Remove mesh editing limit in sculpting I'm on Blender 2.9 attempting to sculpt. Earlier in the year in 2.83 I could clearly remember ticking/unticking something to be able to keep endlessly adding/subtracting volume with brushes like Clay Strips by continuously sculpting on a surface. Even if it was facing the camera, I could go in circles and just make a cylinder. Right now the default is to add to some limit, then just keep smoothing it out.
It's not masked, I have dyntopo on etc. I can obliterate the whole mesh by making a massive brush, it's nothing like that. I know it's possible to sculpt functionally endlessly long thin strips by just adding more volume from a small area for example. Right now there's some kind of maximum limit the mesh can be deformed.
What setting exactly enables limitless volume editing in sculpt mode?
You're looking for the Accumulate checkbox in the sculpt tool options of the properties editor.
https://docs.blender.org/manual/en/dev/sculpt_paint/sculpting/tool_settings/brush_settings.html#advanced