Mesh moves to origin on animation So basically I am using Mixamo for animating characters (First time using it) and when I try to put 2 animations onto one mesh, It seems that once the first animation is over (which is a walking animation) the second one (which is a falling animation) refers back to the origin which is where the mesh was before it started walking, meaning that the mesh teleports back to the origin before it falls. I would supply a blend file but I'm not sure how.

Any help is greatly appreciated,
Thanks

Character when the falling animation starts
I've had a simmilar problem. While by all means I'm not a Blender pro, in my case the problem was simply solved by applying the transform.

Have you tried it?