Character Rig: High deformation with bones I need help for my character rig please, when i rotate on move on certain pose the bones the character got ultra high deformation like this screenshot:





God bless the one who fix my problem~
Well, you have irregular scale of armature:



Fix by doing this:


Select armature
Select object mode (instead of pose mode)
Press Alt+S


See also: Why is it important to apply transformation to an objects data?