Skeleton changes size in different modes I made a skeleton from scratch, and when I switched from edit mode to object mode I noticed that the skeleton appeared much smaller. Does anyone know what might be causing this, and how I can have the skeleton stay the same in all modes?
All you have to do is go into pose mode and select each bone individually(you might be able to select all but I didn't try) and press &quot;Ctrl+A&quot; and apply location, rotation, and scale.