How to make Coke Material in blender I'm doing a fluid simulation of a what's supposed to look like coca cola ( like the ones you see in the commercials )
and I want to know what are the Materials and colors I should use to get that distinctive coca cola look .
if anyone has tried it before and could be of any help 
I'd be really grateful thanks    

PS : I'm using cycles render .
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this is an edit to my Question  

soo I accidentally had this look a couple of days ago , and I want to get back to it 

this is what it looks like now
Not sure how your looks so I dont know if mine is more what you are looking for, but this is how I would set it up. 




Use the principled shader with transmission all the way up (for glass).

I used a mix RGB with a noise factor to break up the color a little bit. 

I used an emission shader for the volume with a noise texture (to get those light color swirls). I tried using a volume scatter/absorbtion but I wasn't liking the look it gave me plus the render times shot way up (so the emission shader worked for me).



Then I just added a particle system for the bubbles, and I threw in some Ice Cubes.