UV Unwrap End of a Pipe I have a pipe-like mesh that I need to unwrap so that it'll accept a brick texture. The sides of the pipe are easy. My problem is trying to figure out a way to unwrap the ends so that I can have a single row of brick texture continue around radially.

Okay, not an easy thing to say with words. How about a picture...



I used the grease pencil to give an idea of how the desired unwrap will look.

Thanks for any and all suggestions.
Select the end faces, hit U button to unwrap and select Reset from the menu.
Hit U button again and chose Follow Active Quads.
Scale and move the unwrapped faces in the UV/Image editor to desired location.