Lip sync animation with rigify+pitchipoy armature and papagayo I would like to configure the lip sync and the eyes movements on my character rigged with the rigify/pitchipoy armature and papagayo. I don't like the shape keys. I prefer to use bones and pose library. So,I found this script :

lip sync script

and I tried to follow this short tutorial :

short tutorial

Now,the problem is that it is too short and some important parts are missing ? Infact it starts with the pose library full of phoenemes,but I don't know how to add them into the library. Or better,generally I know how to add a pose,but in this specific case,I don't know which kind of phoenemes are those and how to create them. I have exported the dat file from my audio file and this is the content :



but now,starting from these phoenemes,what should I do ? Should I create a pose for each phoenemes moving the mouth bones ? But in which ways ? Does the script make the pose automatically based on the phonemes that it finds in the dat file ?
Please take a look at post of lipsync script that you referenced - https://morevnaproject.org/2015/11/11/automatic-lipsync-animation-in-blender/. It says: 


  use a Pose Library to define a mouth poses for the face rig of your
  model. Each pose should be named as corresponding phoneme in your
  lipsync breakdown – “MBP”, “AA”, “O”, “EHSZ”, “etc”… (just inspect the
  .dat file produced by Papagayo to figure out which phonemes you need).


So, just open your .dat file and see which phonemes it uses. Then open your model file and create Poses for your Pose library. Each pose should be named in the same way as phoneme. I.e. for “O” phoneme you need to set bones of your character’s lips in the same way as he says “o”. Then save this pose into the Pose Library under the name “O”. I hope that helps.

P.S. The lipsync script works with any armature. The link referenced in your other answer points to different script.