How to bake a curvature map in Cycles? I want to bake a curvature map in Cycles but not by using the pointiness node which is dependent of the vertex density and not with a normal map to cavity ( How to convert a normal map into a curvature map ) because it creates artefacts.

I want to create a Concavity map that generates dark areas in concave shapes. Suzanne should bake like this (baked in Knald):



And i need to combine it with a Convexity map that highlights the peaks like this (baked in Knald):



I want the closest possible bake to the images i have posted above. I have used the Suzanne's default scale and a plane to bake it.
Maybe this helps. Baking an Edge map Using Ambient Occlusion https://youtu.be/RhMEBKuPYXY