Material turns black through Glass material (Internal) I am using this Glass material (http://www.blender-materials.com/material/glass-cg001) for this model here.

The thing is, the yellow color of the Diffuse material on the base of the model turns black when rendered:


  

I have little to no experience in designing materials in Blender Internal. How do I go about fixing this?
To enable shadows from objects with transparency you need to enable Receive Transparent in Shadow section in material tab.