get the compressed data of the texture . concode_field_sep int mHeight concode_elem_sep int mWidth concode_elem_sep ByteBuffer mData concode_field_sep int getHeight concode_elem_sep void writeTexture concode_elem_sep void loadTexture concode_elem_sep void loadTexture concode_elem_sep ETC1Texture compressTexture concode_elem_sep int getWidth concode_elem_sep ETC1Texture createTexture concode_elem_sep boolean isETC1Supported
ByteBuffer function ( ) { return mData ; }