OBJ Export (Pivot Points Wrong) I believe I've tried every export setting I can think of. I'd like objects I export from Blender to keep their pivot point, but they never seem to do that. Is there a secret way to do this, or does Blender not have that ability??
Thank you for your time!
First off, you need to correct the origins in blender. While the four cubes are selected, right click to bring up this panel.

Then navigate to 'set origin' and select the 'origin to 3d cursor'. This will set the four cubes origins to the cursor position and you should be good to go! Then inside unity, make sure to set tool handle position to 'pivot'.
Hopefully this works!