Eevee Glass Problems with Overlap and Alphas im working on a 3D model of a car for my company, and the problem is that the windows (front, lateral, back, etc) of the main car have problems on export and in viewport.
When you rotate the view around, in some point the glasses loss the effect and become grey or white (only when there are too much glass behind other from our viewpoint)
i made my research on internet and other forums and the alpha for glass in Eevee have problems
I saw too a post where they say to not have the same material, but i try to, and i run into the same quickly
i did check normals, geometry, hdri, and look at materials blend modes, backface and similar tweaks for glass and i dont know if the problem is from my parameters or its a bug from Eevee
Here the images for see what i mean:
https://ibb.co/DgKJXmd (where is the bug)(front passenger window is where you need to look)
https://ibb.co/XDnvgFZ (rotated view a bit from the perspective of image 1, and that weird colour is gone)
sorry for my bad english, hope i didnt make your eyes bleed
Thx for your time :D
Add image from your shading , i think you missed some nodes
This is what you need :




Same in Evee .
And set alpha for BSDF material to &quot;0&quot;
GL .