How can I modify the Default Blender Keymap within my Add-on module registration code? Consider the following script block:
import bpy
wm = bpy.context.window_manager    # get window manager
_defaultkm = wm.keyconfigs.default.keymaps    # get default keymap

# try retrieving the keymap_item for the view3d.move operator
# unfortunately, keymap_items at register() time is always empty
_move = _defaultkm['3D View'].keymap_items.get('view3d.move')
_move.active = False    # disable that item

It's purpose is to disable a specific shortcut which is shipped with Blender. If you run this in the Text Editor within a Blender session, it works as I wished and disables one of the standard keymap items.
However, my issue is that I'd like to run that code within the register() function of an Add-on. Within that function, _defaultkm will hold a valid Python object, but keymap_items contains no items at all and get() always returns None, causing the last line of the code to fail. It's worth noting that this fails on all different tricks of retrieving keymaps (such as the one mentioned here), it seems as if I can only access my own Add-on keymaps from within the module registration code.
Is there a way to circumvent this?
Edit
I tried a solution using a persistent frame change handler, hooked up to the load_post event. Still, I was unable to access and change the keymap from there, the issue is the same.
I had similar problems when tried to modify default key maps with python.
The keymap_items collection was empty at startup script but after the start, items were accessible.

The problem was solved using thread and time.sleep
It is not the best approach but working..

The load_post handler didn't work for application start but worked for file open.

I didn't find any "start_post" handler method.

here is the first code (startup scripts folder):

import bpy

wm = bpy.context.window_manager
kc = wm.keyconfigs.default
km = kc.keymaps['Screen Editing']
print('item count:',len(km.keymap_items))

#&gt; "item count: 0"


here is the solved version

import bpy,_thread,time


wm = bpy.context.window_manager
kc = wm.keyconfigs.default
km = kc.keymaps['Screen Editing']


def thrd_func():
    time.sleep(.1)
    print('item count:',len(km.keymap_items))

_thread.start_new_thread(thrd_func,())


#&gt; "item count: 12"


and with handler

import bpy
from bpy.app.handlers import persistent

@persistent
def hand_func(arg):
    wm = bpy.context.window_manager
    kc = wm.keyconfigs.default
    km = kc.keymaps['Screen Editing']
    print('item count:',len(km.keymap_items))

bpy.app.handlers.load_post.append(hand_func)