Change animation time to match audio track I'm changing an animation simple youtube intro from 24fps to 60fps. The music in the intro plays at the right speed but the animation only lasts for the original time and hasn't changed its length with the new frame rate. So it is rendering what appears to be VERY QUICKLY while the music it was matched to is still playing I have a black screen because the animation is over. Is there an easy way to have the time of animation match the time the audio takes to play?
You'll need to scale the keyframes of all animated elements in the scene so the last ones end at frame 60.


Open the dope sheet editor and place the cursor (the green line) at frame one.
Select all the diamonds on the dopesheet so that they are all orange
Press S to scale and stop when the diamonds on frame 24 reach frame 60. Left Click to confirm.