Why is my text render so weird? I am trying to render this 2D Animation but my text always appears like this. I have tried every little solution on the internet but nothing works.


I am using EEVE Renderer.
Sampling: Render: 64
Resolution 1920x1080


Someone told me to use emission shader which improved its brightness but it is still harsh/pixelated.

(text and stroke are not in the same plane, text is a little above that.)

Tried Cycles renderer, higher resolution, depth, extrude. Nothing worked.

Any help?

Here's the file: https://drive.google.com/file/d/1mvFENCrmU1Cngdzc9cq1xsSp-NKw8EQW/view?usp=sharing
I checked the file and I think that every font - if viewed in a "too small" bitmap image - shows pixels.

If there is too much info and too few pixels, it's normal that if you zoom in you'll see a not perfect smooth shape (with antialias you can smooth a little bit the result).

In summary, if you want to represent a vector images (svg, font) into a bitmap image, you need to have enough resolution on the target image if you don't want pixelated results.

Check this post about the same problem:
How to get smooth edges on text object?