Imported model from Steam version of Fuse has flipped faces when rendered. Flipping normals does not work The title mostly describes the issue I have with Blender 2.8. When exporting the model from the Steam version of Fuse, I export it as a .OBJ file and box appears with multiple options:

Export in new folder
Flip Normals
Combine diffuse (RBG) and Specular (A)
Remove occluded polygons
Pack textures and UVs

I only have &quot;export in new folder&quot; and &quot;remove occluded polygons&quot; selected. I have tried selecting &quot;flip normals&quot; and deselecting &quot;remove occluded polygons&quot; in separate exports, however, both options did not make a difference to the result. As the title says, I have also tried flipping normals by selecting all the faces of the model and using the hotkey &quot;SHIFT + CTRL + N&quot; which did nothing.
I have included multiple images showing what the model looks like in both edit and render mode in Blender as well what the model looks like in Fuse.




Thanks in advance. If you require any additional information such as settings, please let me know! I am not very experienced with Blender so you may need to help me navigate to show you the settings you are after.
The answer was quite simple and if I did a bit more research and watched a video, this would have been simple. All I had to do was to select the model, select materials, scroll down to settings and change &quot;Blend Mode&quot; to &quot;Alpha Hashed.&quot; This has to be applied to all textures.