Problem with Fracture Modifier deleting changes to mesh If I create a cube, plane or grid and then Edit the vertices so that the vertices are displaced, applying the Fracture Modifier deletes those changes.  The object returns to its original form.

It doesn't make any difference if I apply the Fracture Modifier before or after the changes to vertices.

Any help?
In order to update the fractured mesh after making changes in Edit Mode, you either need to press the "Execute Fracture" button again, or check the "Auto Execute" checkbox so the refracture happens automatically after each change in the edit mode.

Note that depending on the mesh complexity and amount of shards the fracturing can take a bit longer, so I would recommend auto execute only on simpler meshes with less shards.