Seam on edges of displacement map on rope I've been following BlenderGuru's tutorial on ropes (https://www.youtube.com/watch?v=1drRNphACMc). It's a bit outdated but I've managed to get past some of the differences introduced in 2.8.
However, I have ran into a problem. My rope seems to have weird seams on the edges where the cylinders connect. I've checked and I don't have any double faces or vertices and the UV map lines up properly to each edge using 'Selected to Pixels'.




Is there something added in 2.8 that I need to change? I'm really not sure what the problem could be.
so the problem here is that your texture isn‘t seamless which you can fix by making it seamless in an imageprocessing software like gimp
here is a youtube tutorial how to do that
https://youtu.be/qAXRDfDaJMk