How do I make a Polygon Pattern in Blender? I'm creating a logo reveal for my business as it's in need of one, however we want the background to feature a polygon pattern that raps around the entire scene like a sphere. It must not be a texture either as we want it to be 3 dimensional. I would create one off the bat by adjusting some vertices but it doesn't look authentic enough. I've got a picture of the sort of pattern we want but we'd have it on a much larger scale.

http://www.superbwallpapers.com/vector/blue-polygon-28641/

Is there a modifier or generator that can produce such shapes?
I'd use a combination of the Displace and Decimate modifiers:

For the above image I used a UV sphere, but you'll notice some stretching at the poles. For this reason I found a icosphere with a high-ish amount of subdivisions (I used 6) works a bit better. I did not use any subsurf for the icosphere.
For the displace texture I used Clouds with a fairly small size (the size you want may vary depending on the size of your object and polygons):
To animate it, set the displace modifier to use another object for the texture coordinates. Add an empty at the center of the sphere and specify it in the displace modifier.

Then animate the scale of the empty:


Dynamic topology sculpting can be used to create this effect with more control, but it may not be very convenient for animation.