How can I bake multiple images (textures) into one image texture? EEVEE
EEVEE currently doesn't support baking, so you would have to use Cycles instead.

Heres how:


Let's start with this simple hybrid texture





Add a new image texture node, click  + New  and give it an appropriate name and dimension.





Select this new node and find Bake Panel under Render Properties. If you cannot find it make sure you are using cycles.





Let's use the Combined Bake Type. Learn about them here. Click  Bake  and wait for it to finish







Connect the Baked Image node into the PRincipled BSDF Node. Its a bit dark since we did not have any lights in our scene. You can even export this baked texture.