How to switch to Inverse Kinematic for Make Human model in blender 2.78? I exported a human in mhx2 format from MakeHuman and imported it to Blender 2.78a. What is necessary to install in blender in order to see the MHX Main panel and/or switch from FK to IK mode for posing the model? I am rather new to Blender and I've no clue what else to do.

So far I installed and enabled addons from community-extras-blenderplugins-v1.1.0-cr1.zip found from MakeHuman download page (containing total of 4 addons: mhx2 Import, Make Clothes, Make Target and Make Walk, also tried install from blendertools-1.1.0-all.zip containing the same). But in both cases I cannot see anything like on this screenshot (from a YT tutorial, which I believe is the way to switch to IK):



Instead, in my Tools panel, there is MHX2 palette and MakeWalk palette, and in Properties panel I have Make Clothes and Make Target, but nothing similar to the above screenshot. Here is what I have in blender in all panels:



So the only thing referring to IK is in the Make Walk panel. After checking the Inverse Kinematics and then Transfer FK => IK (no idea if this is what I need to do, just guessing) I get an error:



The url with corrective actions returns page not found.

To sum up, I am looking for a way to be able to drag a bone near the wrist of my Make Human model and see the whole arm move (this is inverse kinematic).
You need to check "Override Exported Data" when importing the mhx2 file, and add a rig:



The rig controls are under the "MHX2 Runtime" tab (Layers and "FK/IK Switch") in the tools panel. The MakeWalk addon is not needed for this, only the MakeHuman import-runtime.