How to apply texture the same size on all meshes? ignore mesh\normal size I'm trying to apply texture to the wall in "Generated - Cube" mode and when i look at it in the Render mode - it has different scales on the different meshes which have different size. The same thing goes with the polygons - smaller polygons scale texture size.

If one of the polygon's dimensions has a very tiny size - texture looks totally wasted.

How to apply texture on meshes with the different size and ignore it's size for texture scale?

p.s. Blender render
So that's a solution for Cycles Render, not Blender Render: Try some parameters in the Image Texture node, like Box instead of Flat: