How to get static particles centered on vertices? I am trying to get particles to render at the center of vertices in blender 2.81.
So far, I am trying to use the hair particles with the source emitting from vertices. It seems to work but I noticed quite a big gap between the supposed vertice and some particles as shown in the image.

I was wondering if there is a setting that I missed or if there is another way to achieve this.
Under the Properties Window > Particle Settings tab make sure your Particle Physics are off by changing from Newtonian to None, if you don't need them.

If are planning on animating them, or require physics try turning down the Initial Velocity parameter.

Also make sure you Particle Modifier is right after the base mesh, not after any other constructive modifiers.