How to remove artifacts from an ambient occlusion bake This object has had some weirdness with its faces for a while that I've never been able to track down. There are no double vertices and the normals are fine. There are no rips between faces. There were, but I fixed them. But when I bake ambient occlusion, a bunch of strange things show up.





What should I do about this?
Well the issue is in overlapping faces.

First, the solidify modifier. When you press bake witch face will project: internal or external? In the place on your screenshot - external.

But even worse, if you disable the solidify modifier you will get same problems, becouse you have overlapping faces in UV-layout also.

This gif shows the overlapping faces: