Glass BSDF gets totally grey/white in cycles I have a little problem here:
As you can see I am using a Glass BDF in cycles. At the left you can see my cycles render output and at the left you can see my The viewport shading output. I would want it so i can see trough the glass into the box, but that wont work (even if IOR = 0). Could someone please help me?
greetings,
Sjondepon
In cycles, for a glass material you need to set the roughness to 0 and the IOR to 1.450 on a glass BSDF. For the viewport shading, it is not possible to make the glass transparent unless you switch to eevee rendering engine and adjust the materials (You'll have to learn about screen space reflections).
Edit: For more transparency:
With only glass shader:
With transparent and glass shader: