Easy way to remove faces occluded by other meshes? My model has a mesh with faces that are occluded by other sibling meshes:




Right now I've been manually removing the occluded faces to reduce vert count and prevent skinning artifacts during animations.

Is there some sort of tool or plugin that can help me remove occluded faces more easier? I'm open to purchasing paid plugins, if necessary. I have to do this work for ~30 models.

Or if I instead had all of the meshes merged into a single mesh, would that enable me to use any other tools to remove occluded faces?

Thanks!
Maybe give the Mask Modifier a try. 


Add a vertex group to the body named "mask", 
Assign the verts you want to be hidden to this group
Apply a Mask Modifier, &amp; select the vertex group in the modifier settings. 


( If the modifier hides the opposite of what you want to see, be sure to click the double arrow icon next to the vertex group field in the modifier )



Here is a video example : https://youtu.be/AYVNNT_IeSA?t=1246

Dunno your situation, but this is probably the least time consuming and least destructive option.

Hope this helps, and good luck!