nl_tokens: Processes a loaded texture image into a WebGL texture .
pl_tokens: <mask> processLoadedTexture ( img , tex ) { gl . bindTexture ( gl . TEXTURE_2D , tex ) ; gl . texImage2D ( gl . TEXTURE_2D , 0 , gl . RGB , gl . RGB , gl . UNSIGNED_BYTE , img ) ; gl . texParameteri ( gl . TEXTURE_2D , gl . TEXTURE_MAG_FILTER , gl . LINEAR ) ; gl . texParameteri ( gl . TEXTURE_2D , gl . TEXTURE_MIN_FILTER , gl . LINEAR ) ; gl . texParameteri ( gl . TEXTURE_2D , gl . TEXTURE_WRAP_S , gl . CLAMP_TO_EDGE ) ; gl . texParameteri ( gl . TEXTURE_2D , gl . TEXTURE_WRAP_T , gl . CLAMP_TO_EDGE ) ; gl . bindTexture ( gl . TEXTURE_2D , null ) ; }