Is it possible to convert hair to alpha planes? In Zbrush you can groom your hair, and then convert that to alpha planes. I'm curious if it's possible to achieve the same result in Blender? 

I tag particles because that seems to be what people in other communities recommended. I've checked a few video using particle system for grass but I can't find anything related to grooming or direction controlling.

An example of what I wanted to do is this little guy here. The planes need to follow different directions in different area. Such as spreading out from the eye following the edge loops.

https://www.artstation.com/artwork/56wLO

Thanks in advance.
Particle edit &amp; Render as Object

Blender has some nice tools to work with hairs.

To assign planes to hairs, use the Object (or Group) option you can find in the Render panel of the particle system.

Texture the plane and all the particles will follow that.

You can comb hair particles in the particle Edit Mode.



Once satisfied, you can run the "Make duplicates real" operator to convert the particles to individual meshes so you'll be able to export the objects fbx, obj... and use them in other softwares.