Is there a tool in blender that is similar to the 'blend' tool in Illustrator? I'm a graphic designer who's been using blender for fun and making mockups for my projects, and I'm looking to make a textbook model. Now I know there are other convincing ways to model a book, but while working I became curious if it would be possible to use curves to make each individual page, then convert them to mesh and extrude each page individually (this tutorial shows this process in the first few seconds https://www.youtube.com/watch?v=aDOxTniM0Wg ).
Instead of individually placing and shaping 200+ curves I was wondering if there was a way to shape one curve at one extreme, and another at the other extreme, and have the software create steps in between?
The closest tool I can think of is the blend tool in illustrator, which does virtually exactly what I'm looking for, but in 2d.
Sometimes is better to ask &quot;How to create ...&quot;, because in your case there are a bunch of ways to get desired result, eg. to get a lot of pages you can try a Cloth Simulation.

Cloth Simulation


Add Plane, switch into Edit Mode move along X to side, add few Loops (Ctrl+R) along longer side
Add an Empty
Select Plane add Array Modifier &gt; Relative Offset &gt; 0, Object Offset &gt; Empty and rotate the Empty in Y axis
Apply the modifier
In Edit Mode select the first and the last page as well as all central vertices of all pages and add them to a Vertex Group
Add Cloth Simulation, use the newly created vertex group for Pinning, enable Self Collision, adjust parameters as you like