Need detailed instructions on how to make a football image rotate using Blender 2.83
Assuming you want to rotate the ball as an object (the question is a little hard to understand, sorry), the best way would be to keyframe animate it.
At the bottom of the layout there is a timeline, pull that up so you can see it a bit better.
Keyframe animation works this way: you define a bunch of key poses that will occur at given times. The computer then will fill in the transitions making a smooth animation without much effort.
So to spin the ball:

Select the ball, make sure you are on frame 0.
Press I and select &quot;rotation&quot;.
Move the bar a few frames forwards, for example 20.
Rotate the ball 90 degrees (any direction)
Press I again and select &quot;rotation&quot;.

If you stopped now and pressed the play button and started from the beginning, you will see the ball spin... a quarter of a rotation. So repeat this process to have the ball make an entire 360-degree spin.
Now open a graph editor window with the ball selected and you will see a bunch of points. Each point represents the value inside a certain attribute of the object (e.g. rotation x) at the given time.
Press A to select all and V. Choose &quot;Vector&quot;. This will make the ball's rotation smoother. Then press N to open up the side panel. Go to properties and add a &quot;Cycles&quot; modifier to every attribute that was animated. This will make the ball spin infinitely.
That's it! Keyframe animation is a very useful animation method because the user only needs to specify a few poses and the computer will fill the rest.