Why isn't my chain following the bezier circle? I'm trying to make a necklace. I did find some similar questions and attempted to copy the answers (e.g. put object origins at the same point in space, mess with array/curve axis settings, Edit mode -&gt; N -&gt; Transform -&gt; Mean Radius = 1), but I can't seem to identify what's going on here... Unless maybe I used the wrong curve type, but the YouTube video I followed also used this circle. Help me out, please? Thanks!
(Also, a curious question: Is it done or would it be better to model half the necklace chain and add a mirror modifier?)
Actually your curve was rotated on the X axis, which makes the chain go crazy, so first apply the rotation (CtrlA):

then choose the right Deform Axis in the Curve modifier (-Y):