Shadows not rendering properly in cycles In the scene I'm rendering (Cycles Blender 2.83) I'm having weird issues with shadows not fully showing up in the render. This also happens in EEVEE by the way. In the image I have circled some examples of the shadows being clipped weirdly. What is causing this and how can I fix this?

Edit: it appears the issue has something to do with the smoke. When I disable the smoke in the render, the shadows that were being clipped show up fully.

Edit 2: I fixed the issue by increasing the max total and transmission light bounces from 12 to 24.
In order to fix the shadow clipping, I doubled the max total and transmission light bounces from the default of 12 to 24.