Why is my texture actilng like a color? I'm pretty new to blender, and i wanted to try to render something pretty simple, so i made a house. But the problem is, that when i try to apply my seamless texture to roof, it is showing/acting like color. I really don't know why, because the texture is ok.
I have tried to figure it out using nodes, but i didn't came up with a solution...
You have to connect your UV Data to the Vector Input of your Texture Node:


Use Shifft+A > Input > UV Map to specify your UV Map or use Generated of the Texture Coordinate Node if you don't want to unwrap your Object.