How to Convert Material Displacement to a Mesh? So I created this complex (for me) node network to create mountains. I didn't sculpt them, it's just a plane subdivided a lot with a subdivision surface mod. So the actual mountain is only visible in render mode. So in 3d space it's just a plane. My question is: How can I make the displacement as actual mesh? Like in 3d view I can see and edit the mountains. I want to do this because: 1) decrease render time and 2) I want to create a village underneath the mountain.
Please tell me the process of how to do this. I tried searching for tutorials but all of them already have a high poly mesh that the want to bake. I hope you will understand what I want and go easy on me because this is new for me :)

the rest of the images:
https://imgur.com/a/8saQdIY

I baked my noise nodes and in the bake settings used the emit option. I got a black and white image and saved it as a openexr because I used a 32 bit image. Then I used a displacement mod with the image I baked. But I'm getting only a small part of my mountains. What did I do wrong?

[![enter image description here][4]][4]
what i get with normal in displacement mod
[4]: https://i.stack.imgur.com/BrrbQ.jpg
What you can do is using a Displace modifier instead of a Displacement node.
To get the same result as your current 3D reliefs, you need to save the black and white image texture you're using in your Displacement node.
Either this image is already existing as one unique image and in that case it will be easy to load it into your Displace modifier, or it's made of a mix of several nodes, in that case I guess you'll need to bake the b&amp;w texture.
To do so, make sure you're in Cycles Render, plug your nodes so that the b&amp;w composition is displayed as a diffuse image on the surface of your plane. Create a new Image Texture in your Shader Editor, don't plug it into anything, inside this Image Texture click New to create a new black image, call it Displace Image for example, keep this node selected.
In the Render panel &gt; Bake, choose Bake Type &gt; Diffuse, disable Direct and Indirect, enable Color, click on Bake, the image called Displaced Image should now be the b&amp;w displacement image.
Once you get your b&amp;w image, use it in the Displace modifier: Create a Displace modifier, click on Texture &gt; New, in the Properties panel &gt; Texture, in the dropdown menu, select Displaced Image.
With the same b&amp;w image, you'll have the same effect, on the left Displacement node, on the right Displace modifier: