How to control the appearence of texture on certain number of faces, in Blender? I am new to blender but know it's bases.
I am trying to make this -&gt;

scene in Blender in 3D.
i don't know how to make cliff, here i am just using a plan with sculpting and texture to make the cliff. the problem is that, when the texture is applied, it's appearing at all single faces of the plan i am experimenting with some vectors but it didn't change anything. PLEASE HELP!


Image Texture -&gt;

Also, if you have any tips on how can i improve the cliff or other scene, please tell me that too.
For Blend File - &gt; https://drive.google.com/file/d/1IXiBC1klRo_UImtVFZXEPdWi7t1q0Vrk/view?usp=sharing
All your object is actually made of seperate meshes as we can see if you do a simple unwrap:

So in Edit mode select all and AltM &gt; Merge By Distance, then unwrap again. Also it is very high poly, are you sure you need so many faces? In that case press AltJ to untriangulate, then CtrlE &gt; Un-Subdivide, choose the ratio in the Operator box, then unwrap again.