UV Project messes up UV map I am trying to animate eyes using the UV Project modifier, but when I enter the empty I want controlling the modifier, the UV is messed up.
Here is the mesh before I apply the UV Project modifier:

And here is the mesh after the modifier is applied:

I've tried editing the UV map and moving the empty to see if it's just in the wrong place but I can't stop the texture from looking distorted. Any suggestions?
Bring back the scale of your empty to 1 with AltS
Rotate it 90° on the X axis
In the Image Texture node, switch from Clip to Extend
Scale the empty as much as needed in order to have the scale you want for you image