Sticky Selection Mode has no effect on random proportional editing in UV Editor After UV mapping the default cube, I have



I keep the Sticky Selection Mode setting in the UV Editor header on Shared Location and enable proportional editing with Proportional Editing Falloff set to Random.

Then, if I move the selected vertex with G, all the other vertices come apart.



Is there any way to keep the vertices together?
I don't think so. Sticky Selection mode is for, well, selections. What it does is make it so that when you select one vertex, it also selects the one the are on the *same* position.

So it doesn't, and furthermore shouldn't, make what you want.