Need Help With Settings for Hair Particle System \w dynamics enabled Goal: Model of Solar System, I'm currently stuck on some animations I'd like to sketch up for the sun.

Scene Setup: Currently, there is one main object (icosphere), the sun (in blender terms, it's large, with a radius of 695km). Within the sun, is a force field (charge). The sun itself is a particle emitter (hair), the particle system has a field enabled (charge). Both fields' powers have opposite signs and there is a large difference between the power strengths. My expectations were that would create a strong charged field that would attract the hair (with high velocity) as it tries to leave the sphere, and pull it back.

I can see the hair particles, and the look/feel is ok for now. But they won't move at all. 



What I want:
- Hair particles to bunch/twist in thin filaments primarily at the poles of the UV sphere (north/south). I currently have them bunched and twisted as I want, but they tend to get placed randomly on the sphere, I'd like to have them concentrated at the poles. Or know how to go about doing that. These are what i think are the relevant settings below







Dynamic Effects (animation intent), I’d like those bunched filaments to be pulled into the sphere, semi-randomly over the course of the animation. The dynamics and physics settings are below 





The rendering &amp; viewport settings:



(This is an example of the motion I’d like: https://www.youtube.com/watch?v=TWjtYSRlOUI)

Problem(s): 
- i'd like the hair particles to form and bunch at the spheres poles 
- i'd like to get a better grip on how to solidly control the movement of the hair using fields (or whatever is the best option) 


note i unfortuantely don't have much rep, so i couldn't upload the rest of the screenshots. anything else i can add to help let me know i'll try to get it sorted.
So working through this some, I found out that a lot of the changes I wasn't seeing may have been because it seems to only update changes when i'm positioned at frame one in the timeline. With that solved, I found ways to shape and animate the hair using keyframes that will work for the first layer of motion. Next, i made a more simple blend and played with the hair, a simple object, and various fields. It seems the charge field doesn't work, or I can't get to the bottom of how it should yet, but I can mimic a similar effect with other fields. Also found out how to associate the hair with a vertex group for placement =)