Metallic Text in 3DViewport looks incorrect I'm new in blender, and I was just trying a simple TUT to make a cinematic text, and my results where so different than the one in TUT (cinematic movie text)
Simply a metallic text should be correctly metallic in the rendered/material preview(or lookdev some call it), mine isn't, it looks so choppy and weird.
Here's how I see it:

This is how its supposed to be (same shading)...

So what's wrong? does my Blender version has an issue rendering 3D Object?
it never looks metallic at all...
can someone help me with this?
Any help is appreciated.
Use the Bump Height input, not the Normal input (the Normal input can be used for example to plug a Normal Map):