UV Islands stuck together I've been working on unwrapping a lego minifigure I've modeled and when reaching the hand I've got a problem with the inner part of the hand and the side of the hand's island becoming stuck together. There is a seam completely surrounding the inner hand, so it should be on its own, but the islands don't separate. I've been unwrapping and then hitting "follow active quads" on even, and it's worked so far. Thoughts?
Solved it! I had to toggle "keep UV and edit mode mesh selection in sync" off and select one of the islands and move it, then when I turned it back on the islands were separated. Don't know why that worked, but I'm glad it did!