Mixamo rig bones are messed up when imported to blender I got a model and a rig from mixamo and when i import it into blender all the bones are pointing upwards. Tried importing it with "!EXPERIMENTAL! Apply Transform" but it didnt fix it. when importing i tried it with "Automatic Bone Orientation" and it fixed almost everything except the toe bones.
ive found a solution. 
These 3 boxes need to be CHECKED.


!Experimental! Apply Transform
Force Connect Children
Automatic Bone Rotation.


im using Blender 2.81.