Blender to Poser 10 issue I am having an issue where I am trying to transfer my weapon from blender to Poser 10 and I get weird shapes in poser that don't match the figure in Blender.

Blender with weapon: 

Then I make it an object using wavefront.

Poser 10 with the weapon imported from Blender, as you can see it does not match the blender image. 

Why is Poser 10 doing that?
When exporting hard surface models from Blender to other formats it's almost always the case that you get "weird" shading or even distortions due to smoothing. 

One method to prevent that is using "Auto-Smooth Normals" in the Object Data panel. 

The two pictures show the same model in Blender and in FBX Review, the first one without "Auto-Smooth Normals", the second one got exported with this option activated. 





You can read more about Smoothing in the Blender Maual.