Cameras' Timecodes Within VSE? I recently started working with Blender in order to do some video editing for a research project. In it, we are using multiple GoPro cameras to capture the same scene from different angles. Unfortunately, we have no way to start all the cameras at the same time, which means I have to sync them up in post. I figured out one way to do it (by matching all the videos on an audio cue), but it's pretty time-consuming and not really feasible with the amount of participants we will be running.

My main question is: Is there a way to show a camera's innate timecode within the editor? I know the info is there, because I've seen it in the GoPro Studio video editor (which I can't use for other reasons). All of our cameras are set to the same date/time, so being able to sync them on that data would make life much easier. 

I've tried Stamping the output with date/time metadata, but it uses information on when the video was rendered and not when it was originally recorded. Trying to figure it out on my own has brought me to the Proxy/Timecode options, but I'm confused as to what exactly the Timecode portion of that area does; everything I've found on the topic only focuses on Proxies.

I'd appreciate any help or recommendations to help me avoid tedious audio-matching.

Edit: Here is a short sample video from a camera we are using.
My main question is: Is there a way to show a camera's innate timecode within the editor?


If your question is regarding LTC, the answer is absolutely not.

You can muck with libLTC, but even then, it won't be what you are looking for.