Exporting to Unity - How do you get a single FBX to support multiple materials? I was looking at some FBX's in Unity and noticed they support multiple materials, like this:



When modeling in Blender (I'm using Blender Render), how would I go about setting up a model to have multiple materials like that? My workflow currently is:


Select all the faces of the object
UV Unwrap
Open up a PNG in the UV/Image Editor window
Position the UVs
Export


This produces a FBX in Unity which handles only 1 material. What do I need to do differently in Blender to have a model support and offer up multiple material slots?
Each material you assign in Blender, will be a material in Unity.

It looks you already have that, if Unity has generated all those material slots. You will just need to re-assign the colour in Unity, or attach the texture you've used if I read your question correctly.



Each face has a different material on it, 3 materials in Blender, Unity will read that and create three materials for those faces.