Multiplying with positive and negative noise modifier I have a baked f-curve, and I also have a script to unbake it. I want to multiply this f-curve with positive and negative noise, however, the noise modifier only uses positive and negative if I use replace, If I use multiply it ranges from 0 to 1...
And i can't use replace since I want it to scale proportionally.

Workarounds are also an option, maybe some channel or driver-thingy?

Here an image of what I mean, I basically want to multiply the blue curve with the red curve
I've found the solution to my problem! I added the original curve and the noise on seperate Action strips for the same property into the NLA Editor and set the Blending on the Noise to Multiply