Make object glossy, but not reflect other object's colors? In Cycles, I would like to make a metal object have a shiny, glossy material. The only thing is, other object's colors reflect off of this metal object.

I would like to make it glossy, but not reflect any other colors.

How do I do this?
One way to do this is by preventing other objects from appearing as a reflection on any glossy material by disabling the Glossy option in :  Properties➩Object➩Ray_Visibility