Imported fbx camera from NUKE is rotated the wrong way I tracked a scene in nuke and created geo for particles to interact with in blender. But when i import the .fbx generated from the write geo node into blender, the camera is rotated the wrong way. The translation of the camera is correct, but the direction it is facing is completley wrong. How can i fig this?
SOLUTION: Import fbx into maya and export that scene using the DAE_fbx export. And then just import into blender using the .dae import option.