How would I setup a model for use with SSR in another game engine?
Turns out it was working, just not in the way one would think.
So, basically, what was happening was that it was not only reflecting off of the default world, but also onto the in game world. I didn't look close enough to notice, but that's what was happening.
In order to &quot;fix&quot; this, you need to set the enviroment map to an empty white (or black, or any other color for that matter) so that your true reflection will be overlayed on top.