Use a collection as object inputs in Animation nodes i;m trying to use animation nodes for the first time. I've made a sub program which does what it's supposed to (scale objects up as a sweeper object goes past them in the X axis) , but How can i make it do this for all objects in a collection instead of having to put an object input for each object i want to affect?

Something like " for each object in Collection, set it as input for Subprogram"

I have hundreds or maybe thousands of objects i want this to apply to so its really not practical to add them all one by one.
Use a Loop Subprogram to do "for each something in somehing":