How to "straighten" a rigged character's head So I have a playermodel that isn't in a t-pose, I managed to rig it with an autorigger, however the issue is that his head is turned slightly to the side around 20-30 degrees meaning he is stuck looking to the side when animated. Is there a way that I can use the bones to straighten out the character's head permanently so he looks forward?
You can try rotating the bone to be straight and then use Ctrl + A and select rotation to apply the current rotation as default/rest position,