Distorted array mesh
Figured it out! None of the answers I found on SE worked for me. Here are the links I looked at:


How to rotate object along path path
Mesh gets deformed when an array of spheres deformed along a curve :(
How do I prevent object distortion when applying a curve modifier?


Here are the instructions that worked for me:

https://www.blender.org/manual/editors/3dview/object/properties/duplication/dupliframes.html

Dupliframes to the rescue!