why UV texture seems to be translucent on renders? I have to model/texture a 4mob and have a curious problem with UV texture render. I have a UV texture representing really black lines and icons on a grey background.



In the Blender's 3D view, the texture appears normally (grey background with black drawing)



The problem appears when rendering the image, the contrast is very low, like if the texture was translucent (grey background with dark grey drawing).



Is someone able to explain what can cause this?

NOTE:
I use the internal Blender render engine and do not know anything about Cycle. 
Here is a screenshot of my material settings:



And here is a screenshot of the texture settings:
Well, I just find what was causing my problem: the white specular.

Lowering the specular intensity and darkening it actually solved the "issue":