Need help making the nodules on buddhas head hey guys im working on a buddha statue for our server in conan exiles and i need help understanding how to make the details on buddhas head. I want to sculpt one of the spherical nodules you see on his head and then essentially be able to copy and paste them so im not sitting here doing one by one when he has 100+ of them on his head. Just as a forewarning i am using dynamic topology for sculpting with mirroring on incase that changes anything.
Model the detail and array it along the curve. Place many curves with the arrayed meshes around the head.


Add a curve and wrap it around the head. Select your mesh (detail), add an array modifier to it and increase its count. Adjust its offset also. Make sure that the curve and mesh have the origins point set in the same position. Next add a curve modifier to your mesh. Now when you translate the curve's segments the mesh follows it.