How to apply a displacement texture consistently across a mesh? I jumped in off the deep end into blender a few days ago, and it's been an interesting ride. Right now I'm trying to apply a displacement to a mesh, but the displacement looks like it is only applying properly to the top and bottom of my object. Here's an image that contains what I've been trying:



In the image above, you can see that the displacement applies correctly to the top of the surface, but on the side of the object it has the appearance of rain drooling down a vertical surface. How can I get it to apply to the object in a uniform manner? I've been watching youtube videos and scouring the 'net, but I haven't been able to stumble on an answer yet.
If you use an image as texture to drive the displacement, but use generated or object coordinates you will get the error you show, where the texture will be applied only on the X and Y axis of the object, but will smear or repeat along the Z axis.



If you UV unwrap your object and use UV coordinates you can then map the displacement accurately onto the surface of the object.