blender cloth simulation not simulating properly with collision im trying to get the hang of blender cloth simulation for an upcoming project of mine but for some reason when i add collision to the human its attached to so as to allow it respond with physics..it went crazy then i increased the gap between them and its still giving annoying reusltslike in the screenshots



EDIT
The blend file with the updated cloth sim file but now its self collision that goes crazy
The new blend file with changed values

maybe increasing the gap will give a better result but it will look too horrible if there is a work around for this i would really appreciate it
and sorry i cant post more images due to my rep
Add more loop cuts to the skirt (i.e., with CTRL-R), to make the mesh faces more square.  I added about 5 cuts between each of yours, and it simulates much better now.  It will start to look jumbled at first, but it should straighten out by around frame 40.  This will of course make the mesh much bigger.  You can also do coarser (but still squarish) faces and use a subdivision surface modifier.