Bending animation with rig? I'm trying to make an android animation, but I am stuck at the rigging part. I want his arms and legs to be able to bend like plastic / rubber and use a rig. I've heard of lattice modifier, but that doesn't include a rig / spline / IK setup. When I use a regular rig, it bends hard at the bones.

I am relatively inexperienced with blender, so I've included a picture of what I'm trying to do. I can probably explain better than I can.



It does look a little funky in the picture, but I think it would look nice in an animation :).

Thank you so much for any help!!

Edit: Added a picture to better show what I mean
I think a pretty efficient way to solve this would be to have a more distributed (softer) weight paint on the armature rig. This way, the bones will not bend so sharply.

Hope this helps!