How to gradually slow down animation Hi i need to slow down animation, but gradually. I have 3 keyframes, first with linear interpolation, and i want linear motion up to second keyframe. But then, from the second one, i want to animation (rotating object) be smoothly slowed down. If i use bezier interpolation, it will firstly speed up rotation, and then slow down. I need some interpolation or method that will slow down rotation from second to third keyframe. I mean something like reversed easing....
Go into the Graph Editor, find the first keyframe, select it and press V > Vector. Then press RMB on the right handle, and move it so it is a straight line to the next point on the graph, and then press LMB:



This will make the object begin at and maintain the same speed, until it is time to slow down, when the standard ease method will be used.