Real Time Reflections in the BGE I'm trying to achieve real time reflections in the game engine, possibly using the render to texture module if needed, but am not sure exactly how to go about it. Faking reflections using cube maps, etc, are simple enough, but that doesn't achieve a true reflection.
I want to be able to see a true reflection of my character if he/she moves in front of the mirror.

If you're still confused, take a look at a real mirror. That is what I want to simulate.
Any tips are appreciated.
Tutorials for blender 3d has an excellent tutorial over here

It uses renderToTexture with a mirrored UV map and a camera facing out of the mirror.
One thing to keep in mind is that this requires the scene to be rendered twice: once from the main camera, once from the mirror camera. As such, it can increase processor load quite a lot.