Blender game engine development directions? I know that the these forms like to have questions that can be nicely answered, and I might be slightly passed that line... But anyway, what are the blender game engine development ideas? Is it still a part of the main focus of development? Or is it just a side feature that is worked on now and then.

I read the recent patch notes, and some nice new features has been added, but will it (or is it already) get on/close the same level as the mainstream engines? e.g. Unity, Unreal, or Cry.

I ask this because the posts/articles I've read about the blender engine is quite outdated, 3 or 4 years old, and I want to know how the blender engine is standing relative to other engines out there today.
Ton Roosendaal covers this in the Blender roadmap – 2.7, 2.8 and beyond


  What should then be dropped is the idea to make Blender have an
  embedded “true” game engine. We should acknowledge that we never
  managed to make something with the portability and quality of Unreal
  or Crysis… or even Unity3D. And Blender’s GPL license is not helping
  here much either.


If you want to develop a game today you can model assets with blender, but should better pick another game engine.