I just can't seem to make grid fill work for me I'm not sure why I just can't seem to make grid fill work for me.
I have an equal amount of vertices to fulfill the action of applying it yet it turns into this jumbled mess.
I really don't know how to fix this and I've redone this mesh at least 10 times now trying to figure out why but I've had zero luck. If someone could help me with this I'd appreciate it so much!
CtrlF &gt; Grid Fill works like this:


It calls the (white) active vertex when it is invoked a &quot;corner&quot;. (Red zones)
It takes the next Span - 1 vertices, and bridges them to their opposite numbers. (Lilac)
It skips another corner, and then connects what's left cross-ways. (Green).

This results in Span face-loops across the piece, (up, in the picture :) ) and 4 corners.
The illustration shows Spans of 4,3,2 and 1 on a 16-circle, with the active vertex in white.
(The Offset setting steps the starting-point around the perimeter.)
So you can see, to get a tidy result from Grid Fill, you need:

An even number of vertices
A reasonably nice correspondence of vertices to their opposite numbers, once you've decided where the first corner should go.

In your case, you need to fix the second condition.