Bone not moving in standalone player I have coded a Blender animation's bones to move while the BGE is running. I made an Always sensor run code in a module that changes the bones using rotation_euler. 

It works fine in the embedded player (the bones change xyz positions as instructed), but not in the standalone player.
The solution to this is actually quite simple:

You cannot have any errors in your python scripts/modules, else the Standalone players animation will not run, it just sits there, making you feel sad inside.