Displacement Maps in cycles from Zbrush not rendering properly I'm trying to render a mesh with a displacement map imported from Zbrush in Blender Cycles.

The sculpt and the map (as you can see in the image below) look fine, but the render in Cycles creates some weird 'artifacts' on some details... Actually, I've never managed to make displacement maps work correctly on Blender :( Tried to use the displacement modifier (which gives even weirder results) and the material nodes (rendered in the image).

The mesh itself is also imported from Zbrush (the lowest subdiv level).
Problem solved!

I talked to a friend and he said that since the displacement map deforms the mesh according to the face normals (never knew that), I needed a normal map to smoothen the faces altogether before applying the displacement.

Material node setup as follows: