In Cycles, how can you make Particles Emit Starting from the Left to the Right? I'm using the explode modifier and I want to try to make my object explode from left to right. I know you can do this with gradient textures but the only tutorial I saw either used Blender Render or was outdated. Does anyone know how you could achieve this?
You can use the same workflow seen for Blender Render



The ParticleSystem texture's editor is the same for both render engines (as it is for many things that don't involve shading properties)