> artificial light sources up close to the retina because of the lenses and the intrinsic light output of the screens, as far as the tissues in the eyes are concerned, it's indistinguishable from the average gamer or office worker sitting 2ft from their 24in monitor or 8ft from their 55in tv. only time will tell the longterm effects of these things but if crts didn't do it almost a century ago and decades of constant use of fluorescent lit flatscreens aren't doing it now there's little reason to think vr will be any different. > hdr screens okay now you're just pulling my leg
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