Parenting bones to character mesh Hi everyone , 
      I am having trouble parenting my armature to my actual character mesh. I select the mesh, shift right click on any bone in the armature and hit Ctrl P and add with automatic weights. My whole mesh is mirrored and only stretches and deforms on the mirrored side Hand but everything else is completely fine and functional. Any help would be appreciated thanks. 

Blend:
The problem is that your rest pose is different from your pose position. To fix this:


Switch to Pose Mode
Select all Bones with A
Hit Space bar
Select Apply Pose as Rest Pose
Switch to object Mode
Select Your mesh first then select the armature using Shift+Right Mouse Click
Hit Ctrl+P then choose Automatic Weighting and this will fix your problem as shown below