Blender renders different from preview I have this wierd issue in blender 2.8,

im trying to render (with both cycles and eevee) this wolf



but when i try to render it does this.



I tried everything and i dont know what to do.
I dont have subdivision surface modifier.
Check your visibility options on each mesh supposed to be rendered. The render visibility toggle is hidden by default in the outliner, find it in the Filters:



For the main mesh, t looks like you unchecked the "Show Emitter" option in the render panel of your hair settings.



If neither of these is the issue, maybe check your materials.