Baking a texture as image sequecne I've got a procedural texture, and I have animated it by keyframing the uv co-ordinates. The animation lasts  250 frames, and I need to bake the texture for every frame so I can use it elsewhere. I had no issues baking the texture for any single frame, but can't figure out how to bake the texture for all 250 frames into an image sequence.
Add a plane.
Connect your texture to emission brdf in the plane's material
Add a camera above 2 meters the plane and make output size to equal width and height with desired resolution 
Set it to orthographic and scale it to match the plane
Enable the emission pass and disable combined
In the compositor connect the emit pass to file output
Render as animation.


Repeat this for each kind of map if you have more than multiple maps.