How to apply transforms without changing the origin? My object is far away from 0,0,0 point, it has to. The origin point also has to be in the center of my geometry. Every time I click on apply my origin goes to back to 0,0,0.
How to apply my location without changing the origin?
3D Cursor and Transform pivot point both don't work.
Using Ctrl+A Apply &gt; Location to Deltas.
will alter the delta locations such that the origin remains unchanged whilst the objects location is zeroed.
Note Unable to test if this works as expected when exported to Unity