How to scale an animation in blender I have an animation in blender, but its very small in dimensions. I have to scale it to a factor of around 10. However, I just realized that just scaling an object won't actually scale the whole animation ( while rendering ). Is there anyway with which I can scale the whole animation ( including each keyframes )?

Thanks

EDIT: Sorry for the confusion, I dont want to extend the moving area of the animation. I want to increase the dimensions of the image used in animation. When I am trying to scale up the object in 3D view, it does scale the animated object placed on the scene, however, when I play the animation, the scaled dimensions aren't preserved.



I hope its a bit clear now what I want to do.

Thanks
Go to the graph editor, 


place the 2D cursor at the origin (the arrow on the screenshot below), 
choose the 2D cursor as pivot . (the rectangle below)
select all A (or only the keys you want B) 
scale S on the vertical axis Y