Texture glitches and artifacts when camera is far away? From up close the mesh in the view port looks fine. But when the camera moves away, artifacts and glitches appear? Is this a topology issue or a rendering issue in Blender? The object has no UV texture applied as each mesh has a material node assigned to it

Up close no mesh errors... Moving the camera back though, render glitches and artifacts pop up as the camera looks at the item
Is the decal a separate geometry from the disk itself? If so, have a look at this article:
https://en.wikipedia.org/wiki/Z-fighting