Cloud with volumes renders blurry I have been struggling with this problem for a while. I am trying to create clouds using volumes. I have figured out settings that works great and the outcome is like I want it to be except it renders blurry!
I would like to get the cloud as sharp as possible but haven't figured out settings that helps me. Or is it so, that volumes cannot be used for sharp objects?
I am a beginner so I have not changed for example my rendering settings.
I am also using hdri to get lights to the cloud - and tried it with different strengths: 0-30.
All help appriciated! Thank you!
Two things that jumped out to me.
First, the noise texture has a Detail slider.  This increases computation somewhat.

The second thing is messing with the settings in Render Properties -&gt; Volumes.  Try decreasing the Viewport and Render Step Rate and possibly increase the number of Max Steps.
This may not be necessary depending on your scene, I think it mostly helps with large volume objects but clouds are typically pretty large.  This will unfortunately make volumes take a long time to render.  That's the cost of accuracy.

Just for reference, even on this default cube sized volume you can see we run into some strange effects on the top boundary with the default volume settings.  These images were both 512 samples in Cycles, no denoising.