Can't render an inside-out cube? I have "double-sided" unchecked/disabled, but the backs of my faces still render anyway. I should be able to create a cube, flip normals, and render an inside out cube but it doesn't. How can I make it so faces do not show up in neither the viewport nor the render?


I've found that in 2.4 I could do this with an option called "No v.normal flip" which supposedly prevented the render from automatically flipping normals to face the camera. It would seem now blender still does that but there's nothing I can do about it.
How to make backfaces transparent

For the Viewport

Enable the "Backface Culling" option. This is found in the Properties Panel under Shading > Backface Culling. The backfaces will then show as transparent in the viewport.



For Cycles Materials

Connect the Geometry node's "Backfacing" output to the "Fac" input of a Mix Shader. Then plug a Transparency Shader to the bottom input of the Mix Shader and your visible shader(s) into the top one. In this way you can factor between your visible material and transparency, or any other type of material for that matter.