How do i stop the normal map from offsetting light? I'm making a project in a blender and the road has a normals map. However, when I add the normal map the light is offset. This is really annoying and it ruins the scene. I am using blender 2.8, but this also occurs in blender 2.79 for me. I have the image set as no color data, and I have inserted the normal map node. Hopefully, someone can help me. I'm probably missing something obvious but take a look at the pictures.

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I'm not sure what the normal map is doing but try turn the roughness down to see if it can combat whatever is happening. Also try applying a different normal map and see if it still offsets the light, and post pictures of the results.