Daz3d to blender? Model has white eyes! I don't know if this is the place to ask this question, but currently I am making a Daz model. I imported her to blender and she has white eyes. I keep finding tutorials on how to fix it but their basically like, "Step 1: Just do it." I don't know how to do it though. The only thing I could think of is that I few of the eye properties don't have the textures with them. Since this is the case what do I do? 

*Cornea, tear, and eye reflection are missing the texture beside them




Thank you do much to anyone who can even slightly help. 
If this is not the place to ask this sort of question where would I ask it?
If you know how to fix this please give step by step written/video/picture instructions that are detailed! (for example: Just fix the eye surface to transparent bsdf) I don't know where that even is!


edit: Only the eyes of the model are white. I thought there should be an eye surface texture but I don't see it.

Here is the blend file --- file:///C:/Users/Sequoia/AppData/Local/Temp/x1.blend
I imported a Genesis2 model from DAZ studio to Blender (2.7) using .dae format, and encountered this too. 
Some parts of the eye need to be textured (e.g. iris, pupils and sclera) as you would expect, but the cornea (The outer jelly-like part) must obviously be transparent just like a real eye. The material it has by default makes it white which is what you encountered.

So - select the eye objects (LEye and REye) in the Object tree (usually top right of the screen)
In the materials properties for that object you should see a list of pre-assigned materials.
For both 'Cornea' and 'Eye Reflection' assign a new Glass material since they must be transparent so you can see the rest of the eye. 
For that glass material I would change the IOR to about 1.1 so that it's really transparent.
Not sure if this is the right approach but it worked for me :)