Weight Paint and deforming issue I seem to be having a problem with my rig. I've added Automatic Weights to my mesh, but for some reason, whenever I rotate or move the thigh or control root, the legs deform and split away from the torso. I'm not sure why this is happening. All my armature is parented correctly and the torso and legs are joined together via Ctrl + J. I even tried parenting them. Any ideas?

Here's my save:
I think everyone has his own way to rig, personally I would organize the armature this way: switch the direction of your hips bone and parent the thigh and the spine to it. Also, you will need to enable the Deform option of this bone. And, at last, you will have to switch to Weight Paint mode to make a lot of corrections, because it's currently not well weight painted: Keep your armature in Pose mode, then select your mesh and switch it to Weight Paint mode, then select each bone to see and correct its influence.