Is it possible to create an incremental array?
Here you go!

Keywords: Number Array Watch Dial



import bpy

from bpy.props import IntProperty,FloatProperty

class NumberArray(bpy.types.Operator):
    """Add a simple box mesh"""
    bl_idname = "mesh.primitive_number_array"
    bl_label = "Add Number Array"
    bl_options = {'REGISTER', 'UNDO'}

    start = IntProperty(name="Start",description="Start value",min=0, max=100,default=1 )
    count = IntProperty(name="Count",description="Number of items to create",min=1, max=100, default=1  )
    offset = FloatProperty(name="Offset",description="Distance",min=0.01, max=100.0, default=1.0 )

    def execute(self, context):
        x = 0.0
        pos = self.start
        end = self.count + self.start
        print(context)
        while pos &lt; end:
            bpy.ops.object.text_add(view_align=False, enter_editmode=False, location=(x, 0, 0), layers=(True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False))
            ob=bpy.context.object
            ob.data.body = str(pos)
            x = x + self.offset
            pos = pos +1
        return {'FINISHED'}

def menu_func(self, context):
    self.layout.operator(NumberArray.bl_idname, icon='MESH_CUBE')

def register():
    bpy.utils.register_class(NumberArray)
    bpy.types.INFO_MT_mesh_add.append(menu_func)

def unregister():
    bpy.utils.unregister_class(NumberArray)
    bpy.types.INFO_MT_mesh_add.remove(menu_func)

if __name__ == "__main__":
    register()


Updated (works with 2.74):


https://github.com/3dbug/blender



Run the script in Object Mode by Add / Curve / Create Dials and Scales.