Rotate, not orbit, the view? I'm doing some sculpting in a first-person type of view. I'd like to rotate the camera, as opposed to orbiting the focus point, or rotating the world. I've searched, and gone as far as editing the bindings, but despite the name of  bpy.ops.view3d.rotate, that just orbits, like bpy.ops.view3d.view_orbit. Is it possible to rotate the view camera in a first-person style?
Press Shift-F to enter Walk/Fly mode and you can then use the mouse to 'look around'. Pressing WSAD moves Forward, Backward, Left, Right. LShift for 'fast' mode, other keys listed in the status bar at the bottom of the window. Esc to exit Walk/Fly mode. You can choose Walk/Fly from the View/Navigation menu.