as hardware capability increased a few things happened. you stopped interacting with games in the way you do with a book or a comic, filling in a lot of details about the look and feel of the characters and setting with your imagination. you lose a lot of the engagement/projection/emotional investment when you are watching a mocapped voice acted near-realistic depiction vs a simpler visual experience in the same way a film usually falls short of a book it is adapted from. it cant live up to the viewers ideal version. remake tifa will never be as hot as 13 year old mes brain-tifa. as hardware capability expabded games also lost focus. how many times have you played a recent game that has a runtime padded with bullshit they isnt fun? half baked crafting systems that make you wander maps for randomly occurring mineral deposits. how many of them have content that isnt even designed by a human but just has an algorithm build procedural content for you to slog through endlessly and meaninglessly? something like nms or starfield has a whole galaxy of planets with nothing interesting on them that you can go explore potentially forever, but why the fuck would you ever want to? there is no focus. hardware limitations kept games tightly focused on a central narrative, gameplay loop, and important rewards. it had to be all thriller no filler. there was no room on the cd rom for bullshit and adding another disc to a game was a huge expense. games being jeeted and poorly optimized is a symptom of the bloat. as the games get bigger and more complicated they need more staff. as they need more staff they need to cheap out and cut corners. as they hire more jeets the optimization tanks because indians are subhuman retards. now you need better hardware to run the 9 trillion poly korean asset bundles dumped into unreal 5 by lazy jeets. repeat forever.
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