Adding a Procedural Crater to a Terrain Created by ANT Landscapes I created a terrain with ANT landscape that looks like this:

I looked up a tutorial on how to create a crater and followed this video from CGMatter.
I created a crater that looked like this:

Nodes looked like this:

But when i tried to apply this material to the terrain created by ANT Landscapes it looked like this:

Is there a way I can make this work or another way I can have a crater in this terrain?
That can be this kind of settings.

What is happening in the nodes shown in the question is &quot;displacement&quot; node is going along the faces normals, and they should go down.
(this issue does not occur in the video tutorial as he uses a flat plane)
So I've used a &quot;vector displacement&quot; that allows to displace along the wanted vector (0, 0, 1).
(the other parts of the node tree is on the same base as yours)