Autocad "edgesurf" equivalent in Blender? How I can do an operation in blender like Autocad's edgesurf?

In Autocad, edgesurf creates a mesh between four contiguous edges or curves:



Access methods from autocad:


Button
Ribbon:  Mesh Modeling tabPrimitives panelModeling, Meshes, Edge Surface
Menu: DrawModelingMeshesEdge Mesh
Command entry: edgesurf


Summary:


  Select four adjoining edges that define the mesh. The edges can be
  lines, arcs, splines, or open polylines. The edges must touch at their
  endpoints to form a single, closed loop.
You're looking for the Grid Fill tool.

Grid fill is accessible with Ctrl F Grid fill or via the 3D View header > Mesh > Faces > Grid Fill.