UV-Mapping not correct on 3d model but in UV-Editor
Not allowed to comment yet. Just a hunch, but do you have a not-unwrapped duplicate of this plane that is rendering on top your unwrapped plane by accident? This is what it looks like from your screenshot and I've made the same mistake.

Turn off the renderable option in the outliner for anything you don't want to render.

EDIT: If that is not the problem, overlay the texture on your UV editor and make sure your UVs line up with the texture itself.

GOT IT: Problem is that the scale of your X axis in your shader's mapping node is set to 1.100 instead of 1.000. Fix that and it renders like this: