SSS - How to get a nice falloff between glowing translucent areas and dark spots?
Okay, I was finally able to replicate it!! I imported the same model to Blender to really compare. All I needed was to pump  up the transulcent BSDF amount and I just did it with an 'Add Shader' node. It looks great now and renders so fast with GPU enabled. I'm so impressed with Blender and I think I'll stick with this software for now. :-)