Excluding part of the mesh from mirror modifier I'm modeling a car (Napier Railton) which body is not perfectly symmetric I can add a mirror modifier and apply it then add the non symmetric meshes but I don't want to lose the ability to modify the symmetric parts of the mesh latter.



I thought that I can divide my object into two vertex groups:


body.L (the part of the mesh that I want it to be mirrored)
non_symmetric (where I don't the mirror modifier to be applied)




but it didn't work, I'm not sure how the vertex G option works in mirror modifier (actually I'm not sure it's there to do that job)

is there a better way to add non symmetric meshes while having the advantage of keeping the symmetric meshes ready to modify later?
ok, I found a good workflow to do it, I applied the mirror modifier then I activate/deactivate the X Mirror checkbox in the mesh options tab whenever I want to work on the symmetric/non symmetric vertices respectively.



note: this only works for the meshes symmetric along x axis (but still useful :))