Rabbit creature's facial features are not moving with the face So I recently modeled a rabbit character and joined all the different pieces (like the eyes, arms, legs, etc.) and then rigged it, following this tutorial.
When I finished rigging, I went into pose mode and rotated the top bone. But the eyes, blush, and left ear didn't move with it. Only the face and the right ear rotated, as shown in the second picture below.
I have searched this up and read this question, but nothing helped. Here are some screenshots of my project:
Picture 1: Rigged character in the t-pose

Picture 2: Rotating the bone

Picture 3: Rotating the spine (Front View)

Picture 4: Rotating the spine (Side View)

Note: Picture three and four are rotated differently so you can see the eyes blush, and nose aren't moving with it.
I was wondering if I had to do some weight painting?
When you create your rig and set it as the parent of your model, you have to choose, how the weight for the bones are created. This determines, what parts of your model are affected by which bone.
If your model is one object with several parts, all you need to do is to add all the parts you want to be affected to the vertex group. You can find that under Properties -&gt; Object Data Properties -&gt; Vertex Groups. You can either go to edit mode and set all the verticies you want to be affected as part of the vertec gropu coresponding to your bone, or you can go to Wight paint mode and do int there. In weight paint mode, you can also see the poses. For more complex models you would use weight paint mode, but for your model, i think manualy adding all the verticies in edit mode might work fine.
If your model is split into several objects, you need to set the armature as parent for each object. Then you can adjust the vertex groups and weights the same way.