weird bone axis/rotation problems (from blender to UE4)
so i went back in blender to check de axis from my bones and meshes, and as far as i can see the axis's for the bones and meshes are there perfectly in place (as it should be, because of using the "shift+s" methode) (image 5A &amp; 5B):




i have searched a lot on the internet but unfortunately i can't find the solution for this problem.. :|
and i really running out of options here.. :(

I'm using: windows 7, blender 2.80 &amp; unreal editor 4.20.3

so if you know a solution, please tell me! ;D
really big thanks already for reading and thinking! ;)
gr grover

PS: i'm from the netherlands and i'm really bad at speaking and especially writting english, so srry if i made this hard to read! ;)