How To Curve Road Without Array Modifier? Ok so I have road and I would like to curve it smoothly without using arrays.
I have it subdivided. Any ideas of how should I do it? Check the image below of my road and below that image you will see copy from internet of how I want it to look like:



Internet copy:



P.S. I forgot to say that I would like to do something so the road wouldn't have a lot of subdivision. What I mean is that I want it to be 1 solid road without any pieces that it is made up with. Because each time I upload it to software one of the faces goes invisible.
You may use a Spin Tool.

Snap the cursor (Shift+S--&gt;Cursor to Selected) to the bottom vertex of your plane, select the edge and then press Alt+R to spin it. Play with the settings in a Tool Shelf (T)- change the Center X position to make the curved part of the mesh longer.

Continue modeling using spin tool and close the road (remove doubles when finish).

TEXTURING
Select one edge in the middle of the mesh, then press Ctrl+E--&gt;Mark Seam. Enable Face selection mode, select the whole mesh, then unselect and reselect one of the faces. Press U--&gt;Follow Active Quads--&gt;OK. Change the viewport shading to Textured.

Go to UV Editor and scale the UV island to fit the pattern scale as you like.