How to render a model with pixel art/sprite textures and have it not be blurry? I've made a model that's PS1-eqse in the vain of games like Mega Man Legends, but whenever I try to render it in Blender, it looks absolutely atrocious.

I've disabled Anti-Aliasing, turned off MipMaps in Blender Preferences, which DID make the pixel textures clearer, but only in viewport.
But it still looks awful. 

Anything else I can do to make the render show the pixel textures clearer?
Turning of mipmaps is just a performance setting for the viewport, you need to change the interpolation method for each image texture.

In the image node on the second pull down menu change to Closest