Removing light source on a reflective surface I want to have a reflective floor, but have it not reflect rays coming from a light. Using Blender 2.91, Cycles. I want the light to create a glossy rim light on the object in the scene, so I don't the usual solution of Light &gt; Visibility &gt; Ray Visibility &gt; Glossy off cannot be applied here.
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Instead of Mesh light object use Point or Sun that generate much smaller light source ...

... to hide from render entirely change Size under Light  Properties to zero.