Why does model look thinner in Cycles than in Eevee? My model looks ok in shader editor and Eevee but &quot;thinner&quot; in Cycles. Seems like someting wrong with camera settings and perspective but I use the same camera for both renders.
Please help me to understand why and how to fix it.
It isn't actually thinner. This is the lighting. Adjust your world background color, sun lamps, and any other lamps, reflectors, and mesh lights you may have in the scene to get a better result. My advice would be to place a sun lamp pointing directly above your model for best lighting, with the strength set to 1.5.