UV Map or topology correction needed? See screen captures for issue (below).

Question: In order to have the wood grain texture follow the frame direction without the oddness evident in the detail (image below), do I have to (1/2) or can I (3)...


Create a UV Map?
Correct something in the topology of the object?
Do something really simple (in the texture panel perhaps) that is eluding me right now? 


NOTE: The object has been created via Spin.

Thanks, as ever, for the guidance - always appreciated...
You need to create a UV map, it is the best way in this case.

Simply select the front faces of your model in the 3D view and press U to unwrap, then select the back faces of your model and unwrap again.

Or select everything and press U to choose Smart UV Project.