Rigid Body Constraint: how to prevent stretching I'm trying to use Rigid Body Constraints (type=Fixed) in Blender 2.81 to connect an assembly of rigid and cloth components.  a

crinoline cage
By Crinoline, 1860-1870. Jacoba de Jonge Collection in MoMu - Fashion Museum Province of Antwerp, www.momu.be / Photo by Hugo Maertens, Bruges, CC BY-SA 3.0, Link

that will move realistically (e.g. swaying when person walks). When I run the animation, the RBCs stretch infinitely, defeating my purpose. If they didn't stretch, I think the assembly would work ok, everything else seems fine. Is there a solution for this?
Update: here's a simplified example to illustrate this issue.
I had no enough time to test, but it could work ... (I'm not sure how much realistic it is)

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