Car topology problem: front quarter panel Well, I'm making this car that will be exported to a game, but I'm having problems with topology.
Everything looks great, but these front quarter panels have very different tones of shades between the faces.
When I render, everything looks good, except in the game, the car look very bad
This looks like just the camera angle. Move your camera and check if the problem still exists. If it does check your face normals.