Deformed geometry on render I'm new to Blender and I've been following the &quot;How to Make Interiors in Blender (Tutorial)&quot; by Blender Guru and everything was alright up until some point (which I didn't realize in time) where basically, in viewport shading, my room is alright and then in render, it's looks like my room suffered a nuclear earthquake.
What is happening? Can I fix this?
Thanks in advance.
The problem is very simple. The displacement in the materials you have given the base mesh of the room destroys your mesh. delete it, and the problem is resolved.