Strange metallic shading/reflections I think im having a weird reflection issue with a metallic surface. The small silver switches look great, but the big foot switches look odd. Im wondering if there is an issue or thats just how things are reflecting. I included 2 angles.


My normals are good, no double vertices. Am i missing a troubleshooting step? The shading is just the BSDF and i turned metallic to 1.0 and just adjusted roughness, very simple. No UVs either.

The green box looks good, reflecting nicely. The red box looks kinda flat or not shiny like the green box. And again, i think its just how the lighting is that makes it look &quot;flat&quot;, but i was just seeing if maybe i was doing something wrong.
Reflections of the environment at infinity are extremely sensitive to the interpolation of normals across faces, which are calculated from the vertex, (or per-face vertex,) normals at the corners of triangulated faces at render-time.
So one thing you can do to adjust the regions of the environment which are reflected, and therefore the 'focus' of the reflections, is to introduce, and/or adjust bevels on loops surrounding relatively large faces, as on the right, below.

You had some changes of angle without bevels in your model; I put a couple of 2-segment bevels in there, and adjusted their profile with overlays switched off. so I could see what was up without wireframe in the way. I also replaced your other bevels, to adjust their widths and profiles.
My result. of course, may not be exactly the one you want, but if you go ahead and do the same with your copy, you'll see how dramatic the effects can be.