Spinning curve vertices I'm trying to create a circular saw blade like the one pictured here, which I grabbed off blendswap.



I thought I might be able to create the handles for one of the teeth, then spin around the origin for the rest - there is no spin tool for curves though.

Is there a way to create this saw blade, without scripting?
Model a single tooth.

Add an Array modifier, and a Curve modifier to that tooth object.
Add a new circle curve ShiftA > Curve > Circle
Set the Fit Type of the array modifier to Fit Curve, and target the Bezier Circle (added in step 3). Also set the Object of the curve modifier to the Bezier Circle.



If the teeth overlap, you can scale the circle to get the teeth to line up perfectly.