Smart UV project unmapping outside of UV space I am unwrapping a mesh using the Smart UV Project unwrapper. When I unwrap my mesh some of the UVs are outside of the UV grid. This is undesirable for the following reasons:


tileable textures will look wrong
I cannot texture paint the areas outside of the region


I really like how the Smart UV Project method works other than that. __How can I have the Smart UV Project method only unwrap inside of the UV grid?



blend file
The only way to do this with smart unwrap it to pack the islands after the are created. CTRL P