data/full_repos/permissive/502744275/data.sv
1: b'%Warning-MULTITOP: data/full_repos/permissive/502744275/data.sv:356: Multiple top level modules\n                                                                   : ... Suggest see manual; fix the duplicates, or use --top-module to select top.\n                   ... Use "/* verilator lint_off MULTITOP */" and lint_on around source to disable this message.\n                                                                   : ... Top module \'world_data\'\nmodule world_data (\n       ^~~~~~~~~~\n                                                                   : ... Top module \'character_data\'\nmodule character_data (\n       ^~~~~~~~~~~~~~\n%Error: Exiting due to 1 warning(s)\n'
module character_data (
  output [3:0] character0_run [19:0][9:0],
  output [3:0] character1_run [19:0][9:0],
  output [3:0] character2_run [19:0][9:0],


  output [3:0] missile0 [9:0][19:0],
  output [3:0] missile1 [9:0][19:0],
  output [3:0] missile0_explode [9:0][19:0],
  output [3:0] missile1_explode [9:0][19:0],
  output [3:0] missile2_explode [9:0][19:0]
);
  assign character0_run =
  '{'{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{1,1,1,1,1,1,0,0,0,0},
    '{0,2,2,3,3,0,0,0,0,0},
    '{0,2,4,4,4,0,0,0,0,0},
    '{0,2,2,4,4,0,0,5,5,5},
    '{1,1,1,2,2,1,1,5,0,0},
    '{1,5,1,8,1,0,0,0,0,0},
    '{4,5,1,8,1,0,0,0,0,0},
    '{0,5,1,8,1,0,0,0,0,0},
    '{5,5,1,8,1,0,0,0,0,0},
    '{5,5,1,1,1,0,0,0,0,0},
    '{6,9,1,1,1,0,0,0,0,0},
    '{0,6,1,0,1,0,0,0,0,0},
    '{0,7,0,1,1,0,0,0,0,0},
    '{0,0,0,1,1,0,0,0,0,0},
    '{0,0,0,1,1,0,0,0,0,0},
    '{0,0,0,1,1,0,0,0,0,0}
  };

  assign character1_run =
  '{'{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{1,1,1,1,1,1,0,0,0,0},
    '{0,2,2,3,3,0,0,0,0,0},
    '{0,2,4,4,4,0,0,0,0,0},
    '{0,2,2,4,4,0,0,5,5,5},
    '{0,1,1,2,2,1,1,5,0,0},
    '{1,1,1,8,1,0,0,0,0,0},
    '{1,5,1,8,1,0,0,0,0,0},
    '{0,4,1,8,1,0,0,0,0,0},
    '{0,5,1,8,1,0,0,0,0,0},
    '{5,5,1,1,1,0,0,0,0,0},
    '{5,5,1,1,1,0,0,0,0,0},
    '{6,9,1,0,1,0,0,0,0,0},
    '{0,7,1,0,1,0,0,0,0,0},
    '{0,0,1,0,1,0,0,0,0,0},
    '{0,0,1,0,1,0,0,0,0,0},
    '{0,0,1,0,1,0,0,0,0,0}
  };

  assign character2_run =
  '{'{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{1,1,1,1,1,1,0,0,0,0},
    '{0,2,2,3,3,0,0,0,0,0},
    '{0,2,4,4,4,0,0,0,0,0},
    '{0,2,2,4,4,0,0,5,5,5},
    '{0,0,1,2,2,1,1,5,0,0},
    '{0,1,1,8,1,0,0,0,0,0},
    '{0,1,1,4,1,0,0,0,0,0},
    '{0,5,1,8,1,0,0,0,0,0},
    '{0,5,1,8,1,0,0,0,0,0},
    '{5,5,1,1,1,0,0,0,0,0},
    '{5,5,1,1,1,0,0,0,0,0},
    '{6,9,1,0,0,1,0,0,0,0},
    '{0,7,1,0,0,1,0,0,0,0},
    '{0,7,1,0,0,1,0,0,0,0},
    '{9,0,1,0,0,1,0,0,0,0},
    '{0,0,1,0,0,1,0,0,0,0}
  };

  assign missile0 =
  '{'{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,0,0,0,0},
    '{0,0,3,4,4,4,4,4,1,7,1,4,4,4,4,6,6,6,6,0},
    '{0,2,3,3,3,3,3,3,7,1,7,3,3,4,4,4,7,7,6,6},
    '{0,0,2,2,2,2,2,2,1,7,1,2,2,2,3,5,5,5,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
  };
  
  assign missile1 =
  '{'{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,0,0,0,0},
    '{0,0,3,4,4,4,4,4,1,7,1,4,4,4,4,6,6,6,0,0},
    '{0,2,3,3,3,3,3,3,7,1,7,3,3,4,4,4,7,6,6,6},
    '{0,0,2,2,2,2,2,2,1,7,1,2,2,2,3,5,5,5,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
  };

  assign missile0_explode =
  '{'{0,0,0,0,0,0,0,0,0,0,0,10,10,10,10,10,10,10,0,10},
    '{0,0,0,0,10,0,0,10,0,10,10,6,6,6,6,6,6,6,10,0},
    '{0,0,0,0,0,0,0,6,6,6,6,7,7,7,7,7,7,5,5,0},
    '{0,0,3,4,4,4,6,6,7,7,7,10,7,5,5,5,5,5,0,10},
    '{0,2,3,3,3,10,3,5,5,5,5,5,5,4,4,4,7,6,6,6},
    '{0,0,2,2,2,2,2,8,8,7,1,10,10,10,3,5,10,5,0,0},
    '{0,0,0,0,0,0,9,9,9,8,8,8,8,10,10,10,0,0,10,0},
    '{0,0,0,0,0,10,0,0,9,9,9,9,9,8,8,8,8,8,8,9},
    '{0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,9,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
  };

  assign missile1_explode =
  '{'{0,0,0,0,0,0,0,0,0,6,0,0,0,0,6,6,6,0,0,0},
    '{0,0,0,0,0,0,0,0,6,7,6,0,0,6,0,0,0,6,0,0},
    '{0,0,0,0,0,6,6,6,7,7,7,6,6,4,4,4,0,0,6,0},
    '{0,0,3,6,6,4,4,5,7,7,1,4,4,6,4,6,6,6,0,5},
    '{0,2,6,7,7,7,7,7,7,7,7,3,3,4,4,4,7,6,5,6},
    '{0,0,2,5,5,7,6,7,7,7,1,2,2,2,5,5,5,5,0,5},
    '{0,0,0,0,5,5,5,7,7,5,5,5,5,5,5,5,5,5,5,0},
    '{0,0,0,0,0,0,0,5,5,0,5,5,5,5,5,0,5,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
  };

  assign missile2_explode =
  '{'{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0},
    '{0,5,0,0,0,0,6,0,0,0,0,6,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,5,0,0,0},
    '{0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,7,0,0},
    '{0,0,0,0,0,0,0,0,0,5,0,0,5,0,0,0,0,0,0,0},
    '{0,0,0,0,5,0,0,7,0,0,0,0,0,0,0,5,0,0,0,0},
    '{0,0,0,5,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0},
    '{0,5,0,0,0,0,0,0,6,0,0,0,0,0,0,0,5,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
  };


endmodule
module character_data (
  output [3:0] character0_run [19:0][9:0],
  output [3:0] character1_run [19:0][9:0],
  output [3:0] character2_run [19:0][9:0],


  output [3:0] missile0 [9:0][19:0],
  output [3:0] missile1 [9:0][19:0],
  output [3:0] missile0_explode [9:0][19:0],
  output [3:0] missile1_explode [9:0][19:0],
  output [3:0] missile2_explode [9:0][19:0]
);

  assign character0_run =
  '{'{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{1,1,1,1,1,1,0,0,0,0},
    '{0,2,2,3,3,0,0,0,0,0},
    '{0,2,4,4,4,0,0,0,0,0},
    '{0,2,2,4,4,0,0,5,5,5},
    '{1,1,1,2,2,1,1,5,0,0},
    '{1,5,1,8,1,0,0,0,0,0},
    '{4,5,1,8,1,0,0,0,0,0},
    '{0,5,1,8,1,0,0,0,0,0},
    '{5,5,1,8,1,0,0,0,0,0},
    '{5,5,1,1,1,0,0,0,0,0},
    '{6,9,1,1,1,0,0,0,0,0},
    '{0,6,1,0,1,0,0,0,0,0},
    '{0,7,0,1,1,0,0,0,0,0},
    '{0,0,0,1,1,0,0,0,0,0},
    '{0,0,0,1,1,0,0,0,0,0},
    '{0,0,0,1,1,0,0,0,0,0}
  };

  assign character1_run =
  '{'{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{1,1,1,1,1,1,0,0,0,0},
    '{0,2,2,3,3,0,0,0,0,0},
    '{0,2,4,4,4,0,0,0,0,0},
    '{0,2,2,4,4,0,0,5,5,5},
    '{0,1,1,2,2,1,1,5,0,0},
    '{1,1,1,8,1,0,0,0,0,0},
    '{1,5,1,8,1,0,0,0,0,0},
    '{0,4,1,8,1,0,0,0,0,0},
    '{0,5,1,8,1,0,0,0,0,0},
    '{5,5,1,1,1,0,0,0,0,0},
    '{5,5,1,1,1,0,0,0,0,0},
    '{6,9,1,0,1,0,0,0,0,0},
    '{0,7,1,0,1,0,0,0,0,0},
    '{0,0,1,0,1,0,0,0,0,0},
    '{0,0,1,0,1,0,0,0,0,0},
    '{0,0,1,0,1,0,0,0,0,0}
  };

  assign character2_run =
  '{'{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{0,1,1,1,1,0,0,0,0,0},
    '{1,1,1,1,1,1,0,0,0,0},
    '{0,2,2,3,3,0,0,0,0,0},
    '{0,2,4,4,4,0,0,0,0,0},
    '{0,2,2,4,4,0,0,5,5,5},
    '{0,0,1,2,2,1,1,5,0,0},
    '{0,1,1,8,1,0,0,0,0,0},
    '{0,1,1,4,1,0,0,0,0,0},
    '{0,5,1,8,1,0,0,0,0,0},
    '{0,5,1,8,1,0,0,0,0,0},
    '{5,5,1,1,1,0,0,0,0,0},
    '{5,5,1,1,1,0,0,0,0,0},
    '{6,9,1,0,0,1,0,0,0,0},
    '{0,7,1,0,0,1,0,0,0,0},
    '{0,7,1,0,0,1,0,0,0,0},
    '{9,0,1,0,0,1,0,0,0,0},
    '{0,0,1,0,0,1,0,0,0,0}
  };

  assign missile0 =
  '{'{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,0,0,0,0},
    '{0,0,3,4,4,4,4,4,1,7,1,4,4,4,4,6,6,6,6,0},
    '{0,2,3,3,3,3,3,3,7,1,7,3,3,4,4,4,7,7,6,6},
    '{0,0,2,2,2,2,2,2,1,7,1,2,2,2,3,5,5,5,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
  };
  
  assign missile1 =
  '{'{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,0,0,0,0},
    '{0,0,3,4,4,4,4,4,1,7,1,4,4,4,4,6,6,6,0,0},
    '{0,2,3,3,3,3,3,3,7,1,7,3,3,4,4,4,7,6,6,6},
    '{0,0,2,2,2,2,2,2,1,7,1,2,2,2,3,5,5,5,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
  };

  assign missile0_explode =
  '{'{0,0,0,0,0,0,0,0,0,0,0,10,10,10,10,10,10,10,0,10},
    '{0,0,0,0,10,0,0,10,0,10,10,6,6,6,6,6,6,6,10,0},
    '{0,0,0,0,0,0,0,6,6,6,6,7,7,7,7,7,7,5,5,0},
    '{0,0,3,4,4,4,6,6,7,7,7,10,7,5,5,5,5,5,0,10},
    '{0,2,3,3,3,10,3,5,5,5,5,5,5,4,4,4,7,6,6,6},
    '{0,0,2,2,2,2,2,8,8,7,1,10,10,10,3,5,10,5,0,0},
    '{0,0,0,0,0,0,9,9,9,8,8,8,8,10,10,10,0,0,10,0},
    '{0,0,0,0,0,10,0,0,9,9,9,9,9,8,8,8,8,8,8,9},
    '{0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,9,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
  };

  assign missile1_explode =
  '{'{0,0,0,0,0,0,0,0,0,6,0,0,0,0,6,6,6,0,0,0},
    '{0,0,0,0,0,0,0,0,6,7,6,0,0,6,0,0,0,6,0,0},
    '{0,0,0,0,0,6,6,6,7,7,7,6,6,4,4,4,0,0,6,0},
    '{0,0,3,6,6,4,4,5,7,7,1,4,4,6,4,6,6,6,0,5},
    '{0,2,6,7,7,7,7,7,7,7,7,3,3,4,4,4,7,6,5,6},
    '{0,0,2,5,5,7,6,7,7,7,1,2,2,2,5,5,5,5,0,5},
    '{0,0,0,0,5,5,5,7,7,5,5,5,5,5,5,5,5,5,5,0},
    '{0,0,0,0,0,0,0,5,5,0,5,5,5,5,5,0,5,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
  };

  assign missile2_explode =
  '{'{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0},
    '{0,5,0,0,0,0,6,0,0,0,0,6,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,5,0,0,0},
    '{0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,7,0,0},
    '{0,0,0,0,0,0,0,0,0,5,0,0,5,0,0,0,0,0,0,0},
    '{0,0,0,0,5,0,0,7,0,0,0,0,0,0,0,5,0,0,0,0},
    '{0,0,0,5,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0},
    '{0,5,0,0,0,0,0,0,6,0,0,0,0,0,0,0,5,0,0,0},
    '{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
  };


endmodule