Texture not Showing in Rendering I have a question for the rendered image.

No matter what I do like changing the mapping into UV Maps or something like that for the texture of a material (Using image as texture), the color won't change like what I wanted.

It can be shown using Alt + Z (Textured Solid).

but with the Blender rendering, it won't show the color, just white.

If I'm using CTRL + Z and then choosing the OpenGL render image, then the texture is shown (colorful).




Here is the file if you are interested
I took a look at it , and you did something strange with the material . I deleted the material first



then i added a new material with the + button



then i did the steps to add a texture :

-Image or movie
- Wrap mode : UV

I also turned on Ambient occlusion in the world properties



My guess is that it is a bug , Or you did something i did not see.

EDIT : also make sure you dont have extension changed unless you know what it does



keep it on repeat .