How do I delete vertices that clip inside a mesh? I'm trying to merge the sculpt of this head together with this body.
I used a boolean modifier, applied it, and saved my work. I didn't realize until later that the mesh is still visible on the inside. I can no longer select linked with ctrl + L to separate the head from the body to start over, as it selects both the head and the body.

I did some research and found this. I tried to use Faces &gt; Intersect (boolean), with no results. Instead, I see a message on the bottom right of Blender saying &quot;no intersections found&quot;.

How do I get rid of the vertices from the head sculpt that clip through the body sculpt? Thanks in advance!
UPDATE: I guess what I'm trying to ask is why isn't it letting me select linked?
The vertices here aren't merged, but whenever I press L to select linked, everything is selected.
What you want is do remove anything that goes inside your torso part , you can duplicate your head , if your head is a part of your torso but if it is a separate object in the edit mode you can select one face on the head and do CTRL+L to select the linked faces ,if you didnot merge any vertices of the head with the torso , this will work, and use one of the head to bool out(difference) the torso and then your second head will fit perfectly