Re-do view of a photo via DEM data and Blender I'm trying to re-render
 - 

I hopped to generate some jewelery out of the rendered view. 
So I found some DEM-data (DEM=digital elevation model) of the region and added a camera and a plane to mirror the mountains there. 

Here's the blend file of the scene I created so far

I just can't seem to recreate the view from the photo, or even something close to it. I first tried with just the plane with a displacement modifier on the UV-data and tried to move the camera in to the region, 
but this didn't came to fruition. 
After some other things I tried I can kind of recreate the view with the one side of the UV-map (of the plane) being scaled to zero - trying to mirror the view from the camera.
(you also see this in the blender file, this is where the shot was approximately made)

I was wondering if someone did something similar to this and might help me. 

The most straight forward thing I came up with was that I massively scaled the plane up and tried to physically move the camera in to the region, but this just didn't work. The blender cycles camera just skewed the view too much, the angles and everything seemed off...

edit: To be clear: my problem doesn't lie wit generating the mesh with displacement modifiers, subsurfing, etc. But more with how to then make the camera see more or less the same as in the photo
Start with a plane. Subdivide it like 100 times.
In Top ortho view unwrap it using project from view bounds.



to the plane add a displace modifier that uses your hieght map as texture. Make sure the texture coordinates are set to UV.

For a smoother surface add a subsurf modifier.

From there just set the camera where you want.