remove any custom nodedecorator for a set of gmlnodes . concode_field_sep Map<GMLRoad,RoadDecorator> roadDecorators concode_elem_sep Map<GMLNode,NodeDecorator> nodeDecorators concode_elem_sep Map<GMLBuilding,BuildingDecorator> buildingDecorators concode_elem_sep Map<GMLSpace,SpaceDecorator> spaceDecorators concode_elem_sep Map<GMLEdge,EdgeDecorator> edgeDecorators concode_field_sep void setRoadDecorator concode_elem_sep void setRoadDecorator concode_elem_sep RoadDecorator getRoadDecorator concode_elem_sep void clearRoadDecorator concode_elem_sep void clearRoadDecorator concode_elem_sep void setEdgeDecorator concode_elem_sep void setEdgeDecorator concode_elem_sep void clearAllEdgeDecorators concode_elem_sep BuildingDecorator getBuildingDecorator concode_elem_sep NodeDecorator getNodeDecorator concode_elem_sep void clearSpaceDecorator concode_elem_sep void clearSpaceDecorator concode_elem_sep void clearBuildingDecorator concode_elem_sep void clearBuildingDecorator concode_elem_sep void setNodeDecorator concode_elem_sep void setNodeDecorator concode_elem_sep void clearEdgeDecorator concode_elem_sep void clearEdgeDecorator concode_elem_sep void clearAllNodeDecorators concode_elem_sep void clearAllRoadDecorators concode_elem_sep void clearAllSpaceDecorators concode_elem_sep void clearAllDecorators concode_elem_sep EdgeDecorator getEdgeDecorator concode_elem_sep void setBuildingDecorator concode_elem_sep void setBuildingDecorator concode_elem_sep SpaceDecorator getSpaceDecorator concode_elem_sep void clearAllBuildingDecorators concode_elem_sep void render concode_elem_sep void setSpaceDecorator concode_elem_sep void setSpaceDecorator
void function ( GMLNode ... arg0 ) { clearNodeDecorator ( Arrays . asList ( arg0 ) ) ; }