How do I achieve a Shader Similar to Super Hot's Furniture and Enemies?
I think you may achieve similar effect using Layer Weight (Facing) node for a mixing factor of Diffuse and Glossy shaders. A little bit of compositing (adding Glare (Fog Glow) node) may be also needed.


Set up the nodes as pictured below (experiment with Layer Weight's Blend and Glossy shader's Roughness values). To achieve a stripped pattern add a Wave Texture (Bands) node and adjust it's scale.


My lighting setup: Two Area Lamps with pure white color- key light (Strenght-10000, Size-0.1) and fill light (Strenght-2000, Size-0.1).


To make it look better go to compositing nodes and add a Glare Node (Fog Glow) and increase its Threshold and Size.


Animated result: