Show both material and texture at the same time I have an object with a certain material. I want to add an image to a group of neighboured faces so that they all represent one image (not each one has the same image, each one will display part of the image) and make this appear in the 3d view.
I tried this:

Going into edit-mode
select faces needed
Unwrap
Open UV viewer and select the image
check the Textured Solid checkbox under shading in the 3dview properties window

The image now appears on the faces, but the material is no longer appearing.
My .blend file can be found here: 
This is my object with a certain material:

and this is what happens as soon as I check the Textured Solid checkbox under shading in the 3dview properties window:

But I want it to have my material (blueish in this case) and also have some faces (eye in this case) with the image.
I got the above result by:


"Applying" the image to the eye faces
Unwrapping the appropriate faces (U)
Switching to material shaded view.


Make sure there is a light source to be able to view the materials in the material shaded view.