Is there a way to combine two png images at shader editor? Is there a some trick to combine two png images at shader editor with same behavior as Alpha Over Node in Compositor.
I am familiar with MixRGB node and the fact that factor can be used to mix colors with alpha mask.
The problem with MixRGB is that there is no a real way to add two images at the top of each other or atleast I haven´t discovered easy way of doing that.
If your suggested node tree would also have a feature to color black and white png images that would be neat.
Two png images. First I would like to color them, then add them together in side of shader editor. The background color should remain saparated

I am using Blender to design car wraps and this feature could save a lot of time.
elaborating on @moonboots comment