Make materials colors show on textured solid? In solid mode with textured solid checked, A model will show the material color until any face on the model is "attached to an image" (have the face selected, and open an image in the UV image editor). The model will then turn white. Is there any way to revert this? I'm using internal.



Here we are in textured solid mode. The green cube has a green material. I selected the green cube, enter edit mode, select a face, then change the image in the UV image editor. A UV map that I never created appears, and the cube  turns white:



How can I make it green again while still showing the texture on the checkered cube
Consider Delete the UV Map
Add a new UV Map if desired
Assuming the first UV Map was a quick and easy inspection
Please note that the Blender User can have multiple 3D View type windows.  Not all windows are simultaneously affected by this inconvenience.