Pin an object onto a character I have an animated character, and I would like to pin a separate object onto its belly. The object is made up of a couple parts: a soft body and a cloth hanging from a shape key'd mesh, all parented to an empty so I can move it around easily.

I'd like to pin this empty to the character mesh, so the object moves with the character and stays on its surface as it animates. How can I do this?

[edit]: I've seen a few similar questions that are answered by simply parenting the object to a bone in the model. As the surface of my character's belly deforms as it animates, I don't think this will work for me.
Parenting to the character's vertex was what I was looking for. To do so:

1) Select everything.
2) Enter Edit mode (tab), and select the vertex you want to pin to.
3) Exit edit mode.
4) Select the object(s) you want to pin.
5) Shift-select the character.
6) Enter edit mode. The vertex should still be selected.
7) Press Ctrl-P to parent to vertex.

The objects will now follow around that vertex as it deforms.