Tips for golfing in Factor
math.unicode
this thing is a golfing jewel. http://docs.factorcode.org/content/vocab-math.unicode.html
Here, I should let it speak for itself.
Word    Stack effect    Equivalent   (Byte  Char) Savings (best case)
¬       ( obj -- ? )    not           1     2
²       ( m -- n )      2 ^ , 2^      1     2
³       ( m -- n )      3 ^           1     2  
¹       ( m -- n )      1 ^           1     2
¼       ( -- value )    1/4 , 1 4 /   1     2
½       ( -- value )    1/2           1     2
¾       ( -- value )    3/4           1     2
×       ( x y -- z )    *             -1    0
÷       ( x y -- z )    /             -1    0
Π       ( seq -- n )    product       5     6
Σ       ( seq -- n )    sum           1     2
π       ( -- pi )       pi            0     0
φ       ( -- n )        phi           1     2
‰       ( m -- n )      1000 /        4     5
‱       ( m -- n )      10000 /       5     6
ⁿ       ( x y -- z )    ^             -1    0
⅓       ( -- value )    1/3           1     2
⅔       ( -- value )    2/3           1     2
⅕       ( -- value )    1/5           1     2
⅖       ( -- value )    2/5           1     2
⅗       ( -- value )    3/5           1     2
⅘       ( -- value )    4/5           1     2
⅙       ( -- value )    1/6           1     2
⅚       ( -- value )    5/6           1     2 
⅛       ( -- value )    1/8           1     2
⅜       ( -- value )    3/8           1     2 
⅝       ( -- value )    5/8           1     2 
⅞       ( -- value )    7/8           1     2 

Those are the simple constants. Now for the functions:
Word    Stack effect        Equivalent  (Byte  Char) Savings (best case)
∀       ( seq quot -- ? )   all?         1    3
∃       ( seq quot -- ? )   any?         1    3
∄       ( seq quot -- ? )   none?        2    4
∈       ( elt seq -- ? )    member?      4    6
∉       ( elt seq -- y )    ∈ ¬          3    2    
∋       ( seq elt -- ? )    swap member? 9    11  
∌       ( seq elt -- y )    ∋ ¬          3    2
−       ( x y -- z )        -            -1   0
∕       ( x y -- z )        /            -1   0
∖       ( s1 s2 -- set )    diff         1    3
√       ( x -- y )          sqrt         1    3
∛       ( x -- y )          ⅓ ^          2    2    
∜       ( x -- y )          ¼ ^          2    2
∞       ( -- value )        1/0.         1    3
∧       ( o1 o2 -- ? )      and          0    2 
∨       ( o1 o2 -- ? )      or           -1   1
∩       ( s1 s2 -- set )    intersect    6    8
∪       ( s1 s2 -- set )    union        2    4
≠       ( o1 o2 -- ? )      = ¬          1    2
≤       ( x y -- ? )        &lt;=           -1   1 
≥       ( x y -- ? )        &gt;=           -1   1
⊂       ( s1 s2 -- ? )      subset?      4    6     
⊃       ( s1 s2 -- ? )      superset?    6    8
⊄       ( s1 s2 -- ? )      ⊂ ¬          3    2
⊅       ( s1 s2 -- ? )      ⊃ ¬          3    2
⊼       ( o1 o2 -- ? )      ∧ ¬          3    2
⊽       ( o1 o2 -- ? )      or ¬         2    3
⌈       ( x -- y )          floor        2    4
⌊       ( x -- y )          ceiling      4    6

Yes, I did make that table by hand, and yes, I did the math in my head, so there might be some, er, wrong numbers. I'll go write a program to do it for me, now :P