called before render to render the entire scene from the light 's perpsective . geometry rendered should only use the given shader and not their own . the only necessary uniform will only need to be model . concode_field_sep PlaceHolder placeHolder concode_field_sep void init concode_elem_sep void postRenderUniforms concode_elem_sep void postUpdate concode_elem_sep void update concode_elem_sep void kill concode_elem_sep void render
void function ( Shader arg0 ) { }