UV Unwrapping Shading Artifacts I'm wondering why when I unwrap my mesh it creates weird shading artifacts on some places but not on others. I've tried using different unwrap methods such as cube projection, cylinder projection, sphere projection etc. I've even marked the necessary seams and tried smart uv project, but I still end up with some kind of artifacting.
*FYI, there's no z-fighting going on, no overlapping of faces.
Example:
Switch your normal Image Texture node from sRGB to Non-Color: