How to change the appearance of an object? Often in the tutorials I watch, I see that the objects have a dark color as if the scene was slightly underexposed. I like it because you can see the details of the object(s) better. However, when I open Blender the objects are shown with a "bright" color, as if overexposed. The picture below shows what I get:



As you can see the edges of the cuts are barely visible. I've found out that if I select the "cavity" and "shadow" boxes in the Viewport Shading menu, I obtain a better visualization, close to what I often see in tutorials. The picture below shows what I mean:



It's much better and I don't have to strain my eyes.

My questions are:

Is this the right way of doing it, to improve the visualization of an object?

Is there a way to have Blender applying the "cavity" and "shadow" options automatically rather than having to do it manually every time?

Thanks.

Stay safe

Davide
You can turn on Shadows and Cavity Shader from the Shading Popover to the right of the 3D View Header while in Solid viewport shading mode.



You can also simultaneously combine those with different matcaps that give objects different colors, studio lights, or random colors for each object. If those aren't enough you can also base object colo from the assigned materials, or even a specific per-object color.