How do I export an object from blender to Unreal Engine 4 correctly? Now even though I have an object imported in Blender and one that made myself but I can't seem to export them correctly. And how do I make scales match with those of Unreal Engine 4?
You save your model as Obj or Fbx and import it to your scene. Fbx is more practical for rigged models and I would suggest that you use the TGA file type for textured meshes.