Creating a delayed blur effect? I would like to recreate an effect similar to that seen at this timestamp in the following video of Zelda: Majora's Mask 3d: https://www.youtube.com/watch?v=M-FoQ1XNoGM&amp;t=462

I believe this was accomplished by having each frame fade slowly away (and travel northeast) after it played.

Is there any simple way to achieve this in Blender? I'd prefer this to be accomplished in the VSE, without any custom scripts (if possible).
I don't have an elegant solution but it seems to work. Instead of fading a frame, I just use 8 or more strips with the same image sequence and move them each one frame to the right.

Each of the strips (except the bottom one) gets a transform strip. There I lower the opacity and move the strip a bit with the position fields.

You might need to use a gaussian blur strip, too.

It looks a bit better if the Blend type is set to 'add'