Cant apply texture to object because it is missing UV coordinates I have this simulation of rope (made with gravity rope).
when I try to apply complex texture to it via Keyshot- I get the error that the texture can not be applied because there are no UV Coordinates.
It seems like the deformable meshes that are exported are exported without UV coordinates- even though UV is selected when exporting
any advise on how to export the Alembic file with UV coordinates is much appreciated.
here is a link to the file
https://www.dropbox.com/s/r4o7buvql748ps0/rope%20test%205.blend?dl=0
thanks!!
Since Blender 2.8, curves have a UV map all the time.
If using versions before 2.80, as mentioned in this post, you need to enable the Use UV for mapping option in Properties Editor &gt; Object Data Tab &gt; Texture space panel:

Alembic export with UVs enabled in export options should work just fine.
I wasn't able to test on your scene since the curve object was empty. But theoretically it should work.