Adding some mesh to existing rigged mesh I have done rigged mesh with maked animation. Now, I have to add some mesh (new part of character) to the finalized rigged character. Can you please help me? :) I tryied find solution, tried &quot;everything&quot; and nothing help me, becouse the new part not corespond weight painted character. And when I reset all and maked new parent with aumotatic weight paint everything is absolutely wrong... :(
Thank you.
Robert.
There is a data transfer modifier, which can transfer the weights between meshes. Depending on the meshes you might need to go in and change some things manually afterwards, but it sure takes care of most of it.
https://docs.blender.org/manual/en/latest/modeling/modifiers/modify/data_transfer.html
I would go with the Nearest Vertex sampling method. Topology option would not make sense in your case as the topologies are different.
The meshes should be joined after the data transfer modifier is added and applied