Why are my ocean/glass shaders not being rendered properly? I am very confused about my rendering output.
I'm working on a scene with an ocean modifier used on a plane. I also attached a simple Glass BSDF to it to achieve the desired appearance.
In the &quot;pre-rendering&quot; everything looks fine, but every time I try to render it I get this weird output, some parts of the ocean are rendered correctly, but with the rest it seems that it doesn't apply the Glass bsdf to it.
Download .blend file
I just accidentally found out, i was having a not-displayed older object lying beneath the other object and intersecting at some areas.