Physics Simulation - Objects going through one another I am doing a physics simulation and I am running into some trouble with meshes partially going through one another. I am simulating physics using constraints. I am simulating an anchor being reeled in. The problem is that the chains and anchor or intersecting at point in a way they should not be. How can I have the chains colliding with each other?
blend file
You can try disabling Disable Collisions on all the constraint empties and using the Mesh collision shape for the links.