Why render differs from 3D viewport camera view in depth I know there is a question same of my problem.
How do I increase the render distance?
I did it but it didn't work so I'm writing here


You can see in first photo when I'm editing there is no problem. but when I render it, it looks like this:

I just want to render it like the first photo.

@vkildu nope it didnt work

you can see all of this icons are open
Here's the blend file
Since 3D viewport camera view use the same clipping parametr as final render (so there is not a reason to think clipping is issue).
I think your problem layes in disabled Plane object in Outliner editor that is not disabled from rendering.

Click on Filter icon and click on Camera icon to see what objects are set to be rendered. Ensure if this object is OFF from rendering as well.