Bevel Clipping/Stopping Point? Sometimes I bevel two edge loops right next to each other that will end up touching each other.  This means that when I bevel them they will eventually meet, and they will have the potential to overlap each other.  Is there like a bevel clipping option or something that will keep these from overlapping, but will allow the last bevel loops to come to the same position so I can simply click merge to remove the doubles?  Hope this makes sense.
Think similar to the clipping effect for the mirror modifier.
This functionality is built into the Bevel Modifier, which can be used to bevel only some parts of a model using vertex groups.