Get properties from different scripts in game engine? The question explains itself. I have a property in one script and another property in another script. I am not sure how to define the python scripts in the blender game engine. How can I get a property from a different script in the game engine?
Properties belong to game objects rather than Python code. 

You write a property with myGameObject[propertyName] = value

example:

hitObject = sensor.hitObject
hitObject["detected"] = True


You read a property with value = myGameObject[propertyName].

example:

hitObject = sensor.hitObject
wasAlreadyDetected = hitObject["detected"]


I hope it helps