How Do You Apply Microdisplacements For Exporting I've learned how to use microdisplacements and I think that they are very handy. However, I would like to use them in Unity Game Engine, so I would like to the microdisplacements to actually add new vertices and change the shape so that I can export it as a .fbx. If you can't, please tell me!
The displacement input in the materials is for rendering inside of blender only. In order to get the effect in a game engine, you need to create the geometry by using a displacement modifier on the mesh.