Membrane material in Cycles? I'm using Blender Cycles to model a strand of DNA. Ideally, I'd like to make certain parts of the model look like they're encased in a clear, sticky membrane, like this: 



How would I make this material with the Cycles Node Editor?
More or less something like that ?



The membrane is simply a mix between glass and glossy and a manual adjustment of a fresnel node to handle the mix factor.



The DNA is base on the same principle, but with diffuse and emission :



But for the sticky effect this is mainly a displacement texture (a cloud texture) on the membrane :