Convert imported SVG shape to Bézier/NURBS surface I have a closed Bézier curve created in Illustrator which I've imported into Blender via SVG. I don't want to extrude it, but rather make it a filled surface (at the moment it's just a path) which I can then manipulate. Ideally it'd either be a bezier surface (is there such a thing) or a NURB, but if need be I can work with a mesh. How do I convert it to a more useful Blender object type?
Just make the shape 2D and it will be filled.

The shape will still be editable as NURBS.

If you need to convert it to a mesh press ALT+C