Camera setting does not give the expected fisheye result I am modeling a real camera with a wide angle (fisheye). My room is 4*4*2.5 meters and the camera is attached in the ceiling with {0,0,0} degrees rotations. For camera setting, I added a camera named prosilica having a sensor type 2/3" (8.8mm*6.6mm). as mentioned in the image 1 and 2.
When I render the scene, i remark:
1) It does not a distortion effect! Normally, we get a distortion caused by the wide lens of camera (large filed of view)?

How can I simulate a fisheye on blender using the same sensor size mentioned above? Any suggestions?
The blender internal renderer doesn't seem to support fisheye lenses. The Cycles rendering engine does, however. You can change to Cycles rendering in the header of the 3D view:



With Cycles selected you can change your camera type to 'Panoramic' to reveal several fish eye options: