Riggin my character deformes him Here is the File http://www.pasteall.org/blend/35751
My question is about rigging , Long story short, I'm new to blender and i finished my latest model and began to rigging it (First time doing so) Followed the tutorial to the letter and when I flip the armature (Left side of it) the elbows off, no problems with the leg, so I fix it,  but when I sent automatic weights the whole arm and shoulder part are F'ed up, No idea why. 
Can anyone help?  Here is the File http://www.pasteall.org/blend/35751

Also I have an alienware computer and not a particularly cheap one, And I've never really had lagg issues in blender up until I connected the facial features to the face, now whenever I click on anything it take a good 10 seconds to register, Is this just me making models with bad topology or is there a way to maximize processing speed after the models done and you want to do things with it.
To fix the deformation when binding the mesh to armature you need to apply the pose to Rest position. Change to Pose Mode, then select all the bones and Ctrl+A shortcut and select Apply Pose as Rest Pose. Then Change to Object Mode, select your mesh then the armature and parent with Ctrl+P shortcut.