Making a hollow cylinder - Blender 2.80
Really dependent of what you want to do once the base shape is done. Above two possibilities, but both may be wrong if the afterpart (if there is) needs a different geometry.

You can 'screw' + 'boolean', starting from a single edge:



Also you can 'spin' twice + 'bridge edge loops':



Spin is more manually done: make a spin for the inner part with x steps (starting from a single vertex). Make a second spin for the outer with also x steps (starting from another single vertex). Select all and in the menu in edit mode 'Edge>Bridge edge loops'.

The resulting geometry is different as the second, more manual approach, keeps quads. Depends on what you want to do after that.