Why are my PitchiPoy Knee and Elbow Directions wrong? I'm using the PitchiPoy addon for Rigify in Blender 2.72b to rig human characters. The knee and elbow joints are bending in random directions (this even differs between models) and I cannot find a system to this madness.




The PitchiPoy super_limb does not use pole targets for IK bones
I am getting different problems for different characters (eg. in one, the elbow is correct, in another it's bending sideways)
I've tried changing the roll of the bones in edit mode, but this had no effect
I've tried increasing the angle of knee and elbow hoping that's how Rigify figures out the bend direction, but this had no effect either


How do I control the default knee and elbow joint direction with PitchiPoy?
And why doesn't it use pole targets? I'd like to avoid changing the way this rig works by adding them for fear of breaking other things.
I'm using rigify/pitchipoy in 2.79, if you click on the cog shape at the top of the legs or the arms an extra option shows up under rig main properties called pole_vector.

It's bascially a boolean (set it to 0 or 1), set it to 1 and you'll see normal pole targets again.