Texture not moving with Rigged Object I have a rigged character with armor.  The armor is textured with some noise texture nodes (using cycles).  These look fine in single shots, but as the rigged armor moves the noise texture slides on the object's surface.  This is a problem for an animated video, of course.
The noise texture is set to use the object's coordinates, but I suspect it is using the object's "un-rigged" location rather than the objects location as it moves in response to the rig.  I sure hope that makes sense...
So is there anyway to counter this?  Is that what's going on here?  Any help would be very much appreciated.
Try using  Generated or UV coordinates instead (obviously you need to unwrap it to  use UV coordinates).

Cycles procedural textures are 3D, so object coordinates will center the texture around the origin of the object using the material.

This works fine when moving the object and it's origin as a whole, however in cases like yours it will appear to "slide".