Merging UVs and textures I have a model that consists of several separate meshes. 
Each mesh has its own UV and texture map.
I would like to merge them and have only 1 UV map and 1 texture map.
Is there a way or a script that would do that painlessly for me?
I have watched videos where this is done with a lot of manual work. I would like to ask if there is an alternative solution, even if it does not use the available space absolutely perfectly.

Thank you!
I think what you are looking for is Texture Atlas

It says it can


  Create one UV Map for all objects (non destructive making)


Which sounds like what you need to do.

As far as combining textures, I think you may have to do that manually. In the future I'd advise you to join your UV's first.