Make selected edges equidistant, like you can in Inkscape? In Inkscape there is a tool where it will make selected objects equidistant. In blender I am trying to find a similar tool. In the example below the tool would make the selected edges equidistant on the y axis. Does it exist?
You may use Loop Tools specials to do it. Select one edge of your mesh (Alt+RMB), then press W-->Loop Tools-->Space.


You can enable the Loop Tools in User Preferences (Ctrl+Alt+U).