Cleaning Up Dissolved Faces And Random Vertexes The image shows off how I make my models for interiors and exteriors of buildings, which is to say I measure everything out and I'm left with a messy model with way too many faces. But when I go about dissolving faces, such as the selected windows here, and then I separately go and dissolve the faces around the cleaned up ones, I'm left with a bunch of vertex points.
How should I get rid of them? I don't want to select all and then dissolve because then the separate faces will all join up, I only want to get rid of the random vertex points along otherwise smooth faces.
It seems to me Limited Dissolve can help in this situation. It can dissolve all vertices between vertices of which the angle of the connecting edges and faces are below a certain given angle value.