White edge around objects with alpha I have a simple texture, of a bush (for a billboard plane)
There are very annoying white artifacts around the edge of the plane.

I am using GLSL shading in the BGE.



             UV/Image Editor                             3D View

There is no white edge on the actual texture, however, one appears on the plane.

Texture Settings are Below, Material Settings are below and to the right



Blend file

Textures

Get the ones that start with Bush1_ and Plants_
In the material Game Settings section change Alpha Blend from Opaque to Alpha Clip, and in Transparency section you can adjust the Clipping amount by increasing or decreasing the Alpha value.