Texture Painting issue - colour randomly showing on wrong faces I've sculpted a basic human and I'm now trying to paint it but when I paint an area sometimes the colour appears elsewhere instead of where my cursor is. The face normals are all correct and I've tried playing around with different Island Margin values for the Smart UV unwrap. Even a value of 1 doesn't help. Any other ideas? I've attached a photo of where I've painted around his eye and there are specks of color in other places.
Thanks
Amy
You need to:

Unwrap again, your islands are probably overlapping, choose the Smart UV Project option with a bit of Island Margin (0.03).
Put a bit of bleeding in the N panel &gt; Tool &gt; Options so that the paint correctly covers the islands.
Your image is currently 1024 pixels large, depending on what kind of shots you want to do it might be a bit too small, so maybe increase the size