Material Node Problem I want color from one image and texture from another image for the material of the dress I am working on. Currently I am using a mix shader to join the two images but I am not getting the desired result. 

Below is an image with the color I want (I set the mix factor to 0): 

Below is an image with the texture I want (I set the mix factor to 1):



Is there any way I can get 100% of both effects. I don't want any color from the second image and changing from color to non-color data in Image Texture Node doesn't seem to do much. 

Any help would be greatly appreciated. I'll add my blender file in case it helps.
The mix node is for mixing different shaders, or materials, not different parts of one material. To add the "Texture" effect you want, I took a look at your file and reconfigured your shader to use a Bump node.

First, within the Chocofur_Fabric_Basic material, I removed the overlay node (unnecessary) and replaced it with a Bump node, routing the Main_Color input directly to the shaders and the Bump into their respective Normal inputs.



Back in your main material node setup, I removed redundant nodes and hooked the sideways skirting color into the Main_Color input of the fabric shader and the Chocofur texture image into the Texture_Input input of the fabric shader.



Here is the final Blend file: