how to array objects along mesh in blender and make it deform along mesh normals? does any one know how to array objects along mesh in blender and make it deform along mesh normals  same as this picture ??
Here is an example of an array following a curve, so you'd look to extract an (interior) edge (of the object to follow) into a curve to array and curve the objects along.

hmmm... how to attach the blend file....??