The metalic look of the material looks opaque My final renders look &quot;opaque&quot;, &quot;poor&quot;,&quot;doll&quot;, &quot;boring&quot; in comparison with my viewport shading and i don't know what to do to improve it. (I use Cycles render)
The metalic look of car with its physics and the lighting goes away in the final render... and the window is opaque black and doesn't react to light at all, al the normals are correct and i didn't use any texture for the materials, i used procedual materials with nodes, i didn't took pictures of my node trees but don't think that's the problem,(i even used blender's Glass BSDF) but i'll show you guys what i mean...


Can you see the differences between the 2 images? please any tip would do just fine! here is 3 a.m. ATM and i'll go to sleep, but tomorrow i'll read the comments! good night everyone!
You need to setup an environment texture.
Go to our ressources in texture link and find the &quot;HDR/JPEG Skydome Images&quot; section. Check the links to find a HDRI environment texture and set it up in your world shader as an &quot;environment texture&quot; (not the usual &quot;image texture&quot;).
in shader nodes, select world

Add an &quot;environment texture&quot; node and connect it to the background shader.

This is a basic world setup. Be aware that HDR images can be big files