How to make UV loft like 3ds Max in Blender using curves? I am try to make a car Body using the technique like UV loft in 3ds Max.

How to apply this technique in  Blender using curves or closer to this technique? I have seen this technique in a Blender tutorial, but I forgot about it.
In Blender 2.68 which will be released soon. has this built-in (but as a mesh tool).

Any recent testing build will have this available.

Access from the Face Menu: Grid Fill