How can I assign an action to an armature using Animation Nodes Animation nodes took a while to get the hang of it, but it is truly amazing. 
I've been following the example below, but rather than modify an existing action, I'd like to assign a random action to each of the duplicated armatures. The scene currently has 5 actions (ArmatureAction.000, ArmatureAction.001, ArmatureAction.002 etc.)

I just can't work out how to firstly assign an action to an object using AN, and secondly how to randomly assign one of the 5 actions to each of the armature duplicates. 

https://www.youtube.com/watch?v=q9unQC3PTcI&amp;feature=youtu.be





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Yes you can do it. But the main problem with your node setup is  that your using the second Object Attribute Output in wrong way. You haven´t passed any value to node. Therefore no paremeter can be assigned.