Particles stick to side faces I have a plane "shooting" particles and I want those particles to stick to wherever they land and stay sticked. It does that on perfectly horizontal faces (the top of the cube) but if they land on a face from the sides they slowly slip off.



This is because of gravity but if I turn it off the particles will just fly off infinity in the direction they are "shoot".

The cube has these settings in the its Collision physics:
Stickiness: 10
Particle damping factor: 1
Particle Friction: 1

How can I make them stick to the side faces and stay there?

Using Blender 2.76
It can be done by using an addon called Animation Nodes.



The basic concept here is to get the location of each particle unit by the moment they die on hitting the collider. Then parent them to it immediately.

Here is a template setup:

 (2018-07-21 updated, compatible with AN2.0)

How to Use:


Open the attached file;
Download the addon from the link above, then install and enable it;
Replace Eimtter and Collider object input on related nodes.
Go to frame 1, play animation.