Blender 2.8x - Particle Color based on actual color of emitter Looking for a way to set the color of each particle to the exact color from where it was emitted.

Trying to make a 2d image plane dissolve effect.

Checked this thread but its not doing what I am trying to achieve:
Particle Color based on where the particle is emitted?



I'd like to get something like this:
Thanks to @Lumpengnom at https://blenderartists.org/ 
I found the solution!

Important steps are:

1.) Add a texture coordinate node, connect UV to vector and enable the "from Instance" check-mark.

2.) Use Cycles renderer, also for preview!, otherwhise you will not so the right result which is very irritating.

Here is a quick video tutorial:
https://youtu.be/8W1J8hYjK9g