Noob Question - Export Model From Blender then Animate with Python I'm new to Blender and 3D model stuff in general. I am attempting to build a python application that will have a 3d model of a face talk. I have a rigged face model that I have been working with in Blender, and my idea was to export it in a file format that would allow me to manipulate and move the rigged points on the face programmatically.
That way, I could make a facial position for every phoneme and interpolate between them to animate the face to &quot;say&quot; arbitrary sentences.
It's been a difficult process trying to ask questions to google, since I don't have the vocabulary to express the things that I want, so I thought I'd try asking humans on here:
Is what i'm trying to do possible?
What file format would meet the qualifications I'm looking for? I'm currently thinking that a .dae Collada file seems to fit the bill, though i'm unsure if i'm able to animate something while it is being rendered.
Thanks!
I think you would be better off leaving the model in blender. Blender has its own API, which I have considered using for just such a purpose (but I haven’t felt motivated to do the phoenome research neccesary). You could save mouth positions as poses, and then apply them with Python and set keyframes at the desired places.