Why Doesn't my Ambient Occlusion Texture Show Up Properly" Okay, I just learned how to bake an AO lightmap for an object and how to blend it with another texture (thanks to the people here), and it looks just great when rendered, but for some reason the object looks almost black when I view it in the BGE. My other objects that have just one texture mapped to them look normal in the BGE. Here's an image of the object in the BGE:



Also, the AO texture shows up in Texture mode in the 3D viewer, but not the other texture that I blended it with. Here's an image to show you what I mean: 



Here's an image of the object when rendered. Note that the AO is barely noticeable (another issue?):



And for posterity, here's how I have my texture nodes set up for the object:
This is the node setup I would suggest:

And the 'Fac' slider will adjust the strength of the AO effect.

Things that may stop your AO/node shaders from working:


You're in multitexture mode (you must be in GLSL mode for node shaders to work)
You have node textures disabled (render settings, GLSL, the checkbox labled 'nodes')
You have unticked the 'use node shader' button for the material. I consider this most likely.