UV/Image Editor - renders both cameras... depending. Is this normal behaviour? While trying to figure out why my glass texture was not right I discovered an unexpected behaviour. Ref image:



I have two cameras in the scene - 1 active and 1 other.
Depending on where my cursor/pointer is when I hit the render key (F12) I get different results, which are:

A. Cursor over top window = render result as image above. Active camera.

B. Cursor over either bottom window = render image from inactive camera....

Is this normal behaviour and therefore I'm missing something about the UV/Image Editor window that I should be looking into?

Blender 2.76

Note (edit): when I first entered the UV/Image Editor window, the other camera was the active one....
This happens if you lock a camera to a viewport. 

To lock a camera to a specific viewport, go to the specific 3D viewport's header and deselect the camera lock button on the right side of the layer buttons. Then press N, go to "View - Local Camera" and select a different camera. 

To deactivate the view-specific camera, just enable the camera lock and the Render will show the view from the active camera again. 



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