Hair emitter not following texture in correct places I set up a texture so the hair can grow in the lighter areas denser. The emission number is set to 5000, and texture is the FacialHair.
Right now, it just moves to one side and ignores the white on the top.
I reloaded the texture, and the hair is not going to those parts. Why is it not following the texture?

The node setup is just an Image texture leading into the color for a diffuse shader. A Texture Coordinate with the UV output is attached to the Image Texture.
When I paint white in one spot, it usually appears above and below. It I draw a little farther up, the hair moves up and down a little more. Is this a Mapping problem?
In the comments Mr Zak provided an answer that turned out to be the correct answer:

In the particle system texture settings open the Mapping rollout and chech what option is choosed in the Coordinates dropdown. It is closed on your screenshot so it's not visible what option is used. Nodes won't control that. 

To clarify, here's an image of that particular texture slot: