exporting blender ABC to 3DsMAX with working Material ID
there is several steps to achieve that:

Export the material with OBJ format from Blender (this one using Blender version 2.92)

Warning: if there is an error &quot;error in file: meshName = shapeName&quot; when importing OBJ in 3dsmax, when export OBJ choose &quot;Limit to selection only&quot;, if the mesh contain more than 1 object make duplicate then combine all these into 1 object, the aim here is to populate all material into 1 multimaterial


Import that OBJ in 3dsmax to get the material
turn on checkbox 'Import Materials'


now you will get all material ID in 3dsmax


Export alembic (ABC) file from blender
turn on checkbox 'Face Sets' when exporting


Import alembic (ABC) in 3dsmax


Apply that multi material to ABC in 3dsmax


Setup these materials based on your render engine in max