Why do objects in front and back view look reversed?
Front in Blender is considered to be Y axis, when the camera is facing towards positive Y you see the side of an object facing negative Y direction. This doesn't have to make any sense, it is not supposed to as there is no one logical reason to have it any one particular way.
You can use the shortcuts Numpad 1, Numpad 3 and Numpad 7 to quickly switch the viewport to front, side, or top views, you can also hold Ctrl to reverse the direction when using these hotkeys, Numpad 2,Numpad 4, Numpad 6 and Numpad 8 rotate the view, holding Ctrl with these 4 will pan it and Numpad 9 reverses to the other side.
You can also use the gizmo at the top right corner for this:

See the documentation for more info
That should really cover all your precise navigation needs whatever side you need to view.
And I just realized, you might be talking about inverted normals...
Would it hurt to post a picture to help me avoid wasting my time when trying to help?.. Anyway, if you are seeing something like this:

Go to edit mode(Tab), select all(a), open normals menu(Alt+n) and choose flip normals(f):