return the realm name to authenticate the caller in . the default value is `` default '' . concode_field_sep String establishTrustInTarget concode_elem_sep boolean required concode_elem_sep String REQUIRED concode_elem_sep String USERNAME_PASSWORD concode_elem_sep String DEFAULT_REALM concode_elem_sep String SUPPORTED concode_elem_sep String establishTrustInClient concode_elem_sep Logger _logger concode_elem_sep String NONE concode_elem_sep String confidentiality concode_elem_sep String authenticationMethod concode_elem_sep String integrity concode_elem_sep String realmName concode_elem_sep String callerPropagation concode_field_sep void setEstablishTrustInTarget concode_elem_sep String getEstablishTrustInClient concode_elem_sep void setRealmName concode_elem_sep void setCallerPropagation concode_elem_sep String getCallerPropagation concode_elem_sep void setIntegrity concode_elem_sep void setAuthenticationMethod concode_elem_sep void setAuthMethodRequired concode_elem_sep void setAuthMethodRequired concode_elem_sep String getConfidentiality concode_elem_sep void print concode_elem_sep boolean isAuthMethodRequired concode_elem_sep String getAuthenticationMethod concode_elem_sep String getEstablishTrustInTarget concode_elem_sep String getIntegrity concode_elem_sep void setEstablishTrustInClient concode_elem_sep void setConfidentiality
String function ( ) { return realmName ; }