Plastic material for a dice I'm working on a material for a dice. My first attempt below has a more velvet look:



Then I've downloaded a material from Blendswap with this outcome:

 

I like the top of the dice, but the rest is not OK. After finding a tutorial on how to create a glossy plastic the dice looks like this (I used the same red color for the diffuse and glossy shader):  



I've used the same red color for the diffuse and glossy shader which results in a less plastic look. After changing the color of the glossy shader to white the dice looks like:



The top looks more plastic, but the rest is not quite what I want.

Question

How can I improve my material to get a 'realistic' plastic look for my dice? Below you can find a screen shot of my current setup: 



After removing the relecting floor (and a little adjustment of the lighting and applying the material setup as above) I got the outcome shown below. I am sort of pleased with the plastic look but now I have lost my reflective floor ....and I don't like that. How to create an image with the plastic look and the reflective floor ??? Or would that be a Photoshop job ?







I am looking for a plastic material like this or this. 

I'm a beginner and I'd appreciate a explanation or some instructions how to achieve this. Thanks.
maybe the problem is the light bouncing from the floor to the dice.
-try to do it in blender render.
-put the floor in other layer(2).
-select the lamp. 
-click the "this layer only".
-make sure that the dice and the lamp are in the same layer(1).
-select the two layer(1),layer(2).
-then render.......