How can I pull two objects together without scaling them It might seem like a trivial question, but I do this a lot when modeling, and I always have to manually move each part instead of pulling them together or pushing them apart because doing so would scale them down or up.
For example, imagine you have two cubes that have a scale value of 1, and you want to pull them together equally, but without changing their size. Is there a way to move the cubes without scaling them?
In the 3D View header, open the Options overlay and toggle Locations on