How to bend two parts of a flat objects on two different axis? Hi guys, I already posted this on reddit blenderhelp but I think it kinda became a meme, and even though I fixed a few things my problem hasn't been solved.

I tried the bend tool and simple bend modifier with no success because it didn't give me enough control on the bend trajectory, I then tried the bezier curve modifier, I applied a bend on the X Axis, to have the wrist part curve, then a second bend on the Z axis to have the top part curve down too.

My problem is that I want the top part to be flat on the X Axis, because after a 180° Z Bend, the top part of the object now moves away from the X Bend trajectory, as it is now mirrored.

I tried applying Vertex groups on the bottom half so that the top wouldn't bend on the X Axis, but blender doesn't make a smooth transition between flat and bent parts, I get weird connection polys instead of a fluid twist (or untwist in this case).

Is there any simple way to bend an object in two different directions ? A bit like so https://blenderartists.org/t/c4d-like-bend-deformer/1146668
You could go with the Bend, using limits and Axis/Orientation Empties in the modifiers, but IMO, you would get finer control over the curves using Curve modifiers throughout?

Excluding the flat region from the circular curve modifier

In order to keep the end of the folded-over region flat, it must remain unaffected either by the mapping of the entire object into the curve, or the subsequent deformation. The first is achieved by arranging origins. 


The circle's origin is placed at its first vertex, and at World 0.
The object's origin is placed at the center of its X dimension, at its minimum Z
The object is then translated in X (effectively rotating it around the circle under deformation) until the part of the mesh we want to remain stationary is directly above the circle's origin.




The second is achieved by weight painting:


The circle Curve modifier (deforming in X) is aimed at a vertex group - it does not affect the unweighted region:




The bottom is curved, the top remains flat, and in place.

Adding a second curve modifier to fold over a section.

The folding curve modifier deforms in Z, its curve can be anywhere you like in X, but here shown with its origin in the same place as the circle curve.



You could flatten more or less of the flap with weight-painting.