Edges not following the mesh in edit mode? Maya user moving to blender, not sure why my edges are being overlapped by the surfaces instead of following them.



Object mode displays the edges the way I would prefer to edit them.
You have a subdivision surface modifier on your mesh. By default that modifier does not change the display of the original mesh while in edit mode. Its personal preference I like to see the original mesh most of the time, but coming from max I can see why you want the edges on the mesh.

Just head to the Properties window, then the Modifiers tab and look a the  Subdivision modifier (Subsurf modifier in versions prior to 2.8).  Then simply tick the button highlighted in red "Adjust edit cage to modifier result."