Any bubbles simulation + Eevee Tutorials?
I was able to figure out the basics and take it from there… (hopefully it will help someone).

Basic Settings, as in Barebone settings

Requirements:

Domain - This is the container where the simulation will happen.
Use a cube, adapt it to the dimensions of the simulation. E.g. if it is for something that will float or elevate (like smoke) then a vertical rectangle would do.
While the cube is selected, go to the Physics Properties tab from the Properties right panel.
Enable Physics for: Fluid, type: Domain, Settings: Domain Type: Gas, everything else stays untouched for now.

Force Field - Inside the cube, at the bottom add a plane. While the cube is selected, go to the Physics Properties tab add a Force Field to it. Type: Wind, Settings: Shape: Plane, Strength: 0.700, Flow: 0.500, everything else stays untouched for now.

Particles Emitter - Inside the cube, above the Force Field plane, add a 2nd plane. While the cube is selected, go to the Physics Properties tab. Fluid, Type: Flow, Settings: Flow Type: Liquid, Flow Behavior: Geometry, everything else stays untouched for now.
Also add a Particle System to the same plane - From the tab above, the Particle Properties, click the “+” sign in the upper-right corner to add it. It will be called “ParticleSettings”. Keep it as an Emitter. Change the Number of particles to whatever suits your simulation. Emission/Number: Default is 1000. I had enough with 100. Check when you want them to end, default is at the frame 200. Check for how many frames they will live, default is: 50 frames. Cache (Optional, if your RAM can afford it): Cache Step: 6, this will smooth the simulation. Rotation (Optional): checked, Randomize: 0.5.
Physics: Newtonian, Mass: 0.5.
Multiply Mass with Size: checked.
Default shape of particles is Halo (little spheres). To change it to an object of your choice: Render section of the same tab, Render As: Object, Scale: 1.000, Object, Instance Object: “your obj here”.