Blender fails to import XYZ scanned model
Import is correct: change origin and shading mode

Once you correctly export the file to OBJ format, there should be no issue related to the source.

Blender is correctly importing the geometry in the scene while keeping the object's original coordinates (Meshlab doesn't). You con manually reposition your object or run the "Set Origin" operator (choose Origin to Geometry option) and then the "Clear Location" operator to move the object to the center of the scene.

Blender is also loading the texture, but they are not shown in Solid mode. You'll have to switch to Texture mode, or Render, or even Material mode (after simplifying the nodetree in this case). You can find a detailed explanation of the Shading mode for the 3D viewport in the Manual's page



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