nl_tokens: Start lerp to euler rotation ( vec3 YXZ )
pl_tokens: function ( from , to ) { this . lerpingRotation = true ; this . startLerpTimeRotation = this . now ( ) ; this . startRotation = new THREE . Quaternion ( ) ; this . startRotation . setFromEuler ( new THREE . Euler ( degToRad ( from . x ) , degToRad ( from . y ) , degToRad ( from . z ) , 'YXZ' ) ) ; this . targetRotation = new THREE . Quaternion ( ) ; this . targetRotation . setFromEuler ( <mask> THREE . Euler ( degToRad ( to . x ) , degToRad ( to . y ) , degToRad ( to . z ) , 'YXZ' ) ) ; }