Blender render (cycles) animation slows down midway. What causes this and do I depend on the new time per frame? My render started off as 2mins per frame, slowed down to 5mins and now it’s 11mins.
I have moving metaballs in the scene that enlarge overtime. Perhaps this is the cause of slowing down significantly?
Right now it’s 11 mins per frame. Is it going to stay this way?
The render time on each frame depends on the content of the scene at that particular frame. So it is normal that render times vary, if the complexity changes throughout the scene.