All geometry looks glitchy in viewport in Blender 2.8 I'm using Blender 2.8 (release, not beta) for my new project and after adding some objects (just as placeholders, no complex geometry) all geometry around edges looks strange.

This however doesn't occur while looking through a camera.

I have used Blender 2.8 beta before and there wasn't this problem
Check your viewport's clipping. The min value may be too small for your scene, or too large.