Shrinkwrapped eyelid showing glare like outer eye glass material I'm still working on my first character and followed a tut that showed me how to shrinkwrap the eyelids over the eyes which I would be very happy with except as you can see, now the eyelids have changed color which I can live with but also they show the glare that is a material property I gave the outer eyeballs. Skin obviously shouldnt be showing this glare. I really want to keep it shrinkwrapped but how can I get rid of the glare on the eyelids but keep it on the outer eye??
The Shrinkwrap modifier includes a Distance property that allows you to control how far off the surface the mesh is wrapped - higher values give a larger separation. Increase the distance until your ‘outer eyeball’ no longer shows through.