Why does this happen every time I unwrap my textures? I've had blender for less than a week, so some of my issues are quite easy to fix, or are just plain obvious. I have been trying to texture a lighthouse model I've made, but every time I do so, the textures become extremely weird. From what I've picked up, you have to have a material for each partition you want to texture. I did that, then began to map my brick texture on the base of the lighthouse. All was looking good in texture view, but when I hit render, this happened:



Keep in mind I was not texturing the cylindrical piece below. I only have 1 material each for the 6 partitions, but somehow this is happening. Thank you for any help, and sorry for any unclear explanation.
Make sure in your textures tab , The uv co - ordinates are set to UV



Make sure to UV unwarp your model before texturing!