Bending arm causes odd deformation I am attempting to make a simple rig. Whenever I try to bend any body parts, particularly the arms and legs, however, they leave an odd gap where they are bent


I need the arm to bend in a smooth way like in the picture below, does anyone know how?

I have attempted to change the weight painting, and I have tried searching through forums, but I have been unable to find any solution to this problem yet.

Blend file
might be caused because you have a low poly figure with (high?) subdivision.
The subdevision performs a smooth over the low poly figure.
creating artifacts.


copy your blend file, apply subdiv, then do another autoweights with bones.


Its always is a bit tricky but it might look better.
Sometimes people add extra bonus just to keep things stable, (ea rigify feed solution)..
placing of the bones is essential