How do I get lit textured materials in Multitexture BGE? As the title says, how can I get Materials that contain textures to work and not be shadeless in BGE that is set to Multitexture mode? I cannot use GLSL.

I need to use materials so I can control the specularity of my objects. If I set the Blend mode for my textures to Mix the object becomes shadeless, if I set it to multiply the object becomes black.

Here are some pics to demonstrate my predicament...

Normal viewport:


BGE running, texture set to mix:


BGE running, texture set to multiply:


BGE running, no material assigned (using UV image texture):
Unwrap the UV texture
Add a material
Check "Face Textures" under Options in the materials panel.


You may now adjust the spec.  Make sure the textures panel is empty.