How to create a procedural galia melon material?
Here is a rough quick attempt.
Use a Voronoi texture set to Distance to Edge as base for the mask between the two colors.
Distort it with another smaller Voronoi texture to give the &quot;cracks&quot; a rougher look, by mixing &quot;clean&quot; texture coordinates with the texture using a Mix RGB node.
Adjust all progressions with color ramps, and you can use a final color ramp through
Use a similar voronoi based texture for bump.