Baking - UV's Outside UV Window Don't Bake I want to bake an unwrapped mesh using a texture image.

It seems that the only part of the mesh being baked is the part inside the UV window.

I can't scale the UV's down because the texture will be too large for the final object.

It's a table made of wood planks - if I scale the UV's down, they're going to look huge.

Can I scale the image instead of the UV's, or is there a setting to allow baking outside the UV window with a repeated texture?

It's an 8k image.

Here's the result of my diffuse bake:
You can scale the image inside the Shader editor with the Mapping node, just make this setup:


Make sure you change X and Y scale together, so you don't stretch your texture one way and not the other.