Blender is exporting the wrong UV coordinates I was making an axe model in blender but when i loaded it into my game engine the texture wasnt right. I tried making a textured cube to find the problem. When editing the texture in blender the cube renders properly, but when I export it the uv coordinates become seemingly randomly jumbled. I have checked the uv coordinates manually by going into the file and checking them and something is definitely not right.
I'm including the texture and the obj file contents below:


Link to the obj file
Two things to check:  


Make super sure that you are indeed exporting the UV's when you export the obj.



Make sure that your game engine is consuming the UV information properly.