exported .obj files have now 3 seperate parts I have an object with 3 separate layers/meshes. I need it to be only 1 layer to import and attached various scripts in unity.
I have brought it into blender and joined the separate meshes so now only one mesh and also one UV layer.
But when I export it out again as a.obj file and then import the .obj file to unity it separate it again into 3 separate layers. am I exporting it incorrectly?
I'm sorry, I'm not allowed to comment questions, so I have to answer:
I was not able to replicate the problem with different export settings, so I'm guessing it's how you join the meshes.
Did you combine them by pressing 'ctrl+j'?
What are your export settings?