get the total count per player of pieces . concode_field_sep String PIECE_BOMB_TYPE concode_elem_sep String PIECE_LIEUTENANT_TYPE concode_elem_sep Map<String,Integer> pieceStrength concode_elem_sep String PIECE_MARSHAL_TYPE concode_elem_sep Map<String,Integer> pieceCount concode_elem_sep String PIECE_MAJOR_TYPE concode_elem_sep String PIECE_SCOUT_TYPE concode_elem_sep String PIECE_MINER_TYPE concode_elem_sep String PIECE_EMPTY_TYPE concode_elem_sep String PIECE_GENERAL_TYPE concode_elem_sep String PIECE_COLONEL_TYPE concode_elem_sep String PIECE_NO_PIECE concode_elem_sep String PIECE_SERGEANT_TYPE concode_elem_sep String PIECE_SPY_TYPE concode_elem_sep String PIECE_FLAG_TYPE concode_elem_sep String PIECE_CAPTAIN_TYPE concode_field_sep int getPieceCount concode_elem_sep int getMoveDistance concode_elem_sep int getPieceStrength
int function ( ) { int loc0 = 0 ; for ( int loc1 : pieceCount . values ( ) ) { loc0 += loc1 ; } return loc0 ; }