Procedural material not bending correctly around mesh during animation I made a simple mesh and added bones, as I was practicing keyframing a bone structure.  I applied a procedural wood material to the mesh, and applied smart UV projection.  After rendering it out, I noticed that when the mesh bends, the material doesn't follow the deformation, choosing instead to remain &quot;upright&quot;.  Attaching below my .blend and a link to the rendered clip.



What am I doing wrong?  Thanks in advance.
Material

Rendered Animation
https://www.youtube.com/watch?v=psGZs0R25iQ
.Blend
https://drive.google.com/file/d/1fAdkggf7pFVdGza_jHum_jYY_oAy6pgb/view?usp=sharing
The problem was that you used object coordinates. Object coordinates always point towards obeject X, Y and Z-axis. To fix this you have to either change it to UV or Generated coordinates which bend with the object.
SET TO GENERATED:

SET TO UV: