Desaturate colors around lightsource I'm still new to Blender and I just found out that lights have a nodes option and that there are many things you can do with them.
I am working on a render but I have an issue with an area with oversaturated shadows.
I want to make a light source that desaturates the colours around it and nothing else.
Is it possible to do and does anyone know how to do it?
To desaturate objects closer to a light, add 4 nodes to your object's material:

Texture coordinate &gt; Object: target your light
Vector Math &gt; Length - gives lower value for objects closer to that light
Math &gt; Multiply - to control the falloff
Hue/Saturation node, to control the saturation

(You can wrap the setup in a nodegroup and put inside every material)