Strategies for walls Not sure why I can't find any info on this.
When trying to model the inside of a house, I find it difficult to figure out how to both have a workflow that allows for both having more advanced features like walls with different thickness, slanted walls, varying height and using bevels. In the attached image, I have tried 2 methods.
I find the upper one a lot easier to work with. I basically model some &quot;lego&quot; bricks, and piece them together. The big drawback is I cannot figure out how to do stuff like bevel the edges. On the image I used the bevel modifier to show the &quot;problem&quot;. But even bevelling single edges gives me issues, for example around the windows. Because there are multiple island bordering each other.
The method used in the lower example otoh I find very difficult to use when I have irregular walls (varying thickness, slanted). It requires adding a lot of geometry as well, whenever there's a feature (like a window).

Most helpful video I've found so far on this is:
https://www.youtube.com/watch?v=Cunh57XjRv4
But still. All his example are rather simple.
Can someone explain or point me to a tutorial on how to achieve the kind of simpleness the &quot;upper&quot; method has, but still allowing for stuff like bevels?
Ok, I found this video from the same guy:
https://www.youtube.com/watch?v=kZD8sSX7NtU
It uses booleans to cut out doors and windows. Seems to work for the above. Haven't tried it yet for slanted walls, but here's hoping it will do.
I was reluctant to use booleans first because they seemed so buggy. May not be buggy, just very hard to use whenever something is a little off. In my case, turned out one of my normals was pointing inwards and that was confusing everything.