Generated texture coordinates with shape key I'm having difficulty using generated texture coordinates with shape keys.

Consider a surface like this (from Wikipedia):



I'm using a material that sets the color of the surface by its z-height (i.e. the z-component of the generated texture coordinates).

I'd like to animate the field with a shape key, however it seems that the generated texture coordinates are always derived from the basis mesh, rather than the result of applying the shape keys.

Is there a way to get the generated texture coordinates to update when the shape key weights change?
Try using the Object texture coordinate input instead of Generated. Works for me.