Rotation in Blender not working
In the timeline, go to the first frame of the animation, rotate the object to the desired starting rotation (0 in Z axis). With the object still highlighted, hit &quot;i&quot; and select 'rotation' to set the keyframe.
Go to the last frame of the animation, rotate the object to the desired end rotation (360 in Z for a full rotation). With the object still highlighted, hit &quot;i&quot; and select 'rotation' to set the keyframe.
You have to set both keyframes, or else blender will reset the rotation and will not animate.