Texture painting logo looks pixelated! I have tried to stencil painted the logo on the base color which is just a 2K color image. Then I stencil painted something on top. But no matter what size the image is, it still looks pixelated. Can someone help?
Two things that can effect this: Either increase the image resolution upto about 5K or 6K or either try painting directly on to the mesh instaed of painting it in the image editor.