BGE Actions not working to the rig [any of the other questions helped] I'm quite new at BGE and recently downloaded this rig, which is my main character. I built the animations in the action editor but when applying in the logic editor it doesn't seem to work.
I actually changed some things I thought could help: No mirror modifier, deform set to BGE, joined the skin with the clothes.
Here are quick topics of what I've already tried doing:
-add a cube and parent it to the rig
-apply the action to the rigid body
-tried merging everything but couldn't 




Also, it has an armature modifier and if I apply it, the rig won't work properly.
First aid:


un-parent skin mesh object from armature object
ensure the skin mesh object has no modifiers at that state
parent the skin mesh object to the armature object in deform mode
ensure the skin mesh has vertex groups matching the bone names
ensure you have an animation (action) that belongs to the armature
add logic bricks that activate an Action actuator playing your animation in-game
start the BGE and activate the above logic


E.g. 

Always -> AND -> Action Actuator