How to do a rigged character that supports different anatomy types with morphs? I wish to create multiple rigged low poly characters for a game. To cut production time, I want to know how to merge morphs and bones rigging.
My goal :
https://www.youtube.com/watch?v=Jn5j2tvjI7A
How do I go about this ?
Click the + button twice. Then go into edit mode and start moving vertices. Or go into or sculpt mode and move the vertices until you have a shape you like, repeat this until you're happy. Make sure while editing that only the key you are working on has a value of 1 and all others are 0, otherwise it might mess up your preview.