Curve modifier on an already curved model? Hey there I have a brain neuron model which is already modeled in a curved shape.



then I create a Bezier Curve in the same shape and place the Origin to the start of the curve



and place the Origin at the same spot for the mesh I want to affect



but when I place a Curve Modifier on the mesh and choose the Bezier Curve it distorts the mesh like so...



but the weird thing is if I scale all the Bezier Curve points to 0 in the x-axis it fixes the mesh but then the curve isn't in the desired pose I want.



Can anyone help me with how I have a curved Bezier Curve affect a curved mesh?

Otherwise do I have to model the mesh in a straight line?
As soon as your curve is not flat, it will deform the shape! The curve will deform the shape as much as the curve is itself deformed compared to a flat curve.

So, "do I have to model the mesh in a straight line", I would say yes.

Note that you need to put the origin of the curve at its beginning and make sure that its normals go in the good direction.



Does it answer your question?