Mesh not deformed correctly and armature not attached to it even if the weight colors are good I'm trying to animate a character with blender 2.71. But before to reach this step I need to fix correctly the armature. The problems is that the mesh is deformed correctly but when I move it the armature seems to be separated from it. Another problem that I have is that even if I have configured correctly the weight colors,the mesh in some regions aren't deformed correctly. You can understand better where are the problems by checking the pictures located here :

pictures list
It seems that you parented the bones to wrong objects, here you have the upper legs bone parented to the lower leg mesh.



It would be way easier to join all the objects to a single one and weight paint againt.