Blender character rigging with cloth wrapped over the body I've a character that's draped with a piece of cloth along it's waist and it runs down along the leg as well. That is, the legs of the character are loosely (not tight fitting) , but entirely covered by some garment. I have fit a rig to the character and did the skinning by parenting the character to the armature. So now when I move the armature the corresponding limbs of the character also moves , as expected (in Pose mode). But the legs of the character penetrate through the cloth when the legs are moved.
I want the rigging such that the cloth is also part of the system. When the legs are moved, they should push the covering garment, and not penetrate through it, or tear it. The character has a Collision modifier already added to it, and the garment has a cloth modifier. How do I do the rigging with the character's clothes on?
There is a function to copy vertex groups to non-matching meshes. It is great for automatically skinning clothing on characters.

First select the character mesh, then shift + select the clothing. Press spacebar and type "transfer weights". An operator should show up. This seems to be broken in the latest blender 2.74+ but try 2.73. (I just tried on a copy of 2.71 I have laying around and it works well).

The new versions have "Transfer mesh data" but it does not seem to work for me.

Cheers!