Make uv vertices evenly spaced This topic has already been raised but the solution doesn't seem to work for me. I need to find a way to make the lines in a uv map evenly spaced. 



There was an addon for blender 2.61 that would distribute the vertices on the horizontal and vertical axis https://developer.blender.org/T29981 but I'm not sure if it would work for 2.74. I read that using the uv sculpt smooth tool should work but nothing happens for me when I use that tool. 

Does anyone have advice about how to evenly distribute vertices on the x and y?
I believe this is what you want. Its a great addon, I've been using it for ages now. Basically what it does is it converts the selected uv area into an nicely lined up square, or into an evenly spaced grid.