Weird see through geometry in orthographic view I'm importing an object into blender and for some reason it looks fine when in perspective view but as soon as I switch to orthographic view some of the faces disappear/are rendered weird. I thought it might be a normal issue but recalculating them didn't yield anything. 

Here is the object in perspective and here is the object in orhto
On the 3D View N panel > View > View > decrease the Clipping End, it was a bit too high (don't know why it has this effect though).