Hi The model that I'm working with in blender isnt showing up in when I render my work I'm making a short walk animation with a robot I modeled myself, but when I try to render out my work it doesn't show up. I have tried the following solutions

1 Camera icon is disabled in the outliner

2  Render layer not showing in the compositor

3   Render layer does not include scene layer or the objects are in a layer that is not renderable.

4 Scene layer not selected

5  Cycles camera visibility disabled in object settings

6  Cycles material disables visibility to the camera

7  Objects are not within the range set by the camera clipping

8  Using the wrong scene

9  Strips present in the VSE, and the sequencer box is enabled in the post process section

10  Cycles: Exposure setting in the film section set to 0

11  Depth of field not set properly making the whole scene blurry

12  Object blocking the camera view

13  An object has been set as the active camera.

14   There are no lights on the scene or they are on a different layer.
    Objects have no faces.

15 The Solidify modifier takes over the object and is disabled in Viewport

16  Duplication type set to 'Group' and no group is selected.

17    Duplication issues (under the Object tab in the properties panel), e.g., duplication type is not 'None', and object has no children, or set to 'Group' and no group is selected.

I have checked all of these options, but none of them are the issue
Judging by the limited info you have put out in your questions, for blender-render these two remaining things might be the reasons why it's not appearing in your final render.

Draw type set to something other than solid or textured and duplication settings is set to anything other than none



Try setting it to textured and none

Something's wrong in the Render layer settings



Maybe you accidentally turned off the renderlayer or the solid option in the Render settings.