How do you take baked textures and apply them to a Blender Render/ Game Engine Object
After reading more about baking, and playing with it some, I found that my error was trying to bake the materials and textures from my cycles render to an image, and then putting that image on a blender render.

To take materials and textures from a cycles render to a blender render or game engine, first you must bake them and apply them over the object in the same file in cycles render. Then you can change to blender render or game engine and go to nodes. Create a new materials node and connect the normal and vector slots between the nodes.