Object is acting as a mask I have an object in my scene which is acting as a mask, but i need it to be just a regular object. Here's a gif:

It's not just the render view but it also renders in the final image as a mask. This does not happen in eevee, though. Both of the objects have a Principled BSDF material and the object which is acting as a mask DOES NOT have a holdout shader. I also tried going through some of the options in the object properties, but nothing changed.
Here's the blend file:
You have it as &quot;Shadow Catcher&quot; you need to select the object and go to Object properties &gt; Visibility &gt; Shadow Catcher (uncheck this one)