OpenGL Polygon Offset Fill implementation example code I am working on a pure java implementation of OpenGL 1 called jGL.
I am missing glPolygonOffsetFill and am looking for an example implementation in java, c/c++ example of this GL function in order to integrate it in jGL.
Would anyone suggest a direction?
I found a workaround suggested at the bottom of this page : to deal with coplanar lines and polygons, one can apply a different glDepthRange to polygon face and polygon wireframe.