Where does doctor strange go to get his powers?
Kamar-Taj is a fictional location appearing in American comic books published by Marvel Comics. It first appeared in "Strange Tales" #110 (July 1963) and was created by Stan Lee and Steve Ditko. The name "Kamar-Taj" does not appear in early Lee/Ditko Doctor Strange stories, but was created later as the country's backstory was fleshed out.
What fictional location does doctor strange go to get his powers?
Kamar-Taj
Kamar-Taj
He finally settled down in the Himalaya Mountains near Kamar-Taj, building a palace as his home with an order of monks to protect and assist him. In a tournament organized by the sorcerer Aged Genghis, the Ancient One won the title of Earth's Sorcerer Supreme. He took a student, who would one day become Mister Jip, but banned him from his home when he found out the student had been studying the forbidden books to increase his own power.
Near what real-life mountain range does doctor strange go to get his powers?
Himalaya Himalayas
Kamar-Taj
Infinity Gems
https://en.wikipedia.org/wiki/Infinity%20Gems
Alternative versions of Doctor Strange
Kamar-Taj
https://en.wikipedia.org/wiki/Kamar-Taj
Kamar-Taj is a fictional location appearing in American comic books published by Marvel Comics. It first appeared in Strange Tales #110 (July 1963) and was created by Stan Lee and Steve Ditko.
Kamar-Taj
Kamar-Taj is "a hidden land high in the Himalayas"[1] and the homeland of Doctor Strange's mentor, the Ancient One, and of the evil sorcerer Kaluu. 
Kamar-Taj
Broke and ostracized from his colleagues, Strange becomes a drifter. He happens to overhear two sailors in a bar discussing a hermit called the Ancient One (who is actually the Earth's Sorcerer Supreme) in the Himalayas, who can heal any ailment. Despite not personally believing in magic, Strange uses the last of his money to track down the aged mystic. The Ancient One refuses to help Strange due to his arrogance, but senses a good side that he attempts to bring to the surface. He fails, but Strange then commits a heroic act when he discovers the Ancient One's disciple, Baron Mordo, attempting to kill his mentor and usurp his power. After a confrontation with Mordo leads to him being shackled with restraining spells preventing him from either attacking Mordo or warning the Ancient One, Strange desperately and selflessly accepts the Ancient One's offer to become his apprentice to have some hope of helping the old man. The Ancient One, pleased at Strange's sincere change of heart, accepts Strange as his new student and promptly frees him from the restraining spells while explaining he was aware of Mordo's treachery all along. Strange soon becomes Mordo's most enduring enemy,[55] as the Ancient One trains the doctor in the mystic arts.[56] After completing his training, Strange returns to New York City and takes up residence within the Sanctum Sanctorum, a townhouse located in Greenwich Village, accompanied by his personal assistant Wong.[57]
Doctor Strange Powers and abilities
Kamar-Taj is a fictional location appearing in American comic books published by Marvel Comics. It first appeared in Strange Tales #110 and was created by Stan Lee and Steve Ditko. Kamar-Taj is "a hidden land high in the Himalayas" and the homeland of Doctor Strange's mentor, the Ancient One, from whom he gets his powers. At a time when he is broke and ostracized from his colleagues, Strange becomes a drifter and happens to overhear two sailors in a bar discussing a hermit called the Ancient One, who is actually the Earth's Sorcerer Supreme, in the Himalayas, who can heal any ailment. Despite not personally believing in magic, Strange uses the last of his money to track down the aged mystic, and, after Strange proves himself by committing a heroic act, the Ancient One accepts him as his new student and trains the doctor in the mystic arts.