Why my face is missing when I export fbx from Blender to Unity 3D? I am exporting .fbx to Unity 3D from Blender 3d but when I see the object in Unity it has a face missing. Can anyone help me fix?



Thank you,
Waqas
You just have to select problematic faces and then flip the normals.

To flip normals, open Blender in Edit Mode select problematic faces and go to Mesh > Normals > Flip.