Color disappears after changing render engine from Blender internal to Cycles I am importing a colored .ply file, which is basically an output of a 3D scan. When I import it in Blender internal, and tick the checkbox "Textured Solid" in the menu, the color shows up on the 3D model. No issues so far. Now when I change it to Cycles, I am not able to see the colors. Colors on the object change to the default grey.

I have checked the following questions which were previously asked:

Textures disappear when the rendering engine is switched to cycles

Textures and colors not imported from OBJ file when using Cycles render

They talk about plug-in which converts materials or textures added in Blender Internal to be compatible with Cycles. But in my case, there are no materials that I am adding. The texture associated with .ply is not shown in the materials or texture section. I am not using any UV maps also. So, I am not able to figure out how to turn on the texture associated with the ply file in the Cycles Render. There is no .mtl kind of a material file with .ply
In the materials panel, go to the Options section, and set the checkbox for Vertex Color Paint.