How to create and design hoops net and attach ot to a hoop?
Final:



Net/Rope:



I've made the net from Bezier Curve just by extruding vertices and tweaking handles. I've added Mirror and Array modifiers at the beginning to have constant overview of my whole shape. Array count should be even to number of hooks on you rim. Also Relative Offset is a bit smaller than 1 to overlap lines, this will give fake knots on rope.

At the end you will need to add Curve modifier with selected Bezier Circle from the Rim shape.

Next add Bevel to our net:



Now you will need to scale a bit on X axis our whole Bezier Curve (net) because adding Bevel will add also a little offset to it.

When everything is looking as you want duplicate this shape and move it to another layer - just in case.

Last thing before going further is to convert Bezier Curve (net) to mesh.

Cloth:

Add Cylinder with exact same radius and height as our net/rim and some Loop Cuts.



Add Surface Deform modifier to our net select created Cylinder and hit Bind.



Scale/Move/Tweak Cylinder with Proportional Editing to get basic net shape. Our net will follow this modifications due to Surface Deform modifier.



Add Vertex Group to our Cylinder and Assign to it top Edge Loop.



Add Cloth sim to Cylinder and tweak settings. I encourage you to test different values for different cloth behavior.



Now you can hide Cylinder.

Final thoughts and blend file:

I haven't used any complicated methods, all links provided should explain every step and if not - any question should be answered here or with many tutorials around the web. Also with provided blend file you should easily figure it out.


  Remember to Apply Scale and Rotation to meshes.


Blend file: