Can an armature be added to a curve? I've got a tentacle, made from a cube with an array modifier (fit curve modifier) and a curve modifier:



I'd like to add an armature to the tentacle and incorporate it into a character. 

Is it possible to add an armature to my current setup, without applying all of the modifiers?
Consider using 


The Spline IK Modifier.
Vertex hooks, where the hooks are bones of an armature.