How Do I Use a Saved Pose at a New xyz Location?
In most cases, your Armature object should be the root of object hierarchy. So that means it should not be parented to anything.

Also the armature object should be without any transforms - always with origin in the center.

Instead the rig should have a Root or Master bone to transform the whole rig in pose-mode. You want to make rig positioning in the scene with this bone.

This prevents numerous problems with scene management, linking, and most importantly keeps things clean for animators - they have all the key-frames under the pose. And not some under object and some under pose.

When you do not want to store the root transform of your rig inside a pose library - delete that bone from the Action which is used to store the poses - or just delete the keyframes from the poses you don't want to store the root transform in:



Should be named PoseLib by default and you will find it in Action Editor.