My spotlights are making weird shape reflections on glass
I'd advise getting rid o additional duplicate lamps overlapping in one spot, if one is not enough to light your scene up increase its strength. 

Having double lamps overlapping is redundant and will likely lead to issues, besides the obvious performance issues. Having multiple lamps realistically distributed across your scene is of course ok and encouraged. 

Anyway, you are most likely using either Area or Point lights, not spots, these are never visible in reflections, as far as I know.

Try disabling the Lamp object visibility to Cycles Glossy component.



Alternatively use a node setup in your lamp with a Light Path node limiting it's visibility to glossy components.