Advice on how to model this piece of a chair? I'm trying to model the Yksi Chair from the Fredericia website. I've modelled a couple other simpler pieces of furniture, and I'm doing this for practice. I can do pretty much everything, but I'm struggling with the backrest on this chair. Here are some more photos of the chair for reference:


I've gone through BlenderGuru's chair modeling tutorial, and I tried applying the same techniques (mirror mod, use plane to outline shape, subsurf mod, solidify mod) but I just can't seem to get it right. I've also tried making the basic curve of the top part with a bezier curve, converting to a mesh, and then extruding the points down and repositioning/scaling them to fit the bottom. It's okay so far, but it still doesn't look straight and even like it does in the photos. The &quot;arm&quot; portions of mine always somehow get twisted or warped along the way, and it doesn't look like one uniform piece like it should. In my current attempt (there have been many) I have it as good as I can get, but then that little nubby bit that connects to the legs is also giving me problems. I can never seem to extrude it in the right direction, and I have to resort to snapping it along one of the edges until it looks good enough.
Can anyone offer tips or advice on how to model a piece like that? What method do you go for?
Here's my .blend file:
Maybe you should simply extrude a plane along the shape, in front, left and top view, then extrude inwards, then bevel, etc...