Rig attaching to wrong legs I am following along with a tutorial to rig a cartoon humanoid. 

I got to the point where he attaches the rig using "parent with automatic weights", and in the tutorial there are very few major problems. When I attempted it, however, the leg bones (labeled Thigh_R, Thigh_L, Calf_R, and Calf_L) get attached to the wrong leg.



I tried to fix it by manually weight painting it, but that heavily deformed the mesh. I was wondering if there was a (preferably simple) way to fix this problem. 
http://www.pasteall.org/blend/42247
For some reason your model is "inverted".

Try this :


In object mode : Ctrl+A then choose "rotation and scale" 
In edit mode : select all your vertices with A then replace your normals with Ctrl+N
Now simply reparent your mesh with the armature