My rendered image is still showing black after applying alpha clip and using an alpha I'm using cycles and trying to get the background areas that don't have any texture to be transparent. Here's my shading nodes and the rendered view, along with the texture tab open on the side. Any suggestions?
Remove everything except the image node and the output node. Add a principled BSDF node in between. Connect the color output of your image to the base color input of the principled BSDF shader. Connect the alpha output of your Image to the alpha input of the principled BSDF shader. Connect the principled BSDF output to the surface input of material output node.