Animation Nodes - Extract single object from group to perform independent translations I have a simple setup that uses "Objects from Group" to then do some falloff translations on the group.  I need to isolate a specific object in that group to perform an independent translation on it after the falloff translations.

I'm not an expert with AN but after fiddling around with "Loop Through Objects" functionality from the "Objects from Group" node, I have been unable to isolate the object I need from the group using varios "list" and "get" nodes.

Any help would be greatly appreciated.
Let us first simply your node tree into something that is more efficient. Since you are not using matrices and setting the rotation and locations independently, we can use a vectorized Object Transforms Output node to do both. Moreover, since you are only offsetting the location component of the matrices, we can use a vectorized Offset Vector instead. So our node tree reduces to:



If you want to edit the translation of each object independently, you can input the custom translation vectors into the offset input, for instance, we can translate the first and thrid objects in the opposite direction as follows:



What if you want to animate the rotation? Simply offset zero vectors, convert them to eulers and set them to the objects:



Want to implement a non animated offset? Add the offset vectors after the time based falloff offset: