3D point reconstruction from 2D images
Are you familiar with multi-view geometry? There's a classic book on it: Multiple View Geometry in Computer Vision by Hartley and Zisserman. A good starting point is the wiki article on 3D reconstruction from multiple images.

Essentially, yes, the idea is to solve an optimization problem. Let the object be a point set $P$ in 3D. In the general case, we have $N_C$ cameras $\{C_i\}_{i=1}^{N_C}$, such that
$$
q_i = \mathcal{I}_k\mathcal{E}_k p_i 
$$ 
$$ (x_i,y_i)=(q_{i1}/q_{i3},q_{i2}/q_{i3}) $$
where $p_i\in P$ is the $i$th point in homogeneous coordinates, $\mathcal{I}$ is the intrinsic camera parameters matrix, $\mathcal{E}$ is the extrinsic camera parameters matrix, and $q_i$ is the $i$th projected point with image coordinates $(x_i,y_i)$.
(Check out the camera matrix and camera calibration for more.) 

To solve this problem depends on how much information you have (especially regarding the camera parameters) and what assumptions you make (e.g. perspective vs orthographic projection equations). Note there can be some inevitable ambiguity, depending on the number of cameras/images and their view-points, as well as the number/location of corresponding points. If you have some prior knowledge of the 3D structure itself, that can also be used.

In the two-view case, the
 (grandly named) fundamental matrix and the essential matrix, allow estimation of the 3D point positions (up to translational scaling) based on the epipolar constraints. With more views, one can for example do triangulation via direct linear transformation estimation.

A nice place to start might be the PhD thesis of Daniel Martinec on Robust Multiview Reconstruction.

Two libraries of potential interest are OpenCV and OpenMVG.



Now, entirely separate from this view as a classical computer vision problem is the machine learning approach. The idea is to complement (or sometimes replace) the geometric relations from multiview geometry (which can be brittle due to noise, measurement error, etc...) with data-driven estimations. Some starting points might be:


SurfaceNet: An End-to-end 3D Neural Network for Multiview Stereopsis
DeepMVS: Learning Multi-view Stereopsis
MVSNet: Depth Inference for Unstructured Multi-view Stereo
Learning a Multi-View Stereo Machine
Learned Multi-Patch Similarity


Such approaches may be more in line, I suppose, with the average users of a "Data Science" site :)

Note that these approaches tend to assume that no point-wise correspondence is known. This makes the problem significantly harder. In your case, however, it seems this is not the case, though you haven't given an explicit formalization. Just keep this mind when looking at these various methods, as an easier approach may be preferable.