Problem painting multiple textures on same object I am trying to paint textures onto an object in 3D paint in 2.72b that has several textures. The first texture in the list is a color and the second is a bump. 

The problem is that texture paint will only paint the first texture in the list. In edit mode I have the correct texture selected, shading is set to GLSL solid textured but Blender is ignoring whatever is selected in edit and only using the first texture.

tex1 - color
tex2 - bump
If I go into edit mode and select the color texture as active and go back to object paint it paints the color map.
If I go into edit mode and select the bump texture as active and go back to object paint it paint the color map.

Is there a setting that I've missed or should I head over to the bug tracker?
It appears to be a bug in 2.72 versions. I created a simple scene of a cube with a bump and a color texture in 2.72b and then downloaded copies of 2.69, 2.70a, 2.71, 2.72, 2.72a, and a standalone zip of 2.72b. Everything works as it should up to 2.71. The problem showed up in 2.72 so I didn't even bother with the a and b versions. I've put in a ticket on the bug tracker at https://developer.blender.org/T42769 so if anyone is having the same issue they can track the issue there.