nl_tokens: Randomly generates a set of points on the plane centered at the plane s origin using a uniform distribution .
pl_tokens: public static List < Point3D_F64 > random ( PlaneNormal3D_F64 plane , double <mask> , int num , Random rand ) { List < Point3D_F64 > ret = new ArrayList <> ( ) ; Vector3D_F64 axisX = new Vector3D_F64 ( ) ; Vector3D_F64 axisY = new Vector3D_F64 ( ) ; UtilPlane3D_F64 . selectAxis2D ( plane . n , axisX , axisY ) ; for ( int i = 0 ; i < num ; i ++ ) { double x = 2 * max * ( rand . nextDouble ( ) - 0.5 ) ; double y = 2 * max * ( rand . nextDouble ( ) - 0.5 ) ; Point3D_F64 p = new Point3D_F64 ( ) ; p . x = plane . p . x + axisX . x * x + axisY . x * y ; p . y = plane . p . y + axisX . y * x + axisY . y * y ; p . z = plane . p . z + axisX . z * x + axisY . z * y ; ret . add ( p ) ; } return ret ; }