Washed out textures in Unity I have a problem. After I modelled objects in Blender I textured them and textures are as I need them to be - with saturated colors.



However, as soon as I export it to the .FBX format and put them on the Unity scene, the textures become pale.



I suspect this is related to some Blender options but I can't be sure as I'm novice. I searched answer in the internet and didn't find it, how is possible to fix it.
.fbx files do not transfer textures, so you need to manually apply them in unity. However, the unwrapping should transfer over, so all you need to do is apply the textures manually in Unity.