How to build a Low Poly on a High Poly while being able to see both? All the view options I can find make it hard to see the low poly mesh and the high poly mesh at the same time. (This is for baking a high poly onto a low poly) Is there something I'm missing?

This would be the best case options for me:


X-Ray mode only on selected objects
wireframe only for selected but with backfaces wires hidden
high poly regular shaded with no transparency
selected objects wires on top but slightly transparent where they are inside the high poly (not selected meshes)
Lowpoly occluded wire with Highpoly surface


X-Ray disabled
Lowpoly Viewport Display


In Front enabled
Display As Wire





Standard X-Ray with occlusion

The lowpoly wires stay visible even if the surface is not visible.



Notable options to combine:


Overlays > Shading > Hidden Wire
Viewport Shading > Outline (off)