How scale mesh object with hair? I sculpt a realistic human character and made the hair system for the size of the sculpture.
Now need append he in my animation, all objects obey the scale of the real world (doors, windows, tables ...) So I need to resize my character to 1.75m in height in my scene, but I have a problem, when i resize the character the hair is messed up.

Help me please?
If your character has an armature, resize the armature instead of resizing the mesh. The hair length should be correctly affected by the resize.
If you don't use an armature : Parent your character to an Empty, then resize the Empty.