How can i fix my displacement map. Its too big I have  a logo design that i put into blender and i want to edit it with a displacement map. but when i add it to my material it is really big and i have it on the lowest scale and i havent even added a texture yet. how can i fix this? i just started working with blender so i have no clue
As @Sanbaldo pointed out, you can multiply the values.


Add a Math node and set it to Multiply
Enter 0,001 and connect it into the Scale input.
Values you type into the second field, will be multiplied by that 0,001


(You can of course use Divide instead, if you want :)