Baking Ambient maps, black noise? I have been struggling a lot lately with AO map baking, and just ran into a new problem! I'm currently trying to bake out occlusion maps for a few rocks, been doing it to several different ones with little problem, but just finished rendering a few out from a few very highpoly rocks and get weird black "pixelspots" Not sure what I'm doing wrong, i am on highest sampling possible, and i tried raising the "bias" which helped, but as it decreases the amount of shadow aswell its not quite the solution i wanna go with!

Has anyone bumped into this, and got a solution for it?
Here is the solution for this baking senario:

Note The result are correct, you will need deep crevices to create really
dark shadows or details. If you need more shadows on your ambient map consider using a 2D image editor like photoshop or Gimp to up the levels.


Change your baking bias from 0.001 to 0.01