Problem with subsurf I´ve been working on a car from Rocket League. First, I decided to design the "basic shape" of the body and when I added the Subdivision Surface modifier I had the problem you can see in the photos. By the way, the car I´m trying to make is the one in the upper right corner of the screen.

BEFORE SUBSURF:



AFTER SUBSURF:



As you can see, the front grille has some curves in front of it and I can´t fix the problem either with Ctrl+Ctrl or Ctrl+B or Shift+E

Why does the bevel tool create faces of different sizes?



You can find the blender file and the photos here
THANKS!!!!
Hi, your problem as already pointed out is N-gons, the highlighted area in the image was one crazy huge ngon, all I did was use the knife tool to slice it into 2 polygons (still ngons but better ones).
It is best to use quads if posible, ngons are not always bad, but in this particular case it had too many sides surrounded by small polygons (small detail), so this particular ngons was overpowering them.
search on google for topology and quad modeling.
cgcookie has some good tutorials.
good luck on your projects.

https://drive.google.com/file/d/0B7Is78yvd9nWMXQyTzRiWi1pVjA/view?usp=sharing