Why wind effect wont affect rigid body simulation in 2.8? I have a simple setup.

An active cube and a passive plane with rigid body physics activated.
An empty with wind physics activated and the strengh set to 1000.

When I play the animation, nothing happen except for the cube falling on the plane...

Did I miss something ?
yeah this is a weird bug. Try this workaround. Add a particle system to the cube and then delete it straight away without running the animation. Now run the animation and the cube is blown around as expected.