How to bake high to low poly normals for multiple objects on one normal map? Imagining I have multiple objects which make up a scene including high poly and low poly of each object and I want to put all of the baked information onto one map. What would be the easiest way to achieve this? Turn all of the objects into one or do a high to low poly bake individually or something else entirely?
It's actually very simple. no need for weird ways.
Simply uncheck "clear" (in 2.7) or "clear image" (in2.8) in your bake settings, then bake each object at a time, assuming they don't share UV space.




/!\ watch out for the margin, make sure to set it low enough it doesn't overlap with an other UV island