Strange Offset Keyframe Behavior Thanks for reading this. I'm working on an animation in 2.8 and am seeing something I've never seen before. It must be a setting I turned on without realizing it. 

In the image below, you can see the playback head is on frame 128. However, when I move an armature bone, the keyframe is added to frame 158. I can't understand it for the life of me. I'm used to just making changes and they get recorded where the play head is.



Edit: a clue, if I click on frame 158 with the right mouse button, the playhead moves to frame 128. There's some kind of offset happening...
It was because I was using time remapping on the output options. If "Old" and "New" are set to different values, it creates offsetting behavior with keyframes in the dope sheet and timeline.