how i make this texture to have rotation but with a large scale at the same time? this procedural texture i scale it at 40 k in one axis, but if i try the rotation like for 45 deg or so in that same mapping node it doesn't get affected how i want, it doesnt rotate the whole texture, so how can i make the nodes to work to have a rotation and scale like that? thanks in advance]1
So after playing around with math and vertor math for some reason it gives interesting effects but not what i was looking for, so i found the solution after someone above in the comments give me an idea which was quite the solution, i just had to invert the mapping node inputs and then it worked