Smoothing two objects together without boolean So i have some cords that plug into a socket. the socket plugs into the hammer head, and I want to smooth the connection between the socket and hammer head so it doesn't look like they are intersecting. I have tried using a boolean union but it does not give the desired result, and gives shading issues. Sculpting isn't working out, it just gives it a bumpy look and its not smooth no matter how much i lower the level of detail or add subsurf. The topology of the hammer head and the socket are completely different, so is their any other way to do this?


Here is my reference:


See the part where the socket is smoothed and combined into the hammer head?
I want to make it smooth with that connection. 


EDIT: Still haven't fixed the problem, even after using below two methods. Maybe there is a sculpting method?
If you really want to avoid actually connecting the two meshes, you can use this custom shader by the community:

Shader: Rounded edge between the two intersecting faces?

Although best practice (and what you see in your reference) would be to just connect them with a boolean or similar operation and clean up the mesh afterwards.