Noise Texture Glitch when using denoise Hey,everyone. I created a PBR FNaF plastic material and when I render it with low samples and use the Denoising feature,it blurs the Noise Texture and makes it really hard to see. It's supposed to look like the image above and not the one below. Can someone please tell me how to fix this without using high samples?
I figured it out. A kind person on Reddit suggested that I should tweak with the settings and he was right. Like with Clamping,I noticed that the Denoising filter has Direct and Indirect settings,both of which are always turned on. I tweaked the Glossy pass of the Denoising filter and it helped me out a lot. To prevent the Noise texture from blurring,you have to turn off the Direct pass and leave the Indirect pass alone.