Armature not following path for animation I'm very new to blender - i've basically made &quot;the doughnut&quot; and a bunch of apples. I'm doing first solo lego project and blagging my way through.
I've created an armature and mesh and animated it so it basically runs on the spot. I then thought i could get it (either armature or meshes) to follow a Path so it could actually move.
On setting it all up, a blue dashed line does follow the curve and is stuck to my armature, but the armature itself does not move.  any ideas?
Also, i kept my different meshes separate as i thought this might be useful later on. should i parent them or join them or does it not make a difference?
Any help would be great as i've just had one of those &quot;1.5 hours of bashing my head against a wall sessions&quot;
Thanks
Press on the constraint Animated Path button, otherwise the object won’t move
Put the Offset at 0 if you want it to begin at the beginning of the curve
Press AltG to put it at the beginning of the curve, the new world center of the object is the beginning of the curve now that it is constrained to it, so reset location will bring it to this point
Choose Forward Axis &gt; X as it is the front direction of the armature

It should work