Mirror and flip objects with mirror modifier I have a environment that is mirrored and flipped along the world origin. I placed an Empty object at the world origin and applied a Mirror modifier for the objects to get mirrored along the Y axis, but I can't get them to flip along the X axis too.

Here's what I'm looking for:


Here's what I'm getting:


How can I achieve this mirror + flip result?
What you actually are doing is rotating the object 180 deg in the Z axis.
You can do that procedurally with an array modifier and an empty rotated 180 degrees.