What is an efficient way to remove loose vertices? I have a mesh that has some vertices between edges that do not need to be there. How can I easily remove these vertices without selecting them manually? I tired using limited dissolve but that get rid of anything that coplanar not just the floating vertices.
In some instances, depending on topology, the following can work:


Select one of the vertices that you want to remove.


Choose Select> Similar> Amount of Connecting Edges from the 3D view header.


Deselect any vertices that have been selected but that you don't want to delete (in this case, the corners) and choose Mesh> Delete> Dissolve Vertices to delete the unwanted vertices.