Why does performing any translation on parent bone move entire mesh? I have a 3d model of a  snake thing. The snake thing has bunch of bones in a line. All on the bones are parented to the bone at the front of the line.


I would like for the first bone to only move the head part of the mesh.
Because the parent bone moves all the other bones, and (I'm assuming) those bones are all weight painted to modify the mesh via an Armature modifier.  Is there a particular issue that you have with this setup, or another goal you have for this?