JPG aplha maps with Cycles I searched everywhere and I can't find an answer on how to do this with Blender and Cycles:


I have a pre-made model with textures
Some materials have a Diffuse map (JPG) with a separate Alpha Map, another JPG. 


What kind of texture setup do I need to make these two maps give me a texture with alpha that I can use in a Cycles material?

Thanks in advance.
Actually you just need to use the output of the second texture (Alpha Map) as the alpha. For example: using it as the transparency:


Note that the Alpha is Non-Color Data