Blender Import with materials (textures) I admit I am a newbie at Blender. (sounds a bit like alcoholic anonymous).

I need to find a suburban scene, (a few buildings, roads, maybe some street signs).

I found this one:

http://tf3dm.com/3d-model/environment-23742.html

Which will do in a pinch.

Download formats are FBX and OBJ (and an MTL file).

But with Blender 2.7, when I import I do not get the textures.

I have gone through the 7 hours of http://www.lynda.com/Blender-tutorials but this one is a bit beyond me. I am probably missing something basic.

What I want is something quick (in terms of my time) and free, since this is a proof of concept.

(Here is what I get with OBJ import, and two hemisphere lights behind the camera).





UPDATE

Ok, I tried again with FBX, textures in same directory. 

With the OBJ import, all I had to do was set the VIEWPORT shading to texture.

With the FBX (you can see below) if I set the viewport shading to RENDER it I see the textures, but not with Texture rendering (as I said, I am a newbie). There seems to be a odd difference between the handling of OBJ and FBX. but it is good to get this going.

Unfortunately, this model does not work for me, since I need export to Babylon.js, and that does not work well with this sort of TGA and multi-texture format files (see the firestorm I started in the Babylon.js forum)

http://www.html5gamedevs.com/topic/17001-missing-manifest-from-blend-exporter/
I have downloaded the files you linked to.
I extracted the zip file and (using blender 2.75) used file, import FBX and opened the FBX, hit F12 and no textures.

Closed blender.

Within the zip, there is a .RAR file 'textures.rar'. I extracted that file in the same directory as the FBX and repeated the above process. Textures where showing up when rendering.