Setting up collision for large-scale model in Unreal Engine I was creating a large scene for use in the Unreal Engine, but I need proper collision physics and since Unreal Engine's collisions aren't suitable for large-scale objects, I have no idea how to go about doing it at this scale.
I think you should just scale the entire scene down, and then continue from there. This should work, because scaling down doesn't affect any of the objects themselves, but will then be able to do collision simulations in unreal. You could also just scale it down in Unreal.