Strange painting behaviour I have a strange behavior with texture paint I cannot explain.
When I draw at the Mesh, the paint appears on the faces on the other side of the mesh... see the picture.
It's quite impossible to work with this. In the UV view, I am unable to draw at all the brush just not appears there. So has anyone an idea, what I could be doing wrong or how to fix this?

If not, is there a possibility I export the UV with the mesh lines on it? So I can use an external program to paint it?

Thanks very much in advance for any help!



This is the unwrap...
Nothing is dangled or overlapping I already tried to reset the normals... but this didn't work either...
You need to apply your Mirror modifier before unwrapping, otherwise the faces will overlap.