Changing the units in blender breaks camera view I changed the scale in blender so exporting to unity would be less of a hassle. I followed this tutorial to do it: https://www.youtube.com/watch?v=ZnAb1w-Dmuc.

The problem is that after changing the scale, I cannot see anything through the camera. Even if I scale it up and point it directly in front of the model, nothing renders.
Sounds like the clipping distance is too small:



One meter is the default size of the spaces in the grid, and in this case isn't large enough.

If you enable limits in camera > display, you can see a representation of the clipping distance in the 3D view, allowing you to see what might be wrong: