Can I Separate an object into many objects along UV seems? I am trying to make a folding animation of a complex model. I don't want to use the built in unfold process, because I want it to fold from flat islands into a 3d model. Because of the models complexity I found that the auto generated UV seams seem to work well for my purposes. I was hoping I could translate them in separate objects. I can't find any documentation on this and am fairly new to blender. Does anyone have a suggestion.
Go to Edit mode, select a seamed edge (red edge) then select: Select&gt; Select Similar&gt;Seam (If the seams aren't marked, go to UV editor, select everething and choose: UV&gt; Seams from Island)
Choose: Edge&gt; Mark Sharp
Go to Object mode and add an Edge Split modifier. Disable Edge Angle, then apply the modifier.
Go back to Edit mode and select Mesh&gt; Separate&gt; By Loose Parts.