Blender adding unnecessary edges to flat surfaces I'm trying to make a beveled &quot;B&quot;. I have a perfectly flat B that I'm extruding, but Blender keeps adding unnecessary lines. Scaling to Z 0, limited dissolve, etc will not remove them. Deleting them breaks the face.
These lines mess up the bevel process, even if I only select the 90 degree edges of the geometry. How do I force blender to just generate a flat, uninterrupted top surface?
The simplest way to bevel is not to convert the text to mesh, but to use bevels within the curve's geometry.

Converting curves (or text, which is another kind of curve) to mesh will almost always result in terrible topology.