Edge connect like in 3dsmax Is there something simmiliar in Blender to the "Connect Edges" feature in 3dsmax?



https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-57E3DDC9-50D2-4467-93E9-B1B103CEA30D-htm.html
You can achieve a similar result with the Subdivide operator

Just select the desired edges, press W > Subdivide. In the operator panel options choose the number of cuts.



Have in mind that this is most likely to create lots of NGons at the ends which are largely considered a bad modelling practice, and prone to problems with topology, animation, and texturing.