How to add a vibrance value to a render in post processing Is there a way in Blender to add vibrance?  I have a render which I'm trying to add vibrance to in Blender, not in Photoshop (which is what I've been doing, but is tedious).  

I know there is a saturation node, but vibrance is usually thought to be more practical.
go to compositing.
turn on show nodes.
press shift+A.
search hue.
it will come up.