Hiding lamp in glossy material I have plane with glossy material and point light.



You can see the white dot in the plane as point light. 



How to retain glossy plane but so that point light is not seen on the plane ?

EDIT: I have tried to modify point lamp material but lamp is still on glassy plane.
If I understand correctly this is the result you are after:



To achieve this you will need to mix Emission with Transparent (pure white colour- #FFFFFF) shaders in Lamp material by Light Path > Glossy Depth as below:




  Note: If you change Glossy Roughness (should be 0) even a bit, light will still be visible.