Eevee ignores alpha in depth pass I beg pardon for this question, but I can't really wrap my head around this matter, as it works flawlessly in all other apps by default but doesn't seem to work in Blender.
Here's the issue


As you can see, there's a couple of cubes and plants which are simple planes with alpha channel. 
When I try to render the depth pass or a mist pass, these plants get absolutely ignored

The geometry with a simple material is there but the objects with alpha get omitted. I suspect that it is just my stupidity but  can't find a way to add the objects with alpha to the depth pass. 
Anyone can explain this? Thanks in advance.
Fortunately I stumbled upon the material setting
For some reason, if you set your blend mode to &quot;Alpha blend&quot; - Eevee does not render the objects with this material at all. It sort of treats them as transparent for the Depth pass.