Snap to mesh issues with Z and X axis constraints I have two meshes that I've joined to a single object.  I'm attempting to use the snap to mesh feature for each of the 6 vertices on the face of mesh 1 to snap them to different faces/edges on mesh 2.  

I select the vertex I want to move, press Y to constrain movement to only the Y-axis, and then it slides smoothly along the Y, not snapping to the face.  Is this behavior intentional?  Is there a better way to do what I'm doing while maintaining precision?

I'm using Blender 2.6.
There is another way to solve this (that may work), using the shrinkwrap modifier. Do this before joining the objects.


Create a vertex group with the vertices you want to snap.
Add a shrinkwrap modifier.
Set your vertex group as the one affected.
Set mode to "Project".
Select the axis to project along.
Tick both positive and negative (maybe you need to do this).


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