Create a sail with cloth and curves acting as softbodies I have a query!



Here is a quick prototype of a sail i want to build. I it comrpises of 2 bezier curves to hold the sail and a traingle plane that I want to be cloth. 

I would like the curves to be maybe soft bodies and  attach to the "boat" and hold the sail while it is  an active cloth sim. The bottom bezier holding the corner I would like for it to move with thecorner of the sail.  

any suggestions?
I'd suggest ditching the curves all together. They make the simulation hard to achieve, don't add anything to the scene realism and only add complexity to the simulation.



Just subdivide your sail enough for the desired level of detail. Add a new Vertex Group and assign it only to the 3 corner vertex (or any other undeformable parts that may be attached to cables).



Add a Cloth physics type to the sail, and pick the group for the Pinning option.

Then add a new Force Fied type object of the Wind kind, point it towards the sail and adjust its speed and turbulence.