how to create fake reflections on objects?
So when you have created your shape in Illustrator or whatever application you use for SVG. 



You create a new scene in Blender, delete the cube and put the render engin to Cycles 



After, just import your svg file



You should have your tiny svg file appearing in the scene, select all parts that will have the same material (Shift + B) and join them



Go to your material panel and click on use nodes



To ease the process, change the viewport color to white



We're ready to work on the extrusion and the bevel, so go to the curve panel and play with the settings to have something that suits you. 



Now the material part, go to the node editor



And add (Maj + A) a Glossy Shader, a Mix Shader connect everything as the image below



Time to add some light, create 2 planes, that you'll place in order to have good reflections, you'll have to play a little bit with it so the render suits you



The we are going to create the material for the planes, so go back to the node editor and create a Emission shader, set the strength to 15 



And last but not least, the glowing corner. Select the part that you didn't join during the first steps, and create a node setup as this one



Set the camera and hit render, you should get something like this: 



It is not perfect, but with some tryouts, and a little bit of compositing you should reach a good result.