How do I remove a texture node from my animation after using it I am making an animation by using keyframes on the node sliders, for example i used a noise texture node and the scale goes from over 100 down to zero. I want to stop having the noise affect my texture after the frame where it gets to 0 and start using other ones, but if i remove or disconnect the noise it removes it from the whole animation. How can i get the noise to stop affecting it while letting it work for the first few frames?
You don't have to remove texture node.
Add Mix RGB node and animate Factor from 0 to 1 affect appearance of second texture node.

For some reason, captured gif didnt recorded Factor value, but it is there :)