Automatic Weights Deforms The Whole Thing I have a body mesh, added a simple bone setup accordingly and used automatic weights, but it always deforms the whole thing in a weird way. I left all the settings default in 2.8, is there something I'm doing wrong?
do not edit bones in pose mode. only edit them in edit mode. pose mode is only for posing the rig!

go to pose mode and ctrl + a to select all. then press alt + g and alt + r and alt + s to set it to default position. edit in edit mode. then do automatic weights.