Remove light ball from reflection in TV I have created a scene where there is a TV screen on the wall, in the final render there are what I can only describe as &quot;light balls&quot; on the glass material within the tv. (extruded plane with glass texture on it).
The lights are Point lights with a IES node on them. Is there a way to make the &quot;balls&quot; not be there?
The light balls are the point lights reflected on the glossy surface, the size depends on which radius you have set in the Point Lamp properties. Reducing the radius will make the reflection smaller (but presumably the shadows also sharper, I'm not sure about IES lights because I don't use them).
To get completely rid of the reflections (no matter if you're using a Glass BSDF or a Principled BSDF), select the Point Lamp and go to the Object Properties tab, there you will find Visibilty &gt; Ray Visibility. Disable Glossy and the light will not show up in reflections.