Error while exporting to unity I am relatively new in blender, I learned how to use it last week so I am pretty much a noob. After finishing a character (incluiding the animations)that I was making for unity, when I exported it, it just got completely messed up and all the parts were ditributed everywhere. looking at my blender character I notice this orange points everywhere and I think this had something to do with the problem. Is this fixable? shall I start from 0? Help please
Object > Origin > Origin to geometry. The orange dots are the center of your mesh, but need to actually be where the center of the mesh is. Credit to the people in the comments.