How do I get a simple deform modifier to twist from the bottom of the object instead of the middle? I'm trying to copy this animation I found online (first image) using blender 2.83. I'm using a combination of a shape key (to squash the cube), a simple deform modifier (to twist), and finally keyframing the cube for rotation. My issue is the deform modifier twists the entire cube - in the original animation the base stays locked. How might I go about this? Any suggestions would be greatly welcome. Thanks
PS - I also tried twisting the cube using a shape key but the end result would intersect itself and looked ugly.
This is my Blender File
You just have to slide your controlling empty 1 unit down.