Export FBX while keeping Collections Hierarchy
I'd love to understand if transforming parenting informations into collections should lead to possibility to batch export with Blender Function for FBX.
While I'm not skilled with coding into blender, I'd love to resolve this issue to correctly export Groups and parents/children into Unreal Engine:
My idea:
My case example:
Object01
Object02
…
Need to Create Collection automatically and set the relative object inside:
Collection01\Object01_grp (and inherited objects)
Collection02\Object02_grp (and inherited objects)
…
Hope it could be possible…