Cycles - Baking to Image Completely Different to Material I'm completely stuck.  I've spent so many hours trying to find out what I'm doing wrong, but it's the same outcome each time.

I have created some rocks / mountains in Blender that I plan to use in Unity, however the texture looks completely messed up.

I smart uv unwrapped, and created a material using nodes.  I then baked to an image, saved to disk, and imported into Unity.  The model is exported via FBX.

The first image is the material, and that is how I want it to appear.  The second image is texture render (low samples) in the viewport (I added a brightness node, as I don't know how to light something in Cycles (adding a light source didn't do anything)).

As you can see there are issues at the seams, and the colour ramp is messed up.




Edit:  Changed the Bake Type to just "Diffuse", and that solves it.  (Thanks to pycoder for focusing my attention there).
Change the mode to "Diffuse" in the baking panel then enable only color if you want no lighting: