UV Map not being applied to object Been going through old questions and tutorials for several hours and still can't figure out what I'm doing wrong.

My object unwraps fine in the UV Editor and I can add the file I want mapped, but it is not being applied in the 3D Viewer or when rendered.




The blue material was added to the object as some references said a material needed to be set before applying the UV Map.
To set up textures properly follow these steps:

Cycles Render 

1. Select the material and open Node Editor window
2. Add an Image Texture node, then load the texture and connect Color to Diffuse BSDF node.
3. Add a UV Map node and select proper UV Map if you have more than one on the mesh and connect the node to the Vector of Image Texture node



Blender Render

1. Open materials tab.
2. Create a material or if there is one already existing, make sure the material you want to add the texture to is selected.



3. While the material is selected open texture tab.
4. In texture tab scroll down to Image section and open the texture you want to apply to the material.
5. In mapping section make sure the Coordinates are set to UV and choose the correct UV map in case you have more than one on the mesh.