Blender BGE, Logic or python problem. Always place two elements? I´m messing around with BGE and have some troubles on the way, but it's fun.

The game I'm making is a bomberman like game, i made the logics and scripts so it works and it place the bomb quite fine, but for some reason it always places 2 bombs no matter what, can anyone see what i might have done wrong?





YES THATS IT /// SOLUTION IS

I had to change the logic Property (called placebomb) Evaluation Type to "Greater Than" from "Equal To" because the "Equal To" pulse always twice for some reason i can't explain.
The script is triggered twice. On positive and negative pulse of the sensor.
Check if the sensor triggering the script is positive:
How to ask Python if a sensor is activated, BGE?