Eevee crashes when trying to render two animated particle systems I need to render 200 frames during which two particle systems are animated (the Scale setting in Particle system's render tab, and the rendering visibility for the most part). Everything is fine in the viewport, and also in rendered preview mode.
Eevee manage to render any frame during which those specific two particle systems are not animated. I also have other particle systems around but I've never had rendering problems so far.
When I click render, or press F12, the render window opens, then Blender closes itself...
Any help ? :( Is this a known bug ?
You need to delete your lighting cache and rebuild it before rendering it again. Try with lower cubemap sizes, lower diffuse occlusion size, and lower cube size and cascade size for shadows. Haven't tried reducing the 'Dots' in Irradiance volume's , but do try if everything still fails.
Also if possible, since most particles-related renders are related to 'abstract' theme - like simulations or Logo-intros, try rendering without baking the indirect lighting cache. Rendering without baked lights must work.