Get smoke simulation to observe emitter's pose? Right now I am making a model of a wind elemental in blender, and was trying to use the smoke simulation to make a small whirlwind that swirls around its main body.

However, the smoke simulation doesn't appear to observe the emitter mesh's current pose.  Rather than emitting from the model itself, it appears to emit from an invisible figure in a T-pose.

Is there a way to correct this problem, or is this something I should file a bug report on?

EDIT: I've rendered the first frame of the smoke simulation to show where it starts off from, in order to better demonstrate the issue:
I know the smoke sim has changed a lot recently, but it used to have a modifier on the modifier stack. It's possible that your smoke sim's modifier is above the armature modifier in the modifier stack, IWC the smoke sim is getting calculated, THEN the pose is getting calculated.

It also looks like the t-pose figure is a little bigger than the other. If that's the case, you should make sure your scale is applied on the model and the rig.

Hope that helps!