simple UV map on a cube gets rendering artifacts near edges I'm using 2.69. I have a simple cube object, and have set up UV mapping for the face and sides, and added an image as texture via this UV mapping.
The UV map is simple, just a cross, and I've welded the points together rather that having separate rectangles for the front face and each side.
All normals are facing outwards.
When rendering, I get artifacts near the edges, that show part of the hidden sides through the front face (bottom and right of the front face).
The cube is a simple cube, no subsurf or anything fancy.
What is wrong here ?
(the artifacts show here as black, if I disable shadows I see the hidden faces instead.)
OK, I could eventually solve this. Seems with a camera at 50mm focal length artifacts occur. Set focal to 100mm and moved camera, no more artifacts.