How to apply soft-body curves (noodle simulation) as solid object? I created some noodles in blender to satisfy my 3d appetite, but I don't know how to convert them into a solid object. 

Softbody and collisions are just right, and I've found the right part of the animation where it looks just right, so how to I 'apply it' as a modified object?
I didn't realise there is a set of 'bake' options in the softbody options. "BAKE DYNAMICS" does this. Then simply (in the case of curves) "CONVERT TO MESH". 

After that your noodles are ready for eating (I've never baked noodles before this).