How can I create an animation with a transparent background in the Material viewport? Sorry if this is a repeat. I've had a lot of trouble explaining or putting this into words.
Basically, I want to make an animation with a transparent background, but I want it to render with the appearance of the Material Viewport.
I've been told that OpenGL is the best way to go about this, but I can't find any options for transparency in cycles for OpenGL.

I was able to create a transparent background in the typical Rendered view, but not in OpenGL. If there's a way I can replicate the "Material" appearance in the default rendered view, that also works!

Thank you so so so much in advance, this has had me puzzled!
There are three ways to render images or animations with a transparent background.

Using OpenGL render :

Make sure that you set the Alpha mode to Transparent in the Render > OpenGL Render Options > Alpha Mode which is located in the info header.



Using Blender Render :

Make sure that you have set the Alpha to Transparent in the Shading option under the Render tab in the Properties panel.



Using Cycles render :

Make sure that you the Transparency ticked on in the Film option under the Render tab.