Why doesn't the road follow the curve? Ok so I was trying to find how to fix this problem. I found some answers but it did not work. So the problem is that I have a piece of road and I am trying to align it with curve so it could have beautiful L turn. But every time I tried to do it using array and curve modifiers it was always in same position and messed up transformation. Other roads (array) were next to each other - did not follow the curve. I tried moving road to curve center using cursor and same thing happend. The reason why I need this is so the road lines could line up perfectly. Any ideas how to fix it?

This question is similar to "Why is the curve modifier deforming strangely?"
If i understood your question. This is the answer 
Add a plane -- Add texture by uv mapping
Add a array modifier &amp; curve modifier
In array Fit curve
And in Curve modifier -- object -- bezier curve
Click the bezier curve now and go to edit mode
and extrude and u will get the road with the path