Automatic moving of unselected objects & detailed Blender documentation I am using Blender like for CAD-like work because it does what I want and the 25 CAD programs I tried do not. Argh.
I use S -&gt; Selection to Cursor a lot. Sometimes Blender moves the shared meshes of UNselected objects. How do I control whether Blender will move unselected objects' meshes (esp. make it stop)? I have been trying to learn to use objects created with Duplicate Linked, but if the object already exists, I switch its mesh to match.
I am regularly running into the problem of a lack of detailed information on Blender features—in this case, what linking does under the hood, which sometimes copies some attributes instead of connecting them. Is there a reference that is more in depth than the short doc pages? Perhaps for coders?
Thanks for the explanations. I will hunt down resources to explain what Blender thinks origins are, not to mention how it handles non-absolute world coordinate systems. I'm wondering if learning about &quot;local&quot; coordinates might help me, which I've seen reference to.
It seems unnecessarily confusing because at most times Blender pretends there are no absolute coordinates, which is bogus, since that is how it knows where to draw things relative to where it draws the X, Y, and Z axes. I could figure what Blender was doing in operations if there were a visible absolute reference for everything. I can't very well keep moving all objects' origins to their geometries to understand what an operation involving origins is doing.