Unknown option removing background In render
There are a couple of different problems with your scene that are causing black materials.


The ground for example is missing a shader. You have the image texture directly connected to the shader output, and there should be a shader in there, like a Diffuse, or Glossy or Toon.
The glass color is a bit dark, though that may be the look you are aiming for.
In the Light Path settings of the render panel you have all bounces set to zero, which will make most transparent or reflective materials return black


General tip, watch for the socket colors in the material node editor, under most circumstances connected socket colors should match (green with green, blue with blue, etc).