How can I get the Solidify modifier to apply after a texture displacement? I'm working on the center cup part of a daffodil, and this is my current setup. I have textures that are mapped such that they displace the geometry the way I want it. I then have a Solidify modifier to prevent the mesh from being "single-sided". This is the result:



However, the problem I'm having is that the textures seems to displace the geometry after the Solidify modifier has been applied, but I want the textures to displace the geometry before the Solidify modifier. I know there's a Displace modifier, but that doesn't give me the fine-tuning control I need and have within the Texture panel. As the textures displace according to the normal, the result is that the edge is thick when I want it to have the same thickness as the rest.

How can I force the Solidify modifier to take place last? Is there another way to achieve the same result?
Displace Modifier

Using this modifier before Solidify is the easiest option.



Since you seem to have tried this, I'll include the blend file for you to inspect.