Blender wireframe without backface issues Hi I am simply trying to remove the backfaces from my wireframe. The left one has a wireframe material on it. there is my question: How could i integrate an geometry node with &quot;backfacing&quot; as output so that the backfacing side is ignored by the camera?
The right one has a wireframe modifier on it with unchecked &quot;keep original&quot; and a material index of 1.
It has two materials. First one for solids is just transparent. Second one is simply a colour. There as well I wanted to put a geometry info node on the solid onces, so that I can see only the front and make that one transparent.
But I seem to not get it right in this instance, while i could have sworn it was a super easy thing to do.
Could anyone point me to the right way? Better solution? Wireframe with backface culling for rendering. ....
Thanks a lot.
For Eevee:
Your node setup is perfect. Make sure to go to material settings and tick &quot;Backface Culling&quot;. And right below that check box is Blend Mode. For Eevee transparency to work, you must change Blend Mode from &quot;Opaque&quot; to &quot;Alpha Blend&quot; or something else.

If you want to do this in Cycles, you will need this setup: