Blender boolean modifier difference make distorsion I'm trying to create a difference between two objects.
Let's see my object below :


As you can see, I get a really bad result. I would like to show you my shape before applying the boolean modifier.




Any idea how to avoid this distortion ?
The problem is that you apply the Subdivision-surface Modifier AFTER the boolean modifier. This means the hole you try to model using the boolean gets subdivided and "distorted".

The order of modifiers matters!