cycles material for marshmallow "peeps" Does anyone have ideas for this material? Especially the sugar on the surface which I'd like to model as small cubes rather than rounded bumps as in Voronoi? Thanks!!!
If you are using Cycles render engine you could probably achieve a simplistic setup quickly using a mix between a diffuse and a translucent shader node. A voronoi texture for displacement or bump could help with the rough surface.



My diffuse color was setup for a quick random colors for display purposes, but you can use any solid color instead by removing the ColorRamp node and the Object Info radom output