Complex text (curve) to mesh creates gaps I have a logo based on a complex font that I want to 3D-ize. When I convert the 2D text object (created in Blender or imported as SVG - same result) I get a mesh that has a log of gaps in it, which is really visible when you extrude it. Some of the gaps seem to come from the curve intersecting (itself), but not all... What can I do to get it as a solid/continuous object?
Using extrude in the font properties in Blender proved to be the right way. 

In my question I had created a text, then converted to mesh and finally extruded with 'e' - that created the broken mesh. A lot of unnecessary steps that also rendered a bad result.