Deform the mesh by armature located aside the mesh Can i deform the mesh by armature located aside the mesh?
I spent several experiments with origin but i noticed that it does not affect the way that I expected. Mesh follow up the bone but relative to the center of selected bone. If push the mesh to armature it's seems right. But i need make they apart
Not exactly what you asked, but this could achieve a similar effect: set two identical armatures, one inside the object performing the deform, one "external"  (aside) driving the deform, each internal bone connected to its external peer through copy rotation constraints...



example file: