Glass - How to make visible light source behind (eevee)
Light source behind a glass (Eevee)

To see through a glass enable

Properties editor &gt; Render Properties tab &gt; Screen Space Reflections &gt; Refractions
and under Material Properties &gt; Settings &gt; Screen Space Refraction


To see a light source like a Point

add a Cube (in location of light) with Principle Volume shader
decrease Density to 0.1 or lower and Anisotropy increase to 0.9