Make Emission Gradient local I have this sort of sci-fi scene with ambient emission lights. I would like to have a gradient for each of them. Somehow my setup creates a gradient over the entire image rather than localized for each plane that emits. How would I have to change my setup in the node editor to get both emissions upper and lower to have a gradient in Z?
Thank you very much in advance!
Marlon
When they're one object, you need to use UV mapping. When they're
separate, it'll work right away :). – Jachym Michal 30 mins ago

Making the planes separate objects was the solution (or working with UVs).