how to create a shiny latex like material in blender cycles I'm experimenting with blender cycles and there are a few things I have problems with/ I am not happy with the results.

One is creating a shiny plastic. I tried it on my own, because I found no help for this specific problem online.

My setting looks like this right now.


the blend setting in layer weight is just guessing on my part

and this is what I'm trying to achieve.



But I have no idea, how to make it better.
Hope you can help.
I would just use the principled shader with zero roughness. The node set up you have should work just fine too. Not sure what you dont like about it.