Normal Map gives black render on half the surfaces
You need a Normal Map Node between the Image Texture and Principled Shader.

Now beware that this Strength parameter is in units at the scene scale, so most likely by default this is going to try to make it appear such that the highest point is jutted out by an entire meter.  It has to do this without affecting the geometry so it is likely to also give you some visual artifacts (such as pure black cracks) right out of the box.
I usually set it to .3 or lower before I even enter rendered view, and then adjust by eye.