How can I round this inward-pointing corner?
Thanks guys. I tried working on the topology after bevelling and that helped :) It was just a little tedious because I had to drag each new point out separately. Maybe there is an easier way, but at least it looks right now! I attached my blender file with the topology corrected on one side, for reference.
https://drive.google.com/file/d/1OGWpEg9oAY9P-EcaTFzprBgO84Xu9gLH/view?usp=sharing