Turning a ring of vertices into a plane I've got a ring of vertices. How can I add an edge from a newly added centre vertex, to every other vertex in the mesh (and then add faces between all of the new edges)?
Another method to create a face with a vertex at the centre.


Select your vertices:

Make Face F, this'll create a ngon:

Poke Faces Alt+P, this'll create a single vertex at the centre: