Model turns Brown instead of a Texture
It turns out the answer is quite simple. All I needed to do is just go to the modifiers tab, scroll down to the 'Explode' section (I used a 'Quick Explode' animation, don't even ask me why it caused such a problem) and uncheck 'Cut Edges'. Thanks for the support and ideas, though, as this wouldn't be here for people who would need it in the future without all of your support. 



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