Rendering texture from Mixamo DAE file (I'm a beginner, please be kind)

I've exported a DAE file with textures from Mixamo and opened in Blender.

I can see the texture applied in Texture Paint mode, but can't figure out how to render or bake the texture on the model.

Based on everything I've found online, the nodes should look like the following:


I've tried putting the Mix Shader between BSDF and Material Output. And tried to switch Base Color with the diffuse node under it. But no results still.

But I just can't get anything to show in Render mode but a black model.


Am I close? Or have I missed the mark completely.
I had the same frustration that it still didn't work after reconnecting all the nodes.
The critical difference is the alpha value in the Principled BSDF node.
Blender viewport shading will render black if alpha == 0, ignore alpha otherwise.