Thermal deformation of plastic My question is a variation of one posed in July 2014 using this blender file:
https://dl.dropboxusercontent.com/u/95913396/extendedgauntlet1longer.blend



Instead of flattening the top as originally requested, I want to flatten the object by spreading the wings.  The very top can not be deformed at all as it has interlocking parts.  Basically the lower 3 mm or so, i.e. the thickness of the wings, is what I'd like to deform and flatten.  I've tried the suggestion for the July post and looked at several softbody tutorials and I'm not getting it.

Thanks.

Hertfordkc
Depending on what you are trying to accomplish (a sketch of the desired result might help) and how much patience you have, you may want to use either sculpt mode or proportional editing in edit mode.
Sculpt mode is helpful if you have a large number of vertices, or if you want to deform meshes with natural strokes of the mouse. If you need more precise control, proportional editing allows you to move individual verts/edges/faces around, and the neighboring geometry will &quot;stretch&quot; in similar ways. Both of these allow you to adjust the radius of effect.