How to preview texture correctly with its UV in object mode? I add 2 image textures and combined with mix node. Also i create 2 separated UV for each these textures. Everything works in render with no problem. It's just how can i preview selected texture correctly in object mode. 

So i'm in object mode and set the viewport shader to solid and turn on texture. Now, in shader editor, if i click any image texture, it will be displayed in the viewport. The problem is it use the whatever current selected UV in property panel. I don't want this behaviour. I already attach UV map node and set the proper uv for each textures (and it's rendered correctly). So what i want is if i click any texture in shader editor , it should displayed with the correct UV i've attached. 

Is it possible ?

video :
https://youtu.be/vUf8D8j63Ck
Have your image loaded as a texture
Set your material Base Color to the texture you want
With Object Mode in the 3D Viewport Set Viewport Shading Color to Texture


If anyone can elaborate on how to attach multiple textures to a mesh's UV that would be excellent


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