How can I align my points/models rotation along the model surface I'm using geometry nodes, and trying to align my instance geometry around a sphere, however my geometry is not rotating along the surface of the sphere. The geometry is sticking straight up. I know I can add rotation point to make them randomly rotate, however I want the geometry to align the same way the current point is sitting on the face of the sphere is. I tried using an &quot;align rotation to vector&quot; but no luck there.
Edit:
Here is an image of a test set up:
 https://i.imgur.com/efCrNml.png &quot;geometry node&quot;

Here is the blend file a basic setup with non working align rotation geometry nodes
https://www.mediafire.com/file/meai3z5j9z9m4av/Basic_Geometry_Node_Align_Not_Working.blend/file
Double edit: I missed that the the align rotation needed to be set all to 0. It's working  beautifully now. Thank you!
add a sphere and a cone to your scene.

add geometry node tree to your sphere

add this node tree:




adjust size of cone in edit mode

result