How to use flat colors to determine how a scene looks? I want no shadows just colored shapes Is it possible for blender to just use colors to determine how a scene looks? I want no shadows, just the colors, like in after effects but 3D.
I´m trying to replicate the following:
Basically, toon shaders for all the gears. Some depth of field and the most important camera setting: Orthographic. Then my sun casts no shadows. Add vignette in Compositing and that's pretty much it.