Keeping Shaders in Memory Is it possible to make Blender keep shaders in memory instead of reloading them each time I switch back to lookdev or render view?
I am losing a lot of time switching between the views simply because the shaders have to load...it can take up to 3 or 4 minutes. I work as much in the basic viewport as possible for speed, but I do need to switch to check textures, lights and things. Unless it is only a short time, Blender has to reload all the shaders again.
There MUST be a way to get Blender to hold the shaders in memory so it is possible to quickly switch between manipulating things in the viewport and checking the effect in shaded view.
I discovered an answer to this:
Preferences/System/Memory &amp; Limits/Texture Time Out
I had this set as default to 120 (seconds I am presuming). It is possible to set it to 0 so that they are kept in memory.
What would be nice is if it were possible to load or unload textures manually. Often, we are working on lighting and textures for a while and then sometimes modelling and animation.