Problem assigning action in BGE I created an action, "run", in the animation editor.

To create the animation, I moved the bones in pose mode and used automatic keyframes, so, for each movement of the bones, it creates a new frame.

I don't know if I forgot something, but with the animation complete, I added a keyboard sensor in the Game Logic Editor and set the key to W. 

I then added an And controller and the action "run". I used the following settings:


Action playback type to loop stop
start frame 1 
End frame 30
blending 3  


I then connected the logic bricks. What I don't get is that when I press P and W, the character doesn't execute the animation.

I don't know what to do; I have read many pages; I have seen many tutorials, but I don't get how to do this part.

Thanks for your help.
I had met this problem.   And googled about this matter, but nothing helpful.
Eventually and suddenly when I applied the "subdivision surface" modifier to the rigid bodies (Remember: not the "armatures") surprisingly it done.
So to fix this first keep in mind to be sure to apply any Modifiers relate to the rigid bodies then look after other specifics in the (game logic bricks) if needed some works.
I added this information to my mind and hope to help others.. Thank you.