Simulation of objects falling one after another I would like to animate a great number of Cubes, falling from a plane located in a determined height, one after another. Each cube should be placed close to the cube placed before.

What I've want to do is deploying a sort kind of barrier (in several horizontal layers). To simulate the real life implementation I simply moved one element higher than the other, but in this way (obviously) the simulation gets affected by the gravity. I know how to through the element at steady speed, but it could be more realistic if each element appears after that the previous one has already reached the ground (it should be simulate a "crane" that places these elements on the building site).

Has somebody advices how to do it?

Thanks.
So if you want to test physics, here what you could try:


Create 3 objects, a cube, a funnel, a plane.





Make your funnel and plane Rigid Bodies, Type > Passive (they are obstacles), Shape > Mesh (the topology will be taken into account).





Make the cube a Rigid Body, Type > Active (it will fall), Shape > Mesh (not necessary in that case I guess). Duplicate the cube. If all your cubes are ready and different, just give the Rigid Body to one of them, select all, then the one with Rigid Body and in 2.8, Object > Rigid Body > Copy From Active (in 2.7, T panel > Physics > Copy From Active).





Start the animation, the cubes fall.





If you want to keep them close to each others, create a Force Field > Force with a negative Strength.