Remove vertices based on texture Is there a way to apply a black and white texture to a object and remove all vertices mapped to a point where the texture is black?

I want to build a hollow earth globe and remove all vertices where there is land.
Create a Vertex Group.
Add a Vertex Weight Mix modifier.


Set Vertex Group A to the one created in the previous step.
Set Default Weight B to 1.
Set Mix Set to All.
Add your texture to Texture Mask and set Textue Coordinates.

Add a Mask modifier and set the Vertex Group.
Apply modifiers (optional).