Rigid body objects not interacting with animated deforming mesh I am new to using physics simulations in Blender, and I am having trouble setting up a rigid body physics with an armature deformed mesh in the scene. Basically, I have an animated mesh of a fridge spewing groceries on the floor, except without the groceries at the moment. I want these objects to begin inside the fridge since there is a hollow space inside it, and stay in there until the fridge door is opened later in the animation.


Currently, it seems the active rigid body objects don't interact correctly, or at all, with the fridge which is set as a passive rigid body. All the objects are set as Mesh for their shapes.
I have included pictures of the settings I currently have for both the animated fridge, and a grocery object. All the groceries have the same settings, except for mass.


I have messed around with a whole lot of settings in the physics tabs for the objects, but I honestly dont know what I am doing.
If you know any solutions to my problem, please let me know!
For Fridge (Passive) enable Animated. If Groceries didn't stay inside on Fridge move it can be because Fridge moves too fast, and some subsets would be needed for simulation - Scene Properties > Riggid Body World > Steps Per Second - increase  value.



Note: Second gif looks like you have a hidden Cube with Passive Riggid Body in a Scene.