Freestyle rendering out of sync with pose 2.8 I am running into this issue where the Freestyle outline that is rendered is not in sync with the pose of the character being rendered.  



Things that I've tried:


Applying the Armature's transforms to be zeroed on the mesh
Applying the Mesh's transforms to be zeroed on the origin as well
Freestyle's settings are default and haven't really been touched
Re-Applying the rest pose
disabled the pose library 


It appears the pose is getting multiplied, but I have no idea why, and why it is different than what is rendered solid.

What else should I check?  Is this a bug?
It turns out that I was using a slightly older (by about a month) version of 2.8.  Updating to the latest version fixed my issue.