How to parent the end of a bone to the middle of another? I have been through many hours of youtube tutorials and still am stuck creating a mechanism rig. I'd like the end of one bone to be parented to the middle of another. See video for details... https://youtu.be/lBbqpHNukQ4
I understand parenting and bones with character rigging, but with mechanisms I parent bones to one another and I don't get the result I am looking for. There seems to be very little mechanism rigging tutorials as everything is geared towards character rigging. Would really appreciate some help with this!

I used two ik constraints as shown in the following video and now its working 100% correctly. youtu.be/XbEvTEXeXLc
You can add a &quot;stretch to&quot; constraint to the bone:

Bone.002 has a constraint on the armature that makes it stretch to Bone.001.
The head/tail ratio is 0.5, so it is at the middle.
Original length is the length of Bone.002 when in rest position (edit mode length).
If you want Bone.002 point to without stretching, use a track to constraint instead (same principle):