Running Track, painted material, right way to do it?
Final:

You can make this with procedural texture mixed by alpha image (lines/numbers).



Node overview:


Base procedural textures. Voronoi for main bumps and Noise to make it less uniform.
Color Ramps for fine control over textures intensity.
Mixed base textures and Color Ramp for Base Color input.
Brightness/Contrast to tweak Roughness.
Bump node to feed Normal inputs.
Image Texture with only white shapes and transparent background mixed with base textures. Color Ramp controls how much wear there is on shapes (how much orange color is visible trough them, based on Voronoi texture).