How to fix warped faces when using boolean modifier on curved objects? I'm trying to merge 2 like obects (1 rotated at a degree to make an &quot;X&quot; shape) and I can't seem to do it without warping the faces at the seams where the objects merge. Is there a way to fix this? Or do I have to manually fix the points? I've tried using &quot;smooth vertices&quot; but that just made it worse. I even tried this tutorial ( How can I merge these two spherical objects into a single smooth mesh? ) but no luck.
First, unless you have good reason to keep it high-poly, I would simplify with a CtrlE &gt; Un-Subdivide:

Then boolean it, give it some corrections like dissolve or merge some vertices, when you're good on a side or on the front, use Symmetrize:

Create a bevel on the joint:

It looks good. If you want a higher poly, subdivide.