How to seperate clothing from the rest of the model Im very new to blender and am wondering whether there are any methods to seperate clothing (hair(particles), boots, gloves) from the rest of the model  as I am going to be animating my character and having him wearing a ghillie suit will make animating difficult.
There are two fundamental principles to 3D modeling. One is "don't model what can't be seen"; the other is "any part which needs to move independently of any other part needs to be a separate object  from every other part to which it moves in relation". Following these principles, your character will consist of multiple objects: a head, a separate jaw, likely separate eyes, a cap, a pair of hands, a pair of arms, a pair of feet, a pair of legs, and two or more objects  which, combined, make up the torso. 

In fact, you will likely have multiple feet: perhaps a pair of combat boots, a pair of parade dress, and a pair of ghillie boots. You won't usually have bot bare feet and shod feet, because you can't usually see the feet through the shoes.