How to Offset Geometry of a Text Converted to Mesh I have a text object that has been converted to mesh. Recreating it as text is not ideal. I need to do the geometry offset of the characters (on $X$ and $Z$ axes).
Scaling wouldn't work as it doesn't scale the stroke but the shape overall. For example: I have an 'O' character ($20$m x $30$m) and I need the outer oval to get smaller and the inner oval to get bigger both by $0.2$ .
It is less straight-forward with characters like 'C' or '3'.
If I understand correctly your question, first simplify your letters topology with X &gt; Limited Dissolve.
For some letters a simple inset (i) will work (and then invert the selection with Ctrli and delete the outer edges):

For some other letters it won't work and you'll have to extrude them, Shrink/Fatten with AltS, and delete the extrusion: