High poly mesh too high I'm new to blender so I'm very confused and don't really have a work flow yet. I blindly sculpted a model and now the poly's are too high to texture paint or vertex paint it. I know I have to like retopologize it or UV unwrapp it, but I'm super new at this and am just confused on what to do next and how to go about it. Could anyone give me some insight on the steps I should be taking after building a high poly mesh and not wanting to lose detail? (3,314,926 verts) Thanks!!!
Maybe you can try to use the &quot;Decimate&quot; modifier.
It will try to reduce the number of poly but keeping the global geometry of your mesh.
You can also search for some retopology workflow, or some addon.
And last, you can try to use some other tool for Blender like Instant Mesh
https://github.com/wjakob/instant-meshes