How to better position a texture on sides? Very often when I have to put a texture on something that is a cuboid, I always wonder how I should position the texture in the sides.
I wanted to create a wooden floor and what I did was to unwrap the mesh 1 using the option &quot;project from view (bounds)&quot;, and as far I can see it doesn't look too fake 2. But is there a way to do better? How we should unwrap a mesh in order to look nice on the edges?
Thank you for the help
If it's a cubic shape like this, I personally don't bother using UVs (unless I have to export it somewhere else where nothing else works).

I instead use Generated texture coordinates, and I change the textures' projection from flat to box:



This way, the texture is projected from a box around the object, you can even use the "Blend" option to blend each face of the box so you don't see much seems: