How do I avoid deformations while rendering? After adding some dunes to my scene, I realized after rendering, it shows polygons as if they were deformed. I tried to &quot;smooth shade&quot; but it didn't work. I also tried to apply subdivision surface, tried with all layers up to x4 to make sure it goes away, but it still doesn't.
Take a look at the images below:

See all the polygon changes on top of the dunes?

How can I fix that?
Under Object Properties &gt; Shading &gt; Shadow Terminator Offset