Why isn't my Normal Map visible after baking&applying texture? Here's my .blend file for reference:
AllMight Blend File

I have two meshes. One Low Poly mesh in layer one, another high poly in layer 2. I believe I've followed the correct steps for baking and applying a normal map to the low poly mesh, but it doesn't even seem to appear in render mode. And I don't think it looks right in texture mode either.

If someone could take a look at my file and settings for baking/applying the normal map UV that would be tremendously helpful.

P.S. There's a sun lamp in layer 3.
Looks like you applied the texture to the silver material. I can see the effect on the belt buckle. Have you tried applying the normal texture to the rest of the materials?