How do I custom set the origin when use the mapping node? I'm going to use the mapping node to rotate my X-mark texture.
However, the origin isn't centered on the X-mark.
How do I custom set the origin when I use mapping nodes?

Test Chris's Answer
The origin of the geometry seems like independent of the rotation origin of the mapping node.
All you have to do is add a vector math node before mapping node, set it to add. Now you can easily change the origin by changing the value of vector math node