How to make a VSE scene strip render with the openGL render? Is it possible to have a scene strip in the VSE render using the OpenGL renderer?

I know you can make it render using viewport shading/OpenGL in the preview, but can you do this for the final render, without first rendering to an image sequence and loading that back into the VSE?

I have a couple scene strips, one is a a cycles scene, and the other is some text objects and stuff to be overlayed on the cycles render. I would like to render the text with OpenGL as it's just flat shading, and cycles is overkill.
In Blender 2.76 or later you can render a Scene Strip in the VSE using OpenGL by hitting one of the two Buttons next to "Use Backdrop". The left one will render a single frame, the right one the entire animation.



In case you want to have transparency for the VSE OpenGL render, it seems you have to set the alpha mode of the OpenGL render options to transparent before adding the scene to the VSE when using 2.79 (Render -> OpenGL Render Options -> Alpha Mode -> Transparent).