Objects Disappear when using Cycle Engine GPU: Geforce GTX 1060 3GB
CPU: AMD Ryzen 5 1600 Six-core Processor
When i switched render engine from Eevee to Cycles, the object disappear in the viewport and also disappear in the render. I tried solutions from other forums and still did not solve this problem.
What i've tried:

Checked to see if i disable or enable render visibility in the OutLiner. In which i checked that it is all enabled and still does not work.

Checked if i accidentally pressed &quot;H&quot; to hide objects and to unhide them using &quot;Alt H&quot;. I double checked this by trying it while its using Eevee Engine and again while it is on Cycles Engine. Again, this does not work.



When rendered with the Eevee Engine ^

When rendered with the Cycles Engine ^

The Blend File ^
Please post a blend file to reproduce.
chances are your material is off , your cycles visibility is off, or something else is off.
Edit:

See that arrow thing bouncing up? that's indirect, and it says it only uses shadows if that is selected. I turned it off on Collection1 and your blend file now works.