Making a multi-colored candy material in Cycles? If someone knows a good shader setup for pez candy in cycles I would be happy if he/she would share it with me. Here is a reference image:

Ps: I dont want just multi-colored Candy i want to have that grain and the overall look that Pez Candy has.
This seems to be exactly the kind of place where you might want to use the Random output of the object info node:



This output gives a random value between 1 and 0 which is unique to each object. By using a color ramp node, you can use this random value to give each object a color from a defined set of colors: