Make Blender recalculate non-faceweighted normals? Seems like a silly question but I've been trying to have blender generate normals without weighting the faces into it, in order to then extrude along normals. At the moment, it seems like Blender is grabbing the normals of all faces around the vertex and multiplying with face size to get the vertex normal. I'd like a simple average, to result in a 45 angle at a 90 face junction. Can I do that automatically?



Should be pretty clear what I mean from the image - the normals closer to the camera are tilted more towards the normal of the face that goes off-screen, which is larger. I'd like them to be a simple average, which would be bisecting the angle between the faces.
From your comment it seems you wish something that the solidify modifier maybe can do easily:



which after enabling viewport display gets:



You can use vertex group to partially apply.

Surely your project is more complicated and different, but since not much of it was shown above...