Non intersecting objects Is there a way to sculpt(while in sculpt mode) a separate object in a scene such that it conforms to the surface of another object without passing through that object? Essentially can another object act as a mask for sculpting a separate object?
You can work around it with the shrinkwrap modifier. Make a vertex group with the part that you want your other object to touch. Add shrinkwrap. Set your other object as target. Select your vertex group. Apply. Sculpt the seam to make it not deformed.