Blender not showing whole images Blender is not completely drawing images. The 3D viewport itself works fine, but many of the other features are not working.
I will begin by showing images of the issue. At the bottom I describe my settings and system.


For example, the splash screen only shows half the image.


This image has finished rendering (As visible from the saved image), but only a portion of it shows in the viewport. The second image is just the image itself, not a screenshot.

Finally, the node editor is missing images and even entire nodes. 


I've attached my system settings if anyone has any ideas about what may help.

I am running Arch Linux under the Nouveau drivers. Everything is completely up to date. I've already looked at this thread, over on the arch linux forums, and the fix was to switch to the Nvidia proprietary drivers. Unfortunately, those drivers fail to run on my card properly (I've got a dual gpu card which is not correctly supported and so it only uses one GPU which immediately dies under the weight and shuts off the computer) so that isn't an option. Has anyone seen this and come up with a solution? 

Thank you!
I had the same on a old Dell notebook with Nvidia Geforce GO 7950 and Nouveau driver.

I managed to get the full images shown by selecting DrawPixels as Image Draw Method in user preferences.