Editing the ends of an extruded section First visit to the forums so hope I am in the right place to ask this question.

I have created a few projects as I get more familiar with some of what Blender has to offer.

I am seeking the best way to tidy up the ends of extruded lines when they intersect.
I have added an image to help show what I mean.
Basically to have the ends terminate within the enclosing  boundary rather than poking through as they are.
The extruded shapes are bezier curves if that helps?
You can create a weight paint at the ends, and assing that vertex group to a skinwrap modifier.