Cell Fracture Keeps Exploding When Another Object Is Set To Passive Animated So I've been experimenting with the Cell Fracture add on and it was going okay, but then here's what happened. I subdivided a cube about five times, used the add on (if it helps, the material value is one and the margin one is 0.0000), I made one cell active with start deactivation checked and everything is working fine. I add an icosphere, place it above the cells, set it to active with a heavier weight, and it works. Everything is fine. So here is where my problem occurs...

I added in a mesh (Godzilla, if you must know) and set it to passive. I animated it walking through the cells so it looks like it's getting destroyed. Nothing happens. I make sure to set the collision shape to mesh and then I check "Animated" since it's animated. Now suddenly the cells are starting to get destroyed the second the simulation starts, even though I checked "Deactivation &lt; Start Deactivated". It's so weird, because when I turn off "animated", it goes back to working fine as if the cells need something that is active to hit it. Is this a bug? Thanks!
Guess I found out what I needed to do! Just make it Active and Animated!