Controlling particle size via texture with particle physics disabled? I want to be able to control the sizes of particles with a texture, but as I want the particles to be used as terrain, I want to disable Newtonian physics so that the particles remain stationary.

However, particle size seems to be unchangeable with particle physics set to "No":



Is there a way to get particle textures to work properly without Newtonian physics enabled?
You don't have to use the Type 'Emitter', choose 'Hair' instead, where the particles rest on their places.
I assume you regulated the size of the particles like it is described here
Is it possible to use a texture to control the size of particles?
I tried it and it worked (I used a Marble-texture). Here is the screenshot: