Texture in Render not right
In your material the texture is used only for the displacement input, so the color is a dull grey with bump effects.

The viewport is telling you the mapping of the texture, not the end result, which is a more complex task.

I added a copy of the image texture to feed Diffuse color shader.

Don't forget to set all color image texture as "color data" and all displacement or Black and white images as "Non color data".