How to export a camera animation to Houdini? Does anybody have ever dealt with camera import from blender to houdini?
Recently I'm dealing with some projects that needs this step but when I do the fbx import, all the settings are completely wrong.

I know the difference between the axis system between the softwares, but also the rotation goes wrong. I didn't manage to find nothing, a constant or a matrix in order to fix this.

Does anybody have an idea or suggestion?
Thanks in advance



Edit

I manage to get the right position with the format FBX 6.1 ASCII with Y up and X forward but the orientation still doesn't fit. (Blender 2.73 and Houdini 12.5)
Alembic files are the way to go.
Just export from Blender by going to File &gt; Export &gt; Alembic and import it in Houdini with File &gt; Alembic Scene.