Mesh wont move with rig This is my first time trying to rig an avatar, but the end results are that my mesh wont move with my rig like they are still sep. entities even after parenting. I've followed several video tutorials and read many troubleshooting posts, but still can't figure out what I am doing wrong. I am pretty new to blender so if anyone would be able to take a look at my file and let me know where the problem lies, that would be amazing and much appreciated! I am trying to create animations for a project that is due Sunday. :/ Wetransfer link below.
https://we.tl/t-ejI4gVXtRJ
You should:

Remove the 2 Armature modifiers from the mesh object
check and align the bones for the mouth of the metarig
Scale up a bit the armature (metarig) and object (like x 2)
Apply their rotation and scale
Select the object, switch to Edit mode, Merge by Distance in order to remove all overlapping vertices
(re)generate the rig from the metarig
Parent the mesh object to the generated rig With Automatic Weight