Blender bge camera edge clipping aproach help i have this thing on the bge: "see the image"
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while the camera moves, the origin of my objects(tiled ground) reachs the edge of the camera" so blender stops rendering it because gets offscreen.

im a python intermediate user, know the bge "well enough". 

movin the object origin would solve it momentaneusly, but i'll also have to repositionate the mesh... entering on triky calculations for bunch of objects instances.
this is the question:
is there a way to tell blender to clip [Camera settings] a little offscreen horizontally ??

you know... to render these tiles on the edge of the screen?? 

tryed tweaking the camera settings but with no clue. 
multi resolution meshes but to increese the vertex count for an indeed  offscreen object seems stupid.
thinked on replace the meshes on smaller ones, s the same, just make gaps smaller but + calculation and trickering.

any idea will be apreciated...
thank you! have blend day ;)
here are some ideas google doped ive found useful

https://blenderartists.org/t/update-object-origin/553245

https://github.com/UPBGE/blender/issues/211 

the best way seems to be adding other camera. 

https://www.youtube.com/watch?v=HgXAv9csJu0&amp;index=3&amp;list=PLBF3FB2A571A6BB7C

dont know if i have to delete the questions...??? close thread..?? 
thanks for the help