Texture looks off in newer version of Blender Sup yall. I have a texture problem. I'm trying to convert a model from an old version of Blender (2.49b) to the most recent version. However the problem with it is after re-linking the texture, it looks wrong. As you can see, the skirt cuts off into a flat color. 

Here's what it's supposed to look like:



And here is what it looks like in the new version of Blender:



I've converted some other models the same way but they didn't have any problems. But this one does. Does anyone know if it's possible to fix that?
As we can see here:



The texture's color space is set to "Raw".
Since it's a simple color data texture and in png format, it should be "sRGB", which is the default color space when you create an image texture node.