Headband not following rest of head Sorry for the poor title as well as any issues with terminology as I am new to blender. Basically I have a character with a headband (which is separate from the rest of the body mesh but same object) and a head bone:



However when I rotate the bone, the headband is displaced on the character's head:



I have tried selecting the headband part of the mesh with L in edit mode, then using the vertex groups window to assign this to the head bone. Any help would be awesome!

Here is the file:
The problem is that although the head and head bands are assigned to the same vertexgroup they are not connected together, which results in giving them different "visual" effect when rotating the parent bone even though they have the same weight.

To fix this you will connect them. To do so, go to the Head Vertex Group, then select it. Then switch to Vertex Selection instead of Face selection. Then go to Mesh menu -> Vertices -> Connect Vertices. And voila it's done.

Steps:



Result:



Updated Blend file: