Follow path constraint deforming mesh I have rigged a mesh and then I've added a curved path I'd like it to follow. Next, I've added a path constraint to the armature and everything works fine except for one thing: when the mesh rotates to follow the path's curve it is heavily distorted towards the curve's direction.

Does anyone know how I could fix this?

Thank you.
enabling Follow curve option  in the follow path constraint force the mesh to deform according to the path "like a curve Modifier does" :



to follow the curve without a distortion :


add an empty with a follow path constraint on the same path 
adjust the offset of the follow curve of the object  " 1.00 or according to your path"
add a locked track constraint to the object and set the target to the Empty object
keep adjusting the offset till you get a nice result