Why is my fire simulation so light? I have been struggling to get a match tip to actually look like it's on fire and no matter what material shaders I try, I can't seem to achieve what everyone else does, I can in other scenes, just not this one. :(
Try black environment ...

Also there is nothing wrong to use Principle BSDF node :)


blender 2.8.1

blender 2.8.3 - 9.x (Mantaflow solver)