Import Unity Model and Animations to Blender I try to import the ThirdPersonController (Ethan) which comes with the "Standard Assets" with all animations, to blender.

I imported the model "Ethan.fbx" to blender by using the FBX importer, with default options.



The bones are rotated weird, so I changed it to this:



Now I try to import all the animations into blender, so I can view and edit them. I tried to import the animation HumanoidRun.fbx (again with the fbx importer and default settings) but now another Armature was added:



How can I properly import Ethan to blender with all animations?
I know this is an old post, but if anyone experiences the same issue, it's very easy to fix.

To import fbx:


Go to File > Import > FBX



When importing the fbx make sure to 


Select your fbx file
Select armature in Import FBX option Area
Select automatic bones orientation
Select import

If it's not working as expecting, play around the primary and secondary bones options, but usually, if your fbx is working in unity, the automatic option will do it for you.


Good luck, never give up - keep the good work :)