How to export an animation from Blender and load it in Unity? My FBX file from Blender (as well as the .blend file) comes into Unity with no animation - none of the other forum posts have helped. The animation is very simple - made with keyframes in the dopesheet. What could I be doing wrong?
You should bake your animations before exporting to FBX using bake option:



this option includes all constraints and even any rig which is done in Animation Nodes addon.