Backface culling from blender to unity I've got a finished model which is made up of circles on top of circles with a cylinder on the bottom, trying to resemble a pine tree.
 

When i export the model as .fbx with the 6.1 ACII to unity, the model shows up in a wierd way and i have no idea why and how to fix it. It looke like this:


Thank you.
You can preview the backface culling in Blender with the check box in the shading panel. To fix your problem, just tab into edit mode, then hit Ctrl + N to recalculate normals.