How to export model for use in Unity with correct UV map? I have model with proper (not beautiful) UV map. It looks like this. The texture is where it should be:


Then I export the model to .dae (and I tried all other export type, that Unity gets. I have the same problem at every file type).
In unity it looks like this:


I do not use mirror modifier or anything, yet it looks like the UV map in unity only applies on one half of the model. Where it goes wrong? What I am missing about Unity? (I just started to use it)

The .blend file:
So as it turned out in comments, while in Blender I can make the UV map bigger than the texture to make texture smaller on the model like this:


in Unity it simply checks for the UV map inside the texture. As you can see half of the boat was outside the texture (it was accidentally sized it like that) half of the texture was wrong in Unity.