Add a ''glossy'' material for Blender render? I'm making a 3D realistic eye on Blender, I started by an already pre-made file, and it came with a transparent material/layer that works like glossynes, still it doesn't apply to the texture on the background (the pupil).
How can I make this model look better by making it reflect or 'shine'?

This is my actual project:



Everything is fine, but I want it to look like this:
For the Blender internal renderer you need to enable mirror and adjust the reflectivity, to see an actual reflection like in the image you posted you need other objects like the windows in the environment. Thats the reason why I added a color grid.



A textured face mirroring (mirror and ray-mirror in the textures Influence/Shading are not ticked)