Bake texture from view I have a wooden crate with textures and all. Its hard to explain. I want to turn this (figure1) into this (figure2) the only way i can think to explain it would be projection baking. Where i project my 3d view into a new image to get my desired image. Im trying to lower my poly count so i need to take the second images 3d view and actually turn it into an image so that i can use a single poly on it instead of multiple. Its hard to explain.  So like if you just finished making a hight poly model with textures and its unwrapped and everything. Then you make a low poly. If you switch to the high poly front view and were to take a picture then that is what i would want the image to be for the low poly. 

Fig 1 
Fig 2
Create a new material
Create a new texture
Now set your Type: to Image or Movie, Open up your Image then set your coordinates (under mapping) to UV
Lastly UV unwrap your mesh, unless it's already unwrapped then that's fine.