Gradient Texture Map to Ring Inset I am hoping this is a simple question....


I have a Gradient Texture,
I have a hollow circle mesh extruded to a ring,
I have an outside/outset and an inside/inset to the ring.


I am trying to map the gradient texture in a clockwise or counter-clockwise rotation to just the inset face, so that if you cut the ring and laid it flat the gradient would just be a simple left to right flat gradient.

Does anyone know the easiest way to do this?
If you are using Cycles render engine you could easily use a gradient texture as illustrated in the node setup bellow, though I am not sure it can be animated, as color ramp handles can't be keyframed as far as I know.

Has suggested by timaroberts, you can then animate this as desired by keyframing the position of the Color ramp handles in the Pos value.





Otherwise your best bet is probably unwrapping your mesh and animating the UV coordinates. You could then use a regular linear gradient with it.