A way to export bezier curve with "bevel" (generated mesh) to a fbx mesh? Im trying to export a bezier curve to use in a game engine but it doesnt automatically convert the curve to a mesh and fails the export. At the moment I have to manually convert it to a mesh and then I lose the ability to rapidly test out different shapes on my curve.

Is there a way to automatically convert bezier curves to a meshes on export?
Make sure to enable &quot;Other&quot; in the export properties.