Is it possible to rotate two textures on the same object in opposite directions using the same Empty?
After much fiddling with nodes and materials, I couldn't get the direction of rotation to change. What I ended up doing was creating an empty and adding inverted copy rotation and child of... constraints as shows below. The primary control is &quot;CTRL_TextureRotation&quot; and then the material is setup as you have shown, with one texture coordinate driven by the empty and the other by the controller.