How to make anime/toon like procedural wind texture, blender 2.9 eevee
You can create a curve, give it extrusion in the Properties panel &gt; Object Data &gt; Geometry &gt; Extrude, then give it a material that is a mix between a Transparent and an Emission node with a Texture &gt; Musgrave Texture as factor (in Eevee don't forget to choose Alpha Blend in the material settings). In the Mapping node, stretch the texture on one axis:

You can blur the borders with a second ColorRamp:

Then use the Location values to move the streaks:

As for the ring around the ball, create it with a Geomtery &gt; Bevel &gt; Object instead of an Extrude, and choose a oval or a rectangle as Object. And for the material, from what I see in your animation, enable both the Show Backface and the Backface Culling options in the material settings to get the right transparency: