Can I make character hold hands using contraints?
This is not a perfect solution, but it meets my needs for this project.


Created an Empty
Applied an Inverse Kinematics bone constraint to the hand bones of each character.
Set the empty as the target in the bone constraint and the chain length to 3.


This snaps the hands of each character to a single location. The chain length ensures that only the arms of each character move toward the empty.