Problems with scaling meshes. Unwrapping transforms the scale back to normal I've been stuck the past hours by trying to scale my mesh. In object mode the mesh i use is perfectly scaled but once i go into the editor it seems that the mesh won't really scale. I have attached two pictures illustrating my problem:


As shown in picture 2, the mesh is scaling but once i unwrap it, the mesh is scaled back to its normal (as shown in picture 1).
Does anyone of you know how my mesh can be scaled as intended after the unwrapping has been made?
Help would be much appreciated :-)!
It's not that UV unwrapping transforms the scale. It just discards previous UV mapping and creates a new one for selected faces. And it tries to take as much texture as possible (if it won't cause stretching), so in your case it just puts 4 corners of a square face on 4 corners of a square texture. I don't know why you keep unwrapping the mesh after scaling it, but either way you should consider using scale vector of a mapping node: