key frames with physics simulations im creating a scene where i have a cloth simulation and a smoke simulation at at the same time

it is for a still image (with scope to animate it in the future).
my problem is this, with both simulations  start from a neutral position in the when the time line is at at frame #0 

in the cloth simulation its a neck tie but But completely flat before the wind dynamics start to toss it around

and in the fire (smoke) simulation the flames are yet to be spawned from the emission object

if I liked a particular frame because of way the tie was flapping in the wind
and in a seperate instance how the fire looked (for example further along the timeline when the flames have finnished bursting up and out and have 'settled')

is there a way if isolating the 'pose' both the tie (cloth sim) and fire (smoke sim) like with a key frame to alow the two posess to exist in the same image at the same time

this might also be helpfull when I come to animate the scene for the tie(cloth sim) to already be blowing in the wind and fire(smoke sim) to already be roaring and potentialy be on a short loop (not too worried about seamlessness) of a few frames just enough to give both things a bit of life while not requiring lots frames of processing heavy simulation (especialy the smoke sim i've noticed)

cheers,

Billy
For still images, this is fairly easy, cloth simulation is a modifier, and like any modifier it can be applied. This will apply the simulated shape at the current frame to the mesh, thus allowing you to then change the frame to the one with your preferred smoke simulation state.

If you want to make it look like the cloth is being blown by the smoke, you might want to look into a wind force field.