Textures not showing after Collada Export I am using blender 2.76b. I am trying to export my model to dae file. My model has an Icosphere and Sphere with image textures applied to both. I have checked the Copy and Include Material Textures while exporting.

When I render the scene the object look fine with image textures applied to it. As Copy is checked, Blender automatically exports the image textures in the same directory as dae file. 

When I try to import this dae file in Shiva3d or Sketchup, I can see the objects but I am not able to see the object with image textures applied to it.

I am facing the same problem when exporting to 3ds file

I can't figure out what the problem is. Can any help me figure out the problem

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I am successfully able to export the textures UV Map to dae file. Please have a look at the output below. The problem is that the textures are getting applied to individual faces rather than whole object.



I want the textures to be applied to the whole object and not individual faces. How do I fix this problem.
Don't export from cycles but from the Blender internal.
Make sure the model is unwrapped.
Make sure the mapping coordinates is set to UV Map.
Make sure the UV map is assigned.


















This video shows the steps for applying the texture to a sphere (with "cillinder projection"):

https://www.youtube.com/watch?v=DaA_YJx7Auw&amp;feature=youtu.be