Wrong / Undesired Bone Rotation problem with IK rigging Anyone know how to fix it?
I was rigging the legs of a robot. When I setup the IK, and move the control bone to test the result, I found that the leg on left hand side cannot show proper as the right hand side does. I was using the same setting by symmetrize function of the bone.
Here is the blender file. I hope someone can help. Thanks.
https://drive.google.com/file/d/1epvhikoV1_exKOxB_Y1INY6L6JZJzmyr/view?usp=sharing
Re-symmetrize the left bones, roll 180° the top 2 right bones (CtrlR). You sometimes need to correct the bones orientation once symmetrized: