How to remove background colors in antialiasing pixels in Eevee? I have a shadeless red material applied to the default cube.  The world background is green.  When the scene is rendered with Eevee, transparent green pixels appear at anti-aliasing pixels along the contours of the cube.  How I can remove the green color and make the anti-aliasing pixels purely red?  The green color seem to come from the world background.  No transparent green pixels if the same scene is rendered with Cycles.
Change the world background to a black color and it should look fine.

In this example I am using a world enviroment but wanted a color/alpha to appear for the camera/render.

At first the render came out with a light blue border over objects, and as I changed the "world bg" to black with the light path node, the render came out fine, without borders.

I hope this can be understood easily, im at work and typing this without thinking it too much