Problem using transformation constraints to rotate gears So, I'm working on a clock and to help me animating it I am using transformation constraints, but when I put it in the third gear it started reversing the rotation after rotating some degrees, going back and forth.

This is what is happening.

I already used transformation constraints before but I never had this problem.
I tried changing the values, activating Extrapolate, reseting the rotations but nothing worked.
The best way to do these kind of thing is using a combination of armature and Animation Nodes. download this addOn from here.

Do the following:




Add an armatures in the location of each gear and set its rotation
Combine all armatures (so you will have a clean armature for all of
your gears)
Create nodes in animation nodes as explained in the gif file
Link each gear to the corresponding bone.
Done!