What is the difference between a subdivision surface modifier and a multiresolution modifier? I'm currently modeling my game character in Blender (see below picture). What is the difference between a subdivision surface modifier and a multiresolution modifier? I know they smooth the surface but are there specific characteristics to using each and what are those?
There will be quite a difference in peoples workflow, but I would suggest something like this.
Start by making a high poly mesh. Then after you have modeled, sculpted and are done with the high poly mesh, move on the the low poly mesh. When you have established how your character will look, you can much better make a low poly mesh that will "fit" your character.