How to solve joint bending with a mesh structure How to solve joint bending with mesh structure
Hello, I want to make a stickman.
I have no knowledge of rigging and don't want perfection, so this time I used an add-on called Auto Rig Pro for rigging.
However, as shown in the attached image, my arms worked, but my legs did not bend well.
(I used the same object for my arms and legs)
It's difficult to touch the rig with Auto Rig Pro, so I'd like to change the mesh structure to solve this problem.
I would appreciate it if you could tell me how to change the mesh structure so that my legs bend well.
Blender 2.92
Windows 10
You just need more geometry. Just insert more loopcuts and the deformation will be smoother.
e.g. left a cube without loopcuts and an armature.
right a cube with loopcuts and an armature.
result: