How can you offset animations within a particle system? I am making a flock of birds using the particle system (with Boids). My base object is a single bird with a flapping animation using an armature.

When I create the particles, each bird particle is flapping in unison. Is there a way to randomly offset the pose animation so that the flock of birds is less in sync and looks more natural?
so you can use group in render section in particle setting. you should Duplicate your object and animate them separately and group them . then in render section in particle options use group instead of object. you can add more object with more animation to the group anytime you want.