How Blender sets its reference frame? I would like to know how Blender defines its global reference frame, and if it is possible to modify its definition.
By reference point, I mean the x, y and z axes that we can see at any time when we model objects.
No. However, by theory of relativity, you can achieve the exact same effect by placing the 3D cursor at the origin (Shift+C), setting the transform orientation from “median point” to “3D cursor,” selecting all, and then transforming.