Why are objects rendering black even with texture (both cycles and BI)? I created several objects, applied its material with a texture. When I render the scene it all render nicely except one. It renders black both in cycles and BI. I have tried everything. I don't know whether I have missed something or not But I'm not getting the result properly. What is the solution to this 'rendering black' problem?
You can fix it by adding an attribute node to assign the UV map you intent to use:

I made minor changes in the node editor: