Eevee glass shader transparent only at certain angles? So I made windows for my building in an Eevee scene, but at certain angles, it doesn't show what is on the other side and instead shows a reflection of what's below my building. I am using the Principled BSDF, with Transmission at 100%, Roughness at 0, Metalic at 0, and everything else at their default values. IOR is 1.45. Any tips on how to get my shader to just allow me to see through at any angle while still looking like glass? Thanks in advance for the help!
Edit: I also have refractions and reflections enabled in both my eevee render settings and the shader settings
So I found that adjusting &quot;Refraction Depth&quot; In the settings of the shader from 0 to .1, and the problem disappeared.