How to add a normal map texture and a diffuse texture on a model in cycles? When I add a normal map texture in cycles I do this - 

How to combine the normal map texture with a diffuse|color texture?
I don't have much knowledge about the nodes in cycles and I have no idea which node will combine them? Do I have to use the Color-Mix node? If so, how?
I think you want something like this:



Result: