From Blender to UE4 : armature bone I'm exporting my file with a mesh and its relative rig from blender to ue4 using FBX. After the export in ue4 it appears that my skeleton has one more bone, called Armature (it's the highest in hierarchy, above root). When i export my file i use these preferences



I have already check this question 
Blender ascii fbx adds a Armature bone before root bone UE4
but i can't still remove that additional bone from my skeleton in ue4. Is it a problem of blender? Is there a solution?
There are a lot of &quot;fixes&quot; to this problem. For me, this one do the trick Blender (2.83, UE 4.20):

As things stand right now, the importer for fbx is effectively patched (a nice word for hacked) to allow as exception for Blender made fbx files if the name of the root node is 'Armature'.


Source: https://forums.unrealengine.com/deve...blender-export​