Problems with automatic weights when rigging Just created a simple character with a head, body, and legs. But when I use try to rig it, the joints get distorted. I tried to use empty groups (since it worked in 2d), but the parts wouldn't move.
Normal/Resting Position:


When I move a model:


Weight Paints:




Here is the file:
https://github.com/daarush/BlendersTestings
Please tell me if you cannot access it.
It looks like you have 5 pieces rather than 4.  Include both head pieces with parenting to the bone.