Text with cracks and a different material inside Hello everyone,
how would you recommend to do something like in the attached picture?
Basically a roundish text with some sort of cracks and a different material inside.
I guess a way would be to use a bezier curve with Bevel depth, converting it into a mesh, sculpting the cracks, duplicating it to make a second object with a different material, using boolean to make the missing parts
Do you know better ways?
As you say you could use a Boolean modifier to create the cut:

Create your 2 cylinders, give them materials, Curve and Subdivision Surface modifiers:



Create the boolean object, it's a subdivided cylinder with a Displace modifier:



Give your orange object a Boolean modifier, put it on the top of the modifiers stack: