ed Information Management: A Proposal, in which he described his experiences with hypertext systems and the rationale for Enquire. He described the system's layout, feel, and function as being similar to Apple's Hypercard, or the old adventure games in which players moved from "page to page" as they navigated through the game. 3 Remember this? Some of you will: >YOU FIND YOURSELF IN A SMALL ROOM. THERE IS A DOOR TO THE LEFT. >OPEN DOOR Enquire had no graphics, and was therefore rudimentary compared to modern Web browsers. To its credit, the system ran on a multiuser plat- form and could therefore be accessed simultaneously by multiple users. To satisfy the rigorous demands of the CERN staff, Berners-Lee and Cailliau designed the system around the following parameters: It had to offer remote access from across a diversity of networks. It had to be system and protocol independent, since CERN was home to a wide variety of system types-VM/CMS, Mac, VAX/VMS, and Unix. You'll love this: I recently discovered that some kind soul has ported Adventure to the PC platform, and the game, called WinFrotz, is downloadable from www.pcworld.com/downloads/ file_description/0,fid,22456,00.asp. Downloaded from Digital Engineering Library @ McGraw-Hill (www.digitalengineeringlibrary.com) Copyright © 2004 The McGraw-Hill Companies. All rights reserved. Any use is subject to the Terms of Use as given at the website. First Things First First Things First It had to run in a distributed processing environment. It had to offer access to all existing data types as well as to new types that would follow. It had to support the creation of personal, private links to new data sources as each user saw fit to create them. It had to support, in the future, diverse graphics types. It (ideally) had to support a certain amount of content and data analysis. In November 1990, Berners-Lee wrote and published, with Robert Cailliau, WorldWide Web: A Proposal for a HyperText Project. In it, the authors described an information retrieval system in which la