How to make a "soft-textured emission" (example provided) I'm trying to copy this 



So far I've got this



My material nodes look like this Material Nodes (yellow cube material is the same, just new colour)



My Composite nodes look like this Compositing Nodes (it's just a glare node for the 'glow')



My focus is on the cubes, not the foggy coloured background.

Here's what i think i'm missing:


Common texture between all cube materials for "bump" on the cubes
Blueish Point Light from Above
Less harsh emissions from my materials


Here's what i'd like some help understanding:

The yellow cube has two base colours that blend together, the yellow &amp; orange. You can see the same blend in the red &amp; pink above it and below it. I'm thinking it might be a subsurface scatter but i can't tell.

How can I copy the look of the cubes?



Source: https://www.ordinaryfolk.co/
You can get pretty good results with Translucent BSDF and a point light inside.  


Emission shader isn't best, because it's uniform across the whole surface, nad doesn't receive shadows.
Settings are the same for both engines, but Cycles uses slightly lighter translucency color
For Eevee I enabled Bloom, for Cycles I'd probably use Glare node in Compositor.