Split a plane into smaller plane objects I just started using Blender and I'm trying to cut a plane in equal squares and have each square be its own separate object. My main goal is create the plane and add a displace and decimate modifier to create a low poly terrain. By cutting the plane in equal squares I'll be able to tile them in a 3D maze game I'm working on. If anyone know a better way to approach this it would also be greatly appreciated.
Manual and slow approach


Select the object and go into edit mode, using Tab
Subdivide the plane into any number of smaller faces using W -> S repeatedly
Click face select  or do Ctrl + Tab -> F
Proceed to select each face in the plane, the press P + Enter to split the plane into separate objects


UPDATE: Automatic and fast approach

Instead of having to go through each face manually, you can do everything in one sweep like this:


Instead of starting with a plane, create a Grid object with Shift + A -> M -> G. Then go into edit mode, using Tab.
Select all faces with A and do Ctrl + E -> D (edge split). Now all of your faces are disconnected.
Select all faces with A and do P -> L. This separated all the faces by loose parts, into separate objects.