Why are the textures bigger when rendered than they appear in the 3D view? I've added images to each side of the displayer. I must be missing a step because when I render the displayer the images are much larger than they appear in the perspective view.
Anyone know what I'm doing or not doing?
Here is my file https://www.dropbox.com/s/92tlcfv7cv5jpt5/uno-displayer.blend





Here's a link to it.
https://www.dropbox.com/s/92tlcfv7cv5jpt5/uno-displayer.blend?dl=0
Thanks in advance for the help
The problem was with the UV-maps: you were resizing UVMAP.001 but the active for rendering was UVMAP. You just need to deactivate UVMAP and activate UVMAP.001 for rendering (it's the small camera next to the name)