Blender Retopo Nightmare This is driving me crazy. I've been doing retopology for a model but anything near this bottom pinch turns all jagged and rough. I can't figure out how to fix this issue. I've tried changing the normals but it doesn't help. Any help would be appreciated.
Maybe you should make concentric circles with some successive extrusions (E) and scales (S), and the more the circle is central the more you scale it on the Z axis (S Z), and you should even scale the last ones at zero (S Z 0)