Wired face after boolean modifier that make the faces impossible to texture I am trying to apply texture to these faces on my model, but the texture is messed up as shown in the image because of the wired face I get after I used the boolean modifier.

I want the brick texture on nicely without any wired stretch or rotation.
Booleans will often not take into account surrounding vertices, edges, etc, and just cut away what they need to. You'll probably need to go in and do some surgery to the mesh itself to straighten things out a bit, or you could back out, subdivide the main rectangle first, then do the boolean routine.   Hope this helps!