Blender 2.8 - Objects Are In Different Position -- Rendered EEVEE View To Cycles View
Found the solution! It was the displacement node that was causing it. I used the ctrl+shift+t using node wrangler to add the Principled Textured Setup automatically to the plane.

I don't know if this is a bug or not with cycles in Blender 2.8 Beta, but after disconnecting the displacement node it works perfectly now. 

Hope this helps someone else if they have the same problem.