Rigging is not working in one Area, it has no affect on the mesh. Other areas fine I am focusing on character animation this week, and have a object that was not rigged in Blender files.  So I decided to rig it myself.
I had great success on MOST of the body.  However the mouth area is not working properly.
I did a re-rigging using Rigafy, and still no movement.  Everything else works as expected.
I am attaching the Blender file as well.  Normally I end up answering my own questions, but this one has me stymied.
Okay, thank you Blunder for pointing me in the right direction.
The issue is I added the lips and what-not AFTER I did the original parenting of armature to mesh.
I assumed (incorrectly) that generating rig would reparent. It did not. Reapplying the rig using rigafy did not, as I thought, recreate the parenting.  I needed to do both.  I will figure out the extra bones shortly.  Thanks.