How to teach operating systems development nowadays? I have been appointed to change the contents of an Operating Systems course, because it was too IT oriented. I mean the lectures were oriented only to know the differences between some OS like Windows, Linux or Unix. From my perspective, and considering the recommendations of the ACM Computing Curricula, I believe that the course should include some hands-on programming in the development of some parts of an operating system. The problems that I am currently facing are the following:


The students that I will teach they had only an introductory Python course, so I was planning to teach some C at the beginning of the term.
I remember that in the old-good days with the use of floppy disks it was "fun" to give a skeleton of an OS for the students to modify and that it could boot on a computer. How can I emulate the same behavior in modern computers?


Actually, are there any kind of emulators or tools that could help the student to learn the concepts of OS by using some C programming? I do not want them to become experts in the field of OS, but at least that they do know what is happening inside an OS and not see it like a black box.
Implementing a whole OS may not be the best approach if you want your students to learn operating system concepts. This is specially true if your students are not proficient in C and Assembly, since major parts like booting, context switching and virtual memory need to be coded in Assembly. This might be daunting for students that have experience only with Python.  

An alternative approach is presented in Computer Systems: A programmers perspective. It is a very in depth book, but instead of implementing everything the authors decided to study the System Calls in the POSIX specification as a way to illustrate Operating System Concepts. IMHO it maintains a very good balance between the abstract concepts and their concrete implementations.