Is there a way to split an object by vertex index? I used umodel to rip models from an unreal engine game. However, it put a lot of meshes in one object. So, I have a black hole of 22k verts that all belong to like 40+ items. The good thing, is that the items can be separated by vertex index. Like, verts 0-277 are a model, verts 278-569 are a model. Is there a way I can split a model based on vertex indexes?
Try to use P -> By Loose Parts in edit mode. This operation separates vertexes that connected to each outer by edges.