Extracting a UV layout I have a 3D truck model already textured and properly imported into Blender. This is a game model and I need to "re-paint" with design from other transport companies. The problem is that I don't have a UV layout (skin template) to serve as a guide for future paintings.

Is there a way to "extract" an UV Layout to .JPG or .PNG to serve as guide for .DDS texture editing?

Please note that I don't want to remap the model. I still want to use the actual UV Mapping and just need to edit the actual textures.
Yes.

In Image editor > Header > UVs, select Export UV layout:



This will take you to the file manager and allow you to set the export options: