"Copy from active" doesn't work as expected I am trying to apply Physics effects to cubes I have created by using the "copy from Active" command.

So this cube has Collision, Soft Body and Rigid Body settings:



I selected my target objects (all the cubes except the ones on the front row) with Border Select (B) in Object Mode, then my source object via (Shift+LMB):



Then "copy from active":



And then I think it doesn't work, because when I click on just one of these cubes, they only have Rigid Body enabled, not Collision or Soft Body:



And indeed, they behave very differently than the front row:



So, I'm trying to understand why "Copy from Active" didn't copy everything from active - if that's normal or if I did something wrong.
The command Copy from Active belongs to the Rigid Body Tools panel, which is a subcategory of the Physics Tab:



As stated by the Hint, Copy from active is just referring to the


  Rigid Body settings


and not to the whole physics settings. Rigid body physics is treated in a different way.



You can copy the other physics settings from the active object of the selection by Making Links (Ctrl+L) and choosing the Modifiers option.