How would you go about creating distorted textures like in Olga Bell's Music Video ATA?
I think they use this technique a lot:


Create your 3D object. I've made a cube to make it simple.
Choose the camera view and Unwrap your object with the Project From View option.
Now as long as you keep the same view the picture will appear correct, but as soon as your camera will move it will deform. It's a little bit like the Camera Mapping technique except that you don't try to make your 3D object match with the picture.