I would like to have same offset at Extrude Faces Along Normals
It looks like your object has been scaled in Object Mode, so even though you’re extruding an even amount in Edit Mode, after applying the object transformation, it looks uneven.
The way to fix this is generally to apply the object transformation, committing it to the mesh and then resetting the object transformation to zero. You can do this in Object Mode by pressing CtrlA (for apply), then selecting “Rotation &amp; Scale” from the resulting menu. Then you can go back into Edit Mode and try extruding again, which should now produce what you expect.