Low quality textures being baked to high poly mesh in cycles I want to bake a high poly spaceship to a low poly one in cycles. I do know the procedure(uv map the 2 objects, bake AO on the high poly mesh, select the high poly first, low poly later, then select 'Selected To Active' and press bake.) I have used a Ray distance of .02. But the problem is the low resolution texture I'm getting on the low poly mesh
Notice the jagged edges on the left ship?
The meshes were overlapping, I just seperated them after the bake to take a screenshot. Here is another image of the settings.

My question  is, how do I generate an even finer high res bake? Is there anything I'm missing out? Or any way to get Anti-aliasing done?(Not even sure if it applies here!)
When you baking something, you have to create new Image in Blender. There is no way to change existing image resolution in Blender, so you should create new one, bigger, put it in appropriate Image Texture node and bake again into new image.