How to have the same coordinates for an object in Edit and Object Mode? I created an animated torus and afterwards I wanted to rotate it (and the animation) around the Z-axis of the world, so I used an Empty object , I made it parent of the torus and I rotated the empty.

I would like to have the new values of the keyframes after transformations and , it the same, the new values of coordinates of the tore's center in Object Mode like in Edit Mode.

In Object Mode it shows the old values!

I would also like to know:


Is it possible , after the transformation , to keep the new position (and animation) of the tore AND to delete Empty object?
Is it possible to do all this without to use Empty object? (easier of course!)


Thanks !

--the animation is a translation with many pauses, torus goes from (x,y,0) to (0,0,0) .

This is the torus before the rotation ( the coordinates are the same in Object Mode and Edit Mode )



After the rotation of the Empty object the coordinates are different between Object and Edit Mode
If I understand what you want, You can Apply Transformations, the object will stay in the same place but the origin will became the Center and location will be the (0,0,0).