Why Is the cloth simulation on my model turning into spikes? I'm not entirely sure how to describe this, but the cloth physics on my model seem to be going everywhere.
My goal is to get the clothing to rest on the model. The character model is 1.6 meters tall. Let me know if there's any other information you need!
I can't fully tell but...did you bake the cloth physics, and then edit your mesh? If you edit the mesh after a bake, a lot of the times it will end up like this, especially if you edit pinned vertices. Remove the physics, make your edits, and then reapply the cloth physics.