Fluid Simulation went wrong
Things have to be completely contained in the fluid domain in order to be considered/Calculated.  You may need to scale up the domain so it completely covers the scene and the obstacles.  Also, if your domain's scale is off, your particles may phase through things because of size differences.  Try scaling your scene up (to around 4 or 5 meters), but also know you will increase the cache size and simulation complexity.  

I'll load this up later to make sure, but this looks a lot like my struggles with the fluid sim.