Class to represent playing card
Use the types you have

Why are you storing the card value as an int? You have already created a CardValue enum, so use it. Change the Card.CardValue property and the cardValue parameter in the Card constructor to be of type CardValue. That way, you don't need to cast to an int when creating a card, and you can always get the numeric card value by casting ((int)cardValue) when you need it.



Argument Validation

What happens if you use new Card((CardSuit)100, (CardValue)100). Your card will have an invalid suit and value. In order to validate the arguments, you can use Enum.IsDefined, which will cause a performance penalty since it uses reflection, or you can hardcode a valid range of values.



Type Naming

The name CardValue seems too general for such a specific type (thanks to @RickDavin). "Value" implies it may refer to any value from the card, such as its suit or rank. A better name might be CardRank.

Property Naming

As noted by @Heslacher, type names shouldn't be used as property names. For instance, in the Card class, the property CardSuit and has a redundant name. Consider a variable Card card = new Card(). Using card.Suit is much clearer and more concise than using card.CardSuit. In addition, you should change the property CardValue to Rank, since the type CardValue was renamed.



Readonly Properties

It seems Rank and Suit are supposed to be readonly. Prior to C#6, your approach was an acceptable one, so long as you remembered not to change those properties outside of the constructor. However, if you're using C#6, a better alternative is to declare them without setters. Like readonly fields, properties that have only getters can only be set inside the constructor, but not outside of it.



With that, the Card class should look like:

public class Card
{
    public CardSuit Suit { get; }
    public CardRank Rank { get; }

    public Card(CardSuit suit, CardRank rank)
    {
        if (suit &lt; CardSuit.Spades || suit &gt; CardSuit.Clubs) // or if (!Enum.IsDefined(typeof(CardSuit), suit))
        {
            // handle error (possibly with ArgumentException)
        }
        if (rank &lt; CardRank.Ace || rank &gt; CardRank.King) // or if (!Enum.IsDefined(typeof(CardValue), rank))
        {
            // handle error
        }
        Suit = suit;
        Rank = rank;
    }
}