How to smooth/fillet a shape imported from SVG I'm trying to import a SVG shape and smooth it out to be 3D printed as a necklace pendant.
Import SVG &gt; Solidify &gt; Subdivision and i get weird results.

Similar problem with:
Import SVG &gt; Solidify &gt; Smooth
I also tried remap but could not get good results.
What's the best way to get around this problem without retracing it in blender?
blender file
SVG file
This is probably happening because of very narrow triangles going back-and-forth across the surface.
I might try using Beautify Faces if you are willing to convert it to mesh, but if you don’t want to do that, try the Remesh modifier with various settings.