Is there a way to change the mortar geometry of the Brick Texture? I started making procedural Cycles materials since a few days, and I find it very fun. After messing around with the nodes, I tried to create a brick texture. Here's my current progress :



I wanted to know if there's a way to change the mortar geometry, to make it less "perfect", like on a real brick wall (for example this one)

I already tried some things, like connecting Noise/Voronoi/Musgrave to the Vector input and the Mortar Size of the brick texture, but I didn't found anything that looked right...

Can someone help me ? Thanks !



Sorry for the engrish, I'm French :x
You can do something like this :



The Noise texture is used to distort the Vector input to the Brick Texture node - this results in distortion of the brick texture. Note how the Factor of the Add node (a MixRGB node set to 'Add') is extremely low and the Scale of the Noise texture increased to 75 to produce many small ripples in the lines of mortar.