Multiple materials on subdivided face resulting in displacement I subdivided a face to apply multiple materials to it. However after assigning them, they look displaced in edit and object mode, as well as in the rendered picture. What did I do wrong?
I tested multiple materials and all of them show the same behavior.  



I expected something like this:


What did I do wrong? Thank you!
The Bevel modifier is subdividing the mesh again creating new face which are assigned to a certain material depending on there creation method , changing the number of segments to an even number will get you the desired result