How to make loop perimeter using Control Bevel operation I have selected a loop area on my object and I'm doing the control bevel operation to divide up the mesh. But its creating a loop which goes within the mesh on its -Z direction making like bevelled edge. What I;m trying to achieve is like the sample C. Is saw a tutorial with a Blender user having Hard OPS add-on, and he got what I have in Sample C, (which I did in photoshop just for the purpose of showing what result I'd like to achieve).
You can do this with the Face Inset tool.
Select the outer faces. Press I to activate Inset.
Un-check Boundary
Set the tool to Offset Even
To select the newly created faces use Select Outer
Then just adjust the thickness.

To keep the object flat keep the depth at Zero.