Apply transformation from axis of one object to different axis of another object in Blender? I'm designing a kind of hinge mechanism. I want a sliding part's movement along the y axis to be applied to another part's movement on the z axis. I'm fairly new to blender so possibly I'm missing something fundamental.
I could probably achieve the same thing via a rotation with a rig, but I feel like it should be easier than that. I've been trying to use a transformation constraint but it seems like you can only map this movement with respect to ranges of global coordinates. What I want to do is more like +1 on the y axis for object/bone A = +1 on the z axis for object/bone B.
Am I missing something or is this the wrong approach? Thanks.
I'm using Blender 2.9.
This is fairly easy using drivers. Look into that on docs.blender.org
Right click the property you want to drive from, and select “copy as new driver.“ Then go to the property you want to be controlled, right click, and click “paste driver.“