Textured viewport for UDIM material in cycles I understand that UDIM isn't really integrated yet (I'm on 2.74), but I'm wondering if anyone has found a solution to this issue:

I've got a character that's UV mapped onto 2 tiles (UDIM style I guess), one for face and one for body, and in Cycles I'm using a UDIM node group to correctly map the textures.

But I haven't been able to find a way to view the textures correctly in 'textured' mode in the viewport. His facial texture is just mapped to his body. Note teeth and gums on his right shoulder :O It's not a huge bummer, but it does make all my preview renders look ridiculous :)

I've tried assigning the diffuse textures in BI mode to the corresponding faces, but haven't got that to work yet.

Does anyone know if there is a solution/workaround to get texures displaying correctly in viewport (they work in rendered mode of course).

Thanks!
In edit mode you can assign different materials to different faces in an object. 


If you have 2 materials:
Face
Body.

duplicate the material set up
set the input texture of the body and the Face correctly.

UV maps work on a value of 0-1 over the U and V axis, if you have a face outside of the grid, it restarts from 0, causing a repeat of the UV coordinates.