Why are my low poly objects being rendered smooth? I rendered my low poly object but the island and the clouds came out weirdly smooth.
I want them to be low poly like I sculpted them, but once I render it's not low poly anymore.
As a side note, I activated dynamic topology when sculpting it and added the color in vertex paint mode.

Does anyone know how to fix this?
It looks like it's because you have a  multiresolution modifier applied to your objects. If you remove the modifier or turn "render" in the modifier options to 0, your scene should render the same as it looks in the preview.