Move Object aroud curve withot deforming I have an Object that should simulates a piece of fabric and bend around a bezier curve wenn moved.
On the top of that Object I want to have pieces of wood, that are connected (glued) to the fabric.
My Problem ist that the wood should not deform when bending around the curve
I tried to parent one piece through Vertex(triangle) but that totaly deforms it

The wood piece does not have any modifiers or constrains and the fabric object has only the Edgesplit and the Curve modifier
You've scaled your plane on the Z axis, you need to apply the scale (CtrlA &gt; Apply Scale) and the child object won't deform: