How can I achieve box projection with blend for procedural 2D textures using only nodes and without using UV map?
&quot;Blend&quot; is a 0-1 range value, with 0 corresponding to nearly no blend and 1 corresponding to a pretty loose blend.
Not appropriate for anything feeding displacement, as normal depends on displacement; if you need box mapped displacement, bake a UV mapped texture.
Can't really make out your nodes to see how similar that is to what you have.