particles in particle system rendering on the same place I have a particle system where I want to use a vertex group for the density(normal stuff).
But I am also using a vertex weight edit modifier with a mask to control the vertex group.

When I'm previewing the vertex group everything seems ok.

But when I later tried to use that group in the particle system. Every particle just spawns in the same place and I have no clue why this is happening.

I have checked for solutions but the vertex weight edit doesn't have a lot of documentation
I found out what was wrong.
I needed to check use modifier stack under particle properties&gt;&gt;&gt;emissione&gt;&gt;&gt;sorce&gt;&gt;&gt;use modifier stack