How to export object with transparency from Blender Internal? I'm making a photo frame with glass on top of a emissive photo material. I get the desired output when I render. But when I export it as fbx or obj there is no transparency of glass neither is the photo emissive.
I think if you are going to export to .fbx, you should only use Principled BSDF. In that case you cannot use mirror shader, or something like this on your scene. You have to use alpha channel...
If someone have a better solution, plz tell us!