How to automate rendering of the same object with different textures? I know that a similar question have been answered a few years ago, but I really don't understand the answers or know how scripts works and where to put them.

I want to know if there's a simple way to automate the rendering process on the same OBJ but with different textures (.dds files)

I need to make rendered images of the same OBJ in the same angle but with 50 different textures, and save rendered images with different names (like: image1; image2; etc) and honestly I'm really lazy to do that without an automation.

I don't know if I'm clear, so I made a video:

https://www.youtube.com/watch?v=oBeKjvX3_uc&amp;feature=youtu.be
Name your texture files as a sequence if they aren't, like this:

0001
0002
0003
0004
....


In the material editor, choose Image Sequence instead of Single Image and choose all your textures. If you are using using the Node Wrangler addon, you can add them through the add menu, Texture >> Image Sequence.



Set the end frame to the number of texture you have, and render the scene as an animation and you will get your model with different texture for each frame.