Face Orientation weird effect There was a weird effect on my textures that when I set to face Orientation, I got this result.
Any idea what it could cause it?
This looks a lot like z-fighting caused by too large clipping range.

Either adjust the values in Clip Start/End
or switch to Orthographic view through View &gt; Orthographic (Numpad 5)

Change clipping distance...

...or switch to Orthographic view