Bones not parenting properly? I have made this low-poly character mesh, and so far added bones from the torso to the head. 

So, my next step is to add the legs. Unfortunately, when I extrude from the torso bone to the top of the legs, the hip/leg bones don't parent to the torso bone. When I move the torso, the legs just stay totally still and they disconnect from the torso.

Even when I parent the bones manually, both in offset and connected mode, the torso simply does not move the leg/hip bones. It does move the others though. This is a re-rig of an old model I made, and I did not have this problem, but i don't remember exactly what I did so I'm not sure if I'm forgetting something. This leads me to believe that there might be a parent limit on bones, but I highly doubt it. Does anyone know a solution to this?
Extruding from the base of a bone doesn't automatically create a parent relationship.


Select your extruded leg bone
Select your back bone (keeping both selected)
Press CTRL + P
Select keep offset


The bones won't move each other in edit mode because edit mode is for positioning/creating bones. However, the leg bone will now be parented in pose mode.