How to render a water simulation with camera tracking keyframes? I have created a water simulation comming out of a modelled water fountain sprout. I want to create a rendered scene shot from the viewpoint of a camera revolving around the fountain, by using key frames in blender 2.8. However only the water sim ends up getting rendered, and the key frame animations are ignored in both preview and baked and rendered outputs.
Does anyone know if it is possible to do what I am trying to achive, and how to go about it please?
Sounds like the common beginners error of forgetting to activate the object you want to key frame first before actually key framing.