Curving a bevel? How to creature a unique radius on a T-junction? first time posting here since trying to figure this out on my own, and googling it has yet to give me a satisfactory answer.

I'm am trying to get more into hard surface modeling, so I thought I give myself a challenge, I probably bit off more then I chew at this moment.





I am trying to create a bevel to fit around this unorthodox t-junction between a cylinder and a cube. I've tried regular beveling but it isn't quite giving me the results I want.

I'm more or less attempting to create a beautiful bevel similar if not exactly like this one in a video showcasing MESHMAchines Offset cut (The plugin I have purchased, it is really a brilliant plugin, still much to learn with its complexity)



So any recommendations on how I should approach this to figure out a solution to this puzzling bevel question?

Regards,
You could begin by a boolean, then work a bit with the knife to make sure that you only have quads, then bevel the welding, then the rest of the object, and bring some corrections to keep quads again: