Mesh gets deformed after parenting with automatic weights I've been trying to attach this character mesh to an armature using Armature Deform with Automatic Weights, but after setting the weights, the character gets its limbs shifted strangely (wrists turn up, feet come together) even though I haven't touched the pose. I'm new to character modeling and rigging, so I'm not sure if I'm missing something.
Mesh After Parenting

Original Mesh
I think you should apply armature pose as a rest pose, what i believe happens in your case is that you have corrected the armature pose in the pose mode instead of edit mode, that way you have a non neutral pose on your armature which means as soon as you apply that armature to the mesh all bones that are not in the rest pose will apply its transformations to assigned vertices.
Hope this helps.