Export rest pose to unity as default action I'm trying to export my model to unity.
I've made low poly character and animated it with idle, walkF, walkR, walkL and walkB animations.
After exporting to unity as .fbx file or .blend file the character won't stay i T-pose. It sees its walkL(walk left) animation as its default action.
In a fact I don't want no action to be default. By default I want my character to stay in T-pose.
Please, I'm helpless...
Select your character > click the pose data property tab >
Skeleton > Rest Position > reset the rest position
Pose Mode: How to reset transformed armature to its rest position?