Rigid Body Physics (Collisions) I am using Rigid Body Physics in Blender 2.83 to have some cubes fall into a bowl. It should be quite simple, but as you can see the result is grossly over-dramatic.
What am I doing wrong, or not doing?
Thanks,
Paul
This is happening because the margin of the the cubes are too big , you need to shorten it by going to sensitivity &gt; check collision margin and enter numbers like 0.01