Baked the duplicate of rigid body object I simply create a simple simulation of a monkey (suzanne) falling on top of a grid. Now i just want to make a copy (duplicate) of the monkey and i want to bake the simulation of that copy. So i will then have two monkey with the same exact movement where one is rigid body simulated and the other is keyframed (baked). 

The problem is : since they're occupied the same location in space, they will interact each other , so give me the wrong movement. How can i temporarily disable the original monkey so i can then bake the simulation of the copy properly ?
Use the collision groups (or Collisions/Collections in 2.80) in the physics panel. If you set the Suzanne copy to collision group 2 and set the grid to groups 1 &amp;2, then both Suzannes will interact with the grid but not with each other.