Bake Mesh Sequence Cache to Keyframes or Shape Keys? I have a Mesh Sequence Cache modifier that references a .abc file. Is there any way I could bake the modifiers' motion to the object so it doesn't have to reference the .abc file?
I'm doing this so that I can give the .blend file to SheepIt for rendering.
Realized I can't do this, keyframes won't work for geometry and shape keys require each frame to have the same polycount.