Origin of individual faces don't show up
To move faces along their individual normals, you need to change the Transform Orientations to &quot;Normal&quot; as well as the pivot point to individual origins. Then use G -&gt; Z to move the faces along their individual normal direction.

If you wish to add geometry, use &quot;Extrude Along Normals&quot;

And to visualize the normals, the setting is in the Viewport Overlay dropdown: