my baked texture doent match the real time texture i made a 3d model of a gun and now i want to involve it in an animation and for that i want to bake the texture , so i tried to do a combined bake for a part of my gun
Here's the picture before bake

the bake after applying baked texture

it is clearly visible that the baked texture has something off that is making the gun look darker , i have directly applied the image texture as the surface and applying it as base color and emission color doesn't work.How should i solve this problem
I got it myself , i plugged the baked texture into the emission of the principled shader to solve the problem instead of emission node