glove: proper way to create/apply It to an hand? I made a particular kind of glove for this hand, I archived this using a shrinkwarp and solidify modifier




But this works well if the glove goes not on the "fingers" part of the hand!




as a shrinkwarp modifier, It does what It is suppoused to, so It refers to the mesh Itself and not the form "finger" or "palm"

Am I building these gloves in the wrong way? suggestions?

It works sufficiently well only when the hand is open but I get these kinda bad points:



Attack the blend file, It's a little a mess and middle italian/english but e.thing is in the armature parent ^^





problem solved applying the modifiers in advice!
Cool looking model.  I'd just apply the subsurf + shrinkwrap modifier and maybe delete the hand mesh that's underneath the glove.  Unless you plan on having the character unwrap the glove in a scene.