Textures look extremely weird So apparently the textures look weird on the phone model I'm trying to make. I just want it on the screen not on the whole phone. How do you make the image texture stay on one face but not on all faces? Its hard to fix it for me.
It comes from the UV, named so because XY is used for 3d localisation and UV is just a planar representation of the unwrap on a model. So work your UV correctly through the UV editor, in this case you should just select all the faces for the screen and press U then 'unwrap' or 'unwrap from view' if your are in front of the object in a precise way as when selecting the view with numpad numbers. Also when you are done with that you can select the other faces and assign a different material to it.