alimente le nom du joueur . concode_field_sep boolean _white concode_elem_sep String _name concode_elem_sep Engine _engine concode_elem_sep PropertyChangeSupport _propertyChangeSupport concode_field_sep void setEngine concode_elem_sep String getName concode_elem_sep Engine getEngine concode_elem_sep boolean isWhite concode_elem_sep void addPropertyChangeListener
void function ( final String arg0 ) { assert arg0 != null ; if ( ! _name . equals ( arg0 ) ) { final String loc0 = _name ; _name = arg0 ; _propertyChangeSupport . firePropertyChange ( "srini_string" , loc0 , _name ) ; } }