Adjust random seed of displacement textures How can I adjust the random seed used for the textures in the Displacement modifier?

For example, I have a Displacement modifier using a Voronoi-Minkowski 4 texture that creates a nice look for a rock. However, I want to have multiple "random" variants of this rock. When I duplicate the rock and the texture, the pattern is identical:



I can adjust the pattern by setting the texture space to Global in the Displacement modifier settings. However, this seems like a clumsy/hackish solution. What really makes sense is just a Seed property in the texture.

I have tried translating and scaling the texture space with ShiftT, but this does nothing (surprisingly).

What is the best way to accomplish this?
To get the equivalent of translating and scaling the texture space, you will need to use Object coordinates for the displace modifier.



This allows for displacement independent of the location of the object being displaced.

For example, using Global coordinates, let's say you want a rock to be in a certain location, but it is not being displaced in the way you want.
using global coordinates the rock can only be displaced in one way per location.

Using Object coordinates, you can adjust the displacement by moving the object being used as Texture coordinates without moving the actual rock.

If you then decide to move the rock but want to keep the way it is displaced, all you have to do is move both the rock and the Texture coordinate object.