texel density real life like textools 3ds max I'm trying to make unwrap, the density of the texel is like in real life. If the mesh that I am unwrapping is 1x2 meters, I want the density of the texels to meet the meter by 1024x1024. How should I do it?
It is a functionality that has the textools plugin of 3ds max, does that exist in blender?
I do not use the addon uv magic since it only applies the scale of the same object.
TexTools has been released for Blender and already features Texel Density tools. You can download and read more on my website.



Unlike the 3dsMax version there are now some advanced options on how to apply the UV scale