Problem with Normals - pointed appearance Im unfamilliar to Blender's more advanced setting/glitches so i do not know how to title this question (i'll fix that later) but the normals (is this how its called or face direction?) suddenly started to look like the picture below (i dont know when it started doing this) 

the problem only happens with the "normal" normals, the inverted normals are fine, unfortunately this problem also shows in renders, please help
It seems that the normals are inverted, try this: 
Hit (Tab) to enter edit mode, (T) to show tools, go to "Shading/UVs" tab, hit the buttons Normal: (calculate) then (flip direction).