Weird semi-transparent lines and rectangles problem in Blender Internal Render (2.79) I just made this account to see if anyone could help me on an issue I have
As the title says I have a weird issue with rendering an animation with the Blender internal render where there would be random lines and rectangles and random spots in my render and I have no clue as to what's causing this issue, some help would be very appreciated :/


Thanks if you can help!
Seems like problem comes from &quot;Light&quot; texture, it uses gradient to darken some shadeless materials and somehow final result has stripe artifacts.
After playing with the settings, I've found two ways to prevent it (still don't know why is it even happen):

Decrease &quot;Light&quot; texture's Filter size



Enable Autosmooth on the ground object:


P.S. didn't test it on other camera angles, problem might appear again.