Why aren't my emitter particles appearing in the render? 2.8 I am trying to make rain in my scene and I have created 2 particle systems for this, one that is the rain falling from the sky being emitted out of a circle and the other is the splashes from the ground. The ground is working fine but the particles from the sky aren't appearing in the render. I have the render button on in the outliner and I can't figure out what's going wrong.
some fixes:


goto the raindrop object properties > Instancing > switch to None
go to the emitter, clear the bake cache and recalculate the bake
just to check that drops now are in the render: go to shader and
make the drop more visible (for example make the shader less transparent)


result: