Falloff object/collection instancing (Animation nodes) I am trying to instance collection instances on a spline with a falloff so that I have a different collection instance from a certain point.
With regular objects everything works totally fine, but I can't get it to work using collection instances.
I want to avoid joining meshes, rearranging origins and applying modifier in the main file, because that would cause problems.
Could someone help me out?
I attached the blend file.
You can instance collection instances using empties.
Generate empties using Object Instancer and set its instance_type to COLLECTION. Then set collection instances as instance_collection values.