Blender 2.8: Best way to copy moves (rotations and translations) between 2 meshes I have two meshes, « MasterCube » and « TargetCube » in different places. I would like to copy all moves (Translation X/Y/Z and Rotation X/Y/Z) from MasterCube to TargetCube in keeping the original locations of my two meshes. When MasterCube moves, TargetCube have to do the same from his original location.
I tried with « copy rotation », « copy location », « copy transform » and « transformation ». I even tried Hooks and more. I got a partial solution but not complete. For some solution, my TargeCube rotates around the pivot of the MasterCube in place to rotate around its own pivot. For other solution, the TargetCube location move to the MasterCube first off all, and follows this one in a kind of superposed mode.
The only good solution I expect to uses is Drivers. 3 Drivers for each location dimension (x,y,z) using the MasterCube location coordinates in the math expression to compensate, and 3 others for rotation. So, 6 Drivers.
Anyway, for a so simple idea to just clone moves, I guess there is a simplest way to do this. Could you tell me if Drivers really are the regular solution ?
Thank you.
Example of bad result with Parenting. The TargetCube rotates around the MasterCube pivot.
Is this the effect you're looking for?

The trick is to set &quot;Mix&quot; to &quot;After Original&quot; and the &quot;Copy Transforms&quot; constraint goes on the follower object.