Is there any way to duplicate bones radially? I'm building an object that has radial symmetry, and it's armature would have the same symmetry. Is there any way to automatically duplicate bones radially after building the initial piece, or do I simply have to duplicate and position by hand?
Just an idea... you can dupliface the armature:



Here I used a cylinder: the number of faces will make the radial distribution.

Once original armature is ok, you need:


to select the cylinder and make duplicate real
to select the duplicated armature and make them single user
then join them:




Though, I don't think there is a mean to duplicate the eventually created animation on the original armature by this way...