Pemanently apply a rotation I want to scale an object in the world axis when the object rotate.
But for not scalling the object in his own axis but in world axis we need first to apply his rotation. So I don't succes to do both things in the same time.
You can parent the object to an empty, scale the empty along the world axes, and rotate the object around its local axes.
In the example below, the empty is the parent of the cube, the empty changes scale, and the cube rotates around its local axis