Why Does My Other Software Exported Heightmap Displace My Mesh So Much In Blender? I created this with world machine and imported it into blender via a .tif height map and applied it to a subdivided plane with displacement.
But the scale is wrong! It seems that every value I have is twice as powerful as I need.

As you can see in this image, my imported height map in orange is twice as &quot;sharp&quot; compared to my original model exported in .obj from my software. And the two mountains have the same dimensions!
How can I counter this issue in blender?
I think that my white value and black values need to be twice as soft to correct this? Is this right?
This looks to me like a color transform is being applied your displacement map prior to displacement. Don't save your height map as sRGB. I would also save the file itself as OpenEXR. Don't use PNG / JPG / other garbage formats.
Lastly, make sure the color space value of your displacement map texture is set to &quot;Non-Color&quot; before hooking it up.