How to get rid of hair root location artifact I have a small sphere on which I place a couple hair particles in the particle editor.

When the hair particles have simple children, the sphere is so small that the appear to be emitted from above the surface:



Is there a way to fix this artifact? 

A reasonable fix would be to emit the hair from a smaller sphere inside my actual sphere, but I'm wondering if there is a way to avoid having the extra emission object.
Enter the Particle Edit Mode.


Change the Particle select and display mode to Point select mode.


Uncheck the Lenghts and Root boxes in Options panel, then select all the hair particles with border select tool (B) and move them closer to the sphere (G).


Here is the result.