Painting with polygons in BLender 2.8 - help needed
I managed to recreate painting with polygons by using the ideas from this paper.
http://www.isaacbotkin.com/siggraph/
Here is my result:

To achieve the hand painted look by motion blur, i used the displacement modifier
and did a variation of the &quot;Strength&quot; over time.

Also i did a little rotation of the monkey head during rendering a single frame.
To get the oszillation of the object during rendering, i defined this in the Dope Sheet
so that the oszillation is performed multiple times during one frame.

Then i activated motion blur inside the Render Tab.

For a stronger representation of the blur effekt raise Diffuse value at Light Path settings.

At least i used a brush stroke Bump Map and a Gradient Texture node setup.

For the rendering i used a frame rate 25ps

and a render sampling rate of 600 and Pixel Filter 3