Symmetrize option doesn't mirror bones on the axis This will seem like a very simple problem, however I have not found a satisfactory answer for it:
I am trying to symmetrize a set of bones. The bones have the &quot;.L&quot; ending and when I symmetrize them they are duplicated as expected. However, they appear in the same place as if I was really duplicating instead of using the symmetrize option.
I would just like to have them appear on the other side of the axis. What am I doing wrong?
Thanks in advance for any help!
Take a look at the following image.
The Arrows are pointing at the Object's Origin, if you move your objects (armatures too) in object mode, the Origin is going to be moved with the object. This origin is the way for Blender to &quot;say&quot; Here is the &quot;Left&quot; and here is the &quot;Right&quot;. So, you need to keep that origin in the center, also known as World Origin. If you wanna move an object, like your bones, switch to &quot;Edit Mode, select all the bones, and then move all bones to one side or the other.

Hope that helps.