Strange rigging problem I am modelling a gun, and used an armature to manipulate the bullet chain with an IK target at the very end. I used this to manipulate the chain into the desired position, but for some reason a single vertice has shot off into the distance or something. When i go into edit mode the chain returns to it's natural mesh position, so I can't find out which one is doing this. I've tried using weight paint but I don't think that's working.

Here's a rendered version,



One in solid,

 

One in weight paint

 

and a closeup on the problem area



I wasn't sure what to actually search online to find a solution, so I came here.
Nevermind - After doing a bit of weight painting on the root of the "spike", it went back to normal.