How to create a "suspension" for fast moving objects? I have searched this for long and have found nothing about.

I'm trying to make a racing game like Mario Kart, but when my character reaches a certain speed, hes bounces up, like hopping, at any slight change of the ground geometry. Even at invisible edges of completely flat planes with no imperfection.

I know the Object Type Character fixes that with "step height" option, but I cannot use the "servo control"  actuator on it, which is crucial.

How to add a tolerance to this small imperfections with the "dynamic object"?

Unfortunately I'm not a programmer, I am an Artist, and wondering how far I can get using the logic editor, and simple scrips.

Ill leave my project here, so you can see for yourself. Note that the details of the map such as the edges of the platforms are set to "no collision", so this is not the problem.




X Accel
Z Brake
C Shoot Item
A Hop / Drift
Q, E Side Step
Arrows - Direction
This is not too surprising behaviour, and the solution is to not have things rubbing at high speed. In real life, your car would grind the bottom off completely. 
Probably the most useful solution is to suggest using BGE's vehicle wrapper.