Creating rings with wave texture? Trying to make a procedural metal texture. I used this question to help me make the blue wave texture wrap around the object but I also want to have the red wave texture form in rings so that it would match the direction of the blue wave texture.


By forming rings I mean it would look like the section of the sphere here:


So the wave texture would move in this direction:


I've tried messing around with the rotation and location of the wave but I can't get it to move in the direction I want. How would I do this?
You can use the "Object" output of the Texture Coordinate node, together with the "Rings" type wave texture.