Using cube mapping to render planets
The comment from lemon is what i thought too. Take a default cube, subdivide it good and well, then &quot;Transform -&gt; to sphere -&gt; 1.0&quot;
The UV map on the cube should still be squarical, and be able to map.
The other way is messing with UV unwrap and trying &quot;cube projection&quot;, but IDK enough about that to help you.