Show vertex color unlit in viewport I cannot show vertex color unlit - it keeps being affected by some global light. Does anyone know how to do this? I have selected "flat lighting" and "vertex" in color under the Viewport Shading Menu, but I still have a global light. I also tried turning off the light in the scene and tried both solid and rendered view.

I saw what might be a solution here; how to make viewport display diffuse maps in full color? (2.8) but i don't have this "REC709" option.

All i really want is to Vertex Paint in Unlit so that white color is always 100% white. It must be possible.
This should do the trick?



The Name field odf the Attribute node is the name of the Vertex Color layer you want to display.

(The mix is there to prevent the Emission shader from illuminating other objects)