How to subtract cylinder from a cube, add bevel and make it all smooth So I have this kind of cube and I need to subtract half of the cylinder from it. The cylinder is centered in the z-axis. The boolean operation seems to work fine but on top of that I want to bevel all my edges of the cube and smooth the semi-hole I just carved before.
Eveything I try results in glitches in the mesh.
What am I doing wrong?
I'm using blender 2.91.0 beta
I'd recommend starting with autosmooth along with a weighted normals modifier to help the result after
a bevel modifier.
Here is my cube's modifier stack:

Here is the result: