uv unwrapping difficulties with a table leg i have tried various unwrapping methods to no avail. this is quite an unusual shape so i understand blender has a hard time trying to follow the topology. i have added seams to the top and bottom of the legs as well as the side but when unwrapped one part seems significantly stretched. smart uv project makes the texture look patchy also. what is the best way of unwrapping this with the least distortion possible?
I think Mark Seam and Unwrap works pretty good, perhaps share your file + texture of this single object so that we can test