Beetle Mesh Deformation in Pose Mode In Pose mode, when I try to move a armature, even though I weight painted the rest of the mesh to ensure nothing else would get dragged along also, the beetle deforms on it's side, destroying the mesh when I try to move it. Any help is greatly appreciated!
This happens because many vertices in your mesh are not assigned to any bone so they don't deform.

These steps will solve your problem:


select your mesh
while selecting the mesh hit shift + RightClick to select the armature as well
hit Ctrl+P then choose automatic weighting


This will solve the problem as shown below: