Baking Normals from a Shader that gets its Normals from a Bump Node I am trying to bake a normal map from an object that gets its normals from a bump node. See the image:



I set "Bake Type" to "Normal" and leave all the other settings as-is.



The baked normal doesn't seem to have any data in it. I.E. it's all the same color (light blue). I think I'm doing this wrong...
There really shouldn't be anything too it. A little checklist
-is the output/Bake texture in your active node?
-is your bake object selected and active?