How can I make the particle systems look more like fur? I'm not getting a nice result to make this mascot looking like it has fur skin. Does anyone have any tips on what I can improve it? The hair looks too spaced (not covering the whole mesh) and similar to thin plastic hair. Any tips would be helpful, thanks!

The settings I changed:

The reference photo:
Turn on advanced, go into physics, and add just a little bit of Brownian motion will go a long way.



It's worth noting that your Children viewport setting is 1/10 what will be rendered.  Hair systems can be RAM intensive, beware.  Save often.