Auto show/expand outliner to selected objects I'm not sure if it's possible, but if it is that would be great!
Is there a way to make it so when I select an object in the scene, the outliner will automatically expand the hierarchy to show the selected object?
So we know that if the object is already visible in the outliner (not buried in a hierarchy like bones), it will be &quot;highlighted&quot;, but the outliner will not auto-scroll to display it.
If you hover your mouse over the outliner window and enter '.', it will scroll and expand hierarchy to display the selected object.
Sometimes I set up another copy of the outliner, and in the filters select to show &quot;Selected&quot; Objects, instead of the default &quot;All&quot;.  However, if I selected a hierarchical child object (like a bone), it will still not cooperate fully unless I enter '.' (will then expand to the selected child).
Note that Shift-&quot;right arrow&quot; will expand the complete child hierarchy from the selected parent.

For those of us 3ds Max converts, blender disappoints here.  I may update if I come up with a python script to &quot;sync outliner to selection&quot; in the 3ds Max way.