Remove object from multiple vertex groups Blender assigned automatic weights to my object in a weird way and now many bones seem to be moving an object. Is there an easy way to first remove the object from every vertex group before then assigning it to the correct one?
Found it:

Take the object into edit mode and click on the little "vertex group specials" triangle that is below the plus and minus symbols in the vertex group panel. There you can find the option to remove the object from all vertex groups.