Cycles - How can I render only pre-baked textures, and not calculate shadows? I have an animation made in Cycles that takes place in a scene lit up by a lot of lamps, as well as a strong world background. As it would take some years to render (I made the math) I thought that baking textures would be the solution.

How can I then set the rendering so it will render only the baked texture, or at least not calculate the shadows? I haven't found a way to reduce the render times.

Thanks in advance.

EDIT: It looks like I didn't express well my question.

I know how to bake, and I've already got all my textures. I just want to know how to set up the render so it wont calculate all the shadows and stuff, as that has already been made in the baking.
You have to setup a material using all these baked textures and instead of a diffuse shader you have to use an emission shader. 

This video show the technique very well: https://www.youtube.com/watch?v=sB09T--_ZvU

Don't be fooled by the title (cause you said you already know how to bake)