Why are procedural textures defaulting to pink? I've searched throughout this forum and see that the reason textures are in pink is because "the link to the texture file is missing". I understand the whole external file linking workflow from other work I do.

What I don't understand is that I've not imported any textures which could have been lost. I'm using Blender (2.76) right out-of-the-box (and yes, I'm a complete noob), building from a blank start-up cube (no appends).

There appear to me to be default "textures" listed under 'type' such as 'clouds' and 'voronoi'. I've managed to apply a clouds 'type' with no additional external texture file to create a crude, but sufficient-for-now, wood effect.

What are the items listed under 'type'? Are they textures or some 'other thing' and if so, what is the 'other thing' (So I know what to look-up in the index of the noob guides I'm using)?

Thank you.
Change the default color of the procedural texture as shown in the image.
Property panel &gt; Texture tab &gt; Influence Section.


There are many types of texture in the list. Most of them are
classified as procedural. Procedural is just a way of saying &quot;code generated
textures&quot; ... instead of the regular images made from a bunch of pixel (RGB)
information.
The power in procedural map is that it can be applied in many ways
(as a mask or as a texture), mixed with other procedural textures to
form new ones... and this is just two of the many benefits.
The image / Environment map type texture is the only two types that isn't consider procedural.