How can I setting OperatorStrokeElement? I try to deform the meth by script.

In my past question,One of the answers is ”In sculpt mode, the operator used would be bpy.ops.sculpt.brush_stroke. Using that in a script will involve setting up an OperatorStrokeElement which would include mouse position...”

But,I don't know how to set OperatorStrokeElement.
Please tell me how to set OperatorStrokeElement.
If possible, please give me a sample.
Try to use
def context_override():
    for window in bpy.context.window_manager.windows:
        screen = window.screen
        for area in screen.areas:
            if area.type == 'VIEW_3D':
                for region in area.regions:
                    if region.type == 'WINDOW':
                        return {'window': window, 'screen': screen, 'area': area, 
'region': region, 'scene': bpy.context.scene} 

bpy.ops.sculpt.brush_stroke(context_override(), stroke=strokes)

where &quot;strokes&quot; is a list of viewport coordinate-tuples, like [(0,0,1),(0,0,-0.5),...]
Source is here.