Trying to mirror object along Global X axis not working - What am I doing wrong? I've worked for many years using 3ds Max, now I'm learning blender, but I'm still new to it.
I'm trying to duplicate and mirror an object along the X Global axis. The object (a character's arm) is rotated. So I duplicated the object (with Shift + d) and I'm trying to mirror it with ctrl + M, and selecting global x axis. So it should be mirrored and rotated to the other side, and I would just have to move the position to the other shoulder's position and it should be right.
But when I use mirror, it doesn't actually mirror the object on global axis. Even though &quot;global&quot; is selected in the mirror panel, it mirrors on local, so the object is mirrored but is still rotaded to the same side as it was originally (so it mirrored on local axis, not actually global).
Is it a bug or am I missing something?
I know it's been couple of months but still some one might find this helpful. I've been struggling with the same problem - didn't know how to flip an object along world global axis so that object might keep it's local origin orientation, just &quot;look&quot; to the opposite side, say from global X axis. What I came up with is I keep a parent cube at world 0.0.0 and when I need to duplicate and flip something, I duplicate an object, parent it to the cube, then having them both selected mirror along desired axis, unparent my object (keep transform) and it's done. You have a perfectly mirrored object with it's local axis intact. You'll probably want to apply scale afterwards and flip normals too.
I'm not sure why it has to be so many steps for such a simple task.