Output ob.matrix_world.translation as a Vector in Animation Nodes I would like to make a script which will allow me to output the ob.matrix_world.translation value of an object as I would a normal vector. The ob.matrix_world.translation will be plugged into an Object Transforms Input node.
Use the Object Attribute Input node to get any attribute of an object:



In this case, the Object Matrix Input node can be used. You can decompose the output matrix to get the required vector.