"panelized" procedural material i'm working with a rust procedural material from another tutorial. I need each panel of my mesh to display an instance of the material, rather than having it connect across edges. That is to say, how it would look &quot;as-built&quot; with individual metal panels. How do I specify that in my shader node network?
Here's what worked:
Mark all edges as seams then select all and UV unwrap.