Why is the walk cycle not working? I have a 32-frame walk animation and have converted it to action. With the first and 250 last frames I set the keyframe as a walk cycle. When I hit play it just walks 32 frames and then slides the rest of the frames.





I have set the repeat option (8 repeat). It walks, but not as a normal continuous walk cycle. Where am I going wrong or what else do I have to do to make it a complete walk?



Pose Mode
It looks like your character is moving forwards both in Pose mode and in Object mode. I guess it's your problem.

Most of the time, when you create a repetitive walk cycle in Pose mode, you'll make your character (i.e. his root bone) stand "still" on the X and Y axis, like if he was walking on a treadmill. It's only once in Object mode that you'll make the whole armature move forwards, either with a Follow Path constraint or just making him move from point A to point B with keyframes.

It's the combination of treadmill animation and movement in the scene that will recreate the illusion of walk.

Making an armature move forwards in Pose mode (i.e. moving its root bone or moving the other bones away from the root bone) is only useful for small moves through the scene, or for some complex and non-repetitive movements, and in that case you generally won't make him move in Object mode.