Blender Model Resizing after being Parented to Rig I am working on rigging a character in blender but have been running into an issue.  Whenever I parent with automatic weights the mesh to the armature, my mesh scales drastically (scale of 10+).

I've taken the following troubleshooting steps:


Ensure the origin of the mesh is at (0, 0, 0)
Apply all transformations to the mesh (location, rotation, and scale) with ctrl + a
Tried with both the rig generated from the Rigify add-on and a custom-made base rig, both of which exhibit the same issue


The mesh was imported from a .obj format from a model I bought online for a video project.  I've heard that there could be a potential problem here, if the base units between the program that made the file and blender differ.  However, I don't know how to check/fix this.

Any suggestions on how to fix this would be much appreciated!

Sincerely,

Alex
I know you would prefer a better solution, but: I know that .stl import has an option to use scene units, and it works for that format, helps sometimes to solve problems like this. 

So maybe you could try to import the .obj, export in .stl, and then import the .stl using that option (or not, depending if any of the two fits). 

Works since 2.73, afaik.