copy the supplied image onto a newly-allocated opengl texture , returning the allocated texture name concode_field_sep int boundTexture concode_elem_sep IntBuffer imageData concode_elem_sep GameSettings options concode_field_sep void bindTexture concode_elem_sep void setupTexture concode_elem_sep void setupTextureExt concode_elem_sep int generateTextureNames concode_elem_sep int[] colorToAnaglyph
int function ( BufferedImage arg0 ) { int loc0 = this . generateTextureNames ( ) ; this . setupTexture ( arg0 , loc0 ) ; return loc0 ; }