Increasing faces using brush Watching a tutorial, the artist used a brush to increase the geometry (faces/polygons) by turning the brush strength to zero and moving it over the mesh.
I can not locate this part. Help would be appreciated.
To do this, enable dynamic topology in sculpting mode, which will increase the subdivison level based on the dyntopo settings on whatever section you are sculpting on. Then, if you set the brush strength to zero, it will increase the topology while having no additional effect.