Exported Model and Shader Not Displaying as Intended I used Blender 2.79 to create this model and shader in cycles render


I exported it as a .obj &amp; then attempted to display it in a-frame and I get the following result


I would like to know how I can get the same glassy shader on the exported model
The problem is that Cycles is a blender specific feature and any shader you make in a .blend file wont really transfer to say an .obj or any other exported file form.

For what I know, .obj's consist of a mesh and a texture and can't display such a complicated shader as a refractive, ray-traced glass.