Blender 2.74 exporting custom normals without applying split normals modifier Blender finally added the possibility to use custom normals in version 2.74. YAY.
I've been playing with them to export and import a custom file format.

For example: I created the custom normals for a mesh, then call the calculate split normals and tessfaces methods

C.active_object.data.calc_normals_split()
C.active_object.data.update(calc_edges=True, calc_tessface=True)


and I can see the custom normals I expected

Vector(C.active_object.data.tessfaces[0].normal)
Vector(C.active_object.data.tessfaces[0].split_normals[0])


But if I try to use the Set Split Normals Modifier to create the normals, and even thou I can see the new normals working in the 3Dview, I can't find a ways to access those normals without appliying the modifier. 

Can it be done?
How can access the new normals data without applying the modifier?
As @Jerryno said, from python you can only get modifiers’ results by applying them into a temp mesh (using Object.to_mesh()), there is no reason for 'EditNormals' modifier to behave differently.

You can also have a look at some official exporters supporting 'apply modifier' feature (like e.g. .obj exporter), that’s what they are doing.