Texture uv map is not applied to the object while I'm following the projection paiting tutorial I don't know what's happened, but after having added a camera and some lamp to the scene, the uv maps that before has been applied correctly to the object, now stopped working. I added an image file on the texture panel and it seems that it has been recognized, but it isn't listed on the material tab. The result is that the object appears always greyish. I attached a lot of pictures, to show you the configuration in the key areas of blender settings:


Here you can see that on the texture panel I selected an image texture





Here you can see that on the material tab the image texture selected on the point 1. is not available.





Here you can see that in edit mode,I see no texture applied to the model


 


Here you can see that in object mode, I see no texture applied to the model





Instead, in the texture paint mode, I see the texture applied correctly and you can also see how is the configuration settings under the slots tab





Here you can see how is the configuration settings under the tools tab





uv image editor pic
I think there is a little misunderstanding. 

At point 1, you are talking about a texture. But at point 2, you are in the material panel. So you wont find your texture here.

An object is rendered with one (or more) material(s). And a material may use an image to render.

As you are using Cycles rendering :


Go to the material tab
Open the "surface" section
Click on the little dot near the color
Choose "Image texture"
Choose or open your image here (you'll have to choose your image by the image's name, not the texture's name : Cycles uses images directly)