Combining Generated Textures for Displacement Modifier on Plane I have a grid that's subdivided into 512x512 quads.  I set up some basic nodes to composite two different (Blender generated) textures.  I wish to take that result and apply it to a 3rd texture slot that the "displace modifier can use to change the plane's geometry.

Basically I'm just trying to use Blender's noise generation to create a heightmap that I can see updating in real time.



The problem is I can't figure out how to reference the composite of the 2 generated textures.

Is this possible?  I'm obviously pretty newb but any insight would be appreciated.  Thanks.
I don't think you can use textures through the compositor or materials for displacement. But, the effect you're trying achieve by just using two displacement modifiers, one for each texture. There are other ways, but they require using the Cycles engine.