Camera to follow path of curve starting from exactly where it is currently I need my camera to follow the path of a circle curve. However whenever I do this it creates an offset because of the cameras location as I understand it. When I go to reset the cameras location it is now not in the exact position that it started in. So I want my camera to circle around an object, but the camera needs to start in the exact position that it is in now.

Tl;DR Need camera to follow a path starting from the exact position it is in now.

sorry if that didn't make sense, please ask any questions for clarification :) I would greatly appreciate any help anyone has to offer!
(Community Wiki answer from Edgel3D’s comment from 2019)
Use an Empty to follow the path and parent the camera to the Empty with &quot;Keep Transormation&quot; (CTL-P) Note - you won't have to worry about the Empty's path-following axis. You can also animate the camera independently to reposition it's angle and location.as it travels.