Constant interpolation with Noise Modifier I am trying to create a curve in the graph editor with my interpolation set to constant and a noise modifier added.

The noise modifier seems to only generate curved lines. I need them to be constant. I want 0 interpolation between the points, is this possible?

I am trying to generate a random transform over a period of time for an object. But i need it to be constant, no interpolation between the transforms. Maybe there is an easier way to do this.
I believe you can achieve what you desire by using an additional modifier after the noise - a Stepped modifier.



The Noise modifier generates the 'smooth' noise while the Stepped modifier breaks the curve into distinct bands (Step Size) and keeps the value at the same value for the duration of that band.