problem in baking normal map in blender, connecting edges appear in normal map I am a beginner, I am trying to bake normals for an object, after baking the normals normal map shows the connected lines. This is not happening for other objects, so I don't know what I did wrong. I am attaching UV map and baked normal map. enter image description here



this is the uv map



and this is my normal map
Your baking doesn't seem to be using your UV map at all. Maybe you have 2 UV maps and have the wrong one selected?