Rigid body physics: Why objects are attracted without any force applied? I am running a very simple simulation. However, something weird happens at the beginning of the simulations. It looks like the chair is pulling the monitor towards itself. Or the monitor is attracted to the chair. Why is that?
I tried your file, I found  that just following what @moonboots said above in comments should work, but sometimes... it doesn't, and it's weird!

Here is when I tried to "free" rigid body cache, and also to "free all bakes": it didn't work.



Then I tried a trick: apply scale, and it worked, the "screen" mesh fell in a more natural way, but after reaching the floor, it fell downwards...



So, I tried to apply also rotation, and in this way it worked how you probably expected:



Applying transforms (particularly scale and rotation) is always recommended when you simulate physics in blender, and most of the times it solves even weird issues like this one.