Bend flat, circular object into half sphere I have a flat circle(1). I want to bend it down into a half sphere non-destructively. I have tried using two Simple Deform (bend) modifiers as described here: How to animate morphing a rectangular plane into a sphere

That works, but it is distorted (2). I'm trying to get it even, like the top half of an icosphere (3). Is this possible?

EDIT: I am trying to find a method to use on a more complex shape. I want to model it flat, and then bend it to a sphere as it will be very difficult to model as a sphere itself.
Use a Cast Modifier.

For some reason you will have to move all you circle vertex up in local Z axis for it to work for some reason, then have to eye-ball the value to reach an aproximate half sphere.

In my case, move the circle [2] units in local Z axis in edit mode, then add a Cast modifier set to Sphere. Adjust tge Factor value.

Alternatively use the Control Object option, set it to an empty object to control the deformation center and move it down in Z axis as necessary, if you don't want to move the circle object center.