Unusual Shapes on Baked Normal Map So, I am basically trying to bake a normal map from my high poly mesh to low poly retopologized mesh. But I got some unusual shapes on my normal map. Some areas just work fine. 

High Poly render sample here: . Low Poly render sample here: . Sample from normal map here: .
Check your ray distance in the Selective to Active window of Cycles Bake. When in doubt, set it to 1 meter and it will capture all the data it needs. Good luck by the way!