Walk mode camera "jumps" back when stopped I am quite new to Blender and I don't know if this is some setting I messed up or a bug.

When I use walk mode/fly with Ctrl+F it all works fine, but when I want to stop and go inside a wall for example and stop to look at a certain detail the camera always jumps a bit behind where I am and down... I have looked everywhere in the User Preferences and found nothing to change this jump.

When I create a new Blender project walk mode works as it should again. It gets really frustrating since I can never position myself with walk mode, I always end up inside a wall or somewhere so that I can't see the detail I am trying to work with.


Here you can see me trying to look at the edge of the building. When I stop flymode/walkmode, it pushes me into the edge.
I'm using blender 2.78a.  I've been dealing with the same issue, and I found a work around.

If I zoom all of the way in before entering fly mode, the "jumping" no longer occurs.  If I zoom out before entering fly mode, the "jumping" gets worse.