Issue with UV mapping and Texture paint tools I'm very new to Blender so sorry if this is quite obvious. I've been using Darrin Lile's character modelling tutorials on YouTube. It was all fine up until texturing. To briefly explain what the issue is, when using the 'Texture Paint' mode in Blender (the one that allows you to paint directly onto the object), the paint is appearing on the opposite side of some parts. For example, if I add paint onto the stomach, it will appear on the character's back.

I'm hoping the solution is something very simple but it's possible I've messed something up with the UV maps. However, my UV map seemed fine.

If anyone could help with this that would be great. Thanks for reading!

Here's the download link to my model:
It's a Normal issue: Go in Edit mode, select all, and press ctrlN to recalculate the normals (shiftN in 2.8).