Eevee reflections clipping at the edge in render but not viewport In rendered view(left) displays like how it should, however when rendered the reflection is clipped at the bottom(right). THe plane has a principled bsdf with 0 roughness and screen space refraction turned off. Screen space reflections are of course turned on, half res trace is turned off. I tried reducing edge fading to 0 but it didn't change anything. Anyone know how to fix this?
Turning on Overscan in Render Properties &gt; Film solved the problem. Still not sure why camera view is different from the render though