Distorted background by models A really beginner here. I’m trying to figure out how to distort a background image with a model in front with a shading like water or even glass. I read a similar answer here before but when I tried to apply it, didn’t worked.
I have a background image in the camera and it’s locked to view. Attached: Compositing, Shading and Rendered image.



Any ideas?
I strongly recommend you do not use the compositor for this. Instead, set up the hello world image as a world background, and use the Texture Coordinate node -&gt; Window (I think) to make the image always exactly fill the camera view. Finally, change the object’s materials to Glass BSDF.