Animating Z-transparency in the game engine for multiple objects sharing the same material I have a single material shared between multiple instances of a reference object that is spawned in from a secondary layer. I'm trying to animate the Z-transparency of the sared material but i don't want the animation to effect all the object sharing that material.
How can i animate each object's material separately?
Thanks
You can play a material action on each of the objects. The actions play independent from each other even when you use the same mesh and/or material.

You can indeed animate the object color too.