What's going on with my UV Map This is a Cheetah mesh. I double checked that the seams were marked correctly and I don't think I'm missing anything. Should the seams be blue? Aren't they usually red?



Then when I unwrap, my UV map turns out like this.


It's as if the whole mesh is stretched out for some reason. Any ideas what's going on?
Solved. I accidentally marked sharp instead of seams.