How to place texture across multiple edges? So I created this 3d model of a room in blender and everything went fine,
as I placed my initial texture which was the floor and it was perfect. and second texture was a wall texture which you can see below, and it was very much fine.



The texture was evenly placed as I wanted it to be. 
but when I placed the same exact wall texture on the part of the mesh with the multiple edges... the texture appears distorted and messy all of a sudden and looks nothing like the first wall I just textured.



what is going on here ? How do I fix this. Im an intermediate blender user and not that much of a pro yet. I know someone might know the answer to this .
It look like you need to UV map your other face. This tells Blender what parts of the texture go where, so it can display it correctly.

I would press Num3 or CtrlNum3 to align the view to the face (because it's parallel to the Y-axis) and, in Edit mode with all those faces selected, press U > Project from View (Bounds).