How do i get a specky looking metal through material nodes This question might be rather specific, but i'm trying to replicate my laptop in a 3D render.
(specifically, xiaomi notebook pro)
I cant seem to get the specky metal of the laptop. This is my current node, i thought increasing specular would give a &quot;specular&quot; look but didnt seem like it:

and result, which looks rather flat without character:

However, i was looking at more towards this result:
(a close up shot of the real metal)

(from afar)

My question is, what material nodes should I add to recreate this material?
To get a rough surface, you can use the Bump node.

Use a fine Noise Texture as a base (with UV or Object coords)
Add a Bump node and use Distance value to control the intensity
The Distance value is in meters. So I'd set it to around 0,0001.