Ambient occlusion, getting dark hard edges on texture When I am baking the Cycles AO from a high poly model to a low poly, I am getting dark areas with sharp edges where they are not suppose to be (as shown in the image below). Anyone geting the same problem or am i doing something wrong?

Update: I got it to work when i remodeled everything in a new scene, some setting that I can't fin must have messed up the old model. (it did not work when appending or copying the old model in a new scene.)
You checked "cage" for baking but from what I see you have not chosen a cage object. Untick the cage object, then change the extrusion to a higher value.