Volumetric Light not working on Cycles (but good in preview) The volumetric Light shows pretty well in viewport preview, but doesn't render at all in Cycles.

4 point lights - Strength: 1000

A cube with a Volume Scatter / Density: 0.2 / Anisotrop: 0

I've made simple scenes for testing and it works, I don't know what is happening here, maybe someone has an idea of what could be wrong here?

Thanks!
The problem was that the volume object wasn't set to render on its properties.