export a transparent png from fbx flle
Importing the FBX


Use File>Import>.fbx to open hen_bin.fbx
Select the mesh and enter Edit mode.
Go to UV/Image editor and click on the little photo icon to the right of the word "Image". The icon will say "Browse Image to be linked" when you hover over it.
Choose the image from the list that appears "Map #1949".
Change your 3D view port to show textured materials (Alt + Z) and you should see your texture appear some what, but with blocky shading issues.
Finally, with your chicken selected, go to "Object Data" and turn OFF auto
smooth. It should look very nice.




Changing the camera view:
Have you tried fly mode?


Press NumPad 0 to look through the camera.
Press Shift + F to enter fly mode. You can look around with the mouse, and can fly around with WASD, QE, and speed up or slow down fly speed by scrolling up or scrolling down with the mouse.
When you find the view that you like, simply left click OR hit
Enter.
Your camera is set!


Rendering a Transparent PNG


In Render settings under "Shading", change "Alpha" from the default "Sky" to "Transparent".
Render
F3 to open save image dialogue
Save as PNG with RGBA (using panel buttons on the left)


Happy icon making!