Fluid simulation render works in viewport, but fluid is missing in image render Fluid Simulation render works in viewport, but will not render the same.
The viewport produces the image I am trying to capture, but whenever I try to render an image, the fluid is missing. All the objects are visible to both the viewport and render engine.
If the name of you water input is [Sphere] it may have its render capability turned off in the outliner.  Please turn on the render setting in the outliner.  That  is the one that looks like a camera.