Mark faces to use different textures I'm traying to make a material for the leaves of an ivy, and i got 2 different images of leaves.

I would like to keep all the leaves as a one object, with one, material, and somehow mark the faces to use different images and get a better result.
Is it possible, or do I have to select random faces, separate in a new object, and use a different material?

I could use the same material and object id to switch texture, but if possible, as said, i'd prefer keep al the leaves in a single object.
You can use different material settings in 1 shader and mix them.

Here you have 2 diffuse shaders using different textures. The mix shader uses as factor a random objet info to choose wich one to use. the color ramp, set on constant, allows to use only 1 one them, not a random mix of the 2 (constant) and the Position at 0.5 allows a 50% mix, but you can have more or less of a material moving the slider left or right.