Push vertices outside of other object/setting ceiling to location of vertices I am looking for a way of creating a sort of Z ceiling for the position of my vertices, but cannot find anything by searching. I am most likely not knowledgeable enough to know what keywords to search for.
I have a plane with a wave modifier appended.
Above it I have another plane.
I want the waving plane's vertices to be capped/constrained by the above plane. So that if a waving vertex tries to go above the Z of the above plane, it will be capped and placed on the above plane's Z.
Can use a &quot;schrinkwrap modifier&quot;.

Using the following settings:

Projection, on the plane surface, along Z axis, for the Suzanne parts that become negative relative to it.