Blender Shader Node interpolation I'm trying to color a cube with its own position in 3D space, which works well with the shader node setup I have, but only sets the colors for the vertices. However, I would like this to interpolate across the faces, so that the position is not only correct at the vertices but between as well. Is there some shader magic to get this working?
Img. of my cube and the colored vertices (note how the upper right corner correctly is set to (1,1,1 = white) but that it's not interpolating across the face middle):
you can get the result you want by plugging the generated texture coordinates from the vertex positions of your cube in the Texture Coordinate node instead of the Geometry node.
Here's the result :