Blender 2.8 textures not showing up in EEVEE and LookDev With a clean install of Blender 2.8 on OSX when I apply a texture like Gradient or Checkers on a Principled BSDF shader it only shows it on the object in Cycles, not in EEVEE and Look Dev mode.
Rendering gives the same result as the viewport.

Cycles:


EEVEE:


Is this normal behaviour or am I missing something simple here?
WARNING: THIS IS INCORRECT.

This is normal, as these textures are not used in EEVEE. EEVEE only uses the standard "Texture" node, which references the textures in the "Texture" tab of Properties. Unfortunately, Checker Textures cannot be generated in EEVEE.

(THIS IS CORRECT)
I'm not actually sure. (I was thinking of the wrong engine.)