Cycles bake normal image is distorted I'm trying to bake this mesh as a normal, but the bake is no where near the image of the mesh. I've tried changing the Max Ray Distance but the result is still distorting. Here's the file if someone would like to have a look.
You're currently baking the high-poly object to itself, which will give weird result as the surface that will scan the high-poly is the high-poly itself, you'd better bake the high-poly to the low-poly:

Select the high-poly, shift select the low-poly
Enable Selected to Active
As the high-poly is a bit bigger give it a bit of Extrusion and Ray Distance, not too much, the value is in scene units


What it gives: