Model displays a non-existing outbound edge when outside edit mode I am modeling the hair of a 3D character, and I am getting something quite weird. When I exit edit mode, an &quot;edge&quot; appears out of nowhere from a vertex in my mesh. There is no overlap between that mesh and its neighboring meshes, like this answer would suggest.


This is displayed with both smooth and flat shading, and both in solid and viewport shading modes.
How can I fix this?
You seem to have a hidden vertex. Go into Edit Mode, unhide it with Alt + H and delete it.