multiple copys of character with rig linked in the same file This question has been asked before, here: Link blend multiple times

But the question is almost a year old, and there is no answer. How do I link multiple copies of the same character in a scene und make their armatures local ("make proxy"), without double influences?

I added the character using link -> character group. Then I make the rig local by "make proxy" -> character rig group.



Maybe this is worth a seperate question, but I will add it here too (it might be a related issue):
The micropolygon displacement is also not working on the linked meshes. I really would like that to work, too.
This is something Blender can't help you with yet.

Solution is to have duplicates for each instance you wish to link:


objects can share mesh data, so update to one mesh changes all
armatures have to be independent objects


It is smart to have scripts to update all other armatures or modifiers when you do changes to one of those so it's not that time consuming.