export a transparent png from fbx flle I do not have much experience with blender. I have a fbx model that i got from unity asset store, this has UV mapping already and a texture. I have tried to get the texture showing on the model but cant seem to be able to do it, i opened the UV Image editor and open the image there but it does not appear on the model.

The second part is once the texture is actually mapped onto the model, how can i change the camera angle and export as transparent png file, i will use this to make an icon.
I am using blender version 2.7.6

The files i am using are below
https://drive.google.com/open?id=0B8DB8JYjVWbTb081LVQ1dmtjck0

The image renders like below
Importing the FBX


Use File>Import>.fbx to open hen_bin.fbx
Select the mesh and enter Edit mode.
Go to UV/Image editor and click on the little photo icon to the right of the word "Image". The icon will say "Browse Image to be linked" when you hover over it.
Choose the image from the list that appears "Map #1949".
Change your 3D view port to show textured materials (Alt + Z) and you should see your texture appear some what, but with blocky shading issues.
Finally, with your chicken selected, go to "Object Data" and turn OFF auto
smooth. It should look very nice.




Changing the camera view:
Have you tried fly mode?


Press NumPad 0 to look through the camera.
Press Shift + F to enter fly mode. You can look around with the mouse, and can fly around with WASD, QE, and speed up or slow down fly speed by scrolling up or scrolling down with the mouse.
When you find the view that you like, simply left click OR hit
Enter.
Your camera is set!


Rendering a Transparent PNG


In Render settings under "Shading", change "Alpha" from the default "Sky" to "Transparent".
Render
F3 to open save image dialogue
Save as PNG with RGBA (using panel buttons on the left)


Happy icon making!