Issue with strange faces around joints I have been working on character modeling for the first time, having done static objects for some time, and have run into an issue. I created the hands and feet separately of the rest of the model, then connected them, but at the wrists and ankles I am getting odd distortion, as pictured. I've already eliminated N-Gons, converting them to tris, and flipped normals, but nothing seems to work to eliminate the distortion. I cannot identify why this is present, or how to remedy it. Any explanation or fixes?

Recalculating mormals fixes it locally, but just shifts the problem to another, nearby part of the model.
Select everything in edit mode and hit Ctrl-N to recalculate the normals on your object. It looks like some normals are facing outward, others inward. That is why flipping the normals didn't fix your issue, as it flips them all, and you still had some facing in and some out.