Remove drop shadow from label? I'm completely new to blender, I'm trying to create a simple label for a product as an exercise. 



When I use the shrinkwrap modifier to the face of the object in Cycles I get a drop shadow that doesn't appear in Eevee. 

I have tried UV Unwrapping as well, and I get the same result.

Q: Is there an easy way to remove this shadow for the label?
The more direct fix is to make your outer material have a mask between the metallic label, and the glass or whatever sub-material it lays upon. This also lets you skip the Shrinkwrap modifier because it uses the UV coordinates to wrap the texture around the object.

For example:

This will blend the Metallic and Color Principled shaders depending on the strength of your mask. In my case, I had a zig zag pattern lying around:



This way you have less geometry, you have very sharp control over the position &amp; pattern using the same image texture as before, and you can make changes on the same material graph.