Knee deforming when applying armature to character I'm fairly new to Blender and rigging, and I'm having an issue.

After I'm done doing an armature for a character, making sure everything is aligned properly, I applied the armature via automatic weights - but when I go to pose mode after doing so, the right knee isn't set properly.

Like so: 

https://webmshare.com/play/b8qXo

The only difference between them is the knife strap on the boot. What am I doing wrong?
I am not an expert myself, but I guess aligning both x normals to the outside should do the trick. 

Hope this works out.