FIX(connect/merge) loose vertices after an edge split modifier I'm modeling a very high poly complex weapon, and I've applied an edge split modifier on it, so now most of my vertices are loose and I can't manually add bevel. I'm sure there should be another way apart from manually merging every. single. vertex.

Perhaps I can reverse the effect of the modifier somehow or at least there should be a way of merging edges.
go into edit mode
select everything by pressing A
press W
select remove doubles


Also, don't use the edge split modifier. If you want to smooth your mesh, i suggest using "auto smooth".