Blender solidify thinner along axis I'm working on an object that is essentially a section of a sphere, and I need to have the object have a wall thickness that gets thinner along the X-axis (from left to right). At he left side (A) I need the wall thickness to be 0.7, and I need it to be half that (0.35) at the right side (B). I don't want any variation across the Z or Y axis.

The solidify tool is working great to add thickness, but I need it to be a variable thickness based on the X axis distance, so that it smoothly drops from 0.7-0.35. Any help would be much appreciated
The Solidify modifier like many others, can be assigned to a Vertex Group. In the case of Solidify, the vertex weights affect thickness. If you paint a linear gradient down the right axis:



Then there's quite a lot of tweaking-room left in the Solidify's 'Thickness' and 'Factor' settings .. maybe enough to get the precision you need?