Reflective floor and glossy material I am working on a dice. That dice is placed on a white reflective floor. The reflective floor has a big impact on the look of the dice: 



After removing the reflective floor I got this:



Question:

Is it possible to add the reflective floor again and preserve the plastic look of the dice (so no floor reflections on the dice) ?? I work with cycles.

After reading the answer of Faceb I unchecked Glossy in Ray visibility. The result is in the image below. Now I have a dice with a nice plastic look and a floor reflecting the dice but not changing the look of the dice. But now I have this black line "surrounding" the dice. Now ... how to get rid of that ?
You could try the following:

Select the floor
Go to the Properties panel
From the tabs, go to Object (looks like a cube)
In Ray Visibility, click on Glossy check