*edited -- How might I create a material like a chunky liquid? Higha blenders! I'd love to hear your ideas on how I would go about modeling and texturing a material that is made of solids and liquids, together. Like liquid with chunks. . I have tried fluids with particles, noise bumps, transparency/translucency and SSS, and can't seem to get the results I'm looking for. 

I'd love to hear your approach(s).
Metaballs with displacement for the small details. Try a refractive shader like the glass shader and maybe add some volume scattering.