Is it possible to have hair particles [people] face towards a target I have set up a particle system based on a group of people that I would like to face towards a target.

I know I can play with the rotation of the whole system and randomize, but global rotation doesn't quite work if the target were to be in the center of the particle system.

Also, I know that I can bake the particles and add a track-to-constraint, but baking thousands of high poly meshes would make the file unusable. So, looking to see if there is a way to keep the particle system and orient towards a target.



Here are the particle settings that I am using
Use a Force Field:

Hair particles, even without using dynamics, follow the force fields:



In the Viewport do Add > Force Field (type "Force"). Place it where you need it to be. From the Physics properties panel, set the force to a negative value and leave the rest as it is.

The internal rotation of the base hair particle (humans) must be adjusted to make sure that the correct side points to the Force Field. In my case this is the mesh used:



Note that the "face" is looking towards negative Z, while the "head" is "up" in the direction of positive Y. The correct rotation must either be achieved in edit mode or obtained in object mode and then applied (CtrlA > Rotation)

You need neither the "Advanced" setting on Emission, nor the "Rotation" extra settings.