Rendering low poly model to 2D, make facets stand out more I am creating 2D images of my model, but I want the facets (I think that is the correct term?) to stand out more, how can I do that?

See the random model below I created as an example.

In the scene on the right, the facets stand out nicely.  However, the rendered version on the left is darker and doesn't show some of the facets up as well.  I want to produce a 2D image that looks much closer to the scene view.

I'm using Cycles if that helps.

Thanks.



Edit:  Added a test blend file.
You have to create contrast in your lighting to bring out the facets. Lighting from the exact same direction of the camera does the opposite, it makes everything flat.

This image I created by starting with your blend file and then:


Removing the Front Light object
Removing the Front Light material from the Top/Bottom Light objects
Increasing the emission strength
Moving the light objects towards/away from the mesh object until the lighting is nice




By adding a bit of glossyness to the mesh material we can bring out the facets even more:



This is the material node tree: