How to loop material node animation? I animated parameters of the shader nodes in Cycles, now I need to loop this animation, but I can't find those keyframes in the graph editor.



Is it possible to see those keyframes in the graph editor?
Is there any other way to loop such animation?

Thank you!
To see the keyframes in the Graph editor select the object that has the keyframes.

To make a loop:

Press N to access the modifiers tab int he Graph editor. Then create a cycle.

That will create a loop for the keyframes automatically.



If you want to interrupt the cycle or make it start at a particular frame, play with the values for the Before and Ater.

A different way to do the same is using the Channel Extrapolation mode and set it to cycle.