Animated texture that depends on camera perspective I am making an animation where the camera moves around. I would like the texture of the object stay normal to the camera's view for each frame. (ie. equivalent to selecting "project from view" on each frame and then rendering each frame independently)

Please see the picture below for an example. There could be 1000s of frames so I don't want to be making a huge "baked texture" file.

What is the simplest way to do this?

Thanks!
Using WINDOW TEXTURE COORDINATE
Use a Window texture coordinate for mapping. Adjust Location, Rotation and Scale parameters of the Mapping node to make the texture fit the object borders.



Using UV PROJECT MODIFIER
Subdivide your cube a few times and unwrap it (I've marked seams and then unwrapped).

Add the UV Project Modifier. Set up your image texture, set the Camera as a projector. If the image doesn't display correctly adjust the Aspect values.