Flat surface sculpts along length, not evenly So I have run into this issue when learning to create a base mesh of a head. In the following picture I have created a basic nose.

I enter sculpt mode and press ctrl + r to remesh the object, and smooth it out a bit

Here is a view from the bottom up where I try to start the nostrils.

Why is the draw brush drawing ovals instead of circles?
First time poster here. If there is any additional information I can provide I would be happy to.
try appllying scale by hitting ctrl-A apply scale  blender works weird when scale of object is not 1