Can Blender show edges of lo-res mesh on hi-res mesh when editing subdiv surface? I'm wondering if Blender implements a feature that Maya has.  Mainly, if you're editing a mesh with a subdiv modifier, is there any way to have the lines of the lo-res mesh drawn directly on the model?

Here's a screen shot from Maya:



This is what I'm able to do in Blender.  The lo-res mesh is next to the model instead of projected onto it:
Press the fourth icon next to the subdivision surface name (Triangular Polygon).

The tooltip is Adjust edit cage to modifier result.



Note that while you will be seeing a displaced vertice, the editing operation still act on the original vertices with their respective locations.