Why can I not move bones in pose mode with mouse? I have frame 16 selected in the animation timeline, I am in pose mode trying to rotate a bone. Automatic keyframe insertion is selected, so when I rotate a bone the keyframe is created.

My problem is that the bone reverts to its initial position after I left click to confirm. If I change the values manually in the properties panel then it works, but that takes a long time. In the properties panel, the text areas for all the values are yellow instead of white.

In the tutorial I am watching he just rotates and clicks, and the keyframe is created with the correct new rotate values. I am doing the same thing and it won't work.

https://www.dropbox.com/s/qb8mpy7x5vt4cvw/boneswontmove.blend?dl=0
There is a link to the .blend file in case anybody would take a minute to look at this, i'm sure any of you would instantly know what the problem is. Thanks

Edit:

[SOLVED]

Solution found on my thread here

Simply select the armature, go into the object properties panel, and set the duplication to none.
Maybe you enabled auto key only for location: the image shows the correct combination for inserting location, rotation and scale keyframes every time you move a bone in a frame.