Render layers added back in order after applying glow in compositor I've just had my first attempt at applying glow in the compositor using different render layers.

When I try and apply the layers back together however there is a drastic effect happening that I have no idea how to correct.



As you can see, the eyes are now popping out from behind the eye sockets. 

I have been following Andrew Price's Introduction to Blender's Compositor tutorial but cannot seem to get the eyes to sit inside the sockets where they are supposed to be.
As it turns out, It seems looking back at this that the whole way I went about adding the glow to the eyes only was ineffective.

This question Highlights a much better solution to give the material a separate index pass and using ID Mask then apply the glow directly to the eyes.