Directional Offset of an noise wave texture
I found a way to wrap a noise texture using a brick texture. Actually, with at least three:



To create diferent brick textures I use very different location value on each node.

[Edit: you can use only one brick texture with black and white values, the 'difference' blend mode works well with the texture coordinate for example]

Next step is mix the texture coordinate with the result, you can play with the blend mode and the factor to get the result you want. then use this as normal input for the noise texture:



Then play around to get the desire result: