Ambient Occlusion node in EEVEE not working So I am using Blender 2.8, and I cannot seem to get the Ambient Occlusion node to work in EEVEE. I realize it is in beta, so it could just be a bug in 2.8, but I have seen other people use ambient occlusion in eevee (like here), so that leads me to believe it is not an issue with 2.8.

Below is a model with an ambient occlusion shader attached in Cycles, and it works as expected:


However, when I use the same setup in EEVEE, it doesn't work, and the ambient occlusion node outputs the same color across the entire model, making it show up as completely flat:


Is there something I am doing wrong with the ambient occlusion node to cause this to happen?

Thanks in advance.
As @sacrish said, I had just forgotten to enable Ambient Occlusion in the render settings, causing it to not work.