Bubble like fur with displacement modifer What kind of texture would I need to use to get what you see on the left, with a displacement modifer?



The left hand side model is made with sculpt mode and dynotopo, but that of course ruins the topology.

I tried using black circle texture to no avail, and kind of stuck on what kind of texture I would need to create to achieve what I'm after.



Any help would be appreciated, blend attached!
Looks like the job for a Voronoi type of texture.

You may have to invert the Strength parameter of the modifier to a negative value get the displayed result.

Adjust the size value and play around with intensity and distance metrics to get the perfect feel. 
Distance Squared gave me the closest feel to what you show. Make sure your mesh subdivided enough, high density is required for sharp corners.