Can I Put Multiple Animations on a Single Skeletal Mesh?
As Moonboots said, you have to turn a dopesheet window into an action editor and store every animation as an action, pressing the shield icon to enable the &quot;fake user&quot; function so that you won't loose your stored actions when the software is closed. Then, while exporting in Fbx format you have to enable the &quot;all actions&quot; option, so that the Fbx file will carry all the actions to UE.