Odd Reflections occurring within my scene There's been odd reflections within my scene an example of this is shown below:


The My goal is to try remove the green tinge/reflection off of certain objects within the scene, the ground is creating the green diffuse.

I've tried turning off all ray visibility options on the lights and the objects.
Alright, i fixed this through turning the worlds diffuse back on as stated by Leander, then turning off the grounds diffuse which stopped the ground affecting the rest of the scene