Any way to replicate pigment theory in blender? I have blue and yellow on a color ramp, but they mix to make white. I know that this is because blender follows light theory, where blue and yellow make white, red, blue, and green are primaries, and magenta and cyan exist, but how would I make it follow the standards of pigment color theory, where blue and yellow make green?

Notice how white is in the middle rather than green.
I have a beta set up that seems to work.