Using / making text into a procedural shader material in nodes I know I can wrap text around a curve but is it possible to use / make text into a procedural shader material using nodes?

I would like to have the text as a procedural shader material to place it exactly where I want it on an object and this would allow me to mix it with another shader using nodes.  

PS:  I'm using Blender 2.8
You can import an image with text on it (typically in black an white, acting as a mask in your node setup), but there is no way to write text in a procedural manner with nodes in Blender.