Masking selected vertices for sculpting I have 3 questions related to masking in blender. I'm using latest 2.80rc2.


Is there a way to mask a subobject or selected vertices inside a mesh? 
Can we mask a selected vertex group?


For example, say I added a UV Sphere as eyeball and then I need to place the skin in relative to the eyeball without affecting it. Hiding eyeball sphere would be harder for visualizing the effect of sculpting.

Using mask brush to mask the eyeball would be tedious to do. But we could hit [L] key to select vertices of just the UV Sphere..


Can we use a feathering like mask with mask brush? If so, can we adjust the easing function with graph, just like in proportionate editing?
Regarding vertices.

There is a menu option ... Hide Vertices.
This Hides the current selection.

Vertex groups give a reusable name to vertices. In case you need to hide vertices repeatedly.