Baked procedural normal map reflect light only some sides I have baked my Nodes procedural normal texture via cycle rendering and I get some of the results works.
However, It worked only for some sides. Not sure why? Does anyone have any clues? Pretty sure my normal map didn't bake correctly.
Blender 2.92
https://imgur.com/a/qiM2FGv (GIF HERE!)

This is my Normal map

Blend File is here: https://drive.google.com/file/d/1qIzquPNuWsEd8XQ29WJxgKZJhy4XVdRK/view?usp=sharing
Silly me! It was the node graph that I connect to the Bump Map into the Normal Map then Output to the shader. (Normal =&gt; Color =&gt; Normal =&gt; Shader) Rearrange my node is the solution