How To Fill The Offset With Material? I making a mesh of lattice (soft and hard parts) the soft parts are the squares and the hard one I have to fill the offset with. I tried to select each adjacent vertices, but nothing work out.
Also, I have a problem how to assign different young Modulus for this mesh, do anyone has an idea?
In reality it looks like that picture:
I like to use array for such surfaces

Then I will apply Arrays and close boundary using Bridge Edge loops

Next I need a subdivided plane, and I'll add cloth simulation on it. I need to add two vertexes at corners in a new vertex group to use as a pin group, so that the surface will appear like it held by corners.

Finally, I will add a surface deform on the lattice, so that it will follow plane deformations.