How would I make the material for these LED headlights in Eevee? I've been trying to make an LED light similar to the one showed above, but I can't find a way to make the glass material be simultaneously transparent and emissive like in the picture. I tried making the glass itself emit light, but it looks really dull compared to the picture. I also tried making the top and bottom faces of a cube emit light, but that doesn't light up the glass in between. (Picture is in rendered view below).

The glass texture is just a principiled BSDF with full transparency, yellowish base color, and everything else set to 0, and the lit up planes are just yellow emissions of strength 10 with a gradient texture.
Here. Try something like this. EEVEE doesn't really play nicely with the Glass BSDF all the time, so you often have to find workarounds for good looking &quot;shiny transparencies&quot;. In the shader below, I omitted the Glass shader, in lieu of a combination of shaders (many of which make up the glass shader anyway). I angled my screenshot so you can see reflection from my HDRI of the surface, showing it is indeed &quot;shiny&quot;. Make sure to pay attention to the Blend Mode options I have highlighted on the right: