Blender fails to import XYZ scanned model I'm relatively new in 3D Scanning world: I've scanned the model using XYZ 3D scanner saved as .OBJ file with *.mtl and .png texture file. No errors, nothing it just does not import the model. I have no problems opening it with Meshlab but Blender fails to import it. I've tried to convert it to fbx or ply with Meshlab - no success opening it with Blender. Tried use previous version of Blender - the same issue.
 Is there any compatibility problem between Blender and models scanned by XYZ 3D Scanner ? For example when I made the model using Autodesk 360 Recap from the pictures Blender has no problems opening it.
 Id there any workaround this ? Why Meshlab can open the model but Blender can not ? Really like Blender but unfortunately can not use it to edit 3D models scanned by XYZ Scanner.

Thank you,

Alex
Import is correct: change origin and shading mode

Once you correctly export the file to OBJ format, there should be no issue related to the source.

Blender is correctly importing the geometry in the scene while keeping the object's original coordinates (Meshlab doesn't). You con manually reposition your object or run the "Set Origin" operator (choose Origin to Geometry option) and then the "Clear Location" operator to move the object to the center of the scene.

Blender is also loading the texture, but they are not shown in Solid mode. You'll have to switch to Texture mode, or Render, or even Material mode (after simplifying the nodetree in this case). You can find a detailed explanation of the Shading mode for the 3D viewport in the Manual's page



.