How can I call the individual parts of the position attribute vector (X, Y, and Z) as values in geometry nodes? When working with geometry nodes, I know that Separate to XYZ can be used to separate vectors such as Object Info &gt; Position Vector into its three individual components, but I'm unsure how to separate the attribute Position vector into its three component values.
I can split the position attribute vector x,y,z into x,0,0, 0,y,0 and 0,0,z using attribute math's multiply, but these are still in vector form. I need the values x, y, and z.
I am using Blender 2.92
Instead of Attribute Vector Math multiplying position with [1,0,0], to get the X component alone, you could take the Attribute Vector Math dot-product of position and [1,0,0]. (Likewise for Y and Z)
However, I think you'd be a lot better off using 2.93 alpha, to get into Geometry Nodes.. you can see what you're doing a lot more easily: