Steering Actuator Seek Near Sensor Transition When an enemy senses a player with the near sensor and starts to seek the player with the steering actuator, is there a way to make the rotational transition smooth instead of instant?

Example: I walk up behind the enemy. I get close enough to trigger the near sensor. The enemy instantly turns around in 1 frame and begins seeking me.

I can't figure out how to make the enemy animation turn slowly towards me instead of instantly the moment it starts to seek.
When the Near sensor is triggered the enemy will track to the player with an Edit Object > Track to actuator.

Add a Ray or Radar sensor to the enemy's camera or collision mesh with a player property in it, then connect it to the Steering actuator.