Blender 2.81: How do I import the rig correctly? I'm dealing with a professionally authored fbx file of a quadruped. It has been created using max.

This is what the rig looks like in 3ds max:



I import it using the option "Automatic bone orientation" in Blender 2.81.

What I see then is this:



The pelvis is rotated to the side, and "RigLShoulderBlade" and "RigRShoulderBlade" point towards each other.

I have tried all other (non automatic) bone orientation options, they were even weirder than the automatic option.

How should I deal with this?

I have uploaded the animation fbx in question here.

It would be very nice if somebody could tell me how to import it in Blender in such a way that the bones are rotated as in 3ds max.

Thank you very much for the help!

Edit: I have filed a bug report at blender.
I don't know why exactly this is happening (I'm using 2.82a and having the same issue), but since you have so few bones which are misaligned, I find that I was able to go into Edit Mode and manually adjust them in less than five minutes. 

Regretably, this is not the answer you were hoping for. But it seems to work.