No active image found in material I think I'm following all steps to correctly bake multiple objects.
I'm trying to bake multiple objects (using procedural materials) into a single image.
I already got to do this with materials using image textures, but now I just want to use single colors for the objects.
Following all steps, when baking, I get: No active image found in material &quot;Bege&quot; (0) for object &quot;Base&quot; . However, all slots for the baked image are active. What's wrong?

Here a video with the steps: https://youtu.be/Ew1eclUXl6M
The problem of the &quot;No active image found in material&quot; error message was simply because the &quot;Use Nodes&quot; was unchecked in this material.

Checking it, solved the problem.