How to apply mixamo mocap data to my character properly? I made a character for an academic project, which most of the pieces are floating. The next step was to upload this model to mixamo and test it with some pre-recorded animations, but I am having problems with the auto-riging feature avaliable in mixamo.


Any idea why this is happening?
It seems like Mixamo has a problem with distances. When I tried something similar to your model (just more primitive - Cones) it fails as well.

But adding spheres in place of connections worked. So the only one explanation for now I have - Mixamo doesn't know how to follow topology of your mesh. Tested with FBX Export / Limit to Selected.


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