not for the first two decades. in the 80s and 90s, it was all about digital accounting, digital word processing and digital spreadsheets. most people only got a micro or a pc because being able to do your home budgeting digitally seemed nifty and less paperwork. by the mid 90s, people got one to do digital mailing across the world wide web. games were never the driving force behind the mass adoption of home computers. by the time that games replaced business as a driving force, the market was already saturated. they needed to find ways to motivate people to upgrade their pcs and multimedia (including 3d games) was one of them.
Netherlands