Control logic editor using scripts? I'm trying to bypass the GUI and just use the logic editor via scripts, e.g. I want an object to move +1 blender unit in the x direction each frame for a physics simulation but don't want to have to use the GUI to implement this. Is there any way to work around this?

Thanks!
Ok so based on your comment, I can tell you that you will need at least an always brick or sensor to activate the scripts. So you can't dodge that one.

Afterwards you can put them all in the same script, but it is not recommended cause of possible delays and cause you miss some of the good stuff blender has.