why does baked procedural texture look pixelated basically I have a procedural texture that is supposed to look like rust and I want to convert the procedural texture into an image based texture but my problem is the baked texture looks very blurry and not nearly as sharp here is a comparison



I also have normal maps that I want to bake but I'm not sure how to do it. I'm not sure why the texture comes out blurry because I did bake the texture to 4096X4096. for baking I used the emission shader and I baked the image coming off the mix shader which goes into principled.
here is the blend file
There will always be a loss in quality when baking a shader to an image. The higher resolution the blank image you are baking to is, the better the resolution the texture appears. Try making the blank target image higher resolution.