Smooth bevel edges using non destructing Boolean I have a main mesh which has a subsurface modifier applied to it. I also made some random shapes which also have the subsurface modifier to it. I used the non destructive Boolean method, and it made clean difference cut within the main mesh. The problem I'm having is, the surface of the edges are too sharp, although if you you can notice the inner depth of the cut does have smooth corners, only the surface has the sharpness. I found how to bevel the edges using a bevel node, but it requires Cycles Render, I mainly use EEVEE, because my PC isn't up to date, and cannot render with Cycles. Is there any way getting smooth edges within EEVEE?
To bevel all sharp edges, you can use the Bevel modifier.

Put Bevel Modifier after the Boolean Modifier and set Limit Method &gt; Angle
To avoid 'tight geometry' that would limit the Bevel, you can create a large N-Gon using the Decimate Modifier (try different delimit methods).
Make sure no tight geometry on your mesh limits the Bevel (in your case there is some)