Rendering a dark scene in Blender 2.8 Cycles + glass shader with lettering
I increased my render output resolution to 4K and got rid of about half the amount of light sources and nearly all the noise disappeared! Also, I managed to solve my glass shader issue with a few extra hours playing with the shader editor and came up with a great solution for casting the shadows I was looking for. I've attached a screenshot of the shader node tree, I hope someone else can make some use of it as well.