Broken custom font mesh I'm trying to make Text in blender. I downloaded for example Work Sans font from Google fonts. In text properties I choosed downloaded .ttf files, but for some reason font is broken.

I'm using this font in Inkscape or Gimp without problems. Why it is so weird in Blender?
I also tries to convert it in multiple tools from TTF to TTF without results, or TTF to WOFF but this format is not supported. What else can I try?
Fixed :)
For every one else with this problem:
Previous attempts to use different format was a good idea, but WOFF was not supported, so I found out that blender supports also OTF. I downloaded pack from Fontsquirrel (otf by default) instead Gooogle fonts and it works :) Converting TTF to OTF would probably work too, but I did not tried this.
So short answer - use OTF instead TTF because TTF in Blender is buggy.

Edit: I found out that font format is not the case. Blender cannot handle glyphs in fonts with overlapping shapes (so for ex. &quot;X&quot; should be single mesh and not two crossed boxes one on top of another one). In my case same font from other source was fixed.
But we can fix this manually (merge shapes of glyph) in any font editor like glyphrstudio.com (online) or FontForge (desktop).