Rendering from Blender Game I made a physics simulation in the Blender Game engine. Is there a way to somehow render it as an animation as I normally would with keyframes in Blender internal engine? Or is there a way to convert the positions and rotations of the objects to keyframes?
In the Info Area select Game - Record Animation. Then start the game engine. This will keyframe all rigid bodies and you can render the scene in BI or cycles.