Normals looking bad when tapering This is my problem. The normals look too sharpwhere the carrot gets thinner and it just destroys any maps i put on it. If I add a lot more geometry the problem smoothes itself out. But I can't afford that much geometry as this is meant for a mobile game. Does anyone know of another way to deal with this?
Thanks in advance!
You could try some Smooth Vertex to a couple of the edge loops.