Higher Resolution Viewport Render I'm trying to render a black/white wireframe image of my scene and have perfected how I'd like it to look in the shading viewport, but I can't figure out how to save out that viewport at high resolution. The open GL render is very low-res. How can I make those lines as sharp as in the shader, or save out the shader image full res?
Viewport render uses the image size settings of the current renderer.

Change the resolution here:



And render using: