How to get solid shadows cast from obstacles? I need clear shadows from the blinds on my character. There are some shadows, but they are very scattered, which, of course, do not seem to exist.


What I've already tried:
1 - Move the blinds point-blank to the character so that the light does not have time to scatter along the way
2 - dripped in the light source settings
3 - Set up different types of light (Sun, point, area, etc.)
4 - Work with the blinds material and drip into its settings
5 - Climbed in render settings
6 - Climbed in object settings
this parameter should have been set to 0