How to create shape keys from posing armature? I have one character with his face rigged and I want create shape keys from posing bones of his face, I'm trying to do this with the armature modifier but when I make clic in Apply as shape key, this create the shape key but my armature unlink of my mesh, so I copied the modifier before apply as shape key, but the pose doesnt back to original pose. Is there another method to do this or what I'm doing wrong?
If I understand your will, you should:
- 1) set the pose you want
- 2) In the armature modifier apply as shape key
- 3) in pose mode select all bones and reset all transforms (Alt G, Alt R, Alt S)
- 4) add an armature modifier to your mesh
- 5) select the mesh as "object" of the new armature modifier

In this way you will have the mesh controlled by the armature and a shape key which will reflect the pose you set in point 1)