Normal orientation does not show dot In a forum somebody showed how the normal orientation looks for him:



However for me it looks like this:



I don't have this yellow dot at the end (or is it the start???) of the normal, so I think I can not say whether the normal direction is correct, or can I?

Thank you.
The face indicator "dot" is displayed in Wireframe Shading or Solid Viewport Shading while Textured Solid is disabled in Properties panel Shading section.