Can this be done by physics in Blender? I saw this and I'm trying to figure it out how can I make this by physics features. I tested some different ways, but since I'm not advanced in this feature of the blender, I want to ask you if it's possible or not and if yes, could you kindly give me some advice?

Here is the image:



Thank you in advance.
This is definetiley possible. 

I can recommend to check out Curtis Holt's Video on Cloth Simulation in Blender 2.8 The effect you want to have is definetly doable.

https://www.youtube.com/watch?v=bAswwNpfe0U&amp;t=0s&amp;list=LL_vK2be21gQ3oN11drA3XBA&amp;index=8

You would have to start by modelling your base structure and the plastic in the state of "not stretched out".