UV layout doesn't match shape of the object I created a cube and made it sort of rectangular. When I tried to UV map it, this is what it looked like:



As you can see in the UV layout, all the faces of the mesh are being represented as squares. I was hoping that the dimension of the faces would be more similar to the actual faces in the mesh, i.e. more rectangular.

Is there something I'm doing wrong?
Seems like you have edited the object and didn't apply the scaling. If so, you have to apply the changes for your particular editing transformations such as Scaling and Rotating.


Go to the Object mode
Use &#9096; CtrlA and select an option.


This will apply your transformation changes to the object by setting the Scale to (1,1,1) and Rotation to (0,0,0).

See the documentation

Scaling object and UV Unwrap without applying transformation changes:



After applying changes: