Avoid rerendering noise texture on every frame of an animation I'm creating an animation in which I've used noise texture with displacement modifier for the bumps and roughness of the ground. It looks pretty good, but for some reason the texture on the ground is rendered for every frame, which results in a different ground texture for every frame.

How can I avoid rerendering the ground for every frame?

Here's a screenshot of the node editor and texture window:
Noise is a completly random Texture which is not necesserely equal for the same texture coordinate, each time you evaluate it. Use Clouds with very small size instead