Why are the 'Sun' shadows different to other light sources? Blender 2.8.1 Eevee As you can see in the images below, the shadows cast from Sun are more accurate than ones cast from any other light type in Eevee. Why is this? Is there any way I can make a Point light cast shadows the same way as the sun, without enabling 'contact shadows'?

Here is the sun:



Here is the point:
It turns out that the 'Bias' option for the non-sun light sources needed to be set to the absolute minimum. Everything looks great now.