Blender Texture/Model Seam Problems I am creating an old Greek pillar for practice but during the creation process there appears to be a seam that's being rendered in the texture and model. I have gone in to texture paint mode and tried using the clone, and smear tool to blend the textures, and while it will blend the actual texture together it does absolutely nothing to the seam.
I have also tried baking uvmap. Does anyone know what could be causing this problem? Did I incorrectly unwrap the model? I have surfed the threads trying to find something to help me fix my issue but it seems everything I try does nothing to make this seam disappear.



I have turned the bias down to zero, it yields a slightly better result but the seam is still visible. Should I be using an image editor to make the texture tile properly?
Make sure to leave some space (a few pixels at least) between your UV pieces. Then turn on bleed in texture paint mode and when you bake things, so your texture extends beyond the boundaries of your model's UV coordinates. Doing both these things will avoid interpolation issues at the seams. There may be more issues in your case, but this is the first thing I would do to get rid of the seams.

*Bleed for texture painting is located in the Tool shelf > Options > Project Paint > Bleed. Increase the value to say 8.
For baking, the same thing is called Margin. But again, for either of these to be effective, you must first add some space between your UV pieces.