Cell fracture messes up texture UV, doesn't apply material to interior, doesn't take fracture count limit into account Cell fracture messes up texture UV, doesn't apply material to interior, doesn't take fracture count limit into account. (makes 12-20 cells no matter what value I set)

I really need fracturing for my game and I've been struggling with this for the past two days.

Is there a version of blender where cell fracturing works properly? I have tried 5 of them.
I had the same 'UV-mess-up' issue with the cell fracture addon (2.79). I tried other versions of Blender (2.64 and 2.74), but it gave the same problem. Then I learned that when you enable Debug Boolean in the cell fracture options, the UV's are totally fine!

Now the Debug Boolean option gives each separate chunk a boolean modifier. To apply the modifiers, simply select all the chunks, then Alt + C to convert to mesh.

The only problem is that some chunks don't show up, after applying the cell fracture. But to fix that, before you convert the chunks to a mesh, select the chunks that aren't showing, go to the boolean modifier, and where it says BMesh, click and select Carve, and they show up again.

With the other problems I have not much experience, all I can say is to try different Point Source methods (I find particles to be a useful way).