Lightning issue - Constant light that doesn't enable the use of other lights I'm following Blender Guru's tutorials, and I'm doing the last part that consists of lightning the chair. When I try to put the spotlight, I can't really see the difference because it seems to have a global light that I don't know how to shut down. In the final render, you can see that only the screws have a shadow, the chair remains with constant light in it. Could someone help me? Thanks! ^^
That happens when you are not using a shader and plug a texture directly to the surface of the material.

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Plugging a texture directly to the material output, the texture becomes  emission source.

Shaders define what happens to light rays on the surface of an object. Without a shader... well... there is no shading..
Use a shader and plug the texture as color.