Geometry jitters while animated along path I'm having an issue with a path animation.  I have a root object, with a number of children, animated on the path.  My problem is, the further down the path I go, a jitter develops in the parented geometry.  I have linked a video of the problem.  http://sean.novak.us/vid/help/jittersAlongPath.mp4
Turns out, this IS in fact a floating point precision issue.  Not something to do with the math along the path, itself.  In an effort to keep my vehicle and camera near the world origin, I created a root object, parented my environment and path to it, then animated it's location to try to keep the vehicle near to 0,0,0.  It has helped a LOT!  Here is a video, outlining the solution and result: http://sean.novak.us/vid/help/jitterSolution.mp4