Move center of radial anisotropic to center of object Is possible align the center of radial anisotropic shader with the center of the hole?
I tried:


Move origin (I always think origin determines the center of anisotropic- not true)
Separate tangent values and change each individual by multiply different numbers - something changes, but I was not able to move the anisotropic's center.


Any other ideas?
You could remap center of anisotropic shading to an object (this could be an Empty); use Texture Coordinates node for that:



With that, once you move the empty, center of the anisotropic shading will move as well. Note that this can even change the axis of the shading; however controling may be not as convenient as if using Tangent node to change the axis.