Turn cycles normal map into geometry displacement? How can I convert a Cycles procedural texture displacement (which is just a normal/bump mapping) into geometry displacement?





I am aware that I could use the above image as a texture for the displacement. This is not ideal as it is affected by the lighting.
You can use the displacement modifier to do this, just remember that you have to subdivide the model to get more geometry to displace.



If you want to use a procedural texture you can do it changing the texture in the modifier

Also you can use cycles displacement but this is an experimental feature