Odd Black Patches and Modifiers Not Appearing in Blender Cycles Render but Appear Fine in Viewport
So I solved it myself, there must have been some type messed up topology that was allowing it to preview fine, but then when I went to actually render, everything went haywire. I ended up re-modeling all the bevels around the initial shape and now it renders out fine! 

So I guess make sure to do periodic test renders!!