Exclude non-visible points from bake I'm trying to bake the window coordinates onto an object's texture. It works fine, but the coordinates are baked on all pixels of the texture, even the ones which aren't visible from the camera. Is there an easy way of excluding non-visible points from a bake, or, alternatively, of directly baking visibility from a given camera?
Blender bakes based on the objects and their surface, it has nothing to do with the camera or the visibility. If you want to exclude parts from your bake, the only quick fix I see is to duplicate your object, scale all the UVs you don't want to one px and re-bake.