Render simple lines in cycles Here is the obj that I'm trying to render (they represent charged particles)
https://www.dropbox.com/s/e3w87d38pqizjzr/event000000000-tracks.obj?dl=0

Edit: just to be clear, these aren't arbitrary curved lines - they represent the output of a physics simulation so I need to render EXACTLY these lines.

Using the internal renderer I can chose the 'wire' material and this looks great. However the detector itself looks very messy with 'internal' and so I would prefer to use cycles, and here I'm completely stuck. This is NOT the wireframe view of a solid object - it's really just a bunch of lines and I just cannot work out how to get them to appear. Any hints?

For reference, I want to produce something similar to :



https://cds.cern.ch/record/1406073/files/eeee-run167675-evt876658967-3d.jpg?subformat=icon-640
For an object to be visible in cycle it needs faces. Vertices and Edges will not render. There are many ways to do what you want.

One option is to use curve objects.

If you assign some bevel depth to a curve it will become like a thin string. Using an emission shader will make it glow on its own.