Volumetric slicing in Blender Is there a way to slice a 3D object into planes (see attached image), merge them and export it as a single .obj?
I do not want to see the parts of the object that are left between planes, I just want to see the slices. Kind of like a tomography.
I saw a video of guy make this in Houdini, is it possible to do in Blender?
Link to the video: https://youtu.be/4ggS6G9HIh8?t=685
You can get a similar result with a Boolean modifier

Create your slicing planes (you can array them using Array modifier)
Add a Boolean Modifier &gt; Intersect to your object
Target the slicing planes

I hid the slicing planes in the gif, so the result is better visible

For more detail refer to the following links:
How can I slice an object horizontally into equal pieces?
Model as multiple unique thin sheets
How do I create slices of a topographical mesh?