How to overcome flat look in Texture painting in 2.8 So I never actually used texture paint mode to paint texture but just maps for factors. Now when I want to paint texture when I fill it with color model have look like it's 2d because color is 100% diffuse and I can see any of crevices or wrinkles to know where I'm painting what, am I doing something wrong how to overcome this flat look?

Here is the example of sphere with 'sculpted' nose on it, in matcap and rendered mode you can clearly see polygons but when in texture paint when I look form front I have no idea where 'nose' is this is simple example but it's same when painting head when looking from front i have no idea where nose and cheeks are.
I figured It out all you need to do is to make sure that image is plugged into color input of material and then just turn down opacity for texture paint (image) Or just turn off all overlays.



And Voila!