How would you import content with embedded images, ideally using FeedMe?
There's nothing through Feed Me that handles this elegantly at the moment, and you'd need to either parse your html data before or after the import.

We've done this a few times on an import, where we've created a trivial PHP script which extracts images out of HTML content. Something like:

$html = '&lt;p&gt;Some text&lt;/p&gt;&lt;img src="http://example.com/my-image.jpg"&gt;&lt;p&gt;More text&lt;/p&gt;&lt;img src="http://example.com/my-other-image.jpg"&gt;.';

// Start scraping!
$doc = new DOMDocument();
$doc-&gt;loadHTML($html);
$xpath = new DOMXPath($doc);

// Extract all &lt;img&gt; tags from our HTML content
foreach ($xpath-&gt;query('//img') as $key =&gt; $node) {

    // Save the image for later - just get the filename though
    $contentImages[] = $node-&gt;getAttribute('src');

    // Remove the 'img' tag from the content node
    $node-&gt;parentNode-&gt;removeChild($node);
}

// Store our parse HTML content (without img tags)
$content = $doc-&gt;saveHTML();

$json[] = array(
    'contentImages' =&gt; $contentImages,
    'content' =&gt; $content,
);

echo json_encode($json);


Normally this is because most scenarios go from a single WYSIWYG content block (looking at your Wordpress), to a Matrix content-builder field. In our cases, we like to create a Rich Text 'Content' block, and an 'Image' content block. As such, they're two different bits of data, and extracted out as above.

If you're wanting to keep your images in your Redactor fields, but have them hooked up to Craft's Assets - thats much more complicated. You'd need to upload the asset to Craft, get the ID from the uploaded asset, and replace the &lt;img&gt; tags in your content with a Redactor Asset placeholder.