FLIP fluid simulation does not detect collisions anymore Sorry for such question, but someone is getting dumber by the second (me or blender): fluid collision stopped working completely (worked before by some miracle)
Domain is set, fluid set as Geometry, cube is set as Effector-Collision.
Collision does not stop liquid at all.
.blend file attached:
Sorry for false alarm-question.
It seems that was an issue with effector(for some reason it was changed accidently). Effector's Surface Thickness was set to 0
Just now tried same file with reinstalled Blender, and changed only this option and collision worked.