Would this spiky hair be doable using particles system?
Particles seem like a good start point.
I'd probably turn off random rotations if you want a more tame or regular look to the hair spikes to match the picture though.

If you are not satisfied with the result you can always convert or apply the particle system afterwards and adjust it manually.



You can adjust each hair strand/spike as an instance, as an individual object or even join them all into a single object.