How to make Actions object specific? I have gun actions, and each part of the gun, has a specific action. However, when I export it into Unity, each object has every single animation, even if it never used that animation in Blender. What can I do, to make actions object specific?
So the way blender exports normal object actions is that every action that can be applied will be applied to an object, I would recommend doing the animation with a rig, but you can also switch tick these boxes off and it should export as one animation.