Do not repeat the texture on Collada export?
As far as I know Collada (and most other export formats for that matter) concern themselves mostly with exporting geometry, UV's and some times animations and constraints, not materials or textures.

Materials are very tied to the rendering system they belong to and can't generally be easily exported between applications apart from some basic properties.

Whatever changes you make to your material and/or texture settings are not at all guarantied to be correctly exported, and will most often get lost, many of them are (as you already stated) not even supported as in the viewport as rendered preview (like the clipping setting).

Now I do not know Collada export very well, nor do I know MeshLab software, but if you want your texture to show up in one face alone I'd advise either to use a different material for that face, or to unrwap your mesh accordingly, having in mind that by default all textures will tile infinitely.

That probably means setting the UVs for the faces that should have no texture to 0,0 like for example scaling them down to one corner of the UV editor.

For any other more complex material properties it's probably better to do it in meshlab or whatever final destination application you will be using.

Also see .fbx export why there are no materials or textures?