Shader with golden logo, normal map and or displacement map Hi all you shader experts out there!

I would like to set up a shader/material with the following ingredients:


A base wood texture with a normal map and preferably a displacement map to add some realistic wood structure.
A logo/graphic that is reflective gold, and that is affected by the normal map/displacement map at the same time.


So far, I've been able to produce a shader with the wood texture, normal map and a logo on it. No displacement map, though:



I've also managed to set a gold logo material with transparency:



I guess there's a really easy setup to achieve this, but...please help me out here!
You need to make one and unique material with this kind of node organisation (very simplified). You need to use the logo alpha output into the factor of the Mix Shader in order to make a mask and see the background. Of course the left part can be as complicated as you want, with Bump or Normal nodes plugged into the normal socket of the Diffuse etc: