Script to render one object from different angles
Could you take an approach something like this?


Create a mesh whose vertices are the desired viewpoint positions, around your body scan. (It's the sphere, in the illustration, named 'Viewpoints')
Create one camera, and assign it a 'Track To' constraint ('To': -Z, 'Up': Y) with the body scan as target




Run a script which keyframes the camera to each of the vertex locations in successive frames

import bpy

vp_obj = bpy.data.objects['Viewpoints']
cam_obj = bpy.data.objects['Camera']
vp_vs = vp_obj.data.vertices

bpy.context.scene.frame_start=1
bpy.context.scene.frame_end=len(vp_vs)

for (f,v) in enumerate(vp_vs,1):
    cam_obj.location = vp_obj.matrix_world * v.co
    cam_obj.keyframe_insert(data_path="location", frame=f)


.. and render the animation?