How to scale the top of a mesh w/o distorting the structure How can I make the top I need the top of my build narrower than the bottom?  On the right, you can see the effect I am trying to achieve.  I needed to add windows to the original downloaded build so I just started over with a grid mesh so I could get everything even. Then mirrored and merged to get the four sides.  I tried morphing as suggested in a youtube video from a similar question on this site., but it flattened everything out.  It's not a cylinder so I can't simply circle select and scale.  I am sure there is some simple modifier for this, but I can't seem to frame the question in the proper format to search for it.
One way would be Proportional Scaling.


Select the top part and scale it, Keep Z=1 (to keep the height)
Enable proportional editing and set it to Linear
Use the slider to adjust the faloff distance