How to change what an object is pointing at I'm creating an animation of an airplane and was wondering whether there is a simpler solution to make it pointing at where it is going instead of manually animating it. I found this question: How to make an object point in the direction that it&#39;s going?

The answer suggest using paths, however it is very old and I can neither find the follow path constraint in blender 2.8 nor access the information in the blender wiki link as the page cannot be found. So I chose to ask a new question.

So here's my idea: We have already animated the path. So would it be possible to copy the object's motion to a point object (or any other object that won't be visible in the final render) and off-set it by one frame or so. Then the point will be one frame "in the future". This should work, however I cannot figure out how to change where the airplane is pointing at. Is there such a function in blender and how can it be accessed?
If you just need to point an object to another (for example to an empty) you can use an "object constraint" and targeting to the empty.

check this video: