Applying Location Moves Object Origin to World Origin I'm having an issue with blender 2.76 where every time that I apply location, it moves the origin of the object to the world origin. I looked around for some answers and the only one I found suggested that I accidentally applied a key-frame, however I checked and no key-frames were to be found. Any ideas on what could be causing this?
This behavior is exactly what "apply location" is supposed to do.  Maybe you need a new question that explains the behavior you want and asks what workflow will accomplish it.