Blender Cloud texture settings: How to get from 0 alpha partial transparency in render? My aim is to get the leaves-object of a tree to have some transparency generated by the preset cloud texture from blender.  I cannot use cycles render. Is there a way to get that possible though?Here's a testrender to show my current result
Things I already tried so far:
- set material settings up with a mask-transparency (alpha on 90%) 
- texture settings like following:  type: clouds  colors-> ramp enabled,  left side on white with 0 alpha.  right side a color at position 0.771, full alpha. blending method 'ease'. 
mapping is generated, flat (since it's a bunch of single planes) 
influencing (diffuse) alpha, color and some geometry settings. 
bump mapping is set as best quality and texture space.

[A thing that might happen is a not fitting size of the texture for the objects.] 
If anyone out there has got some experiences with a working method, I'd be happy to get some help here.
Thanks^^
You can use the Value from the cloud texture to get transparency.
Enable nodes, and in material nodes connect the value of the cloud texture to the Output's Alpha.
You can fine tune the amount of transparency by adding a color ramp in between .