Finger IK/FK not working properly I am trying to rig my character for animation but I can not figure out why my fingers aren't moving properly. They bend and twist unnaturally. I have weight painted the mesh, but I still can't get the fingers to move like a natural hand.
Any help would be greatly appreciated!
The file is here: https://drive.google.com/file/d/1UbgfYZLmnKiBVxWfa1WqsdUeqW77p8pf/view?usp=sharing
You need to give some weight corrections, see the weight of this bone, it should not influence the last phalanx:

You need to reassign the vertex groups correctly, either in Weight Paint mode, or with the vertex groups in the Properties panel &gt; Object Data. You'll find these bones on this layer: