Problem in importing .svg files to blender I am aware that this looks like a repost (and it probably is) but I just cannot seem to fix my problem with the post I have found on the topic. 

Here is my goal and the problem: 
I am trying to integrate a molecular structure into my 3D render. I am therefore following a tutorial I found on youtube (https://www.youtube.com/watch?v=iC2Yvf1bIFA&amp;t=433s). I am very simply drawing the molecule on ChemDraw, saving it as a PNG, opening it into Inkscape and using the "Trace to Bitmap" button. Then, I am saving my picture as an SVG. 

Problem is, when I get to blender and import that SVG file, I do not obtain a curve (like the lady in the tutorial). Instead, I obtain a collection (see picture below), and I can zoom in all I want, I never start seeing my molecule.



Do you guys know anything about this? What I have tried is to download a PNG picture from google and turn it into a SVG, then importing it into blender. The same problem occured, however, which leads me to think that I am either doing something wrong in Inkscape and/or in Blender.

I apologize in advance if my problem and its solution are trivial, I am rather new to all this. 

Thanks,

Cyprien
Have you tried these things? They are the most basic things you'd want to do in InkScape prior to importing to Blender:


Convert all strokes/fonts into path objects.
Delete everything that's not part of your actual art, eg. invisible boxes and unnecessary layers.
Merge your path objects with boolean as much as possible.


Edit: A nice video on the subject, that explains some quirks you might run into: https://www.youtube.com/watch?v=ctwiT8LYjVQ