How to convert vertex colors to materials Title says it all
How do I convert vertex colors into materials?
I need this because .OBJ doesn't export the vertex colors with it
it doesn't need to be 100% accurate, if there were dark red and bright red then it'd assign something like normal red as the material(so if there are like 500 different colors per faces it wouldn't make 500 materials cuz it's inefficient instead it'd just round to the nearest color)
and no, im not planning on using textures
This is thankfully much easier than I originally thought it was. Vertex colors can be accessed with the vertex color input node. :-D