How to fix streched texture areas after unwraping UVs? I just UV unwrapped my first model and I have a problem with the texture. The UV unwrap looks fine (all blue), but in the 3d model it's not that good. The texture stretches and I'm not sure why. I'm using Blender 2.80.
Ok, i found the solution by myself, i added a loop cut (ctrl + r) where the texture stretches.