func: static av_cold int init_bundles(BinkContext *c)
  
  {
  
      int bw, bh, blocks;
  
      int i;
  
  
  
      bw = (c->avctx->width  + 7) >> 3;
  
      bh = (c->avctx->height + 7) >> 3;
  
      blocks = bw * bh;
  
  
  
      for (i = 0; i < BINKB_NB_SRC; i++) {
  
          c->bundle[i].data = av_malloc(blocks * 64);
  
          if (!c->bundle[i].data)
  
              return AVERROR(ENOMEM);
  
          c->bundle[i].data_end = c->bundle[i].data + blocks * 64;
  
      }
  
  
  
      return 0;
  
  }
  