Strange route fulid simulation I want to make a animation of water going down an pipe like string, but the water behaves really strangely. For detail, here is the screenshot and my settings.



The pipe is made by screw tool.



Do you guys meet situation like this? Any suggestions?

Edit: I tried to scale to make objects much smaller and set resolution to 100, but it do not work at all.
There may be couple of things to check on.

You should apply the screw modifier as non applied modifier don't take effect in some simulations.

The inflow velocity dons't match the orientation of your obstacle,In your case it would be -0.5 in Y and -0.1 in X for instance.