Model looks strange when zoomed out The head of my character looked completely fine as I sculpted it in perspective view. Obviously, adding the body required me to zoom out to view the entire model. By doing this, however, the head that I sculpted earlier looked completely different. It turns out that the head becomes more "orthographic" the more I zoom out. Is there any way I can view the entire body while keeping the head in its "perspective" form?



PROBLEM: The left image shows what the head looks like when viewing the entire body. Zooming out causes the facial features to be "scrunched", and the face looks flattened. Although the camera is pointed directly at the character, the entire head appears to be tilted upwards a bit. The eyes also seem crossed.

DESIRED: The right image shows what the head looks like when the camera is zoomed in, exactly how it looked while I was sculpting it.
You can change the "camera size" in properties object camera to enlarge your image while keep all light angle stay in place:



This is the thing that every photographer in real world want to increase, you can do it in Blender for free. Thank you, Blender.