Particles rotate unwillingly on a surface along normals using Particles hair here is my problem I am stuck now for some hours.
I want to create a sphere whose surface is filled with objects. However when I animate the sphere and rotate it, the particles rotate unwillingly along the normals of the sphere during rotation.
My goal is to get these particles stay put on the surface as if the grow out of it. They should simply move with the surface.


I use particles hair. What ever I do, like setting rotation along the normals i.e., the objects rotate on their own. However it seems like the objects that are on the X/Y-Axis behave correctly.

What am I missing here?

thank you.

Project file:
Use Emitter instead of Hair


Check Rotation/Normal to align the particles to the Face normals
Disable Physics
Check Unborn and Dead to make sure the particles don't appear/disappear