Emitted Image not Showing up on Camera I'm currently working on a scene with a projected image on one of the walls. I've gotten to the point where the imaged is being emitted, but when I check what it looks liked rendered or through the camera it doesn't show up. 

Not sure what it is as I already checked to see if it was the lights in the scene that was effecting it and its not. It could be that I'm emitting the image wrong as I was following an older tutorial. Here's an image of the node editor:  

Also it's in the eevee engine but it's the same for cycles. Any suggestions or advice would be helpful.

Here's the file:
Camera Properties > Lens > Clip End 100 change to above 120 m.



Your Camera is clipped in view. You can see Start-End clipping by enabling Camera Properties > Viewport Display > Limits