Smooth shade gives unusual shading I know this may be a rookie issue, but I'm new to blender and haven't really got a clue what I'm doing. I've been working on a knight piece model and have encountered a issue when shading smooth. I've tried recalculating normals, as well as turning auto smooth on, but neither seem to do much. The shading just looks weird in the render. Does anyone know any way to fix this?
Click on Object Data Properties (green triangle) then the Normals down arrow and finally check Auto Smooth.