Physics with an object made of several parts I am trying to throw a die made of several parts that must stay fixed. The purpose is to get a realistic physical behavior.

What I tried :
The small parts have an object constraint : Child of set to the biggest part.
Their rigid bodies are set as passive. The parts are not overlapping.

What I get :
The die jumps at the beginning of the animation ... as if a collision was  detected ...

Thank you to suggest a way to do this ... even if it is radically different from what I tried.  :)

Thanks

![die]https://ibb.co/Twyzj6v
create a cube the size of the die, make the cube not rendered and then use it as a rigid body physics and parent the die pieces to it