Bone not in Dope Sheet I animated a model via pose mode and the Dope Sheet.  All was good.  Then I decided to add a bone.  I added the bone by extruding from an existing bone and all was good.  My weight paint appears good as I can move the body part (chin) that I want to move however I cant keyframe the animation because the bone isnt listed in the Dope Sheet.  How does one add or subtract a deleted bone from the Dope Sheet?

Thanks
Same answer as this post

Keyframes Not Showing in Dope Sheet

i, aka submit a keyframe, in 3d View first, this will add that bone to the dope sheet.