How to move vertices without stretching the texture I am newbie with blender and i am trying to make some ortho-images with blender for MFS2020 game. I have plane model and 2048x2048 png texture attach to it. It looks right. But i want to crop that area more spesific, not just a tile. First i realise bisect tool, that is handy for a while, but if i need to edit that area more spesific than just a line (bisect), i dont know how. I have this sample with 10+ vertices around the model, when im tryin to move those, that texture is stretching. Can i move those vertices without stretching that texture of mine?
Image of situation i have: my situation
If you don't want the texture to be stretched by the vertices edit, enable the options called Correct Faces Attribute (since 2.9):


Also if you slide some edge loops (GG) enable the Correct UVs option in the Operator box: