Active camera not changing according to markers in viewport I am working in Blender 2.82.

I have added some markers on my timeline and made the cameras bound to them. Now, when I am playing the animation, the camera in Scenes tab is changing, but the active camera (solidified triangle camera) is not changing in viewport. In rendering the cameras are changing fine.

What should I do?
Untick the "Use Local Camera" Button in View Tab.