Rough edges on mesh in final render[cycles] I made a car in blender and added some materials to it. I also downloaded a background image and set it as a background along with some node editing. But in my final render, the car has rough and jaggy edges, mainly in the top right area. Is there a problem with my nodesettings, or on my mesh?



The node which is not fully visible (see on the top of the picture) is a mix node.
...you could start by clicking anti-alias in both the ID Masks....