How can I add an image as a texture that looks exactly like a background image (full brightness and unaffected by lighting) I recognize that background images can't be rendered because they are made for reference only, but every time I try to add an image as a texture, it comes out completely washed out, I assume due to the scene lighting.  Even when I import it as shadeless, the colors are still completely inaccurate.  How can I add an image that renders as completely accurate to the original image and is unaffected by light?  For reference, in the image I attached, the image on the left is the image as a texture and the image on the right is the reference.

The image is a company logo, so the colors have to be perfect.  The idea is that the laptop will open up and cover the logo, so it also can't have any sort of &quot;Show in front&quot; type of thing that you can do with background images.
I'm sure I can't be the first person to do something like this, but I can't find the right answer anywhere.
Thanks for the help!
This is the original browser window with the Blender render window on-top showing the default cube rendered over original page, which was clipped as an image.

And this is the node setup that created it.