the opposite of subdivide So i was wandering is there a way to transform object 2 into object 1, without going into edit mode and deleting all extra vertice from object 2
i tried the un-subdivide option but it did something else :/ help please.
Thanks to zeffi's comment i was able to figure out a better way that decimate modifier, with almost none shape changes.
1)select mesh
2) go to edit mode
3) select all vertice
4)press delete and click limited dissolve
this will maintain the geometry but will get rid of non used vectice