crazy spikes when adding wireframe modifier I'm working with this model:
https://www.turbosquid.com/FullPreview/Index.cfm/ID/1005602

Totally groovy, right?

So I am trying to add a wireframe modifier for use in some game experiments with LibGDX. However when I add the modifier for this particular model, I get these crazy spikes shooting all over the place. Actually is kind of freaky cool. But won't work so well for my purposes.

Any ideas as to what's going on?
As said in the Blender Manual:


  Wireframe thickness is an approximation. While Even Thickness should
  yield good results in many cases, skinny faces can cause ugly spikes.
  In this case you can either reduce the extreme angles in the geometry
  or disable the Even Thickness option.


In this case you have to uncheck the "even thickness" option: