How can I add color to the hair particle system considering I have a vertex group that it's dedicated on the right side of his head?
So, the problem with the particle system is that yes, you have to assign in the Particle Properties&gt;Render in the material slot the ''Emitter'' and add another material slot for your sculpture or the other object so it differentiates one from another ''Emitter'' and ''Hair'' respectively.
Note&gt;(Even if you do this with one material slot, that won't work, so in your sculpture put two materials instead of one)
I think the software should make that differentiation from a default perspective, but yeah...Maybe in later versions, they will fix this. I'm using 2.91
How do I make hair particles color independent from emitter?