High Poly modeling pinching in corner I'm working on a high poly Lancia Fulvia but struggling with some pinching in certain places of the model and I'm not sure how I'm able to get rid of this.
I'm guessing there's a better way for me to support the corner but I'm not sure how.
Any ideas?

Edit: Added part of the mesh + one of the better real life references I have of this part of the car.

Link to the blend file of the mesh:
https://drive.google.com/open?id=1R--psoI6_bRXm2XUXirzrJIQ-EjBV3dI
Actually this part seems rather flat if we judge from your picture, so I guess it would give something like this: