checks that a shader program was linked successfully . concode_field_sep PlaceHolder placeHolder concode_field_sep int loadProgram concode_elem_sep boolean isProgramValidated concode_elem_sep int loadShader concode_elem_sep boolean isShaderCompiled
boolean function ( final GL2ES2 arg0 , final int arg1 ) { return ShaderUtil . isProgramStatusValid ( arg0 , arg1 , GL2ES2 . GL_LINK_STATUS ) ; }