Why do I have 'glitched' areas in my render after enabling denoising? I am a newbie to blender and i found a 'Denoiser' option and decided to use it. I found out its function but it seems to create these 'glitched' areas in one of my  renders. What are they and how do i fix it?
I agree with the link Duarte Farrajota Ramos posted.  I'd also like to add that I prefer the denoise settings turned down a bit, to minimize it's blur effect.