Problems with textures in Standalone Player I am trying to render an object in Standalone player, but textures don't work. However, similar blend file does not have this problem. The only difference I have found is in texture mapping : mapping in problem file is set to "Generated" and in working file to "UV". I tried to switch to UV, but it requires "Map" field. I am confused, why in working file UV map is assigned and it is texture, whereas when I try to assign texture as UV map in problem file pop-up window does not contain any names, except some weird UVTex and UVtex.00. I also tried to unwrap texture in edit mode, but it didn't show any effect.

There was a similar question:
Texture appears in render but not in game engine 
But it doesn't say, how to make "UVMap" map.

Could you make some suggestions, what is the root of problem with rendering in Standalone Player? And if my clue is right, how to set UV map?
Problem file : http://www.filedropper.com/problemfile 
Working file : http://www.filedropper.com/workingfile
Procedural textures and generated texture coordinates or not supported in Blender OpenGL renderer, that means you won't see any procedural textures in Blender's Viewport nor in Blender Game Engine or Standalone Player.

For you textures to work the have to be image based textures (Voronoi, Noise, Clouds etc. procedural texture wont work) and the have to be UV Mapped, that means you have to create an UVMap Chanel, unwrap your mesh mesh and use that UV Chanel on your texture afterwards, generated texture coordinates won't do.

Unwrapping is an involved and time consuming process, try searching for video tutorials about unwrapping