Vray-like displacement I've recently started using Blender in favour of 3ds max with Vray. 3ds max allowed me to use a detailed displacement map on a simple plane which resulted in 3D displacement. It was very effetive to create intricaty with minimal amount of modelling and keeping the files light. Blender seems not to be able to do this. In order to displace the mesh needs to be heavily subdivided to produce pleasing results. Is this correct, or am I missing something? Is there plans to implement this in Blender?

Ludvig
Is this what you mean?

Blender/Cycles has render-time displacement in the (still in 2.81) Experimental feature set.

It can be combined with Adaptive Subdivision

This plane is subdivided only once in the working geometry:

 

The rest is done at render-time:



(In its Properties tab > Surface panel, the material's Displacement settings include 'Displacement')