get the value of a given state by querying the cil2p shef.network . concode_field_sep int CALCULATE_MULTIPLE_TIMES concode_elem_sep HashMap<MachineState,Double> mem concode_elem_sep ArrayList<Gdl> playerListGGP concode_elem_sep double sigmaOverTwo concode_elem_sep ArrayList<Term> playerList concode_elem_sep GaussianRandomizer gauss concode_elem_sep CIL2PNet network concode_field_sep double getStateValueGaussian concode_elem_sep double getPlayerScore concode_elem_sep void printQueryInputActivation concode_elem_sep double[] getAllPlayerScores concode_elem_sep int[] getInfo concode_elem_sep void printInfo concode_elem_sep double getMaxError concode_elem_sep void printInputActivation concode_elem_sep void propagateInput concode_elem_sep int[] getPlayInfo concode_elem_sep List<Double> getStateValues concode_elem_sep void printOutput concode_elem_sep List<Expression> getQueryPredicates concode_elem_sep void printPlayInfo concode_elem_sep void printOutputActivation concode_elem_sep void printGoalOutputActivation concode_elem_sep void printHiddenActivation concode_elem_sep void printCIL2P_tree concode_elem_sep double[] getOutput concode_elem_sep void printScores
double function ( final MachineState arg0 , int arg1 ) { propagateInput ( arg0 ) ; return getPlayerScore ( playerList . get ( arg1 ) ) ; }