Putting an image texture onto a selfmade object So what my new Problem is, is that im trying to add the texture u can see on the left side on the picture here:



to ma knife, and the first row should go from top to bottom on the left side, the other one from top to bottom on the right side. If i add that image texture now, it looks completely muddled up.

Can somebody arrange the picture to fit the knife?
Heres the Download link for the Texture and the Blender Knife...
https://drive.google.com/open?id=1qK4hvAY_Ivl-L5L4dlWAW2mz8pjgnP4Q

Thats how i want it to look like:
Thre's no need for so much seams.
A very simple UV map is enough.




(Repair the mesh - more steps below) :)
Add just a few seams where needed
Use the UV editor to position the UV map
Set image texture to Clip - so it's not repeated across the model.


Using just one material is very limiting, but sometimes needed.
Use more materials if you want different color on your mesh.

Example of a proper UV unwrap





How to repair the mesh:


Apply object scale and rotation through Object > Apply > All transforms
Remove stray and connect unconnected vertices/faces/edges
Make the mesh manifold (watertight)
Correct face orientation through Mesh > Normals > Recalculate outside
Delete the old UV map entirely


Here is a repaired .blend for inspiration.
Yours might look a bit different, but that doesn't really matter :).