How to set the GLFW OpenGL target? I'm programming on a Mac and I'm learning OpenGL in the library GLFW. 

My problem is that my Mac supports OpenGL up to version 4.1, but when I try to compile the shaders with version 410 it says ERROR: 0:1: '' :  version '410' is not supported. 

How do I set the version that GLFW should use?
I changed the core profile to 4.1 by setting the window hints.

glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);