How to write bpy.data.libraries avoid packed file with python? I'm trying to create a .blend file that saves the scene, but I would like the image files to be separate, so I created a script that saves the bpy.data.images image files in a folder next to the .blend file.
like to :
import os, shutil
def save_images(folder_path,my_image_list):
    for i in my_image_list:
        if not i.file_format:
            i.file_format = 'PNG'     
        image_path = os.path.join(folder_path,i.name)
         
        if not os.path.isfile(i.filepath):
            filepath_raw = i.filepath
            i.filepath_raw = image_path
            i.save()
            i.filepath_raw = filepath_raw
        else:
            shutil.copyfile(i.filepath,image_path)

So everything works beautifully, except for the fact that if I have a &quot;packed image&quot;, a large file will be saved, therefore useless, as I already have the necessary images alongside that project.

Basically:
I wanted to figure out how to be able to write the project with bpy.data.libraries.write() without it also writing packed images if there are any.
I am aware that I can check them with bpy.data.images['My Image'].packed_file, which returns if the image is packed.
I could write something that unpack temporarily, but I see it as risky.
Check the data
Chances are the objects are saved to the library blend, . but are not linked to any scene, or collection, hence the file appears empty when opened.
Check the library files bpy.data.object  collection to confirm.
Consider adding the scene datablock to the library.
You can try this.  I don't know much about...