UV unwrapping wrong placed parts I made this santa doll in seperate parts, cause i figured this would be easier with the shape of it. But now all the parts are obviousy loose even though together in 1 mesh group. So when i unwrap them they come out as loose part in the uv, but i prefer them to be the exact shape of the doll, so the texturing would be easy. How do i get this done? All the loose parts are also wrongly places and turned as you can see... This is useless for texturing and will take me a day to figure out.
Simple, use Project From View when Unwrapping.