How to make a material not reflect light? I have 2 Finishes in cycles,

1) with a glossy >> roughness is 0.5 (Lets call this as
Roughness0.5)

2) with a glossy >> roughness is 0.05 (Roughness0.05)

I want roughness0.5 to reflect light.,
but
I dont want Roughness0.05 to reflect light because the light reflection looks weird here.


At the same time, I can't turn of the glossy in the cycles settings for an object for any chance.

Is there any way to do this?
Do I have to play with the light path nodes?
Try using a Toon Shader instead of Glossy one. It's not the proper, accurate way of doing this IMO, but the final result is close to what you're looking for I guess.


Use a Lamp instead of emission plane.


Set the Toon Shader to Glossy and decrease the Size to 0.001 and Smooth to 0.000.