nl_tokens: Creates a random vector where each axis is selected from a uniform distribution .
pl_tokens: public static Vector3D_F64 createRandom ( double <mask> , double max , Random rand ) { double range = max - min ; Vector3D_F64 a = new Vector3D_F64 ( ) ; a . x = range * rand . nextDouble ( ) + min ; a . y = range * rand . nextDouble ( ) + min ; a . z = range * rand . nextDouble ( ) + min ; return a ; }