How to make diffuse render pass have transparent background? I have a 3D object that I want to render into separate diffuse, normal &amp; AO maps for use as textures. I am using the View Layer Properties &gt; Passes options to include these layers in the output render. However, the Diffuse &gt; Color has black background, even if the Render Properties &gt; Film &gt; Transparent is enabled and World Properties &gt; Surface is set to Background with completely transparent color. So, my question is, is there a way to force the diffuse layer background to be transparent?
Alpha is a different channel (like a pass) and diffuse pass is just a color channel, you could use the alpha socke with a &quot;set alpha&quot; to add that to a different pass.