Toon node with indirect lighting? Trying to make a cellshaded shader in eevee which will also show blue light which comes from emissive blue objects next to it. Before I switched to the shader I made (screenshot) I was able to bake indirect lighting. Now it only shows as bright space on the color ramp. I'm kinda clueless about nodes so help is greatly appreciated!
Just run your setup back through a Diffuse BSDF before connecting it to the Material output.