Modelling cell division in blender I want to make an animation where a simple cell divides into two but how could I animate that Morphy or glooby division (organic not simple cutting into two halves or duplicating like copy and paste)? I have seen a lot of tutorials using metal balls but they are too rigid and cannot be modified to a great extent like meshes.

Edit like this video https://www.youtube.com/watch?v=FvgEaDVCKfA&amp;feature=youtu.be#t=1m52s
Here may be an alternative to Metaballs, I remember seeing something similar done with 3DS Maxs symmetry modifier so I attempted to try something with Blenders mirror modifier in combination with other modifiers.





On your mesh that you want to split go into edit mode and select some vertices where you want there to be tension during the animation and apply a hook modifier then a mirror modifier (use a empty for your mirror modifier origin) and then apply some smooth and sub D modifiers towards the end. Maybe the animation can be baked and then soft body dynamics could be applied but I've never tried that though, just a thought.