Switching from eevee to cycles messes up lighting completely This is how my render preview looks in eevee:

However, if I switch to cycles, this happens:

I've been following a tutorial to get to this point, and I'm really a beginner, any of you have an idea of why this is happening? Am I forced to render it with eevee?
I just need to uncheck &quot;ambient occlusion&quot;.
It was making everything way too bright, even with low values.