How do I scale a rigged character without making it move randomly? I've been trying to scale a rigged character. I applied a new animation to it from Mixamo which works well, but I am unable to scale it. I've literally been trying to scale a character up for two hours but every time I do, it goes back to being small. I've done Ctrl + A &gt; Apply Scale but then it just causes my character to roam around randomly in space. I'm selecting the armature for scaling. Does anyone know a workaround for this? I've also uploaded a video to demonstrate what is going wrong.
Please see the video here
Found a solution.
The bones probably had a scale component on them, so they reset each time you hit play.
What I did was parent it to an empty then scale the empty instead.