Texture Rendering Strangely When I render an image, the texture that is on my road plane changes. It doesn't show anywhere near as much detail as the texture 3D view suggests. I must have forgotten to check a box somewhere but I can't work out what I did wrong. Any ideas?

screenshots to show the difference:


As you can see I've put very low res stones in the dirt and a very basic grass texture, hopefully the picture size is enough to see it.


The stones are gone and the grass is missing its other shade.

There is also a strange green blend in the distance which isn't meant to be there, but I think that is probably another question.

Thank you :)
Ok I found the problem. I had forgotten to uncheck the 25 repeats.

I changed the base plane to be smaller and then use an array, but left it repeating the texture 25 times. Thank you for the answers :)

Also fixed the green in the background problem by selecting field in the texture panel.

Thank you for the suggestions Omar Ahmad and lemon.