Messed up Mesh on Object I was trying to bevel the edges of a cylinder, and then I got all this mess showing up within the faces of my object. I tried to recalculate normals but its not clearing up. 

Thank you.
you got double faces.

in edit mode select all verts.
alt + M > By distance > if the double faces are not gone hit f9 in 3d view and make the distance more.