Viewport is showing faces that should be hidden behind other faces I'm very new to blender, I'm following a tutorial to create a building. The viewport is set to shading, however it's showing the faces that should be out of view. I couldn't find a setting for this, mainly because I don't know what it is called. I tried Googling but I didn't know how to explain it. 

How can I hide the faces that shouldn't be visible?
See below:

My viewport:



The viewport in the tutorial:



Version 2.82.7
You probably have blend mode (in material settings) turned to alpha blend. It is used in Eevee for transparency, alpha blend mode tells blender that it will use alpha channel from texture to calculate transparency. 

However even without texture with alpha you will see this overlaying faces effect when this setting is chosen.