Can you control Explosions/ Smoke by frames?
You should do some complex stuff, buy you can achieve it.
In general you should work with &quot;Time Scale&quot; attribute of Smoke Domain &gt; Fluid &gt; Settings so you can &quot;pause&quot; the physics or slow it down.
If you are using the particles system to create the explosion, the same should be done in sync with the Timestep value under Particle properties &gt; Physics &gt; Integration
Here's how to pause the smoke: