How to put an Image Texture over a material in Cycles
So I appreciate the related links. I was able to tinker around with my setup and get the image texture to appear over my material below. 

I needed to:


Add another Mix Shader Node
Plug the result of the material shader to its shader slot
Then I added a text coordinate connected the UV slot to an Image Texture
Opened my Uvimage in the image text. node
Added a Diffuse BSDF and connected Image Text to that 
Then connected Diffuse BSDF to the new Mix shader
Then connected the alpha slot of the Image Text to Fac slot on the new Mix Shader (to take into account the png image's transparent background)