Artefacts in topology of imported SVG I've exported design from Illustrator to Inkscape to turn it in SVG and then make a model in blender. I've traced bitmap in Inkscape and everything seemed fine but when I click edit mode in blender - object appears with strange artefacts in topology coming from holes of an object. How do I fix this?


I've tried to voxel remesh as well but objects becomes too small and nothing really changes.
If object has mostly straight angles that need to be traced:


Create curve-&gt;Right click-&gt;Set spline type-&gt;Poly-&gt; Just keep clicking E to extrude individual points. Because Object itself consists mostly of straight angles, its easier to do that.


If object need to have round angles in the end model:


Create curve-&gt;Right click-&gt;Set spline type-&gt;Poly-&gt; Just keep clicking E to extrude individual points-&gt;CTRL+SHIFT+B on vertices in edit mode for accessing vertices bevelling.