(Blender Internal) How to time Cell Fracture? I have a really simple question that I've needed the answer to for a while now but couldn't find it. Is there a way to make the Cell Fracture times longer? What I mean is that is there a way I can maker it last longer then stopping at the 250 mark on the timeline? Thank you!
Go to Properties Editor Type, in Scene context, check Rigid Body World on. Once done, go to the Cache options, and set the amount of the cache stored for your simulation, usually the same amount of the Time line, i.e. if you increase the number of frames on the Time Line, do the same in Cache options.