Apply texture/ structure to a plane with an image I'm pretty new to blender and this might a simple question but I couldn't find exactly what I needed online, at least not with my keywords. How do I add an extra texture/ structure to a plane that got an image on it?
I got a wine bottle with a paper label, but of course this label isn't perfectly smooth and on top it should be made of some natural paper with some structure (fibers etc.).
But how can I apply this texture/ structure without overriding my original &quot;texture&quot; (label image).
I tried a texture into the displacement input of the Material Output, but this didn't really work as I expected it.
Texture:

Nodes:

Result (with current setup):

Quick example (made in Photoshop) what I want it to look like. Bottom original, top how I want it:
The simplest way to put an image as the texture of a plane is using the import images as planes add on. Go to edit, preferences, add-ons and search images as planes. Click the checkbox next to the add on and close the preferences window. Now, press ShiftA to add to scene. Then, in the mesh menu there should be an option image as plane. Select that option, and choose your image. Please upvote and mark as accepted answer if this helps.
EDIT 
Based on what you are asking, instead of putting the texture into the displacement slot, you should add a mix node, connect that to the surface slot, put the current Principled BSDF node into the top slot and add a second Principled BSDF node with the image texture there. Fiddle with the alpha slider until it looks how you want. 
I'm on my phone right now, so I cannot guarantee that this answer will work. I will edit this response if this doesn't help, and I'll get onto my computer to test the answer first. However, if this helps, then you're welcome :).