How can I uniformly apply an image as a texture to an object? I'm trying to make an icosphere with a hexagonal pattern applied to it, but the image I'm using ends up getting completely warped and ripped along the faces. I don't know how to fix this, so please help.
You might want to try the node setup shown below. Change the parameters in the mapping node to move the image around. This might not work, as it is possible that the problem is in the UV projection, but I've already solved problems like this using this node setup.
I hope this helps.