Editing collada file with built-in UVs I recently purchased some basic terrain assets, and when I import them to Unity, they look nicely textured.



My plan is to create several variations on this terrain (creating paths etc.) and I figured it would be a matter of importing them into Blender, then painting it, or exporting the UVs and creating a texture in Photoshop or something.

However, when I import the .dae file into Blender, all I get is a grey, untextured version of the mesh.  I can see there's a UV map listed in the file, but I have no idea how I'd go about accessing it or editing it.

Anyone have any suggestions?
Look Honestly because i would post a comment but because i don't have enough rep i have to answer, but with blender try to go into the material properties and hopefully if you got the mesh of the internet it should have different materials, just change those separate materials and modify them to suit you since they should of been already made from the owner.

 

As seen above, there should be multiple textures for that one model.

I hope this helps and i don't quite know if i completely answered your question. If you don't see the extra materials i would say it wasn't made to be compatible with blender.