soft light reflections
Light Setup and Shaders
In order to achieve a similar look, the most crucial part is setting up the lights (as always). Add 3 large Area Lights along with a soft rounded backdrop (typically used for classic studio photography) to the scene in order to get similar reflections as well as soft shadows:

The larger the area lights, the softer the resulting shadow on the ground
To replicate the shader(s), all you have to do is figuring out a proper rougness value and set the reflection (specular) to 1. Tipp: The roughness value for plastic is about 0.2 - 0.3 according to the manual:

Roughness set to 0.01 (left) vs. Roughness set to 0.3 (right)
Fake Motion Blur
You can fake the Motion Blur on top of the pins, by splitting up the scene into View Layers (backdrop, pins and bowling ball in this case) which allows to add the blur only to the pins in your favorite raster graphics editor of choice or even in Blender's Compositor:

Overview of potential view layers - All objects are set to 'Indirect only' for the 'backdrop layer' per collection and the background is set to 'transparent' for both object layers
If the later is an option, I'd suggest use a Directional Blur node on the Pin Layer also and also blur the result slightly, see: How to manually achieve a motion blur effect on a object in the compositor?

Real Motion Blur
In order to get realistic Motion Blur you would have to move/animate the pins in the scene and enable Motion Blur under Render Properties &gt; Motion Blur and play with the shutter setting, which gets you a more realistic and especially photographic result:

Object animated in Z-Normal direction, 2 location keyframes added, Rendering of the second frame.
Further reading:

Achieving Motion Blur on a still image
How to Create a Vinyl Plastic Toy Shader?
How do I create a reflective white material?
How To Create &#39;Hard Plastic&#39; Material?