Lighting and shading Orange juice
The SSS material is the one your going to want to use. The reference is showing light scatter. The issue your having is lighting. There's not enough light for that edge to show.

Here's what I got after a few minutes of experimenting:



I have a large light source has a strength of 10.0 and I have an environment map in the background. That's what gives it enough light to scatter.
Here's the scene setup:



Your shader looks OK, but if your interested, here's mine: