UV-Mapping not correct on 3d model but in UV-Editor Recently I started texturing parts of my model and came across a problem I cannot figure out a solution.

I unwrapped the model as I liked and created a simple transparency map to not use any modifiers to cut out windows and so. As soon as I connected the map to see the first result the texture was slightly off on the 3d model. I looked in the UV-Editor but there the mesh is correctly unwrapped as it should be, however on the 3d model it is not. Do you have some advice for me or a solution?







In the last picture, you can see it's not only a problem at the rear door but also with the sunglass-look at the cockpit windows.

Here is the link

Do you have some advice for me or a solution?
Not allowed to comment yet. Just a hunch, but do you have a not-unwrapped duplicate of this plane that is rendering on top your unwrapped plane by accident? This is what it looks like from your screenshot and I've made the same mistake.

Turn off the renderable option in the outliner for anything you don't want to render.

EDIT: If that is not the problem, overlay the texture on your UV editor and make sure your UVs line up with the texture itself.

GOT IT: Problem is that the scale of your X axis in your shader's mapping node is set to 1.100 instead of 1.000. Fix that and it renders like this: