Different animation lengths for each animation? (For FBX Export) So I have a few animations I'm working on for a game I'm doing. The Idle animation is about 915 frames so it can be a nice long loop, and the walk animation is about 30 frames so as to be concise. However, when I am previewing and tweaking my Idle animation, and I want to switch to my walk animation, it sets the preview length as 915 frames. This of course leaves me with 885 frames of my character sitting in the air before the walk loop completes.

Example

As I'm exporting to an FBX for UE4, I'd really like to ensure each animation has a set length for proper looping in-game. Any ideas on what I missed to get this to happen? Thanks in advance!
As far as I know the timelines range won't change based on how long your actions are in the action editor, but when exporting as an FBX the actions will retain the correct length based on where the first and last frames are so your walk cycle should show up as an animation clip with the 30 frame length this is how it has worked for me with Unity I am not familiar with Unreal though. I would also recommend saving your actions to a data-block otherwise you risk losing them.