Why is my AO a single colour ? ....grey I want to bake Ambient Occlusion Map of my mesh, In Blender Internal, but once it is Baked it is a Single colour. I have no idea why.



I would like to know on what really the Ambient Occlusion Map depend on, should I adjust my lighting?

EDIT: World Settings



SECOND EDIT: My Materials are just default as when you press the New button.



p.s. My first time baking AO

I actualy found out now that the Selection to Active was Checked, when I unckecked it everything worked fine, thanks for help Carlo.
If you are trying to Bake the Selected Object pass to the Active object without selecting at least another object, the operation fails: no information can be baked.



To bake a texure from a single object, you should disable the option by unchecking the box.



It comes out  grey because in BI the ambient occlusion get coloured by the Diffuse color (grey in your case).