How to make an object switch from a animated animation to a dynamic animation in Blender Game Engine? I am having a problem trying to make a bullet type animation where a Sphere (The Bullet) flies forwards really fast with keyframe type animation, then converts to dynamic animation, and shatters a vase. 

The Sphere works fine in Cycles Render but has issues in Blender Game. Press P to play the animation, and you'll see what I mean. 

After it shoots forward it suddenly stops, instead of going into Blender Dynamics it, slowly falls, and even goes through the floor. 

If you need more information please ask. 

Make sure you unzip the file. Thank you! 

Due to an issue with recording the animation of the sphere I couldn't provide any animation or video.
I change the physics of &quot;Plane.001&quot; to no collision, delete the action actuator and add a python controller, finally apply force on the bullet.
from bge import logic
logic.getCurrentController().owner.applyForce((0,7000,0))



Press P and see it!, you will need to take care of when the vase broke.