Scaling along normals in Geometry Nodes I'm trying to use geometry nodes to scale up a duplicate mesh along each faces' normal to &quot;thicken&quot; up the mesh. This can be achieved manually by scaling a mesh with Alt+S (Scale along face normals).
This picture (green) shows what I'm trying to achieve through the Geometry Nodes (manually scaled along face normals):

Here is an example of why a simple transform won't achieve the effect I'm going for:
Is this it?
2 Attribute Vector Math nodes, and 1 temporary attribute to hold the offset.

'Scale' along normals might (strictly) be a misnomer... Solidify,  Displace, and AltS all translate vertices along normals.