Blender animation constraint "Track to" not working for soft bodies I have a super simple scene, a block, a plane, a camera with track to block.
The block falls on the floor as rigid body, collides with plane, camera tracks -&gt; works.
if i change the block to soft body, the camera won't track it's location.
What am i missing?
Video here:
https://www.dropbox.com/s/wjurcce3cz7silv/softbody.mov?dl=0
Assign a vertex group.
Further to @moonboots answer, Since the soft body modifier alters the mesh but not the origin can select all or any vertices of the soft body mesh and assign to a vertex group.
Soft body mesh in  edit mode, select verts, make a new vertex group, assign to group.
In the camera's track to constraint, choose the vertex group as sub-target.

Tracking to &quot;Group&quot; vertex group (All) of the icosphere
The same method can be used to track to any modified mesh.