[n]ot thinking about increasing the human heritage' ... dams up the flow of cultural time and deprives future generations both of their birthright as participants in the life struggle and attainments of the species and the very notion of history as an irreversible flow encompassing generation, maturation, and the transference of wisdom and trust from parents to children, teachers to students. the futuristic flu is a weapon of bio-psychic violence sent by psychopathic children against their narcissistic parents. [cs1:33] it's war. [[ ]] kennedy had the moon-landing program. reagan had star-wars. clinton gets the first-wave of cyberspace psychosis (even before the film). manned space flight was a stunt, sdi was strategic sf. with the information superhighway media nightmares take off on their own: dystopia delivery as election platform, politics trading on it s own digital annihilation. war in cyberspace is continuous with its simulation: military intelligence fighting future wars which are entirely real, even when they are never implemented outside computer systems. locking onto the real enemy crosses smoothly into virtual kill, a simulation meticulously adapted to market predators hunting for consumer cash and audience ratings amongst the phosphorescent relics of teh videodrome. multimedia top-boxes are target acquisition devices. the fusion of the military and the entertainments industry consummates a long engagement: convergent tv, telecoms, and computers sliding mass software consumption into neojungle and total war. the way games work begins to matter completely, and cyberspace makes a superlative torture chamber. try not to let the security-types take you to the stims.
Germany