Duplication follows an UV sphere but rotates duplicates I have an idea of illustration that would explore the duplication around a sphere function. It should look something like this :


But I meet some problems. First of all, the boxes that are in the upper position tend to rotate on themselves. I have tried with ICO sphere but this doesn't help. 

Please note that this happens with the setting: Duplication of faces (with or without the scale option). Please see the jagged pink line :
 

If I use the "Verts duplication", I don't meet this problem of oddly rotated boxes. But "verts duplication" doesn't serve my project as good as the "Faces duplication" because it leaves a lot of space between the boxes:



As I didn't find a good solution, I thought to "Make duplicates real" and then rotate and scale them by rows with the "Manipulate center points: individual origins" option. That's almost better.

Is there a better way?

And is there an option to deform my initial mesh box (the drawers) to fit the exact geometry of every face of the sphere that duplicates the box ? (so that it would become more trapezoid in the top of the sphere)   

Thank you.
Don't ask me why but flipping the sphere's normals seems to solve the problem.
"Normal" normals :

Flipped normals :