Choosing the image on which the baking goes The problem I have is really simple: even though I select one image in the UV Editor window, when I try to bake the render results on it he overwrites another one (which is one of the textures I use) with the baking results. Perhaps this is due to using the Material Nodes in Cycles, which I'm using since a short time.
How can I choose the image on which to Bake?
Here's the method I use: 


Create a new Texture in the UV/Image Editor and name it appropriately.
Create a new Image Texture node in the Node Editor (no connection to the tree) and select your created Image in the dropdown menu.
With this new texture node selected, go to yo Render Panel and bake your texture. 
Repeat from Step 1 for different Bake Types.