How do I texture a Seperated Mesh as its own texture? I selected part of an existing object, duplicated it, and pressed P to separate this new mesh, by selection. But now I am not able to texture this new object separately -- whichever of the two gets textured, the other one changes to that same texture. Obviously, these are not SEPARATE objects. What do I need to do to ACTUALLY separate this new object, so it can be also TEXTURED separately?
Apparently, there were TWO of the second object. Removing doubles didn't correct this, so I was stuck. I simply deleted one in Object Mode. Now both objects have separate materials. Weird!