Ball not falling through hole I am making a ball falling in a ping pong fashion animation. The final part of my animation is the ball falling inside a cone. I added the cone mesh, deleted the top face in edit mode and added the &quot;rigid body&quot;, passive and friction settings. But the ball doesn't fall inside the cone. Instead it just sits on top of it.
Some help would massively appreciated.
Thank you.
I think that in the rigid body settings of the cone, you should set the Shape to &quot;Mesh&quot;.
That will cause the physics simulation to use the actual geometry of the mesh, instead of an approximation of the shape.