Blender is not rendering an HDRI properly I recently upgraded from blender 2.81 to 2.82a, and I've immediately noticed a problem. Blender is not rendering HDRI images like it used to. You used to be able to plug an HDRI image into the background node, and into the world output. However when I do this now, in Eevee or Cycles, it renders what can be described as "as solid color" version of the HDRI instead of the actual HDRI image. 

Here are some images to show as examples, each has a difernt HDRI, one is in Eevee, one is in Cycles. Is this a new "feature" of 2.82 or is this a bug? Thanks.
Your node setup uses an Image Texture instead of an Environment Texture node.



The correct node setup is shown below. It includes the Mapping node for adjustments to the rotation.