How to assign uvmap to a material This might be a nooby question, but
https://imgur.com/a/MCAfWA3
There's an object from a game I extracted, it has 2 materials, 2 uvmaps, but I can only choose to view\render 1 uvmap at a time. Also the mesh's vertices all seem to have the first material assigned to it. How do I make it so that one material has 1 uvmap and reassign materials to the vertices it should be on? Here's a blend file
http://s000.tinyupload.com/index.php?file_id=00005335799690728226
To assign the second material to the second UV map:
1: In Edit mode, UV Editor, enable UV Sync Selection.
2: Box select all the UV vertices at the lower left hand corner.
In the 3D Viewport all the vertices associated with the second UV map should now be selected.
4: Select the second material and Assign this selected geometry.
5: Change the Viewport shading to Material Preview.
When done don't forget to disable the Sync Selection option in the UV Editor.