Adding edge wear to (relatively) low-poly mesh I'm working on modeling some objects, and I would like to add edge wear procedurally in cycles without being forced to use the pointiness node and messing around with subsurf issues (not using subsurf would help me worry more about the art, instead of just topology).  Is there any alternative to the pointiness node or manually painting in the edge mask in this situation?
There is a new option I saw a tweet about today, and I can include the picture that was uploaded - it involves the experimental bevel shader. Maybe you can try that out.