Blender UV vertex limit I have a small texture that I want to repeat over a big area. 100x100 times to be exact. To be able to do this, I edit the UVs for a plane, and try to extend them far beyond the image bounds. This works, though I can not manually enter values more than 10 for the UV vertices, when using normalized coordinates. I would like to enter 100 here, but that seems not to be possible. This is how it looks:



My question is why this is the case, to have such a limit? Am I missing something, and can it be bypassed som how? I can actually scale the UVs beyond 10, but that is not very accurate. I am using Blender 2.77.
Blender Internal Render.  Material Texture Panel.

Size XY 8, 8.



Size XY 2, 2.



Size XY 1, 1. Mapping Extension Repeat. Default.

Adjust offset values to suit you.



The plane has a simple UV Unwrap.  UV Coordinates not further modified.