Tris vs quads in substance painter I've downloaded Substance painter a couple days ago. Online i've read that is better to triangulate your model before exporting it to substance painter and this has confused me a lot. What's the point of retopo in quads when dynotopo aready works with tris? And if I'm goingo to animate a subject and so that I'll need a good edge flow won't trianguating break this?
Thanks in advance and sorry for my poor english.
If you have a good quad edge flow and then triangulate it, it won't break its  quality to animate it.

I think internally all game engines triangulate the model anyways.

That being sad. I used Substance painter sporadically and did not triangulate the mesh before. It works fine.