How to do a Hockney style with Blender? How can I do a Hockney style with Blender like ones in the video below ?

example on youtube

This is an example of the Hockney Style I'm looking to create:
Summary
This is easily done with the camera or window texture coordinate in cycles, but you could also easily do it with uv project instead.
Final result:


1. Modeling
Modeling this is obviously very straightforward. Add a plane, then go into edit mode and add a bunch more! Vary the heights of the planes so that they occlude each other, and spread them out in a visually pleasing manner. This shouldn't take more than 2-3 minutes to finish.
In the GIF, after I finish this modeling (which I skipped most of to save time), I unwrap it using &quot;project from view&quot; while in an overhead view. Depending on the image you are projecting onto, you may need to scale it to make it more square in the UV/Image Editor.

2. Material Setup
The material setup is likewise simple. Add an image texture node that uses a UV map node to provide the color input of a diffuse shader.
UVMap --&gt; Image Texture --&gt; Diffuse --&gt; Material Output


3. Lighting
a. Setup sun lamp
Add a sun lamp and rotate it to get the nice shadows you would expect. In the GIF, I also change the world color to something close to white for increased ambient light (this is more personal preference).

b. Setup backdrop for those shadows
Add a plane behind the model that can receive the shadows from the planes that are in the model.