How to fix Boolean modifier shading issues on a convex surface? I added Shade Smooth and tried to use more edges (loop cuts), but unfortunately the issue haven't gone yet.
P.S I merged all near vertices.
Is it possible to some how fix the problem?
You can add Weighted Normal modifier and if you didn't enable Auto Smooth, add Edge Split modifier or enable it and change the value until you have a good result. You can also remesh and sculpt it.