Using Texture Nodes for the Displace Modifier I'm trying to make some procedural textures that will give me a result like this:

 - 

this one is said to have been a voronoi + a clouds texture and I figured the best way to combine those is to use the node editor for Textures and then just slap that Texture that I create in the node editor as the Texture I use in the Displace Modifier pane. 

The thing is, for some reason, when I select my Texture in the Displace modifier (for which I have already setup the nodes) as you can see here

, it doesn't actually affect the plane at all, as you can see

.

When I go over to the Textures tab, it shows the preview that is output from the node editor



but the Displace Modifier isn't having any of it...

Any ideas? I tried looking online but everything was either on baking normal maps or they didn't use the node editor for the Displace Modifier - they just used the default cloud textures or whatever.

Thanks so much!!
It'd be nice if this worked, however as an alternative you might consider using cycles displacement.

Here's a simple example of what's possible. This scene is made up of one plane, with no displace modifier:





Note that it's an experimental feature, so you'll have to enable experimental features first, and you may encounter bugs. If you do find a bug, report it and chances are it will be fixed :)