Imported model from Steam version of Fuse has flipped faces when rendered. Flipping normals does not work
The answer was quite simple and if I did a bit more research and watched a video, this would have been simple. All I had to do was to select the model, select materials, scroll down to settings and change &quot;Blend Mode&quot; to &quot;Alpha Hashed.&quot; This has to be applied to all textures.