How to apply material on an object that is under armature I have an object and I have made a simple animation using it so it is under an armature on the outliner editor.

When I apply a material to this object, I can't see the color of material but if I render the image I can see the correct colored object.

How can I apply a material to an object under an armature and see the result on the screen?
To see your materials with proper texturing and shading change your viewport mode to either Texture or Material.