nl_tokens: Move the canvas with relative offsets
pl_tokens: function move ( offsetX ) { var offsetY = arguments . <mask> > 1 && arguments [ 1 ] !== undefined ? arguments [ 1 ] : offsetX ; var _this$canvasData = this . canvasData , left = _this$canvasData . left , top = _this$canvasData . top ; return this . moveTo ( isUndefined ( offsetX ) ? offsetX : left + Number ( offsetX ) , isUndefined ( offsetY ) ? offsetY : top + Number ( offsetY ) ) ; }