Outlining in Blender? I am currently working on converting my logo vectored as a SVG to a 3D model using the 2.72 version. I ran into a problem with my logo because it contains a black stroke and an orange stroke (see both images below), but currently all I have is the interior color of each shape. I was wondering whether or not there was a simple way to add in these strokes, and how exactly to go about creating the strokes. Thank you in advance community!
The fastest way I can think of, is to go back to the program where you created the logo and make sure to have different paths/vectors for each of its parts. Then just export the SVG and import it in blender...