Export to Unreal Engine without combining all the elements in one object In Blender I have a cupboard with the doors. When I export it to the Unreal Engine (*.fbx file), I want to be able open/close this doors in my game. But in Unreal I have only 1 object and in Blender - 5.

What is wrong?
In Blender I put a moving part of the object at the center of origin and export the object separately. It works for me. Zero coordinate in Blender will be pivot point in Unreal