Strange problem with mesh/normals/normals direction A strange problem with my mesh I have tried flipping normal's and Cleanup by distance but still have strange faces that don't smooth
Any ideas?
Its very visible with thickness mod added...
Physically there is nothing wrong with the mesh, quad based, clean and no overlapping faces or bad polls
I tried delete loose, flipping normals, set from faces (which made it worse)
A bit stick since I want to sculpt on it but with misbehaving normals that wont be possible...
I'm not sure what the blue lines mean but they seem related...
Clear sharp doesn't work though
Try making sure that there are not doubling vertexes,or split vertexes, you can use the merge by distance in the mesh/clean up menu.