How to edit a glass shader to make it look like bumpy frosted glass I was wondering if any of you had any ideas on how I might setup a shader to look something like this (in Cycles):



It's a little bit frosted, but the main thing that I'm trying to acheive is the "bumpy" appearence.  Thanks!
You can also use a bump node, which offers more control and tends to have fewer artifacts than the displacement output (see What is the difference between the displace socket and a bump map?):



The fake glass node group lets light pass through the glass more easily, see this answer.