How to Extrude so That Extruded Face Isn't Parallel I just had a quick quick question.  So in the image, you can see that when I extrude from an edge loop, the extruded edge that comes out of it is always parallel to the original edge loop that I extruded from.  How do I extrude so that the angle of the extruded edge loop isn't parallel to the original ie) it follows the door.  I know there is a way of doing this without creating curves and beveling.  Any thoughts?
I am a newly-converted fan of the Offset Edges plugin.  It does exactly what you're describing (I think, based on your description).

https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/offset_edges

Edit: it does this type of thing: