Screen Space Reflections in EEVEE I am struggling with understanding screen space reflections in EEVEE.

I am aware of the excellent answer to this question, however, this only talks about when an object is off screen entirely.

Maybe it is the same point (if so, I apologise), but can someone confirm for me that this is actually the correct behavior? The partial reflection seems so odd that I am having trouble believing this is how it is supposed to work.

Is the entire bottom face of the cube really supposed to be missing?
I haven't dig into the theory of the implementation yet, but I have a feeling that Screen Space Reflection is just mirroring the already rendered pixel (aka what you actually see on the screen, the screen space data).

I think that's the intended behaviour. It's an heavy approximation that on the other hand gives nice and fast results, expecially for the objects that touch the ground.

You'll have to use a Reflection Plane to get the reflections of the occluded geometries.