Can't manage to succesfully UV unwrap house to get aligned brick textured walls I've started learning blender a few weeks ago and my desire is to model and render a brick house. I've followed a lot of tutorials on modelling and texturing. However, I can't manage to successfully line up the the brick texturing at the corners of the walls and at the windows as you might be able to see in the images I've added. I've tried to look up as much tutorials on UV-unwrapping but I keep bumping into the problem of lining up the bricks the right way. 

I have added my blender model as well, I guess I have made mistakes with the seams and such. Could anyone help me and show me what I'm doing wrong? I'm very eager to learn :) 

Kind regards,

Tomas

Blender file
Found that wrapping the UV map around the edge is the easiest way to get the bricks to line up. You just need to concentrate on the sides. Generally a sill covers the bottom layer and on the top - you can cheat more.



The image above shows the normal map which is used later to bump the texture...



...and this shows another building with rounded brick corners.

Some textures I made from baking walls of mesh bricks. Others I drew and composed in Gimp. You can see some of the trials here on the BlenderArtists thread.

Update: First step is to make sure your seams are marked for the unwrap - CTRLE if you haven't done that already. (You can see them marked red and just in the corners.) Then U to unwrap. I use Project from View as I think it's the quickest to get neat UV's, and then just scale ...



Select the recessed edges and scale them on the X axis in the UV editor...



These are the active buttons in the UV editor...