Distorted Image texture as background This is the background image that i want to use



But when i open it into the world panel, the preview and the rendered background are different. I've tried several options to scale it: adding mapping, image texture and texture coordinate nodes, scaling in the mapping node or in the texture panel, also tried to resize the image... and nothing works. I don't know how to put the whole image as background.







I've tried window texture coordinates, but now the background is pixeled. Any idea?



How it's seen through the camera
For normal images like these, you can use the Windows Texture Coordinates: