How to bake multiple materials on a single texture I can not bake my character's materials to a single texture for export into Unity.
When I have the &quot;selected to active&quot; I get an error message &quot;no valid objects&quot;. See bottom right.

When I remove &quot;Selected to Active&quot;, I can bake the image however the texture ends up looking like this.

So thinking this is a UV unwrap error, and using the tutorials from others. I created a new UV unwrap image. Did a smart unwrap and I get a perfect unwrap, but no baked textured image :-(....

So I short 3 tutorials later, I can't bake multiple textures from a single object onto a single textured image. I realise I must be doing something wrong ...
Cube has attached three separate Shaders (materials) - Pink, Green, White ...

To bake them into one texture ... add Texture node with new (empty) image and keep node selected. Do the same for other materials (like here for Pink and White). Just copy&amp;paste node and keep selected.

In case you want bake only color pass, select Diffuse and uncheck Direct and Indirect Light.