Different objects, same material, animating alpha independently In eevee, I would like a number of text labels to fade in and out of the scene at different times during the animation.
I know that after setting the material's blend mode to &quot;Alpha Blend&quot;, I can keyframe the alpha level in the &quot;principled&quot; BSDF shader, but unless I am missing something, each object would need its own material for this solution to work.
Is there a clever way to have all objects share the same material while still being able to fade them in and out at arbitrary, independent time points?
You can animate the object color (from its properties panel).
I've pluged it in the color in the example below, but of course, you can use it for alpha too.

That provides three channels (RGB) useable in the shader node tree that can be keyframed in RGB color mode (as indicated by @Gorgious).