Importing assets with Feed Me using Element Exporter data
I don't know if you're still facing this issue but it's something I'm working on right now! Basically my solution was to create a short program to parse through the Element Exporter json and to change anything that was an Asset ID to that asset's url (which Feed Me accepts).
    public function modifyExport(array $element): array {
        $result = [];
        //Parse through JSON export
        foreach ($element as $key =&gt; $value) {
            //Recursive function to keep traversing down levels
            if (is_array($value)) {
                $result[$key] = $this-&gt;modifyExport($value); 
            //You've reached a root level, check the content
            } else {
                //If the value is a number, it is representing an ID
                if (is_numeric($value)) {
                    //Find the Element corresponding to this id
                    $assetCheck = Craft::$app-&gt;getElements()-&gt;getElementTypeById(intval($value));
                    //Check if the element is an asset
                    if ($assetCheck == 'craft\\elements\\Asset') {
                        //Get the actual asset data
                        $asset = Craft::$app-&gt;getElements()-&gt;getElementById(intval($value));
                        //Create the asset path *this may differ based on where your assets are*
                        $path = getEnv('DEFAULT_SITE_URL') . '/assets/images/' . $asset-&gt;folderPath . $asset-&gt;filename;
                        //Rewrite the content with the path, instead of the id
                        $result[$key] = $path;
                    //If the element is not an asset, keep it the same
                    } else {
                        $result[$key] = $value;
                    }
                     
                }
            }
        }
        return $result;
    }

Once I got the result, I used file_put_contents('end/path/goes/here.json', json_encode('result here')); to place it in a different file OR you can simply overwrite the same export file. Hope this helps!