How to extrude an SVG on a cylinder but not have it solid I have an SVG which is in the shape of a bone.
I need to have this shape wrap around a cylinder and have it extrude to have depth, however not be solid. Essentially a cookie cutter wrapped around a cylinder.
So far I've managed to import the SVG into Blender, that's as far as I've gotten. Most of the tutorials I see are about extruding a solid shape, but I'm not sure how to add thickness to the line of the bone and extrude from that.
There is no need to convert the curve to mesh.
Start with the curve you imported.

Extrusion can be done in the curve's geometry section. To add some thickness use some bevel as well

Create a lattice object, make it so the resolution on the w axis is only one segment.

Use the lattice modifier on the curve, and have the lattice be the deforming object.

and then shrinkwrap the lattice to the cylinder.