Material in material preview window becomes pale Good day. My &quot;blush&quot; in material preview window becomes pale, I need it with the same color as it's displayed in solid window with alpha blend. I'm embedding screenshot from shader editor with material settings. How can I fix it?
material preview window

solid window

shader editor

blend file https://drive.google.com/file/d/1mgDzZq4uhJx0obLe9iVUwuW2AJi4Z9Je/view?usp=sharing
i would propose you change your shader nodes like this:

Don't use the transparent BSDF but the color for the first shader.
I just hope you don't need this transparency...
result in material preview: