Re-add edge loops after using ctrl f I am working on a really big project and I made an error in my mesh so I had to remove the faces and used &#9096; CtrlF to add a new one back but it ends up like this:



Is there any way I can use something like &#9096; CtrlR to add a few new loops in that one face? It does not need to be aligned with the old one, I just need to add something in there.
Yes, this is possible.


Delete the extra faces so the hole is even
Select the boundary with &#9095; Alt RMB
Press &#9096; CtrlF> Grid fill. If it looks strange, adjust the options in the redo panel until it looks right.