Apply Texture map to 2D curve from svg I'm trying to map an image onto a shape(svg) that is the same as shape/size as the image.  I'm trying to do a digital version of decoupage cards. I cut out each shape as a layer. I export the base shape for the layer as an SVG from Inkscape. I then export that layer's color data as an image.

After getting stumped I attempted to follow this: SO texture mapping question to no avail though.

In Blender v2.7.6, I blow away the default cube. Import the .svg. Click on the svg, in the Properties->Curve->Texture Space I tick 'Use UV Mapping'.
I then go to Properties->Texture->Image load up the image ->Mapping I set Coordinates -> Generated. And this is what I get-> 

If I try the other method and extrude the path and then turn that into a mesh, switch to the Compositing view, I get this:

I'm unable to move the mesh around or do anything. I'm a bit stumped at this point.  I followed this youtube video for that method

I can easily get the texture map to appear on a cube or plane but I'm not sure what I'm doing wrong in this situation. 

Sample files per request: image map->
svg->SVGfile
Use Match Texture space on the curve.

Then set your coordinates to Object.

You need then to adjust size and offset a bit.