How can I add a 2D asset as a 3D object in the shape of the png minus the alpha?
When using the &quot;Import Image as planes&quot; function (Shift A in the 3D Window), there are options for using alpha, animating an image sequence and use an emitter or shadeless shader.
The 3D shape is not affected, but the result is a cardboard cutout.
The images of the sequence have to be named with the same base name and a progressive number (Object_001, Object_002, .......).
In the shader editor you will use the image texture node to set the duration and the time offset of the animation.
If combined with grease pencil objects the material has to be set as &quot;Alpha clip&quot; in order to work in Eevee, to avoid uncorrect Z depth.