Bake Simple Deform animation into mesh for Unity3D export? I'm trying to use a .blend file with a keyframe animation on the angle of a Simple Deform modifier in Unity3D. Unity3D however does not know how to handle modifiers and hence cannot play the animation.

How can I bake/save the animation to the .blend file so that Unity3D can play it?
There's not much ways to do that… Only one I can think of is applying enough 'keyframes' of your deform animation as shapekeys (you can copy modifier, apply as shapekey the copy, go five frames later, copy, apply as shapekey the copy, etc.), and then in Unity (or Blender), create an animation interpolating between those shapekeys. But this will be rather painful to set up I’m afraid.