strange texturing artefacts
Somehow flipping the normals solved the problem, But why?
edit: not really, only in edit mode it looks ok then. Outside it looks strange again.
The tile at the left side has normal like other co-planar faces. Rest of the row has normals flipped inside.
edit2: i found out, that it has something to do with the origin of the object. when i move the origin outside the object, the artifacts dissapear...