Clamping Color Ramp Values This is my first time asking anything on here, but I have been using Blender for many years now. I am currently working on a specific type of toon shader. I want it to be able to automate any image and texture into its definite toon values.

Currently, I am stuck. I have a Color Ramp set up on constant to give a toon effect, but whenever I use Color Ramps it always replaces the values of the original with whatever values are set in the ramp. I know that is what it is supposed to do, but I just want the constant part from the ramp and not the values that come from it. I know I could just change the values of the ramp to work for it, but I don't want to have to change them every time. My final project that this is meant for has many different values and I don't want to have to manually do each one.
If I understandyour question, as you are getting from  the color ramp a shading information, you can use it as a color multiplyer before the actual shader.