Subsurf adaptive on smoke? I have a big smoke simulation that's all baked and has been rendering for awhile. I just saw Blender Guru's video about adaptive subserf and was curious to know if it's possible to apply this to physics. It would save me a tremendous amount of time If I could render on my GPU!
Adaptive Subsurf is meant to change density of a mesh (as regular Subsurf). You can't control smoke by this as smoke is a Volume simulation.