Mesh is almost entirely black in rendered mode I am currently trying to set up a character that I ripped from a game, which until now has been relatively painfree.

However after placing the textures and uv mapping it has become apparent that the character is basically just black in rendered, and I just can't find a way to fix it.



Here is the file: https://www.dropbox.com/s/rxh4i6zhr05x691/9S.blend?dl=0
Your model is quite a mess.

Your sunlight doesn't seems to be emitting any light - Create a native Cycles Sun or give the current one a proper shader node tree.

Your model is full of custom normals which are known to cause shading trouble - Clear your custom normals

Some textures seem to not be picking up proper UV channel - Add an explicit Texture Coordinate node with UV coordinates to your textures.

Most of your geometry seems to have Inverted Normals - Recalculate normals and make sure they are pointing outwards