What's up with the shading? My shading on my chinook is really bugging me. I have put an edge split modifier on my model and this has elimated the majority of my issue but it still persists. As far as I can see, there are no existing ngons.







I want the beveled edges to have no shading issues. It should all be beveled. no sharp edges (anything that looks irregular is not what i want)
Are you subdividing? If so, this sort of topology works...