Manipulating UVs does not show in viewport with texture applied I'm probably just missing something but I've been struggling with this for well over and hour now. Here's the deal:

I've created a basic material, imported and image, and applied it to my model. I've also gone and quickly unwrapped it. See here:


Now when I scale the UVs like below, there is no change in how the texture is applied to the object. I tried creating a texture coordinate node and plugging the UV into the vector of the image node but no luck. What am I missing?
Go in the Properties editor > Object Data > UV maps. You've created a second UV map and that's the one that is selected for rendering, so select the other one.