Changing camera axis I'm making a game in blender but as you know when I rotate a camera the Y axis becomes the vertical and the Z becomes the forward/back. Is there a way to rotate it but keep the axis like Z is vertical and Y is forward/back?
What you can do is parent the rotated camera to an unrotated empty using Ctrl+P. Now you can animate or manipulate the empty and the camera will follow it exactly, while retaining it's rotation.