How do I make a Chowder-esque texture? How would one go about texturing an object where the texture stays fixed relative to the screen even if the object is moving?

Additional reference (the 'unmoving plaid' trope):
http://tvtropes.org/pmwiki/pmwiki.php/Main/UnmovingPlaid
The texture Coordinate node has an output called 'Window'. That means a texture is mapped according to the four corners of your rendered image.



Just create a texture that has the same aspect ration as your picture and you are done.



Tvtropes puts it nicely: It's as if the clothing the character is wearing isn't so much patterned as it is a cloth-based wormhole to a similarly patterned universe (unmoving plaid).

And this is how it looks: