Trouble weight painting character I tried my best to rig my first character, but every time I try to weight paint something seems to go wrong. The automatic weights are ok but need some editing. However every time I try  to do  that I seem to make it worse instead of better.
What are perhaps some good tutorials to learn this?
Thank you for your time.
If I select the shoulder bone (the one that affects the mesh and that is on the first armature layer, not the one on the third armature layer), you can see that it influences the neck area (and also the head) when it should not.
Other bones affect the head as well. You need to correct this, for example with the weight paint brush in Subtract mode.
Also maybe simplify your mesh, it will make things easier, unless you have some good reason not to use a Subdivision Surface modifier. And why not simplify the armature as well?