Determining the optimal suspension location for jewelry I'm creating jewelry with Blender and I'm wondering about finding/calculating the optimal suspension location.
Looking at the image I uploaded, you see a small eyelet.
I've used the chain simulation with rigid body physics, using higher than default iterations, etc.
However the chain keeps dangling like crazy even after a few thousand frames.
I would love a few hints to create a more quiet 'gravity simulation environment' to see what happens when I move the eyelet further to the centre or to the outside. What do you suggest?
Thanks in advance,
Wim Roskam
Set the origin of your object at the center of its volume.


Create a passive rigibody.
Make the jewelry an active rigidbody.

Increase the positional and angular damping.


Connect both with a point constraint where the 'hook' is supposed to be.
Simulate the rigid body simulation.