Rendered frame doesn't match what is shown in rendered viewport
OK so I saw right with what i said in edit 1. After changing the animation in the graph editor the problem was fixed. Instead of setting the next frame back to 1° after it reaches 360° then repeating it, i made the line continue upward to 720° and onward.

note- the issue arose only when the frame was on 360° and 1°. both the rectangles opposite each needed to be changed. if only one was changed in the graph editor the issue still exists but with only half the "severity".



I still dont understand why this would cause such a thing to occur, an explanation as to why this happens would be great. Is this a bug?