Poly-count for final render? So, the poly-count feature in the bottom right-hand corner reflects viewport data. 

If I want to see the count post-modifiers (the final render value) how would I do that? I have a rather large scene with many modifiers hidden/lessened to avoid lagging and crashes and want to see how large my project really is before I hit render.

John
Blender, sadly, does not currently calculate the poly-count the final render quality of a mesh object. I tried going into the rendered viewport. It shows the final surface quality of the objects, but the count does not change to the amount of vertices in the scene. I hope that Blender has that feature in later editions.