Unfamiliar Structure of Sphere Mesh I was poking around in a cycles material test scene which I donwloaded, and when I looked at the mesh for the sphere, it looked like this:


This looks nothing like either the UV sphere or the ICO sphere, so what function would transform the mesh into something like this?
This is a subdivided icosphere, generated from a basic icosphere via a subdivision surface modifier.



Of course the blender logo was then carved out of it via a boolean modifier.