Blender modeling materials in Unreal Engine 4 I'm new to Blender and also Unreal. In Unreal material object is a place for material elements. In 3DS Max you can create Submaterial for it but I don't know how to do it in Blender.
Sorry it's a bit hard to tell, but are you talking about placing Materials in Material Slots? If so, you can do it through the Material Properties Tab: