Blender Emission Without Blowing Out Texture (Eevee) So, I want to add emission to an object without blowing out the texture underneath it. Here's my material setup so far: 

What would I add (and where) to make add the emission? Thank you!
I think the usual Light Path/Is Camera Ray node would work for you. Basically, showing only the original non-emission color to the Camera and using Emission node for everything else. This allows you to increase the Emission Strength without affecting the color reaching the camera.