data/full_repos/permissive/515245706/milestone3/gameBoardPart2/gameBoardPart2.v
1: b'%Error: data/full_repos/permissive/515245706/milestone3/gameBoardPart2/gameBoardPart2.v:1: Cannot find include file: ./gameBoardDatapath/gameBoardDatapath.v\n`include "./gameBoardDatapath/gameBoardDatapath.v" \n         ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n        ... Looked in:\n             data/full_repos/permissive/515245706/milestone3/gameBoardPart2,data/full_repos/permissive/515245706/./gameBoardDatapath/gameBoardDatapath.v\n             data/full_repos/permissive/515245706/milestone3/gameBoardPart2,data/full_repos/permissive/515245706/./gameBoardDatapath/gameBoardDatapath.v.v\n             data/full_repos/permissive/515245706/milestone3/gameBoardPart2,data/full_repos/permissive/515245706/./gameBoardDatapath/gameBoardDatapath.v.sv\n             ./gameBoardDatapath/gameBoardDatapath.v\n             ./gameBoardDatapath/gameBoardDatapath.v.v\n             ./gameBoardDatapath/gameBoardDatapath.v.sv\n             obj_dir/./gameBoardDatapath/gameBoardDatapath.v\n             obj_dir/./gameBoardDatapath/gameBoardDatapath.v.v\n             obj_dir/./gameBoardDatapath/gameBoardDatapath.v.sv\n%Error: data/full_repos/permissive/515245706/milestone3/gameBoardPart2/gameBoardPart2.v:2: Cannot find include file: ./gameBoardFSM/gameBoardFSM.v\n`include "./gameBoardFSM/gameBoardFSM.v" \n         ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n%Error: Exiting due to 2 error(s)\n'
module gameBoardPart2(
	input clk,
    input resetn,
	input [63: 0] initialGameBoard,
	input [2: 0] go,
	input [5: 0] initialState,
	output ifWin,
	output [63: 0] blockState
);

	
	wire [4: 0] moveTo, moveFrom;

	gameBoardFSM f0(
		.clk(clk),
		.resetn(resetn),
		.go(go),
		.initialState(initialState),
		.moveTo(moveTo),
		.moveFrom(moveFrom)
	);
	gameBoardDatapath d0(
		.clk(clk),
		.resetn(resetn),
		.moveTo(moveTo),
		.moveFrom(moveFrom),
		.initialGameBoard(initialGameBoard),
		.ifWin(ifWin),
		.blockState(blockState)
	);

	
endmodule
module gameBoardPart2(
	input clk,
    input resetn,
	input [63: 0] initialGameBoard,
	input [2: 0] go,
	input [5: 0] initialState,
	output ifWin,
	output [63: 0] blockState
);


	
	wire [4: 0] moveTo, moveFrom;

	gameBoardFSM f0(
		.clk(clk),
		.resetn(resetn),
		.go(go),
		.initialState(initialState),
		.moveTo(moveTo),
		.moveFrom(moveFrom)
	);
	gameBoardDatapath d0(
		.clk(clk),
		.resetn(resetn),
		.moveTo(moveTo),
		.moveFrom(moveFrom),
		.initialGameBoard(initialGameBoard),
		.ifWin(ifWin),
		.blockState(blockState)
	);

	
endmodule