Uv map of appended object Let us say I have uv unwrapped an object and changed the uv map. Now when I append this object in another blend file, how can I obtain the changed uv map too. Because I think when I unwrap the appended object I get the "original" uv map
Try linking the object, duplicate it, delete the linked object. The duplicated object has the uv maps of the original, but you can now modify them.