Strange issue regarding procedural textures I am fairly new to this software and have been experimenting with the interface for the past month. Recently I wanted to create an object with a voronoi texture but something strange is happening. The texture splits in half in inverts the 2nd half. I have looked up online to have found nothing discussing this problem. The normals on the object are all fine and I have even pulled up a new file just to test it. Here are some screenshots of what is happening. I'm sure the answer is fairly simple most likely a setting I accidentally activated. Thank you.
You have to connect the texture through the height input of a displacement node first - see below: