Make Links - Object Data Causes wild results I have several low poly objects and one high-poly and want to apply the high-poly now that the simulation is in a state where it looks good for my single frame render.  However, when I use the Object Data (Ctrl + L ), they all go wild.

I have zeroed out the scale and transformations for both the high and low objects, and for the life of me can't find the problem.  I am new to Blender, but I understand to use Ctrl + A  and set the final objects to match their resting scale and location.


UPDATE: I have since figured out they all their origin set incorrectly, so now they all show up in the same place, but they do not rotate to match.  Any ideas there?
They are not disappeared, but they are all at the same place as HiPoly :)

Problem here is you applied Rot and Loc, that are zero now for each object origin, but their Object data are not. That means if you Ctrl+L > Object Data to each object it copy exactly the same.

To fix Location is not a problem just select all, search for Set Origin > Origin to Geometry. But how to restore Rotation I don't know.

If you have a version before applied transform, would be better.