Normals not working? so im making this skull/brain thingy. i make the skull and imported the brain. and as you can see are the faces on the brain much darker. i fixed the normals and imported it to unity where i could se all the faces but the brain was still "wierd". i cant seem to figure out a way to make the brain and skull look the same look. notice the shadow on the brain in unity looks kinda metalic
It can happen somethimes that the tool to correct the normals (Ctrl+N, normals_make_consistent)  puts all the normal inside. It is usually linked to a bad topology. 

A quick way to fix that is to flip all the normals (they are consistent, but all in the wrong direction). 

To do that


go to edit mode
select all vertices
press space and search for "Flip normals" Or hit ctrl+f and chose Flip Normals