Is it possible to disable self casting shadows on a mesh but still receive and cast shadows in eevee 2.9? I want to do NPR animations, which require me to control the shadows on the mesh, however this is where I come into the problem at hand. I already found a way to control the &quot;shadow&quot; on the mesh, but this technique doesn't allow other meshes to cast shadows onto it. So is it possible, hopefully through nodes, to disable self casting shadows but keep received shadows and cast shadows? If not then I'll have to find some way to reduce the intensity of the shadows cast onto the mesh by the sun but keep received shadows intensity.
I'm using blender 2.92 and eevee render engine
This is how I see it, unless I'm wrong. Its weird I know, but this is kinda how I understand it based on what I've messed with.
Casting shadow is when the mesh blocks the sun.
Receive shadow is when on mesh casts a shadow onto another mesh.
Self shadow is when shadows are cast by the sun unto the mesh using the meshes own geometry.
for eevee use this node setup:

important: this works only with:
Blend mode: alpha blend
Shadow mode: alpha hashed (none works too)