Blender 2.8 Beta Vincent Eye movement problem I'm testing the Vincent character in version 2.80-4ef09cf937f2.
It seems that the eye texture does not rotate correctly along with the eye object.
Even though it looks correct in the viewport. This does not happen in v2.79. How do I fix this?
Apparently this is a feature that hasn't been implemented in eevee.
Eevee - Generated coordinates don't follow mesh deformation