Random scale and rotation within range and in circular shape (tree leaves) I'm doing some leaves meshes in ver 2.82 and want to know if there is a way to apply a scaling and rotation within a limited range so I won't have to do it on every leaves. I want to create some tuft just like this picture:



I'm trying to create a game with graphics in that style and want to keep it simple with low polygons.

I tried with particle system, but it not ended well lol. I really need more practices with this feature...

Maybe a ball with some leaf particles that use gravity so we can see the upper part of the leaves just like the pictures.
Your question lack precisions, but here is a try:

Create your leaf object, here I've used a PNG picture with a transparent background. The following setup is very basic: it would need a bit of glossiness and translucency, and maybe random colors variations:



Create the emitter. Here, to stick to the way the leaves emit, I've created a series of cylinders and cones:



Give your object a Particle System. Choose Hair, enable Advanced, in Emission choose the Number of leaves you want to emit, enable Rotation, in Render choose Render As &gt; Object, disable the Show Emitter option, and in Instance Object choose the leaf. Tweak with the various Rotation and Scale values.



Your bush of leaves should show: