Large Ocean Texture & Boat Wash Material with Dynamic Paint I've been trying to simulate a very natural boat water wash in blender, using dynamic paint and wetmap. but it just doesn't look natural. i've been searching online. and i found similar cases for different application.

this is a sample photo done by aaOcean Suite http://www.amaanakram.com/plugins-shaders/aaocean-suite/



firstly, i want to get my ocean to look as close as possible to this. i'm using bump textures, since my ocean is too big to use the ocean modifier. and i'm using texture coordinates to animate it. and it look like this.


and this is my material node for the ocean.


i want to make sharper waves that matches my reference photos.

and i'm interested to know how to create that wash, using blender material. my current node setup is something like this:


and the result are something like
First of all, a noise bump texture does not make for an ocean. You need waves, not noise. Either go for some online textures, or create your own one:


Generate a smaller mesh with the ocean modifier (as large as possible)
Bake normal and height to a plane
To render your ocean, apply both the normal map as well as the height to the plane using microdisplacements
You can even do this texture baking for the whole animation (I'd recommend you to do it in a separate blend file then)


For the boat, you first need to have realistic materials. Have a look at "physically based rendering" to get true photorealism (Blender Guru is your friend).