Material to generate a mountain
In fact, it's more like a question on how to use the Displace modifier, since your image shows the man was using a Displace modifier with a texture to generate that in 3DS Max.

Although different softwares got different steps and flow on getting the same result, Blender got it's way to do this, there is Displace modifier in Blender, too, and also, can be controlled with textures, vertex groups, and even more freely by using specific images. You can also use it several times to accumulate as a combined result. As shown below: