Getting rid of seam that exists when mirroring after sculpting Welp, I screwed up. First time seriously sculpting. I sculpted it thinking it would be easy to mirror it afterwards. Now I don't know what to do about the seam, it is very important that I fix this soon. Any ideas? Blend file below



BLEND FILE
You may have internal faces there.


Select the face and remove it with X.



Also, this answer may be helpful: How can I make the mirror modifier work right?