Rotate group of duplicate bones in edit mode This is the  first time rigging anything in Blender. I'm attempting to rig a spider. I have created a set of 6 bones for one leg. Now I simply want to duplicate those bones and place and rotate them about 20 degrees over the next leg. I can duplicate the bones and translate them, but I can't figure out how to rotate them as a unit to align them with the next leg without destroying their relative alignment and positions to one another. I'm looking for a shortcut to rigging each leg. Is this possible?
I think I've worked out a solution. I duplicate the bones then separate them into a new armature. I can then rotate the the armature in object mode. I then combine the separate armatures back into one.