FBX Blender Export to Unity - Textures will not stay with model (using blender render or cycles render)
Figured it out - The link from above got me about 75% of the way there. For some reason the texture was never showing after baking. Through a lot of trial and error, I found out I had to adjust the 'Shading' settings under the 'Material' property. For some reason, by clicking the box for 'Shadeless', the texture appeared. I exported using the steps explained in attempt #1 above, and then the 'Extract Textures' button was no longer greyed out in Unity! –