Glass - How to make visible light source behind (eevee) I'm trying to build a simple metro train. My goal is to make the windows transparent so I can see from the inside the lights that are out of the train. I tried to play around with the settings that are within the Glass shader but I cannot do it. I get the effect only on the outer side. Im a newbie.
This is from the inside:

This is from the outside:

As you can see I get a reflection which I dont want. I want only the glass to be transparent from both sides.
Light source behind a glass (Eevee)

To see through a glass enable

Properties editor &gt; Render Properties tab &gt; Screen Space Reflections &gt; Refractions
and under Material Properties &gt; Settings &gt; Screen Space Refraction


To see a light source like a Point

add a Cube (in location of light) with Principle Volume shader
decrease Density to 0.1 or lower and Anisotropy increase to 0.9