Deformations on back of the head when trying to rotate rig I'm weight painting my model and I am getting weird deformations on the back of the head. I can't figure out how I should weight paint in order to get the back of the head to follow the face when turning.


The file is located here: https://drive.google.com/file/d/1WajpFseBrH8aKv4AlK9S-y8q88ELArbA/view?usp=sharing
Any help would be greatly appreciated!
What you could do is enable transparency with Alt Z, select all this part of your mesh (back of the head), in the Properties panel &gt; Object Data &gt; Vertex Groups, on the right of the vertex group list, click on the dropdown menu and choose Remove From All Groups, then in Weight Paint mode, assign this part to the bone that is supposed to move it.