Follow path constraint problem I am animating a roulette ball spinning around the roulette wheel using a follow path constraint.  Currently it is doing just what I wanted it to do.

However, I need to be able to keyframe animate the ball to move away from the curve and fall into one of the number holes.

I thought I would be able to keyframe the influence at the point I wanted the ball to leave the curve (ie... 100% frame 200, 0% frame 201)  However when I do this the ball moves to a completely different location.  Unfortunately I can't upload the blend file due to license issues, but I've included some frame captures to try and show the problem.





EDIT    I just wanted to say thanks for all the help on this problem.  The help I got here was just what was needed.  If you want to check out the roulette wheel animation its here  roulettewheel animation  You will find it in the credits towards the end of the video.
The ball is returning to its original position before the follow path constraint was applied.

Pre-constraint

With follow path constraint active

With follow path constraint at 0 influence

What this means is that that object (the ball or the cube) is now animatable. 

I'd suggest inserting one location &amp; rotation key on the ball before the constraint is turned off (frame 200), then on the same frame that it has been switched off (frame 201), change the location of the ball to where it should be in relation to the animation (as it would have returned to its original position)  and insert a key frame (LocRot).  From there onwards you will be able to hand animate the ball.