What amount of samples to use? Okay, so I've been working on a living room scene for a bit, now I want to render. Everyone online is saying it's a good idea to use 1000-5000 Samples. So I set it to 1000 and my render time for a single frame will take around a year... So I compromised and set it to 100. Rendering a single frame took 12 hours: 



Am I missing something completely? I'm rendering with a GTX 1060 6GB and an i5-4460. Here's my sampling settings:
That's about right for something with that many samples =)

You have square samples enabled so it isn't 100, but 9,216 (96 x 96) samples. You should be playing with other things to get the render times down:


Clamping...you are already clamping indirect some, but also try clamping direct a bit.
Try the other performance/sample settings such as filter glossy
Disable all caustics if you don't mind the impact in your image
Reduce the number of bounces for things like glossy and diffuse (especially glossy)


Here are two good articles filled with more tips:

http://www.blenderguru.com/articles/4-easy-ways-to-speed-up-cycles/

http://www.blenderguru.com/articles/7-ways-get-rid-fireflies/