Is it possible to repeat modified Shape Key actions? so I'm trying to sync a Taurus mesh with some music to mimic the thumping of a bass and have found this video: https://www.youtube.com/watch?v=RWebgsyuaNg (starts around 1:20) which describes using the shape key mixed with a Sine wave modifier that restricts the keyframes I'm using so I can isolate my "wub wub"'s to when the song does the same.

There's a few issues with me doing it this way. For each set of "Wubbles", as we'll call them, I have to add a new modifier (and restrict keyframes) each time.



Now this wouldn't be a huge issue, but I'd like to copy all of this data and repeat its usage when the song itself repeats, but I can't seem to select the Sine wave to Shift+D it and move it down the frame line. Is there a way to do this? or am I just missing the easier way of animating my Taurus altogether?
Blender includes the ability to convert sampled f-curves to keyframes, but doesn't include a way to use it without a python script. Luckily someone already has made an addon to make it easily accessible. Save a copy of this addon then install and enable it.

Now you can bake the f-curve with &#9095; AltC, delete the sine wave modifier and convert to keyframes with Channel->Convert to->Keyframes from Samples.

Now that you have a f-curve made of keyframes, you can delete any parts you don't need and duplicate the remaining as many times as you want.

With a graph editor and VSE open with a waveform displayed you can change the current frame by clicking in the VSE so that it is at the start of a "wubble" and this will also be visible in the graph editor, then use &#8679; ShiftDX and move into position visually.