Can undefinied nodes be converted via scripts? I have a blend file that was made in a earlier version of blender and now a lot of nodes are labeled as &quot;undefined&quot;. I don't remember what these nodes were, but I do know how to replace them. All of these Undefined nodes need to be converted into 'Mapping' nodes. Is there a way to automate this process of changing these undefined nodes into these mapping nodes?
In the pic below I simply manually added the Mapping node and changed the flow. Example file: http://www.mediafire.com/file/ypbtuinri3ntzmq/file
Very strange. I was the one who asked this question, but my account doesn't say I asked it and I cannot comment on the Ron Jensen comment chain. The solution to my problem was that I was using blender 2.8 and updating to 2.83 LTS changed the node from Undefined and back to Mapping.