How to make an empty follow a rigged mesh's movement? I am trying to animate a bug plushy. I have made a rig to my liking, but as I maneuver the rig the facial features (which are separate objects) don't follow along. I have tried parenting these other objects to the mesh I have already rigged and the armature itself. Is there a way I can make the empty follow the transform of a bone tip? I'm not sure how to go about this.

Screenshots:





Blend File
To fix this:


Select your main mesh object.
Then shift+right click to select the small facial features.
Hit ctrl+J to join them together.
Re-Parent the mesh with the armature then they will move with the mesh.