Keep IK Controller Leveled I am working with a robotic arm animation which uses an armature with an IK Solver. I need the tip of the robot (at the moment it is a polishing wheel) to always remain leveled. The default behavior when posing the controller bone is that the tip of the bone always follows the axis of movement, causing the polishing head to twist and turn. Is there any way to keep that polishing head always leveled?
Thank you.
This is a duplicate question, but it’s a duplicate of something I asked. Yes, thankfully you can easily limit how bones behave with IK. Go to the bone properties tab, and look for “IK settings.”