How to cut grid into cylinder without distortion? I'm trying to model my mic, the HyperX Quadcast, and I'm curious about how to create the red hexagonal grid bit as seen in this picture:
I have the hexagonal grid, however, I can't seem to figure out how to wrap it around the main cylinder shape without the grid getting distorted.

Anyways, I have a small .blend file that I made to test out ideas, I'll attach it if anyone wants to poke around.
Blender has a modifier for that :)

Add a Simple deform Modifier to your honeycomb
Set it to Bend, around Z axis
Adjust the Angle

Note: Your honeycomb is a bit messy, I'd suggest to use the one from Extra Objects addon instead.