Fluid object going through obstale, changing size and shape I was trying to simulate an melting ice cube by letting a fluid object (cube) slowly spread in its container. Doing this i ran into some weird glitches.

The glitch that bothers me the most is that the fluid stretches along the x axis until it hits the domains edge. It even goes through obstacles.

In this case the fluid domain is close to the size of the pot my ice cube is melting in. If i stretch the domain any further the liquid also extends (only on the x axis tho) until it hits the border of the domain.

This is what i tried so far to solve the problem (nothing really helped):  


Change the fluids volume initialization to shell: This fixed the deformation and stretching of the fluid but made the animation look very unrealistic. Looked more like the ice cube is collapsing instead of melting
Change the size and shape of the fluid object: This did not show any effect
Increase the fluids resolution: This did not show any effect


Here is my fluid object


Here is my .blend file
The container looks like it's doubled-walled, and is probably too thin for the fluid collision detection to work with. I would suggest making a thicker pot just for the simulation and swap in the current model for rendering.

You can make the pot thicker by adding a displacement modifier on top of the fluid sim modifier, which will push out the geometry along the normals.