Material wont appear in blender render but it does in blender cycles
Materials are not interchangeable between render engines.

Cycles uses a completely different system to BI even down to how the light is treated. BI uses a diffuse - specular workflow and is not PBR. Cycles uses metallic -roughness and is PBR.

The best you can do is bake the cycles textures to maps then load them in to BI and adjust them that way.