Armature Origins Wrong? I feel like this question must have been answered, but I can't seem to find the answer here or on blender artists. Maybe I don't understand the issue well enough to google the right terms.

I'm having a bunch of issues with my armature origins on my flower object.



Whenever I select it, it wants to orient to the center of the blend file. I've tried resetting the origins, but it doesn't seem to work. Maybe I'm not resetting the correct object?

Also, I want to be able to rotate the flower head so that it spins like a pinwheel when I try to do this though, it rotates all random directions. How do I get it just to rotate on one axis flat with the circle in the center?

Like I said, I feel like this is probably an easy fix, but I can't seem to find the answer myself. Any help would be greatly appreciated.

Here is my blend file if that helps: https://drive.google.com/file/d/1D6UcaWpicOzJZawOT6LgRAYhLhGDn0Wy/view?usp=sharing
Change the origins of the flower center and petals and stem by using 

[origin to geometry]

as depicted in the image above.

The 


flower center 
flowers petals 
stem


should be quickly changed to have their origin modified as above or with the mesh itself or perimeter.  I see your petals have the correct parent of the flower center. Suggestion. Names of objects can be quickly improved The visual stem mesh should have a name like [stem]. The flower center should/could have the [stem] as parent, depending on animation complexity.



Above image shows more correct placement of origins.  Your can manually improve the flower petal origins if that suits your tastes.

Currently your origins are not in the correct place.