How to make an Emission material transparent? I would like to be able to see the green cube through my yellow cube while retaining the intensity and bloom of the Emission material:

I've seen other questions that ask the same thing but unless I'm misinterpreting they all boil down to using a Mix Shader that takes mixes the Emission node and a Transparent BSDF node, which as you can see from my screenshot I am already doing.
What am I doing wrong?
one option to have transparent could be Adding a Fresnel to your Materials.
But i'm not sure if that's the look that you need for your project.

If you need more bloom, you can play with the render settings too.