no, not really. not how aaa game development works. you don't even have time. game gotta be ready in 18 months, so each employee can contribute maybe 10 things of sufficient quality. and it's the directors who decide what has sufficient quality and how it's supposed to look like to begin with. the devs themselves are just literal drones. of course not all of them and not in all studios. especially in smaller studios you may have gigaautist programmers instead who literally can't communicate with ordinary people, instead of 200 women and indians each writing 100 lines that pass the muster in those 18 months.
Germany