Animated object exported to fbx does not have any animation I have 2 animations currently on a sword that I have modeled and when I export the object as a fbx into my game engine Unity it seems to not bring the animations along with it. Here are the export settings: 

and here is what it looks like when imported into Untiy: 

As you can tell I am very new to blender and modeling in general so any tips on where I have gone wrong would be appreciated. Thanks! I apologize for the poor resolution on the second screenshot.
When exporting, tick Include Default Take. Also, since you aren't using bones, you should apply the scale on the model before exporting (CtrlA > Scale).



The animation(s) should now come over with the selected one (in Blender) as the default take.