applying build modifier in bge Hello everyone I am a frequent user of this forum however I only made an account recently.

In this basic game I am making as a hobby I have made a HUD with a circle that has have gaps, so that it look digital, I used a build modifier to crate the animation of it going around the center, now the problem I am having is when I apply the modifier it doesn't keep the animation. How would I keep the animation and apply the modifier? 

Thanks for any help
How would I keep the animation and apply the modifier?


You can't.

Explanation

Applying a modifier means it converts your setup to a static mesh. 

In relation to the BGE there are three ways to it deals with modifiers:

Supported Modifier

The BGE can run that modifiers. E.g. the armature modifier.

Automatically Applied Modifier

The BGE applies the modifier when loading the scene into a static mesh. This is like the user presses the apply button.

Unsupported Modifier

These modifiers are simply ignored and have no effect (but might disturb the processing of other modifiers).

Conclusion

In difference to Blender the BGE is not build around Modifiers. To get the effect you want I suggest to look at Logic Bricks (Playing actions, hiding/showing objects, moving object, adding/removing objects).