Rigid Body Object Jumps back when keyframing "animation" off I am trying to get a box to float into the air, fly in a direction and then midair activate physics so that it flies off and falls to the ground without me having to animate that. I tried keyframing the "animate" toggle so that it turns off, but when I do this, the box jumps back to its starting position, instead of continuing from where the animation left off. How do I enable physics mid-animation?
You need to change the simulation Start and End frames under
Scene Properties &gt; Rigid Body World &gt; Cache.
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