Rigify Error Message Just tried to Generate a new Rig and got the following error message:


RIGIFY ERROR: Bone 'palm.01.L': The palm rig must have a parent and at
least one sibling
Incorrect armature for type 'super_palm'

Here is the screenshot of the actual palm armature:

I highlighted the particular section of the Scene Collection where it seems maybe the Thumb components are incorrectly under the Palm 01.L group and instead should be in its own individual group?
If that is the case, how do I move the thumb components to reflect their own separate group standing in that scene list? I tried a drag/drop motion but that didn't work.  Otherwise, any ideas on how to troubleshoot this Rigify error, please.
It looks like your bone hierarchy is messed up. It's ok that the thumb is a sibling of the index finger and they are parented to palm.01. But palm.01.L should be parented to hand.L, and the hand should be parented to forearm.L and so on.
It's basically spine &gt; shoulder &gt; arm &gt; hand &gt; palm &gt; fingers.
For the chin and jaw bones, it's like: spine &gt; face &gt; jaw &gt; chin
For testing, I've created a human meta rig and cleared the parent of palm.01.L. It's now a sibling of the spine.
This is wrong and Rigify complains about it with the same error message you posted.
To fix it you need to select the bones (in Edit mode), child first, parent last, and parent them (Ctrl+P) with Keep Offset. Select the whole bone, not only the head or tail. With Alt+P you can separate them if needed.