Baking out proper normals and AO's from Blender
You should turn OFF "Selected to Active," choose "Tangent" for your Normal space. , and set your "Distance" higher than zero. The Distance setting here is for baking to a cage (lo-poly version of your hi-poly model). There's a similar Distance setting in the AO section that should be greater than zero.

Cycles is currently (and quite admirably) trying to map your normals and AO map onto the lamp. "Selected to Active" is for baking normals from a hi-poly mesh onto a lo-poly mesh. It doesn't have anything to do with the lamp. In this case, you just want it off.

You also want to check the AO settings in the World panel. That's (mysteriously) where the AO distance and sampling settings are. Make sure those a reasonable, and you should get a better result.