Can't seem to get dynamic paint waves to behave correctly I'm trying to create the waves made by a ship as is sails. I've had success doing this with vertex displacement, but as I'm going to use it in a large body of water and from a distance I can't subdivide the surface enough to keep everything running smoothly. 

This why I'm trying to do this with dynamic paint and using the output image sequence in the displacement node of of a glossy texture which acts as the water surface. 

While I get some result in the wake, I don't get the V shaped bow wave normally found in a wake. See my test scene below:



The settings I used:



The displacement map that resulted:



This is an example I found online of what it should look like:



Can anyone help me get this right?
the problem is the settings you are using ( the clear one is the smoothness which is killing all the ripples leaving only a sharp tail )  you have to adjust the settings according to the object speed and size to get the desired results :

using the following settings on the canvas (default plane with no subdivisions ) :



I get the following results :



 bake the dynamic paint and set the result as a  texture for the plane