How to unwrap previously textured .obj in Blender? I have an .obj file that has been previously unwrapped with the coordinates included in the file, however when I select the object and open the UV/Image Editor I am not seeing the UVs. Is it possible there is a step I am missing here? I have tried selecting the object in object mode as well as selecting all vertices of the object in edit mode. I am currently running version 2.74.

The models I am attempting to load are the CS:GO workbench materials located HERE.
The answer actually turned out to be that I had a previously rendered image open that was displaying over the uv editor. Whenever I closed that image everything showed up as expected.