Human toes rigged not deforming correctly I rigged up a human foot, using only one bone to control all the toes. When I rotate the bone up or down the toes don't all stay at the same level.



I want them to stay flat, at the same level, like how they are when the bone is not bent up or down.



As you can see, the toes are all weighted the same, yet the are not level when rotated up or down.

Any help is appreciated.

Thanks
The easyest way to do what you described is probebly to rig each of the tose seprat and fix them separat.

If you rig the tose as one bone they will be deformed as one object and will probebly create a new problem if you fix one.
The deformation is done lineal and you whold need to make a exponetial deformation to make it work. You could cheat and play with the weights and make it god enoth but it will be limeted.