How to UV unwrap an object on every frame?
The most important thing here is to active &quot;Load UVs&quot; wich is deativated by default in the &quot;Mesh Object Input&quot; Node. Then you can Insert your UV Map via node as seen in the screenshot. The material itself should be copied to your target automaticly.
Animating the vertices via vector-wiggle does not change/mess up your UVs, but they will stay the same. So your applied texture should work out of the box.
(there is also a small redundancy fix in the tree from the tutorial ;) )