Keeping emitted particles with emitter animation
Thanks for the answers, but you may have misunderstood my question. You can't use hair because hair doesn't continually emit and what I needed was for particles to emit while moving with their emitter. Like when you pick up your beer glass, the bubbles stay in the beer instead of in the place where they formed.

I did figure out how to make it work and the answer is using keyed particles. with Keyed particles, you can create chains of emitters whose particles flow from emitter to emitter. With this you can create some really cool effects too.
https://www.blender.org/manual/physics/particles/physics/keyed.html  

To use,first set up your primary emitter. This will be the emitter whose particles are visible. Then duplicate that emitter and move it to where you want your particles to travel to. Then back on the first emitter, change the physics to "Keyed". then under that is a list where you can set keys. Click the button twice to add two keys. Select the second key and then select the second emitter on the object target below the keys.



Now set your second emitter to "Keyed" and particles to not render and run the simulation. Your particles now travel from emitter to emitter regardless of gravity. Parent the second emitter to the first and now they travel together. I found the answer on this youtube video https://www.youtube.com/watch?v=6tRKFUEhEgw