Tips for golfing in Factor What general tips do you have for golfing in Factor? I'm looking for ideas that can be applied to code golf problems in general that are at least somewhat specific to Factor (e.g. "remove comments" is not an answer).
math.unicode
this thing is a golfing jewel. http://docs.factorcode.org/content/vocab-math.unicode.html
Here, I should let it speak for itself.
Word    Stack effect    Equivalent   (Byte  Char) Savings (best case)
¬       ( obj -- ? )    not           1     2
²       ( m -- n )      2 ^ , 2^      1     2
³       ( m -- n )      3 ^           1     2  
¹       ( m -- n )      1 ^           1     2
¼       ( -- value )    1/4 , 1 4 /   1     2
½       ( -- value )    1/2           1     2
¾       ( -- value )    3/4           1     2
×       ( x y -- z )    *             -1    0
÷       ( x y -- z )    /             -1    0
Π       ( seq -- n )    product       5     6
Σ       ( seq -- n )    sum           1     2
π       ( -- pi )       pi            0     0
φ       ( -- n )        phi           1     2
‰       ( m -- n )      1000 /        4     5
‱       ( m -- n )      10000 /       5     6
ⁿ       ( x y -- z )    ^             -1    0
⅓       ( -- value )    1/3           1     2
⅔       ( -- value )    2/3           1     2
⅕       ( -- value )    1/5           1     2
⅖       ( -- value )    2/5           1     2
⅗       ( -- value )    3/5           1     2
⅘       ( -- value )    4/5           1     2
⅙       ( -- value )    1/6           1     2
⅚       ( -- value )    5/6           1     2 
⅛       ( -- value )    1/8           1     2
⅜       ( -- value )    3/8           1     2 
⅝       ( -- value )    5/8           1     2 
⅞       ( -- value )    7/8           1     2 

Those are the simple constants. Now for the functions:
Word    Stack effect        Equivalent  (Byte  Char) Savings (best case)
∀       ( seq quot -- ? )   all?         1    3
∃       ( seq quot -- ? )   any?         1    3
∄       ( seq quot -- ? )   none?        2    4
∈       ( elt seq -- ? )    member?      4    6
∉       ( elt seq -- y )    ∈ ¬          3    2    
∋       ( seq elt -- ? )    swap member? 9    11  
∌       ( seq elt -- y )    ∋ ¬          3    2
−       ( x y -- z )        -            -1   0
∕       ( x y -- z )        /            -1   0
∖       ( s1 s2 -- set )    diff         1    3
√       ( x -- y )          sqrt         1    3
∛       ( x -- y )          ⅓ ^          2    2    
∜       ( x -- y )          ¼ ^          2    2
∞       ( -- value )        1/0.         1    3
∧       ( o1 o2 -- ? )      and          0    2 
∨       ( o1 o2 -- ? )      or           -1   1
∩       ( s1 s2 -- set )    intersect    6    8
∪       ( s1 s2 -- set )    union        2    4
≠       ( o1 o2 -- ? )      = ¬          1    2
≤       ( x y -- ? )        &lt;=           -1   1 
≥       ( x y -- ? )        &gt;=           -1   1
⊂       ( s1 s2 -- ? )      subset?      4    6     
⊃       ( s1 s2 -- ? )      superset?    6    8
⊄       ( s1 s2 -- ? )      ⊂ ¬          3    2
⊅       ( s1 s2 -- ? )      ⊃ ¬          3    2
⊼       ( o1 o2 -- ? )      ∧ ¬          3    2
⊽       ( o1 o2 -- ? )      or ¬         2    3
⌈       ( x -- y )          floor        2    4
⌊       ( x -- y )          ceiling      4    6

Yes, I did make that table by hand, and yes, I did the math in my head, so there might be some, er, wrong numbers. I'll go write a program to do it for me, now :P