Problem with UV-mapping a Character I'm trying to UV-unwrap the body of my character and for the head it works well. The body texture, however, is behaving strangely. The texture moves, when I rotate around the mesh.



UV Map:

 

EDIT:

Files:

blend: http://pasteall.org/blend/index.php?id=51686

texture: https://i.stack.imgur.com/8A5jT.png

What's going on here?
The texture is behaving like a reflection because you chose a reflection mapping preview. To choose the direct UV mapping preview, ...


go to the Image Editor
open the properties panel N
go to the Game Properties section
activate UV Coordinates unter the mapping header