How do I make one bone that controls the entire rotation and movement of the armature? (or do I need to do that?) I'm currently using Megaman from Legends to study rigging. The bone that I have selected above, I want to use to control the rotation and movement of the entire armature for animation. Now my question is this - do I need a bone to control the rotation and position of the armature with a bone (and how do I do that?), or should I just control the rotation and position of the armature in object mode?
Please note: I will be making a game (with a separate original character), so I will need the animation to transfer nicely into Unity.
Using object mode would achieve the same effect. You might need to animate the character in Unity. The position and rotation gets imported too. You could still use a parent object or an offset animation.
If you need bones you can try disabling the deform checkbox and creating a control for the rig with constraints.