Exporting and re-using Armature I want to re-use an armature and the animations on it. Can I just export it as FBX, then import on another project so I can have the same animation on a different mesh?
If you export an armature and its animation as an fbx file format, you will have to re-parent the armature to the new mesh, and set up all of the weight painting, but you can keep the animation and the armature structure, if that is what you want to do. Select the armature, and export it as an fbx. Then import it into the new file.