How to reverse camera direction tied to a path? I have tied a camera to an invisible box.
Next I have tied the box to a path.
After adding key frames the camera inside the box moves through the path.
However, at some point of the animation, I would like the camera to &quot;reverse&quot;. That is, I'd like the camera to follow the path as previous, but I'd like it to rotate to point to the other direction.
The illustration shows more precisely what I want to achieve. The camera circles around, rotates to point downward and goes up (zoom out from the plane).
Red - camera orientation
Black - camera movement
When I add a key frame on the box, or camera, Blender seems to ignore my settings. I suppose because box and camera are tied to the path.
Create the curve.
Add the cube, create a constraint for it: Follow Path, enable &quot;Follow Curve&quot; and click the &quot;Animate Path&quot; button.
Add the camera, parent it to the cube. At the beginning of the scene, set it to point along the path. Set a Rotation keyframe for the position before the camera should 'reverse'.
Go to the frame / time when you want the camera to rotate, add a second Rotation keyframe to the camera.

Example file below: