2.8 Adaptive Subdivision How can I enable adaptive subdivision in Blender 2.8? I have a noise texture plugged into the displacement output for a material, with the displacement method set to Displacement Only. There is no "adaptive" option for my subdivision surface modifier, however, when I increase the subdivision levels manually, the mesh is displaced in the rendered view.

I am rendering with cycles with the 2.8 beta version downloaded today.
Here are the steps:


Select Cycles for Render Engine
Select Experimental for Feature Set
Select Dicing Rate and Preview count in Subdivision drop down
Select Subdivision Modifier from Modifiers tab but do not apply it
Check Adaptive check box and choose dicing scale
Done!


I hope that helps