Cycles special Water shader (Low Poly) I made a low poly planet with mountains and water on it, and I am trying to achieve something like this :



(Of course without the rocks in the space and the nice background)

I tried several shader combinations (Refraction, glossy, glass, transparent, ...) but I can't get anywhere close to it :



I watched several tutorials and found only realistic water shaders that are using glass, and if I use glass or refraction shaders I get bad results in the middle of the planet. How can I achieve nice looking shaders like the first one, I would love to get some help or advices.

Here is my blend in case you want to see my materials :
Ground surface have to keep own relief under water surface;
In original picture probably presents some specific HDR environment map producing specific light, hard to achieve with common light sources.
I'm not shure you need decimate modifier (but this not really important).


Well. I tried to reproduce original picture (but without HDR environment). Afraid it will took much longer time to write what I've done than time I had spent doing this scene :)