Locrot with amature isn't moving mesh at all when playing in timeline I'm doing a school project with a greek solider and I'm getting the last part of creating my model done. My mesh is supposed to simply move his head side to side. When I move his head to one side I press i&gt;LocRot record it to the timeline then move the cursor to frame 40 and repeat the process. But when I play the animation nothing happens at all.
As Brenticus said in his comment the stick bone type can make it hard to tell if the bone is rotating so I switched to octahedral and it works!