Temporary animating physical objects I am looking for a way to control physical objects, preferably with an armature, where the bones have variable influence from 100% making objects follow the bones and 0% where physical objects unaffected by the armature.

I have tried to enable Animated option in the rigid body settings, but this does not give an option for a variable influence and the objects jump back to the original position when Animated option is enabled.



Same problem occurs while using object constraints, when the influence changed to 0, the object is displaced to the original location and not following the inertia.

I also have tried applying force to the bone, but then it is not possible to clamp the object/s to the bone/s location.
Look into constraints, they have an influence property that can be animated like this: Keyframing Constraints - Is it possible?

For example you could animate an empty object, and constrain your body with "Copy Location" constraint to it.