How to add a texture to the emitter surface of a hair particle object (over riding object material) I'm trying to make carpet with a pattern. I applied an image texture to a particle emitter and it looks okay. 
However I want the carpet strands to be more realistic so I made an object to emit instead..

But now I'm at a loss as to how to apply the pattern texture to the whole carpet again because the strands now take their material from the single object.
When you assign the material to the particle, put the base object in the Texture Coordinate node and you can use Object Coordinates this way.

For reference, without: