2.80 Eevee: Rigid body collisions OK in Viewport, but none in Render? just wanted to ask if the behavior mentioned in the subject is a known problem in the current 2.8 alpha? Or am I doing something wrong?

I have a simple test scene, it is basically a keva planks tower, hit by an animated ball, the tower should collapse after being hit by the ball.

In the viewport preview everything renders fine (either solid, or LookDev, or even fully shaded) - all ok.  But when I hit Ctrl-F12 to render the animation, then the animation frames are rendered so that the ball goes strainght through the planks tower, and does not collide at all. As if it was a ghost. Hope you understand what I mean.

How can this be, that in viewport the physics work fine, but in final animation nothing happens? Is it a known bug? Or is there any setting which controls the behavior in viewport vs. final render?

Thanks a lot,
MR
Have you baked your Physics? Always i have not baked the Physics i got a wrong result.