How do I improve bevel shading without adding more geometry? I have added an edge bevel weight on my mesh, So I wouldn't have to add more geometry and keep the mesh as clean as possible. Once I add a MatCap material on it, the corners are visible of some unclean mesh which is visible. If I add loop cuts it will clean up the topology, but it would also distort the object. So I'd like to know how to eliminate the unclean corners without adding more geometry to the mesh.
There are three things that could improve the corners and shading.


Change Outer Miter Type of bevel
Check Harden Normals in Bevel Modifier
Enable Autosmooth in Mesh tab