How to parent or constrain baked particles to an object so they follow the object's animation? Here's what I am trying to achieve using Newtonian physics.
Emit particles perfectly vertically from a plane.
If I animate the plane, the particles in Newtonian physics will naturally drag behind which I don't want.
I tried baking or caching the particles while the plane was static. So the simulation is locked in the way I like it. But then moving the plane the particles don't follow anymore, and there is no baked particle object I can find to parent or constrain to anything.
Note:
This does work with fluids inside a domain. I can bake a fluid simulation in a domain, then animate the domain object (translate, rotate, scale) and the baked simulation follows as expected since it is baked in the domain space.
Is there a way to achieve similar behavior with other particle systems ?
The Particle Instance modifier seems to do the trick.
Basically any object with the particle instance modifier draws the result of the simulation you point it to. but the object itself can be animated and does not actually influence the result of the simulation.