rendering volume the right way? So I am rendering some abstracts and I have never really rendered a scene with volume and I am noticing how much noise it can create. I have searched around but can't seem to find a smooth setup for how to render this locally with cycles.



Here is an image rendered at 1920x1080 with 300 samples



Here is that same image at 2880x1620 with 600 samples 

So there is still a ton of noise and very little improvement even though the render time went up from 3 minutes to 15 minutes per frame... 

It makes me think that when rendering volume I need specific settings for my tile size, denoiser, volumetrics, AO, etc ... 

If anyone has any pointers it would be deeply appreciated. 

Thank you all !!!
I don’t know much about volume rendering but you can check out https://youtu.be/kYv3ZIlb_sU this guys videos about nebulae and volume rendering with eevee (actually pretty good).