Why are the camera and lamp objects appearing in the OpenGL render? I am new to blender. First time I tried rendering the animation using Cycles render it worked fine. After that I tried OpenGl render, and after that this problem has started. The objects including the camera and light(lamp) in the 3d viewport are being rendered in the images.
I don't know if its a feature or a bug. Please help.
OpenGL render renders what you see in the viewport to a texture:



In the viewport, go to the Properties panel (N) and check "Only Render" in "Display".



OpenGL render again, and:



So, yes, it's a feature.