Animation Nodes - How to Instance multiple objects/collection I do have some meshes under a Collection and I would like to put them into an Object Instancer while maintaining the original positions (it's a cartoon tree). 

Can't find a way to do this. 

Thanks!
You may use the Object Instancer node to instance a group of empties, then you can set their instance_type to COLLECTION and set their instance_collection to whatever collection you want. For instance: