Displacement modifier breaks mesh I am trying to add texture to a logo using the Displacement modifier and a Subsurf modifier as is being done in this tutorial at around 6:30.



The logo is made from a .svg curve to which I added extrude and depth effects before converting the curve to a mesh.



When I add the Displace modifier to the mesh, it instantly breaks. 



Applying location and scale and rotation helps fix this but there are still large cuts and crevices in the result:





Is there any way that the mesh won't break?

I tried subdividing a few times, but this didn't really help.
This is because your mesh is splitted into Flat parts (Probably because you used an Edge Split Modifier).

To combine it and have it not "Break" you can enter edit mode, select all vertices and press W then Remove Doubles.

Not related to the question:

I would recommend you remesh your object to get a better toplogy using the Remesh Modifier