How can I make an image plane have transparency in Eevee with nodes? I have an imported model from Adobe Fuse with a basic animation. I have set up the clothes and skin to have the appropriate transparency but following the same workflow for the eyelashes does not seem to work. I have currently tried linking the file to a Diffuse BDSF and a transparent BDSF node mix shader but that doesn't seem to work out. In cycles this works out just fine but in Eevee this still shows the planes. I have checked that screen space reflections are on and that refraction is checked. Even still the render always shows the planes.

Any advice would be appreciated and I will make sure to follow up if I am able to figure this out.
I figured this out just after posting, Isn't that just the way...
Anyways the answer to this question was to enable the blend mode in the materials settings to &quot;AlphaBlend&quot; along with the Screen Space Refraction. I also cranked the shader factor to 0.0 (I can essentially disconnect the Principled BDSF) which gave me the eyelashes I was looking for.