Normal Baking Showing Yellow I have a lightsaber hilt that I'm trying to bake. I made a low poly mesh first, then I added a subdivision surface modifier to my low poly mesh to make a high poly version. Because I added the subdivision surface modifier to the high poly one, it is smaller (generally) than my low-poly one. Both of the models are shaded smooth. Whenever I go to bake the normals, there are always yellow spots. Just as a note, most of the yellow pieces are cylindrical. 

Please help me get rid of the yellow spots. Thank you :)

Here is what I'm getting so far:

Extrusion: .01m. Cage: Active. Margin: 1px.


Extrusion: 1m. Cage: Active. Margin: 1px.


Extrusion: 1m. Cage: Active. Margin: 16px.


Ray Distance: 1m. Cage: Disabled. Margin: 16px.


Ray Distance: .01m. Cage: Disabled. Margin: 16px.


Ray Distance: .01m. Cage: Disabled. Margin: 1px.


Edit: I have gone into edit mode, selected everything and recalculated the normals. It eliminated the worst of the yellow, but there are still a few lines hanging around.
I actually just went and baked the normal map with xNormal. Then, I imported it, created a new material and texture and hooked it up. It is a good quality, but I can tell it is jagged in some areas.

So, this is more of a workaround rather than a fix, but it's the solution that I'm probably going to be using from now on.