Normal map not aligned in Cycles I'm a beginner at blender and while doing the anvil from blender guru's video I had a problem. 
I baked the normal map and it won't align to my uv map in Cycles.
In eevee everything is fine and it's displayed according to the uv map but in cycles I have this 




While in eevee I have this (working fine except the jagged edges on top) :



My material :


My uv and normal map : 




I only have one uv map in my data objects. Any help would be greatly appreciated, thanks :)
I think.. not sure.. but you need to connect the image node to a texture coordinate (UV) and also don't forget the Mapping node between them

also worth checking is that your normal image is set to color, change it to non-color data when using normal maps.

hope it helps.