Why are some faces not getting texture? I'm going through some online tutorials and am having trouble understanding how to fix my issue. From the screenshot, you can see that when I select a face on my model, the corresponding section of my texture is highlighted. However, the color isn't applied. If I select the face immediately above it, the expected section on the texture shows as well and I'm not able to determine how these are different.

If it helps, I'm sharing my files (in particular, 'Dave.8.blend') in the hopes someone can point me in the right direction.

https://www.dropbox.com/sh/s6uk9cbm7l75x0a/AAArWNxiA4itkHO3uCYKg9Vpa?dl=0

Here's what I've tried so far:
 - There is discussion of the 'normals' being wrong, but using [ctrl]-[n] didn't seem to make any difference.
 - I've tried changing my light source (as a noob, that seemed to be a possibility)
 - lots of online searching, but nothing clicked for me.

EDITS
Added Normals screenshot, Added flipped normal screenshot
In the dave.8.blend file you definitely have a number of faces that have the normals backwards. You need to select all the faces that look black, then flip the normal direction on them.



For reference:
Limit Selection to Visible button