How to achieve Incandescence with Cycles materials Okay so heres the description of what i want i have created a logo in gimp exported its as scalable vector (svg) imported it to blender increaed the extrusion and bevel, and want it to have that look when metal is near ponit of melting but at the other end it shall already be cooleddown. heres a link to what Incandescence is from wikipedia http://en.wikipedia.org/wiki/Incandescence
You coud mix a diffuse shader with an emission shader using a gradient ramp.