gets the selectedrobots . concode_field_sep String BATTLEFIELD_HEIGHT concode_elem_sep String BATTLE_INITIAL_POSITIONS concode_elem_sep String selectedRobots concode_elem_sep String BATTLE_RULES_INACTIVITYTIME concode_elem_sep int numRounds concode_elem_sep String initialPositions concode_elem_sep long inactivityTime concode_elem_sep int sentryBorderSize concode_elem_sep long serialVersionUID concode_elem_sep String BATTLEFIELD_WIDTH concode_elem_sep String BATTLE_GUNCOOLINGRATE concode_elem_sep String BATTLE_HIDE_ENEMY_NAMES concode_elem_sep String BATTLE_NUMROUNDS concode_elem_sep boolean hideEnemyNames concode_elem_sep double gunCoolingRate concode_elem_sep String BATTLE_SENTRY_BORDER_SIZE concode_elem_sep Properties props concode_elem_sep String BATTLE_SELECTEDROBOTS concode_elem_sep int battlefieldWidth concode_elem_sep int battlefieldHeight concode_field_sep int getBattlefieldHeight concode_elem_sep String getInitialPositions concode_elem_sep void setBattlefieldWidth concode_elem_sep int getSentryBorderSize concode_elem_sep long getInactivityTime concode_elem_sep boolean getHideEnemyNames concode_elem_sep void setInactivityTime concode_elem_sep void store concode_elem_sep void setHideEnemyNames concode_elem_sep void setSentryBorderSize concode_elem_sep void setBattlefieldHeight concode_elem_sep void setGunCoolingRate concode_elem_sep double getGunCoolingRate concode_elem_sep void setSelectedRobots concode_elem_sep void setSelectedRobots concode_elem_sep void setInitialPositions concode_elem_sep void setInitialPositions concode_elem_sep int getBattlefieldWidth concode_elem_sep int getNumRounds concode_elem_sep void setNumRounds concode_elem_sep void load
String function ( ) { return selectedRobots ; }