How do I harden the Noise Texture in Blender Cycles? I've been trying to make hard noise like in Blender Internal,but I'm clueless as how to do this in Blender Cycles. I want to harden the noise to create the glossy surface to the plastic like in Five Nights at Freddy's.





I've tried with a ColorRamp to replicate the image above,but it didn't work and ended up looking like the image below. And I've seen TayTay's tutorial but I didn't like how it turned out because it didn't look accurate. Can someone please help me? And to those of you who can,I'll give you a big,fat thumbs up.



                                                         -JeremiahTDK
This node setup turns Cycles noise into roughly the same as Blender Internal hard noise.



A comparison to how it looks in BI:


Note: To get the layered noise effect (increased depth) from BI, you will need to combine several copies of this node chain, with the noise texture at various scales, added together and adjusted with a multiply node at the end.