Black areas after rendering in Cycles - Material Issue my renderings are showing up like this:
When i move the Camera up ore down, the black area changes also. I play around with Clipping and that did not help.

I also checked all the faces orientated in the right way.

But when i apply another material to the Floor, the Black Areas are gone.
I used the same &quot;beton-material&quot; i used on the Floor, on a wall and there it shown up right.
(Beton-Image for Color channel + Beton-Image for Normal Map)

I am not sure, if this a Camera ore a material problem...
You can also download this project file here an have a look on it: https://we.tl/t-EAdl5p9Slk
So i really hope someone have an idea ore a tip, what else I can try!
Thanks a lot! :)
It's your &quot;Normal Map&quot; &quot;Tangent Space&quot;. Try a different value and the blackness will in- or decrease. Or, maybe, if you like this: put the alpha-plaster17 as strength (Normal Map) and color to color.