Can modifiers be called in the Game Engine? Can modifiers be called in the Blender Game engine and called using actuators?

For example, could the explode modifier be called when you jump on a box?

If so, are there some modifiers that work better than others (faster rendering), or any general rules of thumb I should use when applying them?
While certain mesh modifiers like subdiv and array modifiers works* in the game engine, modifiers cannot be called while you are in the game engine. (i.e. you cannot create an explode or array modifier using actuators)

*Actually, I would suggest baking the mesh modifiers anyway before you run the game. Otherwise you might run into physics bounding box issues.