Geometry nodes Controle point scale with z position I want to distribute points on my mesh but scale them so they get smaller the higher they get.
I think that we can do this by using a color ramp but I want to separate my position values and clamp the z value so I can properly use it.
For that, I would need a way to feed it into a separate XYZ node but I can't find a node that outputs the position per point to use it later.
This is my current state:
Well, you just need the fresh build of 2.93 alpha.

You can find Attribute separate XYZ here.