Texturing spacifc faces I have a complex object I am trying to texture with a real locations textures. I have the faces I want selected in edit mode and I UV unwrap them by projecting from bounds and it looks fine, like only the faces I selected are being unwrapped, but when I go to apply a new material, the material selects ALL of the faces, the ones I want, and the ones I don't want. What's the best way to get by this?
If there are no materials applied to the mesh, first material that is created will be applied to whole mesh. There can not be part of mesh without a material. You have to create additional material for those specified faces.