Why doesn't Bendy Bones' Easing property work in pose mode? i was just familiarizing myself with the new Bendy Bones to plan a rig when i ran into this problem. ...gif below. it's unlikely that i caused it, cuz what you see is a really simple setup and the problem persisted every time i recreated the setup: add a bendy bone, add a mesh, weight. it's disappointing - i could really use that property.

edit: what i mean is that it's not affecting the mesh like Curve XY Offsets or Scale :]

however, you can see on this youtube video: https://www.youtube.com/watch?v=nQCo2AGRT6o, it actually works as it's supposed to. he's using 2.77.1 and i'm using 2.78.
Well it kind of works, as you can see in this Blend File here:



I say kind of because the limitation is that you have to set up the driver which he's using in the video. Looks like a dependency graph issue to me to be honest. This theory is backed up by two things:


if you transform the controller bone, and cancel that transform using Esc the bendy bone does not jump back into its original state (that's a bad bad thing)
if you run Blender from the command line using the  --enable-new-depsgraph switch, everything works totally fine, even not having drivers on the bone deforms the mesh as it should.


You could try having the controller bone in a separate armature object. That might help overcoming the dependency graph issue. Or simply run Blender with new depsgraph on as indicated before.