game engine hides cursor (windows 8.1/parallels) Also a OS X 10.12.5 issue. Just installed blender 2.78 on windows 8.1 under parallels. When I start the game engine, the cursor disappears when it enters the blender window. Crtl-alt to release the cursor doesn't help. changing the settings to optimize or not for games doesn't help.

Different problem on blender install directly on the mac (10.12.5). Here, when I start the game engine the blender window just flickers rapidly and becomes entirely unusable. 

In both cases everything is fine until the game engine starts.

Any guesses?
To see the mouse cursor when bge is running active Mouse cursor checkbox in render tab of property panel.





Or use a script to show the mouse cursor.




You can use logic or render to show the mouse cursor while BGE is running.


Using bge.logic.mouse

 from bge import logic
 logic.mouse.visible = True # 1 or True are acepted, to disable 0 or Flase

Using bge.render.showMouse()

from bge import render
render.showMouse(1) # 1 or True are acepted, to disable 0 or False



NOTE: When BGE is running you are unable to make change to configurations, property, objects, scripts, etc.