Make material looks less 'shiny'? I'm making a model on Blender, and i'm adding texture for it on Cycles, i added a Diffuse BSDF material, on a curves i made but with the lighting (it does need to be with that kind of light) the color seems too shiny/bright, how can i make it look not too bright and maybe even with a little shadow?
A mix shader with a dark ambient occlusion node, colored to fit your object, factored mostly toward the diffuse might help depending on what results you're looking for.

Otherwise I would suggest moving the light farther away, that will at least soften out the white highlights