Why is bake action creating weird rotation? I have an object that's animated using a Follow Path constraint. Follow curve is checked. Everything works great.



BUT I need to export this animation via FBX. I'm thinking that Bake Action is the best way to do that. But unfortunately, when I try to bake the action I get all kinds of weird rotation as the object passes around corners.



Any ideas as to how I can get proper baked animation?

For those interested, my bake settings are:

[X] Only Selected
[X] Visual Keying
[X] Clear Constraints
[ ] Clear Parents (I've tried it both ways. No luck.)
[X] Overwrite Current Action
This is caused by "Gimbal Lock". To correct for it, switch the rotation mode from XYZ Euler to Quantarion and then rebake.