Repeating image texture not repeated I am trying to use an image texture for this mesh, but the texture is not repeating on whole mesh.

How can I have the texture repeat (section 3) through section 2 (white for some reason)?

I made sure there is no duplicate mesh with white material and normals are correct.



First modifier: solidify, second modifier: subdivision surface. Swapping order gives same render image.







I am trying to make a smaller example with just the mesh but I am getting a different problem. I just copied the mesh from my scene to another file and it looks like only inside of mesh is colored.

blue.png





What could be causing this problem?
Still not sure what you want to achieve, but you can use transmission value for glass like effect, or if you don't like the effect then use alpha value (not recommended).

Here is the final setup:


Please be noticed that transmission will directly bound to color of Principle BSDF color, so if the color is too dense (like RGB: (0,255,0)), it will make the light difficult to penetrate the material, hence need a stronger light source. Or just lower the value to reduce the color dense.