nl_tokens: Called on each scene tick .
pl_tokens: function ( time , deltaTime ) { var progress ; var now = this . now ( ) ; var obj3d = this . el . object3D ; this . checkForComponentChanged ( ) ; // Lerp position if ( this . lerpingPosition ) { progress = ( now - this . startLerpTimePosition ) / this . duration ; obj3d . position . lerpVectors ( this . startPosition , this . targetPosition , progress ) ; // console.log("new position", obj3d.position); if ( progress >= 1 ) { this . lerpingPosition = <mask> ; } } // Slerp rotation if ( this . lerpingRotation ) { progress = ( now - this . startLerpTimeRotation ) / this . duration ; THREE . Quaternion . slerp ( this . startRotation , this . targetRotation , obj3d . quaternion , progress ) ; if ( progress >= 1 ) { this . lerpingRotation = false ; } } // Lerp scale if ( this . lerpingScale ) { progress = ( now - this . startLerpTimeScale ) / this . duration ; obj3d . scale . lerpVectors ( this . startScale , this . targetScale , progress ) ; if ( progress >= 1 ) { this . lerpingScale = false ; } } }