Most ideal way to connect two parts of a mesh when one has multiple faces? I often run into scenarios similar to the following:


I have two parts that I need to connect together, but one has (a lot) more parts to it. There are two approaches I'd usually do to solve this. Here's one:


The problem with this method is that everything won't be connected together. I can select any of the vertices (along the widget, x axis) and move them around, and they will move freely. They are not connected. Here's another approach:


This method connects everything together, but everything looks absurd. It is hard to tell what's what, and everything looks so pinched and hideous.

If I come across a similar scenario (picture 1), how would I approach modeling the two parts together? What would be considered the most ideal/best method? Thanks.
When connecting a high poly mesh to a low poly mesh you can progressively reduce the vertices in several steps. This can be helpful if you don't want the extra vertices to continue through the entire mesh.

Here is an all quad sample that takes three steps to go from 22 to 2.