Why do my textures look different in texture paint mode and object mode? As you can see in the attached image below, my textures in object mode (top one) and texture paint mode (bottom one) look different. When in object mode it looks blury, which is not what i want. I will export it to a game engine later, so i dont want it to be blury. Why is it doing this and how can i change it ?
Possibly you can turn up the aliasing and filter settings in the Viewport in Preferences like I did here, maybe that will help some.