How do I apply "mix" and "op" maps? I'm wondering if anyone's worked with the animal crossing models from the-models-resource? I am still new to blender. I know what to do with the alb and nrm maps but I'm wondering what I am supposed to do with the &quot;mix&quot; and &quot;op&quot; maps? Files are available here: https://we.tl/t-I0JONfJtY5
All those textures are prepared for the glTF format, but with some caveats:

The Mix texture contains Ambient Occlusion, Metalness and Roughness
The Normal map has inverted B channel (it was probably baked with flipped normals)
The &quot;OP&quot; texture is empty, so there's no need to use it at all

Since these models are made by fans in their free time, some issues are to be expected :).