Rough transparent Plastic Material I am trying to recreate the FN P90 submachine gun. I followed a tutorial on modelling and UV unwrapping. Now I tried adding procedural Textures to it.
As you can see, the clip is made up of a rough transparent plastic material:

The clip is a model with an inside with correct normals so the refraction works. On here I saw others use a mix shader with some Gloss and Diffuse to make it less glassy. But that did not really work. Is my factory to high? Here is the shader I used:
For basic materials like plastic, glass and metal, you only need Principled BSDF.
Rough plastic has similar properties as rough glass.

Transmission = 1
Roughness = 0,2
That's it.