Spawning objects in animation I'm trying to make a conveyor that drops parts into a box. Is there a way to spawn an object on the conveyor on a timed system so that it can fill the box? I've looked all over and could not find the direction to go.
Some ideas:

Frame X-1: set the object position outside the screen, Frame X: move the object into the screen
Use an emitter to emit the parts (with the number of emissions you can control the frequency of emission) (see image 1)
You can have all the objects invisible and animate the visibility in the timeline using the shader

image 1: