Make animation so that there is no transformation in between keyframes? I created an with these cubes. Every 10th key frame, the cube is duplicated and moved over. However, in the time in between each key frame it shows the cube sliding into the next slot. I don't want this, I just want the cube to appear in the next slot. Is there any way I can make it so there's no sliding animation? Thanks!
What I'd like it to look like (except slower):

What it looks like right now:

As you can see, the cubes in the second image (my animation,) are sliding instead of appearing in place like in the first animation. How do I get rid of this sliding? Thanks!
That can be a driver

If many cubes, certainly you don't want to animate them all, so use a driver:

Using the selected cube in the image above, add a driver to its &quot;show in viewports&quot; (and when all is good do the same for &quot;show in renders&quot;).
The driver uses some other object's location (an empty) and uses the formula on its x location (named e for empty):

e &lt;= (self.location.x + self.location.y * 5 + self.location.z * 20)

The empty is animated along X axis from 0 to the amount of cube (multiplied by the size of the cubes).
When the empty moves, we want to change the cube visibility from false to true (so hide_viewport from true to false).
If you want to go along X, then Y, then Z, the formula takes the empty X position and test it over the cube location.

e &lt;= (self.location.x + self.location.y * 5 + self.location.z * 20)

is to:

change over X
every y * 5 locations because 5 cubes along x when x changes
and every z * 20 locations because 5 * 4 cubes along z when z changes

Pragmatically:
Set this driver for the first cube, the one at (0, 0, 0),
then select all the cubes and use CtrlL and &quot;animation data&quot;.

this will copy the driver to all other cubes and make the animation.