How to properly bake action for armature I just learned bake action with rigacar. I thought it would be the same for rig-ify .I click armature to be baked, go to the last layer (where I think are the def bones not really sure). I select all then - object mode.  I used space bar to bring up search bar and then type bake action, I select everything in the menu except the last one (overwrite bla, bla) then I click bake "pose". I click bake and it bakes animation but when I try to delete any of the other bones that I don't need anymore  the whole armature and character deletes with it..How do I this correctly for sending off animated character to render farms?  Thank you for taking the time to answer this.
This is the correct layer for selecting deforming bones in Rigify, they all have the "DEF" suffix on their name.