Non-smooth curve and taper I would like to make a bent cylinder with varying radius. Taper and Bevel seem like a good way to do this, however, I would prefer that the Taper curve is not a spline but a polyline, so that I can make sharp edges.
Ideally I would like it to be a profile function R(t).
EDIT: Below is an example of what I'm not really interested in. It should be a lot more... edgy...
You can use a &quot;screw modifier&quot; instead of a taper object.

The first shape above is the selected edges with a screw on it.
Then it is curved (second and third objects below it).
Depending on what you want:

The second also has a bevel and subdivision to keep sharp edges but follow the curve smoothly.

The third only has a curve.