Panoramic render not working
There are multiple problems in the scene that could easily happen, but accumulate in this case.

the camera is not at location (0, 0, 0). The scene setup has a sphere at (0, 0, 0). The camera is suposed to be centered in this sphere. This can easily happen with &quot;camera to view&quot; on in the N-Panel &gt; View and jumping in and out the camera with 0. Check out the transform in the N-Panel and reset it with hovering + backspace

facing the camera to your motive is preferable, because your moon  motive is very small and would be cut in half and be displayed at your image borders because of the 360 projection. sugestion rotation (90 ,0, -90) or rotate the texture in the material.

there is no lightsource inside the image sphere, so everything is black from the camera perspective. Dont put a lightsource inside, the bouncing will be very very expensive but instead use an emission shader instead of principled. This is getting even better: now you can render your 360 image with one sample and no noise because emission shaders are returning absolute values.


original problems:

solution: