uv subdivision between blender and maya
You can try changing the Subdivide UVs setting on the subdivision modifier in blender. 

This setting effectively determines whether vertexes are shifted when applying the subdivision to the Uvs or not. In particular, if simple is getting the projection you want, changing this setting will probably help

https://docs.blender.org/manual/en/dev/modeling/modifiers/generate/subsurf.html