Blender 2.8.2 Crashes on Startup (Windows10) - Not enough video memory? Update: Also tried 2.78 - It seemingly gets little bit further but still hungs up before accessing the program. 

I just installed Blender 2.82a off the Windows64 installer on my brand new PC and it crashes upon starting. No error visible at all. 

I had previously chosen to use the OpenGL renderer (figuring it would better suit my video card). I'd like to try choosing the DirectX one instead but I can no longer find where you are able to choose.

I also tried uninstalling and installing Blender 2.7 to no avail. Have also installed the latest Python just in case, but that was no good, either.

I did a debug memory dump on the cmd.exe and the results are below.

My system configuration is found here: https://www.dropbox.com/s/m80bionqd0qfipv/blender_system_info.txt?dl=0

A more detailed debug output is here: 
https://www.dropbox.com/s/i7ulibwgmgm2hlw/blender_debug_output.txt?dl=0

Any tips would be much appreciated!

Specs:


Windows 10
Intel Core I9-9900
Asus rog strix b360-f
Geforce RTX 2070 Super with latest Nvidia drivers (445.75)



Microsoft Windows [Version 10.0.18363.752]
(c) 2019 Microsoft Corporation. All rights reserved.

C:\Users\Diego&gt;"C:\Program Files\Blender Foundation\Blender 2.82\blender.exe" --debug-memory --debug-gpumem --debug-all &gt; results.txt.
GPUTexture: texture alloc failed. Likely not enough Video Memory.
Current texture memory usage : 0.00 MiB.
GPUTexture: texture alloc failed. Likely not enough Video Memory.
Current texture memory usage : 0.00 MiB.
GPUTexture: texture alloc failed. Likely not enough Video Memory.
Current texture memory usage : 0.00 MiB.
I0407 23:31:42.917873 11880 blender_python.cpp:184] Debug flags initialized to:
CPU flags:
  AVX2       : True
  AVX        : True
  SSE4.1     : True
  SSE3       : True
  SSE2       : True
  BVH layout : BVH8
  Split      : False
CUDA flags:
  Adaptive Compile : False
OptiX flags:
  CUDA streams : 1
OpenCL flags:
  Device type    : ALL
  Debug          : False
  Memory limit   : 0
GPUTexture: texture alloc failed. Likely not enough Video Memory.
Current texture memory usage : 0.15 MiB.
Error   : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF66F0C7295
Module  : C:\Program Files\Blender Foundation\Blender 2.82\blender.exe


Debug on Blender 2.7a is as follows:

Microsoft Windows [Version 10.0.18363.752]
(c) 2019 Microsoft Corporation. All rights reserved.

C:\Users\Diego>"C:\Program Files\Blender Foundation\Blender\blender.exe" --debug-memory --debug-gpumem --debug-all > results.txt.
AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead
C:\b\blender\source\blender\gpu\intern\gpu_texture.c:655: Pre Texture Unbind'' -&gt; GL Error (0x0505 - GL_OUT_OF_MEMORY): Out of Memory
C:\b\blender\source\blender\gpu\intern\gpu_texture.c:655:Pre Texture Unbind'' -> GL Error (0x0505 - GL_OUT_OF_MEMORY): Out of Memory
OK I figured it out. I was connecting my display to the motherboard's HDMI port instead of my video card! 

I couldn't access my Nvidia Display Properties as I "Didn't have an NVIDIA GPU attached to my display" so I suspected that was related, and when I fixed that, Blender also worked like a breeze. No wonder it couldn't properly find video memory, etc.