Is modeling something with an N-gon cap acceptable (i.e cylinders, cones etc.) I've seen tutorials where people will take a cylinder with an n-gon cap for the top and bottom while the middle portion has a bunch of subdivisions. I've seen people use these to model cups, mugs, poles, etc., but I was told and taught that N-gons were not okay. Would something like this merely be the exception to the rule. After all it's an option in both Maya and Blender, so if it wasn't acceptable I wouldn't expect it to even be an option. I'm searching for opinions/answers to this.
I think I've found the best method and that would be to just have the tops have intersections. The reason why is because when you smooth it, it will become all quads, which is not something that will happen when you smooth a cylinder with a flat top. Thank you everyone.