Issue connecting animation to character in Blender Game Engine I've got a game engine with working movement, camera controls, etc. I've added a model and parented it to a moving cube and it worked fine. Then i felt it was time to add some animation to the model. I made some working animations (running) and the animation itself works fine on the 3d screen when i play the timeline. It is saved as an action.

First, I select the armature itself, then open game logic. From there I set the controls up in this order.
Keyboard as Sensor with W key as toggle ---> and ----> action "Player Walk" attached to "player walk" action animation. Set to start on frame 1 and end on frame 25 of the particular animation. Also set to -LoopStop-, blendin at 5, continue is checkboxed, priority is zero however i've set it at seperate values and no difference was made.

I go to play the game and the model that is parented to the moving cube works fine but the animation doesn't show. Even though the animation works perfectly on timeline. I've followed many tutorials to the best of my ability but I can't seem to make it work, not even when the sensor is set to always. Any help would be appreciated, I'm willing to attach a video if necessary.
The documentation says:


  The Action actuator is only visible when an armature is selected,
  because actions are stored in the armature.


But this seems to be no longer true you can add the Action actuator to all objects this might cause the problem.

Try a setup like that (On your armature) with your start and end frame 1..25, Loop Stop (which actually means Loop Start -Play ipo continuously from start to end when a TRUE pulse is received.)