How to get an unlit textured view in Object Mode? So I painted my texture in Texture Paint mode and I can see it all just fine. Now I go back to Object Mode and I can't see the texture. If I go from Solid to Texture view, I just see flat white object.

If I change the viewport display method to GLSL it goes to black, and then I add a light I can see the texture but this isn't what I want. I don't want/need Blender's lighting (it's just getting exported to a game engine). I just want an unlit, shadeless view.

Going back to Multitexture display mode and checking Shadeless seems to do nothing. It's just still white.
In Blender Internal (Blender Render):



In addition to what you already did ((1) Textured viewport shading mode, (2) GLSL Shading in Properties Panel), go to the object's material and set it to Shadeless.

In Cycles:


Simply use the Material Viewport Shading mode.