radial gradient not working as expected So I was trying to apply a &quot;radial&quot; gradient on an object's front but for some reason it seems like the gradient got &quot;stretched&quot; and the gradient spanned across the objects and not just on a single object.

If you look at the screenshot, the left circle and the 2 small circles are both using the same material. The left one kinda looks about the same as what I had on the ColorRamp. But as you can see on the 2 small ones, the gradient spanned across the objects which isn't what I really wanted. The material is on the bottom
you did mirror your object(circle) on the x-Axis.
Therefore you moved the vertices on the x-Axis while your origin of the object is still in the world center.
so you get this:

you will get this, if you move slightly the x slider to the right (hold Shift while dragging)

to &quot;solve&quot; your problem, you can:

apply the mirror modifier

select the small circle and press tab

separate by loose parts




tab -&gt; object mode

select each circle and set origin -&gt; to geometry

set the x value in the shader back to 0

and you get: