Is it wrong to use Metal-Roughness-Specular etc. maps in sRGB mode? I think this &quot;Non-Color&quot; procedure to be set in the &quot;Normal Map&quot; image node is necessary in most cases (Except for any maps in different color space)
I understand 100% regarding the use of &quot;Normal Map&quot; and have done my tests to really check what happens.
But I am wondering if it is really necessary to set &quot;Non-Color&quot; space on the Black / White maps for the texture nodes &quot;Metal&quot;, &quot;Roughness&quot;, &quot;Specular&quot; etc.
I usually use jpg and png textures.
This question has been on my mind for a long time, even though I see that pretty much Everywhere I look, on any tutorial, &quot;Non-Color&quot; is set.
It is technically incorrect not to use the “non-color” color space you’re using is non-color, but the result will not be horribly incorrect. as another user said, values will be shifted a bit, and normal Maps the most because they use all three channels. But anyway, why do you not want to set this? There is thankfully a way to do it with the python API, as I’ve discovered when needing it for such a purpose.