Re-do view of a photo via DEM data and Blender
Start with a plane. Subdivide it like 100 times.
In Top ortho view unwrap it using project from view bounds.



to the plane add a displace modifier that uses your hieght map as texture. Make sure the texture coordinates are set to UV.

For a smoother surface add a subsurf modifier.

From there just set the camera where you want.