reset state and release resources in use such as thread-pools . note : this can result in race conditions if hystrixcommands are concurrently being executed . concode_field_sep Node<E> next concode_elem_sep E item concode_elem_sep ThreadLocal<ConcurrentStack<HystrixCommandKey>> currentCommand concode_elem_sep AtomicReference<Node<E>> top concode_elem_sep Logger logger concode_field_sep E pop concode_elem_sep void _reset concode_elem_sep int size concode_elem_sep int getCommandCount concode_elem_sep boolean isEmpty concode_elem_sep Action0 startCurrentThreadExecutingCommand concode_elem_sep HystrixCommandKey getCurrentThreadExecutingCommand concode_elem_sep ConcurrentStack<HystrixCommandKey> initialValue concode_elem_sep void push concode_elem_sep void endCurrentThreadExecutingCommand concode_elem_sep void endCurrentThreadExecutingCommand concode_elem_sep E peek
void function ( ) { HystrixThreadPool . Factory . shutdown ( ) ; _reset ( ) ; }