Change origin/pivot point without using 3D cursor (or basically the GUI) Is there a way we can change the origin or pivot point for a rotation/scaling activity in edit mode without using the 3D cursor, as I'm trying to run blender from a command-line without GUI and hence can't use 3D cursor.
try this .. bpy.context.scene.cursor_location = (0, 0, 0) in edit and object mode.