Why is the HDRI reflection different and how do I control it? My objects have the same scale, but a different reflection area.
Even though the mesh is of similar size, the reflected area is different, so the result is different. I want to adjust the area reflected on the objects so that it is the same for all objects.
How can i control the environment reflections?
When using perspective camera, the reflections will never match.
To preview the same reflections, you can use local collections.

Put each glasses into a different collection, but give them the same coordinates (like 0,0,0)
Open multiple viewports side by side
Go View &gt; Collections and choose which one to show for each viewport