Texture doesnt render correctly when rendering final image I have some strange problem in my recent Blender project.

I modelled a room with some stuff in it and I added some simple wooden texture to the floor. When I am in the 3D view and change it to "rendered" everything renders correctly. When I hit Render through the menu, I have some weird effect on the floor, somehow its totally messed up.





Does anyone know why this happens? And do you may have some advices for me , to get a noise free interior scene with blender without sampling everything thousands of times?!

Thanks in advance! -Marten
Oh okay I figured it out. I had a hidden object at the same position as my floor. Woupsi..