How do I rotate an object that already has keyframes? I appended an object to my scene that already has the animation I want it to have, and I want to rotate it so that it's facing another direction. The problem is that after I rotate it when I go to test out the animation it snaps back into its original position. I was also hoping to scale it. Thanks in advance.
You can do so in Edit Mode. Anything you do in edit mode, rotation, scale remains like that in object mode.