Deformation of particle objects
The closest I can get:


Make sure the particle object is a plane and has a good amount of subdivisions

Name it with a unique name, like 'stick'
Make a duplicate of Suzanne, remove the ParticleSystem from it (this is if you want to have the Subsurf modifier eventually on for Suzanne)
Apply the Subsurf modifier of the temporary particle-Suzanne, which leaves only the ParticleSystem to the modifier panel
(You may need to update the ParticleSystem by clicking the 'Seed' value to 1, for example)
Click the 'Convert' button in the ParticleSystem modifier

A whole lot of stick objects are created to the scene
Delete the particle-Suzanne
In Outliner, search for 'stick.'
Still in Outliner, select them all with A, then right-click one of them and click 'Select'
Press U to make them unique, select 'Object &amp; Data'
Press Ctrl+J to join them as one
Add 'Shrinkwrap' and 'Solidify' modifiers to it

Maybe also 'Subsurf' modifier as well
There you have it



Hope this helps!