Automatic moving of unselected objects & detailed Blender documentation
Thanks for the explanations. I will hunt down resources to explain what Blender thinks origins are, not to mention how it handles non-absolute world coordinate systems. I'm wondering if learning about &quot;local&quot; coordinates might help me, which I've seen reference to.
It seems unnecessarily confusing because at most times Blender pretends there are no absolute coordinates, which is bogus, since that is how it knows where to draw things relative to where it draws the X, Y, and Z axes. I could figure what Blender was doing in operations if there were a visible absolute reference for everything. I can't very well keep moving all objects' origins to their geometries to understand what an operation involving origins is doing.