Eevee crashes when trying to render two animated particle systems
You need to delete your lighting cache and rebuild it before rendering it again. Try with lower cubemap sizes, lower diffuse occlusion size, and lower cube size and cascade size for shadows. Haven't tried reducing the 'Dots' in Irradiance volume's , but do try if everything still fails.
Also if possible, since most particles-related renders are related to 'abstract' theme - like simulations or Logo-intros, try rendering without baking the indirect lighting cache. Rendering without baked lights must work.