Blender 2.8 sculpt mode shows triangulated faces As the title says, when I switch to sculpt mode in Blender 2.8, the mesh I'm working on displays the faces as if they were triangulated. I'm sure I'm just missing a checkbox that's buried somewhere, but I can't seem to find it. Does anyone know what overlay or setting is causing this?




Update: To clarify, the mesh is not being triangulated, it is just displaying triangles when in sculpt mode.
As of June 5th, this behavior is no longer present in the latest build of Blender 2.8 beta. I guess it was a bug that has now been fixed.