Blender rigged horse - foot gets stuck to the ground when moving the animal I found a great tutorial on rigging a horse (https://www.youtube.com/watch?v=gR2OV9r76_w), but there's a problem with mine.

When I try to move the object's leg, its foot gets stuck on the ground. I'm not sure why this is happening, since I tried to follow the tutorial from start to finish. Everything else is working perfectly.

Here are my animal's legs: 



This is what happens when I move the object (Notice the foot 'sticking' to the ground):


Does anyone know a way to solve this or why it's happening?
The mesh is wrongly skinned to the Armature. Vertices of the bottom parts of the legs are probably influenced by root bone. To avoid that you should turn off Deform on the root bone (you should also turn it off on the IK target bones), clear bone groups, that was created by Parenting with automatic weights,delete Armature modifier and clear parent from the mesh. Then repeat parenting with automatic weights and you'll be good to go. Below you'll find image with the placement of Deform option in bone properties.