How to achieve this destruction effect? I would like to do something similar at this:

youtube: Minecraft Block Destruction with Realistic Physics
I have two questions:

Can I handle a simulation like that or bigger?
My PC is

CPU: i7-7700k 4.20GHz
GPU: 1080ti 11GB
Ram: 32GB ddr4


How can I set up a simulation like this?
I know this is a generic question, but even a starting point would be a great answer.

Thank you for your time.
PS: Sorry for my English. I'm not a native speaker.
For this purpose blender user usually use Rigid Body simulation. Here is a cookbook for a cube segmented into 10x10x10 (1000 parts). Yes it is process intensive and this is just one cube. The most calculation takes Constraints.

Create a Cube

Select a Cube
Assign Array Modifier &gt; Count=10 &gt; X=1
Assign Array Modifier &gt; Count=10 &gt; Y=1
Assign Array Modifier &gt; Count=10 &gt; Z=1

Search for operators:

Convert to Mesh
Separate by Loose Parts
Origin to Geometry
Move to Collection &gt; New

Create a floor
Add a Plane and search for operators

Transform Scale
Apply Scale

Create a simulation
With Cubes selected, search for operators:

Active (Rigid Body)
Change collision shape &gt; Box
Connect (Rigid Body)

With Plane selected, search for operators:

Passive (Rigid Body)
Change collision shape &gt; Box




You can also try version of Blender with Fracture Modifier, that is much comfortable to work with, especially with constraints, but I didnt find grid cuts.