spawn a few stars and add to the array of stars then check for the collision as they move concode_field_sep StarWhale game concode_elem_sep long lastDrainTime concode_elem_sep boolean alive concode_elem_sep int LEFT concode_elem_sep boolean openingPause concode_elem_sep Array<BigStar> bigStars concode_elem_sep long overallTime concode_elem_sep long firstTime concode_elem_sep long lastBigStarTime concode_elem_sep long timeOfDeath concode_elem_sep Whale whale concode_elem_sep int RIGHT concode_elem_sep int whaleDirection concode_elem_sep long lastStarTime concode_elem_sep long TIMER_BIG concode_elem_sep long TIMER_SMALL concode_elem_sep int PROBABILITY concode_elem_sep Array<SmallStar> smallStars concode_field_sep void bonusPoints concode_elem_sep void scoreBig concode_elem_sep Array<BigStar> getBigStars concode_elem_sep boolean isAlive concode_elem_sep Whale getWhale concode_elem_sep Array<SmallStar> getSmallStars concode_elem_sep void update concode_elem_sep void spawnBigStar concode_elem_sep void moveSmallStars concode_elem_sep void moveBigStars
void function ( ) { SmallStar loc0 = new SmallStar ( ) ; smallStars . add ( loc0 ) ; lastStarTime = TimeUtils . nanoTime ( ) ; }