Object in the wrong position when rendered I have a "rendering" problem: the face of one of my characters appears in a wrong place (the empty's one) as I render the image (clicking f12). When I just switch to the rendered mode in the 3D view everything works perfectly.

I attach a screenshot of the rendered image.

Hope someone can help me!
You likely have a modifier on the head object, most likely an armature modifier that has the Render setting off. Enabling the render button on the modifier will solve the issue.