Weird reflections from HDRi I have been having some problem with reflections in my windows and can't find out what I am doing wrong. I have purchased 2 car models and I get the same problem with the windows. Is is the model itself that are making it or my HDR or perhaps the material?

I am posting a screenshot of the scene, I have also added a sphere just to you can see that in the sphere I think it looks correct.



Posting the final result here, but made it in photoshop.



Latest dumps from blender with magnifying effect and normals.
The material isn’t glass in the principled shader - you have Metallic set to 1.0 and Transmission set to 0.0. It’s essentially a reflective metallic surface. If you don’t specifically need to use the Principalled shader then just delete that node and replace it with a Glass Shader node - much simpler to use. Alternatively, start by changing Metallic to zero and Transmission very close to 1.0.