Is there any way to replicate "Aura Glow" reflective dispersion/iridescence glass effect in Cycles? I'm currently working on a model for Samsung Galaxy Note10+, with one of the colors used on the phone is &quot;Aura Glow&quot; that is a very reflective glass that reflects  light (a la CD/DVDs):

However, I couldn't get the effect working as intended in Cycles, Blender 2.90.

Using the RGB Glass BSDF method shows the result correctly in Material Preview/Eevee, but appears transparent in Cycles render (note that the front of the phone appears as &quot;see through&quot;). Mixing with Principled BSDF didn't help much.





Using Anisotropic rainbow ramp method only gives out a solid red finish.


I can't seem to find any other method that actually reflects like what I intended to, so I'd like anyone to help me on giving a reflective glass like that GIF above.
Turns out that this method actually do work, but for my use, a bit of tweaking has to be done to make it look like the actual phone: