Blender Fluid Simulation Inflow From Particle System With Liquid Simulation I can't figure out how to make liquid inflow come from the particle system. I know smoke and fire simulation can use particle systems. So how can I make particle systems work with liquid simulation? Or how could I make spray effect some other way?
Link to example project: https://drive.google.com/file/d/1Mi1Cn4jw-h5rlnegF6LBxAVLh3T7ydUr/view?usp=sharing
The workaround for this could be the use of dupliverts, which gives 99,99% of the particle system effect. The difference can be found in the Blender manual. And if you want to model a shower you can punch holes in a cylinder's bottom, make it an obstacle and put the inflow inside.