how can i quickly optimize this mesh out from a curve? this is a hair that i have done for my character there, so its made out from a curve, after convert it to mesh, it gave me too much verts or poly count, i need to optimize it, i tried the unsubdivide option but it gaves me a weird result because of the triangules topology, and decimate modifier but its ugly as fuck the shape and topology, the the result that i want its the first that i tried but unfortunately that issue happened.. its there a better way to optimize this kind of meshes?
Try to tweak the curve properties before converting it to a mesh. The Resolution values get you control over the density of your model, so you can increase or decrease the number of polygons.



And my suggestion is to active the wire/draw all edges options in the Object>Display properties so you can have a nice preview of how many polygons you will have your object after the conversion.