How do I fix this ugly bevel? I'm making a coffee cup. My coffee cup base is a modified cylinder, and I'm trying to get rid of the sharp edges around the rim of the cup.

I tried to use the Bevel tool (Ctrl+B), but that got me these ugly faces instead of the smooth, rounded edge I wanted.



I want the edge of the cup to be smooth, like a real coffee cup. Is there a tool or modifier to do this? (I already tried the Bevel modifier, and it does not bevel enough)
Just use a cube and scale it up to the size of the cup on the Y and X axis. Make sure the cube intersects the cup from above just till you can't see the bevels anymore. Select the cup, add a boolean modifier, set it to &quot;difference&quot; and for &quot;object&quot;, use the cube that you have made. Apply the modifier, delete the cube and your bevels are gone! You will maybe have some lag while using smooth shading...