How to model a globe with an elevated honeycomb pattern? My English is not good and We don't have lots of Blender tutorial or lesson. I write this question in this site.

I am wondering how to make paneling model in blender



this is a continent model on surface.

i try to make this with particle system. but the particle system is overlap each hexagonal module and contol density hard.

there is no volume select modifier like 3ds max in blender?
and better scattter (paneling) solution in blender?

Answer for me~~Thanks~
My idea is to parent the hexagon to an icsophere and to enable the face duplication of the icosphere : the hexagon will be copied on each faces of the icosphere. Then, you just have to delete all faces which are in the ocean. You will need a second icosphere to modelize oceans.


create a new project and delete the cube object
Add a first icosphere (S + A and select Icosphere) to modelize continents
in the tool property panel, change Subdivision to 5
Duplicate the icosphere object (to modelize oceans)
create a cylinder (press Shift) + A and select "Cylinder")
in the tool property panel, change Vertices to 6 (to have an hexagon)
change the Radius to 0.02
change the Depth to O.05
Change the Cap fill type to nothing
Add a Solidify modifier and click the Apply button
select the hexagon and then the first icosphere, press CTRL + P and click Set parent to Object
select the first icosphere
in the object panel, press the Faces button in the Duplication pane
edit the first sphere and delete faces which are in the ocean