Setting the Camera view So.. i am designing a GUI.. and I want the camera to point straight at the Rectangle\cube that I am working on so that when  I render the Cube is perfectly straight on sides\top\bottom..
In C4D I would add a camera then go to its coordinates and just zero out all rotation and voila.. when i render Its 'straight on'
How do i achieve this in Blender?
I am an absolute beginner.
TIA !
Use the numpad keys to get the (orthographic) view you want
Numpad 1 = front,
Numpad 3 = side,
Numpad 7 = top,
Numpad 9 = flip (ex: top becomes bottom).
To toggle orthographic and perspective view use  Numpad 5
When you have the correct side, press Ctrl+Alt+Numpad 0 to snap the camera to your viewport view.
To get more specific, select the camera and press N to bring up the tool menu where you can adjust values manually (such as distance).