Baking In Cycles creates noisy result Whenever I try to bake a Ambient Occlusion map (no matter the scale), I get a noisy result (like that of a TV set with bad reception). Is there anyway to fix this??
This is a AO Bake of an object i'm working on, yet when I baked it at 2048x2048, the AO was very noisy/grainy.

Click image for full size.
That's probably because a low number of samples. Cycles uses samples to render and to bake. Turn up your samples in the Properties window under the Samples heading.