How to insert a PNG as a plane in the scene, but make it so it's ALWAYS in front (and never clips into the other objects)? I'm trying to experiment with mixing 2d and 3d. I have my scene all set up:



I want the camera to move, and I want the characters in the scene to be 2D images. I want to add the characters in as a PNG with an alpha channel in the scene itself and not composited on top, so I don't have to worry about making the image move perfectly with the camera, if that makes sense.

When I add in my character as an image-as-a-plane, parts of her are clipping into the other objects in the scene. Like this (you can see her arm clipping into the couch):



I don't want to draw the characters in with Grease Pencil because of the lack of brush variety. And I don't want to composite the characters in after rendering because I want the camera to be moving, and compositing afterward would be harder to keep everything in perspective.

I want to be able to put the PNG in the scene, but have it always on top and never clipping into the other objects of the scene. I can do it with reference images, but they don't show up in the render. I'd really appreciate the help.

Thanks.
Okay, I think I know something that will work (It seems so obvious now, but I'll leave the question up in case someone else has the same problem).

I'll put the PNG's in the scene and just deal with the clipping while I'm animating, then render them separately from the background, and composite them on top afterwards. I honestly kind of feel silly for not thinking of it sooner.