combining objects in logic editor In the game engine, I've created a door handle and door, and am trying to combine the physics in the logic editor so that when I left click on the door handle, it spins, meanwhile also swinging open the door at 120 degrees. To summarize my problem, when I select two objects, I can't get both under logic editor, and they end up having the same qualities. How do I separate them?
What your final result may look like:





You can link the logic-bricks of different objects if you select both of these objects in the 3d-view.



In my example, I use a mouse-over and a left-button sensor to detect a click on the handle. That goes to an and-controller, which is connected to both the armature of the door and the armature of the handle. Both armatures then play their animation.