Make Object emit light & be reconizable i want an object to emit light, but still be recognizable as the object, like in this picture.



i tried using Luts in the colour management and tried to make only a second, weaker emitter be visible to the camera.

The problem is, that as soon as the object is emitting light, doesnt matter how strong, its not recognizable as 3D-object anymore.

I also tried to plug the node into volume and not surface, but then, it gets  transparent.

please halp
much thanks
Here's a variation on Jens Clar's answer.  You can connect the output of the Emission shader node to the Volume input of the Material Output node.  Here's an example using the Translucent BSDF node connected to the Surface input of the Material Output node:



Here's the node setup: