Hide smoke domain objects in OpenGL quick render Is it possible to hide the domain object for a smoke simulation in an openGL quick render without hiding the smoke?
The domain can be distracting in preview renders even when rendered as a wireframe.
Toggling the visibility of the domain hides the smoke as well.

Is this possible?
If your domain's Maximum Draw Type is set to Wire (Object Properties > Display panel), you can set the 3D View's display to Only Render (Properties region [N] > Display panel) and the domain should be hidden from view.