Is it possible to store the plain buffer data in gltf files? The GL Transmission Format comes along with a JSON styled main file which basicly describes the scene and binary files which contain the buffers.



I'm currently writing a WebGL library and I need to work alot with the vertex and index buffers. So, my question now is:

Would it be possible to store plain text array buffers in the gltf (e.g., as JSON) instead of generating binary blobs always when the buffers are adjusted?
Embedding human readable data is not supported. However you can put the data into a data uri to store the data inline in base64 format.

"buffers": {
    "a-buffer-id": {
        "byteLength": 1024,
        "type": "arraybuffer",
        "uri"="data:application/octet-stream;base64,..."
    }
},