How to stretch a material without changing shape I am completely new to blender and I am trying to make a 3d brick wall. Ive tried various ways but I could not make it realistic(I tried uw wrapping method but still didnt look good). Finally I found a way, which was to put the material(I found online) on a plane and then joined it on the 3d object. My problem is that when I try to scale it sideways, the material stretches as well. How do I strech it without making it stretch the material as well? 
This is how it is before stretching:
and This is how it is when I scale it sideways

Please tell me how to solve this, I have been stuck on this for a week. I apologise if I have made any mistake, I am new to blender, please go easy on me
-Go into edit mode
-Press GG to Edge Slide
-On bottom menu Toggle &quot;Correct UVs&quot;
-Resize using GG without breaking textures (hold alt to extend outside the borders)