Requiring OpenGL 3.3 for a Blender 2.8 scene but not the application
Ok, so I have been fighting with this in many programs as well as blender, I think the problem is on Nvidia's side.  If you open the Nvidia Control Panel, you can specify the GPU to use for OpenGL.  This solution worked well for me and I don't have any more problems... yet.  Hope this helps.

Right click desktop > Nvidia Control Panel > Manage 3D Settings > OpenGL Rendering GPU > (specify only one, don't use Auto-Select)

Now click Apply and you should be good to go.