create a pickup with params . if the creation fails , it will throw a creationfailedexception . concode_field_sep int INVALID_ID concode_field_sep int getModelId concode_elem_sep boolean isStatic concode_elem_sep Location getLocation concode_elem_sep int getType concode_elem_sep Pickup get concode_elem_sep Collection<Pickup> get concode_elem_sep int getId
Pickup function ( int arg0 , int arg1 , float arg2 , float arg3 , float arg4 , int arg5 , EventHandler < PlayerPickupEvent > arg6 ) { return SampObjectManager . get ( ) . createPickup ( arg0 , arg1 , arg2 , arg3 , arg4 , arg5 , arg6 ) ; }