Hide material in Blender I'm working on a school assignment in Blender, I was following a Cycles tutorial to create a bear with fur (hair) on it. My problem is that since I applied that material, it takes minutes to change selection in object mode, even if I apply wireframe viewport, the fur lines remain there. Can I somehow hide it while I rig the character? Thank you in advance!
The hair particles are added to your mesh object through the modifier system. You can enable/disable the effects of any modifier for viewport and rendering, the camera is for rendering and the eye is for the viewport.



For particle systems you can also adjust the visibility within the particle settings.