How to rotate/spin an animated soft body object Probably there's a easy solution to it, but I cannot manage the following:
These two balls are both Soft Body and are colliding into eachother thanks to a force field. I want to give these balls more of a spinning effect during the animation, but if I do this by keyframing the rotation, it seems to be the soft-body ignores it. Any ideas somebody?
A work around I found for my specific situation was to animate the camera instead of the soft-bodies. This gave me the desired effect of a more dynamic animation.
I parented an empty to the camera, and keyframed a rotation to that so the camera's pivot point was around the two soft-bodies.