Bumpy node set up for metallic noisy texture
You're very close. Generally if you're adding displacement information from a B&amp;W texture, run it through the height input of a Displacement Node first before connecting it. You can go one further by plugging the texture into the height of a bump node as well, to take advantage of some of the normal information. However, by default, the strength of the Bump Node (1.0) is too high for many things. I reduced it, as well as the scale of the displacement - otherwise it's too &quot;noisy&quot; especially with the values you are using for the noise textures. See below: