How to apply a hair particle effect to a specific material Okay, so I'm making an animal character and I want it to have fur by using the hair particle effect, but only in certain areas where I use a specific material.
I've tried to find tutorials on this but most of them start way far ahead from where I am, have something way more specific in mind, or only apply it to the whole object.
I don't want to use any UV wrapping because I don't think I need to in order to do this

Basically I want a material I can apply to certain parts of my object that will make it appear like it has short blue fur without any complicated UV wrapping
You could use weigth painting. Select your object and go to the Data tab (triangle) in the Properties window. There is a section called Vertex Groups. Click the + icon to create a new vertex group and give it a name. Now you can switch from Object Mode to Weight Paint mode and paint the verts where you want your particles to appear. Blue = no particles, red = 100% of particles.
Afterwards go to your Particles tab, scroll down and open the Vertex Groups section. Click next to Density and select the vertex group you just painted.

(can't provide pics right now, sorry)