Is there a better way to make complex cloth, than sculpting it?
Render out a texture on plane similar to the following &amp; save the image:


Add a plane to the 3D view > subdivide it like crazy (W >> S)

Add a Displacement Modifier

Create a new texture from here.

Go into the textures tab on the properties panel and set the texture to your rendered out image location on disk.

Come back to the modifiers tab and play with your settings, start with mine here and adjust to your liking.

finally add a subsurf modifier

Last apply the subsurf modifier, then the displacement modifier.

Then go into sculpt mode and have your way with it.