Material and Textures looks Completely different in Unity I'm modelling a Curved Gate/Door in Blender, rverything looks fine in Blender, but in Unity, it looks dull and stretched.
I even tried to tweak the material's settings (tiling is uniform 1, 1) but I couldn't get the desired result.
Here are some pics:
https://ibb.co/F3fZ8GG
https://ibb.co/kx9VCTJ
https://ibb.co/ThjyG6K
I think it might be the reason that josh sanfelici mentioned.
Also check this https://forum.unity.com/threads/can-blender-2-8-eevee-shaders-still-be-used-with-unity.645271/, that someone mentioned about using HDPR. I am also looking for the answer.