How to fix This Seam in Fork I have this weird seam in my fork that I'm making. It wouldn't be such a big problem but it seems to interfere with the shader and causes a weird seam. I found out there was faces underneath the topology, so i tried removing them with a small amount of success. Here are the pictures,

I tried smoothing it in sculpting but it makes it much worse. I also tried merging any double vertices, no success. I cannot even select the edge loop. I think it occurred when I subdivided? But by the time I noticed, it was too late to undo the subdivision. Any help would be appreciated, thanks.
your topology has many errors:

red circle: you have 5 edges come from a single vertex
green circle: you have 3 edges come from a single vertex

You need to have only quads (A square or rectangular polygon is referred to as a quad or quadrilateral polygon, and is a four-sided polygon. It has exactly 4 vertices at the corners connected by 4 edges) for best shading results.
How to fix it?
Edit your topology to have only quads:

merge the vertex in orange circles. Select the vertices and press M (or Alt+M in version 2.79 or older)
remove the vertex in the yellow circle
continue fixing the topology to have only quads


here's a good topology for a fork (source here: https://www.turbosquid.com/3d-models/fork-metal-3d-model-1360722)