Diffuse node compability for glTF exporter I got a problem using glTF exporter for Blender (To upload 3D content on Facebook). I downloaded the last version of the add-on on this site: https://github.com/KhronosGroup/glTF-Blender-Exporter

The problem is that there is only 2 node groups for Cycle rendering, glTF Metal and glTF Specular, but there's no glTF Diffuse node group for instance, and using the normal shader node provided by Blender don't work while exporting.

So I was wondering how to get this node group, or if I have to create it, maybe I miss something, I don't know.

Thanks for reading !
(PS: I got the last Blender Version and I followed the Khronos Group tutorial, I found nothing)
Just setting metallic to black(0) and Roughness to white(255) should solve the problem of getting a diffuse shader.

I think that your shader is diffuse but you cant see the colors when you export it out. I had the same problem, I solved it by using the Emission node packed with the two nodes you mentioned.



All those texts are using emissive nodes.

Also applying material on text objects doesnt work. You have to break them to mesh, draw out UV map and then apply texture(also using emissive map).