Poliigon.com leaf textures I'm new here and I started working on making an ultra realistic tree.

I made a nice bone on which I should continue working, but when I previously made something like this the leaf texture was cut in two parts"


front leaf
back leaf


For some reason when I got the texture from Poliigon.com, the back and the front are merged together. I'm 90% sure there s some trick to that which will make my work so much easier, but I can t see it.

Here s a pic of how the texture looks like:

https://www.dropbox.com/s/5ezth42nmoxs7bq/floare..png?dl=0

Thank you in advance for your answer
Mirror UV

Once you unwrapped the geoemetry, I would duplicate the uvmap with the "+" button on the right and then flip the UV islands on the other side of the texture. This way you just have to pick the right coordinate (in cyles for example the UV node as shown below) for two istances of the same texture and mix them with backfacing factor.



Reynante Martinez wrote an article about Double-Sided Texturing in Cycles, you can read it at: http://www.reynantemartinez.com/double-sided-texturing-in-cycles.html.



You can also take advantage of the Vector Mapping node to automatically flip your UV so you'll even not need to duplicate your UV map.