Smoke hi-res fire artifacts in Cycles? When rendering smoke/fire simulations with cycles I sometimes get some random lines/artifacts on my render. Do you have any idea what might be causing this?

There are also some issues with transparency, but luckily they are not too noticeable.



Here are my rendering settings:



I'm using 2.77 rc2 and tried both CPU/CUDA. I've had similar artifacts with previous versions and CPU rendering.

Edit:

I've discovered that the issue is caused by Smoke High Res:
The issue is caused by Smoke High Res. It was fixed by applying the scale of the smoke domain (Ctrl+A)