Does Blender support linear colorspace for vertex colors? It looks like the vertex colors in Blender are stored using sRGB colorspace. The game engine I'm using (Apple SceneKit) uses linear colorspace. As I export the vertex painted model either using the FBX or Collada exporter, the colors seem to be exported in sRGB colorspace and due to this appear "washed out" in the engine. If I convert the color to linear colorspace using x^2.23 the color appears to be correct. Now my question is that is there any way I could get this conversion done in Blender? I wouldn't want to do the color conversion in the game engine.
Answering my own question here. Looks like if I use Collada exporter the colors are correct. So they must use linear color space. Maybe it is more of a responsibility of the export plugin to set the color space used than Blender.