How to offset root position of an animation? I have a mocap animation that i want to blend into my Idle pose at both of the ends. The problem is, this animation has its root (Hips bone in this case) in different position, lower, to be exact:


Here is what happens when it blends between Idle position:


How to offset position of this mocap animation, so it would not sink into the ground? The Hips bone needs to be lifted up, but i don't know how to offset it with whole animation. Here is my .blend file with this scene:
http://www.pasteall.org/blend/36228
In your mocap animation, Make sure your active action is set to the mocap action, either by selecting it in the dope sheet - action editor mode, or in the NLA editor, select the strip and hit tab to turn it green (this is known as tweak mode).

Change into the graph editor, and select the hip bone. Hide and lock all but the z-location channel. Select all channels (a key) which should only select the z-location and "grab" (by pressing the g key) the channels in the positive "y" aka up direction (constrain to up-down motion by pressing y after g) and adjust its z direction for all key-frames to one that lines up with the ground plane.

Keep in mind I usually work with the dope sheet when working with 1 action because if you edit the animation, it may not always update the NLA strip. I think some of the interface inconsistencies in blender show here and are actively being worked on (eg. the tweak mode which is new in blender 2.74ish)