Mirror Modifier Overlapping Faces I am trying to model something and when I mirror it, the faces in the middle overlap. Should I just move the mirrored faces or am I doing something wrong? This is what it looks like after I apply the modifier.


I don't want the band down the middle. The only option I changed in the modifier section was the axis it mirrored over. I am using Blender Render as well.
Turn on "clipping" in the mirror modifier stack. Adjust the threshold or go into edit mode and select the mesh, move it until the centre vertices snaps in place.