Baking normals from high poly model to low poly issue I'm trying to bake normals from high poly model to low poly and here is the result



as you can see it bakes only the normals of low poly model 



I selected my high poly first then the low poly and checked selected to active and the low poly model have smooth shading on it.I think there is something wrong but i don't know what is it
Note:when i baked normals the two objects were in the same place.
The problem could simply be in which order you selected the two meshes for baking. There are 2 levels of selection in blender when you select two or more objects: selected and active. The active shows with an orange outline whereas the other selected but not active object shows as darker orange/red. Make sure you first click on the high poly then on the low one when selecting:

BAD:



GOOD:



Note:

The baked normal map looks like it is for the knife on the bottom.  The area around the round holes seem like a smooth gradient whereas it that was the knife on the top poly, that area would show as flat.

You can see the issue in the mesh here: