Subdivide a face by connecting opposite vertices Is there a way to subdivide a face like this? There is a lot of opposite vertices, it takes too much time to connect them manually.



The best way I found was triangulate (Ctrl-T) but it does only a half of job and requires a lot of manual edit.

If it is not possible to have done automatically, what would be the easiest method?

Thanks!
Delete the face, select the vertices around the hole, then Ctrl F > Grid Fill. Maybe you'll have to play with the parameters available on the bottom of the left menu (displayed with T) to correctly fulfill.