Is there anyway to keep bounce lights of scene when rendering in separate view layers? Is there anyway to keep bounce lights of scene when rendering in separate view layers?
As such I have a ceiling, 2 walls, and assets within
The assets within are affected by the bouncing of light on the walls, but in PS I want option to be able to toggle the walls, assets, etc
But in seperating them into their own view layers for render, the bounce light is no longer calculated because well, it renders them as if they are in their own void
You can put objects in separate collections and use the Indirect Only option in the outliner.

This setting will make the collection only influence the view layer through indirect light bounces.