Merge Vertices by Distance & Center Is there a way to merge vertices by distance and center?  Trying to turn grooves into V's.



Or maybe just an easier way to do this entirely, I've been doing it a lot lately and it's getting tedious.

I want to:

With a face, create equidistant V grooves along it.

current method:


Ctrl+r loop cut and slide
E extrude faces
tediously select each
vertex pair and merge center
Change the Pivot point to individual origins



Also. when you find yourself doing the same thing on many similar pieces, it is time to think of using instancing or arrays, so that you edit only one object and the copies are changed as well.