returns the current game concode_field_sep Listening listening concode_elem_sep Game game concode_elem_sep StorageAdapter storageAdapter concode_elem_sep Logger logger concode_elem_sep ConfigurationLoader<CommentedConfigurationNode> configManager concode_elem_sep List<FlagHandler> flagHandlers concode_elem_sep List<Player> activeWands concode_elem_sep FilterList filterlist concode_elem_sep Object plugin concode_elem_sep Map<Player,List<ActionableResult>> lastActionResults concode_elem_sep File parentDirectory concode_elem_sep File defaultConfig concode_elem_sep Configuration config concode_elem_sep List<ParameterHandler> handlers concode_elem_sep Map<String,Class<? extends Result>> resultRecords concode_field_sep void registerParameterHandlers concode_elem_sep void registerFlagHandlers concode_elem_sep List<Player> getActiveWands concode_elem_sep StorageAdapter getStorageAdapter concode_elem_sep void registerResultRecord concode_elem_sep FilterList getFilterList concode_elem_sep List<FlagHandler> getFlagHandlers concode_elem_sep Map<Player,List<ActionableResult>> getLastActionResults concode_elem_sep Logger getLogger concode_elem_sep List<ParameterHandler> getParameterHandlers concode_elem_sep void onServerStart concode_elem_sep Configuration getConfig concode_elem_sep Class<? extends Result> getResultRecord concode_elem_sep void registerEventResultRecords concode_elem_sep Optional<ParameterHandler> getParameterHandler concode_elem_sep Optional<FlagHandler> getFlagHandler concode_elem_sep void setLogger concode_elem_sep Object getPlugin concode_elem_sep File getParentDirectory concode_elem_sep void registerFlagHandler concode_elem_sep void registerParameterHandler concode_elem_sep void setGame concode_elem_sep void registerSpongeEventListeners
Game function ( ) { return game ; }