Volume Scatter is changing colour I want to add fog to a blender scene (in Cycles), so I created a cube and applied a Volume Scatter Shader. I changed the color to white, but the cube is black now.

When I change the color to red, it's becoming blue.

How can I change the settings so Blender is rendering the color that is shown in my Volume Scatter Node?
If the cube is black make sure the Anisotropic value is set to 0 (zero). To make the fog a consistent colour, add an 'Add Shader' and a 'Volume Absorption Shader' with the same colour as the Volume scatter node.