Used mirror modifier to create an object but don't want the texture to be mirrored So I want to texture clothing for example that I created using the mirror modifier. But I want the 2 sides of the clothing piece to have individual designs for instance but it is not possible since the original and the mirrored surfaces use the same UV-coordinates. How can I change that?
Here I have an image with a red squiggle on one side and blue on the other. I have a plane that is mirrored and I have enabled 'U' texture mirroring on the modifier to allow the other half of the texture to appear on the mirrored side.



Depending on your mirror axis you may want to enable 'V' mapping instead.