if the gametype is currently not_set then change it to par1 concode_field_sep EntityPlayerMP thisPlayerMP concode_elem_sep WorldSettings.GameType gameType concode_elem_sep boolean receivedFinishDiggingPacket concode_elem_sep boolean isDestroyingBlock concode_elem_sep int durabilityRemainingOnBlock concode_elem_sep int curblockDamage concode_elem_sep World theWorld concode_elem_sep int initialDamage concode_elem_sep int posX concode_elem_sep int posY concode_elem_sep int partiallyDestroyedBlockX concode_elem_sep int posZ concode_elem_sep int partiallyDestroyedBlockY concode_elem_sep int initialBlockDamage concode_elem_sep String __OBFID concode_elem_sep int partiallyDestroyedBlockZ concode_field_sep boolean isCreative concode_elem_sep void uncheckedTryHarvestBlock concode_elem_sep void setGameType concode_elem_sep WorldSettings.GameType getGameType concode_elem_sep void onBlockClicked concode_elem_sep boolean tryHarvestBlock concode_elem_sep void setWorld concode_elem_sep boolean removeBlock concode_elem_sep void updateBlockRemoving concode_elem_sep boolean tryUseItem concode_elem_sep boolean activateBlockOrUseItem concode_elem_sep void cancelDestroyingBlock
void function ( WorldSettings . GameType arg0 ) { if ( this . gameType == WorldSettings . GameType . NOT_SET ) { this . gameType = arg0 ; } this . setGameType ( this . gameType ) ; }