How do I export animation with inherit rotation turned off? I have two bones with parent/child relation ship.

Child bone does not inherit rotation from Parent because I turned it off (unchecked the Inherit Rotation) as I don't want the child to rotate with parent.

This works perfectly in Blender. But when I export to FBX (with Baked Animation) to use in another software, the rotation is inherited.

How do I export the animation with inherit rotation turned off?

I've tried turning it on and adding a constraint to limit rotation but it has the same problem.
Probably the problems comes from an "inherit rotation" behaviour of the destination rig. If you baked all animation infos (loc and rot) you can break the parent-child relationship of the destination rig, and everything should be OK.