Unexpected color flattening I am fresh to Blender and am making a futuristic-ish flying vehicle network. There are rows of rectangle groups all moving in different directions while the camera pans the scene.

In an arbitrary frame (which is around the middle of the animation, but NOT always the same frame), all objects are suddenly de-colorized and turn white for no apparent reason! Some seconds later, it returns to normal. This happens ONLY in camera perspective!

I've deleted the camera and re-added it to no avail. This is exactly how it looks:

Normal (with colors) in render view:



Problematic (white flattened) in render view



Any ideas????
You need to turn up your "saturation" and "value", otherwise it's mostly white glass and light. Add that to the extra emission from lamps and other objects and the cars just appear white at times.