How can I export a mesh to UE4 with empty transforms? I'm using Blender to import static meshes into UE4. What I would like to be able to do is to 'annotate' my model with various locations - like here is where a character can sit, here is a button to press - that kind of thing. I can parent an 'empty' to my main mesh in Blender (which is just a transform without mesh data) but that doesn't come through the FBX import. What I want to know is how other people solve this kind of issue? Is there a file format that will import this kind of data?
Thanks!
Apparently Unreal recognise the prefix &quot;Socket_&quot; as a socket location. The prefix gets striped on import. Also note that the position will be in blender translation.