Simple Deform giving wrong orientation I wanted to make a ribbed edge to a container lid. I started with a plane and subdivided a couple of times and extruded the a couple of sections. I then added the array modifier to give me the desired circumference and then used simple deform to wrap it in a circle. This is what I get.

I was expecting to have the ribbed edge outward, sort of like a cylinder. What I got was flat. I can't seem to find a combination of settings in array modifier or simple deform to make this work out how I want.
How can I change the orientation of the Simple Deform to make this like a cylinder?
Select your object, go in Edit mode and rotate it 90° on the X axis.