How to convert a CSV file to 3D Text objects with Python?
Try this:

import bpy # THIS IS A MUST TO IMPORT ALL BLENDER PYTHON MODULE
import csv # IMPORT CSV MODULE

# READ INPUT FILE

fp   = 'D:\daves\WBD\wbd filtered text'
file = csv.reader( open( fp, newline='' ), delimiter=',' )

nameIdx = 6 # Column index of text object's name
bodyIdx = 7 # Column index of text object's body (content)

for idx, row in enumerate( file ):
    if idx &lt; 22: # this is hard coded but you can use
        # display first data index as string
        bpy.ops.object.text_add(location=(0,idx*2,0), rotation=(0,0,0))

        # After the line above is executed, the added text object becomes
        # the active object, referenced as the bpy.context.object
        # 't' will become a shortcut variable to access this object
        t = bpy.context.object

        # Access and alter the text object's name
        # This will be reflected in the outliner and object properties panel
        t.name = row[ nameIdx ]

        # Often in blender, the 'data' property holds specitic data
        # related to the object's type. For instance, a polygonal mesh
        # object's data property hold data about vertices, edges and polygons
        # among other things.
        # A text object's data stores the "body" property, which is the
        # actual text content of the text object. In this line we are 
        # updating the text content, and assigning it the name, a newline
        # character and then the title.
        t.data.body = row[ nameIdx ] + "\n" + row[ bodyIdx ].upper() 


For simplicity's sake I combined the name and title to one text object (with a newline special character "\n" between them), but you can of course simply generate another text object and offset its position with a variation of this code.