Restrict HDRI Lighting to affecting certain places I have a small question. I was trying to get the hdri lighting only through the windows. As you can see, my model has one side of its face open and I don't want the hdri lighting to affect the open side, I want the lighting only from the Windows. The only way I can stop the lighting from affecting the model is to create two opaque planes along it, but I need to be able to see the inside of it without having the hdri lighting affecting it. How can I do it ?
Found the answer, For Cycles this node setup using the geometry node is to be used for making the object transparent on one side and completely opaque/diffused on the other, flipping the normals will help switch the sides and determine which side has which shader