Move scene objects according to camera path So i have been trying a bit to hard to figure this one out.

I want to be able to move all objects of a scene in a way that imitates a camera path. 

Here is a simple scene i created for testing.



In this setup i have the camera animated along the path.

What i would like is to have the camera stay at the world origin and move the world objects around to simulate the same effect as the camera path.

I tried a bunch of null object parenting but i cannot get anything to look right.

Hope its kinda clear :S

Thanks Alot

UPDATE 

Thanks to vklidu i can now move my world to imitate the camera movement !
I would now need to do the same with the rotation.



UPDATE 2 (SOLUTION)

I was able to get it work by baking the copy location of the null of all objects to keyframe and then adding a null at the world origin that is acting as a parent of the objects null and then used a copy location on this origin null to the one on the path and i got the desired effect.
Object Constraint Follow Path for Camera
Object Constraint Copy Z Rotation for Camera.001
Object Constraint Copy Location for Mesh objects in negative






Bright orange Camera is active for rendering.
Camera on path can be any object. Mesh Objects are parented to Empty.