How to scale a mesh without destroying the UV Map I was as you can see below, I placed a bump and a normal texture on a cylinder with UV mapping, but I need to scale the cylinder up to make it longer.


But it then ruins the UV mapping,
So I'll ask, Is there a way to scale a mesh without ruining the uv\texture?
The texture I used was...

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When you scale your object on Z axis in 3D viewport, you must be careful to adjust your geometry in UV Image Editor because it don't have Z axis and you have to adjust on both X and Y axis.

You must scale the UV Unwrapped Geometry like this:

See images and scale accordingly.

Default Mesh with texture.

Scaled on Z Axis with Texture


Can you see I have scaled the UV Map differently in both images.
Shortcuts are same for scaling in UV Image Editor that is S


  There are many free tutorials out their who covers Texture Mapping.


All the Best.