What does highpoly mesh shrinkwrapped to lowpoly mesh aimed for? I've followed a tutorial about modeling, there is one step I do not know why, here is how they did it,
1.Create highpoly mesh subdivided by 2
2.Create lowpoly mesh subdivided by 4
3.Shrinkwrap modifier applied to highpoly then wrapped to the lowpoly(low poly as the target object)
I'm not sure why they did it this way, highpoly with low subdidivison while lowpoly with high subdivision, is this a trick and for what, thank you in advance!
A subdivided Low Poly creates a smooth curve, the more control points you have, the more they have to be manually trimmed.
Probably he wanted to adjust and smooth a curve overriding errors of maual adjustements.
In my example both meshes are the same, with 6 vertices only, one subdivided and one straight. The subdivided one creates a smooth curve.