to allow users to have a single check to see if running on the ouya that also consideres the simulation flag concode_field_sep int BUTTON_R3 concode_elem_sep int AXIS_RIGHT_Y concode_elem_sep int BUTTON_L3 concode_elem_sep int AXIS_RIGHT_X concode_elem_sep int BUTTON_A concode_elem_sep int AXIS_RIGHT_TRIGGER concode_elem_sep float STICK_DEADZONE concode_elem_sep int BUTTON_DPAD_UP concode_elem_sep int AXIS_LEFT_TRIGGER concode_elem_sep boolean runningOnOuya concode_elem_sep boolean simulateRunningOnOuya concode_elem_sep int BUTTON_MENU concode_elem_sep int BUTTON_R1 concode_elem_sep int BUTTON_Y concode_elem_sep int BUTTON_O concode_elem_sep int BUTTON_U concode_elem_sep int BUTTON_DPAD_RIGHT concode_elem_sep String ID concode_elem_sep int BUTTON_DPAD_LEFT concode_elem_sep int BUTTON_L2 concode_elem_sep int BUTTON_DPAD_DOWN concode_elem_sep int AXIS_LEFT_X concode_elem_sep int BUTTON_L1 concode_elem_sep int AXIS_LEFT_Y concode_elem_sep int BUTTON_R2 concode_field_sep placeholderType placeHolder
boolean function ( ) { return runningOnOuya || simulateRunningOnOuya ; }