RIGGING in 2.79b ~ IK handles cause hands/feet to detatch from the body, alternatives? (Foot rigging) I've followed a couple of tutorials to learn how to rig my flying humanoid character.
Both of them tell me to unparent feet/hands bones and parent them to added bones that will work as IK handles.

GOOD: this allows me to rotate feet/hands freely while also driving legs/arms IK chains.

BAD: whenever I move the IK handles beyond legs/arms' maximum extension, the feet/hands' bones and mesh follow the IK handle resulting in a stretched mesh.
(See screenshot from one of the aforementioned tutorials)


This is unacceptable.

Alternatives?
Parent the foot to the IK controller (therefore now it's unparented from the lowerleg, as explained in your tutorials).

Give your lowerleg a IK constraint with the controller as Target:

Now to make sure that the foot sticks to the lowerleg, give the foot a Copy Location constraint, with the lowerleg as Target, a Head/Tail value of 1, and a Space setting &gt; World Space / World Space.

file here: