How to model stiches on a chair I'm modelling a chair in Blender from a reference photo. The problem is that the stitches on the chair are not the right shape. I beveled the edges that represent the stitchings and extruded twice, first inward and then outward. But after applying the subsurf modifier, it doesn't look like the reference photo. Please suggest any way to do this. I'm just a beginner to Blender.
The best way to do what you wish to do is to use a texture, and a normal map. If you still really want to model them you can use an array modifier and a curve modifier. Hope this helps.