blender kill particles not viewing in render I am making a harry potter video with friends and I'm adding magic between the 2 wands. I'm using 2 particle systems with gravity off pulled by a force field for the magic and killing them when they hit the center with an invisible circle with collision kill particles. it looks great in the viewport but when I render it doesn't kill the particles.
in the beginning, I thought it had to do with the 2 view layers I have so that a stone wall will be clear and the magic will be blurred and will have haze without volumetrics but my moving it around trying to solve the problem didn't seem to help.

viewport -


render-

there is a circle with kill particles


these are the collision settings


view layer 1 outliner (blur + haze)


view layer 2 outliner (stone wall)


I don't think it has anything to do with it but here is the compositing (maybe has to do with rendering or somthing) -


and lastly here is the bled file -
https://drive.google.com/open?id=1P8E1CuaPaVcRmHLIN59RoRzWov3QwpWW
To prevent internal or viewport cache errors, save your particle cache to the disk before rendering. Enable Disk Cache under Particle Properties > Cache and click Bake all Dynamics:

 
Cache panel

 
Frame 7200 - 7325 cached to disk and rendered with Eevee

For several reasons but mostly because of the colour range provided by some of the available image formats, I suggest render your animation to an image sequence (preferably .exr) and compile the images into a video container like .mov, .mp4 or whatever afterwards.