Vehicle Physics in the cycles engine? I'm attempting to make an animation in which numerous vehicles travel across an uneven plain. In the animation I was hoping to be able to have the suspension of the vehicles simulated as I would in BGE but i have no idea how I would do that in the cycles engine or if it's even possible.

If anyone has any ideas it would be greatly appreciated.

In short what I'm looking for: 

Vehicles travel in a straight line over an uneven plain.
Vehicles react to the terrain they're crossing.
Vehicles have some sort of basic suspension.
All done in cycles if at all possible.
If you know how to do it in the Game Engine, you're almost done. You can simply play the Game and bake the animation to keyframes while you're at it, reusing the animation later for rendering in Cycles. So after you exit the Game, the keyframes will be baked onto the objects. When you scrub through the timeline, you can see the animation. You can find the Record Animation checkbox in the menu here:



A related question regarding this has been asked here: Can you bake keyframes in BGE and have them work in cycles?

as a side note, as far as I know this technique has been used in an Open Movie project a while ago. To be more specific, it was the car chase scene of Big Buck Bunny