How to bend a sci-fi corridor BUT maintain the straight panels?
I was finally able to work out how to do it... Basically I only bent the major forms and made sure to use as few vertical edges as possible. For the little insets, things that NEED vertical edges, I used a simple object - copied a few times, joined to and then bent with the main panels. After that, using the &quot;Normal&quot; transform orientation and making notes of scale values, etc. I was able to then work along the faces at their respective angles.
It's a repetitive process but I can think of no other way of doing it without causing deformations.
In a way I suppose it's better to work like this as it means I can save out exact measurements and scaling values, etc. for the other modular pieces so that things remain uniform.
Of course I'll continue to look for an easier way of doing this - maybe align perfectly to centre of a face somehow? I had originally had a plane going around as well, to snap the other parts to but it didn't seem to work properly.
For now this will do!
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