Rigging Challenges for fur and curves I am having some challenges rigging and know here has to be a simple answer to this.  I created a furry figure but right now just placed the bones and linking, noticing the fur is not folloing the object when I move the bone but follows the object the fur is attached to.


Also, I am noticing ridges that are not smooth when I move the bone with the object attached as shown...there has to be a simple solution to this problem.

Thanks, any help greatly appreciated.
particles(fur) doesn't update that fast try alt-a or a quick render it should be fine