Texture not importing properly
Your mesh contains two sets of wings, right on top of each other, with the dark wings &quot;below&quot; the red ones. Here is how you can disentangle them.
First, go into Edit mode and bring up a UV editor. You can see that there are bunch of verts with their UVs in the dark part of the texture. Those are the ones we want to grab.

Turn on &quot;UV Sync Selection&quot;. This syncs the selection between the UV editor and 3D view.

Select the blob in the dark part of the texture...

Hold shift to add to the selection, and select the small blob near the top too...

You now have all the verts for the dark wings selected. Move the mouse back to the 3D view, hit g to drag the selected verts, and move them away. You should now see both pairs of wings.