Cannot figure out rigid bodies. Can anyone help? I am trying to learn rigid body physics in Blender. I setup a simple test enviroment with two cubes and a plane and am trying to get the cubes to get one cube to push the other cube respectively. I have both objects set to mesh, deform, and animate, just as it says on all of the tutorials where it looks so simple. But, nothing ever happens no matter what I do. I have tried applying all transforms to everything. Can anyone take a look at the file and tell me what I need to do? I would really appreciate it. Thanks!
https://www.dropbox.com/s/gfvjqytjbg8e8p6/RigidTest.blend?dl=0
I got it to work. Some how removing the default rigid body world and applying a new one did the trick, along with unchecking the animated box for the object being pushed.