Path constraints problem I'm a beginner 3d modeler and animator that wish to take my animations more seriously this year. I wish to attempt at making a simple walk cycle that's following a path. But when I do path constraints my model is somewhere that I can't even find. I tried shift s on one of the vertices on the path and my armature model, didn't work. I used the follow path option, also didn't work. I'm not sure if it's the location that's the problem or I mess up on something, but anyone have any ideas what it is?
I looked up this issue, but they didn't help much either and that most of the solutions are mostly old.
Sorry, if I'm asking too much, I'm just really confused.
I'm not sure how to add a second image, but here what it looks like when I do path constraints.
Basically the constrained object (a mesh, a bone, an empty) has to be set (or keyframed) in the world origin location (0,0,0) when the follow path constraint is set up, so that in the first frame of the constrained action it will be exactly where the first point of the path is, and in the last on the last.
If you still have offset problems and you don't want to change your elements you can create  an empty, set it as path constrained, and parent the root bone of your armature to the empty, then move the root bone to the appropriate location on the first frame.