wrapping a complex mesh around another mesh So what I basically want to do is this building. I am modelling an asset for my game. It is supposed to be the main attraction in that point so vertex count might not be an issue.

This is my base structure. And I am trying to Wrap it with some thing like the next picture
I used two curves modifier. One was used to make exterior curve. And then used another curve to wrap around the perimeter. that got me the result I wanted