Is there a way to designate a vertex group *without* weight painting? I have a grass particle-system that I am working on. I would like to establish the areas on my mesh where those particles should exist. Now, I know that I can use Weight Paint mode to draw out my desired area and set the Density to that group.
But is there a way that I can just choose the faces (not paint it out) and set that to become my Density? I just want to avoid the incredibly imprecise painting step that is required for that when all I want is &quot;these four faces&quot;.
I hope that's clear; thanks in advance for your help.
In edit mode select the vertices you want, the weight you want, and use &quot;assign&quot; in the data properties: