Using cycles generated textures in the displace modifier When using cycles, it is possible to use any of the generated textures in the displace modifier. However if I chose the Noise texture or Ocean texture, there seams to be no way to edit that texture type. How do I edit the Noise texture or Ocean texture type when used as the texture in the displace modifier?
The only workaround seems to me is that you have bake the textures out to the uvs and then plug them into the displacement.