title: Check Two Given Circles Touch Intersect
signature: checkTwoGivenCirclesTouchIntersect :: Integer -> Integer -> Integer -> Integer -> Integer -> Integer -> Integer
  checkTwoGivenCirclesTouchIntersect x1 y1 x2 y2 r1 r2 = 
test_code: import Text.Printf
  import Control.Exception (catch, SomeException)
  import Data.Typeable
  import qualified Data.List as List
  import qualified Data.Map as Map
  import qualified Data.Set as Set
  
  -- SOLUTION CODE
  -- ============================================
  
  PLACEHOLDER_CODE_BODY
  
  -- TESTING CODE 
  -- ============================================
  validateSolution :: Integer -> Integer -> Bool
  validateSolution actual expected = do
      actual == expected
  
  
  driver :: Integer -> Integer -> Integer -> Integer -> Integer -> Integer -> Integer -> String
  driver x1 y1 x2 y2 r1 r2 expected = do
      if (validateSolution (PLACEHOLDER_FN_NAME x1 y1 x2 y2 r1 r2) expected)
          then "PASSED"
      else "FAILED"
  
  main = do
      printf "TEST-0...%s\n" (driver (11) (36) (62) (64) (50) (4) (-1) )
  
      printf "TEST-1...%s\n" (driver (87) (1) (62) (64) (54) (41) (0) )
  
      printf "TEST-2...%s\n" (driver (51) (1) (47) (90) (14) (71) (-1) )
  
      printf "TEST-3...%s\n" (driver (89) (67) (9) (52) (94) (21) (0) )
  
      printf "TEST-4...%s\n" (driver (64) (10) (79) (45) (67) (78) (0) )
  
      printf "TEST-5...%s\n" (driver (57) (86) (99) (43) (83) (63) (0) )
  
      printf "TEST-6...%s\n" (driver (65) (90) (42) (82) (77) (32) (0) )
  
      printf "TEST-7...%s\n" (driver (32) (23) (28) (26) (60) (45) (0) )
  
      printf "TEST-8...%s\n" (driver (73) (61) (63) (77) (92) (76) (0) )
  
      printf "TEST-9...%s\n" (driver (3) (99) (6) (19) (21) (28) (-1) )
  
source_py: def check_two_given_circles_touch_intersect(x1, y1, x2, y2, r1, r2):
      distSq = (((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2)))
      radSumSq = ((r1 + r2) * (r1 + r2))
      if (distSq == radSumSq):
          return 1
      elif (distSq > radSumSq):
          return (- 1)
      else:
          return 0
source_cpp: int check_two_given_circles_touch_intersect(int x1, int y1, int x2, int y2, int r1, int r2) {
    int distSq = ( x1 - x2 ) * ( x1 - x2 ) + ( y1 - y2 ) * ( y1 - y2 );
    int radSumSq = ( r1 + r2 ) * ( r1 + r2 );
    if ( distSq == radSumSq ) return 1;
    else if ( distSq > radSumSq ) return - 1;
    else return 0;
  }