create a new attribute node concode_field_sep String m_s1 concode_elem_sep String m_s2 concode_elem_sep int CDATA concode_elem_sep String m_sValue concode_elem_sep boolean m_bHasChildNodes concode_elem_sep int TEXT concode_elem_sep int ATTRIBUTE concode_elem_sep Map<String,String> m_aNamespaces concode_elem_sep long m_nValue concode_elem_sep String m_sQName concode_elem_sep int ELEMENT_END concode_elem_sep DoubleString GENERIC_ELEMENT concode_elem_sep int ROOT concode_elem_sep int ELEMENT concode_elem_sep DoubleString GENERIC_PI concode_elem_sep int MAPPING concode_elem_sep int m_nHashValue concode_elem_sep int COMMENT concode_elem_sep String m_sLocalName concode_elem_sep int m_nType concode_elem_sep int MAPPING_END concode_elem_sep IMutableAttributes m_aAttrs concode_elem_sep int PI concode_elem_sep String m_sURI concode_elem_sep Map<Object,Counter> m_aPosHash concode_field_sep void enableChildNodes concode_elem_sep SAXEvent newPI concode_elem_sep long getPositionOfText concode_elem_sep SAXEvent newComment concode_elem_sep long getPositionOf concode_elem_sep SAXEvent newElement concode_elem_sep void countComment concode_elem_sep long getPositionOfCDATA concode_elem_sep void countText concode_elem_sep SAXEvent newMapping concode_elem_sep void countCDATA concode_elem_sep void countElement concode_elem_sep SAXEvent newText concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep SAXEvent newRoot concode_elem_sep long getPositionOfPI concode_elem_sep Object clone concode_elem_sep void _countPosition concode_elem_sep SAXEvent newCDATA concode_elem_sep String toString concode_elem_sep long getPositionOfComment concode_elem_sep long getPositionOfNode concode_elem_sep void countPI
SAXEvent function ( final Attributes arg0 , final int arg1 ) { final SAXEvent loc0 = new SAXEvent ( ) ; loc0 . m_nType = ATTRIBUTE ; loc0 . m_sURI = arg0 . getURI ( arg1 ) ; loc0 . m_sLocalName = arg0 . getLocalName ( arg1 ) ; loc0 . m_sQName = arg0 . getQName ( arg1 ) ; loc0 . m_sValue = arg0 . getValue ( arg1 ) ; return loc0 ; }