UV Unwrap brick wall, gable ends, slanted roof I am trying to model the inside of a room (brick walls, wooden floor).

I modelled it from 4 planes, put together like walls. This has problems with the edges not aligning when using displacement however. So I think it may be better to switch to a cube.

I find it difficult to uv-unwrap it however.

I want the roof to be slanted. But I can't figure out how to apply the texture correctly if I do, since it becomes warped, like this:



And I wanted a look something like this:

http://4.bp.blogspot.com/-3lENfxSJ_D0/UWWrONi20CI/AAAAAAAABrU/If-dkD5htwM/s1600/IMG_9933.JPG

How would one go around UV-unwrapping for that?

Best way that doesn't warp the "gables" (ends of the house, hope it's the right word) is to unwrap those by themselves. Only disadvantage to this is that blender will not see to it that proportions are kept then, so bricks will not be same size on all sides.

Also if possible I would like to avoid seams at the corners.
As @3fingeredfrog pointed out, use Project from view.
This will guarantee uniform scale of your texture.


Go to front orthographic view
Select faces and use UV > Project From View
Switch to left/right orthographic view, and repeat.


To keep the UV maps in proportion, scale them all at once.