How to generate a metal mesh? How can I model a metal mesh in Blender? I have tried to create a texture with opacity, but I cannot seem to get that to work. Is there another way to create this?

I am using cycles.

Thanks!


EDIT: Hey thanks everyone for the great advice! Before this I was not sure where to start, but now I have plenty of ideas about how to tackle this!
Create a base object with the shape of the mesh.



Then use a couple of array modifiers to extend it as much as you need.