Trouble making UV for plane shape I'm trying to import a shape into Unreal Engine 4, but it's giving me a lot of problems after trying to build the lighting. I think it's because my UVs are jacked up and not proper.

Thing is in blender, I can't get my shape to properly unwrap. 



https://imgur.com/gallery/IUalspO

The UV isn't appearing for both sides of the plane. 



https://imgur.com/gallery/noWLulI

I'm wondering if that's one of the issues. Also, I don't seem to have any faces in my shape. I tried Ctrl+R, but no lines will appear for me to make. Also I've solidified the shape, so both front and back of the plane should be working.

Pretty lost. Any thoughts? (I'm very new to 3D modeling)
Be in Front Ortho (Press Numpad 5 and Numpad 1)

Go to Edit Mode

Extrude all the faces. Select the top and bottom faces

Press U -> select -> Project from view (Bounds)



Now jump to UV Editor and hope you get a good UV.