nl_tokens: adjust bounding box to fit inside the screen size
pl_tokens: private void recalcFromBoundingBox ( ) { if ( debugRecalc ) { System . out . println ( "Navigation recalcFromBoundingBox= " + bb ) ; System . out . println ( "  " + pwidth + " " + pheight ) ; } // decide which dimension is limiting double pixx_per_wx = ( bb . getWidth ( ) == 0.0 ) ? 1 : pwidth / bb . getWidth ( ) ; double pixy_per_wy = ( bb . getHeight ( ) == 0.0 ) ? 1 : pheight / bb . getHeight ( ) ; pix_per_world = Math . <mask> ( pixx_per_wx , pixy_per_wy ) ; // calc the center point double wx0 = bb . getX ( ) + bb . getWidth ( ) / 2 ; double wy0 = bb . getY ( ) + bb . getHeight ( ) / 2 ; // calc offset based on center point pix_x0 = pwidth / 2 - pix_per_world * wx0 ; pix_y0 = pheight / 2 + pix_per_world * wy0 ; if ( debugRecalc ) { System . out . println ( "Navigation recalcFromBoundingBox done= " + pix_per_world + " " + pix_x0 + " " + pix_y0 ) ; System . out . println ( "  " + pwidth + " " + pheight + " " + bb ) ; } }