Automatic welding in blender I'm a newbie here trying to rig a character that was made with a3d scanner- 
the rigging went relatively well but it seems that once I test my character using the rig it breaks in certain places, looks like there are cracks in the model, I saw that different 3d editing apps have automatic tools to find and fix these by welding edges, is there a way to do this the automatically in blender?

thanks !
There's a separate procedure that needs to be done after rigging the model known as 'Weight Painting'.

More info here:
https://youtu.be/vMGTQFOgV_0
https://youtu.be/mhQY2_gVoVg