UV Mapping identical meshes on top of each other I have an object with multiple identical meshes that I would like to use the same texture space for. When I unwrap the object, however, it maps each of them to a separate space. Is there a way to tell Blender to map them on top of each other, instead of having to manually move each one to the same space?
If the vertex orders aren't screwy, you can 


In Edit Mode, P separate the identical components into their own objects
UV unwrap one of them
Back in Object Mode, with all component-objects selected and the unwrapped one active, CtrlL > 'Transfer UV Maps'
CtrlJ rejoin the components into one object.