Scale of rotation is not matching to the real scale At the moment I work on a project with many rotations and many little rotation steps. Now the problem is my rotation scale is not matching to my real object rotation. 360° are not longer 360°. Instead I have to set the rotation at 3.15... for one rotation of 360°. Does anyone know how to fix this problem?
This kind of thing can happen when you switch the Units under Properties panel > Scene tab > Units dropdown. You most likely switched Degrees to Radians.

Units dropdown:



Degrees selected:



Radians selected: