wood peeling with a knife and curling its chips Is it possible to animate the process of wood peeling with a knife and curling its chips in Blender? If yes, do you know with which modules or functions of Blender it can be simulated?
For example, animating the zoom-in of the process that a sharp knife removes layer by layer of wood and the chips curls.
For example in the following movie, in 4:22 time frame, it shows from the backside and not the real peeling process, but it shows the overview of the peeling:
https://youtu.be/aqz-KE-bpKQ?t=259
or in the picture 1 from the above movie, you can understand what I meant.
Thanks for any hints on how to do the zoom-in of the process of the peeling with a knife or any tutorial close to that or name of any option which may help.
In this Blender file , you can find out what I tried and it did not work out:
Kind regards

The second round of the question:
Dear @lemon, thanks so much for your great help. I tried to replicate what you guided me, but I have some challenges. I would be grateful if you once more have a look to this new file [link] (https://blend-exchange.giantcowfilms.com/b/QQpq3s8k/) . I do apologize for my basic questions. If I have to read some parts of the documentation, please also inform me. Here I explain what I did. May be I do not see some points:
1- for the drawing of the main rod the wood, I use (Add, Mesh, Cylender) then because the automatic cylinder is in z direction I have no way except rotating in x and z, 90 degree. I use also “cap fill type” of “Ngon”. I used also 50 Vertices to have a fine surface.
The first question: When I look at your model, you have different type of “Cap Fill Type”. One side is open, one side has rounded edges, and in the center a rounded shape. Did you use “”Bevel” for making the round edges and deletes one face of the cap? Is it important for this simulation?
2-I also used “loop cut”, to partion it to make fine chip, is it necessary?
3-I did not understand how to position “empty”and the “cube” of the cutter on the same coordinate system. I moved the “empty” by hand and also on the menue of “transformation” to give the approximate coordinate and positioned it somewhere on the edge similar to yours. Did I do a mistake?
4- is the size of the empty important? (its scale?)
5-my main question is how did you manage it that the form of the curled chip does not become weird after cutting? In my model it changes and becomes thick after separating
Thanks so much for your time and help
An opportunity to test the 2.91 boolean modifier options...

There are two rods in the scene (a copy of the first one but different material), one for what we see as the rod and another for the cut.
The first one has a boolean modifier set to &quot;exact&quot;:

The second a boolean and a simple deform (&quot;bend&quot;) modifier driven by the empty (which is parented to the cube). But here the boolean is set to &quot;fast&quot; because if the shape is plain, simple deform will transform it badly.
The cutting cube is parent of an empty that is used as pivot point for the bending.