How to make an object's texture conjoin when exported to Photoshop? I have an object that I have created in Blender out of a bunch of cubes. When I export it .3ds into Photoshop, the cubes are each individually texturized, but I want them to all blend together as if they were all one object. I can't for the life of me figure this out.



You can clearly see each individual cube, but I want them to all blend together as one object. How do I do this?

Thanks,
Eedis
To physically merge the cubes into one solid mesh:


Join the cubes into on object by selecting them all and pressing CtrlJ
Switch into edit mode (Tab), and remove doubles (A to select all and then W> Remove doubles)
You may need to remove internal faces too. Select internal faces by pressing Internal faces in 3D view > Header > Select, then delete them with Delete> Faces.