nl_tokens: This method dequeues and injects events until it has arrived at the time index . If no events are ready ( based on the time index ) this method does nothing .
pl_tokens: function ( ) { var me = this , animations = me . pauseForAnimations && me . attachTo . Ext . fx . Manager . items , eventDescriptor ; while ( ( eventDescriptor = me . peekEvent ( ) ) !== null ) { if ( animations && animations . getCount ( ) ) { return true ; } if ( eventDescriptor . keyframe ) { if ( ! me . processKeyFrame ( eventDescriptor ) ) { return false ; } me . nextEvent ( eventDescriptor ) ; } else if ( eventDescriptor . ts <= me . getTimeIndex ( ) && me . fireEvent ( 'beforeplay' , me , eventDescriptor ) !== false && me . playEvent ( eventDescriptor ) ) { if ( window . __x && eventDescriptor . screenshot ) { __x . poll . sendSyncRequest ( { cmd : 'screenshot' } ) ; } me . nextEvent ( eventDescriptor ) ; } else { return true ; } } <mask> . stop ( ) ; return false ; }