Basic snapping isn't working I'm just beginning with Blender and am following a lovely youtube tutorial to learn how to use it. In this tutorial we're making a set of Minecraft pillars to animate. In his video the blocks/mesh snaps into place absolutely perfectly each and every time. I have had no such luck. I've experimented with all the options under the snap to drop down and every mesh still ends up being off.
My most recent attempt had the points at the following: X -0.0147, Y -0.044 and Z 1.998 where they were supposed to be X 0, Y 0 and Z 2. That is the best I've been able to accomplish without manually changing the values in object properties. I realize leaving it as is and continuing to build the pillar will result in greater and greater differences which will make the final product completely wrong. I am not the greatest with math and do not care for the idea of having to calculate the position of everything I make because the snapping does not work.
I did try to post this problem on the Blender subreddit but not a single person saw it there. Does anyone have thoughts on this or am I just going to have to become better friends with mathematics?
In the snap settings, activate the setting &quot;Absolute Grid Snap&quot;. It snaps to a whole number on the grid regardless of where it started from. So if you start dragging from 2.346, it will snap to exactly 2.