Fill a hole with a new vertex and then triangulate Hi have a mesh where each internal vertex has 6 neighbours. However there's a hole in the mesh I'd like to fill by creating a new vertex and then join the 6 closest neighbours, see picture below. Any suggestion how I can do that?

Basically I want to pass from a situation where I have the stuff in the red circle to a connectivity like the one highlighted in green.
Fill and Poke




Select the perimeter vertices (or edges) of the hole. 
Fill with an ngon F
Poke the ngon &#9095; Alt P