Missing polygon when baking in Cycle render I'm trying to bake my character for unity but only some polygons' materials were baked. The body isn't showing up :( 

I am using cycle render and assigned different materials to different polygons.

Please see attached screenshot for clarification. Thank you, really appreciate any help!

Agatha
Got it. my body's normal was inverted. Didn't realise that was the problem until I baked the texture on a transparent image - showing the polygons as black.