How do I set the origin of an Armature Using Blender 2.8, I'm trying to move the origin of the armature.

I have uploaded my blend file here.

I am able to move the origin of the mesh, but not the origin of the armature.

I have uploaded a video here that shows how I'm trying it.

When I export my armature-mesh-object to Unity, the origin is the origin of the armature, that is what I need to change the origin of the armature. Changing only the origin of the mesh wouldn't help.

Thank you!
In object mode, put the 3D cursor where you want the origin to be, then select the armature and choose "set origin - origin to 3D cursor".

If you need precision for the placing, select the place (maybe a vertex, a face, a bone or whatever) and press Shift S "Cursor to selected", then again set origin.



When inspecting your file, turn off this option (that I don't even knew it existed).