Adding Shadows to Hair Particle Emitter I've been using Grass Essentials for grass in my scene, but I've recently noticed that the grass isn't casting shadows. I've added a bright light to amplify the issue below. The first image is from the rendered viewport, the second is the scene render.





Previous answers online don't seem to be of any help here.


Converting ~60,000 grass strands to a mesh is not an option.
Strand Render is no longer an option in 2.81, and isn't relevant here since this uses a Collection as the render object.
All Ray Visibility options are enabled for the emitting ground plane.


The Render settings for the particle emitter are shown below. Thanks for any help in advance.
Fixed - even though the "hair shape" doesn't directly affect the appearance of the individual strands of grass, it apparently was affecting the shadow. I just boosted the tip thickness, and radius scale of the particle emitter.