Unintended movement when animating a character in blender! So I have a LEGO minifigure model I have built.
I only want to animate a walk cycle.
I grab a leg and rotate it out.
Then I move down to another frame and now the head has turned as well!
 Has anybody else had this kind of experience and what can cause this?
TIA!
While playing with the scene I learned how to fix the unintended movement! Go to the outliner and delete the animation data there, then start setting new key frames and everything animates as intended, no extra parts are moving around!
Hope this is helpful to anybody else who encounters a similar situation.