Object change places in render view I have an object that I di some sculpting on. After baking a displacement map, I wanted to try it out and see if it works. As the scene was dark, I decided to add a light, and things got worse in a way that I didn't expect. I'm not really sure what's going on, but when I change the view mode from material view to render view, my object changes its location. Does anyone have an idea what is going on and how can I fix it?
You need to plug the texture color into the height, and not the normal input of the displacement node.
You can play with the scale field if the displacement seems too high.