Alphas are "blurry" when sculpting? So all my alphas when I apply them to a model with plenty of multi-res levels just come out looking "blurry". I've used Zbrush before with these alphas, and they turned out awesome but in blender they aren't working so well. So any help on how to resolve this would be great.

I've already messed with the strength, but that didn't seem to help.
Edit - After reviewing comments it was just a weird occurance that I cannot re-create. Multi-ressing a cube and than sculpting it works just fine!