Dynamic detail with smoothing Is there a way for the sculpted area to smooth as you sculpt dynamic detail on it. I might be missing something obvious, but as you sculpt with dynamic topology, smaller polygons are added, but the surface is not smoothed, creating that jagged shading. I think this behaves the same way when using a Subsurf modifier put on "Simple" instead of "Catmull-Clark".

In blender:




However, Sculptris on the other hand smooths the surface and there's no problem adding more detail.




I find it that only the Snake and Smooth brush are working fine for this. Is there a way to sculpt with smoothing somehow?
If you hold down the Shift key while making a brush stroke, the Smooth Brush will become active until you release the Shift key.

Sculptris uses what people call auto-relax smoothing.  

I don't believe that Blender currently has anything analogous to that feature.

There is a thread hosted on Blender Artists that has been going for a couple years now and it's topic is Dynatopo sculpting.  

There are many tips sprinkled here and there if you read through the whole thing.  

http://blenderartists.org/forum/showthread.php?264568-Dyntopo-tests/page249&amp;highlight=sculpting