Baked Textures Don't Look Like Render I'm having trouble baking textures: I want to bake my textures, since I'm making a simulation out of them, so I can't just render the entire scene. 

I set up my UV Map and unwrapped the materials using the Smart UV Project option. I included the nodes in the pictures below just in case that might help.

So after the baking was finished, the actual texture seemed a whole lot darker than the render, as well as the shadows seemed misplaced. 
The scene looks like the one on bottom left:



However, in the texture viewport, the scene oddly looks like this one at the bottom left:



In my bake settings, everything is checked except Selected to Active and Cage, with a margin of 16 px.

Is there something I'm doing wrong? I appreciate anyone's help in advance.

NOTE: This happened to all of the materials, I'm just showing the Dark Green material out of the 14 materials I have in this model.
First of all, you need to apply scale and rotation to all your objects

shift + a


You can't have any scales that are negative, also this is just a general practice I would advice you before rendering.
Note that sometimes you have to check if your object face normals are not inverted after applying a negative scale.

My computer has issues rendering right now but this was my result:



I also set the sun strength to 2.5, but that is up to you of course.