Keyframing orthographic camera scale and reproducing it as an action? I have keyframed the scale of the camera in my scene so that it always does kind of a zoom in and zoom out to an object at the beginning of the scene.  Using the logic bricks I have established an "always" sensor with an "action" controller linking that specific action but it isn't working!  I have read this post and tried it but still is not working. Is it even posible to do it in the BGE? I am using v 2.72
Animating the orthographic scale the way you do it is not possible. You can however do this via python using bge.logic.getCurrentScene().objects[&quot;Your_Camera&quot;].ortho_scale = your_value. Your_Camera has to be the name of the camera whose orthographic scale you want to adjust. your_value has to be the desired focal length. That can be a float between 0.01 and 4000.0. Following is an example of zooming in to a value of 5.0. Therefore the orthographic scale at the start needs to be above 5.0.
import bge

#getting the camera object called 'Camera'
cam = bge.logic.getCurrentScene().objects[&quot;Camera&quot;]

#while the orthografic scale is above 5.0 the script reduces it by 0.5 everytime the script controller is activated
if cam.ortho_scale &gt; 5.0:
    cam.ortho_scale -= 0.5

The script activated every logic tick (always sensor -&gt; true level triggering) looks like this (it has a better frame rate of course). The starting orthographic scale is 23.0:

Now you can write a script that does what you want. Here's another example where we are zooming in first and when this has finished we are zooming out again.
import bge

#getting the camera object called 'Camera'
cam = bge.logic.getCurrentScene().objects[&quot;Camera&quot;]

#while the orthografic scale is above 5.0 the script reduces it by 0.5 everytime the script controller is activated, if there's a game property with the name 'zoomed_in' it won't zoom in again
if cam.ortho_scale &gt; 5.0 and not &quot;zoomed_in&quot; in cam:
    cam.ortho_scale -= 0.5
#if the cam is already zoomed in and the ortho_scale at a value of 5.0 the camera is zooming out again, adds the game property 'zoomed_in' to the camera to prevent it from zooming in again
elif cam.ortho_scale &lt; 23.0:
    cam[&quot;zoomed_in&quot;] = True
    cam.ortho_scale += 0.5    

Here's the result: