Painting aligment and texture bleeding even with margin turned on How can I avoid bleed like this? It's only appearing when I paint in 3D space, on 2D there's no such a problem. I used margin option with different sizes; UV island are separated with wide margin.
Also, is there in Blender an option like in Substance Painter, called "Aligment" with aligment like UV, Tangent, Camera?
In the Options Tab in Texture Paint mode you can set the bleed to 0; I do that here and get something like you might be looking for.