Continuing division of cylinder to top faces I have a cylinder that I made and the scaled the top faces down to make it more barrel shaped, and I colored in part of it, and I would like the top faces to divide the same way the body does, so 32 segments and have it divide up until the center, I tried to figure this out but am struggling to find a way that isn't difficult, though I'm sure there is an easy way. Here's a picture with a very poor drawing to hopefully help clarify what I'm asking. Thanks! 

I would like it to continue the divisions up like how I have (poorly) drawn, all around the cylinder, on both top and bottom faces
If there is a face, select it in Edit mode, then type Alt-P (Poke).  Another method which works with or without a face: select the face or edge loop, extrude it in place (E then Escape), then type Alt-M (Merge).  For your purposes you probably want to merge "at center" or "collapse" but there are other options that might be useful.