Particle Object to Inherit Uniform Colour from Emitter I have a particle system which is rendering as objects. I would like each of these objects to have a uniform colour. I would like the colour to be dictated by the underlying material of the emitter. I.e. if the particle is emitted from a red part of the emitter, it should be red all over, if it's emitted from a blue part, blue all over.

I thought that this question would solve the problem for me:

Particle Color based on where the particle is emitted?

but it does not seem to. Here is my simple MWE .blend:

https://bit.ly/3bFLLcC

and below is a screenshot:



Any help greatly appreciated.

Thanks
Switch from Eevee to Cycles, make the materials Single User Materials by clicking on the "2" right to the material name in the material tab (either the plane or Suzanne) and uncheck "From Instancer" in the "Texture Coordinate" node of the plane's material node tree (only your instanced object has to have this option checked). If you change the noise texture setting on your plane, copy the plane material to Suzanne where you have to make it Single User and check "from Instancer":