Volumetrics in EEVEE working in viewport but not in final render Hey so I'm working on a scene with volumetrics enabled in the Eevee render setting (volumetric lightning is on as well).

It shows up in the viewport and it looks fantastic, but as soon as I press F12 to render it out, everything is ok except the volumetrics are not present. 

Any idea if it's a bug or I'm doing something wrong somewhere? 

Running Blender 2.8 on OSX Mojave (10.14).
I found a workaround. On your viewport, disable all your overlays and switch to Render View. Click View, then Viewport Render Animation. You can increase your render preview sample equal to the final render too. I did that before when Blender crashed when using conventional render.