Create a surface within bounding curves? EDIT: My example was misleading. I don't want to use polys/faces. Please see the example of how this is done in Maya:



My first example didn't make it clear that I want to influence the way the "bridge" is formed by the other bounding curves. Is there not a way to do this? Curves can be used to define a bevel (which creates a surface) but it seems there is not a way to model like this. Please let me know if you know of a way to model like this using surfaces or something other than polygon faces. Thanks!

Original:
I am trying to make a car using curves. How do I create an interpolated surface between them? (How to I patch them together?)
Here's a simple example. I have these two curves:


Here's a mockup of what I mean:


I've done this in Maya, and here's the user-guide page on how to do exactly this. (click here) There has to be a way to do this in Blender. I just have to believe! ;)
Thanks for your help!
-Ben
Add a Curve (Shift+A-->Curve-->Bezier) and model the first profile being in Edit Mode. When finished, select it (A), duplicate (Shift+D) and place as far from the first one as you want. Model the duplicated second profile as you like.


Go to Object Mode, change the curve's resolution (Preview U and Render U) to 3, then select it and press Alt+C-->Convert to Mesh.


Go to User Preferences (Ctrl+Alt+U) and enable the F2 add-on.


Select two vertices as pictured below and press F continuously to fill the gaps.


Add a Subsurf Modifier to the mesh to make it look smoother. Enable a Smooth Shading in the Edit panel of a Tool Shelf (T).