Why can I see though my Mesh (even in renders)? I have a 3D model of a computer processor and I think I messed up some settings.
I can see through the head of the processor and the pins below the process unit are visible and I know that this problem is not because of Camera View Clipping because I can see the top part texture of the head.
Note: I' using EEVEE engine.

No inverted normals:
The problem was blend mode , the blend mode was set to alpha blend , when i changed it to alpha hashed , it got solved