Any good sources on advaced/special rasterization algorithms and techniques and theory behind them? I spent quite some time looking for books on rasterization of vector graphics and related challenges. The best I found is "Raster Tragedy in Low Resolution",which is old and focused on fonts. There are assorted papers on new renderer here and there, but nothing comprehensive.

Is ththere something good I missed?
One rasterization method I like is Haar wavelet rasterization:

http://faculty.cs.tamu.edu/schaefer/research/wavelet_rasterization.pdf

It can render polygons and Bezier curve shape and good for different resolution. I not see this algorithm in computer graphics books.