Inverted normals are barely visible in 2.8 version Is there any way to make inverted normals more visible like in 2.7 version.
I tried diferent 'Studio' setups and matcaps, they dont help much.
Surely i could check 'Backface culling' but I would prefer not to.
You could enable Face Orientation in the overlay pop-over.

After this you can edit the colors in the Preferences &gt; Themes &gt; 3d viewport &gt; face orientation front / back

I use an invisible front color by setting alpha to 0 and the back color to red, slightly visible with alpha 0.2.