Displacement map creates gaps on the corners of a wall I'm able to create this bump effect using a brick texture on a plane with a displacement map, but when I tried to apply it on my current model it creates gaps or "holes" on the corner.



What I want is that on the corner the texture connect like it should be in real life, if that makes sense.

I already tried to add bevel on the corner but it didn't solve the problem, there's still a hole in it.

Here is screenshot for the node and uv unwrapping.
I can confirm that enabling "Auto-Smooth" fixes it.

Before:


After: