Why does my texture image look compressed in the z direction on the side of this cylinder, but look perfect on the top? I have UV unwrapped my cylinder, and applied all transformations to the object, but I still get distortion on the side wall of my cylinder when I apply a texture image. I thought maybe this was simply because the cylinder's polygons are not actually square, so I tried scaling them in the UV editor but it didn't seem to do anything. I scaled them in the z direction in the scene as well just to see what would happen, but it made no difference. I also messed with the shader options. Changing my texture image mapping to Box helped a lot, before I did that the stretching/compression was much worse. I'm probably missing something rather simple, any help would be appreciated. I know there are other threads about this as well and I read through them and tried the suggested solutions but was unsuccessful.
Although I don't totally understand it, the solution seemed to be to change the texture coordinate to object, and select my cylinder as the target. :)