Imprecise FBX Animation I've made an animation for my unity game. The problem is that every-time I export it the exported animation is imprecise at the feet of my character.

I already tried to set the "Simplify" in the export settings to 0, but nothing changed. I also tried to disable "All Actions" and "NLA Strips", and  applied the scale on the armature and the mesh.

Here are my export settings: 

A quick video for better explanation here: https://youtu.be/2veA3o-hGUA

I don't know the problem and this issue is killing my game because its visible at some points :c.
I've encountered this issue myself, I'm not sure if it's Blender or the FBX format, there are things you can do to help mitigate the problem by adjusting the "Sampling Rate" value or "Simplify" value, there are also settings in Unity that may help as well try changing the Keyframe Compression to "Optimal" or "Off" in the Inspector tab. Other than this I haven't found any other solutions myself.