Why isn't my mesh appearing in the viewport? I've been working on a detailed character model for some time. I finished the retopology, hid the sculpt, and now I can't seem to reveal the sculpt again in either object or edit mode (selecting the object from the outliner and hitting tab).


I took a look at my item menu and the sculpt's location and scale look right.

However, when I append the sculpt object into an empty .blend file, it's completely visible.

What's causing this? Thanks in advance!
Check visibility toggle in the Outliner:

For the object itself and the collection, to which that object belongs to.
Also check these settings in object properties