Is it possible to switch from 2D Animation context to General context in Blender 2.8? I have been looking around the new Blender 2.8 interface now that it is approaching a finished state, and I've noticed that in order to to use the 2D Animation context, you have to actually create a new file specifically in that context. Further, it doesn't seem to be possible to switch from the 2D Animation context to the Modeling, Sculpting, UV Editing, etc. Should I take that to mean that if I wanted to create an animation that blends 3D and 2D--say, a 3D scene populated by 2D characters--that the best way to do that is to create a "General" file and just deal with not having the 2D animation tools quite so easily at-hand?
If you click the + icon at the end of the row of available workspaces, you will get a drop-down menu with all the other workspaces not currently in the menu.