How to view object in edit mode without global transformation? I am new to blender here. I have a mesh object that is globally transformed (rotate, scale, translate). I want to manipulate the object in a mode such that I can see it in its default form (0 rotation, 0 translation, and 1 scale). I wonder if I can view an object in its default form in edit mode while keeping the global transformation?
The only way that comes to mind is to not transform the object directly, but through another object (eg: an empty), using a "copy transform" constraint. 

Disabling/enabling the constraint shows the object in its initial state (disabled), or in the transformed state (enabled)