Blender Cycles Render is rendering past end frame My 13-second animation has been rendering for about a week and I expected it to finish today. However, it's been rendering past the end frame (starts at 25 ends at 330) and is currently at 337. Does this usually happen or how can I fix this? I also notice that when I try to play the animation while it's rendering, it says the file is corrupt; I thought it would at least play a few seconds of what was rendered. The output format is FFmpeg video.
You should check your scene render settings:



Make sure your end frame range is where you want it to be. Also, don't mix up the render frame range with the preview frame range. You can toggle those two in the Timeline editor: