Need help to recreate a metal material with multiple colors
I tried something, more complex than I expected. The mesh is not flat, a bit deformed (large area proportional edited vertices, very low distance)


Basic scratch texture form CGTextures.com, not reworked, not tilabled.
Lights are a pain, could use a ref to get something decent. It looks like something is throwing light (ground reflection?) on the seats shadows.
I think the Blue/green colors are due to the use of acid on copper, could be textured.