Animation Nodes using 100% CPU on Linux I am trying to create a node tree that builds a 3D matrix of 10x10x25 spheres. With the node tree shown below my cpu is at 100% at all times. Am I asking too much of it or is there a way to reduce the drain on the processor. I am using the latest 2.79 version of Blender on Ubuntu 17.10 Thanks!

node tree image
In default settings, AN rebild scene "always", that means that AN invoke your set up as many times as it possible. 



Instead of this, try the setting, whan AN will be invoke nodes only if something changed:



It's more friendly for CPU, and faster for workflow..