Am I limited to using primitive objects to create shapes in Blender or can I 'sketch' a freeform shape? I've recently discovered blender as a solution for my rendering and animation needs as an aspiring product designer since these tools in traditional pd software such as Fusion and Solidworks is very basic at best. However, I've noticed that forming shapes in blender seems to be done from primitives such as cubes, planes and spheres rather than a sketch as I am traditionally used to.
This method seems very roundabout for making something even relatively simple such as a table or chair which I would otherwise just sketch,extrude and modify.
I would like to know if this is just a matter of not being used to it, or whether I should stick to other software for modeling product and import it to blender for rendering and animation.
If so, the mesh seems to be very distorted when imported are there any addons I should look into for solving this problem.
How to (sort of) do a CAD sketch in blender:

Add a single vertex. This can be done by deleting all the other vertices in the default cube, or enable the &quot;Extra Objects&quot; addon an press ShiftA and choose &quot;Single Vert&quot;.
With the vertice selected go into edit mode and orthographic view from the desired side.
Press E to extend into the shape you want. It will create a bunch of points in the shape you like.
When you want to close off a shape, select the two vertices you want to connect and press F to automatically join them, in this case with an edge.
Now fill in the shape. Select something to fill in and press F to automatically join them, this time with a face.
Now select everything (or something), and press E to extrude them into the desired height.