Alpha channels in cycles canceling out each other I have two images with alpha channels that overlay each other. In Eeevee it works fine but in cycles, the front image's alpha channel blocks out the image behind it. Is this something that can be fixed by some adjustment in the cycles settings?
Thanks,
Rusty
One possible reason could be that in the Cycles render settings the &quot;Max Bounces&quot; for &quot;Transparency&quot; are set too low. Since Eevee is not a raytracing engine it doesn't need those settings. The default settings however should be high enough. With two images Transparency bounces must be set to 0 to block out the underlying image.