How to consolidate or collect all the texures used in a project? I want to collect all the textures used in my blender scene so i can save pack them into a folder for archiving purpose (so later i can load it into other machine ) ?
What the fastest way to do this so i don't have to go through them one by one ?
One way is to go:

File &gt; External data &gt; Pack all into .blend.
Save the file (Ctrl+S) - this will actually pack the textures.
File &gt; External data &gt; Unpack All Into Files &gt; Write Files to current directory.

This will create a folder containing all textures that were packed.