Can't fit plane to nurbs path to create a race track I'm new here and I'm making a racing track for Assetto Corsa.
I don't know what's exactly happening, but something doesn't let me to apply a Curve modifier to a plane.
I'll explain myself: to make the track, first I added a Nurbs Path (Add > Curve > Path) and closed it by pressing Ctrl + F.
Here's the problem: I add a plane (to make the road), then I add a modifier of array to it to make it long as the path is, this modifier works ok, but when I add the next modifier (curve) and select the nurbs path on the object selector the plane disappears and I don't know why. Please someone help me, it's very important for me.
I leave a screenshot as well as the .blend file. If you need something else just comment; I'll be watching this question and replying very fast.

Thanks in advance! Hope someone can help me.



.blend file:
Make the curve and plane have the same origin point. Apply transformations (Ctrl+A-->Rotation &amp; Scale) in Object Mode to both objects. Subdivide the plane with loopcuts in Edit Mode (Ctrl+R). Give the plane the Curve Modifier and set the Path as a target. Choose the right deformation axis. Then go to the Curve header and check the Stretch and Bound Clamps checkboxes in a Shape panel.


To make te plane more detailed along a curve subdivide the plane with W-->Subdivise or add more edgeloops at the start. 




EDIT: Deleted unnecessary points of your curve path and it works fine. Remember to use apply modifier while in edit mode option. It's very helpful in this case.


Here's the .blend: