tick the server time . concode_field_sep int checkClientsCounter concode_elem_sep ArrayList<ConnectedClient> clients concode_elem_sep int CLIENT_CHECK_INTERVAL concode_elem_sep World world concode_elem_sep UDPReceiver receiver concode_elem_sep int serverTime concode_elem_sep DatagramSocket udpSock concode_elem_sep int maxPlayers concode_elem_sep int TIMEOUT_DELAY concode_field_sep ConnectedClient createClient concode_elem_sep void dispatchSnapshots concode_elem_sep void buildSnapshot concode_elem_sep void processIncomingPackets concode_elem_sep boolean transmit concode_elem_sep void sendGamestate concode_elem_sep void moveClients concode_elem_sep void checkClients
void function ( ) { ++ serverTime ; }