What is the best way to join two sculpted objects? I have just finished a sculpt of my first head and neck in Blender which I did as two separate objects to be able to reposition at will.  As you can see in the wireframed pic the neck has quite some excess and unwanted mesh which I would like to eliminate to improve on the overall poly count.



Which would be the best way to proceed to join the two sculpted objects and eliminate the excess mesh?

I tried deleting the excess vertices in the neck's mesh and then simply join the two objects.  Once joined the deleted part was not visible at all. However, with this method I cannot smooth the line between the neck and head. Keep in mind that I plan to simply paint the objects with marble texture and the main aim is to finally 3d print the face.





Why did I get this result when I did a Boolean Operation on the Neck and chose the head as the second object?
The unwanted mesh on the neck was cut off as I wanted but the rest of the mesh resulted in a lot of disturbance.
You should be able to do this with the Boolean modifier. Add a Boolean modifier to one of the objects you want to join, and set the operation to union. This will join the two meshes into non-overlapping meshes. You can then join the mesh without overlapping, disconnected vertices.