How to create physically accurate boat moving through water I am am making a short realistic animation of a sailboat going through the ocean.  I have an ocean modifier with the time animated. I have a plane shrink wrapped to the ocean and the sailboat model has a copy location and rotation to the plane to simulate the “floating” on the ocean.  The issue I am having is making realistic waves trail the boat and the water splashing and pushing on the front of the boat.  I tried the ubiquitous dynamic paint, but for some reason no matter what I do with that it work work.  I want to make it similar to this Houdini made video.  https://vimeo.com/72879742. I know blender just added FLIP fluid sim.  If possible, it there any way with the answer you may provide to make it seamless loop?  Such as to make the sailboat look likes it keeps sailing for ever with no visibility video seams.  If not, it is not a big deal.
Sorry I cant upload the blend file because it is too big.
Thanks for the help!
Well for the animation and the simulation you are looking for, I don't think blender is capable of doing it alone. I am not saying you can't do it in blender, you can but with the help of an add-on. You technically have 2 options. You can go with Flip fluids add-on but I won't say it is good for a project like this. It is good for water simulations, but for foam-like effects, not so much. I would say go with the advanced ocean modifier. It was created for these kinds of projects. It is the master at simulating foam and wave-like effects in water. Even though it is developed by just a handful of developers, it will defeat any other water simulation add-on for projects like these. Nevertheless, It is your choice but I would recommend Advanced Ocean Modifier, and it is nearly half the price of flip fluids add-on. Here's the link to both sites:
Advanced Ocean Modifier:
https://blendermarket.com/products/advanced-ocean-modifier?ref=247
Flip fluids Add-on:
https://blendermarket.com/products/flipfluids?ref=247
Hope it helps.