glass in outer eye blurry
This is not blur, this is noise, due to insufficient amount of ray bounces, if you take a look at the reflection, it's not blurred, the white and black pixels making the noise are because of the rays are not able to collect enough data because they are set to low bounce values.
Try one of two things:
First: instead of using Glass Shader, use an Add Shader to connect a Glossy Shader and a Transparent Shader, you might need to tweak the parameters of both shaders to meet your requirements, keep in mind this will not give you any refraction, but it should eliminate the noise and keep the glossy reflection. If you don't like what you get with an Add Shader, you can use a Mix Shader instead, and add an Input Node called "Layer Weight", use Fresnel as a Factor, then you can tweak the Blend in Layer Weight Node in order to get the effect you want.
Second: Go to Render Panel, under Light Paths menu, change the Integrator Presets into Full Global Illumination.
Aside from that, if you are planning not to use any kind of roughness in the Glossy Shader, put it to "Sharp" instead of "GGX" or "Beckman" this will tell Cycles not to calculate roughness, so changing roughness values will not do a thing, also if you still need some roughness, my advise is to use Ashikhmin-Shirley method instead of "GGX" or "Beckman", it gives better results, specially when the roughness is less than 0.7.
Hope this helps, Happy Blending!