Exported Blender UV Map is blurry I seem to have a problem that I cant find the solution for any where...

The problem I'm having is that when I export my UV Map and import into my editing program whether that be paint or paint.net I zoom in to the UV Island boundaries and I can see some blurriness and transparency; somewhat like it has some antialiasing. It would make my life easier if I could simply use the magic wand tool to select the right area for each face/island.

I've played with some of the settings in blenders UV tab in the UV editor and I cant seem to find anything that is fixing the problem with the exported texture. I apologize if I don't seem to make any sense, its hard to explain the problem im having and there are no solutions online from what I could find.

Image of what it looks like in blender:


Image of what it looks like once exported into paint.net:


Thankyou in advance!
PNG will be anti-alliased.

Try to export your UV map as .SVG. It will be anti aliased too but you can change this. 


I'm using gimp (it's free). I don't know if you can do that in paint.net

Open your .SVG in gimp. Choose the size and check "Import Paths" and "merge imported Paths" (tried to translate).



in the "Paths" tab, click on "paint along path"



uncheck "antialiasing", choose your line width (color will be foreground color)



your lines will be exactly the color you want, nothing more, nothing less.