Hide backface with xray and object wire mode? I'm doing retopology and find it convenient to turn on xray for the object I am building. However, I now see ngons facing away from me as well. It's hard to navigate.

I would also like to set the display type to wire (like in image below). This way the original mesh isn't hidden and I can easily create new geometry around eyes, nose and mouth without hiding them.

I guess a mirror modifier could help along the x-axis since I can eliminate that half of the mesh. But I would like it even better if I didn't see the back of the skull when working on the face.
I found out that I missed the latest release and that this feature was in it.

For future reference, here is how to do it:


Turn on X-Ray, located under under Display in the Object panel.
In the 3D view > properties-panel (N), under Shading, check hidden wire.