Convert vertex instancing to single mesh I have created a simple scene. Here are the steps:

Make a plane and subdivide it a few times
Make a cube
Parent cube to the plane
In Object Properties tab of the plane, under Instancing, I selected verts.

All this did was make a copy of the cube appear on every vertice of the plane. Now I need to use a boolean operation to cut away at multiple cubes. However, I cannot do this because the instances are not actual copies that can be manipulated. Can I transform all of them into a mesh?
Note that in the final result, I will also displace the plane thus displacing the cubes. A simple grid created using array modifiers will not work.
To convert instances into objects, go to Object &gt; Apply &gt; Make Instances Real.
You can then join them into a single mesh using Ctrl + J.