Setting initial size of an object when added to a scene I am using Blender 2.93 alpha on Linux.
My world settings for measurement are in meter (metric), the unit scale is set to 1, so 1 meter is one blender unit (which should remain that way).
I am handling objects in the size up to some centimeters.
An added cube (for example) has an initial size of 2 meters.
This size often occupies my the screen and is much too big for my purpose. Additionally
some functions cannot be applied anymore, if the added object has been scaled.
Is there any way to modify the initial size of an object in a way, that added object
appear in a smaller size right from the beginning?
You have added a new object (for example, a cube) and first of all, expand the properties menu of the new object, as in the picture.


Please note that this menu is displayed once, when adding an object,
if you have done something with the object, then this menu is no
longer available.

In this case, you can &quot;Apply&quot; changes (object -&gt; apply -&gt; scale / or location / or rotation)