Bloom in Cycles for animation or ring transparency in Evee? I am making a space scene and I am having a problem with not being able to solve either one of these problems. Cycles renders the rings around my planet properly by making the space between the ring transparent. In Evee it displays the black between the rings and doesn't recognize it as transparent. For making a shadow on the planet it also shows the full ring that the texture is on and not the pattern the texture is making. In cycles I can not find a way to to do the bloom I can get in Evee and have it to where it is over the whole animation; but the rings and shadows from the rings onto the planet render correctly. If anyone knows a solution to either problem it would be greatly appreciated.
Go to the compositor and add in a glare node between the render output image and the composite node. Then for the type, choose &quot;Fog Glow&quot;. Adjust the settings to your liking.