Glossy object seems dark and non-reflective Hi all, having trouble seeing a good render (cycles) of this donut I'm trying to make. Setting is glossy, but seems dark and non-reflective, just looks like puddy and basically all other BDSF looks basically the same. Is not glossy/ reflective! 

specs:
windows 8.1
intel core i5-4210U 
GeForce 840m 

Thanks
Looks like you need some lightning and other objects for it to reflect off of. Additionally you could load it up in a game engine with a glossy shader and test it that way.