How do You "Blockify" a Mesh? Looking through some old .Blend files I came across this:


I remember making it the first time I heard of the poke function and then got sidetracked into experimenting with modifiers, but I have no memory of how I made it blocky shaped.

Can someone tell me how to blockify a mesh?
Use the Re-Mesh modifier set to Blocks mode:



The Octree Depth attribute will change the size of the blocks (the Scale value gives finer control), a higher value and the more (smaller) there will be. Notice that the size of the blocks also depends on the size of your mesh, irrelevant of not applied scale, etc.