returns a player skin - that is , a string signifying the model used by an in-game avatar . concode_field_sep int SECTION_WEAPON_SKINS concode_elem_sep int SECTION_STATUSBAR concode_elem_sep int SECTION_IMAGES concode_elem_sep int SECTION_PLAYER_SKINS concode_elem_sep String[] configStrings concode_elem_sep int SECTION_SOUNDS concode_elem_sep int SECTION_MAX_CLIENTS concode_elem_sep int SECTION_ITEM_NAMES concode_elem_sep String[] items concode_elem_sep int SECTION_MODELS concode_elem_sep int SECTION_LIGHT_STYLES concode_elem_sep int[] itemsIndex concode_elem_sep int configSize concode_field_sep String getItemString concode_elem_sep String getLightStyleString concode_elem_sep String getImageString concode_elem_sep int modelStringToInventoryIndex concode_elem_sep String getWeaponSkinString concode_elem_sep String getStatusBarString concode_elem_sep Config deepCopy concode_elem_sep String getConfigString concode_elem_sep String getConfigString concode_elem_sep int modelIndexToInventoryIndex concode_elem_sep String getSoundString concode_elem_sep void setConfigString concode_elem_sep int getItemConfigIndex concode_elem_sep int getItemConfigIndex concode_elem_sep int getMaxClients concode_elem_sep String getModelString
String function ( int arg0 ) { return getConfigString ( SECTION_PLAYER_SKINS , arg0 ) ; }