Normal and Ambient Occlusion Map baking issues in Cycles Render So I've been battling with the Cycles Render, trying to bake normal and ambient occlusion maps for each object I have created. However, I have been receiving the following results:



I have been baking the high- and low- poly objects within the same coordinates, selecting the High and then Low objects in order. This has been done in 2.73a of Blender, in case that also needs to be known.
So Gandalf3 did have the answer, although I did not understand the previous topic he had posted. What I did to solve it was move the high-polygon object into another Layer. As I also had multiple materials for the object to be exported into a certain game engine, I had to remove one material before being able to bake the maps in question.