Specific type of Smoke Simulation I was trying out smoke simulation in cycles, though I couldn't get the specific type of Smoke I want. I want to create smoke for a drifting car (similar to burnout smoke but less). I searched the web but couldn't get one addressing this specific smoke simulation in cycles. I want to know what is needed for simulating that and how that function affects the smoke.
Smoke behavior is heavily impacted by the temperature difference between the smoke and the domain : if the smoke is hotter, it will go up (like smoke from a burning fire) ; if the smoke is colder, it will go down (like mist, or nitrogen).

In the case of a drifting car, the "smoke" is probably more dust than smoke. By the way, it should be the same temperature as the domain (or maybe a little bit colder, to simulate the gravity).

This setting can be found in "Domain/Smoke/Temp. Diff.". I suggest starting with a really low negative value, like -0.0001.