What is causing my bones to display irregularly? I'm working on a character animation, and on a test render I noticed a part of the model was being displayed incorrectly. I opened a previous version of the file, which contains the same animation, and the same part of the model, with the same exact rotations and coordinates, is being displayed correctly.
In the newer file, I didn't change anything about that animation recently (was working on the environmental aspects before I noticed the bad thumb) so I'm at a loss what could be causing this. I also tried to manually place the bones where they belong, updating the pose library, applying the pose back into the scene and getting the same result.
I am not sure...
But this happens to me sometimes (quite often) and I eventually realized that the problem isn't always in pose mode - it lies in bone edit mode
In short
See if they look the same in edit mode
This might not be the problem, but give it a shot.