sets the instances on which the tree is to be built . concode_field_sep double m_MaxRelLeafRadius concode_elem_sep int m_MaxInstancesInLeaf concode_elem_sep Instances m_Instances concode_elem_sep int m_NumNodes concode_elem_sep int m_MaxDepth concode_elem_sep DistanceFunction m_DistanceFunction concode_elem_sep boolean m_FullyContainChildBalls concode_elem_sep int[] m_InstList concode_elem_sep int m_NumLeaves concode_elem_sep long serialVersionUID concode_field_sep String maxInstancesInLeafTipText concode_elem_sep Enumeration<Option> listOptions concode_elem_sep String containChildBallsTipText concode_elem_sep void setInstanceList concode_elem_sep void setEuclideanDistanceFunction concode_elem_sep void setMaxInstancesInLeaf concode_elem_sep BallNode buildTree concode_elem_sep int[] addInstance concode_elem_sep int getNumNodes concode_elem_sep String maxRelativeLeafRadiusTipText concode_elem_sep void setContainChildBalls concode_elem_sep int getMaxInstancesInLeaf concode_elem_sep void setOptions concode_elem_sep double getMaxRelativeLeafRadius concode_elem_sep String[] getOptions concode_elem_sep void setMaxRelativeLeafRadius concode_elem_sep boolean getContainChildBalls concode_elem_sep int getNumLeaves concode_elem_sep int getMaxDepth concode_elem_sep String getRevision
void function ( Instances arg0 ) { m_Instances = arg0 ; }