2.8 Normal map and Texture issue Don't know if it's just because 2.8 is still in the process of making, but here's my problem. I have this man mesh (from cgtrader) that came with a normal map and this texture that matches it to put color in the right place. The problem: It comes out black. I've looked everywhere and this seems to be the right node setup, but help is appreciated. Thanks!



BTW here's the link to the mesh I downloaded if you wanna try: https://www.cgtrader.com/free-3d-models/character/man/3d-character-96a5df4b-49ab-411b-9e1d-fd6e47537e41
If you change the normal map node from 'Blender Object Space' to 'Tangent Space' and select the 'UV map'in the dropdown that appears, that should work.

 

If it still appears black, then something else must be wrong. No lights, that sort of thing. I've uploaded my file (which is working for me), so you can compare: character.blend