Align View to plane of selection Hi, 
I am trying to create a mesh out of bezier curve extrude section...

Then going into edit mode and selecting 2 vertices as shown and cursor to selected.


In this view if I try to rotate then the rotation is about the view axis and is wrong.


If instead I first align the view manually to the plane of vertices

and then rotate the vertices by 90 deg then it is done correctly.


How can I make blender align the view to the plane of rotation?

Ctrl + Shift + NUMPAD 3 doesn't always align the view to the front view of the plane of selection.

I am ok to code this in python if anyone can throw me some pointers...

Many thanks,
Cody
Selecting your face and using Shift+(NUMPAD 1,3, or 7) should allow you to get all the angles you want. Also hitting Numpad 9 will flip you 180 to the other side of the face.