Texture not appearing in render? I'm noticing a significant difference between when my objects are observable in the 3D View and when the objects are rendered.

Both objects have a material with toon settings and each have materials (incorrectly?) added to the object. the human mesh has separate textures for the head and body. The sword and the human mesh both have mapping > coordinate set to UV and Mapping > Map set to UVMap, however only the head texture seems to show up properly, and the sword texture doesn't show up at all.





Blend file
You just can not see it because of bad lighting. The highlights and shadows are just much more apparent than the texture color.

Move your lamps around and you will see that the texture is actually there. The body textures however are missing from the file you uploaded.