What is the input to AlphaGo's neural network? I have been reading an article on AlphaGo and one sentence confused me a little bit, because I'm not sure what it exactly means. The article says: 


  AlphaGo Zero only uses the black and white stones from the Go board as its input, whereas previous versions of AlphaGo included a small number of hand-engineered features.


What exactly is the input to AlphaGo's neural network? What do they mean by "just white and black stones as input"? What kind of information is the neural network using? The position of the stones?
The input to the neural network is a $19 × 19 × 17$ image stack
  comprising $17$ binary feature planes. $8$ feature planes $X_t$ consist of binary values indicating the
  presence of the current player’s stones ($X^i_t = 1$ if intersection $i$ contains a stone of the player’s
  colour at time-step $t$; $0$ if the intersection is empty, contains an opponent stone, or if $t &lt; 0$). A
  further $8$ feature planes, $Y_t$
  , represent the corresponding features for the opponent’s stones. The
  final feature plane, $C$, represents the colour to play, and has a constant value of either $1$ if black
  is to play or $0$ if white is to play. These planes are concatenated together to give input features
  $s_t = [
X_t, Y_t, X_{t−1}, Y_{t−1}, ..., X_{t−7}, Y_{t−7}, C]$.


This and all the other architecture details can be found in the "Neural Network Architecture" section in the paper.