EEVEE how to disable background light I‘m currently having an issue. I want to disable the background light so that objects won‘t be influenced by it. In Cycles this is easy: inside the „Ray Visibility“ option of the world tab you just disable everything except „Camera“ and the background will immediately stop casting light into the scene. However I don‘t know how this should be done in EEVEE. Any help is much appreciated. Thanks.
Add a Light path node to World shader, then connect &quot;Is Camera Ray&quot; to the strength input of the Background node.