Random texture coordinates on array I modeled some logs that together compose a wall. I modeled one and texturized it, then applied an array modifier. Problem is that they all look the same. is there a way to randomize the texture coordinates on each of them? Or am I forced to copy and paste them "manually" and avoid the array modifier?
The answer in comments is what you need, but it is related to color and not coordinate space.  I usually do something like this: