Uv map vertex = mesh vertex My game engine ask me to create some specific Uv map.
I need to have the same number of vertex in the mesh and in the Uv map.

Creating seams and unwraping always create double in the Uv map.
To fix this, i have to select my seams, mark the seams, split the edges then unwrap.
This way, i create double in the mesh as well and it's working for my game engine.
But, when i use an object found on the web and i want to keep it's original Uv map, i have to work hard to find the seams and split the edge.

Question is, is there a way to delete the double edge in the Uvmap.
The final result might look bad in blender, but will look perfect in my game.

Thanks
You can merge the selected vertices by pressing W and selecting Weld or Remove Doubles