Black lines around alpha cutoff in Cycles? I have a node setup that applies a png texture to a character's face for the eyelids, but there is a black line around the alpha cutoff. I obviously don't want them there. Take a look at the images. (On the eyelid mask, I made the background white so you can see it better. Original image is transparent.)
I found the soultion, it was to add a greater-then node to the image-alpha&gt;mix-factor connection.