Texture Mapping issue in blender I am having a problem mapping a texture. 
I am new enough to texturing so excuse me if this is a simple question
I am trying to texture a modular wall part. I am not using uv mapping, I am mapping the textures using Generated Coordinates.The problem I am having is as follows:


I can get the texture to look ok in the zx plane but not in the zy
plane.  In the zy plane the texture is blurred and not sharp.


The original texture png is file attached for reference. screen shot of the mapped texture also showing the mapping settings is attached. 

Is there any way of improving this mapping so that both planes are equally sharp?

The model is a plane (for a wall) with the wood face extruded in y+ve  direction, The strange thing is that if a insert a separate cube and scale it in edit mode along the z axis, the textures map fine. See attached image for details
What am I doing wrong?

I managed to figure out the logic of transforming the image, but thats not helping

Any help would be greatly appreciated
Thanks 
chris
Well, unless you're sure you've done so, I'd check to make sure that the scale and rotation were applied to the object. In object mode, select the object, and press CTRL-Akey.