Missing Texture Color This may be a bit OCD from me, but whenever I see people mention the pink missing textures I yell magenta (and get strange looks from my family). I have looked in the manual, but can not find any reference to the color. There also does not seem to be a preference to change the default missing texture color. Finally I have also tried to get it from a Blender output itself, but this depends on the lighting/settings etc.

Does anyone know how to get the actual RGB values for the missing textures, ignoring lights, shadows etc? I need to know if I am a crazy or just crazy smart.
The color, that is used when a texture is not found, is defined by four macros in util_texture.h. The color is magenta with full alpha (no transparency).

#define TEX_IMAGE_MISSING_R 1
#define TEX_IMAGE_MISSING_G 0
#define TEX_IMAGE_MISSING_B 1
#define TEX_IMAGE_MISSING_A 1


Code is licensed under GPLv3

The macros are used whenever image data isn't available, e.g. in ImageManager::device_load_image() image.cpp when the loading of an image failed or in ImageTextureNode::compile() nodes.cpp when no texture has been selected in the Image Texture node.