Blender Eevee reflection plane gives warped reflection
There was a problem with my material. I had an image sequence that was input into a normal map. For some reason a few frames of my image sequence were empty (it looked like a missing image) which would through off my normal map and give a weird reflection.

Specifically the problem came because my image sequence started at frame 31 and went to frame 220. The offset was set to 31 so and it ended up adding frames that I never had.