How to separate an armature bone from an armature bone in an animation? Im doing an animation that uses a hand and a sword. The hand swings the sword alot thats why there is a bone from the hand connected to the sword, but problem is, i want to throw the sword in my animation, but I dont know any way on how to detach the sword from the hand.
If you want to separate the bones:

• Select the armature;

• Enter Edit Mode;

• Select the bone you want to separate;

• Hit "p";

• Click Separate bones.