particles sit above collision object when "size deflect" is active I have a basic particle system with a cube emitter, uv sphere particles, and a plane as the ground with &quot;collision&quot; on. when running the sim, particles sit half way in the floor. If &quot;size deflect&quot; is active the particles stop far above the ground plane.
please help
Edit: picture is particles &quot;at rest on&quot; the ground plane
blender versions 2.90 + 2.90.1
macOS 10.15.4
I found a workaround which was just playing with a combination of particle render scale (0.009 turned out to work here) and object scale until something sat at the right level. This really doesn't seem like the right way to solve this though...