MakeHuman to Blender texture problem I create a 3d character using MakeHuman v1.1. Later, I exported to Blender using Collada format. I have a problem with the textures. The next picture show us the problem. The white part in the skin is the problem. If I reimport using the same format the problem is not present.


I think that not is a UV mapping problem since that is imported from MakeHuman and Blender is using the default mapping.
An easy fix would be to export in the blender exchange format. All textures should then be displayed correctly.