Can i skin an object to a bone directly I want to skin an object to a selected bone from an armature that has many, but skin it only to the selected bone.
Seems simple enough.
Yes a mesh can be a child of a single bone. This is possible.


In pose mode select the bone of the armature. Object Mode again for convenience.
Select the Mesh.
Select the armature to parent Control P ... Menu Choice Bone
Note the parent is Armature with Bone Subchoice