High poly in object mode, low poly in edit mode When I apply the subdivision modifier and smoothing, the object does get a ton more faces, but when I go into edit mode, it shows it as if those faces aren't there, and it's bugging the heck out of me.

Wireframe shading:


Edit mode:
Highly likely you just did not apply the Subdivision Surface modifier. Simply go to the modifier tab and hit "apply" under the Subdivision Modifier, then all the correct vertices will appear in edit mode.