Eevee transparency and transmission I have this kind of weird scene I'm working on where I have a cube of water (principled shader with transmission set to one and IOR of 1.333). Inside of that cube is a plane where I'm using a gradient mask make the plane either fully transparent or just slightly.

With cycles this works like a charm
 

but in Eevee it doesn't. The plane dissappears.


Any sugestions how to accomplish this? I'm guession screen space reflections/refractions and alpha settings on the materials matters but I can't figure out how to set them

Blend file is attached but missing hdri.
download file

Regards,

Björn
The solution in my case was so simple I somehow missed it. I changed my mask from black/white to grey/white and accomplished what I was after.