using XML in the Blender Game Engine i've been experimenting with the BGE and i'm a beginner programmer. I was wondering if their was a way to apply a texture to an object that could be read from an XML file, for the purpose of making a billboard with a changable display? if anyone could give me some help as where to start i'd appreciate it.
Parsing XML is very simple in Python3. You can use the built-in xml module for that.

To bind the data to a texture is slightly more complicated, but it can be done too using Blender Game Engine's videotexture module.