The light passes through edges of a model The problem is as in the pictures. When Rendered mode is on, light passes through the edges of the model. When exporting to Unity3D, the problem is the same.





Blend file: https://drive.google.com/file/d/1ghvqRvovUO_ul_0DJACBYCKao5_dKI9g/view?usp=sharing
Select your light, and in the light properties panel, tick the "contact shadows" box.