Vertex Group Weights disappear when I move the bone I have 'Vertex Group Weights' enabled in edit mode but for some reason the weight values aren't showing up on the mesh whenever I rotate a bone. I can assign a group of vertices a weight of 1 and it stays blue, and even when I cancel the rotation/relocation of the bone and go back into edit mode, it still hides the weight values.



I tried changing the 'zero weights' selection to Active and All but the problem was still there.
Is there anyone who knows how I could fix this?

Edit: Part of the project I was working on:
Every modifier has three or four display options.



The first one shows the result of the modifier when rendering.

The second shows the result in the viewport.

The third shows the result while in edit mode

The fourth shows the result on the edit cage while in edit mode. Enabling this only works when the third is enabled.

By having the edit mesh options disabled, you will only see the undeformed mesh in edit mode. Enable both of these to have the edit mesh follow the armature.

While in edit mode, selecting bones has no effect on the display of vertex group weights. Select a vertex group in the mesh properties to change the weights displayed in the viewport.