Hide back faces in 3D View? How do you hide back faces so that you only see faces when its normal is facing the camera? When exporting it for use in a game, the face is rendered in only the direction of its normal, so this would be useful to have something similar.
You find the Backface Culling option in the Properties Panel N shading section while in Object Mode.

The effect with a default cube and one partially removed face.



When renderer is set to Game Engine the Backface Culling option is also available in the material's settings.