How do I stop my texture from stretching when I pose my character? Quite simply, I've applied a simple image texture and matching normal map to a character and rigged him. When I pose my character (i.e. bend his knee) the texture becomes undesirably skewed and deformed. Is there a way to have the texture scale or move when the mesh deforms as to retain the quality?
In real the material on the knee would be either

compressed when the knee is straight and normal when it is bent ... or ...
normal when the knee is straight and stretched when the knee is bent.

If you want to &quot;float&quot; it out of thin air, you need to hide some extra geometry below the surface, like pi75 mentioned in the comment above.
Proof of concept