Is it possible to change sRGB/Non-Color color space procedurally? All &quot;Diffuse-Albedo-Color&quot; need to be, or at least they would be in an sRgb color space (in my experience), inside the diffuse node.
On the contrary the other maps such as: Normal, Specular, Roughness, etc ...
They should be set to &quot;Non-Color&quot; in the nodes.
Now the question I ask is the following:
I would like to keep the sRgb color space, and create a group that transforms (Or at least simulates) this &quot;Non-Color&quot; color space.
Is it possible to reproduce a procedural transformation after the 'TEX_IMAGE' node? The group would be immediately after the image and would serve to transform it into Non-Color
I'm not sure about this, and I'm not even sure if it requires additional hardware consumption.
You can switch between Linear/sRGB color space with a Gamma node.
I learned it from this Andy Burrows' article. No idea how it works though :) 

Use Gamma: 0,454 to transform sRGB to Non-Color
Use Gamma: 2,200 to transform Non-Color to sRGB