how to merge faces to make the final face subdividable I'm wondering what's the proper way of merging adjacent faces so that the final face is subdividable by loopcuts or subdivide function. Cheers

For the example below, loopcuts are not displayed on the mesh and subdivide function splits only the edges but not the face
1/ is the face you are starting from
2/ is the result you have with a subdivision
3/ shows 1 triangulated (the inner geometry of the 1 ngon)
4/ the result that is obtained applying a subdivision to 3




You may proceed with a shape composed of 3 squares or rectangles, like this below :


1/ no more ngons but 3 quads
2/ the result after a subdivision