Ways to create a cylindrical shell (annular volume)? The only way I know how to make a cylindrical shell is to


ShiftA, Cylinder, to insert a cylindrical mesh.
ShiftA, Cylinder, to insert another cylindrical mesh.
SZ2Enter, to double the height of the second cylinder.
SShift+Z0.5Enter, to halve the diameter of the second cylinder.
Right Click the first cylinder, click the wrench icon, Add Modifier, Boolean, Difference, Cylinder 001 (or whatever the skinny cylinder's name is), Apply.
Right Click the second cylinder, x to delete it.




Does anyone know easier ways of making a cylindrical shell, preferably out of a single circular mesh or cylinder?
You can create a cylinder and apply a solidify modifier..