How to model braided nylon sleeve I am trying to make a model of a braided nylon sleve which I want to use for kitbashing.

Here is what im trying to make



I know how to make the tube inside and everything, but I'm struggling with the braided nylon. I want to make the whole muscle straight and in a resting position so I can later deform it as desired.

I know that patterns like this are easy to replicate with normal map patterns in some software, but i am trying to make it as a high poly model I can use while concepting and kitbashing.

The biggest issue I am having is making a single segment that can easily be arrayed and modified so remains similar to it.

So far I have tried using a cylinder, cutting all the faces, modifying it and arraying it and twisting but it only turns out looking like a basic net.

If you could just direct me to what I could do, and you dont need to specifically say the button needed, I  know where everything is located and all the buttons, I  just need to figure out in which order/way should I go to make this.

Thanks in advance for any help.
Add a mesh circle to your scene
Extrude it vertically
Poke its faces with Alt + P
Remove the vertical edges by selecting one of them and pressing Shift + G > Select Grouped > by Direction
Remove the triangle faces with the same operator by Polygon Sides





Add an empty object to the scene
Add a Bezier Curve object too
Now add an Array modifier to the circle
Clear the pre-defined relative offset options
Check the Object Offset option
Pick the previously added empty object
Set it to Fit Curve mode
Pick the previously added Bezier Curve
Now adjust the Position of the Empty to match the rotation and the height
Move it up half the distance extruded in point 2





Rotate it about the Z axis $360°$ divided by twice the number of edges of the circle (by default a circle has 32 edges so $360° / (32 * 2) = 5.625°$)
Rotate the whole Circle + Empty in the Y axis $90$ degrees
Add a Curve modifier and pick the same curve used in the array
Now add a Wireframe modifier
Adjust the curve's shape as necessary





Control the dilation/contraction of the nylon sleeve with the curve vertex radius





Enter edit mode in the curve, select a vertex and press Alt + S by default.





Profit!