How to animate the wrapping and unwrapping motion of rope around a pole like in the game TetherBall I'm still somewhat of a blender noobie but have learned a bunch over the past six months of learning blender. I want to create an animation where a rope wraps around a pole like in the game Tetherball and then it unwraps and rewraps on the opposite side. I've explored using rigid body simulations and rigging bones but everything I've tried up to now hasn't worked. All I really need is just to be pointed in the right direction and I can research it and figure it out on my own. At this point, I just don't know what blender process will lead me to the results I'm looking for. Thanks in advance for your help.
Al
You can use Soft Body physics to achieve this - similar to How to get the physics engine to wraps a string around the moving part of a motor constraint?
Here's a quick example :

The key here was to setup the 'string' as a string of vertices with Soft Body, setup the 'pole' with collision, and use a Wind force at the start of the animation (keyframed to just give an initial 'push' and then stop - with 'flow' set to zero) to give it the initial motion. The Soft Body simulation does the rest.