Square Geometry with uneven formed Mesh Is there a standardization method that helps adding geometry in form of an even wireframe with same-sized squares on to a mesh like the ones in this pictures:


The left geometry I had to add all manually and it's taking a lot of time.

I need even squares in order to UV-unwrap them and have undistorted displacement and texturing. Eventually these will be hedges like a boxwood.



Thanks in Regards,

F.Sterzik
I'm working with speheres now. They got a curve-mod and the displacement direction is not problematic. Rebuilding it in a more clever way sure did the trick :D