3D View Glitches and Jumps around I'm hoping someone has come across this before. I was working on my project and things were fine, then all of a sudden they weren't. In the 3D view my mesh seems all screwed up and my camera movement is very jerky. When I switch to camera view or do a render everything looks fine though. I'd appreciate any suggestions. Below is the broken 3D view, then a render from roughly the same point of view with the same layers visible.

Edit:
The reason why is because the start clipping length of the 3d view is set to 1 micro-meter.



Blender doesn't like dealing with small numbers, so if you set that to something bigger such as 1 meter it should fix it.