UV Triangulation Issue I'm trying to model a tower for a castle with shingles that wrap around it evenly. I keep encountering a problem where the faces of my unwrapped mesh will triangulate themselves and cause unwanted warping in my textures. Example:
Before scaling

Afer scaling

I've tried adding a triangulation modifier, but that only reverses the direction of the warping. Does anybody have a workaround for this? I would deeply appreciate any help or explanation!
The why is given here.
Workarounds:

If you want to keep the grid at the same size:

Use the option &quot;correct face attribute&quot;.


If you want to stretch down the grid when scaling down:

Use some subdivisions to compensate the triangle effect. Only vertical subdivisions are needed, so you can also give some loop cuts manually.