UV Unwrapping so that every face takes the whole UV? Trying to make so that when I unvrap each quads takes the whole UV squard; i tried scaling down to 0 then scaling up but somehow loosing information ?
Is there a faster way to individually select all faces and make them fit ?
Thanks !
Just to illustrate Robin's comment (and show off my gif skillz)

Select the whole mesh
Go UV &gt; Reset
Done