Texture is not displayed on the meshes. How to display?
To show texture on the mesh in Blender Internal it's enough to open / create an image texture in UV / Image Editor (or choose already existing one from the list of the images in the .blend file) while all faces of the mesh are selected in Edit mode.
The mesh even doesn't need to be UV unwrapped (although it isn't a good solution as there isn't any control of the image assignment).



Note though that it's necessary to unwrap the mesh in order to control appearence of the texture on it and open desired image in UV / Image Editor with all faces selected.

The last step in order to show assigned image in the 3D Viewport is either to enable Texture Shading (note - lighting setup will be taken into account) or enable Textured Solid (note - assigned face textures will be displayed) in the Properties shelf > Shading rollout.

See more on previewing textures in 3D Viewport -How to show textures in the 3D View editor?.