How to make 360° renders for Virtual Reality devices (ie Oculus, etc) using Blender? I'm trying to figure out how to make 360-degree panoramic renders for virtual reality content? I'm trying to make the content to the specs of HoneyVR to submit something to their VR program but they are asking for the content in "equirectangular project" at 2:1 aspect ratio and I'm a bit loss.  

I'm using Blender / Cycles but I can use other renderers too.  Any help or tutorials much appreciated!

Here is the link to the HoneyVR file specifications which shows the needed aspect ratios, resolutions, etc.  Is it possible with Blender?

http://www.honeyvr.com/content-specs/
With Cycles you can set your Camera to Panoramic and Equirectangular



Make sure you have recent Blender builds. Also see the Blender manual docs for Camera