Artefacts in topology of imported SVG
If object has mostly straight angles that need to be traced:


Create curve-&gt;Right click-&gt;Set spline type-&gt;Poly-&gt; Just keep clicking E to extrude individual points. Because Object itself consists mostly of straight angles, its easier to do that.


If object need to have round angles in the end model:


Create curve-&gt;Right click-&gt;Set spline type-&gt;Poly-&gt; Just keep clicking E to extrude individual points-&gt;CTRL+SHIFT+B on vertices in edit mode for accessing vertices bevelling.