Bind water animation to keyframe
Here's something that works for this:
Make sure you have saved the .blend file, and have baked your fluid simulation completely. (This isn't required but is optimal.)
Once ready, set the offset amount. Negative (one for each frame ahead) postpones the simulation one frame. Positive makes the simulation a frame earlier.
Here are some pictures:

Offset -15 frame one:

Frame 15 offset -15:

Hope this helps!