How to give Tepig its tail? (Sculpting a curly tail) I'm sculpting Tepig in Blender but its tail is giving me headaches. Extending it with the grab tool doesn't seem to work very well as the tail is getting thinner at the end and it's getting more and more hard to deform it:


Is there an elegant way to extend the tail more even?
Reference: https://www.pokewiki.de/Datei:Sugimori_498.png
This methods seems to work fine!
1.create base tail using curve modifier !

2.Convert the curve to a mesh!

3.Add a iso-sphere and join it to curve mesh using boolean modifier.


4.now join the tail to the sculpt mesh using boolean modifier!

Now you have a tail and can add more detail to it with sculpting.