Make texture painting not depend on view angle Trying to hand paint a skybox. So im sitting inside a cube, all faces flipped towards me and i'm trying to paint my cubic skybox viewing from the center of the scene. Unfortunately my strokes only get registered by the face that i'm looking at more or less directly. this keeps me from painting in the corners of the cube, doing continuous strokes from one face to another.
From outside the cube it seems to work fine (provided i flip the faces so the normals point outside of the cube again) i can even paint at extreme angles.
ANY settings of the normal falloff option in the  properties panel under tool-&gt;bushsettings-&gt;falloff didn't solve the issue (i tried turning it off, 0 deg, 45 deg, 90 deg)
is there a way to tell blender just not to worry about my view angle towards any given face and just paint my darn stroke?
Thanks in advance
Perhaps try turning off Occlude in the Options panel in the tool settings