UV wrapping brushed steel hard-surface models So I have one today I hope really can be found by others and learned from! I am really trying to create some high quality models and I think the area I am having the hardest time with is proper UV wrapping. I am working with a brushed steel material from Poliigon.com and I want the angle of the brushed lines in specific directions.

First, here is the model and texture:


Now, despite my best efforts, and hours on YouTube this model is still loaded with imperfections. Here are just a few examples:


Lastly here is the desired flow I am wanting for my brushed lines:


So, I am really just curious if anyone has any pointers, or ideas as to how I can get really tight clean UV wraps or even point me in the direction of a paid course, etc. I have learned a lot about seams, marking sharp, and even the general process of UV wrapping and it's interface within Blender. However, wrapping these lines in a seamless and flawless manner, that point in the desired direction, is beyond me at the moment and ANY help would be incredibly appreciated!

I hope this also can help others who are struggling with intermediate level UV stuff.

Let me know if someone wants the .blend

THANK YOU ALL !!!
Some of the texture files were missing so I used the waves texture instead.