Bizarre 3D view glitch on Linux Mint
It looks like you are very far from the center of the world. You are basically loosing precision as you move away from the center. This is because blender uses floating point numbers for things as location and these can store more decimals on lower numbers and fewer at higher, moving the decimal sign but keeping the number of possible digets. Somewhat simplified...

Anyway, move you scene closer to the centre and you should be fine.

This problem is not related to platform and not unique for Blender.