Cycles not producing alpha transparency color change I'm very new to Blender Cycles Render and I'm trying to have my character's irises have a white background where the image texture is transparent.

So far, I've come up with this


When displayed in material mode, it seems to be working, but when rendered, it's not.



Any ideas why this isn't working?

Similarly, for my character's hair, I've done the same thing and the result is somewhat different.





Could these problems possibly be related?
So I fixed my problem, turns out using a diffuse BSDF rather than a transparent one works