How to detect collision amongst concentric circles In my shooting gallery game, i have a bulls-eye formed from concentric rings (each a separate object). It seems like for any collision bounds i use, the bounds for the outer rings cover the inner rings. Hence, when i hit the center ring, all rings sense a collision since the outer rings collision bounds overlap the center rings.

Any ideas on how to handle this?
Add a single collision mesh for the entire board, then calculate the distance to the centre to determine which ring was hit.