Glare on transparent background using Cycles In a Cycles scene, I need to render glare around the warp engines, however, the resulting PNG always has the glare cut off when it leaves the body of the ship. This problem is present in the output PNG and is therefore not just limited to the viewer.
I know this is possible to overcome somehow with PNG as I have done it before, but I do not have the node setup anymore. Can anyone please point me in the right direction?
This is the node setup I have at the moment:
This is not my solution, I have this saved on my drive, but I cannot find the original post either.