The bones connected to the Spline IK do not follow the whole armature - Still need help Okay, so I have a mesh that has a tail so I googled how to rig the tail and it said to use a Spline IK restraint. I built the spline on the bones of the tail and now when I move the whole armature, the bones connected to the Spline IK do not follow. The picture shows that when I move the armature, the tail bones do not follow.  This situation is a problem.

I am rigging this dragon for school. I am down to a couple days to finish this but I am having issues. When I move the master bone of the armature, the spline IK I made does not follow. Why does this happen?



broken
rig

This image shows what happens when I check the chain offset box
Image above Showing a bone chain controlled by a Spline IK Constraint

Consider using the Chain Offset feature as enabled .  This is indicated by the yellow arrow.


Please know there is a technique in modeling with regular IK constraint where there are 3 models. Model 1 tweens or has a linear interpolation of the other two models. Bones capture rotation, so rotation can be interpolated. Depending on your level of experience and patience this technique can be appropriate or in appropriate. 
Bones can have a copy rotation constraint.