How to set the parameters of a texture present in the shader editor to the rhythm of music I wish I could create a texture that comes alive by lighting up and distorting to the rhythm of a song of my choice; for example by connecting parameters relating to the scale, rotations or precisely the emission intensity.
I have already created possible texture animations. Since background music is planned, I wanted to find a way to synchronize the animations in time with the music as if they were low or high pulses.
You can import the song in the VSE window, create an empty, create a single keyframe (i.e. loc at frame 1), in the graph editor select the keyframe and go to the menu "key - bake sound to f-curves".

Then you can add a driver to any parameter of the shader, pointing to the empty X loc (world related)  and have it following the music, tweaking the values in the dirvers formula.

If you want to separate low frequencies and high, you can create two audio files, one with a low pass EQ (below 160 Hz) and one with an Hi pass EQ (maybe above 2KHz), and repeat the process for every desired EQ band.