Solid colours with no shading Im trying to make an image sequence of a scene with solid colours and no lighting effects. I need each object to keep its HEX value I assigned to it as I'm transferred the image to an AI. The problem I am facing is the render seems to produce a slightly different hex value which is confusing the AI.
The method I was trying was to create a scene with only emission shaders but the emission seems to darken or brighten the value.
Any solutions to assigning true HEX values to an object with no shadows/ lighting effects (almost like cell shading)
Cheers
AI colours:

Blender render (same hex value with emission shader):
Standard combined with a transparent background solved the issue. World material was changing the colours of the objects in the scene