How to fix clipping when you have multiple clothing in 1 character As the title already stated, how would you fix this clipping?

I have an underbody suit, a shirt, and the skirt as the topmost layer with everything separated. Everything was imported via .obj from Fuse CC, and I want to use Blender to fix the clipping, so then I could export this to Unity.
I have had this problem as well and I know that when you zoom in it usually goes away. 

This problem is fixed when you render the image. When rendering, all the positions of the vertices are calculated correctly. In the viewport, positions of the vertices are estimated to save computing power. Therefore they might not look right.