Bone position affects mesh but its scale does not I've purchased a human basemesh which I intend to use to create various characters and I'm trying to learn how it works first. The mesh has one particular bone that when moved it affects the mesh but when scaled it does not. All the other bones affect the mesh when scaled this is the only one that does not. I've tried to compare the properties of this bone with the others, the properties that can be found in the right side panels (ex: Context Bone, Object Data, Object etc...) while in Armature Pose Mode and Edit Mode and I can't seem to find what makes this bone's scale not affect the mesh. Any idea what could be causing this and where else I should look? I'm using Blender 2.8 which I'm not very used to yet so that could be a factor as well.

Thank you!

P.S.: I should have mentioned it's the jaw bone.
This sounds to me like it's the base/root bone for the position of your model in 3D space. Usually you just leave the bone as it is and the bone which comes after that will be the first bone with the purpose of actually manipulating the mesh. I suspect that on this second bone in the Relations the checkbox for Inherit Scale is ticked off.