blender cycles render bake doesn't uses world emitted light In blender cycles the world emits light, so the preview shows the objects illuminated by the world light but when I bake the texture ends up black, how do I enable this world light to be in the bake?
Second edit, I finally found the cause of the problem, I have in blender 2 objects, one is engulfing the other this engulfer is a tube with a weird shape, the thing was that I had this tube as "restrict from viewport visivility", in the "preview" the tube was not affecting the rendered image but in the "bake" it was, can this be considered a bug?