Mesh moving in the opposite direction to bones I'm very new to blender. I've meshed a basic structure and added some bones for the legs, but the mesh is moving in the wrong direction for one of the legs. See the video below:

https://gfycat.com/MagnificentThatLaughingthrush

Any idea how I can get the mesh for the right leg to move outwards?
To solve your problem follow this:


Select your mesh and apply the mirror modifier and delete the armature modifier

Delete all vertex groups in your mesh
Select your mesh then Shift
and Right-Click select your armature then hit Ctrl+P and choose parent with automatic weight and it should work