Mesh gets physically distorted when rendering in cycles? As you can see in the image below, the lid on a jam of jar I modeled seems to distort whenever I put the mesh into cycles rendering. Then, when I put it back to material preview, it goes back to normal. Please help me fix this. Thanks! :)

.blend File: https://we.tl/t-B98ueKL8n0
You need to make sure there is nothing plugged into the &quot;Displacement&quot; output of your material shader.
Alternatively you can also disable the true displacement within the material properties, but this might leave the artifacts as a bump.