How to properly add a chrome-like material in cycles to a thin object? i was trying to put a chrome-like material in a curve that i'm doing, because it needs to somehow 'shine' on the borders, like a detailed curve/tube, something like this: 

Is this possible to do with a thin object like this? i need to zoom it in the animation, so that's why i need it to be detailed on the material...oh and also, it should stay with black background so it will not reflect anything at all.

Thank you in regard.
Random shading tips



Different world colors for background and reflections

Below is an example of using a different color for the background than for the reflections. In addition to colors, you can of course also use, for example, an HDR image for reflections and radial gradient for camera, or other kind of combinations.





Procedural reflections

For reflective materials something is needed to be reflected. Common and nice looking method is to use an HDR image. However, sometimes a simple gradient node can look nice in reflections. You can sort of 'paint' your reflections with it in real-time, which is cool :)





Keep the scale

When using procedural shaders, it's important to reset the scale of the object if it has been scaled:





Don't skimp on detail

When modeling an object, it's good to test how the light will bounce off the surface. For example, adding some double-beveling easily leads to nicely highlighted rims for some metallic objects:





My test



dented_chrome.blend