How to move a mesh without disturbing origin point Whenever I try to move a mesh in any direction, the origin point also moves along with it, I am working on a project which is based on particle emanations, so I have to make the origin point glued to its original location.

Can any one help me out for this?
Simplest way is switching to Edit Mode and moving the mesh instead of moving the object in Object Mode, thus the origin stays in place: 




Select the object
Toggle to Edit Mode Tab
Hit A to make sure all vertices/edges/faces are selected
Move the mesh via Grab/Move G or simply use the 3d Manipulators


In order to get precise control about moving the mesh, also see:


Is there a shortcut or hotkey that I could use to access the Transform panel of the properties shelf in the 3D viewport?
How do I rotate and scale edges in Edit Mode?
Constrain to any 2 axes during transform?