Mesh collapses too much when DynTopo sculpting I've just started using blender or sculpting in general, and I have a problem. I watched lots of tutorials of how to sculpt and in all of them, they just drag the object and it's uniform, as in the example.

But for me, it's like this:
I don't understand what I do wrong. I've tried turning the symmetry on and off, turn it only for certain axes, zoom out, zoom in, everything.
Now, the question is: How can I make the smooth sculpt? What do I do wrong?
Tried to explain it as best as I could.

Thank you!
I took a look at your file. It seems your brush density was too drastically different from your mesh density, and this was causing some extreme pinching and decimation.

Try using Constant Detail instead (which I find is almost always best anyway because you can maneuver around the 3D Viewport without your sculpting being affected), and then use the Eyedropper to click somewhere on your mesh to sample its density. Then your brush resolution will match your mesh density.



Result:



There are some other settings you can play with that may give you even better results. Here is a sample .blend you can check out and experiment with.



Finally, here is another answer worth looking at to further your understanding of the Dyntopo settings.