Leg going through clothing Hi I have a simple model of a person and rigged it to make a walking animation. However, if I pose the skeleton, the legs stick out of the clothing as shown below: 

I've tried messing with the weightings so that the clothing vertices respond more to the bone and the leg less so but this didn't work. Do I need to create more bones for parts of clothing or is there a more elegant solution?

Thanks
The basic idea is that any vertex of the cloth close to a vertex of the leg should have the same weights relatively to ALL bones involved (not only relatively to the closer bone, the upper leg in your example). This can be accomplieshed with weight painting tecniques, or using the vertex weight tab in the "N" properties panel (with a mesh in edit mode and a vertex weighted selected): you can select some vertices of the cloth, a close vertex of the leg (last selected is named active "active") and press the "file and arrow" icon: this will transfer all weights from active to selected vertices.