Getting this weird halo in my reflection Im getting this weird halo in my reflection when rendering. Does anyone have any suggestions to help with the node setup I have going on here for reflections to help get rid of this. 



It was recommended to me that I have my mix shader at 0.5, but if I do that this happens I imagine due to the environment lighting:



So I guess where I am at now is is there a way to get the reflection of only the object which I have on a separate render layer, and not get the reflection of the environment lighting.
Activate the Clamp Checkbox in your Mix node. This should solve the problem.