Increase Ambient Occlusion Effect So ive been trying to figure out how to do this in blender for the last 2 days now and got no where.

I want to increase the effect of ambient occlusion when i bake it onto a texture.



I achieved this(right monkey head) by ticking the ambient occlusion box in that side panel and adjusting the settings but couldn't figure out how to bake this into a texture :/



As you can probably tell im not that great with blender. As a programmer, blender is turning into a bit of a night mare since everything i want to do seems straight forward but turns out is isnt at all

Any help would be greatly appreciated.
Thanks ~Scott
This is a basic setup of environment lighting (with lots of AO) in BI:



To bake out the AO, just go to the bake panel and select to bake AO...



Of course, you need to do the usual bake stuff for BI (UV unwrap to a valid texture, etc.).

Here are some links for BI:

How do you bake ambient occlusion for a model?

https://docs.blender.org/manual/en/dev/render/blender_render/bake.html#ambient-occlusion

https://docs.blender.org/manual/en/dev/render/blender_render/world/ambient_occlusion.html

https://docs.blender.org/manual/en/dev/render/blender_render/world/ambient_light.html

And for Cycles:

http://www.blenderguru.com/tutorials/introduction-baking-cycles/

Here is my demo blend file (post all blend files on this site BTW):