How can I get ripples with the Waves modifier in 2.8? As seen in this tutorial, adding a Waves modifier to a subdivided plane results in multiple concentric ripples - and that's the behavior I remember from versions of Blender prior to 2.8. 

However, when using 2.8 and adding a Waves modifier to a subdivided plane, I seem to get only a single wave which deforms the plane, even when editing the Width and Narrowness etc values.

How can I recreate the earlier behavior with the current modifier? Sorry if this is a dumb question, I've been messing about with the modifier and I'm somewhat baffled.

EDIT 01: It seems like I can get something close to the behaviour from the video with the following settings - but they're fairly extreme. Am I missing a 'frequency' setting or something?


EDIT 02: I downloaded 2.77, as this is the version Gleb was using in his tutorial (linked above) and the Waves modifier works identically to how it works in 2.8, requiring extreme values to create multiple ripples.

But in the tutorial video, Gleb just brings in a new plane, subdivides until there’s 66,049 verts and adds the modifier… and voila:


Default values, no changes to width or narrowness and yet there are the desired ripples…!

I’m baffled.

I think I’m going to have to chalk this one down to gremlins.
The Wave Modifier seems to be somewhat broken (or at least very unintuitive).
It works best with larger objects, and doesn't scale very well.

Here is an example of my settings on a 1x1m plane, just to help you out.
I couldn't make it work on a smaller plane.



And while this image from Blender Manual is sweet, the manual's reccomended settings don't seem to work well either.