Texture in 3D view won't update as I manipulate the UVs in the UV Editor I'm a new Blender user coming from 3DSMax and Maya, and the UV editor behavior is really weird. Any changes I make to the UVs in the UV editor won't show up on the 3D view.

As you can see, even if I overly stretch the UVs the texture continues the same on the object. 

I think it's a setting issue since it can be done in Blender, as seen on this video https://youtu.be/SnKNTANTtd8?t=437

What can I do to solve this? Using Blender 2.8 currently.

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You need a Mapping Node and a texture coordinate node.



Hope that helps.

Good Luck