Why does my light source not pass through my glass? I have been having this issue for about two days now. I've been trying to make my glass window pane transparent, and after a couple guides I thought I nailed it. But when I try to apply my light source and view through the EEVEE viewport the light source doesn't pass through, instead treating the glass as an object with no transparent properties. I'll refer to these screenshots.



The first is my nodes. The second and third shows the bright white light not passing to the interior. Let me know if there is anything else I need to add. :) Please forgive me if I'm really confused, I'm pretty new to blender.
Here, try this setup. The active factor is the &quot;Is Camera Ray&quot; output of a Light Path node, used as a mix factor between the glass shader setup and a Transparent BSDF. I made the glass &quot;double-paned&quot; in my image so you can see the light go through both layers before hitting the back wall. I also included both a Spotlight and a point light to show both their lights and shadows going through. Lastly, as is usual for a transparent setup, make sure your blend modes are correct. See below: