Pack all into .blend file changes material outcome I did a few tests now and so far nothing works except if I change the material entirely, which I do not want to do.

Basically, I have finished my project and need to render it, and I want to use a renderfarm (SheepIt in this case) to save several days/hours. So I need to Pack everything to into the .blend file.

I placed all the textures in same root folder as the .blend file.

The .blend file is in this location:


D:\Program\Blender Foundation\Project Folder\Landscape


All my textures are in this folder:


D:\Program\Blender Foundation\Project Folder\Landscape\textures


Different objects textures have sub-folders:


D:\Program\Blender Foundation\Project Folder\Landscape\textures\Shaft
D:\Program\Blender Foundation\Project Folder\Landscape\textures\Shield
D:\Program\Blender Foundation\Project Folder\Landscape\textures\Sword
D:\Program\Blender Foundation\Project Folder\Landscape\textures\ToonLinkBody
D:\Program\Blender Foundation\Project Folder\Landscape\textures\Navi


On SheepIt.com:
When I upload without pressing this: File > External Data > Pack All into .blend
I get this warning: Cannot find file. and it spams all the textures missing.

When I upload, having this pressed: File > External Data > Pack All into .blend
I get no warnings. But the rendered picture at the end looks like the shading is totally weird, as if the material drastically changed itself.

But! I still get the results below when I render on my own computer:

Picture 1: Without File > External Data > Pack All into .blend

Picture 2: With File > External Data > Pack All into .blend

What am I doing wrong. Why does packing change the glossy/light on those specific materials? I thought packing a blend file, everything would still look the same. To get a decent result with packing, I had to tweak my materials alot, and I am still not happy with them comparing to the "original" if you know what I mean.

Is it only these 3 objects in the entire scene that gets affected by packing into .blend

Toon Shader Diffuse
Toon Shader Glossy
Mix Shader.

Diffuse Map (color)
Normal Map
I have had similar issues with packing files into blend. I have found that my lighting is corrupted while packed, but if I unpack the blend after I've moved it to wherever it needs to be the lighting goes back to normal. So pack -> move -> unpack -> save -> render