When moving character vertex stretches (After weighting) I am new with Blender and I just finished doing my mesh and weighting it, it is for a project I have to submit by the end of the week and still have one more character left to create and I really don't know what's that and how to fix it. So everything looks normal, but after I created a root bone and moved the object away, two vertices stretch and don't move from their place. I really really hope there's a way to fix that without having to start over :( Please let me know asap if you have any idea. Thank you!

And if you know how to fix it, please give me detailed instructions, cause this is my first project on Blender. Please! Thanks!



Also, does any of you know what exactly should I rotate in order to get this leg in pose mode (and all other modes) in the right position? In Edit mode it looks okay.. but only there..
Try moving your character into that second position, where you can see which vertices are being left behind.  Then: 


Select the mesh.  Get into Edit Mode.
Select the vertex (make sure Armature deform is enabled to be seen in Viewport)

Hit N in the Viewport, and scroll down to the Vertex Properties and make sure Deform is selected.




From there, look for the bone (probably the name of a Forearm bone) that should be influencing that vertex, but isn't, and set the weight to 1.  Make sure to hit Normalize when your done.