When using turbulance to create a grass animation, the effect of the turbulance eventually fades out I used a turbulence force field to create a grass animation for 300 frames. At the start the turbulence is affecting the grass very much but about at 100 frames it starts to slow down and eventually nearly stops at around 200 frames. What to do to keep the effect going?
(Using Blender 2.90.1)
Here's a video of the issue I am facing.
These are the particle setting for the Grass:



And here are the physics propeties for the turbulance:
I didn't get this process to work, still don't know why. But then I simply animated my force field to go from one position to another and that seems to do the job.