How do I add physics to cartoon styled hair? I'm working on a model that has 3D cartoon hair (think Coco from Crash bandicoot or Lily from Psychonauts; if you don't know them, google them and you'll get an idea). My question is: how do I add physics to this style of hair?

I know with clothes you can add physics so that they move without having to worry about animating it to look realistic, but I have no idea how to do this with cartoon hair. I tried a similar approach with clothes physics (which I'm definitely not a pro at) and immediately their hair lost its shape and fell flat.

The hair is very curly and wavy and is hanging loose (so not ponytails or braids or the sort), so it's really important to keep this shape while allowing movement, which is why I'd like to apply physics if I can. I'm not new to Blender, but I'm definitely not a pro, so screenshots to help explain would be greatly appreciated.

Also, due to copyright, I am not allowed to upload any part of the model because of the unique style.
You have to create a flat hair mesh and apply the physics on it. Then you need to add a Surface Deform Modifier on your hair model to take the transformation information from the flat hair mesh. This method works especially well on long hair. The setup would look like this:


When working with Surface Deform keep in mind to cover your  entire hair model with that flat hair mesh. And also do me a favor and make a better flat hair mesh that I did here. It was just a really quick prove of concept.