How to wrap / bend an object
I'd use the Simple deform modifier.
Add a bezier circle. Select the bracelet and go to the modifiers tab. Add a Simple deform modifier. Set it to bend and set the origin to the bezier circle. The bracelet will bend over the bezier circle's local Z axis, so you will have to rotate the circle. To get the result in the image below, I rotated the circle 90° around the global X axis. If I misinterpreted your description, you may have to rotate the circle differently. Once it bends the way you want it, change the angle. In the image below, I used 360°. 

  

Note: I deleted the modifiers you had, except the subsurf. I did this for my convenience. I take it the curve modifier you had was the one you were using to get the bracelet to bend. If so, you should delete it. The order between the simple deform you already have and the one I'm suggesting makes a difference, and you will have to try to see which you want. You can change the order in which they are calculated by clicking the up and down arrows in the upper right corner of each modifier's config dialog.