Camera Perspective in Layout mode broken - Blender 2.81 I am following the trusty old donut tutorial by Blender Guru, and I have run into an issue.

I am up to part 6, first render. The camera perspective in layout mode does not represent the render output. When I view the camera perspective in any other modes, e.g. Sculpting, the render does in fact represent the camera perspective.

What have I tried?
1. Restarting Blender
2. Load Factory Settings
3. Deleted the camera and created a new one

When I alter the camera angle, the camera angle changes in the layout mode (and all other modes), but the camera perspective in the layout mode is still different to the render output.

What is going on within layout? I am so confused.
You appear zoomed-in. Even though you have selected the camera view, it will retain the last zoom selected. Each workspace will retain it's own zoom levels. Just zoom out and hopefully that will resolve it. Oh and turn off Lock Camera To View as this sometimes confuses things. Once re-orientated, you can turn it back on.