Turning high poly to low poly UV normal gone haywire I am trying to make a low poly game character the high poly baked to my unwrapped low poly. I attached pictures of rendered and not rendered. Why is the rendered low poly colored like the normal map? Shouldn't it be the same color just with the light bending around it as I would expect? What did I do wrong? There isn't much stretching in the unwrap. I can't find any other examples that look the way my rendered image does.
First, you need to set the shading of the model to smooth and set the shading mode to GLSL.

Then you need to create a material and add the normal map texture in the texture panel. Then in Image Sampling section enable Normal Map, in Influence disable Color and in Geometry enable Normal