Fluid simulation - direct access to surface possible? I'm working on a simulation of a fluid surface in a model "river bed". My aim is to study the development of the surface pattern over time during flow.

I'm new to Blender - so here is my basic (maybe stupid question): 
Is it possible in Blender to get the data of the interface between water and air in a table (x/y/z) during all the (or at least many) timesteps of the simulation?

Thanks in advance. 

Update: Sorry for the unclear post. I have not started to work in Blender yet (so I cannot provide any results), I just wanted to investigate if there is a chance to get the data as needed (in table form as mentioned above).

The aim is to develop a water "flow sensor" that can detect patterns on the surface. I want to investigate how certain patterns develop in time, dependent on (water speed / amount of water / shape of river bed ...). I'd be happy to get any help on setting up the model in a second stage.

Thank you again.
You can export or access the simulation data in many ways:


obj or other mesh formats that gives you surface vertices locations per frame. Depending on your application you can use a Shrinkwrap modifier and a subdivided plane to keep the vertex count constant between frames
render Z-depth images of the surface from camera from above, giving you every visible surface point location in space (this has same limitations as that shrinkwrap trick)
you can use python and scripting to generate any custom data you want and to export it. With python api you can for example cast rays where you need to sample the surface and measure distances


One thing to note is that Blender's fluid simulation is meant for visuals, it is not meant to be scientifically accurate. You may find that in real world the fluid behaves a bit differently.