How to create a chrome texture? Is it possible to get that typical chrome-like angled look using the Shader Editor? I see a lot of tutorials making chrome on all types of surfaces but not on a knob geometry like the one in the following image:

Q: Is there any way to get that chrome-like surface appearance procedurally or should I just use a texture to fake it?
Easy peasy...that's just Anisotropic glossiness.  Just set Anisotropic to 1.0, and then play with the Roughness value to get the look you want.  No tutorial needed!



EDIT:

Use a Tangent node to control the axis of the anisotropy: