Animation with no smoothing between keyframes Most 2D animation software can render the animation 'frame-by-frame'. There are no smooth transitions between each frame, and each frame after is usually blank, and the artist re-draws the scene, a bit different. The last can also sometimes be altered for a new frame. It will be like an animated lego stop-motion like film:



My goal is to be able to have my scene all set in frame one and then duplicate that scene to the next frame to be altered and to not 'smooth' the animation frames. 

Question:

Is something like a stop-motion (no actual footage) possible with CGI in Blender? If so, how do I go about creating this environment to animate with?
The default interpolation
 between keyframes is bézier, which will make smooth motions that start from 0, accelerate and decelerate before stopping or changing direction.

 

Interpolation can be changed in the curve editor (or the dopesheet editor) to be constant, meaning that there will be no in-between transformation between keyframes: Elements will remain unchanged until the next keyframe.



To change interpolation, select the keyframes, press the T key
and select constant.

To change interpolation permanently, open the system preferences (Ctrl+Alt+U), and in the editing section set the interpolation you want to use.