Controlling BGE properties with python script I would like to know how to change the values of properties added using the "AddGameProperty" option in the game logic UI using python code? I want to write code that changes the 'Property' value in an Action Actuator logic block. I attached a screenshot for a bit more clarity:
If you want to access a property from the current object controller it's :

cont = bge.logic.getCurrentController()
own = cont.owner
my_property=own['propName']


But if you want to access to a property from an other object it's

scene = bge.logic.getCurrentScene()
my_property=scene.objects['other object']['otherpropName']