Shadows in Workbench So Blender Devs were working on a cool feature of Workbench engine, that is rendering sharp shadows. They are rendered in the way that SketchUp viewport or ArchiCAD and some other CAD-like programs use, which is OpenGL shading (correct me if I'm wrong). Shadows are cast precisely, and they use vector methods to display terminators.
Sneak peek was posted here:
https://www.blendernation.com/2018/05/03/blender-2-8-code-quest-new-shadows-in-the-workbench-engine/#comment-913693
Anybody knows if this feature is available and how to turn on Workbench shadows?
This feature can be enabled both for the viewport and a final render with the workbench engine.
When the render engine is set to Workbench the option can be found in Render Properties &gt; Options &gt; Shadow.

When the Viewport Shading is set to Solid, the same option is available for the viewport.