When texture painting, black line is pixelated when viewed up close I've just started to get into Texture Painting, and I've started one for a model I've made. Now I need to add black lines onto the mesh in places that make the model resemble a 3D outlined character. However, as I started painting the black lines, they came out pixelated as I stroke them. Is this an issue of the map dimensions? Where I would have to greatly increase the size of it in order to have clean lines up close? Please help.
I would suggest giving the area where you need detail more real estate on the UV map. If that isn't enough, increase the size of the image. You can always bake down to a smaller image and a different UV map later.