gets the unique set of project names that have a linked build . concode_field_sep String buildName concode_elem_sep String BUILD_NUMBER_VARIABLE_PREFIX concode_elem_sep Result buildResult concode_elem_sep String BUILD_RESULT_VARIABLE_PREFIX concode_elem_sep String BUILD_RUN_COUNT_PREFIX concode_elem_sep int buildNumber concode_elem_sep String ALL_JOBS_NAME_VARIABLE concode_elem_sep BuildReference lastReference concode_elem_sep Map<String,List<BuildReference>> buildRefs concode_elem_sep List<BuildReference> builds concode_elem_sep String JOB_NAME_VARIABLE concode_elem_sep String projectName concode_elem_sep String ALL_BUILD_NUMBER_VARIABLE_PREFIX concode_elem_sep String RUN concode_field_sep String getUrlName concode_elem_sep List<AbstractBuild<?,?>> getTriggeredBuilds concode_elem_sep Object readResolve concode_elem_sep String getBuildNumbersString concode_elem_sep void addBuildReference concode_elem_sep void addBuildReference concode_elem_sep void buildEnvVars concode_elem_sep List<AbstractProject<?,?>> getTriggeredProjects concode_elem_sep BuildInfoExporterAction addBuildInfoExporterAction concode_elem_sep BuildInfoExporterAction addBuildInfoExporterAction concode_elem_sep void addBuild concode_elem_sep List<BuildReference> getBuildRefs concode_elem_sep String getDisplayName concode_elem_sep String getIconFileName concode_elem_sep String getProjectListString
Set < String > function ( ) { Set < String > loc0 = new HashSet < String > ( ) ; for ( BuildReference loc1 : this . builds ) { if ( loc1 . buildNumber != 0 ) { loc0 . add ( loc1 . projectName ) ; } } return loc0 ; }