How to use transparent texture in the GLSL shading mode in BGE? I am using Blender 2.74.  Is it possible to use transparent texture in the GLSL shading mode in BGE?

I can get it working in the multitexture mode thought. But no matter how I try, I can't get it working in the GLSL shading mode.  Can anyone please explain how to get it working if it is at all possible.

Thanks for any insight.
First in Material tab enable Z Transparency and set Alpha to zero.



Then in the Material Texture you need to enable Alpha in Influence section.