How can I connect multiple bones to one? As seen in the image below, I'd like to connect the tails of bones 1-5 to the head of the target bone, in a way that allows the connected bones to rotate accordingly when moving the target bone.
Is that even possible or does Blender require its usual black magic to make something as simple as that work?
Bones 1,2,3,4,5,suspens, are all child of bone "control", which can move up and down and rotate left/right. 

Suspens has a "stretch to" constraint pointing to "car" bone. Bones A,B and C have a "stretch to" constraint pointing at 2,1 and 5.

Car and Car2 are parented also.