Blender artifacts when zooming out I facing the problem that I get artifacts around areas where polygons are close together when zooming out: this is also visible in rendered shading.
It seems like some of the polygons disappear:

This does happen with polygons from the same mesh and polygons of other meshes as long as theyre close together.
I checked the normals which are fine.
It is fine when I frehsly reopend blender and open the scene but after editing the mesh just a little the artefacts reoccour.
I already tried making a completely new scene and importing the mesh but the artefacts also happen then.
It can be the Clipping Distance of the Scene view and the camera, try to set a higher number, and those weird clipping artifacts will disappear.