Can´t bake larger textures than 1000x1000px I have a problem with baking textures in cycles. No matter what image size I create for UV coordinates, the baked image allways shrinks to 1000x1000 px, thus gets pixelated.
Do you have any ideas, why is it happening and how could I solve it?
Did you set the image texture in your material node setup to the new larger image file?



I did bake a cube to a 3k by 3k texture without problem.