Material choice does not update render view It seems that switching from one material to another in Object mode is not updating the real-time render view or the full "Render" output window with the newly chosen material - instead, only one material in my list is still being used.

In attached screenshots "peep blue 01" is the initial selection and render output - it's a light blue material.

When going to the Materials tab and choosing "peep blue 02" I see the correct Preview for that darker and more glossy material, but the change is not reflected in either the real-time render view or when I run a full Render in a new output window for that object.  It did show correctly in renders when I first created the material, but switching back is not taking effect.

I figure this is something simple, but this amateur Blender user is kind of stumped.  Advice welcome!
Answering my own question, because I happened upon it in another post:

How can I swap Textures and Materials

To change the active material assignment, I noticed a couple options:

Option 1:


Go into Edit mode for the object
Choose your desired material from the Materials list
Click on the "Assign" button to apply that material to your object


Option 2:


Go into Object or Edit mode for the object
Click the black down-arrow to the right of the Materials list, a menu opens below
Choose "Assign Material" -> {name of desired material} and it will apply that material to your object


Somehow in my "beginners" reading and tutorials, I missed this detail.  Leaving this answer here in case it's useful for others.