Morph targets and armature animations to UE4
So, I've been playing with this today, and discovered something very odd. Skeletal meshes imported from Blender with (apply modifiers off), do not seem to import to UE4. However, if, after it's done importing, you right-click on the skeletal mesh asset and select "Reimport", it will bring in the morph targets on reimport, even if the original file is unchanged.