Shadow problems with point light radius When I increase the point light radius, it ends up creating artifacts on the textures for seemingly no reason.

Even though I I have High Quality Shadows (High bit-depth and cube map resolution).

I want to create a smooth texture just like the corner of the photo, but for some reason it ends up creating these squares with what looks like many &quot;vertices&quot;.
Those are Shadow Terminator artifacts. The most common way to deal with them is adding more geometry, usually with a subdivision surface modifier.

But starting with blender 2.9 you can control the Shadow terminator aritfacts directly in the Object Properties. In the Shading section use the slider for Shadow Terminator Offset: