Why is Bloom Effect affecting the whole scene When I add Emission to ONE material, as example an emerald on a sword and then in render settings enable Bloom, it does not really work. Because everything glows, even the floor and all is adabting the colour of the bloom/Emission. But I just want my emerald to glow realistically. Does anyone know how to do that?

Would be very happy for help!

(I'm using Blender 2.8)
Play around with the Bloom settings in the Render Tab. You'll get the required effect.

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