Modifying what vertices a bone affects I hope this hasn't been answered somewhere else. I remember having found it a long time ago but I've been looking for the answer for a week with no success. I know there is a way in which you can select manually which vertices a bone moves when animating (something like assigning or removing the influence a bone has on a vertix) , but I can't find the way to do it and I was hoping someone would?
Ps. This isn't the weight painting method
Thank you in advance!!!
Thanks to @leander for this: The way to do this is to first select the object whose bone influences you are looking to modify. You can then go into edit mode and into the object data properties.
From there you can see a list of the bones affecting the object and by clicking on each one you get to see what vertices it has an influence on (the vertex groups of the bone). You can then remove any unwanted influence or assign an influence it doesn't currently have.