exporting animated model to unity 5 totally deform the mesh I am trying to import a model in unity from blender. But using FBX is a total disaster, collada looks "better", at least I can recognize the arms and legs.
This is the link for the original blend file:
https://copy.com/DHMZ4ACjSoyYroAm
 

hopefully someone can give me a clue, thanks in advance.
I found I had better luck using the FBX 6.1 ASCII settings when exporting to Unity.  Are you animating using bones? I never had any luck importing shape key animations into Unity.



These are the settings I used and had the most success.