define a viewing transformation in terms of an eye point , a center of view , and an up vector . concode_field_sep double[] sScratch concode_elem_sep float[] sTempFloats concode_field_sep String gluErrorString concode_elem_sep int gluProject concode_elem_sep void gluOrtho2D concode_elem_sep int gluUnProject concode_elem_sep void gluPerspective
void function ( GL10 arg0 , double arg1 , double arg2 , double arg3 , double arg4 , double arg5 , double arg6 , double arg7 , double arg8 , double arg9 ) { double [ ] loc0 = sScratch ; synchronized ( loc0 ) { Matrix . setLookAtM ( loc0 , 0 , arg1 , arg2 , arg3 , arg4 , arg5 , arg6 , arg7 , arg8 , arg9 ) ; arg0 . glMultMatrixf ( ArrayUtils . convertDoublesToFloats ( loc0 , sTempFloats ) , 0 ) ; } }