Mesh does not follow armature So I've made a pretty fancy hand, that I want to attach to an armature. The thing is, I've tried everything, but the mesh doesn't want to follow the armature. I've removed the double verticles (I had 8) and watched lots of tutorials, but I just can't fix it, at least it looks like. I'm not new at Blender. I'm working on models for a game, but I never tried to use a single armature. I'm new on the forum, but I'll try to add the .blend file, and if you have time, and you feel helping me, you could try to make the mesh follow the armature, because I'm st*pid for it right now, but I'm trying. Yet I'm not planning to do any animations for it, just want to move the fingers the correct way.

PS: If we finish the game and you keep helping us, you may get displayed on the credits. If you want to help us contact me on Skype, and I send you the file: szabo.jozsef501

Here is the link for the model: http://www.mediafire.com/download/dwh3bvw5rir4d5w/HandV2.blend
you used NGons the bad way.

  

Everything is fine after triangulation of the faces (Edit mode Tab, select all A, Ctrl+F and "triangulate faces" in the face menu or Ctrl+T)

Recalculate normals (all selected and Ctrl+N)
Back in object mode Tab, select the mesh RClick, then the armature with Shift+RClick, then Ctrl+P and choose "armature deform"/"with automatic weights"
Then parenting the hand to the armatures works fine.