Moving object based on real world time in blender I would like to move an object based on time in blender. The issue is, I would like to have it's translate values updated every time I open the scene (or while the scene is open), I don't want it to be based on a single continuous blender session.
So for example if I have a cube, it's gonna be on x location on January 1st, if I open the Blender file again on Jan 11th I'd need it's translate to be on x+10.
Have any of you had experience with python datetime inside Blender? The threads I found were from ages ago and I didn't manage to get anything useful out of them.
Thanks,
Dan
Just in case someone is looking for something similar - After some digging I worked out what I need
import bpy
from datetime import datetime
then = datetime(2020, 1, 1, 0, 0, 0)        # Random date in the past
now  = datetime.now()                         # Now
duration = now - then                         # For build-in functions
duration_in_s = duration.total_seconds()
hours = divmod(duration_in_s, 3600)[0]
minutes = divmod(duration_in_s, 60)[0]   
days  = divmod(duration_in_s, 86400)[0]

cube = bpy.data.objects[&quot;Cube&quot;]
cube.location.x = minutes

Still not sure how to make it update automatically but this is good enough for my needs.