How to set a custom 4x4 projection matrix in Blender I have seen some questions to this topic but all of them are not satisfactory for my problem.
Is it possible to set a custom 4x4 projection matrix in Python to use for rendering in Blender? I'm not interested to manipulate single parameters (lens, shift, clipping...), I rather would like to set the whole matrix at once. Is it possible in Python or do I have to go deeper?

I would be so thankful for any informations or hints.

greetings
A camera object, bpy.types.Camera, does not expose a matrix property or anything similar. You can only change the available properties, which should be equal to what you can do via the user interface in the Object data tab.