Texture Channel animated, doesn't appear in viewport I'm creating an educational video, and for efficiency, I'm using a Cyclic repeater to repeat an on-page/off-page effect.

Every loop, I have the texture channel switch to the next image, rather than duplicating all the objects/animations. This works properly and appears when rendering the animation, but does not appear in the viewport. It sticks to the original UV image that was mapped.

Is there a way to have this change appear in the viewport?
Short answer no, I don't think there currently is one unfortunately.

I think its a known limitation of the viewport system and a long time to-do list item as stated in the wiki, in this bug report and in this one too