Mesh is deformed when exported to Unity I exported my finished model + animations to Unity, but some parts of the model ended up being a bit deformed. I tried to redo the UV map and normalize the normals, but none of them worked. I'm stumped.

*How it looks like in Unity

*How it looks like in Blender
Check “Selected Objects”&gt;&gt; At the right bottom, open the “Armature” settings and check “Only Deform Bones”, uncheck “Add Leaf Bones”&gt;&gt; At the right top shift-select “Armature” and “Mesh”