Eye colour from Adobe Fuse are almost washed out ]3

I'm very new to Blender and I just made my character in Adobe Fuse, and added some extra pieces of clothing in Blender. Whenever I go to the Material viewport shading as well as Rendered, the eye colour is heavily washed out. The eye colour in my UV map is much darker, so is there anything I might have missed? Do I have to make a separate UV map for the eyes? 

EDIT: Added screenshots of nodes in the node editor. I'm using one UV map for the entire body, and separate ones for his coat and hat. I'm so sorry for any confusion I may cause, I'm very new to this

]5
can you disconnect all the other nodes so only the eye image texture is used? I suspect some other nodes are mixing and washing out the result. – rob 9 hours ago


@rob I made an account but I realised I couldn't reply back to this. But if you're reading this, it worked! Thank you so much for your help :) 

Edit: the solution was to disconnect a node