Object Particles not rendering As the title says, I'm having a hard time rendering my particles in cycle (but they do appear in Eevee and viewport)
I checked the layer, the items visibility in render, the cameray ray, the emitter checkbox in the particle settings, and by all intent and purpose I think they should render?
But they don't, so I obviously missed some setting, and I'm now pulling the &quot;help me&quot; card
https://www.dropbox.com/s/b0sh0ppfl08s7mk/WIP.blend?dl=0
Can anyone tell me what I've missed, please? Thanks in advance!
You use Emitter particles for your static particle crystals (&quot;sprinkles&quot;). For static particles that don't change their position like grass, trees, sprinkles, sesame seeds on a burger, ... it's better to use Hair particles. They are static and always dead.
Emitter particles are used for animation mainly. For birds, fishes, moths, dust, and fluid. They have a lifetime and die.
Looks like you knew that and have made the settings accordingly: Only 1 frame animation and set Frame Start and End to 1, lifetime 1. Unfortunately, it does not work because in frame 1 the particles are still unborn and not rendered by default. The nasty thing is that you see them in the viewport.
Possible fixes:

use particle type Hair. You need to apply the scale of the instance object and scale it up a bit. For some reason, the particles are smaller when rendered as Hair.
or set Frame Start and End to 0
or tick the checkbox Render &gt; Extras &gt; Unborn in particle settings
or render frame 2 and tick the checkbox Render &gt; Extras &gt; Dead in particle settings
or use particle type Hair ;-)