Fluid sim not colliding with effector Okay, a pretty simple problem, you can see the fluid sim is passing through my effector. How do I fix that?
So far I've tried flipping the normals, adding and applying a solidify modifier, and decimating the mesh (I read that high polygon density can affect collision). Granted, I could re-topologize the mesh but I'd rather avoid it.
The Collision Effector surface thickness has to be at least 0.5 Thickness, which I have reported as a bug. And I have no idea why the default Sampling Substeps is '0', when I find that is often insufficient.