Cloth simulation broke after slight geometry change Whats up
I made this first simulation of a pair of shorts falling and then getting blown away with some wind and it looks pretty good.


Now i tried to add the waist folds by selecting the upper row of faces, checker deselect, slightly inset them and added some sub surf to smooth it out, but now the cloth reacts unexpectedly contracting on itself when the simulation begins.

It has to do with the self collision because if i turn it off it wont bend.
Any ideas how it can be solved?
If you tweak the Self Collisions &gt; Friction (here set to 15) it seems to work fine.
Edit: So, according to you, the best is to increase the Distance value.