Eevee glass rendering grey So I'm using a Principled BSDF shader with transmission to 1 in Eevee. I've enabled screen space refraction in the shader and enabled screen space reflections and refractions in the render tab. I've covered so many solutions on stackexchange yet I'm still getting this gray in the glass.
I thought it was reflecting the background. I have changed the background to white (also tried blue) but it make no difference. I've played with the refraction depth and IOR, but nothing helps.
What is going on here?
I find this setup best to mimic proper glass in eevee. Pay attention to the Blend Modes I have highlighted (I didn't use a transparent shadow but you can if you want). You can leave the IOR at default, but I find 1.05 gives a better look for a lot of things.