Procedural stretched materal I was experimenting with Blender's material nodes and texture and accidentally created a (in my opinion, beautiful) stretched material by creating a small mesh and applying a large image texture. If it matters, I'm using Blender 2.82a.

How can I procedural generate this material using Cycle's material nodes?

I'm very inexperienced with Blender, so details would be appreciated.

Description of material: cross section of wood stretched along the curve of a mesh

Material samples:
You can stretch any texture using the Mapping Node.


Add Mapping node right after Texture Coordinate node
Change type from Point to Texture (but it will work either way)
Crank up the scale disproportionally