How to Properly Unwrap Metaball, Metaball animation I have a Metaball animation running with animation node. I want to project the UVs from the surrounding sphere to the metaballs so I can have the textures applied without artifacts (you can se in the gif). The only problem is that I don’t really know hot to do it. If it was a normal mesh I would go for the uv projection modifier, but since is a metaball I can’t apply modifiers.

Does anyone know how to solve this problem?
Thanks a lot
I did it this way and it worked fine for me (but i am using a cube instead of a sphere).

Under - Texture Coordinates - Object - Try to plug in your outer sphere.