How to create a torus with divided cuts that correspond to the direction of the torus I have a question about the mesh and geometry of a torus and how to achieve a certain physical effect. 



This is what I am talking about. I need to have a divided cut that is perpendicular to the direction of the faces of the torus. 

Here is a picture of what I want to acheive:


Notice how the torus-es/curves each have dividing segments that lie inbetween the faces of the torus?
I'd like to achieve this effect, but I am not sure how to. Any help would be appreciated.
Create the basic shape you want for your rings.



Add an array modifier to it.



Add a curve>Circle to the scene.

On you object add a curve modifier after the array and select the circle as object.



Depending select the correct axis for the curve modifier so that your array becomes an indented tours-like object.
Then adjust the settings for the array and the sizing of the object and the circle to your needs.