Reducing the number of faces on a basic text mesh I want to create a text animation in blender. I'm trying to reduce the number of faces in my mesh. I'm having a lot of trouble adding faces to certain letters after I have gotten rid of some of the edges. For example, when I try to fill the letter "A" the entire letter including the negative space is filled.  I've tried ripping and separating the match but I haven't had much success.  I'm trying to mimic a YouTube tutorial but I'll never get to the end if I can't get the mesh straight.

I've included a screenshot of my project and a link to the video. My knowledge of edges vertices and faces or lack thereof is probably was giving me trouble.

I appreciate any assistance that you can give me


SAMPLE TUTORIAL
The problem is that if you try to delete too many edges on this kind of shape with a hole, Blender won't be able to understand what he's supposed to fill and what is supposed to be a hole. So keep the necessary edges. For example here are a try with an O with two different topologies: