How to bend a mesh evenly? I am working on the mesh that I'm trying to bend 250 degrees around itself.





I tried using simple deform modifier but as a result I keep on getting following result.



What should I do in order to 'block' or make all the lines follow the bend so that when looking from the top view none of the line would surpass?
The problem was in the construction of the mesh. I added loop cuts to each of the lines and then bended it using the simple deform modifier. 



Final result