Break node connections from within Property Editor? To create a node and connect it to a Property, I can click on the color-coded dot next to the Property name. This launches a pop-up menu of permitted input nodes for that data type.
So how do I BREAK a connection from the Property Editor? I know I can go into the Node Editor and break the connection there. But I should be able to just break the connection directly in the Property Editor, restoring that Property to its default status and UI.
In Maya, I can do this by right-clicking the attribute name and choosing &quot;Break Connection&quot;. But for the life of me, I can't figure out how to do this in Blender. The documentation wasn't helpful, I searched and searched and couldn't find anywhere this magic colored dot was even mentioned. I wasted a great deal of time trying to find it.
Sure. Click the linked shader property and select Disconnect from the list in order to break the connection. You can also select Remove if you'd like to get rid of the linked node: