Wrath Cookie Switch for Auto Golden Cookie Clicker Sometimes you feel like a wrath cookie and sometimes you don't.

Here is a function that I created that will run on an interval, so all I have to do is set a boolean when I want to switch between Wrath + Gold cookies and just Gold cookies.

// allows me to turn on and off the clicking of the Wrath Cookies
var wrathCookieSwitchOn = false;

var SpecialCookieClicker =
    setInterval(function() {
        if (wrathCookieSwitchOn){
            Game.shimmers.forEach(function(shimmer) {
                if (shimmer.type == "golden") { shimmer.pop() }
            })
        } else {
            Game.shimmers.forEach(function(shimmer) {
                if(shimmer.type == "golden" &amp;&amp; shimmer.wrath == 0)
                {
                    shimmer.pop()
                }
            })
        }
    }, 500);


All I have to do is change the variable value in the Developer Console in order to affect this code.

How could I do this a little better?
How could I do this a little better?

Initially my eyes are directed at the two branches of the conditional and ways to eliminate the redundancy. Would it be too long of a line to move that conditional check of wrathCookieSwitchOn inside the if inside the forEach?
Game.shimmers.forEach(function(shimmer) {
    if (shimmer.type == &quot;golden&quot; &amp;&amp; (wrathCookieSwitchOn || shimmer.wrath == 0) { 
        shimmer.pop() 
    }
})

It must be asked whether the type of shimmer.wrath needs to be an integer. If any falsely value will suffice, then shimmer.wrath == 0 could be simplified to !shimmer.wrath, otherwise, use strict equality: shimmer.wrath === 0
Beyond that, the only idea I have possibly removing the closure by some technique like currying or just defining a function... or if ES-2015 is an option, simplify it into an arrow function.
Update
In response to your answer, I shall reveal another option I considered, which some argue might be less readable, but yes, like you typed: “if we are going to one-line it, let's one-line it!”:
Game.shimmers.forEach(function(shimmer) {
    shimmer.type == &quot;golden&quot; &amp;&amp; (wrathCookieSwitchOn || shimmer.wrath == 0) &amp;&amp; shimmer.pop();
});

Which would lend itself well to an arrow function (if permissible).