Adding low-poly clothing I have a bit of experience with Blender such as basic modelling and rigging. I've created my first character model before:



She's all rigged and ready for posing, but I'd like to know what the best route is to add clothes to her. I'd like it so that I can easily swap the clothing she's wearing as well. I've tried modelling clothes over top and then using fabric physics but most of the time I end up with awful clipping with the faces.
I'd still go with the cloth physics approach but instead of using your character model as a base for the cloth simulation I'd create another simplified version of the parts that are going to be covered by clothes. This dummy then would get a simple displacement modifier with a low value so that it always stays over the character model's surface - like a cage.