How to scale multiple textures? Once i uploaded the texture that I also edited in my UV map, i noticed how 'zoomed in' the texture was looking on my 3D model. I wanted it to have smaller pixels and not so big &amp; up close, so i was told to scale the texture in node.



When i scaled to 5 for example, i ended up with this proble.
The whole Uv map scales down and spreads out on my couch. Thats not right.



So then i tried to only add the texture directly in blender without editing it on my UV map in photoshop first. But then the texture applies on everything, so also the legs of the couch. Like this everything has the same texture, but the legs should be a different texture. 

Maybe its really simple, but i dont know what other way i should try so that i have proper textures and does not look zoomed in. 

Thanks!
You might be better off here using a single image that is tileable and the unwrapping the faces from views, and scaling the UV selections in the uv image editor. You can regulate the mapping by selecting a row of faces and choosing 'follow active quads' in the unwrap options. edit: I forgot to mention that you could do this on a second uv map, and then bake to the first one once you get the scale in your preferred size - this would then allow you to paint into the result with some variations like dirt or discoloration and not be stuck on the single tiled texture.