Adding 'stretch to' constraint on spring with target will change direction of spring I am trying to add a spring to my object's armature that will stretch and shrink. But when I apply the 'stretch to' constraint in the 'Apply constraint (with targets)' section, the spring suddenly changes the direction and is not aligned with its target (shown in pictures below). Could anyone fill me in on what I missed to have the spring align with the target?
To fix this you have to Select your Spring and press CtrlShiftC to add Constraints (with Targets) and choose "Copy Transforms" Constraint, this will add an empty were your mesh is and copy its Transforms this way giving your mesh the default: location / scale / rotation and for you to be able to change it, by moving / scaling / rotating your empty