UV unwrapping and Glass texture I am currently making a syringe in Blender. One problem I have is the material. It looks very unrealistic. Yes, I know that they are normally made out of plastic, but this one has to be glass. Here is my Node Setup:



Also, more importantly, I have the unwrapped a texture onto the glass. If I am moving only the faces with the texture around, it only allows me to put the texture until a several point/line. A video about my problem.

At the end, I want the whole texture look like this, except the main thing, where the fluid is in the glass. Currently it looks like this:



Here is the .blend file
You desperately need an HDR background (in the world settings).

You can find free HDRs all over the internet but I personally prefer Greg Zaal's because he actually releases high quality, free ones:

http://adaptivesamples.com

Add an HDR with an environment node in the cycles world settings something like this:



A single ground plane will help a bit, but this is how you need to really get better looking glossy materials if you don't have an entire scene already filled in.

You can read about this technique and other material techniques here:

http://www.blenderguru.com/articles/making-better-materials/