How to make the Displacement Map Texture and Material Texture Match? I added a image texture  to a simple sphere by creating a new material and selecting &quot;image&quot; as the color.
Then I used the displacement modifier to make a displacement map. I selected the very same image as the displacement texture.
I want the displacement surface to be exactly the same mapping as the material surface. Where material is dark, the displacement should go inward, and vice versa.
However the displacement texture and the material texture do not coincide.
I cannot use the shader nodes as I want to export the model to stl file for 3D printing.
How do I fix this problem?
Thanks
You need to keep the same scale and use the same coordinates for both textures.
Alternatively you can use a mapping node to fix the scale and rotation problem.