Problems with textures in Standalone Player
Procedural textures and generated texture coordinates or not supported in Blender OpenGL renderer, that means you won't see any procedural textures in Blender's Viewport nor in Blender Game Engine or Standalone Player.

For you textures to work the have to be image based textures (Voronoi, Noise, Clouds etc. procedural texture wont work) and the have to be UV Mapped, that means you have to create an UVMap Chanel, unwrap your mesh mesh and use that UV Chanel on your texture afterwards, generated texture coordinates won't do.

Unwrapping is an involved and time consuming process, try searching for video tutorials about unwrapping