Add repeating text 6-8 times on a UV Sphere using texture instead of mesh I have been trying for a day to create something similar to the above. I need to repeat a small text on a UV sphere (ideally created by subdividing a cube and then converting to sphere for equal face size) 6-8 times uniformly distributed on the sphere. 

A lot of the suggestions and tutorials suggest to create text and convert to mesh, then use something like boolean modifier on the sphere but that will create a high poly object. I want to create it using only texture. It would be best if the method allows for baking into a single image. 

I have tried to first add a base material to sphere, then adding image texture to select faces only but because of scale perhaps the image  of the text doesn't show. I created the texture as a simple png file. 

I also tried to add Mapper with  Texture coordinate in node editor, but I couldn't make that work either.
Sphere or rounded cube, from Generated coordinates, the Image texture can be projected not as FLAT, but drop down and find, BOX. Blend 0.0 is fine for you but you'll need to tweak some polygons in the UV Editor to flip the numbers around correctly.

I'd love to make a video of this if anyone's still having trouble. It's a great question! Also, don't use the image directly as a color; use it to control the FACTOR in a Mix Color Node between two other colors or black and white.

You can also use this image texture to mix between two shaders in a Mix Shader Node. Using a .png directly can lead to odd problems that you don't need to experience. If it's distorting, ensure your modifiers are applied if they distort the mesh.