How to snap Origin to selection instead of closest element? I've been trying to get Blender's pivot to work more like Maya's with snapping. What I'd like to do is snap the pivot point of my selected object to a vertex of a target as shown below:

However, when I turn on vertex snapping this is the result I get, which looks to me like it's snapping the closest edges to the selection:

However, the result I'd like to get would be this one (this is eyeballed but I'd like to be able to do this with snapping to get precise results):
To snap the Origin Point (orange dot) choose to snap with Median
It's in the Snapping Menu, second from right.