Problems Exporting FBX from Blender? Hello I have been having some problems exporting my fbx model from blender to unreal. In blender there are no issues, but when I import it into unreal, the front part of the mesh is extruding.




Any Suggestions? Thanks for reading this!
Possible solutions:


apply all modifiers before exporting
apply rotation location and scale (ctrl+a)
Check your export options in Blender
When importing in UE4, import the skeleton first and then the skeletal mesh