Marvelous designer alembic export and textures
Yes, you can do that, I tested it today. The important trick is to make sure that you import the OBJ with the option to &quot;preserve vertex order&quot; under geometry drop down on the right side in 2.92 - the default in Blender import is a split. You can then assign then either an MDD cache, a PC2 cache (both exportable from MD) via the mesh cache modifier. Or you can assign an Alembic cache (the .abc file) via the Mesh Sequence modifier (instead of importing the Alembic - which creates the basic untextured mesh for you I assume).
In all circumstances you have to change some of the axis information depending on how you exported from MD (e.g. in mesh cache, Y-up and Z-forward, and mirror X... worked for me). With the Alembic you might have to rotate the object as such instead as the modifier does not support axis changes.
Note that in PC2 it might also be that you have to change the FPS impact on the timeline as well in the modifier.
And make sure you export from MD in scale for meters - else your mesh is not the right size (but you can scale I guess).
What does not work for me for some reason is FBX from MD back into Blender with animation. Not sure why this is messed up.