Morphing from text to shape
Can use shrinkwrap modifier and some transparency animation to do that:

We can keep the text as it is: just give it a little extrusion (text property panel), and convert it to mesh (menu &quot;object/convert to&quot;) as we'll need a vertex group.
Then add a support sphere that is around the text. This sphere will not be rendered and is just here to be projected on.
Add a vertex group to the text and add it this modifiers:


Vertex weight proximity onto the geometry of the support sphere and using the vertex group. We'll animate &quot;global influence&quot; parameter from 0 to 1, so that the text vertex group progressively go to 1.
Subdivsion surface which helps to get rid of artifacts
Shrinkwrap to the support sphere, using the same vertex group and with the parameter shown above

The text shader is directly a color to get rid of normal issues (see blend file).
Now use a second sphere, which will be visible at the end, as its alpha/transparency is animated.
This sphere is itself projected on the text using another shrinkwrap modifier, with the following parameters:

This sphere is fully shaded (see blend file) and adds the color transition.