Text Render a bit noisy, even at 200 samples I can't seem to figure out how to get a sharper text render that I am using for my animation. 

Here are the Things that I have tried:
1: Increasing Samples to as high as 300
2: Turning font shadow off
3: Denoising

Whatever I do, the text still has that weird greyish black outline and in my animation on youtube, it plays blurry even at 720p HD.

I see other peoples text videos and theirs are always so sharp. 

How can I improve my text render in the future?

I turned the world lighting all the way up and there is a weak lamp in the scene, albeit, far away from the text, but the world lighting should be enough i think.



Blender File
Your object is casting shadows on the plane. Not because of the font/text properties, but because of the way Cycles (path tracing) works. To avoid your text being seen as a shadow caster by Cycles, you can turn off the ray visibility of the text object:


In the outliner, select the object Text.thing
Go to "Object" context
Open the "Visibility" section
Open the "Ray Visibility" subsection
Uncheck the "Diffuse" and "Glossy" property