Why do materials & textures look different in material mode & Cycles render mode? I'm at a loss :/ My textures and materials look completely different in the Cycles render view vs. the Materials or Textures view. I'm confident there is a fairly obvious piece I am missing. I'm fairly new to Blender, but have not been able to successfully find another question dealing with this exact issue.


Roof faces were selected and then unwrapped/
Texture is a straightforward image texture.


What am I missing?

UV Wrap &amp; Texture



Rendered View of the Roof



Material View of the Roof



Roof Material Preview
Cycles is not using the UV map.
add a Texture coordinate node and connect the UV output to the Vector input of your image texture.