Should Every Different Textured Piece Be It's Own Object Just looking for best practice here. Let's say I'm building a house. The roof, windows, door and shutters are all different textures. Should this all be one object or multiple objects (and if so, should they all be parented to the same object?)?

I would assume they should be different objects so I can apply different textures. Is this the correct assumption?

Thanks!
If you're just concerned about how the object looks, there might not be any reason to make them separate objects; multiple materials can be assigned to a single object:


Add a material slot and new material
Select some vertices
Assign the material to the selected vertices