switches this game object into a new state and resets statetime . concode_field_sep float stateTime concode_elem_sep float x concode_elem_sep float width concode_elem_sep Rectangle bounds concode_elem_sep int INACTIVE concode_elem_sep float y concode_elem_sep CollisionGeometry geometry concode_elem_sep int state concode_elem_sep boolean inCollision concode_elem_sep float height concode_field_sep boolean intersects concode_elem_sep boolean intersects concode_elem_sep Rectangle bounds concode_elem_sep void update concode_elem_sep boolean boundsIntersect concode_elem_sep boolean boundsIntersect concode_elem_sep void setGeometry concode_elem_sep boolean geometryIntersects concode_elem_sep boolean geometryIntersects
void function ( int arg0 ) { this . state = arg0 ; stateTime = 0.0f ; }