Create a working microscope in Blender? I am modeling a microscope, and am wondering if it is actually possible to make the microscope would so that it functions like a light-refractory microscope in real life. (Not an electron scanning microscope).
I.e. it has glass material lenses to refract light and magnify objects .1mm in real world size. Is this possible in Blender, and if so, how could I do this?

What I essentially want is to actually use a series of lenses to magnify an object in .1mm real world size instead of using a separate render.

In one sense, I am asking if it is possible to create an object in Blender at .1mm (microscopic level) real world size, and be able to use a working modeled microscope to be able to see it through a camera's lens.

I'm not looking to be practical about viewing a microscopic object, so that's why I don't want to just make a separate render of it, so I want it to be physically light based.
Just for fun, you can also get good results with Cycles.  

Glass shader with IOR = 1,6 (same as Crown glass used in microscopes)
And a rather simple microscope setup.

Original image with a tiny Suzanne


Magnified using a microscope


Diagram of used setup


Notes:
Cycles, 100 samples + Intel Denoiser
I'm sure better results can be achieved by playing with the lens setup.
Bottom line, it works :).