Rendering with studio light setup in World I have built a perfect setup on the Viewport with only studiolight, in my case sunset.exr, rotation 69 degrees and strength 0.4. When I switch the Viewport to Render mode (I work with 2.90 and Cycles) I see a perfect image. I have configured the World with the same sunset.exr image in order to get the same result on the rendered image, but I don’t know how to tweak the 69 degrees and therefore when I click F12 the resulting rendered image is different from the one on the Viewport. What should I do in order to get a rendered image result that is identical to the one on the viewport? BTW, clicking on View&gt;Viewport Render Image does not work. Thank you for your kind advice.
You can use the Mapping node for that.

Add a Texture Coordinate node and a Mapping node before your HDRI
Rotate around Z axis
Done