How can I loop two different animations with one playing right after the other? I am trying to loop two different animations in my game, one right after the other. In this case I am trying to have SlimeJump1 play, then SlimeJump2 play, then have them continuously play in this order. I have already tried delay sensors, and they won't work. How would I do this? The download link for the file is here. Thank you!!!
Ok, so to do this, you have to have two states. On the first one, you have an always sensor playing the first animation. Then you have a delay sensor that is set for 3 * length of animation - 50 hooked up to a state actuator that changes the state. The second state is the same, but you play the second animation.