return alphas shaded color for a white background . this method is used , rather than the color constructor , so that the alpha is not lost in postscript output . concode_field_sep Logger log concode_elem_sep Map<Color,float[]> componentsCache concode_elem_sep Map<String,String> colorSymbols concode_elem_sep ObjectCache<Object,Color> colorCache concode_elem_sep Map<String,ColorPalette> palettes concode_elem_sep Map<Integer,Color> grayscaleColors concode_elem_sep int nextPaletteIdx concode_elem_sep float[] whiteComponents concode_elem_sep ArrayList<String> palleteNames concode_field_sep Color randomColor concode_elem_sep Color randomColor concode_elem_sep String colorToString concode_elem_sep Color randomDesaturatedColor concode_elem_sep Color adjustHSB concode_elem_sep Map<String,ColorPalette> loadPalettes concode_elem_sep Color getGrayscaleColor concode_elem_sep void main concode_elem_sep ColorPalette getPalette concode_elem_sep float[] getRGBColorComponents concode_elem_sep Color hexToColor concode_elem_sep Color stringToColorNoDefault concode_elem_sep ColorPalette getNextPalette concode_elem_sep int[] quasiRandomColor concode_elem_sep Color stringToColor concode_elem_sep ColorPalette getDefaultPalette
Color function ( Color arg0 , float arg1 ) { return getCompositeColor ( Color . white , arg0 , arg1 ) ; }