Help me make a waterfall It has been 3 days now, countless YT tutorials, new and old, searchign on Blender Stackexchange and I just can't make it work.

Additional info: I understand the basic concpets and the objects needed for a fluid simulation to be successful.

I have carved out the environment with sculpting on a Plane where the water should be, and my next step would have been adding the water. As I am a beginner I think I tried everything with the Fluid simulation, it works fine when I start from scratch on a clean Blender, but for the life of me I cannot figure out how to make it work in the this case. Please give me pointers on how to make this happen, cuz I'm starting to lose my mind :D

Thank you!

PS in the meantim I am tryign to figure out how to add the .blend file :D

https://drive.google.com/file/d/1eX-lgrwlHWk5Zotr76cX3adGtFFshJdq/view?usp=sharing
For a fluid simulator like the one you want to create you need:


emitter: the mesh where water comes from (choose flow > liquid &amp; inflow)
effector > collision: the mesh that will act as the collision terrain
domain: it's the area where the simulation should run. Emitter and Effector should be inside the domain


The core steps to create the simulation are:


Put all the stuff in place
select the Domain and press the CACHE button
play the animation and check if everything is ok
select the domain, goto Mesh, select it and CACHE MESH
check result and goto 1 to fix settings if you are not happy with the result
apply shader and similar...


here's what I have to share:


here's the source file of my simulation (you need to cache):
https://pasteall.org/blend/5ff62299dac24ba7adec6d04e350173c