Blender to Unity - What to consider? I'm (fairly) new to blender but want to create assets to be usable in Unity. 

Here are my 3 questions:


Which parts should you do in Blender and which in Unity? An example is materials I assume? since they don't translate well/at all into the Unity environment from what I read so far.
Which parts of Blender can I "dismiss" if I only create assets for Unity? Like lighting or camera angles.
Are the known bugs or "big pitfalls" to consider when using Blender for Unity?


I ask these questions to know on what to focus when learning Blender (I will get the dismissable parts eventually but for now my time schedule is tight so I would like to know which functions I can dismiss for now).
You can basically dismiss all, except modeling riging/animation and UV mapping.
You won't transfer to unity nothing except that (no camera, no lights). If for material you are using only diffuse with textures (color, normal) it'll transfer well. Only thing to remember is to import to the project textures first and then import .blend or exported .fbx.