Why texturing in game engine looks different than in render mode? I am learning Blender, and at the moment I am trying to create very simple game. The point I am stuck at is texturing problem. I have created a simple maze and added two different materials for floors and walls. Walls are supposed to be white, and floors a bit blue with cloud texture. The look I got in render mode is:



And in game mode it is:



Why is that? Are only UV textures available in Blender game engine? I am using a procedural texture.
The game engine is rather limited in this regard, as it only supports UV and GLSL textures, along with vertex colours of course.

You can bake your procedural textures to UV maps, but this is a time consuming process. If you don't, however, you will not see them in the Game Engine.



Sources: Google, Wikipedia, my limited experience with the game engine ;)