Baked texture is way darker than render in cycles I've been searching for quite a while for a solution but can't seem to find what I'm doing wrong or if it's even possible.

I have a scene with models which are all fitted with materials (just diffuse colors) just the way I like it. I've been rendering until I was satisfied with the way it looked. My plan was then to bake everything so that I had a texture that resembled the render so I could use it in a game engine. 

Now the result is disappointing because the baked texture is way darker than the render itself. I think it maybe has to do with ambient occlusion settings? If I uncheck Ambient Occlusion, the result stays the same.

What am I doing wrong? (images attached)

Thanks in advance!
What you want is setting up your scene for the game engine ? If you dont use any texture then the only thing you need to bake is the ambiant occlusion pass and shadows and use them for diffuse intensity. Also you can't use AO option in the game, it is only affecting the view port.