Active dynamic rigid body object does not move since linked to armature
FINALLY FOUND OUT THE SOLUTION:
i have checked and tested anything, and saw that nothing, old or new, linked or not, objects, will not animate after frame 250. i could see the cache like down the timeline that stops after this frame.
according to this page ( https://docs.blender.org/manual/en/latest/physics/rigid_body/world.html ), i have increased the Scene Properties/Rigid Body World/Cache/end from default 250 to the desired, in my case 1286, and started the whole animation from frame 0. and it cached all with the line below timeline and at last this was the result:

Here it is: