nl_tokens: Update geometries
pl_tokens: function updateGeometries ( ) { if ( stackHelper ) { // move the "light" // update light position let timer = Date . now ( ) * 0.00025 ; particleLight . position . x = Math . sin ( timer * 7 ) * 70 ; particleLight . position . y = Math . cos ( timer * 5 ) * 80 ; particleLight . position . z = Math . cos ( timer * 3 ) * 90 ; // re-draw the line line . geometry . vertices [ 0 ] = stackHelper . slice . planePosition ; line . geometry . vertices [ 1 ] = particleLight . position ; line . geometry . verticesNeedUpdate = true ; // update plane direction... let dirLPS = new THREE . Vector3 ( particleLight . position . x - stackHelper . slice . planePosition . x , particleLight . position . y - stackHelper . slice . planePosition . y , particleLight . position . z - stackHelper . slice . planePosition . z ) . normalize ( ) ; // update slice and THEN its border stackHelper . slice . planeDirection = dirLPS ; // update border with new slice stackHelper . border . helpersSlice = stackHelper . slice ; // update colors based on planeDirection let <mask> = rgbToHex ( Math . round ( Math . abs ( 255 * dirLPS . x ) ) , Math . round ( Math . abs ( 255 * dirLPS . y ) ) , Math . round ( Math . abs ( 255 * dirLPS . z ) ) ) ; stackHelper . bbox . color = color ; stackHelper . border . color = color ; particleLight . material . color . set ( color ) ; line . material . color . set ( color ) ; } }