Is there a way to export the names (Vertex Group Names) and location of vertices in list format?
Open a text editor, click New Text, paste that into the editor :


import bpy
import bmesh

"""
exports all the vertices of the active object in a text file, formated like that :
["n##",x.xxx,y.yyy,z.zzz],
"""

filename="export.txt"

# api shortcuts
ops = bpy.ops
ctx = bpy.context
opo = bpy.ops.object

opo.mode_set(mode='OBJECT', toggle=False)
activeObj = bpy.context.scene.objects.active

opo.mode_set(mode='EDIT', toggle=False)
sel_mode = ctx.tool_settings.mesh_select_mode
ctx.tool_settings.mesh_select_mode = [True, True, True]
mesh = bmesh.from_edit_mesh(activeObj.data)

filepath = bpy.path.abspath("//"+filename)

f=open(filepath,"w+")

for v in mesh.verts:
    print(v.co.x)
    #rounded to 3 digits:
    f.write("[\"n%d\",%03.3f,%03.3f,%03.3f],\n" % (v.index,v.co.x, v.co.y,v.co.z))
    #not rounded:
    #f.write("[\"n%d\",%f,%f,%f],\n" % (v.index,v.co.x, v.co.y,v.co.z))

f.close()


Select your object then press "Run Script" in the text editor.

The script will create a file named "export.txt", in the .blend directory.

By default the scripts rounds the coordinates to 3 digits, like in your sample. If you want more precise values (not rounded), comment line 31 (add a # character) and uncomment line 33 (delete the # character).