How to move vertices upwards while bone rotates
I suppose it wouldn't have hurt to just search around the tools a bit more. I discovered that the Transform tool works best for this. I created two bones for those areas near the legs and then mapped a certain rotation range of the thighs to the increase in Z I wanted the bones to have. Just remember that you want to set the Owner to &quot;Local with Parent&quot; if you ever plan on moving your object around, and do something similar with Target (for me I set that to Local Space).