Rigid Body not working with Passive / Animated / Mesh / Deforming I've read other issues that look similar but this doesn't seem to be what I'm experiencing.
I'm making a conveyor belt type thing. The conveyor belt is a long array of blocks (array modifier was applied) that has a curve modifier. I'm animating the x position of the blocks which turns the conveyor belt around.
The conveyor belt object is a rigid body that is passive / animated true / shape: mesh / source: deform (I tried final and it doesn't make a difference). Deforming is checked.
I have a bunch of rigid body boxes that are set to active. The boxes rest on top of the conveyor belt as if it wasn't modified with the curve.
Any thoughts?
This is a bug with Blender 2.9. Works fine in Blender 2.8.