How to make an object switch from a animated animation to a dynamic animation in Blender Game Engine?
I change the physics of &quot;Plane.001&quot; to no collision, delete the action actuator and add a python controller, finally apply force on the bullet.
from bge import logic
logic.getCurrentController().owner.applyForce((0,7000,0))



Press P and see it!, you will need to take care of when the vase broke.