UV Wrap seen through object [EEVEE] Apologies, I'm not entierly sure how to the title this post without it being super long.

But to summerize, I use blender for my day job, doing artwork mockups on products, and eevee has sped up this process 10fold compare to waiting for cycles renders, but one crucial thing i'm missing at the moment is to see the back side of my UV Wrap on a transparent/glass object in eevee, I've searched high and low but can't seem to find any answers, is it currently possibly with how eevee is right now?

If so please help me correct my setup to show this.

Node setup is not mine, I found it elsewhere, but currently gives the most accurate real world result to what i'm mocking up.

Images below:
sambler's reponse spured me on the mess around with things something, and i've managed to 'fake' the transparency I guess.

Firstly I changed the blend mode to Multiply with Show Backface ticked.



With this though, the artwork shown on the backside of the cup was at max brightness (for lack of better words) which isn't what I want, nor realistic.



So I duplicated my material, and applied to the back half of the back, and shoved a colorramp node inbetween the image texture and diffuse node with a mid-ish grey which muted the colour to be how it would look on a final product.



Here is my complete node setup in the hopes it helps anyone, it's a bit fiddly but it's doing the job.