Cycles - Baking to image problem (looks like seams on the image, but not sure) Am totally lost as to why this is happening.  I'm quite new to Blender, but have been trying to use nodes lately.  I'm trying to make some game assets, and am baking my material to an image, but I am getting what appears to be seams showing on the image.

I have no clue how I would UV unwrap my model (low poly rocks / mountains), so I use the Smart UV Project option, so am not sure if that is the cause or not.



Thanks
Your face is non-planar.
Go in Edit Mode (Tab), enter face selection mode (Ctrl+Tab, Face), select your face (RMB). Open the Mesh menu, Cleanup, Make Planar Faces.

This should fix it, but can make surrounding faces non-planar...