How to inset and shear polygons evenly? I have sheared several parts of the mesh on the edge and trying to inset them evenly.
I have tried 2 methods (and also reset all transformations just in case it was a scale issue). But both of them I'm getting uneven results as seen in the examples.
If I use Boolean operation it will make a mess on the object, so I'd like to keep it with clean topology, so whats the correct method to getting the result?
Thank you.
The simplest workaround is to flip the order.

Inset/extrude first, so the geometry is even (check Offset even)
Shear the resulting geometry in any direction
Done