Smooth a curve in mesh while maintaining its current angle? I've got a panel here which needs smoothing off but I'm not sure how to do it? The second image is rendered and you can clearly see the edges. It is supposed to look somewhat like the panel in the 3rd picture which is the real bed.

I've supplied the panel pre-bevel and pre-inset as well as the one in the pictures below in the .blend.
You can add a subsurf modifier on your object. You will need first to triangulate your mesh (manually of with modifier as you want) since ngon will give strange results around the holes.

Before

With subsurf

Ngon problem with subsurf

Triangulate