How do I get a particle system to generate meshes for polygon hair? I've been searching for an answer for quite a long time now but I haven't found the solution yet.. My problem is that I'd like to use Cycles' hair particle system to generate meshes (in my case planes, which have fur textures on them) instead of Blender's hair thingy.

I'm trying to optimize my mesh as much as I can, because it's going to be used in a game engine.

So what I'm trying to achieve is kinda something like this in this video: https://www.youtube.com/watch?v=6Wi4-fdeYyM

Thank you in advance for your help!
I've been playing around and it looks like my previous thoughts were taking me to the right direction, except I forgot to do something.

Like Gliderman said, creating a group out of multiple hair textures works, and even if you just add them as an object.





By doing this, and the reason why I was so unsure in my steps is because when you add them you get something like this, instead of the nice hair.



What you have to do this, play around with the velocity (ye right, this is so trivial, but somehow so managable to not be cared of..).

After turning up velocity's Emitter Object's values, you get closer to your desired results: