elem_sep void bind concode_elem_sep void loadToHardware concode_elem_sep ITextureAtlasStateListener<T> getTextureStateListener concode_elem_sep TextureOptions getTextureOptions concode_elem_sep void setLoadedToHardware concode_elem_sep void unloadFromHardware concode_elem_sep T getTextureAtlasSource concode_elem_sep void reloadToHardware
void function ( final ITextureBuilder < T , A > arg0 ) { arg0 . pack ( this . mTextureAtlas , this . mTextureAtlasSourcesToPlace ) ; this . mTextureAtlasSourcesToPlace . clear ( ) ; this . mTextureAtlas . setUpdateOnHardwareNeeded ( true ) ; }