Set resolution of curve generated with Animation Nodes I'm experimenting with Animation Nodes to create a set of Bezier curves that start near one empty (SPole, left arrow), pass near a second empty (Midpoint, cross at top), and end near a third empty (NPole, right arrow). The first step in my experiment is to create a single Curve object and then extend the Node tree to generate the rest of the set of Curves. Here is a 3D view and the Node tree I've constructed so far:

 

To be clear, the two reroute nodes in the tree on the right are simply there to make the tree more compact for the screen capture.

Not shown in the Curve settings: the preview resolution of the curve is 12 and the render resolution of the curve is zero. These values seem to be fixed by AN as I cannot change them. When I add a shader and test render this curve, it has a resolution of 12. It is clearly a resolution of 12 in the 3D view shown, too.

How can I increase the resolution of the generated curve? I've looked through practically every Animation Node in version 2.0 and can't find a "Set Curve Resolution" node. Several YouTube videos on generating curves with AN also have low curve resolutions visible in their finished Curve object(s). I also tried to set the Resolution Attribute directly, but I didn't have any success.

Thanks in advance!
you can change the visibility of some inputs in the properties shelf (press N in the Node Editor).

select the curve object output node and check the eye icon for preview resolution. you can now set the resolution in the node itself