Convert animated bones into empties I just created a model (using for a game) that uses several unconnected bones within the same armature to animate the model.

It wasn't until I spent several hours modeling, that I realized the exporter (in this case it is a custom torque .dts exporter) doesn't work with armature/bone animations and only works with objects parented to empties; the empties are then key-frame animated.

Is there a way I can convert/copy all the bones into empties with the same animation movement?
Could try exporting the animation as a bvh, then importing back as empties, using the target Object option.



If that doesn't work could elaborate on https://blender.stackexchange.com/a/1287/15543 to create a script to add empties to bone locations.