How do I avoid rendering glitches from overlapping faces? For instance, here I have two cubes that are offset only on the x-axis. When I render them (using Blender's internal renderer), the overlapping faces interfere with each other and the result looks awful. A quick and easy solution would be to offset them by just a smidget, but is there another solution that allows faces to overlap and not exhibit this graphical glitch?
As a general rule of thumb you should never have overlapping faces as you'll almost always get the artifacts you're seeing.. You're better off removing the overlap.