returns the unique thing id of this result object . a thinguid must be a unique identifier of a concrete thing which must not consist of datawhich could change e.g. configuration data such as an ip address . if a thing disappears and isdiscovered again , the same thing id must be created . a typical thing id could be the serialnumber . it 's usually not a product number . concode_field_sep ThingUID bridgeUID concode_elem_sep DiscoveryResultFlag flag concode_elem_sep ThingUID thingUID concode_elem_sep long timeToLive concode_elem_sep String label concode_elem_sep Map<String,Object> properties concode_elem_sep String representationProperty concode_elem_sep long timestamp concode_field_sep String getBindingId concode_elem_sep ThingUID getBridgeUID concode_elem_sep String getLabel concode_elem_sep void setFlag concode_elem_sep ThingTypeUID getThingTypeUID concode_elem_sep Map<String,Object> getProperties concode_elem_sep long getTimeToLive concode_elem_sep String getRepresentationProperty concode_elem_sep int hashCode concode_elem_sep long getTimestamp concode_elem_sep boolean equals concode_elem_sep String toString concode_elem_sep DiscoveryResultFlag getFlag concode_elem_sep void synchronize
ThingUID function ( ) { return thingUID ; }