Eyes And Teeth Going Haywire With Rigify Rig And MakeHuman Model hope all is going well for you!

I'm having an issue where the eyes and teeth of a MakeHuman model do not quite work properly with a Rigify rig.


Simply put, I have no idea how to fix this.
If anyone can provide some insight concerning this, I would greatly appreciate it.
Also if anyone needs to poke around in the blend file itself, here is a link.

If any other details are needed, just let me know!

Thanks, and take care. =-)
Select the head bone in Pose Mode, then your mesh with RMB and press Ctrl+Tab. Hit Tab to enter Edit Mode (check the Show Weights in Display panel of the Properties Shelf [N] to see the weights), mark the head vertices (with B or C), then go to Object Data header and assign the 1.000 weight to the head's vertex group.


To solve the issue with eyebrows and eyes select the neck bone in Pose Mode and correct the weight values for each one.