How to make nice curvy contour on high detailed (sculpted) mesh? I run into the problem that I have quite irregular (bumpy) contour shapes from certain angles on my sculpted model.
So I have this form:


And I want to correct it to look something like this:



The only way I know in sculpting mode to adjust the form is the grab tool, but it is very hard and time consuming to solve this.
the reason of that resides on the actual geometry of your mesh, seems to have to many vertex and a very nested topology. I recomend you to try reduce your vertex acount from the beggining and use the subdivision surface modifier it'll round your shapes but it'll still will follow the topologhy. 
You can try to use remesh modifier or decimate modifier to reduce vertex number. But you'll loose all the sculpted allready details. 
good luck!