How do you Disable Mipmaps in Blender 2.80 I have pixel art I want to put on a 3D object, but it is fuzzy due to mipmaps.  In 2.79 you disabled this in user preferences - system but there is no longer that option in blender 2.80.  How do I disable it?
I just figured it out.  You have to set the interpolation on the texture to closest, and under the render panel, film, you need to set the filter size to it's lowest setting.