How do I render viewpoint shading in Blender? I am new to Blender and I'm struggling to render texture shading. My object shows up fully texture painted in the Viewpoint Shading window, but in the Render (Cycles), it is only partially colored or completely gray (depending on my setting). Can you help me render with the same texture paint as is seen in viewpoint shading?
I am not sure if this is a node, material, or other issue. Any advice is greatly appreciated!



Update: I have changed the nodes due to helpful input from @Kyriakh, however, I am still missing part of the texture. Can you help me determine why the texture isn't fully showing up?
It looks you're having a problem with your UVs. Check your UV Maps in the 'Object Data Properties' panel. If you have multiple, try enabling the camera option for the other ones.
If you only have 1 UV Map, then you might have to re-align your mesh UVs (You can do this in the UV Editing workspace)