Positioning objects around a sphere I'm working on a spaceship. its basic form is a Sphere, with an additional torus around it´s middle. The ship has 48 engine nozzles (is that the correct english term?) around the torus. (Using the mirror modifier I still have to work on 24 of them.) Is there a way to position objects- like the engine nozzles) with equal distance around the Sphere? They should all have a 15 degree "distance" along the same (z) axis, but so far i didn't find a simple way to do this. and with movements around the 3 axis its trial and - mostly error - and takes forever. I hope the description of my problem is more or less helpful. I'm no nativ speaker so that makes it a bit harder to find what I'm looking for.
Instead of working under a Mirror modifier, on 24 nozzles, you could be working under an Array modifier, on 1.


Cut out 1/48 of your spaceship. (If necessary, P temporarily split off the part of your spaceship you don't want to be duplicated in rotation)
Set up a rotational array: Object offset only, targeted on an empty at the spaceship origin, rotated through 360/48 degrees, 'Merge' and 'First and Last' checked
Get to work on the nozzle(s)




It can help to keep a copy of the torus before cutting the piece out, to Shrinkwrap to. In the cut-out section, create a Vertex Group of the vertices you want to remain on the surface of the original torus. Assign a Shrinkwrap modifier to the section, target the intact torus,affecting only that Vertex Group.