Why one mesh is merge with array? I have just a default plane, scale down to make a rectangular shape. I have just array it with fit curve modifier. I have applied rotation scale to both curve and plane. All the mesh are equally distributed, In edit mode i can scale and adjusted it but. Why is a single mesh close / merge to each other.


Any suggestion or help whats going wrong. Thanks
Change relative offset to 1.35.
Result:

Explanation:
What shall Blender do? It is mathematics. You give a circle (curve) with a radius. You give the width of one part. You give the offset.
If it doesn't fit - it doesn't fit. Blender can just overlap or leave a bigger gap. Blender cannot change mathematics. ;)