I can I shape a 3D object in a 2D, and the put the unwrap in a new 3D conformation without any deformations? Hello Blender Community!

I would like to know with this exemple, how to bend a 3D object : the skin of a nose in this exemple (so a 3D form into a 2D form without any lost of informations), exactly like a surgeon would put out the skin of the nose and put it in a 2D shape on a table after removing it from a patient. I try to unwrap the skin of the nose.
! (/Users/pc-doc/Desktop/Capture d’écran 2016-06-12 à 01.09.02.png)

Then I would like to put this unwrap nose, without deformations, on the forehead so in it's 2D form but now with the shape of the forehead. Like that, the surgeon will have a mold to draw a new nose on the forehead.
The answer is by no means without flaw. 

Start by enabling Import-Export UV Layout &amp;&amp; Import-Export: Scalable Vector Graphics in add-ons



In UV editor select desired map + open UVs menu --> Export UV Layout



Make sure to export as .svg



Last File --> Import --> svg



Every polygon is going to be its own curve so Alt + C --> convert to mesh from curve and join them after. 

It's not perfect