Why is my high-poly mesh bake result poor? I'm new to baking maps in general, so I'm sorry if this is a dumb question.
I'm making some drumsticks, and I wanted them to appear used and &quot;beat up&quot;, so I sculpted a lot of details into them. I'm trying to bake the highpoly into the lowpoly, but every time I try, the map has these vertical tears in it, and the map doesn't look good.

Am I adding too much detail? From what I understand, you have select your highpoly mesh first, then select the lowpoly - and as long as they're both in the same location in 3d space, you can bake it without issue. Is my understanding correct?
I'm new to sculpting as well, so I have no idea if how I sculpted it was good or bad. Can anyone point me in the right direction?
Cheers!
My .blend file is here. It was too large to upload normally, which makes me feel like I'm doing something wrong already, haha.
EDIT:
Here's a screenshot of my normal map (I had to zoom in a little to show the artifacting)
Your object is very small in your scene, so with an Extrusion of 0.5 it will miss the bake, bring back this value to 0, give a Ray Distance of 0.0001 and it will work.