Finding the greatest number from three numbers The user is prompted to enter three numbers. The function finds the largest number and outputs it to the user.

What do you think of my overall program flow and style?

#include &lt;iostream&gt;

using namespace std;

int maxNumber(int num1, int num2, int num3); //function  prototype/declaration

int main() {    

int a, b, c, final;

cout &lt;&lt; "Enter first number";
cin &gt;&gt; a;
cout &lt;&lt; "Enter sec number";
cin &gt;&gt; b;
cout &lt;&lt; "Enter third number";
cin &gt;&gt; c;

final = maxNumber(a, b, c);

cout &lt;&lt; "Largest: " &lt;&lt; final;

cin.get();
return 0;
}


//function def
int maxNumber(int num1, int num2, int num3)
{
    int result;

if (num1 &gt; num2  &amp;&amp; num1 &gt; num3) {
    result = num1;
}
else if (num2 &gt; num1  &amp;&amp; num2 &gt; num3) {
    result = num2;
}
else if (num3 &gt; num1  &amp;&amp; num3 &gt; num2) {
    result = num3;
}
return result;

}
I see a number of things that could help you improve your program.

Don't abuse using namespace std

Putting using namespace std at the top of every program is a bad habit that you'd do well to avoid.  

Fix the formatting

I don't know if the indentation problems are a cut-and-paste error or really how your code looks, but it should be fixed.

Avoid using C++ keywords as variable names

The keyword final is being used here as a variable name.  While that's technically not an error, it's not good practice.  I'd suggest using some other name for that.

Simplify your code

The maxNumber function is more complex than it needs to be.  Here's an alternative that minimizes the number of comparisons made:

int maxNumber(int num1, int num2, int num3) {
    if (num1 &gt; num2) {
        return num1 &gt; num3 ? num1 : num3; 
    }
    return num2 &gt; num3 ? num2 : num3; 
}


Omit return 0

When a C or C++ program reaches the end of main the compiler will automatically generate code to return 0, so there is no need to put return 0; explicitly at the end of main.  

Note: when I make this suggestion, it's almost invariably followed by one of two kinds of comments:  "I didn't know that." or "That's bad advice!"  My rationale is that it's safe and useful to rely on compiler behavior explicitly supported by the standard.  For C, since C99; see ISO/IEC 9899:1999 section 5.1.2.2.3:


  [...] a return from the initial call to the main function is equivalent to calling the exit function with the value returned by the main function as its argument; reaching the } that terminates the main function returns a value of 0.


For C++, since the first standard in 1998; see ISO/IEC 14882:1998 section 3.6.1:


  If control reaches the end of main without encountering a return statement, the effect is that of executing return 0;


All versions of both standards since then (C99 and C++98) have maintained the same idea.  We rely on automatically generated member functions in C++, and few people write explicit return; statements at the end of a void function.  Reasons against omitting seem to boil down to "it looks weird".  If, like me, you're curious about the rationale for the change to the C standard read this question.  Also note that in the early 1990s this was considered "sloppy practice" because it was undefined behavior (although widely supported) at the time.  

So I advocate omitting it; others disagree (often vehemently!)  In any case, if you encounter code that omits it, you'll know that it's explicitly supported by the standard and you'll know what it means.