UV Maps not preserved after Boolean Modifier I have multiple objects I need to boolean together, but when I apply the modifier, the UV maps get messed up in a very odd manner. It is actually visible before the modifier is applied.

Two Objects:



Before Application:



UV Map afterwards:



I can't for the life of me figure out what the problem is. I checked the face normals, made sure the meshes were manifold and applied all materials to the objects in multiple configurations.
take a look at this , I have had the same problem : Using Boolean Wraps texture awkwardly

they answered by saying i have to use the "Knife tool" Or knife project . The boolean should heavily be avoided , especially when you have already textured your mesh because it adds un necessary edges , doubles and vertices .