Trying to smooth edges with normal map I recently started using Blender and made my first character model, after that, I retopologized the model to make it low-poly for games. Now I want to smooth polygon edges of my low-poly model and so I found out that I can fake smooth edges with normal maps. I've baked the normal map from the high poly model but the edges on the low-poly model are still sharp.

High-poly:



Low-poly:



Normal map:



Low-poly with normal map:




What am I doing wrong?
I think your low poly mesh does not have smooth shading enabled. You can enable it again by selecting your low-poly mesh, then pressing W -> Shade Smooth or going to Object -> Shade Smooth.