Modelling a sphere with holes on it I am a hobby Blender user and I would like to model a robot. I want to model its face with a hole for the eyes. Something like on this picture:



First I wanted to solve this problem with a boolean modifier.




My second try was modelling it manually.




I also tried to use shrinkwrap modifier but none of them were really well. So I am looking for an efficient solution which does not destroy the topology. I really hope someone has an awesome idea.
I think it is not necessary to combine these two models in the first place unless there is a specific reason why you would not model them separate.

Assuming there is a reason, I would do the following:


Start with a cube
Add and apply subdivision surface modifier level two
Shift-Alt-S + 1-Key in edit-mode to make the resulting shape a sphere
Shape the model according to you needs by insetting and extruding the corresponding faces.
Add subdivision surface modifier but don't apply this time unless you want to add even more detail the current topology does not cover.