The rendered image looks clipped, but in the viewport the clip distance seems OK I am rendering a scene, and the plane in the scene is being clipped for no apparent reason.  The near and far clip of the camera seems ok, but I extended it to 300 from 100, just in case, and no dice.

The following two images shows how it looks in blender, and the render result:





enter link description here

3: 

EDIT: Links to blend file added
https://dl.dropboxusercontent.com/u/44179449/jeemoneygrungebrickangled.blend

https://dl.dropboxusercontent.com/u/44179449/jeemoneygrungebrickangled.blend1

EDIT 2:

I moved the camera back away from the plane, and this is WEIRD!  Why is it not a rectangular plane?  (Note: I moved the JeeMoney text over, so that didn't automatically change position because of the new camera distance)



EDIT 3: 
After 2 hours of fiddling around, I found out that I had a subsurf &amp; displacement modifer that was messing everything up.  I fixed it.  Thanks all!
This is because Clipping Distance settings exist in two places. 

One set for the viewport (in your Properties Panel):



...and another for the Camera / rendering:



Edit:

However...

Now that you've posted your .blend and I've had a chance to examine it, I can say your issue has nothing to do with clipping distance.

You have a SubSurf Modifier on your plane that is curving it.



It was set only to be visible in renders, not in the viewport.

Edit again:

I just saw your comment that you fixed it, so never mind. One last thing I'll mention - you can leave the SubSurf Modifier on, but switch it to Simple instead of Catmull-Clark, and this will give you the fine geometry for the Displace Modifier that follows, without rounding your plane.