BGE How do I get a objects location/Rot/velocity into a property?
With python a python script u can pass the values to a object game engine property to work arround logic nodes (i suppose).

from bge import logic
def main(cont):# cont = currentController
    x,y,z = cont.owner.worldPosition # owner = your ship
    cont.owner["Xpos"] = x # Xpos = object game property
    cont.owner["Ypos"] = y # Ypos = object game property
    cont.owner["Xpos"] = z