UV Unwrap a "fragmented" mesh I have a mesh which is a collection of meshes with distinct geometry. It is the object on the left of the picture.

When I UV unwrap it, blender places the distinct meshes on a &quot;grid&quot; and &quot;projects&quot; those surfaces on the texture. The problem is that the meshe's parts are not in the correct position relative to eachother.

On the right object of the first picture, there is no partition on the mesh and the UV unwraps properly. How can I achieve the UV results of the object to the right for the object to the left?
Try project from view or place the uv islands manually to match the grid!
https://www.youtube.com/watch?v=Y7M-B6xnaEM
check this video for more info.