Shear in Object Mode not working As far as I understood, I can use transformations in Object Mode as a non-destructive way of applying translation, rotation, etc.

I want to do exactly that with a shear transformation, so that I can edit my mesh later on before it was deformed.

However, whenever I try to shear (Object -> Transform -> Shear) my standard 3D cube, I cannot see that the shearing has any effect on the object regardless of the value or axis entered. Translation, rotation, and scaling works fine, however, bending also does not work.

I do not have this problem in Edit Mode, but I prefer to have my object remain straight if I want to go back and make changes to the object.

Is it possible to shear an object in Object Mode?
Shear in object mode is not intended to shear an object mesh but to shear several objects from their locations.

But you can use a 'lattice modifier' in order to shear an object in non destructive way:

Above on left an object sheared in edit mode.

On right, another one with a lattice modifier. The object is not sheared but the lattice is itself sheared in edit mode.



To do it:


Place a lattice at the object location.
Add a lattice modifier to your object and set the lattice as 'object' in the modifier.
Enter edit mode for the lattice.
Shear the lattice.