STL Object Splitting I have an object in STL format that I have imported into the Blender.
The Object is made of up several parts but in the editor mode it shows up as one set of polygons.

I have managed to use the Linked option in the Select menu to only have the desired parts in edit mode.

How can I make this a separate object from the original STL object ?

I just want to add different colors and textures to different parts of my object. But as it is Blender sees everything as one object .

I have attached an image where you can see the orange area are the linked parts in edit mode that I wish to separate from the original Green colored areas so that I can give them a different texture and color.

Many thanks.
You can do this automatically by:


Select your mesh
Enter edit mode
Select All
Press P then choose Separate by loose parts


If you want to separate the selected parts then:


Select your mesh
Enter edit mode
Select the part of mesh you want to separate from the mesh
Press P then choose Separate by Selection