fur of cube going through mesh I am making a simple fur softbody simulation, in which the object falls to a stair in a satisfying manner. When i play this, the fur(generated through particles) seems to go through the mesh of the stairs.
is there a way to make the hair particles collide with the mesh?
when i enable hair dynamics the cube intersects with the stairs. like this:
Yes. Hair particles do respond to the Collision physics option. However, if you have Collision on the cube already to keep hair from going through it, it’s margin may cause the hair to stick straight out despite the stairs.
As a sidenote, Rigid Body and Collision can coexist.