How to make a rope winding animation?
A helix is described using the parametric equation:

$$
\vec{r} = \begin{bmatrix} \alpha t \\ r\cos{t} \\ r\sin{t} \end{bmatrix}
$$

Where $\alpha$ is some scalar controlling the "wavelength" of the helix and $r$ is the radius. Sampling some points and creating a spline from them, we get:



By driving the amount of samples based on time, we get:



We can see in the reference that the helix extends tangentially for some units. To compute the position of the point that creates that extension, we have to compute the tangent of the helix at the last point. So by differentiating the parametric equation we get:

$$
\vec{r}^{\, \prime} = \begin{bmatrix} \alpha \\ -r\sin{t} \\ r\cos{t} \end{bmatrix}
$$

The position of the new point is the position of the last point plus a scalar multiple of the tangent at it. So the node tree becomes:



Where the index $-1$ gets us the last point. Note that instead of computing the tangent from scratch, we used the similarity between the function and its derivative to compute the tangent.

We notice that the spline intersects the cylinder, to fix that, we add the radius of the spline to the radius of the helix: