Toon Shader – Change Color of Shadows I made a character for a mobile game in Blender rendered with Cycles, and i used a toon material as shader. Now, for each toon material i create, i used an 'Image Texture' as a color gradient. I like the result, but i'm trying to work more on the shadows of the character, not cast shadows, but of the character itself. What i cannot figure out, using an image texture(png) as a color gradient, is there a way to change the colors of the shadows of the material? only of the shadows.
This is my character:
Thank you in advance
Eevee
Just an illustration of Coby Randal's comment - Shader to RGB node.

In case you want to keep AO ...

Note: I wanted to composite AO pass (instead mix it in shader), but with this shader is AO pass wrong for some reason.