Normal map baking creates distorted normal I have spent quite a while working on a baking a normal map from a high poly model onto a low poly model, and the result every time regardless of how I unwrap the low poly model is always severely distorted and tends to be squashed or smaller than the actual uv itself.

Here are some screenshots of the models and the result.



Assistance is much appreciated, as always and thanks in advanced :D
For people who are having trouble with this, the solution is to make sure the models are directly on top of each other.