Strange normal map behavior in Cycles (Blender 2.80) I have a problem with normal map baking from high-poly to low-poly in Cycles. When I apply the normal map on the rendered object appears quads, but in eevee this doesn't appen. The strange thing is that these quads doesn't correspond to the wireframe of the mesh visible in Edit mode.
These quads are visible in the normal map, but why they don't appear in eevee? How can I bake normals without quads?
Thank you.
I had to save the output normal map image (with Save As in the Image editor). This made baking work correctly.