Gridifying Objects using BMesh I'm working on a script which generates a bunch of cuboids with integer length sides. From there I would like to effectively turn each face into a grid in which each vertex is aligned to the world grid (i.e. on each integer coordinate). Currently I have been looking at using the subdivide operation (bmesh.ops.subdivide_edges) to make this work, but this seems long-winded and time-consuming (requires getting all the edges from each operation, finding out which to use for the next, etc). Is there a better way of doing this, or would it be easier to do repeated extrusion when constructing the cuboid (i.e. extrude by 1, n times, rather than extrude by n once)? The way I would do this manually is using a loop cut, can this be done with bmesh?

For info, I'm using blender 2.81a and hoping to do this purely within bmesh.

 

Thanks in advance,
Jacob
To anyone else looking to implement this, please see the link batFINGER directed me to: link