Cannot Select Linked When Sync Selection Is Enabled So, I'm currently developing a game with unity for which I created a bird, rigged it, and created several actions for it. I then unwrapped and textured it.
But now all the actions aren't working anymore! And whenever I try to rotate/move a bone all i get is the error message: "Cannot select linked when sync selection is enabled".
I think it might be related to the UV editor, but i have no clue what I should do there.
I hope anyone can help!
That's nothing about UV in this case. That's because you were trying to tweak pose in Rest position. Just remember to simply switch to Pose Position to continue tweaking. :)

Location:
Properties Editor > Object Data Tab > Skeleton > Pose position



BTW, there are indeed two such messages, located in:


source/blender/editors/transform/transform_conversions.c
source/blender/editors/uvedit/uvedit_ops.c


True, it's a strange message for bone transform system, which seems hard to make sense, probably needs to be improved.



Edit:

In the latest build, this puzzling message has been fixed as "Cannot change Pose when 'Rest Position' is enabled". So it is not an issue any more.