cant unwrap lowpoly mesh Long story short : Im making a lowpoly mesh for game ready asset thing.
The guys who does this said i should remove any unnecessary loops. However removing some loops makes my unwrap wrong. I'm not finding a way without such loops.
Is it possible to make this unwrap without these loops ?
They are not loops anymore. You can check that by pressing Alt+Shiht+Click.

You would have to reconnect the corners (Snap these vertices to edge and Merge by distance or Merge (M) by Last) ...

And then select those edges and Delete (X) Disolve edges.

But I would rather keep these loops because of very spiky shape of face.