Seeing through high-res wireframes Sometimes when working with high density meshes (like sculpting in multires, which is my case) in wireframe mode, there are so many edges that I can barely see through the model, making it very hard to check background images and objects behind it.



Is there a way to work with a simplified wireframe or is there some other see-through mode I'm not aware of?
In the Background image panel (N in the viewport), you can choose to have the background image in Front, instead of Back, and set the opacity level