Pose mode mesh distortion I am trying to make an animated human in Blender.
First, I imported a human mesh. Then, with the Rigify Addon, I added a skeleton and adapted it to the mesh. No problems so far, but, when I try to do the Skinning, the mesh becomes very large (see picture 1). Also, when I move bones of the skeleton rig in Pose mode, I can see distortions on the mesh (picture 2).
the armature has to be "in the mesh".

Here the left mesh and the armature are in a fitting position.
On the right, the mesh copy is offset and so the bone angles are creating distortions.