nl_tokens: Updates the scroll offset particle .
pl_tokens: function _setParticle ( position , velocity , phase ) { if ( position !== undefined ) { //var oldPosition = this._scroll.particle.getPosition1D(); this . _scroll . particleValue = position ; this . _scroll . particle . setPosition1D ( position ) ; //_log.call(this, 'setParticle.position: ', position, ' (old: ', oldPosition, ', delta: ', position - oldPosition, ', phase: ', phase, ')'); if ( this . _scroll . springValue !== undefined ) { this . _scroll . <mask> . wake ( ) ; } } if ( velocity !== undefined ) { var oldVelocity = this . _scroll . particle . getVelocity1D ( ) ; if ( oldVelocity !== velocity ) { this . _scroll . particle . setVelocity1D ( velocity ) ; //_log.call(this, 'setParticle.velocity: ', velocity, ' (old: ', oldVelocity, ', delta: ', velocity - oldVelocity, ', phase: ', phase, ')'); } } }