When I import and edit a .fbx file and export with Blender, the file size gets bigger than it was I have some files from Unity, they are 3.6 MB and always keep 2 MB more when exporting, I don't include anything extra. Can I save with the same file size? Or can the Unity exporter do this but Blender cannot?
Utilizo Ubuntu 20.04 LTS
different softwares export things slightly differently. You can't expect the same exact file sizes from both Unity and Blender. File sizes will always be slightly different. :)