Having an issue with mantaflow fluid simulation with flow object inside of another object So I am working on a model currently of a banana being cut open that I am trying to make have blood come out when it's cut. I have animated the object being cut by swapping out the whole object for two split halves at a certain keyframe and I have the flow object inside a smaller duplicate of one of the halves that has its normals reversed so as to allow the flow object to recognize where to collide with the object. I've played around with resizing the objects and changing the flow resolution divisions to see if that was my issue and I was able to get fluid to come out of a separate banana half object that I set in the air but after resizing my original objects, no fluid comes out of my flow object. I have the outer banana parts not set as collision effectors for the fluid so I'm not sure what is stopping the fluid from flowing. I'm attaching a link to the project here. Any insight would be greatly appreciated. Thank you.
Your domain is too big with very low resolution (divisions) ... scale down Domain or increase Resolution.

Notes:

your mesh has double vertices, Merge &gt; by Distance M
instead of creating inner effector object by dupli banana and scale down (that results in penetrated object from original banana at the end) ...


... use Solidify modifier (before Fluid modifier) on original banana and use this object as Effector directly, so you get perfectly fitted inner mesh and simpler scene to work with

instead of Sphere for Inflow you can use Circle (or separated one banana loop), like that fluid comes from one direction (enable Flat) ... it depende how final result should looks like ...

Instead of separate animation of Inflow object you can Parent Ctrl+P Inflow object to animated Banana object to let move them together

in this example I set start of fluid sim cache at frame 34