Why don't I see the full range of a color ramp gradient after using modulo? I'm trying to make a repeating color ramp around the outside of a cylinder (i.e., ten separate instances of black-purple-green). Unfortunately, I lose the spectrum of color ramp colours when I use the modulo function to repeat (I only get black-purple). Is there another way of doing this to get the full color ramp to repeat using a radial gradient texture?
Try this setup. The key is the MAP RANGE node.