What does texture resolve mean? In the context of render targets or textures, what does "resolve" mean?
For example: To resolve a color texture.

From my understanding, it seems to mean, "copy but process/convert at the same time", but I can't seem to find a good definition for it anywhere.
I don't know about other contexts, but for DirectX resolving a texture means blending multi-sampled texture into a non-multisampled one. For simple scenarios this is usually done automatically by the output merger, but is often needed to be done explicitly (e.g. ResolveSubresource) when using multi-sampled render target as an input for a next render pass (e.g. post-processing). Reasons being both performance and lower complexity of the following pass shaders.