Curve Modifier Problem I have a mesh which want to array 360 degrees with help of curve modifier and array modifier. I created a circle curve. I moved cursor to its origion and mesh's origin to cursor. I want to array it on y axis but when i click on it, it turns my mesh upside down under where it is not supposed to be. When i drag it on x axis, it moves on z axis. i tried CRTL+A - scale, rotarion, too in case. But still same.

Above, position of my mesh and curve







The result
Im not really sure what exactly  what you exactly mean by &quot;array it on y axis&quot; but my answer is based on &quot;360 degrees&quot;. You could try uploading your Blend in the question to get a proper answer. But here's what i got.

Here's the blend file:-

Edit:---------------------------------
So i looked into your blend and it seems like you must've turned off the Modifier visilibilty of the array modifier. Also you need to use the x axis in both of the modifiers and rotate the object in edit mode in order to achieve similar results like mine (if thats your goal).