World displays as grey even though set to white I am using the 2D Animation preset and so far every new scene I made had the same bright white background. Now my two latest scenes (created with 'copy settings') have a light grey background even though they are set to white.
There's also no difference in surface, nodes or strength.

There are apparently exist different background shades with an off-white color but selecting the white one doesn't help either
&quot;White&quot; is not an absolute value. The values change depending on the transforms  used in the color management section.
If you are using sRGB, with a sRGB view transform, white should be 1.
But If you are using filmic view transform, white is at a value of 16.29
The Color Management settings can be found in the Render Properties :