Melt a complex mesh and then animate it using force fields I am struggling while trying to perform a sequence which includes the following actions:


Melt a mesh with a viscocity like mercury or something similar.
Animate it with a force field, to achieve a fusion effect.


If you want I can send the blend file. I am a little bit frustated because I can`t achieve this effect.

Any help?
For the melting you have lots of options, for example:


A high quality fluid simulation with a high viscosity. 
Shape keys + sculpting
Cast modifier (Apply as shape key)


The fluid simulation is probably the best for a good melting animation and being able to control it with force fields, but fluid simulations require tons of processing power to look good in my experience. I would probably go with casting it to a sphere with a &lt; 1 factor and a control object located slightly below the object. I'd apply that as a shape key and sculpt it a bit, and then only do the fluid sim when the object is already melted (there's less detail to lose when it's already smooth, and you might get away with lower settings.)