Animation of proportional editing deformation (cylinder to figure eight) I want to create simple animation where cylinder gets deformed into figure eight. I can do this by proportional editing turned on and moving both edges to the center, but animation keyframes won't &quot;capture&quot; that. Moreover, it would be better if parts of the shape were more &quot;circle-shaped&quot; - imagine 2 invisible cylinders and our cylinder wrapping them around when deforming. Maybe I could really simulate that with some physics modifiers?
Thanks in advance!
You can do it the other way around:

Create your 8 shape:





Once you are good, in Object mode, create a basic shapekey and a second shapekey:



Keep the second shapekey selected and in Edit mode, select all and right click &gt; LoopTools &gt; Circle:




Back in Object mode, use the shapekey Value to morph from the circle to the 8 shape: