How To Create a Matte Car Paint Material? This is something that has been irking me for a while, as I've been working on a car project. I'm trying to create a paint (in cycles) similar to the the material in this image:



The problem is, whenever I try to make it, it always comes out looking to diffused or too sharp.

Here's my node setup:



And here's the render:
I'm not completely sure what you are going after, but for an image like the top one lighting will be very important.

I don't have car model to demonstrate, but hopefully this gives you some ideas: 



Material nodes:  



If you want that paint fleck look that a lot of car paints have, try using a voronoi texture to modify the normals of a glossy shader underneath the main surface: