Smoke Domain Recolors Render I am using Blender v2.79 Cycles and have tried computing with both GPU and CPU, the results are the same.

(Edit): So there is the domain of the fire + smoke is overlaying a blue tint(the color of my fire) in the volume it takes up, but my material nodes seem to be "Correct". Also, I know it has to be the smoke domain since the rectangle disappears when I disable it while rendering.

The rendered picture(partially rendered)


Here are the Material Nodes



In case it would be helpful: here is the border of the domain
Nevermind...I solved it...
There wasn't anything wrong with the smoke, but the light was going through a transparent shader mixed with a diffuse shader which was blue, projecting the blue tint on the surface of the Earth