Multiple character instances with BlenRig workflow? I'm working on a project that requires using many instances of the same character and rig in a scene, which I've created using BlenRig 5 (working great). 

How do I go about instancing the character and rig multiple times so that I can apply different animations to all the instanced characters? Any advice or tips on the best workflow for this would be much appreciated!
Since Blender 2.81, a new feature has been added in order to overcome the limitation of one same rig per scene: library overrides.
It's only the first implementation and officially considered as experimental, it is still limited and it's planned to be enhanced in the future.



You can learn more on the manual