Shade Smooth gives weird results As soon as I do my model &quot;Shade Smooth&quot; I get all kinds of weird distortions.
How is this possible and how can I solve this?
What I've already done is the following, Delete loose, Merge by distance and Tris to Quads.
It is very easy. Go to the object data properties panel (The one that has an upside down triangle with three verticies) and under normals, click auto smooth. to get the desired result you can change the angle of the auto smooth.