Texture problem two sides of a face after a solidify I have a problem with my blender project.
I modeled a can cut in two to make a kind of boat, but that's not the problem. The problem is that after doing a solidify to give it a thickness, I can not texture only one side of my object, the UV MAPPING is displayed double-sided. I cannot because of the solidify select the other faces inside my can. I put you pictures to better understand the problem.I want a texture in my can and an other texture out of my can. I hope you can help me.
Create your second texture:

In the Solidify modifier &gt; Materials &gt; Material Offset choose the slot where the material is, 0 is for material #1, 1 for material #2, etc. You can also choose the rim material: