Is Backface culling possible in render mode? Let's say I have an 3D object (semitransparent) which contains another object in it. To make it more visible I used backface culling which really works fine in the solid display.
When I try to switch my view of the object from solid into rendered it seems like the backface-culling doesn't work in render mode.
Is it possible to keep backface-culling in rendered view?

Thanks for the answers!
Select the material that you want to be with Backface Culling and enable Use Shader Nodes.





Open Node Editor and select the material you are using in the Material Node.
Add Geometry Node and connect Front/Back socket to Alpha socket in the Output Node.