Cannot continue my model because of unexplained angles in the X Y and Z orientations Hey everyone (something happened to my account so had to ask this question again),

I'm very new to Blender and i'm learning a lot through tutorials. I have come to a part where I cannot continue because the orientation of my X Y and Z is completely off for some reason. In every orientation (Normal, Local, Global), it doesnt seem to align to the right path my vertices and edges have. This way I cannot move my edges and vertices around without them crooking to the left, or down. I have tried looking at other posts and problems on Google too, but I cannot find it and I also don't know how to describe this problem to be honest because I am so new to Blender. Now it seems like I cannot even individually pick a vertice or edge without moving the entire thumb.


How can I make the X Y and Z orientation back to the default settings so i can move my vertices and edges in the right direction?
How can I tell Blender I want to move around vertices and edges without moving the entire thumb or object around?


I have attached an image here.

Thank you in advance, if I could fix this problem, and understand this for the next time, it would help me incredibly.
Try to change the transform orientation type to Global (in your case it is set to Normal).


You may also add a custom transformation for precise axes set up. Press Ctrl+Alt+Space and name it in the Transform Orientations panel of the Properties Shelf (N). In my case I filled the edge loop with a face (F) to set up the axes along its normal. Then added a custom transformation, deleted the face (X-->Faces) and extruded the edge loop along local Z axis (pressed E, then Z twice).


If the entire thumb moves while transforming it means, that you've enabled the proportional editing. Disable it.