Can I save rendered images as PNG with a sRGB color profile? It is my understanding that I can save rendered images at best as PNG files. But what about color profiles ?

The manual says:


  The other place to keep color management in mind is when loading and
  saving image files. File formats such as PNG or JPEG will typically
  store colors in a color space ready for display, not in a linear
  space.
  
  When working with image files, the default color space is usually the
  right one. If this is not the case, the color space of the image file
  can be configured in the image settings.




Where can I find those settings ??? Where can I set the color space of images ? In this post it is said that 


  Saving to a JPEG or TIFF at 8 bits per channel will apply a nonlinear
  sRGB curve to the data, and may change the internal float format to
  the respective format's storage type. Saving to an EXR will transfer
  the internal reference space buffers unchanged which, by nature of
  EXR, is a linearized float scene referred format.


What does this mean ?? Does this mean the image are saved in sRGB by default but no color profile is attached to the image ? So best to assign sRGB to the image when opened in Photoshop ?
There is a sizable degree of erroneous information listed here; some lacking clarity, while other bits could be classified as entirely misinformation or misleading.


  Where can I set the color space of images?


Complex question that requires a deeper understanding of colour management and in particular, how OpenColorIO is designed, but the short answer is from the UV Image Viewer's Properties panel.


  Does this mean the image are saved in sRGB by default but no color
  profile is attached to the image ?


If you do nothing to the default configuration, yes.


  So best to assign sRGB to the image
  when opened in Photoshop?


Yes.


  How is Blender saving the images ... with to without color profile?


Yes.


  And is that sRGB?


Complex question, but simple answer is “Yes.”