Equivalent of Set Inverse in ChildOf constraint I have an object, A, with ChildOf constraint whose target is B, Set Inverse is applied to keep A's transformation. In the middle of the animation, I needed to disable this constraint( B is transformed without affecting A) and enable it again much later. When enabling the constraint again, A's transform should be also be kept but Set Inverse is not an option because it would ruin the initial setup. So I guess I have to set the object's matrix via console but don't know how, any help?
Use more than one Child Of constraint - with each set to a different 'inverse'. Then use the Influence to blend in each at the appropriate point in the animation - rather than re-using the same one.