Newbie Modeler Question: How to unbend a character arm before rigging I'm just learning Blender, and have figured out a lot, but I haven't grasped a lot of modeling yet. I have a character (Slimer from Ghostbusters) that I'm trying to rig but it came posed, not in a T pose. I'm not good enough to figure out how to bend his arms back into a T pose without destroying the mesh. Any suggestions here?
The character may have been modeled that way and in that case there's not much you can do without deforming the mesh in some way to get it to be in a T pose.