Viewing scene render (hidden and unhidden) rather than hide in viewport So, I have a lot of objects coming in and out of view for my animation. I find it VERY HARD to get an idea of what the render will look like when the viewport defaults to the eyeball (hide in viewport) and not the camera (disable in renders). I have the items keyframed in and out in the renders but, I cannot see this final result until I render it and that just does not work.
How can I change this?
(Thanks to whoever down-voted me trying to learn a program?)
Enable both restriction toggles.


Disable in Viewports
Disable in Renders


Two options

Change or Keyframe them both.


Add a driver. Go to the Edit &gt; User Preferences and enable Auto Run Python Scripts.

Add a driver to the Viewport Visiblity property, by clicking on its screen icon with a right click an choosing Add Driver. In the drivers popup (or in the Driver Editor), set the Type to Scripted Expression, enable Use Self and enter the Expression self.hide_render. This will change the value of the Viewport Visibility property to whatever value the Render Visibility is changed to.

It is now &quot;connected&quot; to the Render Visibility via the driver and any changes of the Render Visibility will directly be copied on the Viewport Visibility and be visible in the Viewport. (This also works for keyframed values.)