Pixels while texture painting I come to a problem while texture painting. The lines and strokes are all pixelized and looks very ugly.
I tried to double/quadruple(2048px X 2048px/4096px X 4096px) the size of the image in the UV Editor window and reassign the new image to the image texture which is linked into a Principled BSDF, but even this seems not to get drawing sharper.
I even tried to enlarge the mesh to maybe cover more pixels but nothing works.
Is there anything we can do for this?
[Edit]
I figured that the faces ratio are not correct in the UV Map. I don't know if it may be part of the problem.
From your description I guess what you're getting is the strokes on the left and what you want is the strokes on the right.

To get that make sure that the fallout is set to smooth or something similar