Transforming Blender Render Textures to Cycles Textures I am having some really tough trouble translating my blender materials to my cycles rig. Normally I manage to work it out by looking at YouTube videos, but I am moderately new to Blender. I want to transform my project to Cycles because I was getting to much noise in the render, is there a good way to eliminate noise in a Blender Render?

In the Blender Render project I assigned a texture to the material now when I do this in Cycles, the rig texture comes out really fuzzy. I have disabled mipmaps in user preferences and the texture has a FELINE filter, but it still comes out blurry.

Please help if you can.

Thanks.
I'm not sure what you mean by eliminating noise in Blender Render if you are moving to cycles, but if you are looking to remove noise in cycles, there is already several answers in Blender StackExchange FAQ: Frequently Asked Questions on Blender Stack Exchange

BlenderGuru made also a great article about the topic: https://www.blenderguru.com/articles/7-ways-get-rid-fireflies/

For the second question, by looking at your texture I assume you want pixelated look. Answer is very simple, you can turn back your mips and get rid of the filter. All you need to do is set Sampling, the second field under the image name field currently have set as Linear to Closest.