Shiny black leather in cycles I'm trying to  make black, shiny leather straps with blender cycles as seen in this picture (for example):



But I have a couple problems.

First of all, the straps are supposed to be completely black, but shiny, and I'm not sure how to do this in cycles, if I make a glossy pure black material, it's not shiny at all, and if it's a little bit gray, it doesn't look totally black at all (anyone can easily test this), so I'm wondering if there's a way to keep the completely black, slick look but still make it receptive to light (a.k.a., shiny).
How can you tell if something is shiny?

Because there is something reflected on it... 

When you deal with reflective objects don't expect reflections to come out of nowhere. Put something in there to be reflected on the surface of your object.

Here's a black glossy belt with no environment and only one top light.



If you add a few white elements to be reflected you will have the black golssy qualities of your material. It will be bright in the areas where something bright is reflected and dark in the areas where there is nothing to reflect...



For a longer explanation read: Why does an object with a glossy shader render in black?

As for the texture of the leather, just add some texture and use it as a bump map.