How to use subdivision modifier properly on this cylinder? So my friend is trying to make a plane out of a cylinder and we decided to make it smooth but ends up a mess...




anyone knows how to fix this issue? :(
I agree with lemon's previous post. Although using a cylinder for a wing seems to make sense, it's just not a good way of creating mesh. Better to either start with a cube and subdivide it as more detail is needed, or learn how to keep good quads/edge loops and just altogether good practices for mesh creation.