Why does blender crash when my missile disapears in the BGE? In the following scene, I have a camera parented to a missile. When the missile collides with any collision mesh, it disappears. The logic setup is pictured below.


However, when the missile disappears, blender crashes.
Why does this happen and how can I fix this?
This happens because the camera is parented to the missile. When the missile disappears, so does the camera. When the camera disappears, there is no longer anything sending the output to the display. This creates the problem, because blender can't update the display, and Blender crashes. You can fix this by having a scene actuator to set the camera to a different one. Then there will still be something sending output to the display. Logic setup below.