Why does my normal map have grey squares on it I've baked a normal map for my project, and there are grey squares that show up on my normal map. Why is this happening?

This is the high poly model that the normal map is coming from.

The grip tape on the model are a bunch of cylinders that are shrink wrapped to the bat.
I figured the problem out. For some reason, removing the translucency map from the grip tape texture solved the problem.