pinned vertices do no stay pinned when animating a cloth I have created a cape and pinned the vertices I wanted to stay stationery however when I go to animate it they unpin and repel themselves from the armor they are supposed to be near. I turned down the repel and collision distance down as far as possible and it still occurs. Any ideas?
The cloth simulator actually uses vertex weights (1 = pinned and 0 = unpinned).

Your vertex group has been assigned with 0 weight, as can be seen by entering weight paint mode (blue = 0 weight):



Reassign your vertex group with the weight slider on 1 (or paint some weights in weight paint mode):



Now the vertex group will have a weight of 1 and should stay pinned.



In the cloth modifiers physics settings enable pinning and select the cape vertex group.