Fragments when rendering Volumetric Lighting in Eevee Ive tried rendering several shots using Volumetric option in Eevee but only in one case I encountered this error, where my volumtetrics get all choppy and fragmented. 
I tried all sorts of settings, increasing sampling of render and volumetrics, turning off Density for the Principled Volume shader, just leaving Emission on, etc. I always get this choppy result.
Can anyone point me in a direction of a possible solution please? :-)
UPDATE: Weird thing is, this also happens when I turn off volumetrics completely... No idea what this is. Anyone experienced anything similar?
I solved the riddle, fortunately :-) From some reason, in the compositing section, a Glare option with Ghosts settings got activated. It probably got set up automatically when I was  fiddling with Eevee rendering settings? Anyway, I manually unconnected the node and that solved the problem :-)