How to move head of bone to 0,0,0 and have the other selected bones and mesh move equally with it? My apologies if I have worded this poorly. I would like to move everything I have selected in this image, and I would like to move it all by the bone joint that I have the cursor set to. Is there a way to move this all with setting the bone joint to 0,0,0 and it all shift at once?
I have a feeling there is a button or option I am missing somewhere and I just don't know what it is called. Thank you

This is when attempting Fjoersteller's recommendation in Edit Mode, only the bone moves but it's positioning looks correct, I just need the mesh to move with it now. (When having both selected in Object Mode and 'Selected to Cursor' nothing happens)
I don't think you want to move your mesh or armature in edit mode; then you will move them away from their Origin, which can cause all kinds of weird behavior. Go to 3D Viewport &gt; Object &gt; Set Origin and pick one (Origin to Geometry for instance), or use it in combination with selecting stuff, Shift + S, and the 3D Cursor to get it in the best location for you. Origins can only be moved in Object Mode. Make sure the Object Origins are the right place, and move your rigged body as a whole in Object Mode.