Rendered Texture looks messed up I could not figure this one out by myself so far, and would appreciate some assistance from you guys.

After setting up the base color / albedo and the normal map for my object, it looks fine in 3D view, but as soon as I switch into a rendered view or perform a render, the texture looks messed up.

Here is the 3D view:


and here the rendered view:


The .blend file if it helps:
http://www.filedropper.com/coucholdnew1

Thank you in advance guys!

-Aldin
Changing the color space of your normal map texture to "Non-Color" should fix your problem


Normal maps are not color, they are values. Using the non-color space makes blender use the values stored, not the corresponding color.
More about color spaces in Blender.