Video texture not rendering correct on different pc I'm simuating fire by using a video texture. (see: https://blender.stackexchange.com/a/80954/6102 )
This works fine on my pc.

Now if I try to render on a different pc (I have tested 3 different pc's)  I get each time a sqhare instead of a nice explosion (where you only see the explosion from the video instead of the full rectangle of the texture being rendered).



The result should be a nice explosion (which I have on my other pc: https://i.stack.imgur.com/o3gw9.gif )

Any idea what is wrong? I'm using the latest blender version (2.78c)

I have this setting:


and GPU compute with feature set supported is active.

My blender files also have "External data" -> "Automatically pack into .blend file" enabled, so the video texture should be enabled.

Update: this is a test file which works fine on my pc (shows the explosion nicely) but on the other pc's it shows just some kind of white rectangle.
I wasn't aware of this before but as mentioned below, Blender doesn't pack video files.

One solution would be to manually copy the avi file alongside the .blend-file.

Another would be to use the .png files that was supplied with the avi as an image sequence.