How to mix three different shaders on the same material? So I came across some difficulties with the &quot;Mix shader&quot; node in cycles. I have 3 textures on a label: gold, paper and rough black letters.

How can I mix these effects? I can make 2 textures work together, but not the 3rd one.
Here's the node graph.

Here's the reference.
The textures all have an Alpha channel perfectly prepared for a mask.
So you only need two mix nodes.


But I'd recommend making four different textures instead - Color, Roughness, Metalness and Bump. Then you just plug them all into one Principled BSDF shader, have more control and an easier life :).