> where does shading / lighting come into it, i'm honestly interested to learn. > i know some guys draw using only shaders and that confuses me greatly. it's just basic pixel pushing as you so aptly described it basically, what happens is that the shader program takes in the lighting data and the vertex data and draws the pixels based on how bright/coloured they should be according to the programming different shader programs produce different lighting it's fundamentally part of how the image is construed, especially in physics based rendering
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