How to make noise more square-like? I have noise as an F-modifier in the graph editor on a bone animation. However, I want it to be more sudden and make the curve more like a square-wave than sinusoidal. When I look at the options though, I only see a smoothing key, not a sharpening key.
Once you've set up your noise curve, simply add a Stepped Interpolation modifier to make it blockish. Use the Step Size parameter to adjust the "definition".