How to recreate this "default-like" look with Cycles? could somebody please help me to recreate this particular look with the cycles render engine?

I want to create this specific default-like look to present my 3D scans with all their fine details and render single images of it with a very high resolution.
It looks like a mixture between a clay-like material, sharp shadows and fine outlines.
I know, that this image was rendered with Marmoset Toolbag. I was able to get close to it with Workbench + Matcaps, but to render in high resolution I think cycles would be better?
I am very thankful for any ideas!
Go to &quot;[your Blender installation
folder] \ [version]\datafiles\studiolights\matcap&quot; and select your matcap.
make a node setup like above. (note that values in mapping node are changed)
add a sun.
from here on you can adjust the nodes and sun to mimic workbench more.

here is basic 2 matcap with sun strength to 3:

my node setup is sourced from this video: https://youtu.be/QdlBB4-uW_E