Align particle objects relative to parent mesh I'm trying to put an object on the vertices of another object (crosses on a sphere) but I would like all the crosses to be parallel to the sphere's surface, not sticking out.

This is my current setup (using particles):
Use "align rotation with the snapping target" in the footer of the 3Dview. You can choose dot or plane for snapping your cross.
See image joint: snap.png.