Viewport not going to camera when I click numpad 0 When I click Numpad 0, The view port normally goes to the camera's perspective 

In this picture you can clearly see where the camera is 


but when I click Numpad 0 to go to the camera's perspective it goes to the center of the skeleton for my model


If anyone has a way to fix this, that would be greatly appreciated.
Your camera is not active anymore, select it and press ctrl 0, or in the Properties panel > Scene > Camera > choose the camera you want.