What causes the output of this noise texture to be different from the example? So, I have a noise texture.  However (and I have just the output of the noise texture painted on the mesh) I seem to have a much different pattern from the example:

His is a lot more.. &quot;roundy&quot; while mine is a lot more &quot;wavy.&quot;
Don't get me wrong, I'm pretty sure I can come up with other ways of generating the texture that he has (for example, an image input) but I would be grateful if someone could help me understand WHY there is a difference here, because it might help me increase the predictability of the shader stuff.
By the way: this tutorial is nine months old, I believe he is using 2.81 and I am using 2.83.
He's using the Object output socket of his Texture Coordinate whereas you're using the UV output socket.