Window cut pinching after bevel applied to windows edges I tried to search an answer to my question, but didn't find a solution so far, so looking for Your help.
I'm trying to create a modular sci-fi corridor.
As You see in the first screen shot - this is the topology resulted, when I cut window in the simple shape, and after apply bevel to window edges - there is some pinching arises as seen in other two screen shots.
What can I do to eliminate those pinching?
I want to keep it low poly - I need to transfer this item to Unity.



Blender file: https://drive.google.com/file/d/1KkKK7gSejsb-GbL_0kJa2EZMsFYSdx2N/view?usp=sharing
It looks like this topology is better looking: