imported bones locked in rotation I imported a character from Daz, and it has a bunch of bones for the eyelid I need to pose. The problem is, I can't rotate them, even if I unlock the rotation and remove all bone constraints. There's some relation that pose them relative to the eye position but I don't know where this relation is. Where could it be aside from bone constraints?
Sorry, it was a driver script on the rotation values, figured it out.
EDIT: and the value must not be keyframed to remove the driver.