Normal Map Baking Artefacts on Complex Model
In order to get rid of the artefacts on the wings and the feet I had to make my low poly mesh (more) similar to my high poly mesh in the areas that had normal baking problems. For the artefacts in the mouth, under the legs, and under the horns I had to adjust my cage manually to make sure there was no overlap. Sometimes the normal map did not display properly; changing the color space on my image texture "refreshed" the node making the normal map display properly. The normal map has come out fine, and I have not changed any of my bake settings except putting the Margin to 32px instead of the default 16px.