How to UV unwrap a flat mesh in Blender Just getting started with UV unwrapping and not sure how best to proceed. I have a 2d race track that I want to unwrap to begin creating a texture.

If I use standard unwrap with seams, I get the unwrap without any stretching but the UV map is then going to be quite hard to work with as it distorted to look at.



Alternatively, to keep the straights and corners relatively sized to one another I unwrapped using project from View which obviously unwrapped in a way that's easier to manage but now a lot of the mesh has stretching.



I'm new to UVs so I'm a little stuck. Any help would be appreciated.
Unwrap U one segment (polygon) of the road and use UV Squares -> To Grid by Shape, or make it rectangular manually
Select rest of the polygons and lastly this unwrapped segment so it becomes the Active quad
Unwrap -> Follow Active Quads


Then all the road mesh will be unwrapped based on that one quad mapping.