Letter by Letter Animation I'm working in blender, to animate a piece of text for a game I am making. I intend on giving the text multiple animations. For example, one animation has each letter in the text rotate along it's x axis, from first letter, to last. As you can see, this involves rotating each letter individually. I have tried using each letter as a separate object, but this seems to generate an individual action for each letter...which would be cumbersome to implement into a game.

I have also tried rotating each letter, while keeping the word as a single object, but I can't find a way to add key frames, for changes to the mesh of the word.

I am new to blender, so I know i'm probably overlooking something...any help would be great!
You may achieve it adding a Copy Rotation Constraint to every single letter and setting an Empty as a target.


Set the separate origin point to every single letter and add an Empty.


Select a letter, go to the Constraints header, choose Copy Rotation and set an Empty as a target. Repeat the process with every other letter.


Change the pivot center type to Individual Origins. Select an Empty and rotate it. Every letter copies the rotation of an Empty now.


Of course you may add a rotation shapekey to the entire object, but as you can see below it may cause some letters' deformations so I don't recommend it.