Soft body for a round character I wanted to give a try to create and animated a character i made back in the day and there's a few thing i would like to know to make easier to create it.

I completed the body with a few problems with the edges which i can take an idea.
Where i would like to know is if there's an easier way to "soft" the body to look like almost a perfect sphere instead of use the proportional editing everytime on each vertice or using sculpt.

PSD: The pike on the third image is intentionall. Last images on sculpt mode to clarify( need the body to be smoother like a round sphere)
You can use the To Sphere transformation to make sets of vertices more nearly spherical: https://docs.blender.org/manual/en/latest/modeling/meshes/editing/transform/to_sphere.html

You can also use Smooth Vertex to smooth out sets of vertices, as unintended jaggedness is a common problem when trying to achieve smooth features in a complex mesh:

https://blenderartists.org/t/is-there-a-way-to-smooth-out-the-vertices-in-blender/518443

I would, however, add this: when a key feature of a primitive form (like sphericity) is desired, it is usually best to start from a primitive (like, well, a sphere) that already has that form, and only gradually modify those features of it that you don't want to maintain. Working in the opposite direction (complex form to primitive features) is often considerably more difficult.