Blender Eevee lighting Rendering - Flashes of light in animation I am experiencing a strange lighting effect with my last 2 rendered video animations in Blender.

The only thing I think my last to video animations had in common is the presence of more than one source of light in the fixed camera scene.

At random times during the animation strong and 1 frame long flashed of light appear.  They have the colour of one of the lights present in the animation in the screenshot below you can see one of these flashes.



I would like to know what I am doing wrong and if I can eliminate all the flashes.

Thanks in advance.
I just ran into what may be the same issue rendering out some of my scenes with eevvee.  See screen shot.  I did a bit of investigation and where I have a stack of point lights in a complicated mesh every now and then I'll get that flash.  If I turned off bloom it stopped, looking at the rendered image it would have a few super white pixels for some reason that bloom was really blooming on causing the flashes.
I added a clamp value to the bloom (20 in my case worked) and it stops that happening.
To re-render the affected scenes without redoing the whole thing I tweaked my command line batch render as below just to re-render the affected frames.
&quot;--path to your blender install--\blender.exe&quot; -b  &quot;P.Scene4.Cut1.blend&quot; -f 2,5,36,51,52,53,70,75,77,78,104,105,114,119,137,149,169,174,186,221,232,233,241,246,247,250,252,259,266,276,277,280,283
Perhaps you issue is different but check bloom clamp, 0 is the default and that means no clamp at all.