How to mirror vertices on uv sheet Sorry a newbie question... I have a UV sheet from a mirrored character using normals and displace.
however at some stage some vertices have been moved resulting in a gap on the textures on one side
I have tried to copy half of the verts to the other side I hoped this would reposition the others to the correct places...but it hasn't seemed to work? infact im not sure if I am supposed to copy and paste to the other side and what settings to use in any case...
Any tips to help fix the uvs.
You can select one of the vertices in the UV editor and press CTRL + L to select that patch of your mesh. Then you can move it slightly to correct the position.
To mirror simply scale by -1 on one axis.