How do I have two perspective views for sculpting? I am learning to sculpt in Blender and I ran into an annoying problem. The problem is that when I move the mouse, the tool moved in parallel to the screen. I was hoping that quad view would solve the problem. But you can have only one perspective view there. How do I sculpt working with different views seen from slightly different angles?
You need to put your mouse as on the picture below (on this narrow black line between viewport and editor type) and right click:


than you can choose between horizontal or vertical split and left click on the place where you want to split your viewport


now you can scuplt in both areas :)