How to extrude equally in all directions? I am new to blender and I'm struggling with one feature; a strip of metal going near the top of the camera body (Fujifilm s4400). My problem is that the metal strip will not extrude to a continuous length because of the curve around the camera body. To add to that when I smooth out the model I get a gap where the strip is and it curves at the end leading to a hole in the model.

Could someone guide me with what to do or edit my .blend file so that I can observe the way you do things. 



Here is the blend file if you would like to have a look: 

https://onedrive.live.com/redir?resid=D1676DBCF8E08414!402&amp;authkey=!ANRCxzBWbz75GiI&amp;ithint=file%2cblend

kind regards, 

Shane.
The extrude tool can be pretty confusing when you want to do something simple like this, but if you use the 'Extrude Region (vertex normals)' function in the Tools > Mesh Tools menu, you can do it. However, there is another tool that can handle your problem - 'Shrink/Fatten'.

What I do is extrude (e), but without actually moving the extruded faces (to cancel the move hit esc), then use shrink/fatten (alt+s) to move the faces along their normals.



If you use Shrink/Fatten on its own, it won't actually create an extrusion, but can be used to move any existing face, edge or vertex along its vertex normals. I find it much less fiddly than invoking extrude along normals from the menu.