blender 2.8 renders png with transparency inverted I have a png with transparency, not an alpha channel:


I have set up my shaders like this tute:
https://www.katsbits.com/codex/alpha/

My object renders the transparency inverted from the texture map (the transparent map region renders opaque, and the tree regions are transparent).
What did I do wrong/how to fix??

I also tried using an explicit alpha channel PNG, and it has the same problem.
Also it doesn't matter which render engine I used them all, they all show the same transparency problem.

Also in EVEE, I have the material Blend Mode = Alpha Blend.  Alpha clipped, hash and blend all render the same.

Thanks
OK.  So after poking at this for a while, I come up with the node ordering going into the mix shader affects the transparency.  I had built an alpha channel png, and I was able to get it to work, and when I inverted the mix shader inputs the result was identical to my original post.

So I went back to my original file, swapped the mix shader inputs, and the scene now works as I expect!

Thx