Uneven Lighting on Faces (Cycles) I've a Toon Link model here. His mouth is a separate object from his face which unfortunately is an issue.


I'm trying to make a render of this model with lamps in Cycles, but the mouth doesn't "blend in" with the rest of his face like it should and does in games.


I tried EdgeSplit in the modifiers and that sort of helps, but the lighting is still a problem.




Here's a link to the model

Any help and tips would be appreciated! If more information is needed just say the word and I'll edit the post, etc.
Blend4web has a tool called Normal Editor. It has a feature, that may help.

It makes custom vertex normals based on nearest vertexes: 



After this operation blender creates custom vertex normals, and if you change something in geometry normals will not update, until you not delete custom normals. To delete them goto mesh settings and click this button: