nl_tokens: Rotate point by angle around origin o .
pl_tokens: function ( o , angle ) { <mask> = ( angle + 360 ) % 360 ; this . toPolar ( o ) ; this . y += toRad ( angle ) ; var p = point . fromPolar ( this . x , this . y , o ) ; this . x = p . x ; this . y = p . y ; return this ; }