How to parent a *bone* to *vertices*? Nope, not vertices to a bone, a bone to vertices. I have an armature already rigged to a mesh, but I want its IK controls to move with specific vertices of another mesh. Is there a way to parent the IK bones to the vertices directly or do I need to use empties?
Combine desired vertices into Vertex Group
Add a Child Of constraint to the bone
Set this Vertex Group as a target in constraint settings