Principled BSDF (and other shaders) do not render textures with the Eevee engine I'm trying to render a texture that uses a Principled BSDF shader using Eevee, however nothing is shown on the render output
This is what I'm getting:

I initially thought this might have something to do with my texture, so I used an RGB input and got exactly the same problem:

If I remove the Principled BSDF and link the picture direct to the Material Output it works fine:

This also applies to RGB inputs as well.
I've tried other shaders, and I'm having the exact same problems.
Oddly if I use the Cycles engine, the Principled BSDF (as well as all the other shaders) works fine:

What I've done to try and solve the problem:

loaded factory settings
selected the &quot;repair&quot; option on the Blender installer
reinstalled Blender
upgraded Blender to the latest version
updated Windows and all my drivers to the latest version (including the GPU)
tampered around with some of the settings (admittedly I don't know what I'm doing with most of them, so I could easily have missed it)

Could anyone please offer some help? It's been a few days and I'm getting a bit desparate.
OK I eventually fixed it.
I ran debug mode and got the exact same error as on this thread posted this morning:
https://developer.blender.org/T83272
This is what they said:

Next time, please follow the submission template and attach the debug
log and system info as file.
Please try to install a previous version of the graphics driver prior
to Adrenalin 2020 Edition 20.11.2 Optional, 27.20.14501.18003 and
report back if this resolves the issue.

I downgraded my graphics to 20.11.1 and it worked fine.