Strange problem with Cycles Normal Map baking I am trying to bake a normal map with Cycles, but no matter what I try, the results are always strange, and I am at my wit's end.

I keep getting weird results like this:


These are my bake settings:



High-Poly model:



Low-Poly model:



Any and all help much appreciated! This model is a project for a game development college course I am studying, just to clarify. :)
You need to activate smooth shading for your low-poly model.

Select your model, go to "Tool Shelf - Tools - Edit - Shading" and hit the "Smooth" button.