Bendy bone ends don't follow rig, also 'stretch to' issues So I have a little bunny that I need to animate for a school final, although when I connect the bendy bones together the ends which I would use to control the bones don't follow the root bone

Also when using the 'stretch to' constraint to allow the flexibility of the bones, by themselves it works fine, but when I joined them to the rest of the armature they squish up against the main bone


Screenshot showing squish issues


End points stay in place while rest moves sporadically

Any help would be immensly appreciated  >.&lt;
You might add your blend file to see whats wrong: http://pasteall.org/blend/
I assume that you didnt apply scale to the model before doing automic weights (that could explain the weird lower picture). Make sure you parent the bones correctly. If you find it difficult to make a skeleton start with rigify and remove the bones you dont need, then in the end turn some of the bones in bendy bones.