How to parent a cloth to a rigged mesh? So, this is my setup:



I have parented a plane with the cloth modifier onto the mesh. However, when I play the animation, the cloth falls downwards, while the mesh continues on the path animation.
I want the cloth to follow the bird exactly like an advertising banner -- without  the mid air fluttering -- attached to an airplane.

PS : any other modifier-related help also welcomed.
This doesn't answer your question exactly, but it might produce the result your looking for. 

First un-parent the banner. Then clear the location(Alt + G). Add a Curve modifier and add your path as the curve object with Y as the deform axis. If the rotation is now wrong, rotate on the Y axis 90 degrees. Make sure your at the first frame of the animation, and move the banner on the Y axis until it is positioned behind the bird. Set a location keyframe(I, then "Location"). Go to the end of the animation and move the banner on the Y axis until it is again positioned behind the bird(type 302 into Y location it will get you close). Set another location keyframe. Go to the Graph Editor and under Key->Interpolation Mode choose "Linear".

So its not using a cloth simulation, but it should do what you want.