Blender Internal Rendering half of the image Ok, i am really noob with Blender internal and this never happened to me on Cycles so... help.
The problem is that Blender is only rendering the half of the Image that i want to render:




And yes, i have mist enabled, but it doesn't affect enabling/disabling it.
Fixed it, it looks that when i used Cycles to render the office I used volumetric lights, that means a giant cube covering the render. The solution? deleting the mesh that has the volumetric material.