Parenting with orientation constraint for the game engine I am trying to set a lamp in my scene so that it will follow the player wherever he goes yet still maintains its orientation. if I parent it to the player object, when I rotate the cube, the lamp will rotate also due to its initial orientation and it messes up the lightning. Is there a proper way through this ?
Use Vertex Parenting to a single vertex.


Select child right mouse button
Add parent to selection shift+right mouse button
Switch to edit mode tab
Select a single vertex from mesh right mouse button
Establish vertex parent ctrl+P
Leave edit mode tab