Built-in Cycles Bevel Shader customization There is a new feature now in master that can be used by downloading daily build of Blender:

https://builder.blender.org/download/

It's bevel shader for Cycles. I tested it and it works great. However, I have a few questions:


How to exclude some edges from the influence of bevel shader?
How to set different bevel radius per edge? Can bevel weight value be used somehow?
How to exclude selected intersecting geometry from creating bevel?
You can simply use any attribute for the bevel radius.

I painted some vertex colors for example and connected them with the bevel radius input.