Data transfer to a mesh with different topology Is it possible to transfer mesh data such as UV map projection and vertex weights to another mesh that has different topology?

I thought the Data Transfer Modifier could do this, but I haven't figured out how to make it work. Or maybe I am mistaken?

I made a test .blend of a very simple scene containing three spheres, each with different topology. The Roundcube is textured and weighted, but the other two are not. How can I make the other two spheres use the texture space and approximated weights of the Roundcube?





Thanks in advance.
I was able to get a uv transfer using the the Data Transfer Modifier.
Select object to transfer the UVs to, add the Data Transfer Modifier
In the source parameter select the model to get the uvs from, check on Face Corner Data.
In Face Corner Data check on UVs. In the mapping parameter select Nearest Face Interpolated.
Also, clicking off the Object Transform button next to the Source parameter is great if your source object has been moved away from your destination object.