Emission Material should not emit light (Cycles) I have a scene where I want to use Objects with a nice Neon glare, but without actually emitting Light. 
Is there a way in cycles to do that? 

I use an Emissive Shader and put in the glare with the compositor. This is actually working fine already, but as I mentioned my scene gets lighten up by the emissive objects too. How can I change that 



((In Eevee it is already working, but I want cycles))
You can enable the emission only for the camera rays :

With camera ray filtering :



Without :