How to use a 2D video to make a skybox and reflect it in a mirror object I have a 2D video (nothing special, just view from ground) of a sky with clouds passing by. I want to use it and have it reflected on the surface of a complicated curved mirror-like 3D object in my scene. I think that what I want is called a skybox but my &quot;texture&quot; is a normal video, not a panoramic video.
The reflection doesn't have to be precise. My object could even be &quot;satin finished&quot; instead of mirror so it's more about &quot;atmosphere&quot; than precision. I want the viewer of the final render to feel that the object was there, surrounded by this cloud sky.
Just point me to a tutorial fs you know one. I will learn from there. Thanks for any help.
Another similar option that make less distortion on mirror (metallic), but some edges on glass ... For World shader is used video texture in Environmental node &gt; Mirror Ball ... plus video object behind.