How to create UV and texture for egg shaped model I've searched and toyed with this for quite some time. I have a penguin who's body is egg shaped and I'm trying to do the UV and texture for it. If I use projection from view then it comes out nearly OK except for a few areas (see image). The problem is that it seems no matter how I change the UV's vertices I can't fix the offending areas. 
I'm hoping someone can help.
Thanks!



Front view looks fine
Try to reproject your texture upon a catmull-clark subdivided version of the mesh with the subdivide UVs option disabled.

This way you should be able to have more faces (and so a higher projecting accuracy), while maintaining the same UV islands.

Before:



After:



In my testfile this process was able to mitigate the effect of the distortion.

Once reprojected the texture, you can obiuvsly delete the modifier and keep your vertex count untouched.