Is it possible to setup eyelashes with uv texture without using shaders nor hair particle?
If you have a .jpg/.jpeg texture for lashes/hair, set the material's specular-intensity value &amp; transparency alpha value to 0 to show lashes correctly in Blender. The problem of this is that it will look fine in Blender, but if you export to .gltf/.glb file, the lashes/hair will be invisible. 

So the only solution I found so far is to use a normal material but with a .PNG texture that has background removed. A little Photoshop work.