Unwrapping beveled cube I don't unwrap my models very often so I decided I would give unwrapping this simple box-like shape a go. I beveled the edges and corners and tried my best to mark the seams (see below).


I then decided to unwrap the model on a 1024 x 1024 texture, but as you can see below some of the edges are a bit wonky looking (see below).


What should I do to prevent wonky edges? If anybody has any advice or tips I will be most grateful.
After a bit of thinking I decided to try something different. I performed a Smart UV project and made the most important area of the mesh the largest, since this model will be low poly. I could have managed my space a little better but I think it looks okay.