Blender 2.8 Moving Vertices With G + X, Y, or Z Generates Odd Angles I started working on a low poly model today and have run into trouble with the move tool. Normally, I press g + x, y, or z, and then the vertices snap to the axis I chose. However, for some reason now whenever I press g and one of the three axes, it no longer snaps to the axis I chose but rather some odd diagonal. I'm extremely new to blender so any help is much appreciated.
it is because you've set your transform orientations to Normals. Try settings it back to global. That should fix it