Cycles volumetric object with intersecting mesh Hi I'm trying to make a character that looks like he's made of mist or smoke in Cycles. The Volume absorption works pretty much as I'd hoped.
But once the character is posed, any little mesh intersection shows up as a 'hole' in the volumetrics.
Does anyone know a possible solution or is this just a limitation of volumetrics at the moment?

The armpits and elbow here are an example.
Maybe try Remesh modifier on top of your mesh? Just move it to the bottom of your modifier stack and do not apply it.

You may expect different visual bugs and shape degradation, however for volumes it could work.