How to avoid reflected dots? I want to ask if there is a way to keep the same values, but avoid this light dot as shown in my picture below. I am using principal BSFD and using point light. I also tried to smooth by simplify and decrease light bouncing, but it didn't work.
You can remove the lamps reflection in glossy materials. This will hide the reflection of the light source in glossy surfaces.

Select the light source, go to the "object tab". Under "cycles settings" remove the checkmark in "Glossy"