Change shader saturation gradually I've stumbled upon a problem while working on a facade shader. I am pretty sure the solution is quite simple but I just cannot work it out myself. I would like to be able to control the saturation of a certain shader gradually - I am using a wood shader for facade and I want to achieve the worn wood effect - the top parts are still saturated while the lower parts are almost grey. Is there a way to somehow control this values using colour adjustments nodes? Thanks!
this is a starting point (not 100% correct, but you can play with these nodes):