an easy way to subdivide along one axis only? I'm making a rope for a game so it needs to be low poly. If I create a cylinder and subdivide, I get too many vertices around the circumference which I don't want. I only want to add vertices to the length axis, like slicing a cucumber for a salad.

I know I can use the knife tool (k key) together with the z key to cut though once, but, to do that say 100 times is a pain and it is also not as precise as I want the cuts to be.

Is there any way to automate that or is there a better version of the system subdivide command?
I think the command you are looking for is CTRL + R and scroll mouse button to add/subtract loops, and then LMB to accept loop count and then RMB to confirm location of loops.


https://www.blender.org/manual/modeling/meshes/editing/subdividing/loop_subdivide.html#options