The Significance of 1 Energy Unit When Baking in Cycles I watched Andrew Price's tutorial on baking in Cycles, and I noticed that after he baked it to an image, he plugged the color output of that image into the color of an emission shader with a value of 1 for it's energy parameter.  What is the significance of an emission shader with a value of one?
An emission shader with a strength of 1 will output the exact same colors as it's given as input.



Higher or lower strengths will brighten or darken the output.