bones not behaving properly My bones with the inverse kinematics applied just don't rotate/translate properly:



I would like them to stick together at the knee with the knee bending accordingly. Also if I set the higher leg as a parent I have this result:



I also tried to connect them with ctrl+p in edit mode but nothing changed.
I know that if I make the bones from scratch extruding from the tip of the bones I would probably solve the problem but I want to understand this behaviour.
To connect the bones you can reparent the bone in edit mode and make sure that you select connected rather that keep offset. You can also set this in the relations section of the bone's properties, it is a checkbox labelled connected.