Pipeline to create Voronoi Meshes I would like to implement a Maya plugin (this question is independent from Maya) to create 3D Voronoi patterns, Something like 



I just know that I have to start from point sampling (I implemented the adaptive poisson sampling algorithm described in this paper). 

I thought that, from those points, I should create the 3D wire of the mesh applying Voronoi (I tried to use (Python) scipy.spatial.Voronoi but the result was something different from what I expected).

I am missing something? Can anyone suggest the proper pipeline and algorithms I have to implement to create such patterns?

[EDIT] Here are a few example of what I get handling the result i get from scipy.spatial.Voronoi like this (as suggested here):

vor = Voronoi(points)
for vpair in vor.ridge_vertices:
    for i in range(len(vpair) - 1):
        if all(x &gt;= 0 for x in vpair):
            v0 = vor.vertices[vpair[i]]
            v1 = vor.vertices[vpair[i+1]]
            create_line(v0.tolist(), v1.tolist())


The grey vertices are the sampled points (the original shape was a simple sphere):


Here is a more complex shape (an arm)
http://www.cs.sandia.gov/~samitch/papers/vor_final.pdf There isn't the computer algorithm in any programming languague, but u should be able to replicate it easily with some Plane Reflections and the algorithms from the above link.