The rendered image is different than what I see in the viewport My render for this project continues to appear extremely zoomed in to the camera view. The first image is what the camera was supposed to capture and the second image is what was actually rendered. What settings should I change to prevent this?
Your view is locked to this quad sphere, which I believe means your camera is not traveling along with your view as it should be with this option checked.  In fact you should not be able to adjust your viewport focal length from the N-panel if your camera is locked to view.