Light ignoring a solid object to illuminate object hidden behind the solid object I have a scene where it would be great if the following would be possible either through Cycles or Render Layers.



I want to have a light source behind a solid object (no transparency or glass shader). Is it possible that this light source illuminates an object in FRONT of the solid object: Thereby it is important that the light is not influenced in any way. It should completely ignore the solid object.

Does anybody know a solution to this issue?
You can change the shadow option on the wall object.