Why is my cloth not subdivided correctly in the rendered image? Just trying to render some physics cloth / rubber. All modifiers are set to visible, with Sudivision as the first modifier in the stack, followed by Solidify and finally Cloth.

Have baked up to and past the frame I want to render. However, I'm getting the result to the right - can anybody give me a clue as to how to solve this issue?
So as it turns out, while I had increased the Subdivision in the Modifier Stack to 6 for Viewport, I had failed to change it from 2 for Render. (In the following image I have changed the Render Subdivisions from 2 to 6)



Thank you to the commentators, error lay between keyboard and chair.