texture mapping in cycles for game model Hai following is a texture painted map I created for my character. how can I use image texture for each part of my uv, like cloth texture for cloth and leather texture for bag, without using multiple uv maps.
Found the answer my self.
Here is the link to the youtube video: https://www.youtube.com/watch?v=XO9gOeDcgzg

this method will help to consolidate uv's and create one single texture material and it can be used in unity.

hope it helps someone. I asked it my self but no one answered, may be they didn't understand what I meant. anyway....this is what I wanted.....