How to combine the Bevel shader with displacement and bump textures Edit: the displacement node has been changed in more recent builds, before it was used as a bump effect, now it displaces the geometry by default so you can't reproduce my issue in this post.

I want to combine the new bevel shader with a displacement/bump texture but when I use it the bevel the details are smoothed and becomes invisible:



How can I combine the noise displacement with the bevel shader?
You can use a Bump node to convert the texture into the required Normal to feed into the Bevel node - rather than using the Displacement socket :



The Bump node takes the height information and generates a Normal and the Bevel node can use this Normal instead of overriding the one generated by the Displacement.