Not able to apply material to a Animation Node target i watched Curtis Holts Animation Nodes tutorial and started making a drone glitch effect project with it , so the target is to make a plan with a simple flooring texture and displacements , some walls , a drone model parented to a empty, The animation nodes will be taking the mesh from the plane which is the flooring and generating a target using the object output and mesh input. The floor which is just a subdivided plane has problems with materials. When i Unwrap the mesh , it works fine but when i move the empty which changes the geometry of the plane , the mesh returns to a brown texture without the proper flooring texture
Original Plane

Target Plane

My Uvs are proper , the normals are not flipped....
You have to unwrap your object.
When you don't unwrap your object and use UV coordinates in the texture coordinate node, Blender will make some assumptions about the material, which is why you see the generic looking color that you see.
Unwrap the plane to add a UVMap to the object, and that will solve the problem: