checks if the scene is being cleared each frame . concode_field_sep MTColor clearColor concode_elem_sep Icamera sceneCam concode_elem_sep boolean clearBeforeDraw concode_elem_sep MTColor glClearColor concode_elem_sep String name concode_elem_sep ArrayDeque<IPreDrawAction> preDrawActions concode_elem_sep MTCanvas mainCanvas concode_elem_sep ILogger logger concode_elem_sep ITransition transition concode_elem_sep AbstractMTApplication mtApplication concode_field_sep void setName concode_elem_sep void init concode_elem_sep String getName concode_elem_sep void unregisterPreDrawAction concode_elem_sep void clear concode_elem_sep AbstractGlobalInputProcessor[] getGlobalInputProcessors concode_elem_sep boolean destroy concode_elem_sep MTColor getClearColor concode_elem_sep void shutDown concode_elem_sep void registerGlobalInputProcessor concode_elem_sep void registerDefaultGlobalInputProcessors concode_elem_sep void onEnter concode_elem_sep AbstractMTApplication getMTApplication concode_elem_sep void setClearColor concode_elem_sep void drawAndUpdate concode_elem_sep ITransition getTransition concode_elem_sep void setTransition concode_elem_sep void unregisterGlobalInputProcessor concode_elem_sep Icamera getSceneCam concode_elem_sep void setClear concode_elem_sep void setSceneCam concode_elem_sep MTCanvas getCanvas concode_elem_sep void onLeave concode_elem_sep void registerPreDrawAction
boolean function ( ) { return this . clearBeforeDraw ; }