What is the best way to make sure a clothing piece will animate with a body mesh and not clip? I am trying to create clothing for a body mesh of mine. I want the clothing piece to be able to animate along with the skeleton without experiencing clipping with the body mesh. What is the best way to go about this? I've tried applying automatic weight paint which was a mess trying to fix (so much clipping). I also tried data transfer on vertex groups which gave me no success. Any ideas? Thanks.
One popular way is to hide body mesh parts under cloth using mask modifier. Other is to use Lattice modifier to deform cloth. Here is a tutorial on this topic