Fuse cc to Blender 2.8 flipped normal issue i am having an issue with importing Fuse characters i make, when i import the obj file into blender 2.79b/ue4/paint3d the model looks fine, when in 2.8 the normals are all out of wack wondering if this is a bug, if i export it, fbx or obj, the changes carry over into other programs 2.79b included.
i have included an image of whats happening, on the left is 2.8 on the right is 2.79b. a big thank you to anyone who can help me with this issue
All you gotta do is disable Show Backface in settings of every material, and it will look perfect.