3D view with a touchscreen in Windows 10 (Surface pro 4), how to zoom, rotate, pan I have a MacBook pro, and I can use the touchpad for:


pinch with 2 fingers -> zoom in and out
move two fingers up, down, left or right -> rotate around the object
Shift + two fingers movements -> pan left right up down.


Now I purchased a surface pro 4, and blender windows version seems to not have the same default way to move the camera. The touch screen acts like a simple mousewheel but only do pan view when pinching screen, it can't zoom or rotate.

Is there a way to configure Blender to do so? but I mean, with the internal code, same as the Mac Blender version, not configuring windows gestures or key bindings on blender preferences.
At the moment the surfacepro needs it's key board for functionality:


Alt pen/touch to orbit
ShiftAlt pen/touch to translate
CtrlAlt pen/touch to zoom


Note: I have Emulate 3 Button mouse enabled.

Touch functionality is something that will be worked on in the [Google Summer of Code][1]. 

Scroll down to Trackpads, smooth scrolling, and multitouch support

"Benefits: Blender should get cross-platform support for modern input devices. Linux and Windows (Surface Pro) are falling behind."

"[1]: https://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2017/Ideas