Blender armature screwing up rig hierarchy in ue4 I'm trying to export a rig to Unreal Engine 4 and have it match the hierarchy of the default ue4 rig. The issue is that the armature shows up in the hierarchy.

This is what it looks like in blender.



In unreal this ends up being HeroTPP > root > pelvis > etc. when it should be root > pelvis > etc. 

How do I get it so that the root bone is the actual root of my rig so that the hierarchy matches up with the one in unreal?
The unreal engine devs were aware of this issue and have made it so that unreal just ignores the extra root that blender creates when you import so the problem should be fixed now for everyone importing rigs into unreal.