Cycles diffuse color bake texture atlas bake is way brighter Not sure what is really going on.  But every time i try and bake the texture atlas it is much brighter then the material view.
here is before material/texture view:

And here is the baked atlas view:

All material nodes are just an image

texture color &gt; diffuse color

diffuse bdsf to &gt; material output surface
And my bake is just literally diffuse and color.  Anyone ever experience anything like this before?


Added my bake options:
So the reason being was the mirror modifier on the spaceship... caused a lighter tone.  Not sure why but after I removed all mirror modifiers from the scene the color stayed the same.  Thanks @Brenticus for suggesting an issue with the spaceship it lead to the fix!

Also:   I was baking into an image with the wrong color space... Whenever you generate an image for an atlas its color space is sRGB by default. I switched it to raw and that worked like a charm.  Leaving the above because somehow that did work one round.