Bind water animation to keyframe I'm currently making a bar scene.
One of the guests is holding a keg upside down, I made the water animation for it.
But I want to make the camera go through the stream of pouring beer at frame 180.

How do I delay the animation so it starts at frame 179, so the camera can catch the initial pouring?
Here's something that works for this:
Make sure you have saved the .blend file, and have baked your fluid simulation completely. (This isn't required but is optimal.)
Once ready, set the offset amount. Negative (one for each frame ahead) postpones the simulation one frame. Positive makes the simulation a frame earlier.
Here are some pictures:

Offset -15 frame one:

Frame 15 offset -15:

Hope this helps!