Geometry is wrong for UV Mapping? I would like to ask your help regarding with my problem. I was following a tutorial on how to create a realistic bread and I cannot really figure out why the slice looks smudged and blurred, after trying to use quadrats as geometry and using a separate UV map and material for the slice.

Does anyone have a tip how to fix that? Thanks a lot in advance! :)









Here is the blender file I was making and the maps that I used, provided by blenderguru. :)
In the Properties panel > Object Data > UV Maps, you need to activate the UV map you want to use, which is supposed to be Slice: