How can I bake multiple images (textures) into one image texture? EEVEE Using the MixRGB node, I mixed two images and its factor is another black and white image. I will mix some other images. 

I would like to back all these images into one image. How can I do this with EEVEE?

My baking process is simple, it doesn't have emission or other properties that are hard to bake. I also added the images to a plane (terrain) which is not a complex mesh. It is like adding some images together using photoshop.
EEVEE currently doesn't support baking, so you would have to use Cycles instead.

Heres how:


Let's start with this simple hybrid texture





Add a new image texture node, click  + New  and give it an appropriate name and dimension.





Select this new node and find Bake Panel under Render Properties. If you cannot find it make sure you are using cycles.





Let's use the Combined Bake Type. Learn about them here. Click  Bake  and wait for it to finish







Connect the Baked Image node into the PRincipled BSDF Node. Its a bit dark since we did not have any lights in our scene. You can even export this baked texture.