How to make a physics simulation permanent I have a bed of pebbles that have been physics simulated and are now in a resting position: 



I want to append this to an architectural render I'm working on. When appending, the pebbles go back to their start position (suspended in space).

I don't want to bake the simulation, because it's only the ending position I care about. Is there a way to apply all the pebble's positions?
First off, go to the target frame and make sure only your pebbles are selected.

In the 3D Viewport, under Object > Rigid Body select Apply Transformation. This will make the current position the pebbles' starting one.



Then, in the same submenu, click Remove to remove the pebbles from the Rigid Body simulations; that is, to make them simple, static meshes again.