Corner modelling technique I am making a bracket for three rods in blender and I figured out it is harder than it seems. 

I managed to make this by painstakingly placing each vertex in the correct position and I am wondering, is there a better way to do this. 

I included an image to show what I am talking about.
You can also use the Bevel tool.

Take the default cube, and extrude three sides
Select the outer edges and bevel them (e.g. Bevel modifier)
Remove double vertices (e.g. Weld modifier)


This image shows which edges to bevel