How can I instance linked assets with attached armatures? For a short film project I created many assets, each in it's own blend file. Some of the assets contains armatures. I want to link these into the movie scene file, instantiate them multiple times and animate each instance individually.
Is this possible?
Currently I achieved something similar only by duplicating the assets into the scene file which break the ability to update the placeholder assets.
Is there a good workflow?
Greetings
I solved my problem by trying out and want to share my solution.
Using &quot;Duplicate Linked&quot; is exactly what I was trying to achieve:

After rename and reparent the linked collection I could individually pose each door:

The armature, the mesh and all materials are linked to the asset library file and changes are reflected in the movie file.
Hope to help others with same problem :-)
Greetings