Generate a random square texture from color input I have defined a color palette using the ColorRamp node, and I would like to generate a random texture with those colors. What is the best way of doing this?
I'm new to blender, so please explain like I'm five years old.
Here's what I have:

Here's what I want:
You can get good results with a single Voronoi Texture

Set Randomness to 0
Plug the Color Output to your ColorRamp
Set ColorRamp to linear (since the edges are already defined)



Edit:
To keep the corner aligned: offset and scale the texture using The Mapping Node

Or offset the UV coordinates by 1 / ( 2 * scale)
Thanks to @Gorgious for providing the formula.