Can I scale a mesh with baked physics? I'm having a lot of troubles with a cloth simulation for a flag flapping in the wind and I'm starting to suspect that my problems are related to small scale at which I'm running the simulation (length of the flag is 0.04 Blender units).

Is it possible to bake the simulation at a more typical size, then scale down to my mini-flag? Alternatively, are there tricks one can play to work around problems with simulating physics with really small objects?
Here a workaround if someone else encounters this issue in the future:

Simply bake your animation and export it as albemic file (.abc). The animation playback will be slower, but as you import the albemic file you will find a transform cache in the constraints tab. In the transform cache you can simply scale and offset your animation to your likings.