Emboss or deboss a more complex logo into a mesh I’d like to know how to emboss or deboss a more complex logo/mesh into another flat surface/mesh as shown in the example:



What I have got so far is: transforming a logo into an *.svg from Illustrator and importing it into Blender. Now that I try to convert it to a mesh it becomes quite messy and complex and I don’t know how to emboss or deboss it into another mesh.

I tried it with the Displacement modifier, however you need to really subdivide the mesh a lot of times to get an suitable result. Is there a more elegant solution?
Here's a quick guide for doing it with microdisplacement. Note this won't work for you if you actually need a good mesh, but it'll give a result similar to your reference image.

1) Enable Blender's experimental feature set:



2) Add a new Cycles materal, and set its displacement method to True:



3) Add a subsurf modifier; select Simple, and enable adaptive rendering:



4) From edit mode, select all vertices and unwrap the plane (U):



5) In an image editor, threshold your logo and blur it a bit:



6) Add the image texture to the displacement at your material output node:



The result should look something like this: