Does Blender have a transform modifier (such as scaling, rotation, translating)? Does Blender have a transform modifier? I mean a modifier that can do scaling, rotation and translation, just like s, r and g respectively, as you would normally do with a mesh. However, s, r and g do this permanently to a mesh, but I am asking for a modifier that you can undo or change easily, and will be permanent only if you apply the modifier. If yes, then can the modifier use different pivot points, such as , active element, 3d cursor, median point and individual origins?
Alt-S will undo scaling (ie. set scale factors to 1.00)
Alt-R, and Alt-G will, in the same way, undo rotation and translation respectively.
In that sense, S,R, and G are not permanently changing your mesh objects.
If you want to make transformations permanent, Ctrl-A and Apply rotation etc.
Does that answer your question?