Why can you see a seam in my model from far away?
Nathan and me:
You can change the filtering method on your image node to &quot;closest.&quot;
However, &quot;Closest filtering is more diagnostic than a good solution.&quot; It is better to &quot;use texture images with significant margins.&quot;
This is needed since objects use texture space outside of their UV maps when seen from far away explained by http://wiki.polycount.com/wiki/Edge_padding.
Nathan provides the resource en.wikipedia.org/wiki/Texture_filtering