Ocean plane shader with transparency I've made this ocean scene following a tutorial.

I want the shader to be transparent so I can see sharks or whatever though the water.
But adding transmission doesn't seem to work. And since it's a plane I also can't use volume absorption (I think)

Any suggestions?

My scene:


Reference:
This isn't so much about Blender as physics.


Real ocean water is very light. Like almost white.
Aim your camera more downwards, to decrease reflections.
Add a shallow seabed to better control your ocean color.