Make particles follow true (material) displacement I'm experimenting with some procedural surfaces and I have a particle system on it. The problem is that, even though I'm using material displacement, the particles lie flat on the mesh. 

Is there a way to get them to follow the displacement?

I have tried baking the displacement and applying it as modifier but it didn't work, because the baked map was very imprecise.

I will also have the same problem with a fluid simulation, I think.









EDIT: the baked map is clamped, even though it shows correctly in viewport
Also make sure you checked "Use Modifier Stack" in particle settings