Ambient Occlusion Bake problem smooth I'm stuck in a problem for last few days with my project. My AO bake isn't very smooth. When I increase the size of the UV island, the error gets smaller, but it does not go away. I tried increasing the island margin and bake margin, but neither works.




My uv map is 2048px and my project does not contain many faces.

Here are my settings:


AO Factor: 0.10 ADD
Environment Light: 1.0 (White)
Gather Raytrace,
Attenuation: 10.000,
Falloff: 1.000,
Constant QMC: 12 Samples (I have changed this value many times but got the same result)
One solution is to Boolean your intersecting pieces together: