Animation frames not being rendered repost with screenshot
I think you are confused on how things work.

Blender is mostly a 3D content creation app that lets you create geometry and virtual models. To those models you can add surfaces, assign materials and textures and place them in a virtual environment, so that you can then create scenes as if they were viewed with a virtual camera. Those scenes can then be rendered as images or a series of images that comprise an animation. Animations can be packaged in a video format like avi or mp4 or quicktime so that others can view them like a movie.

It seems to me that you created a scene in some other software and rendered it as an animation already in an avi container.

What you exported are a series of images.

Blender cannot recreate the elements you used to create those images, it only sees the pixels of each particular frame not the models used to create those images. From that particular "cartoon" file you won't be able to create more "realistic looking" images.

You need to go back to the original app and find out how to export the assets created in F360 in a format that Blender can read as geometry or as 3D objects, not images.

Find out how to export your scene in FBX format.

FBX scenes can be imported into blender.

Note that once you import the objects and camera into blender most likely you are going to need to re-create the materials so that you can do more "life like" rendered images and videos.