Animation Nodes - Is it possible to add a texture image to a "target" Mesh Object Output node in Animation Nodes? I'm trying to add a texture image to a &quot;target&quot; Mesh Object Output node and have the texture follow and warp with it when I change the compose matrix. Is this possible?
I'm using Blender 2.83 and AN 2.1.7
Node setup:

Image texture I'm trying to apply to the cylinder using the &quot;target&quot; Mesh Object Output node in Animation Nodes.
Thanks goes to OmarEmaraDev
In the Mesh Object Input node, there is a hidden input called Load UVs, enabling it should transfer the UV map and the texture should appear as you might expect.