Create number grid of text objects in Animation Nodes I'm trying to find a way to use animation nodes to generate a grid of numbers that would look something like this ...



In pseudo code, I would imagine it working something like this:


Generate grid mesh
Get Nth mesh point
Generate new text object at Nth point with index value as text input


I've tried doing this in animation nodes with an object instancer. What ends up happening is that all the generated text objects end up with the same offset, and the same content (i.e. the last index value). For some reason it is only applying the values from the last iteration of the loop to all the text objects!

See here:

 

Are there any Animation Node masters out there who can tell me where I'm going wrong please?
Well it seems that I've answered my own question.

My mistake was using a source text object for the instancer. Instead, I just disabled the "Copy from source" setting and then selected "Text" from the drop down list of available types to instance.



The next challenge will be getting the numbers to count up horizontally instead.

Update!

I vastly simplified the node network from my (deleted) post yesterday, and made it able to order the numbers in anyway you want, up down left right, down up right left, etc.



There's still just the issue of not having any access to the font object material at all.