How to make mesh axis in local mode like in custom mode? I have this in local mode



I created face orientation axes
Now I have this in custom(face) mode
I need this in local mode


I found the answer 
It consists of 7 steps
Orient local axis to match mesh&#39;s shape
How can I do it faster?

THANKS!
How have you rotated the cube?

Local transform orientations do follow the object's transforms.

But If you've rotated the cube in edit mode instead of object mode, then you have rotated only the mesh inside the object. Not the object itself, which rotations haven't changed.