How to model the needle/spiral of a badge/button? I try to model a badge/button and now I’m having some trouble to model the half-spiral of the needle (see picture).
My result is ok I think, but it was hard to get there via two circle paths, then deleting just a quarter of one and finally merging the two circles together. I also tried to build it via Curve > Curve spirals but there is no basis from which a good result could be achieved.

So I’m interested now to know how some of you would solve it, perhaps there is a much easier way to do it.

EDIT: the first picture is not my result, it’s just a reference.
You can use a Circle and a Screw modifier :


Note that the object origin will be used as the screw axis, that's why I offseted it in my picture. But you can also use an Empty as an axis, just use the AxisObject field for that.