this updates the current remote control client state and will override any other state . concode_field_sep String TAG concode_elem_sep AudioManager mAudioManager concode_elem_sep RemoteControlSeekBarHandler mSeekBar concode_elem_sep ComponentName mMediaButtonReceiverComponent concode_elem_sep RemoteControlClient mRemoteControlClient concode_elem_sep boolean mIsMediaPlayerBuffering concode_elem_sep boolean DEBUG concode_elem_sep int mPlaybackState concode_elem_sep Handler mServiceHandler concode_field_sep void setPlaybackState concode_elem_sep void getRemoteState concode_elem_sep void onCoverUpdate concode_elem_sep void stop concode_elem_sep void start concode_elem_sep void update concode_elem_sep void stateChanged
void function ( final boolean arg0 ) { mIsMediaPlayerBuffering = arg0 ; if ( arg0 ) { setPlaybackState ( RemoteControlClient . PLAYSTATE_BUFFERING ) ; } else { setPlaybackState ( mPlaybackState ) ; } }