How can i display the Exact Same Colors that are in the Texture I would like to render an animated prism, i made a texture with a different color for each face and some text. I want it to render it with no lighting, just the exact same texture, pixel to pixel as a transparent png sequence. They are simple bright folors like FF00FF and FF000. I just want it to be as flat as possible, with the exact same pixel values as the texture. Thanks
Just connect your image texture directly to the material output without using a shader first. In the image below, the cube on the left is connected directly, and the one on the right is connected through a Principled BSDF with default settings. The light is directly between them.