Problems with Baking (three materials into one texture) I am new to blender and I downloaded a model with three different materials shown on 'Textured' mode, I also tried this first on Blender Render and here's what I did.

The model is a pokemon, credits to ROEStudios.


Step 1: I imported the model //The Model is a wavefront file//

Step 2: I added the texture to it + I deleted the lamp and cube

Step 3: I split screened it and I went ahead and add a blank image with a size of 4096 * 4096

Step 4: I joined the model into one + I UV unwrapped (Smart UV Unwrapped)

Step 5:I selected the UV unwrapped model and the other one and hit bake, my choices are:

*Bake Mode: Texture

*Selected to Active

*Margin is 16px//Distance is 0.000//Bias is 0.001
And from there, the texture/material seems deformed and out of hand.



Is there more steps I might've missed, Thanks.
Model can be found here 

http://roestudios.co.uk/project/3d-pokemon-models/136-flareon/
Nevermind, I just watched an online tutorial of baking. I forgot to add a little space for the objects before baking. **Margins