Problem creating energy material in cycles I'm trying to make an effect of pulsing electricity/energy in cycles but the tutorial I've been following was in blender render and used transparency options that aren't in the materials tab in cycles.  How can I make the material so that it has a harsh ripple-like outline?  Right now it looks more like a ghostly jelly :p

This is what I have so far:



But with the cube, I want to have this effect:
The main difference with your setup and that of the "Tutorial" is that the base material is not completely transparent.

If you mix the transparent with a translucent material, and then mix that with an emission shader using fresnel information, you can get something similar.



Click on the image to enlarge

Of course you can always make things more complicated and add another emission shader with a texture as volume: