Volumetrics behind transparent objects in eevee I have a scene where I want to put an object with a volume renderer under glass, but I've discovered that my volumes don't seem to render when they're behind a transparent object.



I'm new to eevee, and relatively new to blender overall, so I don't know if this is an inherent limitation of the renderer or if there's a setting I need to change, or functionality I need to turn on.

Can I fix this?
Chris pointed me in the right direction - I had the blend mode set to opaque.  Changing it to multiply fixed my render.