Mirror model in editmode without breaking UVs? Basically the title. Blender breaks up the UVs when doing a ctrl+m in editmode. Anyone know of a plugin or perhaps a script that allows doing this without messing up? I know you can detach, mirror and then rejoin, but with multiple small objects needing to be mirrored in different directions it can be annoying.
-Cheers
This seems to be a fixed bug (T80623 https://developer.blender.org/T80623) already on the list for potential candidate 2.90.1 https://developer.blender.org/T80396
As a workaround you can use the mirror-modifier and apply it.