Is there a faster way to close these holes I'm working on this statue, I started it as two separate objects, the lion and the orix, I merged them to one object using Ctrl + J, I need to connect the mesh properly so it can be 3D printed, and later I will use Sculpt to make the details, I've been moving, edge looping and connecting all these vertices manually, but it's an extremely tedious job, is there a better way to merge or connect all these vertices and remove the excess resulting edges? The problem isn't only with the long time it takes, but with each edge loop added, I'm increasing the faces count, and I'm trying to keep it as low as possible.


[3

]5
You should add a boolean modifier to merge the two objects. You might have a few new vertices in your mesh but it will be far easier to clean up once you have deleted the inner faces created in the operation.