How to make small objects fall properly with rigid body? I have a bunch of dominos set up in my scene. I want them to tip each other over(aka the domino effect). However, they're not falling realistically. They're falling way to slow.

My dominos are reshaped cubes, which I've applied a box-type rigid body to. But because of limitations unbeknowst to me, I can't properly use rigid body on so small objects. Therefore I've scaled them up to 40 times larger. They are now 81,284cm x 25,414cm x 177,8cm. Because they are sooooooo large, they fall reaaaaally slow.

They are standing on a plane which have been applied a passive rigidbody.

Is there any way of making them fall realistically fast?

I've tested speeding up the scene time, but turns out a bit weird/unrealistic.
I've tested bumping up the gravity, but also feels a bit weird.

File: http://www.pasteall.org/blend/26893
Normally, when simulating for the first time after adjustment, the data needs to be cached. It will look more smoother as expected when playing back from then on.

If this is not the case here, then you can adjust the Speed value located in Rigid Body Worlds panel, which lets you control the speed factor for simulation.