Blender render doesn't display skybox while opengl render does I have used a skybox image that I find on a website and wrapped a cube to make a skybox. The final blender file is here.

When I render image using F12, the result is blank. However, if I make OpenGL render image, the result is as expected. What is wrong with the normal rendering, what am I doing wrong?
The problem resides in your material; You just need to check 'Face Textures', under the options tab of your cube material.