Eevee render with blurred textures when not facing the camera I run into a problem while doing something in eevee and texture painting.
I noticed that a texture is not rendered properly when not facing directly to the camera. It is blurred and low res.
As you can see, the steps are blurred and ugly.

when facing the camera, it is all good

Is there a way to make step's texture looking good even if it is not facing the camera?
That is cause by low or lack of anisotropic filter. You could try increase the filtering through Blender Preferences located in:
Edit&gt;Preferences
Then in Viewport tab, Under Textures you'll see Anisotropic Filter


Image example above: Anisotropic Filter - Off


Image example above: Anisotropic Filter - 16x