Dynamic Paint is slightly shifted I'm using dynamic paint to simulate a marker on a paper using true-to-life dimensions. The brush is set to use proximity (distance 0.001) and I notice that the resultant paint is offset a couple vertices to the xy direction.
(1) Is this something that can be fixed? I have tried adjusting it to use mesh for paint, I have adjusted falloff, projection, the brush geometry (cone and sphere), and subdivided the canvas and nothing corrected it.
(2) If this is not something that can be fixed, how can I compensate with the shader? The vertex color node does not have any inputs that I could do a transform on.
Here's a demo of the issue:
I found that using &quot;Image Sequence&quot; format for the canvas instead of vertex was a far simpler solution that solved this problem (or at least made it easier to work on).
I'll leave this question unanswered as there may be a better solution that someone may find.