Weird deformities when remeshing and using the grab brush Using grab brush but instead of moving as one smooth mesh, it is chunky and drastically raised in some parts despite just doing a minor adjustment. I used the voxel remesher at .02 and have a mirror modifier and have the setting use deform only on to run a bit faster. Not sure what is relevant. How do I get rid of these weird deformities? Smooth them out doesn't fix it. I tried remeshing again but it didn't help.
Had clipping enabled in Mirror modifier. Unchecked that and now it is fixed.