show only the given edges . concode_field_sep boolean curve concode_elem_sep int baseline concode_elem_sep BasicStroke defaultStroke concode_elem_sep HashMap<Shape,Edge> shapes concode_elem_sep int heightPerLevel concode_elem_sep HashMap<String,Color> colors concode_elem_sep HashSet<Edge> selected concode_elem_sep HashMap<String,BasicStroke> strokes concode_elem_sep int maxHeight concode_elem_sep HashSet<Edge> visible concode_elem_sep HashMap<Edge,Point> from concode_elem_sep HashMap<Edge,Point> to concode_elem_sep int vertexExtraSpace concode_elem_sep int maxWidth concode_field_sep BasicStroke getStroke concode_elem_sep BasicStroke getStroke concode_elem_sep void select concode_elem_sep void setBaseline concode_elem_sep int getWidth concode_elem_sep int getHeight concode_elem_sep int getHeightPerLevel concode_elem_sep void showAll concode_elem_sep int calculateDepth concode_elem_sep void setVertexExtraSpace concode_elem_sep void clearSelection concode_elem_sep void addToSelection concode_elem_sep void setStroke concode_elem_sep int getVertexExtraSpace concode_elem_sep void setHeightPerLevel concode_elem_sep Point getFrom concode_elem_sep Edge getEdgeAt concode_elem_sep Color getColor concode_elem_sep Point getTo concode_elem_sep Set<Edge> getSelected concode_elem_sep void removeFromSelection concode_elem_sep int getBaseline concode_elem_sep void setColor concode_elem_sep boolean isCurve concode_elem_sep void setCurve concode_elem_sep void toggleSelection
void function ( Collection < Edge > arg0 ) { this . visible . clear ( ) ; this . visible . addAll ( arg0 ) ; }