can't fix mesh texture does anyone have a sloution? the texture on my object looks great and it's exactly what I want but the problem is the top of the mesh is so stretched and I tried everything to fix it but with no luck
I think the main reason why there are no vertexes on the top so how to add vertexes?



https://blend-exchange.giantcowfilms.com/b/AswVrpBm
What you need to do is select the top faces, select one to make it active, unwrap with the Follow Active Quads option:

Then move the UVs so that the bricks match each other: