nl_tokens: Creates a dreamscreen client
pl_tokens: function Client ( ) { EventEmitter . call ( this ) ; this . debug = true ; //false this . socket = dgram . createSocket ( 'udp4' ) ; this . isSocketBound = false ; this . <mask> = { } ; this . port = constants . DREAMSCREEN_PORT ; this . discoveryTimer = null ; this . messageHandlers = [ ] ; this . messageHandlerTimeout = 5000 ; // 45000 45 sec this . broadcastIp = constants . DEFAULT_BROADCAST_IP ; }