What is the best way to reduce polycount of the leaves I have a small desk plant tree I modeled in Blender (using the Tree Sapling Generator) and it might be used in a game. It has a high polycount, so I've tried decimating it with the Decimate modifier but it gives me bad UVs and removes almost all the leaves. I don't want to use a texture, I would like individual leaves.
In the first image the faces are 36K

but when you switch from Auto to Vector in Handle Type you can see the number of Faces reduce to 13K
you can see the difference
if it look like less ploy then you can increase the polygons of the branches in the Branch Splitting settings and modify the Curve Resolution