Invisible mirror modifier? For some weird reason, only this object acts like it has a mirror modifier when it clearly does not.



Painting acts with symmetry, as well as the UV map. When painting, I turned off x-symmetry and it still clones to the other side. Is there a fix for this?
In the 3d-viewport select only those 3d-faces you want to seperate in the uv-editor. Then only these faces appear in the uv-editor.

Next you select all appearing faces (a) in the uv-editor, scale them using sx-1, so the faces get mirrored and grab them (g) to place them where you want them to be.