Blender > Unity Animation Export (Missing Actions) I'm trying to export my rigged character animations to Unity. But, there are always lots of missing actions that don't seem to make it to Unity. Here's a picture showing my settings and workflow.  I've tried every possible combination of settings I could think of, but to no avail:

AND, just in case it helps, here's a download link to the file in case anyone wants to test things for themselves: Link-HERE
Thank you so much for your time!
Have you tried to bring the blender file itself into unity instead of exporting as fbx or just save it to the assets folder i think it works the same way