How to dynamically paint cycle materials? I am wondering how you would dynamically paint a cycles material over another cycles material? Basically, interchange the material where the brush touches.I have tried switching between them with the attribute and weight paint but doesn't seem to work.
You can use an image texture that you paint on as a stencil between shaders, and this acts like a layer mask in Photoshop. You can also set up an attribute node and use vertex paint, but the effect there is limited to your geometry.