How to model a teardrop shape I'm trying to make a sort of an elongated tear drop.

First I tried to draw it manually with vertices in 2D and then extrude to give it height.
Then I tried to utilize the Screw modifier but none of the properties I tried made it look correct.
I also tried was to make a straight bezier curve, add a solidify modifier, and then fatten the points near the end of the curve to try and create a tear drop shape.



What is an easier and quicker workflow that gives a more accurate shape?
Thanks.
You can use Proportional Editing.

Start with a default UV sphere
Move the top vertex upwards
Check ✓ Proportional editing, Falloff &gt; Sharp and adjust to your liking