Understanding scenes in blender. (linked objects) I have a problem understanding the scene setup in Blender 2.8.

I created a scene with animations (keyframes, follow path contstraints, nla tracks, etc).

Now I wanted to create a new scene, in which I want to reuse my main character. 

But when I link it into the new scene, it comes with all the animations of the previous scene. 
I tried already several Objects->Relations settings, but with no success. 

I saw a tutorial (for an older version) with Link Object Data, which did the trick - if I understood the video correctly. 
But unfortunately, this option is missing in 2.8

Is there a proper way to link only the object without its animations, so I can start the scene from scratch? 

Thanks in advance
The way linked option is intended is to have a base file in which you perform modeling, rigging, skinning, texturing and everything referred to the "building" of characters, props, environments and so on.

Then instances of all theese objects can be linked into a new file in which you will perfom the scenes, animations, lighting, camera movements and so.

The idea is that if you decide later to modify something in one character, the edit will be reflected into all the scenes in which that character has been used.

So, for a "correct" workflow you can simply save a new version of your file, delete all the animations, and link from this new file.

I've read that the link function will be changed in future, to let edits also over linked objects (by now you can also use the simpler "append" function, which will not automatically reflect any new change in the base file).