Weight paint strength problem Some one please help me. I am creating a character for my unity game but the problem is that when i do weight paint of strength of 0.1 it act like 1.0 strength. It solved by adding corrective smooth modifier but unity does not support corrective smooth modifier so some one please help me. [THANKS IN ADVANCE].help me please I will very thankful.
In Unity vertex weights are normalized, meaning the sum of all weights for each vertex has to be 1. (It might also be the blender converter/exporter that does that, I don't know)

So if the 0.1 weight is the only weight applied, it will become 1.
You should add 0.9 weight to another bone (probably the root-bone) to fix it.