Wireframe modifier messing mesh up When I add in a wireframe modifier, my mesh goes bonkers. The scale is perfectly fine and the mesh's topology is fine, so why is it doing this?
First you need to fix your mesh a bit.
You have a lot of duplicate vertices. Go to edit mode, select all and then &gt; M &gt; By DIstance
Your mesh also has uneven parts so: Add the modifier and Then, Uncheck &quot;even&quot; and make the thickness smaller.