Any way to create a 360 stereoscopic video for playback in VR? I have search the web for a solution to my problem, but most of the solutions out there seem to be created for a "fixed" view-angle..
For instance:
http://www.dalaifelinto.com/?p=1009

That would only create a "flat" movie with depth.. but what If I actually want to create a spherical 360 stereoscopic top-down(or side by side) video for playback in VR?

Simply using the above solution and turning on Panoramic->Equirectangular wouldn't do it.. since after all.. the cameras(left and right-eye) has to rotate around the center of the cameras/eyes..


As you might notice.. the problem with only using a Equirectangular is that as soon as the user turns his/her head to any other direction than the direction the cameras was pointing to.. the stereoscopic-effect will "break".. or you will end up with a "cross eye"-effect..

Any ideas of how to solve this.. any tutorials around that you are aware of?

Br,
Inx
Starting from Blender 2.78, there will be a 'Spherical Stereo' checkbox in the camera panel which does exactly what Sybren has described. It will pivot the stereo camera per pixel to give you always the correct stereo offset for any direction.



Read official release notes for more details.