Why do the hair particles go crazy when rendering? I have created hair on a character I am making for animating. I combed the hair and it looked good in the 3D viewport.

I then rendered it and got this result.

I then went back to the 3d viewport, and everything looked normal until I right clicked to rotate and then the hair was crazy there as well.

I loaded a previous save and combed the hair again a few times with the same results every time I rendered it, so I'm thinking it's got something to do with my particle system settings, so here are all my settings for the particle system.

Any help in resolving my hair problem would be great, THANKS!
That is probably because your modifiers are in wrong position.
If the mesh with hair particles has a subsurf modifier it should be in the bottom of them.