Cloth simulation acting weird I am following a tutorial for making a Christmas hat, and my 'hat' acts slightly weird. Actually it compresses very strangely while there is nothing really paranormal in my settings. 

Does anybody know what causes the mesh to deform so weirdly?

Before the simulation:



After few seconds(2s) of simulation:



Simulation settings:



Tutorial: https://www.youtube.com/watch?v=xEp15H4AXfM
Since you dind't upload the .blend it is hard to tell what went wrong. I started with a circle extruded it and scaled the the tip before add some loop cuts.

Check the order of the modifiers



I also reduced the gravity and parented the hat to a sphere to see the deformation:



See the attached .blend for details and vertex groups