e-Rate Expectations 9.2.4 Memory Expectations Over Time Memory Options 9.3.1 9.3.2 Optical Storage Gaming in the Cloud and Gaming and TV Integration 9.4.1 DV Tape versus DVD versus Hard-Disk Cost and Performance Comparisons 9.4.2 Hard-Disk Shock Protection and Memory Backup Solid-State Storage 9.5.1 Flash (Nor and Nand), SRAM and SDRAM 9.5.2 FLASH Based Plug-In Memory - The SIM card as an Example Information-Centric Software Standard Phones, Smart Phones and Super Phones 10.1.1 The Semisuper Phone Radio Waves, Light Waves and the Mechanics of Information Transfer 10.2.1 Image Noise and Linear and Nonlinear Distortions 10.2.2 The Human Visual System The Optical Pipe and Pixels 10.3.1 Pixels and People 10.3.2 The Big Decision 10.3.3 Clerical Mathematicians who Influenced the Science of Pixel Probability 10.3.4 The Role of Middle England Clerics in Super-Phone Design Metadata Defined 10.4.1 Examples of Metadata 10.4.2 Examples of Mobile Metadata 10.4.3 Mobile Metadata and Geospatial Value 10.4.4 Optional Extended Image Metadata for Big Ben 10.4.5 Mobile Metadata's Contribution to Localised Offer Opportunities, Progressive Mapping and Point and Listen Applications Mobile Metadata and Super-Phone Capabilities The Role of Audio, Visual and Social Signatures in Developing 'Inference Value' Revenues from Image and Audio and Memory and Knowledge Sharing - The Role of Mobile Metadata and Similarity Processing Algorithms Sharing Algorithms Disambiguating Social Mobile Metadata 10.9.1 Voice Recognition and the Contribution of Wideband Codecs and Improved Background Noise Cancellation 10.9.2 Text-Tagging Functionality 10.10 The Requirement for Standardised Metadata Descriptors 10.10.1 The Role of MPEG 7 in Mobile Metadata Standardisation 10.11 Mobile Metadata and the Five Domains of User Value Contents 10.12 Mathematical (Algorithmic Value) as an Integral Part of the Mobile Metadata Proposition 10.12.1 Modern Mathematicians and Their Relevance to the User Experience Proposition Transaction-Centric Software Financial Transacti