How to assign vertex group to single bone I'm trying to animate a simple character in blender. I made a very simple armature, with a bone for every moving part of the mesh. Each moving part is "stored" in a vertex group, and I would like to parent every vertex group to it's corresponding bone. I searched very much on the internet but I didn't find anything useful, even though it seems to be a simple task. Don't tell me to separate the vertex groups into split objects, since I want them to remain connected. 

Thanks in advance for your help!
Just name your vertex groups the same as your bones. The bone named "hand.left" will animate the "hand.left" group (by default the weights are set to 1).
Then both select the mesh and the armature (in this order) and parent it (ctrl+p) with empty groups.