Perforated T-Steel Profile I'm actually a bloody amateur, but I'm here to fix this and learn &quot;How to Pro&quot;.
I'm working on a spaceship project and I want to make it look like you're building it in real life. Part by part. That said, I need a skeleton to mount the rest of on it. I want to use T-steel profiles with holes. Now my Question.
Is it better to create a T-steel profile Object (3d), drill holes in it using the Boolean function and somehow &quot;Array modify&quot; it along a path, OR would it be better and easier to create a Bezier circle and use the &quot;bevel and taper&quot; function to bring it into the T Steel shape and after that modify it with the array modifier to align Holes along the bezier circle?
Because I want a solid ring object that I can use as a single Skelton rib.
It would be counter productive to use boolean in your case, you'd better create your shape and array it along a curve, like that:

Create a plane and ceate some edge loops:



Cut a hole, select the edge loop, extrude inwards, make a circle with AltShiftS:



Extrude up:




Give your object an Array and a Curve modifier. To get nice round holes you'll need to give a Subdivision Surface modifier, then you'll need to add some edge loops to sharp the edges: