World background texture not showing in render I just started out using Blender Render. I wanted to create a starry background for my world and did so, and it appears nice and fine in the preview for both texture and world. Yet when I render the image, my objects appear fine but the background texture will not appear. I looked at several other similar posts online but all seem to refer to older versions of Blender, unless I'm missing something. Anyone have any ideas?
For Blender Render (internal), and for a flat repeating background (not a wrap-around 360 background) try the following things:


Add a world texture (if you haven't already)


Properties > Texture panel
Click the "World" tab (it's one of the three little buttons at top of texture panel)
Add texture
Type: Image or Movie
Image > (open image file here)






Check influence


Under the "Influence" section of the world texture I had to check "Horizon" before the world background would render

Check mapping


Mapping > Size
Increase X, Y, and Z values to make background (starfield, in this case) smaller and repeat more often






Sky shading (instead of transparent)


Properties > Render > Shading > Alpha: [Sky]