Move selected faces/verts towards 3D cursor without scaling If I am in an mesh edit mode, I can select several faces, then press S to scale and set the target to be a 3D cursor. When I move the mouse, the selected faces will start to scale and move towards the 3D cursor.

Is this possible to do this with translation instead of scaling? I want the selected faces to move towards the 3D cursor in a straight line just like in scaling, BUT without any scaling going on. (Another way to imagine it would be pressing G to move it, but it would move in a straight line towards the 3D cursor.)
You can snap it to the cursor using Shift + S and select "Selection to cursor (offset)".