Camera movement shows in viewport but not in render animation I'm trying to render my animation, but the camera movement doesn't show when clicking on Render Animation.  The camera stays still ignoring the keyframes.
I've unchecked the sequencer in post-processing as a question suggested but it didn't work.
The camera movement does show when rendering a single image throughout the different keyframes. But when you render an animation, it lays still in the first keyframe.
I've tried baking the camera animation, but it didn't work either.
It's probably something really dumb but I can't seem to find the solution.
File the file in the link below:
https://www.dropbox.com/s/rtljuyxvcumnhk5/30%20Animating.blend?dl=0
I just had to reboot.
Things that might solve the problem:

this: Why is my camera pan not rendering
Rebooting
Adding a new camera to the scene.
Making sure you're not using a mesh as a camera (How can I make a camera the active one?)