How to color a perfect reflective material in cycles? This is maybe a funny question, but when I color a reflective material, I just change the color of the "glossy" shader, but when it comes to darker colors, I'm lost, because the gradient from dark to light changes the reflection amount too. In the real world full reflections have no colors, but is it possible to color a perfect reflective material in blender regardless of the color surroundings (non realistic soloring)?
If I understand correctly, you want something like this:



This way the camera will see the object with the dark color, but other objects will "see" the object with a bright color, reflecting more light: