How can I seperate parts of a human body to add materials for texturing? I have a few human models that I am trying to work with to add textures.
When I select all in Edit mode and ty to separate by loose parts nothing gets separated. I believe it is one solid mesh. There aren't any seams or anything to separate like in the tutorials I have watched.

Does anyone know a way I can take a solid model and separate it so I can add material slots in order to texture them?
Why do you need to separate your mesh? You can have multiple materials on a single mesh. In the material window you can add as many as you want. Then just go into edit mode and select the faces you want to give a different material, and then assign the matching material from the material window.