BGE everything white in playmode When I press P to play everything shows up white in the BGE. Shading is set to GLSL, and the objects are UV mapped and textured. It seems that vertex paint is overriding the material for the object even though it is unchecked in the material options.


Shading is set to GLSL


Objects have a texture applied
Your problem is Very simple to fix. Currently, your shading is set to solid. Change it to textured view, and your textures will display.