Lagging sculpting with over 1 milion polygons on a High-End PC As in the title I have the problem with non responsive scultping while I’m working on my T-Rex.
The brush is so delayed that I can’t sculpt, sometimes I have to wait like 5 seconds to see the effect, I tried to serach on the web how to resolve the problem but I couldn’t find anything, I will add that I’m not using any modifier and my PC specs are quite good:

CPU Ryzen 3900 12 cores
GPU RTX 2080 Super
RAM 32 Gb 3600 Mhz

(I have the lattest drivers)
Please help me I’m quite newbie, I was searching how to resolve it since yesterday and still nothing :(
I opened your file, and sculpting was definitely a little bit laggy, but nowhere near what you're describing (Having to wait 5 seconds before seeing the result of a sculpting change). However I managed to fix the problem by doing the following:

Hide the &quot;Teeth&quot;, &quot;Bones&quot;, and &quot;Eyes&quot; collections.
Important: Deactivate the Armature modifier from displaying in the viewport.


After I did this performance increased drastically for me.
Hope this helps!