Can't bake in Render (or UV map)
Observing the dae file I found the UV-Map to be unsuitable for baking because it overlaps on itself, so I followed How do I bake a texture using Cycles bake to bake with cycles, which worked quite well.

Starting with imported .dae, UV-Unwrapping, setting up the bake target.

Node setup, render setup and intial render process.

Finishing the render finding overlaps, reducing overlap size

Final render

Complete workflow