Poliigon textures reflection map with PBR At the moment Im using Blender 2.78. Im using Blender Guru's PBR Workaround for materials. In the scene I'm working on I use textures from Poliigon.com. In the Poliigon help guide it says that reflection maps should not be used in a PBR workflow. So that socket will have no node connected to it. Is it then up to me to estimate the reflection value for the material? That doesn't feel right.
This is how Andrew Price set up his wooden floor.