Exporting a UV Mesh from an Existing Model Fairly new to Blender so I have a straightforward question.

I have created a fern which I will be exporting into Unreal Engine. I created the fern texture inside of blender using 2 images - one for each leaf and one for the end leaf (end cap onto an array).

I am now at the point where I am moving my model across and I need both the mesh and UV map. The mesh is simple enough (exporting as fbx) but is there a way to export the texture currently on my model? If not, what is the best way forward?

On a side note, unwrapping the mesh turns the entire fern white (removing the texture?). 

Images below and I can upload the file if needed.







Thanks,
UV coordinates will be exported with most 3D formats like FBX, or OBJ so you do not need to worry about this usually. You will only need to recreate the materials for the objects in the different rendering environment. You will need to copy the actual texture files together with the exported model and then point the new materials to the texture files while creating them in Unreal Engine.