Duplicate displaced plane and have edges line up? I have a displaced plane (shown in image 1,) which I'd like to duplicate and move next to itself to expand it into 2 tiles. However, when I do that, the edges don't line up and I can't get the individual tiles to generate new bumps while also lining up properly with the last. How might I fix this? Thank you! :)
You can try duplicating the plane and then scaling it by minus 1 along whichever axis you moved it on. That way, you basically mirror the plane so the edges line up. A better way however, would probably be to just use a seamless displacement map.