Texture Paint doesn't paint where I want it to I'm having a problem where I paint on the model, but it paints on the other side of it. I tried unwrapping my mesh with the least amount of stretch as I can, as I am new to this, but it still doesn't change. 

Here's the link to the .blend file : https://drive.google.com/open?id=18csQ79BM-SYYKahkvF_Vx4N4GUuK00q4
If you switch to Edit mode and activate the Face Orientation display option, you can see that your normals point inwards (the faces are red instead of blue), you need to select all and press shift N to recalculate outward, then you'll be able to paint correctly.