Solidifying a T-Junction I'm trying to model the pacman maze in 3d. I'd like to use a solidify modifier so that I can easily change the thickness of all walls at the same time, however I'm having trouble with parts of the maze where the wall forms a T shape.



If I add subsurf modifier then the artifacts are even more obvious:
this method may not give you a good mesh but it looks OK :


add a Edge split modifier before the solidify modifier
set the solidify modifier offset to 0.0
other modifiers are added to smooth it out


 

here is a cross junction :



solid view



after Bevel and Subsurf modifier :