Camera rotates around object at awkward angle I am using Blender's game engine to make a racing game. To have the camera follow the car, I parented the camera to the car. The camera tracks it fine on straightaways, but not so much on turns. Around the turns, the camera rotates at such an angle that the car goes to the side of the view.



As you can see, the camera does sort of an ovular rotation. How do I stop the camera from doing this?
To fix this, I applied a camera actuator to the camera instead of parenting the camera to the car. The camera actuator allows the camera to track an object and choose how precisely it tracks it using damping (e.g. if the car goes over a pothole it won't shake the camera, but if it goes over a big hill, the camera will follow it). Here is a picture of the actuator settings:



You can learn more about camera actuators here.