Normalize all objects scale and rotation transforms I have an imported .blend file, and some of the objects in the file look the same but have different scales and rotations. When I clear transform the objects wheels, frame, etc. (it's a bicycle) don't fit anymore. So my question is:

"Is there a way to make the objects vertices locations match the mesh's vertices locations i.e. make it look the same even when scale is cleared?"

before clear scale


After clear scale
It seems there is parented objects to empties.

Select all objects

Alt+P > Clear and Keep Transformation

U > Object &amp; Data (this is for linked duplicates)

Ctrl+A > Rotation &amp; Scale