Impressing a spiral on the surface of a cone I'm attempting to model a hybrid French-Turkish drop spindle and have most of it modeled out from a sketch and prototyping a simple Turkish style model first. The only difference I'm aiming for is a spiral impressed shaft top for the French addition.

Example of a French spindle top, this is my goal.

Example of the Turkish shaft and the cone base I'm using to create the French shaft.
I've tried using a boolean modifier to create the spiral using spiral bases I've found on Thingiverse (allowing for the CCs to do so of course), but this hasn't worked and frankly I don't like relying on someone else's work to accomplish my own, I'd rather have an understanding of how something is achieved.
I'm very new to 3d modeling and I suspect this problem may have a simple solution, but I lack the technical vocabulary to find what I need just searching online. If anyone can help me understand what functions would be useful in this case from a modeling perspective it would be deeply appreciated!
Since the example isn't linear, you could make a profile and bend it

Create the shaft profile as a flat plane. Subdivide it evenly using loopcuts.
Give it a Simple Deform Modifier &gt; Bend and target an Empty 01
Add Simple Deform Modifier &gt; Taper and target Empty 02

By moving Empty 01, change the diameter of the shaft.
By moving Empty 02, change the taper direction.
Then just apply the modifiers, fill the gap you're done.