Camera isn't working properly So down below is the current 3D viewport of the project I'm working on:


As you can see, I have my camera selected and all I want to do is enter the camera view so that I can position it properly to face my car, but the problem is that when I enter the camera view, it's not working properly at all. Here's what I mean:

When I press 0 on my number pad, this comes:
 
That's what it shows for some reason even though I clearly positioned the camera to face the car. Once I press 0, I noticed that the viewport goes down inside the car instead of going to the view of the camera for some reason.

Then when I pan away and zoom out from that view by using the middle mouse button then press CTRL + ALT + 0, something worse happens:


In the first pic, you can see that my camera is still in the same position where I placed it at and it hasn't moved to the position where I pressed CTRL + ALT + 0.
Then at the second pic, when I pressed the middle mouse button to pan around and see what happened, my car has suddenly moved to the position where I pressed CTRL + ALT + 0 at and I have no clue how that happened.

Can someone pls help me fix my camera? I feel like the car is acting as the camera but I'm not so sure. I'm using the latest version of Blender, 2.82.
The triangle on the top of an active camera is full yellow. The camera you've selected is not the active one, actually when you press 0 you switch to the current active one, and when you press CtrlAlt0 you just move the active one to the current view. To make a camera active, select it and press Ctrl0. Then, next time, you can use 0.