Issue With Rotation On Character Rig I am having issues when trying to rotate the root bone of my character rig around the z axis. 

When pressing r, then z, I am able to rotate the rig perfectly normal, but when I play the animation back, the root rotates along the y axis. 

When I look in the transform tab, it also displays a change in the y axis even though I am rotating the z axis. 

Help would be appreciated!
Using Global rotation where you want local rotation


Global and local rotation of default bone about z axis.

RZ is rotate around global z axis. eg Default bone of default single bone armature points up. The y axis of a bone is its head to tail. Rotating this bone around global z axis rolls the bone around Y.

Instead to rotate bones around their local axes use

RZZ