How can I get a model I made to look I want it to in Unity 3D? After I made a model of a cup 

, 

I did some work with materials, which when rendered looked this

.

When I saved my model and opened it in Unity3d, it was nothing like this . What should I do for such result in unity3d?
The last images show perspective distortion when you toggle the camera from 3d to 2d your model looks like:



You cup is almost 2m in reality this is how such a big cup appears with the given camera settings.

You receive poor topology from adding a subsurf modifier followd by a decimate modifier.