Cycles: Trying to bake all materials to one image, but it creates an image for each material? I'm doing the normal:


Create new UV map.
Unwrap
Make A New Image in UV editor.
Bake -> Diffuse Color


Again, instead of putting them all onto one image, it makes like 4 or 5 images for each material. All combined together, it would be perfect, but this obviously isn't.

Any ideas? Thanks!
I've solved my own issue. In Cycles, you must create a floating (not connected) Image Texture node and select it FOR EACH MATERIAL. I was creating a new material, not doing this for every existing one. Doh -- thanks!