How can I transfer UVs from a source to a target using Animation Nodes? I'm trying to manipulate mesh data of an object using animation nodes. While the manipulation of the data works just fine, I always lose the UV maps when generating the output object. I've provided a simplified Blend file here:



This is a screenshot from it:



So basically, all I want to do is preserve the already existing UVs from the source object, and add them to the target. Even the Data Transfer modifier does not provide a solution here, as AN constantly rebuilds the Target object.

A solution where I could easily generate new UV coordinates on the target would also fit my needs.
After constructing the mesh while using UVs. You just have to output it using the mesh object output node.