checks to see if the specified distance falls within the valid range on this ray . this should always be used before an intersection with the ray is detected . concode_field_sep float dx concode_elem_sep float dy concode_elem_sep float tMax concode_elem_sep float dz concode_elem_sep float EPSILON concode_elem_sep float ox concode_elem_sep float oy concode_elem_sep float oz concode_elem_sep float tMin concode_field_sep void setMax concode_elem_sep Point3 getPoint concode_elem_sep Ray transform concode_elem_sep float getMin concode_elem_sep Vector3 getDirection concode_elem_sep float getMax concode_elem_sep void normalize concode_elem_sep float dot concode_elem_sep float dot
boolean function ( float arg0 ) { return ( tMin < arg0 ) && ( arg0 < tMax ) ; }