How to avoid doing physics simulation and get the final rendering quickly?
No, it needs to calculate each step through the animation to make sure that the physics are correct.  There is no way to "cut in line."

Think about it in terms of a stream of marbles across a plane in Blender.  If (theoretically) you could calculate the end frame, you would image a line of marbles moving along.  But due to calculating the end frame, you missed the fact that a cube slid across the path, pushing marbles out of the way.

Blender needs to calculate every frame to make sure physics are correct.

If you already know the locations of the objects you want on the end frame, then I recommend just placing the objects there.