How To Make A Board Game Piece With Vector Displacement My final outcome will be a flat plane with a displaced board game piece that I can move around. I started by making a cylinder come out of the plane.

Then I wanted to use RGB curves to shape a board game piece.
I tried for a while to turn this all into a vector I could use, but I just don't know how.

I'm using this less than and clamped add to make the plane under the cylinder full white so it doesn't change with the base of the game piece
P.S. I've tried putting my final b&amp;w texture into the x and y sockets on a Combine XYZ node, and I've tried doing that but multiplying the combine to the vector I'm working from, every solution I've conceived always makes a cone shape, despite the RGB curve shape. I had some weird problems like this on another project where the outcome is pretty much not related at all to the nodes
Looking at the second screenshot it seems like the RGB curves only contribute to the Viewer Node, they are not in any way connected to the Displacement Output Socket.