Reflections from a EmissiveTexture and ReceivingShadow Ok. I have a setup where a plane has a texture that is set to emission to have a good reflection on a glassurface on the opposite side. But now the Surface did not receive shadows anymore.

so I tried shadow rays, glossy rays etc feed into a mixshader to darken the shadow area, but nothing works.

So how do I get the plane to reflect properly and the shadows on the glassdoor  too ?

here is a Picture of the setting and as you can see, there is no shadow on the glasssurface: 



This is what i think the Image should look like
Have a look to this node setup:


Try applying this to your Windows.
Hope this may be helpful.