How do i model this plastic handle? Another question from a sad rookie: 
I managed to properly model this 5 liter bottle (Thanks for the amazing guidance from a user in my previous question) and now i need a cap and a handle for the bottle. The cap is pretty easy to model but this plastic handle is a different story. I don't even know where to start — it is such a complicated object. I was thinking about modeling it with proportional editing — no luck so far... Any tips and tricks for this kind of work?
This is how I would do it:


Create a bezier curve for the in the shape of the handle's profile. Life is easier if you put the object's origin at one end.





Create another curve in the shape of the handle.  To simplify things, I left the origin at the World Center and used a mirror modifier. 

With the handle shape selected, go into the Curve properties, Geometry section and create a bevel, using the profile curve as the bevel object.



That should give you the basic geometry.  You could convert to mesh, add a solidify modifier and make any tweaks you wanted from there.