> games generate more revenue than ever yeah and why is that? is it because of an increase in quality and demand? nah, i'd wager it's more to do with the mbas running the industry into the ground in order to extract more cash from the end user. think about the weaponised psychology behind addictive gacha mechanics, the minmaxing engagement/payouts between regular punters and whales, loot boxes, paid aesthetic customisations (lol skins, maps & mods used to be community generated and free), endless reboots/rehashes of safe ips. and on and on it goes. if you can't sense a decline in the quality of vidya, you're not paying close enough attention.
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