Can I Put Multiple Animations on a Single Skeletal Mesh? I have a skeletal mesh I want to use in an Unreal Engine game, and I've made a running animation for it.
Is it possible to create multiple animations (e.g. attacking, resting, etc.), and store them all in the same skeletal mesh?
Should I put only a passive animation in blender, and then the create the other animations in Unreal?
As Moonboots said, you have to turn a dopesheet window into an action editor and store every animation as an action, pressing the shield icon to enable the &quot;fake user&quot; function so that you won't loose your stored actions when the software is closed. Then, while exporting in Fbx format you have to enable the &quot;all actions&quot; option, so that the Fbx file will carry all the actions to UE.