nl_tokens: handle input events
pl_tokens: function inputHandler ( manager , eventType , input ) { var pointersLen = <mask> . pointers . length ; var changedPointersLen = input . changedPointers . length ; var isFirst = eventType & INPUT_START && pointersLen - changedPointersLen === 0 ; var isFinal = eventType & ( INPUT_END | INPUT_CANCEL ) && pointersLen - changedPointersLen === 0 ; input . isFirst = ! ! isFirst ; input . isFinal = ! ! isFinal ; if ( isFirst ) { manager . session = { } ; } // source event is the normalized value of the domEvents // like 'touchstart, mouseup, pointerdown' input . eventType = eventType ; // compute scale, rotation etc computeInputData ( manager , input ) ; // emit secret event manager . emit ( 'hammer.input' , input ) ; manager . recognize ( input ) ; manager . session . prevInput = input ; }