How to make topology smooth in Blender for rounded object (helmet modeling) I have managed to make a relatively spherical object using plane extrude technique. I use Blender 2.9. Just to be more specific, I use Schuberth RF1 helmet model as a refernce. So far, this is what I have come up with.

However, since modeled using this technique, I have struggled to smoothen the surface of the helmet I modeled to appear in a uniform flat surface of a sphere. You can see on the below pictures that the top part of the helmet is a bit uneven.


Do we have an option in blender to smoothen the top part so it looks really even?
Have you tried shade smoothing the whole object? If you start having problems with the normals go to: Object Data Properties &gt; Normals &gt; Autosmooth.