How to emit only one hair particle from each vertex? How to emit only one hair particle from each vertex on mesh?
Can't believe such simple thing isn't implemented.
You absolutely can.
Make particles come from verts, uncheck &quot;random order&quot; and input on the &quot;number&quot; the exact number of vertexes you object has.
8 in the case of a cube.
Crazy shape? No problem!

Just match verts and number of hairs.
Wanna use a collection of objects? No problem!
Just make sure the origins are all consistent.