Shadows on alpha channel PNG's and eevee I am playing with the eevee render, and I am struggling on how to render projected shadows from objects textured with alpha channel.

Here is a reference render on cycles on what I want to achieve.



And here is my result on Eevee



My texture is pretty simple.


And I have turned on the shadow checkboxes on both the light panel



And my render panel



I am using the 2.80 A build from 2018-11-23

Can this type of shadows be rendered at all?
You have to change some of the material's options :



It works for me with Blend mode to alpha blend, and transparent shadow to clip.