How to edit shape keys with the armature deformation in needed position? Maybe for all these years I've been missing something but, is it correct that in blender you just can't edit a shape key when the mesh is deformed by an armature? It's almost like a pleasure denial that whenever you wanna edit your shape key, your character model just snap back to rest pose, and then you're like: what was it that I'm fixing?

I hope someone can come and call me stupid and I've been missing something for all these years.
Do you use this button in modifiers?



I think, this is that you are searching for.