Cloth simulation ready before frame 0 I'd like to know if there is a way to "pre-calculate" a cloth. I explain:
I'm modeling a character for a game, and I want to export the animation to Unity3D. The problem is that the cloth simulator takes 1 or 2 frames to put clothes well.
And having a big plane in an animation of the game is not cool.
So if someone knows if it is possible or to "cut" the exported anim in unity or to pre-render it before frame 0...
Thank you]1
Go to the Cloth Cache settings and put a negative value into the start field. So animation will begin before timeline starts. Then press "Bake".