How to make vertices more uniform I used the 'solidify' modifier to make a contact-lens shape. However, it results in this ripply pattern that is visible in the shape's surface. Is there any way to make the vertices more uniform, to match the ones closer to the edge?


The rippling pattern shows up in the final render. The ripples appeared after applying Blender's 'Solidify' modifier.
Relax (Loop Tools)

Loop tools add-on brings in a nice operator called Relax that is capable of "relaxing" the selection that should works well in your particular situation.



In alternative, without adding any external add-on to your Blender's copy, you can select each circumference and run the To sphere operator (Shift+Alt+S) and type 1 (max value).



You can give a try even to the Smooth Vertex operator, but it give best results if the loop to fix is between two loops that have the right shape.