See through model in BGE I am making a sort of Sonic Game, and I have a rigged sonic model. It looks fine in edit, object, and pose mode
 

but when I try to test it, it looks like this.



Why does this happen?
Transparency was enabled on the model. It was on the material that had the texture for the whole model. Since it was one big texture, the whole thing was transparent. It was the tab Transparency under the shadow options for the material.