Installing a Python module in Blender's Python API (This is related to this post)

I would like to add a module to Blender's Python (Blender v2.76). I want to follow the solution outlined in the link above, but my Blender directory does not have a 2.7x subdirectory. Could this be because I am using 2.76, and the answer uses version 2.72?

The output of running ls in my blender directory is the following:

GPL-license.txt                 blender.app
GPL3-license.txt                blenderplayer.app
LICENSE-bfont.ttf.txt           copyright.txt
LICENSE-bmonofont-i18n.ttf.txt  game
LICENSE-droidsans.ttf.txt       jemalloc-license.txt
LICENSE-libiomp5.txt            readme.html
Python-license.txt              startScript.txt
blen files


Where blen files and game are my own subdirectories.  From my understanding of the related answer, I would simply need to the Python module I need in the /blender/2.72/python/lib/python3.4/ directory?

What should I do if this directory is missing? This is strange, because I can script in Python, from within Blender, even though this directory is missing...
Python loads any module from the directories in sys.path. Try this in the interactive Python console in Blender:

import sys
print('\n'.join(sorted(sys.path)))


That'll give you a choice of paths. Alternatively, you can place your scripts next to your blend file, and in the blend file text editor itself have a script like this:

import bpy
import sys

p = bpy.path.abspath('//scripts')
if p not in sys.path:
    sys.path.append(p)


Make sure the script name ends in .py and the 'Register' checkbox is checked. After this runs you can import Python modules from the scripts subdirectory of whichever directory holds your blend file.

Also make sure that the directory names are actually valid Python names, so without spaces.