Changing textures realtime in game engine I am looking for a way to change the texture in the game engine.
I have managed to apply 4 textures and enable/disable them usong a python script. The textures change is working, but only becomes visible when the BGE stops.
It seems that textures are not reloaded in realtime.
How can I force update the texture in realtime ?
You can use texture bind ID. 

Once you have it, you can pass a image buffer into it I think.