How to change an action starting position? I have these 2 armatures actions strip in NLA editor:


action 1 starting from pt A ending at pt B
action 2 starting from pt C ending at pt D (with multiple LocRotScale on each path ofc) . 


So at this pt armature just jump from B to C at the end of action 1 ofc.

How can we make action 2 starting from pt B ? ..and get that action 3 result.



Found a dirty workaround so far by adding an empty &amp; parenting the armature on it. Then moving + key frame that empty with some dirty f curves fill in graph editor ^^ Guess there must be a properly way to achieve that goal without having to deal with that extra garbage track. =)

Here's my first ever blender 1mn anim with that "action stich" issues. I wish i could improve the result on the 2nd one i'm "working" on .
https://www.youtube.com/watch?v=LNDjeKfk4sU

EDIT: Screen Captures of the NLA editor

Screen 1: frame 99 / end location of armature Action 1
Screen 2: frame 100 / start location of armature Action 2

Goal : Update Action 2 to start from frame 99 location
Consider using the delta transform panel with ...
location to move all keyframes by the same amount for that timespan