How to properly place Geometry in Geometry Node I am looking for a way for the cutout object to be displayed on the vertical edges of the cubes in the blend file. I achieved this for now by creating a vertex group and by moving the cutout shape manually until it is more or less at the edges of the cubes.
But I want this to happen in the Geometry Node, so it is easier to control.
I am using the current 2.92.0 Beta Version of Blender.
Glad for any ideas on this.
if the answer to my comment is &quot;yes&quot;...here is the solution for geometry nodes:
just add a transform node before the boolean operator and connect the translation to your group input node. Of course, if you need rotation too you can connect them as well.