Why is my action modifier not being activated?
Your action actuator is not being activated because you have a sintax error in 

Interval1 = scene.objects["Empty"].get['interval'] you have to use parenthesis in the .get('interval')

    

Cube logic:



from bge import logic

act = logic.getCurrentController().actuators['Game']
obj = logic.getCurrentScene().objects['Empty']
print(obj['interval'])

if obj['interval'] &gt;= 60:
    logic.getCurrentController().activate(act)


Empty logic: