Making a hole in a mesh while keeping the integrity of texture So I'm attempting to create an animation where an image has a hole appear in it, and then the camera zooms through the hole. I tried using shape keys, but since the uv unwrap is mapped for one shape key, it gets messed up when transferred to the other shape key. Is there a way to make this possible?
Well I figured it out. The best way for me to keep the integrity of my texture was to go into the node editor and change the "texture coordinates" to "Object" instead of "uv coordinates"
Thanks a bunch you guys! :)