Strange, indescribable color glitching near edges when using viewport shading in Blender 2.8 I am new to this website. I've been having a problem with viewport shading after installing 2.8. I am trying to make a VHS cassette (for no particular reason), but I have a problem that hasn't been addressed yet, from what I know. 

The cassette is supposed to look like a regular VHS, of course. But when I enter look dev shading, it ends up looking like something I can't really describe with text.



It does this strange thing, adding artifacts to the thing, particularly near the edges of the mesh. The artifacts get smaller as I get closer to the mesh. They seem to reset when I move the camera, beginning to grow back when the camera stops.

Hopefully, someone can find out how to help me out here. For now, I'll just continue working on the model. I am using Eevee, and the computer I'm using is a Dell Inspiron 3668. As mentioned before, I am using Blender 2.8.
Fixed it for me by checking and unchecking Screen Space Reflections in Render Properties.