Object not casting shadows on itself I created a scene, which was mostly a sky of blue with random clouds covering the world, and I want the clouds to look more solid. But rendering the clouds makes them one flat blob. Its just white with no corners to make it look 3D
I messed with the settings to see if I could figure it out, because I had gotten it once before, but nothing worked. As I said, I've figured it out before, but now its not working, no matter what I do.
Ah HA!
The problem was in the options tab, in the materials section for the clouds.
"Traceable" was not selected. The clouds were not being traced. Once selected, it fixed everything.