Constrain point to surface Is there a way to lock a vertex from object1 to the surface of object2? More specifically I am talking about the end of a spline which should be locked to the surface of a mesh (not only a single face of the mesh).
Use a hook modifier on the control point. Fortunately there is a easy helper operator for that.
Select the control point, CTRL + H &gt; New Object, then go back into object mode, select the empty, add a &quot;Shrinkwrap&quot; constraint and select the target object.