How to bake in Cycles without hidden objects affecting the bake I have a clothing piece over a model and I am trying to bake the clothing piece in its location.  There is also a hidden object underneath the clothing, and i think this is affecting my bake.
You can exclude an object from baking calculations by moving it to another layer from the object you are baking with M.  Then just uncheck the layer you have moved it to in the viewport footer before baking.