Copy Rotation causes rigged foot to rotate the wrong way I've been following this video: https://www.youtube.com/watch?v=VVHKBSknFhA

My character's foot seems to roll to the left, instead of down, when footRollCtrl.L (selected bone under Example) is rotated down.

Example:


Bones settings:
Axis were mismatching. Rotated the bone with wrong axis to match the rest and it works now.