Map Nasa Heightmap to Sphere I'm pretty new to Blender and I'm trying to map a Nasa Heigtmap onto a sphere. I've tried to use the Displace Modifier but the heightmap is streched: 
I think this is because Africa is at the UV spheres pole, but I have no idea how to change that. 

Help would be very appreciated!
Try this. 1. Apply scale and rotation of the object. Activate the object than press Ctrl + A button, than choose scale and rotation. 2. Unwrap the object perfectly to a rectangular shape. Delete top and bottom vertices. than make one vertical markseam, than unwrap the sphere. please learn how to unwrap UV sphere, in somewhere tutorial. 3. add more polygon, increase subdivision surface to highest level. if needed add double subdivision surface modifier, more polygon more detai.