Alternate mode menus in viewport by context Starting on v2.92 after 2.79. Almost zero familiarity with Blender, only occasional usage. Attempting to follow Blender EEVEE: Glass Tutorial(Refraction) tutorial.
@0:45, the author seemingly uses Ctrl-Tab to bring up a circular Pie Menu is showing Rendered, Wireframe, Solid and Material Preview options.
However when I try to do the same, my Pie Menu instead displays: Object Mode, Edit Mode, Sculpt Mode, Vertex Paint, Weight Paint and Texture Paint.
How do I make my menu match the author's menu under those workflow circumstances?
That menu that you discribed:

&quot;Rendered,&quot; &quot;Wireframe,&quot; &quot;Solid,&quot; &quot;Material Preview.&quot;

It is actually the shading menu, that appears on Z