How to make texture coordinates follow curvature of mesh I'm making this shader where I use generated and object coordinates to create these yellow lines made using gradient and wave textures. 
I want to know if there is a way to bend the texture coordinates so that the lines follow the curvature of the mesh



this mesh is made with an arrayed plane and curve modifier.
All elements of this road are done in the shader editor.
Follow Active Quads or Reset should be very handy if your road is made up of quads. This will give each quad a tile, which should be seamless if your texture is also seamless.