Subdivision Surface Modifier Problem Blender 2.8
Solution: This was an issue with my normals and I found the solution after more experimenting. Blender 2.8 made it less obvious to see the directions of the normals. Also, CTRL-n no longer recalculates normals. The new hotkey is SHIFT-n for "recalculate outside" and SHIFT-CTRL-n for "recalculate inside". I hope this information will help a fellow blender user.