Why do some parts of my object disappear when viewing the render viewport from certain angles? So I dont know a whole lot about blender, just the basics. I am trying to build a 3d model of a room in my house. Following a tutorial online to make the wood look more photo realistic, I added a PBR shader to the object. The floor becomes all distorted when viewing it from certain angles. The guy that did the tutorial had his looking nice and I thought I followed it precisely, but I can't figure out why this is happening. See the screenshots for a better explanation.
I would start with a Principled BSDF shader, but since you are following a tutorial, try increasing the roughness to see if that helps minimize how much of the environment is being reflected.