How do i stop simulating rigid bodies past a certain point? I just started using blender last week and I've been messing around with physics simulations. Right now I'm using Magicavoxel assets for a destruction simulation and I noticed that a lot of parts fall off the edge of the plane and fall into the void. My question is how can I stop simulating the objects once they get past a certain point. It feels like a waste of processing power to calculate the physics for hundreds of cubes that will never be seen.
Just uncheck the dynamic checkbox for the frame, where you want to stop it.
For the frame before, check the dynamic checkbox.
Tap I on your keyboard while hovering over that checkbox for both keyframes.