Bone "Mirror names" function makes bones parented I wanted to ask if this is a normal behavior. SO the problem is I am creating a simple right leg rig with three bones and parent them to the pelvis. Then I mirror it to the left leg. And I have noticed that when I leave the checkbox "Mirror names" unchecked - everything works as usual. But when I want to mirror names(Thigh.l - Thigh.r) - the function works but causes some weird dependence between the bones - they rotate together if I try to rotate any one of them as if their rotation becomes linked. If I rename them - everything works as it should, but if I return to the Blender naming convention Name.l, Name.left - the glitch returns. Can someone tell me what I am doing wrong?
In the 3D View N panel, deactivate the X-Axis Mirror option, it makes the opposite bone move when you move a bone.