Blender renders the same camera view even after camera is deleted! I have Blender 2.8 and setup 3 cameras for my animation. I want to render animation of one camera at a time in separated output files, like: Hit render to render camera 1 save the animation, then change the active camera, hit render again and so on - but blender always render camera 1 view.

I set a different camera as active, change the camera 1 location to camera 2 location and even delete camera 1 from the scene but it still render camera 1 view no matter what!!

I don't want to render every camera in a single animation, I want to render only one camera of those...

My setup:


Render:
If I understand the question correctly, you want to set it up as a sequence and switch cameras with a marker. I think this question is a duplicate of How swap views between multiple cameras?.

You can create markers on the timeline with the M key. Then select the camera you want to bind to that marker and hit Ctrl+B. As soon as your timeline reaches that marker the camera will switch. It is important that both the marker and the camera are selected.

So if you're doing stills, you'd only need however many frames as cameras that you have. 

Edit: (select your camera and use CTRL+Num 0) ...