Can't move in pose mode, only rotate I followed Royal Skies' rigging/weight painting tutorial to get this far but when I try to move the bones in pose mode only the ones that aren't directly connected to the tail of another bone are able to move, the rest are only able to rotate. I know this has been asked many times but i've been looking through the answers for the whole day and none of the solutions seem to work for me.
I've tried both painting the weights myself and automatic weights and neither works. Auto IK is off. Location isn't locked, its simply greyed out for the bones that can't move.
Another thing is that the bones don't follow the mesh, as can be seen from the screenshot below.
And finally using CTRL-ALT-S to scale the bones in place doesn't work. I can see the numbers increasing or decreasing, and I can change them in the little box at the botttom left but absolutely nothing happens.
Thanks in advance
Blend file:
Apply the rotation of your mesh (CtrlA) and reparent it to the armature, it should work.