Pivot Point wont change I have a scene with some objects.
Lamps, modelled stuff and imported 3ds objects.

When i try to rotate the 3d View via middlemouse, the pivotpoint is never inside the selected object.
It always sits at the middle of the screen.

Is there a way to force blender to pivot around the selected object ?
Pivot Point settings imply that you can easily tell blender where the pivotpoint should sit.
But if i use it nothing changes.

Things i already tried:
I reset the origin.
I tried all Pivot Point Settings.
I applied Rotation and Scale.
I looked for already asked questions and answers but none of them helped.

What is it im doing wrong ?
Is there a simple solution and im just stupid ?
Assuming that it is the rotation of the 3D view that always pivots around the center of the screen and you would like it to pivot around the selected objects origin instead, you need to activate the "Rotate Around Selection" setting.

File menu > User Preferences > Interface