Creating a static smoke, saving it and making it interactable I've created a smoke simulation using quick smoke, I adjusted the values to my liking and ran the sim. (plane of smoke with a collider cube piercing it and the smoke being moved by the cube.) The sim runs about 250 frames and I saved and baked the smoke. What I don't know and cant seem to find any info on is
 how to save the frame 200 where the smoke looks the best, stop it from continuing the simulation, and use that smoke as a different object in another scene. Basically creating Cumulonimbus cloud,  like this https://i.stack.imgur.com/O2s15.jpg Then I'd like to have the cloud be interactable again as a smoke cloud with a plane flying through it. If anyone can help with how I can achieve this I would greatly appreciate it.
I found the solution I was looking for and thanks for the tip about baking. I'll post the link to what solved my problem. https://cgi.tutsplus.com/tutorials/quicktip-store-a-single-frame-from-your-blender-25-smoke-sim--cg-5366