Mesh subdivide x&y indepenently I need to subdivide a pre-existing mesh grid with different values for x &amp; y (like I could in pre-2.8). Is this possible in 2.8? I have looked through the UI and searched online for a few hours...nothing so far.
You can do that by subdividing one direction at a time. You can do so by first selecting two opposite edges, and subdividing them. Then, select the new grid lines by holding Ctrl+Alt and clicking on one of the grid lines. Then subdivide that.



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