How to set the parameters of a texture present in the shader editor to the rhythm of music
You can import the song in the VSE window, create an empty, create a single keyframe (i.e. loc at frame 1), in the graph editor select the keyframe and go to the menu "key - bake sound to f-curves".

Then you can add a driver to any parameter of the shader, pointing to the empty X loc (world related)  and have it following the music, tweaking the values in the dirvers formula.

If you want to separate low frequencies and high, you can create two audio files, one with a low pass EQ (below 160 Hz) and one with an Hi pass EQ (maybe above 2KHz), and repeat the process for every desired EQ band.