cannot see object from 3ds import; does not appear to be scaling or translation issue
It is a scaling issue.

The object is imported successfully, you can see that there are a number of faces and vertices, etc. but as As stated in the suggested links in the comments the object is not at a scale that can be immediately viewable in the 3D vieport.

Select it in the outliner.

In the dimensions section of the 3d window you will see that the scale is 0.

Make that 1 and you will see how huge the object is.



From there you can change the view to selected (numpad period) and adjust the clip distance to see your gigantic object. If the object has the center far from the mesh you might struggle a bit more to find it.

Scale it to some manageable size and manipulate at will.



Or if you really want to keep the object as large as it is, then you need to adjust the scale of the whole scene and clip distances to make it into a workable scene.