Help modelling silicone baby fork (lumpy surfaces, lose of details, adjusting measurements of pins) I've been struggling for over a week trying to model something I thought would be simple.  It's a silicone baby fork.  The client keeps sending it back as I cannot get it quite right.  In my attempts to make corrections, mostly using proportionate editing, the fork as now lost some details such as the curve that sort of forms a bowl on the inner part of the fork.  How do I recreate that?
The measurements of the forks pins are incorrect and I can't figure out the best way to adjust it.  I think I'm close but I need to somehow square off the pins so that they are .5 cm thick.
On top of that, the bowl part of the fork is no longer smooth, now it's lumpy.  I've tried smoothing vertices, I've tried using relax in loop tools, smooth modifier almost works, but then I loose details on some edges.

If there is an addon that can help me with all this, I'll buy it.
Any other tips would be greatly appreciated!  I have less than 3 days to complete the project.
Here's some other photos that may help:
You should keep it low-poly as long as you're not glad with the general shape, then give it a Subdivision Surface modifier, and only apply the modifier when everything's ok (but always keep a low-poly version).
I would stick to the shape from top view. Make sure that the edges follow the shape so that it will be easy to add edge loops further on:

Use the Proportional Editing option to curve the spoon (hide the part that you don't want to deform):

Then extrude up:

Move down the outer edges:

Then add a Subdivision Surface modifier, add edge loops or bevels to sharp some angles, etc...