How to apply armature/rig transformation to the mesh/shape key? So I added a jaw bone thinking it would help me to model/give some consistency to Key 3 Visemes/shape keys but now I don't know how to proceed from here:
Never mind...



Just after applying it, it will disappear, but no worries, All vertex groups are still there, just Add_Modifier.Deform.Armature And set Armature as the "Object"