How to create a parametric wood facade
A procedural approach would be to scale a cube into single plank and give it an array modifier.

Next add a cube (or anything) and give it an Ocean modifier and a Solidify modifier. Ocean can be modified as you wish and even animated. Resolution doesn't need to be high but you can do as you wish.

Give the original cube a Boolean modifier with difference from the ocean. Everything is still easily modified at this point.