How to repeat an emitter 'burst' I have a plane acting as a simple emitter. It emits 10 particles from frame 1 to 4. And again from frame 11-14. And again from 21-24. Then there's a pause for 40 frames, and the entire sequence repeats, including the pause.

I need to find an automated way to cycle this emitter sequence. Ideally, the sequence could be repeated indefinitely using an F-Curve Cycles modifier.

The question below addresses a similar problem, but I'm looking for a way to use automation:
How to turn particle emission on/off?

Any ideas?
Yeah in the link you provided there was a good answer. 

I made a clear answer out of it: Just animate the Velocity of the particles.



You can automate the curve with F-Curve Cycles modifier (Shift+E):



If it annoys you that the 0-velocity particles keep popping up, you can model a structure around the emitter: