What are the best ways of designing sword topology? I'd like to model the sword in the reference image below, but I'm not sure how to design the topology of the blade while avoiding the use of (1) a triangle at the tip or (2) a quad with two vertices on top of each other at the tip.
I've tried to model this sword about 20 times now with no success. The topology always turns out really messy and difficult to manage. Is there a &quot;standard&quot; way to approach modeling something like this? I've tried to watch some videos about it, but usually they just leave the tip as a triangle, which I don't want to deal with.
I really appreciate any help!
https://youtu.be/i7LlZQyryek
I ended up using a mirror merge and it seems to turn out okay. a point at the end can be done through merging a few faces together. Triangles are generally avoided because subsurface doesn't work as well on them. My exploration used a few at the tip, but they were not a problem for me.
You probably need to have higher poly count for your mesh to describe it.