Separate object from origin deformation I have started using blender for rendering figures and I really love it.
The problem is that I reached a point I do not know how to resolve my issue. I wanted to bend a cylinder, so what I did was to use the &quot;simply deform&quot; modifier into a cylinder and use a circle for reference (Origin).
Now, I like the state of my new object, so I what to play with this mesh. The problem is that now, everytime I modify the object, is still based on that circle. Is there anyway I could have this object without modifiers but keeping the same shape ?
This way I could play with the transformation I got.
For example, I want to rotate the item but it's referencing the circle so the shape looks weird.
Thanks in advance
Yes. In the upper left hand corner of the modifier pane, click the "apply" button, and this will make the modifications to the cylinder mesh permanent parts of the object.