How can I use the curve modifier with curves that have sharp corners? is there any way that I can get a mesh to follow sharp corner better. I'm using the array modifier and the curve modifier. As you can see from the image, the corner is very messy, so any suggestions would be appreciated, thanks.
You have to add edgeloops or subdivide the mesh to get smooth deformation:


Plane without Edgeloops:







Plane with Edgeloops: