How to reduce artifacts on curved text/vector this is a problem I face a lot when working with branding and typography.
After importing vectors/typing, extruding and bending (simple deform or curve modifiers) it always come up with those ugly polygon artifacts:



Now, I know the cause of this is that the front faces of the text do not have the right topology nor enough polys to bend.

So, is there a good workflow to get rid of this without taking a huge load of time to retopo by hand or using the remesh modifier to an absurd high poly count?

Thanks
I added a text, converted it to a mesh and extruded it 1 upwards. To get artifacts, I used a wave modifier. Yay, artifacts:



The artifact are because of the terrible topology Blender creates of the font. Usually, if the topology is too horrible for manual fixing, add a Remesh modifier and hope the best:



The Remesh modifier needs to be before the artifact-creating deformation. If you have to many vertices at the end, adding a Decimate modifier in Collapse mode works well.