Hair appearing at origin point of mesh So I have this towel render; everything seems to look fine about it, except that little distracting point of floating fur at the top which just ruins it.



Looking a tiny bit into the scene, I found the hair is built at exactly the origin point, and changing it will render the hair in the set place.

I could surely move the origin point out of the camera, but if I wanted to rotate it, scale it or animate it in a way that involves it, it'd be really important to have it in the appropriate location, meaning the hair will have to be rendered there as well.

So what exactly causes the hair to just... appear there?

Here are the particle settings if that matters BTW.

Edit: Here's the .blend file for more clarity, though this is a pretty small issue: https://www.dropbox.com/s/bejfakblkf8ntuj/extowel.zip?dl=0
I had the same problem, and somehow fixed it by checking "Use Modifier Stack" under the "Emissions" tab in the particles menu. 

Alternatively, this was also solved when I went to the object modifiers menu and moved my particle system above my subsurf modifier.

(I know this is an old question but I came across it when I googled the same problem, so hopefully this helps someone else!)