Paste X flipped post not working correctly I have made a character in blender and rigged it and happy with it. But for animation, I find that Paste x flipped pose is very much necessary for various animations like walk cycle, run cycle, etc. I named all the bones with the correct suffix ('.L' and '.R'). Paste x flipped pose works, but not as I am expecting. Where could I be wrong in rigging?
Every bone .L should have a bone roll value equal and negative to the corresponding .R.
Set a front ortographic view, select the armature, Ctrl A (Apply rotation and scale), go to edit mode, select all bones, Shift N (recalculate roll - view axis).
This procedure will make the flip pose possible, but it will break all the previously done animations.