Is there a way to scale circular faces individually? I've tried setting the pivot point to &quot;individual origins&quot; and changing the orientation of scale tool to normal but neither worked. It seems that those methods only work when the face is actually separated. I don't want the faces go towards the center so I manually scaled edges so that it works kinda like the &quot;inset&quot; feature, but is there a more effieicnt way to do this? I believe this feature was called Extrude &gt; offset in Maya so I'm hoping for something like that.
Scale radial edges around individual origins.
Rather than a face selection, suggest in this case using edges.  Scaling  the radial edges about their individual origins will have the desired effect


Select a radial edge to be scaled.
Select edge ring to get all radials of inner ring
With pivot point set to individual origin scale.