Bake hi-res diffuse texture onto low-poly version problem Hey guys, my problem is that when I do try to bake onto the low-poly version I endup with a blotchy texture and sometimes the program just crashes and closes itself.

Does anyone know the best way of baking a diffuse texture onto a low poly version without getting blotchy and low quality results?

In the image here I have two low-poly versions of the original high-poly, one of which is 'inside' the high-poly version on the left. Maybe you can see what I'm doing wrong here.

Thanks in advance :)
So I basically answered my own question. I just did a quick test on using the ray distance setting and it completely worked. See image above for results and instructions.

My apologies, I'm new to using this site as a member and had no idea where the 'answer question' button was located.