UV unwrap issue whit streching I'm currently learning Blender (as an architect i think it can be a pretty good tool) and i have a problem whit a model from a tutorial that i'm trying to unwrap. It appears to strech the texture when the UV image show me no streching...



The texture it's streching on the edge and i don't know why... on the UV image the streching option show me this part of the model are totaly blue.
After some researches on google i have tried to "apply the scale" and "rotation" but nothing changes.
Hope someone can explain me what is happening to the model or what can be the origen of the problem.

Have a good day!
(i hope my english is not to bad, i'm currently learning it too!)
If you select just the faces that are stretched, you will find that they don't have many pixels in relation to the rest of the faces on the uv map - if you can possibly give more room to them, then you will reduce that effect you see there.