Camera position when scaling entire scene How can I keep my animated camera position after scaling everything I have in the scene? 

In the first picture I provided everything is at scale 1. In the second, I scaled everything with 3D cursor as the origin. The camera is not showing the same thing. I guess it is moving because of the set keys in the animation, but I don't know how to make it work the way I want.
Method by Parenting


Create an empty at the scene's center.
Parent the Camera to the Empty. Select  RMB the Camera, &#8679; Shift RMB the Empty and press &#9096; CtrlP > Object.
Select all objects (including the empty) except for the camera and scale them as you intended.