My UV map isn't wiring Properly with my normal direction I'm a bit of an amateur in Blender, but I'm making a mockup LEGO box for a school project, and I can't seem to figure out why my image texture is showing up on the inside panels on my box. Only two panels seem to be at fault. The box has a solidify modifier, but doesn't have any real depth, which is why I set it up this way.

My normals are all facing outwards, and my UV map seems to be set up correctly.

Here is a link to some screens from within blender.

http://imgur.com/a/LGiwW

This may not be the correct method of doing this, if that is the case I'll figure out a different method.
You need to add a "UV Map Node" and connect it to the "Vector" of your image texture. While in the "Node Editor" Press "Shift + A" and find the "UV Map Node" under the "Input category.



Also, make sure that you have selected your image in the UV Editor.

Try this simple node set up.