Mesh deforming when armature is moved My character's leg is deforming when the master bone of the armature, or any bone, moves away from the default position. It always points there, and I believe it may be because of the object's origin.I have made sure everything is weight painted already. Here is a screenshot : http://gyazo.com/498f419cb9334c5a052cbaa977b4452c

You can view the blend file here : https://www.dropbox.com/s/8k380bhhhzmzgod/PROBLEM.blend?dl=0

Any ideas? I'm relatively new to blender.
You have a bone on different layer which has influence on the legs :


select the bone in the outliner 
switch it to layer 1
go to weight paint for the legs and clean the weight