Repeating an image texture I am fairly new to Blender and I am wondering how you would go about filling a space with a texture, which is repeating over and over.
For example if you are modelling a kitchen and have a texture of a floor tile, but obviously the kitchen has more tiles than just one. How do you tell Blender to repeat image textures to be able to fill surfaces which are from the same material?
Let say you have this tile picture:

You can either scale up the floor UV map in the UV Editor:

... or plug a Mapping node in the Image Texture node and play with the scale values: