cutting a mesh object into equal segments for individual export to .dae I am not sure if this has been answered already, but as a newbe to Blender V2.73a, I have listed the steps I have taken so far and what I need to achieve.


Created a plane, scaled to 25 blender units in X and Y plane
Subdivided this into 65,536 faces
Sculpted a terrain from the plane using sculpt mode
UV Un-Wrapped and Texture painted the entire terrain


What I need to achieve now is it break this single mesh object into 5 equal pieces across the X and Y plane so that each piece (now 5 x 5) can be exported as a separate collada file complete with its texture map for import into Secondlife. I have trawled youtube and wiki and the various forums but with no joy...I am also rubbish at phython, so I am on bended knee in the hope that some kind person can provide an answer..

Many thanks in advance...Kushiel
Go in edit mode with Tab
Select a loop where you want a cut with Alt+RMB

hit V to cut and RMB to cancel movement

Repeat this all along your mesh on the same axis

Now on the other axis, Alt+RMB the 1st loop and Shift+Alt+RMB to add the cut loops to your selection

hit V to cut and RMB to cancel movement, repeat on the same axis

You can select each separate part with mouse over and L but...

Select all with A and hit P then select by loose part in the separate menu

now every square is a separate object sharing the same material and keeping the UV

Don't forget to change the origins if needed, by default they'll use the base object's origin.