Can't see texture through Principled Node? Maybe I am missing something obvious but when I connect my image texture to principled shader (using PBR Material Nodes) it doesn't show the texture in rendered viewport, or in materials viewport.



But through typical Diffuse Node, everything works fine. Using cycles.


Halp?
Ok I found the reason. My Subsurface scattering was maxed to 1, but if you want to see the texture, it needs to be lowered.