How would you unwrap 'football' like shape to have a world map as a texture? Pretty straight forward question, I am not sure about the answer though. I have attached the screenshot of a 'football'like shape that i'd like to unwrap and use world map as a texture on it. Any ideas?



Thank you for your help,
Waqas

Download Blend File
If by &quot;World Map&quot;, you mean an equirectangular image, you don't have to unwrap it at all. Just use an Environment Texture node instead of an Image Texture node and plug the Object coordinates into the Vector input. Node setup and result:

And .blend file: