I'm solidifying a mesh and want to bevel just the cap. How can I avoid that the bevel also rounds the outline of the mesh?
I found how to do it. First, in edit mode, you select the edge of your flat mesh, and go to Edge -&gt; Edge Bevel Weight. Then you press 1 on the numpad or drag your mouse to set the weight. The edge will become blue.

Then, in the Bevel modifier, you change the limit method to &quot;Weight&quot;.

And this has the desired effect! I thought that it would work the same as the &quot;Vertex Group&quot; limit, but with the vertex group, you add unnecessary bevels in a lot of places because you're almost selecting all of your vertices.