Rendered glossy texture does not match preview I have a problem with a texture/Shader. The Mesh was created from a bezier curve.



Above is the texture preview. And below is the result once rendered.



There is no gloss at all, It is just matte. Obviously I am doing something wrong. How can I make it glossy?
Thanks for the help guys. After playing around for a while with this mesh I found that parts of it were reflective after all. But not the faces on the front. Flipping the normals and adding a bit more light gave me the result I was looking for.