how to create a mesh whose faces reduces to zero as approaching towards center? hello blender community ..
please assist me making this pattern. I tried all the ways but failed to achive the similar one shown in image. I have idea that particle system might be used at vertices but how to make such mesh whose vertices approaches to  zero while moving towards center .
One way is to use the Array modifier

Starty with a cylinder and a Bezier Circle
Add an Array Modifier &gt; Fit Length and target the Bezier
Add a Curve modifier and target the Bezier

Changing the Bezier diameter changes the number of bristles. You can also include vertex instancing etc...