Baking Normals Problem in Blender 2.8 I've tried many things to try and get this to work. (ALT+G, Recalculation outside and inside normals, using a cage, flipping the normals on both meshes, and changing the extrusion size) I still get artifacts. 

Blend File

I think it renders on the mesh properly. but based off the actual image, I think something is not right.
Fixed! I had to disconnect the Image texture in the shader editor. I really don't know why this caused a problem...