Render Engine For Low Poly Game Assets What render engine should I use to create low poly game assets with basic diffuse color for unity, blender render or cycles render?

I was trying to create a simple shape with two materials having basic diffuse color only, but the second material don't export with the color I set in the cycles render.

So, does the blender render is the standard way to create low poly game asset like this?

source: https://www.cgtrader.com/3d-models/plant/leaf/low-poly-forest-assets
If you're not using textures and you want the diffuse material to be transferred "as is" to Unity from Blender, use basic Blender Internal materials (no nodes). Cycles materials are not being transferred to Unity at all. If you're using textures, there is no such limitation, you can create the textures in any render engine of your liking.