Why aren't my clothes assigned weights? Why can't I assign loose geometry to a bone? I'm currently rigging a clothed character model, but I've encountered some issues. The character and the clothing are all one object. However, with automatic weight pairing, the clothing seems to be ignored.

Also, when I select loose mesh to assign to a bone, blender simply won't do it.

I'll hit &quot;Assign&quot;, but the selected faces won't actually get assigned to the bone I've selected.

What's causing this?
i am in the same hussle, even if you have a bone and a vertex group you hit assign and nothing happends. So frustating, a solution to me is isolate the mesh to an OBJECT (i dont want to do this but...) and select armature, then bone, then object and then parent to bone.
I KNOW that it should work as you explain but i dont know IT dosent, and it is from various version. It is a bug?