Why doesn't the fur follow the rigged mesh? So I got this model, on which I painted some fur on with the hair particle system and the particle edit tools, I then rigged it, but when I pose the model, the fur stays in place and doesn't follow the geometry of the model! I couldn't find anything on google regarding this issue! How can I get the fur to follow the mesh while posing?
Place the Armature modifier above the Particle System modifier.