help with a gold sparkling shader
I would go with a more PBR based set up, but since you mentioned you are fairly new to Blender I don't want to get to involved with the node set up. 

A simple node set up could look like this. (It's not exactly right but maybe it is close enough for you. If I have more time I will try to do a more advanced shader)


To get those sparkles to really shine you may need to do some post processing. Although they show up a little better when you move the camera around.  

I am just mixing between glossy shaders with a noise texture in the displacement to get that grainy texture. 

Try messing the with value of the multiply node to get the shine that you want. 

Also maybe darken the tan glossy shader some more, so the white sparkles pop better. 

W/O displacement: