Exporting to DirectX for Vehicle Simulator with correct axis for each object, Blender equivalent of Xform reset? So, my problem is when I export to DirectX format (.x), it shows strange in Vehicle Simulator (a vehicular simulator), and my model does not behave as it should. the propeller of my ship, which should rotate in a clockwise way, and the rudder which should probably rotate on the Z axis (up-down). So, my problem is that in Vehicle Simulator, the axis is wrong. As when I try to apply the elements instead of the properties of the ship and it's behaviour, it's all messed up. A friend told me he used the Reset Xform function in 3ds Max to correct the axis, is there a similar feature in Blender?
I seem to have solved this myself, somehow by tweaking the pivot points of the objects in the scene of Blender.