How do I change the UV Mapping algorithm, for example LSCM to Angle Based? Is there a GUI option to change the algorithm ? I want to compare all the options Angle Based, LSCM etc. I'm using UV mapping to correct image distortion.
I'm not even sure what the default algorithm is and were I can check which one is using.
Thank you.
You can switch between Angle Based (ABF) and Conformal (LSCM) algorithm.
It's in the pop-up menu after you unwrap.
And if you want to dig deeper, here is a Blender DevSource page explaining both algorithms.