nl_tokens: ***************************************************************** Update Checks CANNON . World for collisions and attempts to apply them to the element automatically in a player - friendly way .
pl_tokens: function ( t , dt ) { if ( ! dt ) return ; const el = this . el ; const data = this . data const body = this . body ; if ( ! data . enableJumps ) body . velocity . <mask> ( 0 , 0 , 0 ) ; body . position . copy ( el . getAttribute ( 'position' ) ) ; }