Can I affect the particle frequency of objects in a collection? So I have a scene that I am working on below. Currently I have only one type of tree simulated across the entire surface, but I want 3 different types instead. However I do not want an equal mix of these 3 trees, instead I want 80% of the first type of tree, 15% of the second, and 5% of the third.

Is there a way to put 3 trees in a collection and have the particle system affect the frequency of the objects inside it in this way?


For extra points let me know if there are settings to help prevent these trees intersecting to heavily ( I will be going in close on my animation )


Thank you so much!
In the particle settings select the Use Count for your collection. Then change the count for each item in the collection.  See the settings near the yellow arrow in the image above.