returns the buffer with rotation keys of this animation channel . rotation keys consist of a time value double and a quaternion 4d vector of floats , resulting in a total of 24 bytes per entry . the buffer contains #getnumrotkeys of these entries.if there are rotation keys , there will also be at least one scaling and one position key . concode_field_sep ByteBuffer m_rotKeys concode_elem_sep int ROT_KEY_SIZE concode_elem_sep int m_numRotKeys concode_elem_sep ByteBuffer m_scaleKeys concode_elem_sep int SCALE_KEY_SIZE concode_elem_sep AiAnimBehavior m_preState concode_elem_sep AiAnimBehavior m_postState concode_elem_sep String m_nodeName concode_elem_sep int m_numScaleKeys concode_elem_sep int POS_KEY_SIZE concode_elem_sep ByteBuffer m_posKeys concode_elem_sep int m_numPosKeys concode_field_sep double getScaleKeyTime concode_elem_sep Q getRotKeyQuaternion concode_elem_sep AiAnimBehavior getPreState concode_elem_sep V3 getPosKeyVector concode_elem_sep ByteBuffer getPosKeyBuffer concode_elem_sep String getNodeName concode_elem_sep double getRotKeyTime concode_elem_sep float getPosKeyZ concode_elem_sep float getPosKeyY concode_elem_sep int getNumPosKeys concode_elem_sep V3 getScaleKeyVector concode_elem_sep ByteBuffer getScaleKeyBuffer concode_elem_sep float getScaleKeyY concode_elem_sep float getScaleKeyZ concode_elem_sep float getScaleKeyX concode_elem_sep float getRotKeyY concode_elem_sep float getRotKeyX concode_elem_sep float getRotKeyW concode_elem_sep AiAnimBehavior getPostState concode_elem_sep double getPosKeyTime concode_elem_sep int getNumRotKeys concode_elem_sep float getPosKeyX concode_elem_sep float getRotKeyZ concode_elem_sep int getNumScaleKeys
ByteBuffer function ( ) { ByteBuffer loc0 = m_rotKeys . duplicate ( ) ; loc0 . order ( ByteOrder . nativeOrder ( ) ) ; return loc0 ; }