UV mapping with strange distorted texture The following image hopefully illustrates my problem better than a textual description:



A part of the mesh which is selected in the UV/Image Editor on the left is bent (the rim of a wooden wheel). 
I would generally expect textured faces to contain the part of the albedo-texture that is also displayed in the corresponding faces of the UV/Image Editor.

Consequently, from the way the texture is displayed in the UV/Image Editor, I expect the texture to have the wood grain aligned with the curve.
On the top-right Rendered Preview however, you see that the grain is radially aligned towards some vertex at the bottom of the rim.

Here is a Link to the Model:



What am I missing or misunderstanding here?
Your normal map is set to sphere mapping. Switch it to flat and you should be good to go. The albedo texture is fine, it's just that the normal map is so strong it makes it very hard to see.