How to avoid flattening a shrinkwraped object? I want to bend a scale mesh around a fish body, so that it fits perfectly but doesn't become flat as if I would use Shrinkwrap modifier.
So how can I shrink it to the body without making it flat so the scales are still 3D?

So here is an image of the body and the scales. The fish will not swim or be animated, just normal, so the scales has to follow the curves of the body without any edges or suchlike.





Regards
I would add the scales to the fish mesh using a particle system. You can create a couple of separate scale objects, and then use the particle system to instantiate those on the fish skin.