Any way to disconnect animations after animating?
When you animate two separatedo objects (in example "sphere" and "cube"), two "actions" are created, named "SphereAction" and "CubeAction".
Turn a window into dopesheet and set the tiled menu from "dopesheet" to "Action editor": if you select an object you will see his action, wich can be copied, pasted, moved, muted, saved as "Fake" user, linked or appended in a new file, or even assigned to another object: it will work if all the names (of the bones) are the same.
Animation controls that search for a non existing object or bone are simply ignored.