Gaussian Blur Blender Material Node I was wondering if there is a way to do Gaussian Blur effect on a generated texture in blender. Currently I blur images by mixing gain and then subtract them from the vector but this creates more a a distortion effect.

I tried finding a way to average pixels but I this does not seem possible in the node editor. 

Does anyone know how I can tackle this problem?
You can go to the compositor and add a blue node, set it to fast gaussian and enable relative, then set the x and y values to suit your needs.
Make sure you connect an image pipe to it though... if your using Images, you can find an image node in inputs category in the composition menu