Issue exporting animation with blend keys to FBX I'm working on a project where I have a character that has its eyelids controlled by blend keys. I'm trying to export the animation to FBX in order to then export it for various targets in our pipeline. I've been using an app from the mac app store called "FBX review" (from autodesk I believe) to test the exported file. I've had success exporting regular bone controlled animations but have never been able to get the eyelid animation.

I've been looking for an answer for a few days now and here are some things I have tried:

I've unchecked 'apply modifiers' in the geometry options of the export settings because it has a warning about preventing shape key export

I've tried exporting the file with the other version of FBX exporter that comes with blender

I've tried exporting with the 'baked animation' option on and off

Is exporting a blend key animation to FBX just not supported in blender? Really hoping I'm just doing something wrong here and someone has an answer.
The exporting option to support your blendshapes (infalible) is to export a .dae
On the panel options check "EXPORT SHAPE KEYS".
Voilá.

My sincere gratitude if you vote me as the answer.

ps: Yes, I also use Autodesk's FBx review. Normally (2016 FBX format) will BRING in all keyshapes in the model (works in Unity as well).

But a blast from the past with .DAE and go long!

BFCT_Schiller