Saving UV mesh Selection Is there a way saving a selected UV selection so when I click on the selected area it gets the mesh active again? Most times I accidentally click off the area of the UV selection, and then I have to reselect all mesh of the UV area I want to map again.

Thank you.
This can be done via vertex group. As you choose your selection open "object data properties" create new vertex group and click "assign" now whenever you click on that group and choose select, your verteces will be selected again.