Apply scaling to rigged model without affecting visual aspect I rigged my model and I realized that it has a scale of -1 on X axis (left/right).
Then if I mirror the model the left bones deform the right and vice versa, I tried "Mirror vertex groups" but it does strange things (seems a buggy function). I though about applying a inverse scaling to the vertices and the scaling the the object but it doesn't work. I don't know how to do.
Is there a script or something to do so ?
Thanks
Ctrl-A>Apply Scale will set all scale values to one. This will fix that issue, but be careful it could mess up scale animation and anything depended on the scale (save your file before trying it).