Shrink/Fatten, weird edges. How to get uniform scale?
After extruding the face loop, with the loop selected.

Short answer:


  Select the edge loops and scale them with their individual origins.



Hide all other faces. &#8679; ShiftH
Switch to edge mode. &#9096; Ctrl&#8633; Tab > Edge E
Deselect all. A
Select the two edge loops. &#9095; Alt RMB, &#8679; Shift&#9095; Alt RMB
Set the Pivot center for rotating/scaling to Individual Origins. &#9096; Ctrl.
Scale with S.






Outset Even

You can't outset in Blender without geometry outside. This means we'll have to add some geometry.


Make a face for both edge loops.
Duplicate the faces and hide everything else.
Extrude the edge only and scale them with individual centers.
Select the faces we want to outset.
Inset I, with outsetO.





Delete the helper edge loops.
Delete the extra faces.
Bridge the unconnected edge loops.
Remove doubles.