Corner of the room is a little bit lighter and shinier
In your shader setup the Image Texture nodes for the Normal Map and the Bump Map should have the Colorspace set to Non-Color, not to Filmic Log.
The Eevee settings look good. Maybe activate Contact Shadow in the settings of the light if you haven't yet.
To make the scene more &quot;real&quot; play with the lights. Where comes the light from? Is there a window? Is it dark outside and there is a table lamp? Try an HDRI for the world background.
Make the car metallic and reduce the Roughness value. If the table and books have no Roughness maps then you can add a Noise Texture node with high scaling to the Roughness. This will make them look less &quot;clean&quot; and &quot;flat&quot; (It's hard to tell from the screenshots if you have already done this)