Normal maps not working in blender internal in 2.78 update I was just wondering because ever since blender 2.78 normal map data would not be displayed in the final render. However it is displayed in GLSL (viewport). Below is an example of said problem.
 



Am I missing a new feature or is this a bug? If this is a bug has anyone else encountered this problem and is it being fixed? I would very much like to use the new features in 2.78 but this problem is really annoying me.

edit: If I check tangent shading the normal data is used. This is strange. Not a  fix but. ..
Ok so I was able to 'fix' this problem. For some reason now in 2.78 your mesh requires a uvmap regardless of whether or not it is using said uvmap (global... genereated .etc.) for normals to work as intended. diffuse spec all work fine without it. So to fix this problem with the normal map not working, all that had to be done was just create a uvmap. Weird but... there you have it.