How to model spread book interior? I know the question can sound odd, but here's something I aim for:



I often need to create mockups, but I can't figure out how to model sheets of paper that are bent and closely packed. I tried to create planes with solidify modifier, bend them manually and then use array modifier to copy them. But it looks boring and unrealistic. I think that the visible pages should be created manually, but everything that lies beneath seems to be very hard to model in my case.


In the second example, you can see that sheets of paper seem to be different in size, position and maybe even in colour. The book's edge (the edge of the book's interior) looks rough just like in real world. I know it's a matter of randomness, but... how to achieve this kind of effect? I was wondering if my strategy of creating separate planes is good. Maybe there is a better way?

Basically, I'm looking for some idea that would help me to create bunch of pages that look like an open book. 

Thanks in advance guys!
If you are trying to achieve a more organic render you could use an image of a book end or stack of paper as a texture and bump map. The "paper ends" image I captured for the texture/bumpMap is at the bottom of this post. I'm throwing it out to the Public Domaine CC-0.





The body of this book is a cube with some loop cuts which has a Lattice Modifier creating the bend. Then mirrored. 



The two top pages are Bezier Curves which are Extruded. The Resolution of the curves was turned up to smooth the resulting curve.