What are the Cycles specific Viewport Display settings in the material tab good for? The material tab contains a Viewport display panel. Here you can set the color to display a mesh in green in solid mode for example.
But there is also a Setting sub panel. And its content does simply nothing in the viewport.
Is this panel for Cycles in the wrong place? Because with Eevee these settings are in the Settings tab.
If your 3D Viewport Shading mode is set to &quot;Material Preview&quot;, then these settings become relevant. For example, if you have a glass material and set the Blend mode to &quot;Opaque&quot;, it is not transparent (just like in the render settings for Eevee).
You can change Eevee settings there, without switching render engines.