How To Stop a Texture from Tiling in the BI I was texturing an eye for an Animatronic I'm modeling from Five Nights at Freddy's. His name a Balloon Boy, and when I put the eye texture on, it becomes smaller, and begins to tile all over the eye. I want to know how to stop this.
You can change the texture 'Extension' type from 'Repeat' to 'Clip'. This option is in the 'Image Mapping' panel in the texture settings: