nl_tokens: Init the quadview
pl_tokens: function init ( ) { /**
     * Called on each animation frame
     */ function animate ( ) { <mask> ( ) ; // request new frame requestAnimationFrame ( function ( ) { animate ( ) ; } ) ; } // renderers initRenderer3D ( r0 ) ; initRenderer2D ( r1 ) ; initRenderer2D ( r2 ) ; initRenderer2D ( r3 ) ; // start rendering loop animate ( ) ; }