Artifacts using Zero Alpha Shader I am trying to gradually make an object transparent. To this end I mixed in a Principled BSDF with an Alpha of zero.

However, this results in the following black artifacts in the picture (shaded image for comparison):


Is this due to some shady normals issue? is there a better way to make objects transparent?
Thanks in advance!
Assign a higher value to Render Properties &gt; Light Paths &gt; Max Bounces &gt; Transparency