Physics vs. Keyframes I am just starting out doing animation with keyframes so far.
I got a little bit confused with the following things and how they behave to each other.
We can make something move via Keyframes and Physics.  I feel like when I want to make an animation I simply don't know which part of blender I need to use.
I know, it's a very generic question but most of the tutorials just go into detail and don't really give an overview.
Keyframes for animation, and if you want something like a ball realistically falling, then that's when you use physics. Physics isn't used often, and is much more complicated than animation. I would suggest sticking to animation for now, and going into physics when you are more comfortable with it. Watch some tutorials on Youtube to help you.
Hope this helped.