How to get procedural shader to deform with bone deformation? I'm using a procedural shader (Cycles) on a model that I've rigged for animation.
When I pose the bones, the texture seems to be projected based on the world space and doesn't move with the deformation.
I saw someone fix this in a YT video a while ago, but now I can't find it.
If you UV-unwrap your model and use the UV coordinates as &quot;Vector&quot; input for your procedurals, you should be fine independent of deformation.
You will probably need to readjust the scale of some of the procedural textures after using a different set of input coordinates, though.