Scaling a cylinder along both X and Y axis I am trying to scale a cylinder along both the X and Y axis at the same time, so as to attain the same value.

I have tried to apply a mirror on both the X and Y axis, but this doesn't scale along the Y when I scale along the X axis. Using the mirror, I get the following result:



I am looking for an equal scale on both the X and Y axis.
You can exclude an axis by pressing ShiftX/Y/Z. So to scale on the X and Y you would press S, ShiftZ and then drag the cursor.

With a mirror modifier: