Coordinates limitation in edit mode. How to change it? I ve found weird limitation in Blender, how to avoid it?

There is a model with global coordinates in X and Y about 100km (kilometers)
So in object mode transform location show us real values (100km) but in edit mode there is some limit to show - 10km (transform location shows us 10km maximum and it does not change when you move vertex if your global coordinates more than 10km) so I can't move vertex by typing in coordinate which value more than 10km.

Is that limit a bug or it can be turned off somewhere?

What to do if I need to set X,Y values of selected vertex in edit mode to (100002m, 99003m)?
The limit is a function of the design of the software, and as far as I know, cannot be turned off. The maximum dimensions of an object are 20,000 blender units, that is from -10,000 to +10,000, in each axis. While in many cases, a blender unit is defined by the use to be equal to a meter, it need not be, and is sometimes defined to be another unit, for example, an AU, or a KM. Complicating the use you wish to use for Blender, there is also a minimum precision in Blender, in that the smallest units supported are -.000005 and +.000005.

How best to deal with the limitations posed by these design choices involves considering the use to which you intend to use your meshes.