Blender 2.8 eevee - Is there a limit for image nodes quantity in a material?
I recently posted a similar question here and had some adequate responses that suggested this is a limitation of Eevee, on both an image texture level, and a hardware limitation.
I saw another post that pointed to this tutorial by Creative Shrimp on a procedural asphalt that uses &quot;layered&quot; materials, to get around the issue in Eevee, but have yet to try it myself.