PBR Material Showing weird Glossy spot So I tried to render A Lykan with a PBR Shader, but I keep getting this result:


Now it's not finished yet, but as you can see the Red should be all around it, but (I'm guessing because of the fresnel part of the shader) the car has this chrome colour towards the back. I don't know how to fix this.
Any help will be appreciated.
So I found out the reason, I don't know how but the normals were facing the opposite direction. So I just recalculated the normals and that fixed it.