Base mesh becomes unsculptable I keep making base meshes for character sculpting. I do this in edit mode, put on a skin layer, and then switch over to sculpting mode. First sculpting anything over this mesh doesnt work. I checked my masks. Then I'll try dynotopo (to see if thats the issue), after turning it on and going to sculpt, my mesh reverts to the original wire frame view and becomes uneditable. 

Any advice? I thought maybe it was my graphics card, but my specs check out and I'm sculpting in a low resolution already.
I'm still very new to blender and maybe I'm not looking for the answer in the right places. All advice welcomed!
You definitely need to have a higher resolution mesh to sculpt. If you have not applied the skin modifier yet, you need to do so. You should save a copy of your .blend file before this. Then you need to subdivide your main mesh, as the skin modifier is a very very low quality mesh creator, when not subdivided. After all that, you should be able to sculpt the mesh. If you still cannot, then please post an image so I can see what settings you have for the mesh. A .blend file would also be helpful. 
If this does not answer the question, please say so in the comments below.