Automatically generate 100 animations, each with a different texture input (BLENDER)
The way I approached this problem in the past, without using Python in Blender, was to create a template .blend file, which uses some texture files it loads, then make a .BAT file which tells blender to render an animation:
&quot;E:\Program Files\Blender Foundation\Blender\blender.exe&quot; -b template.blend -a

Then you can replace the image files using Batch (the language .BAT format uses) with the next setup and render again.
Of course you can also use Python inside Blender:
Change material texture by loading an external .png file with Python
https://docs.blender.org/api/current/bpy.ops.render.html#bpy.ops.render.render