Problem with baking normal map
Put the 2 pumpkins at the exact same position, unwrap the low-poly (for example with Smart UV Project method), give it a material with an Image Texture (not plugged for the moment), create the image (make sure that you create a 32-bit Float), select the high-poly, shift select the low-poly, choose Bake Type &gt; Normal, Selected to Active, Extrusion &gt; 0.2. Then bake. Then plug the Image Texture into a Normal Map node that you plug into the Normal socket of the Principled BSDF or of the Diffuse.