Cycles not rendering Principled Volume emission smoothly I am trying to render emissive lights in my smoke using Principled Volume node in Cycles render, but emission light is not rendering correctly.

When I set emission to 0 Cycles renders volume material as expected

What am I doing wrong here? Can somebody help me please?
I think you probably have to use the density as an input for the emission strength to achieve that. If you need the volume to have a higher emssion value then just pop a math node in between the density and the emission strength and multiply it.
Here's my setup:
before:

and after: