Converting mesh object to lamp shape I have a simple scene here:

I want to convert the scaled torus object to a lamp object. I don't want to use shaders because then it will only emit light from it's surface. I want it to be like an area light emitter if that is possible. Is there any way I can do this?
My question is to convert a mesh object to a lamp object as represented in yellow.
Lamp lightning torus shape



Blending can be changed by Lamp Properties > Size