How to combine large scale and small scale in one project I want to animate a space scene of stations and ships in the orbit of Mars.
I thought about two ways to do this:

Planet as a rendered picture on the World texture
I cannot make this to work as the picture is deformed - not suitable for a proper skybox. I tried texture mapping.

Actual Planet as a large (cubic) sphere
Either the mesh become too large (artifacts on surface when zooming out) or the planet still looks too small.
I will also try to move the Planet together with the camera to make it look static/large by connecting the coords. Have just to pay attention to shadows and mesh &quot;collision&quot;.


Are there any general ideas on how to approach? I will post pictures or even the scene later on today.
I am quite inexperienced. Using blender 2.9+
Thank you in advance.
If you just want Mars to be a static background, you could create a HDRI image as explained in this video. You basically render a equirectangular version of your scene and use it as the background in your second scene. Note that you have to switch to Cycles, a step not mentioned in the video.