major wobble on my rigged cat
I have found a fix to my problem, posted picture just incase someone else has the same problem with a character. I basically added bones to areas that what distorting more than I cared for. The rig is complex (blenders own rig) but I like it. I tried resizing bones and adding sub dividing bones that only caused more problems. So I finally thought adding to breast bones and placing them in areas that caused to much mesh deform. I also did the same for torso and made two sub bones from it. also from the torso bone a stomach bone. stomach does not deform at all any more when animating but I can use it manually if I want.