Animation nodes bake to keyframes not working with polygon decomposed offsets I have encountered problem baking my animation nodes to keyframes. I use polygon decomposition with offsets and they work perfectly fine. Whenever I try to bake to keyframes, everything but this gets baked properly. My project is big (3600 frames) and I cannot afford not to bake it, Blender crashes.

My only theory was that it does not work because of loop being used for offset objects, but lately I have found out that another object decomposed to polygons did not work either. Both objects are rendered as their originals used without any offset effects. Can this be the cause? And if so, how to prevent this? I would like to remove dependency to animation nodes. Thanks

EDIT: I have found answer, exporting objects to alembic file solves this. Now I encounter new problem, importing alembic files to blender crashes it when importing big .abc files. Anyone knows how to solve this problem?
The Mesh Object Output node does not support keyframe baking. A list of nodes that support keyframe baking are listed below:


Cycles Material Output.
Object Attribute Output.
Object Data Path Output.
Object Matrix Output.
Object Transforms Output.
Object Visibility Output.
Shape Key Output.
Text Sequence output. (Text input is not keyframe-able)
Text Object Output. (Text input is not keyframe-able)
Curve Object Output. (Splines input is not keyframe-able)