Pause an animation loop cycle I have a cow that needs to pause between two gates for a couple of seconds. I created her walk cycle and used "Make cyclic (F-modifier)" in the graph editor. With this set up I can't figure out how to pause her walk cycle while she briefly stands still while still being able to resume the animation cycle where it left off...



The bone animation is cycled like so...
In the graph editor press spacebar and search for "Bake action", set the time interval and bake.

In the dopesheet erase all the keyframes where you want the cow to stop.

Another way is using NLA editor to cycle; another way is manually copying the cycle in the dopesheet (this latter is very fast and allows maximum control, in my opinion).