Center viewport key in Blender breaks the viewport I set the key layout to Maya's to work faster, everything goes great.

But when using F key (i don't remember which one is in blender, but the center viewport position and rotation to selected object).

Then everything goes wrong. I'm not able to get near the object. The position where the camera gets centered is another , far from the object. Their pivot point is where i want to look, but the vew goes away, and moving is a nightmare.

Moreover, when trying to approach the object i wanted to center on, the camera gets slower and slower (as in Maya) but I'm not able to get there...

Is there a bug or something? What do you suggest me todo, instead? but not turning to blender layout, please. :-)
I had this problem like this early on.  It's because you're in perspective instead of ortho mode and in perspective the viewport behaves differently, it never goes in close to the object you're zooming, in ortho mode this doesn't happen.  Perhaps I'm over simplifying; but it behaves as you're saying on the 'when I move closer, I don't get any closer" I don't know about Maya.  If this is the issue, simply hit the number '5' on the number keypad in Blender key layout to switch between Ortho and Perspective, you want Ortho. if User Preferences are organized the same in Maya as in Blender, this would be under user settings: Input/3D View/3D View (Global)/View Persp/Ortho if you need to change user settings for Maya, or see what they are.