What is the pipeline for a project that needs Cycles renders for still images and Eevee renders for animation?
Material output can luckily be directed to one or the other rendering engine, so one can easily compensate for the lighting limiations of Eevee by using a different output material on the same shader graph.
This helps greatly by not requiring to add and switch materials in the objects, it all happens inside the same material node graph, and also projection, images nodes etc. can be shared.