Principled BSDF + Substance Painter: change metallic colour So i've been fooling around with Substance Painter and Blender. My idea was to make this old fashioned or classic teacup and try to create the material in Substance. I do not have any experience with Substance, just fooling around.
Attached the cup and my question is: how can i change the metallic edge to a gold tone? I've searched all over the web but did not find any satisfying results.
In Substance i get the nice gold tone that i'm looking for, after export i end up with some kind of mask (it's grey-toned actually). So i would like to get the result from Substance into my Blender file for render.
I hope someone overhere can help me.
- Image cup in Blender with materials: https://imgur.com/h0DUaKh
- Substance material: https://imgur.com/MD3z2dh
It works fine for me when I export textures with these settings.



The main difference between the textures I exported and those you provided is the base_color.

In the textures you shared 


When I exported