Can't make the OpenGL Render Active Viewport work on Rendered Shade mode I'm using the OpenGL Render Active Viewport to preview an animation, but even if I'm set the viewport shade to "Rendered", it switch the shade mode to "Solid". I can make it work with any other mode but the "Rendered" mode.
(I can set the Rendered mode in the viewport with no problems)
Any idea why?
Sucks no one told you but you need to click RenderLayer next to OpenGL Render Active Viewport button. Ez pz. Hope this helps anyone else who might have this problem.