function for call in action up . concode_field_sep boolean active concode_elem_sep boolean only concode_elem_sep short[] triggerUpperLeftCorner concode_elem_sep boolean pressed concode_elem_sep short[] triggerLowerRightCorner concode_elem_sep Texture2DButtonAlpha texture concode_elem_sep boolean focus concode_elem_sep short pressPointer concode_elem_sep boolean pressedSwitch concode_field_sep boolean action_down concode_elem_sep void setTrigger concode_elem_sep void draw concode_elem_sep void action_pointer_up
void function ( ) { if ( focus ) { pressed = false ; focus = false ; if ( Logs . Logs ) Log . d ( Logs . tagInput , "srini_string" ) ; } pressPointer = - 1 ; active = false ; }