Uv unwrapping a bent cylinder shape not working correctly Recently I started working on a guitar model and for some extra detail I now want to apply a bump map to the thicker strings to make it look like wounded strings.



Basically they are cylinders ( without the top and bottom faces ) but the unwrapping doesn't work on the whole part of the mesh even though I added seams.




I tried every UV unwrapping option in the menu when pressing U, checked the scale and normals but can't find a proper way to just unwrap everything like the top and bottom parts. If anyone knows how to fix this?
It is hard to tell whether you properly marked the needed seams. Possibly the caps of the cylinder you are using for the strings are still there and alter the way it is unwrapped.

Try the following. Build Curve using a Bezier Curve -> Convert to mesh -> Mark seam along length of the mesh -> Unwrap -> Done