How to make this lighting in Blender Internal? Is there a way to emulate this node in Internal, and with diffuse textures on the model?



Take this low-poly sphere with a diffuse texture on it, for example. The first screenshot is the model rendered in Internal and the second is the model rendered in Cycles, with the effect on. (IOR: 3.000)
Do you mean like this?  I guess I don't understand the question exactly because Blender Internal does have Fresnel: