Full spherical view inside Blender Game from Pre-Rendered images Ever played Myst IV? Most of the game visuals are pre-rendered and you move in a discrete fashion. However, you have the ability to turn the camera 360ºH and 180ºV with your mouse.

I want to accomplish that inside Blender Game using still images renderer in Blender Cycles. What's the most direct, no frills workflow to achieve such thing?
You can render straight to a panorama/full dome image from Cycles by simply adjusting the camera type to Panoramic.



Then you can UV map the rendered image onto a sphere in the BGE and use a mouse-look controller to allow the player to look around it.