Texture inside out (XNALara) .idk what im doing TLDR :
texture inside out of solid.
im a beginner at blender and practicing it.
so idk whats happening.
i appologize if i sound ignorant or seems to be stupid but i've done some research about this and have 0 clue on how to fix it still.
XNALara was used. (ver. 2.0.2).

https://imgur.com/a/vmbwPq7
Press F3 and search Flip Normals. If that doesn't work press Ctrl +  T while the image texture is selected in the Shader Editor. Try using object/generated coordinates.
You might also want to try applying the scale and location, and apply all geometry shifting modifiers like Solidify or Subdiv.
I am not an expert, that is just the troubleshooting procedure I would have tried based on my very high number of mistakes.