How to make acrylic/plastic effect with shader? I am studying texturization and found this reference image. I would like to know if anyone could help me replicate the material shown on this "rabbit-astronaut".

I already tried to map using images in PS, and even reflecting images but it did not look similar. This texture appears to be more opaque.
Final

A little bit exaggerated to show the effect.



Material

I've used only Principled BSDF shader. Most important thing is to use Rough material (1.0) with Clearcoat. You can manipulate how much reflection will be visible by changing Clearcoat value and/or change Clearcoat roughness also. 



Lightning

I've used really simple setup without much of a thought for this example. 4 Area Lamps with different size, strength and Blackbody value (color).