Material disappears after using quick explode? When I place an image texture on an object it works fine, the material shows up and looks good. I then go and place a quick explode effect on the same object and my material goes away. Can someone help we with this?

Before



--

After
I've found there's a difference between Quick Explode and the Explode Modifier.  Quick Explode seems to remove materials, perhaps a bug (I'm on Blender 2.76).  Instead of using Quick Explode, just apply the Explode Modifier to your object instead.  You should find that your materials remain.