Cycles Render without Shading (only texture and albedo) I have a Cycles scene with textures and diffuse materials. Now, I want to render images without any "shading." So, the pixel values of the images will be just the texture and diffuse value of the surface. 

How can this be achieved?

Thanks in advance!
I'll show you two solutions:


mix the Transparent and Emission shaders with the Is Camera Ray of the Light Path node as a factor

do the same as above but without Transparent node and uncheck the Shadow checkbox in the Cycles Settings panel of the Object header