that's the thing, the game development have spent a lot of time figuring out how to game the reward systems behind "normies" backs. they're no longer games but manipulated stories where everybody gets the same participation trophy if they pay for the right micro-transactions and the ones that stick to buying only the base game get shafted later on when the developers need new revenue. a whale that spends thousands on a title is worth more to a developer than a base game leech that spent 50$ on a base game. thats why they implemented battlepasses and loot crates that buff players. there's an entire industry of people at games companies thay do nothing but manipulate the public opinion by ringing the game in certain instances at just the right time. games with loot crates will just straight up give players the rare weapons for free that can only by accessed through complex steps and microtransactions in an attempt to convince niave players that they have an unrealistic chance of acquiring rare items through infinite gambling mechanics. destroying the user base isn't a problem for games companies because the user base is primarily young dumb children who were born yesterday and raided their parents purse/wallet for their credit cards.
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