Baking two procedural materials I ended up creating an eyeball from this tutorial, but I don't know how to bake these two materials into one image. Only one material is baked. Tell me how to solve this problem, please
Eyeball


Answer for user Geri. This is the result:
Here you go:
https://youtu.be/9airvjDaVh4
This will work with procedural materials, and eevee as well. You only need cycles for the baking part.
But basically, you need to put the image texture node you want to bake to - that's also selected - in the other materials.