Control transparency of image texture in nodes? Here is my problem, i am trying to recreate a handrawn painted texture, and for that i have to mix a crosshatch texture with a watercolour texture using ambient occlusion as the factor in the mix shader. but the crosshatch texture has a white background and looks odd against my watercolour texture.  is there any way i could make my crosshatch texture transparent? i also have a transparent png of the crosshatch if that works better.

Thanks in advance.
Change it from opaque to alpha blend under the texture box in properties, Then apply any sort of color related node, connect it to a mix shader with a transparent node connected too. Make sure your wire is black and white, if not just change it whith a color ramp. The topmost image texture, I'm pretty sure can be changed to your image beneath it, that way you don't see through the cube.