Rendering flat faces shows too many tris! I am rendering out images of some low-poly cars I am working on. I am having difficulty with making the quads look as good in the render as they do in the scene view...in the below pic the scene view is on the left and render on the right. Any suggestions? Is this just a matter of modelling/flattening each face or is there a way to tweak this in the render?
Ah found the answer:

"Set smooth shading and add an edge-split modifier with the Edge Angle set to 0 degrees"

https://blenderartists.org/t/making-mesh-render-faces-as-quads-not-triangles-in-sculpt-mode/518770/7