How can you transfer details from high poly to low poly? I sculpted a hand with dyntopo and since it got too dense I tried to retopologize it. I want to transfer the details from the high poly to the low poly mesh. I tried baking the normal map, but the result is not what I was expecting. Is the low poly mesh's geometry bad for this approach ?
Here are a few pictures:



I wanted to have the nails, knuckles, veins etc more visible, but this is my result (material preview mode)
EDIT:
I baked the map again(I used the jbake addon) (both hands were at the same position this time and the result is slightly better)

Here is my node setup of the low poly mesh.

And this is the normap map:

Here is my blend file: https://drive.google.com/file/d/1yUh3FVXKVvFmVQt5IQbHaO__fRTtEA-Y/view?usp=sharing
It's easy to fix. You just took the wrong baked image ;-)
Switch the Rendering workspace. There you can see all images in your scene easily. Check the dropdown list (Rendering result) and you'll see that &quot;hand_lp.001_normal.001&quot; is the correct baked normal map. In the Image Texture node you have selected &quot;hand_lp.001_normal.002&quot;, a black one. Just select the correct one.