What are the best ways of designing sword topology?
https://youtu.be/i7LlZQyryek
I ended up using a mirror merge and it seems to turn out okay. a point at the end can be done through merging a few faces together. Triangles are generally avoided because subsurface doesn't work as well on them. My exploration used a few at the tip, but they were not a problem for me.
You probably need to have higher poly count for your mesh to describe it.