Modifier to remesh objects I remember a modifier which allowed to remesh a object and to choose something like a tree depth. Depth one led to a single cuboid surrounding the whole original mesh. Increasing the depth further the mesh was subdivided in more faces and got closer to the original shape. Can anyone point me to that modifier? I am searching for it now quit a while and just cant find it...

Best regards
You are looking for the "remesh" modifier.