Missing 'face' after exporting to Unity I was exporting my model to Unity and saw that a part of the eye ball is missing and you can see through it. Why is that?
In Blender:

In Unity:

Any idea what's wrong? Thank you.
You need to flip the normals of your eye faces, Blender will show you both sides of the faces, but in a game engine you'll only see the side with normal.