How to make an object not be affected by light? I was to create a textured plane, and I want that plane to not be affected at all by light. Meaning no shading, and the render is exactly as bright as the texture I provided. Kind of like using the emission material but I don't want it to output any light either.
It's easy in Blender Internal. Just enable Shadeless in material settings and voila.
For the same effect in Cycles, use this material node setup: