How can I do bumped textures in Cycles? I was trying to follow this tutorial here: https://www.youtube.com/watch?v=i7aLH7XDhZ0

But I noticed those fields only show up in Blender Render. How can I achieve this same result in the Cycles Engine?
Take the factor from your texture into a Vector/Bump node, then take the normal from that node into the normal input on your shaders.