Baking objects always yields a black image I am new to Blender and I am trying to bake some models in order to export them to Unity, but I always get a black image as a result after baking.



Only the land is selected and I haven't connected the image texture node to the diffuse node, since it was like that in the tutorial videos I watched, though it didn't work either when I connected them. I have a sun lamp in the scene.

Used Smart UV unwrap:
You have to recalculate the Normals of your ground, I guess they were messed up: Enter in Edit mode, select all and ctrl N, then Bake again.