How to conform a mesh ontop of another mesh? I wanted to give my character a circle of differently colored belly fur, so I tried to place a circle onto the body.



I was having trouble figuring out how to attach this to the main body, snapping didn't seem to work to actually conform everything onto the body mesh, and moving manually is far too fiddly.

After searching for solutions I tried a Shrinkwrap modifier, but if this is an appropriate method I can't seem to make it work.



I would appreciate suggestions for how to make this work, or an alternative that might work better.
I seem to have arrived at a solution thanks to the comments by @Mobin.

Place circle mesh where you want it with Snapping -> Face

Circle mesh -> Edit mode -> Select face -> I to inset and create internal geometry. A few loop cuts to improve its ability to bend.



You need to get rid of the vertices in the middle, or the geometry does strange things when applying the shrinkwrap.

Then you give the circle a shrinkwrap modifier. Modifiers -> Shrinkwrap
Set the body as the target, change the offset to the smallest amount that doesn't clip through.