Losing WORLD position when importing to FBX (for unity) i have made two animations, using the same base rig that play together, essentialy a judo throw, when i play it in Blender it works perfect, but when i play in unity (setting animation positions to original), both animations are played at the center of the bodies, instead of their respective positions. 
How can i fix this?

all other animations i had done work fine in unity, by putting into original position, they work the same as in blender, however i had to fix this one in particular due to a mistake i made, and since i dont want to re-import all other 90ish animations again, i made a new blender file and copied the mesh and rig, worked there, saved and exported.

i been trying to find a solution for hours, but it cant find it.

any help would be really appretiated.
In the individual import setting for each animation on the FBX in Unity, there is a setting for applying root motion (location, rotation...).  What you likely will need to do is play with that setting some, likely by applying it to the root bone.  Without a file or other things to play with, I can't really go into more detail.