Scale Texture with a Value-/Math-Node in my node setup I have a value node. I want this node to influence the scaling of my mapping node.

Is there a way to achieve this? Or is there a math/vector node setup I can use to manipulate the scale of my texture?





I found an answer to my question:
Possible to control a Driver from a Group Node input slider?

Because the original question here is another one, I won't delete my post. Maybe it is helpful for someone.
If you only want to scale the texture, you can use a MixRGB node set to Multiply instead of the Mapping node, as in this example: