Bending with end objects I am a very new Blender user.  I have made an object that I would like to bend, but I would like the child objects on both ends to be unaffected by the deform.  I have tried using a simple deform and also adding bones, but in either case, the end objects seem to always deformed and I don't want them to be.  I just want them to remain attached to the middle object as it deforms.  Can anyone give me a hint at how I accomplish this?



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If your are using bones, you need to use constraints 
Copy location and copy rotation// Target is the Armature and Bone is the the closest to the end



Hope that helps