Center object's mesh around its pivot In Blender, after resizing a box - ie you could make it very flat like a square tile, the pivot point of the object will likely be outside. How do I move the mesh and/or the pivot so that the pivot will be located exactly in the center of the mesh?
Shift-Ctrl-Alt-C>origin to geometry. You can also use the 3D cursor as a pivot point, by hitting . on your keyboard.