Normal map seems fine, but shades completely wrong (2.8 Beta) I'm trying to bake a normal map from my high poly sculpted model to my low poly model.

From left to right:
 1. Lowpoly model without the normal map
 2. Lowpoly model with the normal map
 3. Highpoly model.

I use Non-Color image input, the texture itself looks fine, but the LookDev preview is completely broken. What is going on?
What is missing is a Normal Map node between the Image Texture node and the Principled Shader node: