Where to start dissecting this racing track? I quite new to blender; i wand to make the following kind of track for a racing game i am working on. I am overwhelmed by the many things to stard; for this case is it better to start with the road or with the landscape ?
I was thinking to use spline and extrude the road to be able to adapt the road; is it the proper way of doing it ?
For the landscape i should start with a plane that i subdivide a lot but then how to get this random moving vertices ?
Thanks !
You can use a bezier curve for the track.

Create the track as a bezier curve
Create a track segment with an Array modifier &gt; Fit Curve and target the track
Add a Curve modifier to the segment and target the track