Crisp images when rendering on GPU in Cycles I have a question about rendering on cycles with GPU. When i render on GPU the images look a bit crispy. When i render on CPU they don't.

I have a Geforce GTX 1070 videocard and got it running on Blender with the CUDA 8 beta.

CPU


GPU
I just found the solution on this post: It appears to be AA and should be solved when setting the Sampling settings to Branched Path Tracing.