called after all ids have been assigned , retrieve any ids needed for logic . server & client side concode_field_sep float[][] aniAttack concode_elem_sep int aniIdx concode_elem_sep boolean canPlace concode_elem_sep String names[] concode_elem_sep boolean isFood concode_elem_sep float saturation concode_elem_sep float[][] aniFood concode_elem_sep int ANI_STYLE_PLACE concode_elem_sep String images[] concode_elem_sep RenderDest bufs[] concode_elem_sep char id concode_elem_sep boolean isWeapon concode_elem_sep Texture armorTextures[] concode_elem_sep boolean isFuel concode_elem_sep float aniData[][] concode_elem_sep int buffersIdx concode_elem_sep AssetImage ai[] concode_elem_sep int aniStep concode_elem_sep int tool concode_elem_sep float ANI_SET concode_elem_sep float hunger concode_elem_sep boolean isGreen concode_elem_sep float[][] aniDefend concode_elem_sep int armor concode_elem_sep int armorParts[][] concode_elem_sep char seedPlantedID concode_elem_sep String name concode_elem_sep String bakeName concode_elem_sep boolean isArmor concode_elem_sep int heat concode_elem_sep String blockName concode_elem_sep String armorTextureNames[] concode_elem_sep int ANI_STYLE_DEFEND concode_elem_sep boolean isTool concode_elem_sep float armorScales[] concode_elem_sep char blockID concode_elem_sep int weapon concode_elem_sep int ANI_STYLE_FOOD concode_elem_sep int aniStyle1 concode_elem_sep String seedPlantedName concode_elem_sep boolean isDirXZ concode_elem_sep SubTexture textures[] concode_elem_sep boolean isDamaged concode_elem_sep boolean cantGive concode_elem_sep boolean useRelease concode_elem_sep boolean isVar concode_elem_sep float[][] aniPlace concode_elem_sep float[][] aniBow concode_elem_sep int maxStack concode_elem_sep boolean isSeeds concode_elem_sep int material concode_elem_sep boolean isDirFace concode_elem_sep boolean canBake concode_elem_sep int aniStyle2 concode_elem_sep char bakeID concode_elem_sep int ANI_STYLE_BOW concode_elem_sep float ANI_ADD concode_elem_sep int ANI_STYLE_ATTACK concode_elem_sep float attackDmg concode_elem_sep boolean isDir concode_elem_sep boolean canPlaceInWater concode_field_sep void addFaceWorldItem concode_elem_sep String getName concode_elem_sep String getName concode_elem_sep ItemBase setWeapon concode_elem_sep ItemBase setArmor concode_elem_sep boolean canPlace concode_elem_sep void releaseItem concode_elem_sep int getArmorParts concode_elem_sep ItemBase setDir concode_elem_sep void bindArmorTexture concode_elem_sep ItemBase setTool concode_elem_sep ItemBase setDirFace concode_elem_sep ItemBase setCantGive concode_elem_sep String[] getNames concode_elem_sep float getArmorScale concode_elem_sep ItemBase setGreen concode_elem_sep ItemBase setMaterial concode_elem_sep ItemBase setBlockID concode_elem_sep void useItem concode_elem_sep ItemBase setBake concode_elem_sep ItemBase setArmorTextures concode_elem_sep int getArmorLayers concode_elem_sep boolean place concode_elem_sep void animateItem concode_elem_sep Class getIDClass concode_elem_sep void animateItemDefault concode_elem_sep int getPreferredDir concode_elem_sep void addFaceInvItem concode_elem_sep int getArmorPart concode_elem_sep void animateReset concode_elem_sep ItemBase setVar concode_elem_sep ItemBase setFood concode_elem_sep ItemBase setCanPlace concode_elem_sep ItemBase setUseable concode_elem_sep ItemBase setAniStyle concode_elem_sep ItemBase setFuel concode_elem_sep char getBlockID concode_elem_sep Item bake concode_elem_sep boolean equals concode_elem_sep boolean equals concode_elem_sep void animateItemBobbing concode_elem_sep ItemBase setMaxStack concode_elem_sep String toString concode_elem_sep ItemBase setDmg concode_elem_sep void assignID
void function ( World arg0 ) { if ( bakeName != null ) { bakeID = arg0 . getBlockID ( bakeName ) ; } if ( blockName != null ) { blockID = arg0 . getBlockID ( blockName ) ; } if ( seedPlantedName != null ) { seedPlantedID = arg0 . getBlockID ( seedPlantedName ) ; } }