Bake indirect lightmap After extensive research I still could not find a way to do this in Blender.
Does Blender support baking indirect lightmaps?
I'm not talking about lightmaps baked with a sky light. I'm talking about lightmaps which contain only bounce lighting (from direct lighting) and no direct lighting.
We need a separate direct and indirect lightmap for our game, so we can mix baked lighting correctly with dynamic lighting.


What we get (as a lightmap)


What we need (as a lightmap)
If you are baking with Cycles you just have to turn off the direct contribution when baking.