Cloth simulation on human distance I am trying to simulate a tshirt on a person. Problem that I have encountered is a distance between tshirt and a body of the person. Both objects are meshed, tshirt has a cloth option chosen (distance 0.001m) and human has a collisions chosen. How can I reduce that distance? On a picture below it is clearly visible, black and orange one at the shoulders. Another issue is with the hand movement simulation, I am not sure what I am missing because when I put hands in a different position the tshirt is not reacting to it even though collissions between those two things are there.
Any help appreciated.

Edit 1: I attach screenshot as requested. Please see menu on the right hand side.

Edit 2: Did you mean Thickness Outer property?
I think it helped but I still do have a problem when avatar changes the hands position. I guess maybe I am trying to do the animation wrong? Because when in Pose Mode cloth do not collide with the arms as on a picture below. I was looking for some tutorial on yt but unfortunately did not find anything helpful.

Edit 3: I attach my file. I guess that issue could be related to the wrong animation and changing position of hands to dynamically, or I am missing some setting.
Thank you all for help.
Cloth Distance

possible issue of big distance can be object Scale - try Apply scale Ctrl+A for both objects.

adjust distance for &quot;body&quot; object
Physics Properties &gt; Collision &gt; Soft Body &amp; Cloth &gt; Thickness Outer



Collision ignorance

you have to extend cache End frame of Cloth sim
also motion of hands is too drastical (from frame to frame) cloth has no time to react
if issue persists even for slower motion try to increase Quality Step and Collision Quality