Wrong UV in render mode with Rain rig The Rain rig that Blender provided here: https://cloud.blender.org/p/characters/5f04a68bb5f1a2612f7b29da works fine for me with the viewport shading but when I render it got this result:

After checking the UV, it seems that there is 3 different textures called &quot;TEX-rain_body_diffuse.1001.png&quot;, &quot;TEX-rain_body_diffuse.1002.png&quot; and &quot;TEX-rain_body_diffuse.1003.png&quot; with different resolutions for the skin material. The UV corresponding to the 1002 texture is moved
one unit to the right, and the 1003 is moved 2 units to the right, which seems pretty logic in fact:

But I think the first texture (TEX-rain_body_diffuse.1001.png) is repeating instead of taking the next images that corresponds to the UVs...
As I am the only one with this issue, I suppose there is a basic option I didn't check. Ah and obviously I automatically ran the script on the blend launch
I hope you can help me, and thank you for your attention.
You should to set pictures for Udim .
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