Origin of individual faces don't show up I have a cool model I'm making, but I want to move faces of my model outward along the normals of the faces, so I set the pivot point to individual origins and the transform orientation to normals, but this doesn't work and I can't actually see the individual origins, but when I watch videos on youtube about it they do have the individual origins showing up. Does anybody know how to fix this?
Thanks in advance.
https://imgur.com/qzCkNOD (I'm moving the faces in this picture)
To move faces along their individual normals, you need to change the Transform Orientations to &quot;Normal&quot; as well as the pivot point to individual origins. Then use G -&gt; Z to move the faces along their individual normal direction.

If you wish to add geometry, use &quot;Extrude Along Normals&quot;

And to visualize the normals, the setting is in the Viewport Overlay dropdown: