skips the current tile and moves on to the next tile . either this method , or the getalpha method should be called once per tile , but not both . concode_field_sep int maxalpha concode_elem_sep PiscesCache cache concode_elem_sep int TILE_SIZE concode_elem_sep int x concode_elem_sep int y concode_elem_sep int maxTileAlphaSum concode_elem_sep Map<Integer,byte[]> alphaMapsCache concode_elem_sep byte alphaMap[] concode_field_sep int getTileHeight concode_elem_sep void getBbox concode_elem_sep int getTileWidth concode_elem_sep byte[] getAlphaMap concode_elem_sep String hex concode_elem_sep void dispose concode_elem_sep int getTypicalAlpha concode_elem_sep byte[] buildAlphaMap concode_elem_sep void getAlpha
void function ( ) { if ( ( x += TILE_SIZE ) >= cache . bboxX1 ) { x = cache . bboxX0 ; y += TILE_SIZE ; } }