In Blender 2.80, when i try to bake a fluid simulation using flip fluids, it gives me the error 'Cannot find fluid engine library: libblpyfluid.dll' When I bake a fluid simulation in FLIP Fluids(which a built from source using Visual Studio 16 2019),it shows the error


  Cannot find fluid engine library: libblpyfluid.dll.


I really want to use flip fluids and mantaflow seems to be less powerful. 

On https://blog.dodslaser.se/Building-and-Installing-the-Blender-FLIP-Fluids-Addon-from-Source/ I did try to change

if system == "Windows":
    libname = "libblpyfluid.dll" to  

if system == "Windows":
    libname = "blpyfluid.dll")  

Specs:
OS:Windows 10 insider build 18956
Blender version: blender 2.80
CPU: Intel(R) Core(TM) i7-4610M CPU @ 3.00GHz
GPU: using integrated graphics with PHDGD Skylake v2.9 custom driver(i tried it without it and same error)

wanting t build it to see if any limitatios are not in the build one(RLGUY could you update your answer for this?)
According to a note on the the GitHub repository, the Microsoft Visual Studio Compiler is not officially supported:


  WARNING: Compilation using MSVC (Microsoft Visual Studio Compiler) is experimental and not officially supported. Building with MSVC may result in errors and performance issues.


When building the FLIP Fluids addon for Windows, the MinGW compiler should be used to avoid potential errors and to ensure the simulator runs correctly.