Creating orthogonal axis in blender (geometric model) I'm not a blender expert, so I don't know how to do this quickly.
Is it possible to create quickly something like the following?



Regardless of the "Blend4Web" or "Blender" I'd literally like to istantiate these axis as geometric models in a scene, it doesn't seem to be a default model in blender.

What I'm trying to achieve is 

Not exactly, but basically a couple of these reference frames two planes in front of each, a third plane and a couple of lines, maybe showing where the intersections happen.

Update: Something like the stuff below is more close to what I want:
I would create a Cube and position then delete unwanted Edges in Edit mode.

In Object Mode I would press Alt+C to convert the Object to a Curve from Mesh and then in the Data Tab for Curve, Fill: Full at a Depth and Resolution that suits my needs.

Once settled, I could color the axis or texture the object by converting it BACK to a Mesh from Curve so I was back on familiar ground (Curves have different behaviors).