Node Setup to Adjust Colour And Distort Material On Object
You can set it up like this. Start with the same texture coordinate (UV) for all of them, but use separate mapping nodes for the sections you want transformed (stretched, etc).

If you simply want to mix the original basecolor (of the image) with another color, use a MixRGB node. I often use &quot;multiply&quot;, however try different mix settings to find one you like.