Uneven colour on mesh I am making a low-poly fox and wanted to make it very bright orange like this one 



But I couldn't get this colour from just from shaders, so I tried to brighten it up. The effect was quite good but I also get a lot of red colour on some of my mesh. 



How can I get a bright orange colour and get rid of that red parts?
The problem stems from the high contrast value.

You will find using the Principled BSDF shader instead of using separate nodes, but if you are just learning how to use nodes, then I would suggest avoiding the color correction nodes (i.e Brightness/Contrast) and instead use the RGB color node from the input nodes.