Blender 2.8 : Black faces when baking ambient occlusion I have a high poly crater that I'd want to make it into a low poly object.



This is my low poly model for the crater.



When I try to bake the ambient occlusion, there are solid black faces popping on my uv map.

This is the result:



I've tried many things but without success... How do you get rid of those black faces?
Well, hidden object may affects on baking. To solve this issue, do following. Enable render and viewport toggles in Outliner in Filter menu:



then make your object invisible in render and viewport, by pressing on camera and monitor icons: