How to bake rigid body physics frame in blender render? I have a model with some objects above eache other and enable rigid body physics for them so the upper ones fall on the lower one. Now when I play the animation to a certain frame how can I put it as the default location/rotation of the mesh?
Select all your objects and hit bake to keyframes. Set the starting and endeding frames to the frame you want them to stay at. Go to that frame, and hit Alt-I. This will remove the unnecessary keyframe.