How to export pivot point from Blender to Unreal Engine? In blender the position of the pivot point is correct.
But it moves to another direction after importing to Unreal.

Why can it be?

I think this is a question more about Unreal, not Blender, but here community helps much more faster, than Unreal community =) 





Edit 2:
Before exporting from Blender, add an empty to your scene where you want your origin point to be, then parent the cupboard to the empty.  Optionally rename empty to 'cupboard' or whatever you want.  This works for Unity, and I assume it'd work in UE4.