Blender exported mesh extremely deformed After exporting my mesh to FBX form to test out my sails in physx clothing, I noticed my mesh was terribly deformed. There were a lot of random spikes and abnormalities that appeared in the main hull part of the ship.

exported version


blender version:


In order to cut my holes in the main outside part of the ship I would Boolean it with a cylinder. Since the exterior was solidified, it has like 4 walls for some reason, so I just moved one interior side to overlap another to cover up the hole created around.

Sorry if i'm not making sense, this is my first blender project, and I really don't know what's going on. Will I have to redo the exterior?!?!?
To solve this try to add a Triangulate Modifier and apply it. If this doesn't work well I don't know what will.