Why is "combine HSV" node showing different color with the same values? I made a glass object and gave it a desired color, but now I want to animate its hue at the end of the animation (like and outro). So I used the &quot;Combine HSV&quot; node and used the exact same values to remake the color.

But here you can see when the color is remade in the HSV node using the same values, the HSV node is giving out a different color. (object preview on the left)

I have already decided on the first color and don't want to change it.
Why is this difference happening and how do I solve it.
Thankyou.
Try adding a gamma node with 2.2 in between combine and bsdf nodes. I tried it and it seems to work.
The one on the right uses the other glass bsdf


I’d assume the RGB color picker is gamma corrected (to preserve the linear workflow), whereas the Combine HSV node as a - let’s say - more mathematical approach to color is not.
Add a Gamma node with a value of 1/2.2 between the RGB node and the Emission shader and you will get the same values as with the Combine HSV node.

Source: https://blenderartists.org/t/different-outputs-of-rgb-and-combine-hsv/675268