How to grab both front and back faces in sculpt mode I am making a sculpture and i want to manipulate a cylinder to make an arm... Im trying to bend it a certain way but the grab tool wont grab the back faces. Is there a function to enable so i can grab the mesh as a whole and not only the front faces?
I also wish there was a way to make things easier, because you can’t always use edit mode. You can in fact manipulate back facing vertices if you zoom in inside the model.