I have all of my models-- how do I bring them into blender? I am 100% new to animation. I work for a company, and have been asked to try and learn animation for training purposes. All we need is very simple animations. We do have very good looking 3D models of workers, our machines, and possibly the environment they work in as well. I just need to figure out how to pull them all together and start learning the animation part. 

Is there any videos you guys know of that could help me out here? I appreciate it.

***NOTE: I am not interested in learning to make these models at this point. I would love to know how, but I want to try and learn how to animate these models as fast as possible to start pushing out new training material. Maybe one day if I get the time, I will try and learn the modeling side. I am having to work all overtime to learn this part, so right now I do not want to take on more than I have to.
Welcome!

As I get you correctly, you won't need to care about modeling and you will get a complete model with texture, normal/ambient occlusion map and so forth.

To check what task will still be up to you, you might check for common workflows:


What is the workflow to create animation in Blender?
Unfortunately, it is quite a bit more than "just animating".


Since I am also a beginner in Blender, I can't speak from much personal experience. Here I have put together some (free) tutorials that have helped me to make my first steps. (There are thousand of other really good tutorials out there on Youtube, just search for them! Also Blender.org, Udemy and other pages have good, but often paid tutorials)


(!) You might still get your hands on some tutorials on basic modeling to deal with most likely upcoming problems!
For example:


Blender - https://www.blender.org/support/tutorials/
Blenderguru - https://www.youtube.com/watch?v=VT5oZndzj68&amp;list=PLjEaoINr3zgHs8uzT3yqe4iHGfkCmMJ0P

Rigging:
Most possibly your task starts with rigging your models for animation. It essentially adds controls to your objects for animation, and defines what and how something moves or deforms.
For a perfect start into rigging go trough this series:


Terumag - https://www.youtube.com/watch?v=3J-XN38EnhQ&amp;list=PLE211C8C41F1AFBAB

Animation:
Here you get a brief introduction into the concept of manually animating simple models.


Thilakanathan Studios - https://www.youtube.com/watch?v=7ZkdR1L91Ik

(?) Dynamics &amp; Simulation:
A start in rigid body simulations/animations as if you might want to make simple physic animations.


Jeremy Jones - https://www.youtube.com/watch?v=sNhN3X3MvD4



And always work with reference material for your animation!

Tip: If you need study material for movement of living beings, just search for "Muybridge" on Google Pictures!


(?) Lighting, Rendering &amp; Compositing
I don't know if you want to render your animations in blender or bake &amp; export them to other software, say a game engine. As I never used blender to render my animations, I do not have any repository of tutorials on that. But you might just check the Youtube Channels I mentioned as well as the following and might find some good tutorials for your needs:


CG Geek - https://www.youtube.com/user/Blenderfan93/
Gleb Alexandrov - https://www.youtube.com/user/GlebAlexandrov/
AgenZasBrothers - https://www.youtube.com/user/AgenZasBrothers



3D Animation with Blender a complex topic and I hope, with this videos, you can get hold on a path for your journey.