How to Created Stylized Grainy Cel Shading How can I accomplish this look here in this video, including changing the color of cast shadows and adding a gradient noise texture?
https://www.youtube.com/watch?v=8SHNsKjnAgs
Shader to RGB node

Start by creating a bump map from a 3D noise like the following:



Feed a shader with strong specularity with the bump map. Then use the shader to rgb node to extract the color info of the surface. Use a color ramp node to tint the shadow, the midtones and the highlites.