Eevee render with blurred textures when not facing the camera
That is cause by low or lack of anisotropic filter. You could try increase the filtering through Blender Preferences located in:
Edit&gt;Preferences
Then in Viewport tab, Under Textures you'll see Anisotropic Filter


Image example above: Anisotropic Filter - Off


Image example above: Anisotropic Filter - 16x