Eevee to Cycles Render Issue: Some meshes render in a different location Does anyone know why some meshes would render in a different location than it should when switching between render engines? (Specifically: Eevee to Cycles) When the overlays are toggled on, you can see that the mesh is still where it should be, and hasn't physically moved. Only where the mesh is rendered. (See pic.)

I've tried copying the model and placing it into a different file. It still does the same thing.

I've also tried relocating the center point.
Nathan, thank you! It was the displacement node in the material. It's strange though... This seems to happen randomly. Every other asset that I am rebuilding has a full texture set, complete with displacement and this isn't happening. If anyone has any reason as to why this would only happen on occasion (and could be avoided), I would appreciate it. Thanks!