How can I move the horizon line? I used world texture to make the sky in my scene, but when I render it, there is a gap from sky to objects in the scene. This is what I mean:


How can I move down the horizon line? Is there another way to set the sky? Because I want the feel the scene is in a place high in the sky.

I am using Blender internal render.
if you are using cycles:

In the node editor, add an input > texture coordinate node and a vector > mapping node.  Plug the generated output of the texture coordinate node into the vector input of the mapping node and the vector output of the mapping node into the vector input of the environment texture node.  You can then tweak the values on the mapping node to move, scale, and rotate the environment texture.