Blender 2.8 Subdivision Surface on planes not sharp with creases In Blender 2.79, creasing the corner of a subdivided plane generates the expected sharp corner:


When using Blender 2.8, I can't replicate this behavior without triangulating the face and creasing the third edge to the corner.



Adding a solidify modifier and creasing the rim sharpens the corner, but I don't always want to solidify the geometry.  Is there something I'm missing?
I found out that this is currently an open bug in 2.8 according to this link: Blender Bug Tracker - Round corner in edge crease of subdivided surfaces