How to recreate 3D "pixel art" characters I watched this video on youtube related to the movie Pixels from 2015 and I really want to replicate the style they used on Q*bert (The orange pixel/block guy). 

How did they do the "pixel" texture on Q*bert's body? 

Did they use particle systems or something else?

Do any of you know a way to replicate the style in blender that works with rigging?
A quick way to do it is to use the Remesh modifier / Blocks mode, here is what it gives with Suzan: