Is there a way to change the colour of displaced areas only? I've created this model and created displacement using a combination of weight painting and the displacement modifier to create some intense wrinkles. Is there way that i can change the colour or material of the displaced areas/wrinkles without altering the rest of the mesh?
Is this something that could be achieved through procedurally generated displacement instead of the modifier.
Any help welcome :)
Using nodes might be a bit faster.
Simply use the same Displacement texture as a mask for MixRGB node and select the colors.
You can also use MixShader node to mix different shaders.