Optimize viewport for animation Hello to all of the Blender gurus. I would like to ask you a little complicated question. 

What is exactly the blender philosophy for work pipeline? 



Specific: I worked with 3ds max and maya and I am now trying to change to blender because i dont like autodesk. There are many tools for automating pipeline.

But in blender i challenge basics problems like > 

A) Optimize viewport for animation (textures has 5000x5000px) so some kind option for preview (not render) textures optimizing without proxys?

So back to my question, is the philosophy of blender to make it so open, everybody must script their own pipeline from scratch ? 

Or I can find somewhere links or answers for this kind pipeline/automation questions.
To optimize viewport performance limit resolution of textures which are assigned to meshes.

Open User Preferences > System tab > textures category (scroll down) > Limit Size. You can choose appropriate value from the dropdown list, where Off is set by default. Read more about limiting size of textures displayed in the viewport in manual.



In the example below limit is disabled first and texture isn't affected. Then limit is set to lowest value (126 px) for demostration purposes which makes textures become blurry and less visible.



To show textures on your objects in viewport follow steps from this question - How to show textures in the 3D View editor? which depend on render engine.