My Camera view and renders blank
That's because the scene camera was set to the mesh itself, instead of the Camera:



Just imagine: Can you see your own face without a mirror in real world? :P

Solution is simple: Go to Scene tab (located in Property Editor), use the actual camera object instead of the default one. Or select the camera object then press Ctrl Numpad 0 to set it as the active Camera to the scene.

Another issue in this case is that the Aperture type of the camera was set to Radius, which makes everything blurry with current parameters. Or you can simply switch to F-Stop to solve the blank render issue: