Character getting distorted while Parenting to bones I'm trying to teach myself how to rig for the first time and after finally getting somewhere with it, but my mesh gets distorted when I try to parent it to the bones with automatic weights. I don't know where else to go from here.


This is the mesh before Parenting.

Notice how the body and the legs are skewed and distorted.
I've removed doubles, and I've removed modifiers and still it gets distorted.
It might be due to the origin of the armature being different from the one of the model. Try setting both origins to the same point and then try it again.