Blender 2.8 - Cloths Don't Follow Armature In Pose Mode or They Shift Positions First off I'm very new to blender so this has been a huge learning experience for me.
I have generated a character using &quot;MBLab&quot; Add-On from blender. It has made an armature for me that I would like to have my cloths follow. The end goal is to be able to have a rigged character with cloths exported to my game engine of choice.
I have all the cloths modeled now I just need to make them follow the bones. However, I can't seem to get it to work, properly. Here is what I have done:

Selected the mesh, then selected the armature, and pressed Ctrl-P
I selected Armature Deform &gt; With Empty Groups
I added the &quot;Data Transfer&quot; modifier, selected the character mesh as the &quot;Vertex Data&quot;
I go into pose mode and it doesn't move with the armature. I can rotate it just fine in object mode because of the parenting

I can get the clothing mesh to move with the armature if I select &quot;Bone Envelops&quot; in the Armature modifier. However, if do that the mesh is moved slightly and no longer aligns with the character.
How can I properly make my cloths move with the armature without shifting their positions? If there is no way to do that then how can I reset the clothing meshes' positions back to their original positions prior to selecting &quot;Bone Envelops&quot;?

Without Bone Envelops:

With Bone Envelops:
I've tried to correct with the method explained below, if it still doesn't work, try with the Mesh Deform method as explained here.

Deactivate the Armature modifier visibility (screen icon button) for both the arm and the straps, so that the armature doesn't move the one or the other:



Then you can see that arm and straps are not aligned, and the object even go through each other, you need to correct this in Object mode and in Edit mode.




Once you're good, in the strap's Data Transfer modifier, click on Vertex Data, on Vertex Group(s), Generate Data Layers and Apply:



Reactivate the armature visibility for both arm and straps, move the bones, it works, even though it will probably need some adjustments: