Importing SVG images to Blender
I think you will run into problems with such complex paths/curves. Extrude might work but I think beveling wont work well.

For an embossed look I would use the image as a bump map/texture/heigh map:

Add a plane in blender, UV-unwrap it and add your image as a bump map. You should unsharpen your image for a smooth beveling effect.



You could even mix differently smoothed images together for a more distinct look.