is it possible to get this texture in cycles?
So I spent a good amount of time studying the original image by Alec Tear. From what I've gathered from his website and behance projects he uses Illustrator to &quot;handshade&quot; his lettering to get this metallic grainy texture effect. He really knows how to draw light flowing on curved surfaces and I think this is key to get this effect : understanding light.
I tried multiple approaches to attempt to recreate the effect with shaders but in the end this is what worked best for me : a semi-rough semi-metallic shader with grain and lots of lights and good positioning. There is probably a better way, but I'm no blender pro. I also added some bloom.

This is what the final render looks like (Eevee).

In my render the darks aren't as dark, the lights not as light because I don't really master lighting and shaders yet. I wasn't able to recreate the light flowing along the edges because I'm pretty sure the shading in the original image is handmade and not generated.
In Alec Tear's work the lighting isn't as real as you would expect, and I think that's what gives it its charm, attractiveness and retro feel.
Hope this helps. I've learned a lot doing this.