OpenGl 3.3 Error resurfaced with Blender 2.8 Final release On my Windows10-64bit laptop (IntelHd 3000 Gpu - Opengl3.1 support) ,I was initially not able to run Blender 2.8 beta(zip) , but could run it on using this Opengl32.dll file found here  

But now with 2.8 final version the Opengl error resurfaces , also when used with the above mentioned "Opengl32.dll "file .(All Gpu drivers are up to date).

Also, tried using this command line option but the error persists-

 .\blender.exe --debug -gpu


Any suggestion would be really help full.  

Opengl3.3 Error
Blender 2.8 requires OpenGL 3.3 or above. Your computer does not meet the requirements and as such, Blender 2.8 will not run on it.

Using random DLLs from the internet is generally not a good idea, especially with programs as demanding as Blender.