How to create a kinetic depth effect illusion? I am trying to create a 3D object with a texture of white dots on a black field (like stars). I also want the background to have the same texture such that, when static, the object appears invisible (the kinetic depth effect). How would you recommedn doing that?
At its simplest, something like this?

Create an environment-sphere, and put the camera and target object inside it.



Give the sphere your desired star-field texture in its object space, something like this:



Give the target a copy of the material: you will change its texture-scale manually to match the background as closely as possible.
Give the camera a reasonably long focal length. (Here, 100mm.) The more closely the camera approaches orthographic, and the more distant the target from the camera, the less apparent variation in texture-scale there will be between the near and far points of the target, but you sacrifice some perspectival visual cues.

For this sort of result:

I guess you could automate the scale of the texture according to the distance of the shading-point from the camera, but I'm not sure the resultant 'swimming' of the object through the texture would help.. I haven't tried it.