modify texture on certain parts of extruded shape I created a picture frame by extruding the profile along a rectangular path.
Is it possible to kind of split the texture at the corners and move it around, so it isn't continuous from one edge to the other?
(Right now it's obvious the wood fibers just bend around the corner and it's not another piece of wood)
Ideally, I'd like to do that with nodes, so it's easy to switch the texture without having to make other changes manually.
[update]
After thinking about it more and trying different suggestions, I guess what I'm looking for is a way to change (in nodes) the coordinates of the texture at, or rather between, some points on the path along which a shape is extruded (i.e. the vertices of the frame). I still have no idea if it's even possible, though, and even less how to do it.


I would like to get a result similar to this, where it really looks like two different pieces of wood.
My suggestion would be to switch to Object's texture mapping with a box projection on the texture:

Since your model is basically a box, it will project the texture from an invisible box around your object, with discontinuity between each side (though you can use the &quot;Blend&quot; option below the box projection setting if you ever want a seamless effect).
You can then control the stretch and position of each X Y Z axes, either via the mapping node or by targeting an object in the Texture coordinates node and transforming that object around as you wish.

If this isn't enough, the next easy solution is to set back the texture projection to flat, remove the mapping and texture coordinates nodes, and edit the object's UVs so that they match.
In the top bar, click the UV Editing tab. Your faces'UV are most likely attached to each other's neighbor, which is normal, but in your case you will most likely need to create some seams. You can select some edges and hit Ctrl E → Create seam, or in the 3D viewprt select one face on your whose texture is in the wrong way, then press U → unwrap. Then rotate the faces as you need in the UV editor.