How to avoid flipped looking normals when baking them? So I ran into this the second time now. The normals on the model flip randomly despite the faces are facing outwards. In this case it happens at the uv seam of the model but other times it seemed completely random. What's causing this?

It all comes dow to marked seams? Or is there something else in the works which I don't understand?
Please help.
Use color space: Non-Color  for the normal map in the ImageTexture node, not sRGB. Classic mistake ;-)