How to apply transformations directly on mesh data? I need to load some COLLADA files into a program that does not support any transformations (because it does not support scaling). I want to export these objects from a .blend file.

Is there a way to apply the transformations directly on the mesh vertex data in blender before exporting the objects to .dae?

An example:

Scale(2,2) * triangle{(0,0), (0,1), (1,1)} =&gt; triangle{(0,0), (0,2), (2,2)}
You can do this with CtrlA> Apply, then checking the transforms you want to apply with F6 or in 3D View > Tool shelf (N) > Redo menu: