The metalic look of the material looks opaque
You need to setup an environment texture.
Go to our ressources in texture link and find the &quot;HDR/JPEG Skydome Images&quot; section. Check the links to find a HDRI environment texture and set it up in your world shader as an &quot;environment texture&quot; (not the usual &quot;image texture&quot;).
in shader nodes, select world

Add an &quot;environment texture&quot; node and connect it to the background shader.

This is a basic world setup. Be aware that HDR images can be big files