Merge a rigified object with new armature for proxy linking I used rigify to create a rig for my character. After that, I created a separate armatures with 4 bones and set them as shape keys for blinking and smiling for my character. This new armature I called facerig, while the rest of the body is called rig. Now, when i am trying to link it to a scene and make a proxy, I can select rig, but how do I join the facerig to that proxy?
You can simply join the two armatures (select the rig, shift select the facerig, press Ctrl J) and then make the proxy in the new scene.