A Scale Map For Texture Nodes? I'm modeling a character and making a procedural skin shader, but I would like to fine control the scale of my bump maps (I'm using Voronois) since pores are different sized on different parts. I know I can't attach an image texture to the Scale of the Voronoi, but I was wondering if there is a way.
You can attach an image to the scale factor. It works pretty fine.

"..or into the scale factor of a mapping node, if the texture doesn't have its own 'scale' input" – Robin Betts