Render Animation renders the same frame each time while Wiggle Bones addon is installed Using Blender 2.83 and wiggle_bones1_5_b16. I have recently rendered plenty of still-frame animations without this addon but after installing it, something has suddenly gone wrong. I want to render frames 1-24 into .png's, inside a folder with some gifs in it.
I have tried baking the keys for the addon but the same issue happens. Others are experiencing the same problem (see comments):
https://www.youtube.com/watch?v=hpQW9RQdwNA
Uninstalling the addon, restarting Blender makes rendering work again even though some new bone properties get leftover.
It does have to do with the &quot;Wiggle Bone&quot; addon because I was just able to render successfully after uninstalling it again (its Properties get leftover in the bones but it is ok). But after installing it again, I have the same problem.
Addon download:
https://blenderartists.org/t/wiggle-bones-a-jiggle-bone-implementation-for-2-8/1154726
HOW TO RENDER ANIMATION WITH WIGGLE ARMATURE:

Select all bones with Wiggle settings applied and bake them in
the wiggle bone properties area of the Bone tab. When you do this,
that panel becomes deactivated.
…however, rendering animation will still fail until you go to the
armature tab, scroll to the bottom, and uncheck “Wiggle Armature”.