How to create inward curve with edge crease? I build the hull and use a subdivision surface modifier.
I know that if I want to sharpen an angle on the outside, to use Shift + E.
But how can I sharpen that angle so that is inward?
As you can see in the picture, there is a curve. I have tried but can't find a solution.
I would like to remove the curve in the picture and turn it into an angle.
I am grateful if anyone can tell me how to do it!
This face is an N-Gon which notoriously doesn't bode well with subdivision surface, and it is concave, meaning there is an interior angle &gt; 180°, which also can create artifacts.
By joining the 2 vertices with J or Vertex &gt; Connect Vertex Path and increasing the crease on the new edge, you will be able to make the subdivided mesh adhere more to the base mesh.

Although you now have a triangle to get rid of, but this is another topic :)