Blender 2.8 Eevee - Removing Ambient Occlusion from specific object? Most of us know Eevee's Ambient Occlusion

My issue is I have models such has hair with its own custom normals and the AO in Eevee is causing it to look weird.





Is there a way to remove the AO effect from specific objects?  I thought it could be done using the AO node but im unsure.
Real time renders don't use real Ambient Occlusion, they uses SSAO - Screen Space Ambient Occlusion which is a depth based effect applied to the whole view.

As far as I know it can't be filtered or masked.

As a workaround render separate layers and combine them in post production.