Scale object and keep relative camera angle I'm making a re-creation of a real-world picture of mine, and I want it to have accurate scale so that the falloff of my light looks correct. Problem is, my base mesh is far too big:



I want to scale down my base mesh, but I also need to keep the exact camera angle I've established. Is there a way to do this?
Ah, silly me. I had the pivot point set to 'individual origins,' but setting it to 'median point' solves my scaling issue.