My Character Run Animation is not Playing in Game Engine I've followed numerous tutorials and read a lot of material on what I could have done wrong, but nothing is working. I would keep troubleshooting myself, but I've already spent A LOT of time trying to figure this out, and I see no end in sight.
I have my character's run animation on frames 1 - 11 (1-10 for the animation cycle), and a jump animation later, I think 20 - 44. All I want to do is get the run cycle working and moving with the parented cube via the W key. Once I have that figured out I want to start adding other animations.
I just have no idea what I need to be doing at this point, or if I messed up a while ago. Any help is very very much appreciated.
File Attached, any assistance is highly appreciated!
Blend File: http://pasteall.org/blend/index.php?id=43899
Solution

Activate an action actuator that plays the run action starting at frame 1 ending at frame 11. Let it play in Loop stop mode to get an endless cycle.

Details

You need to parent the skin mesh objects (with Armature Deform option) to the armature.