my wrist controller is angled odly
I don't know why your hand controller is rotated, because your metarig doesn't produce that. You might have done something we don't know to get that. Fixing it manually might take some time.

However, since you're using Rigify and that your metarig seem to be correct, it will be quite simple: regenerate your rig from your metarig and it will be fixed.

For that, select your metarig object. Then in the object data tab, head over to the Rigify Buttons panel, usually located at the very bottom. You will just need to change the target object in your meshes's Armature Deform modifiers for them to be deformed by your new rig. The skinning should remain intact.
If you want to generate a new rig, simply hit the Generate Rig button.
If you want to override your already existing rig, hit the Advanced Options button first, set it up like the following and then hit the Generate Rig button:


No need for modifiers retargeting this time.