How to decrease edge loops in skin modifier? Hi so I'm using the skin modifier to extrude some vertices and it works relatively well except that it too much geometry/too many edge loops and there's too many for me to go back and remove manually. Is there a way to fix this?


with decimator modifier:
If you add the Decimate Modifier next to appear under Skin, I see no reason "Planar" won't satisfy you even at a default Angle Limit of 5-degrees. With Wireframe enabled in (Object Properties) Viewport Display, you can see the results immediately in Object Mode and change the Angle Limit as needed.