Cell Fracture Hallow Shards I was trying to make a rock-like texture for my mesh by using cell fracture, but every time I used the feature - the shards appeared hallow. Is there a procedure I missed; or is there something I need to do with this outer covering that normally appears after I apply the cell fracture?
Well, when I applied location, rotation, and scale - cell fracture worked perfectly. It was hard to find the answer via google lol.