Export Skybox for Games I'm trying to make a Skybox in Blender with a cube and multiple UV maps. My workflow till now: Added a cube -> added 6 Uv maps under Data panel -> new Material -> new Texture. I don't understand how to get UV information on each face of the cube to the specific UV Map. I tried to add another UV Map then selected the face and Unwrapped it, but that doesn't work. How do I do this? And also, do I need 6 Materials or is 1 Material with 6 different textures also possible? &lt;3

Edit: I want to import everything into the Unreal Engine, and I need 2048 Resolution on each face.
Each UVmap always contains the UV coordinates of all the object's faces.

If the material is the same for each face, I would suggest to make 1 material with 1 big texture that contains all 6 individual textures. Each face's UV island should cover to only a portion of the UV layout as it's done in this related answer https://blender.stackexchange.com/a/28349/15140



This is just one of the possible UV layouts. Sometimes can be useful to have a 3x2 matrix of images and using a rectangular texture... it dependes on your needs.