> i haven't played swo, what's dei about it? can someone give solid examples? firstly there are the in-game dei examples: the main character is han solo, but if he was a frumpy mexican woman. she punches stormtrooper helmets and knocks them out in one hit. secondly the real world dei aspects of the game's production being led/full of diversity hires and thus the game's quality being dogshit, from the art style to the character design to the actual clunky and buggy gameplay and poor optimization that a aaa studio like ubisoft should have mastered a long time ago.
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