Is it possible to export animation cache data from Maya and apply it to a look dev mesh in Blender?
MEL example
Convert a maya cache into pc2 format. The maya cache is named pSphereShape1.xml and located in c:/test/  directory.
cacheFile -pc2 0 -pcf &quot;c:/test/mypc2.pc2&quot; -f &quot;pSphereShape1&quot; -dir &quot;C:/test/&quot;;

Furher reading:
https://download.autodesk.com/us/maya/2010help/Commands/cacheFile.html
&quot;/&quot; slash direction is important! Also you need to use &quot;keep vert order&quot; function when you import your .obj file in Blender. Otherwise you mesh will crash blender (but it will still have the animation). Then turn on the modifier: