Need help with texture bake and consolidating meshes for UNITY engine My friend is making a hobby game in Unity game engine and asked me to help with 3d models/animations.
I have zero experience except for this week of work and have made cups and clocks and hats etc (easy stuff).

I understand the modeling parts pretty ok, texturing somewhat ok, but baking not so ok.

Issues:


My friend wants NO SHADOWS OR LIGHTING (or just a single light) in my end products, but I don't know how to bake without the lights and get a clear texture bake.
I found some sites, but the options in properties and in materials they had I don't have in my blender v2.75 and so I'm lost.
He griped or I should say unity engine griped at my end products because they are in too many parts. Even after I use CtrlJ to add them together.  Unity says: too many mesh parts, it wants them all into 1.  So I'm very lost on this.


I Need help with:
Texture baking with out shadows and possible no lighting, but want clear textures.
How to consolidate/condense meshes into 1 file for unity.
Go to Bake Section in Properties Panel and choose "Diffuse Color", So that way your Baked Texture will not be affected by the lights and shadows.