How to harden edges using subsurface modifier on corners (Mandalorian helmet) I'm trying to model a helmet using subsurface modifier, there is a section where the corners are projecting causing a bevel. I have mean crease the entire border section which didn't help. And also tried some perimeter around the mesh to see if that would make the corners more square but its ruining the topology. If I start adding more loops ( vertical &amp; Horizontally) again its deforming the shape of the helmet. How can I get the corners more like the reference image?
I've also included the Blend file.
This topology gives a good result, it just needs a bit of adjustments at the end (like flatten on custom axis) to avoid pinching. I didn't try to fix the rest of the topology (but here is an answer that might help).