Exporting render image into Photoshop and still get material distortions Apologies if this question has already been asked.  I'm completely new to Blender and I want to use it to create 3D objects for compositing in Photoshop.

I don't know if this is even possible but here goes.  I've created a basic model that has arms and legs.  I've set it to be transparent so it looks like glass in Blender.  With another object behind my model you can see the distortion this glass material creates.

I open the blender file (.3ds) in Photoshop which treats it as a 3D object.  Doesn't look pretty to begin with.  What I notice straight off is that a photo  I drop in behind my 3D object layer isn't distorted at all.

Does anyone know if this it's possible to have 3D objects distort a 'normal' photo layer in Photoshop?
No need to take the 3D to photoshop. Bring the image to blender instead.

Go to user preferences (Ctrl ALt U)
Enable the import images as planes addon.



On the 3D viewport you can add images as plane (ShiftA).
Then select the *psd (PNG, Tiff, JPEG, etc) image you want to import.