Fixing subdivision+crease troubles How to fix that? I've tried to use crease, but it didn't work. Using bevel doesn't help too, but i've checked the normals orientation and it is absolutely ok!
As far as I can deduce, Blender is just about following Pixar's creasing rules, so there's one more to add to moonboots' magnificent collection:



keep your original topology, but crease the diagonals as well.