looping animations inside a project without copy pasting keyframes I was wondering is it possible to for example make a cube move left and right and fix that animation to the object so that it keeps moving left and right regardless of whether I have created fixed key frames? I think the physics options com closest to what I'm trying to get at but that works of course a little different.
I would like to for example loop complex animations infinitely in a file so I can meanwhile create other animations that aren't looped inside the same file without having to constantly add keyframes whenever the project becomes longer.
I would guess that's possible because in a game a turret might have a looped animation inside the game for movement
To make an animation cyclic, select the action in the Dope Sheet and press shift E &gt; Make Cyclic.