make the canvas ' context current . it is highly recommended that the context is only made current inside the awt thread for example in an overridden paintgl . concode_field_sep Cursor cursor concode_elem_sep AWTGLCanvas canvas concode_elem_sep Map<String,Preferences> preferences concode_elem_sep List<Runnable> executedRunnables concode_elem_sep String logTag concode_elem_sep ApplicationListener listener concode_elem_sep LwjglGraphics graphics concode_elem_sep Array<LifecycleListener> lifecycleListeners concode_elem_sep List<Runnable> runnables concode_elem_sep int logLevel concode_elem_sep LwjglAWTInput input concode_elem_sep LwjglFiles files concode_elem_sep boolean running concode_elem_sep int lastWidth concode_elem_sep OpenALAudio audio concode_elem_sep LwjglNet net concode_elem_sep int lastHeight concode_field_sep void log concode_elem_sep void log concode_elem_sep Audio getAudio concode_elem_sep void removeLifecycleListener concode_elem_sep Input getInput concode_elem_sep long getJavaHeap concode_elem_sep void error concode_elem_sep void error concode_elem_sep ApplicationListener getApplicationListener concode_elem_sep long getNativeHeap concode_elem_sep int getLogLevel concode_elem_sep void create concode_elem_sep Graphics getGraphics concode_elem_sep void setGlobals concode_elem_sep void render concode_elem_sep Canvas getCanvas concode_elem_sep int getVersion concode_elem_sep void stopped concode_elem_sep void debug concode_elem_sep void debug concode_elem_sep void setDisplayMode concode_elem_sep void setLogLevel concode_elem_sep void start concode_elem_sep void setTitle concode_elem_sep Clipboard getClipboard concode_elem_sep Files getFiles concode_elem_sep Net getNet concode_elem_sep void addLifecycleListener concode_elem_sep void postRunnable concode_elem_sep void exit concode_elem_sep boolean isCurrent concode_elem_sep Preferences getPreferences concode_elem_sep void stop concode_elem_sep ApplicationType getType concode_elem_sep void resize concode_elem_sep void setCursor
void function ( ) { try { canvas . makeCurrent ( ) ; setGlobals ( ) ; } catch ( LWJGLException loc1 ) { throw new GdxRuntimeException ( loc1 ) ; } }