p displays for athletes. A scuba mask, a motorcycle helmet, ICT Trends Driving the Broadband Evolution and a biker's helmet have all been designed to provide critical information that assists athletes in their performance. In the case of the diver, the glasses may show the water temperature or the depth of the dive. The biker's helmet might show the biker's speed or heart rate. One of the early innovators in augmented reality is the military. For example, battle gear being imagined for 2025 includes a helmet that allows the soldier to get a full 360° view and thermal sensors that allow him or her to detect whether any people or armaments are hidden behind doors, walls, or other structures. Virtual Reality Virtual reality is the most intensive form of human-machine interaction, involving a total immersion into a computer-generated three-dimensional environment. Vir- tual reality allows holographic projections to be processed in the same manner as real objects. It increases productivity by substantially decreasing the time span between a basic idea and the finished product. For design purposes, developers can use virtual reality to work with a three- dimensional object in a virtual domain. They can view the object from any angle and modify and test it at will. Project members can be geographically dispersed if needed, greatly simplifying collaboration between design teams. Virtual reality opens the door to a new generation of services, with applications ranging from sur- gical procedures to building simulations to virtual product development to training of athletes. Haptic interfaces, or sensual technologies, are adding further value to virtual reality: With the use of a special data glove when testing an automobile, the user can sense the drag being experienced on mud versus traveling on a dry surface. An emerging product allows a distributed team to mold objects in three dimensions and share that information with one another over a network, inducing changes in the remote lump of smart clay. In the health care are