Batch Selected to active Baking I have to bake several objects, in combined type. Each (lowpoly) object take baking information from a selection of another (highpoly) object(s). Here is my bake panel config:



My problem is that i can only bake one object, wait for the texture to be baked, save it, then redo the task for the next object (with a new selection). So i can't set a list of render task to calculate by night 'cause it's not automate.

So :


is there a plugin (free or not) which can do that ? (I buyed the baketool plugin which is very great, but don't support selected to active option [edit] finally, it can, see answer below [/edit])
can this task be send to network render ? (network renderer addon, render.st, etc)
i don't know python at all but i have already write little script in another programming language : do you think it will be a pain to script a task like this ?
BakeTool addon can handle it !

There is a mode that i haven't try yet, which is the Atlas mode (default is individual).
The support of baketool answer me :


  There’s a “Target” option in the Atlas Mode. It works as the “Selected
  to active”. On this mode all the objects in the Object List are used
  as sources and the target is the “actived” one to be baked. See that
  in this case the target need a valid non overlapped UV.


I definitively love this addon, anyone who use blender and make realtime 3d should have it :)