Is it possible to repeat a geometry pattern along the lenght of a curve? i was adding some deformation to a curve i made on Blender with Zbrush, but the curve is too long, so i wanted to know if its possible to export (just the part) of the curve that i deformed, and then somehow repeat that geometry like a pattern (with geomety, not texture) alongside the Blender curve. (i can export the .obj of the already deformed part of the curve, then import it into blender)
You need to use and array, then curve modifier. You start by adding the array, making it the length you wan't. Then add the curve modifier, and select the curve as the object