blender "Align selected light to view"? Similar to Maya
Ctrl+Num0 let you do that (kinda) :

Ctrl+Num0 set the active object (may it be a light, a mesh or whatever) as the active camera, then automatically switch to camera view. So, it do what you want to do.

But, don't forget that this object is now considered the active camera! So you need to select the preexisting camera and press Ctrl+Num0 again to come back to normal.