checks for country adjacencies concode_field_sep Player owner concode_elem_sep Continent continent concode_elem_sep int armies concode_elem_sep int color concode_elem_sep String name concode_elem_sep int x concode_elem_sep String idString concode_elem_sep List<Country> incomingNeighbours concode_elem_sep int y concode_elem_sep Vector neighbours concode_elem_sep long serialVersionUID concode_elem_sep List<Country> crossContinentNeighbours concode_field_sep void setName concode_elem_sep void setY concode_elem_sep String getName concode_elem_sep void setX concode_elem_sep void setContinent concode_elem_sep void addArmies concode_elem_sep Player getOwner concode_elem_sep void setOwner concode_elem_sep List<Country> getCrossContinentNeighbours concode_elem_sep void removeArmies concode_elem_sep void setIdString concode_elem_sep void looseArmy concode_elem_sep String getIdString concode_elem_sep List<Country> getIncomingNeighbours concode_elem_sep Continent getContinent concode_elem_sep void addArmy concode_elem_sep void addNeighbour concode_elem_sep void writeObject concode_elem_sep int getArmies concode_elem_sep int getColor concode_elem_sep void readObject concode_elem_sep Vector getNeighbours concode_elem_sep int getX concode_elem_sep void setColor concode_elem_sep int getY concode_elem_sep int getDistanceTo concode_elem_sep String toString
boolean function ( Country arg0 ) { return neighbours . contains ( arg0 ) ; }