blender game engine objects ramdom duplicate I have a large landscape which has mountains . How can I spread my trees ramdomly into the landscape in a quick way instead of placing them one by one?  . Just to be specific , my land scape is made of cubes and looks similiar to minecraft.
You'll likely want to use a particle system. Add a particle system to your mountain mesh, set it to hair, and set it to render your particles as your tree mesh. See the example below.