Threads lockstep and conditions in compute shader I'm working with DirectCompute, but this question can be applied to general gpu programming I suppose.

As far as I know the threads in a group works in a lockstep. It means that every instruction for every thread executes at the same time, right? But what if one thread out of 1024 entered if/else condition? All other 1023 will just wait or lockstep condition will be violated?
Not all threads will execute in lockstep but they are split into groups whose threads are locked to each other.

This means that if only 1 thread out of all threads enters a branch then only 1 group will need to enter that branch while all the others will skip it.

In that group that has to execute both branches it will actually execute both branches but threads will throw away the result of the branch that it didn't need to go into.

For more information see this question.