Convert node-based texture to exportable image This is a follow-up to this post - Seamless grunge texture overlay across two materials
I have my node-based texture (thanks to moonboots) and now I need to somehow get it into UE4. I read up on texture baking but I don't know if it makes more sense to try that or would it be easier to recreate the texture directly in UE4? I pressed the Bake button in Blender and it saved internally, how do I export that out into an image file?
Thanks
With your baked Image Texture selected in the Shading tab (the node should have a &quot;selection outline&quot; - like when you selected it before baking), you can easily save your image from the UV editing tab: