Outdoor HDRI too bright I am quite new to Blender, but I have already gone through a couple of tutorials.

Now have finally started making a scene myself, lamps and indoor HDRIs works fine, but when I use outdoor HDRIs (from Poliigon) I seem to do something wrong because everything gets extremely overexposed. I cannot see the textures on the ground or even the shadows.

Example of what I mean:


Same scene but with a studio HDRI:


I suppose I have just forgot some simple detail, but I can't seem to find the source of this issue.
Use some math nodes to turn down that brightness. For an HDRI like that, all you should need to do is multiply the value down to where the sun seems to be at a normal brightness, and then add usually 1-2 back for sky lighting.