why is the render image not the same as camera image I made some cog-wheels that rotate when I run them in the timeline. But when I try to render the images, the images shows all the cogs and everything is att frame 1 (even if I'm trying to render another frame).
I have tried both with cycles and Evee (since I thought Evee would simply give me what's on the screen from the camera-view), but no difference.
I have done animations before and never had this problem.
Any help is appreciated :)
In the Properties panel &gt; Output &gt; Post Processing, disable the Sequencer option, otherwise you'll render what you see in the Video Sequencer.