Random maps in cycles I want to assign a "random" factor to my materials. I want to load 5 different diffuse maps in my material and assign the same material to 300 objects. The "random node" should take any one of the loades maps and assign it to a object.

Is this or any similar operation possible? Or is it possible to "shift" the uv coordinates randomly to another place in one texture, or to mix the original map with a color (randomly choosen?).
If you want to shift the UV maps around you could use the random output from the Object Info node to give each texture a random location.



My simple node layout: