My Character’s Armature keeps flying off the screen I have made a character on blender using the blender game engine. The character is rigged and weight painted properly.



However, when I set the armature to physics: character, and press p, the whole mesh and armature flies off the screen into the distance. 

Is there anyway to fix this or am i missing something?
This is probably happening because your character has a static physics type..

Just select the character (mesh) and set its physics to "No Collision"



A better setup would be as follow :


Main character mesh - Physics : No Collision.
Armature - Physics : No Collision.
Add a mesh representing the character collision box - Physics : Character or whatever you like!
Parent the armature to the collision box and that's it!


The armature would control the animations (actions) and the collision box would control everything else