How do I force objects to follow another object? I'm trying to add a ring of diamonds to a character's wristwatch in a game, and it all works well until I get to testing it in-game, where the diamonds don't really follow the path of the watch at all. I've tried various forms of placement and functions I thought would solve my problem, but nothing has worked so far. Is there a specific blender function that let's me pin and object to another object so that it moves in tandem with it?
Hmmmmmm. Can't manipulate the model at. Try making a base mesh that fits the models shape, parent THAT to the model, add the watch and ring to that base mesh.  Delete the mesh but keep the accessories. This should. .."SHOULD" fix the axis problem as if the base is positioned properly, the watch and ring should inherit is rotation, scale and all that jazz from the mesh when you delete it but keep the watch and ring "IN" the initial mesh object.