Looping Smooth Spline Generation That Will Be Evaluated in Animation Nodes I would like to generate a spline with smooth peaks and troughs. This spline will be evaluated. Once the object following the spline reaches the end of the spline, it returns to the beginning (loop, not ping pong), and a new spline (generated spline 2) with the same start and end points is generated, however, it has different peaks and troughs. How could one achieve this effect in animation nodes?
You can create some random points and use them as the handles of a spline as follows:



To generate another spline, just change the seed.