How can I add auto weight to a new object and use the animation from other object? I had a 3d model animated. Now I want to add one more object upon the old model. How can I add auto weight to my new object so that it follows the animation sequence?
I'm assuming this model is rigged, so parent the new object to the model, with empty groups. go to the vertex groups, and select the bone you want it to be parented to. go into edit mode, select the vertices you want animated, and assign them to the correct bone.