Blender 2.8 Objects move when Export to Unity I'm hoping I don't have to start over, but I am pretty new to blender and I am not sure if I set up the rig correctly. I have been unable to find a solution, or the proper set up for objects that move based on an IK arm in Unity. I tried baking the animations but that did not work either. Any ideas how I can fix this? Thanks.
You need to export in your T pose or your rest pose, should be found in blender on your first IK animation frame.