Light not effecting volumetrics So I'm rendering a scene out and I'm using the world volumetrics with "volume scatter". Blender Guru has a tutorial on it. When I put a "sun" light in the scene, it doesn't effect the scene at all. Why? Is this a supposed to act this way? I know when I add a plane in with an emission material, it lights it.
Go to the top right and make sure this little guy is enabled other wise EEVEE just uses the Material Preview Settings, with preloaded HDRIs.