Spherical Distance-From-Center Gradient Using this simple node setup, i'm able to get a pretty good gradient for this kind of mesh :




Could it be possible to get the same kind of gradient with a sphere like this one ?


I mean, the further the face get from the center of the sphere, the whiter it will get, and vice-versa.
Hope someone here can help me !

PS : I'm french, so my english may not be perfect ^^
Not sure whether it's the best approach but here's how I would wing it:



Giving that result:



The gradient texture has its origin at the object origin and creates a virtual sphere that gets brighter and brighter which creates darker valleys and brighter mountains. Once upon a time it was called a blend texture.