Is there a way to make bevels automatically dissolve vertices? In hard surface modeling, when I use bevels, probably most of the time I don’t use clamp overlap. And I’ve seen in other polygon-based software that it is possible to make nice bevels with some automatic dissolving feature that fixes the problem of having to manually dissolve a lot of vertices in heavy models. Any help?
What I understand from your question is that you will have to do this before bevelling: Selct your whole mesh by pressing A on your keyboard, and then press M&gt;Merge by Distance. This will dissolve any overlapping verticies, and then you will have good bevels.