Combining Curve modifier with Follow Path constraint Is there a way to deform a mesh along the curve but also move the object along the curve?


if I add a Follow Path constraint with Follow Curve option enabled, my object doesn't deform;
if I add a Curve modifier, it deforms but I can't offset it;
if I add both constraint and modifier I can't make them to behave the way I want;


Is it possible to achieve what I want without using Armature? 

The only workaround I found so far is modifying my object pivot point + using Curve modifier, but this won't work for me: I want to have several linked objects along the curve.
Ah! Displace modifier before the Curve modifier with the same axis: