Mirror selection not working properly I've created a dragon model and now I'm trying to unwrap my model so I could later on texture it. I've wanted to simplify the process of creating seams by mirroring selection. For example, I have teeth and I don' t want to create seams for each tooth separately.

So here's my question to you:
Why does Mirror Selection fail all the time I try to mirror the selected vertices on my dragon model? I know that Mirror Selection works only in Vertex Mode.
I think the problem is somehow associated with the matter that I haven' t applied the rotation or scale of my model (even though I did lately) or with the fact my model wasn't originally on x-axis as I started creating this model really long time ago and I know I could have done many things differently.

Here's an image to describe my problem:
Try those two things:


Check if your pivot point is set properly. It has to be in the middle of your x-achis. To set your pivot hit SHIFT+CTRL+ALT+C (or hit SPACE and type "set origin"). Then choose "Origin to Geometry" or "Origin to Center of Mass".


Now your mirror selection should work correctly. If not, also do point 2:


Delete one half of your mesh. add a mirror modifier. mark your seems. Apply your mirror.