What's the difference between shader editor and compositor I started learning blender about a year ago and I started learning nodes this month. Does anybody know what is the difference between the Shader Editor and the Compositor? I've seen tutorials about using the shader editor and sometimes the compositor but I mostly use the shader editor. I currently don't understand what the compositor is used for.
thanks to anyone who can help
Shader editor is for editing backgrounds and materials, and it has a large viewport so you can see what you're doing. Compositor is for compositing, or combining images, and this requires more nodes (most of the time), hence the larger node area