BGE: How to make an object leave [skid]marks on another object I want to know how to make an object leave marks on another in the game engine, like skidmarks as in this video. I'm not looking for a tutorial, just the logic of it.  How can this be done?
The best way to do this (and I tested) would be to have your trigger object (tires) rigged with an Edit object actuator set to add object : Activate upon a collision with ground or a sharp turn (Make sure True level triggering is on).

Set the time to 30, and the target object to be a plane textured like a portion or you tires tread. Alpha channel turn down.

I got good effects with a rolling monkey head, so hey; why not a car?