Eye rig not following body rig properly I am really struggling with this issue. I have two eyes as separate objects to a character and want to parent the eye control and target bones to the head bone so that they can move with the character. No matter which way I parent them, the rig starts behaving really strangely in pose mode and doesn't even switch back to default pose on right click. I have parented both eyes to the correct eye bone. 

Any advice on this issue will be really appreciated!
Instead IK I would uso Track To because if you use IK and parent it to the head you will get that all the body is going to move