bring the output of compositing into blender material node editor Hi is it possible to pipe the output of compositor directly into the material node editor ? the current workflow i use seems cumbersome, where i need to render out (file out) first then reimport inside material editor. It will be a lot practical and faster to bring the compositor output to material editor directly without rendering first.

Thanks
Compositing is a process that happens after rendering. Materials are input for rendering. Basically it is not possible to change these steps expect when rendering out to an image and then import it in a material node.

This fixed pipeline is normal in animations and vfx. Compositing in these kings of pipelines are used to tweak the renderings without doing full re-renders.