How do I get objects to follow another mesh? I have a &quot;book&quot; mesh that is rigged and sample objects on the surface.  When the book opens, I want the spheres to follow and keep their current location.  The only way this works is if I make the spheres part of the same mesh, which I do not want to do. I also don't want the spheres to be part of the same amature as the book.  They will have their own amatures. I want them to remain in their static location when the book opens.  Is there a way to keep the spheres at the static locations on image 2?
Is there a trick using empties?
You can parent your balls to a vertex or to some vertices of your plane: Select a ball, shift select the plane, go in Edit mode, select a vertex or some vertices and press CtrlP &gt; Make Vertex Parent.