Weird smooth shading I'm fairly new to Blender 3D and I'm making a model.
After applying smooth shading to my character's face, I get weird lighting. 

Things that I've tried to resolve this problem:


Recalculate normals ( all normals are facing the right way )
Use Auto smooth 
Apply edge split modifier
In the Properties Editor, go to Object Data > Geometry Data > Clear Custom Split Normal Data

Shading in object mode differ from sculpting mode?