Multiple Meshes Sharing 1 UV space I have a scene made up of rows of cubes stacked on top of each other.

I want to add an image texture to all the front faces of the cube stack (the image is not seamless it is a picture).

I joined all the cubes to 1 mesh then UV unwrapped them then painstakingly aligned each front face to each other then added the image texture. All good up to this point however when I unjoin the meshes the image texture is all messed up.

What I am trying to achieve is a simulation of a wall with picture on the front been smashed by a smashing ball and the individual cubes sent flying off with there part of the image texture on it.

My question is can this be achieved &amp; what is the best method?

Thanks in advance
You can achieve this effect by creating and texturing your wall before splitting it up into different pieces.

After you created your wall you can use the cell fracture add-on to break your wall down. For smashing your wall with a wreckingball this would create the desired effect.

For an in-depth tutorial of this method see the youtube vid made by CG Geek:
https://www.youtube.com/watch?v=XUUi2AdLtmk

Good luck.