UV mapping a straight image around a ring shaped flat mesh Is it possible to mapping a image around a ring shaped mesh? I would imagine there should be a way to curve/distort the image around the mesh. If not, how can I straighten out the mesh easily instead to fit the image?
Using face select, select all the faces of the circle then have one face the active face (selected last, it will be lighter orange).
Press U &gt; Follow Active Quads, then hit OK.
That will give you a straight line of the  UV for the circular faces, which will deform your pattern around the edge perfectly.