Material to generate a mountain While trying to find some information about low-poly mountain, I end up finding this image explaining the material the person used to make his mountain and I thought it look really cool, but it was with 3DS Max:



I tried to replicate it with Blender with no success. Can anyone point out how to make something like that with Blender?

EDIT:
With the Ant Landscape, I got this :)
In fact, it's more like a question on how to use the Displace modifier, since your image shows the man was using a Displace modifier with a texture to generate that in 3DS Max.

Although different softwares got different steps and flow on getting the same result, Blender got it's way to do this, there is Displace modifier in Blender, too, and also, can be controlled with textures, vertex groups, and even more freely by using specific images. You can also use it several times to accumulate as a combined result. As shown below: