Strange mesh behaviour when rendered I have a scene set up with the astronaut model (it's a standard humanoid mesh with a rigify rig applied) in one scene and the black hole in another joined using alpha over node.
The mesh seems to be okay in object mode but as soon as I render this happens in every frame.
In the render preview in viewport it's also looking as it's supposed to.
Here is the .blend file
Apparently the problem is with using the file on different computers.
I didn't even think it could be a problem.
When I render it on my laptop the astronaut has his limbs, but when I send it over to my friend computer he doesn't have them in the viewport.