How to align view to 3D cursor orientation? I am getting into some more serious hard surface modelling right now and came to think, that it would be a REALLY helpful to speed up things if there would be a specific feature, that I can’t seem to find anywhere in the documentation or the interface of blender (I am using versions 2.8 and 2.9 at the moment):
Is there a script or addon (or even a built-in function which I am just not finding) to align the view to the ORIENTATION of the 3D cursor? Much like you would do with the submenu View→ Align View → Align View to Active… but WITHOUT switching into edit mode.
Given the fact that you can auto rotate the cursor when placing it to the surface it is placed on, this seems like an incredibly fast way to orient your view for off-axis manipulations for example with a tool like BoxCutter.
I know that I could go into face mode, select the face, align the view and switch out again, but that would force me to do this sequence of steps over and over again if I want so switch to different orthogonal views of the selected face (like you would do with Shift + Num7 or Shift + Num 1 etc.)
So far I have only found the “Center view to Cursor” functionality and that is not helpful at all.
Any help would be greatly appreciated!
Cheers!
There's an align tools addon in vanilla blender that has 3d cursor option. But it appears to be buggy.
I wrote an addon for that just now. So it probably has bugs. It has only one functionality for now: align view to 3d cursor.
link to addon
Important Note: It can be used in object and edit mode but it removes (unselects) previous selections. It's not hard to fix that. I probably fix it when I have time. Or feel free to fix it yourself.
let me know if you found any bug or any way to improve this addon.