Odd Transparency or Normal Issues I've been trying to resolve this issue all morning and I'm sure it's something small. I looked into the material but that seems fine...I reset the material to make sure.
My normals are facing the right direction....
At some point i hit all the options under Mesh&gt;normals and &quot;smooth vectors&quot; did do something but still looks wrong.
Looks like this in EEVEE and the viewport.  Cycles looks fine but i'm trying to use eevee
It might have to do with object properties?  Anyways any help would be greatly appreciated so i can move on with this small project.
Also the building mesh came from using &quot;image as planes&quot;  and then extruding out the sides.
You're experiencing a sorting problem due to Alpha Blend. Changing the Blend Mode to Alpha Hashed in the material properties should fix this issue. If you have to use Alpha Blend make sure that Show Backside is disabled.

Sorting Problem
When writing to the color buffer using transparent blend modes, the order in which the color blending happens is important as it can change the final output color. As of now Eevee does not support per-fragment (pixel) sorting or per-triangle sorting. Only per-object sorting is available and is automatically done on all transparent surfaces based on object origin.