How to fix shading issue on a flat face? Here's a simple shape with two bevel modifiers and smooth shading turned on, but the shading on the flat surface is distorted and wrong. I've tried recalculating normals with CTRL N. How can I fix this problem?
I found a solution to this particular problem of mine. After applying the bevel modifiers i inset the faces which where previously giving me issues. This made it near impossible to see when rendered but probably not perfect.