Reversed Inset a face of a mesh I'm not a pro at 3d modeling, but i can do more and more everyday. There is one thing I do hate is when i need to make like a window or door frame out of a hole in a cube mesh and having to reface everything so no face overlapping.
Is there a way to inset a face of a mesh outside of the bounderies of that face and do not overlay new faces with faces next to the inseted face?
I would like something like that with the red line.
The red line you want would create n-gons.
But if you build the frame differently, you can simply add a loopcut.