How to create outgrowing stripes/planes from object center?
Not totally sure this is what you expect.

Though, from object &quot;texture coordinates&quot; you can take x and y value so that &quot;arctan2&quot; math node gives you the angle around z axis (between -pi and pi).
Then use this multiplied angle with a sinus (a value between -1 and 1) and plug it as displacement height.
The sphere has some subdivision thanks to subdivision modifier.
Also, the material settings (using Cycles) has a displacement set to &quot;displacement and bump&quot; or &quot;displacement only&quot;.