send a message to all players online . also replaces the '' % player % '' variable to the player 's name . concode_field_sep PlaceHolder placeHolder concode_field_sep String replaceVars concode_elem_sep void broadcastFMessage concode_elem_sep void sendMessage concode_elem_sep String HEADER concode_elem_sep String replaceAll concode_elem_sep String replaceColourVars concode_elem_sep String WARNING concode_elem_sep void sendFMessage concode_elem_sep String replaceColours concode_elem_sep String ARG concode_elem_sep String ERROR concode_elem_sep String TAG concode_elem_sep String NORMAL
void function ( String arg0 , String ... arg1 ) { for ( Player loc0 : Bukkit . getOnlinePlayers ( ) ) { loc0 . sendMessage ( MessageM . replaceAll ( arg0 . replaceAll ( "srini_string" , loc0 . getName ( ) ) , arg1 ) ) ; } Bukkit . getConsoleSender ( ) . sendMessage ( MessageM . replaceAll ( arg0 . replaceAll ( "srini_string" , "srini_string" ) , arg1 ) ) ; }