Creating the look of "object " mode I would like to create a look for my model that is similar to the material of models in Blender "object"/"sculpt" mode.  I have tried using Glossy and Diffuse nodes to make "plastic" and "rubber" (according to online tutorials) but it ends up looking wrong; I want it to have a sort of rubber-putty 'sheen' rather than a plastic 'shine', if that makes any sense.  I am new to this, so there may be something obvious that I am missing.  Perhaps it is a matter of proper lighting, I am not sure.  Thank you for help!
Here's the similar effect I achieved mixing the Toon Shaders (see the nodes setup below). Although I don't know how to achieve the 100% accurate effect.



I used a three point lighting method in this case. You can see the light's setup below.