How do i rotate an animation i imported as an FBX I have 2 animations I have imported. Both as a .fbx. 
One is a character turning and running and the other is the character just running. 

I am having a problem syncing up the rotation. 

My question is - is it possible for me to rotate the full running rotation so that it can line up with the turning animation?
Create a new action that rotates your character in right angle. Make sure that you have only rotation keys: 





Next, open NLA editor. Place rotation strip over your animation (in my case I called it "jumping"): 




To add strip press Shift+A. Make sure that animation data are empty.


In strip settings (N-panel) set blending to "Add".