nl_tokens: update orthoMesh
pl_tokens: function updateOrtho ( modelViewMatrix , cameraProjectionMatrix ) { // compute transformedUvs var transformedUvs = [ ] originalOrthoVertices . forEach ( function ( originalOrthoVertices , index ) { var transformedUv = originalOrthoVertices . clone ( ) // apply modelViewMatrix and projectionMatrix transformedUv . applyMatrix4 ( modelViewMatrix ) transformedUv . applyMatrix4 ( cameraProjectionMatrix ) // apply perspective transformedUv . x /= transformedUv . z transformedUv . y /= transformedUv . z // store it transformedUvs . push ( transformedUv ) } ) // change orthoMesh vertices for ( var i = 0 ; i < transformedUvs . length ; i ++ ) { orthoMesh . geometry . vertices [ i ] . copy ( transformedUvs [ i ] ) } orthoMesh . geometry . computeBoundingSphere ( ) orthoMesh . geometry . verticesNeedUpdate = <mask> }