Why can you see a seam in my model from far away? I have a mirrored object, which would obviously have a seam in the middle. However I'm sure the way I created the texture, it would be hard to tell.

But when seen from far away, it's extremely visible, how come?
Nathan and me:
You can change the filtering method on your image node to &quot;closest.&quot;
However, &quot;Closest filtering is more diagnostic than a good solution.&quot; It is better to &quot;use texture images with significant margins.&quot;
This is needed since objects use texture space outside of their UV maps when seen from far away explained by http://wiki.polycount.com/wiki/Edge_padding.
Nathan provides the resource en.wikipedia.org/wiki/Texture_filtering