How to recreate the spaghettification process around blackhole in blender? I have been using blender from about a year and working on Blender for 3d Scientific Animations. I am very much fascinated about how NASA and ESO create because of animations of Astronomy. Can they be created using a blender?
In this thread, I am specifically asking about the latest ESO animation:
https://www.youtube.com/watch?v=AKCp-1OGGP4
In this animation, the star is ripping apart and the black hole is eating it. How can I stretch the sphere like this in the blender?
This sounds like a job for the lattice-modifier!
Outside of the funnel-shaped lattice, the sphere is undeformed...

...then it gets sucked in...

...and spaghettifies!

Make the lattice a bit more detailed and curved, and you should get what you need.
The accretion disk and jets can be made with particle systems. As for the gravity-lensing, there are quite a lot of tutorials out there that deal with making &quot;Interstellar&quot;-like black holes