Bones don't respond to rigid body I made a character with ragdoll physics, in which I made boxes with active rigid bodies, and parented them to the bones. Most bones react well, except for the right leg, which pulls away from the body when I play the animation.





How do I make sure it won't fly off?

I'm using this tutorial https://youtu.be/GaZAI8RIq0Q

.blend file:
Found your problem, there's a magic 90 degrees on one of your empty objects, if you reset to 0 it works like you wanted.

You can see the other empty that connects the other leg, doesn't have that 90 degrees on the X Axis.
Cheers,