Beveled Plane Not Circular I'm going to be creating a large number of 2D rectangles with rounded (beveled) corners. I was all set to use Ctrl-Alt-B on the corner vertices of a plane when I found that the bevels created are not truly circular.

By placing a 2x2 plane and then beveling the corners with an offset value=1.0, the resulting mesh should overlay an added mesh circle of the same size. This is not the case. (See image below)

Can anyone suggest a solution or an alternate way to easily create rectangular planes of varying sizes with truly circular corners using specific radii?

Thanks.
Make sure the bevel factor is set to a value of 0.5.
Also make sure your object's scale is applied in all axis.



Be aware that beveling a 2x2 units plane to a distance of 1 unit will likely create duplicate overlapping vertex at the edge midpoint that may cause problems down the road. It will also turn your four-sided face into a large NGon which is largely regarded as bad practice, and likely to create problems for animation and UV Mapping.