blurry textures on fullscreen in blender game engine So I made a basic scene composed of point lights and a plane to test my textures in the blender game engine along with a basic fps camera.
the problem that i have is when i play the game using the embedded player, textures look fine (diffuse, normal and specular), when i use the standalone player it works fine too but when i use fullscreen mode in the standalone player the textures are the only thing that looks blurry. i tried changing resolution, using diffuse texture only, updating blender but non of that worked.

Im using GLSL shading btw

this is how its supposed to look like:


but in fullscreen mode (using the standalone player) it looks like this:

(the monkeys are there to see that the blur does not affect game objects, only textures).

does anybody have a solution, it would be really helpfull.

 

thanks.
You need to activate anisotropic filtering in Blender's system settings.

Hit Ctrl+Alt+U, go to the System Panel and change the settings under Anisotropic Filtering to 2 or higher.