sets is this effect should fire partial submit when finished . transitory also needs to be set to true . default is false concode_field_sep boolean fired concode_elem_sep boolean submit concode_elem_sep boolean queued concode_elem_sep float fps concode_elem_sep boolean sync concode_elem_sep int sequenceId concode_elem_sep float duration concode_elem_sep String sequence concode_elem_sep float delay concode_elem_sep boolean transitory concode_elem_sep float from concode_elem_sep float to concode_elem_sep String id concode_elem_sep EffectsArguments ea concode_elem_sep boolean queueEnd concode_elem_sep String queue concode_field_sep void setDuration concode_elem_sep void setSequence concode_elem_sep int getSequenceId concode_elem_sep float getDelay concode_elem_sep String getId concode_elem_sep boolean isSync concode_elem_sep void setSync concode_elem_sep boolean isFired concode_elem_sep float getDuration concode_elem_sep void setQueue concode_elem_sep void setFired concode_elem_sep int hashCode concode_elem_sep String getQueue concode_elem_sep void setId concode_elem_sep boolean isQueueEnd concode_elem_sep boolean isQueued concode_elem_sep void setDelay concode_elem_sep float getFrom concode_elem_sep String getFunctionName concode_elem_sep void setTransitory concode_elem_sep void setQueueEnd concode_elem_sep void setFps concode_elem_sep void setFrom concode_elem_sep int getIntfromString concode_elem_sep void setSequenceId concode_elem_sep float getTo concode_elem_sep boolean isTransitory concode_elem_sep boolean isSubmit concode_elem_sep void setQueued concode_elem_sep void setTo concode_elem_sep String toString concode_elem_sep String toString concode_elem_sep float getFps concode_elem_sep String getSequence
void function ( boolean arg0 ) { this . submit = arg0 ; ea . add ( "srini_string" , arg0 ) ; }