draw all the sprites in the list . concode_field_sep List<Sprite> spriteCollection concode_field_sep void removeSprite concode_elem_sep void addSprite concode_elem_sep void notifyAllTimePassed
void function ( DrawSurface arg0 ) { for ( int loc0 = 0 ; loc0 < this . spriteCollection . size ( ) ; loc0 ++ ) { Sprite loc1 = this . spriteCollection . get ( loc0 ) ; loc1 . drawOn ( arg0 ) ; } }