EEVEE is showing screen space reflections in the viewport, but not in the final render I put an object (a puddle) in my scene and I used a Principled BDRF with Metallic set to 1.0 to have screen space reflections. I enabled them in the render configuration and I can actually see them in the (rendered) viewport.  However, when I render the project (F12) I cannot see the reflections (only the environment map reflection, not objects reflections).
Should I enable them somewhere else?
sorry if this dose not usefull for you because i used google translate.
so first you have to do...(like imagine)
before

after

second

and i hope this help you.