Blender 2.79b Crash: A single object causes the crash, no fix
From your trace it appears to be a problem with the modifiers - possibly resulting in either too many faces (so exceeding the available memory) or producing geometry that is causing Blender to hit an exception and abort.

If the problem is due to Subdivision Surface producing too many faces then you may be able to work around the problem by setting Simplify settings in your Scene properties panel before you import your object into another Blend file.

If the problem is due to the rendering in the 3D View then you may be able to open the file by disabling the 3D View on opening. This can be achieved by opening Blender (without loading a file), change the 3D View window to something else (eg, UV/Image Editor), go to File/Open... and uncheck the Load UI option in the tools panel on the left before selecting your file to open. This should open the file while retaining the current UI windows (eg, UV/Image Editor) so Blender does not try and render the scene in the viewport.

You could also try using one of the more recent development builds of Blender - eg, 2.79.6 - as these do include significant enhancements and bug fixes, especially to some of the Experimental features (such as True Displacement) which could potentially be causing issues.