How to model a non-standard oval shape I'm pretty new to modeling and I'm creating a 3d model of the Mandalorian helmet just for fun. I started creating the oval base, cut it in half (for mirroring it later), then I went up by extruding and scaling constraining on the X axis first and then on the Y axis, because the helmet has a non-standard oval shape. After closing the whole thing I realized that the edges, due to the X-Y scaling, are all zigzaggy and I don't like it.



Reference:


How can I fix this?

I'm using 2.79b

Thanks.
Let say you have a part that is completely messed up, Select it and delete:



Select the borders and press CtrlF > Grid Fill:




Play with the parameters in the Operator box (on the bottom left of your 3D view) to fill properly (here: Span 3, Offset -2):