How do I apply complex texture in Blender?
i built you a setup how this works in blender. for better understanding you should inform yourself about UV-Coordinates, and Normals maps.

For animating the glow effect of the armour you could animate the marked green multiply.
For animating the glowing helmet you could animate it with the mapping node, for example with rotation. But this depends what kind of effect you want to achiev.

What i didnt took into account is the color id map/mask texture so you could controll the glowing areas individualy. To achiev that you could implement this solution: Using an RGB map to assign various shaders in a material  

Body-Material:


Helmet-Material:


if you have any further questions, feel free to ask.