Rendering smoke in Cycles? I am trying to render smoke in cycles, but the relevant blender manual page is designed for Bender Internal. I have everything set up except for the material.

I imagine you would set up the material nodes something like this:



But the problem is that there is no Voxel Data texture node, ans I am not sure what kind of shader should be used.

Is smoke in Cycles simply not supported yet? Or do I need to go about this a different way?


Reference: Smoke material in blender internal
As of version 2.73 from 2015:


Make sure render engine is set to cycles (BI wouldn't create the required cycles materials)
Select the object you want to emit smoke
From the menu Object/Quick Effects pick Quick Smoke


After that a material has been created that looks like:



In order to also emit flames it can easily be extended to:



Note that the attribute names have to be exactly as they  are show 'color','density' and 'flame'.

Important settings for the Domain object (besides higher-resolution):



Important settings for the Flow Object:

Add a procedural texture and animate some properties to animate the flames.



Full tutorial: http://www.blenderguru.com/tutorials/make-fire-cycles/