Is it possible to crease a NURBS vertex? I am learning how to make vector like graphics using a NURBS curve, and it looks like a very powerful method, except I can not find a way to 'crease' a vertex. The vertices are automatically smoothed, and my result looks like this:



I want to be able to make the circled areas sharper, while keeping all other parts the same.
In your example a bezier curve will make it easier to get 'sharp' points in your curve as the control handles for each point give more control over how the curve enters and leaves each point.

If you do need to use nurbs and also need a 'sharp' point you can place three points close together which reduces the smooth interpolation between points to what visually appears to be a point.



In edit mode if you zoom right in you can see -