replace the contents of a list facade with the given languages . concode_field_sep DefaultListFacade<LanguageFacade> selectedList concode_elem_sep DefaultListFacade<LanguageFacade> originalSelectedList concode_elem_sep CharacterDisplay charDisplay concode_elem_sep DefaultListFacade<LanguageFacade> availableList concode_elem_sep PlayerCharacter theCharacter concode_elem_sep String name concode_elem_sep DefaultReferenceFacade<Integer> numSelectionsRemain concode_elem_sep CharacterFacadeImpl pcFacade concode_elem_sep ChooseDriver source concode_field_sep void rollback concode_elem_sep ListFacade<LanguageFacade> getAvailableList concode_elem_sep void buildBonusLangList concode_elem_sep void removeSelected concode_elem_sep String getName concode_elem_sep ListFacade<LanguageFacade> getSelectedList concode_elem_sep ReferenceFacade<Integer> getRemainingSelections concode_elem_sep void commit concode_elem_sep void buildLanguageList concode_elem_sep void buildObjectLangList concode_elem_sep void addSelected
void function ( List < ? extends Language > arg0 , DefaultListFacade < LanguageFacade > arg1 ) { Collections . sort ( arg0 ) ; arg1 . clearContents ( ) ; for ( Language loc0 : arg0 ) { arg1 . addElement ( loc0 ) ; } }