How to compose a rotation matrix with Euler Data? The picture is my current set up. From the data set of Euler angles in the text editor, I would expect the object to rotate ~10, 20, 30,... degrees around the X axis, but it rotates noticeably larger than the input angles. Does anyone have any ideas as to what I am doing wrong? I am currently using AnimationNodes.
As mentioned by Duane It probably has something to do with your units.

The Combine Euler node supports composing eulers from degrees as well as radians, check the documentation:



It is worth mentioning that parsing can be easily done in Animation Nodes as: