Why is the transparency on my particles not working once exported to Godot? I am new to blender. I am using blender 2.8 version. Recently I created a grass setup with the help of a tutorial video. In which I applied transparency for outside of grass using node editor. It renders completely fine. But if I export it to Godot, the meshes and materials exported perfectly. But the transparency from node editor is not applied. So instead of seeing a grass, all I see is a plane with grass image. I added the screenshots for your reference.
From what I've found Godot uses the alpha value of the albedo color as transparency.
A blender material with transparency enabled and the alpha value changed looks right in Blender, but doesn't work in Godot:

As you see, it correctly turned on the &quot;Transparent&quot; flag, but still has no alpha.
You have to change the alpha value of the albedo color in the Blender material for it to work: