How would you create Pixel Art in blender without using a Shader? How would you create pixel art like this https://pbs.twimg.com/tweet_video/B1inDVWIEAAm2XK.mp4 in Blender?
I understand Sean Young creates the original sprites in Photoshop and imports them, but how does he color them? Does he use planes as the structure of his sprites? It's just so vague to me, and I haven't found any sources online to how he created this.
GUYS I FINALLY WORKED IT OUT :D

After literally asking him online  through social media; he answered! Credits to Leon Cheung and Carlo for being correct on the whole process. He uses the Import > Image to Plane feature addon within Blender. Furthermore, he stated that instead of creating armatures and a rig for his assets, he uses plane animation to move each plane.

I'm really grateful to all the responses i received within the time of this post. Hope this finally cleared it all up &lt;3

Here's something I created with the knowledge i gained: