Video Editing - System Resources not being used I need help getting blender to use up more of my system resources to render videos as it never seem to see it use more than 30% of my CPU and my GPU stays on idle (changed settings to use cuda).

It takes about 45min to render a 14min video, which I dont think is bad at all, but since I have a lot of system resources left, it would be nice to render faster.

System specs:


i5-3570k
8gb Ram
GTX 680 2GB
The video sequencer is doing all its editing in CPU currently (version 2.75). I do have a plan to move some operations to OpenGL. A lot of operations are also not multithreaded. Effect application is multithreaded for instance but scaling images to screen resolution, which is a big computational sink is not.