Data visualization using Dynamic Paint /Particle System I would like to visualize my Data in a efficient and individual style.

My Data is in form of a .CSV file and consists of 700000 data sets.
(later i want about 20 million to be visualized)

One dataset has three information: Longitude (X-Coordinate), Latitude (Y-Coordinate) and a Timelinevalue (Z-Axis).

I managed to create a vertex-cloud using the CSV-Mesh-Importer
Blenderartists CSV-Mesh-Importer.
The result is one object with my 700000 vertices...... So far so good.
But to make some kind of Infographic i want to use Dynamic Paint.

In the next step I:


animated  my cloud and pushed it through a plane (linear movement on Z-Axis).
subdivided my plane and set it to  Dynamic-Paint Canvas
set my vertices to Dynamic-Paint Brush
set Dynamic Paint Source to Proximity
Dynamic Paint Source - Paint Distance to 0.1


....no Result

If only i could set the Paint source to vertices.... ;-)

I had to convert all vertices into little triangles or rectangles (extrude 2x)

With the quadruple number of vertices i got a visualization.
....Not really satisfying


Is it possible to convert my datacloud into a Particle System?
Can I teach Dynamic Paint to read out the vertices of the object?
Should i try another solution?


Thanks 

Silent_Bob
From description it's quite hard for me to understand if your question is a goal of your needs or only if your question covers your vision - to get something you know about it.


  Is it possible to convert my datacloud into a Particle System?


Yes. 


Create "New" particle system with your point cloud (brush) object selected
Setup the number of particles same as vertices of your "brush" object
Set Emit from "Verts" (uncheck "Random")
"Physics" set to "No"
In "Render" panel of particles properties check on "Unborn" and "Died"


From how many vertices point cloud consist? Just select object and see header of blender window (next to the logo - "Vert:").


From your screen it looks like vertices represents some volume. For
that you can visualized vertices with new "Point Density" node. Check
this part of video https://youtu.be/GhwzIQ6qZO8?t=464
If you'r looking for a way to convert your point cloud into a mesh
search for remesh  or point cloud skinning.