Cycles displacement with Volume scatter I'm not sure if it's a bug, but when I apply a volumetric shader in an object with adaptive subdivision+displacement, the final render on Cycles ignores the displacement.

Render with surface shader (diffuse):




Render with volumetric shader (scatter+absorption):




Mesh in viewport:



Is there a way that I could use cycles displacement with volumetrics?
Using cycles displacement combined with volumetrics seem to work only if you are using the 'Object' texture coordinate.

I tested the following : Generated - UV - Object




I don't know if it's a bug, but we can see the displacement in the rendered viewport if we add a surface and remove it



So if you want to use other coordinate than Object, you have to use the displace modifier