Feasibility of an AI assistant to expedite game development?
In the history of programming the productivity of the programmer has increased. Early MS-DOS base games were programmed in Pascal and Assembly language direct for the CGA graphics card adapter. With the upraising of the C/C++ language and standardized operating systems, it become possible to use software libraries. (1) In early MS-DOS period, a team of programmers was needed for a simple jump'n'run game, while nowadays a single programmer can create such a game with existing game-engines in one weekend.

It is obvious to think this development forward and imagine a much advanced technique which support automatic programming. Creating games in a point&amp;click fashion is possible with so called game construction sets. That are games, which comes with a level editor and a Lua scripting engine for modification of existing content. This is not directly related to Artificial Intelligence but goes into the same direction. The idea is, to use computer programs for increase the productivity. In the context of programming such AI-related support is hard to implement. Because programming and game-design contains lots of domain specific knowledge which has to be formalized. If an AI system should support the programming itself, the AI has to parse existing Stackoverflow threads and give hints to the programmer how to implements this in his software. So called “agent-based software engineering” is researched since the 2000s.

The most advanced example in semi-autonomous game design is perhaps the RPG adventure generator described in Barros, Gabriella Alves Bulhoes, et al. "Who killed albert einstein? From open data to murder mystery games." IEEE Transactions on Games (2018) It can parse Wikipedia article to generate a playable game from scratch.