Bake without shadows or influence from individual lights I have an object with 2 materials. Rather than describe them ,here are the nodes:

Material 1:


Material 2:


The reason for the two materials is because the second is more of a decal and should appear only once in a specific location.

What I would like to achieve is to bake these 2 materials into one texture so that I can easily apply it to the whole object in Unity.

I tried baking with these settings:



This produces a completely black image. I tried a few other variations and was not able to get what I wanted. Basically, I want an image with no shadows, no lights (aside from the world lighting which is white) that I can use in Unity. I want unity to apply the shadows and whatnot.

How can I achieve this?
Change the Bake Type from Combined to Diffuse. This will output a shadeless texture that you can use as the Albedo map.

Repeat this process by changing the Bake Type to "Normal" if you want to bake a normal map.