How Can I Rotate a Bone by More Than 360 Degrees? I have downloaded a model from Sketchfab. It's a space ship.
This ship was not rigged, so I've tried to rig it myself. But I have a problem: I would like to rotate the rotors of the aircraft. So I tried to rotate the bone that I attached to the rotor, but I found out that when I try to rotate the bone it rotates only by 360°.
Can somebody tell me how I can rotate my rotor by any amount?
As Markus von Broady says, &quot;It's impossible to go outside of 360 degrees range in quaternion&quot;.
So open the N panel, choose Euler instead of Quaternion and enter the value you want on the rotation axis you want.