Sculpting leads to tear in center (blender 2.8) When attempting to sculpt on my current project, the center of the mesh distorts, as seen below.


Attempting to use the crease tool on the mesh does nothing UNTIL I get to the center, where the above change takes place. I tried several other tools and I get the same (or similar) results. Let it be noted, too, that I'm using a mirror modifier, and that center seam is where both sides meet, in case that's relevant.



Here is the .blend file, if it helps.
first of all, you must apply all your modifiers before going to sculpt mode, since you have a good base mesh, I recommend you to apply the mirror modifier, and replace the subdivision with the multiresolution modifier, which allows you to sculpt in a good amount of detail, give it 4 or 5 subdivision and everything should work just fine for you. Regards.