Scaling UV map to bounds but preserve mesh proportions I am doing Project from view with scaling to bounds, but it doesn't take proportions into account. There is a checkbox about correct aspect ratio, but it is useless.

Is there a way to do it quickly, without messing in UV editor with enabled snapping to pixels, to prevent unnecessary stretch when scailing to bounds.
Example with an oval shape :)    :

1: UV Mapping  >  Project from View.

2: In the UV Editor open the UV's menu and choose Pack Islands, turn off the Rotate option.