Loop selection not including one edge
The question you'd need to ask yourself is:


  "How does Blender know where a loop is running along anyways?"


Basically, a loop can only be found if there is four edges connecting to a point. See this GIF for illustration:



I'm selecting the two edges first which are the loop that I intend to select, then the two perpendicular edges that branch off from them. Loop selection takes a single edge as an input (the one you click on), and follows the path along this direction UNTIL there is a case where a different amount than four edges are forming a vertex point. Along this path, the edge that is "in the middle" will be the one considered to form the loop. As your beveled edge gives you a corner case where only three edges meet, loop selection stops there. How would Blender know if you want to go left or right?

To do the selection you want, try either Shortest Path select by Ctrl + RMB clicking, like this:



or select the faces which are inside the desired loop, and use the boundary select tool from the menu like this: