Create a curved face between two bezier curves in Blender 2.8 I'm trying to create a curved face between two curved edges. I've converted two parallel bezier curves to mesh



but when I switch to edit mode, select 4 of the vertices, and hit F it doesn't create a face.



Can anyone see what I'm missing? I'm very new to Blender.
It looks like each side is a separate mesh object (You have two white 'active' vertices, one for each mesh). If you select both in object mode you can join them into one using Ctrl-J. 

Editing multiple meshes at the same time is a new feature in 2.8, and allows for many useful operations, but if they are separate objects, they still can't share any of their actual geometery.