Blender to Unity discrepancy Hello Blender community,

I have this animation of a shark that I made using a lattice structure. It looks really good in Blender, and the shark moves according to the lattice and everything. However, when I import the .fbx file into Unity, I only get an animation of a shark moving in a straight line instead of wiggling across the lattice. What could be causing this?

Here's the .blender file: 

Thanks in advance! :)
Unity only respects bone transform and shape deforms, this is a function of the FBX export process.  You should either apply certain poses into shape keys, or redo your animations with an armature.