Eevee Eyeball procedural texturing I’m trying to create this eye in Eevee Mode with procedural texture, but I get this strange effect on the iris.
Below I attach the shading nodes panel and the link of the tutorial I was following
https://youtu.be/1Nkx2CuaREc
The glass must be projecting a shadow on the pupil texture, you need to switch the Properties panel &gt; Material &gt; Settings &gt; Shadow Mode to None.