Mesh doesn't follow the armature I'm trying to rig this 3D astronaut model, but I'm having problems. The mesh doesn't follow the armature, I tried all the fixing steps. but nothing happens. A strange thing also happens when moving a bone. blender starts to lag for some reason. Can someone help me out?
Here's the link to the blend file:
https://drive.google.com/open?id=11ujtoCIPFT7M03eqsOH_TQPPsYmUkmr5
The problem is that your mesh is too high in polygons, it will make rigging and animation tedious if not impossible, try to reduce the amount of polygons and, if possible, retopologize it.