How to store a function in a constant? I'm trying to do something to this affect:

const string first_color = strip.Color(0, 60, 0, 0);

With the intended outcome being that I could use first_color wherever I'd have used strip.Color(0, 60, 0, 0) before.
You pretty much need a helper function to do that; a small local function that calls strip.Color() with the intended arguments and returns strip.Color()'s return value if there is any.

int first_color(void)
{
   return(strip.Color(0, 60, 0, 0));
}


(assuming strip.Color() returns an int) which you would call with:

value = first_color();


If strip.Color() is a void function, then delete the 'return(' and one ')', fix the definition of first color to be void instead of int, and of course, don't try to use any return value from first_color().