Modeling How to solidify or scale an irregular shape, maybe flip vertices? I'm trying to make an irregular shaped wall and the inside will be a flower bed.  I started with tracing shape as bezier then convert to mesh but it all got messy.
this time i started with plane, deleted all but one vertex then extruded and used proportional editing to get the shape.
however, i now need to solidify the shape so it's one brick thick and then i will extrude in z axis.
Solidify just went weird and twisted, i managed to flip the normals in z direction but that didn't help solidify as it was in the wrong orientation.
I tried to duplicate and scale hoping that all vertices would move out the same amount...but that didn't work. i'm thinking that it must be to do with normals, which you can see her point in weird directions (and also slightly elevated in z-direction)
ANy help would be great. Thanks
UPDATE: Gorgious method worked for the solidifying. thanks.
however, i'm still intrigued as to how you could have scaled the original shape to make a &quot;larger&quot; version of it. whenever i scaled it, it would scale disproportionately and in weird directions
You have converted it to a mesh, and then extruded the points in edit mode.
Another way you could try is to keep it as a bezier curve and remain in object mode and go to
object data properties&gt;geometry&gt;extrude
You can set the bevel and offset at that point, and then convert it to mesh afterwards.
This seems to result in very smooth geometry.