Creating actions based on local location/rotation/scale of an object This may be a noob question, but I couldn't find the answer around.
I am trying to create a set of actions that I would like to apply to different object. The issue I have is that if the action includes the 'location' keyframe then the animation brings the object back to where the action was created. Here there's an example:
The yellow cube has a 2 keyframe animation, it simply moves down of 1 unit from its current location.

If I apply the same Action to the blue cube and I click play, the blue cube gets the same location of the yellow cube, instead of simply going down by 1 unit from it current location.
How can make it work in a way that I can apply an action to any object and that will work based on the location/rotation/scale of the object?
I hope the question is clear, thanks for reading!
just animate the delta transform instead of the location, then you can link the animation data to the other cube. This works.

if you need a step by step explanation for this, just let me know.