Using drastically different scale sizes for different objects I'm making my first complex scene and am trying to emulate the size of real world objects. I have a pack and a sword, which will be the main focal point of the piece. The kicker is, in my mind's eye, there's a huge mountain in the distance. I want to put it in "real world" scale so it sells the the distance and size when I set the camera f-stops. If I set my scale to miles or km, it gets really hard to find the pack and sword in the view port after I scale them to size. How do I go about using different such drastically different units of measurement in the same piece?
You can use outliner to select object and then numpad period "." key for centering it on the viewport.