Pixelated error on select faces during Render I have a low poly model and I can't figure out what is doing this. It's not a reversed normal and I removed duplicate vertexes so....?  These faces were the most recent adds to the model buy adding vertexes and creating new faces. there are a little bit darker than the others when viewed as solid.

thanks
So it was definitely a duplicate face, but the bad face had some strange properties. I had to delete all the bad faces and start over. I created the issue again by subdividing the edge and creating a new face with the new vertex. Still don't know why.