Alpha Transparency not working for mesh in Cycles Render I created a text object and then converted it to Mesh (Alt+C).

What I want to do? Achieve a fade-in animation. Insert one keyframe for transparency when it is fully transparent, and another when the object's opaque.

What's the problem?

I am stuck at the first step. I can't seem to make it transparent. Here's a screenshot:



The transparency works in the solid view but not in rendered mode. If it matters, I have some keyframes related to scale attached to that mesh text object.

I had followed one tutorial that led to me the above step. I have also seen this question Alpha transparency not working but it did not work for me.

Question:


  Why is my method not working?
To render transparency in Cycles you need a transparency shader.

Setup your nodes in this kind of configuration, and set your key frames on the "Fac" value of the "Mix Shader" :