Is there a way to make a five sided bolt out of a 32 sided disk opening? I am somewhat new to blender and I am trying to hone my modeling skills with a focus on good topology.
I am modeling a fire hydrant currently and the end of the pipe openings or valve attachments has a five sided bolt, and everything from the rest of my model is 32 sided and circular as it was extruded from an edge loop from a modified cross joint.
I figure I can either manually try and move the vertices in the shape of a pentagon or take an extruded pentagon and just place it in a closed face and have the faces intersecting each other, but I feel there's a better way or more 'right' way to do this. Any ideas?
(Its just a practice exercise I'm doing for myself, I'm really just trying to focus on best practices and not learning any bad habits. thanks!)
You must already have thought about this way but I'm not sure there's any other way around (by the way you could have used less than 32 vertices):

Create a 5 vertex circle (pentagone).
Subdivide it until it gets 30 vertices.
Select 1 of these vertices, ShiftCtrlB to bevel it. Do the same thing with another one. You now have a 32 vertex pentagone.
Bridge the cylinder with the pentagone.