How can I make a box like product packet? I need to design 3D model something like packet of product with just 2-3 sides. I have images for front face and back face of a packet. I just need to assign images only and no shadow or anything fancy required. Just a basic product model we need which have 3 sides and need to assign textures on 2 side (3rd is bottom side which is never going to be shown to user because it is on surface).

I have created cube type of objects with UV mapping texture on it, but for this object, there are not flat sides, it has curves.

How can I achieve this in blender?


  Here is what kind of object I need:





  Here is Front side texture image





  Here is Back side texture image
Set the Base material. I just used a Diffuse BSDF Orange.



Load up your image for the front of the packet. I used the a Color Grid generated in Blender.



Select required faces and Unwrap. I deliberately left a border so you can see the base material. This will create a default UV Map



Set up material Nodes to start with and Input->UV Map set to the default map connected to an Texture->Image with your image. Make sure it is set to Clip then take that through a Diffuse BSDF Shader and Mix it with the Base.



Now add a new UV Map and select the next faces and Unwrap



Now you can duplicate your existing Nodes and change the UV Map input and use a Mix Shader to combine them. I have used the same image but you can choose a different source image for the back.



Just to show how you can manipulate the unwrapped island. Scaled and rotated.



Commonly and especially for games, people will use a single image and unwrap to a part of it. I find multiple UVMaps gives me more control.