How do I keyframe transform and rotation values whilst moving and object on a path using 'Follow path' contraint
You can create an empty, set a copy loc constraint on the camera targeting the empty, set a copy rot using &quot;Add&quot; mix instead of default &quot;replace&quot;, set the empty to follow the curve path.
When everything works as expected, select the camera, in the 3D window, object mode, go to Object menu, choose animation, bake action, enabling the preferences in the image below.
Now you can delete the curve and the empty, animation is baked as camera keyframes.