Smoothing artifacts on wheel spokes I'm modelling a wheel and I can't get rid of these overhang artifacts where the spokes meet the inside of the wheel. I've spent 3+ hours trying to fix it to no avail. There has to be a way to do this. 







Adding loop cuts to get rid of the N-gons fixes the issue,  but also ruins the shape of the wheel.
You need to get rid of those n-gons.
For that, you'll need way more evenly spaced edges to support the geometry.


Add more edges using Loopcuts. It will deform the geometry, but don't worry.
Select the individual circles, one by one.
Use Mesh > Transform > To sphere on each circle to smoothen it