Blender Visual Glitch I'm not sure how to describe this, but it happened after killing the process of a blender texture baking. Now there are invisble or colored planes flowing through or from my mesh when I select it and part of the texture map does not show on the mesh. This happens in new files as well.
Complete Mesh, but visually distorted
Solved it. Apparently the &quot;fix&quot; on youtube I had did copying opengl into the blender folder was messing it up