Scaling down texture When building this building, when I add the brick texture, it's way too big (as should be expeted). And I know I should probably already know this but, how do you get it to scale down? I've triesd adding Texture Coordinate>Mapping>Image Texture and everything turns cream colored.
In your Mapping node, it looks like Texture increases the size of your image texture, instead of reducing it, so decrease it or use Point. Also, if you've unwrapped your object, use Texture Coordinate > UV output instead of Generated.