Dynamic Paint and Cycles and Fire Simulation Does Dynamic Paint work with Cycles and Fire Flow in the following way?


Fire is moving as determined by Dynamic Paint Vertex Group
Not just a single beginning frame of Vertex Group
Cycles Render not Blender Internal Render.  




If it does work, what are the practical settings in Blender?



Additional Context

I can see that the Weight Paint is successful in 3D View.

I cans see a successful Dynamic Paint with Fire with Blender Render.

This Blender User has Cycles with these results

Successful


Particles which allow some movement with associated texture
Full Mesh Fire
Static Vertex Group
Single Texture


Failed


Image Sequence as Texture
The mesh emitting flames is both a dynamic canvas and a smoke flow, it needs to use the same vertex group for painting and smoke flow.