Cell fracture explosion with followed by reform of the object?
To do what your asking:

You can bake the rigid body action by pressing Space, then searching for Bake Action. This will convert the rigid body simulation to an actual animation for the object.

Trim off the extra animation (when the objects fall forever):


Duplicate the remaining keys, press S (scale), then type -1. This will flip the keys.


Position them after the original keys:



And you get: