Why does my Mesh disapear when using Softbody physics? So I have been working on a character in Cycles using Softbody physics and everytime I press ALT+A to check it out the mesh disappears and only the Bones stay playing the animation.

Why? I used Softbody physics in the past in older versions of Blender and I never had this. Is there something new in the latest version I need to toggle? Why does my mesh keep disappearing?
Check that your mesh is parented to the armature in the mesh-objects modifier stack. Seems to work ok in latest version 2.76b