clothing 2D pattern from Inkscape and simulate in Blender I am doing the project that, drawing 2D pattern in Inkscape, and export it as SVG file, then import to the Blender and simulate the cloth with the human model.
I draw the 2D patterns, and imported it into the Blender.
However, the patterns are not like vector object but just line shape.
How can I use 2D pattern as a vector object so that I can put it on the human model in Blender?
Thank you very much and if you need more information or detail, please let me know.
In inkscape the paths need to be filled, and be a closed path.
For a filled shape in blender:
In the Curve-&gt;Shape tab make the curve 2D and set the  Fill Mode to Both (Front and Back)

If your idea is to use it as texture on a material, then you need to convert the image to a a raster format (tiff or whatever other format you are confortable with) Blender cannot use pahts as texture.
If what you want is to create a shape and fold it or wrap it around objects, then SVGs will need to be converted to meshes.