Array modifier with rotation value? Is it possible to create a turret like mesh like this using the bottom mesh and an array modifier? I want to be able to easily change the height of the shown shingle siding pattern. What I am basically looking for is some way to offset the mesh in a similar way to an array modifier, but with a small rotation value.



This is similar to this question but has some differences. That question wasn't exactly what I wanted.
The answer that you link to is a good solution, you can even use an object offset in two arrays to get the result you are after.

Start with one simple piece.



Add a solidify and array with object offset, rotate the empty to fit.



Add a second array also with object offset, move this empty up and rotate to offset the notches.



You can look at the sample blend here