3D Manipulator/Origin behaviour issues due to 'Displayer Modifier' https://youtu.be/lXeRm33Xi8E

The 3D Manipular/Origin of the individual vertices are not correctly visually displayed. 

After the 'Display Modifier' is checked in an Armature Modifier to display the pose of a object in edit mode. The data for the 'origins' of the vertices remain the same, acting as if I am still looking at the 'Rest Position' instead of the 'Pose Position' 

Their is some variable I am unaware of that makes it so the data, matches up with the visual aid.
No, there is no variable that allows you to do that.  But what you should look into is the Corrective Shapekeys addon, which basically makes a mesh from your pose for editing, then restores the models original pose when you're done editing.  It's bundled with Blender, you just have to enable it.