making eye sockets (bird) I'm trying to sculpt a head of a bird, and when i try to sculpt the eyelids, they are lumpy and clip into the eyeball, Is there any way to sculpt a smooth socket that wont clip into the eyeball and fit it perfectly?I've attached an image of my mesh and an image of what i want to achieve:
I'm not sure if this "precise fit" can be done with sculpting. You could use a boolean modifier and subtract the eye, but that would not create a nice topo mesh.

Can you explain a bit more why it is a problem to ave the eyelid "clip" into the eye slightly. Most people do it that way when modelling eyes because perfect fit sometimes can give render issues like shadows or gaps.
As for the bulging, could you post a close-up of the mesh around the eye? 

cheers,