Why does the elbow turn the wrong way? I'm doing a character for a (very) low poly game. Since I already had a very basic IK rig laying around, I figured I'd adapt its armature to the recently created character.




However, even after setting the modifiers exactly as they are in the original armature, the elbow bends the wrong way (I'll try to fix that horrendous deformation later).




Why does it happen and how can I fix it?
With an IK Constraint, you specify a pole target to control the way the bones bend. I expect you created Bone.009 and Bone.010 to be these pole targets.

Set the pole target to the armature and then the choose the bone to use. To control the direction of the rotation, you adjust the PoleAngle. You can then animate the pole target bone to control the bend during animation.