Mesh with editing failures I'm new to blender and I was interested in using it to develop game mods.
I started with a simple one and am having problems with the mesh of the personage's legs.
I edited the right side of the leg and then used Modifiers&gt; mirror to mirror the other leg. But the other leg appeared with cuts in the mesh.
I used the remove double and the mesh has dark spots. How can I solve this?
You could try resetting the normals for the faces, in Edit Mode, select all the faces, go to Mesh at the top selection bar or press Alt + N, then set Normals from Face.