Is it possible to create a mesh between two different objects that has single edge via Animation Nodes? I'm not really that good at animation nodes, but want to know if it is possible to create a mesh or fill a plane between two edges. I was planning to make a trail using animation nodes, so I have this: https://gyazo.com/cffff87116688f8d92d0e946324243ba
Nodes:
https://gyazo.com/e9ddf6ee903c6d7abb62986ac1f4eace
But I have fill the gaps. So I decided to fill those gaps even though they were separate objects, and the other objects are just created in AN loops. I've tried my best in explaining, tha
Assuming your vertices are in a typical order, you can use the polygon and edge indices from a grid mesh to construct you mesh as follows:



Blend file: