Vertex Weight Proximity Not Controlling Hair Particle Density In a scene, I have a Grid with hair particles growing out of it. The grid is a very large grassy field, so I want only the hairs close to the camera to render.
A sphere is parented to the camera, and the Weight Proximity modifier uses it as a target.
The vertex weights work fine with &quot;Length&quot; of the hair, but won't change the &quot;Density.&quot;
Why is this?
Solved!
When applying said modifier, enable &quot;Use Modifier Stack&quot; (found under the Emission section in the Particle tab)