Metaball wiggle with position fixed I am quite new to Blender.
I design an object with multiple metaballs and tried to animate it by using Animation Nodes.
I want to animate like my designed metaball is asseebled after wiggling around.
I have watched several tutorials, but I have no idea how to keep the original position of designed metaballs I placed.
Once I choose metaballs I want to animate by using 'Create Object list', it just moved to the coordinate 0,0,0 wiggles there.
Does anybody know how to do what I want to animate?
Thanks
You can use Object ID Keys to store intial location.