nl_tokens: Initialize the scene
pl_tokens: function init ( ) { /**
     * Animation loop
     */ function animate ( ) { updateGeometries ( ) ; render ( ) ; // request new frame requestAnimationFrame ( function ( ) { animate ( ) ; } ) ; } // renderer threeD = document . getElementById ( 'r3d' ) ; renderer = new THREE . WebGLRenderer ( { antialias : true , } ) ; renderer . setSize ( threeD . offsetWidth , threeD . offsetHeight ) ; renderer . setClearColor ( 0x353535 , 1 ) ; renderer . setPixelRatio ( window . devicePixelRatio ) ; threeD . appendChild ( renderer . domElement ) ; // stats stats = new Stats ( ) ; threeD . appendChild ( stats . domElement ) ; // scene scene = new THREE . Scene ( ) ; // camera camera = <mask> THREE . PerspectiveCamera ( 45 , threeD . offsetWidth / threeD . offsetHeight , 0.01 , 10000000 ) ; camera . position . x = 150 ; camera . position . y = 150 ; camera . position . z = 100 ; // controls controls = new ControlsTrackball ( camera , threeD ) ; controls . rotateSpeed = 1.4 ; controls . zoomSpeed = 1.2 ; controls . panSpeed = 0.8 ; controls . noZoom = false ; controls . noPan = false ; controls . dynamicDampingFactor = 0.3 ; particleLight = new THREE . Mesh ( new THREE . SphereGeometry ( 2 , 8 , 8 ) , new THREE . MeshBasicMaterial ( { color : 0xfff336 } ) ) ; scene . add ( particleLight ) ; animate ( ) ; }