Is There A Way To Make Reflections Act Similar To Cycles In EEVEE? I have a low-poly glossy character in my scene, and when I render with cycles, each face is sliced into reflective triangles which looks very good.
But, when I try to render the scene in eevee, the faces reflect without being cut. Is there a way to make the character look similar to cycles in eevee?
Blend File: 

EEVEE

Cycles
Creating a Light Probe &gt; Reflection Cubemap and a Light Probe &gt; Irradiance Volume brings you close to the Cycles result. If you need any explanation on light probes, please ask.