Blender Texture Painting I have an image texture with black color. After i unwrap the object with smart UV, I have painted the entire object with colors. While i render, there are some part that have black stripes, and i assume it should be the color of the image texture. But if i have painted the entire object, how come there are still some part that is not being painted so it shows the color of the image texture?




Totally beginner here and Thank You so much.

This is the blend file i am using.
Look in your tool settings under Properties for the Options panel, and set your bleed higher than 0, preferably 2 or maybe 4 pixels so that it will go 'outside' the uv mapped mesh, filling in the visible seams left by not enough overlap.


Here is your file with the subdivision turned on, and then a full strength dab applied across the black area.