gltf2.0 issue after export I am  trying to export a scene to gltf format, and load it with threejs gltf2loader. However after I the export the edges are more visible, I'm not sure if it is the exporter issue or I must do something to my scene in Blener. I do not see this problem when I render my scene with cycles

Do somebody have this issue before?

this is how my material looks like

 

myexporting settings are the following:
After searching in blender manual I find out that the problem was the shading mode. Basically edge was clearly visible because I applied flat shading to my model and then exported it. 

The changes I made to my gltf exporter didn't affect my model at all.



to change you can change shading mode in transform tab in object mode