Is it possible to make the 3D view in the UV Editing context 'opaque'? When I set 'viewport shading' to solid in the 3D view panel in the UV Editing context, occluded geometry is still visible in edit mode:



A similar view in the Default context:



Is there any way  to get the Default behaviour to occur in the UV Editing context?
Enable limit selection to visible in the header of the 3D view: