Cycle Combined bake without AO I have my material setup in blender and want to bake a combined texture (so it includes lighting) but want to bake my AO separately so that the texture can be changed later without blender and the AO applied to it. I tried disabling AO and a few different combined settings but short of pulling my mesh apart (or to different layers) to prevent the AO to be showing, nothing is working.

If I bake combined (tried all type of combinations disabling AO in bake settings and in world tab) I get this which looks great but I don't want the AO (everything but AO):



Only cheat I found was to explode my mesh (or split to different layers) to lower AO like this:



As you can see, the AO isn't showing as much (easier to see on the chain) but I would like it all removed.

Is there any way to prevent any AO to be baked onto the combined image?
After a few hours of trying the wrong things, I figured my glossy shader node was the one casting the AO, so I disabled Glossy in the Object properties tab, down in Cycles Settings / Ray Visibility.

Now baking combined bakes with light effect but no AO.