UV Texture Looks Wrong in Render I've been learning how to use UV mapping with textures in Blender. Things have worked fine so far using simple shapes like cubes and cylinders, but everything went wrong when I tried to UV map a creature mesh. It looks how I'd expect in 3D View: brown with a lighter color on its belly. However, the render is all messed up. 

Comparison with 3D view on left and render on right:


The creature's properties:
Nothing is wrong with your UV set up. It looked fine when i opened it. I didn't change anything in your blendfile, except for the lighting. I put 2 sun lamps in the scene near the camera and pointed it at the object. And deleted the 3 lamps you added.