Time remap doesn't interpolate cloth simulation properly
So ... if I'm right, cloth sim doesn't have subframes (substeps) and I don't see any interpolation to solve those jumps (smooth missing transitions).
As a workaround you can try export the cloth sim object as Alembic (.abc) format without time-remapping. Under Output Properties &gt; Dimension &gt; Time Remapping set New &gt; 200. Import this object back and under Modifiers Properties you can find already added Mesh Sequence Cache modifier &gt; enable Vertex Interpolation. It will generate smooth transition between ramped time frames.