Problem with Parenting Mesh to Armature I am trying to parent a mesh to an armature (following an online tutorial). The top picture is before I parent the mesh, the bottom picture is after I parent the mesh.





The steps I took to parent the mesh:


Select the all the bones in Pose Mode
Select the mesh, which takes me to Object Mode.
Shift select the armature.
Ctr + P, select Armature Deform with Automatic Weights/Empty Groups (both options gave the same resulting deformation.


In the tutorial, when the guy did the same steps his mesh did not deform like mine did. What did I do wrong?
Your bones might be moved in the pose mode. To reset all the bones do the following.


Make sure you are in pose mode
Select all the bones
press Alt + G, Alt + R, Alt + S to reset position, rotation and scale respectively.


Without more information than you gave in those screenshots, I can't really help any more. There might be some issues if you used a mirror modifier. (because then you need to name your bones with .r (right) and .l (left) correctly.