Eevee - Baking soft shadows
There is a way to bake indirect lighting in Eevee. Have you ever tried using irradiance volumes? They're in the light probes menu when you add a mesh. The basic concept is that the specific lighting contitions are baked within the boundaries of the irradiance volume. You can scale it up if you want, and increase it's resolution, but I wouldn't go over 20, seems like overkill to me, but if you want to test it, don't hold back. To bake it you go to the render tab, and click &quot;Bake indirect lighting&quot; under the &quot;Indirect lighting&quot; tab