Why are some textures disappearing in the game engine? I have a mesh that I am texturing for the game engine and everything was fine until the last setups I've done; Some of my textures don't appear anymore. What strikes me is that the colors are correct so pictures are taken into consideration but not displayed correctly. 




Is it a UV problem? Can't I use more than two UV layers on my object?

How do I include the blend file in this post?
So instead of using multiple UV layers for scaling the textures i used the 'size' option in the 'mapping' panel. It runs faster...