Use particle location as driver variable I wanted to animate this hexgrid I made with particle systems using drivers, but I can't find any way to use the particle x location (or y or any particle-specific data) as a variable for a driver, and using the hexagonal object I use as render for the particles' location makes the particles not update seperately; they all update according to the x location of the original object.

Is there any way to use drivers on particles and make them use variables from the particles.
The easiest option is the one Leander suggested; installing the animation nodes addon, then using a node setup that looks like this (the highlighted part makes it so you can animate particles seperately):