Animation Nodes - How do I read the Particle Count with the Object Attribute Output node? I am currently trying to drive the particle count of various instances of an object (containing a particleSystem) dynamically for each instance.

I'm using a loop subprogram with an Object Attribute Output node.

The one thing I can't seem to get right is how to point to the particle count in the Attribute Output node.

What I need is basically a one-line version of this:

bpy.data.objects['Plane'].modifiers['ParticleSystem 1']
bpy.data.particles['ParticleSettings'].count = value


Any help would be much appreciated.

Update with Node-Setup:
The full python line to read that setting is:

bpy.data.objects['Plane'].particle_systems['ParticleSystem'].settings.count


According to the Animation Nodes documentation the attribute field of the Object Attribute Output node is relative to the object which would mean you would use:

particle_systems['ParticleSystem'].settings.count


or alternatively:

modifiers['ParticleSystem'].particle_system.settings.count


Whether this actually works is dependant on how the developer wrote the Animation Nodes addon.