Bones affecting the mirrored mesh I'm following a tutorial on how to make an avatar (I'm hoping to use it in vrchat). The mesh avatar is mirrored, and I named the bones with left/right so it should affect them correctly, but in pose mode when I move one arm, the mesh gets moved on the other side as well when I move the right, but when I move the left, nothing happens with the mesh. I am new to blender so detailed answers are appreciated.
I figured out the problem! When I duplicated the first side to the other and renamed it to flip them, it did not get rid of the &quot;.001&quot; from dupli automatically, and that's what was making the other side go wacky. I'm annoyed how easy of a fix it was.