How to remove reflected light from glass? [Blender 2.92] As you can see, at the image above, I used 4 lights to illuminate my scene but their area light squares is showing up and I don't want it to show up. What can I do using Blender 2.92?
You can disable the direct light reflections by un-checking the Glossy Ray visibility in the Object Properties of the light (you will need to do this for each light you don't want reflected):