How can I reverse the direction of bones in my armature? I spent a lot of time building up my armature for my dragon model and then, after I was all done and started to refine it, I realized that the bones from the pelvis out to the end of the tail were pointing the wrong way - they need to have their heads pointing the other direction:



I don't want to have to delete these bones and start over.

Is there an easy way to switch the direction of the tail bones?
Switch Direction of Bones

Thankfully Blender has a simple command that will reverse the direction of selected bones called "Switch Direction". You can access this two different ways:


Select rig > Tab > select bones > Specials menu (W) > Switch Direction
Select rig > Tab > select bones > 3D View Header > Armature menu > Switch Direction