How to create haze around a uv sphere with emission shader So, I have this lit up ball on a black background.



The background needs to be black, and i would like a sort of haze around the ball. Other questions did not solve my problem. I was thinking something with a volume scatter node, but i tried it and it doesn't work with a black background.

Here's the world setup:


So, yeah. Any help would be great. Thanks!
This kind of effects are often demanded to the compositing, using glare node and/or gaussian blur nodes.