OpenGL render doesnt render with the Panoramic Fisheye Lens? I made a animation with a Panoramic Lens (Fisheye Equidistant) but i need to render it with the OpenGL render for preview purposes....
But how can i activate that type of camera? or is it impossible?
Thanks in regards.
Sadly this feature is not supported. Here is a snippet from the Wiki:


  Cycles supports Equirectangular and Fisheye panoramic cameras. Note that these can't be displayed with OpenGL rendering in the viewport; they will only work for rendering. 


Here is a link to the Blender wiki page on Cameras > >