Microdisplacements with adaptive subdivision turning black I followed a microdisplacements tutorial on Blender Guru and I was able to create a texture fine. Here is a picture.

And then I turned on Adaptive subdivision. Here is a picture of what happened.

I know that this question has been asked before but I am using blender 2.79 so it should be fixed, right? Please let me know you ideas. Thanks
When using adaptive subdivision, your normal map node should not use tangent space, or your object will appear black. Instead, use object space, and it will render as expected.
Object Space:


Tangent Space:


While I am not certain of the reason for this behavior, it is marked as a to do item in the tracker at the moment, rather than a bug.