cycles material light changing I want a material where the side that is facing the light is glossy and the other side is some other shader like glass or something. What sort of nodes should I use? I've been searching around the internet for something related to this but I got nothing. I've actually been searching for many months but didn't realize I could just ask myself.
Use a Geometry Node to control the Mix factor between two shaders in a Mix Shader node. Use the Backfacing socket to set one shader to the backface of the plane, and the other is set to the front face.