Spline bevel thickness Is there a simple, sure-fire way of just beveling a spline without it constantly either twisting or breaking or whatever else? I'd like to think i'm at least of an intermediate skill level with Blender, but i still can't get my head round Blender's splines. A different spline, a different experience. All i want is to bevel a spline and have the bevel thickness be the same throughout its length. This is as close as i got.

The weight, the radius and the tilt (1,1,0) is the same on all the vertices. The LocRotScale on the spline were applied numerous times.

Would really appreciate any help. Thanks.
Try to switch to 2d shape because it makes better defined corners.
 If you want to optimize for render convert to mesh using Alt C.
Then add a decimate modifier and play with the ratio value until you got the looks that you want.