How do I only select vertices which are visible from my perspective in 3D View? I'm trying to retopologize a high poly mesh and create a low poly version out of the existing sculpt. While selecting some vertices of my low poly mesh in order to edit them, other non-visible vertices are always getting selected automatically, which is tedious to work with:

Q: How do I only select the vertices which are visible from my perspective in 3D View?
Higher Resolution video showing the issue: https://imgur.com/a/UkLViJP
Updated: The issue still happens, less often but it still happens.
I was able to solve the issue by changing the &quot;display as&quot; &quot;wire&quot; to &quot;textured&quot; under the view-port display under object properties.