appends a vertex and normal to the buffers . concode_field_sep Map<String,List<Vector2f>> uvCoords concode_elem_sep List<Integer> indexes concode_elem_sep int materialIndex concode_elem_sep List<TreeMap<Float,Integer>> boneWeightAndIndexes concode_elem_sep VertexBuffer verticesWeightsIndices concode_elem_sep List<Vector3f> verts concode_elem_sep List<Vector3f> normals concode_elem_sep List<byte[]> vertColors concode_elem_sep VertexBuffer verticesWeights concode_elem_sep int maximumWeightsPerVertex concode_elem_sep int MAXIMUM_WEIGHTS_PER_VERTEX concode_field_sep boolean areVertexColorsUsed concode_elem_sep BoneBuffersData getBoneBuffers concode_elem_sep ByteBuffer getVertexColorsBuffer concode_elem_sep void normalizeBoneBuffers concode_elem_sep Map<String,Vector2f> getUVsForVertex concode_elem_sep boolean isShortIndexBuffer concode_elem_sep VertexBuffer getPositionsBuffer concode_elem_sep Buffer getIndexBuffer concode_elem_sep VertexBuffer getNormalsBuffer concode_elem_sep int getMaterialIndex concode_elem_sep Map<String,List<Vector2f>> getUvCoords concode_elem_sep int indexOf
void function ( Vector3f arg0 , Vector3f arg1 ) { int loc0 = this . indexOf ( arg0 , arg1 , null ) ; if ( loc0 >= 0 ) { indexes . add ( loc0 ) ; } else { indexes . add ( verts . size ( ) ) ; verts . add ( arg0 ) ; normals . add ( arg1 ) ; } }