How do i place an image texture over multiple objects? I can make an image appear on a single face of a cube and by sharing the material, I can make a single image spread over the same side of many cubes. However the order of the images seems set at random. Is there a way of preserving the relative allocation of pieces of the image?
EDIT:
Further to SHikha Mittal's extremely good attempt, I was hoping for this result:
You can use the following node tree settings using &quot;Object&quot; output from &quot;Texture coordinates&quot; using another object (here an empty):

The empty will project along its Z axis.
On bottom line, the coordinates are shifted by 0.5 to center the image. The image is set to &quot;clip&quot;.
On top line, we only keep Z values we want (upon a small negative value if the empty is placed along the objects we're projecting on). This is multiplied by alpha to render as red alpha parts of the image.