Is there a way to quickly swap active images for UV maps? I have been looking around for this and haven't really been able to find a definitive answer. I just finished unwrapping a model and am getting ready to bake the Masks and an ambient occlusion map. This model has a lot of different objects a modifiers so I can't exactly combine them into one mesh. Is there a way I can take all the different objects and change the active image for baking on all of them simultaneously?
Maybe Texture Atlas can be of help enter link description here