How to push a box with physics engine by another object? I want to push a box by an animated character in Blender 2.8.
First I tried to animate the box by keyframes but this looks very unnatural.





I think this will look much more realistic when the animated character pushes the box with help of physic engine and collusion logic.

I played around with some settings regarding this in Collusion and Rigid Body. But it is pretty hard to understand what is going on there as a beginner.
Better if you use a copy location constraint on the box by a hand bone. You can set keyframes for the influence, so the character can release it.