Animating a masked sphere with "star" particles I'm trying to create a "Stars" effect by adding ico sphere's to a UV sphere as an emission object particle, then rotating the sphere to simulate the passing of time in my animation.



Only problem is, I am not sure how I'm supposed to bake this object/group of objects for animation. 

When I convert the particle system the "stars" separate into their own objects, lose their rotational pathing, and just remain stationary. Is there a way to convert this object into separate particles without losing the rotation data, or possibly animate the un-converted sphere object?
Appended Answer Here:

For understanding's sake, I am trying to recreate what you have done.

You basically had a sphere with random emitted "star-mesh objects".

That Sphere had key-framed rotation information within it.

Then you did something like the following:


Select your emission mesh (where the star particles are being emitted from).
Go to the Modifiers Tab within the Properties Panel.
Apply the Particle Modifier.


???

If this is correct, then what you would probably want to do is add an empty object at the center of the original sphere's rotation.

Select Your Empty.

Hold Shift and select your sphere.

Next: Ctrl + L >> Animation Data. This will copy the key-framed rotation.

Now you can apply the Particle Modifier, to make all of your stars individual objects.

Next Parent these to your Empty.