func: static void tcg_out_mov(TCGContext *s, TCGType type, TCGReg ret, TCGReg arg)
  
  {
  
      uint8_t *old_code_ptr = s->code_ptr;
  
      assert(ret != arg);
  
  #if TCG_TARGET_REG_BITS == 32
  
      tcg_out_op_t(s, INDEX_op_mov_i32);
  
  #else
  
      tcg_out_op_t(s, INDEX_op_mov_i64);
  
  #endif
  
      tcg_out_r(s, ret);
  
      tcg_out_r(s, arg);
  
      old_code_ptr[1] = s->code_ptr - old_code_ptr;
  
  }
  