Standard keyframe animation after soft body/cloth simulation I would like to know, how to create simple loc/rot/scale animation or constraint animation after cloth simulation (last frame in simulation cache). When i tried that, it moved only origin of mesh, but not the geometry. I tried to export and import MDD, but animation was wrong after import. I also tried apply as shape key, but than simulation was deleted.

How can i fix that?
Add Vertex group to your cloth object and assign all of the vertices to that group
Add some Empty object to the scene
Add hook modifier to the cloth object with the group in Vertex Group slot and Empty as Object.





Now you can transform the cloth simulation with that Empty.