func: int floatx80_eq(floatx80 a, floatx80 b, float_status *status)
  
  {
  
  
  
      if (    (    ( extractFloatx80Exp( a ) == 0x7FFF )
  
                && (uint64_t) ( extractFloatx80Frac( a )<<1 ) )
  
           || (    ( extractFloatx80Exp( b ) == 0x7FFF )
  
                && (uint64_t) ( extractFloatx80Frac( b )<<1 ) )
  
         ) {
  
          float_raise(float_flag_invalid, status);
  
          return 0;
  
      }
  
      return
  
             ( a.low == b.low )
  
          && (    ( a.high == b.high )
  
               || (    ( a.low == 0 )
  
                    && ( (uint16_t) ( ( a.high | b.high )<<1 ) == 0 ) )
  
             );
  
  
  
  }
  