How to delete or hide reflections, bounces and refractions from a geometry on render? I'm making a Prism. It's not based totally on reality, so it can count as a basic representation of it.

As you can see on the image, there are reflections made by the objects, but how can I erase exactly those reflections? I already unchecked the box on the objects that are from 'Transmission' and 'Shadow'...but still I see them on there.

Is there any solution to this?



If i add more Roughness to the Glass BSDF, the reflections dissapear, but the transparency isnt the same.
To prevent an object from appearing as a reflection on other objects, uncheck  Glossy  under Ray Visibility in the Object tab: