Unable to fully flatten a face in Blender I'm quite new to Blender and been practicing modifying meshes. I keep running into the same issue with trying to flatten ugly uneven faces. These faces are usually a product of a loop or bisect cut. Example:  
I tried all of the following, which I gathered from other similar posts:

Transform to normals SXX0 (experimented with different combinations X/Y/Z)
Loop Tools -&gt; Flatten
Mesh -&gt; Cleanup -&gt; Make Planar Faces
Face -&gt; Solidify Faces
Face -&gt; Beautify Faces
Object -&gt; Shade Flat

Nothing above worked for me to make this face flat. As far as I can tell the vertices are lined up to X-axis. The only thing that was producing the flat face is performing a boolean difference with a rectangle. Which did create a nice flat face, but it created another undesirable effect - the perpendicular faces were reshaped and made uneven.
Original shape, still showing the &quot;ripples&quot; on the large face: 
After applying boolean, &quot;ripples&quot; on the large face are gone but the perpendicular faces are now messed up: 
This is another issue I'm looking to resolve since this is another problem I run into from time to time when I want to make a boolean cut.
I appreciate any advice to resolve either of the above.
The result of text to mesh.  Mesh Modifier with Apply selected.  Edit Mode.
Consider the Remesh modifier. You will get quads. This may increase evenness.
There is also the Edge Split Modifier.