How to create and bake animations in Blender (when you already have created the Rig Skeleton)
To answer your answer , when creating animations i personally do prefer to go to frame 0 press A in view to select all bones and press I &amp; select PosLocScale to get the starting pose and do the same on the last frame of the animation , then i just skip to certain frame and edit bones i need to , before jumping to another frame i select the bones i have edited and press I =&gt; Set LocPosScale or u can press A and set it.