Wrong textures appear in rendered view So, I have tried a tutorial about building a medieval house and everything worked quite okay for me until I came to the point of applying textures. I didn't follow the tutorial there because i remembered doing it differently a few years ago. I got into it again quite well and applied almost all the textures to the faces BUT... in my 3D view it looks like this, well, like it is supposed to look. Somehow. 

And then when I look at it in rendered view, it shows that somehow only the stonewall texture got applied to some of the faces. 

I tried activating the wooden frame around the house and apply the texture again but the suddenly all the textured faces from the second image were covered with the wooden texture. 
I put a new material, put a new texture, clicked on assign in the material window and everything, I just can't get it. Also, what is bothering me is that i can't seem to apply any texture to the main structure (the house itself). I would be glad if someone could to help me.



In 3D material view:
The image corresponds to the preview but what is bothering me is that the whole structure is affected and i can't obviously have a different material for different parts of the structure. AND the UV editor shows the "right" texture for the selected face. 


In rendered view:
It still looks the same like in the image above in my original question. 

Texture view: 
Also still the same.

So, what did i do wrong?

By the way, here is the file:
Found the problem!

Some faces overlap and causes some rendering problems. Go into Edit Mode and move some of the faces away from its overlapping part.

Note: Since you didn't give me a texture to work with, I simply used my own...



Another solution: Remove Doubles (Press "w"), but this will make you have to unwrap some faces again.

Nice house by the way!

Another problem: The overlapping faces that are causing render problems isn't properly unwrapped:



I'm assuming you know how to unwrap, so go ahead and do that!

P.S: Select everything in Edit Mode and press ctrl + n. This will recalculate the normals and make you feel more organised ;)

Happy Blending!