Rendering image causes zoom in and texture turns the scene black I'm trying to apply texture to an object but when I render the image it does this: 

When I switch to texture display it does this:



Can anyone explain what's happening and how to fix it? 

Thanks!
Based off of these images, this is a simple matter of your outdoor scene being unlit.  In Blender 2.79, press spacebar type "add lamp", and choose "Sun" in the resulting menu.  Feel free to add other lights as appropriate.