Render isn't showing my active viewport - just a texture This is only occurring with this one .blend file I'm working on. For some reason rendering the image using Blender Render doesn't give me a fully-rendered version of what I've got in the active camera. Instead it results in a single, flat picture of a texture while OpenGL rendering is giving me the expected result.



Any ideas on what settings might be causing this?

.blend file can be downloaded here:
dof-test.blend
You need to enable Face Textures and Face Textures Alpha



And uncheck color as influence