Simulating piece of cloth between two moving points I am trying to simulate a piece of cloth with two points of control. The controllers will move towards each other, leaving the straps to loosen and fall on the ground. I want to then animate the points moving away from each other again as they straighten and lift up the straps.
I have tried using hooks, but they only move the vertices assigned to them
Then I tried using bones to move, but the whole mesh is moving with.
In the attached image, I would like to have point B stay in place while point A moves towards and away from it.
OKay. Got it working. What I was missing was adding a weight map for each hook, instead of only having the pin group as a weight map. Doh!