Child changes position, rotation upon import in Unity I am trying to export a model from Blender (2.9) to Unity via FBX.
Location, scale and rotation are applied to all objects in the model, but still the eyes rotation and position change upon importing.
Does anybody have a hint what to look at?
Alright,
I got a hunch and it worked. Here's what I did:
Joined the eyes into the cat model and then separated them back into single objects.