Pallid colors in cycles While making an PBR Orange in blender cycles, I found the problem that the material color was very pallid. I don't know how to make a more appetising material so I came here in order to solve this problem. The model is iluminated by a plane with and emission shader. In the following image you can see in the top-left corner the actual CG orange, in the top-right corner the color I want to have and in the bottom the material node



Here's a quick explanation of the material. At the bottom a procedural bumb mapping generator for the orange conected to the displacement of the material, in the middle the color of the material (a noise texture to give a bit of variation) and at the top fresnel with a sistem to control the amount the of fresnel.
It looks like you just need better lighting. It's best to use an HDR image to light your scene. A good place to get them is HDRI Haven, which has low-resolutions for free (licensed CC-BY), and sells higher-resolution versions. It also has a small but growing collection of public-domain (CC0) ones.

For quick, basic lighting, I often use this HDR image, which should work pretty well here:
http://graphicslearning.com/downloads/hdr-light-probe-01-cc0/

UPDATE 2018: HDRI Haven has now changed its model. It's now completely public-domain at all resolutions!