Faces distorted when rendered and 3D View in Rendermode does not work in Default Layout I got two questions. First:

When rendered, these Faces/Vertices are messed up. I thought the normals were wrong, but it seems they aren't. The materials have no Texture and no alpha activated.


My second question is:
In the Default Layout (only there), my 3D View in Rendermode doesn't render, but shows the solid variant.
I couldnt solve my second Problem, but this is only a minor one.

The answer to the First.

I had an Hemispheric Light in Blender Render. When i turned this off there was no problem anymore. I am Using this figure for Unity, an there was no Problem at all.