How to bake texture with same brightness as original? I try to bake this simple model in cycles render engine.



but the bake result is always much darker than the original.

How can I bake it so that the result will be an exact copy of the original textures?



Render Settings:



World Settings:



I learned it from this video:

https://www.youtube.com/watch?v=Aq2tUT0iyCQ



Result of Turning Indirect and Direct off (only Color is on)



Looks washed out.
As it turned out the simplest solution to this problem was to make the world white and disable any lamps to make sure every part of the mesh gets the same amount of light. Blender Internal would be a good alternative but if you're working in cycles you probably don't want to redo all settings after switching back. (Though I do think the setting will stay)