Embedding a sphere within a hemisphere I am new to Blender and would like to create a model for my chemistry students where I show a section of a 2s orbital. Basically this means creating a fuzzy sphere of one color embedded at the center of a fuzzy hemisphere of a different color. I tried to create a UV sphere, apply subsurf, and smooth for the inner sphere. I then duplicated this sphere and scaled it up for the outer sphere. Afterward, I cut off half the outer sphere and now have the inner sphere sitting in the middle of a hollow hemisphere. I just wish I knew how to close the gap between the edge of the hemisphere and the inner sphere, and have the two objects be blurry/fuzzy with different colors.
Thank you for thinking about this and any suggestions you could offer.
Das
Tags
Boolean difference modifier
A boolean difference modifier will do this for us. Simply need the two spheres and a &quot;chopping block&quot; object.

Two UV spheres, smaller in larger.  Use the cube as a difference boolean modifier target to cut away from the outer.
The cube is displayed as a wireframe, and can be hidden from render (and or viewport)
Could also use the inner to &quot;core&quot; out the slot.

Can transform, or change the chopping &quot;cube&quot; to for example a spin modifier created cylinder to animate a reveal.
How to use a mesh to reveal an object
Re a blurry material see
material issue - how to make blurry/emissive material?
Related
Create a sphere with multiple layers and a chunk cut out showing them