Bad Normals with Text Geometry I am trying to make a Text mesh, but the normals aren't coming out right no matter how I recalculate them.
Here is an image of my issue after converting to a mesh (and before):

It just isn't smooth. I tried auto-smooth, i tried recalculating normal's, i tried smooth shading, i even tried remesh + decimation. It looks the same or worse. Adding more segments to the bevel makes it look better but doesn't fix the underlying issue. Anyway to interpolate the normal's of the vertices the way I want?
Thanks
Splize's answer worked. Simply merge vertices of the extruded text geometry since the caps are separate from the extruded geometry. Smooth as butter and with 0 bevel segments!