How to remove this seam effect I am working with a shape which was a primitive cube , made into some geometry , but now the problem is that i have 3 modifiers , Mirror , Subsurf and Bevel in this order but i am getting this type of seam effect Q: How to get rid of this
Bevel will add bevel to all edges if not limited.
So to keep flatter parts untouched, limit it to &quot;angle&quot;.