Cloth simulation pulling skirt upward I wish I was joking. I have this skirt that I want to make it look more like a skirt using the cloth simulation thing but instead of pulling it downwards and giving it some folds, it pulls it upwards and is spiky. Using the cloth presets (silk, leather, etc) don't really change anything. I tried erasing the weight paint at the top and it still didn't work. 
I'm wondering if some of the settings I used is making it this way?

EDIT: Added screenshots of the geometry
For cloth collision (and, indeed, any collision in Blender) it is important to ensure that the simulation starts without the meshes overlapping - otherwise they will instantly repel and can cause unpredicted results.

With cloth, if the ‘garments’ are intended to be quite tightly fitting you can use sewing springs or cloth shrinking to bring the garment together around the model once the simulation starts. Those options are found within the Cloth Sewing Springs panel.