How do I fix these mesh deformations I get when exporting from Blender to 3DS Max? I have to export from Blender to 3DS Max in .obj format. I cut faces with Knife Tool (K), but when I imported to 3DS Max, I was presented with this problem on the edges.

Is there a solution for this problem?
It is probably because you haven't defined the deformation in the node editor. I have a problem also getting the deformations in logicTrees/node-editor, but I am quite sure this is it. hf