World Space in transformation constraint not working as expected Relatively new to constraints and trying to make it so that moving the cube along the X axis makes the monkey rotate along the world's X axis. 



No matter what kind of combination I choose for the target and owner spaces the head keeps rotating along the local X axis. 



The only solution I've found is applying the rotation but what if I don't want to?
Use the Y rotation instead, change X rotation back to 0, change Y rotation to 90, then change the Y >> Y box to X >> Y. Now suzanne will rotate on the world X axis ( her Y axis).