Applying armature removes weighted vertex/armature? I have a problem with a model I made. I made the model, imported it to unity, and everything was fine. The normals are like they should be.
Then i went into blender and added a armature to the mesh. I then parented the mesh to the armature.   In pose mode, i can move the mesh with the bones. BUT, now in unity, my normals are all flipped.

Then In Blender, I found out that under "modifier tab", I had not applied the armature, so I went and did that. Now the normals are fine again in unity, but my mesh wont follow the armature in pose mode anymore.  And all the vertex weight groups are also gone.

What am i doing wrong?

Sincerely, Thomas
Actually, I think i found an answer. I marked my character and applied it's location, scale, and rotation to "3D cursor" at center, and then made the armature. And it works now. But thanks anyway, I did learn something or two :) It must have been something about the mirroring on negative scale ? All my normals had to be flipped once I did that. Have a nice day!