Move randomly a plane with cut parts| Paper Furr I am looking to create a sort of &quot;flag&quot;, a plane with some cuts that are creating sort of &quot;leaves&quot; and I need to open these apertures with turbulence or wind.
Basically I need to recreate the same thing that is happening when you take a piece of paper and made a lot of cuts inside. When you will blow behind these little parts will open showing the hole of the paper
I tried with a particels system and vertex group. I created a surface with the holes and in a separated object, I have several &quot;leaves&quot; grouped with different vertex groups.
The static render is nice but for animation is absolutely not realistic and super heavy.

Is there any good way to approach this animation?
After I should shrinkwrap the entire thing on a curved surface that will be hidden.
Any suggestion?
SOLVED:
I watched some tutorials about flags, flying plastic bags and posters from IanHubert YouTube channel and I found the solution.
I made a plane as a piece of fabric, cut some faces and pinned all the vertex. Then I created the small faces with the same dimension of holes and let free to move with a wind force. Then playing with subdivision surfaces, boolean division and simply deform I get the right surface and shape of this &quot;sail&quot;.