Star flare in Eevee? Continuing my star flare question. I am now teaching myself Eevee and Blender 2.8. I'd like to add the star flare as seen in this screenshot to one of my sets. I want to set it to a stage light bulb. Anyone have any suggestions?

EDIT compositing seems to work but not quite as I expect. Index OB and Index MA are gone and I'm trying to assign the flare with streaks to one object or one material. Suggestions?

EDIT 2 I am so close with this! But it's hitting the neon lights, which I don't want it to do. Just the stage lights in the back. By the way, super thankful for your help! Any suggestions on separating? The neon is a different hue of blue, but it seems to hit all blues.
AFAIK, values rendered fromm Eevee don't seem to be taken into acount when compositing. I don't know if it's a bug. But here's a work around :


Set a color for the objects you want to add streaks on. Make sure you don't use that color anywhere else in your scene. I used a full red (rgb 1:0:0)
In the compositor, we will use a Chroma Key node do create a mask out of that color. Play with the cutoff &amp; acceptance to really isolate your lights
With Alpha Over node, we will take the original render and use the new mask as factor to put our lights on black background
Let's add a glare node. The mix value must be set to 0
Mix the glare result to the original render with 0.5 factor




It's really not the best solution but hopefully, all the render passes will be back at some point.