Why are my soft body objects doing this?[Blender 2.8] so basiccally, I want to recreate some things I made in v2.79 and can't. Now when I attempt soft body physics they always end up like this.


Here's the blend file if you need it:


The image and file are following a tutorial on this link https://www.youtube.com/watch?v=LeO5eOunzeQ&amp;t=85s and I did everything from scratch the same as them.

Either the default settings are different for whatever reason, or blender 2.8 has changed something I don't understand.
Add SubSurf(Subdivision Surface) Modifier to your UV Sphere:
And increase the values of Render and Viewport. Also, make sure they are same or you'll get different results in the render.