How to curve a texture in blender? I'm having trouble framing this question, but I'm trying to take this flowing river texture and curve it, so that it looks like it's flowing around a river bend.
Here are the pictures of the texture and the texture nodes. The river is animated by key-framing the x location in the mapping node. I think it would work by key-framing the location and scale values in the mapping node in a certain way. But I don't know how to change the scale based on where the texture is located on the plane. Is there a way to do this?
The answer to this was much less complicated than I thought! No need for messing around with the texture nodes.
I just set the origin of the plane to one of the corners, then applied the Simple Deform modifier with bend around the z axis. Here is the output... S/o @JachymMichal for the suggestion