Best way to animate a robot/turret? So I made this:  

Every object is seperate objects (each leg, the main body, the neck, the torso, the head...) and I was wondering if it would be better to rig or to move each piece or something else?
You could also use IK-Constraints to control the legs.
Add a plane as Targets for each leg so the legs can be moved around with them.   To control the rotation, empties are used as Pole Targets
The Legs are parented to the body.


Demo .blend