How can I get my EEVEE render to match my viewport lighting? In my animation I have a large rectangular object hidden behind a set of panels that I have keyframed to shift positions. In my viewport the rectangle appears to be affecting the face of these panels in a way that I like 


Top image is the render animation - bottom image shows my viewport and the lighting I want as final.

When I render the animation that sort of ambient lighting is not present. Any ideas on why and how to get this to work properly? 


I also tried rending as a PNG sequence and when I did that all frames rendered in black and white even though my setting were in RGB (standard PNG export settings)


I am using Blender 2.8 - EEVEE - Bloom effect is on with standard settings.
I figured out that if I decreased my cameras depth of view and allowed some of the background cube to show in the render, that the ambient lighting was then visible. I'm not sure why that is - almost as if because the camera couldn't see the object that it wasn't processing the volumetrics it was emitting