Bones move out of mesh when changing from Edit mode to Object mode I imported a mesh to play around with it and I tried to animate it so it put bones in it. When I am in editor mode everything looks right but when I change the mode the bones of the torso are moving out of the mesh:

I was able to find something in the Internet but it didn't work.
Thank you!
You have a bit messed up your armature in Pose mode, so you need to switch back to Pose mode, select all your bones, then alt s, alt r, alt g (reset scale, rotation and location)