How would you render backface culling with Eevee engine? I'm using backface culling to make contours but it will not render with Eevee. The first image is with the hand in the view.


The second image is when I attempt to render.



I was thinking of using nodes to enable it but I am open to other ideas. The only solutions I found were either outdated or only cover Cycles.
It seems like you have to do it on a material level, using nodes. There is no way to activate backface culling on final render.