UV Map overlap / odd result I'm making simple extruded letters for a quick sign concept. When I UV unwrap the face of any of my letters it has a strange result. Faces seem to converge on one single point even though my model is completely fine (to the best of my knowledge).

Anyone know if this is a bug or an error on my part?
I updated my Blender from 2.8 to 2.81a. That fixed my problem, therefore it must have been a bug.