how to simulate 3dmax cellular map for displace like in video? found a very cool way to make nice rocks
https://www.youtube.com/watch?v=t0XQVS1qxZI
here a guy uses 3dmax with displacement with cellular map.
tried using voronoi in such a way, but i get wrong results. don't know what am i doing wrong here.


Please advice how to achieve this:



is it even possible to do in blender?
It sure is possible. I made a similar rock in a few minutes. You can check my settings from the image.



You can do this with one displacement map but for some reason I got better results with two. Put them underneath a subdivision surface modifier, and the displacement modifiers should have their strength reduced to the same number (.3-.5). The realism of the rocks comes from playing with the voronoi texture settings: size, and distance metric were most important. I found distance squared worked best. Also the color ramp can help level off any circular spots in the texture.

Hope that helps. Good luck!