How to round edges on mesh I'm trying to get round edges on my mesh but using inset extrude or subdivision and bevel don't seem to do the trick this is what i have

and this is what i want
Your Mesh normals are reversed, press ctrl + N to fix them while all faces are selected. You can select the edges you want to bevel and ctrl + B them, or you can set a bevel modifier to work based on edge angle. If neither do the trick, try creasing and subdividing