How does the sky texture work in 2.9? I'm trying to understand how the new Nishita sky texture is supposed to work. I added it to my world shading like this:

The result in Cycles (GPU rendering), with every setting to default is this:

Everything is blown out, you can't see the sun and barely see the color of the sky.
I'm assuming the default settings of the node equate to a &quot;normal day&quot;, clear sky, no pollution, you know, just a normal atmosphere. But I mean, that's not how the sky looks on a normal day. To get something more reasonable, I have to crank up the altitude to 11. Literally.

This is the result at altitude 11, which going by the documentation, means that I'm 11 km over the sea level. I'm basically in space. Is that how it's supposed to look? Did I miss something? I updated to 2.90 from the installer version (I was on 2.83 before), and I used the option to import the settings from 2.83. So I'm wondering if doing that might have messed up something. I couldn't find a good tutorial on how to actually use the node.
Just try makings your background strength to a 0.1 I think it’s to high by default.