Blender's "Right" View is actually a "Left" view? "Front" view is actually "Back"? I'm working with a bunch of tools that each have separate coordinate systems and I'm having some confusion about Blender.

For example, add a Monkey to a scene and then examine the Quad view. You should see something like this:



Notice the following:


The Top view looks at the object from +z pointing to -z and sees the top of the object
The Front view looks at the object from -y pointing to +y and sees the front of the object
The Right view looks at the object from +x pointing to -x and sees the left of the object


In my mind, either the Right view should be relabeled Left OR the model itself should be rotated 180 degrees about the Z axis and the Front view moved to by pointing in the -y direction from +y. In that case, all of the views would point from + to - along the axis (consistently), and the labels for the views would all correspond to intuition.
What is the right side of a house? Or a bed? Or a keyboard or TV? Does the text in a book go from the left side to the right side, or from the right side to the left side?

Even if there's a clear agreement on what the front of an object is, what is considered the left or right side depends on the type of object, so there's no way to have a convention in Blender that always works. What we consider the left side or right side depends on how we humans typically interact with the object.