Collision logic brick not detecting collision in BGE I am making a game in the BGE and I don't want my character going off the platform. I have is set to quit the game when that happens (I am going to change that later), and the walls let him pass right through. How can I prevent that?



I want him to stop at the walls. Here is the logic:



What am I doing wrong?
Is your character have "Static" physics?
If yes,just change character's physics to "Dynamic"