> we're in a sim yes. not going to get into the details, but believe or not, this is a test sim. you have a "life/file" that you want to be "saved" for the "afterlife/final product good sim". how? same idea: don't let your data become corrupt. if you do, you don't get "saved" and put in the good sim. be a good person, to the best of your ability.  especially towards those less fortunate. why? believe it or not, and i don't want to argue with you for a variety of reasons, but > "as you do unto the least among you, so too do you did to me" this is god's sim and jesus is the ceo. the dev team = "angels". we are being tested to see if we are "good" and "not corrupt"; if we are, we get uploaded to the final product release ("heaven"). but if we're not and become "corrupt" programs, we can't because then we'll just go on to infest and corrupt that sim environment. believe it or don't, but that what those who have investigated this more than you can imagine have had revealed to them. sounds hokey, but it's true. pre-jesus the npcs were wandering around wandering what the point of this was in a minecraft like environment. then the company's ceo larped here as "jesus" and told us what matters the most: being kind to the less fortunate. i'd recommend you listen. because as long as we're here, we all are relatively "less fortunate" than those in the "good final sim release version". want to be "the stuff of that simulation"? want to show that you have "code" that meshes in that environment? then alter your code while you're here and act "as if you were there". that means you beat the sim. or you can not and instead let it beat you and adopt a "law of the jungle" mentality and step on those below you to get a slightly sweeter temptation of this world just a bit out of your reach while those above you step on your face to in turn reach for even higher temptations, and so on.
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