Mesh deforms incorrectly When I move this part of the wing on my dragon, it deforms incorrectly, how can I fix please?
Also when I move the shoulder bone, the whole body deforms.. When I separated the wings from the body, and tried it. It worked perfectly, what is the problem here?
How did you rig your dragon?
&quot;manually&quot; you would do weight painting for your bone that parts you want to be deformend if that bone moves.
I did that for your case and i got:

But your vertex group (i just checked for that special bone) didn't had any weights!?, that's why i asked how you did setup your rig.
and i did this weight painting for this vertex group: