Weird Color Overlay in Solid Shading Mode in the Viewport When I am displaying my mesh with solid shading in the viewport it looks wrong:



It has some weird blue overlay when it should have colors that look more similar to the ones I have in "texture" viewport shading mode:



Any idea where I'm going wrong? I can upload the file if necessary.
This is my file
I don't really know what is causing it, probably a visual glitch.

Whatever it is, its produced by a vertex color layer named "Col" your object has, removing it makes it display properly.

It is only present in Multitexture viewport shading mode, if you switch to GLSL the blue tint is gone.