Baked indirect lighting from emission not showing in viewport (Eevee) Newish user here and appreciate any help I can get. I'm running into an issue where I can't seem to get my baked indirect lighting to show up in my viewport or render in Eevee.

After baking, the emission from these windows doesn't appear to light the interior of the room.



Here's what I've double checked: 


The material I've created has an emission w/ enough power 
Irradiance and Reflection cube map Probes are set up
I've clicked the bake indirect lighting button


The other weird note is that when I move the object with the emission material closer to the objects in the scene, it suddenly works as expected. I've included all of this in screenshots. Let me know if there's any other info that would be useful.



Here are my render settings also:
FACEPALM

Turns out I had an object hidden in viewport that was blocking the emission layer. Hiding that object in the viewport and render fixed everything!