> wow character movement made it a good game that could not be beat. this is true. it enabled very smooth and satisfying combat loops which is one of the reasons it got big. its endgame content has always been a mediocre and uncomfortable time waste.  > lotr made more probably not. wow's expansions used to have a 40$ tag attached to them (on top of the 13$ monthly fee). for a similar reason league of legends is king of the moba genre and not dota. it feels a lot smoother moving a character around in league than dota with its turn rates.
Netherlands