Multiple materials on one exported model in UE4? I want to have two meshes that can have their own material applied in Unreal Engine 4, and have them be exported as the same file. Example: A chair that can have a material for the seat itself, then a different one for the legs of the chair but still be the same model. I tried just exporting with the multiple meshes in the same scene, but the material gets applied to the whole object rather than the specific part I want to materialize. Any info regarding this subject is appreciated. Thanks in advance and have a great day :)
If I understand you correctly, you want a mesh that has 2 different materials applied to it?
Then just model 1 mesh in blender. Select the faces that you want and assign them to "Material 1". Then select the other faces and assign them to "Material 2".

Export as an .fbx and import in UE4. UE4 will automatically make 2 material slots on your mesh. (They are called "elements")
Then you can just drag and drop one material into one slot and another material onto the other slot.