World colour is creating some fog like effect in eevee I've been using blender internal for most of my projects. I got a project done in internal into EEVEE and the world colour created some fog like effect on the screen depicted below:



The weird thing is Im pretty sure I solved this issue when I encountered it during the beta but I cant remember how, for reference heres a similar version of the image above that I did in during the beta:



How do I get rid of this foggy effect thats most likely caused by the world background colour?
I figured it out, all I had to do was remove/disconnect volumetric scatter in the world tab.