How can I make a texture follow the shape of the mesh? I consider myself a newbie Blender user (and still use 2.79). I am having trouble applying a texture to a floor that's an 'S' type shape, so that the texture follows that shape. Following a couple previously answered questions, I am currently trying texture coordinate&gt;mapping and a checkered texture to test, but I clearly don't know what I am doing. I marked the seams around the outside, I unwrapped, and I am still lost. Could someone give me any tips please?
This is my inspiration and the desired result:

This is what I am dealing with right now:
You can unwrap your floor with the Follow Active Quads mode (in Edit mode, switch to Face mode, select all the faces, make one active, unwrap), it will square the UVs:

Give your object the material you want, use the UV output socket of the Texture Coordinate:

Here is what it gives (I've given a Subdivision Surface modifier to the object):