why do the physics look so shit? this is supposed to need a gtx 6million and be the pinnacle of computing to justify constantly upgrading to newer games and computers, from some billionare studio with infinite resources setting the standards, but the blade doesn't match where the bamboo cuts (probably a predefined 1-2 preanimated angles) and causes objects out of reach to explode, the baskets just go flying without the weave tearing or deforming, fruit falls out in one clump because they're one object. destroy all humans 3 took the effort to allow weapons to carve buildings accurately in 3d to simulate 9/11 on ps3, and that was from some no name studio trying to show what computers could do in 2010 to stand out. the powers that be value this game in the $100s and it's the same ps2 shit with no innovation. it's as though they dont care about computing at all and threw together something in a free unreal engine demo. we're going backwards.
Australia