Use 3D mouse in Blender I'm quite big on using my 3Dconnexion SpaceMouse (I use it all the time for CAD work), but using it with Blender isn't exactly plug 'n play. I can get some but not all axes of rotation to work and on the internet I can only find information that seems either outdated or somehow irrelevant. Help!

EDIT: I use Windows 10, and a wireless 3DConnexion SpaceNavigator. When I plug it in, the following 4 DOF axes work:

zoom in/out

shift left/right

shift up/down

rotate towards/away (from my perspective)

The problem is with the other 2 DOF axes: rotate sideways (from my perspective) and rotate about the object's long axis (my best description: if you model a beer bottle and rotate it about it's long axis you won't actually see something rotate, that's the axis I mean :P).

Now, according to one source (https://www.3dconnexion.com/forum/viewtopic.php?t=1497&amp;start=30) the solution may be in: user preferences -> input -> 3D-view -> 3D-view (Global) -> NDOF Orbit/Pan/Move
but after a short attempt to make that work I concluded I didn't really understand how to do that.

Hope that helps more!

Cheers,
Caspar
I've gotten about 3/4 of the way there on this. I can move in every axis. However, you have to hold shift to Pan. While panning, you can't orbit. It's quite frustrating, but it's better than nothing, I suppose. Do the following:

Reverse all axes and crank them up to max in the 3DConnexion software.

I have the following settings in Blender: