Symmetry in sculpting I have a object that looks like this:

But when I change the wiew angle it looks like this:


How do I make it symmetric from both numpad1 and numpad3 wiew?
(So it looks like st image from both sides (round))
I know that I am pretty bad with explaining.....
Radial Simmetry

At the moment you are using only X simmetry. If you would like to sculpt the same thing in multiple directions, you should go for radial simmetry.

Just try to increase the number of Z iterations in the Simmetry panel:



You could also activate both X and Y simmetry to achieve a perfect mirroring on those axis too.