How to hide all subdivision to optimize viewport I'm working on a scene that is entirely based on subdivision loops, As time passes by the scene got detailed and the view-port got laggy.
I turned off subdivision views to optimize it, but that meant I'll have to go through hundreds of assets. Its there a shorter and safer way to turn off all subdivision?
first select all the meshes with subdivision and select one active object(indicated by yellow)



then turn of subdivision surface modifier on that mesh.


after that click on that eye thing and right click



then just click on copy to selected and you shouold be fine