Weird distortions when rigged object collides with itself I've got this shape that I've rigged that I want to grow up and fold out like a branch.
But whenever it collides with itself I get what looks like faces forming between them.  Why does this happen and is there a way I can remedy this?
Thank you! The problem seemed to be I had removed the edges to reduce polygon count. I rigged my older model and the problem wasn't there.