protected void METHOD_1 ( int offset ) { TYPE_1 VAR_1 = new TYPE_1 ( this . buffer , offset ) ; this . METHOD_2 ( VAR_1 ) ; this . VAR_2 . add ( VAR_1 ) ; int VAR_3 = this . METHOD_3 ( ) ; if ( VAR_3 != 0 ) { this . buffer . position ( VAR_3 ) ; this . METHOD_1 ( VAR_3 ) ; } }

protected void METHOD_1 ( int offset ) { TYPE_1 VAR_1 = new TYPE_1 ( this . buffer , offset ) ; this . buffer . position ( offset ) ; this . METHOD_2 ( VAR_1 ) ; this . VAR_2 . add ( VAR_1 ) ; int VAR_3 = this . METHOD_3 ( ) ; if ( VAR_3 != 0 ) { this . buffer . position ( VAR_3 ) ; this . METHOD_1 ( VAR_3 ) ; } }
