Cycle through Materials with Animation Nodes I have a project where I have an object (wristband) that has six different color options. I created one Cycles material for each option having six different materials. 

In order to save setup time of creating a wristband for each material, I would like to use Animation Nodes to have one wristband but be able to cycle through the six materials based on the frame number I am on. Is this possible? I am very new to Animation Nodes.
You can just add your materials to a list, get a list element based on the frame, and set that material to the object using the Object Material Output node.