Particle System Instances Retaining Dimensions of Original Object i have used a hair particle system to distribute the mesh on the bottom left as seen here. i want the particle system instances of this mesh to retain the same dimensions as the original mesh. ( i know for this simple example i can use an array modifier but i am showing a simplified situation.)
Particle System properties &gt; Emission &gt; Hair Length 1
Particle System properties &gt; Render &gt; Scale 1


Notes:

If Hair length is set 2, than Render Scale should be 0.5, and so on to keep size equal.
If dimension of source object is not 1 check also if Particle System properties &gt; Render &gt; Object &gt; Object Scale is ON