Blender 2.8 make objects unaffected by light I created this scene by placing lights on each corner of the octahedron. Obviously the rest of my objects in the scene now reflect the lights. 



Is there a way to exclude objects in Blender 2.8 from reflecting light? (with EEVEE or Cycles) In this example I'd like the arm to not be affected by the lights.

Alternatively maybe someone could show me how I can color each one of the vertices of the octahedron with e.g. a material emittin the light. I didn't get a helpful answer here. How to color vertices of cube
I would maybe try to limit the Custom Distance of this specific light (so it wont really reflect on the arm) + add a clone of that light near the ground to make it reflect there.

When I cant solve issues i usually try to fake them.