Shader for reflective black plastic surface
You can get this result with just the principled BSDF.
If you look closely at your reference image you'll see the environment.  As mentioned in the comments those highlights are what we want to reproduce, and the ones you see in this image are coming from an HDRI environment texture.  This isn't even a particularly good HDRI for taking an image of something so round, perhaps.
You could approximate this by setting up some large area lamps focused on your object.