Baking mocap animation to constraint re-target armature I have an armature with motion capture animation on it and I am applying it to a target armature using several Inverse Kinematics constraints and some Copy rotation constraints, can I then apply that animation from the first armature to the second similar to how you can bake other stuff 



Ultimately i want a easy way of transferring the mocap data from the .bvh file rig to the end program Unity.
Use the 'Bake animation' button in the animation tab when your target rig is active and in pose mode.
This should bake every movement to a new animation.