Armature severely deformed mesh I've looked around on this forum and have not really found a solution to my particular issue. I have created a lego character and am trying to rig it. It has all worked except for the leg, which as you can see is blocky where I want it to be smooth. 



I tried corrective smoothing, however it yields the following artifact. Any help or pointers to similar threads would be appreciated. 



Also, here is a wireframe of the legs if necessary.



Thanks
I've fixed the issue. If anyone is having similar issues, you may have some topology that does not fit well with the bones. The solution that I found was to re-weight the armature and remove the corrective smoothing modifier from the entire mesh. I've found that for a mesh where the goal is to create a soft-bendy sort of pose, it's best to only use the corrective smoothing on specific vertex groups rather than the entire mesh.