My object looks black rather than transparent How to obtain a perfectly transparent rendering? My object is composed of black material on the rendering that I would not like. Can I work on the light path in order to get a more transparent rendering ? Thanks



EDIT 1
@susu , thank you for your respond, yes sure here it is :

EDIT 2
Thank you, I have tried and do not quite get the desired result, there is black in my material again

I would like the result to be close to that:

Thank you :)
EDIT 3
@lookin thank you :) i have done it but the result isn't quite what i wanted (the object on top is the one with your node tree)
In order to have a more transparent material, use a Transparent BSDF shader instead of a Glass BSDF.
I mean this kind of node tree: