Creating an object from a black and white image I would like to map the vertices of a shape to the pixel of an image. The mapping result will modify the position on the Z-axis of the vertex.
For example:

the pixel at position X=0, Y=0 is white (255 or 1): so the vertex will be positioned at (0,0,1000)
the pixel at position X=0, Y=1 is gray (128 or 0.5): so the vertex will be positioned at (0,1,500)
the pixel at position X=20, Y=180 is dark (22 or 0.*** ): so the vertex will be positioned at (20,180,***)

Is this possible?
Thank you
I don't think you can do this per-vertex (without using python), but you can do this with a heavily subdivided mesh and a displacement modifier. Is something like this satisfactory?
(Just to explain the image - I used the same texture as both the basis for the Displacement Modifier as well as the Material so the areas that are being &quot;elevated&quot; by their color value are colored accordingly)