Eyeball gloss not visible behind another glass object I have these objects with glasslike materials

I used refraction and glossy shaders because I dont like the double relfection I get with a glass shader.

But even with a glass shader my eye glass shader is not visible behind it.

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This is my reference:
Clear reflections, clear see through glass



Any tips, trick or advice?
Ok I tested your setup and found your mistake. The outer ball material is more or less correct (You can omit the reflection ray handling). The problem is the inner reflection material of the eye. Just remove everything you have done with Light Paths in that material and it should work perfectly fine.

EDIT:
Also you should change out the Glass BSDF for a Glossy BSDF in the eye reflection. At least I found it to work better.