Camera behavior ..broken? I've got something weird. I added a third camera to my scene and all of a sudden, when i press '0' to shift the view to the camera, i get a weird view on my scene, and io am not able to change it (f.e. i cannot zoom or rotate the view when i have 'Lock Camera to view' unchecked). When i do check 'Lock camera to view', and i try to change the position, i get very weird clipping and behavior.

I was using the 2.79 RC2 release. But the problem persists when opening the scene with 2.78. 





Anyone know what could be the problem? Maybe i pressed some buttom unknowingly?

Thnx anyway, Casper.
I have a solution, but i still do not know what caused this problem. 

When i create an extra Screen Layout (opened the '3D view Full' and pressed the '+' to make it a new one, named it 'Default_2'), and reconstructed my preferred screenview, the problem is gone. The original Default screenview is still broken. Dunno why. 

Found this solution in another topic: 

Original posted solution to the same problem