UV Mapping before Applying Modifiers I want to know whether there is a way to UV unwrap your models, before applying modifiers such as mirror and arrays, and have those same meshes share the same space in the UV map, after applying it.

I'm currently hand painting textures, and this would save me a ton of time, if I wouldn't have to retexture a mesh I arrayed 20 times.
Thanks to Yohello 1, I was able to solve the problem. There is no need for a separate round of UV unwrapping, as long as you haven't applied the modifiers.

This means, that if an object has an array, and you UV unwrap before applying the array modifier, then after you apply the array modifier, or any modifier, it will also use the new meshes on the same UV map as the first it was based on.