Subdivision Surface not making things smooth as they are in the tutorial I am following I am currently trying to develop my modeling skills, and following a tutorial found on YouTube. The tutorial teaches how to create an anvil. At 19:10 or so into the video, a subdivision surface modifier is used to create a smooth, soft look.

However, when I do the same, mine looks very sharp and generally bad.

Any ideas why? I will include the blend file below, I appreciate your time and suggestions.

The Tutorial I'm following (skip to about 19:00)

This is his when he subdivides, which is very different from mine when I do the same at the same settings. (I cannot post more pictures because I am new, but if you check the blend file I attached, you should be able to see the difference.


This is what it looks like when I subsurf without the base face.
You need to delete the bottom face. Select it and press "X" and select "Faces" from the dropdown menu.



After you delete the bottom face an additional problem for your Modifiers/mesh occurs.

Set the "view" and "render" to 2 in the Sub Surf Modifier. 



In Edit Mode select all of the vertices and press "G" "Y" to move them slightly away from the center on the Y axis. 



Then check the box next to "Clipping" in the Mirror Modifier. Then "G" "Y" again and move all of your vertices back toward the center.