Why is there no option to convert a mesh to metaball object? I realize this wouldn't be optimal for detailed meshes, but it would certainly be useful for creating others.

Sometimes I have meshes I'd like to join together, only I'd like them to interact as if they were metas.

One Meta from Mesh Exterior?

Since metas look similar to a remesh modifier with low poly, couldn't the add-on just lower the poly count as much as necessary (and only use the object outline as a guide) before converting to meta?

Multiple Metas as One?

The answer to this question: "Are there any non-standard meta objects available?" says it's not possible with python programming but suggests there may be a work around if the shape is composed using many meatballs. I feel there must be some other reason a "convert to meta" add-on isn't available.
One indirect way to achieve this will be using a grid distributed particle system, with a meta-ball as the particle object.

Here are the important particle system settings for doing this:


And here's the meta version vs. the original:


You can also set the overall resolution via the metaball's resolution property.

Since these are all fairly simple PS properties, it wouldn't be difficult to automate them as a script or addon.