I'm having problem with adjusting the pivot of an Object How to translate or rotate Pivot of an object and keeps the pivot in the adjusted direction, please help if anybody knows about this.
The pivot point of an object is its origin: you can set the origin where you want: a common procedure is to select a vertex (or a group of vertices) where you want the pivot to be, then press Shift S - "Cursor to selected", then in object mode select the object and choose the option "Origin to 3D cursor".