Smoothing Bezier Curves in Animation Nodes I have a strange curvature showing when I generate a curve with animation nodes. I can "fix" the appearance by choosing "Cyclic" but I need a start and an end in order to animate.

The first screenshot below shows the curve I am getting and the second, the curve I would like but not cyclical.

The curve starts and stops on the large sphere.





Here is a screenshot showing the results with a center point added.
You can set the handles of the spline points to be along the normals of the surface points as follows: