How to animate a camera to follow an object I am creating an animation that is mainly focused on an moving and rotating object, the objects animation speeds up and slows down based on the music I plan on adding. I have the object animated the way I like but I need the camera to follow the object. I tried parenting them together and setting a track to but the problem then is that camera also follows the rotation of that object. 

Is there anyway to like set just the camera's x location to be the same as the object's x location animation so that the camera follows the rotating object without actually rotating it's self?
Create an Empty and parent the camera to that instead of the actual object. Then add a Copy Location constraint to the Empty to copy the location of the object, ignoring the rotation. To get a delay between the object and the camera (so the camera lags behind the motion) you can use the Slow Parent option when parenting the camera to the Empty.