Fluid Simulation: Inflow is stretching to the edge of domain when baked Here you can see an animation of my fluid sim. The inflow is that small black circle.



For some reason, the fluid flows in from the space between the inflow and one edge of the domain...



Here are a couple other views showing the domain and inflow windows.





How might I go about fixing this?

Additional notes: 


I get "No active UV layer found in the object" when I bake via the render panel (not when I bake via the physics panel). I don't know if this is significant or not.
Object scales are all at 1.0x, 1.0y, 1.0z.
The normals of the inflow object are inverted. Flip or recalculate them.