Bridge ngon to quads
hello yes there a little hack for doing this, but in this weird way...

select some vertices and extrude them to the axis to point the edge loops, then flatten with S+Z+0 and again S+Y or X+0, and then enable automerge and split edges option, and enable snapping with edge center, and then move the vertices and snap them and click for applying, and then repeat the same in the other edges...
then set snapping to vertices, and manually snap and apply each vertex in the last intersections...
and then add some loopcuts with CTRL+R and manually select 2 edge loops vertices and press CTRL+J to connect them, and repeat the same for the remaining things to clean up...