How to slow down animation playback without messing with fps setting so that i can animate in realtime with auto-keyframe on and also sync audio?
Without coding, I think the simplest way is to temporarily set to half (or a quarter) the Frame rate, and set to 0.5 (or 0.25) the &quot;Pitch&quot; property of the sound.
With the pitch sound property trick, you can also scale the timing of your animation, to mantain the frame rate unaltered and so mantain the &quot;time resolution&quot; of the animation.