Is it possible to convert hair to alpha planes?
Particle edit &amp; Render as Object

Blender has some nice tools to work with hairs.

To assign planes to hairs, use the Object (or Group) option you can find in the Render panel of the particle system.

Texture the plane and all the particles will follow that.

You can comb hair particles in the particle Edit Mode.



Once satisfied, you can run the "Make duplicates real" operator to convert the particles to individual meshes so you'll be able to export the objects fbx, obj... and use them in other softwares.