How to UV unwrap an object on every frame? I watched Curtis Holt's Animation Nodes tutorial and started making a drone glitch effect project with it. The target is to make a plane with a simple flooring texture and displacements, some walls, and a drone model parented to a empty, The animation nodes will be taking the mesh from the plane which is the flooring and generating a target using the object output and mesh input. The floor which is just a subdivided plane has problems with materials. When I Unwrap the mesh, it works fine but when I move the empty which changes the geometry of the plane (which is what the tutorial of curtis holt is about), the mesh returns to a brown texture without the proper flooring texture so is there a way to unwrapp the mesh automatically on every frame to get the proper floor texture.
For Refernce , Here is the tutorial link Animation Nodes Tutorial
Original Plane

Target Plane

My Uvs are proper, the normals are not flipped....
The most important thing here is to active &quot;Load UVs&quot; wich is deativated by default in the &quot;Mesh Object Input&quot; Node. Then you can Insert your UV Map via node as seen in the screenshot. The material itself should be copied to your target automaticly.
Animating the vertices via vector-wiggle does not change/mess up your UVs, but they will stay the same. So your applied texture should work out of the box.
(there is also a small redundancy fix in the tree from the tutorial ;) )