Is there a way to animate parts of a net? I am working on a project where I have to animate a cylindrical net. The top of the net is fixed and the bottom of the net is lifted up by a crane. I have made the net by subdeviding a cylinder and adding the &quot;Wireframe Modifier&quot; and a &quot;Cloth modifier&quot;. I have also made the top fixed by selecting the top vertecies and making them a vertex group.
Is there a way I can animate the blue bottom ring to be lifted up until leveled with the red ring?
The easiest way I know how to do this is with shape keys.
In object mode, select the object, go to its Data Properties and click on the '+' icon below shape keys to create a new &quot;Basis&quot; shape key.
Click again to create a new key.
Rename this to something meaningful.  I called mine &quot;folded up&quot;
Make sure the new key is selected.
In edit mode move the vertices into the new final position.
Now, in object mode, the &quot;Value&quot; field can be used for key frames.
Select a frame in the playback window.
Set &quot;Value&quot; to something between 0 and 1.
Hover over it and right click.
Select &quot;Insert Keyframe&quot;/ 
Assign both the top and the bottom to a vertex group:


And add that vertex group as a Pin Group in cloth settings:

For the result below, the net was additionally subdivided (&quot;simple&quot; mode, 2 levels) before the cloth modifier.