Is there a way to ignore subdivided areas in a particle system? I subdivided a part of my model to sculpt there. 
I control the hair density with a texture painted texture.
The texture is just black and white.
Is there a way to make the density of the particle system uniform ?
In my understanding it shouldn`t have more hair in subdivided areas.
It should just put no hair on black and hair on white uniformly.
Try this settings:


Click Advanced to get extra settings
Click Even Distribution
Switch from Jittered to Random




Default settings:



Same geometry, but with this settings: