Wrong object position after unity import I created a 3d model which consists of 3 objects:



When i import this 3d model to Unity, one of these three objects is in the wrong position: 



When i export the 3d model i have !EXPERIMENTAL! Apply Transform checked.

If i uncheck !EXPERIMENTAL! Apply Transform then the position is correct, but the rotation of the model is wrong (in Unity).
I believe in Unity Y-axis face upwards, while in Blender it's Z-axis. So it makes sense if your object rotates that way (thought it depends what options you use while exporting from Blender, there are options for Forward and Up axis). I would check rotations on all 3 objects in Blender and apply them if they are not at 0 (Object->Apply->Rotation).