Smoke partially cut out of render I have a smoke simulation that appears fine in the 3D view. However, when it is rendered, a section of the smoke is cut out. The render is done in cycles with Blender version 2.78. Changing the position/angle of the camera changes the shape that is cut out. I have 2 render layers set up, and the problem is occurring on the layer titled "dust" 

 



 



Here is the blend file and pictures of the problem.
The camera end property does not extend to the end of the domain. The far plane clips the domain cube.

Increase the camera's clipping end property to fix this problem.