Why is Blender selecting the object furthest from the viewport camera in object mode? If I have two objects or more overlapping, RMB will select whichever is furthest away in the overlap. This seems counterintuitive. Is this how selection operates by default or is this a setting I've turned on/bug??
For anyone encountering this problem in 2.8x+, enabling Depth Picking in Preference &gt; Viewport &gt; Selection solves the problem