Absolute Location of a Mesh with Curve Modifier Applied I animated a plane moving continuously in the y axis. It has a curve modifier applied, and follows the curving path. A change in the planes x location is not reflected in the plane's object properties. I would like to use the perceived change in x location as an object input for animation nodes. Is there any way to see what the "absolute" location of the mesh is, where I am actually seeing it in space in object mode?
If you are using Animation Nodes, try to minimize your use of modifiers and constraints, because transferring data between blender and AN is not optimal. In this case, a simple spline evaluation or spline projection will give you what you want: