How do I recreate this translucent/subsurface material? I thought it'd be rather simple as it just looks like something with a lot of roughness and subsurface, but I can't get it to work somehow. Help is much appreciated.
edit subsurface radius. this is the most overlooked sss settings in blender.
do note that before that you need to apply scale on model to get same results on every model that has this values.