Having trouble smoothing out elevation I'm fairly new to Blender, and I am attempting to follow the guide here. I found an example of a heightmap that I liked, so I have been trying to replicate it. However, I can't seem to get rid of the terracing from the contour lines in my render. Per step six of the guide, I have exported my tiff as a 16 bit unsigned integer. I also attempted to do the map algebra function in QGIS. I'm wondering if this is the step that's giving me trouble. It seems no matter what I do, though, I can't manage to smooth out the terrain. I've tried to increase my adaptive subdivision scale from 1.0 to 3.0, but it makes my render look blurry and not detailed. I also tried raising and lowering the displacement scale to varying degrees, but the contour lines remain.
This is what I am trying to mimic

And here is my image. Notice the &quot;steps&quot; on the hills on the right.

Perhaps it has something to do with my heightmap?
It may have to do with the height image format. Here is what a jpg height image map gives:

here is what an OpenEXR height image map gives: