Why my texture is not the same in blender and when i export collada? I don't know why, i try everything after a bake to put my texture instead of the old one. The only way i see my old texture is in the outliner but i don't know why it's there because in my shader the only texture i have is the baked one...


I'm trying to get a baked texture to export in collada for playing with webgl after but this is really hard to get.
The reason is that you're using cycles. Save the texture you baked to a file and use it as a texture in a Blender Internal material, and the export should work. I export from BI to Collada for use in web and game engines all the time and it works nicely.

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