Cloth animation export Unity Stutter I'm attempting cloth animation in Blender and exporting to Unity.  My process is as follows:

-Pin one point of the cloth (for it to dangle from) and then apply armature motion to that pinned point

-Simulate cloth physics and export the resulting vertex data as a point cache (.mdd)

-Duplicate the cloth, remove physics, and import point cache data (basically a physics bake)

The animation works perfectly in Blender like so:


However, when it comes to importing to Unity, something in the export/import process introduces stutter like so:



Any help debugging this problem would be greatly appreciated.
Leave 'Rig / Animation Type' on 'Generic'
Switch to 'Animations', deactivate both 'Resample Curves' and 'Anim. Compression'-checkboxes
Switch back to 'Rig / Animation Type', select 'Legacy'
Click 'Apply'
Check the Animation-Preview - no stuttering!
Drag the FBX onto the scene-view-window
IMPORTANT: click 'Revert' rather than 'Apply' when asked whether unapplied import settings should be applied


Downsides:


No 'loop / ping-pong' etc. functionalities (I'll try to create a script-based-solution as a workaround)