erage as well. Hence, to support automated network slicing LCM functionality, CSPs must overall be sufficiently competent with the network capabilities. The CSPs also must invest in the ecosystem, as 5G devices will continue to evolve in the first few years. Network slicing's ability to invoke reliability, redundancy, and ultra-low latency in an end-to-end fashion is key. Such capabilities allow network slicing to facilitate a plethora of use cases, such as drone Understanding network slicing streaming videos, live sports coverage, AR/VR, and emerging use cases, as conversations about the metaverse increase. In a blog post, Ericsson has tried to explain the relationship between the metaverse and 5G s://www.ericsson.com/en/blog/2022/4/why-metaverse-needs-5g). - Access to the virtual world of the metaverse is enabled by 3D eXtended Reality (XR) devices. According to Ericsson, XR refers to technology that lets human users experience and interact beyond their immediate physical space and reality by sight, touch, or sound. Today, XR is loosely used as the umbrella term for AR, VR, mixed reality, and merged reality. Some of the applications of XR can include remote working with co-workers from different locations, remote learning, shopping, or even hanging out with a friend in a cafe in a very immersive manner. The largest aircraft manufacturer Boeing has discussed its intentions to design its next aircraft in the metaverse (https://www.reuters.com/ technology/boeing-wants-build-its-next-airplane-metaverse-2021-12-17/). Metaverse Gartner defines a metaverse as a collective virtual shared space, created by the convergence of virtually enhanced physical and digital reality. It is persistent, providing enhanced immersive experiences as well as device independence and accessibility through any type of device, from tablets to head-mounted displays(https://www.gartner.com/en/articles/ what -a-metaverse) For an acceptable user experience, large amounts of data have to be transmitted between the AR/ VR devices, such as Microso