Is there a way to use a separate texture for object reflections? I've been experimenting with using the default matcap textures in render mode (using Normal or Reflection mapping), and it looks pretty good. However, I'd like to use them as a "reflection map," so that objects with mirror properties use the texture rather than the actual world. Is there a way to do that easily?

EDIT: Probably should've specified that I'm using Blender Render rather than Cycles.
In short: take any good HDR texture and put it in Environment node for your glossy shader.



For Internal: