Texture duplicated on opposite side of object I have a weird issue with an image texture.  I'm attempting to put a logo on a golf ball,, 

but the image itself is being duplicated, reversed and enlarged on the opposite side of the object.

Tried deleting everything but the golf ball object, and starting over, but it's doing the same thing.  Just started doing this when I changed the logo size.  Only happens with the logo png file, which I have deleted and remade multiple times.  

Here are the nodes.

Here is the uv map.

Any Ideas?
It seems like you've unwrapped the object with one of the "project from view" options. This means your UV map is just a flattened version of your mesh; the faces on the far side overlap the faces on the near side, and so end up bearing a reversed version of whatever image you position there.

A simple workaround is to select the faces you don't want to texture, then (in the UV editor) scale their UV mapping to 0 (S0) and tuck them away in the corner somewhere.