Texture not on whole face I am trying to create my first basic model and render post tutorials. I have created a model of a Coke can (other soft drinks are available) and added a quick texture I aquired off google images.

The problem is that for some reason the texture does not appear to cover the entire face. I think the issue is related to the subdivision modifier I am using as if I turn it off then the texture appears correctly. 

Issue


Subdivision turned off


I have done some googling but cant find anything, can anyone help?
@moonboots answer helped me find the solution, although I couldnt see a Subdivide UVs option. IU tried simple instead of Catmull-Clark subdivision and it worked.. I googled the difference and it came back that the final vertex will be an average of the current ones, so adding an edge loop neat the bottom edge fixed it!