Making 3 points stick on a plane / flag with wind I have a flag I want to waft in the wind. I imported the shape as an SVG from Adobe Illustrator.

I converted the mesh to a curve.  It wouldn't let me make some subdivisons but it still seems to work with the cloth property.



When I press play, you can see the structure of the flag stops.  How can I make those last 3 points intact? Also the fill colour seems to have disappeared, do you know why and how I can bring it back?



Thanks

Steve

File here: https://www.dropbox.com/s/mb8jsdnjm9f1enc/flag.blend?dl=0
Such simple shape should be modeled directly in Blender, I see no need to import an SVG. Resulting bezier curve objects have poor topology with uneven density, unsuited for most tasks like simulations.

I'd model it manually with an even quad based topology, create a Vertex Group for the side closest to the post, then use a Subdivision surface Modifier before the Cloth simulation.



Use the Pinning option for the above Vertex Group and add the force field.