How to give the color texture "light"-gloss instead of just lighten up the color of the pattern? Hi blender stack exchange,
I've encountered this problem at work, where I try to make the pattern a metallic color, that should reflect the light on it, but instead it just lighten up the texture color. I've worked a little with the speccular mapping of the model, because I found some tutorials on youtube about it, but it seems like it isnt the way to solve this problem. 

Does anyone know how to fix this problem?


My specc-map:
The best way to test metallic or mirror reflections is to have something to reflect. Perhaps the material IS reflecting correctly.

Use an HDRI environment or other method to create a known environment with light sources, colors, etc. Then you can better judge if the material is behaving correctly to metallic shaders.