nl_tokens: Init the scene
pl_tokens: function init ( ) { /**
     * Rendering loop
     */ function animate ( ) { // render controls . update ( ) ; if ( ready ) { renderer . render ( scene , camera ) ; } stats . update ( ) ; // request new frame requestAnimationFrame ( function ( ) { animate ( ) ; } ) ; } // renderer threeD = document . getElementById ( 'r3d' ) ; renderer = new THREE . WebGLRenderer ( { alpha : true } ) ; renderer . setSize ( threeD . offsetWidth , threeD . offsetHeight ) ; threeD . appendChild ( renderer . domElement ) ; // stats stats = new Stats ( ) ; threeD . appendChild ( stats . domElement ) ; // scene scene = new THREE . Scene ( ) ; // camera camera = new THREE . PerspectiveCamera ( 45 , threeD . offsetWidth / threeD . offsetHeight , 0.1 , 100000 ) ; camera . position . x = 150 ; camera . position . y = 400 ; camera . position . z = - 350 ; camera . up . set ( - 0.42 , 0.86 , 0.26 ) ; // controls controls = <mask> AMI . TrackballControl ( camera , threeD ) ; controls . rotateSpeed = 5.5 ; controls . zoomSpeed = 1.2 ; controls . panSpeed = 0.8 ; controls . staticMoving = true ; controls . dynamicDampingFactor = 0.3 ; threeD . addEventListener ( 'mousedown' , onMouseDown , false ) ; threeD . addEventListener ( 'mouseup' , onMouseUp , false ) ; window . addEventListener ( 'resize' , onWindowResize , false ) ; // start rendering loop animate ( ) ; }