Why copy rotation constraint does not register actual rotation? I have an example, where I need eyelids of the character to follow eye movement. Eyelids movement is based on blendshapes driven by X and Z axis of an eyebone. Whenever I set target bone for eyes to look at eyelids will not follow, because eye bone that is looking at (track to constraint) target does not &quot;produce&quot; any rotation information, despite it's obviously rotating. How do I workaround this?
of course not, because you just added a &quot;track to&quot; contraints to your cube, which tracks to your empty. So the cube rotates in that way, that it tracks to the empty.
And there is no copy rotation constraint at all...