photorealistic scratched Brushed alluminium I want to do a brushed alluminium piece (quite like a cylinder with little rounded corners) but the brushing is radial on the top and then linear on the sides. Making two textures is inconvenient and not seamless. 

How I can do this with tha material nodes?

(I thought about 2 displacement maps but I couldn't make the thing work)

heres is a (blurry) photo of what I exactly want


Here Is What I Currently Have
OK i found the answer so I post this for other people:
I used only one bump map and I just streched the texture over the cylinder

(I used This texture https://www.poliigon.com/texture/metal-radial-001)

Here is the Uv map



here are the nodes



here is the result