How do I place the "follow active quads" results against the UV Grid? Below is a view of my dinner plate.  The green faces traveling around the blue center of the plate, display as a circular image the UV image, and do not texture correctly.  So I thought I would try to use "follow active quads" just for those green faces.  At first it appeared to work, as it gave me the flat non-circular grid you see on the UV grid.  But I see no way to rotate it so it will lie flat against the UV grid.  I made one face active, then using circle select, I selected all the other green faces.  The I pressed U for unwrap, and chose "follow active quads" and ok.  Can someone tell me if I am doing something wrong, or have not gone far enough?  I would appreciate any advise.
You need to reset the UV coordinates, before using Follow active quads.
I don't know why :).


Select the faces (Ctrl+L to select the whole island)
Go UV > Reset to clear the UV coordinates
Unwrap through UV > Follow Active quads.