Normals Not Applying Correctly Onto Model (Strange Placement) When applying some baked normals, both object and tangent baked, onto my model (Shown Below or Above), the normals show up on the model; however, the normals are not in the correct location. After much research, testing, and personal troubleshooting, I found that nothing helped. Please Help.

File: https://drive.google.com/open?id=1mD_Q0tBSlvyyJ6P8mV2lN0pPaThkzCPD
Hi its pretty hard to tell without the project file or a Uv overlay, but it doesn't look like a mapping issue. Looks like there were ray distance issues in the actual bake, try slightly increasing the the Ray Dist value. If that doesn't work try also using a cage mesh and check if there are any intersections in you model