Blender Eeve: transparent texture
So to get alpha working on a texture, click in the material on &quot;Use Nodes&quot; and change the color to use an image:

Also make sure to set the Settings/Blend mode of your material to Alpha Blend:

Then, open the Shader Editor to edit the nodes, and make sure that the alpha is set to Premultiplied in the settings (press N) of your texture. Then, create a node (Shift-A) Transparent BSDF, make sure it is white, and mix it with your image, using the alpha as factor (if you want to keep material, you can use the Principled BSDF node as input to your color instead):

This gives you something like that:

If you get a white border around edges, make sure that you selected Alpha: Premultiplied.