adds the specified vector to this vector . concode_field_sep float x concode_elem_sep float y concode_elem_sep float z concode_field_sep float getDistance concode_elem_sep void subtract concode_elem_sep void subtract concode_elem_sep float length concode_elem_sep void setLength concode_elem_sep float getDistanceSq concode_elem_sep boolean equals concode_elem_sep boolean equals concode_elem_sep void normalize concode_elem_sep float getDotProduct concode_elem_sep void setTo concode_elem_sep void setTo concode_elem_sep void divide concode_elem_sep String toString concode_elem_sep void setToCrossProduct concode_elem_sep void multiply concode_elem_sep void rotateX concode_elem_sep void rotateY concode_elem_sep void rotateZ
void function ( Vector3f arg0 ) { add ( arg0 . x , arg0 . y , arg0 . z ) ; }