Material won't project on spherical mesh? recreating Earth I'm recreating the earth using NASA's data, now that I have a displaced mesh ready, it won't show materials in render.
I displaced a smoothed subdivided sphere close to IRL measurement of earth, converted to mesh, UV unwrapped it, imported back into blender.
I did it this way because I had a lot of trouble trying to use a generated projection of a bump/disp map in blender with the displace modifier... and the experimental True displacement in Blender 2.79 stops working after applying a large scale to an object.
For example 12756 km (x &amp; z) by 12713.6 km (y).
My material using generated for vector always worked before,
but below you'll see it won't on this mesh

I checked all normals, they're all facing the correct direction.
What could the issue be?
I figured it out...
Was ridiculously simple..
Projection needed to be flat not spherical and use UV instead of generated. 
I don't know why the need to switch to flat as it's entirely counter intuitive because every tutorial I've come across says to use spherical for sphere shapes.
I also had an unrelated issue with the UV map in the wrong rotation position.
I fixed that and re-imported and changed project to flat.
Then everything worked! lol weird.