Vertical Line Artifacts in Blender Cycles 2.83 just got Blender 2.83 today and noticed these weird artifact lines in my cycles renders. It happens in the render viewport, and in final renders. It only happens when I use GPU acceleration, CPU is fine. I have a Sapphire RX 580. They seem to fade if I ramp up the render passes, suggesting that they're a type of noise. I made a test scene with three point lights in a volume, 256 passes and no denoising. You can really see it just to the right of the red light and the top edge. Is this a known issue?
Figured it out, kinda stupid. Just had to update my graphics drivers.