Mesh not UV unwrapping well? I have my model made and seams marked but the mesh doesn't unpack well. I tried exporting and painting it in Photoshop anyway but doesn't apply like it should. What am I doing wrong?

Solid view:



Textured View:



Rendered View:



Seams/Wireframe View:
It looks like the normals are not consistent.

Those dark spots on the mesh are caused by flipped normals. By enabling face normals display in 3D view > Properties region > Mesh display > Normals, you will notice that they are pointing the wrong direction:



To fix this, select everything in edit mode (A) and press CtrlN.

Now all the normals should be facing outwards: