How can I import a rigged model(Facial controls included) from SFM to blender? Decompiling from Crowbar and using Source Tools, I got a the model into blender, and using nodes assigned the textures, but no matter what I try I get one of two outcomes, 

-the model is imported with no bones

-the model is imported and the bones are visible, but they don't move the model when used.

Any help would be greatly appreciated

Attached:List of files received after decompiling via crowbar
Try exporting it from the external application into a format Blender supports such as:
.dae
.abc
.fbx
.bvh
.ply
.obj
.stl
.svg
.glb/.gltf

Then in Blender: Go to File, Import - select the matching format, locate &amp; import the file.