How do I make an abstract 3D waveform-deformed surface? I really like this 3D waveform-like approach for this logotype, and I want to create a mesh something like that. Any thoughts/tutorials/approaches I could use?
This can be done using a Displace modifier.




Add a sphere.
Add a Displace modifier.
Create a new texture for it.
Choose the texture type "Distorted noise" and play with the options to get something you like.
Copy the Displace modifier and change the Strength and Midlevel for more sharper edges.
Add a Subdivision Surface modifier and set type of subdivision to Catmull-Clark (default).