ScriptingText Ascii Art to 3d Text Mesh - Ways to preserve spaces when converting txt to 3d Object So I'm trying to import some actual ascii art into the scripting window's txt editor, aiming to convert it into an extruded 3d mesh to create the basis for some quick mazes.
But upon conversion despite the looking fine in the text editor, the formatting is completely thrown off when it turns into a 3d Object, and messing with the alignment didn't help much.

I feel there is a logical answer to this problem, but have found no way to resolve my issue, any feedback on this would be nice
You need to set the font to a monospaced font.  BFont is proportional and so the characters are different sizes.

I used Consolas which is a monospaced font, and the text is exactly as it looks in the editor.  I believe Consolas ships with Windows.

This is with the default BFont: