Scaling bone multiplies texture I followed this tutorial:
https://youtu.be/kB9cJ3wOoPk?t=1039

When I try to scale the bone to make the eye smaller the texture multiplies as shown here:
Your eye mesh has a UVWarp modifier. I don't know how to fix your problem with the current image, but another way around is to rework this image so that you have enough margin of white.