Straight rotation on non straight Axis Hello, i have this model that i am trying to program on BGE, as you can see in the first gif the claw is rotating correctly on Y axis, but when i move the sphere  to a non 90 degree angle on the z axis the claw rotate very weird(i know that is intended to do that due to how the program handles the space), how i can make it rotate straight on the Y Axis like  the first gif even when its not in a 90 degree on Z axis?.
PD: Sorry for my English, i am from Chile South America
Just hit the axis key twice instead of once. This will make it rotate in local instead of world space.

(P.S.:  Your English is perfectly fine. Also, just as a helpful tip—if you need an exact rotation, you can always type numbers instead of dragging the mouse.)