nl_tokens: @private @param { Viewport } parent @param { number } x @param { number } y @param { object } [ options ] @param { boolean } [ options . topLeft ] snap to the top - left of viewport instead of center @param { number } [ options . friction = 0 . 8 ] friction / frame to apply if decelerate is active @param { number } [ options . time = 1000 ] @param { string|function } [ options . ease = easeInOutSine ] ease function or name ( see http : // easings . net / for supported names ) @param { boolean } [ options . interrupt = true ] pause snapping with any user input on the viewport @param { boolean } [ options . removeOnComplete ] removes this plugin after snapping is complete @param { boolean } [ options . removeOnInterrupt ] removes this plugin if interrupted by any user input @param { boolean } [ options . forceStart ] starts the snap immediately regardless of whether the viewport is at the desired location
pl_tokens: function Snap ( parent , x , y , <mask> ) { _classCallCheck ( this , Snap ) ; var _this = _possibleConstructorReturn ( this , ( Snap . __proto__ || Object . getPrototypeOf ( Snap ) ) . call ( this , parent ) ) ; options = options || { } ; _this . friction = options . friction || 0.8 ; _this . time = options . time || 1000 ; _this . ease = utils . ease ( options . ease , 'easeInOutSine' ) ; _this . x = x ; _this . y = y ; _this . topLeft = options . topLeft ; _this . interrupt = utils . defaults ( options . interrupt , true ) ; _this . removeOnComplete = options . removeOnComplete ; _this . removeOnInterrupt = options . removeOnInterrupt ; if ( options . forceStart ) { _this . startEase ( ) ; } return _this ; }