nl_tokens: Update Layer Mix
pl_tokens: function updateLocalizer ( refObj , targetLocalizersHelpers ) { let refHelper = refObj . stackHelper ; let localizerHelper = refObj . localizerHelper ; let plane = refHelper . <mask> . cartesianEquation ( ) ; localizerHelper . referencePlane = plane ; // bit of a hack... works fine for this application for ( let i = 0 ; i < targetLocalizersHelpers . length ; i ++ ) { for ( let j = 0 ; j < 3 ; j ++ ) { let targetPlane = targetLocalizersHelpers [ i ] [ 'plane' + ( j + 1 ) ] ; if ( targetPlane && plane . x . toFixed ( 6 ) === targetPlane . x . toFixed ( 6 ) && plane . y . toFixed ( 6 ) === targetPlane . y . toFixed ( 6 ) && plane . z . toFixed ( 6 ) === targetPlane . z . toFixed ( 6 ) ) { targetLocalizersHelpers [ i ] [ 'plane' + ( j + 1 ) ] = plane ; } } } // update the geometry will create a new mesh localizerHelper . geometry = refHelper . slice . geometry ; }