How to move/rotate makehuman character in blender by adjusting value I have a makehuman character exported to Blender and rigify addon turned on. I could use the mouse to move hand/legs of character. Since my character pose need precision, I couldnt get better results by using mouse based pose creation. How could I adjust the movement by adjusting values rather than using mouse to adjust values. 

Or can anyone please elabrote on ways of doing this.
Select a bone (1), then press N to open the properties panel in the 3D Viewport. At the top of the panel, the transform menu contains WXYZ rotation which can be edited for precision (2).



Right click and press Insert Keyframes to add the values into keyframe.