I tried to baked my high poly sculpt onto my low poly retopo, but it didn't work? what happened? Okay so I watched a tutorial on how to do the baking and stuff and got this result:

The uv editor shows a janky version of my high poly sculpt but nothing else has changed, my low poly mesh looks exactly the same as it did before no matter what viewmode i go into. what happened and why isn't it working?
in bake/ selected to active/ play with extrusion and Max ray distance. you can turn render sampling down to do fast test