Eevee disable receiving light for an object Im currently working on a Wormhole tunnel effect like this:
https://www.youtube.com/watch?v=K2WTH016rfk
Problem is in my scene I got objects which are flying through it and those emit light too. So if they fly through it, the tunnel gets lightened up.
The Wormhole in itself is more of a special effect and its own shadermaterial emits light already, but I dont want it to accept other lights... any ideas how to disable this in eevee?
I think in blender you have to use the compositor to do that. Blender doesn't have a light excluder see this tut.
https://www.youtube.com/watch?v=PByGtB_ahmw