Displacement Map Not Working I've got a Minecraft cube that I'm trying to apply a displacement map to, but the displacement is just not working.

So each Minecraft texture is 16x16 pixels, so by taking a cube and subdividing (simple) 15 times, I'll get a 16x16 grid of faces and the displacement map should work, but it's giving me weird geometry.



Changing the Midlevel doesn't fix it, just gives different types of broken. Scaling it up in edit mode actually helps it, but even after doing that I could see that the texture was not applying. There were bulges in the wrong places.

Here's my settings:


I changed my extension to clip, but switching between the different types doesn't do anything. I had to disable Interpolation because the texture is so small, otherwise it's all blurry. Stuck and not sure what to do.

And disclaimer, I have already read (Displacement on certain objects not working) and it doesn't help me. If you read it, you'll see that it's node-based, Voronoi texture. I don't have any nodes since this uses a modifier. It doesn't help me nor solve my problem.
To use image as displacement factor in Displace Modifier, Texture Coordinates have to be set to UV and the mesh properly unwrapped.