How to ID NLA strips for appending elsewhere I have a source file containing a character and its animated actions. This master file serves as a control repository for the character: All of its actions are kept here, stored as NLA strips. I give the strips catchy names to remember what the NLAs do -- Hop, Spin, Slide, etc:



When I go to my scene file, into which I would like to append one or more of the actions, I do not see my catchy names, but this:



Where or how should I ID the NLAs in the repository file so I can see my catchy names when I want to import the NLAs rather than CubeAction.xxxx?
Rename the action

You have given "catchy" names to the nla track and nla strip using your actions.  You want to rename your action.

Can be achieved via the UI 

In Dope sheet (or outliner) Ctrk left click the action name and rename

before pushing down




after pushing down


by putting the dope sheet into action editor mode and renaming



via the python console, example image below, the action "CubeAction" is renamed to "walk".