Particle System does not stick to the mesh if the mesh is moving (global,local coordinate-system?) I want to create something like a fire elemental, so I have to work a lot with the smoke simulation. In the flow objects I use FlowType: Fire. Now I've created a nice burning head, which is pretty easy, because the fire raises just straight to the top. And now I want burning arms too, but I have no idea how to give the fire the matching direction. I'm using a particle system to control the direction, but as soon as I rotate the mesh or something the particle system does not rotate with the mesh. I think the particle system is in the glocal coordinate system, but I would need it in the local coordinate system, so that it sticks with my mesh.

I hope I could clarify my question for you, thanks a lot for your answers.
It sounds like an issue you get when the modifiers are in the wrong order.



The modifiers are applied from the top down. In this example the particles are generated then the armature deforms the mesh which leaves the particles behind.

Check that the modifier for the particles or smoke is last in the list. Use the little up/down arrows to the right re-arrange the order.

You may want to alter the gravity settings for the particles to alter their direction. Particles usually fall down by default, you also only need a lifetime of one frame for them to generate smoke. Force fields can also be used to control the flow of particles and smoke.