elect Tools > SDL & MSC Simulator. The window represented in Figure 4.28 appears. EZ v76.ogl - ObjectGeode Launcher File Edit View Insert Build Options Help SDL & MSC Simulator Working directory (Default) F:\DONNEES\TRANSMET\livreSimul\models0GW76 v76.pr Build Ready Figure 4.28 The ObjectGeode Launcher area20 20 contains v76.pr, the name of the file containing the SDL model. Remember to save your SDL model each time you modify it in the Editor, otherwise the file v76.pr will not contain your changes. Select File > Save to create the file v76.ogl21 in your current directory (this feature may not be available in the Unix version). D. Press the Build button: this checks your SDL model, and if it is correct translates it into C code2². stored in the subdirectory .geodesm. Then the C files are compiled23 23 and linked to the simulator library, to produce the executable file v76.sim, as depicted in Figure 4.29. 4.3.1.2 Start the Simulator A. Press the Execute button indicated in Figure 4.30 to start the Simulator. The Simula- tor24 main window appears, as shown in Figure 4.31. Drag it to the upper left corner of your screen. 19 We recommend setting your Windows options to display the file extensions (in Windows NT4, open Workstation, then select Display > Options: in the Display tab, check Display all files and uncheck Mask the extensions for known file types, then press OK). 20 If this area contains other models you do not want to simulate, remove them: select them and do Edit > Remove. By default, the files you see in this area are all the files loaded in the SDL Editor when you invoked the command Tools > SDL & MSC Simulator, MSCs included. 21 This file saves the current simulation builder options and SDL file name, and enables launching the simulator (or the Target C Code Generator) without the SDL Editor. 22 The code generated here is specific to simulation. Another code optimized for real-time targets is generated when using the tool ObjectGeode SDL C Code Generator. 23 If you do not see the file names b0.c and S