How can I improt a motion file (animation) and then connect a skeleton to a mesh with animation working? I have been working with Daz Studio, Mixamo, and Blender trying to get proper animations working. If I try to import Mixamo animations to Daz it's broken, the main focus of this question is obviously Blender related. When I import the motion into Blender, it imports a fully rigged skeleton and the animations work properly, however the skeleton is separate from the mesh and is counted as a separate entity. how can I easily add the skeleton to the mesh and have the mesh function properly with the animation.

A major issue with this is the model (which comes from Daz studio originally) has many different vertex groups such as index finger Left, or right hip making parenting bones very difficult if not impossible (for me as an unskilled Blender user).
Follow the below steps:


Select your armature (skeleton) and go to the armature panel and hit rest pose
select your mesh and position it to be fitting on top of the armature
while selecting the mesh hit shift+right click to select the armature as well
hit ctrl+p then choose automatic weighting


Now the mesh should be parented and weights assigned automatically with the armature bones.