Trouble Importing Paint Bumps from Sculptris into Blender So I made a model in Sculptris, I gave him a solid color and then imported textures using the paint bump option. No problem, works well in that program. 

The problem I'm having is when I go and import the model into Blender, I can't seem to figure out how to properly import the paint bumps with the texture in order to make it look good. It either comes out in a solid color with a few of the textures I put on the model itself, or it comes out with paint bumps alone and being black and white. I even tried seeing if a PSD image would do anything but it didn't.

Here is a link that will include the Sculptris and Blender file, and maybe some pictures and other stuff since I can only post 1 link with my current rep points on this website.

https://www.mediafire.com/?4nik8kecskoplok
In Blender Internal, you must select every texture in use and assign a "target" to their values. In Example I selected the bump map (BW), I unchecked the "color" destination and assigned it to "normal".

Anyway this model has severe modelling issues, resulting in black artifacts, expecially on the right wing.