How do I create a realistic translucent material?
If you're just looking for the frosted glass effect, try something like this. Basically it's just a high transmission value (for transparency/translucency) and a mid-level(ish) roughness (to make it more opaque - &quot;frosted&quot;). I added a bit of subsurface as well, but it's probably not needed. The &quot;Bump Map&quot; setup is optional too, but I just wanted to give some &quot;micro-bumps&quot; on the surface:

If you want more transparency (see through it more), you can try this setup. You can control the &quot;frostiness&quot; and transparency/translucency using the IOR of both the Fresnel and the Refraction BSDF, as well as changing the Roughness on the Glass BSDF.