UV Faces Proportionally Incorrect After Unwrap This is more of an annoyance than anything else but it's bugging me.  I have a simple object that when unwrapped, has a disproportional UV map.  I've tried everything that I can think of such as:
Merging duplicate vertices - none
Triangulation mesh
Limited resolve
Chopping up the corner areas into individual faces
Removed and replaced the back face
Recalculating normals
A bunch of other stuff that I can't remember
What am I missing?
The object has narrower faces at the bevels but the UV has every face at a consistent width:
<img src="https://i.stack.imgur.com/QLHL0.png" alt="
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Jachym was correct.  Selecting the Conformal method in the UV options solved it.