I want to make a nasty wriggling worms procedural shader I saw a tutorial to make a spaghetti shader in substance designer, and in that they used some default noise texture that they altered to look like noodles. I want to do something similar in blender, whether it be spaghetti or nasty worms like in the title.
Is there a way to make these kind of shapes procedurally:

Or does anyone have any tips or ideas to help make a noodley wormy shader.
You can start with a Musgrave texture.
Set it to Ridged Multifractal and you'll get some nice creepy worms :)