How can I get Freestyle lines to show around two objects where they intersect each other? In this simple example, I have a cube and a sphere. I want Freestyle to show lines around the sphere (or the cube) where the two shapes are intersecting each other.

Does anyone know how I can accomplish this?


The current set-up.


The cube and sphere are intersecting.


The Freestyle lines don't go all the way around the red sphere. How can I make the lines go all the way around?
Unfortunately, no. Blender does not support that. There has to be a physical edge there. More information (possible workaround) at this question.