Object Duplicated when exported into FBX I've this character with some face mesh. The Character is animated &amp; the face mesh has the same animation of the character so it stays on the character. When I export this file (with Animations) the face mesh gets duplicated (with lost animation). What am I potentially doing wrong there should be no reason that get it duplicated. I've made sure that this is not the same mesh with lost animation but the original is there pristine with all its animation
Any help will greatly be appreciated, Thanks.
The mistake wasn't in the export setting but the meshes. It had hidden meshes that was I believed that it got duplicated. It can be solved by two approaches.
1:  Deleting the hidden objects
2:  Export by checking selected objects 



Thank you guys who tried to help.