In order to apply a design on my object, should I texture it or model it? This is my first real project on Blender. I need to create three decorative objects to a design class I have. I already done the &quot;blocking&quot; and texturing, but I cant solve two problems:

How to apply this tribal design over the object?
How to &quot;engrave&quot; the sun and moon into the objects?



Can anyone enlighten me on this topic?
Textures for Details
I suggest unwrap your object and create a black and white texture for all the details. This simple technique allows to apply different shaders to each part of the object and can be used for a normal map as well, while keeping the geometry nice and clean:

Further reading: Add different materials to different parts of a mesh?