Jagged Edges in Mesh Looking at my mesh in render view, I get these results. I've turned off my Subdivision Surface modifier as well as my Solidify modifier, but the jagged zigzags in the curves remain. Wondering if it has something to do with the geometry of the mesh - I converted a curve into a mesh - or my graphics card. Would much appreciate the help for a Blender beginner.
This seems like part of the mesh has inverted normals. In blender 2.8, run shift+N(Recalculate Normals) to make normals consistent.