Cloth Simulation : Self collision results in cloth "exploding" I'm trying to model a cotton garment by simulating it's draping process. I'm having issues only when I enable self-collision of the cloth. Without self-collision , there are no issues but I do need self-collision for later stages of work and can't proceed without enabling that. I'm using 2.73, and I didn't modify any settings; that is , I use the default collision settings and for everything else too. Below are screenshots of the issue.  

Rest state:

  

End result, without collision, close to what I want; but as seen, cloth is penetrating itself:  



When I enable self-collision, this happens right from the 1st frame itself:

  

The end result is also similarly messed up.  

These are my cloth settings:
  

I believe that the simulation is finding the cloth particles close together and hence repelling them from each other, given the messed up result. I set the "distance" value in the collision settings to 0.5 and 1 too, but both of them gave the same result.. Any idea why this could be happening?
A POSSIBLE WORK AROUND (that at least worked for me):

Scale up everything, then apply the transformation (CTRL+A > all transforms)

Sometimes cloth simulations in Blender results in error with too small meshes.

Hope this may help.

G