Fixing deformation due to IK bone constraint I've been trying to use the IK bone constraint with my rigs as it makes animating much easier, however I find that when I apply the constraint, I get twisting in the mesh. I've tried remedying this by adjusting the pole angle, and although that does remove the twisting, my joint will no longer be bending at the right angle in comparison to the, say for example, Elbow.R.IK, etc... This problem has happened to all of my models that I've applied the constraint to. Thanks for the help]1
Without actually seeing the the .blend file. It sounds like a possible issue involving rotation/scale. One should always be sure to apply Rotation &amp; Scale when done. ( Ctrl + A )