nl_tokens: update cloakMesh
pl_tokens: function updateUvs ( modelViewMatrix , cameraProjectionMatrix ) { var transformedUv = <mask> THREE . Vector3 ( ) originalsFaceVertexUvs [ 0 ] . forEach ( function ( faceVertexUvs , faceIndex ) { faceVertexUvs . forEach ( function ( originalUv , uvIndex ) { // set transformedUv - from UV coord to clip coord transformedUv . x = originalUv . x * 2.0 - 1.0 ; transformedUv . y = originalUv . y * 2.0 - 1.0 ; transformedUv . z = 0 // apply modelViewMatrix and projectionMatrix transformedUv . applyMatrix4 ( modelViewMatrix ) transformedUv . applyMatrix4 ( cameraProjectionMatrix ) // apply perspective transformedUv . x /= transformedUv . z transformedUv . y /= transformedUv . z // set back from clip coord to Uv coord transformedUv . x = transformedUv . x / 2.0 + 0.5 ; transformedUv . y = transformedUv . y / 2.0 + 0.5 ; // copy the trasnformedUv into the geometry cloakMesh . geometry . faceVertexUvs [ 0 ] [ faceIndex ] [ uvIndex ] . set ( transformedUv . x , transformedUv . y ) } ) } ) // cloakMesh.geometry.faceVertexUvs = faceVertexUvs cloakMesh . geometry . uvsNeedUpdate = true }