Move loopcut without distorting UV map I have a brick wall that I am trying to add a door to. I have already UV mapped it, so when I move the loop cut to the right height, it distorts my UV map. How can I avoid having to unwrap it again?
Press G, G or Ctrl E &gt; Edge Slide to move the loop cut. Then in the bottom of the Tool Shelf or by pressing F6 turn on Correct UVs.

In Blender 2.9 it's now called Correct Face Attributes