How to generate a deformed mesh based on applied texture To make bump effect it is easily done by applying a proper texture and adjusting displace parameter to a given good resolution mesh. However it will be seen only in render. Our question is how to actually deform a mesh by applying a texture?



Apparently as seen above, Blender does deformation of the mesh, but where is the deformed mesh?
You can use a Displace Modifier to do this.

From the wiki:


  The Displace modifier displaces vertices in a mesh based on the intensity of a texture. Either procedural or image textures can be used. The displacement can be along a particular local axis, along the vertex normal, or the separate RGB components of the texture can be used to displace vertices in the local X, Y and Z directions simultaneously. 


For example: