Can't create a specific displacement based on voronoi texture I'm just messing around with shaders and I can't create an object I have in mind. I have this cube (with subsurface level of 4) and this voronoi texture.

The look I'm trying to achieve is to displace the individual cells, so I get some kind of a jaggedy sphere that exactly matches the cells of texture.
I've tried something like this

But this doesn't work as I thought it would

The problem here that there are multiple colors on one &quot;extruded&quot; column where I'd like to have just one color. Is it possible to achieve this? I'm sorry if it's a noob question, but I'm trying to see what's possible to do with shaders and if I'm expecting too much :)
To save too much strain on the GPU, you may want to separate the business of displacing faces and coloring them, to give the renderer some geometry to work with in the cracks.
You could make a displacement map based on Distance From Edge, shown on the left, below, and a sparate parallel Voronoi to color the displaced faces.

This is a 2D Voronoi, mapped to the surface of the sphere as described here, but the principle would be the same for other cell-like textures