Is there a better way to see what I'm doing during retopology?
The best solution so far that I could find was to turn on backface culling in viewport shading settings, and combine it with &quot;In Front&quot; viewport display option. Some alpha opacity is optional.
It's still quite hard to tell what's going on sometimes - screenshot as an example. I wish some better options were implemented, like &quot;In front&quot; but with total occlusion of backfaces, or selective wireframe toggle by object.