devuelve el jugador asociado a un id concode_field_sep ArrayList<Observador> lista concode_elem_sep DatabaseHandler dao concode_elem_sep Player jugador concode_elem_sep Team equipo concode_elem_sep PlayerStats estsJugEqu concode_field_sep void changeTeam concode_elem_sep ArrayList<Result> getMyTeamResults concode_elem_sep ArrayList<Match> getNextMatches concode_elem_sep void notifyTeamDoesNotExist concode_elem_sep void enrollTeam concode_elem_sep Player invitePlayer concode_elem_sep void log concode_elem_sep ArrayList<Match> getLastMatches concode_elem_sep void changePic concode_elem_sep String getTeamId concode_elem_sep void teamDoesNotExist concode_elem_sep String getId concode_elem_sep void login concode_elem_sep void invalidCredentials concode_elem_sep void createPlayer concode_elem_sep void addToNextMatch concode_elem_sep void setTeam concode_elem_sep void refreshStats concode_elem_sep TeamRecords getMyTeamRecords concode_elem_sep void delObserver concode_elem_sep void repeatedPlayerID concode_elem_sep void rate concode_elem_sep void refreshTeam concode_elem_sep void createEvent concode_elem_sep ArrayList<Player> getPartners concode_elem_sep void removeFromNextMatch concode_elem_sep ArrayList<Events> getMyEvents concode_elem_sep void addObserver concode_elem_sep void createTeam concode_elem_sep void deleteProfile concode_elem_sep void createMatch concode_elem_sep void createAndLinkPlayer concode_elem_sep String[] getMyTeams concode_elem_sep PlayerStats getMyPlayerStats concode_elem_sep PlayerStats getPlayerStats concode_elem_sep void repeatedTeamName concode_elem_sep void changePlayerPos concode_elem_sep boolean existPlayer concode_elem_sep void notifyRepeatedPlayerId concode_elem_sep ArrayList<Player> getNextConvocated concode_elem_sep void leaveTeam concode_elem_sep boolean existTeam concode_elem_sep void signIn concode_elem_sep TeamStats getMyTeamStats concode_elem_sep void notifyInvalidCredentials concode_elem_sep void setController concode_elem_sep void notifyRepeatedTeamName
Player function ( String arg0 ) { return dao . getPlayer ( arg0 ) ; }