Particle emitter is still visible when rendered even when "Emitter" option is already disabled So I have this plane which emits small glowing orbs using hair particle (I'm stimulating a firefly field). I unchecked the "Emitter" option in particle settings as well as the "Transparent" option in render settings so that I will get the fireflies with a transparent background, the reason is I want to add a glow to it in the compositor.

The problem is, the plane is still showing in rendered viewport shading and also in the actual render, I don't know what to do anymore :|

Hoping someone might help me, I attached my file here: Blender File

Thank you in advance. :)
I downloaded your .blend file and solved it. The trick is the following:

Add a new vertex group, and assign every vertex to it.

Put a mask modifier at the end of your modifier stack and make it use the new vertex group, you should turn on the small double arrow button next to the vertex group input field to invert the mask selection. It will hide the original mesh.

like this: