Trouble with bone constraints and deformations I am trying to create something with this effect, but the instructions are very unclear about applying the bone constraints. It has to do with copy rotation and the damped track constraint, but I don't know how to use them. I am trying to fix these odd deformations in the shoulder area of my character.

Here's what I'm trying to achieve


Here's what I have so far



Here you can see the awful shoulder deformations I'm trying to fix



I know another user had a similar question, but the answer failed to explain the usage behind the constraints used. In fact, the example animation in which I'm trying to achieve is taken from an answer to another question similar to mine. Shoulder Deformations Question
One simple solution is tho set all bones constrained with a copy rotation, varying the influence setting from none (Shoulder) to full (hand).