Join particles with parent surface I am new to Blender and learning by making a donut with sprinkles on icing. Sprinkles are generated on icing with Particle, and colors are random thank to ColorRamp node.
Then I try to merge all sprinkles with incing. I Convert the Particle Modifier, then press Ctrl+J to join all selected parts.
Problem is that I loose all random colors after it.
How to join all this parts to one object, by keeping textures that have been randomly generated ?
You can use the new "Random per Island" output from the "Geometry" node. This only works with Cycles Renderer.