Blender Cycles - Crash while synchronizing objects, Not even close to running out of memory I am trying to render a scene with 265,189 faces, using 4K textures. Half the time I try and render a frame, blender will suddenly close without an error message or crash log. I am rendering on GPU, but this error occurs on CPU as well.

Blender will close while "synchronizing objects"

here is what my task manager says while rendering:



Specs:

8 Gigabytes of ram

GTX 970 graphics card

Any help would be greatly appreciated!

EDIT: Here is what my command prompt says. This was after it successfully rendered 2 frames.
I managed to solve the problem by un-installing "jiggle armature 2" addon. I just completed a 250+ frame render with no crashes.