Blender 2.8 Beta: OpenGL 3.3 Error? Before I start, YES, I have done my own research - I know how annoying a repeat question is. Yet each answer is so specific to others...

When I tried the beta 2.8 64 bit, it says "Blender requires a driver with at least OpenGL 3.3 support. The program will now close."



The question: I know that it is true that 2.8 requires OpenGL 3.3. But does my PC not have it, doesn't support it, or do I have it and blender won't detect it? I'm not sure what info to include or what to look for, so here's my PC's specs:

Windows 10 (64 bit)
Core -        Intel Core i5-2400 CPU @ 3.10GHz
RAM -         8GB (7.89GB usable)
System type - 64-bit Operating System, x64-based processor

Thanks!

EDIT:
Graphics properties:
Update your graphics card drivers, if Blender works, your graphics card supports required OpenGL version if not, it doesn't. 

In this particular case a quick Google search reveals that Intel HD Graphics 2000 Adapter supports only OpenGL 3.1. This means the graphics card will not be suitable for running Blender 2.80. 

The good news is that pretty much any new graphics card will most likely support required OpenGL version and you will not struggle finding a wide choice of suitable graphics cards in a very wide variety of prices. Even cheap graphics cards are capable of running Blender 2.80. However, if you are planing to use EEVEE, you will probably want a more expensive one.