My river water won't flow at steady rate, any solution? (found it) (edit : i've found what worked for me, check below if ure interested)
Im trying to make a steady river flow. It's actually just water flowing &quot;horizontally&quot; from the start (unlike my gif), but idk i've spent hours trying to do this, changing value, baking, freeing data, rinse and repeating tens of times without much result :(
What i did was basically making the ground and riverside as effectors, then i made a vertical plane mesh as inflow (with the correct normal orientation). After that, i put a big box with the side close to the start &amp; end of my river as the domain.
I tried changing the inflow mesh with a cube instead of plane, tried checking and unchecking &quot;is planar&quot;, changing resolution from 32 to 64.
I also tried changing the initial velocity (which i think might be the solution for this)... source velocity from 1 to 3 to 10 to 20, normal value from 0 to 5, 10, 50, 100, even 800 as i didnt know which value did what, initial Y velocity too from 0 m/s to 2, 5, 10. And permutations of those tweaks as well to no avail.
Here is my blend file if u guys wanna take a look, it's 34mb though :
https://drive.google.com/file/d/1Ck0zCwZ73lhhpn9O1ZsssvC-MICtReIK/view?usp=sharing
Thank you for your time, genuinely appreciate anyone helping me.
(Ah and excuse my english, it's not my first language :D)
idk if im allowed to answer my own question, but i think ive found the solution.
not sure which one made it work but here u go
change the plane shape into cube,
uncheck the &quot;is planar&quot; in the inflow mesh,
choose inflow instead of geometry,
surface emmision 1
for initial velocity,
0 source, 0 normal, initial Y* coordinate 7.1 m/s
for Y*, change it to the direction that ur river is flowing to.
hope it helps