UV map breaks in "Object mode" I am a complete beginner using Blender, and I am following this tutorial from CG Fast Track. It all works as expected up until the tutorial goes into the Shading chapter at 1h33m. The problem is this:
The UV texture on the object looks decent (I think) when I am in &quot;Edit mode&quot; like this:

but if I switch to &quot;Object mode&quot;, it is messed up:

I have tried looking around as to why this happens, but it is beyond me at this point.
I dont think its doable to explain every setting and every number in the blender file that I have currently. Maybe someone knows what this might be, or, if someone finds the time and energy, here is the blender file and the texture images:
https://ufile.io/30nziz0m
Thanks!
Oh, just after I posted this, I came to think of one thing the tutorial pointed out:
The order of the modifiers.
So, I tested to move the &quot;Subdivision&quot; modified up, so it is above &quot;Bevel&quot;:

and after that, it looks OK in Object mode: