Is it possible to assign a bevel curve to an armature like an object? I couldn't find an answer for this, so I'm asking here:

I have some bevel curves on my player model and I've used automatic weights to rig the character except the bevel curves that I've used for the hair aren't following. Is there a setting or trick to make the bevel curves follow the armature?

Also due to this model being used for an upcoming game, I cannot upload or share it sorry :(
If you're gonna export the model, the best way is to select the curve and Alt+C convert it into a mesh.