Modeling a picture frame I'm doing a VR Museum and I need to model some painting frames (picture for reference). I know how to make the basic structure of the frame, but the organic details are what's really bothering me. Is there any trick to do this kind of object or is my best bet sculpting, or something related to normal maps.



Thanks in advance!
You could also try geometric modelling, but if you know how to sculpt that is also my best bet. If you have a Displacement Texture you can make a base mesh with the Displace Modifier to get a first approximation. Either way if you are modeling for VR Realtime Rendering you should make a remeshed version for the final version.