Particle Object to Inherit Uniform Colour from Emitter
Switch from Eevee to Cycles, make the materials Single User Materials by clicking on the "2" right to the material name in the material tab (either the plane or Suzanne) and uncheck "From Instancer" in the "Texture Coordinate" node of the plane's material node tree (only your instanced object has to have this option checked). If you change the noise texture setting on your plane, copy the plane material to Suzanne where you have to make it Single User and check "from Instancer":