PSD image texture - material not updating? I need a way to LIVE draw shapes on my objects in blender, meaning creating squares, circles, etc as one would in Photoshop but in Blender so I can see how it looks.

So far Id just done this creating objects and making them flat -



but this isn't ideal. Next to keep the live updating I tried selecting a PSD as my material texture and UV unwrapping like this, but the PSD doesn't update live. Have to close out blender for a new shape to appear even saving the PSD file -




I need a way to add shape images/draw on my materials - how can I do this correctly? The paint tool in  Blender doesn't seem to allow for clean shapes like PS.
Image used as textures will not update automatically every time the file is changed, but you don't need to close blender to make the changes visible.

The easiest way to do this is to re-load the image in the UV/Image editor window. The shortcut is AltR



On the Properties panel of images used as texture there is also a button to reload the image from disk.



There is an addon to sychronize gimp with blender, but I don't know if it still works. I avoid using GIMP... but the info is in this answer: 

Can Krita and Blender be linked?