sculpting and connecting from different bodyparts
One option is to use the Boolean modifier:
Let's say that you wanna connect one arm to the torso (this will be the main object):
0.- (Optional) Select the arm, go to Object properties &gt; Viewport Display, select Wireframe and change the &quot;Display on&quot; to Wire.
1.-Select the Torso, go to Modifier &gt; Boolean : Change the &quot;operation&quot; to &quot;Union&quot; and in &quot;object&quot; Select the Arm.
2.- Click &quot;Apply&quot; and turn Off or delete the arm Object.
Now you have one Object made with the torso and the arm.
Repeat that with every part that you wanna connect to the torso and after that, add a subdivision and apply.

Hope that helps.