Auto Keying does not respect Active Keying Set in 2.8 How can I make Auto Keying respect the active keying set in 2.8?

Manually inserting keyframes with i in the viewport uses the active keying set properly. But the auto keying feature looks at it, scoffs, and does whatever it wants. Is there another setting somewhere? Is this a known bug?

Any help is appreciated.

Steps to reproduce:


Open a fresh copy of blender v 2.80 (i use the Steam version)
While keeping primal cube selected, change bottom view to Dope Sheet
Change Context to Action Editor
Create a new action
Change the bottom view to timeline
Open the Keying dropdown, and change Active Keying Set to Rotation

Turn Auto Keying on
Rotate the cube in the main scene
In the timeline view, expand everything
You should see XYZ Location, Rotation and Scale keyframes


I would expect #10 to only have rotation keyframes. Nothing about Location or Scale.

Manually recording keyframes works fine:

Continue from step 6 above.


Rotate the cube in the main scene
Press i in the main scene
In the timeline view, expand everything
You should see XYZ Rotation only. Nothing about Location or Scale


Am I missing something? This makes auto keying useless for me :(
Thanks @moonboots for pointing out where it was in 2.79. After looking around, I realized am blind...

If you open the Keying dropdown I used in my example above, the same button does exist in 2.8, is placed next to Add &amp; Replace, and once you toggle it on, the auto function will start respecting the Keying Set.