Making edge loops flat I was following a tutorial and I had to extrude the character's arms but the edge loop wasn't flat and the Instructor flattened the edge loop by scaling it on y by 0. I tried doing the same but it doesn't work and intuitively doesn't make sense. Basically I'm looking for how to make a edge loop look like it's parallel to a plane
Instead of scaling the loop in the properties menu, just press s to scale, z to scale it along z and then type zero. This will make the edge loop flat in xy axis.