Change armature origin in 2.8
I imported an armature from MakeHuman where the origin of the model was center of mass. I wanted the origin to be at the bottom of the feet, but couldn't find a simple answer. Turns out there is one.
In edit mode, I selected a vertex from each heel, then Right Click -&gt; Snap Vertices -&gt; Cursor to Selected to move the cursor where I wanted it. You'll have to figure out how to get the cursor where you want it on your model, but it will likely be similar.
From here, Blender 2.80 normally allows switching to Object Mode, then Right Click -&gt; Set Origin -&gt; Origin to 3D Cursor. With the armature, that option doesn't exist anywhere in the right-click context menu.
Instead, you have to (again from Object Mode), use the main menu up top. Select your armature, then click Object -&gt; Set Origin -&gt; Origin to 3D Cursor.