Physics Colliders Explode Array of Blocks Prematurely I'm starting to play with collision physics in Blender 2.82 and have created the test array of blocks that can be downloaded from
https://drive.google.com/file/d/1yMamDjInBclLC0ebdKVlnSzI_K7b8Wqq
Problem is that the array explodes immediately after Blender calculates the first frame. I've tried several different physics settings and have researched the net - both to no avail.
I suspect this has something to do with the Array modifier. Can someone tell me how fix this?
I did not allow enough space between blocs.