Stacking two textures with alpha on top of each other [2.81, Eevee] So I've been trying to stack two textures with alpha on top of each other and while  I can remove the Alpha on each with enabling alpha blend the problem is the textures bleed into them.

From what I gather it has to do with the FAC value the alpha is plugged in or set manually, which might be expected from a mix note...

While I followed 
How to stack/layer two textures with alpha over each other with Material nodes? down to a t (other than the texture mapping), I tried other methods and end up still with a mix of the two textures than them being properly stacked. Maybe someone can help.
For Eevee, you might have to go the extra mile of creating 2 shaders and mix them together instead of doing it just for the textures. See here: