Camera pivoting onto 3D Cursor rather than selected object Through the viewport, by pressing the NumpadPeriod (the decimal point on the numpad), the camera focuses on the 3D Cursor, rather than the vertices I have selected, how do I fix this issue?

I am using Blender v2.79.
I've fixed the problem by unselecting the "Lock the Cursor" function on the properties panel under "Views". I've also found that the function also effect's your camera when your rotating the view (middle mouse held down and moving the mouse), so it pivots around the 3D Cursor rather then just rotating the camera.