compute a dot product between the current shadow ray direction and the specified vector . concode_field_sep Color lspec concode_elem_sep LightSample next concode_elem_sep Color ldiff concode_elem_sep Ray shadowRay concode_field_sep void traceShadow concode_elem_sep void setShadowRay concode_elem_sep Color getSpecularRadiance concode_elem_sep boolean isValid concode_elem_sep Color getDiffuseRadiance concode_elem_sep void setRadiance concode_elem_sep Ray getShadowRay
float function ( Vector3 arg0 ) { return shadowRay . dot ( arg0 ) ; }