Multiple materials with different textures Just started getting some fun from Blender and currently stuck deeply with materials. 

I am trying to create a mesh with different materials, each having its own texture, applied to different parts of the mesh.

What I have done is:


a couple of UV maps
a couple of textures (for each UV Map) 
a couple of materials (for each texture)


Currently I am using Belnder renderer.

The problem I am facing is that only one material is displayed in a Material display mode and for only one submesh. Yet, when I switch to Texture display mode - I can see all the textures, assigned correctly.

UPD: here is what I mean saying Material display mode:






How to fix that? Or should I use Cycles with its nodes?

Thanks!
Not entirely sure what you mean. From the screenshot it looks like you have several meshes, one for each texture. What is "material display mode"? You can have different textures applied to the same mesh without splitting the mesh up like you have done. I think that might be what you need to do if you want them to show up all at once. Like this.



Edit: To explain a little better. Here The red material has no textures, the green material has one texture (cloud) and the blue material has two textures (cloud and noise) Hope that helps.