How do I give a keyframed object a bit of vibration/shaking when it's at the destination point? I made a robot with moving parts on it's body but when the parts move from the starting point to the ending point, I wanna give it some vibration like it moved with a certain force. How can I do this?
edit:
In the picture below u see a dummy wheel keyframed going to the left. But when it snaps in place on the stop point I want it to shake a bit, a bit of knockback, like it moved that way with a force but suddenly stopped.
edit2:
Look at youtube video I added below. The rotorblades are spinning (moving) with a certain force but when they snap in place, it keeps shaking for a split second, that's what I need.
rotorblades snapping link
To add to Chris' answer, you can use a Noise modifier in the Graph Editor. Create your animation, open the Graph Editor, select the bone (or object), select the track where you want the vibration to happen, for example here the Z Rotation track, ShiftH to hide the others, and in the N panel, on the right of the Graph Editor window, create a Modifiers &gt; Modifier &gt; Noise. Now if you click on the Restrict Frame Range you can decide in what range of frames the vibration will happen. Here is what it can give:

Another solution, if you select your track, select the vertex or vertices where you want the effect to begin and press T (or header menu &gt; Key &gt; Interpolation Mode) you can create a Dynamic Effects like Bounce or Elastic (the settings are in the FCurve tab):

If these solutions are not satisfying I guess you need to do it manually...