create a sampobject with params . if the creation fails , it will throw a creationfailedexception . concode_field_sep int INVALID_ID concode_field_sep int getModelId concode_elem_sep Location getLocation concode_elem_sep int move concode_elem_sep int move concode_elem_sep int move concode_elem_sep int move concode_elem_sep Vector3D getRotation concode_elem_sep int getId concode_elem_sep void setRotation concode_elem_sep void setRotation concode_elem_sep void attachCamera concode_elem_sep void setMaterial concode_elem_sep void setMaterial concode_elem_sep float getDrawDistance concode_elem_sep void stop concode_elem_sep void setLocation concode_elem_sep void setLocation concode_elem_sep SampObject get concode_elem_sep Collection<SampObject> get concode_elem_sep float getSpeed concode_elem_sep void setMaterialText concode_elem_sep void setMaterialText concode_elem_sep boolean isMoving concode_elem_sep Vehicle getAttachedVehicle concode_elem_sep void attach concode_elem_sep void attach concode_elem_sep void attach concode_elem_sep void attach concode_elem_sep void attach concode_elem_sep void attach concode_elem_sep Player getAttachedPlayer concode_elem_sep SampObject getAttachedObject concode_elem_sep void setNoCameraCol
SampObject function ( int arg0 , Location arg1 , float arg2 , float arg3 , float arg4 ) { return SampObjectManager . get ( ) . createObject ( arg0 , arg1 , arg2 , arg3 , arg4 ) ; }