Hair physics and/or particle edit with particles rendered as objects I'm trying to make a creature with feathers and therefore will be rendering hair particles as an object. However, I would like the particles to be able to be combed/ react to gravity ect. It seems like you can only do such things when the hair particles are rendered as strands. Is that true?
Figured it out, I've just got to bake the simulation before I change the render type to object.