Non-destructive modeling approach to cropping images Background
I am doing some 3D design work with photographs and will need to do some cropping in Blender as I work. For example, as I try out designs I may need to make an image vertically cropped or horizontally cropped like this:

My current workflow is to use the loop cut tool with correct uvs enabled to crop quickly, but this also seems to be destructive modeling.

I have tried to use the vertex slide tool, and it appears to work in some directions, but not all. If clamp is disabled, it seems to struggle with which edge to slide along.
Works here:

But not here:

Question
Is there any way to &quot;undo&quot; a crop easily like how the loop cut tool corrects the uvs automatically?
The edge slide tool can do this very easily without the limitation of the vertex slide tool. Just disable "clamp" and enable "correct uvs" to use it. Beware, of extending past image bounds, however, because it will not clamp it at the image bounds manually.



Furthermore, it would be easier to "crop" using this than the loop cut tool that you are using.