i am, but what "based and redpilled" themes and mechanics do you want in your video games outside of civ/warband/historical games? it's easy enough to avoid loading a game with pozz, but what do you want to see exactly?  i've had ideas like an rpg that truely stuck to biological fact for the characters stats - women weaker etc, racial characteristics too, but its very niche, and doesn't work super well in a fantasy setting - magical abilities and trinkets should overcome your shortcomings in most cases? can't just make a game like hatred or postal, and just have you shooting and pissing on minorities... nevermind, development is time consuming and expensive, where are the gamedev grants for right wing ideas? if you express left wing ideas, theres plenty of grants and funds.  or the grands/funds have conditions like specifying number of racial group a here and whatever pozz there... when i make it big, make my money, i want to help fund other devs with loans/grants, and dictate conditions like no pozz, right wing values, but i've got to get there first and it ain't a walk in the park. and for those in the thread insisting based and redpilled devs don't exist, they do, we have our little communities, we are working on our games. there is just a lot to lose when we pop up our heads and right wingers aren't known for being great defenders when needed. the left defend their own and values much better.    no its not easier unless you want your game assets looking like they were outsourced from india. so much effort has to be taken to clean up that ai slop, that you might as well have done the whole asset yourself.
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