Rig Not Working Properly I have more or less finally rigged this character. However one of the gloves will not move (not a huge issue as I can work around this in the animation) however, the shoes are not working properly.
When I move one shoe, the other moves and warps slightly with it! As shown in the image below. I have tried separating them in edit mode as loose parts but I am not sure how else to go about this. I don't really want to have to start again with the rigging process!
It looks like your boots are parented to bones that they are not supposed to. The simplest way to fix it is to select them in Edit mode, then in the Properties panel &gt; Data &gt; Vertex Groups &gt; on the right of the vertex groups list, click on Remove from All Groups so that this part of the mesh won't be controlled by any bone. Now, keep your armature in Pose mode, select your object, go in Weight Paint mode, select the bone to which the boot is supposed to be linked and paint the boot with a brush in Blend &gt; Mix mode.