3D Earth using curve to mesh I'm trying to make a globe model for earth using fairly accurate projections. I've been able to convert the SVG into mesh, then into a sphere using this guide with Simple Deforms. However, since the vertices are only on the outline, when I deform the shape, it turns out like this monstrosity.



Is there a good way to easily add some curvature so this? Thanks!
The problem I see with using an SVG file, that the once it gets converted to a mesh the topology is going to be a mess, mostly long triangles that are not going to deform or subdivide well.

It might be easier to use an image to do the displacement on a sphere (and use it also to create the texture).