Can i fill a solidify mod while keeping it as a modifier? I have a part that I would like to cut out of an object. however, the part is going to be 3d printed so it needs to have a small gap so that the actual part can slide into the cut space.
The solidify modifier with boolean works perfectly for cutting the gap to be a specific thickness. However, the mesh being solidified was already manifold, this means that when the boolean is cut, it only cuts out the gap and not the part that needs to be cut. I know that I could apply the modifier and delete the internal geometry but I don't know if the gap will be the right size so I would like to keep it modifiable.
Is there a way to make the result of the solidify modifier a solid object without applying the mod and deleting the internal geometry?
You can use a displacement modifier without a texture to widen your cutter object along the normals.
If you don't use a texture, the modifier defaults to 1.0 (white).
I'ts not as convenient as the solify modifier, as the strength doesn't directly translate to blender units. but if your cutter object is in fact just a cube, you can use the dimensions in the transform panel to get a somewhat accurate result.