Water Not Being Emitted and the Domain Stays a Cube when Baked in Water Simulator I don't know why this is happening, but my water simulator is not working. Here is my setup:


The selected object as well as the other big object are both obstacles. There is a rectangle at the top as the inflow and another at the bottom as the outflow. The whole thing is surrounded with a cube that is the domain (it is hidden now). Basically, it is a slab then a drop then a slab. A side view looks like this:  

000000000  
x       0
ooooooo 0
      o 0
      o 00000000
      o        y
      oooooooooo


o - Object 1, obstacle
0 - Object 2, obstacle
x - Object 3, inflow
y - Object 4, outflow  

And a cube as the domain surrounding all of that. I have the default settings on all except for no slip and some velocity on the inflow and water on the domain for viscosity. When I bake the domain just stays a cube. What would cause this?

The blender file:
Share the file just to make sure, but you can try to set the volume initialization on all the objects to both, and make the domain object larger.