How to party add geoetry while keeping good topology (Cat nose) I'm working on a cat-like creature for game usage so it should be low poly, good topology and animateable. I blocked out the head (basically just a subsurfed cube) and kept it low poly so far, with edge-loops going around the mouth area and the ears like you see in many tutorials for human heads. But I totally fail at the nose section. I want this part more detailed (not just a bump). Adding edgeloops is a bad option since they run through the whole head (and whole body) and add geometry where its not needed. Then I tried using inset faces around the nose-area but it seems a bad idea as well.
How would you tackle this? Many thanks!
Edit: screenshot
https://gyazo.com/8118d5009e9d276b9b8d6494ed287448
I really need more deatails around the nose, it appears important to me, get a realisic big-cat nose, with nosetrails and the seperated upper lips beeing sortof connected to the nose.
Actually your topology is not really &quot;low-poly&quot;, it's rather &quot;medium-poly&quot;  ;)   Here is a try, I think it works pretty well:

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