how can I make an emission shader shine through a transparent material? I am trying to use the emission shader to make a light, but I realized that it seems to be only shining through to a limited extent:



These are the nodes for the light:



These are the nodes for the glass:



How can I make it so that it illuminates objects on the other side of the glass?
Make sure you have caustics enabled by unchecking No Caustics in Render settings > Light Paths:



With caustics:



Without caustics: