Glass shader. How can I get rid of the reflection in the glass? I have two planes with a glass shader one after another, and the object is reflected in the glass, how can I get rid of the reflection in the glass?
https://disk.yandex.kz/i/5t71DmYOupy7jQ
Glass is reflective, so if you want to completely get rid of the reflections it won't look like glass anymore.  This can be done by using a refraction shader which only passes light through and does not reflect any rays.  If you want to just tone down the reflections you can mix a refraction shader with a glossy shader sharing the same parameters.

Below is shown an example of 100% glass, 20% glass and 0% glass respectively.

This may make your render look undesirable in other manners however as it will no longer be very physically accurate.  If this is the case, I suggest playing with the angle of your camera and/or whatever is being reflected in order to have it not block your view (as you may sometimes do in real life to look through a glaring object).