Trouble with Distortion on UV Map of CSS Virginia
I think you should try to increase the level of subdivisions of the Subsurf Modifier.


It may also be the matter of how you've unwrapped your mesh. I'll suggest you the way how to do it.
Add an edge as pictured below, select it and mark a seam (Ctrl+E-->Mark Seam)


Unwrap the mesh using Follow Active Quads method. Select the whole mesh (A), then press U-->Follow Active Quads-->Lenght Average-->OK.


The result of the unwrapping (after you scale the UV island) may be something like this.


Now you have quite even distribution of the texture and there is no distortion.