Round edges on low poly object I want to make the outline of my glasses frame more rounded without any subdivision modifiers (I want to make this object game ready!) but I can't seem to figure out a way to do so. Bevelling the edge makes really strange subdivisions. Also, manually adding edge loops to smoothen the frame out would take a really long time. Does anyone have a good solution for rounding the outline of the frame?
You can change faces to smooth. Go to edit mode and press T it's in one of the tabs. Make sure you select all the faces you want to smoothen.