blender soft body not updating after obstacle moved I have a soft body plane, and want to delay it's movement. To do this, I added a plane, that stops the soft body. the problem is, when the obstacle moves, the soft body stays in place. does anyone know how to get it to move when the obstacle is gone?
Make sure your plane (that stops the soft body) has collision turn on. Then also make it a rigid body (type &quot;passive&quot;) and animated:

Now you can animate the plane's movement the way you want. The soft body ball (in my case) will interact with it.