Object in Cycles is getting illuminated but stays black in Eevee I am working on a space scene using a 3D model of a starbase that I downloaded online. There's a sun in the scene that illuminates the starbase. The starbase gets illuminated in Cycles, but when I switch to Eevee, it does not receive any light from the sun.



The node tree of one of the "head" of the mushroom-shaped starbase looks like this: 


Am I missing something fundamental that you more seasoned pretzels can see at the first glance?
I could narrow it down to the huge number of lights (134) in the scene.
Deleting all lights and adding a fresh sun restores the display of shadows. By using the new filtering parameters, lights can easily be found:  

It looks like that eevee cant handle that many lights and additional ones will simply be ignored:  https://docs.blender.org/manual/en/latest/render/eevee/limitations.html