Adding Shaders To Mapped Texture So I used Agisoft Photoscan to render a model
it output a texture that is mapped to different sections of my model

My example:

I have a bunny's head and body

Texture1 is mapped to the bunnies eyes, head, and ears

I want it so that the bunny's eyes have a glossy shader applied to them WHILE maintaining the original mapped texture (kinda combining the mapped portion of the texture with a glossy shader) while avoiding making the rest of the head and ears glossy as well?
Put an alpha channel on the texture where you want it to be glossy, then use a color ramp node to mix between your original shader and a glossy shader.