Omit certain bones from Automatic Weight calculations? I have a foot rig I've prepared in advance, for use on various characters. It has some bones that are only IK target bones, so I don't want Automatic Weights to be calculated for those when I parent the mesh to the armature.

How can I make Automatic Weights ignore just the bones that shouldn't deform the mesh?



Or if there is not a way to keep those bones from being included, what might an alternative solution be? Maybe there is something obvious I'm overlooking, because I would think this is not an uncommon situation.

Thanks in advance.
For bones that you don't want to deform the mesh, uncheck deform in the Deform Panel of bone properties.