Access texture that has been altered through texture nodes I have created a texture brush (not a cycles one) and then transformed it in various ways by going into the texture node editor and using nodes. My node tree consists of a cloud texture from the textures node menu, then several mixes and changes, and then ends with an output node.

I want to use this modified texture in the compositor. However, when I use a texture input node and select the texture I made, I only get the default clouds, and none of the changes made by my other nodes.

How do I get the full results from the texture nodes?

EDIT: Well I opened the file again this morning and now it's all working properly. I have no clue why it wasn't before. So guess this question should be deleted?
Working with Node Editor, you are actually creating a new texture.

Check whether the texture name in the ToolShelf corresponds to the texture block.