Weird Artifacts When Rendering I am working on a 3d model in blender (obviously). I don't know why, but when I hop into rendered mode, the object has weird triangles on the object.



I don't know why those are there, but i think it might have something to do with the UVs, but im not sure. What is really weird, though, is that my object doesn't have those triangles as part of the actual mesh. Here is what the mesh looks like in solid rendering mode.



As you  can see, there is obviously no triangles part of the actual mesh. Any idea on whats going on? Thanks for any answers :)
It looks like you have overlapping geometry - where you have two or more faces overlaying each other. This can have the effect of such artifacts. Try editing your model in wireframe mode (press 'Z' to toggle between wireframe and solid 3d view) and check that you don't have overlapping faces.