How to model a globe with an elevated honeycomb pattern?
My idea is to parent the hexagon to an icsophere and to enable the face duplication of the icosphere : the hexagon will be copied on each faces of the icosphere. Then, you just have to delete all faces which are in the ocean. You will need a second icosphere to modelize oceans.


create a new project and delete the cube object
Add a first icosphere (S + A and select Icosphere) to modelize continents
in the tool property panel, change Subdivision to 5
Duplicate the icosphere object (to modelize oceans)
create a cylinder (press Shift) + A and select "Cylinder")
in the tool property panel, change Vertices to 6 (to have an hexagon)
change the Radius to 0.02
change the Depth to O.05
Change the Cap fill type to nothing
Add a Solidify modifier and click the Apply button
select the hexagon and then the first icosphere, press CTRL + P and click Set parent to Object
select the first icosphere
in the object panel, press the Faces button in the Duplication pane
edit the first sphere and delete faces which are in the ocean