Mesh always faces User Perspective when added Whenever I try adding a new object in my scene, it always starts off facing towards the user perspective. How can I make it so that it's aligned to the grid (like the default cube) rather than my view without rotating the object?

Here is a cube that I just added using Shift-A. Unlike the default cube, it faces where my view port is pointing. 


Vs. Default cube orientation
You can adjust it in the Preferences>>Editing>>Objects.



Or instantly at the lower left corner of the 3D View when you add new models. As Gorgious said in the comment section.