Noob question: How to make objects brighter during design Just started Blender and working through tutorials. Most things I've been able to find an answer to, but this I missed somewhere. 

When I'm working with created objects they appear dark. That presents a problem when working with detail, such as the beveled edges of a cabinet door below. Andrew's working objects are much brighter, which highlights the detail. 

What I've tried so far is changing lights, textures, etc. However that seems to only apply when rendered in those specific view modes. Any help in the right direction is appreciated

Here is what I currently see:


This is what I'd like to see:
In Blender 2.79 both Blender Internal (soon to be retired in favor of EEVEE in Blender 2.8) and Cycles renderers give you the opportunity to assign materials which have a color in the viewport in 'Solid' mode.

Select the object and go to the Materials tab in a Properties editor (you have one open underneath you Outliner, on the right of the 3D view)

In Blender Internal, simply assign a material to the object. Its color will show in the viewport.

In Cycles, assign a material, and, in the Viewport panel of the materials tab, give the material the color you would like to be displayed in the viewport in 'Solid' mode ... Switching to 'Material' mode will show you the color of the Cycles material, and can give you more control over the brightness of the viewport representation of the object.