How to engrave an object that has a subsurface modifier? I create a smooth gold brick using shade smooth or subdivision surface modifier.
I then try to engrave on this brick ("fine gold") using the Boolean modifier process.
The result is the process significantly destroys the smoothness of the brick.


Any suggestions?
I guess you have something like this:



If so, just add an Edge Split modifier at the bottom of the stack, so everything will look fine again: