Problem with object made from joining objects that both had mirror modifiers I have joined a mirrored object to another mirrored object (head and body, creating neck to join them) (Ctrl+J) and I am trying to connect them by creating vertices (tried extruding/merging or pressing f to just fill). I have selected one vertices from each object to create edge then with four of those I can create a face. But when I try the face or edge is created on the other side of the mirror not on the same side any solutions without removing the mirror. (shown below)





I would like to move parts of the mesh around from where I selected, but when I try to move it it is controlled from the left side and only the left side (the original mesh). I was able to do this before (move parts of the mesh from both sides) I don't know why I can't any more maybe from the update, any solutions? An example for more detail if I try to drag the right side out it inwards becuase I am moving it from the left side not the right side that I selected
You merged objects mirrored but not moddeled on the same side. You can see that by deactivating the visibility of the modified topo.



to fix that, apply the mirror (in object mode, not edit)



In front ortho view (NumPad1 front view, NumPad5 to switch perspective/ortho view) Box select B one side.



Delete selected vertices with X



add the mirror modifier that should work correctly