returns the inverse kinetics rotation , as calculated by any ik constraints . concode_field_sep float worldRotation concode_elem_sep Bone parent concode_elem_sep BoneData data concode_elem_sep float worldX concode_elem_sep float worldY concode_elem_sep float rotation concode_elem_sep float m00 concode_elem_sep float m11 concode_elem_sep float m10 concode_elem_sep float m01 concode_elem_sep float scaleX concode_elem_sep float worldScaleY concode_elem_sep Skeleton skeleton concode_elem_sep float scaleY concode_elem_sep float worldScaleX concode_elem_sep boolean worldFlipX concode_elem_sep boolean worldFlipY concode_elem_sep float rotationIK concode_elem_sep float x concode_elem_sep float y concode_elem_sep boolean flipX concode_elem_sep boolean flipY concode_field_sep void setY concode_elem_sep void setX concode_elem_sep float getWorldY concode_elem_sep float getWorldX concode_elem_sep float getRotation concode_elem_sep void updateWorldTransform concode_elem_sep Matrix3 getWorldTransform concode_elem_sep void setPosition concode_elem_sep Vector2 localToWorld concode_elem_sep void setRotationIK concode_elem_sep BoneData getData concode_elem_sep float getM10 concode_elem_sep float getM11 concode_elem_sep Vector2 worldToLocal concode_elem_sep Bone getParent concode_elem_sep void setScale concode_elem_sep void setScale concode_elem_sep boolean getWorldFlipX concode_elem_sep float getWorldRotation concode_elem_sep void setRotation concode_elem_sep float getWorldScaleY concode_elem_sep float getWorldScaleX concode_elem_sep float getScaleY concode_elem_sep float getM01 concode_elem_sep float getScaleX concode_elem_sep void setFlipY concode_elem_sep float getX concode_elem_sep void setFlipX concode_elem_sep float getY concode_elem_sep void setToSetupPose concode_elem_sep Skeleton getSkeleton concode_elem_sep boolean getFlipX concode_elem_sep boolean getWorldFlipY concode_elem_sep void setScaleX concode_elem_sep String toString concode_elem_sep void setScaleY concode_elem_sep boolean getFlipY concode_elem_sep float getM00
float function ( ) { return rotationIK ; }