Damaged baking result Im using blender 2.82 with cycles renderer and im trying to export object to unity (as fbx). Very simple one:



My problem is that after baking colors are damaged. Some areas are black (even after recalculation of normals).

This is my shader configuration:



After creating a jpg file for uv, recalculation of normals, UV Unwrap, F3->Smart UV Project->setting borders to 0.03



im trying to bake with configuration bellow:



But the result is a disaster:



What im missing?

Thanks!!!
you are missing the shader after the texture...
and i recommend to change flat to box in this case for better result
good luck (y)