Change whole blender scene into a cartoon look So, I have a scene full of meshes (around 70 or so) each with own textures (no normal maps etc tho).
I am wondering if there is a way how to change the whole global scene into something more cartoony. Like setting global shadows differently?
I saw a tutorial of changing the surface of the material into Toon BSDF, but doing that for each model? And wouldn´t that ruin the textures?
Isn´t there something like when you can change in Photoshop the saturation, colour ramp and other settings of a picture?
Here is a simple toon shader mixed with a texture. Use multiply for the mix to transfer the darkness values only - keeps the base (un-shaded) texture intact. I multiplied it twice to magnify the effect.