How can i recreate this orange texture in blender?
I agree with Duarte, I would use a voroni texture plugged into a normal map. Then use the principled shader with SSS set to 1 or 2. 

I used a texture in the roughness slot just to break up the shininess.

maybe scale the voroni texture even more than I did to make smaller divits and then bump the strength up a little more. Possibly invert the bump.