Unable to find "Subdivide Smooth" option in blender 2.8 This question is exactly the question I'm asking:
Model appears to have visible polygons rather than being smooth?

I've read it but I can't find the subdivide smooth option even after doing the operator search. I'm using 2.8 and their using an older version in that post so I'm guessing thats why. Is there a subdivide smooth option in 2.8? If not, is there another way to get my mesh as smooth as Hokiroya's? He seems to be using a subdivision surface modifier and I tried to match my settings to his but no luck. Is the smooth shading option a long term solution? I'm planning on rigging this model and after spending a lot of time on a another failed model I want to make sure I know what I'm doing before I start sculpting.

Mine:

Hokiroya's (obviously lol):
The 'Subdivide Smooth' option in previous versions of Blender simply applied a Subdivide operation with the Smooth parameter set to 1.0 - the Smooth parameter is available in the Tool properties 'Redo' panel available in the left-hand panel.

It seems that in Blender 2.8 the menus have been pruned to remove unnecessary options - instead, you can adjust the 'Smoothness' by simply opening the tool properties (the floating Subdivide panel at the bottom-left) and varying Smoothness :



However, I don't think that is your complete solution - in your case, possibly you also need to set the mesh itself to 'Smooth' shading. At 2.8, this is available in the Object menu as 'Shade Smooth' :