Beginner's help with topology? (Extruding and beveling letters) I know I'm terrible at topology, but that's because I don't know how to properly approach it. All I read is quads = good, ngons &amp; tris = bad. But I'm terrible at looking at a shape and being able to break it down into something I can make. For example, I'm toying around with letters, and trying to figure out how to make them better.
Can anyone advise me on how to approach these letters? (Or just letters/shapes with holes in them, etc). I know it's not that efficient, but as I said, I don't know how to do this. Any help is appreciated (or any good materials to learn this).
Also, the 'T' is stylized like that, just fyi.
You have 2 ways:
Converting your letters to mesh and working the topology so that it works fine when you bevel, but in your case it's more a matter of how your topology is than a problem of tris and ngons. Here I've made a X &gt; Limited Dissolve and tried a bevel, then create new edges where I saw that the bevel failed:


Or keeping your letter vectorial and giving it extusion and bevel in the Properties panel &gt; Object Data &gt; Geometry, then converting it to mesh (then, same thing, you can simplify the topology with a X &gt; Limited Dissolve):