How can I force mesh to remesh along a polyline? Sorry if this is a basic question, I am coming from a scientific field and have begun to use blender more and more, and it is just amazingly powerful. But, sometimes I find that to do precision type work and have precise control over meshing is a bit hard because the workflow is not really set up for that (I think?).
Basically, I have a mesh. I want to draw a polyline on this mesh, but not where any edges/vertices are currently occupying. Then I want to remesh the mesh and have edges/vertices snap to this polyline.
Is this possible in Blender?
See below schematic of what I'm attempting to do.
I have my target mesh that I'm trying to remesh, and I created a Curve&gt;Path object t use as my snapping line.
Any advice would be appreciated.
In response to you comments:
Apart from the Knife Project and using a Shrinkwrap Modifier, the only thing i can think of, is using a Shrinkwrap Modifier with a specific Vertex Group. You would have to manually select the vertices around the edge of the polyline mesh object.


If the vertices need to stay on the same height you could also extrude the polyline mesh object and have the Shrinkwrap Mode: set to surface.
For the &quot;more control over the spacing and remeshing&quot; (if you were to delete any unwanted faces) the commands Grid Fill and Triangulate Faces might come in handy. And possibly Randomize to make it look more organic afterwards.
That's all i got. Hope it helps. In any case, good luck. : )