Cell fracture ruins the texture UV Recently I updated blender to the new version (v2.72) and cell fracture not working how expected.
After making box UV and cell fracture for the object the texture become ruined. Maybe there is some new step in newer blender version, or I just forgot something?
I had the exact same problem. I had to remap my texture on all the shards. I did use project from view to unwrap, which should be fairly painless for you if you've just got that cube.