Why does my armature deform incorrectly? I have been trying to create a rig for my model of a dragon (it is a school project). I have restraints on the eye, inverse kinematics on the legs, and a spline restriction on the tail. I stupidly made the teeth as a separate object, sculpted the mouth to include the teeth, and then used ctr+j to make it a part of the dragon. Before using ctr+j, the teeth moved very weirdly but everything else worked. After joining the teeth everything went weird. How do I make this armature work?the images show what happens when I parent the armature
Here is an answer to your problem, it is basic rigging problem, you should follow tutorials on this topic: