Baking Models with AO Recently I have been working on an aircraft that has been a little project of mine, and I have wanted to bake the AO onto it.


The first picture is what happens when I bake it. While the second one is what I want it to look like. As you can see there is a weird black spot and to the right of it a spot that is darker then it should be. The same with the nacelle under it, the nacelle appears slightly darker then it should be. The bottom picture is of the aircraft with the viewing AO in the shading menu, I just want what I see in the shading menu to be perfectly put onto my UV map.
I would agree with HATMAN - Possibly inverted Normals or doubles. Go into Edit mode, Press W - Remove doubles (also available from the tool menu on the LH side). Along the bottom menu, you can also recalculate normals by going to mesh> normals>recalculate outside . They should help.

When you do these, take note of the top bar (where it says the amount of tris etc), and it will tell you if it had to remove doubles etc..