How to create a procedural galia melon material? I'm trying to create a procedural Galia melon texture, I want something like this as a result(with a bumpy look, yes) 
Any ideas?
.Blend File
Here's where I'm at now:

My node setup(sorry for the shitty pic):

I can't use real melon images
Here is a rough quick attempt.
Use a Voronoi texture set to Distance to Edge as base for the mask between the two colors.
Distort it with another smaller Voronoi texture to give the &quot;cracks&quot; a rougher look, by mixing &quot;clean&quot; texture coordinates with the texture using a Mix RGB node.
Adjust all progressions with color ramps, and you can use a final color ramp through
Use a similar voronoi based texture for bump.