Texture not applying correctly in Blender So, I'm new to Blender and I started to mess around with nodes. And I tried importing a face texture to my head model and it imported it quite weirdly.

Nodes:


Face Texture:


Blender View:
If I understand your requirement correctly you want to map the face image onto one face of your object, and color the rest with a simple color where the image is transparent?
It can be done with simple UV Mapping, and using the Alpha channel to drive the mixing factor.