Mirror modifier deforms mesh Whenever I apply mirror modifier to my mesh the mirrored part becomes deformed and wrinkled as shown in the image. I exported the mesh as obj and opened it in another window and tried to mirror it again but the same thing still happens. How can I fix this?
Thanks in advance

.blend file:
I believe that you must Apply the modifier. To do this, Click the Apply button. When I downloaded the file, I did not see any disturbances in rendered view. If you are still having them, consider going to File > External Data and check Automatically Pack Into .blend before uploading. This will allow me to view the file with the textures. I will update my answer as needed.