Gradient colour on UV mapping I watched a youtube tutorial on making a clover and I want to make the same by myself. From the video, it seems that clover is shaded using UV map



and then some gradient texture in the "Texture Properties" tab instead of shading nodes.





The result is



However, I encountered some problems below:
1) The video is too fast to follow even though it is played at 0.25 speed
2) I am using Blender 2.82 but it seems that the Blender version in the tutorial is 2.79 or earlier. 

Can somebody teach me how it can be done in Blender 2.8. Thanks a lot!
I guess it's this kind of node chain: Texture Coordinate > Mapping > Gradient > ColorRamp > Diffuse > Output.