How can I edge slide to an accurate value on one axis? I want to slide this edge to 38.4cm on the Z axis. The only way I know how to slide edges is double tapping G and sliding it with the mouse, which is not accurate enough for my needs.



Is there a way for me to type in a specific global value without messing up the right side of the mesh?
I solved the problem by creating a plane, moving it to the desired Z-coordinate and intersecting the meshes, but I am still very much interested in alternative solutions, as this is obviously not always a feasible solution.