Setting up an isometric view I want to use Blender as a sort of reference for making isometric pixel art. My game tiles are 64 x 32:



I'd like to create an object in blender using this same view. I know I can move the camera manually with the mouse, but is there a way to position it so that it matches the view of the game world above? That is, so that each tile in the grid is twice as "wide" as it is "high"?

I will be using this view for everything I make, so it would be good if there is a way to quickly set it up like this instead of having to do it by eye.
In order to get an exact isometric perspective you shoud actually set as folllows:



Here's a comparison between (60,0,45) and (54.736,0,45) rotation:



Thanks to blender3darchitect.com: How to create a true isometric camera for architecture?