Honey shader in Cycles Trying to make honey material. I think there is some manipulation with nodes I need to do to get results but I have not enough experienced in that.
Can you please help me simulate honey consistency and color?



To(kind of):
Hopefully this will get you started... As others have said lighting is very important. This example uses Cycles to render and incorporates an HDRi for the overall lighting. An emission plane for an additional reflection (Camera Left) and a point light to brighten up the "Honey".