Blender Exposure not affecting output on OpenEXR File So I'm using this physicall starlight &amp; atmosphere addon,
a wonderful addon, but it requires to change blender's addon to -6 to look good.

I'm working on VFX industry, so i need to renderout OpenEXR and ACES colorspace, (ACES isn't the problem here, i've checked using sRGB, same problem)
after making a beautiful scene with the addon, then leaving it to render overnight, then boom everything is overexposed.
I've done some research, and somehow blender's OpenEXR Output doesnt read the exposure we do.
Viewport with -6 exposure: (how it should look)

Rendered image:

it literally looks like the file output ignores the -6 exposure, and just renders with 0 exposure
so, I'm trying to renderout OpenEXR file with exposure changes affecting the final render
So it seems I got fooled by the &quot;viewed&quot; image,

I think it's blown up ,and unusable image
but after I put the EXR Image to Davinci Resolve, all the information is still there,
the image is not exposed correctly ofcourse, but the information is still there,
we will need extra effort to re-expose the image.
Before exposure fixing:

After exposure fixing:

so the conclusion is, while the view is super blown out,
if we render in OpenEXR 16bit or 32bit, the information is still there
and we can just pull and correct the exposure using the &quot;hidden&quot; image information