Magnet vertices together I am looking for a way to have vertices snap onto each other based on proximity and distance. For example, if I had 2 loops of vertices, I would want it to snap each vertex in loop 1 to the closest corresponding vertex in loop 2 at their midpoint. However, if they are more than a certain distance apart, the vertices would not be affected.

It would be like having 2 different loops/meshes shrinkwrap onto each other, but meeting in the middle.

I am sure this is possible with a script. Is there any way to do it without scripting?
It sounds like you could just use Remove Doubles, and adjust your merge distance.
The only thing here is they don't meet half way. That may be dependent on Mesh origin though. I'll do a little checking and get back.


  Nope this is not based on origin, I think it is more based on vertex indices based on how it acts.






Shrinkwrap with a pass of limited disolve seems to work pretty good just be sure to use it on a closed mesh that has enough topology do bend at the right places.