When I applied Armature Modifier, Mesh does not follow the animation I have a FBX model that has a bone key frame animation.

When I imported it into Blender, it came with a Armature Modifier.



Then, I applied the modifier. Bones follow the result, but mesh are separated from bones.

How can I solve the it?
Any help or tips are greatly appreciated.



After a long fighting, finally I solved the problem. I'll post it later.
The answer is fairly simple, don't apply the armature modifier.

Once a modifier is applied, it cannot dynamically change the mesh. Applying a modifier simply takes the current effects of the modifier an applies them permanently to the mesh. This is rarely useful for the armature modifier, as generally you want to keep animating the mesh.