Explosion does not have a material When I went to start making the material for my fire simulation there was no material.
I am trying to create an exposion in Cycles and when I baked the explosion I went into the Shader editor to create the material, nothing showed up. I was selecting the domain when I did this, then I selected each emitter (I am using particles to control the explosion) and there was still nothing.
I am using blender 2.83.1 on Windows 10; although, this appeared originaly in 2.83 so I updated to see if it would fix it and it did not.
Image of explosion simulation from camera perspective and node editor with domain selected not having a material:
Make sue that you bake it by clicking on the domain and going to the physics tab and you should &quot;bake&quot; in settings.  If you don't see a bake option go down to cache in the physics tab and make the type modular and check &quot;is resumable&quot;.  Hope this helps.  Just to make sure you also have to view it in rendered view.