Add polygons to extruded 2D object After watching so many tutorials I thought I could quickly pose a short question here. I want to add some topography to an extruded object which I imported from a 2D vector file. The problem is that in ordner to sculpt it I need to add some more polygons on the top face and on the sides. I know this could be done with the knife tool but I'm searching for a way to turn this into a nicely ordered grid. I've tried out the boolean intersect but did not advance this far enough.
How can I add more polygons to the red object?
Should I try to combine the top face with the grid on top and intersect the sides with the planes below?
Thanks a lot in advance!
Maribel
Example:
version Remesh
If you want an even grid also on edges you can try to use modifier Remesh &gt; Sharps

or Blocks modifier directly on Silhouethe object... just use Solidify modifier before Remesh to let it works.

version Knife Project
Select Silhouette than Grid, go to Top View, switch to edit mode and search for Knife Project, but ...

... since silhouette use more vertices that grid you will have generated n-gons on edges that can be problematic for modifiers or modeling. You wil see :)


Notes:
If you need a grid on sides, extrude it after Knife Project. You can use Loop Cut Ctrl+R for that.
For some generated terrain you can use Displace modifier with Cloud texture ... here used on version Remesh &gt; Blocks &gt; Octree Depth 9