Eevee Normal pass: remap negative values Here's a result of Normal pass in Eevee:

Faces with normals in -1..0 range are rendered black. Is it possible to remap this range to 0..1 using Compositor? Here's the desired result made with a material:

I tried to render Normals pass in 32b .exr but it seems that there's no information about these normals in there.
The image below gives a node set up that you could use in the compositor. It splits up the normal into its rgba values, takes the absolute value of each component (using the Math node with the &quot;Absolute&quot; setting), and then recombines them.