Curve Bevel very inconsistent I've ran into a little problem while trying to create a sort of railing - i've created a plane, subdivided it and then deleted only the faces which left me with this.

Next Step was to convert this into a curve to then bevel it and have a railing - but there lies my problem. The Bevel is very inconsistent and all over the place.

Scale is 1,1,1, all transforms are applied and switching to 2D doesn't help - so after gooogling for a while i'm all out of ideas.
Any help would be much appreciated.
Thank you
You could try a different approach, and use a skin modifier on a mesh object for something like this.

In edit mode mark a vertex as root, select a vertex and choose Mark Root in the modifier. Also add a subdivision surface modifier to smooth the result.


You will likely need to scale the skin down some initially, in edit mode do this by selecting all and using ⌃ Ctrl + A to resize.