How can I convert an SVG to a mesh?
No, the conversion its self will be scan-filled (like the image you show), however you can cleanup the mesh after.


For more even distribution: Select the faces that have ugly tessellation. Select the menu item Mesh -&gt; Faces -&gt; Beautify Fill.
To remove redundant edges (and get an ngon), select the face area. Select the menu item Mesh -&gt; Delete -&gt; Limited Dissolve. set the angle very low to avoid loosing details of the shape, this will give you an ngon.