Extruding "Ramps" into Geometry I'm currently working on a machine gun and I need to detail the front of it. What it requires is sort of &quot;ramps&quot; on this section.
This is my nozzle thus far:

And here is an image in which the nozzle of a real gun has ramps. As you can see, they extrude into the mesh and slope in towards the center. The ends are rounded but that's not of concern.

I'm basically trying to achieve this, but all the way around the nozzle. I know how to do it one by one, and I know how to checker deslect and extrude, but I can't think of a clean or time efficient way to do this. Any ideas?
Just for fun, you could do it procedurally.

Add Array modifier
Add Simple Deform Modifier &gt; Bend &gt; 360°
Add Weld Modifier to merge the start/end vertices.


You can also non-destructively adjust the radius by moving the Origin point.