Can I make animated body interact with rigid body object If anyone knows about this please help, I'm trying to make this rigged robot knock over a piles of rigid body blocks. Is their any way to do so? I have tried to make the arm a rigid body but then it gets stuck in place, I made it a collision object and it stays with the rigged body but doesnt interact with the objects.
I've had issues with this as well and this is the solution that works well with segmented characters. Rigid body objects don't respond to the armature modifier. To work around this, make the hand a separate object, remove the armature modifier from it, and parent it to the hand bone. Then enable rigid body physics, make it passive, and check animated.