How do I bake animation for exporting animation created by Wave modifier I've first created animation using armature for each and single leaf on my plant 3D model. But the wave modifier gives the same effect.

The thing is that once I export to .fbx, the animation is gone.

I've read several threads about this subject and none is giving a clear answer.

Is it possible to export the animation created by the modifier? I need to export for Unity3D. 

How to apply the ocean modifier to get an animated object? - This one seems to give a clear answer except for stage 4: HOW DO I DO THAT?
You could try exporting alembic.. that would export the deforming geometry into an .abc file that can be ready by unity and other animation packages.