Is there a kerf or shave-off modifier? Is there a modifier which &quot;shaves&quot; off 0.1m of every face equally? As if it were to go over every face and move it 0.1m in the negative normal direction, and clipping it properly. Displacement seems almost it, but it warps the shape unequally.
Resizing doesn't do the trick either.
Edit: I'm trying to make this keyboard 'Enter' key work. All of the other keys have the same displacement modifier. As you can see the enter key gets a weird dent from the displacement modifier.
The displacement modifier works like I want it to when I make sure that the co-planar faces are not divided, i.e. by doing a limited dissolve first, to turn the quads of the enter key into ngons.