Can I bake light from Nishita Sky Texture? I want to bake the light from a Nishita Sky Texture to a model in Blender 2.9.
I thought it was possible, but now I can't manage to do it. I have Nishita set up as the sky in Cycles (obviously) but it won't bake on to the models.
Trying again with a simple scene below (even added a new Img Text to Bake in shader): NADA
The bake is working correctly.
But if you are using flat sides (i.e. base cube with an open face), each side of the faces are baked and that makes conflicts.
Above in the picture, I have solidified that volume and unwrapped it.
I've used no other particular settings. Here is the file: