Is the blender smoke engine able to do this? I love Andreas Barden's work and his been playing with TurbulenceFD with some amazing results. I'm wondering if we can do something similar with Blender. Is Blender's smoke engine able to do something like this? And if so, how?
I don't see why not. I'm not seeing anything particularly fancy going on in that sim. It appears to just be a spinning block emitting smoke that rises into a sphere.