Is there any way to apply a pose to a mesh and be able to remove the armature and keep the pose? Im trying to import a model into the oculus home but when i do the character isnt posed but is in blender. idk if theres a way to fix this so oculus can read the armature pose or that i can fully apply all of the pose to the mesh
Yes: apply the mesh's armature modifier, then you can delete the armature. :)
Note: save backups as this is permanent