Scale XZ according to Y position I'm trying to scale all vertices on the XZ axes according to their respective Y position.
Something like XZ Scale * Y Position * input value.
The idea is the higher the vertices are, the further outwards they should be.
Is there any way to do this?
That would be the Simple Deform &gt; Taper modifier, which by default uses the object's own space, but can be set to use the origin and axes of any other object, typically an Empty.