Parent light source to camera with specific distance and orientation I'm working on a task that requires me to render 2D images of a 3D object from various angles.I've managed to write a script to move the camera around and render the images along with that. What I wanted to add was that the light object should be a fixed distance from the camera and should have a similar orientation as that of the camera(i.e the direction should be the same as the camera's optical axis). Is there any way in Blender to do this?
Use constraints. On the light object use a "Child of" constraint using the Camera as target.