How to change number of vertices for cylinder after created it? I've created a cylinder object which is fine at first. But as modeling goes by I've decided to change some properties,like number of vertices, of the cylinder just to see it in real-time. But cannot find the solution.
Search the internet only come up as using "Adjust Last operation". I know I can just add new one. But for the sake of knowledge and future work flow.
Thanks in advance.
You'll have to do it more or less manually.
Two ways come to mind.

01) Screw Modifier - when your mesh has a uniform profile (Eg. greek columns, wheel rims)



02) To sphere function - when you run out of options :)


Add loopcuts and use Mesh > Transform > To Sphere to correct the the circles