Problem with Curve Modifier in Animation Nodes I instance a curve on the vertexes of a circle mesh. I create a plane with a curve modifier and instance it. I loop through the curve and plane instances, assigning each plane a curve to the modifiers["Curve"].object attribute. 

Using the normals of my circle mesh, I scale the locations of the planes planes. The resulting motions of the planes are not identical, because they all have the same deformation axis set for the curve modifier (x). 

Here is the blend file. 

Is there a way to get get the planes to deform uniformly?
Start by evaluating some points on the spline, add and subtract a normal vector to get vertices on both sides, and the compose a mesh out of those vertices using the polygon indices of a grid:



Then you replicate that mesh along a circle as follows: