Action Editor moves multiple tagged objects? Hello once again Stack Exchange;
Today i'm facing the trouble of animation without the use of the timeline, and onto the usage of Dope Sheets and the Action Editor.

My Question is how do I individually animate single objects in one Action? Each time I try to insert a key frame for one object in the next frame, the other object within the action follows that exact location? I'm probably being a plank, but i'l get my head round it somehow...

Here's some image sources of what I mean:

In Frame 1 of Action:



Hope I hear from you soon Stack Exchange users &lt;3
Why don't you try to use bones? For what purpose should this animation / action be? For Blender Render / Blender Game / exported for other programs? As far as i know, the actions are bound to an armature object. You wwould eed to create bones through your player and animate them.