blender finger mesh doesnt follow bone I'm having this problem this is my first time rigging a bone into a mesh. My problem would be that the "left mid finger" whenever I rotate the bone the mesh doesn't quite follow. Any help would be appreciated.

Here is the link for my thesis character.
http://sta.sh/01wwlon92de8
The problem is that the upper bone of that finger weighting is wrong. To solve this, select your mesh then then shift+select your armature and choose parent with automatic weighting and the problem will be fixed as shown below: