Bevel vertices on a flat subdivided plane I'm trying something that I managed before, but not anymore.
I have a subdiveded flat plane (which represents a grid) where I want to make a few more holes (see picture one).
If I select the vertices and then do  Ctrl + Shift + B, I don't get rounded corners but straight (see picture two).
My question is what am I doing wrong?
I'm using Blender 2.79, and I'm a beginner.
In 2.79 (or 2.9), I don't think you can have it in one step.
You can extrude along Z EZ, bevel the corner edges CtrlB, delete the extrusion X: