Texture streches on the edge of extruded plane so I wanted to try and make some 3d models of pixel art, and I started with a basic Minecraft sword to train myself. So I started by adding a plane, adding a texture to it, added loop cuts to my plane, 15 loop cuts because it's a 16x16 texture, then I selected the blank faces and deleted them.
As I extrude this plane, A &gt; E &gt; $.1$, the texture messes up on the edge of the item, as shown below

Although not all faces mess up on the edge, a lot still do. I tried recalculating normals, unwrapping the object again, but I ended with the same problem, no change at all. Though I may have done it wrong, since I never did it before.
I tried smart UV project and cube projection, but they just mess it up even more.
Does anyone have a solution to this?
If I were you I would just add a UV Seam to both edge rings of the sides, by clicking on the edge ring with Alt + LMB and then adding a seam with U &gt; Mark Seam, and then unwrapping with U &gt; UV-Unwrap. That way you can split the sides from the UV-map which is probably whats causing the weird overlapping!