Cycles baked AO too bright Using a simple cube in Blender Render, it's easy. The color of the material directly affects the baked texture (Bake Mode = Ambient Occlusion).



In cycles I'm getting pure/full intensity white on the baked texture, despite the fact the material>surface>color is dark grey (.2,.2,.2). Even if I set it to pitch black, and the world surface color to black, it'll still turn out full white. (With the scene and/or world settings all at default, or not, the result is exactly the same; 100% white.)



Note: I'm getting black to white gradient when I bake a proper (character) mesh. Getting no gradient is not the problem. The problem is that I don't know how to adjust the overall color/brightness of the entire map. 

I just want the AO map range of color to be darker (from RGB 0 to RGB .8, instead of RGB 0 to RGB 1 as it is now). Similar to how it is in blender render.

In the end these AO maps are gonna be used on game assets. (I'm not an artist. One of the artists I work with prefers greyer AO maps because it makes the dark areas less pronounced.)  I could change the brightness of the image in ps/gimp/whatever easy, or in the UE4 material, but that's a step I'd like to avoid if possible.
Answer:
Thanks to Jerryno and Mentalist I understand now that the reason why the Cycles AO map is too bright is because unlike in Blender Render, materials in cycles don't affect AO bakes - rather a more physically correct lighting model is applied in cycles. 

Other Solutions:
Metalist gave me the following info/solution (unfortunately, I haven't tried either because I don't know how to get them to work in a batch bake addon I'm using):
- Cycles materials can be used in Blender Render
- It's possible to create a cavity map using the "Pointiness" property on the geometry node for the mesh, and combine that result with the AO map. 

I'm using an addon someone made a couple years ago to bake these AO (and normals), but it only works with cycles. I'll try to get help on converting it to work with Blender Render.  That, or I'll try to modify the addon to insert a semi transparent grey layer over the AO before it saves it out.