Trying to mirror object along Global X axis not working - What am I doing wrong?
I know it's been couple of months but still some one might find this helpful. I've been struggling with the same problem - didn't know how to flip an object along world global axis so that object might keep it's local origin orientation, just &quot;look&quot; to the opposite side, say from global X axis. What I came up with is I keep a parent cube at world 0.0.0 and when I need to duplicate and flip something, I duplicate an object, parent it to the cube, then having them both selected mirror along desired axis, unparent my object (keep transform) and it's done. You have a perfectly mirrored object with it's local axis intact. You'll probably want to apply scale afterwards and flip normals too.
I'm not sure why it has to be so many steps for such a simple task.