How to get an evenly distributed noise on compositor? I want to generate a random value for each pixel in the compositor, I tried the noise texture but it gets lower values in average instead of 0.5. 50% of the pixels are completely black.
Far to be enough to build random vectors.


How can I get TRUE randomness on compositor?
Adding a blur of two pixels gives a nice distribution throughout the tone range.



Edit

This is custom color noise setup.