Bright reflections in Cycles? (This question is with regard to v2.80)
I'd like to make a material that reflects a larger amount of light than it would otherwise. I am using a Principled BSDF. In EEVEE I can simply crank the specularity up to 1,000, but that does not seem to work in Cycles.

How might I go about this?
You can:


set a color of Glossy shader with values greater than 1.0 (click and type the numbers in)
add multiple Glossy shaders together with the Add node (this breaks the energy conservation and makes the object reflect more light than it receives)