White Block Artifacts in Eevee Beta Renders? Any idea what's causing these two white blotches? They don't appear in the viewport render.


here's a viewport screen capture,



and here's a render with the spotlight (that's located behind the model) hidden and only an HDRI for lighting, they still appear, and appear to be literal white squares in clusters.
I've been experiencing this as well; when it happens to me, it's occurring in geometry where there's a degenerate or zero-area face (e.g. take a polygon and scale it to 0 in two dimensions, so it's just a couple of lines occupying the same space), and the material applied to it has a normal map. If Depth of Field is turned off, it shows up as pure white pixels occurring randomly along the line; with it on, they're either small white squares or small white circles. (And if Bloom is also turned on, it looks like J.J. Abrams came by and dropped a massive lens flare into my scene.)