Bezier Curve as Constraint for Bones? (Rolling garage door) im trying to build a rolling garage door. To connect my six panels i used bones. Now i would like to define how they can move. I want to use this for animations or stills in different positions.
I tried to connect my bones to a bezier curve but it doesn't work. I got it moving along the curve as an object but not bending around the curve. How can i make this work?

edit: i tried the curve modifier trick whick is very simple to use.
i might have to use bones instead because of the complexity of my model.
I want the Panels to use the tail which is hidden in the screenshot.
You can do something similar without using bones:

Subdivide a plane so that it corresponds to the door parts (same size as the door), for instance, this:

Add a curve modifier to this plane. The plane will keep its flat parts following the curve.
Parent the door to the plane.
Add a &quot;surface deform&quot; modifier to the door targeting to the plane (and bind it). The door will stay conformed to the flat parts of the plane.

Animate the plane along its curve axis.