Bones rotate after adding IK I am new to rigging (I am new to Blender as well, but my modelling is better then my rigging.) Hope you can help me with this.
So when I add Inverse Kinematics to the bones I am pointing below, the bones rotate. Also while moving the targets, the knees don't bend soon enough. Later I tried to align the bones from front view axis but nothing has changed. Also here is the Blender File. Thanks in advance.
In the IK constraint, disable Rotation, give it a Pole Angle of about 6,5° and it seems to work. Also, don’t forget to disable the Deform option of the IK controlers and targets.