How can I speed up rendering an animation with Cycles? I started to render an animation (of 200 frames), using 1000 samples, at 1920x1080 pixels, of a scene including a fog object and mesh files  (from Alias).
It took almost 10 hours for 1 frame, so I think that something is wrong. Is this a usual amount of render time?
I want to keep the quality as high as possible.
I'm using Cycles rendering with CPU, because when I try to use GPU, Blender shuts down.
Specs:
AMD Ryzen 5 3600- 6 core processor
16 Gb RAM
GTX 1660 SUPER
I'd recommend you use the GPU. Blender probably shuts down because you didn't set it to use the GPU at the preferences tab. Go to Edit &gt; Preferences &gt; System &gt; Set it to the GPU you use, NVIDIA is CUDA, AMD is OpenGl. Other things you can do is optimize the amount of bounces in Render Properties &gt; Light Paths &gt; Max Bounces.