How to render Smoke/Fire in RENDERMAN I am trying out RenderMan 21 but can figure out how to render smoke and fire. 

I am assuming I use "PxrVolume" but it puts volume for the whole domain object not the emitter smoke object. I tried attribute nodes (used in cycles) but that doesnt seem to be working for me. 

Anyone have any ideas?

I read over the instructions and I can only find stuff for Maya not Blender.
Ok I figured out how to render smoke OR fire. (But not both)

You have to type "density" or "flame" in the "Density Float PrimVar".

However this leads me to other questions. (Like how to change the density, and have the flame and smoke render together).