How do I make a clip extension using an image texture node in Blender render? I'm not sure how I can clearly explain this as a noob, but how do I make an image node in texture editor not repeat its texture when it is outside of the UV map. The first image below is what I want it to look like, the bottom is what happens when I use the node editor.
Scroll down your material panel to Image Mapping and change Extension from Repeat to Clip