How to handle distortion at the poles of a UV sphere? I've been working on this helmet today just messing around, completely new to blender. I used a UV sphere to achieve the shape but its lead to an issue I don't know how to fix. I've tried cutting it, smoothing it, adding subdivisions and nothing has removed this. Any help would be appreciated.
One way is just to add extra supporting geometry around that part:



Another way is to use a quad-based style of cap: