Inaccurate hole in object I am trying to make an object that has a hole. I used the boolean modifier with a cylinder selected. But the circle around the object does not look right.

I have the smooth shader turned on and a subdivision of 2 views.

Am I doing something wrong?

Can someone show me what I'm doing wrong or a better way of doing it?

Thank you in advance.



This is what it looks like with no subdivisions.

But now I cant add a smooth shader or a sub divider to it. Is that just what will have to look like?


This is what I was able to get with no smooth shader.



Once I do smooth Shader.
Topology overview:



You will probably want to go with similar topology for Smooth Shading and Subdivision Surface modifer.

It's created from simple Circle.


Extruded and Scaled outwards.
Extruded bottom edge.

Tip: To streighten Edge Loop on the Z axis - press S > Z > 0
Whole shape extruded.
Bottom part extruded.


After this you will need to add Proximity Loop to have nice Bevel with Bevel Modifier.



You can control edge sharpness with Bevel Width and number of Segments.

Blend file: