Blender 2.8: How to output renderings in real time just like what is shown in the viewport? I just was able to start up Blender 2.8 with some of the example projects on the website, and I'm able to pan around and see the real-time render in the viewport, but how can I OUTPUT this real-time render to a PNG sequence? I'm pretty sure it's possible, I was reading that its done the same way as an openGL render was done in 2.79, but I don't see the same settings anymore in the alpha version, and openGL is a seperate render option now... 

SO: How can I render IN REAL TIME (almost at least), the same thing I see in the viewport, as an output of PNG files ? (NOT the simple F12 way unless theres a way to majorly speed that up)
What you might want to try is to render it using Eevee. You select Eevee as render engine and then you can render your sequence as you would in cycles, just in real-time (or close to it).