Normal Map Problem (Inverting Color?) I made this model in Blender and Textured it in Substance Painter. While in Substance I didnt see any problems, but when exporting it to Blender and applying the maps i got weird artifacts and color problems. I used Blender 2.8, I have good specs (so no performace issue), and the newest version of substance painter. I have not changed any settings in blender - they are all on the standard setting &amp; I rendered with eevee. In Substance Painter I chose the Unity Setting for Baking.
Without Normal Map:

With Normal Map:

Material in Blender:

Normal Map:


In Sketchfab it works, altough i get pretty visible seams there. Maybe someone also knows a solution to that:
https://sketchfab.com/models/9a6ee7b916b34d358621eae53d6d89a4

Thank you for helping me!
You may be experiencing issues because of different normal map types. DirectX and OpenGL normal maps differ in the green channel. It is inverted. To convert one type to another you would need to invert the green channel of the map. This can be done with nodes inside Blender: