How to I get light to not affect the rest of the scene I made a test of a idea I had and I had a problem with the lighting of the scene
So I have a reflective face shield of a astronaut and way off there's an object(the orang band) that has an emitter node. The space/stars thing is a hdri, how to I make the orange light of the band not effect anything else(ie the backround cause its really red)
This is - as far as i know - not really possible at the moment. The feature is called &quot;light linking&quot; https://developer.blender.org/T68915

In Eevee you could try to work with light -&gt; custom distance

Or work with layers, meaning to seperate your renders per object/ fore-/background and combining them again in the compositor.