Is there an easy way to create a model with multiple texture inputs and then easily switch between them? I created a model in blender and wrapped it with two custom images, I want to be able to toggle between each wrap. Is there an easy way to have two inputs for the wraps and then turn one off/on?
I used uv mapping in order to wrap the model.
In Object Properties tab add a custom property:

Right-click its value and choose Copy As New Driver:

Go to your shader and put a Mix RGB node as a switch between the two textures, right-click its Factor input and choose Paste Driver:

In 3D Viewport select your object (in Object Mode), press N to open the Numbers panel, expand Properties section and change the property.