Apply face normal orientation to object Local Pivot Point orientation?
Not trying to be picky, but just to make asking easier in the future: in Blender the pivot is what you’ve selected to be the point you rotate around. What other software like 3ds Max calls the pivot, in Blender, is called the origin. I think that’s what you’re talking about. This is a serious shortcoming of Blender, the fact that you can’t directly modify the origin. There is an addon called BS Modify Pivot that does what you need. An alternative is that you move and rotate the object to the place you need it to be and then do the opossite move and rotation to the mesh in edit mode.