Starting build modifier from one end I have a cube and have applied the Build Modifier on it. Is there any way to start the build from one end and gradually build it fully to the other end?
You need to sort the vertices:

In Edit mode, select the vertex that you want to choose as the first one, then ShiftS &gt; Cursor To Selected.



Select all, go in the Mesh menu &gt; Sort Elements &gt; Cursor Distance.



In the Operator box, click on Face. Now it should work. If you want to check the vertices numbers, go in the Preferences &gt; Interface &gt; Display &gt; enable Developer Extras. Then in the 3D view &gt; Viewport Overlays &gt; Developer, enable Indices.