Model Scaling Breaking Animation I've imported a model with pre-made animations and a rig. Scaling down the model (via the rig) works and the animations are okay, but trying to animate the rig's motion causes the rig to default back to its initial scale.
I parented it to an empty which works. However, trying to edit an animation also causes this issue, and I'm worried about the issue being triggered by other things.
Could someone let me know what I'm doing wrong? How can I apply the new scale without breaking the animations?
Alright, just found out you can just parent it to an empty and scale the empty. Simple solution, but appears to work!