Fluid simulation can only last 100 seconds? If so, this cap is a rather significant hindrance.

Example: If I have a project 2 minutes &amp; 11 seconds long, that's a 131-second sequence. If I can only have 100 seconds of fluid simulation time, and it's forced to span the length of 100 seconds to 131 seconds, then it's evidently not going to flow in normal/real time. I can increase the speed, but there's no real easy calculable formula between speed and length to attain that real-time appearance; you'd just have to evaluated it by what looks right.

Is there a better solution that I'm not seeing here? If so, how can I accomplish normal fluid speeds beyond the 100 second time barrier?
It appears this was an arbitrary limit no one knew the reason for. As of this commit the limit is removed (will be in 2.76 or any recent build).