Animation: create a rotation around the object z-axis instead of global z-axis I'm creating an animation where I rotate an object, insert a LocRotScale keyframe (via the I key), select another frame, rotate the object again and insert a LocRotScale keyframe.

For example I use this:

Z, 190, Enter 

Now I want to rotate the object around its own z-axis instead of the global z-axis.
I've found out if you press the [Z] two times you get the Local axis instead of Global.

For example I do this now:

ZZ, 190, Enter

The rotation is ok, but when I insert the LocRotScale keyframe it did the rotation, but not around the Normal axis, but it used the Global axis.

Any suggestion on what I'm doing wrong here?
Set  Rotation type to ZXY Euler, then the animation around the local axes works like a charm.



Here is an Example Blend File for inspection: http://www.pasteall.org/blend/31685