Cloth simulated hair inside of an Armature? Is it possible to have a cloth simulation inside of an armature?


The head on the left doesnt have an armature

The head on the right has an armature but now the hair wont simulate.
I think the vertex group that holds the hair to the bone is
messing with the simulation

any advice?
There should be no problem with such setup. Follow this to make sure everything is fine:


Mesh is bind to the armature with weight paint:



Here the whole plane is fully weighted to the bone.
Create a new vertex group for pinning. Here I pinned 2 corner vertices:


Use this pinning group for cloth simulation. Also make sure the cloth simulation is after armature deform in modifiers so it takes as input the posed mesh:




Now the simulation works on top of armature as expected: