Having some trouble with UV mapping distortion
Hey I think you have multiple choices.
You could use follow active quads on the &quot;troublesome&quot; areas of the UV only.
https://www.youtube.com/watch?v=ScRIlkmNTfw
essentially you unwrap a single quad which is a square then select all the additional parts of the UV that are connected to this quad you want to unwrap and press unwrap -&gt; follow active quads. This may &quot;square off&quot; the areas you think are uneven.
Alternatively you could add additional seam cut to cut you square into a line down, by adding a new seem cut down one of the corner edges.
I hope this helps.