How does one create an animated skeleton which can be applied to any model? I'm new to blender and 3d art in general and I'm trying to make animations which can be recycled for multiple models. Which process does one go through to make such a thing? Say, I have a generic humanoid skeleton, and I have animations which make this skeleton move, and I want any new model I have to able able to be swapped in the place of the skeleton so every model can be animated from the same animations without having to animate every single model every time. Or if you could point me to the right documentation to achieve that, I don't know where to start.
If two models share the armature (one armature is a clone of the other, with exactly the same loc, rot, scale and name of every single bone), the task is absolutely easy: create a dope sheet window, turn it into an "Action editor", select the second armature and select the action you made for the first model: in this way the two armatures will perform the same animation. If the two armatures are not clones, you will need a procedure called "retargeting", wich is not so easy, you will have to make some researches about it.