Molecular add-on particles won't interact with a non-animated rigid body I'm trying to make molecular add-on particles to interact with other rigid bodies and it appears that they can interact with an animated rigid body, but not with non-animated rigid body. Does that make any sense or I'm doing something wrong?
As soon as I'm animating the glass jar and move it with the keyframes, the particles are moving along in it (strangely squeezing into one corner and each other due to the gravity, but then distribute evenly again when it stops, but that's not my current issue), but as soon as I remove the animation and try to tip over that jar with a cube, they stop interacting with the jar and stay in one place, while the jar falls over.
I read people are rather having the other way around issues, does anyone have the expertise to see what's wrong there?
Thank you in advance!
It seems like some cache conflict.


Notes:

The glass jar should be Physics Properties &gt; Rigid Body &gt; Collision &gt; type Mesh (not Convex because it should behave like filled object, but it didn't, hmm ...)
it is always better to Apply Scale (Ctrl+A) to avoid weird behaviour of boundaries
only make a difference if Substeps is changed from 4 to 1
(but changing it back to 4, it explodes in some point of anim, because of some previously cached data, that I'm not able clear from file even I change amount of particles, that always helped in crisis like this.


Bake to Keyframes
What I can recommend is to select glass jar and Bake to Keyframes (if you played all animation so rigid body was cached, baked avoids caching RB. Since than I don't have an issue with molecules.
Also it solves cube (that is pushing the glass) to affect particles.

After bake you can use Decimate function (with cursor hovering in Graph Editor) to simplify F-curve.