put an object into the engine 's global bindings . this is the same as registering a ` var ' in the javascript . concode_field_sep String engine_type concode_elem_sep ScriptEngineManager manager concode_elem_sep List<String> loadedScripts concode_elem_sep ScriptEngine engine concode_elem_sep NonVitalLoadTask loadTask concode_field_sep void init concode_elem_sep Object loadFileRelative concode_elem_sep void loaderInit concode_elem_sep String engineType concode_elem_sep void requireLoad concode_elem_sep ScriptEngine createEngine concode_elem_sep Object eval concode_elem_sep Object eval concode_elem_sep Object loadSystemLib concode_elem_sep Object loadFileHere concode_elem_sep void startLoading concode_elem_sep Object get concode_elem_sep ScriptEngine getEngine concode_elem_sep void binderInit concode_elem_sep Object loadFile concode_elem_sep Reader getSystemLib concode_elem_sep void copyBindings concode_elem_sep void checkSupported concode_elem_sep void loadSystem concode_elem_sep boolean supported
void function ( String arg0 , Object arg1 ) { requireLoad ( ) ; checkSupported ( ) ; engine . put ( arg0 , arg1 ) ; }