What is wrong with my rigging here? For those who monitored questions in this site, I read this one: Rigging character, mesh not following bones
I doesnt solve my problem. Many similar question posted on the internet doesnt solve the problem.
I cant rig my character here, I followed the tutorial from the official blender channel in here https://www.youtube.com/watch?v=cZ3o5tjO51s&amp;list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6&amp;index=30
I did exactly what he did, go to object, select mesh, select armature, ctrl p, with automatic weight
in pose mode, the mesh wont follow the bones
Also edit mode is sometimes inaccessible, for some reason
here is my file: https://www.mediafire.com/file/fw7ppz5aewtcj4b/failed_rigging.blend/file
The blend file already contains the enough instances of mesh object and the armature (RIG-Sky), but the instances are not registered to any scene collection. Therefore delete armature and empty(GRP-Sky) objects and then run the following script to link the instances to a collection.
import bpy

for obj in bpy.data.objects:
    if obj.name not in bpy.context.scene.objects.keys():
        bpy.context.scene.collection.objects.link(obj)



Another way: Use Shift M key in the outliner