Trying to bake mesh results in "Circular reference in texture stack" I'm trying to bake my object to have a single texture so that I can export it, but I always get a "Circular reference in texture stack" error at the top.

Sometimes it will change to a random image in the UV editor and overwrite parts of my textures, resulting in my object getting warped. I'm using Blender Render.

Is there something I'm missing here? What could be the cause of such an issue?

I've attached my .blend file with all of the textures used to generate it, if that helps any


Thanks!
For anyone experiencing the same problem: most likely you are trying to bake to a texture already used by material, even if you see different texture in the UV/Image Editor. Make sure to select all faces in the UV editor and then create (Image > New Image) or select the target texture for baking.