How to connect a mesh vertex groups with an armature bones I have this mesh and armature found in this blend file. What I want to do is to connect the bones with the created vertex groups. And I don't want to use automatic weighting option as this will create different and new vertex groups. I want to use the vertex groups I manually created in the attached blend file.
Please if anyone could please advise.
Rename the vertex groups so they have the same name as the bone you want to deform them. Add the armature modifier. Make sure "Vertex Groups" is checked (it is by default) and you are done.