Can I get a UV-irrelevant grid material on blender? I've been modelling on blender for a long time, and I was never really particular about what my default material is. Now, I've tried probuilder (unity plugin) and the only thing that I really enjoy and miss elsewhere is its default material that displays a grid. 

Is it possible to get such a material in blender? This material always displays in 1:1 and never stretches, essentially ignoring UV. If you scale or modify the mesh, the texture is always gonna show the grid as is.
Someone on the blender Reddit made an custom node that does something like this.



He publiced it on blenderswap:
https://www.blendswap.com/blends/view/85263

You can tweak it a bit, here is a node setup you can use: