A way to see a mesh in object mode while editing UVs? I have to adjust some UVs positions and I want to see the effect immediately on the mesh.
But when I edit UV map, I'm in edit mode and the vertices are selected (all is covered by the yellow part due to the selection)... so I cannot see clearly the impact of what I do directly on the mesh.

How to avoid that? Is it possible to see the mesh in object mode while editing the UV map?
If this helps, you can change the color &amp; transparency of that editing mode, adjusting it to let you see what's below. 

See in User preferences Themes settings



If it's a temporary change, just don't save user preferences, and it will be reset at next program start, or new file.

Edit:
I'm adding a screenshot of the alternative setup I suggested in the comments: