How to make on color not overlap other while texture painting? I'm developing my first 3d game "My Little Hitler" and I am texture painting my low poly model. As shown in the picture, I want to paint the skin color whithout removing the facial drawing black color... how do I accomplish that?

thanks
In this particular case you can set the blend mode to multiply. Since input_color * 1 = input_color and input color * 0 = 0, painting on white (1) will result in the exact color you are painting with, while painting on black (0) will result in black.



But I'd recommend painting from the bottom up, using layers and transparency to minimize destructive editing.