Help with creating color tinted glass with dusty look
Is this any good?


The trick is to mix between a transparent shader and a glossy shader. First, you'll need a dust texture. I used this one from Blender Guru. 


I set up a mapping and coordinate nodes just to be professional, as it gives you more control over the texture. Next, add it to an inverted math texture node (I chose noise, as I think it gives the best result), then color ramp it as you wish to an orange shade. At this point, we need to make our object behave like both a metal and glass, so I use a transparent node mixed with a glossy node, both with color from the color ramp.
The final node setup looks like this:


You can tinker with the amount of dust, metallic-ness, and transparency to your liking, but importantly, this material has all of those things.