Deform Mesh with Dynamic Paint Ridges I’m using the Displace option in the Dynamic Paint modifier to leave an indent from one sphere on another as the first sphere orbits the second. Pretty cool, right? Wrong!

I have Subdivide Surface modifiers cranked way up on both spheres (before the Dynamic Paint). I have also added a Smooth modifier after the Dynamic Paint.

How can I smooth out the ridges you see in the trail left by the metallic sphere?

Thanks!

EDIT: Displace, not Deform

EDIT 2: Sub Steps set to 20, using Volume only on the brush
Figured it out!

I checked the boxes for Multiply Depth and Multiply Alpha in the Brush Settings, and adjusted the Alpha Value of black in the Dynamic Paint Velocity Ramp. No more ridges!