How can i fix the resolution with texture painting? When i try to paint my model with texture painting, the texture (if low resolution or high) looks blurry and pixelated, not even close to the base 'picture', how can i fix this?

Thanks in advance.



Edit: i made new UVs (project by bounds) and added another image (512p) and it works kind of better, but now it seems that what i want to achieve is that the image/tile size is smaller, so i can paint those 'rocks' smaller' taking less part of the map.



Edit 2: I changed the values of 'Size X, Y and Z' on the 'context' options, to 0.1, the 'brush' paints bigger, if i add more numbers it paint smaller, but i need it to be smaller than that.

Edit 3: I added a checker texture and it seems to work fine about the proportions i need, now the problem is that it looks blurry...
I don't know If I understand you correctly BUT if you paint on a low image res you will get low res texture quality!
Here is a pattern I made painted on a 4098x4098 vs 256x256 texture:


My pattern is high res but when you project it on a low res texture you will get exactly that. if you want to get variable texture res on your painting I suggest you to check material painting in blender. You could bake it after that painting it to your desired resolution.