Strange artifacts when animating rig When rendering in Cycles these will pop up every so often on this rig. In Eevee it looks fine. I went through the vertex groups to make sure there's no doubling up or anything like that. Has anyone encountered something like this when animating their rigs?
OK, so I figured it out. Apparently autosmooth in rigs doesn't work very well when animated with motion blur. Turned off motion blur and fixed my geometry w/  holding loops and everything is fine.