Images Mapped to Planes Render White Feeble minded noob here.
My issue is with trying to map images to a set of faces.
Each one appears white, despite the image appearing in texture and material viewport shading.

I understand I need an Image which is attached to a texture and then to a material?
https://drive.google.com/file/d/0B0SOwCTySdtAZWdaaUN6emNvSWM/view?usp=sharingm
File.

Thanks guys.
while in Blender Render, when you unwrap your model, in UV Image Editor, toggle to edit mode, make sure you select all the faces by press A once or twice, and remeber to select there the image, so you can see the UVmap over your image. I've just done this and it worked.