"Map Range" node equivalent for Material nodes? I would like to use the age of particles to effect the color of a material, however the Particle Info node returns the age of the particles in frames so the values are greater than one. (which makes the ColorRamp node ineffective as it works in the 0-1 range.)



So I need to convert the Age value to the 0-1 range (As you would with the Map Range/Map Value node) but with Material nodes instead of Composite nodes.
Is this possible?
Use a Math node set to multiply: 


on top put 1.0 / max age  &lt;-- this you can precalculate
in the second socket connect age 


=  0....1 

or, Use two Math nodes. Useful for if your max age is the same as lifetime of the particle. This way you can also deal with a dynamically changing particle lifetime.