Rigging problem with a Telescope I have modeled a telescope and I want to rig it to rotate and pan it as needed in the final scene.
I have grouped the parts that I want to rotate and pan seperately, added two bones for both the actions and then parented the groups to bones. Now the problem is that the telescope contains some parts which rotate and the same parts + some other which pan it around but I can only parent an object to one bone. So how would you rig it to create both movements?



Edit: Also, I would like to constrain the Rotation of panning to Global Z axis and Rotation to Global Y axis.

Edit: This is what I want.

Rotating:


Panning:
Why are you using a rig and bones at all, a telescope is is a hard object, you can use parenting and constraints, then use the transforms to do any animation of it you need. There isn't a need to use bones at all for it.