human viewport parameters I am a newbie playing with the new Landscape mesh tool. My problem is, say, I generate 3000x3000 m(eters)^2 mesh of terrain. The human viewport would be expressed in cms at most, while blender's is arbitrary. Can I somehow view the terrain while modelling, at the height of a human, using human viewport parameters, not that of a god?

EDIT:
Both the answer(s) and the comments were very helpful, but also take a look at this:
https://www.youtube.com/watch?v=g0mcAL3sWRM
You can change the view with this in the N panel:


Lens controls the field of view, start and end Clip control near and far.
For more control on left, right, bottom and top, you'll need to use a camera and change resolution. In viewport, it's display size.

for walk/fly mode, use shift+F. for parameters, in user prefs, input tab, view navigation : walk and gravity for a FPS like (WASD + V jump, space teleport) movement.


with gravity, you need a ground (plane or any object).