Hand rig not deforming properly After watching about 20 rigging tutorials is till can't figure it out,
I've already created the bones but I just need to parent them and that's the part I cant figure out. Can someone who does know how to do it make a simple rig out of it and send it to me so i can use it and finally understand it?
My blend file can be found here: File
Select your mesh and hit ALT+P then choose Clear Parent
Delete all vertex groups

Enter Edit mode and select all using P then hit the Space Bar and write Flip Normals

Select your mesh then select your armature using Shift+Right Click and hit Ctrl+P and choose Automatic Weighting

Set Pivot to Median centre and now the arms and fingers will be deforming nicely