Normal map bake problem with weird artifacts I was following this tutorial on how to bake a normal map https://www.youtube.com/watch?v=0LuEqvO9QsE
and the result is this

I even tried using the cage method and the result is pretty much the same. What's going on
Your scene is on metric unit and your shirt is very big (15.7 m height), so you'll need a high value of Max Ray Distance, give it for example 2. Also to have a better result I've used a 2048 X 2048 picture and an Extrusion value of 1 (not sure how it works though):