Donut tutorial : Unexpected lighting behavior I am following the Blender Guru donut tutorial and I've ran into an issue. My camera view is diagonal and I have to put two brick walls into the scene. One of them is lighted correctly, but the second one, no matter how I add it, seems to be lighted the wrong way.


What am I doing wrong? The .zip with the project (.blend file and textures)
It looks as though your wall is looking the wrong way. Have you tried rotating it by 180 degrees?
For future reference, read up on the topic &quot;normals&quot;
Edit:
Ok, I got it now, sorry for the false lead earlier:
You plugged the texture for the brick wall relief directly into the normal port of your shader.
You need to put a &quot;Bump&quot;-Node (Add-&gt; Vector -&gt; Bump) in between, like so: