How to edit inset face after executing inset command I have a mesh with an inset face which looks like this:



The reason I have inset the face is to make a nice edge when adding a subdivision modifier. But if the edge ends up too sharp for my taste, what do I do? I can no longer move the inset face the way it did when executing the inset command... is there a way to easily edit this?
Select the vertices which compose edges and scale.  S
You probably know you can scale in two dimensions.  Lets assume XZ in
your model. 
SShift+Y
You probably know you can choose the center point of the scale if
necessary.  Moving the cursor to the bottom middle might be your style. Otherwise you might move the points in z direction.
Otherwise undo or delete your work and inset a second time