How to model a flial? How can I rotate them correctly? I want it with a patricle system so i can quickly add more spikes if needed
In the Properties panel > Particles, enable the Advanced option, then activate the Rotation option and choose Normal in the Initial Rotation dropdown menu. If you enable the Scale and Rotation option under Render, the scale and rotation of the peak object in the global scene will be reproduced, it can be handy.