Scale multiple objects in place I am trying to scale many objects that are in a circular formation around (0,0,0) but have them STAY in their respective coordinates. When I scale or transform all of the objects now, it changes the distance away from center.
In photoshop there's something like Object --> Transform Each. 
Is there something similar in Blender?
I guess what you're looking for is just to change the Pivot Center to Individual Origins:



Now when you scale up your objects they stay in their position: