Blender mesh becomes messed up after importing Alright, so I have this X wing model that was created in a separate game file, and I want to move it to a main game file with other models where I plan on making a game.  The thing is when I move it, it looks normal enough.  However, when I hit key "p" to play the game as a game render, everything on it looks messed up as far as placement goes.

So this is what it looks like after importing it into the game--as it should


But this happens after entering the game, pressing "p"



As you can tell, normal perspective is all messed up.

I am really confused as to what's going on and have played around with import settings, with no luck.  I would really appreciate it if someone could help me out.

Thanks
It figured it out. It was all in the textures and I had to delete them all and then and add them back into the game.  When you import a obj into a game sometimes the textures and materials get messed up.  I just deleted all the material slots and recreated the material and uploaded the same image to be mapped on it.