How to Unwrap A Circle Into A Strip I am wanting to create a UV map that will cause my texture to stretch to my favor.  I want to unwrap a circle so that it's a rectangular strip.
If I can unwrap it into a rectangular strip, I can make a texture by drawing some straight lines.  Then, I think when I apply the texture onto the object, it will result with the lines being stretched and following the curve of the circle mesh.
How can I unwrap the circle this way?
If you keep an edge loop close to the center you can easily do what you want with an Unwrap &gt; Follow Active Quad (you just need to select the whole ring then shift select a last face at the end to make it active). Then unwrap the center and place it wherever you want on your texture.