Weird reflections from HDRi
The material isn’t glass in the principled shader - you have Metallic set to 1.0 and Transmission set to 0.0. It’s essentially a reflective metallic surface. If you don’t specifically need to use the Principalled shader then just delete that node and replace it with a Glass Shader node - much simpler to use. Alternatively, start by changing Metallic to zero and Transmission very close to 1.0.