Character Creator 3 to Blender - Reimporting a texture that was accidentally deleted I still have an original CC3 export and I want to avoid starting again as much as possible because I've already done sculpting on the mesh and vertex groups for a dozen hair particles. (wish i was joking)
Is there a video that would help guide me to reimporting the texture i need properly? (std_skin_head) I can bring the texture back in but it's not aligned to the mesh anymore. Before you ask - yes the texture was working fine after i sculpted the mesh.
https://www.youtube.com/watch?v=1fsM5IuFQbI Videos like this that describe material setup are not relevant, they do not cover the application of a base texture.
If you don't know about character creator 3 but you want to help, I'll briefly explain what it does. It's a third party program that you can quickly create a character model in - when it exports it creates armature and textures and maps out all the textures along with the mesh. So /somewhere/ there is something already made that can guide this texture onto my mesh but I don't know where it is or how to apply it.
Figured it out.
CC3's vertex groups can be set to textures. Linking related videos for future CC3 users.
https://www.google.com/search?q=assign+vertex+group+to+texture+blender&amp;rlz=1C1CHBD_en-GBAU900AU900&amp;oq=assign+vertex+group+to+texture+blender&amp;aqs=chrome..69i57j33i22i29i30.8902j1j15&amp;sourceid=chrome&amp;ie=UTF-8#kpvalbx=_hKRrYOfpHuObmgf7g5v4BQ17
https://www.youtube.com/watch?v=GTd8NBg8EZU