i enjoy pixel games that remind me of the 16-bit era. and i do game development too so i understand what the tradeoff is. any developer has to balance the type of game they want to make with the resources they have for game making. aaa studios can pay 300 people to make a 200 million dollar flop over a 7 year period. most indie studios cannot afford that. so with small teams of maybe 10-15 people you can produce a great game, but it will aim for a or aa, not aaa. pixel games, visual novels and rpg's are within the scope of a small teams resources. this could improve though. unreal engine is practically free to develop with and they offer a lot of free resources to help out struggling indies.
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