method that can be used to check how many objects have been buffered within this buffer . concode_field_sep int _size concode_elem_sep int SMALL_CHUNK concode_elem_sep LinkedNode<Object[]> _head concode_elem_sep Object[] _freeBuffer concode_elem_sep int MAX_CHUNK concode_elem_sep LinkedNode<Object[]> _tail concode_field_sep void _reset concode_elem_sep Object[] resetAndStart concode_elem_sep Object[] completeAndClearBuffer concode_elem_sep T[] completeAndClearBuffer concode_elem_sep void completeAndClearBuffer concode_elem_sep int initialCapacity concode_elem_sep Object[] appendCompletedChunk concode_elem_sep void _copyTo
int function ( ) { return _size ; }