Vector texture not rendering in EEVEE but showing in viewport I've got absolutely no idea what is going on here, but in the viewport, I see this glow around the edge of objects, which I got by using this configuration for the world texture, this is not an object texture.


I love the effect and it really works in this genre, but whenver I hit F12, the glow sadly disapears. I tried everything I know, but I can't seem to get it to render.

This doesn't even show in the viewport with cycles, nor in a cycles render. Of note is also that the edges glimmer/change texture when the camera is moved through the scene.
NOTE: To recreate this you may need to enable bloom.
I made an example of the issue with the default cube and the same world texture, but when I hit render on this, I just get black. : https://drive.google.com/file/d/1Z7FXgNpQuj-v3R8e7PutohWxCl_XKw1D/view?usp=sharing
Thanks for any help.
i just could &quot;work&quot; now with your blend file, which is just a cube with emission color.
I got this as result: 

you can get this effect by adding a particle system to your object.

set your particle settings like this:




create a small icosphere with material -&gt; emission color: pink, emission strength: 7 or more

use this icosphere in you particle settings as render object