Shading issue's with bevel For a model I used a bevel to get nice and smooth edges, but since the bottom right side is slightly angled* I need to add some extra geometry to maintain a quad only design. But this makes it that the shading gives weird results. Is there any way to fix this?
*I can't get rid of this angle since this is needed in the model
It looks to me like you might try LoopTools -&gt; Relax on that curved edge.