Blender Can't detect 3D hardware accelerated Driver I have just installed blender 2.77a from blender.org om windows 8.1.
When i try to open blender it gives me an error as follows

Blender - Can't detect 3d hardware accelerated drivers.


I have checked my graphics card driver via windows update and it says my drivers are up to date. My graphics driver details are as follows (dxdiag) :

---------------
Display Devices
---------------
          Card name: Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1)
       Manufacturer: Intel Corporation
          Chip type: Mobile Intel(R) 4 Series Express Chipset Family
           DAC type: Internal
        Device Type: Full Device
         Device Key: Enum\PCI\VEN_8086&DEV_2A42&SUBSYS_02631028&REV_07
     Display Memory: 1065 MB
   Dedicated Memory: 64 MB
      Shared Memory: 1001 MB
       Current Mode: 1280 x 800 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: unknown
         Monitor Id: LPL0000
        Native Mode: 1280 x 800(p) (59.976Hz)
        Output Type: Internal
        Driver Name: igdumd64.dll,igd10umd64.dll,igdumd32,igd10umd32
Driver File Version: 8.15.0010.2702 (English)
     Driver Version: 8.15.10.2702
        DDI Version: 10
     Feature Levels: 10.0,9.1
       Driver Model: WDDM 1.1
Graphics Preemption: DMA
 Compute Preemption: DMA
           Miracast: Not Supported
Hybrid Graphics GPU: Not Applicable
     Power P-states: Not Applicable
  Driver Attributes: Final Retail
   Driver Date/Size: 3/11/2013 15:49:02, 6593816 bytes
        WHQL Logo'd: Yes
D3D9 Overlay: Supported
            DXVA-HD: Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

Please tell me how i can solve this problem.
You should get "software" OpenGL:


Go to this link: http://download.blender.org/ftp/sergey/softwaregl/
Pick your OS version (86/64).
Put the opengl32.dll file into your top Blender installation folder (C:\Program Files\Blender Foundation\Blender). This should be the same location as your blender.exe file.


Blender should start.