Joining objects that have displacement modifiers I have a problem with joining three objects together. On the model of a dinosaur I have a displacement map with a texture on it:


When I try to join the eye, teeth and the model together (Ctrl+J) it comes up like this:



......I think its because of the displacement modifier, it applies to the two other objects and creates this weird thing... Does anyone know what to do with this? Thanks a lot :)
So apparently, you need to assign all the verts of the dinosaur mesh to a new vertex group and select that group in modifier's settings. This will make it affect only on those vertices.