Blender not rendering animation? Here is something I made:



It is a mesh I made and rigged and posed and such into a little 11-frame animation meant to play at 10 fps to last a second. 

I have two quick questions.

When I click then "Render" animation button in the scene menu, the output is weird as heck. It gives me about 60 black images in my folder, despite the camera pointing to the rig and the animation only being 11 frames long (marked on the timeline too.) How can I make it output my 11 frames?

Thanks!

Edit: I tried using OpenGL viewport mode and the animation works fine there.

Edit: My question isn't a duplicate. The answers in the other question do not solve my question.

Edit: Another user told me to upload the file:
Make sure you have a light source bright enough in your scene.
Check your compositor and make sure that the scene output is wired into the final image (I think it's called composite, I'm not sure, I'm writing this on my phone).
Next, to solve your problem with 60 images instead of 11, go to properties, and click on the camera icon. In the first or second section should be a drop-down menu for the frame rate. Click on custom and type "10" for your frame rate.


Also, make sure your actual animation is only 11 frames long in the timeline. Check your file output settings too. Other than that, I don't know what could be causing those black frames.