Need Help With Cartoon Eye Rig Rotation I have made a pair of eyes that have a cartoony shape (with the help of lattices) and have rigged them. The problem is when I  try to move the eye controller, the eye rotation is a bit... weird. I'm attaching the *.blend file along with screenshots
Edit: I haven't rigged one of the eyes, so you'll only see one eye move
Blend file
The Lattice Object has its origin point outside the cage, not at the origin of the bone which it's parented to. So all rotations of the bone move the mesh around this origin point, not at its center. To fix this, do the following:

Select the Lattice Object in Object Mode.
From the menu, go to Object &gt; Set Origin &gt; Origin to Geometry
Shift+S &gt; Cursor to Selected.
Select the eye and the pupil, Shift+S &gt; Selection to Cursor.