Reset origin of objects after file import (from Cinema 4D) After import of a house model into Blender, all objects have a reference I don't know how to handle. I setup all to Meters and yes, I can scale it down and move manually and find a camera which works. But all models has values like -13000 but only as origin as it looks like. Every movement and rotation becomes horrible. How to fix the origin issue in Blender for file import??

It occurs on obj, dae, 3ds files and others.

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After you bring any object into a new file, whether by appending from another blender file, or by importing a file from another format, the first actions you should take are to apply rotation, scale, and location. If the object's origin point is not where you want it, you can set the 3D cursor where you want the origin, and use CTRLSHFTALTC to move the object origin to the 3D cursor.