How to get face normal's x or y axis vector (or matrix)? Is it possible to get vector of the x or y axis of face's normal orentation?
I know it's possible to get z axis of face's orientation like this
 bpy.data.objects[&quot;Cube&quot;].data.polygons[0].normal
However, I can't find a way to access x or y axis vector of normal orientation.
An expression like bpy.data.objects[&quot;Cube&quot;].matrix_world (this express object local orientation) is also ok.
If these is no direct access, is these a way to calculate it?

Sorry for poor English
obj = bpy.context.active_object
obj.data.calc_tangents()

print(obj.data.loops[obj.data.polygons[0].loop_indices[0]].tangent)
print(obj.data.loops[obj.data.polygons[0].loop_indices[0]].bitangent)

I could find a solution by myself.
Thanks!