Rotation in Blender not working Okay so I have a project my 12 yr old did, so the project was completed but now he wants to continuously rotate a planet. We have did practice in new projects and it worked beautifully. Here is how we are rotating an object: 1. Toggle Camera view 2. Make final frame 90 3. press record 4. press &quot;i&quot; on highlighted object and select rotation for frame one and frame 90. 5. set &quot;z&quot; axis for frame 90 to 360 degrees.
NOW the only step I can't get to work in the project is the toggle camera view. it does not show the whole object in the camera view it only shows a 1/4 of the planet that he is working with. I am not sure if that is the problem. If I apply all those above steps to the project there is no rotation no movement at all. Can someone please help me I have looked all over google for this issue and have no clue. He did not use rotation prior to this and all the objects are just spheres with texture applied or objects pasted to the project from blender market.
Thank you!
In the timeline, go to the first frame of the animation, rotate the object to the desired starting rotation (0 in Z axis). With the object still highlighted, hit &quot;i&quot; and select 'rotation' to set the keyframe.
Go to the last frame of the animation, rotate the object to the desired end rotation (360 in Z for a full rotation). With the object still highlighted, hit &quot;i&quot; and select 'rotation' to set the keyframe.
You have to set both keyframes, or else blender will reset the rotation and will not animate.