Issue with rendering a simple low poly scene. Render is warped and deformed
You have a Subdivision Surface Modifier attached to your room, with the number of subdivisions set to 0 for the preview, but 2 for the render. If you want the render to be the same as the preview, turn down the number of subdivisions for the render. However, if 0 subdivisions is what you like the look of, you might not need the modifier at all, or if you still need the &quot;floor&quot; subdivided, consider using &quot;Simple&quot;, as opposed to &quot;Catmull-Clark&quot;.