Missing dope sheet keyframes I have done a locrot on a sphere and also has pressed i on a value in the node editor. I have tested it in a blank location and the keyframes for my fac value definitely places and animates properly but I cannot select it. It seems to unify as part of the sphere animation. Is there a way to seperate the keyframes or at least select them individually, i.e. where is the "fac" keyframe for the value I set?



As you can see, the mix shader has got a frame assigned to it and acts accordingly when sliding the timeline, and in the final render but I see only 1 key.

To demonstrate, 

And after putting the frame in it registers on my fac value and places 2 keyframes in the dope sheet and clouds section. I was hoping to isolate these frames at frame 0

Note that these 2 frames aren't in the file I upload I just added it for reference purpose. They are set however for frame 0 but I cannot select them as they seem hidden.
You have created some keyframes for your Mix Shader, and if you go in the Dopesheet you can move these keyframes as you want. In the Dopesheet, if you click on the arrow icon button (on the left of the phantom button, you will display only the keyframes related to the object selected on the 3D View, if I enable this option and select the Clouds object I see all the keyframes related to Clouds, and on the left you can see that you can clearly access to its material (Shader Nodetree).