Configuring eevee glass reflections Blender version: 2.82rc, 2.83alpha.

I am trying to set up eevee to properly show reflections on my glass material.

The glass object is an uv sphere, which I cut in half and then applied solidify modifier, so that it became a hollow semisphere.

When i render in cycles i can see the proper reflection of the purple monkey head:



But when i render using eevee, there is no reflection of the monkey or the floor plane:



In eevee i have tried to add spherical reflection cubemap around my glass object, but it did not help:



The eevee screen space reflections settings i tried:



And indirect lighting settings:



My glass material uses simple transmissive principal bsdf shader:



Is there any way to make eevee reflections closer to the cycles result? Is it possible to see the other objects properly reflected? The blend file i used: https://drive.google.com/file/d/1rljUoxhp4Ajbm7JIjpGwjlmQCButQ3BR/view?usp=sharing
have you checked that the clip distance is correct in the reflection cubemap? "Clipping Start" should be slightly larger than the size of your object (the glass sphere) and Suzanne must be between clipping start and clipping end.
I suggest to activate "Clipping" in "Viewport Display" in Reflection Cubemap settings as in next image: