Cannot solve uneven beveling due to vertices (?) Hello!
I'm kinda new to Blender so I apologize if the answer to my problem is obvious but I cannot figure out how to solve it by searching it on the internet.
So, I made a curvy surface that is made of many faces.

I extruded it, applied Rotation &amp; Scale, Recalculated Normals Outside, and then tried to Bevel the corner edges.

The Bevel effect came out pretty uneven because of the vertices getting in its way. I tried dissolving the top edges and making a surface again by pressing F and then I tried to dissolve some of the top vertices as well. The the beveling was actually even, but I was losing my curvy geometry as a result and messing up the faces a lot.


Do you know if I can get rid of the vertices without losing the curvy geometry or get the Bevel tool to work without stopping at the vertices it finds along the way, like skipping them or beveling precisely using a different method? (besides Bevel Node and the Bevel Modifier)
I would appreciate very much every sort of help anyone can provide me with, because I'm struggling with this issue and always let it slide but it's bothering me a lot as I always use the Bevel tool in order to make smoother corners and edges.
Thank you very much in advance!
Assuming you want to bevel at a 45° angle:
First (with the Ctrl + B hotkey) you need to press C to enable clamp overlay which will make the bevel stop when a bound has been reached.

Then you want to select the mesh and merge by distance (F3 and search it) because the 2 edges will be slid up against each other so that the vertices are very close.
Afterwards you can select the 2 edges forming the bevel and have as many segments as needed.

If you want to make the bevel even bigger, then you can repeat this process again (minus making all the segments) by bevelling the 2 outer edges with 1 segment and with Clamp Overlay turned on. Every time the outer edge meets with another edge, use merge by distance to prevent 2 edges in one place.
You should also join vertices to make sure you don't have an Ngon like so

You can do it like this but the cleaner and more efficient option is just to use less edge loops like what CtrlAltF2 mentioned earlier.
Edit: Additional picture showing the maximum bevels I could do, not pretty though.