How can I get a volume shader to use a texture with camera projection UVs? In the linked blend file I have a box with a volume shader with a texture cut out coming from an image file.
https://drive.google.com/file/d/1LpxQXZRF66g3nVZw7lU8kgAVEVJY9Ant/view?usp=sharing
There are two examples in the shader network of the cube geo. One that work with the texture mapped through object space and another where the texture goes through a camera projection UVs. The later doesn't work.
How can I get the volume texture to work with the projection UVs?
Thanks!
So apparently Volumes shader don't support UV coordinates. So I generated the projection vector using this method:
Camera projection without generating UV's?