Bounding Box faces relative to world coordinates Is there a way to create a bounding box around an object so that, while still being minimal, it has its 6 faces parallel to the (x,y), (x,z) and (y,z) planes?

For example, when I rotate the monkey head object and toggle viewport render I get this rotated box, instead of a cube with faces parallel to the world planes. What am I missing here?



The end goal here would be to have the dimensions of the projection of a complex object onto the world planes. I thought that a bounding box would be the best way of finding these dimensions, but I might be wrong.

Any help in regard to this solutions are greatly appreciated.
You can obtain the result you want by applying (eventually temporary) the rotations of your object.

To do that simply use Ctrl+A and choose 'rotation'.



Once the dimensions are obtained, eventually come back to the original orientation with Ctrl+Z