How to make one object pass through the holes of another? I'm making a connect4 animation, I've made all the pieces for it, and I'm using rigid body physics to simulate the piece dropping into the board, but it stops when it hits the top of the board, as shown in the picture. I've double checked the sizes to make sure the piece is smaller than the hole, I've also tried changing the collision margin like in this question, but i'm unsure where to go from there
for reference, the piece is an active-type rigid body while the board is a passive-type rigid body
Most likely you have your collision set to the default of 'Convex Hull' in the Rigid Body settings. Try changing to 'Mesh'.