Object created from Sapling addon not exported properly to FBX I just made a tree in blender, with the sapling add-on, for my unreal engine 4 game. I exported the mesh and i imported to the unreal engine 4.. there are no textures imported and it looks something like the picture -.- HUGE leaves and a normal size tree in different places... also in the unreal engine 4 log it says that it must be something with my exporting in blender.. anyone know how to help?
I found the problem after an hour of work :D The sapling add-on wasnt creating meshes.. it was creating curves..  So i tranformed the the curver into a mesh and the i exported it and it was done :D