method to use for resolving resources . each resource will be converted to a map , so this property is used to decide which map entries to keep in the final output from this factory . possible values : override for replacing values from earlier in the list override_and_ignore the same , but ignore io errors loading individual resources first_found if you want to take the first resource in the list that exists and use just that . concode_field_sep Resource[] resources concode_elem_sep boolean matchDefault concode_elem_sep Map<String,String> documentMatchers concode_elem_sep ResolutionMethod resolutionMethod concode_elem_sep Log logger concode_field_sep void assignProperties concode_elem_sep void process concode_elem_sep void process concode_elem_sep void process concode_elem_sep void setMatchDefault concode_elem_sep void setDocumentMatchers concode_elem_sep void setResources
void function ( ResolutionMethod arg0 ) { this . resolutionMethod = arg0 ; }