Artifacts in render (EEVEE) I rendered this image in Blender 2.81 Alpha.



The helmet has a simple glossy shader with roughness set to 0.265. I'm rendering this in Eevee. The blue is coming from a spotlight in the back. What is causing the lines to appear in the glossy reflection and how can I remove it? 

Things I have Tried


Cranking up the sampling numbers
Remeshing
Subdividing
Applying all modifiers I have in modifier stack


I would love to provide more details if you need it.
Increase minimum clip distance on camera. That should solve the problem. Explanation here:
https://devtalk.blender.org/t/why-eevee-with-zoom-up-cause-broken-mesh-for-layered-parts-solved/4098