Why is the color white darkened through glass? So here are two pictures, the first one Has the outer eye object, which is just solid glass, and the inner eye, which is has a UV map of an eye. The second having just the inner eye. I took a screenshot of my whole screen so you could see I turned the outer eye visibility off on the top right.



Why does the glass darken the inner eye when the light is shining right at it? I could understand the outer eye is reflecting the background, but the light is shining directly at the left eye (as you can see in picture 2).
How do I fix the darkening while keeping the reflective property of an eye?
After some extensive testing, I have found that you need to add a glossy effect to the inner eye. For the outer eye, you need to have a mix shader with a glass and transparency shader connected to it.