How can I hide hidden topology with a hologram shader? I have a hologram shader that is mapped out like this in Eevee 2.9:

I've tried toggling Backface culling and other options. However, I still have a good of unseen topology being rendered through my hologram material:

How can I minimize this in the material?
Cycles
Light Path &gt; Transparent Depth

Eevee
Material Properties &gt; Settings &gt; Blend Mode &gt; Alpha Blend
Show Backface &gt; OFF