Issues baking normals and ambient occlusion I have made a fairly simple house in blender using a single material with an image texture:



However, when I try to bake ambient occlusion I end up with a really weird result, I am very new to this so could be I'm making a simple mistake, but been searching for solution for a few hours and can't find any.



If I try to apply that to the model in my game engine in looks horrible:



I want to bake normals and AO, but not sure where I'm going wrong. I go to render -> cycles -> ambient occlusion -> bake. Same for normals.

My .blend file:
as far as i can understand you have only one uv at the moment that gives you the colors on the mesh, you will have to create a second one, unwrap it (you can try and assist https://www.youtube.com/watch?v=scPSP_U858k), and bake your ao onto the second uv. 

using two uv's can be a bit confusing (Multiple UV mapping in 2.8 eevee?)

good luck