See through object in Blender game engine [Solved]
I have modeled a plane and made a little "world" However, if I add a simple camera and play around with it, it will see through and will show textures lower than where it is.
So before I run the game:


However, if i run the game


As you can see, it will see through the ground. any ways to fix this? I tried recalculating the normals, flipping the normals, and checked the normals, but it wouldn't work.
I have found a solution. I was using a uv map as the texture for the plane. However, if I change the render mode from multitexture to GLSL, and use an image as an texture, it will display the plane correctly. It looks like there was a problem with the plane is under where I am, so it will show "through" the plane.