Smoke looks blurry even though resolution is set to a high value As you can see, smoke looks very blurry.
I have tried everything people said on other forum, but since the way blender simulates smoke has recently changed, most of it isn't helpful.

This was with 200 resolutions division and 3 upres factor. Most tutorials I watched used these setting or slightly more or less, yet they got noticeably better results, whether in viewport or rendering.
I don't see what I can do to up the quality, the edges are fuzzy and the whole picture is overall blurry.
Any help would be appreciated
Edit : this is with denoising  :

better, but still nowhere close to the cool high definition renders
Number of Divisions has nothing to do with &quot;blurry&quot; result. More divisions gives more details (volume grid is detailed). You can try to sharpen with ...
Default 32 Divisions

add Math node Multiply 100 into Density socket

add node Color Ramp, to get rid of lines ...

change Render Properties &gt; Volumes &gt; Step Rate 0.1

(Step Rate - lower value less &quot;lines&quot; in a volume.)
Play with ColorRamp to get more or less of volume ...