How to set default pose to Unity of model from exported as FBX from Blender? I have a model that has lots of animation clips(actions).



Before export as FBX, I set the pose to named "default" pose and exported as FBX like this.



But in Unity, it's changed to first animation clip in animation list in Blender!



I try to fix it, but there is nothing I can do. I can't change the order of animations in Blender and Unity either.

This wasn't first time, I had same issues before but I just ignored because it's fine in game play, but I really want to fix it this time.

What I want is set "default" pose in edit mode in Unity(not play mode). How do I set "default" pose as default, not first animation clip in the list?

Using Blender 2.78, and Unity 2017.3.0f3.
You should Know that Unity takes the "default pose" from the first frame of the first animation.
Also Unity classifies them as they are in blender:



[Solution]
1 - Always create an Idle Animation and set the "default pose" in the first frame, and rename it to be the first animation.

or

2 - set "default pose" on the first frame of your first animation(action) in blender, so Unity can understand that's the default pose.

(don't forgit to Reimport the .FBX in Unity after making changes)