Glitching normal map artifacts I'm getting strange artifacts in my normal map as you can see from the photos. Yes, I've checked all the normals and recalculated them several times. Yes, I have removed all doubles. Yes, All scale/transforms are reset. Yes, no other objects are overlapping. Yes, The object is large enough where it wont effect baking. Yes, I've tried baking both tangent and object space. I'm out of ideas, I am using Blender 2.81.
The ray distance has to be non-zero, increase it to avoid the problem.