Not updating (loading) textures each frame in animation render I am rendering animation in Cycles Renderer and I noticed that for each image render, renderer loads all textures.

Is there a way to tell renderer to use same textures for every frame (whole animation) and not to load them every time new image is being rendered?

Considering I am using over 100MB of textures it would make rendering notably faster.

(PS. I am rendering on GPU)

Edit:

Here is my simplified blend file https://www.dropbox.com/s/v5sbs56wd8pq3xh/textureLoading.blend?dl=0. It is on Dropbox because Blend-Exchange has 30MB limit. Dead link

Edit 2:

When rendering on CPU, loading is barely noticable but on GPU (I have GeForce GTX 760) it takes around one second and you can see rendering "pauses" between each frame.
Activating "Persistent Images" in Render -> Performance helped. Plus activating some other options in Performace section sped up rendering too. This article http://www.blenderguru.com/articles/4-easy-ways-to-speed-up-cycles could be useful for some. Beside the article itself a lot of comments are helpful too.