How to have 2 Mats w/alpha each and a base Mat on the same object? I need to have the Base.Color material on all the cube faces. With the setup I have I cannot. I have to choose between the materials with Alpha, or the Base.Color material.
I did try adding a 2nd UV map but apparently only one can be renderable at the time.
Thanks in advance guys.
Use decals to place textures over the main texture. See other answers: Setup a decal material in cycles