My UV unwrapped image flips between edit mode and preview mode this is a weird one. I have an unwrapped cylinder. I have checked the uv map is correctly oriented. I added the texture coordinates and a mapping node.

When I look at it in edit mode, the image shows correctly.


But, when I go to render or look at rendered mode, the image flips 90 degrees to a horizontal position.


Where did I go wrong?
Okay, I figured it out with a suggestion from Jachym Michal (I think it was you).

The boolean modifiers were messing with the uv map. Which makes sense, when I think about it.

After applying the modifiers, I needed to go back in and redo the UV map to make the image appear where I wanted.