How can I view a Displacement texture on a model I'm making some textures for use in displacement modifiers. The only way I know to view how the texture fits on a model, is it assign to a modifier, and watch how the mesh changes as a function of the texture.

Instead of watching how a modifier changes the mesh, is it possible to simply draw the texture on the surface?  Setting texture-mode in field highlighted below only seems to work for Cycles textures.



Note: I'm working with procedural textures
It's pretty much the same as in Cycles. 


Add a light to your scene (a sun, for example)
Tab into edit mode, unwrap your plane
Add a material with a texture to your plane
switch 3D view to "Rendered"