smoke flow outwards from a source I'm trying to make a realistic rendition of the head of this character using a smoke simulation.



However I'm having a hard time getting the smoke to billow outwards from the face; it seems to only flow in a straight column whether using temperature difference or any of the wind settings. Should I crank up the strength of the turbulence field, or do you have some other ideas of how I might achieve this, another sort of force field maybe?

Here's my setup as it stands now:


Thanks for your help.
You may want to try using a particle system to control the smoke. If you add some normal velocity to the particles they will spread out form the head a lot more. Particles will still be affected by the force fields, but you will also have a number of other controls as well to control how they behave.