Hair particles is less when rendered I am having trouble with making the hair particles, when rendered it does not seem to render all the hair that is visible in viewport:

When rendered image:



Would converting it to mesh help?
It is because on the end, by default, hair is tinnier.



Look at hair settings:



It is 1.0 thickness at root, and 0.1 at end of the hair. Tune this settings.

Also, look at shape setting, it setups how thickness distribute along hair length: