Problem with UV unwrap, collapsing vertices I am somewhat new to modeling but I have done uv's a few times before, but for some reason, I can't get it to work right this time. I have marked seams and set up a blank texture but when I unwrap (using the basic "unwrap") it comes out really strange, with most of the islands being a diamond shape.(Edit) I have deleted all seams and started from scratch and the same problem persists so it cant be from modifying the mesh after the uv is made. ]2
The problem was that I had pinned vertices(They are red when pinned), the fix was as simple as selecting all vertices in the uv editor and pressing Alt-p. Thank you so much, Mr Zak for bringing this to my attention.