Attaching gun to animated character I have a character mesh I downloaded from blendswap, and autorigged / animated using mixamo.

I'd like to add a prop to the character, in this case a rifle. What's the easiest and most reliable way to place a weapon in the hands of my animated character?

I don't need to rig the weapon up to my character or anything, I just want to place a weapon in his hands (which are already animated to hold a weapon).
Select the gun, then shift-select the bone for the hand on the mesh and then go ctrl + P > bone. the gun should then move with the bone.