Node setup for alpha and translucency maps There is a whole new set of photoscanned objects from textures.com: grass. Taking as an example the 3D Scanned Grass Atlas 11 set, one can find multiple tiff files that can be used in blender as image textures (those can be downloaded with a free account at low resolution):


albedo
normal
roughness
translucency
alpha


Here is my node setup.



I don't know if it is right (node editor beginner here). And what should I do with the alpha map?

Obviously, there is something wrong with my setup.
Albedo -> Color

Roughness (Non-Color Data) -> Roughness

Translucent -> Transmission

Normal (Non-Color Data) -> Normal (Tangent Space) -> Normal

Alpha is used on a mix shader to control the mix of the principled shader and transparency.