How to edit multiple meshes once without joining? Hi I am looking to edit multiple meshes without joining them.

I have selected all meshes and set origin to geometry because I want to do curved extrude. It is easy to do it in one mesh but I can't figure out how to do it to all of them. If I join them together and do curved extrude them the curve is towards the centre point which ruins the shape of most meshes except the one that is selected to be origin geometry.



Please see Picture 1: I would like to edit all the 2D round meshes and extrude them like the one on the right until I eventually close them (like the one in the middle). The problem is that I would like to do this with more than 1000 random spheres. I can't manipulate more than one image in the edit mode, where I would extrude the meshes to create the closed object like the one in the middle.



I have tried to join them all together and edit them but there is a problem because there is only one centre point and them when I extrude them and scale to 0.5x it usually closes the circle if the centre point is to the mesh but now they all move towards one centre point. Please see Picture 2.

I have even used the MultiEdit tool but it still joins all the meshes together, which is not what I want.

Please help and many thanks in advance.
I think i know what you want to achieve.

If you're trying to add a rounded edge to an extruded svg text/shape, then you can simply extrude the entire mesh and use Bevel tool (Ctrl+B in Edit mode with adjacent edges selected). If using it in Edit mode, the tool is interactive, i.e. change parameters while it's active.

Alternatively, before extruding change the Pivot Point to Individual Origins in the 3D Viewport Header bar (by default, in the bottom of the 3D viewport).