Reflection of floor materials I'm a Blender newbie, following a tutorial. The floor is dull, showing no glossy contrast like in the tutorial (shown in the lower part in the picture). Even if I raise the power of the environment texture to 17 as instructed, the floor is just all lighter, not having the contrast of shadow and light.

Anyone can help me with this? thanks a ton in advance!
You need a Glossy shader for this.


Open a node editor.
Go to the material tab (in the first set, looks like a ball), and then make sure you're in the object tab (in the second set, looks like a cube).
Select (right-click) the Diffuse BSDF node.
Press Shift+S and switch its type to a Glossy BSDF.


This will give you reflections. You can play with the reflection color and roughness until it looks right.

See the manual for more information on Cycles materials.