Modeling Waffle Shape of Cone So I have completed a model of an ice cream cone, but I'm stumped on how to achieve the waffle pattern. What would be the best way to go about this?



Is Sculpting with an alpha good? Or can you achieve this with the poke tool? I tried leaving criss cross edges but it just didn't want to work.

Any help would be appreciated!
(If you need Blend file, let me know! I don't know how to upload .blend files here yet)
You may model it using poke and bevel tools.

Select the faces you want to put the pattern on and hide the rest of the mesh with Shift+H. Press Alt+P to poke faces. Select vertical edges (select one of them, go to Select--&gt;Select Similar--&gt;Face Angles), then dissolve them (except for top and bottom ones) with X--&gt;Dissolve Edges. Do the same with horizontal ones. You now have the pattern base.

Select all the faces, press Ctrl+B and drag the mouse to achieve the desired patern's thickness. Inverse the selection with Ctrl+I. Extrude and scale faces inwards (E,I,Shift+Z).

Unhide everything (Alt+H), select the pattern except for very top and bottom edges. Go to edge selection and press Shift+E to crease it.


Finally, you may bake created pattern to the low-poly version of your ice cone (bake normals) and apply it as a normal texture.