Object texture not showing up when selecting "texture" viewport shading I have a simple plane which I have unwrapped to match a picture, so it's just a picture as a plane object. When I selected "textured" in the viewport shading, I could clearly see the picture projected on the plane. But suddenly, the texture/picture didn't show up, and when I select "textured" I only see a gray plane... 



As you can see, the plane is wrapped to fit the picture, and the 3D view is set to "textured", yet the picture doesn't show up like it used to. Help!

EDIT: The picture doesn't show up on render view, either, making it a more serious problem I guess.
Found the answer:

When using Blender Render, you only need to UV unwrap an object and add a picture to make it show up in texture viewport. 
  When using Cycles, you need to do as in BR and then add a material, go to node editor and add an image texture. Select the picture you UV unwrapped the object to, and without connecting the node anywhere, the texture shows up in viewport texture mode.