Clipping glitch on models I was following a tutorial on YouTube from Dikko on retopologying the face and when it had come to retopo the lips I wanted to turn off the Object Properties&lt; Viewport Display &lt; In Front on the reotopology and I couldn't see the model when facing it.
I guessed it was because I had another copy of the retopo face so I turned that off, but nothing happened.
While working on it I then thought &quot;oh maybe it's the view &lt; Clip start &quot; Because I played around with that, Nothing. I tried importing the head sculpt to the project because I had separately sculpted the head in another blender project, the error is still being applied to the copy. So I guess I don't know what I'm doing
Go to Viewport shading &gt; Click the arrow &gt; Disable Backface Culling

But if you are also exporting to game engine:
Select object &gt; Go to edit mode &gt; select everything (Press &quot;A&quot;) &gt; Go to Mesh (left top part of the viewport)&gt; Normals &gt; Recalculate outside

EDIT: Game Engines have the backface culling &quot;locked on&quot; thats why you need to rotate normals as shown above