How to Properly Unwrap an Intermediate Mesh? I am running into trouble with what seems to be a simple UV unwrapping.
THE INTENDED END RESULT:
Essentially for the end result I am looking to place two sperate logos (size, shape and subject) on the box; one on top and one on the bottom. Additionally I need to place a leather texture over the entire box.


THE SET UP:
The Box is hollow as per my image, and there is no usage of logos on the interior.
I am including images of both my current state and a photographed end result for reference. (Logos have been replaced out for copywrite reasons.
THE PROBLEM
I have added seems to the box, in what I believe could be the proper places (But not sure) and used smart UV unwrap to project onto the test grid.
The projection seems stretched. and shrunk in the center? This only applies to the top and bottom though (Where I will need to include logos)
Could someone please help me figure out why this isn't unwrapping properly? And help me figure out how to place two logos on one material?
&quot;UPDATE&quot; : PREVIEW WITHOUT ANY UV MAP
As you can see with the below 2 images, with out any unwrapping or reseted unwrapping The material applied still appears to be warped from the edge?
TOP

BOTTOM

Thank you.
hello select some edges and mark seams like this, then uv wrap and select the conformal option, and it should appear like this...




your model with a uv grid should look like this:


Additionally you can turn on the stretching option there to check stretching issues...