Prevent the light source from appearing in the reflection I have a glossy, metallic ball, rendered below. My problem is that you can clearly see the two lights used in the render. This lighting looks O.K. in the example, but what would I do if I wanted to remove the lighting from the reflection? 

Note that I do still want the reflection, I just don't want the huge white spots. I also don't really want the brightness or position of the light to be noticeably changed.

Bonus question: Would there perhaps be a way to just soften the lighting rather than completely removing the white patches? Is there perhaps a way to make the white spots slightly darker without affecting the brightness of the light, or maybe a way to just smoothen out the white patches, so it is more of a gradient?
In cycles, go to your material that emits light. Your setup should look like this: