Principled Shader - blue subsurface color for thin parts
My 2 cents tweak to avoid blue patch on thin surface:


I adjusted the distance of the ambiance occlusion to be small enough to be near to zero on thin surfaces.
I disabled "only local" to prevent collisions with external objects to also add blue color around the collision surface.

Here is how my ao values look like:



As a result, from this: 

... to no more makeup: