Blender Internal Noise Texture not showing in Normal channel I'm using a Noise Texture (shader) with the Normal influence channel (in BI). And it doesn't show in render. Something does show when I check the Color influence, but not Normal influence. I think I tested every possible setting, with no success. See the attached images for my settings and the render result. The blue tip should show some bump. What am I doing wrong? Maybe it has to do with scale. The tip is just a few millimetres thick, but I also tested different scale values and nothing shows. The noise does show in the preview though.

I'm attaching another image showing the vertices.
You will get different results with the Influence/Bump Mapping/Space setting