Is it possible to turn a 3d animation into 2d lineart? I made a very simple city with just a bunch of tall rectangles and animated the camera panning through it. I want to use the animation in a 2d animation but the &quot;3d-ness&quot; of the city makes it look really weird. Is it possible to automatically outline all the buildings and turn the image black and white?
The outlining can be done by using &quot;Freestyle&quot; (https://docs.blender.org/manual/en/latest/render/freestyle/introduction.html) in your rendering.
For the black and white look of the buildings, you can either use postprocessing in the compositor (https://docs.blender.org/manual/en/latest/compositing/types/converter/rgb_to_bw.html) or try giving the materials a &quot;toon&quot; shader (https://docs.blender.org/manual/en/latest/render/shader_nodes/shader/toon.html)