Problem with baking normal map I've been trying to figure out how to get a normal map from my highpoly mesh to a low poly mesh (which is just the high poly decimated a few times.)
I've followed a few different tutorials and I keep getting the same results so I thought I'd ask for some help.
I smart uv project the low poly mesh, then I add a normal map and image texture node  and set it to non colour data and make sure thats still selected. I select the high poly, then the low poly and go into the cycles settings and make sure 'Selected to Active' is ticked then press bake. I'm left with this:

I'm not sure it's an unwrapping issue, topology issue. Some help would be appreciated if you can!
Thanks
Put the 2 pumpkins at the exact same position, unwrap the low-poly (for example with Smart UV Project method), give it a material with an Image Texture (not plugged for the moment), create the image (make sure that you create a 32-bit Float), select the high-poly, shift select the low-poly, choose Bake Type &gt; Normal, Selected to Active, Extrusion &gt; 0.2. Then bake. Then plug the Image Texture into a Normal Map node that you plug into the Normal socket of the Principled BSDF or of the Diffuse.