Blender 2.49b: Loop animation between selected markers My question refers to an example .blend file supplied with the Mount and Blade: Warband trf exporter. In it, one can find the following Action Editor set-up:


Note the WalkLoop1Start and WalkLoop1End pose markers; When I play the animation from the beginning, the full 150 frames are played, following which the animation jumps to WalkLoop1Start and loops between those two pose markers indefinitely.

I would like to have a similar set-up, but I have been unable to find the right buttons to do such a thing. Looking at the example does not help, as creating the pose markers is not the issue; Telling the animator to loop between them, is.

Please note that I am NOT talking about the NLA Editor cyclic extrapolation functionality; this .blend file uses none.
The options I was looking for were indeed trivial. Nor did the pose markers have anything to do with the looping.

On the Timeline window, select "Frame" menu, followed by "Set as Start (Shift s)". This merely means that if the animation starts before this point, it will advance normally until the end point, following which it will loop in-between the current start and end points.

One can see the start and end points in the image in the OP by noting the section of light gray in the timeline window (Which also happens to match up with the pose markers, implying that they have something to do with the looping; they don't.)