Repeating image texture not repeated
Still not sure what you want to achieve, but you can use transmission value for glass like effect, or if you don't like the effect then use alpha value (not recommended).

Here is the final setup:


Please be noticed that transmission will directly bound to color of Principle BSDF color, so if the color is too dense (like RGB: (0,255,0)), it will make the light difficult to penetrate the material, hence need a stronger light source. Or just lower the value to reduce the color dense.