rendering a rigged 2D character I'm using blender to create a 2-D animation. I have made a character by importing .pngs of the characters body parts, placing them together and applying a rig (I used this tutorial: https://www.youtube.com/watch?v=htFYQcvHXUs). But when I go to render the animation, the character's limbs are in each others way; the head overlaps a bit of the chest and some of his shoulder and his arms when when he raises them above his head.





Anyone know what I did wrong/how I can fix this?
While you are working with 2D, don't forget that the Z axis still exists! If you're doing 2D you should be using an orthographic camera, so further elements won't appear farther. The Z axis essentially becomes the sorting order:





The reason your arm is cutting through the head is because you have the transparency set to Mask instead of Z Transparency. Just go through and make sure everything is on Z Transparency, and you should be good.