How to model a spoon with using edge loop only with no mirror modifier Is it possible to use only edge loop for making the round side of a spoon? What I have done at first is making a plane shape and scaled it. After that I extruded the upper edge of the spoon. Then, I used edge loops to make the extruded part to become round which the problem is it the top of the extruded part cannot be round. Is there really no way to make a spoon just by using a plane shape? This is the image of what I have done before posting the question 

Is there anyway to make the upper side of this image to be a circle or almost circle?
A possibility is to use solidify and subdivision surface modifiers, starting from a plane.


Create a plane
Adjust its size
Subdivide it twice
Adjust the center part depth
Adjust the extremities





Now add the modifiers
Refine the geometry as you want
Set the shading to smooth