Wrong zorder in viewport but ok in cycles render I have stumbled upon a problem while using Images as planes addon. When loop cutting and bending the plane, the object is wrongly sorted in viewport, while correctly rendered in cycles. The material is simple texture to emissive. The image is PNG, but does it matter with emissive material? Normals seem to be correct (cyan lines on the image). The problem is not present when using &quot;Solid&quot; viewport shading.

Thank you for all suggestions.
@scurest was right! All that was needed was to set blend mode in material properties:
Material properties -&gt; Viewport display -&gt; Settings -&gt; Blend mode = opaque