Attaching mesh to curve messed up Using
What is the fastest way to add vertices to a curve at a specific point?
I've create a curve, and tried attaching a mesh with an array modifier set. This is what happened (.blend atached):

My guess is that where the tiles are merged, the &quot;steps&quot; of the curve are too close. Is there a way to make them equidistant?

Something identically related to:
https://stackoverflow.com/questions/11980166/equally-distribute-objects-across-a-bezier-curve
enable Loop Tools Addon (distributed with Blender)
convert the curve to mesh (ALT+C) (Object Mode)
Edit Mode
select all vertices (A)
set even spacing of verts: W &gt; Loop Tools &gt; Space
Object Mode
convert it back to curve

https://blenderartists.org/t/solved-is-there-a-way-to-evenly-distribute-splines-points-in-a-bezier-circle/1115092
urgh ...