How do you move a mesh to the origin? So I can import a 3D object, see screenshot.  That tiny orange (selected) object way below the workspace grid is my file.


How do I transform (I mean move, but Blender lingo for this seems to be "Transform") the object to the origin of the workspace and transform it's orientation so the long axis of the part is parallel to the Z axis?

Kind regards,

Mike
To move it's location:
Select the object, move the 3D Cursor to the center (Shift + S, R) or to a desired location, then move the selection to the cursor (Shift + S, T).

To change the origin:
Select a part of the object in Edit Mode, move the 3D cursor to it, and then
switch to edit mode and snap the object to the cursor(Shift + Ctrl + Alt+ C, T).

Rotate the object first if you want to change the angle.