Some faces of a model don't respond to UV Mapping I can't seem to get these particular faces to take the UV Mapping. I selected the entire object, entered edit mode, hit U>Unwrap. 

The rest of the mesh takes the uv wrapping, but not those faces for some reason.



It looks normal in solid mode.

 

Does anyone know what could be causing this?
Some of the faces were not selected while assigning the texture.

To avoid that problem, make sure all UV islands are selected when creating or assigning a texture, or select all the UV islands and reassign the texture again from image browser: the small image icon on the bottom of the UV/Image editor window.