How to twist a mesh for cloth-like effect?
I was able to emulate a ribbon (/twisted cloth-like effect) through these steps:


Create a plane, rotate it on the X axis by 90 degrees. (Front Ortho View)
Add a multitude of loop cuts to the plane from left to right (10-20) (Edit Mode)
Choose the top edge, then selected Snap Cursor to Active. (Spacebar, search for it.)
"O" key enables Proportional Editing, with the falloff type "Linear".
Rotate the mesh from active, using the mouse scroll wheel to change the intensity, alongside whichever axis you desire. (Z axis in this instance)


Answer courtesy of: How can I create twisted geometry? (@Paul Gonet)

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