Scientific texture analysis i'm very new to Blender, so i would like to ask about the feasibility of the following:

I have 200 images of a sphere of a process over time. 100 images are camera recordings from the front of the sphere and 100 are from the back. I want to model the sphere and implement an animation with the 200 images applied on the surface of the sphere. 
This will result in a sphere animation where over time a bright/white spot expands radially over the sphere until the whole sphere is white.

Is it possible with Blender to analyse the surface changes i.e. measure how much the white area is expanding?

If yes, do i need additional plugins/scripts? If yes, what are those?

Thank you very much in advance!
This doesn't help you analyze your texture, but it'll at least get you projecting it on the sphere.


Add a UV-Sphere to your scene

Switch to front-view (1) and set camera view Ctrl+Alt+0

In edit mode, use box-select (B) to select the vertices visible from the front, then UV-Unwrap, selecting "Project From View"

In the UV/Image Editor window with your vertices still selected, open one of your images and scale the UV-unwrapped mesh to fit

Add a material to your sphere, using your image sequence

Switch to rendered view, and see your image projected onto the sphere