nl_tokens: Background extends THREE . Mesh ( an Object3D ) and is used to render a background panel for a Three node . Unlike the DOM s background this Background is designed to float a few centimeters behind the node s BorderLine .
pl_tokens: function Background ( width = 0 , height = 0 , radius = [ 0 , 0 , 0 , 0 ] ) { THREE . Mesh . call ( this , new BackgroundGeometry ( <mask> , height , radius ) , new THREE . MeshStandardMaterial ( { side : THREE . DoubleSide } ) , undefined ) this . name = 'Background' // Shadow SOM nodes are ignored during some layout calculations this . shadowSOM = true }