Set Object's "Viewport Display" according to Workspace I do a lot of retopology and I want to make a new Workspace exclusively to it. So it should have Backface Culling (Viewport Shading) and In Front (Object Viewport Display) options turned on.

I can set the Backface Culling to work dependent on the workspace, but the Object Viewport Display is not changing. Can I make it work?
Just ran into this issue and I accidentally solved it by going to solid viewport shading instead of material viewport shading in the top right of the viewport. Hopefully this helps anybody else looking for an answer.