How to hide vertex colors in Texture Paint? I am currently trying to paint a texture onto a character model.  However, I cannot actually see what I am doing because one of the vertex color layers is being overlaid on top of the texture, causing it to appear solid black in most areas.

Are there any way I can stop this from happening?
Add a Vertex Color layer that is solid white and keep that one activated when you are not doing any Vertex Painting.  

It does waste a layer and definitely counts as a work-around but it's the only way I know of to do this and it works.