array rotation while maintaining object rotation im currently modelling a ferris wheel with the capsules attached to the rim and i use array modifier to achieve that, although it works with empty object as its offset, the capsules also rotate with the empty object. i actually need the capsules to stay unrotated so it'll looks like gravity is pulling it.
how can i achieve this ? (with array modifier or without array modifier 

here's a little image to what i want to achieve


i use dupliverts to achieve this with armature as the controller and it turns out like this :
You can use dupliverts to obtain this effect.




Create the capsule
Create a circle composed of 8 vertices as you have 8 capsules
Make the circle parent of the capsule by selecting both the capsule and the circle (in this order) then CtrlP





Then in the circle's object properties panel check "Verts" in the duplication section.




Notes :


The original capsule will not appear in rendering
The positions of the duplicated capsules will depend on the position of the object's center of the original capsule
If needed you can rotate the capsules parenting the circle to an armature