Change UV Map Image Without UV Map Scaling I spent A few hours working on a UV map, then I needed to change the resolution of the texture to be a power of 2. I would like to be able to change this in blender without changing the UV map. How would I do this?

The first image size is 60x123, and the second is 128x128.

Before:


After:
First select the UVs in the UV/Image editor, make sure the X and Y cursor location is 0, switch Pivot point to 2D Cursor and scale the UVs using S button, hit X to limit the scale on X axis, input 0.5 and hit Enter