How to I move a face so that the rest of the objects faces move proportionally I'm very much a noob at blender so please forgive me if this is a simple question.
I want to create a loop de loop object and I think I'm almost there. How would I move the face at each end to the the rest of the object moves proportionally. I tried moving them using the proportional editing tool but only moves the first few segments.
Any help with this will be very much appreciated.
I know this doesn't answer the title of the question but rather its body.
If you are going to use modifiers, you can consider using the screw modifier :
Create a single vertex a 1,0,0.

Add a screw modifier and tweak the screw offset property

add a skin modifier