Texture baking, some faces don't get lit properly
Summary of the discussion between Matthew Abrman and lemon.


Go into edit mode. &#8633; Tab
In the 3D Viewport Properties Panel (N) locate the Mesh Display section. Activate Show Face Normals.


Several Normals don't point in the right direction.



Selecting all and doing the Flip Normals operation would result in the correctly oriented normals to invert themselves.


Use the Recalculate Normals operation. &#9096; CtrlN