Why the 'Simple Deform' modifier bending my object on the wrong axis? I'm trying to bend this simple object, a cube and I was following a Youtube tutorial on how to do it and I performed each and every step and it doesn't seem to work for me. I don't seem to understand what I'm doing wrong. Can anyone help please?

Steps.


Create a cube
Scale it along Y-axis
Added several loop cuts
Created an Empty
Added the Simple Deform modifier to the cube
Selected Bend
Set the Axis, Origin to empty




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By default, with the Simple Deform modifier, in Bend mode, the object will bend on its Z axis. So if your object bends in a unexpected way, it must be because you have rotated it in Object mode, and its Z axis is not aligned on the global Z axis anymore. In that case you may want to apply the rotation with a ctrlA.

If you give the Simple Deform an other Axis Origin, like for example an empty, the object will bend according to this second object Z axis. So same thing, if your object bends in a unexpected way, rotate your empty the way you want.