how to vertex parent an object to a quad face and not a tri? theres a way to parent objects to vertex which only works two ways 1 vertex and 3 vertex, the problem is that my meshes usually consist of quads, why is this?
is there a way to parent to a face without the need of making tris?
just one vertex is not enough because i need my objects to rotate
You don't have to &quot;make tris&quot; (if you meant divide your quad), you just need to parent to 3 of the 4 vertices of your quad. Your object will rotate, but it will only follow 3 vertices.