How can I export baked fluid simulations that work in Xcode?
It appears that the Alembic files originally thought to be moving in Xcode weren’t using the mesh stream as thought before. I don’t have a Mac, so I couldn’t actually see the result. My partner saw the object translating in Xcode and thought it was working, but the mesh stream I was seeing in Blender was not actually running in Xcode.

This means that we have no working example files of a mesh stream playing from an Alembic file in Xcode.

We’re going to move away from Alembic and give OBJ streaming a shot.