Best way to smooth out object Hey guys. Hoping you can help me out. I've got a section of pipes that was poorly modeled to start and I am trying to see if blender has any tools to help smooth these out for rendering. I am just trying to render this model and the rest of the objects look good except for this. I am fairly new to blender, sorry.

I have already tried the subdivision surface and smooth modifiers. Any other ideas?
The pipes are made from faces that are disconnected, this keeps each face as a flat surface.

In edit mode, select everything A and remove doubles W->Remove Doubles. You may also want to use &#9095; AltJ to turn all the triangles into quads to cleanup the mesh.