Rendering high poly to low poly normals. UV are out of bounds I have a high poly mesh that I'm trying to render the normals to a low poly mesh material. I'm not sure what I'm doing wrong. When I bake the high poly normals to low poly the UVs are not right. I guess the easiest way to explain is with some screen shots. 

For this simple test I duplicated the low poly, added the sub div modifier, added additional edge loops to sharpen edges etc. Here's the high res model.

Here's the low res model


Here's the high res model
What you're seeing is due to the Margin setting found in the Bake panel. Basically it causes the color to extend a set distance past the UV island boundaries. So your actual bake should have turned out fine. I think the purpose of the Margin setting is to ensure that the UV islands never extend past the baked texture.