The mirrored half can still be manipulated When I mirror an object, the mirrored half still has vertices and doesn't move with the other half.


That's what it's supposed to be like, right?

Welp, this is what happens when I try it.


What should I do?
Seriously, this is actually really important to me.
looks like you applied the modifier. Now your mesh is one. Select all the verts on the left side, delete them, than add the mirror modifier again