Baked Textures Don't Look Like Render
First of all, you need to apply scale and rotation to all your objects

shift + a


You can't have any scales that are negative, also this is just a general practice I would advice you before rendering.
Note that sometimes you have to check if your object face normals are not inverted after applying a negative scale.

My computer has issues rendering right now but this was my result:



I also set the sun strength to 2.5, but that is up to you of course.