Is it possible to copy text settings?
This script will enable you to copy the text object properties from active to selected :


run the script once to register 
you will find it in: 3D View -> object ->copy text properties
or  hit space and type  'copy text ' 






import bpy
from bpy.types import Operator  # for defining new operator
from bpy.props import *   # for operator parameters

S = scene   = bpy.context.scene
C = context = bpy.context

def text_prop_copier():

        if context.active_object.type != 'FONT':
            return False

        active = bpy.data.curves[context.active_object.name]

        for ob in context.selected_objects:
            if ob.type == 'FONT':
                text = bpy.data.curves[ob.name]

                # collect names of writeable properties
                properties = [p.identifier for p in active.bl_rna.properties if not p.is_readonly]

                # copy those properties (prop != 'body') will skip from setting body property same as active object this changes all other properties but text content

                for prop in properties:
                    if (not prop.startswith('texspace') ) and (prop != 'name') and (prop != 'body') :
                        print(prop, 'copied')
                        setattr(text, prop, getattr(active, prop))

        return True

class   tex_prop_cop(Operator):  

        """copy active text object properties to selected"""        
        bl_idname = "fonts.prop_copy"   
        bl_label = "copy text properties"           
        bl_options = {'REGISTER', 'UNDO'}       


        def invoke(self, context, event):   
                if text_prop_copier():
                    self.report({'INFO'},"properties copied")
                return {'FINISHED'}


def addObject(self, context):
    self.layout.operator(
        tex_prop_cop.bl_idname,
        text = tex_prop_cop.bl_label,
        icon = 'PLUGIN')

def register():
    bpy.utils.register_class(tex_prop_cop)
    bpy.types.VIEW3D_MT_object.append(addObject)
    print("register done")

def unregister():
    bpy.utils.unregister_class(tex_prop_cop)
    bpy.types.VIEW3D_MT_object.remove(addObject)
    print("unregister done")

if __name__ == "__main__":
    register()