Why is the image not transparent in when I import as a plane? I'm very new to blender and I'm trying to make a simple character with a 2d face. I was following along with this tutorial (https://youtu.be/YGjwOEMgDGw?t=60) but I can't get my image to look transparent.

This is what it looks like in the blender image editor. The transparency shows up in that view.

The starting Shader setup is also different from the tutorial (I don't know enough to know what all this means)

But when I make it like the tutorial it looks like this, still not transparent (it also looks like in the image editor if I set the alpha to none).


I have no idea what settings I might have wrong or what I'm doing wrong. I've been stuck for about 2 hours on this so any help would be appreciated. I used photoshop to make the image (just incase there is some setting I need to set there), and also here are the import settings for the image.

Again any help is appreciated. Thanks :)
If you imported your image by first creating an image plane (Add &gt; Image &gt; Background), then you will want to click on the resulting plane object in Object Mode, and then look in the Object Data tab of the Properties Panel to find its Opacity slider.

If you created it as a Background Image, you will want to select your camera instead (this is easiest to do in the Outliner window), and then look in the same Object Data tab from the Properties Panel, which will now show the object data for the camera. This will expose you to a different opacity slider.

Hope this helps.