Can't transfer model to unity properly. (Unity experience needed)
As you can see I got the model working properly.
My first suspicions were that the model textures and UV mapping were messed up, so I made sure every individual piece was its own texture. (Possibly unnecessary)
Finally what ended up being the problem was the normals for many parts of the model needed to be recalculated. Unity only has one side to its normals while Blender has two, thus it functioned in Blender still without appearing to be a problem. I noticed the forearms were the only objects that appeared correct in Unity, and sure enough they were only one's that accepted a texture.
And for those people also trying to export models to Unity, I can not stress this enough- Make sure all your textures are in a folder for organization and move that folder MANUALLY to Unity. Many tutorials completely skip this fact and make it appear that simply a packed blender file is enough. It is not.