Ony the objects that are close appear in the rendered image
You have a scene where things are huge. The room is more than 200 meters long, the TV is larger than a theater screeen, the chair will only be good for giants like the one in your scene...

Then, your camera is set to have a clipping point of 10cm to 100m. Any object that is closer or further away than than the clipping distance will be ignored.



Increase the clipping distance so that it can display objects in the distance.



But as a piece of unwanted advice: in Blender it is better to work in a scale that matches the real world. Physics, and other simulations, depth of field and lighting will behave differently depending on the scale.