How do I fill my bezier curve shape? I'm trying to create legs for my park bench in Blender. The shape is a bit complex to model, so I crafted it using bezier-curves.



However after selecting "Both" as my fill-option the shape fills up invertedly:



The idea is that the thin shapes get filled with the larger areas remaining open. It feels like regardless of what settings I poke at, nothing changes.

The Bezier-shape is being mirrored on the X-axis through a modifier, using clipping to make sure nothing overlaps.

Any hope of inverting Blenders fill to the reverse effect?
Thanks for all the suggestions! I found out that my mirror modifier wasn't melding the center vertices.

To fix my problem I had to delete the modifier, duplicate my Bezier-object, manually delete the center vertices and redefine the broken segments.