How to create a glass textue with streaks Inspired by Daniel Krafft on YouTube, I wanted to remake the League of Legends Icon with a somewhat 3D look with glass in the middle. (Replacing the blue, streaky part in the middle.) So far I looked on a couple of texture websites but can't really find anything close. I've also tried to use glass shader and color ith using a wave node with a color ramp. Unfortunately, that doesn't really achive the look I want. I appreciate any ideas, but please keep in mind that im really new to Blender and likely wont understand too advanced texturing stuff :).
Thanks
You could try a mix between 2 textures like a Musgrave Texture and a Noise Texture that are used as factor between an Emission and a Transparent node. In Eevee don't forget to choose Blend Mode &gt; Alpha Blend in the Material panel &gt; Settings.