Any work being done on Perception, Action, and/or Cognition in Video games?
The Cognitive Neuroscience of Video Games (C. S. Green, D. Bavelier, 2004) is a good if somewhat dated overview of cognitive research on video game players. They note that ordinary video game users show a number of differentiated and improved mental skills:


  Video game play has been shown to dramatically
  enhance visuo-motor skills.  In particular, video game players have been shown to
  possess decreased reaction times, increased hand-eye coordination and augmented
  manual dexterity.  Video game play has also been shown to improve spatial skills such as
  mental rotation, spatial visualization and the ability to mentally work in threedimensions.  In addition, video game play has been shown to enhance numerous aspects
  of visual attention including the ability to divide and switch attention, the temporal and
  spatial resolution of visual attention, and the number of objects that can be attended.


BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey is a study that mapped personality types to "gamer archetypes":


  The model presents seven different archetypes of players: Seeker, Survivor, Daredevil, Mastermind, Conqueror, Socialiser, and Achiever. We explain how each of these player archetypes relates to older player typologies (such as Myers-Briggs), and how each archetype characterizes a specific playing style. We conducted a survey among more than 50,000 players using the BrainHex model as a personality type motivator to gather and compare demographic data to the different BrainHex archetypes. We discuss some results from this survey with a focus on psychometric orientation of respondents, to establish relationships between personality types and BrainHex archetypes.


Their archetypes present an interesting insight into personality types as mapped to certain kinds of gamers.