I added a bump to a material, but the color doesn't seem right I made a texture with nodes on Blender Cycles, i added a image texture then a bump, and the bump works but the image looks too ''white''. 
I need the color back to normal but with the bump, is this possible or i'll have to also make a new material?
The problem you are having is being caused by the fact that you have three shaders, but only one is influenced by the image texture.

Plug your colour map (top image texture) into the colour input of the other diffuse shader and the glossy shader.