Material Preview doesn't match render I've created a wood floor material using an image texture node, I'm happy with how it is displayed in the material preview.

However when I apply the material to any object, in this case the 'wood_floor', the shader seems to only apply a single color to the object rather than the textured material I've created.

Here is the blend file.



What is causing this effect and how can I get the material to apply to the entire floor object?
You have a texture but blender can't guess what coordinates to use for the texture mapping. To fix try this: In your wood floor object a texture coordinate node. Connect the object coordinates to the vector connector on your image texture node.