How do I get gloss/matte control through an image texture? First ever material I'm trying to make and can't find what I need online. I created a black and white specular map, and a normal map in photoshop.I found out how to invert the normal using the invert node, but am not getting any results with the specular map wherever I put it. I watched chocofur's glossy shader video, but when I plug the image texture to the roughness, it all seems evenly glossy and ignores the image... My question is, How do I get the smooth areas to be a matte/brushed gold, and the embossed areas to be a shiny gloss gold?

adding the file! 





Below is an example of the types of finishes I would like.
I believe the issue is with your Image Texture node for your gloss map. Near the bottom of the node, change the Colour Space from sRGB to Non-color Data.

Edit

Your specular map is working properly. I checked by unplugged the normal map and looking at it. You seem to be having trouble getting your materials to look right, so I'm going to recommend that you watch the following two videos from BlenderGuru on how to create realistic materials. They're from pre 2.80, but it's still very helpful in understanding how all the settings affect your material.

How to Make Photorealistic PBR Materials - Part 1

How to Make Photorealistic PBR Materials - Part 2

BlenderGuru also linked this Google Doc in those videos, which essentially contains real-life values for various materials, it's worth bookmarking.

Physically Based Rendering Encyclopedia

PS: Part of getting reflective materials to look good is to have something to reflect...and not to have an overpowering Light.001 hidden from the viewport.