Issue displaying geometry in edit mode I have encountered a display issue that I am not quite sure if it is a problem or a feature. 

Everything works ok in Object Mode, but when I switch to Edit Mode, the geometry is displayed with a kind of double-border (I don't know how else to describe it!), as if the geometry was the bounding box of some some inner volume (see screenshot below).



With just the cube this style of display is kind of workable, but when the scene gets crowded, this feature gets increasingly confusing I suspect this is a display feature, but I cannot find its settings anywhere; also, I could not find any information at all concerning the topic (to be honest, I wasn't even sure of the keyword to search); I only found information about the "Limit Selection to Visible" toggle; but I am fully aware of that feature and it works fine. If this display mode is a feature, does anybody know its use and how to disable it to display a solid geometry in Edit Mode?

I am using Blender 2.76b on Windows 7 with 8GB RAM, AMD and 2GB AMD Capeverde.

Can anybody help? Thanks in advance. 

Regards,

Sept
Thank you for your help. On reviewing the post suggested, I found the solution. 

It appears that the 3D clipping property needs to be within reasonable ranges, otherwise the edit mode display will be deformed; my viewport clipping ranged between 1 cm and 10 kilometers at the time I experienced the problem; when I dropped the end-clipping to 1 km, the problem with the weird display in the viewport disappeared. 

It is interesting to note that exactly the same happens with camera view; if the camera clipping settings are outside a certain range, the geometry will show the double-border in edit mode, although only in camera view. 

I found that The clipping range 1cm to 1km in metric (or .001 and 1000 in generic blender units) works well for both viewport and camera views.

I hope this information is of use.

Regards,

Sept