Animating my character's leg brings part of the other foot with it Once again, I'm running into problems following basic tutorials.  I tried to animate my model that I rigged with rigify, and when I move one foot, part of the other foot comes with it in some strange ways.



What's the best way to fix this?  My Blender project can be found here.
The problem is caused by the fact that your foot is not correctly weight painted:


The red bits will follow the bone, and the blue bits won't. to fix your problem, it should look like this:


To perform the fix, select the foots vertex group, enter wait paint mode, then paint the parts of the foot you want to follow the bone red.