help with a gold sparkling shader I need some help with a shader I'm trying to make. I made renderings of darts (don't ask me why) and I'm trying to find a way to make a shader to look like the grip of this dart:



I tried a way of adding noise and the such (like making it look like glitter), but the speckles are fairly small, and it doesn't even remotely look like this. 

I'm using cycles render, any idea on how to do this? Keep in mind I'm not super experienced, so if the solution is a fairly complex one, some screenshots or a step by step would be helpful.

To help you, understand the grip is supposed to have small diamonds in it, thats why it is so sparkly.

thank you for any help you provide!
I would go with a more PBR based set up, but since you mentioned you are fairly new to Blender I don't want to get to involved with the node set up. 

A simple node set up could look like this. (It's not exactly right but maybe it is close enough for you. If I have more time I will try to do a more advanced shader)


To get those sparkles to really shine you may need to do some post processing. Although they show up a little better when you move the camera around.  

I am just mixing between glossy shaders with a noise texture in the displacement to get that grainy texture. 

Try messing the with value of the multiply node to get the shine that you want. 

Also maybe darken the tan glossy shader some more, so the white sparkles pop better. 

W/O displacement: