send message : drag motion ended - card is no longer being dragged concode_field_sep Game game concode_elem_sep TableView gui concode_elem_sep Send send concode_elem_sep ClientController controller concode_field_sep Pair<ArrayList<Droppable>,ArrayList<Button>> getLayouts concode_elem_sep void popMessage concode_elem_sep void invalidMove concode_elem_sep void cardRevealed concode_elem_sep void cardHidden concode_elem_sep void declareLoser concode_elem_sep void endTurn concode_elem_sep void startDraggableMotion concode_elem_sep void draggableMotion concode_elem_sep void endDraggableMotion concode_elem_sep void playerTurn concode_elem_sep void flipCard concode_elem_sep void endRound concode_elem_sep void endRound concode_elem_sep void addPlayer concode_elem_sep Player getMe concode_elem_sep void enableUi concode_elem_sep ClientController get concode_elem_sep Object getSwappingZone concode_elem_sep void addMe concode_elem_sep ArrayList<Player> getPlayers concode_elem_sep void dragMotion concode_elem_sep void setRulerCard concode_elem_sep void dealCards concode_elem_sep void playerLeft concode_elem_sep void declareWinner concode_elem_sep void restart concode_elem_sep void cardAdded concode_elem_sep void cardMoved concode_elem_sep Droppable getZone concode_elem_sep Droppable getZone concode_elem_sep void positionUpdate2 concode_elem_sep Send sendAPI concode_elem_sep void requestCard concode_elem_sep void setGui concode_elem_sep Card getCard concode_elem_sep void disableUi concode_elem_sep void setGame
void function ( int arg0 ) { ServerConnection . getConnection ( ) . send ( new Message ( new EndDraggableMotionAction ( arg0 ) ) ) ; }