UV Distortion on Helicopter I'm currently modelling a low polygonal model for a game and just finished unwrapping and organizing my uv map. I'm not very knowledgeable about uv mapping, so I was wondering if the distortion in these screen shots is acceptable enough to move on to texturing. 

As you can see, I mirrored the chopper down the middle to conserve space, but it seems that there's some distortion around the center areas. Is it okay to leave it as is or is there something I should do to fix this?
as long as no complex textures need to be there (and they shouldn't if  you want to be able to see from the cockpit) it should be perfectly acceptable to have a material that is basically uniform. 


  Disclaimer; I've been called sloppy on this before, but never had bad results.