What is the recommended object format for exporting to substance painter 2? Which object format would people recommend as the best/most effective format for exporting models to Substance Painter. I have tried .fbx and .obj and they both work slightly differently on the same model so I am seeking clarity as to the most reliable option. I am using Cycles as the renderer and the pbr-spec-gloss workflow.

Many thanks
Steve
From experience it's highly recommended to use .Fbx formats due to it being the standard for Autodesk software. It's also natively supported in a majority of game engines as well as third party software such as those developed by algorithmic.