Fixing Spiral Topology Trying to create an all quad mesh and I keep getting these spirals in my topology.  Any good tips on getting rid of spirals like this?
Go into edge mode &#9096; Ctrl&#8633; Tab and &#9095; Alt RMB select the spiraling edge loop. Follow it untill you hit a pole vertex with an uneven edge count.

Starting from the pole vertex, &#8679; Shift RMB select the chain of vertices which is perpendicular to the spiraling loop. V Rip them, then make new faces F joining the correct vertices on both sides.