How to animate an image sequence texture? I'm trying to create an animated texture, in this case a lava flowing look on a static mesh.
The 'lava' only consist of 10 frames atm, the texture animation would be looped.
However I have come across several problems.

the textures doesn't update/animate when the i press play?
how to keyframe this? can't seem to keyframe the nodes?
it's suppose to loop when I tick the cyclic option? Doesn't seem to loop.


here is a screenshot of the settings i used on the image node.
You need to indicate the number of frames you want to be used for the sequence:

From the documentation here:

Frames
Sets the range of frames to use.