how to track rotation? I am in was working on a project to track a boot model to live-action footage however when I try to track the rotation it is not accurate and it wobbles all around the place. 
one idea I had to track rotation was to find the different angle of two location tracks and then to use that to then track the rotation.


How would I do this, and is there another way?
So I figured out how to do this for me, instead of tracking rotation with the trackers, I did it manually by creating and x in the 3d world than making it to the boots X then parented it to the boot, this worked for me but was time-consuming


I may also try to color them in the real world as a reference for the 3d object tracker.