Export children as root level objects In my blender scene I have several objects that are parented to an Empty. I use this Empty to move the objects around the scene without having to manually move each one. Works like a charm.

However when I export my scene and load it into my program, the child objects of my Empty are only accessible as nodes of the Empty as opposed to being their own reference-able objects.

Is there a way within blender to, upon export, make all child objects of Empty their own object?
The solution to this issue was in fact to remove the empty keeping the children (applying any transformations made using the parent), and then create a group of objects.

Creating a group of objects can be done by selecting each object you wish to have in the group and pressing ctrl+g. To select all objects in the group, simply select one object, press shift+gand select group.