Creating a tapered pattern in shader nodes I created this using shader nodes. now i want to taper the bottom instead of straight lines.
which nodes will help me to achieve that?
Please advise,
Thank you,
Depending on the direction of your UV mapping, you might have to switch X and Y in this kind of set-up, which follows your modulo + color-ramp method as far as possible:

Any other method which makes the Less-Than threshold depend on a  dimension orthogonal to the one whose modulo is taken will do the same.

This tree also makes the period, base, and amplitude of the triangle-wave adjustable.