How do I make one object glide to the same position as another object with logic bricks? I'm currently in the process of learning BGE and was trying to make a board game. The idea is that once a player picks a square on the board the object should be able to glide to that part of the board...I've went under the assumption that the easiest way to do this would be to make the piece steer towards the target object then keep moving until it hits the object. Can anyone show me how this is done?
It is a game that uses the same 8x8 board as chess with each piece being able to move 1 space per turn so I was curios if there was a way to make a piece glide a specific distance in a certain direction?

e.g - If I were to press 'W' my object's X position = X + 2

Thanks
Have an steering actuator pathfinding to object "Target".
enable self-terminated at the actuator


When selecting a field


Place the "Target" at the selected field.
activate the steering actuator


The object will navigate to the object "target" until it reached it's position. Make sure the objects can intersect (target should be ghost or an empty).