Problem with the Rigging of legs, and it's doing stranger things! First of all, sorry for my bad english.
So I use blender for a few time, I rigged a lot of basic 3D model ( especially voxel character ), but this time i tried to create a real and professional rig.
So, here's my problem : when i create automatic rig, it rigs both legs, so if I move the feet... both legs move strangely.
I tried mutiple thing, like removing the mirror modifier of the mesh with the vertex group off, rigging with few basic bones, etc etc... but nothing works. It's my first time with this bug, so If anyone has a solucion, please can you help me xD. Thanks in advance.
The weight is bad, for example if I select this left leg bone, you can see that it affects the right leg, so you need to correct that: