Issues with normals to create more depth I wanted to create a displacement to create something like this. I have a existing metal texture applied to the object.


This is how it looks like now 

I have included my shading editor for more information


UpdateThis is with the displacement.
You can get there using Displacement on a higly subdivided mesh.
Bump and Normal maps are faster, but will only get you so far.



Choose either Displacement only or Bump only depending on your needs.