Import Toon Shaded Character to an outside program? I made a character and added toon shading but I can't see it. After some research it seems that toon shading is only visible if you render the image with a camera in the blender scene. I want to import the cel shaded model to Unity so I have to need for a camera or light source since I will have to use Unity's. Is it possible to export a "cel shaded" character?
I cannot say for certain if it can or can't be done, but I would advise against it regardless. Unity comes with a few toon shaders that are fine for most cases and are guaranteed to work with the engine.

What you do instead is that you export the mesh object by itself and build the material you want for it inside Unity. You also assign the texture for it in Unity if your object has one.

If you feel you need more control over the toon shader, there are some solutions over at the Unity Marketplace you could try.