How can I get Blender to just do Matcap shading for the selected object? I have noticed that the behavior of MatCap shading has changed in recent versions of Blender (at least by 2.72b). When I turn Matcap on, all objects are shaded with the same Matcap texture. For sculpting, I only want the selected object shaded with Matcap (as in numerous tutorials).  

How can I get it to just do Matcap shading for the selected object (primarily in Sculpt mode)?

Even better would be if we could select a different MatCap material by object or vertex group.
I am afraid you can do it now only in blender internal in GLSL shading. But that shouldn't matter if you want it for sculpting. You only need some matcap textures. Here is what to set:



Good thing is you can setup as many matcaps as you want for your objects:)