Why is my object appearing as a series of incomplete lines in the 3D view? So I was just modeling a Pokeball to upload to Deviant Art for fun. And as soon as I left the live preview in object mode as seen here(Picture 1), 

I went to start adjusting the camera only to be greeted with this(Picture 2).

The mesh is still fine in edit mode. I am just wondering what it is and why Blender is replacing the spheres with what would belong to a science fiction game. 

Thanks in advance :)
Change viewport shading from Wireframe to Rendered, Material, Texture or Solid.  



To display all the edges in Wireframe Shading enable Draw All Edges in Object Data tab.