Is it possible to store rigid body cached/baked data into an external folder? Is it possible to store rigid body cached/baked data into an external folder, instead of directly in the blend-file so that the file-size is not too large? I feel that storing the data externally seems more convenient, as then I have more control to bake in chunks.

This is an opposite question to Is it possible to bake fluid simulation into blend file?

Similar to rendering an animation to individual frames and convert to video afterwards, so that it is possible to render in chunks.
No, there is no option to bake to external cache.

The workaround would be to convert simulation into an Action: Viewport header > Object > Animation > Bake Action (turn visual keying on).



You can store this action in another .blend to link it somewhere later, or in another file format you can import where you like.

If you want to simulate in chunks, you will have to animate the Animated tag under Rigid Body settings to control till which point is the last Action and where the simulation continues.