How do you try different random seeds for noise texture node? Using Blender 2.76 and cycles, I'm trying to color an object with the Noise Texture node, among others. The resulting object looks like this:



I'm happy with the basic colors, but I'd like to try different random seeds, to see different distributions of the green and blue.  But I don't see a field for such a seed on the node.



Is there a way to do this? I tried putting some things into the Vector input, but it only zeroed out the noise. I don't understand that input yet.
This doesn't really change the seed, but you can get a different noise pattern by translating the whole texture by a significant amount.



The Suzanne on the left uses a noise texture with default settings and mapping coordinates.  The Suzanne on the right uses the same noise texture, but uses the below nodes to shift the texture coordinates to get a different noise pattern.



For the sake of space i am using my homemade translate node but you could just as well use a mapping node as well.