Repeting texture rather than scaling texture? How to fix it Trying to add an image texture on my mesh, and i UV unwrap it like this. 

but it turns out to be 

Not sure what is wrong with this. Have no clue.
Here is my Node setup(i am using backfacing to make a plane have two material on both side)
In order to prevent the image repeating, set the Image Texture node from ‘Repeat’ to ‘Clip’. This tells the node to only output a single image within the 0.0 -> 1.0 range.