Offset Camera to Local Axis I have a road with a plane locked to it through a curve and a constraint. I also have a camera that's locked to the plane with a Copy Rotation and a Copy Location constraint. However, when I enter the camera view, the camera goes inside the road, meaning I need to move it up. However, when I move it up (Z axis) and the camera approaches a bank turn, the camera goes way off the screen. So what I need to do is move it on the local Z axis. I've tried using the Limit Location constraint, but even when I set it to Local Space, I still have difficulties trying to get it to move on the local Z axis. Is there a way I can offset the camera so that it doesn't have this problem? Here's a picture representation:



Thanks in advance if you can help!
Here's the .blend file:
You can offset the origin of the plane using (for instance) the 3D cursor.  I placed the cursor above the plane and used Alt+Ctrl+shift+C then chose "Origin to 3D Cursor".  That means that the plane's origin is now above it, so the camera is now locked to the new origin through the constraint.