stops the mtimer , which stops the polling concode_field_sep int SERVER_CONTACT_INTERVAL concode_elem_sep IGameManager gameManager concode_elem_sep Timer mTimer concode_field_sep void startPoller concode_elem_sep void setGameManager concode_elem_sep void checkForUpdate concode_elem_sep IGameManager getGameManager
void function ( ) { mTimer . stop ( ) ; }