Metaballs and Soft Body? I'm trying to animate tiny paint droplets sliding and merging on a smooth surface. I want them to look semi-realistic so It'd be better If they shook like a less dense jelly.
So Is it possible to add soft body physics to metaballs? Or at least edit the mesh manually in any way?
I am not an expert, but if you can add cloth physics that would help, as you can simulate jelly quite well with a cloth simulation.
Here is a video about using cloth physics to simulate soft-body physics: https://www.youtube.com/watch?v=EdIGfANAF7M&amp;ab_channel=SouthernShotty