How do I Attach a Rigid Body to a Bone? I'm trying to make rigid body physics interact with an (Armature-)animated character.

For starters, I created a short piece of chain falling onto an animated box. The chain consists of 5 individual rigid bodies, the animated box also is a rigid body with the 'Animated' property set. When the animated box moves, I expect the chain to react to this.



As you can see, what I get instead is that the chain rests on the original pose of the animated box (as if it was static), even though it has moved out of the way.


The animated box is of type 'Active', set to 'Animated' and 'Dynamic', rigid body deactivation is turned off.
The chain links are the same, except they're not set to 'Animated'.
Because you are using the armature-driven mesh to interact in a rigid body world, you need to toggle the Deforming in the settings for that animated box.