Surface shown in Eevee but not in Cycles I'm trying to model a cylinder (basket) on top of a wooden surface. For the material I use an emission shader with a picture image. Here's how the bowl material is set:

(The wooden surface is similar, both taken from a picture I have, using projection UV).
When I try to render that using Eevee, the results seem reasonable:

But when I switch to Cycles (my intended renderer), the materials are not shown:

What am I missing? I didn't use any special nodes or anything for this, but here's how the node graph for the basket looks like:

Thanks.
Context: I have a short clip I camera tracked, and I want to replace the surface and the basket.
Thanks Nathan, your comment gave me the courage to dig deeper. Eventually, I found 2 issues.

Because the wood surface was actually generated as the ground when I used 'Setup Tracking Scene', it was set as 'Shadow catcher' in the Visibility section of the object properties.
When I added the cylinder, I added it to the 'background' collection, which was marked as 'holdout' in the same section.

Again, thanks Nathan for your tip, I added a cube above the surface, made it glossy and it rendered fine, which led me to that extra investigation.