Physics object with force field render oddly shaped and jagged This question still puzzles me: When f-12-rendering (both Cycles and Eevee) frames with a cloth animation the banner-object behind the airplane appears oddly shaped and utterly jagged.





Please inspect the blend-file -->

EDIT: Modifier settings added

In the viewport its seems ok and I can’t figure out where to look for a better result. What may I have done wrong? I would be very glad for your opinion.

Kind regards, Mikael
The order of the modifiers was the cause of jagged shape!

Changed the subdivision modifier after the cloth simulation.