Basic Rigid-Body Setup: Displays perfect in Render preview but is completely broken in the actual render This is my second consecutive project where I follow a tutorial to The Letter and it does not work. This time, it's this basic Object Breaking Animation by Blender Made Easy.
While I have spruced up my scene a little bit (versus the tut), the essence is exactly the same. I have two rigid body animation systems set up with a simple keyframe to hide the 'whole' sphere right before impact, revealing the 'shards' sphere instead.
Here is the link to the blend file.
As with my previous project, I have confirmed that this looks 100% correct in my 3D viewport in render view. But when I actually Render the Animation, the results are a spectacular failure. Which is to say that nothing actually falls or appears in frame on top of my surface. There simply is no physics scene.
Is it a requirement that all physics be baked? Because if so, I will need to manually bake the physics of like 200 shards. And that feels wrong considering that i have rendered out rigid body scenes a while back without any baking.
I really hope I am missing something obvious because I'm about at my wits end with literally anything interactive with Blender.
Thanks for your attention.
The only surefire solution I have found is to select all my Rigid Body actors and then select: Object - Rigid Body - Bake to Keyframes. This ends my sim but turns everything into proper manually-moving objects that renders with no problem.