How can I specify the position of vertices to create an object using Python? I have generated a large matrix with the (x,y) positions of all 4 vertices of a rectangle, using a Python script. It's called Matrix1, and has the dimensions (265,2,4)- 265 rectangles, 4 vertices with their x coordinate in the first row, and the y co-ordinate in the second row respectively.

As I am new to Blender, I am unsure as to what commands I would use to actually create rectangles with those vertices.

Any help or assistance would be greatly appreciated. Thank you in advance!

Edit for more information: (UPDATED)

For example: 

[[0,1,1,0]
[0,0,1,1]] 

are the four vertices for the first rectangle, representing (0,0) (1,0), (1,1), (0,1); in general, if the order of vertices is [a,b,c,d] they should be joined to form edges ab, bc, cd, da.

Could anyone please help?
This Code will create the mesh object with your faces.
As for the Colors you will have to decide how you want to store them.
With a different material per face?
With vertex colors?
In an image (UVMapping)?
It depends on what you want to do with your Object as to which answer is best for you.

import bpy
import bmesh

vertlist = [[(0, 0), (0, 1), (1, 1), (1, 0)],
            [(2, 2), (2, 3), (3, 3), (3, 2)]]

def create_mesh_object(context, vertlist):
    bm = bmesh.new()

    for faceverts in vertlist:
        bm_verts = []
        for vert in faceverts:
            bm_verts.append(bm.verts.new((vert[0], vert[1], 0)))
        bm.faces.new(bm_verts)

    me = bpy.data.meshes.new(name='MyMesh')
    ob = bpy.data.objects.new(name='MyObject', object_data=me)
    bm.to_mesh(ob.data)
    context.scene.objects.link(ob)

create_mesh_object(bpy.context, vertlist)