Automatic weights affect opposite side of the pants Ok so I'm having this problem where i have these pants and i want to link them via mesh deform but when i try to apply automatic weights and even bone envelope weights, the bones will affect the opposite leg. So for example, i apply automatic weights to the right leg, and the heat map will go on the left leg. Does anyone have a reason for this and possible fix?
I found out what was wrong. Apparently I did have negative scaling. I just scaled the pants on the x axis until it flipped itself and now I've got proper weighting with bones.