How to make a futuristic helmet visor/mask material?
It's pretty simple. Basically it's just Principled BSDF.



Set:


Color to #F7E4D3
Metallic to 1 
Roughness to 0.4 
Anisotropic to 1 
Anisotropic Rotation - here is 0.2 but for another mesh it could be
different value. Tweak it as needed.