Texture painting without rendering vertex paint I need to apply a texture paint to a mesh that already has vertex colors attached to it:


When I want to draw on this mesh in texture paint mode the vertex colors get applied too:


As you can see, the vertex colors make it hard to see anything of the texture paint in the dark areas.
How do I disable the vertex colors during texture painting?

As a less important side question: How do I disable lighting as well?

I just want the pure texture to be displayed during painting.
Switch to GLSL shading and enable Shadeless in your material settings:



With GLSL enabled in texture paint mode, wireframe view will display only the vertex colors, solid will display both, and textured will display only the textures.