Bounce Objects Inside other Object I want to make objects bounce around a constraint.  My first thought was to place the objects inside a sphere and have them bounce around; however, the objects just fall through.  Even though I use the Physics to make the Sphere Rigid.

The effect I am trying to do is like Bingo Balls bouncing inside the globe before being extracted.  Can someone point me in the right direction?

Thank you,
If you are working with rigid body objects, you could try and set the container object Collisions &gt; Shape to Mesh, inside the RigidBody properties.