How can I make parts of my mesh slightly transparent in sculpt/edit mode? Im sculpting a character model, and there are bits of it that get in the way.
I could hide them completely, but then its easy to lose track of proportions and move things where they shouldn't be.
Is there any way to make an object or part of a mesh transparent while editing it?
I ended finding out the answer on my own.
I can add a material to the section I want to make transparent and in the material options, under Viewport Display, you can select a color with an Alpha value, so you can keep working in solid mode