Lock Rotation of Face When I rotate a mesh, I'd like the rotation of one face to stay the same but the rest of the mesh to rotate, is there a way I can lock the rotation of the face? Thanks!
You can use the Hook modifier.

Select the face and add it to a new vertex group
Add a new empty (position doesn't matter)
Add Hook modifier to your Object and target the Empty and the vertex group

This cube has a &quot;Static Face&quot; vertex group containing one face