Making a crystal material in Blender I'd like to make a crystal triangular pillar in Blender that looks like the example someone gave in response to a question like mine.



I've tried to get it to look like this but just end up with it looking like this



Since I do not have to privilige to comment yet I can't ask the creator how he/she did it. Can someone please help me out?

Thanks in advance ;)
It eens to me that you should add a little more geometry, make sure the roughness value on your glass shader is the same as your examples and the main difference that I see is the lighting setup. The other person is using some sort of image texture as their light source. A very nice touch. Also, I suggest you turn up your samples so the image isnt so grainy. If you have any questions as to how you can do any of this jut ask