How to make 15 textured billiard balls roll? I have a rigid body physic simulation of 15 billiard balls breaking from the hit of a white ball, and they all work well hitting and bouncing from each other, except they don´t rotate like real ones will do rolling over the pool table.

How to make them roll without having to animate them one by one?

I´m using Blender 2.78c latest version in with windows 10 Intel(R)Core(TM)i7-4900MQ CPU@2.80GHz, RAM 16.0 GB and 64-bit operating sys, x64 based processor. I´m new to blender and wonder if there could be a python script to do the rolling, and/or if I have to use the game engine instead of the cycles one I´m using right now. Thanks in advance.
You need just basic rigid body options, imho, there's the standard collision and rotation damp. Just set the collision shape to mesh, always behave better for collisions. Also you can lower collision margins (not zero, at least .01).

it should work like this:



here is the test .blend: