How do I apply complex texture in Blender? I have basic skill for 3D.

So I have an .obj file and the texture assets extracted from the game called Mobile Legends.

I want to import the model but the original model texture or shading is too complex for me, but I want to know how to make texture or shading like this.

Here is the original model.





As you can see the model is very complex, so I want to ask your help.

How to make the animated texture or material (I don't know either texture or material that animates in it) like on her arms and her legs?

I wonder if it is uses a mask. I have the material but I have no idea how to make it happen. I search on google, I got no answer. So I ask here.

If you want to take a look the texture and material, here it is:







And I don't know which the mask material is on that asset list.

If you want to take a look the .obj use this link
i built you a setup how this works in blender. for better understanding you should inform yourself about UV-Coordinates, and Normals maps.

For animating the glow effect of the armour you could animate the marked green multiply.
For animating the glowing helmet you could animate it with the mapping node, for example with rotation. But this depends what kind of effect you want to achiev.

What i didnt took into account is the color id map/mask texture so you could controll the glowing areas individualy. To achiev that you could implement this solution: Using an RGB map to assign various shaders in a material  

Body-Material:


Helmet-Material:


if you have any further questions, feel free to ask.