How to import VMT (valve materials) to blender materials? i need to import or reproduce VMT to blender materials.
i know how to deals with texture but i dont know, for exemple, $bumpmap
does there is an actual documentation how to reproduce valve materials into blender?
From what I gathered, PhongWarp seems to be either Specular or Metallic, Phong is how strong the PhongWarp is. PhongExponent seems to be roughness, with the non-texture variant being how strong/bright it is. BumpMap is just a normal texture.