How to control a procedural texture with an empty? I´d like to -somehow- assign an empty object to drive a procedural texture. The idea is that I can rotate, scale or move the empty and thus it transform the procedural texture (bricks, noise texture, etc..)
How can I manipulate a procedural texture using the position of an empty?

Thanks.
As @moonboots has commented, you've already got it.. and just done a bit too much?
This setup puts the texture into the Empty's object space, so transforms on the Empty will transform the texture.