Texturing help for elevator interior I'm extremely new to Blender. Just learned the basics over the weekend. Texturing is easily one of the aspects I'm worst at. I need some help making a texture for the inside of an elevator. The metal in elevators always has that unique reflective vertical strips look. I have no idea how to replicate it in Blender.
As it is a brushed metal you should use an Anisotropic node. It is a Glossy node but it stretches the reflection on a certain axis (Z by default but you can plug an Input > Tangent node in the Tangent socket if necessary). Also plug a b&amp;w texture to give it apparent vertical lines.