Why do my leaf and grass textures have black outlines when rendered? I've recently finished exporting and texturing a bunch of psk meshes from a game in blender. My current plan is to cover these meshes in collision models and then export/compile them to a map editor (the hammer editor) where I will make a map using these custom models. I've never used blender before so this has been an interesting experience for me.
However I have run into a potential problem.
The main worry I have at this present moment is with the vegetation textures. Textures such as leaves and grass carry a black outline (pictured below) this outline is quite chunky and because of my little experience with blender I have no idea whether it will carry over once I export/compile the model.

As you can see below the texture I'm using does not contain this black outer

This happens albeit to a lesser extent on grass too...

Can anyone tell if there's something I need to do to fix this or even if it needs fixing at all. I checked the game files and the meshes and textures had the same file names and match each other in the UV editor.
From the image of your texture, it looks like the BaseColor has a built in alpha component. If that is the case, you must connect it like this in addition to changing the blend modes: