Blender cloth animation isn't working properly? I am using Blender 2.8 and I have been trying to make a realistic-looking fabric on my bowl. But it is starting animation early and becoming something like in the photo. I have tried it on a cube to look if the problem is on collision or cloth physics, but I think the problem is cloth physics. I have tried to making origin at the center or bottom or top, but nothing changed. Please help me.
Make sure you hit the self collision check box in the cloth modifier setting as and keep the quality steps high to get a good cloth simulation(The more the quality step the better the quality and slower rendering).

I hope this helps.