Mesh not rendered in Blender I tried all answers from Internet, press W - "Clear All Restrict Render", uncheck my post processing - "Compositing", recalculate my UV, Ctrl+N, switching back to CPU render, switch to blender render, etc., none of them works in this case. NOt sure if this is because I import the object from makehuman. My object view, material view and render view attached.

Material view: 



Object view: 



Who knows any other trick I should try?
From your screenshots, I see that the only light source that is present in the scene is the default point lamp.

It looks like this is not enough to light up your robot. Maybe try changing that to a sun lap, or boost the power of the overall lighting in the World settings.