Planks along a surface using Sverchok I'm trying to recreate this concept art

and i'm having trouble recreating this bit, this dome made of planks

Making it by hand, using, for example, lattice to curve a premade stretch of planks, seems like a waste of time and effort as this seems exactly the sort of job for sverchok, houdini or any other procgen software.
Am i right in thinking so? Can this be done with sverchok? Perhaps first modeling the dome roof as just a shape and then generating planks on it? If so, i would greatly appreciate any links, help or just pointers.
Thank you.
Try example points on mesh in lines  it will give you some kind of
lines.
than follow orientation algorithm, creating matrices based on
three points -

(0,0,0),
first vertex of an edge
second vertex of an edge.



on top - make planks (length can be the length of an edge)  and
texturize them