Improve contrast when image has a flood of white balancing I have an image taken a night time.

I apply _EqualizeHist to it. But the result is a high level of whiteness running through the image.

This is the image:



I had asked this question in a slightly different way and was given a link to improve the white balancing of the image.

This was the original question

This is that link:

enter link description here

I have got as far as this in my code but now I am stuck as to what to do next.  I would be grateful if anyone can suggest the next step?

This is my code:

            Image&lt;Bgr, byte&gt; frame = new Image&lt;Bgr, byte&gt;(file);
            frame._EqualizeHist();
            Image&lt;Hsv, byte&gt; hsv = new Image&lt;Hsv, byte&gt;(file);
            Image&lt;Gray,byte&gt; maskLight= new Image&lt;Gray,byte&gt;(hsv.Width,hsv.Height);
            Image&lt;Gray, byte&gt; maskDark = new Image&lt;Gray, byte&gt;(hsv.Width, hsv.Height);

            Emgu.CV.CvInvoke.cvThreshold(hsv[2], maskLight, 128, 255, THRESH.CV_THRESH_BINARY);
            Emgu.CV.CvInvoke.cvThreshold(hsv[2], maskDark, 0, 127, THRESH.CV_THRESH_BINARY);

            Bgr bgrLightest;
            MCvScalar scalarLightest;
            frame.AvgSdv(out bgrLightest, out scalarLightest, maskLight);

            Bgr bgrDarkest;
            MCvScalar scalarDarkest;
            frame.AvgSdv(out bgrDarkest, out scalarDarkest, maskDark);


UPDATE:
I have tried to implement the suggestion kindly goven by sansuiso.

This is the code:

 Image&lt;Bgr, byte&gt; rgb = new Image&lt;Bgr, byte&gt;(@"D:\789.jpg");
            pictureBox1.Image = rgb.ToBitmap();

            for (int x = 0; x &lt; 360; x = x + 24)
            {
                for (int y = 0; y &lt; 288; y = y + 24)
                {
                    rgb.ROI = new Rectangle(0, 0, 360, 288);
                    int xx = x;
                    int yy = y;
                    if (x &gt; 0)
                    {
                        xx = xx - 12;
                    }
                    if (y &gt; 0)
                    {
                        yy = yy - 12;
                    }
                    rgb.ROI = new Rectangle(xx, yy, 24, 24); //360*288
                    rgb._EqualizeHist();
                }
            }
            rgb.ROI = new Rectangle(0, 0, 360, 288);
            pictureBox2.Image = rgb.ToBitmap();


And this is the resulting image:



Obviously, I am not doing this right.  Can anyone see if my code is wrong please?
Histogram equalization is a global operation which can result in some areas being adversely effected at the cost of the rest of the image looking better. Consider using the Retinex algorithm. It works very well at improving both local and global contrast enhancement. There's a flurry of papers on this topic and the algorithm is somewhat straightforward to implement. The most challenging part is the selection of parameters.

Here's a list of papers and here's one that's very useful.