Cigarette smoke material with cycles I'm doing a blender project with a cigarette smoke. I don't use smoke simulation, the smoke is just a mesh simulated with soft body. Here is the mesh:



I've made a cool texture with blender internal :


But now I want to recreate the same, or the closer possible, material in cycles. Can somebody help my I'm really new to cycle material.
This will do what you want:


The Color Ramp will allow you to control/fine-tune the amount of transparency.