What is an efficient way to rig a character made of 2 meshes? I've already tried rigging this character a few times with little success. A little background if the picture isn't completely clear: I have 2 meshes, one is the painted model, and the other is the outline around the character (a mesh with the normals reversed and a shadeless black material). I want both meshes to be rigged identically (or near identically) so the outlines isn't warped too much as the character moves. It sounds simple, but my previous attempts have been to no avail. Should I join the separate objects together and then rig them as one hardly cohesive unit? Or just wing it and rig each one individually with the same armature?

I'm sorry if my question seems like something I should figure out on my own. I'm just wondering if there is a solution outside of my experience level. Also, since outline a character the way I have done is becoming more popular, this question could definitely help you, or others in the future.

If you need for information on my character let me know. I would be willing to share the blend file, but I will exclude the painted textures. Thank you in advance for your time.

[
After you have created the rig have you tried parenting the same portion of the mesh on both objects to the same bones? This should correct any issues you are having with rigging. You could join then meshes together as well but it makes little difference on the end result.