Mesh meeting in the center I'm sure it's easy to google, but I have no idea how to phrase it to find it.
I'm super new to blender and trying to model a spoon, and this is where I'm stuck:




How do I get rid of this? I tried doing a loop cut, I tried removing every other edge inside, so I get 4 corners instead of 3 - it only seems to make it worse.
Any tips for a beginner?
Triangle fan is not needed to achieve round shapes. Use 4-sided faces whenever possible. Try something like this:



You can also add Subdivision modifier at early design stage to see how the shape is rounded nicely even with low amount of faces.