How do I reset the transforms of an object to the original values? I think I accidently pressed something, and now I have the origin of the object away from the origin of the world, although, my other objects are working fine, and they &quot;originate&quot; from 0,0,0.
I tried to reset the origin (Shift+Ctrl+Alt+C, with all options in it).
I tried to move the object to 3d cursor(which is at 0,0,0, and then Origin to Geometry, Geometry to Origin), but still got those coordinates, where I messed up.
I also tried Alt+G, but it moves the object as well, which is not good in my case.
I also tried, to set the Pivot point to all the options in the list(Active, Median, 3D cursor etc).
And I also tried Alt+, to manipulate the center point, but with no luck.

Above, you can see the object is at the 3d cursor(I have the padlocks clicked, but I unclicked them eventually) and at world 0,0,0, but the location is at an offset somewhere.

On this one, you can see, the location is 0,0,0, where it supposed to be.
ctrl+a in 3d View panel will call the Apply menu:



By applying transforms you make them 0, but keep the object unchanged.

If you wanted to set the transforms to 0, you can use alt+g for location, alt+r for rotation and alt+s for scale