Why does changing the 3D cursor move other quad view windows? Just discovered the quad view option (CTRLALTQ) and love it. However, I have a problem that I have not been able to find a solution to. When I change the position of the 3D cursor in one window, the views in the other 3 windows are thrown out of whack, sometimes jettisoning another view far off from anything in the scene so that it is a real chore to bring everything back to alignment. Is there a way to keep changing the 3D cursor in one view from affecting the positions of the 'cameras' in the other 3 views?
In the View Panel, disable Lock to Cursor so that your view is not centered on the cursor: