Rigify mesh skinning problem I imported a character (with append), and I joined the hair, body, and feet together using Ctrl+J. I applied the scale, rotation, and location using Ctrl+A, and everything was fine, and when I generated the rig, it worked perfectly. However, now that I've skinned the mesh, half of the character has disappeared. Here are some screenshots:

Before skinning:



After skinning:
I've fixed the problem. After some research on the 'net, the solution that worked for me was to enable Auto Run Python Scripts in File > User Preferences.