How do I get a particle system to generate meshes for polygon hair?
I've been playing around and it looks like my previous thoughts were taking me to the right direction, except I forgot to do something.

Like Gliderman said, creating a group out of multiple hair textures works, and even if you just add them as an object.





By doing this, and the reason why I was so unsure in my steps is because when you add them you get something like this, instead of the nice hair.



What you have to do this, play around with the velocity (ye right, this is so trivial, but somehow so managable to not be cared of..).

After turning up velocity's Emitter Object's values, you get closer to your desired results: