Why is the same texture rendering on all objects? Its a very simple scene that I'm trying to render, the first one I've got this far with at least.  There is a spinning globe in the center with 2 images imported as planes.  In the object view window everything looks fine when I play the animation but when I render the plane images take on the texture of the globe.  I'm not sure how to get the planes to display the right texture in the render. Thanks for any help!

https://www.dropbox.com/s/dy0aia237rp9fz6/globe%20logo.blend?dl=0
Maybe in the Properties panel > Render Layers > Layer > Material, click on X to close the selected material