BakingProblem with Normalmap so i made this model of a shark and wanted to bake the high poly to the low poly but something isn't working properly. At least the normal map doesn't look right (look at the picture). And yes i lined them up before baking. I just moved them so it is easier to see.
Thanks in advance for the help.  [1]: https://i.stack.imgur.com/d50hA.jpg
Create a new image for your bake with the 32 bit Float option enabled
Shade smooth your 2 objects
The unwrap of your low-poly is bad, UV are overlapping, so re-unwrap with the Smart UV Project mode
Bake, it should work: