BGE: Add object actuator spawning bullet on wrong angle I'm trying to make a turret in blender game engine,

(the small red object is the laser)
As you can probably tell, this is a laser turret(top right), but the lasers (nothing special, just a red cube reshaped) are pointing the wrong direction.
I can't really say much more other than give a screenshot of my logic bricks.

What fires this object is a empty. And it's called to fire it by the turret you see it's self. No need to show the logic bricks for what calls it, unless needed.
I truly apologize for any mistakes. I tried to look this up, and found no results, and it's 1:47 AM and i need to wake up early tomorrow.
A link to download the .blend: https://www.dropbox.com/s/4psdrb2zf8xcs7x/Cube%20assault%20%3B%29.blend?dl=0
The problem is the rotation of the laser. go to the laser, rotate it 90* on the z axis, then Ctrl+A>apply rotation. this should solve the problem.