How would you go about creating a facade like this? How do I make each element unique and texture them so it looks hyper-realistic in the end?
The distortion for the wooden planks/Bamboo poles you can create with a Displacement modifier with very low strength (0.005267). Add it after the Array modifier. Use a Musgrave texture with low size=0.03, type fBM. This gives you something like this:

You need a better wood shader than in this example so that the poles/planks don't look like &quot;toothpicks&quot;.