Weird blueprint render result I receive a very distorted output result when trying to render my finished blueprints. I follow a tutorial in which the instructor converts lines made of hundreds of vertices into a curve, chooses Full as Fill Type and applies some bevel to it. He then makes a material with black as diffuse color &amp; viewport color. Before rendering, he ticks the Transparent box in Film category in Render menu and chooses RGBA and PNG. I did the same but my render is very weird. How can I fix it?




My blend file: CGIVI_test
Note: Layer 10 and 11 are original lines; layer 1 and 2 are curves.
The tutorial in case you need: https://bit.ly/2MudMeR (11:35 mark)
You've changed the camera aspect ratio on Y. Use 1 on X and Y and then change the resolution X and Y to make it look like what you want.