Rotational Symmetry with Point Lights? I am working on a scene where I have a pyramid with three lights at each corner of the base. I want to be able to animate one light and have the others move the same way, with three fold rotational symmetry around a point. Usually you would use a mirror modifier with an offset, but as you can't do that with point lights, I was wondering if there is any way to do it.
Edit: To give more of an idea, this is the movement I want to do. While I could do it manually, I want to see if there's a way to do it just by moving/animating one.
as Ratt said you can do it like so:

first: Shift - A -&gt; Add plane

scale, rotate, place it as you need it

add a light

select your plane and tap on vertices




Shift - select your light -&gt; now you got 4 lights which move with your plane

add an array modifier...now you got 4 x count lights ;)