How to set texture with camera view With add image as plane i have add an image and in the texture coordinates i have set to camera. I want my image to be set in camera. In the view port it look set but when preview render the image gets smaller. How to set a background image with the camera. Any other alternative or something going wrong with my nodes. I dont want to scale or rate with the texture coordinates. as in the 3d view i can see it. Any suggestion or help how it works


When i rotate the camera with the background set. It small and get bigger and disappear. But not in the camera view.
https://imgur.com/a/B0DBwxr
the textured view ignores texture coordinates. just set the first node back to UV and it should work just fine.