Texture after modeling is very light? Ambient occlusion with photoshop I'm trying to reproduce a model from a youtube tutorial. I'm currently trying to texture my model using photoshop. I've unwrapped my model successfully, but now when I paint the UV islands and load the image into blender, my textures/colors don't have the desired look, and I'm unsure why. It appears that they are very light. I believe it has something to do with how I baked my ambient occlusion image? 

Here's the ambient occlusion image with all the layers in photoshop in the tutorial


Here's what mine looks like in photoshop


Here's his model textured in blender in the tutorial


Here's my model texture in blender


I set the sampling in "world" to 20 like he did.
This happens for every color. I tried just straight black and it turned pretty light gray.

Can anyone help?
Fixed it! I had to change the blend mode on both my AO layer and my UV layer to "Multiply" in photoshop. I had only changed my AO layer to multiply, but the UV layer needed it as well.