Video Texture Resolution in BGE I am using the following script I found in a youtube video, to have video in BGE.

######################################################
#
#    Movie.py        Blender 2.50
#
#    Tutorial for using Video.py can be found at
#
#    www.tutorialsforblender3d.com
#
#    Released under the Creative Commons Attribution 3.0 Unported License.  
#
#    If you use this code, please include this information header.
#
######################################################

#import GameLogic
import bge.logic

# get current scene
scene = bge.logic.getCurrentScene()

# get the current controller
controller = bge.logic.getCurrentController()

# get object script is attached to
obj = controller.owner

# check to see video has been added
if "Video" in obj:

    # get video 
    video = obj["Video"]

    # update the video 
    video.refresh(True)

# if video hasn't been added 
else:

    # import VideoTexture module
    import VideoTexture

    # get matID for the movie screen    
    matID = VideoTexture.materialID(obj, "MA" + obj['material'])

    # get the texture
    video = VideoTexture.Texture(obj, matID)

    movieName = obj['movie']

    # get movie path
    movie = bge.logic.expandPath('//' + movieName)

    # get movie
    video.source = VideoTexture.VideoFFmpeg(movie)

    # set scaling
    video.source.scale = True   

    # save mirror as an object variable
    obj["Video"] = video

    # check for optional loop property
    if "loop" in obj:

        # loop it forever
        if obj['loop'] == True:
            video.source.repeat = -1

        # no looping
        else:
            video.source.repeat = 0

    # start the video
    video.source.play()


Everything works but the video is distorted (or pixelated better). Definitely not the same resolution as the one I have. So what am I missing? Do I need to change camera settings? Add some line of code like the "capsize" that I found in another thread (but don't know how to use in my case)? Change something in the UV editor? 

Thanks for any suggestions.

Edit: This is the video with the blend file. If you want to check what I mean.
The answer is : "Play with the UV unwrapped mesh till it gets better".

Although I imported as plane and I thought this would be enough it isn't.

You need to move the vertices of the uv-unwrapped mesh and check what it produces. After some testing I brought it to levels that it is not pixelated. 

I would like though, to know what is the exact size in that unwrapped mesh to match the video perfectly. Comment if anyone knows.