How to make height map more pronounced? So I am watching CG Geek's tutorial on how to create a Star Destroyer, and I'm pretty much finished with it, but there's one small problem that I am having. On his tutorial, his displacement map on the model is so pronounced and stick out more.My displacement map stick out a little, but barely at all. It just looks flat.

I tried using a math node on the image texture in order to amplify the map, but it doesn't seem to do anything.In the video, CG geek is using Blender 2.78. I'm using 2.82. Maybe that has something to do with it?

How do I get me displacement map to stick out more like in CG Geek's video?

Here it the reloaded Blender file (with images).
Ok so the problem was not the format but your node organization, it's a bit messy, choose one of those below. Also make sure that you've correctly unwrap your object and that the different parts have the right material.