Baked normal map is partly distorted/flipped I'm trying to bake a normal map from high res model onto a low res one. Normals are all okay, no modifiers, no double vertices. Result is the same when baking the map in xNormal. Result is the same when I scaled them in edit mode about 2x bigger. Changing the ray distance doesn't change anything than that the distorted part becomes green.
I tried your file. The "Ray distance" is too high. With 0.01m it worked fine for me.