How to make a Particle System follow a Cloth Simulation? I've been looking all over the internet and can't seem to find an answer. I'm sorry if this is a really dumb question, but how do I make a Particle System follow a Cloth:



How do I make it so that the rainbow colored particles follow the rainbow colored cloth instead of staying in one spot?
Final:



Overview:

If you want to keep Particles over the Cloth surface you will need to turn off any Particles Physics simulation (choose No) and also to prevent Particles from rotating like crazy after collision you will need to set Emitter Geometry > Normal under Velocity tab to 0, like so:



Edit:

You also need to pay attention to Modifier Stack as this is very important thing in many operation based on modifiers. You have got Cloth simulation as a last modifier so Blender first started Particle Systems and after them Cloth. So as a solution you will need to move Cloth to the first position in the Stack: