How to change scale of a texture through nodes I have created a wave texture which I assigned to one face, this is the object rendered:



This is the node setup:



I have set the wave type to be "rings", but in the rendered object these rings are stretched out like ovals.

How can I scale the texture in one axis to get circular rings?
Add a Vector Mapping node.  You can control the scale and placement for different axes:



Or plug it to the scale depending on what kind of effect you are after: