Find fracture in a long loop I have an object which is really long and contains a nice shape of loop. It has a fracture somewhere in it, but I have no idea where(I didn't see it when applying modifiers). I want to find out where the point is where loop is cut so that I can remove that point. Who's got an idea how to do it?
You can use the loop cut tool &#9096; CtrlR to find where an edge loop is broken. When using the loop cut tool, the location of the new edge loop is highlighted on top of your model and you can see faces that the new loop does not go through, to increase clarity you can use the  Mouse Wheel or the numpad + to increase the number of cuts.