creates a new spriteanimated from the given parameters on the spritesheet . values for the parameters are not in pixels , rather they are in sprites the animation goes first from left to right , then goes down a row , if either are applicable . concode_field_sep int sHeight concode_elem_sep int sPixWidth concode_elem_sep BufferedImage src concode_elem_sep int sPixHeight concode_elem_sep int width concode_elem_sep int sWidth concode_elem_sep int height concode_field_sep SpriteSheet of concode_elem_sep SpriteSheet of concode_elem_sep SpriteSheet of concode_elem_sep BufferedImage getImage concode_elem_sep BufferedImage[] getImageArray concode_elem_sep Sprite getSprite concode_elem_sep Sprite getSprite
SpriteAnimated function ( int arg0 , int arg1 , int arg2 , int arg3 , int arg4 , int arg5 , int arg6 ) { return SpriteAnimated . of ( arg0 , this . getImageArray ( arg1 , arg2 , arg3 , arg4 , arg5 , arg6 ) ) ; }