How would I go about making water shoot out of a pipe rather than just flow out? I am working on a project that requires the water to shoot out of the end of the pipe rather than what it is doing right. Now, I have played with some of the settings but am kinda afraid to mess with it too much since I am new to blender, and it does not play well when I mindlessly click. 

Would I generate more fluid particles? Or would I change some property about the inflow animation? I added a cylinder object to the top of the pipe as well, I think that will help keep all the water inside of the pipe. 

Thank you once again and have a great day!
If you don't need a physically accurate simulation or continuity with the water coming out of the pipe you could fake it with particles instead.

Use a particle system on an emitter placed at the end of the tube (a simple plane should suffice).

Add a Metaball object as particle object, adjust size and resolution as desired. You can then control how far the water jet shoots by controlling the Velocity > Normal property of the particle system.