How to retopologize asymetrical meshes not aligned to a global axis
Credit to Patrick on BlenderArtists.org for helping me find the solution. (https://blenderartists.org/t/how-do-i-retopologize-asymetrical-meshes-not-aligned-to-a-global-axis/1236449/3). The mirror modifier is local. My mistake was setting the retopology mesh origin as the center instead of the high poly mesh origin as the center. Also, my topology work above is pretty hamhanded. http://wiki.polycount.com/wiki/FaceTopology seems to have some nice color coded examples of how the flow is supposed to look on faces.