Optimise triagular mesh on model for a given triangle size Hello there Blender community!

I am a Blender noob and am helping a mate come up with a solution for a work of art that he is putting together.

Basically we are going to create a 3D model of a scale plasticine replica of the final work using photogrammetry. From there we'd like to mesh the model with triangles that will directly represent steel rods that will be welded together.

What I'd like to know is whether Blender is going to be a suitable package to optimise the number and geometry of the triangles over the model so that for a given triangle size the number of welds and amount of material used can be reduced?

Any guidance or suggestions are greatly appreciated.

Thanks,
Oliver.
You can reduce face amount by using Decimate modifier. It provides severl methods and options to simplify the mesh.



However, it works more like collapsing. It is not aimed to accurately reduce by a given size or number. I don't think Blender currently support this specifically.