Make array follow taurus knot I am messing around with Blender and trying myself forward. I have an idea of an image, and I want to have Array modifier follow a taurus knot. Maybe there is another method to have the rings follow the taurus?
The threads I have found here usually are trying to have array follow a curve (like Bezier curve), which is not regular mesh.

Got the .blend file here.
I just want the rings to follow the taurus knot.
Thanks for the time to look at my problem.
The process is rather simple. First take your torus knot, select one edge loop and press P to separate by selection. Then you are left with 2 objects - the Knot and the &quot;loop&quot;

Then, you can delete the knot, leaving only the edge loop (if that's what you want). Select the loop and convert it to a curve.

Then, add the mesh you want to repeat along the curve and give it an Array Modifier and a Curve modifier.  Make sure the curve is the second in the list. For the curve object, select the &quot;curve&quot; you made from the edge loop.

As usual, you can rotate/transform the &quot;following mesh&quot; (in edit mode) to give different effects.