multiple texture in a Single material I want to use two texture in one object(curtain), upper part of it will be designed texture and bottom part to be solid color or different texture .People said to use baked texture or color different map.But same time I need to change the tile or transparency.Please give me some solution.
You can do this procedurally by using the generated vector like this: 



The Blue channel mean the Z coordinates,and by increasing the contrast you can get your mask,and you can still edit the texture without any problems.