Texture wrong in the sides of a plane with solidify modifier Hi!
This is something that bothers my a lot of times. I always end up creating a volume mesh instead of a plane with the solidify modifier to solve the problem but I was wondering if there is a way to solve this in an easy way. Now I'm working in the wall of a house and  I modeled it using a plane an extruding some of the edges, but now the textures of the sides of the windows are all wrong...
Thank you!
As @Chaudhry Yousuf suggests, you need to unwrap your mesh and apply your texture using its UV map.
You can find more info about UV map on the BlenderGuru's Youtube channel :
here, or here