how to keep sharp points using subdivison surface I have created a beast and I want it to have sharp teeth, but as long as I'm using subdivision surface modifier, the points are smooth. If I try it without the subsurf, they don't look like teeth at all and as long as it is one point, I can't add an aditional edge loop. So how do I get them sharp?
This is how your tooth topology should look like:



You can add more loops to the body of it to shape it differently as you want it.