How to make my sculpting smooth?
&quot;Dyntopo&quot; stans for dynamic topology optimization. Which means that topology is refined only under the brush.
If you want the polygons to be more finely resolved, you should try the &quot;subdivision&quot; or &quot;Multiresolution&quot; modifiers. Be aware though that they will subdivide even your finest polys, so it may be best to use a &quot;retopology&quot; modifier beforehand.
However, I think the most useful hint right now for you would be to enable smooth shading for your mesh - Doesn't affect your topology but gets rid of the &quot;blocky&quot; look of your model. To enable this, go to Object Mode, click the &quot;Object&quot;-Dropdown menu and click &quot;shade smooth&quot;.