Prevent ocean from behaving like a mirror This is what my ocean looks like:



This is the node editor of ocean:



This is the result after I edited a few values:



As you can see, I am either able to create a fully reflective ocean (which I did from a video tutorial) or create a blankly grey ocean. I played around with many values in the node editor but they don't make sense to me so I really wasn't able to achieve anything near my goal.

My question is:

What do I need to edit in the node editor setup to make my ocean more realistic?

Edit: I thought it would be apparent, but anyway, I'll want my ocean to be animated and not still.
For large-scale water to look good, you'll need a few things:


An environment for the water to reflect. You already got this.
Waves. Water is almost never a perfectly flat mirror. You will need a lot of extra geometry to mimic the waves. It is a lot more common to use a displacement texture to 'fake' the effect.
A key property of water is fresnel reflection. That means depending on the angle of the surface is to the camera, it is either really dark or really reflective.


Combining all 3, this is what we end up:



The Blend file can be found here: https://www.dropbox.com/s/8pf88lwlobv3kf9/ocean.blend?dl=0