Parenting an object to a bone displaces it I'm trying to connect the arm (which is a separate object) to a bone.



Here's what I'm doing:


select the armature
go into [pose mode]
select the arm
select the bone
[make parent]
[bone]


it ends up looking like this (zoomed out a lot):


what am I doing wrong?
I didn't understand the way the hierarchy works and transforms etc... now I do. I had to "apply" the transformation of the objects.