RC 2.7 Blender/Volumetric Shading Cycles I went onto blender.org and saw a Release Candidate for Blender 2.7 came out. In the description it seems the long awaited volumetric shading in cycles has been released. From what it sounds like is it allows you to make smoke and clouds in cycles. I tried the quick smoke and it has the same thing where the domain appears as a solid cube, and not invisible. What am I doing wrong?
Smoke rendering is still not quite possible in 2.7, simply because there is no way to put the smoke voxel data into a cycles shader.

This is a target for 2.71:


  For 2.71, the following features are planned to be worked on:
  
  
  Volume rendering: smoke / voxel textures, better sampling, camera in volume
  


However, it is possible to render volumes based on textures: