My textures are rendering transparent and strange I am trying to make this cool minecraft effect on blender. I've done all the modeling and tracking. In rendered view it looks fine.


But it comes out very weird. I am using blender 2.8 for this project. It has nothing to do with the materials, because I changed them around and tested it out. I have a feeling it has something to do with either the movie clip editor, sequence editor, or the render settings.

I've been trying over and over to fix it. While it renders it looks fine, but as soon as it finishes, it comes out with nothing but rendered shadows, but I have not enabled shadow catcher. I have done research and I don't think it is a common problem. If you can help me, please do.



This was the default setup of the compositing nodes.
I deleted all of the nodes, and simplified it. Use Alpha over instead of Add.