attaches an entity with status new . use this method to attach a new created entity . concode_field_sep Map<EntityInvocationHandler,AttachedEntityStatus> allAttachedEntities concode_elem_sep Map<EntityUUID,EntityInvocationHandler> searchableEntities concode_elem_sep List<URI> furtherDeletes concode_field_sep void detachAll concode_elem_sep Iterator<AttachedEntity> iterator concode_elem_sep void detach concode_elem_sep List<URI> getFurtherDeletes concode_elem_sep boolean isAttached concode_elem_sep void addFurtherDeletes concode_elem_sep void attach concode_elem_sep void attach concode_elem_sep void attach concode_elem_sep EntityInvocationHandler getEntity concode_elem_sep AttachedEntityStatus getStatus concode_elem_sep void setStatus
void function ( final EntityInvocationHandler arg0 ) { if ( allAttachedEntities . containsKey ( arg0 ) ) { throw new IllegalStateException ( "srini_string" ) ; } allAttachedEntities . put ( arg0 , AttachedEntityStatus . NEW ) ; }