X-Ray like Shading Error in EEVEE but not Cycles I sculpted this Manta Ray and tried texturing it. I Noticed that when in EEVEE, somehow the base Geometry is clipping trough, as if i had the XRAY switched on. When i use EEVEE, this problem does not appear. Does anyone have an idea what might have gone wrong?
Ten to one, you have the shader blend method set to “Alpha blend,” which is useless for things more than one face thick. Use “alpha hashed” instead.
This is probably in the top 10 FAQ.