removing intersecting geometry in blender 2.9 In blender 2.79 we could use the boolean carve solver to just keep the meshes on the outer surface, eg:
this:

could be maintained to this:

but, the carve solver was dropped since 2.8. Does anyone have any workaround or technique to achieve this in blender &gt; 2.8?(except for  the remeshing in blender sculpt mode, which is destructive as well as requires too much density to cover the details)
You could use a boolean modifier, with &quot;difference&quot; or &quot;union&quot; to join them

it also worked in 2.9