How to fix a 3D scanned object with texture in Blender? I have 3d scanned an object and imported it into Blender. The model has a texture as well as the mesh. The 3D scanner is not perfect, some holes and imperfections in the mesh have occurred. 

How do I edit the mesh of the obj file and preserve the texture? I haven't found any videos or instructions on how to fix a mesh that already has texture. 

Please let me know if anyone has done this before and has some advice.
Thank you!
If you want a clean mesh out of your 3D scan you should first 

Do a retopology of your 3D scan. Basicly treat it as if it were sculpted.
https://www.youtube.com/watch?v=k9NAv_q_wfU

If you plan of doing this more often think about buying Blender Retopo Tools: https://www.youtube.com/watch?v=0ZH8RJDr6pg

Here is a quick and dirty retopo guide for 3d scans:
https://www.youtube.com/watch?v=LbtWoJXbytM

Lastly transfer UV coordinates from your 3D scan to the new (retopo) mesh.
Can I transfer an already made UV to another object?