Objects mesh set to smooth but some edges show sharp after using Bevel tool Please help me solve that. See images below.




As you see after I use Bevel tool, red circled edges are sharp. EdgeSplit modifier angle is 45 degrees, mesh set to smooth, no duplicate vertices.

Please help! Tried many ways but no luck. :-(

This is what I am trying to model.
You can use the Bevel Modifier with a Limit Method set to Angle, instead of Bevel tool + EdgeSplit modifier. EdgeSplit modifier only change wich Edge appear smoothed whereas Bevel Modifier allow to adjust wich Edge is beveled.