add a vector to this vector concode_field_sep float x concode_elem_sep float z concode_elem_sep float y concode_field_sep GL_Vector getNormal concode_elem_sep GL_Vector getNormal concode_elem_sep GL_Vector vectorProduct concode_elem_sep GL_Vector vectorProduct concode_elem_sep GL_Vector rotationVector concode_elem_sep GL_Vector sub concode_elem_sep GL_Vector sub concode_elem_sep GL_Vector sub concode_elem_sep GL_Vector crossProduct concode_elem_sep GL_Vector mult concode_elem_sep GL_Vector mult concode_elem_sep GL_Vector mult concode_elem_sep GL_Vector getClone concode_elem_sep float length concode_elem_sep float length concode_elem_sep GL_Vector scale concode_elem_sep GL_Vector reverse concode_elem_sep float dotProduct concode_elem_sep GL_Vector div concode_elem_sep GL_Vector div concode_elem_sep GL_Vector div concode_elem_sep GL_Vector normalize concode_elem_sep GL_Vector normalize concode_elem_sep boolean equals concode_elem_sep float angle concode_elem_sep String toString concode_elem_sep float angleXZ concode_elem_sep float angleXY concode_elem_sep GL_Vector multiply
GL_Vector function ( GL_Vector arg0 ) { x += arg0 . x ; y += arg0 . y ; z += arg0 . z ; return this ; }