What methods should be used to model the curved lip on this model? I'm about 6 weeks or so into learning blender, and I'm working on this model for a scene I'm doing. I've used what I've learned from the few tutorials I've done so far and got this far.
I'm stumped on how model the piece I've circled on my reference photo, I've done some boolean operations and I tried to make it by extending out that top edge and using a boolean with a cylinder like I did for other parts of this, but it just wouldn't come out right. I've also tried just manually extending and bending it but the nature of the curves on multiple axes makes that very difficult and I assume there's a simpler way that I'm just not aware of.
Any advice is appreciated!
You can use the Bevel tool:

Create a 90° angle, bevel it:




Select the bottom vertices, same thing, bevel them with ShiftCtrlB:




Create additional topology if necessary (use the knife tool, K to activate, Z to cut through, C to cut orthogonally):



Extrude with AltE &gt; Extrude Faces Along Normals: