Blender Output Options
Unless you create a specific setup using the Game Engine where the camera has controls for this, it is not possible to do so out of the box with Blender. Also, in my opinion, it is not entirely worth the trouble doing this as there are better ways to go about it. From experience, such a setup can quickly get clunky as there are performance issues across platforms and other things you might need to take into consideration.



I would instead recommend going with a browser solution. By doing this, you only need export once to some supported mesh format such as .fbx or .obj and there are very little to no dependencies (game engine standalones tend to be a bit large), the user just needs to have a modern web browser.

See this answer and there is also p3d.in (I highly recommend this site) and Sketchfab. Example of a model on p3d.in. It also supports textures and several other rendering options.