My object is coming out as gray despite its assigned color being white. Other objects don't have this issue. What am I missing? I'll preface this with a few things. This project is being run in Cycles Render. I am a beginner when it comes to using Blender, so please forgive me for obvious errors.

I cannot make my rendered object (a triangle) fully white no matter what I do. Instead, it is gray. I'm not sure what I have enabled that is preventing it from appearing as white instead of gray. Other objects remain white, so I know it isn't so much a scene or lighting issue. I can shift the color as well, but it keeps its gray hue it seems.

Pictures:

Note: Both Viewport Color and Viewport Specular hex values are FFFFFF (whitest, brightest white).

This picture shows the triangle selected. Note that the color on the left indicates it is fully white (in the node as well).


The second image here has one of the white bars selected. It has identical an color swatch as the triangle. Why are these bars white yet not the triangle?


Each of those bars is its own object, though I understand how it may be misleading.



Does anyone know what I am missing?
Update: Looking at your blend, the maximum draw type of your triangle is set to solid, for it to be drawn correctly you need to set it to textured. It can be found under the object tab (orange cube icon).

You need to change the actual material colours to affect the render. These can be found under the surface heading on the materials tab rather than the settings heading, or in the node editor.



The viewport colours you are changing are just that, colours used in the viewport to differentiate between objects, and have no affect on the render.