Blender crashes when rendering at full resolution I created a scene and after some test renders at 50% resolution, I want to render the full resolution (which is 1920x800). However, blender always crashes after a few minutes, often even before it starts sampling.
My system specs are:
CPU: Intel i7-6500U
GPU: Nvidia GeForce GTX 950M (2GB VRAM)
16GB RAM
which is a pretty low-end setup considering the complexity of my scene (about 700 million vertices), but why does blender crash? The test renders worked fine; they took around half an hour to render. What is different when rendering at higher resolutions? Shouldn't blender just take 4 times as long to render it?
I would attatch my .blend file, but it's too large (600MB)
This answer probybly depends on the scene, but I found that reducing the tasks Blender has to do helps: For me, this was turning off motion blur (which I will later add in a video editing software). Other approaches could be reducing light bounces or samples.