xnormal weird normal map bake, substance and handplane baked flawlessly can someone possibly explain why this is happening, this was from a model I baked in XNormal, I don't really understand why its having this effect. I tested bakes in Substance and HandPlane; both gave me okay results. While XNormal gave me this. If only I knew what caused this it'd be easier to fix.

I recently found a forum post about it, but no real answers were given.

I checked my smoothing groups and my cage; it was perfect or okay. Given that it baked perfectly in Substance and HandPlane It should of worked in XNormal. Previously a similar effect appeared in substance yet XNormal baked it perfectly.

The effect is random to me and I have no Idea what causes it. Could any of you shed some light on this?

Thank you, in advance.
I found that .OBJ have less problems than .FBX when it came to XNormal bakes, so I opted out for OBJ to FBX convertion on final output.