How to save curve shape of cylinder with such deform? It's difficult for me to make clear this part of bullet.


I use cylinder with 16 vertices, add 2 horizontal loops "ctrl+r", insert "i" 2x loops. Then I extrude with individual origins and normal transform orientation polygons


Then I add subdivision surface and some loops to save form. But there are problem with entrance 5 edges in vertices and bad form of curve shape


How to save curve shape of cylinder with such deformations and to get it with clear topology?

LukeD, thanks for solution to the problem. Here's my result:
Try to avoid inset geometry on curved surfaces. Try something like this: