Meshes pushed other side when sculpting I'm new to sculpting, and i've noticed that the mesh is pushed when sculpting and not compressed.
So for exemple if I have a wall, and if I dig some holes with a brush on one face for exemple, at a certain point I will be able so see all the mesh going outside behind the wall at the opposite face..

So i wanted to know if there is a way to avoid this ?
Thank you !
You can use the Mask brush. Paint on the face that you don't want to deform. To erase the whole mask, press AltM. To erase some parts, press Ctrl while you paint:

Then sculpt, the maskded area won't be affected: