Blender 2.8 Array modifier rotating individual parts I am currently trying to model a snake with the array modifier. I want the snake to go around the pole (as displayed in the picture) but I want the red (belly) of the snake to be in contact with the pole (as in this video: https://www.youtube.com/watch?v=wInhCU79_IY&amp;list=WL&amp;index=23&amp;t=465s timestamp: 7:59) . At the moment you can see that it is facing towards the outside of the curve.
Does anyone know how I can fix this?
I have tried to add an empty and use that as my object offset but this makes it so that the different sections of the snake are not connected properly.
Have you tried to tilt the vertices? Select your curve, go in Edit mode, select the vertices you want, and CtrlT to tilt, or use the N panel: