How can you create a 2d fluid/paint animation effect? I'm trying to create an animated version of this image, sort of like a cartoony paint-mixing effect.


My first and simple approach was to screen-record a fluid simulation toy (there's plenty on the internet) and apply a blur and a color-ramp. The effect is OK but it's limited as it cannot create blobs of color &quot;floating on their own&quot;, they are always tied to the intensity of the original image.


I've also tried the Texture Synthesis add-on's style transfer feature, but it doesn't really work.
Another option would be procedural texture nodes. I.E. distorted texture coordinates to alter a colored image or just animated noise textures with a color-ramp on their own. However, these techniques may be limited in some ways (the distorted image will get blurry and using a color ramp would have the same problems as before).
Finally, there could be a way to do that with particles, turbolence and dynamic painting, but I'm not very confident with particles in blender.
You can get something pretty close with the mix of 2 Musgrave (or other textures):