BGE GLSL materials in embedded player I am on the very beginning of creating a game. As a GE BGE was chosen. At the moment a problem popped out: I want to use real-time shadows and when I set Shading to GLSL in the Render options I get just absolutely white objects. No changes to materials take effect, no shadows are visible. What am I doing wrong?

EDIT: I found out that it works properly in the standalone player. Can I make it work in embedded player as well?
Make sure the viewport is set to textured shading in 3D view > Header before starting the game engine:



The viewport shading will affect the shading used in the game engine to some degree. 

Wireframe:



Solid:



Texture: