Linked duplicate of parent/children: how to link transform properties of children? Let's say I have a cube and a sphere, and I make the cube the parent of the sphere. Then I link-duplicate both the cube and sphere with AltD. Then I start moving/rotating/etc. the duplicates around in object mode, together as a unit.

Later, I discover that I want to change the position of the sphere (child) with respect to the cube (parent). I re-position the original sphere, but the duplicate sphere does not change position.

I can manually copy the transform values from the original to the duplicate, but is there a way to automatically have the transform values be linked?
To duplicate multiple objects in different positions and keep the relationship between each instance, you want to use DupliGroups.


Select the objects you want to duplicate.
Add them to a group &#9096; CtrlG
You can rename the group so that it is more meaningful.
Add an empty
Set the empties Duplication setting to group and choose the group you created.
Repeat the last two steps as needed.