Blender Texture working differently when Imported to Unity I made this texture in Blender for my dragon and everything works fine there. Then I import to Unity and the Texture for the top of the right wing goes to the underside and something similar happens with the left tail wing.

This is only my second model so I have no idea where to begin to fix this, and I haven't found anything on Google to help me with my problem.



If you want a closer look

http://z-graves.deviantart.com/art/Problem-with-Model-651390730
Could it be that the normals of mirrored side of the dragon are facing the wrong way?  

If you enable Backface Culling  you will see your model as it will appear in Unity. 

If you notice a difference in your mesh when Backface Culling is enabled then you probably do have inverted normals.

To fix this, in Edit mode, with all of the dragon selected open the Tools panel and then the Shading/UV tab > Normals > Recalculate Normals.