How to duplicate object with it's animation then relocate/rotate I want to duplicate an object along with it's animation but I want to use the duplicated object(s) somewhere else in the scene. Is this possible? I guess I would need to maintain the animation locally to the duplicated object but not sure how that works. 

For example a ball rolling on it's x-axis is duplicated with it's animation. I want to move that duplicated ball so that it is the same animation but rolling on the y-axis.
One way is with a DupliGroup:


Group your object(s) with &#9096; CtrlG
Add a dupligroup with &#8679; ShiftA> Group Instance > name of your group.

This will create an empty which represents the origin point (0,0,0) of the space in which the duplicated group resides. By transforming this empty, you can transform the dupligroup:



Dupliobjects use instancing, which means this will also be very memory efficient.