Parenting armature to mesh with automatic weights I'm just beginning in the animation world and I've been studying Blender – so far it's been good but now I've got a snag. Whenever I parent my mesh to a certain armature or bone on the right side of my mesh and flip it to the left I get a weird movement on the left hand side. It deforms in a very twisted way.

I'd really appreciate some help. I've attached a picture.

Thank you.
It looks like your images didn't show up correctly. Generally when this happens to me I make sure modifiers are applied, the origin is centered to the mesh, and check my work using weight-painting.