Can't render with Displacement Modifier on - is it destroying the mesh? So Im working on a loop simulation of inside the body (in this case the bloodstream) and having trouble rendering it. Ive made a circle into a tube (like a very thin wide donut) then into a mesh and added a displacement modifier. I also put a sub surface modifier either side. Nothing too extreme on the settings. Based on (but modified) this tutorial by BlenderMeds. I had the same issue when following the tutorial without my modifications to make it a Loop.
https://www.youtube.com/watch?v=98wp3mfjquM

It looks fine in the viewport (not torn/broken) but I cant render. When I try to, there are big gaps with nothing, just grey. Then with the displacement modifier switched off it renders ok (but just obviously without the effect i want).

Sorry if this is a noob question. Ive tried and tried and searched around and cant find an answer!

Render without the displacement modifier

Render with displacement mod turned on

Render with displacement settings I want (doesn't show at all)

Tutorial blood vessel not rendering
I'll bet you have a duplicate of the loop from before the displacement modifier was applied rendering at the same time. Disabling the eye icon in the Collections panel doesn't stop rendering. Click on that funnel-looking-thing to enable more filtering options. You want the one for rendering, which looks like a camera. Disable that for the duplicate. You can also do that in the "Object" panel (orange square-shaped tab)

EDIT: Yep. Turn off that camera icon: