Multiple Textures with Mirror Modifier I would like to use multiple textures to paint both sides of a mirror modifier. The idea is to paint one side of the mirror modifier, and duplicate it with the text flipped.

The problem is that when I apply my mirror modifier, the texture is still mirrored with no indication of where the other half of the texture is getting its data from.

How can I use two different images to texture the object? Is there a better way, such as mirroring the entire object EXCEPT for the text? If so, how would that be done?
You can adjust the Mirror Texture Settings by checking U or V, or both



The texture won't be mirrored, and when you apply the mirror modifier you will be able to see all the parts clearly ( in the UV editor )