Array modifier displacement I'm working on som abstract art in blender, and therefore I want to use the array modifier. The problem is that I want to have some displacement on my object. See the picure below: 



I want to edit every single hexagon object. This model is made with the Child-parent and a displace modifier on the object.

How can I make this, so that I can edit every hexagon, and not just the parent?
1st make the duplicates real with Shift+Ctrl+A or object menu/apply/make duplicates real.

then make them single user with U (or object menu/make single user) objects &amp; Data (&amp; materials if needed)

Now you have different objects with different mesh data you can edit.